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- --------------------------------------------------------------------------------------------------------------
- local Name="Nacxt"
- local player=game.Players[Name]
- local char=player.Character
- local d=0
- local Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
- local face=char.Head.face
- local tshirt=char.Torso.roblox
- if script.Parent.className~="HopperBin" then
- Staff=Instance.new("HopperBin")
- Staff.Name="MultiLazer"
- Staff.Parent=player.Backpack
- Gui=Instance.new("GuiMain")
- Gui.Name="BLAH"
- Gui.Parent=game.Players[Name].PlayerGui
- S_UP=Instance.new("TextButton")
- S_UP.Name="Spell"
- S_UP.Parent=Gui
- S_UP.Position=UDim2.new(0,0,0.95,0)
- S_UP.Size=UDim2.new(1, 0, 1/32, 0)
- S_UP.BackgroundColor3=BrickColor.new("Dark stone grey").Color
- S_UP.BackgroundTransparency=0.5
- S_UP.BorderColor3=BrickColor:White().Color
- S_UP.BorderSizePixel=1
- S_UP.Text="Lazer(1)"
- S_UP.TextColor=BrickColor:White()
- S_UP.SizeConstraint=Enum.SizeConstraint.RelativeXY
- script.Name="Not A QuickScript"
- script.Parent=Staff
- end
- Sword=script.Parent
- function hint(msg,de)
- for _,v in pairs(player:children()) do
- if v:IsA("Message") then
- v:remove()
- end
- end
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- ta={}
- for _,v in pairs(player.Backpack:GetChildren()) do
- if v.Name=="MultiLazer" then
- table.insert(ta,v)
- end
- end
- if #ta==2 or #ta>2 then
- ta[1]:remove()
- end
- ta={}
- for _,v in pairs(player.PlayerGui:GetChildren()) do
- if v.Name=="BLAH" then
- table.insert(ta,v)
- end
- end
- if #ta==2 or #ta>2 then
- ta[1]:remove()
- end
- crea=Instance.new("ObjectValue")
- crea.Name="creator"
- crea.Value=player
- char.Humanoid.Died:connect(function()
- for _,v in pairs(game.Players:children()) do
- Delay(0,function()
- crea:clone().Parent=v.Character.Humanoid
- v.Character.Humanoid.Health=0
- wait(0.05)
- v.Character.Humanoid.creator:remove()
- end)
- end
- for _,v in pairs(player:children()) do
- if v:IsA("Hint") then
- v:remove()
- end
- end
- function hint(msg,time)
- end
- end) --I HATE leftover messages.
- function makeSword()
- local Sword=char
- Handle=Instance.new("Part")
- Handle.Size=Vector3.new(1,1,1)
- Handle.Parent=char
- Handle.Shape="Ball"
- Handle.BrickColor=BrickColor.new("Dark stone grey")
- Handle.Reflectance=0.05
- Handle.CFrame=char.Torso.CFrame
- Handle.Transparency=0.3
- Handle.Name="Handle"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Handle
- Mesh.Scale=Vector3.new(1,1,1)
- Handle:BreakJoints()
- HenWeld=Instance.new("Weld")
- HenWeld.Parent=char["Torso"]
- HenWeld.Part1=HenWeld.Parent
- HenWeld.Part0=Handle
- HenWeld.C0=CFrame.new(0,0.3,1.3)
- Handle.Anchored=false
- end
- function Shoot(col,mouse)
- local mh=mouse.Hit.p
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=col
- Laz.TopSurface="Smooth"
- Laz.Name="Lazer"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,2)
- Laz.CFrame=CFrame.new((mh+char.Handle.Position)/2,char.Handle.Position)
- Laz.Parent=char
- Laz.Transparency=0.5
- Laz.Reflectance=0.1
- local Me=Instance.new("BlockMesh")
- Me.Parent=Laz
- Me.Scale = Vector3.new(0.75,0.75,(mh - char.Handle.Position).magnitude/2)
- local Laz2=Instance.new("Part")
- Laz2.Anchored=true
- Laz2.BrickColor=col
- Laz2.TopSurface="Smooth"
- Laz2.Name="Lazer2"
- Laz2.BottomSurface="Smooth"
- Laz2.CanCollide=false
- Laz2.Size=Vector3.new(1,1,2)
- Laz2.Parent=char
- Laz2.CFrame=Laz.CFrame --Stupid CFrame glitch...
