Advertisement
gecksad

Smite Require

Dec 22nd, 2018
190
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 61.11 KB | None | 0 0
  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Torso)
  25. sick.SoundId = "rbxassetid://968287483"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 3
  29. sick:Play()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 12
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Effects = IT("Folder", Character)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local WHITELIST = {}
  84. local TAUNT = false
  85. local OFFSET = 0
  86. local FULL = false
  87.  
  88. --//=================================\\
  89. --\\=================================//
  90.  
  91.  
  92. --//=================================\\
  93. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  94. --\\=================================//
  95.  
  96. ArtificialHB = Instance.new("BindableEvent", script)
  97. ArtificialHB.Name = "ArtificialHB"
  98.  
  99. script:WaitForChild("ArtificialHB")
  100.  
  101. frame = Frame_Speed
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105. lastframe = tick()
  106. script.ArtificialHB:Fire()
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.ArtificialHB:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.ArtificialHB:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131. --//=================================\\
  132. --|| SOME FUNCTIONS
  133. --\\=================================//
  134.  
  135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  136. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  137. end
  138.  
  139. function PositiveAngle(NUMBER)
  140. if NUMBER >= 0 then
  141. NUMBER = 0
  142. end
  143. return NUMBER
  144. end
  145.  
  146. function NegativeAngle(NUMBER)
  147. if NUMBER <= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function Swait(NUMBER)
  154. if NUMBER == 0 or NUMBER == nil then
  155. ArtificialHB.Event:wait()
  156. else
  157. for i = 1, NUMBER do
  158. ArtificialHB.Event:wait()
  159. end
  160. end
  161. end
  162.  
  163. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  164. local NEWMESH = IT(MESH)
  165. if MESH == "SpecialMesh" then
  166. NEWMESH.MeshType = MESHTYPE
  167. if MESHID ~= "nil" and MESHID ~= "" then
  168. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  169. end
  170. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  171. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  172. end
  173. end
  174. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  175. NEWMESH.Scale = SCALE
  176. NEWMESH.Parent = PARENT
  177. return NEWMESH
  178. end
  179.  
  180. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  181. local NEWPART = IT("Part")
  182. NEWPART.formFactor = FORMFACTOR
  183. NEWPART.Reflectance = REFLECTANCE
  184. NEWPART.Transparency = TRANSPARENCY
  185. NEWPART.CanCollide = false
  186. NEWPART.Locked = true
  187. NEWPART.Anchored = true
  188. if ANCHOR == false then
  189. NEWPART.Anchored = false
  190. end
  191. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  192. NEWPART.Name = NAME
  193. NEWPART.Size = SIZE
  194. NEWPART.Position = Torso.Position
  195. NEWPART.Material = MATERIAL
  196. NEWPART:BreakJoints()
  197. NEWPART.Parent = PARENT
  198. return NEWPART
  199. end
  200.  
  201. local function weldBetween(a, b)
  202. local weldd = Instance.new("ManualWeld")
  203. weldd.Part0 = a
  204. weldd.Part1 = b
  205. weldd.C0 = CFrame.new()
  206. weldd.C1 = b.CFrame:inverse() * a.CFrame
  207. weldd.Parent = a
  208. return weldd
  209. end
  210.  
  211.  
  212. function QuaternionFromCFrame(cf)
  213. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  214. local trace = m00 + m11 + m22
  215. if trace > 0 then
  216. local s = math.sqrt(1 + trace)
  217. local recip = 0.5 / s
  218. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  219. else
  220. local i = 0
  221. if m11 > m00 then
  222. i = 1
  223. end
  224. if m22 > (i == 0 and m00 or m11) then
  225. i = 2
  226. end
  227. if i == 0 then
  228. local s = math.sqrt(m00 - m11 - m22 + 1)
  229. local recip = 0.5 / s
  230. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  231. elseif i == 1 then
  232. local s = math.sqrt(m11 - m22 - m00 + 1)
  233. local recip = 0.5 / s
  234. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  235. elseif i == 2 then
  236. local s = math.sqrt(m22 - m00 - m11 + 1)
  237. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  238. end
  239. end
  240. end
  241.  
  242. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  243. local xs, ys, zs = x + x, y + y, z + z
  244. local wx, wy, wz = w * xs, w * ys, w * zs
  245. local xx = x * xs
  246. local xy = x * ys
  247. local xz = x * zs
  248. local yy = y * ys
  249. local yz = y * zs
  250. local zz = z * zs
  251. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  252. end
  253.  
