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ArcDesLHK

Lotus

Apr 2nd, 2022
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  1. Mud Sprouting Lotus
  2. Level: 3 EARTH
  3. Plant/Spirit/Effect
  4. 1000/1800
  5. Cannot be Special Summoned. During your Main Phase, you can Normal Summon 1 "Lotus" Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  6.  
  7. Glowing Ember Lotus
  8. Level: 3 FIRE
  9. Plant/Spirit/Effect
  10. 1400/200
  11. Cannot be Special Summoned. When a "Lotus" Synchro Monster you control is destroyed by battle, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Glowing Ember Lotus" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  12.  
  13. Rain Fed Lotus
  14. Level: 3 WATER
  15. Plant/Spirit/Effect
  16. 1200/2000
  17. Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, and if you do, Set 1 Trap from your Deck that has ""Lotus" Spirit monster" in its text.
  18.  
  19. Storm Blown Lotus
  20. Level: 3 WIND
  21. Plant/Spirit/Effect
  22. 800/2100
  23. Cannot be Special Summoned. When a "Lotus" Synchro Monster you control is destroyed by battle, while this card is in your GY: You can banish this card; destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Storm Blown Lotus" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  24.  
  25. Glowing Aura Lotus
  26. Level: 3 LIGHT
  27. Plant/Spirit/Tuner/Effect
  28. 1000/1500
  29. Cannot be Special Summoned. If this card you control would be used as Synchro Material for a Plant Synchro Monster, "Lotus" Spirit monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  30.  
  31. Pitch Dark Lotus
  32. Level: 3 DARK
  33. Plant/Spirit/Tuner/Effect
  34. 1500/1000
  35. Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can Special Summon 1 "Lotus Token" (Plant/DARK/Level 3/ATK 1000/DEF 1000). Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  36.  
  37. Lotus Prince Nezha
  38. Level: 6 FIRE
  39. Warrior/Synchro/Effect
  40. 1800/2400
  41. 1 Tuner + 1+ non-Tuner monsters
  42. If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of "Lotus" Spirit monsters with different Attributes in your GY; destroy them. You can only use this effect of "Lotus Prince Nezha" once per turn. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK.
  43.  
  44. Lotus Envoy Nezha
  45. Level: 9 LIGHT
  46. Warrior/Synchro/Effect
  47. 3000/2500
  48. 1 Tuner + 1+ non-Tuner monsters
  49. If this card is Synchro Summoned: You can target face-up monsters your opponent controls, up to the number of "Lotus" Spirit monsters with different Attributes in your GY; change their ATK to 0, also negate their effects. You can only use this effect of "Lotus Envoy Nezha" once per turn. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY.
  50.  
  51. Fables of the Lotus Prince
  52. Normal Trap
  53. If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, immediately after this effect resolves, Normal Summon 1 "Lotus" Spirit monster from your hand. You can activate this card from your hand by paying 1000 LP.
  54.  
  55. Lotus Shield
  56. Normal Trap
  57. When a face-up "Lotus" Spirit monster you control leaves the field: Gain LP equal to its ATK or DEF (whichever is higher), then you can Special Summon 1 "Lotus Token" (Plant/DARK/Level 3/ATK 1000/DEF 1000). You can only activate 1 "Lotus Shield" per turn. You can activate this card from your hand by paying 800 LP.
  58.  
  59. Lotus Energy
  60. Normal Trap
  61. During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 "Lotus" Spirit monster. You can only activate 1 "Lotus Energy" per turn. You can activate this card from your hand by paying 1000 LP.
  62.  
  63. Lotus Source
  64. Normal Trap
  65. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Lotus" Spirit monsters in your hand as Synchro Materials, but return it to the Extra Deck at the end of this turn. You can only activate 1 "Lotus Source" per turn. You can activate this card from your hand by paying 1000 LP.
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