Ninja_Camper

Sin unsleash

Feb 15th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://1016504372"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 1
  38. sick:Play()
  39. Humanoid.HipHeight = 15
  40. Humanoid.DisplayDistanceType = "None"
  41. local LightningBolts = {}
  42. Humanoid.Name = "Sin"
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  62. local NEWMESH = IT(MESH)
  63. if MESH == "SpecialMesh" then
  64. NEWMESH.MeshType = MESHTYPE
  65. if MESHID ~= "nil" and MESHID ~= "" then
  66. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  67. end
  68. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  69. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  70. end
  71. end
  72. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  73. NEWMESH.Scale = SCALE
  74. NEWMESH.Parent = PARENT
  75. return NEWMESH
  76. end
  77.  
  78. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  79. local NEWPART = IT("Part")
  80. NEWPART.formFactor = FORMFACTOR
  81. NEWPART.Reflectance = REFLECTANCE
  82. NEWPART.Transparency = TRANSPARENCY
  83. NEWPART.CanCollide = false
  84. NEWPART.Locked = true
  85. NEWPART.Anchored = true
  86. if ANCHR == false then
  87. NEWPART.Anchored = false
  88. end
  89. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  90. NEWPART.Name = NAME
  91. NEWPART.Size = SIZE
  92. NEWPART.Position = Torso.Position
  93. NEWPART.Material = MATERIAL
  94. NEWPART:BreakJoints()
  95. NEWPART.Parent = PARENT
  96. return NEWPART
  97. end
  98.  
  99.  
  100. --//=================================\\
  101. --|| CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Class_Name = "Sin Unleashed"
  105. Weapon_Name = "Add-ons"
  106.  
  107. Custom_Colors = {
  108. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  109. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  110.  
  111. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  112. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  113. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  114. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  115. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  116.  
  117. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  118. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  119. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  120. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  121. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  122. }
  123.  
  124.  
  125. Player_Size = 1 --Size of the player.
  126. Animation_Speed = 2
  127. Animation_Speed2 = 1
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129.  
  130. local Speed = 28
  131. Humanoid.JumpPower = 80
  132. local Effects2 = {}
  133.  
  134. --//=================================\\
  135. --|| END OF CUSTOMIZATION
  136. --\\=================================//
  137.  
  138. local function weldBetween(a, b)
  139. local weldd = Instance.new("ManualWeld")
  140. weldd.Part0 = a
  141. weldd.Part1 = b
  142. weldd.C0 = CFrame.new()
  143. weldd.C1 = b.CFrame:inverse() * a.CFrame
  144. weldd.Parent = a
  145. return weldd
  146. end
  147.  
  148. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  149. local acs = Instance.new("Part")
  150. acs.CanCollide = false
  151. acs.Anchored = false
  152. acs.Size = Vector3.new(0,0,0)
  153. acs.CFrame = attachmentpart.CFrame
  154. acs.Parent = Character
  155. acs.BrickColor = color
  156. local meshs = Instance.new("SpecialMesh")
  157. meshs.MeshId = mesh
  158. meshs.TextureId = texture
  159. meshs.Parent = acs
  160. meshs.Scale = scale
  161. meshs.Offset = offset
  162. weldBetween(attachmentpart,acs)
  163. end
  164.  
  165. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  166. if TYPE == "Gem" then
  167. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  168. acs.Anchored = false
  169. acs.CanCollide = false
  170. acs.CFrame = PART.CFrame
  171. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  172. weldBetween(PART,acs)
  173. elseif TYPE == "Skull" then
  174. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  175. acs.Anchored = false
  176. acs.CanCollide = false
  177. acs.CFrame = PART.CFrame
  178. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  179. weldBetween(PART,acs)
  180. elseif TYPE == "Eye" then
  181. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  182. acs.Anchored = false
  183. acs.CanCollide = false
  184. acs.CFrame = PART.CFrame
  185. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  186. weldBetween(PART,acs)
  187. end
  188. end
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local CO1 = 0
  199. local CO2 = 0
  200. local CO3 = 0
  201. local CO4 = 0
  202. local CHANGEDEFENSE = 0
  203. local CHANGEDAMAGE = 0
  204. local CHANGEMOVEMENT = 0
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local LASTPOINT = nil
  211. local BLCF = nil
  212. local SCFR = nil
  213. local STAGGERHITANIM = false
  214. local STAGGERANIM = false
  215. local STUNANIM = false
  216. local CRITCHANCENUMBER = 0
  217. local IDLENUMBER = 0
  218. local DONUMBER = 0
  219. local HANDIDLE = false
  220. local Rooted = false
  221. local KEYHOLD = false
  222. local SINE = 0
  223. local CHANGE = 2 / Animation_Speed
  224. local WALKINGANIM = false
  225. local WALK = 0
  226. local DEAD = false
  227. local ROBLOXIDLEANIMATION = IT("Animation")
  228. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  229. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  230. --ROBLOXIDLEANIMATION.Parent = Humanoid
  231. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  232. WEAPONGUI.Name = "Weapon GUI"
  233. local Weapon = IT("Model")
  234. Weapon.Name = Weapon_Name
  235. local Effects = IT("Folder", Weapon)
  236. Effects.Name = "Effects"
  237. local ANIMATOR = Humanoid.Animator
  238. local ANIMATE = Character.Animate
  239. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  240. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  241. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  242. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  243. local UNANCHOR = true
  244. local MAGICPARTICLE = "655109389"
  245.  
  246. local SKILLTEXTCOLOR = C3(0,1,1)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252. --//=================================\\
  253. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  254. --\\=================================//
  255.  
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "ArtificialHB"
  258.  
  259. script:WaitForChild("ArtificialHB")
  260.  
  261. frame = Frame_Speed
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.ArtificialHB:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.ArtificialHB:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.ArtificialHB:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291.  
  292.  
  293.  
  294.  
  295. --//=================================\\
  296. --|| SOME FUNCTIONS
  297. --\\=================================//
  298.  
  299. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  300. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  301. end
  302.  
  303. function PositiveAngle(NUMBER)
  304. if NUMBER >= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function NegativeAngle(NUMBER)
  311. if NUMBER <= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function Swait(NUMBER)
  318. if NUMBER == 0 or NUMBER == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 1, NUMBER do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionFromCFrame(cf)
  328. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329. local trace = m00 + m11 + m22
  330. if trace > 0 then
  331. local s = math.sqrt(1 + trace)
  332. local recip = 0.5 / s
  333. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334. else
  335. local i = 0
  336. if m11 > m00 then
  337. i = 1
  338. end
  339. if m22 > (i == 0 and m00 or m11) then
  340. i = 2
  341. end
  342. if i == 0 then
  343. local s = math.sqrt(m00 - m11 - m22 + 1)
  344. local recip = 0.5 / s
  345. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346. elseif i == 1 then
  347. local s = math.sqrt(m11 - m22 - m00 + 1)
  348. local recip = 0.5 / s
  349. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350. elseif i == 2 then
  351. local s = math.sqrt(m22 - m00 - m11 + 1)
  352. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  353. end
  354. end
  355. end
  356.  
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358. local xs, ys, zs = x + x, y + y, z + z
  359. local wx, wy, wz = w * xs, w * ys, w * zs
  360. local xx = x * xs
  361. local xy = x * ys
  362. local xz = x * zs
  363. local yy = y * ys
  364. local yz = y * zs
  365. local zz = z * zs
  366. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368.  
  369. function QuaternionSlerp(a, b, t)
  370. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  371. local startInterp, finishInterp;
  372. if cosTheta >= 0.0001 then
  373. if (1 - cosTheta) > 0.0001 then
  374. local theta = ACOS(cosTheta)
  375. local invSinTheta = 1 / SIN(theta)
  376. startInterp = SIN((1 - t) * theta) * invSinTheta
  377. finishInterp = SIN(t * theta) * invSinTheta
  378. else
  379. startInterp = 1 - t
  380. finishInterp = t
  381. end
  382. else
  383. if (1 + cosTheta) > 0.0001 then
  384. local theta = ACOS(-cosTheta)
  385. local invSinTheta = 1 / SIN(theta)
  386. startInterp = SIN((t - 1) * theta) * invSinTheta
  387. finishInterp = SIN(t * theta) * invSinTheta
  388. else
  389. startInterp = t - 1
  390. finishInterp = t
  391. end
  392. end
  393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  394. end
  395.  
  396. function Clerp(a, b, t)
  397. local qa = {QuaternionFromCFrame(a)}
  398. local qb = {QuaternionFromCFrame(b)}
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404.  
  405. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  406. local frame = IT("Frame")
  407. frame.BackgroundTransparency = TRANSPARENCY
  408. frame.BorderSizePixel = BORDERSIZEPIXEL
  409. frame.Position = POSITION
  410. frame.Size = SIZE
  411. frame.BackgroundColor3 = COLOR
  412. frame.BorderColor3 = BORDERCOLOR
  413. frame.Name = NAME
  414. frame.Parent = PARENT
  415. return frame
  416. end
  417.  
  418. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  419. local label = IT("TextLabel")
  420. label.BackgroundTransparency = 1
  421. label.Size = UD2(1, 0, 1, 0)
  422. label.Position = UD2(0, 0, 0, 0)
  423. label.TextColor3 = TEXTCOLOR
  424. label.TextStrokeTransparency = STROKETRANSPARENCY
  425. label.TextTransparency = TRANSPARENCY
  426. label.FontSize = TEXTFONTSIZE
  427. label.Font = TEXTFONT
  428. label.BorderSizePixel = BORDERSIZEPIXEL
  429. label.TextScaled = false
  430. label.Text = TEXT
  431. label.Name = NAME
  432. label.Parent = PARENT
  433. return label
  434. end
  435.  
  436. function NoOutlines(PART)
  437. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  438. end
  439.  
  440.  
  441. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  442. local NEWWELD = IT(TYPE)
  443. NEWWELD.Part0 = PART0
  444. NEWWELD.Part1 = PART1
  445. NEWWELD.C0 = C0
  446. NEWWELD.C1 = C1
  447. NEWWELD.Parent = PARENT
  448. return NEWWELD
  449. end
  450.  
  451. local sound = IT("Sound")
  452.  
  453. function CreateSound(ID, PARENT, VOLUME, PITCH)
  454. local NEWSOUND = nil
  455. coroutine.resume(coroutine.create(function()
  456. NEWSOUND = sound:Clone()
  457. NEWSOUND.Parent = PARENT
  458. NEWSOUND.Volume = VOLUME
  459. NEWSOUND.Pitch = PITCH
  460. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  461. Swait()
  462. NEWSOUND:play()
  463. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  464. end))
  465. return NEWSOUND
  466. end
  467.  
  468. function CFrameFromTopBack(at, top, back)
  469. local right = top:Cross(back)
  470. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  471. end
  472.  
  473. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  475. local mesh = IT("SpecialMesh",wave)
  476. mesh.MeshType = "FileMesh"
  477. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  478. mesh.Scale = VT(size,size,size)
  479. mesh.Offset = VT(0,0,-size/8)
  480. wave.CFrame = cframe
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, waitt do
  483. Swait()
  484. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  485. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  486. if doesrotate == true then
  487. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  488. end
  489. wave.Transparency = wave.Transparency + (0.5/waitt)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "FileMesh"
  501. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  502. mesh.Scale = VT(size,size,size)
  503. wave.CFrame = cframe
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, waitt do
  506. Swait()
  507. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  508. if doesrotate == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  510. end
  511. wave.Transparency = wave.Transparency + (0.5/waitt)
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  520. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  521. local mesh = IT("SpecialMesh",wave)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  524. mesh.Scale = VT(size,size,size)
  525. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  526. coroutine.resume(coroutine.create(function(PART)
  527. for i = 1, waitt do
  528. Swait()
  529. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  530. if doesrotate == true then
  531. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  532. end
  533. wave.Transparency = wave.Transparency + (0.5/waitt)
  534. if wave.Transparency > 0.99 then
  535. wave:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color)
  542. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  543. local mesh = IT("SpecialMesh",wave)
  544. mesh.MeshType = "FileMesh"
  545. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  546. mesh.Scale = VT(size,size,size)
  547. mesh.Offset = VT(0,0,0)
  548. wave.CFrame = cframe
  549. coroutine.resume(coroutine.create(function(PART)
  550. for i = 1, waitt do
  551. Swait()
  552. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  553. if doesrotate == true then
  554. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  555. end
  556. wave.Transparency = wave.Transparency + (0.5/waitt)
  557. if wave.Transparency > 0.99 then
  558. wave:remove()
  559. end
  560. end
  561. end))
  562. end
  563.  
  564. function MagicSphere(size,waitt,part,offset,color)
  565. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  566. local mesh = IT("SpecialMesh",wave)
  567. mesh.MeshType = "Sphere"
  568. mesh.Scale = VT(size,size,size)
  569. mesh.Offset = VT(0,0,0)
  570. wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  571. coroutine.resume(coroutine.create(function(PART)
  572. for i = 1, waitt do
  573. Swait()
  574. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  575. wave.Transparency = wave.Transparency + (1/waitt)
  576. if wave.Transparency > 0.99 then
  577. wave:remove()
  578. end
  579. end
  580. end))
  581. end
  582.  
