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SurgeonDoob

Star Glitcher. A G A I N .

May 12th, 2018
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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. warn("Minor Edit By UndeniableInfinity.")
  5. warn("Please Support The Original Creator Of This Script.")
  6. warn("Text || Audio || Font Edit by TheDubstepMan15.")
  7. plr = game.Players.LocalPlayer
  8. char = plr.Character
  9. hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  12. Camera = cam
  13. local CamInterrupt = false
  14. local TwoD = false
  15. local TargetInfo = {nil, nil}
  16. cam.CameraType = "Custom"
  17. t = char.Torso
  18. h = char.Head
  19. ra = char["Right Arm"]
  20. la = char["Left Arm"]
  21. rl = char["Right Leg"]
  22. ll = char["Left Leg"]
  23. tors = char.Torso
  24. lleg = char["Left Leg"]
  25. root = char.HumanoidRootPart
  26. hed = char.Head
  27. rleg = char["Right Leg"]
  28. rarm = char["Right Arm"]
  29. larm = char["Left Arm"]
  30. radian = math.rad
  31. random = math.random
  32. Vec3 = Vector3.new
  33. Inst = Instance.new
  34. cFrame = CFrame.new
  35. Euler = CFrame.fromEulerAnglesXYZ
  36. vt = Vector3.new
  37. bc = BrickColor.new
  38. br = BrickColor.random
  39. it = Instance.new
  40. cf = CFrame.new
  41. local Booleans = {CamFollow = true, GyroUse = true}
  42. function lerp(object, newCFrame, alpha)
  43. return object:lerp(newCFrame, alpha)
  44. end
  45.  
  46. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  47. ff.Visible = false
  48.  
  49.  
  50. local Directer = Inst("BodyGyro", root)
  51. Directer.MaxTorque = Vec3(0, 0, 0)
  52. Directer.P = 600000
  53. local CPart = Inst("Part")
  54. CPart.Anchored = true
  55. CPart.CanCollide = false
  56. CPart.Locked = true
  57. CPart.Transparency = 1
  58. local rainbowmode = false
  59. local chaosmode = false
  60. kan = Instance.new("Sound", char)
  61. kan.Volume = 5
  62. kan.TimePosition = 0
  63. kan.PlaybackSpeed = 1
  64. kan.Pitch = 1
  65. kan.SoundId = "rbxassetid://1530165172"
  66. kan.Name = "wrecked"
  67. kan.Looped = true
  68. kan:Play()
  69. function newTheme(ID, timepos, pitch, vol)
  70. local kanz = kan
  71. kanz.PlaybackSpeed = pitch
  72. kanz.Pitch = pitch
  73. kanz.SoundId = ID
  74. kanz.Name = "wrecked"
  75. kanz.Looped = true
  76. end
  77. function CameraShake(Times, Power, PlayerTarget)
  78. coroutine.resume(coroutine.create(function()
  79. FV = Instance.new("BoolValue", PlayerTarget)
  80. FV.Name = "CameraShake"
  81. for ShakeNum = 1, Times do
  82. swait()
  83. local ef = Power
  84. if ef >= 1 then
  85. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  86. else
  87. ef = Power * 10
  88. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  89. end
  90. end
  91. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  92. FV:Destroy()
  93. end))
  94. end
  95. function CameraEnshaking(Length, Intensity)
  96. coroutine.resume(coroutine.create(function()
  97. local intensity = 1 * Intensity
  98. local rotM = 0.01 * Intensity
  99. for i = 0, Length, 0.1 do
  100. swait()
  101. intensity = intensity - 0.05 * Intensity / Length
  102. rotM = rotM - 5.0E-4 * Intensity / Length
  103. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  104. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  105. end
  106. Humanoid.CameraOffset = Vec3(0, 0, 0)
  107. end))
  108. end
  109. function CamShake(Part, Distan, Power, Times)
  110. local de = Part.Position
  111. for i, v in pairs(workspace:children()) do
  112. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  113. for _, c in pairs(v:children()) do
  114. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  115. do
  116. local Noob = v.Humanoid
  117. if Noob ~= nil then
  118. coroutine.resume(coroutine.create(function()
  119. FV = Instance.new("BoolValue", Noob)
  120. FV.Name = "CameraShake"
  121. for ShakeNum = 1, Times do
  122. swait()
  123. local ef = Power
  124. if ef >= 1 then
  125. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  126. else
  127. ef = Power * 10
  128. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  129. end
  130. end
  131. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  132. FV:Destroy()
  133. end))
  134. CameraShake(Times, Power, Noob)
  135. end
  136. end
  137. end
  138. end
  139. end
  140. end
  141. end
  142. function chatfunc(text, color)
  143. local chat = coroutine.wrap(function()
  144. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  145. Character:FindFirstChild("TalkingBillBoard"):destroy()
  146. end
  147. local naeeym2 = Instance.new("BillboardGui", Character)
  148. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  149. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  150. naeeym2.Adornee = Character.Head
  151. naeeym2.Name = "TalkingBillBoard"
  152. local tecks2 = Instance.new("TextLabel", naeeym2)
  153. tecks2.BackgroundTransparency = 1
  154. tecks2.BorderSizePixel = 0
  155. tecks2.Text = ""
  156. tecks2.Font = "Antique"
  157. tecks2.TextSize = 30
  158. tecks2.TextStrokeTransparency = 0
  159. tecks2.TextColor3 = color
  160. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  161. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  162. local tecks3 = Instance.new("TextLabel", naeeym2)
  163. tecks3.BackgroundTransparency = 1
  164. tecks3.BorderSizePixel = 0
  165. tecks3.Text = ""
  166. tecks3.Font = "Antique"
  167. tecks3.TextSize = 30
  168. tecks3.TextStrokeTransparency = 0
  169. tecks3.TextColor3 = Color3.new(0, 0, 0)
  170. tecks3.TextStrokeColor3 = color
  171. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  172. coroutine.resume(coroutine.create(function()
  173. while true do
  174. swait(1)
  175. if chaosmode == true then
  176. tecks2.TextColor3 = BrickColor.random().Color
  177. tecks3.TextStrokeColor3 = BrickColor.random().Color
  178. end
  179. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  180. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  181. tecks2.Rotation = math.random(-5, 5)
  182. tecks3.Rotation = math.random(-5, 5)
  183. end
  184. end))
  185. for i = 1, string.len(text) do
  186. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  187. tecks2.Text = string.sub(text, 1, i)
  188. tecks3.Text = string.sub(text, 1, i)
  189. swait(1)
  190. end
  191. wait(1)
  192. local randomrot = math.random(1, 2)
  193. if randomrot == 1 then
  194. for i = 1, 50 do
  195. swait()
  196. tecks2.Rotation = tecks2.Rotation - 0.75
  197. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  198. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  199. tecks3.Rotation = tecks2.Rotation + 0.75
  200. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  201. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  202. end
  203. elseif randomrot == 2 then
  204. for i = 1, 50 do
  205. swait()
  206. tecks2.Rotation = tecks2.Rotation + 0.75
  207. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  208. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  209. tecks3.Rotation = tecks2.Rotation - 0.75
  210. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  211. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  212. end
  213. end
  214. naeeym2:Destroy()
  215. end)
  216. chat()
  217. end
  218. local Create = LoadLibrary("RbxUtility").Create
  219. CFuncs = {
  220. Part = {
  221. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  222. local Part = Create("Part")({
  223. Parent = Parent,
  224. Reflectance = Reflectance,
  225. Transparency = Transparency,
  226. CanCollide = false,
  227. Locked = true,
  228. BrickColor = BrickColor.new(tostring(BColor)),
  229. Name = Name,
  230. Size = Size,
  231. Material = Material
  232. })
  233. RemoveOutlines(Part)
  234. return Part
  235. end
  236. },
  237. Mesh = {
  238. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  239. local Msh = Create(Mesh)({
  240. Parent = Part,
  241. Offset = OffSet,
  242. Scale = Scale
  243. })
  244. if Mesh == "SpecialMesh" then
  245. Msh.MeshType = MeshType
  246. Msh.MeshId = MeshId
  247. end
  248. return Msh
  249. end
  250. },
  251. Mesh = {
  252. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  253. local Msh = Create(Mesh)({
  254. Parent = Part,
  255. Offset = OffSet,
  256. Scale = Scale
  257. })
  258. if Mesh == "SpecialMesh" then
  259. Msh.MeshType = MeshType
  260. Msh.MeshId = MeshId
  261. end
  262. return Msh
  263. end
  264. },
  265. Weld = {
  266. Create = function(Parent, Part0, Part1, C0, C1)
  267. local Weld = Create("Weld")({
  268. Parent = Parent,
  269. Part0 = Part0,
  270. Part1 = Part1,
  271. C0 = C0,
  272. C1 = C1
  273. })
  274. return Weld
  275. end
  276. },
  277. Sound = {
  278. Create = function(id, par, vol, pit)
  279. coroutine.resume(coroutine.create(function()
  280. local S = Create("Sound")({
  281. Volume = vol,
  282. Pitch = pit or 1,
  283. SoundId = id,
  284. Parent = par or workspace
  285. })
  286. wait()
  287. S:play()
  288. game:GetService("Debris"):AddItem(S, 10)
  289. end))
  290. end
  291. },
  292. LongSound = {
  293. Create = function(id, par, vol, pit)
  294. coroutine.resume(coroutine.create(function()
  295. local S = Create("Sound")({
  296. Volume = vol,
  297. Pitch = pit or 1,
  298. SoundId = id,
  299. Parent = par or workspace
  300. })
  301. wait()
  302. S:play()
  303. game:GetService("Debris"):AddItem(S, 30)
  304. end))
  305. end
  306. },
  307. ParticleEmitter = {
  308. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  309. local fp = Create("ParticleEmitter")({
  310. Parent = Parent,
  311. Color = ColorSequence.new(Color1, Color2),
  312. LightEmission = LightEmission,
  313. Size = Size,
  314. Texture = Texture,
  315. Transparency = Transparency,
  316. ZOffset = ZOffset,
  317. Acceleration = Accel,
  318. Drag = Drag,
  319. LockedToPart = LockedToPart,
  320. VelocityInheritance = VelocityInheritance,
  321. EmissionDirection = EmissionDirection,
  322. Enabled = Enabled,
  323. Lifetime = LifeTime,
  324. Rate = Rate,
  325. Rotation = Rotation,
  326. RotSpeed = RotSpeed,
  327. Speed = Speed,
  328. VelocitySpread = VelocitySpread
  329. })
  330. return fp
  331. end
  332. },
  333. CreateTemplate = {}
  334. }
  335. function New(Object, Parent, Name, Data)
  336. local Object = Instance.new(Object)
  337. for Index, Value in pairs(Data or {}) do
  338. Object[Index] = Value
  339. end
  340. Object.Parent = Parent
  341. Object.Name = Name
  342. return Object
  343. end
  344. local halocolor = BrickColor.new("Pastel light blue")
  345. local halocolor2 = BrickColor.new("Really black")
  346. local starcolor = BrickColor.new("Really black")
  347. local lunacolor = BrickColor.new("Navy blue")
  348. local lunacolor2 = BrickColor.new("Bright blue")
  349. local wepcolor = BrickColor.new("Really black")
  350. local maincolor = BrickColor.new("Really black")
  351. local m = Instance.new("Model", char)
  352. local m2 = Instance.new("Model", char)
  353. local m3 = Instance.new("Model", char)
  354. local mw1 = Instance.new("Model", char)
  355. local mw2 = Instance.new("Model", char)
  356. local extrawingmod1 = Instance.new("Model", char)
  357. local extrawingmod2 = Instance.new("Model", char)
  358. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  359. local p = Instance.new("Part")
  360. p.TopSurface = 0
  361. p.BottomSurface = 0
  362. p.Parent = parent
  363. p.Size = Vector3.new(0.1, 0.1, 0.1)
  364. p.Transparency = transparency
  365. p.Reflectance = reflectance
  366. p.CanCollide = false
  367. p.Locked = true
  368. p.BrickColor = brickcolor
  369. p.Material = material
  370. return p
  371. end
  372. function CreateMesh(parent, meshtype, x1, y1, z1)
  373. local mesh = Instance.new("SpecialMesh", parent)
  374. mesh.MeshType = meshtype
  375. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  376. return mesh
  377. end
  378. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  379. local mesh = Instance.new("SpecialMesh", parent)
  380. mesh.MeshType = "FileMesh"
  381. mesh.MeshId = meshid
  382. mesh.Scale = Vector3.new(x1, y1, z1)
  383. return mesh
  384. end
  385. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  386. local mesh = Instance.new("SpecialMesh", parent)
  387. mesh.MeshType = "FileMesh"
  388. mesh.MeshId = meshid
  389. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  390. mesh.Scale = Vector3.new(x1, y1, z1)
  391. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  392. return mesh
  393. end
  394. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  395. local weld = Instance.new("Weld")
  396. weld.Parent = parent
  397. weld.Part0 = part0
  398. weld.Part1 = part1
  399. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  400. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  401. return weld
  402. end
  403. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  404. CreateMesh(handle, "Brick", 0, 0, 0)
  405. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  406. local valuaring = 10
  407. for i = 0, 49 do
  408. valuaring = valuaring + 10
  409. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  410. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  411. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  412. end
  413. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  414. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  415. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  416. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  417. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  418. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  419. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  420. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  421. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  422. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  423. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  424. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  425. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  426. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  427. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  428. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  429. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  430. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  431. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  432. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  433. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  434. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  435. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  436. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  437. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  438. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  439. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  440. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  441. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  442. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  443. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  444. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  445. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  446. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  447. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  448. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  449. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  450. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  451. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  452. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  453. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  454. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  455. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  456. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  457. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  458. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  459. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  460. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  461. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  462. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  463. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  464. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  465. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  466. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  467. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  468. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  469. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  470. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  471. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  472. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  473. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  474. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  475. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  476. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  477. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  478. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  479. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  480. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  481. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  482. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  483. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  484. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  485. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  486. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  487. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  488. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  489. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  490. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  491. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  492. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  493. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  494. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  495. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  496. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  497. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  498. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  499. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  500. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  501. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  502. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  503. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  504. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  505. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  506. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  507. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  508. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  509. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  510. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  511. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  512. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  513. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  514. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  515. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  516. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  517. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  518. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  519. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  520. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  521. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  522. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  523. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  524. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  525. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  526. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  527. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  528. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  529. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  530. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  531. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  532. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  533. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  534. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  535. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  536. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  537. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  538. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  539. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  540. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  541. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  542. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  543. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  544. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  545. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  546. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  547. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  548. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  549. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  550. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  551. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  552. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  553. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  554. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  555. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  556. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  557. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  558. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  559. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  560. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  561. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  562. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  563. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  564. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  565. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  566. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  567. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  568. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  569. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  570. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  571. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  572. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  573. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  574. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  575. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  576. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  577. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  578. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  579. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  580. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  581. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  582. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  583. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  584. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  585. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  586. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  587. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  588. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  589. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  590. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  591. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  592. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  593. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  594. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  595. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  596. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  597. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  598. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  599. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  600. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  601. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  602. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  603. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  604. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  605. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  606. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  607. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  608. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  609. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  610. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  611. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  612. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  613. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  614. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  615. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  616. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  617. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  618. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  619. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  620. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  621. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  622. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  623. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  624. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  625. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  626. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  627. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  628. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  629. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  630. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  631. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  632. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  633. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  634. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  635. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  636. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  637. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  638. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  639. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  640. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  641. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  642. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  643. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  644. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  645. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  646. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  647. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  648. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  649. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  650. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  651. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  652. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  653. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  654. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  655. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  656. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  657. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  658. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  659. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  660. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  661. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  662. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  663. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  664. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  665. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  666. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  667. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  668. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  669. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  670. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  671. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  672. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  673. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  674. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  675. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  676. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  677. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  678. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  679. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  680. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  681. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  682. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  683. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  684. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  685. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  686. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  687. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  688. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  689. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  690. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  691. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  692. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  693. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  694. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  695. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  696. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  697. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  698. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  699. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  700. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  701. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  702. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  703. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  704. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  705. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  706. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  707. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  708. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  709. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  710. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  711. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  712. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  713. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  714. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  715. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  716. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  717. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  718. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  719. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  720. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  721. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  722. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  723. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  724. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  725. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  726. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  727. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  728. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  729. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  730. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  731. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  732. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  733. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  734. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  735. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  736. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  737. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  738. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  739. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  740. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  741. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  742. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  743. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  744. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  745. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  746. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  747. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  748. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  749. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  750. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  751. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  752. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  753. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  754. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  755. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  756. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  757. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  758. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  759. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  760. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  761. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  762. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  763. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  764. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  765. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  766. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  767. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  768. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  769. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  770. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  771. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  772. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  773. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  774. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  775. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  776. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  777. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  778. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  779. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  780. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  781. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  782. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  783. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  784. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  785. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  786. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  787. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  788. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  789. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  790. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  791. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  792. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  793. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  794. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  795. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  796. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  797. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  798. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  799. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  800. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  801. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  802. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  803. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  804. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  805. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  806. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  807. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  808. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  809. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  810. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  811. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  812. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  813. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  814. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  815. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  816. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  817. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  818. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  819. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  820. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  821. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  822. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  823. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  824. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  825. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  826. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  827. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  828. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  829. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  830. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  831. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  832. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  833. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  834. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  835. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  836. for i, v in pairs(m:GetChildren()) do
  837. if v:IsA("Part") then
  838. v.BrickColor = BrickColor.new("Really black")
  839. v.Material = "Glass"
  840. end
  841. end
  842. for i, v in pairs(m2:GetChildren()) do
  843. if v:IsA("Part") then
  844. v.BrickColor = BrickColor.new("Crimson")
  845. v.Material = "Granite"
  846. end
  847. end
  848. for i, v in pairs(m3:GetChildren()) do
  849. if v:IsA("Part") then
  850. v.BrickColor = BrickColor.new("Really red")
  851. v.Material = "Neon"
  852. end
  853. end
  854. for i, v in pairs(mw2:GetChildren()) do
  855. if v:IsA("Part") then
  856. v.BrickColor = BrickColor.new("Really red")
  857. v.Material = "Neon"
  858. end
  859. end
  860. for i, v in pairs(mw1:GetChildren()) do
  861. if v:IsA("Part") then
  862. v.Transparency = 1
  863. v.BrickColor = BrickColor.new("Really red")
  864. v.Material = "Neon"
  865. end
  866. end
  867. for i, v in pairs(extrawingmod1:GetChildren()) do
  868. if v:IsA("Part") then
  869. v.Transparency = 1
  870. v.BrickColor = BrickColor.new("White")
  871. v.Material = "Neon"
  872. end
  873. end
  874. for i, v in pairs(extrawingmod2:GetChildren()) do
  875. if v:IsA("Part") then
  876. v.Transparency = 1
  877. v.BrickColor = BrickColor.new("White")
  878. v.Material = "Neon"
  879. end
  880. end
  881.  
  882. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  883. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  884. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  885. FHead.CanCollide = false
  886.  
  887.  
  888.  
  889. local MAINRUINCOLOR = BrickColor.new("Really red")
  890. function RemoveOutlines(part)
  891. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  892. end
  893. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  894. local Part = Create("Part")({
  895. Parent = Parent,
  896. Reflectance = Reflectance,
  897. Transparency = Transparency,
  898. CanCollide = false,
  899. Locked = true,
  900. BrickColor = BrickColor.new(tostring(BColor)),
  901. Name = Name,
  902. Size = Size,
  903. Material = Material
  904. })
  905. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  906. RemoveOutlines(Part)
  907. return Part
  908. end
  909. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  910. local Msh = Create(Mesh)({
  911. Parent = Part,
  912. Offset = OffSet,
  913. Scale = Scale
  914. })
  915. if Mesh == "SpecialMesh" then
  916. Msh.MeshType = MeshType
  917. Msh.MeshId = MeshId
  918. end
  919. return Msh
  920. end
  921. function CreateWeld(Parent, Part0, Part1, C0, C1)
  922. local Weld = Create("Weld")({
  923. Parent = Parent,
  924. Part0 = Part0,
  925. Part1 = Part1,
  926. C0 = C0,
  927. C1 = C1
  928. })
  929. return Weld
  930. end
  931. Player = game:GetService("Players").LocalPlayer
  932. Character = Player.Character
  933. PlayerGui = Player.PlayerGui
  934. Backpack = Player.Backpack
  935. Torso = Character.Torso
  936. Head = Character.Head
  937. Humanoid = Character.Humanoid
  938. m = Instance.new("Model", Character)
  939. LeftArm = Character["Left Arm"]
  940. LeftLeg = Character["Left Leg"]
  941. RightArm = Character["Right Arm"]
  942. RightLeg = Character["Right Leg"]
  943. LS = Torso["Left Shoulder"]
  944. LH = Torso["Left Hip"]
  945. RS = Torso["Right Shoulder"]
  946. RH = Torso["Right Hip"]
  947. Face = Head.face
  948. Neck = Torso.Neck
  949. it = Instance.new
  950. attacktype = 1
  951. vt = Vector3.new
  952. cf = CFrame.new
  953. euler = CFrame.fromEulerAnglesXYZ
  954. angles = CFrame.Angles
  955. cloaked = false
  956. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  957. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  958. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  959. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  960. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  961. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  962. RootPart = Character.HumanoidRootPart
  963. RootJoint = RootPart.RootJoint
  964. RootCF = euler(-1.57, 0, 3.14)
  965. attack = false
  966. attackdebounce = false
  967. deb = false
  968. equipped = true
  969. hand = false
  970. MMouse = nil
  971. combo = 0
  972. mana = 0
  973. trispeed = 0.2
  974. attackmode = "none"
  975. local idle = 0
  976. local Anim = "Idle"
  977. local Effects = {}
  978. local gun = false
  979. local shoot = false
  980. local sine = 0
  981. local change = 1
  982. player = nil
  983. local toggleTag = true
  984. local txt = Instance.new("BillboardGui", Head)
  985. txt.Adornee = nil
  986. txt.Name = "NameDetect"
  987. txt.Size = UDim2.new(4, 0, 1.2, 0)
  988. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  989. local text = Instance.new("TextLabel", txt)
  990. text.Size = UDim2.new(5, 0, 3.5, 0)
  991. text.FontSize = "Size8"
  992. text.TextScaled = true
  993. text.TextTransparency = 0
  994. text.BackgroundTransparency = 1
  995. text.TextTransparency = 0
  996. text.TextStrokeTransparency = 0
  997. text.Font = "Antique"
  998. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  999. text.TextColor3 = Color3.new(0, 0, 0)
  1000. text.Text = "Fully Controlled.."
  1001. function RecolorTextAndRename(name, col1, col2)
  1002. text.TextStrokeColor3 = col2
  1003. text.TextColor3 = col1
  1004. text.Text = name
  1005. end
  1006. mouse = Player:GetMouse()
  1007. RSH, LSH = nil, nil
  1008. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1009. RW.Name = "Right Shoulder"
  1010. LW.Name = "Left Shoulder"
  1011. LH = Torso["Left Hip"]
  1012. RH = Torso["Right Hip"]
  1013. TorsoColor = Torso.BrickColor
  1014. function NoOutline(Part)
  1015. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1016. end
  1017. player = Player
  1018. ch = Character
  1019. RSH = ch.Torso["Right Shoulder"]
  1020. LSH = ch.Torso["Left Shoulder"]
  1021. RSH.Parent = nil
  1022. LSH.Parent = nil
  1023. RW.Name = "Right Shoulder"
  1024. RW.Part0 = ch.Torso
  1025. RW.C0 = cf(1.5, 0.5, 0)
  1026. RW.C1 = cf(0, 0.5, 0)
  1027. RW.Part1 = ch["Right Arm"]
  1028. RW.Parent = ch.Torso
  1029. LW.Name = "Left Shoulder"
  1030. LW.Part0 = ch.Torso
  1031. LW.C0 = cf(-1.5, 0.5, 0)
  1032. LW.C1 = cf(0, 0.5, 0)
  1033. LW.Part1 = ch["Left Arm"]
  1034. LW.Parent = ch.Torso
  1035. local Stats = Instance.new("BoolValue")
  1036. Stats.Name = "Stats"
  1037. Stats.Parent = Character
  1038. local Atk = Instance.new("NumberValue")
  1039. Atk.Name = "Damage"
  1040. Atk.Parent = Stats
  1041. Atk.Value = 1
  1042. local Def = Instance.new("NumberValue")
  1043. Def.Name = "Defense"
  1044. Def.Parent = Stats
  1045. Def.Value = 1
  1046. local Speed = Instance.new("NumberValue")
  1047. Speed.Name = "Speed"
  1048. Speed.Parent = Stats
  1049. Speed.Value = 1
  1050. local Mvmt = Instance.new("NumberValue")
  1051. Mvmt.Name = "Movement"
  1052. Mvmt.Parent = Stats
  1053. Mvmt.Value = 1
  1054. local donum = 0
  1055. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1056. local fp = it("Part")
  1057. fp.formFactor = formfactor
  1058. fp.Parent = parent
  1059. fp.Reflectance = reflectance
  1060. fp.Transparency = transparency
  1061. fp.CanCollide = false
  1062. fp.Locked = true
  1063. fp.BrickColor = brickcolor
  1064. fp.Name = name
  1065. fp.Size = size
  1066. fp.Position = Torso.Position
  1067. NoOutline(fp)
  1068. fp.Material = "SmoothPlastic"
  1069. fp:BreakJoints()
  1070. return fp
  1071. end
  1072. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1073. local mesh = it(Mesh)
  1074. mesh.Parent = part
  1075. if Mesh == "SpecialMesh" then
  1076. mesh.MeshType = meshtype
  1077. if meshid ~= "nil" then
  1078. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1079. end
  1080. end
  1081. mesh.Offset = offset
  1082. mesh.Scale = scale
  1083. return mesh
  1084. end
  1085. function weld(parent, part0, part1, c0)
  1086. local weld = it("Weld")
  1087. weld.Parent = parent
  1088. weld.Part0 = part0
  1089. weld.Part1 = part1
  1090. weld.C0 = c0
  1091. return weld
  1092. end
  1093. local Color1 = Torso.BrickColor
  1094. local bodvel = Instance.new("BodyVelocity")
  1095. local bg = Instance.new("BodyGyro")
  1096. function swait(num)
  1097. if num == 0 or num == nil then
  1098. game:service("RunService").Stepped:wait(0)
  1099. else
  1100. for i = 0, num do
  1101. game:service("RunService").Stepped:wait(0)
  1102. end
  1103. end
  1104. end
  1105. local r = 255
  1106. local g = 0
  1107. local b = 0
  1108. coroutine.resume(coroutine.create(function()
  1109. while wait() do
  1110. for i = 0, 50.8 do
  1111. swait()
  1112. g = g + 5
  1113. end
  1114. for i = 0, 50.8 do
  1115. swait()
  1116. r = r - 5
  1117. end
  1118. for i = 0, 50.8 do
  1119. swait()
  1120. b = b + 5
  1121. end
  1122. for i = 0, 50.8 do
  1123. swait()
  1124. g = g - 5
  1125. end
  1126. for i = 0, 50.8 do
  1127. swait()
  1128. r = r + 5
  1129. end
  1130. for i = 0, 50.8 do
  1131. swait()
  1132. b = b - 5
  1133. end
  1134. end
  1135. end))
  1136. function so(id, par, vol, pit)
  1137. coroutine.resume(coroutine.create(function()
  1138. local sou = Instance.new("Sound", par or workspace)
  1139. sou.Volume = vol
  1140. sou.Pitch = pit or 1
  1141. sou.SoundId = id
  1142. swait()
  1143. sou:play()
  1144. game:GetService("Debris"):AddItem(sou, 6)
  1145. end))
  1146. end
  1147. function clerp(a, b, t)
  1148. local qa = {
  1149. QuaternionFromCFrame(a)
  1150. }
  1151. local qb = {
  1152. QuaternionFromCFrame(b)
  1153. }
  1154. local ax, ay, az = a.x, a.y, a.z
  1155. local bx, by, bz = b.x, b.y, b.z
  1156. local _t = 1 - t
  1157. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1158. end
  1159. function QuaternionFromCFrame(cf)
  1160. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1161. local trace = m00 + m11 + m22
  1162. if trace > 0 then
  1163. local s = math.sqrt(1 + trace)
  1164. local recip = 0.5 / s
  1165. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1166. else
  1167. local i = 0
  1168. if m00 < m11 then
  1169. i = 1
  1170. end
  1171. if m22 > (i == 0 and m00 or m11) then
  1172. i = 2
  1173. end
  1174. if i == 0 then
  1175. local s = math.sqrt(m00 - m11 - m22 + 1)
  1176. local recip = 0.5 / s
  1177. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1178. elseif i == 1 then
  1179. local s = math.sqrt(m11 - m22 - m00 + 1)
  1180. local recip = 0.5 / s
  1181. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1182. elseif i == 2 then
  1183. local s = math.sqrt(m22 - m00 - m11 + 1)
  1184. local recip = 0.5 / s
  1185. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1186. end
  1187. end
  1188. end
  1189. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1190. local xs, ys, zs = x + x, y + y, z + z
  1191. local wx, wy, wz = w * xs, w * ys, w * zs
  1192. local xx = x * xs
  1193. local xy = x * ys
  1194. local xz = x * zs
  1195. local yy = y * ys
  1196. local yz = y * zs
  1197. local zz = z * zs
  1198. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1199. end
  1200. function QuaternionSlerp(a, b, t)
  1201. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1202. local startInterp, finishInterp
  1203. if cosTheta >= 1.0E-4 then
  1204. if 1 - cosTheta > 1.0E-4 then
  1205. local theta = math.acos(cosTheta)
  1206. local invSinTheta = 1 / math.sin(theta)
  1207. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1208. finishInterp = math.sin(t * theta) * invSinTheta
  1209. else
  1210. startInterp = 1 - t
  1211. finishInterp = t
  1212. end
  1213. elseif 1 + cosTheta > 1.0E-4 then
  1214. local theta = math.acos(-cosTheta)
  1215. local invSinTheta = 1 / math.sin(theta)
  1216. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1217. finishInterp = math.sin(t * theta) * invSinTheta
  1218. else
  1219. startInterp = t - 1
  1220. finishInterp = t
  1221. end
  1222. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1223. end
  1224. local CFrameFromTopBack = function(at, top, back)
  1225. local right = top:Cross(back)
  1226. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1227. end
  1228. function Triangle(a, b, c)
  1229. local edg1 = (c - a):Dot((b - a).unit)
  1230. local edg2 = (a - b):Dot((c - b).unit)
  1231. local edg3 = (b - c):Dot((a - c).unit)
  1232. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1233. a, b = a, b
  1234. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1235. a, b, c = b, c, a
  1236. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1237. a, b, c = c, a, b
  1238. else
  1239. assert(false, "unreachable")
  1240. end
  1241. local len1 = (c - a):Dot((b - a).unit)
  1242. local len2 = (b - a).magnitude - len1
  1243. local width = (a + (b - a).unit * len1 - c).magnitude
  1244. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1245. local list = {}
  1246. if len1 > 0.01 then
  1247. local w1 = Instance.new("WedgePart", m)
  1248. game:GetService("Debris"):AddItem(w1, 5)
  1249. w1.Material = "SmoothPlastic"
  1250. w1.FormFactor = "Custom"
  1251. w1.BrickColor = BrickColor.new("Really red")
  1252. w1.Transparency = 0
  1253. w1.Reflectance = 0
  1254. w1.Material = "SmoothPlastic"
  1255. w1.CanCollide = false
  1256. local l1 = Instance.new("PointLight", w1)
  1257. l1.Color = Color3.new(170, 0, 0)
  1258. NoOutline(w1)
  1259. local sz = Vector3.new(0.2, width, len1)
  1260. w1.Size = sz
  1261. local sp = Instance.new("SpecialMesh", w1)
  1262. sp.MeshType = "Wedge"
  1263. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1264. w1:BreakJoints()
  1265. w1.Anchored = true
  1266. w1.Parent = workspace
  1267. w1.Transparency = 0.7
  1268. table.insert(Effects, {
  1269. w1,
  1270. "Disappear",
  1271. 0.01
  1272. })
  1273. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1274. table.insert(list, w1)
  1275. end
  1276. if len2 > 0.01 then
  1277. local w2 = Instance.new("WedgePart", m)
  1278. game:GetService("Debris"):AddItem(w2, 5)
  1279. w2.Material = "SmoothPlastic"
  1280. w2.FormFactor = "Custom"
  1281. w2.BrickColor = BrickColor.new("Really red")
  1282. w2.Transparency = 0
  1283. w2.Reflectance = 0
  1284. w2.Material = "SmoothPlastic"
  1285. w2.CanCollide = false
  1286. local l2 = Instance.new("PointLight", w2)
  1287. l2.Color = Color3.new(170, 0, 0)
  1288. NoOutline(w2)
  1289. local sz = Vector3.new(0.2, width, len2)
  1290. w2.Size = sz
  1291. local sp = Instance.new("SpecialMesh", w2)
  1292. sp.MeshType = "Wedge"
  1293. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1294. w2:BreakJoints()
  1295. w2.Anchored = true
  1296. w2.Parent = workspace
  1297. w2.Transparency = 0.7
  1298. table.insert(Effects, {
  1299. w2,
  1300. "Disappear",
  1301. 0.01
  1302. })
  1303. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1304. table.insert(list, w2)
  1305. end
  1306. return unpack(list)
  1307. end
  1308. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1309. if hit.Parent == nil then
  1310. return
  1311. end
  1312. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1313. for _, v in pairs(hit.Parent:children()) do
  1314. if v:IsA("Humanoid") then
  1315. h = v
  1316. end
  1317. end
  1318. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1319. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1320. return
  1321. end
  1322. local c = Create("ObjectValue")({
  1323. Name = "creator",
  1324. Value = game:service("Players").LocalPlayer,
  1325. Parent = h
  1326. })
  1327. game:GetService("Debris"):AddItem(c, 0.5)
  1328. if HitSound ~= nil and HitPitch ~= nil then
  1329. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1330. end
  1331. local Damage = math.random(minim, maxim)
  1332. local blocked = false
  1333. local block = hit.Parent:findFirstChild("Block")
  1334. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1335. blocked = true
  1336. block.Value = block.Value - 1
  1337. print(block.Value)
  1338. end
  1339. if blocked == false then
  1340. HitHealth = h.Health
  1341. h.Health = h.Health - Damage
  1342. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1343. print("gained kill")
  1344. end
  1345. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1346. else
  1347. h.Health = h.Health - Damage / 2
  1348. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1349. end
  1350. if Type == "Knockdown" then
  1351. local hum = hit.Parent.Humanoid
  1352. hum.PlatformStand = true
  1353. coroutine.resume(coroutine.create(function(HHumanoid)
  1354. swait(1)
  1355. HHumanoid.PlatformStand = false
  1356. end), hum)
  1357. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1358. local bodvol = Create("BodyVelocity")({
  1359. velocity = angle * knockback,
  1360. P = 5000,
  1361. maxForce = Vector3.new(8000, 8000, 8000),
  1362. Parent = hit
  1363. })
  1364. local rl = Create("BodyAngularVelocity")({
  1365. P = 3000,
  1366. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1367. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1368. Parent = hit
  1369. })
  1370. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1371. game:GetService("Debris"):AddItem(rl, 0.5)
  1372. elseif Type == "Normal" then
  1373. local vp = Create("BodyVelocity")({
  1374. P = 500,
  1375. maxForce = Vector3.new(math.huge, 0, math.huge),
  1376. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1377. })
  1378. if knockback > 0 then
  1379. vp.Parent = hit.Parent.Head
  1380. end
  1381. game:GetService("Debris"):AddItem(vp, 0.5)
  1382. elseif Type == "Up" then
  1383. local bodyVelocity = Create("BodyVelocity")({
  1384. velocity = Vector3.new(0, 20, 0),
  1385. P = 5000,
  1386. maxForce = Vector3.new(8000, 8000, 8000),
  1387. Parent = hit
  1388. })
  1389. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1390. local bodyVelocity = Create("BodyVelocity")({
  1391. velocity = Vector3.new(0, 20, 0),
  1392. P = 5000,
  1393. maxForce = Vector3.new(8000, 8000, 8000),
  1394. Parent = hit
  1395. })
  1396. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1397. elseif Type == "Leech" then
  1398. local hum = hit.Parent.Humanoid
  1399. if hum ~= nil then
  1400. for i = 0, 2 do
  1401. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1402. end
  1403. Humanoid.Health = Humanoid.Health + 10
  1404. end
  1405. elseif Type == "UpKnock" then
  1406. local hum = hit.Parent.Humanoid
  1407. hum.PlatformStand = true
  1408. if hum ~= nil then
  1409. hitr = true
  1410. end
  1411. coroutine.resume(coroutine.create(function(HHumanoid)
  1412. swait(5)
  1413. HHumanoid.PlatformStand = false
  1414. hitr = false
  1415. end), hum)
  1416. local bodyVelocity = Create("BodyVelocity")({
  1417. velocity = Vector3.new(0, 20, 0),
  1418. P = 5000,
  1419. maxForce = Vector3.new(8000, 8000, 8000),
  1420. Parent = hit
  1421. })
  1422. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1423. local bodyVelocity = Create("BodyVelocity")({
  1424. velocity = Vector3.new(0, 20, 0),
  1425. P = 5000,
  1426. maxForce = Vector3.new(8000, 8000, 8000),
  1427. Parent = hit
  1428. })
  1429. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1430. elseif Type == "Snare" then
