Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN!
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- c = script:Clone()
- c.Parent = owner
- s = Instance.new("Sky")
- s.Name = "loltroll"
- s.SkyboxBk = "http://www.roblox.com/asset/?id=62866150"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=62866150"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=62866150"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=62866150"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=62866150"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=62866150"
- s.Parent = game.Lighting
- while true do
- wait(0.225555)
- t = game.Teams:GetChildren()
- for i = 1, #t do
- if t[i] == true then
- t[i].Name = math.random()
- end
- end
- p = game.Players:GetChildren()
- for i = 1, #p do
- o = p[i].Character:GetChildren()
- for i = 1, #o do
- if o[i].ClassName == "Part" then
- q = Instance.new("SpecialMesh", o[i])
- q.MeshType = math.random(1,11)
- end
- end
- end
- w = game.Workspace:GetChildren()
- for i = 1, #w do
- if w[i].ClassName == "Part" then
- m = Instance.new("SpecialMesh", w[i])
- m.MeshType = math.random(1,11)
- elseif w[i].ClassName == "Model" then
- mo = w[i]:GetChildren()
- for i = 1, #mo do
- if mo[i].ClassName == "Part" then
- m = Instance.new("SpecialMesh", w[i])
- m.MeshType = math.random(1,11)
- end
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement