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- private void timer1_Tick(object sender, EventArgs e)
- {
- {
- if (Open == false)
- {
- if (Key_IsDown(Buttons.LEFT))
- {
- Open = true;
- scroll = 0;
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^1>Super UAV \n^2RedBoxes \n^2No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- }
- }
- else if (Open == true)
- {
- if (scroll == 0)
- {
- if (Key_IsDown(Buttons.UP))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^1>Super UAV \n^2RedBoxes \n^2No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- scroll = 0;
- }
- if (Key_IsDown(Buttons.DOWN))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^1>RedBoxes \n^2No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- scroll = 1;
- }
- if (Key_IsDown(Buttons.X))
- {
- if (SuperUAV == true)
- {
- PS3.SetMemory(0x13FC3A, new Byte[] { 0x00 });
- rbox = false;
- }
- else if (SuperUAV == false)
- {
- PS3.SetMemory(0x13FC3A, new Byte[] { 0x01 });
- rbox = true;
- }
- }
- }
- if (scroll == 1)
- {
- if (Key_IsDown(Buttons.UP))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^1>Super UAV \n^2RedBoxes \n^2No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- scroll = 0;
- }
- if (Key_IsDown(Buttons.DOWN))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^2RedBoxes \n^1>No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- scroll = 2;
- }
- if (Key_IsDown(Buttons.X))
- {
- if (RedBoxes == true)
- {
- PS3.SetMemory(0x148334, new Byte[] { 0x41, 0x82, 0x00, 0x0C });
- rbox = false;
- }
- else if (RedBoxes == false)
- {
- PS3.SetMemory(0x148334, new Byte[] { 0x60, 0x00, 0x00, 0x00 });
- rbox = true;
- }
- }
- }
- if (scroll == 2)
- {
- if (Key_IsDown(Buttons.UP))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^1>RedBoxes \n^2No Recoil \n^2Steady Aim \n^2Cbuf_AddText");
- scroll = 1;
- }
- if (Key_IsDown(Buttons.DOWN))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^2RedBoxes \n^2No Recoil \n^1>Steady Aim \n^2Cbuf_AddText");
- scroll = 3;
- }
- if (Key_IsDown(Buttons.X))
- {
- if (NoRecoil == true)
- {
- PS3.SetMemory(0x4F9E90, new Byte[] { 0x4B, 0xC2, 0x5B, 0xE1 });
- rbox = false;
- }
- else if (NoRecoil == false)
- {
- PS3.SetMemory(0x4F9E90, new Byte[] { 0x60, 0x00, 0x00, 0x00 });
- rbox = true;
- }
- }
- }
- if (scroll == 3)
- {
- if (Key_IsDown(Buttons.UP))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^2RedBoxes \n^1>No Recoil \n^2Steady AIM \n^2Cbuf_AddText");
- scroll = 2;
- }
- if (Key_IsDown(Buttons.DOWN))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^2RedBoxes \n^2No Recoil \n^2Steady AIM \n^1>Cbuf_AddText");
- scroll = 4;
- }
- if (Key_IsDown(Buttons.X))
- {
- if (SteadyAim == true)
- {
- iPrintln(0, KeyBoard("iPrintln"));
- rbox = false;
- }
- else if (SteadyAim == false)
- {
- iPrintln(0, KeyBoard("iPrintln"));
- rbox = true;
- }
- }
- }
- if (scroll == 4)
- {
- if (Key_IsDown(Buttons.UP))
- {
- FPS1.WriteText("\n\n\n\n\n\n\nSabotage's ^1FPS ^0Menu \n^2Super UAV \n^2RedBoxes \n^2No Recoil \n^1>Steady AIM \n^2Cbuf_AddText");
- scroll = 3;
- }
- if (Key_IsDown(Buttons.X))
- {
- if (SteadyAim == true)
- {
- CBuf_AddText(0, KeyBoard("CBuf_AddText"));
- rbox = false;
- }
- else if (SteadyAim == false)
- {
- CBuf_AddText(0, KeyBoard("CBuf_AddText"));
- rbox = true;
- }
- }
- }
- if (Key_IsDown(Buttons.O))
- {
- FPS1.WriteText(" ");
- Open = false;
- }
- }
- }
- }
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