  1431. local bp = Create("BodyPosition")({
  1432. P = 2000,
  1433. D = 100,
  1434. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1435. position = hit.Parent.Torso.Position,
  1436. Parent = hit.Parent.Torso
  1437. })
  1438. game:GetService("Debris"):AddItem(bp, 1)
  1439. elseif Type == "Slashnare" then
  1440. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1441. for i = 1, math.random(4, 5) do
  1442. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1443. end
  1444. local bp = Create("BodyPosition")({
  1445. P = 2000,
  1446. D = 100,
  1447. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1448. position = hit.Parent.Torso.Position,
  1449. Parent = hit.Parent.Torso
  1450. })
  1451. game:GetService("Debris"):AddItem(bp, 1)
  1452. elseif Type == "Spike" then
  1453. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1454. local bp = Create("BodyPosition")({
  1455. P = 2000,
  1456. D = 100,
  1457. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1458. position = hit.Parent.Torso.Position,
  1459. Parent = hit.Parent.Torso
  1460. })
  1461. game:GetService("Debris"):AddItem(bp, 1)
  1462. elseif Type == "Freeze" then
  1463. local BodPos = Create("BodyPosition")({
  1464. P = 50000,
  1465. D = 1000,
  1466. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1467. position = hit.Parent.Torso.Position,
  1468. Parent = hit.Parent.Torso
  1469. })
  1470. local BodGy = Create("BodyGyro")({
  1471. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1472. P = 20000,
  1473. Parent = hit.Parent.Torso,
  1474. cframe = hit.Parent.Torso.CFrame
  1475. })
  1476. hit.Parent.Torso.Anchored = true
  1477. coroutine.resume(coroutine.create(function(Part)
  1478. swait(1.5)
  1479. Part.Anchored = false
  1480. end), hit.Parent.Torso)
  1481. game:GetService("Debris"):AddItem(BodPos, 3)
  1482. game:GetService("Debris"):AddItem(BodGy, 3)
  1483. end
  1484. local debounce = Create("BoolValue")({
  1485. Name = "DebounceHit",
  1486. Parent = hit.Parent,
  1487. Value = true
  1488. })
  1489. game:GetService("Debris"):AddItem(debounce, Delay)
  1490. c = Instance.new("ObjectValue")
  1491. c.Name = "creator"
  1492. c.Value = Player
  1493. c.Parent = h
  1494. game:GetService("Debris"):AddItem(c, 0.5)
  1495. end
  1496. end
  1497. function ShowDamage(Pos, Text, Time, Color)
  1498. local Rate = 0.03333333333333333
  1499. local Pos = Pos or Vector3.new(0, 0, 0)
  1500. local Text = Text or ""
  1501. local Time = Time or 2
  1502. local Color = Color or Color3.new(1, 0, 1)
  1503. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1504. EffectPart.Anchored = true
  1505. local BillboardGui = Create("BillboardGui")({
  1506. Size = UDim2.new(3, 0, 3, 0),
  1507. Adornee = EffectPart,
  1508. Parent = EffectPart
  1509. })
  1510. local TextLabel = Create("TextLabel")({
  1511. BackgroundTransparency = 1,
  1512. Size = UDim2.new(1, 0, 1, 0),
  1513. Text = Text,
  1514. TextColor3 = Color,
  1515. TextScaled = true,
  1516. Font = Enum.Font.ArialBold,
  1517. Parent = BillboardGui
  1518. })
  1519. game.Debris:AddItem(EffectPart, Time + 0.1)
  1520. EffectPart.Parent = game:GetService("Workspace")
  1521. delay(0, function()
  1522. local Frames = Time / Rate
  1523. for Frame = 1, Frames do
  1524. wait(Rate)
  1525. local Percent = Frame / Frames
  1526. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1527. TextLabel.TextTransparency = Percent
  1528. end
  1529. if EffectPart and EffectPart.Parent then
  1530. EffectPart:Destroy()
  1531. end
  1532. end)
  1533. end
  1534. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1535. for _, c in pairs(workspace:children()) do
  1536. local hum = c:findFirstChildOfClass("Humanoid")
  1537. if hum ~= nil then
  1538. local head = c:findFirstChild("Head")
  1539. if head ~= nil then
  1540. local targ = head.Position - Part.Position
  1541. local mag = targ.magnitude
  1542. if magni >= mag and c.Name ~= Player.Name then
  1543. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1550. for _, c in pairs(workspace:children()) do
  1551. local hum = c:findFirstChild("Humanoid")
  1552. if hum ~= nil then
  1553. local head = c:findFirstChild("Torso")
  1554. if head ~= nil then
  1555. local targ = head.Position - Part.Position
  1556. local mag = targ.magnitude
  1557. if magni >= mag and c.Name ~= Player.Name then
  1558. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1559. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1560. end
  1561. end
  1562. end
  1563. end
  1564. end
  1565. function rayCast(Pos, Dir, Max, Ignore)
  1566. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1567. end
  1568. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1569. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1570. prt.Anchored = true
  1571. prt.CFrame = cframe
  1572. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1573. game:GetService("Debris"):AddItem(prt, 2)
  1574. CF = prt.CFrame
  1575. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1576. for i = 0, 1, 0.2 do
  1577. wait()
  1578. Part.CFrame = CF * cf(0, 0, -0.4)
  1579. end
  1580. for i = 0, 1, delay do
  1581. wait()
  1582. Mesh.Scale = Mesh.Scale
  1583. end
  1584. for i = 0, 1, 0.1 do
  1585. wait()
  1586. Part.Transparency = i
  1587. end
  1588. Part.Parent = nil
  1589. end), prt, msh, CF)
  1590. end
  1591. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1592. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1593. prt.Anchored = true
  1594. prt.Material = "Neon"
  1595. prt.CFrame = cframe
  1596. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1597. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1598. game:GetService("Debris"):AddItem(prt, 5)
  1599. coroutine.resume(coroutine.create(function(Part, Mesh)
  1600. for i = 0, 1, delay do
  1601. swait()
  1602. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1603. Part.Transparency = i
  1604. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1605. end
  1606. Part.Parent = nil
  1607. end), prt, msh)
  1608. end
  1609. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1610. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1611. prt.Anchored = true
  1612. prt.Material = "Neon"
  1613. prt.CFrame = cframe
  1614. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1615. game:GetService("Debris"):AddItem(prt, 5)
  1616. coroutine.resume(coroutine.create(function(Part, Mesh)
  1617. local rtype = rottype
  1618. for i = 0, 1, delay do
  1619. swait()
  1620. if rtype == 1 then
  1621. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1622. elseif rtype == 2 then
  1623. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1624. end
  1625. Part.Transparency = i
  1626. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1627. end
  1628. Part.Parent = nil
  1629. end), prt, msh)
  1630. end
  1631. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1632. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1633. prt.Anchored = true
  1634. prt.CFrame = cframe
  1635. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1636. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1637. game:GetService("Debris"):AddItem(prt, 5)
  1638. coroutine.resume(coroutine.create(function(Part, Mesh)
  1639. for i = 0, 1, delay do
  1640. wait()
  1641. Part.Transparency = i
  1642. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1643. end
  1644. Part.Parent = nil
  1645. end), prt, msh)
  1646. end
  1647. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1648. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1649. prt.Anchored = true
  1650. prt.Material = "Neon"
  1651. prt.CFrame = cframe
  1652. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1653. game:GetService("Debris"):AddItem(prt, 5)
  1654. coroutine.resume(coroutine.create(function(Part, Mesh)
  1655. local rtype = rottype
  1656. for i = 0, 1, delay do
  1657. swait()
  1658. if rtype == 1 then
  1659. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1660. elseif rtype == 2 then
  1661. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1662. end
  1663. Part.Transparency = i
  1664. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1665. end
  1666. Part.Parent = nil
  1667. end), prt, msh)
  1668. end
  1669. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1670. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1671. prt.Anchored = true
  1672. prt.Material = "Neon"
  1673. prt.CFrame = cframe
  1674. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1675. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1676. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1677. game:GetService("Debris"):AddItem(prt, 5)
  1678. coroutine.resume(coroutine.create(function(Part, Mesh)
  1679. local rtype = rottype
  1680. for i = 0, 1, delay do
  1681. swait()
  1682. if rtype == 1 then
  1683. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1684. elseif rtype == 2 then
  1685. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1686. end
  1687. dec.Transparency = i
  1688. dec2.Transparency = i
  1689. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1690. end
  1691. Part.Parent = nil
  1692. end), prt, msh)
  1693. end
  1694. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1695. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1696. prt.Anchored = true
  1697. prt.Material = "Neon"
  1698. prt.CFrame = cframe
  1699. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1700. game:GetService("Debris"):AddItem(prt, 5)
  1701. coroutine.resume(coroutine.create(function(Part, Mesh)
  1702. local rtype = rottype
  1703. for i = 0, 1, delay do
  1704. swait()
  1705. if rtype == 1 then
  1706. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1707. elseif rtype == 2 then
  1708. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1709. end
  1710. prt.Transparency = i
  1711. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1712. end
  1713. Part.Parent = nil
  1714. end), prt, msh)
  1715. end
  1716. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1717. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1718. prt.Anchored = true
  1719. prt.Material = "Neon"
  1720. prt.CFrame = cframe
  1721. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1722. game:GetService("Debris"):AddItem(prt, 5)
  1723. coroutine.resume(coroutine.create(function(Part, Mesh)
  1724. local rtype = rottype
  1725. for i = 0, 1, delay do
  1726. swait()
  1727. if rtype == 1 then
  1728. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1729. elseif rtype == 2 then
  1730. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1731. end
  1732. prt.Transparency = i
  1733. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1734. end
  1735. Part.Parent = nil
  1736. end), prt, msh)
  1737. end
  1738. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1739. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1740. prt.Anchored = true
  1741. prt.Material = "Neon"
  1742. prt.CFrame = cframe
  1743. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1744. game:GetService("Debris"):AddItem(prt, 5)
  1745. coroutine.resume(coroutine.create(function(Part, Mesh)
  1746. local rtype = rottype
  1747. for i = 0, 1, delay do
  1748. swait()
  1749. if rtype == 1 then
  1750. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1751. elseif rtype == 2 then
  1752. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1753. end
  1754. prt.Transparency = i
  1755. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1756. end
  1757. Part.Parent = nil
  1758. end), prt, msh)
  1759. end
  1760. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1761. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1762. prt.Anchored = true
  1763. prt.Material = "Neon"
  1764. prt.CFrame = cframe
  1765. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1766. game:GetService("Debris"):AddItem(prt, 5)
  1767. coroutine.resume(coroutine.create(function(Part, Mesh)
  1768. local rtype = rottype
  1769. for i = 0, 1, delay do
  1770. swait()
  1771. if rtype == 1 then
  1772. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1773. elseif rtype == 2 then
  1774. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1775. end
  1776. prt.Transparency = i
  1777. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1778. end
  1779. Part.Parent = nil
  1780. end), prt, msh)
  1781. end
  1782. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1783. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1784. prt.Anchored = false
  1785. prt.CFrame = cframe
  1786. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1787. local wld = weld(prt, prt, Parent, cframe)
  1788. game:GetService("Debris"):AddItem(prt, 5)
  1789. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1790. for i = 0, 1, delay do
  1791. wait()
  1792. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1793. Part.Transparency = i
  1794. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1795. end
  1796. Part.Parent = nil
  1797. end), prt, msh, wld)
  1798. end
  1799. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1800. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1801. prt.Anchored = false
  1802. prt.CFrame = cframe
  1803. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1804. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1805. game:GetService("Debris"):AddItem(prt, 5)
  1806. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1807. for i = 0, 1, delay do
  1808. wait()
  1809. Weld.C0 = euler(i * 20, 0, 0)
  1810. Part.Transparency = i
  1811. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1812. end
  1813. Part.Parent = nil
  1814. end), prt, msh, wld)
  1815. end
  1816. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1817. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1818. prt.Anchored = true
  1819. prt.CFrame = cframe
  1820. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1821. game:GetService("Debris"):AddItem(prt, 2)
  1822. coroutine.resume(coroutine.create(function(Part, Mesh)
  1823. for i = 0, 1, delay do
  1824. wait()
  1825. Part.CFrame = Part.CFrame
  1826. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1827. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1828. prt2.Anchored = true
  1829. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1830. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1831. game:GetService("Debris"):AddItem(prt2, 2)
  1832. coroutine.resume(coroutine.create(function(Part, Mesh)
  1833. for i = 0, 1, 0.1 do
  1834. wait()
  1835. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1836. end
  1837. Part.Parent = nil
  1838. end), prt2, msh2)
  1839. end
  1840. for i = 0, 1, delay * 2 do
  1841. wait()
  1842. Part.CFrame = Part.CFrame
  1843. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1844. end
  1845. Part.Parent = nil
  1846. end), prt, msh)
  1847. end
  1848. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1849. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1850. prt.Anchored = true
  1851. prt.CFrame = cframe
  1852. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1853. game:GetService("Debris"):AddItem(prt, 2)
  1854. coroutine.resume(coroutine.create(function(Part, Mesh)
  1855. for i = 0, 1, delay do
  1856. wait()
  1857. Part.CFrame = Part.CFrame
  1858. Part.Transparency = i
  1859. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1860. end
  1861. Part.Parent = nil
  1862. end), prt, msh)
  1863. end
  1864. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1865. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1866. prt.Anchored = true
  1867. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1868. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1869. game:GetService("Debris"):AddItem(prt, 2)
  1870. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1871. CF = Part.CFrame
  1872. Numbb = 0
  1873. randnumb = math.random() / 10
  1874. rand1 = math.random() / 10
  1875. for i = 0, 1, rand1 do
  1876. wait()
  1877. CF = CF * cf(0, math.random() / 2, 0)
  1878. Part.CFrame = CF * euler(Numbb, 0, 0)
  1879. Part.Transparency = i
  1880. Numbb = Numbb + randnumb
  1881. end
  1882. Part.Parent = nil
  1883. end), prt, CF, Numbb, randnumb)
  1884. end
  1885. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1886. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1887. prt.Anchored = true
  1888. prt.CFrame = cframe
  1889. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1890. game:GetService("Debris"):AddItem(prt, 5)
  1891. coroutine.resume(coroutine.create(function(Part, Mesh)
  1892. for i = 0, 1, delay do
  1893. wait()
  1894. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1895. Part.Transparency = i
  1896. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1897. end
  1898. Part.Parent = nil
  1899. end), prt, msh)
  1900. end
  1901. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1902. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1903. prt.Anchored = true
  1904. prt.CFrame = cframe
  1905. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1906. game:GetService("Debris"):AddItem(prt, 2)
  1907. coroutine.resume(coroutine.create(function(Part, Mesh)
  1908. for i = 0, 1, delay do
  1909. wait()
  1910. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1911. Part.Transparency = i
  1912. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1913. end
  1914. Part.Parent = nil
  1915. end), prt, msh)
  1916. end
  1917. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1918. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1919. prt.Anchored = true
  1920. prt.CFrame = cframe * cf(x, y, z)
  1921. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1922. game:GetService("Debris"):AddItem(prt, 5)
  1923. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1924. local num = math.random()
  1925. local num2 = math.random(-3, 2) + math.random()
  1926. local numm = 0
  1927. for i = 0, 1, delay * 2 do
  1928. swait()
  1929. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1930. Part.Transparency = i
  1931. numm = numm + 0.01
  1932. end
  1933. Part.Parent = nil
  1934. Mesh.Parent = nil
  1935. end), prt, msh, x, y, z)
  1936. end
  1937. function dmgstart(dmg, what)
  1938. hitcon = what.Touched:connect(function(hit)
  1939. local hum = hit.Parent:FindFirstChild("Humanoid")
  1940. if hum and not hum:IsDescendantOf(Character) then
  1941. hum:TakeDamage(dmg)
  1942. end
  1943. end)
  1944. end
  1945. function dmgstop()
  1946. hitcon:disconnect()
  1947. end
  1948. function Cloak()
  1949. Face.Parent = nil
  1950. cloaked = true
  1951. for _, v in pairs(Torso.Parent:children()) do
  1952. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1953. coroutine.resume(coroutine.create(function()
  1954. for i = 0, 1, 0.2 do
  1955. wait()
  1956. v.Transparency = i
  1957. end
  1958. v.Transparency = 1
  1959. end))
  1960. end
  1961. if v.className == "Hat" then
  1962. hatp = v.Handle
  1963. coroutine.resume(coroutine.create(function(derp)
  1964. for i = 0, 1, 0.2 do
  1965. wait()
  1966. derp.Transparency = i
  1967. end
  1968. derp.Transparency = 1
  1969. end), hatp)
  1970. end
  1971. end
  1972. for _, v in pairs(m:children()) do
  1973. if v.className == "Part" then
  1974. coroutine.resume(coroutine.create(function()
  1975. for i = 0, 1, 0.2 do
  1976. wait()
  1977. v.Transparency = i
  1978. end
  1979. v.Transparency = 1
  1980. end))
  1981. end
  1982. end
  1983. end
  1984. function UnCloak()
  1985. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1986. Face.Parent = Head
  1987. cloaked = false
  1988. for _, v in pairs(Torso.Parent:children()) do
  1989. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1990. coroutine.resume(coroutine.create(function()
  1991. for i = 0, 1, 0.1 do
  1992. wait()
  1993. v.Transparency = v.Transparency - 0.1
  1994. end
  1995. v.Transparency = 0
  1996. end))
  1997. end
  1998. if v.className == "Hat" then
  1999. hatp = v.Handle
  2000. coroutine.resume(coroutine.create(function(derp)
  2001. for i = 0, 1, 0.1 do
  2002. wait()
  2003. derp.Transparency = derp.Transparency - 0.1
  2004. end
  2005. derp.Transparency = 0
  2006. end), hatp)
  2007. end
  2008. end
  2009. for _, v in pairs(m:children()) do
  2010. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2011. coroutine.resume(coroutine.create(function()
  2012. for i = 0, 1, 0.1 do
  2013. wait()
  2014. v.Transparency = v.Transparency - 0.1
  2015. end
  2016. v.Transparency = 0
  2017. end))
  2018. v.Transparency = 0
  2019. end
  2020. end
  2021. end
  2022. local origcolor = BrickColor.new("Pastel light blue")
  2023. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2024. local expart = Instance.new("Part", char)
  2025. local expart2 = Instance.new("Part", char)
  2026. local rin = Instance.new("Part", char)
  2027. local rin2 = Instance.new("Part", char)
  2028. local partMesh = Instance.new("SpecialMesh", expart)
  2029. partMesh.MeshType = "Sphere"
  2030. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2031. partMesh2.MeshType = "Sphere"
  2032. local partMesh3 = Instance.new("SpecialMesh", rin)
  2033. partMesh3.MeshType = "Brick"
  2034. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2035. partMesh4.MeshType = "Brick"
  2036. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2037. partMesh.Scale = vt(rad, rad, rad)
  2038. expart.Size = vt(1, 1, 1)
  2039. expart.Transparency = 0
  2040. expart.Anchored = true
  2041. expart.Material = "Neon"
  2042. expart.BrickColor = bc("White")
  2043. expart.CFrame = par.CFrame
  2044. partMesh2.Scale = vt(rad, rad, rad)
  2045. expart2.Size = vt(1.15, 1.15, 1.15)
  2046. expart2.Transparency = 0.5
  2047. expart2.Anchored = true
  2048. expart2.Material = "Neon"
  2049. expart2.BrickColor = par.BrickColor
  2050. expart2.CFrame = par.CFrame
  2051. rin.Size = vt(1.15, 1.15, 1.15)
  2052. rin.Transparency = 1
  2053. rin.Anchored = true
  2054. rin.Material = "Neon"
  2055. rin.BrickColor = par.BrickColor
  2056. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2057. rin2.Size = vt(1.15, 1.15, 1.15)
  2058. rin2.Transparency = 1
  2059. rin2.Anchored = true
  2060. rin2.Material = "Neon"
  2061. rin2.BrickColor = par.BrickColor
  2062. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2063. partMesh3.Scale = vt(0, 1, 0)
  2064. partMesh4.Scale = vt(0, 1, 0)
  2065. local dec2 = Instance.new("Decal", rin)
  2066. dec2.Face = "Top"
  2067. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2068. dec2.Parent = rin
  2069. local dec2b = dec2:Clone()
  2070. dec2b.Face = "Bottom"
  2071. dec2b.Parent = rin
  2072. local dec2a = Instance.new("Decal", rin2)
  2073. dec2a.Face = "Top"
  2074. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2075. dec2a.Parent = rin2
  2076. local dec2ab = dec2a:Clone()
  2077. dec2ab.Face = "Bottom"
  2078. dec2ab.Parent = rin2
  2079. expart.CanCollide = false
  2080. expart2.CanCollide = false
  2081. rin.CanCollide = false
  2082. rin2.CanCollide = false
  2083. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2084. local value = 1 * rad / 6.5
  2085. for i = 0, 199 do
  2086. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2087. expart.CFrame = expart.CFrame
  2088. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2089. expart2.CFrame = expart.CFrame
  2090. value = value - 0.035 * rad / 30
  2091. if value < 7.5 then
  2092. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2093. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2094. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2095. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2096. end
  2097. if value < 0 then
  2098. dec2.Transparency = dec2.Transparency + 0.025
  2099. dec2a.Transparency = dec2a.Transparency + 0.025
  2100. dec2b.Transparency = dec2b.Transparency + 0.025
  2101. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2102. expart.Transparency = expart.Transparency + 0.025
  2103. expart2.Transparency = expart2.Transparency + 0.025
  2104. rin.Transparency = rin.Transparency + 0.025
  2105. rin2.Transparency = rin2.Transparency + 0.025
  2106. end
  2107. swait()
  2108. end
  2109. game:GetService("Debris"):AddItem(expart, 1)
  2110. game:GetService("Debris"):AddItem(expart2, 1)
  2111. game:GetService("Debris"):AddItem(rin, 1)
  2112. game:GetService("Debris"):AddItem(rin2, 1)
  2113. end
  2114. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2115. local expart = Instance.new("Part", char)
  2116. local expart2 = Instance.new("Part", char)
  2117. local partMesh = Instance.new("SpecialMesh", expart)
  2118. partMesh.MeshType = "Sphere"
  2119. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2120. partMesh2.MeshType = "Sphere"
  2121. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2122. partMesh.Scale = vt(rad, rad, rad)
  2123. expart.Size = vt(1, 1, 1)
  2124. expart.Transparency = 0
  2125. expart.Anchored = true
  2126. expart.Material = "Neon"
  2127. expart.BrickColor = bc("White")
  2128. expart.CFrame = par.CFrame
  2129. partMesh2.Scale = vt(rad, rad, rad)
  2130. expart2.Size = vt(1.15, 1.15, 1.15)
  2131. expart2.Transparency = 0.5
  2132. expart2.Anchored = true
  2133. expart2.Material = "Neon"
  2134. expart2.BrickColor = par.BrickColor
  2135. expart2.CFrame = par.CFrame
  2136. expart.CanCollide = false
  2137. expart2.CanCollide = false
  2138. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2139. local value = 1 * rad / 6.5
  2140. for i = 0, 75 do
  2141. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2142. expart.CFrame = expart.CFrame
  2143. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2144. expart2.CFrame = expart.CFrame
  2145. value = value - 0.035 * rad / 5
  2146. if value < 0 then
  2147. value = 0
  2148. expart.Transparency = expart.Transparency + 0.05
  2149. expart2.Transparency = expart2.Transparency + 0.05
  2150. end
  2151. swait()
  2152. end
  2153. game:GetService("Debris"):AddItem(expart, 1)
  2154. game:GetService("Debris"):AddItem(expart2, 1)
  2155. end
  2156. function AreaDanger(rad, par, mindam, maxdam)
  2157. local expart = Instance.new("Part", char)
  2158. local partMesh = Instance.new("SpecialMesh", expart)
  2159. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2160. partMesh.MeshType = "Sphere"
  2161. partMesh.Scale = vt(rad, rad, rad)
  2162. expart.Size = vt(1, 1, 1)
  2163. expart.Transparency = 0.5
  2164. expart.Anchored = true
  2165. expart.Material = "Neon"
  2166. expart.CanCollide = false
  2167. expart.BrickColor = par.BrickColor
  2168. expart.CFrame = par.CFrame
  2169. local value = 1 * rad / 5
  2170. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2171. for i = 0, 14 do
  2172. wait()
  2173. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2174. expart.CFrame = expart.CFrame
  2175. value = value - 0.035 * rad
  2176. if value < 0 then
  2177. value = 0
  2178. end
  2179. end
  2180. wait(0.25)
  2181. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2182. wait(0.5)
  2183. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2184. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2185. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2186. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2187. for i = 0, 14 do
  2188. wait()
  2189. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2190. expart.CFrame = expart.CFrame
  2191. value = value - 0.035 * rad / 2
  2192. end
  2193. expart.Transparency = 1
  2194. game:GetService("Debris"):AddItem(expart, 5)
  2195. end
  2196. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2197. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2198. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2199. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2200. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2201. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2202. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2203. for i = 0, 24 do
  2204. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2205. end
  2206. for i = 0, 24 do
  2207. local expart = Instance.new("Part", char)
  2208. expart.Transparency = 1
  2209. expart.Anchored = true
  2210. expart.CanCollide = false
  2211. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2212. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2213. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2214. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2215. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2216. for i = 0, 9 do
  2217. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2218. end
  2219. game:GetService("Debris"):AddItem(expart, 2)
  2220. wait(0.1)
  2221. end
  2222. end
  2223. function EXterPlosion(par)
  2224. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2225. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2226. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2227. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2228. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2229. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2230. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2231. for i = 0, 24 do
  2232. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2233. end
  2234. for i = 0, 24 do
  2235. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2236. end
  2237. end
  2238. function ring(type, pos, scale, value)
  2239. local type = type
  2240. local rng = Instance.new("Part", char)
  2241. rng.Anchored = true
  2242. rng.BrickColor = origcolor
  2243. rng.CanCollide = false
  2244. rng.FormFactor = 3
  2245. rng.Name = "Ring"
  2246. rng.Size = Vector3.new(1, 1, 1)
  2247. rng.Transparency = 0
  2248. rng.TopSurface = 0
  2249. rng.BottomSurface = 0
  2250. rng.CFrame = pos
  2251. local rngm = Instance.new("SpecialMesh", rng)
  2252. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2253. rngm.Scale = scale
  2254. local scaler2 = 1
  2255. if type == "Add" then
  2256. scaler2 = 1 * value
  2257. elseif type == "Divide" then
  2258. scaler2 = 1 / value
  2259. end
  2260. coroutine.resume(coroutine.create(function()
  2261. for i = 0, 10, 0.1 do
  2262. swait()
  2263. if type == "Add" then
  2264. scaler2 = scaler2 - 0.01 * value
  2265. elseif type == "Divide" then
  2266. scaler2 = scaler2 - 0.01 / value
  2267. end
  2268. rng.Transparency = rng.Transparency + 0.01
  2269. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2270. end
  2271. rng:Destroy()
  2272. end))
  2273. end
  2274. function wave(type, pos, scale, value)
  2275. local type = type
  2276. local rng = Instance.new("Part", char)
  2277. rng.Anchored = true
  2278. rng.BrickColor = origcolor
  2279. rng.CanCollide = false
  2280. rng.FormFactor = 3
  2281. rng.Name = "Ring"
  2282. rng.Size = Vector3.new(1, 1, 1)
  2283. rng.Transparency = 0
  2284. rng.TopSurface = 0
  2285. rng.BottomSurface = 0
  2286. rng.CFrame = pos
  2287. local rngm = Instance.new("SpecialMesh", rng)
  2288. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2289. rngm.Scale = scale
  2290. local scaler2 = 1
  2291. if type == "Add" then
  2292. scaler2 = 1 * value
  2293. elseif type == "Divide" then
  2294. scaler2 = 1 / value
  2295. end
  2296. coroutine.resume(coroutine.create(function()
  2297. for i = 0, 10, 0.1 do
  2298. swait()
  2299. if type == "Add" then
  2300. scaler2 = scaler2 - 0.01 * value
  2301. elseif type == "Divide" then
  2302. scaler2 = scaler2 - 0.01 / value
  2303. end
  2304. rng.Transparency = rng.Transparency + 0.01
  2305. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2306. end
  2307. rng:Destroy()
  2308. end))
  2309. end
  2310. function wind(type, pos, scale, value, speed)
  2311. local type = type
  2312. local rng = Instance.new("Part", char)
  2313. rng.Anchored = true
  2314. rng.BrickColor = origcolor
  2315. rng.CanCollide = false
  2316. rng.FormFactor = 3
  2317. rng.Name = "Ring"
  2318. rng.Size = Vector3.new(1, 1, 1)
  2319. rng.Transparency = 0
  2320. rng.TopSurface = 0
  2321. rng.BottomSurface = 0
  2322. rng.CFrame = pos
  2323. local rngm = Instance.new("SpecialMesh", rng)
  2324. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2325. rngm.Scale = scale
  2326. local scaler2 = 1
  2327. if type == "Add" then
  2328. scaler2 = 1 * value
  2329. elseif type == "Divide" then
  2330. scaler2 = 1 / value
  2331. end
  2332. coroutine.resume(coroutine.create(function()
  2333. for i = 0, 10, 0.1 do
  2334. swait()
  2335. if type == "Add" then
  2336. scaler2 = scaler2 - 0.01 * value
  2337. elseif type == "Divide" then
  2338. scaler2 = scaler2 - 0.01 / value
  2339. end
  2340. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2341. rng.Transparency = rng.Transparency + 0.01
  2342. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2343. end
  2344. rng:Destroy()
  2345. end))
  2346. end
  2347. function groundwind(type, pos, scale, value, speed)
  2348. local type = type
  2349. local rng = Instance.new("Part", char)
  2350. rng.Anchored = true
  2351. rng.BrickColor = origcolor
  2352. rng.CanCollide = false
  2353. rng.FormFactor = 3
  2354. rng.Name = "Ring"
  2355. rng.Size = Vector3.new(1, 1, 1)
  2356. rng.Transparency = 0
  2357. rng.TopSurface = 0
  2358. rng.BottomSurface = 0
  2359. rng.CFrame = pos
  2360. local rngm = Instance.new("SpecialMesh", rng)
  2361. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2362. rngm.Scale = scale
  2363. local scaler2 = 1
  2364. if type == "Add" then
  2365. scaler2 = 1 * value
  2366. elseif type == "Divide" then
  2367. scaler2 = 1 / value
  2368. end
  2369. coroutine.resume(coroutine.create(function()
  2370. for i = 0, 10, 0.1 do
  2371. swait()
  2372. if type == "Add" then
  2373. scaler2 = scaler2 - 0.01 * value
  2374. elseif type == "Divide" then
  2375. scaler2 = scaler2 - 0.01 / value
  2376. end
  2377. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2378. rng.Transparency = rng.Transparency + 0.01
  2379. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2380. end
  2381. rng:Destroy()
  2382. end))
  2383. end
  2384. function CameraManager()
  2385. if TwoD and not CamInterrupt then
  2386. if Humanoid.Health > 0 then
  2387. Camera.CameraSubject = Humanoid
  2388. Camera.CameraType = "Scriptable"
  2389. Humanoid.AutoRotate = false
  2390. if Booleans.GyroUse then
  2391. Directer.MaxTorque = Vec3(0, huge, 0)
  2392. else
  2393. Directer.MaxTorque = Vec3(0, 0, 0)
  2394. end
  2395. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2396. if Booleans.CamFollow then
  2397. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2398. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2399. else
  2400. CPart.Position = RootPart.Position
  2401. end
  2402. else
  2403. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2404. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2405. end
  2406. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2407. else
  2408. Camera.CameraSubject = Humanoid
  2409. Camera.CameraType = "Custom"
  2410. Controller.Disabled = false
  2411. end
  2412. end
  2413. end
  2414. function sphere(bonuspeed, type, pos, scale, value, color)
  2415. local type = type
  2416. local rng = Instance.new("Part", char)
  2417. rng.Anchored = true
  2418. rng.BrickColor = color
  2419. rng.CanCollide = false
  2420. rng.FormFactor = 3
  2421. rng.Name = "Ring"
  2422. rng.Material = "Neon"
  2423. rng.Size = Vector3.new(1, 1, 1)
  2424. rng.Transparency = 0
  2425. rng.TopSurface = 0
  2426. rng.BottomSurface = 0
  2427. rng.CFrame = pos
  2428. local rngm = Instance.new("SpecialMesh", rng)
  2429. rngm.MeshType = "Sphere"
  2430. rngm.Scale = scale
  2431. if rainbowmode == true then
  2432. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2433. end
  2434. local scaler2 = 1
  2435. if type == "Add" then
  2436. scaler2 = 1 * value
  2437. elseif type == "Divide" then
  2438. scaler2 = 1 / value
  2439. end
  2440. coroutine.resume(coroutine.create(function()
  2441. for i = 0, 10 / bonuspeed, 0.1 do
  2442. swait()
  2443. if rainbowmode == true then
  2444. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2445. end
  2446. if type == "Add" then
  2447. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2448. elseif type == "Divide" then
  2449. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2450. end
  2451. if chaosmode == true then
  2452. rng.BrickColor = BrickColor.random()
  2453. end
  2454. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2455. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2456. end
  2457. rng:Destroy()
  2458. end))
  2459. end
  2460. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2461. local type = type
  2462. local rng = Instance.new("Part", char)
  2463. rng.Anchored = true
  2464. rng.BrickColor = color
  2465. rng.CanCollide = false
  2466. rng.FormFactor = 3
  2467. rng.Name = "Ring"
  2468. rng.Material = "Neon"
  2469. rng.Size = Vector3.new(1, 1, 1)
  2470. rng.Transparency = 0
  2471. rng.TopSurface = 0
  2472. rng.BottomSurface = 0
  2473. rng.CFrame = pos
  2474. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2475. local rngm = Instance.new("SpecialMesh", rng)
  2476. rngm.MeshType = "Sphere"
  2477. rngm.Scale = vt(x1, y1, z1)
  2478. if rainbowmode == true then
  2479. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2480. end
  2481. local scaler2 = 1
  2482. local speeder = FastSpeed
  2483. if type == "Add" then
  2484. scaler2 = 1 * value
  2485. elseif type == "Divide" then
  2486. scaler2 = 1 / value
  2487. end
  2488. coroutine.resume(coroutine.create(function()
  2489. for i = 0, 10 / bonuspeed, 0.1 do
  2490. swait()
  2491. if rainbowmode == true then
  2492. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2493. end
  2494. if type == "Add" then
  2495. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2496. elseif type == "Divide" then
  2497. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2498. end
  2499. if chaosmode == true then
  2500. rng.BrickColor = BrickColor.random()
  2501. end
  2502. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2503. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2504. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2505. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2506. end
  2507. rng:Destroy()
  2508. end))
  2509. end
  2510. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2511. local type = type
  2512. local rng = Instance.new("Part", char)
  2513. rng.Anchored = true
  2514. rng.BrickColor = color
  2515. rng.CanCollide = false
  2516. rng.FormFactor = 3
  2517. rng.Name = "Ring"
  2518. rng.Material = "Neon"
  2519. rng.Size = Vector3.new(1, 1, 1)
  2520. rng.Transparency = 1
  2521. rng.TopSurface = 0
  2522. rng.BottomSurface = 0
  2523. rng.CFrame = pos
  2524. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2525. local rngm = Instance.new("SpecialMesh", rng)
  2526. rngm.MeshType = "Sphere"
  2527. rngm.Scale = vt(x1, y1, z1)
  2528. if rainbowmode == true then
  2529. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2530. end
  2531. local scaler2 = 1
  2532. local speeder = FastSpeed
  2533. if type == "Add" then
  2534. scaler2 = 1 * value
  2535. elseif type == "Divide" then
  2536. scaler2 = 1 / value
  2537. end
  2538. coroutine.resume(coroutine.create(function()
  2539. for i = 0, 10 / bonuspeed, 0.1 do
  2540. swait()
  2541. if rainbowmode == true then
  2542. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2543. end
  2544. if type == "Add" then
  2545. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2546. elseif type == "Divide" then
  2547. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2548. end
  2549. if chaosmode == true then
  2550. rng.BrickColor = BrickColor.random()
  2551. end
  2552. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2553. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2554. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2555. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2556. end
  2557. rng:Destroy()
  2558. end))
  2559. end
  2560. function dmg(dude)
  2561. if dude.Name ~= Character then
  2562. local bgf = Instance.new("BodyGyro", dude.Head)
  2563. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2564. local val = Instance.new("BoolValue", dude)
  2565. val.Name = "IsHit"
  2566. local ds = coroutine.wrap(function()
  2567. dude:WaitForChild("Head"):BreakJoints()
  2568. wait(0.5)
  2569. targetted = nil
  2570. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2571. coroutine.resume(coroutine.create(function()
  2572. for i, v in pairs(dude:GetChildren()) do
  2573. if v:IsA("Accessory") then
  2574. v:Destroy()
  2575. end
  2576. if v:IsA("Humanoid") then
  2577. v:Destroy()
  2578. end
  2579. if v:IsA("CharacterMesh") then
  2580. v:Destroy()
  2581. end
  2582. if v:IsA("Model") then
  2583. v:Destroy()
  2584. end
  2585. if v:IsA("Part") or v:IsA("MeshPart") then
  2586. for x, o in pairs(v:GetChildren()) do
  2587. if o:IsA("Decal") then
  2588. o:Destroy()
  2589. end
  2590. end
  2591. coroutine.resume(coroutine.create(function()
  2592. v.Material = "Neon"
  2593. v.CanCollide = false
  2594. local bld = Instance.new("ParticleEmitter", v)
  2595. bld.LightEmission = 1
  2596. bld.Texture = "rbxassetid://284205403"
  2597. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2598. bld.Rate = 50
  2599. bld.Lifetime = NumberRange.new(1)
  2600. bld.Size = NumberSequence.new({
  2601. NumberSequenceKeypoint.new(0, 0.75, 0),
  2602. NumberSequenceKeypoint.new(1, 0, 0)
  2603. })
  2604. bld.Transparency = NumberSequence.new({
  2605. NumberSequenceKeypoint.new(0, 0, 0),
  2606. NumberSequenceKeypoint.new(1, 1, 0)
  2607. })
  2608. bld.Speed = NumberRange.new(0, 0)
  2609. bld.VelocitySpread = 50000
  2610. bld.Rotation = NumberRange.new(-500, 500)
  2611. bld.RotSpeed = NumberRange.new(-500, 500)
  2612. local sbs = Instance.new("BodyPosition", v)
  2613. sbs.P = 3000
  2614. sbs.D = 1000
  2615. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2616. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2617. v.Color = Color3.new(1, 1, 1)
  2618. coroutine.resume(coroutine.create(function()
  2619. for i = 0, 49 do
  2620. swait(1)
  2621. v.Transparency = v.Transparency + 0.02
  2622. end
  2623. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2624. bld.Speed = NumberRange.new(1, 5)
  2625. bld.Acceleration = vt(0, 10, 0)
  2626. wait(0.5)
  2627. bld.Enabled = false
  2628. wait(3)
  2629. v:Destroy()
  2630. dude:Destroy()
  2631. end))
  2632. end))
  2633. end
  2634. end
  2635. end))
  2636. end)
  2637. ds()
  2638. end
  2639. end
  2640. function FindNearestHead(Position, Distance, SinglePlayer)
  2641. if SinglePlayer then
  2642. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2643. end
  2644. local List = {}
  2645. for i, v in pairs(workspace:GetChildren()) do
  2646. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2647. table.insert(List, v)
  2648. end
  2649. end
  2650. return List
  2651. end
  2652. function FaceMouse()
  2653. Cam = workspace.CurrentCamera
  2654. return {
  2655. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2656. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2657. }
  2658. end
  2659. function FaceMouse2()
  2660. Cam = workspace.CurrentCamera
  2661. return {
  2662. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2663. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2664. }
  2665. end
  2666. local ModeOfGlitch = 1
  2667. local storehumanoidWS = 16
  2668. function ExtinctiveHeartbreak()
  2669. local targetted
  2670. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2671. targetted = mouse.Target.Parent
  2672. end
  2673. if targetted ~= nil then
  2674. attack = true
  2675. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2676. for i = 0, 9 do
  2677. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2678. end
  2679. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2680. local originalpos = root.CFrame
  2681. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2682. for i = 0, 9 do
  2683. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2684. end
  2685. hum.WalkSpeed = 0
  2686. targetted.Head.Anchored = true
  2687. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2688. for i = 0, 2, 0.1 do
  2689. swait()
  2690. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2691. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2693. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2694. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2695. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2696. end
  2697. coroutine.resume(coroutine.create(function()
  2698. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2699. bld.LightEmission = 0.1
  2700. bld.Texture = "rbxassetid://284205403"
  2701. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2702. bld.Rate = 500
  2703. bld.Lifetime = NumberRange.new(1)
  2704. bld.Size = NumberSequence.new({
  2705. NumberSequenceKeypoint.new(0, 2, 0),
  2706. NumberSequenceKeypoint.new(1, 0, 0)
  2707. })
  2708. bld.Acceleration = vt(0, -25, 0)
  2709. bld.Transparency = NumberSequence.new({
  2710. NumberSequenceKeypoint.new(0, 0, 0),
  2711. NumberSequenceKeypoint.new(1, 0, 0)
  2712. })
  2713. bld.Speed = NumberRange.new(10, 50)
  2714. bld.EmissionDirection = "Front"
  2715. bld.VelocitySpread = 25
  2716. bld.Rotation = NumberRange.new(-500, 500)
  2717. bld.RotSpeed = NumberRange.new(-500, 500)
  2718. end))
  2719. coroutine.resume(coroutine.create(function()
  2720. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2721. bld.LightEmission = 0.1
  2722. bld.Texture = "rbxassetid://284205403"
  2723. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2724. bld.Rate = 500
  2725. bld.Lifetime = NumberRange.new(1)
  2726. bld.Size = NumberSequence.new({
  2727. NumberSequenceKeypoint.new(0, 2, 0),
  2728. NumberSequenceKeypoint.new(1, 0, 0)
  2729. })
  2730. bld.Acceleration = vt(0, -25, 0)
  2731. bld.Transparency = NumberSequence.new({
  2732. NumberSequenceKeypoint.new(0, 0, 0),
  2733. NumberSequenceKeypoint.new(1, 0, 0)
  2734. })
  2735. bld.Speed = NumberRange.new(10, 50)
  2736. bld.EmissionDirection = "Front"
  2737. bld.VelocitySpread = 25
  2738. bld.Rotation = NumberRange.new(-500, 500)
  2739. bld.RotSpeed = NumberRange.new(-500, 500)
  2740. end))
  2741. CameraEnshaking(5, 5)
  2742. game:GetService("Debris"):AddItem(bld, 3)
  2743. dmg(targetted)
  2744. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2745. for i = 0, 1, 0.1 do
  2746. swait()
  2747. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2748. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2749. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2750. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2751. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2752. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2753. end
  2754. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2755. for i = 0, 9 do
  2756. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2757. end
  2758. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2759. root.CFrame = originalpos
  2760. for i = 0, 9 do
  2761. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2762. end
  2763. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2764. bld.Enabled = false
  2765. attack = false
  2766. hum.WalkSpeed = storehumanoidWS
  2767. end
  2768. end
  2769. function PureBomb()
  2770. attack = true
  2771. local orb = Instance.new("Part", char)
  2772. orb.Anchored = true
  2773. orb.BrickColor = BrickColor.new("Toothpaste")
  2774. orb.CanCollide = false
  2775. orb.FormFactor = 3
  2776. orb.Name = "Ring"
  2777. orb.Material = "Neon"
  2778. orb.Size = Vector3.new(1, 1, 1)
  2779. orb.Transparency = 0
  2780. orb.TopSurface = 0
  2781. orb.BottomSurface = 0
  2782. local orbm = Instance.new("SpecialMesh", orb)
  2783. orbm.MeshType = "Sphere"
  2784. orbm.Name = "SizeMesh"
  2785. orbm.Scale = vt(0, 0, 0)
  2786. local scaled = 0.1
  2787. local posid = 0
  2788. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2789. for i = 0, 5, 0.1 do
  2790. swait()
  2791. scaled = scaled - 0.001
  2792. posid = posid - scaled
  2793. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2794. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2795. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2796. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2797. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2799. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2800. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2801. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2802. end
  2803. for i = 0, 2, 0.1 do
  2804. swait()
  2805. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2806. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2807. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2809. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2810. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2811. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2812. end
  2813. coroutine.resume(coroutine.create(function()
  2814. orb.Anchored = false
  2815. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2816. local a = Instance.new("Part", workspace)
  2817. a.Name = "Direction"
  2818. a.Anchored = true
  2819. a.BrickColor = bc("Bright red")
  2820. a.Material = "Neon"
  2821. a.Transparency = 1
  2822. a.CanCollide = false
  2823. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2824. local ignore = orb
  2825. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2826. a.BottomSurface = 10
  2827. a.TopSurface = 10
  2828. local distance = (orb.CFrame.p - position).magnitude
  2829. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2830. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2831. orb.CFrame = a.CFrame
  2832. a:Destroy()
  2833. local bv = Instance.new("BodyVelocity")
  2834. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2835. bv.velocity = orb.CFrame.lookVector * 125
  2836. bv.Parent = orb
  2837. local hitted = false
  2838. game:GetService("Debris"):AddItem(orb, 15)
  2839. wait()
  2840. local hit = orb.Touched:connect(function(hit)
  2841. if hitted == false then
  2842. hitted = true
  2843. CameraEnshaking(10, 2.5)
  2844. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2845. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2846. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2847. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2848. for i = 0, 9 do
  2849. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2850. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2851. end
  2852. orb.Anchored = true
  2853. orb.Transparency = 1
  2854. wait(8)
  2855. orb:Destroy()
  2856. end
  2857. end)
  2858. end))
  2859. for i = 0, 1, 0.1 do
  2860. swait()
  2861. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2862. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2864. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2865. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2866. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2867. end
  2868. attack = false
  2869. end
  2870. function ChaosGroundStrike()
  2871. attack = true
  2872. for i = 0, 2, 0.1 do
  2873. swait()
  2874. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2875. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2877. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2878. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2879. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2880. end
  2881. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2882. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2883. CameraEnshaking(4, 12)
  2884. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2885. if v:FindFirstChild("Head") then
  2886. dmg(v)
  2887. end
  2888. end
  2889. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2890. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2891. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2892. for i = 0, 2, 0.1 do
  2893. swait()
  2894. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2895. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2896. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2897. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2898. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2899. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2900. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2901. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2902. end
  2903. attack = false
  2904. end
  2905. function ChaosBegone()
  2906. attack = true
  2907. chatfunc("WHY ARE ALL OF YOU..", BrickColor.random().Color)
  2908. for i = 0, 10, 0.1 do
  2909. swait()
  2910. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2911. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2912. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2913. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2914. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2915. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2916. end
  2917. chatfunc("BORING?!", BrickColor.random().Color)
  2918. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2919. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2920. CameraEnshaking(5, 25)
  2921. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2922. if v:FindFirstChild("Head") then
  2923. dmg(v)
  2924. end
  2925. end
  2926. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2927. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2928. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2929. for i = 0, 3, 0.1 do
  2930. swait()
  2931. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2932. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2933. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2934. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2935. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2936. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2938. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2939. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2940. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2941. end
  2942. attack = false
  2943. end
  2944. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2945. local orb = Instance.new("Part", char)
  2946. orb.Anchored = true
  2947. orb.BrickColor = color
  2948. orb.CanCollide = false
  2949. orb.FormFactor = 3
  2950. orb.Name = "Ring"
  2951. orb.Material = "Neon"
  2952. orb.Size = Vector3.new(1, 1, 1)
  2953. orb.Transparency = 0
  2954. orb.TopSurface = 0
  2955. orb.BottomSurface = 0
  2956. local orbm = Instance.new("SpecialMesh", orb)
  2957. orbm.MeshType = "Sphere"
  2958. orb.CFrame = positted
  2959. orbm.Name = "SizeMesh"
  2960. orbm.Scale = vt(1, 1, 1)
  2961. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2962. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2963. coroutine.resume(coroutine.create(function()
  2964. wait(timer)
  2965. CameraEnshaking(3, ShakePower)
  2966. orb.Transparency = 1
  2967. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2968. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2969. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2970. wait(3)
  2971. orb:Destroy()
  2972. end))
  2973. end
  2974. function orb_spawn(positted, timer)
  2975. local randomcol = math.random(1, 2)
  2976. local orb = Instance.new("Part", char)
  2977. orb.Anchored = true
  2978. if randomcol == 1 then
  2979. orb.BrickColor = BrickColor.new("White")
  2980. elseif randomcol == 2 then
  2981. orb.BrickColor = BrickColor.new("Really black")
  2982. end
  2983. orb.CanCollide = false
  2984. orb.FormFactor = 3
  2985. orb.Name = "Ring"
  2986. orb.Material = "Neon"
  2987. orb.Size = Vector3.new(1, 1, 1)
  2988. orb.Transparency = 0
  2989. orb.TopSurface = 0
  2990. orb.BottomSurface = 0
  2991. local orbm = Instance.new("SpecialMesh", orb)
  2992. orbm.MeshType = "Sphere"
  2993. orb.CFrame = positted
  2994. orbm.Name = "SizeMesh"
  2995. orbm.Scale = vt(1, 1, 1)
  2996. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2997. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2998. for i = 0, 2 do
  2999. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3000. end
  3001. coroutine.resume(coroutine.create(function()
  3002. wait(timer)
  3003. CameraEnshaking(3, 2)
  3004. orb.Transparency = 1
  3005. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3006. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3007. for i = 0, 4 do
  3008. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3009. end
  3010. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3011. wait(3)
  3012. orb:Destroy()
  3013. end))
  3014. end
  3015. function scattercorrupt()
  3016. attack = true
  3017. local rot = 0
  3018. local randomrotations = math.random(1, 2)
  3019. local lookv = 2.5
  3020. local power = 5
  3021. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3022. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3023. for i = 0, 9 do
  3024. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3025. end
  3026. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3027. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3028. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3029. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3030. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3031. local hite = Instance.new("Part", char)
  3032. hite.Anchored = true
  3033. hite.CanCollide = false
  3034. hite.FormFactor = 3
  3035. hite.Name = "Ring"
  3036. hite.Material = "Neon"
  3037. hite.Size = Vector3.new(1, 1, 1)
  3038. hite.Transparency = 1
  3039. hite.TopSurface = 0
  3040. hite.BottomSurface = 0
  3041. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3042. local rem = Instance.new("Part", char)
  3043. rem.Anchored = true
  3044. rem.CanCollide = false
  3045. rem.FormFactor = 3
  3046. rem.Name = "Ring"
  3047. rem.Material = "Neon"
  3048. rem.Size = Vector3.new(1, 1, 1)
  3049. rem.Transparency = 1
  3050. rem.TopSurface = 0
  3051. rem.BottomSurface = 0
  3052. rem.CFrame = hite.CFrame
  3053. local rem2 = rem:Clone()
  3054. rem2.Parent = char
  3055. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3056. local rem3 = rem:Clone()
  3057. rem3.Parent = char
  3058. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3059. local rem4 = rem:Clone()
  3060. rem4.Parent = char
  3061. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3062. hite:Destroy()
  3063. coroutine.resume(coroutine.create(function()
  3064. for i = 0, 24 do
  3065. swait(1)
  3066. if randomrotations == 1 then
  3067. rot = rot + 1
  3068. elseif randomrotations == 2 then
  3069. rot = rot - 1
  3070. end
  3071. power = power + 0.5
  3072. lookv = lookv + 7.5
  3073. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3074. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3075. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3076. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3077. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3078. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3079. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3080. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3081. end
  3082. end))
  3083. attack = false
  3084. end
  3085. function yinyangi()
  3086. attack = true
  3087. for i = 0, 2, 0.1 do
  3088. swait()
  3089. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3090. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3092. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3093. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3094. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3095. end
  3096. local bv = Instance.new("BodyVelocity")
  3097. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3098. bv.velocity = root.CFrame.lookVector * 175
  3099. bv.Parent = root
  3100. for Rotations = 0, 9 do
  3101. for i = 0, 1, 0.5 do
  3102. swait()
  3103. bv.velocity = root.CFrame.lookVector * 175
  3104. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3105. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3106. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3107. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3108. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3109. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3110. end
  3111. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3112. for i = 0, 1, 0.5 do
  3113. swait()
  3114. bv.velocity = root.CFrame.lookVector * 175
  3115. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3116. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3118. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3119. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3120. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3121. end
  3122. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3123. for i = 0, 1, 0.5 do
  3124. swait()
  3125. bv.velocity = root.CFrame.lookVector * 175
  3126. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3127. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3129. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3130. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3131. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3132. end
  3133. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3134. for i = 0, 1, 0.5 do
  3135. swait()
  3136. bv.velocity = root.CFrame.lookVector * 175
  3137. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3138. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3141. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3142. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3143. end
  3144. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3145. end
  3146. bv:Destroy()
  3147. attack = false
  3148. end
  3149. function Wip()
  3150. attack = true
  3151. local rngb = Instance.new("Part", char)
  3152. rngb.Anchored = true
  3153. rngb.BrickColor = origcolor
  3154. rngb.CanCollide = false
  3155. rngb.FormFactor = 3
  3156. rngb.Name = "Ring"
  3157. rngb.Material = "Neon"
  3158. rngb.Size = Vector3.new(1, 0.05, 1)
  3159. rngb.Transparency = 1
  3160. rngb.TopSurface = 0
  3161. rngb.BottomSurface = 0
  3162. local rngmb = Instance.new("SpecialMesh", rngb)
  3163. rngmb.MeshType = "Brick"
  3164. rngmb.Name = "SizeMesh"
  3165. rngmb.Scale = vt(0, 1, 0)
  3166. local orb = rngb:Clone()
  3167. orb.Parent = char
  3168. orb.Transparency = 0
  3169. orb.BrickColor = BrickColor.new("White")
  3170. orb.Size = vt(1, 1, 1)
  3171. local orbmish = orb.SizeMesh
  3172. orbmish.Scale = vt(0, 0, 0)
  3173. orbmish.MeshType = "Sphere"
  3174. local orbe = rngb:Clone()
  3175. orbe.Parent = char
  3176. orbe.Transparency = 0.5
  3177. orbe.BrickColor = BrickColor.new("New Yeller")
  3178. orbe.Size = vt(1, 1, 1)
  3179. local orbmish2 = orbe.SizeMesh
  3180. orbmish2.Scale = vt(0, 0, 0)
  3181. orbmish2.MeshType = "Sphere"
  3182. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3183. rngb:Destroy()
  3184. for i = 0, 5, 0.1 do
  3185. swait()
  3186. if rainbowmode == true then
  3187. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3188. end
  3189. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3190. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3192. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3193. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3195. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3196. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3197. RootPart.CFrame = FaceMouse()[1]
  3198. end
  3199. orbe.Transparency = 1
  3200. orb.Transparency = 1
  3201. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3202. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3203. local a = Instance.new("Part", Character)
  3204. a.Name = "Direction"
  3205. a.Anchored = true
  3206. a.BrickColor = bc("White")
  3207. a.Material = "Neon"
  3208. a.Transparency = 0
  3209. a.Shape = "Cylinder"
  3210. a.CanCollide = false
  3211. local a2 = Instance.new("Part", Character)
  3212. a2.Name = "Direction"
  3213. a2.Anchored = true
  3214. a2.BrickColor = bc("New Yeller")
  3215. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3216. a2.Material = "Neon"
  3217. a2.Transparency = 0.5
  3218. a2.Shape = "Cylinder"
  3219. a2.CanCollide = false
  3220. local ba = Instance.new("Part", Character)
  3221. ba.Name = "HitDirect"
  3222. ba.Anchored = true
  3223. ba.BrickColor = bc("Really black")
  3224. ba.Material = "Neon"
  3225. ba.Transparency = 1
  3226. ba.CanCollide = false
  3227. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3228. local ignore = Character
  3229. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3230. a.BottomSurface = 10
  3231. a.TopSurface = 10
  3232. a2.BottomSurface = 10
  3233. a2.TopSurface = 10
  3234. local distance = (orb.CFrame.p - position).magnitude
  3235. a.Size = Vector3.new(distance, 1, 1)
  3236. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3237. a2.Size = Vector3.new(distance, 1, 1)
  3238. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3239. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3240. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3241. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3242. game:GetService("Debris"):AddItem(a, 20)
  3243. game:GetService("Debris"):AddItem(a2, 20)
  3244. game:GetService("Debris"):AddItem(ba, 20)
  3245. local msh = Instance.new("SpecialMesh", a)
  3246. msh.MeshType = "Cylinder"
  3247. msh.Scale = vt(1, 25, 25)
  3248. local msh2 = Instance.new("SpecialMesh", a2)
  3249. msh2.MeshType = "Cylinder"
  3250. msh2.Scale = vt(1, 30, 30)
  3251. for i = 0, 10, 0.1 do
  3252. swait()
  3253. CameraEnshaking(1, 5)
  3254. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3255. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3256. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3257. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3258. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3259. distance = (orb.CFrame.p - position).magnitude
  3260. if typrot == 1 then
  3261. rotation = rotation + 2.5
  3262. elseif typrot == 2 then
  3263. rotation = rotation - 2.5
  3264. end
  3265. RootPart.CFrame = FaceMouse()[1]
  3266. a.Size = Vector3.new(distance, 1, 1)
  3267. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3268. a2.Size = Vector3.new(distance, 1, 1)
  3269. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3270. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3271. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3272. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3273. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3274. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3275. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3276. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3277. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3278. end
  3279. a:Destroy()
  3280. a2:Destroy()
  3281. ba:Destroy()
  3282. orb:Destroy()
  3283. orbe:Destroy()
  3284. attack = false
  3285. end
  3286. function UniversalSpark()
  3287. attack = true
  3288. local rngb = Instance.new("Part", char)
  3289. rngb.Anchored = true
  3290. rngb.BrickColor = origcolor
  3291. rngb.CanCollide = false
  3292. rngb.FormFactor = 3
  3293. rngb.Name = "Ring"
  3294. rngb.Material = "Neon"
  3295. rngb.Size = Vector3.new(1, 0.05, 1)
  3296. rngb.Transparency = 1
  3297. rngb.TopSurface = 0
  3298. rngb.BottomSurface = 0
  3299. local rngmb = Instance.new("SpecialMesh", rngb)
  3300. rngmb.MeshType = "Brick"
  3301. rngmb.Name = "SizeMesh"
  3302. rngmb.Scale = vt(0, 1, 0)
  3303. local orb = rngb:Clone()
  3304. orb.Parent = char
  3305. orb.Transparency = 0
  3306. orb.BrickColor = BrickColor.new("White")
  3307. orb.Size = vt(1, 1, 1)
  3308. local orbmish = orb.SizeMesh
  3309. orbmish.Scale = vt(0, 0, 0)
  3310. orbmish.MeshType = "Sphere"
  3311. local orbe = rngb:Clone()
  3312. orbe.Parent = char
  3313. orbe.Transparency = 0.5
  3314. orbe.BrickColor = BrickColor.new("New Yeller")
  3315. orbe.Size = vt(1, 1, 1)
  3316. local orbmish2 = orbe.SizeMesh
  3317. orbmish2.Scale = vt(0, 0, 0)
  3318. orbmish2.MeshType = "Sphere"
  3319. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3320. rngb:Destroy()
  3321. for i = 0, 5, 0.1 do
  3322. swait()
  3323. if rainbowmode == true then
  3324. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3325. end
  3326. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3327. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3329. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3331. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3332. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3333. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3334. RootPart.CFrame = FaceMouse()[1]
  3335. end
  3336. orbe.Transparency = 1
  3337. orb.Transparency = 1
  3338. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3339. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3340. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3341. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3342. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3343. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3344. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3345. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3346. local xd = Instance.new("Sound", char)
  3347. xd.SoundId = "rbxassetid://445796828"
  3348. xd.Pitch = 0.75
  3349. xd.Looped = true
  3350. xd.Volume = 2
  3351. xd:Play()
  3352. local a = Instance.new("Part", Character)
  3353. a.Name = "Direction"
  3354. a.Anchored = true
  3355. a.BrickColor = bc("Alder")
  3356. a.Color = MAINRUINCOLOR.Color
  3357. a.Material = "Neon"
  3358. a.Transparency = 0.5
  3359. a.Shape = "Cylinder"
  3360. a.CanCollide = false
  3361. local a2 = Instance.new("Part", Character)
  3362. a2.Name = "Direction"
  3363. a2.Anchored = true
  3364. a2.BrickColor = bc("New Yeller")
  3365. a2.Color = MAINRUINCOLOR.Color
  3366. a2.Material = "Neon"
  3367. a2.Transparency = 0.5
  3368. a2.Shape = "Cylinder"
  3369. a2.CanCollide = false
  3370. local ba = Instance.new("Part", Character)
  3371. ba.Name = "HitDirect"
  3372. ba.Anchored = true
  3373. ba.BrickColor = bc("Really black")
  3374. ba.Material = "Neon"
  3375. ba.Transparency = 1
  3376. ba.CanCollide = false
  3377. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3378. local ignore = Character
  3379. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3380. a.BottomSurface = 10
  3381. a.TopSurface = 10
  3382. a2.BottomSurface = 10
  3383. a2.TopSurface = 10
  3384. local distance = (orb.CFrame.p - position).magnitude
  3385. a.Size = Vector3.new(distance, 1, 1)
  3386. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3387. a2.Size = Vector3.new(distance, 1, 1)
  3388. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3389. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3390. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3391. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3392. game:GetService("Debris"):AddItem(a, 60)
  3393. game:GetService("Debris"):AddItem(a2, 60)
  3394. game:GetService("Debris"):AddItem(ba, 60)
  3395. local outerscale = 0
  3396. local msh = Instance.new("SpecialMesh", a)
  3397. msh.MeshType = "Cylinder"
  3398. msh.Scale = vt(1, 0, 0)
  3399. local msh2 = Instance.new("SpecialMesh", a2)
  3400. msh2.MeshType = "Cylinder"
  3401. msh2.Scale = vt(1, 0, 0)
  3402. for i = 0, 2, 0.1 do
  3403. swait()
  3404. CameraEnshaking(1, 1)
  3405. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3406. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3407. outerscale = outerscale - 0.015
  3408. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3409. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3410. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3411. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3412. distance = (orb.CFrame.p - position).magnitude
  3413. if typrot == 1 then
  3414. rotation = rotation + 2.5
  3415. elseif typrot == 2 then
  3416. rotation = rotation - 2.5
  3417. end
  3418. RootPart.CFrame = FaceMouse()[1]
  3419. a.Size = Vector3.new(distance, 1, 1)
  3420. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3421. a2.Size = Vector3.new(distance, 1, 1)
  3422. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3423. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3424. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3425. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3426. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3427. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3428. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3429. end
  3430. for z = 0, 2 do
  3431. for i = 0, 4, 0.1 do
  3432. swait()
  3433. CameraEnshaking(1, 1)
  3434. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3435. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3436. outerscale = outerscale + 0.015
  3437. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3438. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3439. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3440. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3441. distance = (orb.CFrame.p - position).magnitude
  3442. if typrot == 1 then
  3443. rotation = rotation + 2.5
  3444. elseif typrot == 2 then
  3445. rotation = rotation - 2.5
  3446. end
  3447. RootPart.CFrame = FaceMouse()[1]
  3448. a.Size = Vector3.new(distance, 1, 1)
  3449. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3450. a2.Size = Vector3.new(distance, 1, 1)
  3451. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3452. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3453. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3454. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3455. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3456. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3457. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3458. end
  3459. for i = 0, 4, 0.1 do
  3460. swait()
  3461. CameraEnshaking(1, 1)
  3462. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3463. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3464. outerscale = outerscale - 0.015
  3465. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3466. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3467. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3468. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3469. distance = (orb.CFrame.p - position).magnitude
  3470. if typrot == 1 then
  3471. rotation = rotation + 2.5
  3472. elseif typrot == 2 then
  3473. rotation = rotation - 2.5
  3474. end
  3475. RootPart.CFrame = FaceMouse()[1]
  3476. a.Size = Vector3.new(distance, 1, 1)
  3477. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3478. a2.Size = Vector3.new(distance, 1, 1)
  3479. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3480. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3481. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3482. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3483. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3484. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3485. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3486. end
  3487. end
  3488. for i = 0, 4, 0.1 do
  3489. swait()
  3490. CameraEnshaking(1, 1)
  3491. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3492. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3493. xd.Volume = xd.Volume - 1
  3494. a.Transparency = a.Transparency + 0.025
  3495. a2.Transparency = a2.Transparency + 0.025
  3496. outerscale = outerscale - 0.015
  3497. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3498. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3499. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3500. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3501. distance = (orb.CFrame.p - position).magnitude
  3502. if typrot == 1 then
  3503. rotation = rotation + 2.5
  3504. elseif typrot == 2 then
  3505. rotation = rotation - 2.5
  3506. end
  3507. RootPart.CFrame = FaceMouse()[1]
  3508. a.Size = Vector3.new(distance, 1, 1)
  3509. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3510. a2.Size = Vector3.new(distance, 1, 1)
  3511. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3512. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3513. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3514. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3515. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3516. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3517. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3518. end
  3519. xd:Destroy()
  3520. a:Destroy()
  3521. a2:Destroy()
  3522. ba:Destroy()
  3523. orb:Destroy()
  3524. orbe:Destroy()
  3525. attack = false
  3526. end
  3527. function resetmode()
  3528. rainbowmode = false
  3529. chaosmode = false
  3530. RecolorTextAndRename("Nightmare..?", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3531. ModeOfGlitch = 1
  3532. storehumanoidWS = 16
  3533. for i, v in pairs(mw2:GetChildren()) do
  3534. if v:IsA("Part") then
  3535. v.BrickColor = BrickColor.new("Really red")
  3536. v.Material = "Neon"
  3537. end
  3538. end
  3539. for i, v in pairs(mw1:GetChildren()) do
  3540. if v:IsA("Part") then
  3541. v.Transparency = 1
  3542. v.BrickColor = BrickColor.new("Really red")
  3543. v.Material = "Neon"
  3544. end
  3545. end
  3546. MAINRUINCOLOR = BrickColor.new("Really red")
  3547. hum.WalkSpeed = 16
  3548. newTheme("rbxassetid://1494452913", 0, 1, 10)
  3549. for i, v in pairs(m:GetChildren()) do
  3550. if v:IsA("Part") then
  3551. v.BrickColor = BrickColor.new("Really black")
  3552. v.Material = "Glass"
  3553. end
  3554. end
  3555. for i, v in pairs(m2:GetChildren()) do
  3556. if v:IsA("Part") then
  3557. v.BrickColor = BrickColor.new("Crimson")
  3558. v.Material = "Granite"
  3559. end
  3560. end
  3561. for i, v in pairs(m3:GetChildren()) do
  3562. if v:IsA("Part") then
  3563. v.BrickColor = BrickColor.new("Really red")
  3564. v.Material = "Neon"
  3565. end
  3566. end
  3567. for i, v in pairs(extrawingmod1:GetChildren()) do
  3568. if v:IsA("Part") then
  3569. v.Transparency = 1
  3570. v.BrickColor = BrickColor.new("White")
  3571. v.Material = "Neon"
  3572. end
  3573. end
  3574. for i, v in pairs(extrawingmod2:GetChildren()) do
  3575. if v:IsA("Part") then
  3576. v.Transparency = 1
  3577. v.BrickColor = BrickColor.new("White")
  3578. v.Material = "Neon"
  3579. end
  3580. end
  3581. end
  3582. function attackone()
  3583. attack = true
  3584. for i = 0, 1, 0.1 do
  3585. swait()
  3586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3587. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3588. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3589. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3590. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3591. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3592. end
  3593. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3594. local hitb = Instance.new("Part", char)
  3595. hitb.Anchored = true
  3596. hitb.CanCollide = false
  3597. hitb.FormFactor = 3
  3598. hitb.Name = "Ring"
  3599. hitb.Material = "Neon"
  3600. hitb.Size = Vector3.new(1, 1, 1)
  3601. hitb.Transparency = 1
  3602. hitb.TopSurface = 0
  3603. hitb.BottomSurface = 0
  3604. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3605. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3606. hitb:Destroy()
  3607. for i = 0, 1, 0.1 do
  3608. swait()
  3609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3610. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3611. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3612. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3613. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3614. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3615. end
  3616. attack = false
  3617. end
  3618. function attacktwo()
  3619. attack = true
  3620. for i = 0, 1, 0.1 do
  3621. swait()
  3622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3623. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3624. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3625. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3626. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3627. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3628. end
  3629. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3630. local hitb = Instance.new("Part", char)
  3631. hitb.Anchored = true
  3632. hitb.CanCollide = false
  3633. hitb.FormFactor = 3
  3634. hitb.Name = "Ring"
  3635. hitb.Material = "Neon"
  3636. hitb.Size = Vector3.new(1, 1, 1)
  3637. hitb.Transparency = 1
  3638. hitb.TopSurface = 0
  3639. hitb.BottomSurface = 0
  3640. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3641. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3642. hitb:Destroy()
  3643. for i = 0, 1, 0.1 do
  3644. swait()
  3645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3646. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3647. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3648. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3649. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3650. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3651. end
  3652. attack = false
  3653. end
  3654. function attackthree()
  3655. attack = true
  3656. for i = 0, 1, 0.1 do
  3657. swait()
  3658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3659. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3660. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3661. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3662. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3663. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3664. end
  3665. local distlook = 5
  3666. for i = 0, 4 do
  3667. swait(2)
  3668. CameraEnshaking(2, 3)
  3669. local hite = Instance.new("Part", char)
  3670. hite.Anchored = true
  3671. hite.CanCollide = false
  3672. hite.FormFactor = 3
  3673. hite.Name = "Ring"
  3674. hite.Material = "Neon"
  3675. hite.Size = Vector3.new(1, 1, 1)
  3676. hite.Transparency = 1
  3677. hite.TopSurface = 0
  3678. hite.BottomSurface = 0
  3679. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3680. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3681. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3682. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3683. for i = 0, 2 do
  3684. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3685. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3686. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3687. end
  3688. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3689. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3690. game:GetService("Debris"):AddItem(hite, 5)
  3691. distlook = distlook + 10
  3692. end
  3693. attack = false
  3694. end
  3695. local attacktype = 1
  3696. mouse.Button1Down:connect(function()
  3697. if attack == false and attacktype == 1 then
  3698. attacktype = 2
  3699. attackone()
  3700. elseif attack == false and attacktype == 2 then
  3701. attacktype = 3
  3702. attacktwo()
  3703. elseif attack == false and attacktype == 3 then
  3704. attacktype = 1
  3705. attackthree()
  3706. elseif attack == false and attacktype == 4 then
  3707. attacktype = 1
  3708. end
  3709. end)
  3710. mouse.KeyDown:connect(function(k)
  3711. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3712. ModeOfGlitch = 2
  3713. storehumanoidWS = 16
  3714. hum.WalkSpeed = 16
  3715. rainbowmode = false
  3716. chaosmode = false
  3717. RecolorTextAndRename("Zen", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3718. newTheme("rbxassetid://1167507675", 20.25, 1, 1)
  3719. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3720. for i, v in pairs(mw2:GetChildren()) do
  3721. if v:IsA("Part") then
  3722. v.BrickColor = MAINRUINCOLOR
  3723. v.Material = "Neon"
  3724. end
  3725. end
  3726. for i, v in pairs(mw1:GetChildren()) do
  3727. if v:IsA("Part") then
  3728. v.Transparency = 1
  3729. v.BrickColor = MAINRUINCOLOR
  3730. v.Material = "Neon"
  3731. end
  3732. end
  3733. for i, v in pairs(m:GetChildren()) do
  3734. if v:IsA("Part") then
  3735. v.BrickColor = BrickColor.new("White")
  3736. v.Material = "Ice"
  3737. end
  3738. end
  3739. for i, v in pairs(m2:GetChildren()) do
  3740. if v:IsA("Part") then
  3741. v.BrickColor = BrickColor.new("Pastel light blue")
  3742. v.Material = "Glass"
  3743. end
  3744. end
  3745. for i, v in pairs(m3:GetChildren()) do
  3746. if v:IsA("Part") then
  3747. v.BrickColor = BrickColor.new("Toothpaste")
  3748. v.Material = "Neon"
  3749. end
  3750. end
  3751. for i, v in pairs(extrawingmod1:GetChildren()) do
  3752. if v:IsA("Part") then
  3753. v.Transparency = 1
  3754. v.BrickColor = BrickColor.new("White")
  3755. v.Material = "Neon"
  3756. end
  3757. end
  3758. for i, v in pairs(extrawingmod2:GetChildren()) do
  3759. if v:IsA("Part") then
  3760. v.Transparency = 1
  3761. v.BrickColor = BrickColor.new("White")
  3762. v.Material = "Neon"
  3763. end
  3764. end
  3765. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3766. resetmode()
  3767. end
  3768. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3769. ModeOfGlitch = 3
  3770. storehumanoidWS = 16
  3771. hum.WalkSpeed = 16
  3772. rainbowmode = false
  3773. chaosmode = false
  3774. RecolorTextAndRename("LOST_CONTROL", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3775. newTheme("rbxassetid://1696854181", 58.15, 1,2)
  3776. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3777. for i, v in pairs(mw2:GetChildren()) do
  3778. if v:IsA("Part") then
  3779. v.BrickColor = MAINRUINCOLOR
  3780. v.Material = "Neon"
  3781. end
  3782. end
  3783. for i, v in pairs(mw1:GetChildren()) do
  3784. if v:IsA("Part") then
  3785. v.Transparency = 1
  3786. v.BrickColor = MAINRUINCOLOR
  3787. v.Material = "Neon"
  3788. end
  3789. end
  3790. for i, v in pairs(m:GetChildren()) do
  3791. if v:IsA("Part") then
  3792. v.BrickColor = BrickColor.new("Black")
  3793. v.Material = "Ice"
  3794. end
  3795. end
  3796. for i, v in pairs(m2:GetChildren()) do
  3797. if v:IsA("Part") then
  3798. v.BrickColor = BrickColor.new("Dark indigo")
  3799. v.Material = "Glass"
  3800. end
  3801. end
  3802. for i, v in pairs(m3:GetChildren()) do
  3803. if v:IsA("Part") then
  3804. v.BrickColor = BrickColor.new("Royal purple")
  3805. v.Material = "Neon"
  3806. end
  3807. end
  3808. for i, v in pairs(extrawingmod1:GetChildren()) do
  3809. if v:IsA("Part") then
  3810. v.Transparency = 1
  3811. v.BrickColor = BrickColor.new("White")
  3812. v.Material = "Neon"
  3813. end
  3814. end
  3815. for i, v in pairs(extrawingmod2:GetChildren()) do
  3816. if v:IsA("Part") then
  3817. v.Transparency = 1
  3818. v.BrickColor = BrickColor.new("White")
  3819. v.Material = "Neon"
  3820. end
  3821. end
  3822. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3823. resetmode()
  3824. end
  3825. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3826. ModeOfGlitch = 4
  3827. storehumanoidWS = 16
  3828. hum.WalkSpeed = 16
  3829. rainbowmode = false
  3830. chaosmode = true
  3831. RecolorTextAndRename("IMBACK", Color3.new(0, 0, 0), BrickColor.random().Color)
  3832. newTheme("rbxassetid://1494452913", 0, 1, 10)
  3833. MAINRUINCOLOR = BrickColor.new("Black")
  3834. for i, v in pairs(mw2:GetChildren()) do
  3835. if v:IsA("Part") then
  3836. v.BrickColor = MAINRUINCOLOR
  3837. v.Material = "Neon"
  3838. end
  3839. end
  3840. for i, v in pairs(mw1:GetChildren()) do
  3841. if v:IsA("Part") then
  3842. v.Transparency = 0.75
  3843. v.BrickColor = BrickColor.random()
  3844. v.Material = "Neon"
  3845. end
  3846. end
  3847. for i, v in pairs(m:GetChildren()) do
  3848. if v:IsA("Part") then
  3849. v.BrickColor = BrickColor.new("Black")
  3850. v.Material = "Neon"
  3851. end
  3852. end
  3853. for i, v in pairs(m2:GetChildren()) do
  3854. if v:IsA("Part") then
  3855. v.BrickColor = BrickColor.random()
  3856. v.Material = "Neon"
  3857. end
  3858. end
  3859. for i, v in pairs(m3:GetChildren()) do
  3860. if v:IsA("Part") then
  3861. v.BrickColor = BrickColor.new("Black")
  3862. v.Material = "Neon"
  3863. end
  3864. end
  3865. for i, v in pairs(extrawingmod1:GetChildren()) do
  3866. if v:IsA("Part") then
  3867. v.Transparency = 1
  3868. v.BrickColor = BrickColor.new("White")
  3869. v.Material = "Neon"
  3870. end
  3871. end
  3872. for i, v in pairs(extrawingmod2:GetChildren()) do
  3873. if v:IsA("Part") then
  3874. v.Transparency = 1
  3875. v.BrickColor = BrickColor.new("White")
  3876. v.Material = "Neon"
  3877. end
  3878. end
  3879. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3880. resetmode()
  3881. end
  3882. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3883. ModeOfGlitch = 5
  3884.  
  3885. storehumanoidWS = 16
  3886. hum.WalkSpeed = 16
  3887. rainbowmode = false
  3888. chaosmode = false
  3889. RecolorTextAndRename("The_Big_Black_?", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3890. newTheme("rbxassetid://183142252", 10, 1, 3.2)
  3891. ModeOfGlitch = 1
  3892. MAINRUINCOLOR = BrickColor.new("Really black")
  3893. for i, v in pairs(mw2:GetChildren()) do
  3894. if v:IsA("Part") then
  3895. v.BrickColor = MAINRUINCOLOR
  3896. v.Material = "Neon"
  3897. end
  3898. end
  3899. for i, v in pairs(mw1:GetChildren()) do
  3900. if v:IsA("Part") then
  3901. v.Transparency = 0
  3902. v.BrickColor = MAINRUINCOLOR
  3903. v.Material = "Neon"
  3904. end
  3905. end
  3906. for i, v in pairs(m:GetChildren()) do
  3907. if v:IsA("Part") then
  3908. v.BrickColor = BrickColor.new("Really black")
  3909. v.Material = "Ice"
  3910. end
  3911. end
  3912. for i, v in pairs(m2:GetChildren()) do
  3913. if v:IsA("Part") then
  3914. v.BrickColor = BrickColor.new("Really black")
  3915. v.Material = "Ice"
  3916. end
  3917. end
  3918. for i, v in pairs(m3:GetChildren()) do
  3919. if v:IsA("Part") then
  3920. v.BrickColor = BrickColor.new("Really black")
  3921. v.Material = "Neon"
  3922. end
  3923. end
  3924. for i, v in pairs(extrawingmod1:GetChildren()) do
  3925. if v:IsA("Part") then
  3926. v.Transparency = 1
  3927. v.BrickColor = BrickColor.new("White")
  3928. v.Material = "Neon"
  3929. end
  3930. end
  3931. for i, v in pairs(extrawingmod2:GetChildren()) do
  3932. if v:IsA("Part") then
  3933. v.Transparency = 1
  3934. v.BrickColor = BrickColor.new("White")
  3935. v.Material = "Neon"
  3936. end
  3937. end
  3938. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3939. resetmode()
  3940. end
  3941. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3942. ModeOfGlitch = 6
  3943. storehumanoidWS = 75
  3944. hum.WalkSpeed = 75
  3945. rainbowmode = false
  3946. chaosmode = false
  3947. RecolorTextAndRename("Despair & Hope", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  3948. newTheme("rbxassetid://270668149", 0, 1, 1)
  3949. MAINRUINCOLOR = BrickColor.new("Really black")
  3950. for i, v in pairs(mw2:GetChildren()) do
  3951. if v:IsA("Part") then
  3952. v.BrickColor = BrickColor.new("White")
  3953. v.Material = "Neon"
  3954. end
  3955. end
  3956. for i, v in pairs(mw1:GetChildren()) do
  3957. if v:IsA("Part") then
  3958. v.Transparency = 0
  3959. v.BrickColor = BrickColor.new("Really black")
  3960. v.Material = "Neon"
  3961. end
  3962. end
  3963. for i, v in pairs(m:GetChildren()) do
  3964. if v:IsA("Part") then
  3965. v.BrickColor = BrickColor.new("White")
  3966. v.Material = "Ice"
  3967. end
  3968. end
  3969. for i, v in pairs(m2:GetChildren()) do
  3970. if v:IsA("Part") then
  3971. v.BrickColor = BrickColor.new("Really black")
  3972. v.Material = "Ice"
  3973. end
  3974. end
  3975. for i, v in pairs(m3:GetChildren()) do
  3976. if v:IsA("Part") then
  3977. v.BrickColor = BrickColor.new("White")
  3978. v.Material = "Neon"
  3979. end
  3980. end
  3981. for i, v in pairs(extrawingmod1:GetChildren()) do
  3982. if v:IsA("Part") then
  3983. v.Transparency = 1
  3984. v.BrickColor = BrickColor.new("White")
  3985. v.Material = "Neon"
  3986. end
  3987. end
  3988. for i, v in pairs(extrawingmod2:GetChildren()) do
  3989. if v:IsA("Part") then
  3990. v.Transparency = 1
  3991. v.BrickColor = BrickColor.new("White")
  3992. v.Material = "Neon"
  3993. end
  3994. end
  3995.  
  3996.  
  3997. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3998. resetmode()
  3999. end
  4000. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4001. ModeOfGlitch = 6127843
  4002. storehumanoidWS = 50
  4003. hum.WalkSpeed = 50
  4004. rainbowmode = true
  4005. chaosmode = false
  4006. RecolorTextAndRename("Mixed-Colors", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4007. newTheme("rbxassetid://723652641", 0, 1, 1)
  4008. MAINRUINCOLOR = BrickColor.new("White")
  4009. for i, v in pairs(mw2:GetChildren()) do
  4010. if v:IsA("Part") then
  4011. v.BrickColor = MAINRUINCOLOR
  4012. v.Material = "Neon"
  4013. end
  4014. end
  4015. for i, v in pairs(mw1:GetChildren()) do
  4016. if v:IsA("Part") then
  4017. v.Transparency = 0
  4018. v.BrickColor = MAINRUINCOLOR
  4019. v.Material = "Neon"
  4020. end
  4021. end
  4022. for i, v in pairs(m:GetChildren()) do
  4023. if v:IsA("Part") then
  4024. v.BrickColor = BrickColor.new("White")
  4025. v.Material = "Neon"
  4026. end
  4027. end
  4028. for i, v in pairs(m2:GetChildren()) do
  4029. if v:IsA("Part") then
  4030. v.BrickColor = BrickColor.new("White")
  4031. v.Material = "Neon"
  4032. end
  4033. end
  4034. for i, v in pairs(m3:GetChildren()) do
  4035. if v:IsA("Part") then
  4036. v.BrickColor = BrickColor.new("White")
  4037. v.Material = "Neon"
  4038. end
  4039. end
  4040. for i, v in pairs(extrawingmod1:GetChildren()) do
  4041. if v:IsA("Part") then
  4042. v.Transparency = 1
  4043. v.BrickColor = BrickColor.new("White")
  4044. v.Material = "Neon"
  4045. end
  4046. end
  4047. for i, v in pairs(extrawingmod2:GetChildren()) do
  4048. if v:IsA("Part") then
  4049. v.Transparency = 1
  4050. v.BrickColor = BrickColor.new("White")
  4051. v.Material = "Neon"
  4052. end
  4053. end
  4054. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4055. resetmode()
  4056. end
  4057. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4058. ModeOfGlitch = 1000000
  4059. storehumanoidWS = 100
  4060. hum.WalkSpeed = 100
  4061. rainbowmode = false
  4062. chaosmode = false
  4063. RecolorTextAndRename("Hardcore_Shade", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4064. newTheme("rbxassetid://515806608", 0, 1, 1)
  4065. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4066. for i, v in pairs(mw2:GetChildren()) do
  4067. if v:IsA("Part") then
  4068. v.BrickColor = MAINRUINCOLOR
  4069. v.Material = "Neon"
  4070. end
  4071. end
  4072. for i, v in pairs(mw1:GetChildren()) do
  4073. if v:IsA("Part") then
  4074. v.Transparency = 0
  4075. v.BrickColor = MAINRUINCOLOR
  4076. v.Material = "Neon"
  4077. end
  4078. end
  4079. for i, v in pairs(m:GetChildren()) do
  4080. if v:IsA("Part") then
  4081. v.Color = Color3.new(0.5, 0, 1)
  4082. v.Material = "Neon"
  4083. end
  4084. end
  4085. for i, v in pairs(m2:GetChildren()) do
  4086. if v:IsA("Part") then
  4087. v.Color = Color3.new(0.25, 0, 1)
  4088. v.Material = "Neon"
  4089. end
  4090. end
  4091. for i, v in pairs(m3:GetChildren()) do
  4092. if v:IsA("Part") then
  4093. v.Color = Color3.new(0.45, 0, 1)
  4094. v.Material = "Neon"
  4095. end
  4096. end
  4097. for i, v in pairs(extrawingmod1:GetChildren()) do
  4098. if v:IsA("Part") then
  4099. v.Transparency = 0
  4100. v.Color = Color3.new(0.25, 0, 1)
  4101. v.Material = "Neon"
  4102. end
  4103. end
  4104. for i, v in pairs(extrawingmod2:GetChildren()) do
  4105. if v:IsA("Part") then
  4106. v.Transparency = 0
  4107. v.Color = Color3.new(0.5, 0, 1)
  4108. v.Material = "Neon"
  4109. end
  4110. end
  4111. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4112. resetmode()
  4113. end
  4114. if k == "l" and toggleTag == false then
  4115. toggleTag = true
  4116. text.TextTransparency = 0
  4117. text.TextStrokeTransparency = 0
  4118. elseif k == "l" and toggleTag == true then
  4119. toggleTag = false
  4120. text.TextTransparency = 1
  4121. text.TextStrokeTransparency = 1
  4122. end
  4123. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4124. ExtinctiveHeartbreak()
  4125. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4126. PureBomb()
  4127. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4128. scattercorrupt()
  4129. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4130. ChaosGroundStrike()
  4131. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4132. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4133. UniversalSpark()
  4134. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4135. scattercorrupt()
  4136. wait(1)
  4137. yinyangi()
  4138. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4139. scattercorrupt()
  4140. scattercorrupt()
  4141. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4142. yinyangi()
  4143. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4144. Wip()
  4145. end
  4146. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4147. ChaosBegone()
  4148. end
  4149. end)
  4150. coroutine.resume(coroutine.create(function()
  4151. while true do
  4152. swait(2)
  4153. if rainbowmode == true or ModeOfGlitch == 6 then
  4154. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4155. end
  4156. end
  4157. end))
  4158. coroutine.resume(coroutine.create(function()
  4159. while true do
  4160. swait(0.5)
  4161. if ModeOfGlitch == 1000000 then
  4162. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4163. end
  4164. end
  4165. end))
  4166. coroutine.resume(coroutine.create(function()
  4167. while true do
  4168. swait(2)
  4169. if chaosmode == true then
  4170. RecolorTextAndRename("E n d e r ?", Color3.new(0, 0, 0), BrickColor.random().Color)
  4171. for i, v in pairs(mw1:GetChildren()) do
  4172. if v:IsA("Part") then
  4173. v.Transparency = 0.75
  4174. v.BrickColor = BrickColor.random()
  4175. v.Material = "Neon"
  4176. end
  4177. end
  4178. for i, v in pairs(m2:GetChildren()) do
  4179. if v:IsA("Part") then
  4180. v.BrickColor = BrickColor.random()
  4181. v.Material = "Neon"
  4182. end
  4183. end
  4184. end
  4185. end
  4186. end))
  4187. Humanoid.Name = "STARGLITCHER"
  4188. Humanoid.MaxHealth = math.huge
  4189. Humanoid.Health = math.huge
  4190. Instance.new("ForceField", char).Visible = false
  4191. Humanoid.Animator.Parent = nil
  4192. idleanim = 0.4
  4193. while true do
  4194. if rainbowmode == true then
  4195. RecolorTextAndRename("Laser-Light", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4196. MAINRUINCOLOR = BrickColor.new("White")
  4197. for i, v in pairs(m:GetChildren()) do
  4198. if v:IsA("Part") then
  4199. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4200. end
  4201. end
  4202. for i, v in pairs(m2:GetChildren()) do
  4203. if v:IsA("Part") then
  4204. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4205. end
  4206. end
  4207. for i, v in pairs(m3:GetChildren()) do
  4208. if v:IsA("Part") then
  4209. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4210. end
  4211. end
  4212. for i, v in pairs(mw1:GetChildren()) do
  4213. if v:IsA("Part") then
  4214. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4215. v.Material = "Neon"
  4216. end
  4217. end
  4218. for i, v in pairs(mw2:GetChildren()) do
  4219. if v:IsA("Part") then
  4220. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4221. v.Material = "Neon"
  4222. end
  4223. end
  4224. end
  4225. CameraManager()
  4226. swait()
  4227. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4228. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4229. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4230. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4231. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4232. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4233. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4234. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4235. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4236. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4237. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4238. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4239. sine = sine + change
  4240. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4241. local velderp = RootPart.Velocity.y
  4242. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4243. if equipped == true or equipped == false then
  4244. if attack == false then
  4245. idle = idle + 1
  4246. else
  4247. idle = 0
  4248. end
  4249. if not (idle >= 500) or attack == false then
  4250. end
  4251. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4252. Anim = "Jump"
  4253. if attack == false then
  4254. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4255. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4257. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4258. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4259. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4260. end
  4261. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4262. Anim = "Fall"
  4263. if attack == false then
  4264. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4265. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4267. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4268. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4269. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4270. end
  4271. elseif torvel < 1 and hitfloor ~= nil then
  4272. Anim = "Idle"
  4273. if attack == false then
  4274. if ModeOfGlitch == 1 then
  4275. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4276. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4278. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4279. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4280. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4281. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4282. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4283. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4284. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4285. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4286. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4287. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4288. elseif ModeOfGlitch == 3 then
  4289. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4290. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4291. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4292. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4293. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4294. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4295. elseif ModeOfGlitch == 4 then
  4296. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4297. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4299. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4300. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4301. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4302. elseif ModeOfGlitch == 5 then
  4303. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4304. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4306. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4307. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4308. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4309. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4310. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4311. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4313. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4314. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4315. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4316. end
  4317. end
  4318. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4319. Anim = "Walk"
  4320. if attack == false then
  4321. if ModeOfGlitch == 1 then
  4322. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4323. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4325. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4326. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4327. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4328. elseif ModeOfGlitch == 4 then
  4329. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4330. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4332. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4333. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4334. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4335. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4336. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4337. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4339. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4340. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4341. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4342. end
  4343. end
  4344. elseif torvel >= 22 and hitfloor ~= nil then
  4345. Anim = "Run"
  4346. if attack == false then
  4347. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4348. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4349. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4351. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4352. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4353. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4354. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4355. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4356. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4357. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4358. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4359. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4360. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4361. end
  4362. end
  4363. end
  4364. end
  4365. end
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