  254. function QuaternionSlerp(a, b, t)
  255. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  256. local startInterp, finishInterp;
  257. if cosTheta >= 0.0001 then
  258. if (1 - cosTheta) > 0.0001 then
  259. local theta = ACOS(cosTheta)
  260. local invSinTheta = 1 / SIN(theta)
  261. startInterp = SIN((1 - t) * theta) * invSinTheta
  262. finishInterp = SIN(t * theta) * invSinTheta
  263. else
  264. startInterp = 1 - t
  265. finishInterp = t
  266. end
  267. else
  268. if (1 + cosTheta) > 0.0001 then
  269. local theta = ACOS(-cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((t - 1) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = t - 1
  275. finishInterp = t
  276. end
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280.  
  281. function Clerp(a, b, t)
  282. local qa = {QuaternionFromCFrame(a)}
  283. local qb = {QuaternionFromCFrame(b)}
  284. local ax, ay, az = a.x, a.y, a.z
  285. local bx, by, bz = b.x, b.y, b.z
  286. local _t = 1 - t
  287. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289.  
  290. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  291. local frame = IT("Frame")
  292. frame.BackgroundTransparency = TRANSPARENCY
  293. frame.BorderSizePixel = BORDERSIZEPIXEL
  294. frame.Position = POSITION
  295. frame.Size = SIZE
  296. frame.BackgroundColor3 = COLOR
  297. frame.BorderColor3 = BORDERCOLOR
  298. frame.Name = NAME
  299. frame.Parent = PARENT
  300. return frame
  301. end
  302.  
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304. local label = IT("TextLabel")
  305. label.BackgroundTransparency = 1
  306. label.Size = UD2(1, 0, 1, 0)
  307. label.Position = UD2(0, 0, 0, 0)
  308. label.TextColor3 = TEXTCOLOR
  309. label.TextStrokeTransparency = STROKETRANSPARENCY
  310. label.TextTransparency = TRANSPARENCY
  311. label.FontSize = TEXTFONTSIZE
  312. label.Font = TEXTFONT
  313. label.BorderSizePixel = BORDERSIZEPIXEL
  314. label.TextScaled = false
  315. label.Text = TEXT
  316. label.Name = NAME
  317. label.Parent = PARENT
  318. return label
  319. end
  320.  
  321. function NoOutlines(PART)
  322. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  323. end
  324.  
  325. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  326. local NEWWELD = IT(TYPE)
  327. NEWWELD.Part0 = PART0
  328. NEWWELD.Part1 = PART1
  329. NEWWELD.C0 = C0
  330. NEWWELD.C1 = C1
  331. NEWWELD.Parent = PARENT
  332. return NEWWELD
  333. end
  334.  
  335. local S = IT("Sound")
  336. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  337. local NEWSOUND = nil
  338. coroutine.resume(coroutine.create(function()
  339. NEWSOUND = S:Clone()
  340. NEWSOUND.Parent = PARENT
  341. NEWSOUND.Volume = VOLUME
  342. NEWSOUND.Pitch = PITCH
  343. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  344. NEWSOUND:play()
  345. if DOESLOOP == true then
  346. NEWSOUND.Looped = true
  347. else
  348. repeat wait(1) until NEWSOUND.Playing == false
  349. NEWSOUND:remove()
  350. end
  351. end))
  352. return NEWSOUND
  353. end
  354.  
  355. function CFrameFromTopBack(at, top, back)
  356. local right = top:Cross(back)
  357. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  358. end
  359.  
  360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(50, 205, 50), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  361. function WACKYEFFECT(Table)
  362. local TYPE = (Table.EffectType or "Sphere")
  363. local SIZE = (Table.Size or VT(1,1,1))
  364. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  365. local TRANSPARENCY = (Table.Transparency or 0)
  366. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  367. local CFRAME = (Table.CFrame or Torso.CFrame)
  368. local MOVEDIRECTION = (Table.MoveToPos or nil)
  369. local ROTATION1 = (Table.RotationX or 0)
  370. local ROTATION2 = (Table.RotationY or 0)
  371. local ROTATION3 = (Table.RotationZ or 0)
  372. local MATERIAL = (Table.Material or "Neon")
  373. local COLOR = (Table.Color or C3(50, 205, 50))
  374. local TIME = (Table.Time or 45)
  375. local SOUNDID = (Table.SoundID or nil)
  376. local SOUNDPITCH = (Table.SoundPitch or nil)
  377. local SOUNDVOLUME = (Table.SoundVolume or nil)
  378. coroutine.resume(coroutine.create(function()
  379. local PLAYSSOUND = false
  380. local SOUND = nil
  381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383. PLAYSSOUND = true
  384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385. end
  386. EFFECT.Color = COLOR
  387. local MSH = nil
  388. if TYPE == "Sphere" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390. elseif TYPE == "Block" then
  391. MSH = IT("BlockMesh",EFFECT)
  392. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  393. elseif TYPE == "Wave" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395. elseif TYPE == "Ring" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397. elseif TYPE == "Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Round Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Swirl" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Skull" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Crystal" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407. end
  408. if MSH ~= nil then
  409. local MOVESPEED = nil
  410. if MOVEDIRECTION ~= nil then
  411. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  412. end
  413. local GROWTH = SIZE - ENDSIZE
  414. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  415. if TYPE == "Block" then
  416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417. else
  418. EFFECT.CFrame = CFRAME
  419. end
  420. for LOOP = 1, TIME+1 do
  421. Swait()
  422. MSH.Scale = MSH.Scale - GROWTH/TIME
  423. if TYPE == "Wave" then
  424. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  425. end
  426. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  431. end
  432. if MOVEDIRECTION ~= nil then
  433. local ORI = EFFECT.Orientation
  434. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  435. EFFECT.Orientation = ORI
  436. end
  437. end
  438. if PLAYSSOUND == false then
  439. EFFECT:remove()
  440. else
  441. SOUND.Stopped:Connect(function()
  442. EFFECT:remove()
  443. end)
  444. end
  445. else
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function MakeForm(PART,TYPE)
  457. if TYPE == "Cyl" then
  458. local MSH = IT("CylinderMesh",PART)
  459. elseif TYPE == "Ball" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Sphere"
  462. elseif TYPE == "Wedge" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Wedge"
  465. end
  466. end
  467.  
  468. Debris = game:GetService("Debris")
  469.  
  470. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  471. local DIRECTION = CF(StartPos,EndPos).lookVector
  472. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  473. end
  474.  
  475. local EyeSizes={
  476. NumberSequenceKeypoint.new(0,1,0),
  477. NumberSequenceKeypoint.new(1,0,0)
  478. }
  479. local EyeTrans={
  480. NumberSequenceKeypoint.new(0,0.8,0),
  481. NumberSequenceKeypoint.new(1,1,0)
  482. }
  483. local PE=Instance.new("ParticleEmitter",nil)
  484. PE.LightEmission=.8
  485. PE.Color = ColorSequence.new(BRICKC("Lime green").Color)
  486. PE.Size=NumberSequence.new(EyeSizes)
  487. PE.Transparency=NumberSequence.new(EyeTrans)
  488. PE.Lifetime=NumberRange.new(0.35,1.5)
  489. PE.Rotation=NumberRange.new(0,360)
  490. PE.Rate=999
  491. PE.VelocitySpread = 10000
  492. PE.Acceleration = Vector3.new(0,0,0)
  493. PE.Drag = 5
  494. PE.Speed = NumberRange.new(0,0,0)
  495. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  496. PE.ZOffset = -0
  497. PE.Name = "PE"
  498. PE.Enabled = false
  499.  
  500. function particles(art)
  501. local PARTICLES = PE:Clone()
  502. PARTICLES.Parent = art
  503. end
  504.  
  505. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  506. if FLOOR ~= nil then
  507. coroutine.resume(coroutine.create(function()
  508. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  509. PART.CFrame = CF(POSITION)
  510. for i = 1, 45 do
  511. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  512. RingPiece.Material = FLOOR.Material
  513. RingPiece.Color = FLOOR.Color
  514. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  515. Debris:AddItem(RingPiece,SWAIT)
  516. end
  517. PART:remove()
  518. end))
  519. end
  520. end
  521.  
  522. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  523. if FLOOR ~= nil then
  524. for i = 1, AMOUNT do
  525. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  526. DEBREE.Material = FLOOR.Material
  527. DEBREE.Color = FLOOR.Color
  528. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  529. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  530. coroutine.resume(coroutine.create(function()
  531. Swait(15)
  532. DEBREE.Parent = workspace
  533. DEBREE.CanCollide = true
  534. Debris:AddItem(DEBREE,SWAIT)
  535. end))
  536. end
  537. end
  538. end
  539.  
  540. --//=================================\\
  541. --|| WEAPON CREATION
  542. --\\=================================//
  543.  
  544. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  545. PRT.Color = C3(0,0,0)
  546. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  547. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  548. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  549. PRT.Color = C3(0,0,0)
  550. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  551. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  552. for i = 1, 16 do
  553. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  554. FACE.Color = C3(0,0,0)
  555. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  556. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  557. end
  558. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false)
  559. MakeForm(EYE,"Ball")
  560. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  561. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false)
  562. MakeForm(EYE2,"Ball")
  563. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  564. local LASTPART = Head
  565. for i = 1, 20 do
  566. local MATH = (1-(i/25))
  567. if LASTPART == Head then
  568. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  569. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  570. LASTPART = Horn
  571. Horn.Color = C3((i*3-3)/0,1,0)
  572. else
  573. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  574. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  575. LASTPART = Horn
  576. Horn.Color = C3((i*3-3)/0,1,0)
  577. end
  578. end
  579. local LASTPART = Head
  580. for i = 1, 20 do
  581. local MATH = (1-(i/25))
  582. if LASTPART == Head then
  583. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  584. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  585. LASTPART = Horn
  586. Horn.Color = C3((i*3-3)/0,1,0)
  587. else
  588. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  589. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  590. LASTPART = Horn
  591. Horn.Color = C3((i*3-3)/0,1,0)
  592. end
  593. end
  594. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  595. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  597. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  598. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  600.  
  601. local BODY = {}
  602.  
  603. for _, c in pairs(Character:GetDescendants()) do
  604. if c:IsA("BasePart") and c.Name ~= "Handle" then
  605. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  606. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  607. end
  608. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  609. elseif c:IsA("JointInstance") then
  610. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  611. end
  612. end
  613.  
  614. for e = 1, #BODY do
  615. if BODY[e] ~= nil then
  616. local STUFF = BODY[e]
  617. local PART = STUFF[1]
  618. local PARENT = STUFF[2]
  619. local MATERIAL = STUFF[3]
  620. local COLOR = STUFF[4]
  621. local TRANSPARENCY = STUFF[5]
  622. if PART.ClassName == "Part" and PART ~= RootPart then
  623. PART.Material = MATERIAL
  624. PART.Color = COLOR
  625. PART.Transparency = TRANSPARENCY
  626. end
  627. PART.AncestryChanged:Connect(function()
  628. PART.Parent = PARENT
  629. end)
  630. end
  631. end
  632.  
  633. function refit()
  634. Character.Parent = workspace
  635. for e = 1, #BODY do
  636. if BODY[e] ~= nil then
  637. local STUFF = BODY[e]
  638. local PART = STUFF[1]
  639. local PARENT = STUFF[2]
  640. local MATERIAL = STUFF[3]
  641. local COLOR = STUFF[4]
  642. local TRANSPARENCY = STUFF[5]
  643. if PART.ClassName == "Part" and PART ~= RootPart then
  644. PART.Material = MATERIAL
  645. PART.Color = COLOR
  646. PART.Transparency = TRANSPARENCY
  647. end
  648. if PART.Parent ~= PARENT then
  649. Humanoid:remove()
  650. PART.Parent = PARENT
  651. Humanoid = IT("Humanoid",Character)
  652. end
  653. end
  654. end
  655. end
  656.  
  657. local SKILLTEXTCOLOR = C3(0,1,0)
  658. local SKILLFONT = "Antique"
  659. local SKILLTEXTSIZE = 7
  660.  
  661. Humanoid.Died:connect(function()
  662. refit()
  663. end)
  664.  
  665. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  666. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  667. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  668. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  669. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  670. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  671.  
  672. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] IDK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  673. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear IDK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  674. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] XD", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  675. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] C:", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  676. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] :c", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  677. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dab", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  678.  
  679. function Blink()
  680. coroutine.resume(coroutine.create(function()
  681. if EYE ~= nil then
  682. for i = 1, 5 do
  683. Swait()
  684. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  685. EYE2.Mesh.Scale = EYE.Mesh.Scale
  686. end
  687. for i = 1, 7 do
  688. Swait()
  689. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  690. EYE2.Mesh.Scale = EYE.Mesh.Scale
  691. end
  692. EYE.Mesh.Scale = VT(1,1,1)
  693. EYE2.Mesh.Scale = EYE.Mesh.Scale
  694. end
  695. end))
  696. end
  697.  
  698. --//=================================\\
  699. --|| DAMAGE FUNCTIONS
  700. --\\=================================//
  701.  
  702. function StatLabel(CFRAME, TEXT, COLOR)
  703. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  704. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  705. local BODYGYRO = IT("BodyGyro", STATPART)
  706. game:GetService("Debris"):AddItem(STATPART ,5)
  707. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  708. BILLBOARDGUI.Adornee = STATPART
  709. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  710. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  711. BILLBOARDGUI.AlwaysOnTop = false
  712. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  713. TEXTLABEL.BackgroundTransparency = 1
  714. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  715. TEXTLABEL.Text = TEXT
  716. TEXTLABEL.Font = SKILLFONT
  717. TEXTLABEL.FontSize="Size42"
  718. TEXTLABEL.TextColor3 = COLOR
  719. TEXTLABEL.TextStrokeTransparency = 0
  720. TEXTLABEL.TextScaled = true
  721. TEXTLABEL.TextWrapped = true
  722. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  723. for i = 1, 50 do
  724. Swait()
  725. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  726. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  727. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  728. end
  729. THEPART.Parent = nil
  730. end),STATPART, TEXTLABEL)
  731. end
  732.  
