SuperSolozYT

ARSENAL GOD MODE

Sep 25th, 2020
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Lua 1.84 KB | None | 0 0
  1. if not game:IsLoaded() then
  2.     game.Loaded:Wait()
  3. end
  4. -- left over code to make sure everything was loaded in, was originally an autofarm i made
  5. local Players = game:GetService("Players")
  6. local LocalPlayer = Players.LocalPlayer
  7. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
  8. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  9. local Events = ReplicatedStorage:WaitForChild("Events")
  10. local JoinTeam = Events:WaitForChild("JoinTeam")
  11. local SpawnMe = Events:WaitForChild("SpawnMe")
  12. local PlayerChatted = Events:WaitForChild("PlayerChatted")
  13. local FallDamage = Events:WaitForChild("FallDamage")
  14. local wkspc = game:GetService("ReplicatedStorage"):WaitForChild("wkspc")
  15. local FFA = wkspc:WaitForChild("FFA")
  16. local Status = wkspc:WaitForChild("Status")
  17. local Preparation = Status:WaitForChild("Preparation")
  18. local RunService = game:GetService("RunService")
  19.  
  20. repeat
  21.     for Index, Player in next, Players:GetPlayers() do
  22.         if Character:FindFirstChild("Spawned") then
  23.             Character.Spawned:Destroy()
  24.         end
  25.        
  26.         pcall(function()
  27.             if (FFA.Value or (Player.Team ~= LocalPlayer.Team)) and (Player.Character:FindFirstChild("Spawned") and not Player.Character:FindFirstChild("ShuckyHAX")) then
  28.                 repeat
  29.                     Character.HumanoidRootPart.Position = Player.Character.Hitbox.Position
  30.                     FallDamage:FireServer(6969, Player.Character.Hitbox)
  31.                     RunService.RenderStepped:Wait()
  32.                 until not Player.Character:FindFirstChild("Spawned")
  33.             elseif not Player.Character:FindFirstChild("Spawned") then
  34.                 Character.HumanoidRootPart.Position = Vector3.new(math.huge, math.huge, math.huge)
  35.             end
  36.         end)
  37.     end
  38.    
  39.     RunService.RenderStepped:Wait()
  40. until Preparation.Value
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