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- game.Workspace.GameFunctions.ClientEvents.addThirst:FireServer(100)
- game.Workspace.GameFunctions.ClientEvents.EatPlant:FireServer("Fern",100)
- game.Workspace.GameFunctions.UpdateDinoDNADS:InvokeServer(50)
- while wait() do
- game.Workspace.GameFunctions.AddHealth:InvokeServer(21e8)
- end
- game.Workspace.GameFunctions.GrowPlayer:InvokeServer()
- game.Workspace.GameFunctions.ClientEvents.ChangeDinosaur:FireServer("FULL DINOSAUR NAME")
- game.Workspace.GameFunctions.UpdateObtainedDinosDS:InvokeServer("LIMITED DINO HERE")
- game.Workspace.GameFunctions.ClientEvents.SetDaysSurvived:FireServer(666)
- game.Workspace.GameFunctions.ClientEvents.GrownDinosaur:FireServer(3)
- ------------------------
- repeat
- wait(3)
- game.Workspace.GameEvents.addThirst:FireServer(1000)
- function re(o)
- for i,v in pairs(o:GetChildren()) do
- if v.Name=='DeadBody' then game.Workspace.GameEvents.EatMeat:FireServer(v,1000) end
- for x,m in pairs(v:GetChildren()) do re(m) end
- end
- end
- re(game.Workspace)
- until nil
- --------------------------------------------
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