- Laz2.Transparency=0
- Laz2.Reflectance=0.3
- local Me2=Instance.new("BlockMesh")
- Me2.Parent=Laz2
- Me2.Scale = Vector3.new(0.25,0.25,(mh - char.Handle.Position).magnitude/2)
- return Laz,Laz2
- end
- function Lazer(mouse)
- if mouse.Target~=nil and mouse.Target.Name~="Base" and mouse.Target.Name~="Burn'd" then
- local mt=mouse.Target
- local Laz,Laz2=Shoot(BrickColor:Red(),mouse)
- mt.BrickColor=BrickColor:Black()
- mt.Name="Burn'd" --Bonus:Kills the player =P
- wait(0.1)
- Laz2:remove()
- Laz:remove()
- for i=1,30 do
- mt.Transparency=i/30
- wait()
- end
- mt:remove()
- elseif mouse.Target~=nil and mouse.Target.Name=="Base" then
- local Laz,Laz2=Shoot(BrickColor:Red(),mouse)
- wait(0.12)
- Laz:remove()
- Laz2:remove()
- end
- end
- function Boom(mouse)
- if mouse.Target~=nil then
- local mt=mouse.Hit.p
- local Laz,Laz2=Shoot(BrickColor:Blue(),mouse)
- wait(0.07)
- Laz2:remove()
- Laz:remove()
- local ex = Instance.new("Explosion")
- ex.Position = mt
- ex.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Parent.Parent.Name~=Name and hit.Name~="Base" then
- hit.Anchored=false
- hit:BreakJoints()
- hit.Velocity=(hit.Position-ex.Position).unit*250
- end
- end)
- ex.BlastRadius = 6
- ex.BlastPressure = 0
- ex.Parent = game.Workspace
- end
- end
- function Sleep(mouse)
- if mouse.Target~=nil and game.Players:getPlayerFromCharacter(mouse.Target.Parent) and mouse.Target.Parent.Humanoid.PlatformStand==false then
- local mt=mouse.Target.Parent
- local Laz,Laz2=Shoot(BrickColor.new("Bright purple"),mouse)
- mt.Humanoid.PlatformStand=true
- mt.Torso.Velocity=(mt.Torso.Position-char.Handle.Position).unit*15
- wait(0.11)
- Laz2:remove()
- Laz:remove()
- wait(3)
- mt.Humanoid.PlatformStand=false
- elseif mouse.Target~=nil then
- local Laz,Laz2=Shoot(BrickColor.new("Bright purple"),mouse)
- wait(0.1)
- Laz:remove()
- Laz2:remove()
- end
- end
- function Fling(mouse)
- if mouse.Target~=nil and mouse.Target.Name~="Base" then
- local mt=mouse.Target
- local Laz,Laz2=Shoot(BrickColor:Green(),mouse)
- mt.Anchored=false
- mt:BreakJoints()
- mt.Velocity=(mt.Position-char.Handle.Position).unit*100
- wait(0.11)
- Laz2:remove()
- Laz:remove()
- elseif mouse.Target~=nil and mouse.Target.Name=="Base" then
- local Laz,Laz2=Shoot(BrickColor:Green(),mouse)
- wait(0.1)
- Laz:remove()
- Laz2:remove()
- end
- end
- function Teleport(mouse)
- if mouse.Target~=nil and char:findFirstChild("Band1")==nil then
- local Laz,Laz2=Shoot(BrickColor.new("Dark stone grey"),mouse)
- local mouse=mouse
- local hit=mouse.Hit
- local Band1=Instance.new("Part")
- Band1.Size=Vector3.new(1,1,1)
- Band1.Name="Band1"
- Band1.BrickColor=BrickColor:Black()
- Band1.Parent=char
- Band1.Reflectance=0.2
- Band1.Transparency=0.2
- wait(0.35)
- Laz:remove()
- Laz2:remove()
- local Mesh=Instance.new("CylinderMesh")
- Mesh.Scale=Vector3.new(5.5,0.05,5.5)
- Mesh.Parent=Band1
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Band1
- w.C0 = CFrame.new(0,0,0)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,0.25,0)
- wait()
- end
- char.Torso.CFrame=CFrame.new(hit.p)+Vector3.new(0,3,0)
- wait(0.1)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,-0.25,0)
- wait()
- end
- Band1:remove()
- elseif mouse.Target~=nil and char:findFirstChild("Band1")==nil then
- local Laz,Laz2=Shoot(BrickColor.new("Dark stone grey"),mouse)
- wait(.1)
- Laz:remove()
- Laz2:remove()
- end
- end
- wep={Lazer,Boom,Sleep,Fling,Teleport}
- name={"Lazer","Explosion","Sleep","Fling","Teleport"}
- function CheckAdd()
- if (Mode+1)~=(#wep+1) then
- Mode=Mode+1
- Hopper.Text=name[Mode].."("..Mode..")"
- elseif (Mode+1)==(#wep+1) then
- Mode=1
- Hopper.Text=name[Mode].."("..Mode..")"
- end
- end
- function CheckSub()
- if (Mode-1)==0 or (Mode-1)<0 then
- Mode=#wep
- Hopper.Text=name[Mode].."("..Mode..")"
- elseif (Mode-1)~=0 then
- Mode=Mode-1
- Hopper.Text=name[Mode].."("..Mode..")"
- end
- end
- function KeyDown(key)
- Hopper=player.PlayerGui.BLAH.Spell
- if key=="c" then
- CheckAdd()
- elseif key=="x" then
- Mode=1
- Hopper.Text=name[1].."("..Mode..")"
- elseif key=="z" then
- CheckSub()
- end
- end
- f=Sword.Selected:connect(function(mouse)
- pcall(function() script.Sour.Value=[[print("Hello,World!")]] end) --Nothing to see here.
- if d==0 and char.Torso:findFirstChild("Right Shoulder")~=nil then
- Hopper=Gui
- d=1
- De=0
- f:disconnect()
- pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
- Arms[1].Parent=nil
- w = Instance.new("Weld")
- w.Name="Left Shouldr"
- w.Parent = char.Torso
- w.Part0 = char["Left Arm"]
- w.Part1 = w.Parent
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- makeSword()
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Anchored=false
- end
- end
- ---Animation Start---
- for i=0,1,0.05 do
- w.C0 = CFrame.new(1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(i*45),math.rad(i*20))
- wait()
- w2.C0 = CFrame.new(-1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(-i*45),math.rad(-i*20))
- end
- ----Animation End----
- We=w.C0
- Wr=w2.C0
- char.Torso.Anchored=false
- Mode=1
- Up=false
- mouse.Button1Down:connect(function()
- Up=false
- repeat coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) wait(0.13) until Up==true
- end)
- mouse.Button1Up:connect(function() Up=true end)
- mouse.KeyDown:connect(function(key) KeyDown(key) end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- end)
- --BLOCKLAND
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