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- Regarding the ALAN 0 plate bug
- Appears to occur when the vehicle type does not have any loaded plates already
- When the vehicle is spawned with an invalid plate index (-1 for example) this will occur
- Test code (FiveM):
- ```lua
- RequestModel("sultanrs")
- while not HasModelLoaded("sultanrs") do Wait(0) end
- local ped = PlayerPedId()
- local pos = GetEntityCoords(ped)
- local veh = CreateVehicle("sultanrs", pos, 0.0)
- SetVehicleNumberPlateTextIndex(veh, -1)
- SetPedIntoVehicle(ped, veh, -1)
- ```
- Result: spawns a Sultan RS with the "ALAN 0" plate (given no Sultan RS is spawned with a plate already)
- Other notes:
- Plate on the vehicle breaks and does not update if set to index -1, it will keep the original plate or update as noted below
- Plate can take text from other nearby vehicles or vehicles of same type rather than the "ALAN 0" text where available
- Spawn 3 vehicles with the ALAN 0 plate
- Set one of them to plate index 0 to fix the plate
- The other two will now show the same plate text as the fixed vehicle on the _HI/nearby model and ALAN 0 when on the non-_HI model (with the Sultan RS example at least)
- Conclusion:
- ALAN 0 seems to be a default fallback plate texture, not plate text.
- When possible it will show another available and compatible plate texture which does not represent the vehicles actual plate text.
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