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Searing Emperor

Jul 7th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| Converted by basstracker1970
  4. --\\====================================================//--
  5.  
  6. --Converted with ttyyuu12345's model to script plugin v4
  7. function CreateThings()
  8. function sandbox(var,func)
  9. local env = getfenv(func)
  10. local newenv = setmetatable({},{
  11. __index = function(self,k)
  12. if k=="script" then
  13. return var
  14. else
  15. return env[k]
  16. end
  17. end,
  18. })
  19. setfenv(func,newenv)
  20. return func
  21. end
  22. cors = {}
  23. mas = Instance.new("Model",game:GetService("Lighting"))
  24. Folder0 = Instance.new("Folder")
  25. CharacterMesh1 = Instance.new("CharacterMesh")
  26. CharacterMesh2 = Instance.new("CharacterMesh")
  27. CharacterMesh3 = Instance.new("CharacterMesh")
  28. CharacterMesh4 = Instance.new("CharacterMesh")
  29. CharacterMesh5 = Instance.new("CharacterMesh")
  30. ParticleEmitter6 = Instance.new("ParticleEmitter")
  31. ParticleEmitter7 = Instance.new("ParticleEmitter")
  32. ParticleEmitter8 = Instance.new("ParticleEmitter")
  33. ParticleEmitter9 = Instance.new("ParticleEmitter")
  34. ParticleEmitter10 = Instance.new("ParticleEmitter")
  35. ParticleEmitter11 = Instance.new("ParticleEmitter")
  36. ParticleEmitter12 = Instance.new("ParticleEmitter")
  37. ParticleEmitter13 = Instance.new("ParticleEmitter")
  38. ParticleEmitter14 = Instance.new("ParticleEmitter")
  39. ParticleEmitter15 = Instance.new("ParticleEmitter")
  40. ParticleEmitter16 = Instance.new("ParticleEmitter")
  41. ParticleEmitter17 = Instance.new("ParticleEmitter")
  42. ParticleEmitter18 = Instance.new("ParticleEmitter")
  43. LocalScript19 = Instance.new("LocalScript")
  44. NumberValue20 = Instance.new("NumberValue")
  45. NumberValue21 = Instance.new("NumberValue")
  46. BoolValue22 = Instance.new("BoolValue")
  47. Part23 = Instance.new("Part")
  48. SpecialMesh24 = Instance.new("SpecialMesh")
  49. Part25 = Instance.new("Part")
  50. SpecialMesh26 = Instance.new("SpecialMesh")
  51. BillboardGui27 = Instance.new("BillboardGui")
  52. TextLabel28 = Instance.new("TextLabel")
  53. TextLabel29 = Instance.new("TextLabel")
  54. Folder0.Name = "Package"
  55. Folder0.Parent = mas
  56. CharacterMesh1.Parent = Folder0
  57. CharacterMesh1.BodyPart = Enum.BodyPart.Torso
  58. CharacterMesh1.MeshId = 27111894
  59. CharacterMesh2.Parent = Folder0
  60. CharacterMesh2.BodyPart = Enum.BodyPart.LeftLeg
  61. CharacterMesh2.MeshId = 27111857
  62. CharacterMesh3.Parent = Folder0
  63. CharacterMesh3.BodyPart = Enum.BodyPart.RightLeg
  64. CharacterMesh3.MeshId = 27111882
  65. CharacterMesh4.Name = "Superhero Left Arm"
  66. CharacterMesh4.Parent = Folder0
  67. CharacterMesh4.BodyPart = Enum.BodyPart.LeftArm
  68. CharacterMesh4.MeshId = 32328397
  69. CharacterMesh5.Name = "Superhero Right Arm"
  70. CharacterMesh5.Parent = Folder0
  71. CharacterMesh5.BodyPart = Enum.BodyPart.RightArm
  72. CharacterMesh5.MeshId = 32328563
  73. ParticleEmitter6.Name = "BodyFire"
  74. ParticleEmitter6.Parent = mas
  75. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  76. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  77. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  78. ParticleEmitter6.Enabled = false
  79. ParticleEmitter6.LightEmission = 0.89999997615814
  80. ParticleEmitter6.Texture = "rbxassetid://296874871"
  81. ParticleEmitter6.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  82. ParticleEmitter6.ZOffset = 1
  83. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  84. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  85. ParticleEmitter6.Drag = 3
  86. ParticleEmitter6.EmissionDirection = Enum.NormalId.Right
  87. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  88. ParticleEmitter6.Rate = 300
  89. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  90. ParticleEmitter6.SpreadAngle = Vector2.new(360, 360)
  91. ParticleEmitter6.VelocitySpread = 360
  92. ParticleEmitter7.Name = "DebrisFire"
  93. ParticleEmitter7.Parent = mas
  94. ParticleEmitter7.Speed = NumberRange.new(2, 2)
  95. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  96. ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  97. ParticleEmitter7.Enabled = false
  98. ParticleEmitter7.LightEmission = 0.89999997615814
  99. ParticleEmitter7.Texture = "rbxassetid://296874871"
  100. ParticleEmitter7.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  101. ParticleEmitter7.ZOffset = 1
  102. ParticleEmitter7.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  103. ParticleEmitter7.Acceleration = Vector3.new(0, 25, 0)
  104. ParticleEmitter7.Drag = 3
  105. ParticleEmitter7.EmissionDirection = Enum.NormalId.Right
  106. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  107. ParticleEmitter7.Rate = 300
  108. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  109. ParticleEmitter7.SpreadAngle = Vector2.new(360, 360)
  110. ParticleEmitter7.VelocitySpread = 360
  111. ParticleEmitter8.Name = "ExplosionFire1"
  112. ParticleEmitter8.Parent = mas
  113. ParticleEmitter8.Speed = NumberRange.new(7, 670)
  114. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  115. ParticleEmitter8.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  116. ParticleEmitter8.Enabled = false
  117. ParticleEmitter8.LightEmission = 0.89999997615814
  118. ParticleEmitter8.Texture = "rbxassetid://296874871"
  119. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  120. ParticleEmitter8.ZOffset = 1
  121. ParticleEmitter8.Size = NumberSequence.new(10,10,7.0491800308228,0)
  122. ParticleEmitter8.Drag = 5
  123. ParticleEmitter8.EmissionDirection = Enum.NormalId.Right
  124. ParticleEmitter8.Lifetime = NumberRange.new(2, 4)
  125. ParticleEmitter8.Rate = 300
  126. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  127. ParticleEmitter8.SpreadAngle = Vector2.new(360, 360)
  128. ParticleEmitter8.VelocitySpread = 360
  129. ParticleEmitter9.Name = "ExplosionFire2"
  130. ParticleEmitter9.Parent = mas
  131. ParticleEmitter9.Speed = NumberRange.new(7, 270)
  132. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  133. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  134. ParticleEmitter9.Enabled = false
  135. ParticleEmitter9.LightEmission = 0.89999997615814
  136. ParticleEmitter9.Texture = "rbxassetid://296874871"
  137. ParticleEmitter9.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  138. ParticleEmitter9.ZOffset = 1
  139. ParticleEmitter9.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  140. ParticleEmitter9.Drag = 8
  141. ParticleEmitter9.EmissionDirection = Enum.NormalId.Right
  142. ParticleEmitter9.Lifetime = NumberRange.new(2, 4)
  143. ParticleEmitter9.Rate = 300
  144. ParticleEmitter9.RotSpeed = NumberRange.new(-56, 56)
  145. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  146. ParticleEmitter9.VelocitySpread = 360
  147. ParticleEmitter10.Name = "Field"
  148. ParticleEmitter10.Parent = mas
  149. ParticleEmitter10.Speed = NumberRange.new(20, 50)
  150. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  151. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  152. ParticleEmitter10.Enabled = false
  153. ParticleEmitter10.LightEmission = 0.89999997615814
  154. ParticleEmitter10.Texture = "rbxassetid://296874871"
  155. ParticleEmitter10.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  156. ParticleEmitter10.ZOffset = 1
  157. ParticleEmitter10.Size = NumberSequence.new(0,10)
  158. ParticleEmitter10.EmissionDirection = Enum.NormalId.Right
  159. ParticleEmitter10.Lifetime = NumberRange.new(2, 4)
  160. ParticleEmitter10.Rate = 999
  161. ParticleEmitter10.RotSpeed = NumberRange.new(-56, 56)
  162. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  163. ParticleEmitter10.VelocitySpread = 360
  164. ParticleEmitter11.Name = "FireballFire1"
  165. ParticleEmitter11.Parent = mas
  166. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  167. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  168. ParticleEmitter11.Enabled = false
  169. ParticleEmitter11.LightEmission = 0.89999997615814
  170. ParticleEmitter11.Texture = "rbxassetid://296874871"
  171. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  172. ParticleEmitter11.ZOffset = 1
  173. ParticleEmitter11.Size = NumberSequence.new(10,10,7.0491800308228,0)
  174. ParticleEmitter11.Drag = 1
  175. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  176. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  177. ParticleEmitter11.Rate = 9999
  178. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  179. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  180. ParticleEmitter11.VelocitySpread = 360
  181. ParticleEmitter12.Name = "FireballFire2"
  182. ParticleEmitter12.Parent = mas
  183. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  184. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  185. ParticleEmitter12.Enabled = false
  186. ParticleEmitter12.LightEmission = 0.89999997615814
  187. ParticleEmitter12.Texture = "rbxassetid://296874871"
  188. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  189. ParticleEmitter12.ZOffset = 2
  190. ParticleEmitter12.Size = NumberSequence.new(5,5,1.8032789230347,0)
  191. ParticleEmitter12.Drag = 1
  192. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  193. ParticleEmitter12.Lifetime = NumberRange.new(0, 1.5)
  194. ParticleEmitter12.Rate = 9999
  195. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  196. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  197. ParticleEmitter12.VelocitySpread = 360
  198. ParticleEmitter13.Name = "FireballFire3"
  199. ParticleEmitter13.Parent = mas
  200. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  201. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  202. ParticleEmitter13.Enabled = false
  203. ParticleEmitter13.LightEmission = 0.89999997615814
  204. ParticleEmitter13.Texture = "rbxassetid://296874871"
  205. ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  206. ParticleEmitter13.ZOffset = 1
  207. ParticleEmitter13.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  208. ParticleEmitter13.Drag = 1
  209. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  210. ParticleEmitter13.Lifetime = NumberRange.new(0, 1.5)
  211. ParticleEmitter13.Rate = 9999
  212. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  213. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  214. ParticleEmitter13.VelocitySpread = 360
  215. ParticleEmitter14.Name = "FistFire"
  216. ParticleEmitter14.Parent = mas
  217. ParticleEmitter14.Speed = NumberRange.new(3, 3)
  218. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  219. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  220. ParticleEmitter14.Enabled = false
  221. ParticleEmitter14.LightEmission = 0.89999997615814
  222. ParticleEmitter14.Texture = "rbxassetid://296874871"
  223. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  224. ParticleEmitter14.ZOffset = 1
  225. ParticleEmitter14.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  226. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  227. ParticleEmitter14.Drag = 1
  228. ParticleEmitter14.EmissionDirection = Enum.NormalId.Bottom
  229. ParticleEmitter14.Lifetime = NumberRange.new(2, 2)
  230. ParticleEmitter14.LockedToPart = true
  231. ParticleEmitter14.Rate = 300
  232. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  233. ParticleEmitter14.SpreadAngle = Vector2.new(45, 45)
  234. ParticleEmitter14.VelocitySpread = 45
  235. ParticleEmitter15.Name = "Regen"
  236. ParticleEmitter15.Parent = mas
  237. ParticleEmitter15.Speed = NumberRange.new(1, 1)
  238. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  239. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  240. ParticleEmitter15.Enabled = false
  241. ParticleEmitter15.LightEmission = 0.89999997615814
  242. ParticleEmitter15.Texture = "rbxassetid://296874871"
  243. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  244. ParticleEmitter15.ZOffset = 1
  245. ParticleEmitter15.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  246. ParticleEmitter15.Acceleration = Vector3.new(0, 3, 0)
  247. ParticleEmitter15.Drag = 3
  248. ParticleEmitter15.EmissionDirection = Enum.NormalId.Right
  249. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  250. ParticleEmitter15.Rate = 300
  251. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  252. ParticleEmitter15.SpreadAngle = Vector2.new(360, 360)
  253. ParticleEmitter15.VelocitySpread = 360
  254. ParticleEmitter16.Name = "Regen2"
  255. ParticleEmitter16.Parent = mas
  256. ParticleEmitter16.Speed = NumberRange.new(1, 1)
  257. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  258. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  259. ParticleEmitter16.Enabled = false
  260. ParticleEmitter16.LightEmission = 0.89999997615814
  261. ParticleEmitter16.Texture = "rbxassetid://296874871"
  262. ParticleEmitter16.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  263. ParticleEmitter16.ZOffset = 1
  264. ParticleEmitter16.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  265. ParticleEmitter16.Drag = 5
  266. ParticleEmitter16.EmissionDirection = Enum.NormalId.Right
  267. ParticleEmitter16.Lifetime = NumberRange.new(1, 1)
  268. ParticleEmitter16.Rate = 70
  269. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  270. ParticleEmitter16.SpreadAngle = Vector2.new(360, 360)
  271. ParticleEmitter16.VelocitySpread = 360
  272. ParticleEmitter17.Name = "WingFire1"
  273. ParticleEmitter17.Parent = mas
  274. ParticleEmitter17.Speed = NumberRange.new(8, 8)
  275. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  276. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  277. ParticleEmitter17.Enabled = false
  278. ParticleEmitter17.LightEmission = 0.89999997615814
  279. ParticleEmitter17.Texture = "rbxassetid://296874871"
  280. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  281. ParticleEmitter17.ZOffset = 1
  282. ParticleEmitter17.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  283. ParticleEmitter17.Acceleration = Vector3.new(8, 5, -7)
  284. ParticleEmitter17.EmissionDirection = Enum.NormalId.Back
  285. ParticleEmitter17.Lifetime = NumberRange.new(2.5, 2.5)
  286. ParticleEmitter17.LockedToPart = true
  287. ParticleEmitter17.Rate = 300
  288. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  289. ParticleEmitter17.SpreadAngle = Vector2.new(15, 5)
  290. ParticleEmitter17.VelocitySpread = 15
  291. ParticleEmitter18.Name = "WingFire2"
  292. ParticleEmitter18.Parent = mas
  293. ParticleEmitter18.Speed = NumberRange.new(8, 8)
  294. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  295. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  296. ParticleEmitter18.Enabled = false
  297. ParticleEmitter18.LightEmission = 0.89999997615814
  298. ParticleEmitter18.Texture = "rbxassetid://296874871"
  299. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  300. ParticleEmitter18.ZOffset = 1
  301. ParticleEmitter18.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  302. ParticleEmitter18.Acceleration = Vector3.new(-8, 5, -7)
  303. ParticleEmitter18.EmissionDirection = Enum.NormalId.Back
  304. ParticleEmitter18.Lifetime = NumberRange.new(2.5, 2.5)
  305. ParticleEmitter18.LockedToPart = true
  306. ParticleEmitter18.Rate = 300
  307. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  308. ParticleEmitter18.SpreadAngle = Vector2.new(15, 5)
  309. ParticleEmitter18.VelocitySpread = 15
  310. LocalScript19.Name = "CamShake"
  311. LocalScript19.Parent = mas
  312. table.insert(cors,sandbox(LocalScript19,function()
  313. wait()
  314. VT = Vector3.new
  315. MRANDOM = math.random
  316. local A = nil
  317. local B = nil
  318. local C = nil
  319. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  320. for _, c in pairs(script:GetChildren()) do
  321. if c.Name == "Timer" then
  322. A = c.Value
  323. elseif c.Name == "Shake" then
  324. B = c.Value*5
  325. elseif c.Name == "DoesFade" then
  326. C = c.Value
  327. end
  328. end
  329. local TIMER = A or 35
  330. local SHAKE = B or 5
  331. local FADE = C or true
  332. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  333. if FADE == true then
  334. local FADER = SHAKE/TIMER
  335. for i = 1, TIMER do
  336. wait()
  337. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  338. end
  339. HUMANOID.CameraOffset = VT(0,0,0)
  340. else
  341. for i = 1, TIMER do
  342. wait()
  343. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  344. end
  345. HUMANOID.CameraOffset = VT(0,0,0)
  346. end
  347. end
  348. script:remove()
  349. end))
  350. LocalScript19.Disabled = true
  351. NumberValue20.Name = "Timer"
  352. NumberValue20.Parent = LocalScript19
  353. NumberValue20.Value = 35
  354. NumberValue21.Name = "Shake"
  355. NumberValue21.Parent = LocalScript19
  356. NumberValue21.Value = 5
  357. BoolValue22.Name = "DoesFade"
  358. BoolValue22.Parent = LocalScript19
  359. Part23.Name = "Flintlock"
  360. Part23.Parent = mas
  361. Part23.CFrame = CFrame.new(-17.6999969, 4.42805195, 45.4199791, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  362. Part23.Orientation = Vector3.new(0, 0, 180)
  363. Part23.Position = Vector3.new(-17.6999969, 4.42805195, 45.4199791)
  364. Part23.Rotation = Vector3.new(0, 0, -180)
  365. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  366. Part23.Size = Vector3.new(1, 2, 1)
  367. Part23.Anchored = true
  368. Part23.BottomSurface = Enum.SurfaceType.Smooth
  369. Part23.BrickColor = BrickColor.new("Black")
  370. Part23.CanCollide = false
  371. Part23.Locked = true
  372. Part23.TopSurface = Enum.SurfaceType.Smooth
  373. Part23.brickColor = BrickColor.new("Black")
  374. Part23.FormFactor = Enum.FormFactor.Plate
  375. Part23.formFactor = Enum.FormFactor.Plate
  376. SpecialMesh24.Parent = Part23
  377. SpecialMesh24.MeshId = "http://www.roblox.com/asset/?id=13508017"
  378. SpecialMesh24.Scale = Vector3.new(1.5, 1.5, 1.5)
  379. SpecialMesh24.TextureId = "http://www.roblox.com/asset/?id=13508018"
  380. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  381. Part25.Name = "Pauldrons"
  382. Part25.Parent = mas
  383. Part25.CFrame = CFrame.new(40.7000008, 21.5281143, 12.3199759, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  384. Part25.Orientation = Vector3.new(0, 180, 0)
  385. Part25.Position = Vector3.new(40.7000008, 21.5281143, 12.3199759)
  386. Part25.Rotation = Vector3.new(-180, 0, -180)
  387. Part25.Transparency = 1
  388. ---Part25.Size = Vector3.new(3.4000001, 2.20000005, 1)
  389. Part25.Anchored = true
  390. Part25.BottomSurface = Enum.SurfaceType.Smooth
  391. Part25.CanCollide = false
  392. ---Part25.CustomPhysicalProperties = 0.699999988, 0.300000012, 0.5, 1, 1
  393. Part25.Locked = true
  394. Part25.TopSurface = Enum.SurfaceType.Smooth
  395. Part25.FormFactor = Enum.FormFactor.Custom
  396. Part25.formFactor = Enum.FormFactor.Custom
  397. SpecialMesh26.Parent = Part25
  398. SpecialMesh26.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  399. SpecialMesh26.TextureId = "rbxassetid://855840122"
  400. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  401. BillboardGui27.Name = "NameGui"
  402. BillboardGui27.Parent = mas
  403. BillboardGui27.Enabled = false
  404. BillboardGui27.Size = UDim2.new(7.5, 0, 1.5, 0)
  405. BillboardGui27.AlwaysOnTop = true
  406. BillboardGui27.MaxDistance = 70
  407. BillboardGui27.SizeOffset = Vector2.new(0, 4)
  408. TextLabel28.Name = "PlayerName"
  409. TextLabel28.Parent = BillboardGui27
  410. TextLabel28.Transparency = 1
  411. TextLabel28.Size = UDim2.new(1, 0, 1, 0)
  412. TextLabel28.BackgroundColor = BrickColor.new("Institutional white")
  413. TextLabel28.BackgroundColor3 = Color3.new(1, 1, 1)
  414. TextLabel28.BackgroundTransparency = 1
  415. TextLabel28.BorderColor = BrickColor.new("Institutional white")
  416. TextLabel28.BorderColor3 = Color3.new(1, 1, 1)
  417. TextLabel28.BorderSizePixel = 0
  418. TextLabel28.Font = Enum.Font.Antique
  419. TextLabel28.FontSize = Enum.FontSize.Size14
  420. TextLabel28.Text = "Shackluster"
  421. TextLabel28.TextColor = BrickColor.new("Sand violet metallic")
  422. TextLabel28.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  423. TextLabel28.TextScaled = true
  424. TextLabel28.TextSize = 14
  425. TextLabel28.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  426. TextLabel28.TextStrokeTransparency = 0
  427. TextLabel28.TextWrap = true
  428. TextLabel28.TextWrapped = true
  429. TextLabel29.Name = "Title"
  430. TextLabel29.Parent = BillboardGui27
  431. TextLabel29.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  432. TextLabel29.Transparency = 1
  433. TextLabel29.Size = UDim2.new(2.5, 0, 1.5, 0)
  434. TextLabel29.BackgroundColor = BrickColor.new("Institutional white")
  435. TextLabel29.BackgroundColor3 = Color3.new(1, 1, 1)
  436. TextLabel29.BackgroundTransparency = 1
  437. TextLabel29.BorderColor = BrickColor.new("Institutional white")
  438. TextLabel29.BorderColor3 = Color3.new(1, 1, 1)
  439. TextLabel29.BorderSizePixel = 0
  440. TextLabel29.Font = Enum.Font.Antique
  441. TextLabel29.FontSize = Enum.FontSize.Size14
  442. TextLabel29.Text = "The Searing Emperor"
  443. TextLabel29.TextColor = BrickColor.new("Alder")
  444. TextLabel29.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  445. TextLabel29.TextScaled = true
  446. TextLabel29.TextSize = 14
  447. TextLabel29.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  448. TextLabel29.TextStrokeTransparency = 0
  449. TextLabel29.TextWrap = true
  450. TextLabel29.TextWrapped = true
  451. for i,v in pairs(mas:GetChildren()) do
  452. v.Parent = script
  453. pcall(function() v:MakeJoints() end)
  454. end
  455. mas:Destroy()
  456. for i,v in pairs(cors) do
  457. spawn(function()
  458. pcall(v)
  459. end)
  460. end
  461. end
  462. CreateThings()
  463.  
  464. wait(1)
  465.  
  466. Player = game:GetService("Players").LocalPlayer
  467. PlayerGui = Player.PlayerGui
  468. Cam = workspace.CurrentCamera
  469. Backpack = Player.Backpack
  470. repeat wait() until Player.Character
  471. Character = Player.Character
  472. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  473. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  474. Mouse = Player:GetMouse()
  475. RootPart = Character["HumanoidRootPart"]
  476. Torso = Character["Torso"]
  477. Head = Character["Head"]
  478. RightArm = Character["Right Arm"]
  479. LeftArm = Character["Left Arm"]
  480. RightLeg = Character["Right Leg"]
  481. LeftLeg = Character["Left Leg"]
  482. RootJoint = RootPart["RootJoint"]
  483. Neck = Torso["Neck"]
  484. RightShoulder = Torso["Right Shoulder"]
  485. LeftShoulder = Torso["Left Shoulder"]
  486. RightHip = Torso["Right Hip"]
  487. LeftHip = Torso["Left Hip"]
  488.  
  489. IT = Instance.new
  490. CF = CFrame.new
  491. VT = Vector3.new
  492. RAD = math.rad
  493. C3 = Color3.new
  494. UD2 = UDim2.new
  495. BRICKC = BrickColor.new
  496. ANGLES = CFrame.Angles
  497. EULER = CFrame.fromEulerAnglesXYZ
  498. COS = math.cos
  499. ACOS = math.acos
  500. SIN = math.sin
  501. ASIN = math.asin
  502. ABS = math.abs
  503. MRANDOM = math.random
  504. FLOOR = math.floor
  505.  
  506. --//=================================\\
  507. --|| USEFUL VALUES
  508. --\\=================================//
  509.  
  510. Animation_Speed = 3
  511. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  512. local Speed = 16
  513. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  514. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  515. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  516. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  517. local DAMAGEMULTIPLIER = 1
  518. local ANIM = "Idle"
  519. local ATTACK = false
  520. local EQUIPPED = false
  521. local HOLD = false
  522. local COMBO = 1
  523. local Rooted = false
  524. local SINE = 0
  525. local KEYHOLD = false
  526. local CHANGE = 2 / Animation_Speed
  527. local WALKINGANIM = false
  528. local VALUE1 = false
  529. local VALUE2 = false
  530. local ROBLOXIDLEANIMATION = IT("Animation")
  531. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  532. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  533. --ROBLOXIDLEANIMATION.Parent = Humanoid
  534. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  535. WEAPONGUI.Name = "Weapon GUI"
  536. local Effects = IT("Folder", Character)
  537. Effects.Name = "Effects"
  538. local SpecialEffects = IT("Folder", Character)
  539. SpecialEffects.Name = "SpecialEffects"
  540. local ANIMATOR = Humanoid.Animator
  541. local ANIMATE = Character.Animate
  542. local UNANCHOR = true
  543. local REGENRATE = 1
  544. local FULLREGEN = false
  545. local POSEIDON = false
  546. local EXPLOSIONSMALLSOUND = 439342426
  547. local EXPLOSIONMEDIUMSOUND = 605005842
  548. local EXPLOSIONLARGESOUND = 565538688
  549. local CHARGE = 278641993
  550. local POSEIDONSOUND = 374289727
  551. local FIREBALLSOUND = 414517770
  552. local BURNSOUND = 565777213
  553. local FIREFIELD = false
  554. local SEARING = false
  555. local BODYPOS = nil
  556. local GYRO = nil
  557. local DIRECTTURN = false
  558. local APPLYGYRO = true
  559. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  560. local CHOSENSONG = MRANDOM(1,#SONGS)
  561.  
  562. --//=================================\\
  563. --\\=================================//
  564.  
  565.  
  566. --//=================================\\
  567. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  568. --\\=================================//
  569.  
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "ArtificialHB"
  572.  
  573. script:WaitForChild("ArtificialHB")
  574.  
  575. frame = Frame_Speed
  576. tf = 0
  577. allowframeloss = false
  578. tossremainder = false
  579. lastframe = tick()
  580. script.ArtificialHB:Fire()
  581.  
  582. game:GetService("RunService").Heartbeat:connect(function(s, p)
  583. tf = tf + s
  584. if tf >= frame then
  585. if allowframeloss then
  586. script.ArtificialHB:Fire()
  587. lastframe = tick()
  588. else
  589. for i = 1, math.floor(tf / frame) do
  590. script.ArtificialHB:Fire()
  591. end
  592. lastframe = tick()
  593. end
  594. if tossremainder then
  595. tf = 0
  596. else
  597. tf = tf - frame * math.floor(tf / frame)
  598. end
  599. end
  600. end)
  601.  
  602. --//=================================\\
  603. --\\=================================//
  604.  
  605. --//=================================\\
  606. --|| SOME FUNCTIONS
  607. --\\=================================//
  608.  
  609. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  610. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  611. end
  612.  
  613. function PositiveAngle(NUMBER)
  614. if NUMBER >= 0 then
  615. NUMBER = 0
  616. end
  617. return NUMBER
  618. end
  619.  
  620. function NegativeAngle(NUMBER)
  621. if NUMBER <= 0 then
  622. NUMBER = 0
  623. end
  624. return NUMBER
  625. end
  626.  
  627. function Swait(NUMBER)
  628. if NUMBER == 0 or NUMBER == nil then
  629. ArtificialHB.Event:wait()
  630. else
  631. for i = 1, NUMBER do
  632. ArtificialHB.Event:wait()
  633. end
  634. end
  635. end
  636.  
  637. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  638. local NEWMESH = IT(MESH)
  639. if MESH == "SpecialMesh" then
  640. NEWMESH.MeshType = MESHTYPE
  641. if MESHID ~= "nil" and MESHID ~= "" then
  642. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  643. end
  644. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  645. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  646. end
  647. end
  648. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  649. NEWMESH.Scale = SCALE
  650. NEWMESH.Parent = PARENT
  651. return NEWMESH
  652. end
  653.  
  654. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  655. local NEWPART = IT("Part")
  656. NEWPART.formFactor = FORMFACTOR
  657. NEWPART.Reflectance = REFLECTANCE
  658. NEWPART.Transparency = TRANSPARENCY
  659. NEWPART.CanCollide = false
  660. NEWPART.Locked = true
  661. NEWPART.Anchored = true
  662. if ANCHOR == false then
  663. NEWPART.Anchored = false
  664. end
  665. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  666. NEWPART.Name = NAME
  667. NEWPART.Size = SIZE
  668. NEWPART.Position = Torso.Position
  669. NEWPART.Material = MATERIAL
  670. NEWPART:BreakJoints()
  671. NEWPART.Parent = PARENT
  672. return NEWPART
  673. end
  674.  
  675. local function weldBetween(a, b)
  676. local weldd = Instance.new("ManualWeld")
  677. weldd.Part0 = a
  678. weldd.Part1 = b
  679. weldd.C0 = CFrame.new()
  680. weldd.C1 = b.CFrame:inverse() * a.CFrame
  681. weldd.Parent = a
  682. return weldd
  683. end
  684.  
  685.  
  686. function QuaternionFromCFrame(cf)
  687. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  688. local trace = m00 + m11 + m22
  689. if trace > 0 then
  690. local s = math.sqrt(1 + trace)
  691. local recip = 0.5 / s
  692. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  693. else
  694. local i = 0
  695. if m11 > m00 then
  696. i = 1
  697. end
  698. if m22 > (i == 0 and m00 or m11) then
  699. i = 2
  700. end
  701. if i == 0 then
  702. local s = math.sqrt(m00 - m11 - m22 + 1)
  703. local recip = 0.5 / s
  704. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  705. elseif i == 1 then
  706. local s = math.sqrt(m11 - m22 - m00 + 1)
  707. local recip = 0.5 / s
  708. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  709. elseif i == 2 then
  710. local s = math.sqrt(m22 - m00 - m11 + 1)
  711. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  712. end
  713. end
  714. end
  715.  
  716. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  717. local xs, ys, zs = x + x, y + y, z + z
  718. local wx, wy, wz = w * xs, w * ys, w * zs
  719. local xx = x * xs
  720. local xy = x * ys
  721. local xz = x * zs
  722. local yy = y * ys
  723. local yz = y * zs
  724. local zz = z * zs
  725. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  726. end
  727.  
  728. function QuaternionSlerp(a, b, t)
  729. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  730. local startInterp, finishInterp;
  731. if cosTheta >= 0.0001 then
  732. if (1 - cosTheta) > 0.0001 then
  733. local theta = ACOS(cosTheta)
  734. local invSinTheta = 1 / SIN(theta)
  735. startInterp = SIN((1 - t) * theta) * invSinTheta
  736. finishInterp = SIN(t * theta) * invSinTheta
  737. else
  738. startInterp = 1 - t
  739. finishInterp = t
  740. end
  741. else
  742. if (1 + cosTheta) > 0.0001 then
  743. local theta = ACOS(-cosTheta)
  744. local invSinTheta = 1 / SIN(theta)
  745. startInterp = SIN((t - 1) * theta) * invSinTheta
  746. finishInterp = SIN(t * theta) * invSinTheta
  747. else
  748. startInterp = t - 1
  749. finishInterp = t
  750. end
  751. end
  752. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  753. end
  754.  
  755. function Clerp(a, b, t)
  756. local qa = {QuaternionFromCFrame(a)}
  757. local qb = {QuaternionFromCFrame(b)}
  758. local ax, ay, az = a.x, a.y, a.z
  759. local bx, by, bz = b.x, b.y, b.z
  760. local _t = 1 - t
  761. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  762. end
  763.  
  764. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  765. local frame = IT("Frame")
  766. frame.BackgroundTransparency = TRANSPARENCY
  767. frame.BorderSizePixel = BORDERSIZEPIXEL
  768. frame.Position = POSITION
  769. frame.Size = SIZE
  770. frame.BackgroundColor3 = COLOR
  771. frame.BorderColor3 = BORDERCOLOR
  772. frame.Name = NAME
  773. frame.Parent = PARENT
  774. return frame
  775. end
  776.  
  777. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  778. local label = IT("TextLabel")
  779. label.BackgroundTransparency = 1
  780. label.Size = UD2(1, 0, 1, 0)
  781. label.Position = UD2(0, 0, 0, 0)
  782. label.TextColor3 = TEXTCOLOR
  783. label.TextStrokeTransparency = STROKETRANSPARENCY
  784. label.TextTransparency = TRANSPARENCY
  785. label.FontSize = TEXTFONTSIZE
  786. label.Font = TEXTFONT
  787. label.BorderSizePixel = BORDERSIZEPIXEL
  788. label.TextScaled = false
  789. label.Text = TEXT
  790. label.Name = NAME
  791. label.Parent = PARENT
  792. return label
  793. end
  794.  
  795. function NoOutlines(PART)
  796. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  797. end
  798.  
  799. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  800. local NEWWELD = IT(TYPE)
  801. NEWWELD.Part0 = PART0
  802. NEWWELD.Part1 = PART1
  803. NEWWELD.C0 = C0
  804. NEWWELD.C1 = C1
  805. NEWWELD.Parent = PARENT
  806. return NEWWELD
  807. end
  808.  
  809. local S = IT("Sound")
  810. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  811. local NEWSOUND = nil
  812. coroutine.resume(coroutine.create(function()
  813. NEWSOUND = S:Clone()
  814. NEWSOUND.Parent = PARENT
  815. NEWSOUND.Volume = VOLUME
  816. NEWSOUND.Pitch = PITCH
  817. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  818. NEWSOUND:play()
  819. if DOESLOOP == true then
  820. NEWSOUND.Looped = true
  821. else
  822. repeat wait(1) until NEWSOUND.Playing == false
  823. NEWSOUND:remove()
  824. end
  825. end))
  826. return NEWSOUND
  827. end
  828.  
  829. function CFrameFromTopBack(at, top, back)
  830. local right = top:Cross(back)
  831. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  832. end
  833.  
  834. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  835. function WACKYEFFECT(Table)
  836. local TYPE = (Table.EffectType or "Sphere")
  837. local SIZE = (Table.Size or VT(1,1,1))
  838. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  839. local TRANSPARENCY = (Table.Transparency or 0)
  840. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  841. local CFRAME = (Table.CFrame or Torso.CFrame)
  842. local MOVEDIRECTION = (Table.MoveToPos or nil)
  843. local ROTATION1 = (Table.RotationX or 0)
  844. local ROTATION2 = (Table.RotationY or 0)
  845. local ROTATION3 = (Table.RotationZ or 0)
  846. local MATERIAL = (Table.Material or "Neon")
  847. local COLOR = (Table.Color or C3(1,1,1))
  848. local TIME = (Table.Time or 45)
  849. local SOUNDID = (Table.SoundID or nil)
  850. local SOUNDPITCH = (Table.SoundPitch or nil)
  851. local SOUNDVOLUME = (Table.SoundVolume or nil)
  852. coroutine.resume(coroutine.create(function()
  853. local PLAYSSOUND = false
  854. local SOUND = nil
  855. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  856. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  857. PLAYSSOUND = true
  858. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  859. end
  860. EFFECT.Color = COLOR
  861. local MSH = nil
  862. if TYPE == "Sphere" then
  863. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  864. elseif TYPE == "Block" then
  865. MSH = IT("BlockMesh",EFFECT)
  866. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  867. elseif TYPE == "Wave" then
  868. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  869. elseif TYPE == "Ring" then
  870. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  871. elseif TYPE == "Slash" then
  872. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  873. elseif TYPE == "Round Slash" then
  874. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  875. elseif TYPE == "Swirl" then
  876. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  877. elseif TYPE == "Skull" then
  878. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  879. elseif TYPE == "Crystal" then
  880. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  881. end
  882. if MSH ~= nil then
  883. local MOVESPEED = nil
  884. if MOVEDIRECTION ~= nil then
  885. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  886. end
  887. local GROWTH = SIZE - ENDSIZE
  888. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  889. if TYPE == "Block" then
  890. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  891. else
  892. EFFECT.CFrame = CFRAME
  893. end
  894. for LOOP = 1, TIME+1 do
  895. Swait()
  896. MSH.Scale = MSH.Scale - GROWTH/TIME
  897. if TYPE == "Wave" then
  898. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  899. end
  900. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  901. if TYPE == "Block" then
  902. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  903. else
  904. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  905. end
  906. if MOVEDIRECTION ~= nil then
  907. local ORI = EFFECT.Orientation
  908. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  909. EFFECT.Orientation = ORI
  910. end
  911. end
  912. if PLAYSSOUND == false then
  913. EFFECT:remove()
  914. else
  915. repeat Swait() until SOUND.Playing == false
  916. EFFECT:remove()
  917. end
  918. else
  919. if PLAYSSOUND == false then
  920. EFFECT:remove()
  921. else
  922. repeat Swait() until SOUND.Playing == false
  923. EFFECT:remove()
  924. end
  925. end
  926. end))
  927. end
  928.  
  929. function MakeForm(PART,TYPE)
  930. if TYPE == "Cyl" then
  931. local MSH = IT("CylinderMesh",PART)
  932. elseif TYPE == "Ball" then
  933. local MSH = IT("SpecialMesh",PART)
  934. MSH.MeshType = "Sphere"
  935. elseif TYPE == "Wedge" then
  936. local MSH = IT("SpecialMesh",PART)
  937. MSH.MeshType = "Wedge"
  938. end
  939. end
  940.  
  941. Debris = game:GetService("Debris")
  942.  
  943. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  944. local DIRECTION = CF(StartPos,EndPos).lookVector
  945. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  946. end
  947.  
  948. function Particles(Which,Parent,Enabled)
  949. if script:FindFirstChild(Which) then
  950. local PARTICLES = script:FindFirstChild(Which):Clone()
  951. PARTICLES.Parent = Parent
  952. PARTICLES.Name = "CurseParticles"
  953. if Enabled ~= true then
  954. PARTICLES:Emit(Enabled)
  955. Debris:AddItem(PARTICLES,10)
  956. else
  957. PARTICLES.Enabled = true
  958. return PARTICLES
  959. end
  960. end
  961. end
  962.  
  963. --//=================================\\
  964. --|| WEAPON CREATION
  965. --\\=================================//
  966.  
  967. local GUI = script.NameGui
  968. GUI.Parent = RootPart
  969. GUI.PlayerToHideFrom = Player
  970. Humanoid.DisplayDistanceType = "None"
  971. GUI.Enabled = true
  972. local Pauldrons = script.Pauldrons
  973. Pauldrons.Parent = Character
  974. Pauldrons.CFrame = Torso.CFrame
  975. local WELD = weldBetween(Torso,Pauldrons)
  976. Pauldrons.Anchored = false
  977. Pauldrons.Transparency = 0
  978. local FLINTLOCK = script.Flintlock
  979. FLINTLOCK.Parent = Character
  980. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  981.  
  982. local REGENSOUND = 487215897
  983. for _, c in pairs(Character:GetDescendants()) do
  984. if c and c.Parent then
  985. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  986. local ACCESSORY = c.Parent
  987. c.Parent = Character
  988. if c then
  989. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  990. weldBetween(Head,c)
  991. else
  992. weldBetween(Torso,c)
  993. end
  994. end
  995. ACCESSORY:remove()
  996. end
  997. end
  998. end
  999. wait()
  1000. local BODY = {}
  1001. for _, c in pairs(Character:GetDescendants()) do
  1002. if c:IsA("BasePart") then
  1003. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1004. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1005. end
  1006. local REGENVALUE = IT("BoolValue",c)
  1007. REGENVALUE.Name = "IsRegening"
  1008. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1009. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1010. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1011. end
  1012. end
  1013. function FullBodyRegen()
  1014. if FULLREGEN == false then
  1015. FULLREGEN = true
  1016. Character.Parent = workspace
  1017. GUI.Enabled = false
  1018. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1019. UNANCHOR = false
  1020. for e = 1, #BODY do
  1021. if BODY[e] ~= nil then
  1022. local STUFF = BODY[e]
  1023. local PART = STUFF[1]
  1024. local PARENT = STUFF[2]
  1025. local MATERIAL = STUFF[3]
  1026. local COLOR = STUFF[4]
  1027. local TRANSPARENCY = STUFF[5]
  1028. --local SIZE = STUFF[6]
  1029. local NAME = STUFF[7]
  1030. local VALUE = STUFF[8]
  1031. PART.Parent = PARENT
  1032. Humanoid.MaxHealth = "inf"
  1033. Humanoid.Health = "inf"
  1034. Humanoid.Parent = nil
  1035. Humanoid = IT("Humanoid",Character)
  1036. Humanoid.Died:Connect(FullBodyRegen)
  1037. PART.Parent = PARENT
  1038. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1039. VALUE.Value = true
  1040. coroutine.resume(coroutine.create(function()
  1041. PART.Transparency = 1
  1042. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1043. local REGEN = script.Regen:Clone()
  1044. REGEN.Parent = PART
  1045. REGEN.Speed = NumberRange.new(30)
  1046. REGEN:Emit(100)
  1047. local REGENING = script.Regen2:Clone()
  1048. REGENING.Parent = PART
  1049. REGENING.Enabled = true
  1050. REGENING.Speed = NumberRange.new(35)
  1051. wait()
  1052. local RANGE = 35
  1053. for i = 1, math.ceil(REGENRATE*25) do
  1054. wait()
  1055. ApplyAoE(PART.Position,6,1,1,0,false)
  1056. REGENING.Speed = NumberRange.new(RANGE)
  1057. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1058. end
  1059. REGEN.Speed = NumberRange.new(6)
  1060. REGEN:Emit(60)
  1061. wait(REGENRATE/3)
  1062. RootPart.Velocity = VT(0,0,0)
  1063. UNANCHOR = true
  1064. GUI.Enabled = true
  1065. PART.Transparency = 0
  1066. REGEN.Rate = 50
  1067. REGEN.Enabled = true
  1068. REGENING.Enabled = false
  1069. wait(REGENRATE/1.5)
  1070. VALUE.Value = false
  1071. Debris:AddItem(REGENING,5)
  1072. FULLREGEN = false
  1073. REGEN.Enabled = false
  1074. Debris:AddItem(REGEN,5)
  1075. end))
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. function Regen()
  1082. Character.Parent = workspace
  1083. for e = 1, #BODY do
  1084. if BODY[e] ~= nil then
  1085. local STUFF = BODY[e]
  1086. local PART = STUFF[1]
  1087. local PARENT = STUFF[2]
  1088. local MATERIAL = STUFF[3]
  1089. local COLOR = STUFF[4]
  1090. local TRANSPARENCY = STUFF[5]
  1091. --local SIZE = STUFF[6]
  1092. local NAME = STUFF[7]
  1093. local VALUE = STUFF[8]
  1094. if PART.ClassName == "Part" and PART ~= RootPart then
  1095. PART.Material = MATERIAL
  1096. PART.Name = NAME
  1097. end
  1098. if PART.Parent ~= PARENT then
  1099. PART.Parent = PARENT
  1100. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1101. if VALUE.Value == false then
  1102. VALUE.Value = true
  1103. coroutine.resume(coroutine.create(function()
  1104. PART.Transparency = 1
  1105. wait(REGENRATE)
  1106. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1107. local REGENING = script.Regen:Clone()
  1108. REGENING.Parent = PART
  1109. REGENING.Enabled = true
  1110. for i = 1, math.ceil(REGENRATE*10) do
  1111. wait()
  1112. ApplyAoE(PART.Position,6,1,1,0,false)
  1113. end
  1114. wait(REGENRATE)
  1115. PART.Transparency = 0
  1116. wait(REGENRATE/5)
  1117. REGENING.Enabled = false
  1118. VALUE.Value = false
  1119. Debris:AddItem(REGENING,5)
  1120. end))
  1121. end
  1122. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1123. local VALUE = PARENT.IsRegening
  1124. if VALUE == false then
  1125. VALUE.Value = true
  1126. local PART = PART.Part1
  1127. coroutine.resume(coroutine.create(function()
  1128. PART.Transparency = 1
  1129. wait(REGENRATE)
  1130. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1131. local REGENING = script.Regen:Clone()
  1132. REGENING.Parent = PART
  1133. REGENING.Enabled = true
  1134. for i = 1, math.ceil(REGENRATE*10) do
  1135. wait()
  1136. ApplyAoE(PART.Position,6,1,1,0,false)
  1137. end
  1138. wait(REGENRATE)
  1139. PART.Transparency = 0
  1140. wait(REGENRATE/5)
  1141. REGENING.Enabled = false
  1142. VALUE.Value = false
  1143. end))
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150.  
  1151. for _, c in pairs(script.Package:GetChildren()) do
  1152. c.Parent = Character
  1153. end
  1154.  
  1155. local b = IT("BodyForce",RootPart)
  1156. b.Name = "LowGrav"
  1157. b.force = Vector3.new(0,1500,0)
  1158.  
  1159. local SKILLTEXTCOLOR = C3(0,0,0)
  1160. local SKILLFONT = "Fantasy"
  1161. local SKILLTEXTSIZE = 7
  1162.  
  1163. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1164. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1165. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1166. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1167.  
  1168. Humanoid.Died:Connect(FullBodyRegen)
  1169.  
  1170. --//=================================\\
  1171. --|| DAMAGING
  1172. --\\=================================//
  1173.  
  1174. function ApplyDamage(Humanoid,Damage)
  1175. if Humanoid.Health == math.huge then
  1176. Humanoid.Parent:BreakJoints()
  1177. else
  1178. local MULTIPLY = Humanoid.MaxHealth/100
  1179. Damage = Damage * DAMAGEMULTIPLIER
  1180. if Humanoid.Health ~= 0 then
  1181. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1182. end
  1183. end
  1184. end
  1185.  
  1186. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1187. local CHILDREN = workspace:GetDescendants()
  1188. for index, CHILD in pairs(CHILDREN) do
  1189. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1190. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1191. if HUM then
  1192. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1193. if TORSO then
  1194. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1195. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1196. CHILD:BreakJoints()
  1197. else
  1198. local DMG = MRANDOM(MINDMG,MAXDMG)
  1199. ApplyDamage(HUM,DMG)
  1200. end
  1201. if FLING > 0 then
  1202. for _, c in pairs(CHILD:GetChildren()) do
  1203. if c:IsA("BasePart") then
  1204. local bv = Instance.new("BodyVelocity")
  1205. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1206. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1207. bv.Parent = c
  1208. Debris:AddItem(bv,0.05)
  1209. end
  1210. end
  1211. end
  1212. end
  1213. end
  1214. end
  1215. end
  1216. end
  1217. end
  1218.  
  1219. --//=================================\\
  1220. --|| ATTACK FUNCTIONS AND STUFF
  1221. --\\=================================//
  1222.  
  1223. function Fireball()
  1224. ATTACK = true
  1225. Rooted = true
  1226. local GYRO = IT("BodyGyro",RootPart)
  1227. GYRO.D = 20
  1228. GYRO.P = 4000
  1229. GYRO.MaxTorque = VT(40000,40000,40000)
  1230. local POSITION = IT("BodyPosition",RootPart)
  1231. POSITION.Position = RootPart.Position+VT(0,2,0)
  1232. POSITION.D = 450
  1233. POSITION.P = 40000
  1234. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1235. local FIRE = Particles("FistFire",RightArm,true)
  1236. CreateSound(CHARGE,RightArm,6,1,false)
  1237. coroutine.resume(coroutine.create(function()
  1238. repeat
  1239. Swait()
  1240. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. until ATTACK == false
  1248. FIRE.LockedToPart = false
  1249. FIRE.Enabled = false
  1250. Debris:AddItem(FIRE,5)
  1251. GYRO:remove()
  1252. POSITION:remove()
  1253. end))
  1254. wait(1)
  1255. repeat
  1256. Particles("ExplosionFire1",RightArm,70)
  1257. coroutine.resume(coroutine.create(function()
  1258. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1259. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1260. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1261. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1262. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1263. for i = 1, 250 do
  1264. Swait()
  1265. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1266. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1267. if HIT then
  1268. Particles("ExplosionFire1",FIREBALL,600)
  1269. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1270. for i = 1, 3 do
  1271. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1272. end
  1273. for i = 1, 3 do
  1274. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1275. end
  1276. for i = 1, 5 do
  1277. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1278. end
  1279. break
  1280. end
  1281. end
  1282. FLAME.Enabled = false
  1283. FLAME2.Enabled = false
  1284. Debris:AddItem(FIREBALL,7)
  1285. end))
  1286. wait(0.1)
  1287. until KEYHOLD == false
  1288. wait(0.2)
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292.  
  1293. function FireField()
  1294. ATTACK = true
  1295. Rooted = true
  1296. local A = false
  1297. local POSITION = IT("BodyPosition",RootPart)
  1298. POSITION.Position = RootPart.Position+VT(0,2,0)
  1299. POSITION.D = 450
  1300. POSITION.P = 40000
  1301. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1302. coroutine.resume(coroutine.create(function()
  1303. repeat
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. until A == true
  1312. repeat
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. until ATTACK == false
  1321. POSITION:remove()
  1322. end))
  1323. local RANGE = 75
  1324. local REGENING = script.Regen2:Clone()
  1325. REGENING.Parent = Torso
  1326. REGENING.Enabled = true
  1327. REGENING.Rate = 900
  1328. REGENING.Speed = NumberRange.new(RANGE)
  1329. wait()
  1330. for i = 1, 75 do
  1331. wait()
  1332. ApplyAoE(Torso.Position,6,1,1,0,false)
  1333. REGENING.Speed = NumberRange.new(RANGE)
  1334. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1335. end
  1336. REGENING.Enabled = false
  1337. wait(0.5)
  1338. for i = 1, 6 do
  1339. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. end
  1341. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1342. A = true
  1343. local FLAME = Particles("Field",Torso,true)
  1344. FLAME.Size = NumberSequence.new(0,25)
  1345. FIREFIELD = true
  1346. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1347. coroutine.resume(coroutine.create(function()
  1348. for i = 1, 20 do
  1349. wait(1)
  1350. SOUND.Parent = Torso
  1351. SOUND.Playing = true
  1352. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1353. for i = 1, 2 do
  1354. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1355. end
  1356. if SEARING == true then
  1357. break
  1358. end
  1359. end
  1360. FIREFIELD = false
  1361. FLAME.Enabled = false
  1362. Debris:AddItem(FLAME,5)
  1363. SOUND:remove()
  1364. end))
  1365. wait(1)
  1366. ATTACK = false
  1367. Rooted = false
  1368. end
  1369.  
  1370. function SearingForm()
  1371. ATTACK = true
  1372. Rooted = true
  1373. local POSITION = IT("BodyPosition",RootPart)
  1374. POSITION.Position = RootPart.Position+VT(0,2,0)
  1375. POSITION.D = 450
  1376. POSITION.P = 40000
  1377. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1378. coroutine.resume(coroutine.create(function()
  1379. repeat
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. until ATTACK == false
  1388. end))
  1389. local FIRES = {}
  1390. local RANGE = 75
  1391. local REGENING = script.Regen2:Clone()
  1392. REGENING.Parent = Torso
  1393. REGENING.Enabled = true
  1394. REGENING.Rate = 900
  1395. REGENING.Speed = NumberRange.new(RANGE)
  1396. wait()
  1397. for i = 1, 75 do
  1398. wait()
  1399. ApplyAoE(Torso.Position,6,1,1,0,false)
  1400. REGENING.Speed = NumberRange.new(RANGE)
  1401. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1402. end
  1403. REGENING.Enabled = false
  1404. wait(0.5)
  1405. for i = 1, 6 do
  1406. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1407. end
  1408. local BUSY = true
  1409. Particles("ExplosionFire1",Torso,100)
  1410. SEARING = true
  1411. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1412. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1413. coroutine.resume(coroutine.create(function()
  1414. coroutine.resume(coroutine.create(function()
  1415. repeat
  1416. wait(1)
  1417. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1418. until SEARING == false
  1419. end))
  1420. repeat
  1421. Swait()
  1422. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1423. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1424. WING1.Acceleration = ACCEL1
  1425. WING2.Acceleration = ACCEL2
  1426. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1427. if HIT then
  1428. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1429. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1430. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1431. for i = 1, 3 do
  1432. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1433. end
  1434. for i = 1, 3 do
  1435. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1436. end
  1437. Particles("ExplosionFire1",Torso,600)
  1438. BUSY = false
  1439. break
  1440. end
  1441. until SEARING == false
  1442. end))
  1443. for _, c in pairs(Character:GetChildren()) do
  1444. if c:IsA("BasePart") then
  1445. local FLAME = Particles("BodyFire",c,true)
  1446. table.insert(FIRES,FLAME)
  1447. end
  1448. end
  1449. POSITION:remove()
  1450. wait()
  1451. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1452. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1453. ATTACK = false
  1454. Rooted = false
  1455. GYRO = IT("BodyGyro",RootPart)
  1456. GYRO.D = 20
  1457. GYRO.P = 4000
  1458. GYRO.MaxTorque = VT(0,40000,0)
  1459. BODYPOS = IT("BodyPosition",RootPart)
  1460. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1461. BODYPOS.D = 450
  1462. BODYPOS.P = 40000
  1463. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1464. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1465. if NEWKEY == "c" and ATTACK == false then
  1466. BUSY = false
  1467. end
  1468. end)
  1469. local HUM = Humanoid.Died:Connect(function()
  1470. BUSY = false
  1471. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1472. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1473. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1474. for i = 1, 3 do
  1475. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1476. end
  1477. for i = 1, 3 do
  1478. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1479. end
  1480. Particles("ExplosionFire1",Torso,600)
  1481. end)
  1482. repeat wait() until BUSY == false
  1483. for i = 1, #FIRES do
  1484. FIRES[i].Enabled = false
  1485. Debris:AddItem(FIRES[i],5)
  1486. end
  1487. HUM:disconnect()
  1488. WING1.Enabled = false
  1489. WING2.Enabled = false
  1490. WING1.LockedToPart = false
  1491. WING2.LockedToPart = false
  1492. Debris:AddItem(WING1,5)
  1493. Debris:AddItem(WING2,5)
  1494. KEYDOWN:disconnect()
  1495. SEARING = false
  1496. GYRO:remove()
  1497. BODYPOS:remove()
  1498. FullBodyRegen()
  1499. end
  1500.  
  1501. function SearingOrb()
  1502. ATTACK = true
  1503. Rooted = true
  1504. local POSITION = IT("BodyPosition",RootPart)
  1505. POSITION.Position = RootPart.Position+VT(0,2,0)
  1506. POSITION.D = 450
  1507. POSITION.P = 40000
  1508. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1509. local FIRE = Particles("FistFire",RightArm,true)
  1510. local FIRE2 = Particles("FistFire",LeftArm,true)
  1511. CreateSound(CHARGE,Torso,6,1,false)
  1512. local NEWANIM = false
  1513. coroutine.resume(coroutine.create(function()
  1514. repeat
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. until ATTACK == false or NEWANIM == true
  1523. if NEWANIM == true then
  1524. local GYRO = IT("BodyGyro",RootPart)
  1525. GYRO.D = 20
  1526. GYRO.P = 4000
  1527. GYRO.MaxTorque = VT(40000,40000,40000)
  1528. repeat
  1529. Swait()
  1530. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. until ATTACK == false
  1538. GYRO:remove()
  1539. end
  1540. POSITION:remove()
  1541. FIRE.LockedToPart = false
  1542. FIRE.Enabled = false
  1543. Debris:AddItem(FIRE,5)
  1544. FIRE2.LockedToPart = false
  1545. FIRE2.Enabled = false
  1546. Debris:AddItem(FIRE2,5)
  1547. end))
  1548. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1549. MakeForm(ORB,"Ball")
  1550. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1551. local A = IT("Attachment",ORB)
  1552. local FIRES = Particles("FireballFire1",A,true)
  1553. FIRES.Size = NumberSequence.new(0)
  1554. FIRES.LockedToPart = true
  1555. local LOOP = 0
  1556. for i = 1, 500 do
  1557. Swait()
  1558. LOOP = LOOP + 1
  1559. if LOOP >= 30 then
  1560. LOOP = 0
  1561. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1562. end
  1563. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1564. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1565. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1566. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1567. FIRES.Enabled = true
  1568. end
  1569. wait(1)
  1570. if KEYHOLD == false then
  1571. coroutine.resume(coroutine.create(function()
  1572. ORB.Transparency = 1
  1573. FIRES.Enabled = false
  1574. Debris:AddItem(ORB,10)
  1575. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1576. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1577. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1578. for i = 1, 3 do
  1579. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1580. end
  1581. for i = 1, 3 do
  1582. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1583. end
  1584. Particles("ExplosionFire1",ORB,1200)
  1585. for i = 1, 15 do
  1586. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1587. end
  1588. end))
  1589. else
  1590. for i = 1, 100 do
  1591. Swait()
  1592. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1593. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1594. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1595. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1596. end
  1597. ORB.Transparency = 1
  1598. FIRES.Enabled = false
  1599. Debris:AddItem(ORB,10)
  1600. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1601. for _, c in pairs(Character:GetChildren()) do
  1602. if c:IsA("BasePart") then
  1603. Particles("ExplosionFire2",c,25)
  1604. end
  1605. end
  1606. NEWANIM = true
  1607. wait(0.5)
  1608. for i = 1, 15 do
  1609. wait(0.1)
  1610. coroutine.resume(coroutine.create(function()
  1611. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1612. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1613. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1614. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1615. for i = 1, 250 do
  1616. Swait()
  1617. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1618. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1619. if HIT then
  1620. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1621. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1622. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1623. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1624. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1625. coroutine.resume(coroutine.create(function()
  1626. local FLAMES = Particles("DebrisFire",FIELD,true)
  1627. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1628. for i = 1, 15 do
  1629. wait(1)
  1630. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1631. end
  1632. FLAMES.Enabled = false
  1633. FLAMES2.Enabled = false
  1634. Debris:AddItem(FIELD,5)
  1635. Debris:AddItem(FIELD2,5)
  1636. end))
  1637. Particles("ExplosionFire2",FIREBALL,600)
  1638. break
  1639. end
  1640. end
  1641. FLAME.Enabled = false
  1642. Debris:AddItem(FIREBALL,7)
  1643. end))
  1644. end
  1645. end
  1646. wait(0.3)
  1647. ATTACK = false
  1648. Rooted = false
  1649. end
  1650.  
  1651. function Shroud()
  1652. if Mouse.Target ~= nil then
  1653. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1654. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1655. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1656. if TORSO and HUM.Health > 0 then
  1657. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1658. if DISTANCE < 100 then
  1659. ATTACK = true
  1660. POSEIDON = false
  1661. Rooted = true
  1662. local GYRO = IT("BodyGyro",RootPart)
  1663. GYRO.D = 20
  1664. GYRO.P = 4000
  1665. GYRO.MaxTorque = VT(40000,40000,40000)
  1666. local POSITION = IT("BodyPosition",RootPart)
  1667. POSITION.Position = RootPart.Position+VT(0,2,0)
  1668. POSITION.D = 450
  1669. POSITION.P = 40000
  1670. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1671. local TARGETTING = true
  1672. local HIT = false
  1673. local FIRES = {}
  1674. for _, c in pairs(Character:GetChildren()) do
  1675. if c:IsA("BasePart") then
  1676. local FLAME = Particles("BodyFire",c,true)
  1677. FLAME.Rate = 15
  1678. table.insert(FIRES,FLAME)
  1679. end
  1680. end
  1681. CreateSound(CHARGE,Torso,6,1,false)
  1682. coroutine.resume(coroutine.create(function()
  1683. repeat
  1684. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1685. Swait()
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692. until TARGETTING == false
  1693. repeat
  1694. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1695. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1696. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. until HIT == true
  1705. POSITION:remove()
  1706. GYRO:remove()
  1707. end))
  1708. wait(0.5)
  1709. repeat wait() until HOLD == true
  1710. for _, c in pairs(Character:GetChildren()) do
  1711. if c:IsA("BasePart") then
  1712. local FLAME = Particles("BodyFire",c,true)
  1713. table.insert(FIRES,FLAME)
  1714. end
  1715. end
  1716. for _, c in pairs(Character:GetChildren()) do
  1717. if c:IsA("BasePart") then
  1718. c.Transparency = 1
  1719. end
  1720. end
  1721. TARGETTING = false
  1722. for i = 1, 100 do
  1723. wait()
  1724. if DISTANCE < 5 or DISTANCE >= 200 then
  1725. break
  1726. end
  1727. end
  1728. HIT = true
  1729. if DISTANCE < 5 then
  1730. for i = 1, #FIRES do
  1731. FIRES[i].Enabled = false
  1732. end
  1733. for _, c in pairs(HUM.Parent:GetChildren()) do
  1734. if c:IsA("BasePart") then
  1735. local FLAME = Particles("BodyFire",c,true)
  1736. table.insert(FIRES,FLAME)
  1737. end
  1738. end
  1739. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1740. RootPart.CFrame = TORSO.CFrame
  1741. local WELD = weldBetween(RootPart,TORSO)
  1742. repeat wait() until HOLD == true
  1743. CreateSound(416328540,Torso,6,1,false)
  1744. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1745. local bv = Instance.new("BodyVelocity")
  1746. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1747. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1748. bv.Parent = TORSO
  1749. for i = 1, 70 do
  1750. wait(0.1)
  1751. if TORSO.Parent == nil then
  1752. break
  1753. end
  1754. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1755. end
  1756. UNANCHOR = false
  1757. bv:remove()
  1758. wait(1)
  1759. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1760. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1761. UNANCHOR = true
  1762. local bv = Instance.new("BodyVelocity")
  1763. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1764. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1765. bv.Parent = TORSO
  1766. local LANDED = false
  1767. for i = 1, 500 do
  1768. wait()
  1769. Ignore = {Character,HUM.Parent}
  1770. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1771. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1772. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1773. if HITFLOOR or FULLREGEN == true then
  1774. LANDED = true
  1775. break
  1776. end
  1777. if TORSO.Parent == nil then
  1778. break
  1779. end
  1780. end
  1781. if TORSO.Parent ~= nil then
  1782. UNANCHOR = false
  1783. bv:remove()
  1784. wait(1)
  1785. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1786. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1787. UNANCHOR = true
  1788. local bv = Instance.new("BodyVelocity")
  1789. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1790. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1791. bv.Parent = TORSO
  1792. local LANDED = false
  1793. for i = 1, 500 do
  1794. wait()
  1795. Ignore = {Character,HUM.Parent}
  1796. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1797. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1798. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1799. if HITFLOOR or FULLREGEN == true then
  1800. LANDED = true
  1801. break
  1802. end
  1803. if TORSO.Parent == nil then
  1804. break
  1805. end
  1806. end
  1807. bv:remove()
  1808. if LANDED == true then
  1809. UNANCHOR = false
  1810. for i = 1, 10 do
  1811. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1812. end
  1813. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1814. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1815. Particles("ExplosionFire1",TORSO,120)
  1816. for i = 1, 15 do
  1817. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1818. end
  1819. WELD:remove()
  1820. wait(0.3)
  1821. UNANCHOR = true
  1822. else
  1823. WELD:remove()
  1824. end
  1825. end
  1826. end
  1827. for i = 1, #FIRES do
  1828. FIRES[i].Enabled = false
  1829. Debris:AddItem(FIRES[i],5)
  1830. end
  1831. for _, c in pairs(Character:GetChildren()) do
  1832. if c:IsA("BasePart") and c ~= RootPart then
  1833. c.Transparency = 0
  1834. end
  1835. end
  1836. RootPart.Velocity = VT(0,0,0)
  1837. ATTACK = false
  1838. Rooted = false
  1839. end
  1840. end
  1841. end
  1842. end
  1843. end
  1844.  
  1845. function Spitter()
  1846. ATTACK = true
  1847. Rooted = true
  1848. local GYRO = IT("BodyGyro",RootPart)
  1849. GYRO.D = 20
  1850. GYRO.P = 4000
  1851. GYRO.MaxTorque = VT(40000,40000,40000)
  1852. local POSITION = IT("BodyPosition",RootPart)
  1853. POSITION.Position = RootPart.Position+VT(0,2,0)
  1854. POSITION.D = 450
  1855. POSITION.P = 40000
  1856. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1857. local FIRE = Particles("FistFire",RightArm,true)
  1858. CreateSound(CHARGE,RightArm,6,0.8,false)
  1859. coroutine.resume(coroutine.create(function()
  1860. repeat
  1861. Swait()
  1862. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. until ATTACK == false
  1870. FIRE.LockedToPart = false
  1871. FIRE.Enabled = false
  1872. Debris:AddItem(FIRE,5)
  1873. GYRO:remove()
  1874. POSITION:remove()
  1875. end))
  1876. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1877. MakeForm(FIREBALL,"Ball")
  1878. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1879. local CORE = IT("Attachment",FIREBALL)
  1880. local FIRES = Particles("FireballFire1",CORE,true)
  1881. FIRES.Size = NumberSequence.new(0)
  1882. FIRES.LockedToPart = true
  1883. local LOOP = 0
  1884. repeat
  1885. Swait()
  1886. LOOP = LOOP + 1
  1887. if LOOP == 20 then
  1888. LOOP = 0
  1889. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1890. end
  1891. if FIREBALL.Size.X < 20 then
  1892. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1893. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1894. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1895. end
  1896. FIRES.Enabled = true
  1897. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1898. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1899. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1900. coroutine.resume(coroutine.create(function()
  1901. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1902. local RANGE = 75
  1903. local FLAME = Particles("Field",CORE,true)
  1904. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1905. FLAME.Size = NumberSequence.new(0,25)
  1906. for i = 1, 600 do
  1907. LOOP = LOOP + 1
  1908. if LOOP == 20 then
  1909. LOOP = 0
  1910. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1911. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1912. end
  1913. Swait()
  1914. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1915. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1916. if HIT then
  1917. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1918. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1919. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1920. for i = 1, 3 do
  1921. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1922. end
  1923. for i = 1, 3 do
  1924. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1925. end
  1926. Particles("ExplosionFire1",FIREBALL,1200)
  1927. for i = 1, 15 do
  1928. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1929. end
  1930. break
  1931. end
  1932. end
  1933. FLAME.Enabled = false
  1934. FIRES.Enabled = false
  1935. for i = 1, 10 do
  1936. Swait()
  1937. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1938. end
  1939. Debris:AddItem(FIREBALL,5)
  1940. end))
  1941. wait(0.5)
  1942. ATTACK = false
  1943. Rooted = false
  1944. end
  1945.  
  1946. function Devastor()
  1947. ATTACK = true
  1948. Rooted = true
  1949. local POSITION = IT("BodyPosition",RootPart)
  1950. POSITION.Position = RootPart.Position+VT(0,2,0)
  1951. POSITION.D = 450
  1952. POSITION.P = 40000
  1953. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1954. local FIRE = Particles("FistFire",RightArm,true)
  1955. local FIRE2 = Particles("FistFire",LeftArm,true)
  1956. CreateSound(CHARGE,Torso,6,1,false)
  1957. local NEWANIM = false
  1958. coroutine.resume(coroutine.create(function()
  1959. repeat
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1967. until ATTACK == false or NEWANIM == true
  1968. if NEWANIM == true then
  1969. local GYRO = IT("BodyGyro",RootPart)
  1970. GYRO.D = 20
  1971. GYRO.P = 4000
  1972. GYRO.MaxTorque = VT(40000,40000,40000)
  1973. repeat
  1974. Swait()
  1975. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. until ATTACK == false
  1983. GYRO:remove()
  1984. end
  1985. POSITION:remove()
  1986. FIRE.LockedToPart = false
  1987. FIRE.Enabled = false
  1988. Debris:AddItem(FIRE,5)
  1989. FIRE2.LockedToPart = false
  1990. FIRE2.Enabled = false
  1991. Debris:AddItem(FIRE2,5)
  1992. end))
  1993. local FIRETABLE = {}
  1994. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1995. MakeForm(ORB,"Ball")
  1996. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1997. local A = IT("Attachment",ORB)
  1998. local FIRES = Particles("FireballFire1",A,true)
  1999. FIRES.Size = NumberSequence.new(0)
  2000. FIRES.LockedToPart = true
  2001. local LOOP = 0
  2002. for i = 1, 200 do
  2003. Swait()
  2004. LOOP = LOOP + 1
  2005. if LOOP >= 30 then
  2006. LOOP = 0
  2007. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2008. end
  2009. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2010. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2011. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2012. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2013. FIRES.Enabled = true
  2014. end
  2015. RightArm.Transparency = 1
  2016. LeftArm.Transparency = 1
  2017. FIRE.Enabled = false
  2018. FIRE2.Enabled = false
  2019. for _, c in pairs(Character:GetChildren()) do
  2020. if c:IsA("BasePart") then
  2021. local FLAME = Particles("BodyFire",c,true)
  2022. table.insert(FIRETABLE,FLAME)
  2023. end
  2024. end
  2025. CreateSound(CHARGE,Torso,6,0.5,false)
  2026. for i = 1, 200 do
  2027. Swait()
  2028. LOOP = LOOP + 1
  2029. if LOOP >= 30 then
  2030. LOOP = 0
  2031. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2032. end
  2033. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2034. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2035. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2036. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2037. FIRES.Enabled = true
  2038. end
  2039. for _, c in pairs(Character:GetChildren()) do
  2040. if c:IsA("BasePart") then
  2041. c.Transparency = 1
  2042. end
  2043. end
  2044. for i = 1, #FIRETABLE do
  2045. FIRETABLE[i].Enabled = false
  2046. Debris:AddItem(FIRETABLE[i],5)
  2047. end
  2048. for i = 1, 400 do
  2049. Swait()
  2050. LOOP = LOOP + 1
  2051. if LOOP >= 30 then
  2052. LOOP = 0
  2053. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2054. end
  2055. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2056. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2057. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2058. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2059. FIRES.Enabled = true
  2060. end
  2061. wait(0.5)
  2062. FIRES.Lifetime = NumberRange.new(2,5)
  2063. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2064. FIRES.LockedToPart = false
  2065. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2066. coroutine.resume(coroutine.create(function()
  2067. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2068. for i = 1, 1200 do
  2069. Swait()
  2070. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2071. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2072. if HIT then
  2073. break
  2074. end
  2075. end
  2076. for i = 1, 6 do
  2077. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2078. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2079. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2080. for i = 1, 3 do
  2081. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2082. end
  2083. for i = 1, 3 do
  2084. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2085. end
  2086. for i = 1, 15 do
  2087. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2088. end
  2089. wait(1)
  2090. end
  2091. FIRES.Enabled = false
  2092. for i = 1, 10 do
  2093. Swait()
  2094. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2095. end
  2096. Debris:AddItem(ORB,5)
  2097. end))
  2098. wait(1)
  2099. FullBodyRegen()
  2100. ATTACK = false
  2101. Rooted = false
  2102. end
  2103.  
  2104. --//=================================\\
  2105. --|| MISC
  2106. --\\=================================//
  2107.  
  2108. function Lock()
  2109. ATTACK = true
  2110. Rooted = true
  2111. local GYRO = IT("BodyGyro",RootPart)
  2112. GYRO.D = 50
  2113. GYRO.P = 4000
  2114. GYRO.MaxTorque = VT(40000,40000,40000)
  2115. local POSITION = IT("BodyPosition",RootPart)
  2116. POSITION.Position = RootPart.Position+VT(0,1,0)
  2117. POSITION.D = 450
  2118. POSITION.P = 40000
  2119. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2120. local FLINT = FLINTLOCK:Clone()
  2121. FLINTLOCK.Transparency = 1
  2122. FLINT.Parent = Character
  2123. local SHOT = false
  2124. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2125. coroutine.resume(coroutine.create(function()
  2126. repeat
  2127. Swait()
  2128. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2129. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. until SHOT == true
  2136. CreateSound(213603013,RightArm,4,1,false)
  2137. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2138. local Ignore = Character
  2139. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2140. local TO = Mouse.Hit.p
  2141. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2142. if AIMHIT ~= nil then
  2143. if AIMHIT.Parent ~= Character then
  2144. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2145. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2146. if HUM then
  2147. ApplyDamage(HUM,MRANDOM(70,90))
  2148. end
  2149. end
  2150. end
  2151. end
  2152. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  2153. MakeForm(TRAIL,"Cyl")
  2154. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2155. TRAIL.Size = VT(0.1,DIST,0.1)
  2156. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2157. coroutine.resume(coroutine.create(function()
  2158. for i = 1, 5 do
  2159. Swait()
  2160. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2161. end
  2162. TRAIL:remove()
  2163. end))
  2164. repeat
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. until ATTACK == false
  2173. GYRO:remove()
  2174. POSITION:remove()
  2175. FLINT:remove()
  2176. FLINTLOCK.Transparency = 0
  2177. end))
  2178. wait(0.3)
  2179. SHOT = true
  2180. wait(0.5)
  2181. ATTACK = false
  2182. Rooted = false
  2183. end
  2184.  
  2185. function Jupiter()
  2186. ATTACK = true
  2187. Rooted = true
  2188. local POSITION = IT("BodyPosition",RootPart)
  2189. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2190. POSITION.D = 450
  2191. POSITION.P = 40000
  2192. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2193. coroutine.resume(coroutine.create(function()
  2194. repeat
  2195. Swait()
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2202. until ATTACK == false
  2203. end))
  2204. wait(0.5)
  2205. repeat wait() until KEYHOLD == false
  2206. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2207. POSITION:remove()
  2208. RootPart.Velocity = VT(0,150,0)
  2209. ATTACK = false
  2210. Rooted = false
  2211. end
  2212.  
  2213. function Taunt()
  2214. ATTACK = true
  2215. Rooted = true
  2216. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2217. coroutine.resume(coroutine.create(function()
  2218. repeat
  2219. Swait()
  2220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2226. until ATTACK == false
  2227. end))
  2228. repeat wait() until TAUNT.Playing == false
  2229. ATTACK = false
  2230. Rooted = false
  2231. end
  2232.  
  2233. --//=================================\\
  2234. --|| ASSIGN THINGS TO KEYS
  2235. --\\=================================//
  2236.  
  2237. function MouseDown(Mouse)
  2238. HOLD = true
  2239. if ATTACK == false then
  2240. end
  2241. end
  2242.  
  2243. function MouseUp(Mouse)
  2244. HOLD = false
  2245. end
  2246.  
  2247. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2248.  
  2249. function KeyDown(Key)
  2250. KEYHOLD = true
  2251. if ATTACK == false and FULLREGEN == false then
  2252. if Key == "z" then
  2253. Fireball()
  2254. end
  2255.  
  2256. if Key == "b" and FIREFIELD == false and SEARING == false then
  2257. FireField()
  2258. end
  2259.  
  2260. if Key == "c" and SEARING == false then
  2261. SearingForm()
  2262. end
  2263.  
  2264. if Key == "v" and SEARING == false then
  2265. SearingOrb()
  2266. end
  2267.  
  2268. if Key == "q" and SEARING == false then
  2269. Shroud()
  2270. end
  2271.  
  2272. if Key == "x" and SEARING == false then
  2273. Jupiter()
  2274. wait(2)
  2275. Devastor()
  2276. end
  2277.  
  2278. if Key == "e" then
  2279. Spitter()
  2280. end
  2281.  
  2282. if Key == "g" then
  2283. Lock()
  2284. end
  2285.  
  2286. if Key == "j" then
  2287. Jupiter()
  2288. end
  2289.  
  2290. if Key == "t" and SEARING == false then
  2291. Taunt()
  2292. end
  2293.  
  2294. if Key == "h" then
  2295. if POSEIDON == false then
  2296. POSEIDON = true
  2297. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2298. else
  2299. POSEIDON = false
  2300. end
  2301. end
  2302. end
  2303.  
  2304. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2305. repeat
  2306. VALUE2 = true
  2307. Swait()
  2308. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2309. until KEYHOLD == false
  2310. VALUE2 = false
  2311. end
  2312.  
  2313. if string.byte(Key) == 50 and ATTACK == false then
  2314. if Speed == 16 then
  2315. Speed = 45
  2316. elseif Speed == 45 then
  2317. Speed = 16
  2318. end
  2319. end
  2320.  
  2321. if Key == "1" then
  2322. MUSIC:Play()
  2323. CHOSENSONG = CHOSENSONG + 1
  2324. if CHOSENSONG > #SONGS then
  2325. CHOSENSONG = 1
  2326. end
  2327. end
  2328. end
  2329.  
  2330. function KeyUp(Key)
  2331. KEYHOLD = false
  2332. end
  2333.  
  2334. Mouse.Button1Down:connect(function(NEWKEY)
  2335. MouseDown(NEWKEY)
  2336. end)
  2337. Mouse.Button1Up:connect(function(NEWKEY)
  2338. MouseUp(NEWKEY)
  2339. end)
  2340. Mouse.KeyDown:connect(function(NEWKEY)
  2341. KeyDown(NEWKEY)
  2342. end)
  2343. Mouse.KeyUp:connect(function(NEWKEY)
  2344. KeyUp(NEWKEY)
  2345. end)
  2346.  
  2347. --//=================================\\
  2348. --\\=================================//
  2349.  
  2350. function unanchor()
  2351. if UNANCHOR == true then
  2352. for _, c in pairs(Character:GetChildren()) do
  2353. if c:IsA("BasePart") then
  2354. c.Anchored = false
  2355. end
  2356. end
  2357. else
  2358. for _, c in pairs(Character:GetChildren()) do
  2359. if c:IsA("BasePart") then
  2360. c.Anchored = true
  2361. end
  2362. end
  2363. end
  2364. end
  2365.  
  2366. --//=================================\\
  2367. --|| WRAP THE WHOLE SCRIPT UP
  2368. --\\=================================//
  2369.  
  2370. Humanoid.Changed:connect(function(Jump)
  2371. if Jump == "Jump" and (Disable_Jump == true) then
  2372. Humanoid.Jump = false
  2373. end
  2374. end)
  2375.  
  2376. local LOOP = 0
  2377.  
  2378. while true do
  2379. Swait()
  2380. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2381. Humanoid = IT("Humanoid",Character)
  2382. end
  2383. Effects.Parent = Character
  2384. script.Parent = WEAPONGUI
  2385. ANIMATE.Parent = nil
  2386. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2387. v:Stop();
  2388. end
  2389. SINE = SINE + CHANGE
  2390. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2391. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2392. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2393. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2394. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2395. local WALKSPEEDVALUE = 5
  2396. if SEARING == false then
  2397. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2398. if Humanoid.WalkSpeed <= 20 then
  2399. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2400. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2401. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2402. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2403. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2404. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2405. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2406. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2407. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2408. end
  2409. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2414. end
  2415. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2416. ANIM = "Jump"
  2417. if ATTACK == false then
  2418. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. end
  2425. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2426. ANIM = "Fall"
  2427. if ATTACK == false then
  2428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. end
  2435. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2436. ANIM = "Idle"
  2437. if ATTACK == false then
  2438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444. end
  2445. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2446. ANIM = "Walk"
  2447. if ATTACK == false then
  2448. if Humanoid.WalkSpeed <= 20 then
  2449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2453. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2455. elseif Humanoid.WalkSpeed > 20 then
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2460. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2462. end
  2463. end
  2464. end
  2465. elseif SEARING == true then
  2466. if APPLYGYRO == true then
  2467. if VALUE2 == false and DIRECTTURN == false then
  2468. if GYRO ~= nil then
  2469. GYRO.MaxTorque = VT(0,40000,0)
  2470. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2471. end
  2472. else
  2473. if GYRO ~= nil then
  2474. GYRO.MaxTorque = VT(80000,40000,80000)
  2475. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2476. end
  2477. end
  2478. end
  2479. if VALUE2 == false and ATTACK == false then
  2480. ANIM = "IdleFlight"
  2481. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. elseif VALUE2 == true and ATTACK == false then
  2488. ANIM = "Flight"
  2489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2495. end
  2496. end
  2497. unanchor()
  2498. Humanoid.MaxHealth = "inf"
  2499. Humanoid.Health = "inf"
  2500. if Rooted == false then
  2501. Disable_Jump = false
  2502. Humanoid.WalkSpeed = Speed
  2503. elseif Rooted == true then
  2504. Disable_Jump = true
  2505. Humanoid.WalkSpeed = 0
  2506. end
  2507. Regen()
  2508. if Head:FindFirstChild("face") then
  2509. Head.face.Texture = "rbxassetid://608798717"
  2510. Head.face.Transparency = Head.Transparency
  2511. end
  2512. for _, c in pairs(Character:GetDescendants()) do
  2513. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2514. c:remove()
  2515. end
  2516. if c.ClassName == "ParticleEmitter" then
  2517. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2518. c:remove()
  2519. end
  2520. end
  2521. if c and c.Parent then
  2522. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2523. local ACCESSORY = c.Parent
  2524. c.Parent = Character
  2525. local REGENVALUE = IT("BoolValue",c)
  2526. REGENVALUE.Name = "IsRegening"
  2527. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2528. if c then
  2529. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2530. local WELD = weldBetween(Head,c)
  2531. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2532. else
  2533. local WELD = weldBetween(Torso,c)
  2534. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2535. end
  2536. end
  2537. ACCESSORY:remove()
  2538. end
  2539. end
  2540. end
  2541. for _, c in pairs(Character:GetChildren()) do
  2542. if SEARING == true and c:IsA("BasePart") then
  2543. c.Transparency = 1
  2544. end
  2545. end
  2546. MUSIC.Parent = Character
  2547. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2548. MUSIC.Pitch = 1
  2549. if CHOSENSONG ~= 5 then
  2550. MUSIC.Volume = 2
  2551. else
  2552. MUSIC.Volume = 4
  2553. end
  2554. MUSIC.Playing = true
  2555. if POSEIDON == true and FULLREGEN == false then
  2556. LOOP = LOOP + 1
  2557. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2558. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2559. FLOOR.CanCollide = true
  2560. Debris:AddItem(FLOOR,0.2)
  2561. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2562. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2563. FLOOR.CanCollide = true
  2564. Debris:AddItem(FLOOR,0.2)
  2565. if LOOP >= 5 then
  2566. LOOP = 0
  2567. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. end
  2569. end
  2570. RootJoint.Parent = RootPart
  2571. Humanoid.DisplayDistanceType = "None"
  2572. Humanoid.Name = "Searing Emperor"
  2573. end
  2574.  
  2575. --//=================================\\
  2576. --\\=================================//
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. --//====================================================\\--
  2583. --|| END OF SCRIPT
  2584. --\\====================================================//--
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