  733. --//=================================\\
  734. --|| DAMAGING
  735. --\\=================================//
  736.  
  737. function KillChildren(v)
  738. v:BreakJoints()
  739. for _, c in pairs(v:GetChildren()) do
  740. if c:IsA("BasePart") then
  741. if c.Transparency < 1 then
  742. if c:FindFirstChildOfClass("Decal") then
  743. c:FindFirstChildOfClass("Decal"):remove()
  744. end
  745. particles(c)
  746. c.PE.Enabled = true
  747. c.Parent = Effects
  748. c.CanCollide = false
  749. c.Material = "Neon"
  750. c.Color = C3(1,0,0)
  751. c.Transparency = 1
  752. local grav = Instance.new("BodyPosition",c)
  753. grav.P = 20000
  754. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  755. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  756. grav.Name = "GravityForce"
  757. coroutine.resume(coroutine.create(function()
  758. for i = 1, 20 do
  759. Swait()
  760. c.Transparency = c.Transparency + 1/20
  761. end
  762. c.PE.Enabled = false
  763. Debris:AddItem(c,2)
  764. end))
  765. end
  766. end
  767. end
  768. end
  769.  
  770. function ApplyAoE(POSITION,RANGE)
  771. local CHILDREN = workspace:GetDescendants()
  772. for index, CHILD in pairs(CHILDREN) do
  773. if CHILD.ClassName == "Model" and CHILD ~= Character then
  774. local LISTED = false
  775. for LIST = 1, #WHITELIST do
  776. if WHITELIST[LIST] ~= nil then
  777. if CHILD.Name == WHITELIST[LIST] then
  778. LISTED = true
  779. end
  780. end
  781. end
  782. if LISTED == false then
  783. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  784. if HUM then
  785. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  786. if TORSO then
  787. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  788. KillChildren(CHILD)
  789. end
  790. end
  791. end
  792. end
  793. end
  794. end
  795. end
  796.  
  797. --//=================================\\
  798. --|| ATTACK FUNCTIONS AND STUFF
  799. --\\=================================//
  800.  
  801. function Click()
  802. ATTACK = true
  803. Rooted = false
  804. local HIT = nil
  805. OFFSET = -45
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  810. end
  811. OFFSET = 45
  812. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  813. PUNCH.CanCollide = true
  814. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  815. TAUNT = true
  816. local TOUCH = PUNCH.Touched:Connect(function(hit)
  817. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  818. HIT = hit.Parent
  819. end
  820. end)
  821. for i=0, 0.3, 0.1 / Animation_Speed do
  822. Swait()
  823. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  824. if HIT ~= nil then
  825. break
  826. end
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  830. end
  831. PUNCH:remove()
  832. TOUCH:disconnect()
  833. if HIT ~= nil then
  834. for _, c in pairs(HIT:GetChildren()) do
  835. if c:IsA("BasePart") then
  836. c.Anchored = true
  837. end
  838. end
  839. Rooted = true
  840. CreateSound(649634100, Torso, 10, 0.8)
  841. CreateSound(1368573150, RightArm, 3, 1.5)
  842. for i=0, 0.6, 0.1 / Animation_Speed do
  843. Swait()
  844. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. end
  849. for _, c in pairs(HIT:GetChildren()) do
  850. if c:IsA("BasePart") then
  851. c.Anchored = false
  852. end
  853. end
  854. KillChildren(HIT)
  855. end
  856. OFFSET = 0
  857. ATTACK = false
  858. Rooted = false
  859. TAUNT = false
  860. end
  861.  
  862. function Whitelist()
  863. if Mouse.Target ~= nil then
  864. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  865. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  866. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  867. end
  868. end
  869. end
  870. end
  871.  
  872. function Clear_Whitelist()
  873. if Mouse.Target ~= nil then
  874. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  875. for LIST = 1, #WHITELIST do
  876. if WHITELIST[LIST] ~= nil then
  877. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  878. table.remove(WHITELIST,LIST)
  879. for _, c in pairs(Cam:GetChildren()) do
  880. if c.Name == Mouse.Target.Parent.Name then
  881. c:remove()
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891. function SpawnSmite(POS)
  892. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  893. local EMITPOS = HITPOS
  894. if HITFLOOR ~= nil then
  895. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  896. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  897. EMITPOS = HITPOS
  898. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  899. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  900. EMITPOS = HITPOS
  901. end
  902. end
  903. if HITFLOOR ~= nil then
  904. ApplyAoE(EMITPOS,10)
  905. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  906. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  907. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  908. for i = 1, 5 do
  909. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  910. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  911. end
  912. end
  913. end
  914.  
  915. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  916. coroutine.resume(coroutine.create(function()
  917. local METEOR = IT("Model",Effects)
  918. METEOR.Name = "Meteorite"
  919. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  920. METEOR.PrimaryPart = CENTER
  921. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  922. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  923. for i = 1, 15 do
  924. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Lime green", "Fire", VT(5.1,1,5.1)*SIZE)
  925. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  926. end
  927. if ISDEBREE ~= true then
  928. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  929. else
  930. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  931. end
  932. local IMPACT = false
  933. CreateSound(463593339, CENTER, 10, 0.6)
  934. if SIZE >= 3.5 then
  935. for i = 1, MRANDOM(3,7) do
  936. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  937. end
  938. end
  939. for i = 1, 200 do
  940. Swait()
  941. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  942. if HITFLOOR == nil then
  943. local ORI = CENTER.Orientation
  944. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  945. else
  946. if HITFLOOR.Anchored == true then
  947. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  948. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  949. end
  950. IMPACT = true
  951. break
  952. end
  953. end
  954. if IMPACT == true then
  955. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  956. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  957. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  958. ApplyAoE(CENTER.Position,30*SIZE)
  959. end
  960. METEOR:remove()
  961. end))
  962. end
  963.  
  964. function Smite()
  965. ATTACK = true
  966. Rooted = false
  967. CreateSound(1368573150, RightArm, 3, 1.5)
  968. for i=0, 0.6, 0.1 / Animation_Speed do
  969. Swait()
  970. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  973. end
  974. local POWER = 0
  975. repeat
  976. Swait()
  977. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  980. POWER = POWER + 0.5
  981. if POWER >= 85 then
  982. POWER = 85
  983. end
  984. until KEYHOLD == false
  985. if POWER < 0.6 then
  986. SpawnSmite(Mouse.Hit.p)
  987. else
  988. if POWER < 15 then
  989. POWER = 15
  990. end
  991. SpawnMeteor(Mouse.Hit.p,POWER/15)
  992. end
  993. ATTACK = false
  994. Rooted = false
  995. end
  996.  
  997. function Meteor_Shower()
  998. ATTACK = true
  999. Rooted = false
  1000. CreateSound(1368573150, RightArm, 3, 0.8)
  1001. CreateSound(649634100, Torso, 10, 0.8)
  1002. for i=0, 1.2, 0.1 / Animation_Speed do
  1003. Swait()
  1004. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1007. end
  1008. local POS = Mouse.Hit.p
  1009. CreateSound(463593339, Effects, 3, 1)
  1010. coroutine.resume(coroutine.create(function()
  1011. for i = 1, 35 do
  1012. wait(MRANDOM(5,150)/100)
  1013. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1014. end
  1015. end))
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function Taunt()
  1021. ATTACK = true
  1022. Rooted = false
  1023. TAUNT = true
  1024. for i=0, 0.1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029. end
  1030. for i=0, 3, 0.1 / Animation_Speed do
  1031. Swait()
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1035. end
  1036. CreateSound(363808674, Torso, 10, 1.3)
  1037. for i=0, 1, 0.1 / Animation_Speed do
  1038. Swait()
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1042. end
  1043. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1044. CreateSound(649634100, Torso, 10, 0.8)
  1045. for i=0, 0.01, 0.1 / Animation_Speed do
  1046. Swait()
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1050. end
  1051. ATTACK = false
  1052. Rooted = false
  1053. TAUNT = false
  1054. end
  1055.  
  1056. function Teleport()
  1057. ATTACK = true
  1058. Rooted = false
  1059. for i=0, 0.5, 0.1 / Animation_Speed do
  1060. Swait()
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1063. end
  1064. for e = 1, #BODY do
  1065. if BODY[e] ~= nil then
  1066. local STUFF = BODY[e]
  1067. local PART = STUFF[1]
  1068. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1069. local PRT = PART:Clone()
  1070. PRT.Anchored = true
  1071. PRT.CanCollide = false
  1072. PRT.Material = "Neon"
  1073. PRT.Color = C3(0,1,0)
  1074. PRT.Name = "WarpEffect"
  1075. PRT.Parent = Effects
  1076. PRT.CFrame = PART.CFrame
  1077. PRT:BreakJoints()
  1078. if PRT:FindFirstChildOfClass("Sound") then
  1079. PRT:FindFirstChildOfClass("Sound"):remove()
  1080. end
  1081. if PRT:FindFirstChildOfClass("Decal") then
  1082. PRT:FindFirstChildOfClass("Decal"):remove()
  1083. end
  1084. coroutine.resume(coroutine.create(function()
  1085. for i = 1, 100 do
  1086. Swait()
  1087. PRT.Transparency = PRT.Transparency + 1/100
  1088. end
  1089. PRT:remove()
  1090. end))
  1091. end
  1092. end
  1093. end
  1094. CreateSound(217767125, Torso, 10, 1)
  1095. local POS = RootPart.Orientation
  1096. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1097. RootPart.Orientation = POS
  1098. RootJoint.Parent = RootPart
  1099. for i=0, 0.5, 0.1 / Animation_Speed do
  1100. Swait()
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1103. end
  1104. for i=0, 0.1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1107. end
  1108. ATTACK = false
  1109. Rooted = false
  1110. end
  1111.  
  1112. function Equivalent_Pain()
  1113. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1114. if HITFLOOR then
  1115. ATTACK = true
  1116. Rooted = true
  1117. FULL = true
  1118. local GYRO = IT("BodyGyro",RootPart)
  1119. GYRO.D = 25
  1120. GYRO.P = 20000
  1121. GYRO.MaxTorque = VT(0,math.huge,0)
  1122. for i=0, 0.3, 0.1 / Animation_Speed do
  1123. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1131. end
  1132. GYRO:remove()
  1133. CreateSound(12222200, RightArm, 10, 1)
  1134. for i=0, 0.4, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1142. end
  1143. CreateSound(289842971, RightArm, 10, 1)
  1144. coroutine.resume(coroutine.create(function()
  1145. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1146. local ECHO = POS
  1147. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1148. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1149. ECHO = POS
  1150. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1151. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1152. ECHO = POS
  1153. end
  1154. if ECHO.Y == HITPOS.Y then
  1155. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1156. local CFRAME = CF(HITPOS,ECHO)
  1157. local RANGE = math.ceil(DISTANCE)
  1158. for i = 1, RANGE-1 do
  1159. Swait(3)
  1160. local A = CFRAME*CF(0,0,-i*3)
  1161. ApplyAoE(A.p,4)
  1162. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1163. end
  1164. local SIZE = 3
  1165. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1166. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1167. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1168. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1169. for i = 1, 9 do
  1170. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1171. end
  1172. for i = 1, 9 do
  1173. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1174. end
  1175. ApplyAoE(POS,30*SIZE)
  1176. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1177. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1178. end
  1179. end))
  1180. for i=0, 0.6, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1188. end
  1189. FULL = false
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193. end
  1194.  
  1195. --//=================================\\
  1196. --|| ASSIGN THINGS TO KEYS
  1197. --\\=================================//
  1198.  
  1199. function MouseDown(Mouse)
  1200. if ATTACK == false then
  1201. Click()
  1202. end
  1203. end
  1204.  
  1205. function MouseUp(Mouse)
  1206. HOLD = false
  1207. end
  1208.  
  1209. function KeyDown(Key)
  1210. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1211. KEYHOLD = true
  1212. if Key == "z" and ATTACK == false then
  1213. Whitelist()
  1214. end
  1215.  
  1216. if Key == "b" and ATTACK == false then
  1217. Clear_Whitelist()
  1218. end
  1219.  
  1220. if Key == "c" and ATTACK == false then
  1221. Smite()
  1222. end
  1223.  
  1224. if Key == "x" and ATTACK == false then
  1225. Meteor_Shower()
  1226. end
  1227.  
  1228. if Key == "t" and ATTACK == false then
  1229. Taunt()
  1230. end
  1231.  
  1232. if Key == "q" and ATTACK == false then
  1233. Teleport()
  1234. end
  1235.  
  1236. if Key == "p" and ATTACK == false then
  1237. Equivalent_Pain()
  1238. end
  1239. end
  1240. end
  1241.  
  1242. function KeyUp(Key)
  1243. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1244. KEYHOLD = false
  1245. end
  1246. end
  1247.  
  1248. Mouse.Button1Down:connect(function(NEWKEY)
  1249. MouseDown(NEWKEY)
  1250. end)
  1251. Mouse.Button1Up:connect(function(NEWKEY)
  1252. MouseUp(NEWKEY)
  1253. end)
  1254. Mouse.KeyDown:connect(function(NEWKEY)
  1255. KeyDown(NEWKEY)
  1256. end)
  1257. Mouse.KeyUp:connect(function(NEWKEY)
  1258. KeyUp(NEWKEY)
  1259. end)
  1260.  
  1261. --//=================================\\
  1262. --\\=================================//
  1263.  
  1264.  
  1265. function unanchor()
  1266. if UNANCHOR == true then
  1267. g = Character:GetChildren()
  1268. for i = 1, #g do
  1269. if g[i].ClassName == "Part" then
  1270. g[i].Anchored = false
  1271. end
  1272. end
  1273. end
  1274. end
  1275.  
  1276.  
  1277. --//=================================\\
  1278. --|| WRAP THE WHOLE SCRIPT UP
  1279. --\\=================================//
  1280.  
  1281. Humanoid.Changed:connect(function(Jump)
  1282. if Jump == "Jump" and (Disable_Jump == true) then
  1283. Humanoid.Jump = false
  1284. end
  1285. end)
  1286.  
  1287. local BLINKLOOP = 0
  1288. script.Parent = WEAPONGUI
  1289. ANIMATE.Parent = nil
  1290.  
  1291. while true do
  1292. Swait()
  1293. if Humanoid then
  1294. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1295. IDLEANIMATION:Play()
  1296. end
  1297. SINE = SINE + CHANGE*2
  1298. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1299. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1300. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1301. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1302. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1303. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1306. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1307. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1308. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1309. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1310. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1311. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1315. end
  1316. if FULL == false then
  1317. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1318. ANIM = "Jump"
  1319. if ATTACK == false then
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1322. end
  1323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1324. if TAUNT == false then
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1326. end
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1329. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1330. ANIM = "Fall"
  1331. if ATTACK == false then
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1334. end
  1335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1336. if TAUNT == false then
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338. end
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1341. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1342. ANIM = "Idle"
  1343. if ATTACK == false then
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1346. end
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1348. if TAUNT == false then
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1350. end
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1353. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1354. ANIM = "Walk"
  1355. if ATTACK == false then
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1358. end
  1359. if TAUNT == false then
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1361. end
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1365. end
  1366. end
  1367. unanchor()
  1368. Humanoid.MaxHealth = "inf"
  1369. Humanoid.Health = "inf"
  1370. if Rooted == false then
  1371. Disable_Jump = false
  1372. Humanoid.WalkSpeed = Speed
  1373. elseif Rooted == true then
  1374. Disable_Jump = true
  1375. Humanoid.WalkSpeed = 0
  1376. end
  1377. sick.Volume = 2
  1378. sick.Pitch = 1
  1379. sick.Playing = true
  1380. sick.Parent = Torso
  1381. Humanoid.Name = MRANDOM(100000000,999999999)
  1382. Humanoid.PlatformStand = false
  1383. for _, c in pairs(Cam:GetChildren()) do
  1384. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1385. c:remove()
  1386. end
  1387. end
  1388. for LIST = 1, #WHITELIST do
  1389. if WHITELIST[LIST] ~= nil then
  1390. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1391. if CHARACTER then
  1392. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1393. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1394. if TORSO then
  1395. CreateSound(201858045, Cam, 3, 1)
  1396. local GUI = Instance.new("BillboardGui",Cam)
  1397. GUI.Name = WHITELIST[LIST]
  1398. GUI.Size = UDim2.new(5,0,5,0)
  1399. GUI.Adornee = TORSO
  1400. local GUI2 = IT("ImageLabel",GUI)
  1401. GUI2.BackgroundTransparency = 1
  1402. GUI2.BorderSizePixel = 0
  1403. GUI2.ImageTransparency = 1
  1404. GUI2.Size = UDim2.new(1,0,1,0)
  1405. GUI2.SizeConstraint = "RelativeYY"
  1406. GUI.AlwaysOnTop = true
  1407. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1408. end
  1409. else
  1410. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1411. if GUI.ImageLabel.ImageTransparency <= 1 then
  1412. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1413. end
  1414. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1415. if TORSO then
  1416. GUI.Adornee = TORSO
  1417. end
  1418. end
  1419. else
  1420. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1421. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1422. end
  1423. end
  1424. else
  1425. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1426. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1427. end
  1428. table.remove(WHITELIST,LIST)
  1429. end
  1430. end
  1431. if Character:FindFirstChildOfClass("Accessory") then
  1432. Character:FindFirstChildOfClass("Accessory"):remove()
  1433. elseif Character:FindFirstChildOfClass("Hat") then
  1434. Character:FindFirstChildOfClass("Hat"):remove()
  1435. end
  1436. if Head:FindFirstChild("face") then
  1437. Head.face.Texture = "rbxassetid://176217464"
  1438. end
  1439. BLINKLOOP = BLINKLOOP + 1
  1440. if BLINKLOOP >=650 then
  1441. BLINKLOOP = 0
  1442. Blink()
  1443. end
  1444. Humanoid.DisplayDistanceType = "None"
  1445. Humanoid.PlatformStand = false
  1446. refit()
  1447. for _, c in pairs(Torso:GetChildren()) do
  1448. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1449. else
  1450. c:remove()
  1451. end
  1452. end
  1453. end
  1454.  
  1455. --//=================================\\
  1456. --\\=================================//
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462. --//====================================================\\--
  1463. --|| END OF SCRIPT
  1464. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement