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Josemmoya

babe

Dec 29th, 2020
88
0
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  1. local LOOP_NUM = 3
  2.  
  3. local ME = game:GetService("Players").LocalPlayer
  4. local RS = game:GetService("RunService").RenderStepped
  5. local Tools, OrigPos, TempPos = {}, ME.Character.HumanoidRootPart.Position, Vector3.new(math.random(-2e5, 2e5), 2e5, math.random(-2e5, 2e5))
  6. for i = 1, tonumber(LOOP_NUM) or 1 do
  7. ME.Character:MoveTo(TempPos)
  8. ME.Character:WaitForChild("Humanoid"):UnequipTools()
  9. for _, v in ipairs(ME.Backpack:GetChildren(wait(.1))) do
  10. if v.IsA(v, "Tool") and v.FindFirstChild(v, "Handle") then
  11. v.Parent = ME.Character
  12. spawn(function()
  13. v.Handle.Anchored, v.Parent = wait() and true, wait() and workspace
  14. table.insert(Tools, v)
  15. end)
  16. end
  17. end
  18. ME.Character.Humanoid:ChangeState(0XF, wait(.1))
  19. for _, v in ipairs(ME.Character:GetChildren()) do
  20. v = (v.IsA(v, "BasePart") or v.IsA(v, "ForceField")) and v.Destroy(v)
  21. end
  22. ME.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").Parent:MoveTo(i == LOOP_NUM and OrigPos or TempPos, wait(.1))
  23. TempPos = TempPos + Vector3.new(15, 0, 0)
  24. end
  25. local HRP = ME.Character:WaitForChild("HumanoidRootPart")
  26. if firetouchinterest then
  27. for _, v in pairs(Tools) do
  28. spawn(function()
  29. v.Handle.Anchored = false
  30. while v.Parent ~= ME.Character do
  31. firetouchinterest(v.Handle, HRP, 1, RS.Wait(RS) and firetouchinterest(v.Handle, HRP, 0))
  32. end
  33. v.Handle.Anchored = false
  34. end)
  35. end
  36. else
  37. HRP.Anchored = true
  38. wait(.1)
  39. for _, v in ipairs(Tools) do
  40. spawn(function()
  41. v.Handle.Anchored = false
  42. while v.Parent ~= ME.Character do
  43. v.Handle.CFrame = HRP.CFrame
  44. RS.Wait(RS)
  45. end
  46. v.Handle.Anchored = false
  47. end)
  48. end
  49. wait(1)
  50. HRP.Anchored = false
  51. end
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