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- repeat wait() until game.Players.LocalPlayer.Character
- local p = game.Players.LocalPlayer
- local mouse = p:GetMouse()
- local char = p.Character
- local tor = char.Torso
- function hairChange(col) --some of this stuff is a little complicated bcuz i haven't taught you it yet
- for i, v in pairs(char:GetChildren()) do --for everything in your character
- if v:IsA("Accessory") then --if it finds an accessory
- v.Handle.BrickColor = BrickColor.new(col) --change the brickcolor to the col parameter or that.
- -- now this won't work because hats use texture, so lets remove the texture.
- v.Handle.Mesh.TextureId = "" -- no texture
- end
- end
- end
- --im gonna teach u guys keys actually
- mouse.KeyDown:connect(function(key) --this looks a bit confusing, mouse is basically both mouse and keyboard, we're saying when the mouse/keyboard presses a key or in this case you..
- if key == "f" then --if you press the key "f" then
- for args = 1, 10 do
- hairChange("New Yeller") --New Yeller is the parameter or col, that.
- wait(.05)
- hairChange("Black")
- wait(.05)
- end
- game:GetService('Chat'):Chat(char.Head, string.upper("grr.."), 1)
- -- i am going to make this ssj look sick though, not as sick as dbbes but still cool ;P
- for idk = 1, 3 do
- spawn(function() --do the cylinder and ball at once
- local cyl = script.Cylinder:Clone()
- cyl.Parent = workspace --when u clone something, you HAVE to set its parent
- cyl.Position = tor.Position --alright now lets try our script out
- --now we're gonna animate the cylinder
- for xD = 1, 20 do --for 20 times
- cyl.Size = cyl.Size + Vector3.new(.3,.3,.3) --increase the x y and z demensions of the cylinder by .3 each time for 20 times
- cyl.Transparency = cyl.Transparency + .05 --make it fade
- wait()
- end --now lets make this better
- cyl:Destroy() --kill the cylinder after it does it stuff
- end)
- local ball = script.ball:Clone()
- ball.Parent = workspace
- ball.Position = tor.Position
- for xD = 1, 20 do --for 20 times
- ball.Size = ball.Size + Vector3.new(.3,.3,.3) --increase the x y and z demensions of the cylinder by .3 each time for 20 times
- ball.Transparency = ball.Transparency + .05 --make it fade
- wait()
- end --now lets make this better
- ball:Destroy() --same goes for ball
- end
- local har = script.asd:Clone()
- har.Parent = workspace
- har.Position = char["Left Leg"].Position
- for hue = 1, 10 do
- har.Size = har.Size + Vector3.new(0, .5, .5)
- har.Transparency = har.Transparency + .1
- wait(.03)
- end
- har:remove()
- wait()
- hairChange("New Yeller")
- script.Charge:Clone() .Parent = tor
- --kk good
- game:GetService('Chat'):Chat(char.Head, string.upper("i'm now a super saiyan!"), 1)
- end
- end)
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