  583. local EyeSizes={
  584. NumberSequenceKeypoint.new(0,1,0),
  585. NumberSequenceKeypoint.new(1,0.2,0)
  586. }
  587. local EyeTrans={
  588. NumberSequenceKeypoint.new(0,0.8,0),
  589. NumberSequenceKeypoint.new(1,1,0)
  590. }
  591. local PE=Instance.new("ParticleEmitter")
  592. PE.LightEmission=0
  593. PE.Size=NumberSequence.new(EyeSizes)
  594. PE.Transparency=NumberSequence.new(EyeTrans)
  595. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  596. PE.Rotation=NumberRange.new(0,360)
  597. PE.Rate=15
  598. PE.Acceleration = Vector3.new(0,75,0)
  599. PE.Drag = 5
  600. PE.Enabled = false
  601. PE.Speed = NumberRange.new(0,0,0)
  602. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  603. PE.ZOffset = 0
  604. PE.Name = "Particles"
  605.  
  606. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  607. local particle = PE:Clone()
  608. particle.Parent = art
  609. particle.Acceleration = accel
  610. PE.Rate = rate
  611. if type == "Fire" then
  612. local EyeSizes={
  613. NumberSequenceKeypoint.new(0,1,0.3),
  614. NumberSequenceKeypoint.new(1,0.2,0.2)
  615. }
  616. PE.Size = NumberSequence.new(EyeSizes)
  617. elseif type == "Smoke" then
  618. local EyeSizes={
  619. NumberSequenceKeypoint.new(0,1,0),
  620. NumberSequenceKeypoint.new(1,5,0.5)
  621. }
  622. PE.Size = NumberSequence.new(EyeSizes)
  623. elseif type == "Solid" then
  624. local EyeSizes={
  625. NumberSequenceKeypoint.new(0,1,0),
  626. NumberSequenceKeypoint.new(1,1,0)
  627. }
  628. PE.Size = NumberSequence.new(EyeSizes)
  629. end
  630. PE.Drag = drag
  631. particle.Texture = "http://www.roblox.com/asset/?id="..text
  632. particle.Enabled = isenabledbydefault
  633. return particle
  634. end
  635.  
  636. --//=================================\\
  637. --|| BIG ZAPS
  638. --\\=================================//
  639.  
  640. BaseLightning = IT("Part")
  641. BaseLightning.Anchored = true
  642. BaseLightning.CanCollide = false
  643. BaseLightning.Material = "Neon"
  644.  
  645. function CheckTableForString(Table, String)
  646. for i, v in pairs(Table) do
  647. if string.find(string.lower(String), string.lower(v)) then
  648. return true
  649. end
  650. end
  651. return false
  652. end
  653.  
  654. function CheckIntangible(Hit)
  655. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  656. if Hit and Hit.Parent then
  657. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  658. return true
  659. end
  660. end
  661. return false
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  667. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  668. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  669. if RayHit and CheckIntangible(RayHit) then
  670. if DelayIfHit then
  671. wait()
  672. end
  673. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  674. end
  675. return RayHit, RayPos, RayNormal
  676. end
  677.  
  678. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  679. function Zap(Table)
  680. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  681. local Duration = (Table.Duration or 2)
  682. local FadeRate = (Table.FadeRate or 0.05)
  683. local Offset = (Table.Offset or 2)
  684. local Individualize = (Table.Individualize or false)
  685. local MaxRange = (Table.MaxRange or 200)
  686. local SegmentLength = (Table.SegmentLength or 5)
  687. local TimeToFade = (Table.TimeToFade or 0.5)
  688. local Ignore = (Table.Ignore or {})
  689. local SIZE = (Table.Size or 0.3)
  690. if not StartPos or not TargetPos or not Character then
  691. return
  692. end
  693. local LightningModel = IT("Folder",Effects)
  694. LightningModel.Name = "ZAPP"
  695. for i, v in pairs({Character, LightningModel}) do
  696. table.insert(Ignore, v)
  697. end
  698. local LastPos = StartPos
  699. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  700. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  701. local RayLength = (StartPos - RayPos).Magnitude
  702. local Struck = false
  703. local TotalSegments = math.ceil(RayLength / SegmentLength)
  704. Direction = CFrame.new(StartPos, RayPos).lookVector
  705. local LightningBolt = IT("Model",Effects)
  706. LightningBolt.Name = "Lightning"
  707. if not Individualize then
  708. table.insert(LightningBolts, LightningBolt)
  709. end
  710. LastBolt = LightningBolt
  711. Debris:AddItem(LightningBolt, Duration)
  712. LightningBolt.Parent = LightningModel
  713. for i = 1, TotalSegments do
  714. if not Struck then
  715. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  716. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  717. local SegmentVec = (NewPos - LastPos)
  718. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  719. local RayVec = (LastPos - RayPos)
  720. local LightningPart = BaseLightning:Clone()
  721. LightningPart.BrickColor = BrickColor.new(Color)
  722. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  723. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  724. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  725. --Make circular
  726. local CylinderMesh = IT("CylinderMesh",LightningPart)
  727. local OrigCF = LightningPart.CFrame
  728. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  729. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  730. LightningPart.Parent = LightningBolt
  731. LastPos = NewPos
  732. Spawn(function()
  733. local FadeRate = 0.05
  734. local OrigTransparency = LightningPart.Transparency
  735. for i = 1, (TimeToFade / FadeRate) do
  736. wait(FadeRate)
  737. LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  738. end
  739. end)
  740. end
  741. end
  742. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  743. end
  744.  
  745. --//=================================\\
  746. --|| WEAPON CREATION
  747. --\\=================================//
  748.  
  749. Weapon.Parent = Character
  750.  
  751. Humanoid.Died:connect(function()
  752. ATTACK = true
  753. end)
  754.  
  755. print(Class_Name.." loaded.")
  756.  
  757. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  758. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  759. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  760. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  761. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  762.  
  763. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 1, 1, "Text 1")
  764. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 1, 1, "Text 2")
  765. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 1, 1, "Text 3")
  766. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 1, 1, "Text 4")
  767. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 1, 1, "Text 5")
  768.  
  769. local naeeym2 = Instance.new("BillboardGui",Character)
  770. naeeym2.AlwaysOnTop = true
  771. naeeym2.Size = UDim2.new(5,35,2,35)
  772. naeeym2.StudsOffset = Vector3.new(0,3,0)
  773. naeeym2.Adornee = Character.Head
  774. naeeym2.Name = "Name"
  775. naeeym2.PlayerToHideFrom = Player
  776. local tecks2 = Instance.new("TextLabel",naeeym2)
  777. tecks2.BackgroundTransparency = 1
  778. tecks2.TextScaled = true
  779. tecks2.BorderSizePixel = 0
  780. tecks2.Text = "Sin unleashed"
  781. tecks2.Font = "Antique"
  782. tecks2.TextSize = 30
  783. tecks2.TextStrokeTransparency = 0.9
  784. tecks2.TextColor3 = Color3.new(0,0,0)
  785. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  786. tecks2.Size = UDim2.new(1,0,0.5,0)
  787. tecks2.Parent = naeeym2
  788.  
  789. local Shield = IT("Part",Weapon)
  790. Shield.Name = "Barrier"
  791. Shield.Shape = "Ball"
  792. Shield.Material = "Glass"
  793. Shield.Color = C3(0,1,1)
  794. Shield.Transparency = 0.5
  795. Shield.Size = VT(0.5,0.5,0.5)
  796. local mesh = IT("SpecialMesh",Shield)
  797. mesh.MeshType = "Sphere"
  798. mesh.Scale = VT(13,13,13)
  799. Shield.CFrame = RootPart.CFrame
  800. weldBetween(RootPart,Shield)
  801.  
  802. createbodypart("Eye","Toothpaste",Head,VT(0.20, 0, -0.55),VT(2,6,2))
  803. createbodypart("Eye","Toothpaste",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
  804. createbodypart("Eye","Toothpaste",Head,VT(0, 0, -0.6),VT(2,8,2))
  805.  
  806. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  807. local mesh = Instance.new("SpecialMesh",gear)
  808. mesh.MeshType = "FileMesh"
  809. mesh.MeshId = "rbxassetid://156292343"
  810. mesh.Scale = VT(8,8,8)
  811. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  812.  
  813. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  814. local mesh = Instance.new("SpecialMesh",gear)
  815. mesh.MeshType = "FileMesh"
  816. mesh.MeshId = "rbxassetid://156292343"
  817. mesh.Scale = VT(8,8,8)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  819.  
  820. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  821. local mesh = Instance.new("SpecialMesh",gear)
  822. mesh.MeshType = "FileMesh"
  823. mesh.MeshId = "rbxassetid://156292343"
  824. mesh.Scale = VT(6,6,6)
  825. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  827. local mesh = Instance.new("SpecialMesh",gear)
  828. mesh.MeshType = "FileMesh"
  829. mesh.MeshId = "rbxassetid://156292343"
  830. mesh.Scale = VT(4,4,4)
  831. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  833. local mesh = Instance.new("SpecialMesh",gear)
  834. mesh.MeshType = "FileMesh"
  835. mesh.MeshId = "rbxassetid://156292343"
  836. mesh.Scale = VT(2,2,2)
  837. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  838. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  839. local mesh = Instance.new("SpecialMesh",BottomPart)
  840. mesh.MeshType = "Sphere"
  841. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  842.  
  843. --//=================================\\
  844. --|| CREATING ARMS
  845. --\\=================================//
  846.  
  847. --RIGHT ARM--
  848.  
  849. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  850. local mesh = Instance.new("SpecialMesh",limb1a)
  851. mesh.MeshType = "Sphere"
  852. limb1a.Name = "Right Arm 01"
  853.  
  854. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  855. LIMB.Name = "Right Arm part"
  856. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  857. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  858. LIMB.Name = "Right Arm part"
  859. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  861. LIMB.Name = "Right Arm part"
  862. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863.  
  864. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  866. local mesh = Instance.new("SpecialMesh",limb1b)
  867. mesh.MeshType = "Sphere"
  868. limb1b.Name = "Right Arm 02"
  869.  
  870. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  871. LIMB.Name = "Right Arm part"
  872. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  874. LIMB.Name = "Right Arm part"
  875. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  877. LIMB.Name = "Right Arm part"
  878. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879.  
  880. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  881. local mesh = Instance.new("SpecialMesh",part)
  882. mesh.MeshType = "FileMesh"
  883. mesh.MeshId = "rbxassetid://156292343"
  884. mesh.Scale = VT(10,10,10)
  885. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886.  
  887. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  889. local mesh = Instance.new("SpecialMesh",limb1c)
  890. mesh.MeshType = "Sphere"
  891. limb1c.Name = "Right Arm 03"
  892.  
  893. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  894. local mesh = Instance.new("SpecialMesh",part)
  895. mesh.MeshType = "FileMesh"
  896. mesh.MeshId = "rbxassetid://156292343"
  897. mesh.Scale = VT(15,15,15)
  898. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  899. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  900. local mesh = Instance.new("SpecialMesh",part)
  901. mesh.MeshType = "FileMesh"
  902. mesh.MeshId = "rbxassetid://156292343"
  903. mesh.Scale = VT(10,10,10)
  904. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  905. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  906. local mesh = Instance.new("SpecialMesh",part)
  907. mesh.MeshType = "FileMesh"
  908. mesh.MeshId = "rbxassetid://156292343"
  909. mesh.Scale = VT(10,10,10)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911.  
  912. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913.  
  914. local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  915. local mesh = Instance.new("SpecialMesh",hand1)
  916. mesh.MeshType = "FileMesh"
  917. mesh.MeshId = "rbxassetid://1089939072"
  918. mesh.Scale = VT(7,8,7)
  919. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  920.  
  921. --LEFT ARM
  922.  
  923. local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  924. local mesh = Instance.new("SpecialMesh",limb2a)
  925. mesh.MeshType = "Sphere"
  926. limb2a.Name = "Left Arm 01"
  927.  
  928. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  929. LIMB.Name = "Left Arm part"
  930. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false)
  932. LIMB.Name = "Left Arm part"
  933. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  934. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  935. LIMB.Name = "Left Arm part"
  936. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937.  
  938. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false)
  940. local mesh = Instance.new("SpecialMesh",limb2b)
  941. mesh.MeshType = "Sphere"
  942. limb2b.Name = "Left Arm 02"
  943.  
  944. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false)
  945. LIMB.Name = "Left Arm part"
  946. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  947. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  948. LIMB.Name = "Left Arm part"
  949. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  950. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  951. LIMB.Name = "Left Arm part"
  952. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953.  
  954. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  955. local mesh = Instance.new("SpecialMesh",part)
  956. mesh.MeshType = "FileMesh"
  957. mesh.MeshId = "rbxassetid://156292343"
  958. mesh.Scale = VT(10,10,10)
  959. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  960.  
  961. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  962. local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  963. local mesh = Instance.new("SpecialMesh",limb2c)
  964. mesh.MeshType = "Sphere"
  965. limb1c.Name = "Right Arm 03"
  966.  
  967. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  968. local mesh = Instance.new("SpecialMesh",part)
  969. mesh.MeshType = "FileMesh"
  970. mesh.MeshId = "rbxassetid://156292343"
  971. mesh.Scale = VT(15,15,15)
  972. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  973. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  974. local mesh = Instance.new("SpecialMesh",part)
  975. mesh.MeshType = "FileMesh"
  976. mesh.MeshId = "rbxassetid://156292343"
  977. mesh.Scale = VT(10,10,10)
  978. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  980. local mesh = Instance.new("SpecialMesh",part)
  981. mesh.MeshType = "FileMesh"
  982. mesh.MeshId = "rbxassetid://156292343"
  983. mesh.Scale = VT(10,10,10)
  984. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  985.  
  986. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  987.  
  988. local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  989. local mesh = Instance.new("SpecialMesh",hand2)
  990. mesh.MeshType = "FileMesh"
  991. mesh.MeshId = "rbxassetid://1089939056"
  992. mesh.Scale = VT(7,8,7)
  993. local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  994.  
  995. for _, c in pairs(Weapon:GetChildren()) do
  996. if c.ClassName == "Part" then
  997. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  998. end
  999. end
  1000.  
  1001. --//=================================\\
  1002. --|| SPEECH
  1003. --\\=================================//
  1004.  
  1005. function chatfunc(text,waitt)
  1006. local chat = coroutine.wrap(function()
  1007. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1008. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1009. end
  1010. local naeeym2 = Instance.new("BillboardGui",Character)
  1011. naeeym2.Size = UDim2.new(0,100,0,40)
  1012. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1013. naeeym2.Adornee = Character.Head
  1014. naeeym2.Name = "TalkingBillBoard"
  1015. naeeym2.AlwaysOnTop = true
  1016. local tecks2 = 30
  1017. tecks2.BackgroundTransparency = 1
  1018. tecks2.BorderSizePixel = 0
  1019. tecks2.Text = ""
  1020. tecks2.Font = "Fantasy"
  1021. tecks2.TextSize = 30
  1022. tecks2.TextStrokeTransparency = 1
  1023. tecks2.TextColor3 = SKILLTEXTCOLOR
  1024. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1025. tecks2.Size = UDim2.new(1,0,0.5,0)
  1026. local tecks3 = Instance.new("TextLabel",naeeym2)
  1027. tecks3.BackgroundTransparency = 1
  1028. tecks3.BorderSizePixel = 0
  1029. tecks3.Text = ""
  1030. tecks3.Font = "Fantasy"
  1031. tecks3.TextSizekeTransparency = 1
  1032. tecks3.TextColor3 = SKILLTEXTCOLOR
  1033. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1034. tecks3.Size = UDim2.new(1,0,0.5,0)
  1035. for i = 1,string.len(text),1 do
  1036. tecks2.Text = string.sub(text,1,i)
  1037. tecks3.Text = string.sub(text,1,i)
  1038. wait(0.01)
  1039. end
  1040. wait(waitt)
  1041. naeeym2:Destroy()
  1042. end)
  1043. chat()
  1044. end
  1045.  
  1046. --//=================================\\
  1047. --|| DAMAGE FUNCTIONS
  1048. --\\=================================//
  1049.  
  1050. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1051. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1052. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1053. local BODYGYRO = IT("BodyGyro", STATPART)
  1054. local BODYPOSITION = IT("BodyPosition", STATPART)
  1055. BODYPOSITION.P = 2000
  1056. BODYPOSITION.D = 100
  1057. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1058. if LABELTYPE == "Normal" then
  1059. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1060. elseif LABELTYPE == "Debuff" then
  1061. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1062. elseif LABELTYPE == "Interruption" then
  1063. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1064. end
  1065. game:GetService("Debris"):AddItem(STATPART ,5)
  1066. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1067. BILLBOARDGUI.Adornee = STATPART
  1068. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1069. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1070. BILLBOARDGUI.AlwaysOnTop = false
  1071. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1072. TEXTLABEL.BackgroundTransparency = 1
  1073. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1074. TEXTLABEL.Text = TEXT
  1075. TEXTLABEL.Font = "SciFi"
  1076. TEXTLABEL.FontSize="Size42"
  1077. TEXTLABEL.TextColor3 = COLOR
  1078. TEXTLABEL.TextStrokeTransparency = 1
  1079. TEXTLABEL.TextScaled = true
  1080. TEXTLABEL.TextWrapped = true
  1081. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1082. wait(0.2)
  1083. for i=1, 5 do
  1084. wait()
  1085. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1086. end
  1087. wait(1.2)
  1088. for i=1, 5 do
  1089. wait()
  1090. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1091. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1092. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1093. end
  1094. THEPART.Parent = nil
  1095. end),STATPART, BODYPOSITION, TEXTLABEL)
  1096. end
  1097.  
  1098. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  1099. local sinkhole = IT("Part",Effects)
  1100. sinkhole.Size = VT(size,0,size)
  1101. sinkhole.CFrame = cframe * CF(0,offset,0)
  1102. sinkhole.Material = "Glass"
  1103. sinkhole.Color = C3(0,0,0)
  1104. sinkhole.Anchored = true
  1105. sinkhole.CanCollide = false
  1106. sinkhole.Transparency = 1
  1107. local decal = IT("Decal",sinkhole)
  1108. decal.Face = "Top"
  1109. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  1110. coroutine.resume(coroutine.create(function(PART)
  1111. for i = 1, waitt do
  1112. Swait()
  1113. if doesrotate == true then
  1114. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1115. end
  1116. if i > waitt-11 then
  1117. decal.Transparency = decal.Transparency + 0.1
  1118. end
  1119. end
  1120. sinkhole:remove()
  1121. end))
  1122. return sinkhole
  1123. end
  1124.  
  1125. --//=================================\\
  1126. --|| DAMAGING
  1127. --\\=================================//
  1128.  
  1129. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1130. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1131. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1132. local dmg = math.random(min,max)
  1133. if humanoid.Health > 0 then
  1134. if beserk == true then
  1135. humanoid.Health = 0
  1136. else
  1137. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1138. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1139. if math.random(1,100) < critrate+1 then
  1140. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1141. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(0,255,255))
  1142. else
  1143. humanoid.Health = humanoid.Health - dmg
  1144. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1145. end
  1146. local defence = Instance.new("BoolValue",hit.Parent)
  1147. defence.Name = ("HitBy"..Player.Name)
  1148. game:GetService("Debris"):AddItem(defence, 0.5)
  1149. end
  1150. end
  1151. end
  1152. end
  1153.  
  1154. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1155. local dmg = math.random(min,max)
  1156. for i,v in ipairs(workspace:GetChildren()) do
  1157. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1158. local body = v:GetChildren()
  1159. for part = 1, #body do
  1160. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1161. if(body[part].Position - position).Magnitude < radius then
  1162. if v.ClassName == "Model" then
  1163. if v:FindFirstChild("Humanoid") then
  1164. if v.Humanoid.Health ~= 0 then
  1165. if CanBeDodgedByJumping == true then
  1166. if body[part].Position.Y < position.Y+5 then
  1167. if math.random(1,100) < critrate+1 then
  1168. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1169. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(0,255,255))
  1170. else
  1171. v.Humanoid.Health = v.Humanoid.Health - dmg
  1172. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1173. end
  1174. local defence = Instance.new("BoolValue",v)
  1175. defence.Name = ("HitBy"..Player.Name)
  1176. game:GetService("Debris"):AddItem(defence, 0.5)
  1177. end
  1178. else
  1179. if beserk == true then
  1180. v.Humanoid.Health = 0
  1181. end
  1182. if math.random(1,100) < critrate+1 then
  1183. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1184. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(0,255,255))
  1185. else
  1186. v.Humanoid.Health = v.Humanoid.Health - dmg
  1187. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1188. end
  1189. local defence = Instance.new("BoolValue",v)
  1190. defence.Name = ("HitBy"..Player.Name)
  1191. game:GetService("Debris"):AddItem(defence, 0.5)
  1192. end
  1193. end
  1194. end
  1195. end
  1196. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1197. end
  1198. end
  1199. end
  1200. if v.ClassName == "Part" then
  1201. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1202. --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208.  
  1209. function killnearest(position,range,maxstrength)
  1210. for i,v in ipairs(workspace:GetChildren()) do
  1211. local body = v:GetChildren()
  1212. for part = 1, #body do
  1213. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1214. if(body[part].Position - position).Magnitude < range then
  1215. if v.ClassName == "Model" then
  1216. v:BreakJoints()
  1217. end
  1218. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1219. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1220. end
  1221. end
  1222. end
  1223. if v.ClassName == "Part" then
  1224. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1225. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1226. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. --//=================================\\
  1233. --|| ATTACK FUNCTIONS AND STUFF
  1234. --\\=================================//
  1235.  
  1236.  
  1237. function turnto(pos,part)
  1238. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1239. end
  1240.  
  1241. Humanoid.Died:connect(function()
  1242. q = workspace:GetChildren()
  1243. DEAD = true
  1244. CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3)
  1245. Head.Parent = nil
  1246. Head = nil
  1247. for i = 1, #q do
  1248. local child = q[i]
  1249. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1250. child:BreakJoints()
  1251. end
  1252. end
  1253. local taunt = CreateSound("135009414", workspace, 10, 1)
  1254. local effect = IT("PitchShiftSoundEffect",taunt)
  1255. effect.Octave = 0.700
  1256. ATTACK = true
  1257. end)
  1258.  
  1259. function ClawForce()
  1260. ATTACK = true
  1261. for i=0, 2, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269.  
  1270. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1271. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1272. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1273.  
  1274. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1275. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1276. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1277. end
  1278. CreateSound("134012322", Effects, 2, 1)
  1279. for i=0, 1, 0.1 / Animation_Speed2 do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1287.  
  1288. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1289. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1290. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1291.  
  1292. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1293. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1294. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1295. end
  1296. killnearest(hand1.Position,15,60)
  1297. killnearest(hand2.Position,15,60)
  1298. CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1299. CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1300. CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1301. CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1302. CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1303. CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1304. CreateSound("1225807237", Effects, 4, 1)
  1305. for i=0, 0.5, 0.1 / Animation_Speed2 do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1313.  
  1314. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1315. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1316. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1317.  
  1318. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1319. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1320. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1321. end
  1322. ATTACK = false
  1323. end
  1324.  
  1325. function HellLeash()
  1326. ATTACK = true
  1327. Rooted = true
  1328. CreateSound("159882578", Effects, 10, 0.6)
  1329. for i=0, 2, 0.1 / Animation_Speed do
  1330. Swait()
  1331. turnto(Mouse.Hit.p,RootPart)
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338.  
  1339. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed)
  1340. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1341. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1342.  
  1343. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed)
  1344. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed)
  1345. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1346. end
  1347. CreateSound("910988901", Effects, 4, 1)
  1348. local sphere = IT("Part",Effects)
  1349. sphere.Shape = "Ball"
  1350. sphere.Size = VT(0,0,0)
  1351. sphere.Material = "Neon"
  1352. sphere.Color = C3(1,0,0)
  1353. sphere.CFrame = hand1.CFrame*CF(0,0,0)
  1354. sphere.Anchored = true
  1355. for i = 1, 25 do
  1356. Swait()
  1357. turnto(Mouse.Hit.p,RootPart)
  1358. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1359. sphere.Size = sphere.Size + VT(1,1,1)
  1360. sphere.Anchored = true
  1361. end
  1362. for i = 1, 100 do
  1363. turnto(Mouse.Hit.p,RootPart)
  1364. local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Toothpaste", Individual = true})
  1365. MagicSphere(5,15,RayData.RayPos,0,"Toothpaste")
  1366. killnearest(RayData.RayPos,15,100)
  1367. Swait()
  1368. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1369. sphere.Size = sphere.Size - VT(0.25,0.25,0.25)
  1370. sphere.Anchored = true
  1371. RayData.LightningModel:remove()
  1372. end
  1373. ATTACK = false
  1374. Rooted = false
  1375. end
  1376.  
  1377. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1378. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1379. end
  1380.  
  1381. function SinnerWave()
  1382. ATTACK = true
  1383. Rooted = true
  1384. for i=0, 2, 0.1 / Animation_Speed do
  1385. Swait()
  1386. turnto(Mouse.Hit.p,RootPart)
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393.  
  1394. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1395. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1396. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1397.  
  1398. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1399. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1400. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1401. end
  1402. CreateSound("971126018", Effects, 6, 1)
  1403. local angle = -60
  1404. for i = 1, 9 do
  1405. coroutine.resume(coroutine.create(function()
  1406. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1407. local SpawnPosition = RayPos
  1408. local floor = RayHit
  1409. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1410. local LastPosition = RayPos
  1411. local Delay = 1
  1412. for i = 1, 15 do
  1413. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1414. local End = RayPos
  1415. LastPosition = End
  1416. local locatepart = Instance.new("Part",Effects)
  1417. locatepart.Size = VT(0.5,0.5,0.5)
  1418. locatepart.Position = End
  1419. locatepart.CanCollide = false
  1420. locatepart.Anchored = true
  1421. locatepart.Name = "Oof"
  1422. locatepart.Transparency = 1
  1423. if SpawnPosition then
  1424. CreateSound("971125740", locatepart.CFrame, 7, 1)
  1425. killnearest(End,15,50)
  1426. CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1427. CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1428. CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1429. CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1430. end
  1431. Swait(5)
  1432. game:GetService("Debris"):AddItem(locatepart, 5)
  1433. end
  1434. end))
  1435. angle = angle + 15
  1436. end
  1437. for i=0, 2, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445.  
  1446. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1447. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1448. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1449.  
  1450. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1451. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1452. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1453. end
  1454. ATTACK = false
  1455. Rooted = false
  1456. end
  1457.  
  1458. function FromTheDepths()
  1459. ATTACK = true
  1460. Rooted = true
  1461. for i=0, 2, 0.1 / Animation_Speed do
  1462. Swait()
  1463. turnto(Mouse.Hit.p,RootPart)
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470.  
  1471. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1472. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1473. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1474.  
  1475. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1476. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1477. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1478. end
  1479. local pos = nil
  1480. repeat
  1481. Swait()
  1482. local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Toothpaste", Individual = true})
  1483. MagicSphere(2,15,RayData.RayPos,0,"Toothpaste")
  1484. pos = RayData.RayPos
  1485. Swait()
  1486. RayData.LightningModel:remove()
  1487. turnto(Mouse.Hit.p,RootPart)
  1488. until KEYHOLD == false
  1489. coroutine.resume(coroutine.create(function()
  1490. local gate = IT("Part",Effects)
  1491. gate.Material = "Neon"
  1492. gate.Color = C3(0,0,0)
  1493. gate.CanCollide = false
  1494. gate.Anchored = true
  1495. gate.Transparency = 1
  1496. gate.Size = VT(65,0.3,65)
  1497. local mesh = IT("CylinderMesh",gate)
  1498. gate.CFrame = CF(pos)
  1499. local decal = IT("Decal",gate)
  1500. decal.Face = "Top"
  1501. decal.Texture = "http://www.roblox.com/asset/?id=2921869"
  1502. local soundeffect = IT("Sound",gate)
  1503. soundeffect.SoundId = "rbxassetid://487186990"
  1504. soundeffect.Looped = true
  1505. soundeffect.Volume = 0
  1506. soundeffect.Playing = true
  1507. for i = 1, 10 do
  1508. soundeffect.Volume = i
  1509. gate.Transparency = gate.Transparency - 0.1
  1510. Swait()
  1511. end
  1512. for i = 1, 150 do
  1513. Swait(5)
  1514. killnearest(gate.Position,35,-10)
  1515. end
  1516. for i = 1, 10 do
  1517. soundeffect.Volume = soundeffect.Volume - 1
  1518. gate.Transparency = gate.Transparency + 0.1
  1519. Swait()
  1520. end
  1521. gate:remove()
  1522. end))
  1523. for i=0, 2, 0.1 / Animation_Speed do
  1524. Swait()
  1525. turnto(Mouse.Hit.p,RootPart)
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1532.  
  1533. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1534. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1535. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1536.  
  1537. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1538. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1539. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1540. end
  1541. ATTACK = false
  1542. Rooted = false
  1543. end
  1544.  
  1545. function TheEnd()
  1546. local pos = RootPart.CFrame * CF(0,65,0).p
  1547. ATTACK = true
  1548. Rooted = true
  1549. for i=0, 2, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557.  
  1558. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1559. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1560. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1561.  
  1562. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1563. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1564. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1565. end
  1566. if DEAD == false then
  1567. local sphere = IT("Part",Effects)
  1568. sphere.Shape = "Ball"
  1569. sphere.Size = VT(0,0,0)
  1570. sphere.Material = "Neon"
  1571. sphere.Color = C3(0,0,1)
  1572. sphere.CFrame = CF(pos)
  1573. sphere.Anchored = true
  1574. sphere.CanCollide = false
  1575. local maxdist1 = (hand1.Position-pos).magnitude
  1576. local maxdist2 = (hand2.Position-pos).magnitude
  1577. local soundeffect = IT("Sound",RootPart)
  1578. soundeffect.SoundId = "rbxassetid://379557765"
  1579. soundeffect.Looped = true
  1580. soundeffect.Volume = 10
  1581. soundeffect.Playing = true
  1582. local hit = sphere.Touched:connect(function(hit)
  1583. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then
  1584. hit:Destroy()
  1585. end
  1586. end)
  1587. CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Toothpaste")
  1588. for i = 1, 250 do
  1589. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Toothpaste", Individual = true})
  1590. local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Toothpaste", Individual = true})
  1591. local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Toothpaste", Individual = true})
  1592. Swait()
  1593. --RayData.LightningModel:remove()
  1594. RayData2.LightningModel:remove()
  1595. RayData3.LightningModel:remove()
  1596. sphere.Size = sphere.Size + VT(0.2,0.2,0.2)
  1597. end
  1598. soundeffect:remove()
  1599. Swait(50)
  1600. for i = 1, 5 do
  1601. CreateSound("821439273", sphere, 10, 0.7)
  1602. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Toothpaste", Individual = true})
  1603. local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Toothpaste", Individual = true})
  1604. local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Toothpaste", Individual = true})
  1605. Swait()
  1606. sphere.Size = sphere.Size + VT(5,5,5)
  1607. Swait(15)
  1608. end
  1609. local laugh = CreateSound("160212892", Effects, 10, 0.7)
  1610. Swait(2)
  1611. repeat Swait() until laugh.Playing == false
  1612. local filter = IT("ColorCorrectionEffect",game.Lighting)
  1613. CreateSound("160745944", Effects, 10, 0.7)
  1614. for i = 1, 100 do
  1615. Swait()
  1616. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Toothpaste")
  1617. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Toothpaste")
  1618. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Toothpaste")
  1619. sphere.Size = sphere.Size + VT(5,5,5)
  1620. filter.TintColor = C3(1,1-(i/100),1-(i/100))
  1621. end
  1622. for i = 1, 100 do
  1623. Swait()
  1624. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Toothpaste")
  1625. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Toothpaste")
  1626. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Toothpaste")
  1627. sphere.Size = sphere.Size + VT(5,5,5)
  1628. filter.Brightness = filter.Brightness - (1/100)
  1629. end
  1630. --killnearest(sphere.Position,1000,100)
  1631. sphere:remove()
  1632. Swait(50)
  1633. ATTACK = false
  1634. Rooted = false
  1635. for i = 1, 50 do
  1636. Swait()
  1637. filter.TintColor = C3(1,0+(i/50),0+(i/50))
  1638. filter.Brightness = filter.Brightness + (1/50)
  1639. end
  1640. filter:remove()
  1641. end
  1642. end
  1643.  
  1644. Humanoid.HealthChanged:connect(function()
  1645. if Humanoid.Health == 0 then
  1646. Humanoid.MaxHealth = "inf"
  1647. Humanoid.Health = "inf"
  1648. if ATTACK == false then
  1649. if Humanoid.Health == 0 then
  1650. workspace:ClearAllChildren()
  1651. else
  1652. TheEnd()
  1653. end
  1654. end
  1655. end
  1656. end)
  1657.  
  1658. --//=================================\\
  1659. --|| ASSIGN THINGS TO KEYS
  1660. --\\=================================//
  1661.  
  1662. function MouseDown(Mouse)
  1663. if ATTACK == false then
  1664. end
  1665. end
  1666.  
  1667. function MouseUp(Mouse)
  1668. HOLD = false
  1669. end
  1670.  
  1671. function KeyDown(Key)
  1672. KEYHOLD = true
  1673. if Key == "z" and ATTACK == false then
  1674. ClawForce()
  1675. end
  1676.  
  1677. if Key == "b" and ATTACK == false then
  1678. HellLeash()
  1679. end
  1680.  
  1681. if Key == "c" and ATTACK == false then
  1682. SinnerWave()
  1683. end
  1684.  
  1685. if Key == "v" and ATTACK == false then
  1686. FromTheDepths()
  1687. end
  1688.  
  1689. if Key == "x" and ATTACK == false then
  1690. TheEnd()
  1691. end
  1692.  
  1693. if Key == "t" and ATTACK == false then
  1694. CreateSound("907329893", Head, 10, 0.85)
  1695. end
  1696. end
  1697.  
  1698. function KeyUp(Key)
  1699. KEYHOLD = false
  1700. end
  1701.  
  1702. Mouse.Button1Down:connect(function(NEWKEY)
  1703. MouseDown(NEWKEY)
  1704. end)
  1705. Mouse.Button1Up:connect(function(NEWKEY)
  1706. MouseUp(NEWKEY)
  1707. end)
  1708. Mouse.KeyDown:connect(function(NEWKEY)
  1709. KeyDown(NEWKEY)
  1710. end)
  1711. Mouse.KeyUp:connect(function(NEWKEY)
  1712. KeyUp(NEWKEY)
  1713. end)
  1714.  
  1715. --//=================================\\
  1716. --\\=================================//
  1717.  
  1718.  
  1719. function unanchor()
  1720. if UNANCHOR == true then
  1721. g = Character:GetChildren()
  1722. for i = 1, #g do
  1723. if g[i].ClassName == "Part" then
  1724. g[i].Anchored = false
  1725. end
  1726. end
  1727. end
  1728. end
  1729.  
  1730.  
  1731. --//=================================\\
  1732. --|| WRAP THE WHOLE SCRIPT UP
  1733. --\\=================================//
  1734.  
  1735. Humanoid.Changed:connect(function(Jump)
  1736. if Jump == "Jump" and (Disable_Jump == true) then
  1737. Humanoid.Jump = false
  1738. end
  1739. end)
  1740.  
  1741. ANIMATE.Parent = nil
  1742. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1743. IDLEANIMATION:Play()
  1744.  
  1745. while true do
  1746. Swait()
  1747. SINE = SINE + CHANGE
  1748. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1749. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1750. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1751. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1752. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1753. if ATTACK == false then
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760.  
  1761. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed)
  1762. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1763. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1764.  
  1765. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed)
  1766. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1767. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1768. end
  1769. if #Effects2>0 then
  1770. for e=1,#Effects2 do
  1771. if Effects2[e]~=nil then
  1772. local Thing=Effects2[e]
  1773. if Thing~=nil then
  1774. local Part=Thing[1]
  1775. local Mode=Thing[2]
  1776. local Delay=Thing[3]
  1777. local IncX=Thing[4]
  1778. local IncY=Thing[5]
  1779. local IncZ=Thing[6]
  1780. local Part2=Thing[8]
  1781. if Thing[1].Transparency<=1 then
  1782. if Thing[2]=="Block1" then
  1783. Thing[1].CFrame=Thing[1].CFrame
  1784. Mesh=Thing[1].Mesh
  1785. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1786. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1787. elseif Thing[2]=="Cylinder" then
  1788. Mesh=Thing[1].Mesh
  1789. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1790. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1791. elseif Thing[2]=="Blood" then
  1792. Mesh=Thing[7]
  1793. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1794. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1795. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1796. elseif Thing[2]=="Elec" then
  1797. Mesh=Thing[1].Mesh
  1798. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1799. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1800. elseif Thing[2]=="Disappear" then
  1801. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1802. end
  1803. else
  1804. Part.Parent=nil
  1805. table.remove(Effects2,e)
  1806. end
  1807. end
  1808. end
  1809. end
  1810. end
  1811. unanchor()
  1812. Humanoid.MaxHealth = "inf"
  1813. Humanoid.Health = "inf"
  1814. if Rooted == false then
  1815. Disable_Jump = false
  1816. Humanoid.WalkSpeed = Speed
  1817. elseif Rooted == true then
  1818. Disable_Jump = true
  1819. Humanoid.WalkSpeed = 0
  1820. end
  1821. q = Character:GetChildren()
  1822. for u = 1, #q do
  1823. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1824. q[u]:remove()
  1825. elseif q[u].ClassName == "CharacterMesh" then
  1826. q[u]:remove()
  1827. elseif q[u].ClassName == "ShirtGraphic" then
  1828. q[u]:remove()
  1829. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1830. q[u].Color = Color3.new(0, 255, 255)
  1831. end
  1832. end
  1833. if Head:FindFirstChild("face") then
  1834. Head.face:remove()
  1835. end
  1836. end
  1837.  
  1838. --//=================================\\
  1839. --\\=================================//
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845. --//====================================================\\--
  1846. --|| END OF SCRIPT
  1847. --\\====================================================//--
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