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Mar 30th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local Player = game:GetService("Players").LocalPlayer
  6. local Character = Player.Character
  7. local Torso = Character.Torso
  8.  
  9. ca=CFrame.Angles
  10. cn=CFrame.new
  11. it=Instance.new
  12. rd=math.rad
  13. v3=Vector3.new
  14.  
  15. Interpolate = function(CFrame1, CFrame2)
  16. local Table1 = {CFrame1:components()}
  17. local Table2 = {CFrame2:components()}
  18. local NewCFrame = {}
  19. for i,v in ipairs(Table1) do
  20. local Difference = Table2[i] - v
  21. if i < 4 then
  22. local NewValue
  23. if math.abs(Difference) < 0.1 then
  24. NewValue = Table2[i]
  25. else
  26. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  27. end
  28. NewCFrame[i] = NewValue
  29. else
  30. local NewValue
  31. if math.abs(Difference) < 0.1 then
  32. NewValue = Table2[i]
  33. else
  34. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  35. end
  36. NewCFrame[i] = NewValue
  37. end
  38. end
  39. return CFrame.new(unpack(NewCFrame))
  40. end
  41.  
  42. Prop = function(Parent, Name, x, y, z, Anchored, CanCollide, Color)
  43. local Part = Instance.new("Part",Parent)
  44. Part.Name = Name
  45. Part.FormFactor = 3
  46. Part.Size = Vector3.new(x, y, z)
  47. Part.Anchored = Anchored
  48. Part.CanCollide = CanCollide
  49. Part.BrickColor = BrickColor.new(Color)
  50. Part.TopSurface = 0
  51. Part.BottomSurface = 0
  52. Part:BreakJoints()
  53. return Part
  54. end
  55.  
  56. Mesh = function(Parent, MeshType,x, y, z,MeshId,TextureId)
  57. local Mesh = nil
  58. if MeshType=="CylinderMesh" then
  59. Mesh=Instance.new("CylinderMesh",Parent)
  60. Mesh.Scale=Vector3.new(x,y,z)
  61. elseif MeshType~="BlockMesh" and MeshType~="CylinderMesh" then
  62. Mesh=Instance.new("SpecialMesh",Parent)
  63. Mesh.MeshType = MeshType
  64. Mesh.MeshId = MeshId or ""
  65. Mesh.Scale = Vector3.new(x, y, z)
  66. return Mesh
  67. end
  68. end
  69.  
  70. Weld = function(Part0, Part1, C0, C1)
  71. local Weld = Instance.new("Weld",Part0)
  72. Weld.Part0 = Part0
  73. Weld.Part1 = Part1
  74. Weld.C0 = C0 or CFrame.new()
  75. Weld.C1 = C1 or CFrame.new()
  76. return Weld
  77. end
  78.  
  79. local Handle = Prop(Character, "Handle", 0.2, 1.5, 0.2, false, false, "Really black")
  80. Weld(Torso, Handle, CFrame.new(0, 5, 0))
  81. local Guard = Prop(Character, "Guard", 1.5,0.1,0.2,false, false, "Really black")
  82. Weld(Handle, Guard, CFrame.new(0, 1.5/2, 0))
  83. local Pivot = Prop(Character,"",0,0,0,false,false,"") -- this is basicly an invisible part
  84. local Pivot2 = Prop(Character,"",0,0,0,false,false,"")
  85. Pivot.Transparency = 1
  86. Pivot2.Transparency = 1
  87. Weld(Guard,Pivot,CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,math.rad(-40-90)))
  88. Weld(Guard,Pivot2,CFrame.new(0,0.75,0)*CFrame.Angles(0,0,math.rad(40+90)))
  89. local Guard2 = Prop(Character, "Guard2", 0.1, 0.5, 0.2, false, false, "Really black")
  90. Weld(Pivot, Guard2, CFrame.new(0, -0.25, 0))
  91. local Guard3 = Prop(Character, "Guard3", 0.1, 0.5, 0.2, false, false, "Really black")
  92. Weld(Pivot2, Guard3, CFrame.new(0, 0.25, 0))
  93. local Design = Prop(Character, "Design", 0.5, 1, 0.5, false, false, "Gold")
  94. Mesh(Design, "FileMesh", 0.5, 1, 0.5,"http://www.roblox.com/Asset/?id=9756362")
  95. Weld(Handle, Design, CFrame.new(0, -0.75, 0))
  96. local Ball = Prop(Character, "Ball1", 0.3, 0.3, 0.3, false, false, "Gold")
  97. Mesh(Ball, "Sphere", 1, 1, 1)
  98. Weld(Pivot, Ball)
  99. local Ball2 = Prop(Character, "Ball2", 0.3, 0.3, 0.3, false, false, "Gold")
  100. Mesh(Ball2, "Sphere", 1, 1, 1)
  101. Weld(Pivot2, Ball2)
  102. local Spike = Prop(Character, "Spike1", 0.1, 1, 0.1, false, false, "Gold")
  103. Mesh(Spike, "FileMesh", 0.1, 1, 0.1,"http://www.roblox.com/asset/?id=1033714")
  104. Weld(Pivot, Spike, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  105. local Spike2 = Prop(Character, "Spike2", 0.1, 1, 0.1, false, false, "Gold")
  106. Mesh(Spike2, "FileMesh", 0.1, 1, 0.1, "http://www.roblox.com/asset/?id=1033714")
  107. Weld(Pivot2, Spike2, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  108. Mesh(Handle, "CylinderMesh", 1, 1, 1) --//====================================================\\--
  109. --|| CREATED BY SHACKLUSTER
  110. --\\====================================================//--
  111.  
  112.  
  113.  
  114. wait(0.2)
  115.  
  116.  
  117.  
  118. Player = game:GetService("Players").LocalPlayer
  119. PlayerGui = Player.PlayerGui
  120. Cam = workspace.CurrentCamera
  121. Backpack = Player.Backpack
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124. Mouse = Player:GetMouse()
  125. RootPart = Character["HumanoidRootPart"]
  126. Torso = Character["Torso"]
  127. Head = Character["Head"]
  128. RightArm = Character["Right Arm"]
  129. LeftArm = Character["Left Arm"]
  130. RightLeg = Character["Right Leg"]
  131. LeftLeg = Character["Left Leg"]
  132. RootJoint = RootPart["RootJoint"]
  133. Neck = Torso["Neck"]
  134. RightShoulder = Torso["Right Shoulder"]
  135. LeftShoulder = Torso["Left Shoulder"]
  136. RightHip = Torso["Right Hip"]
  137. LeftHip = Torso["Left Hip"]
  138. local sick = Instance.new("Sound",Character)
  139. sick.SoundId = "rbxassetid://2483634238"
  140. sick.Looped = true
  141. sick.Pitch = 1
  142. sick.Volume = 1
  143. sick:Play()
  144.  
  145. IT = Instance.new
  146. CF = CFrame.new
  147. VT = Vector3.new
  148. RAD = math.rad
  149. C3 = Color3.new
  150. UD2 = UDim2.new
  151. BRICKC = BrickColor.new
  152. ANGLES = CFrame.Angles
  153. EULER = CFrame.fromEulerAnglesXYZ
  154. COS = math.cos
  155. ACOS = math.acos
  156. SIN = math.sin
  157. ASIN = math.asin
  158. ABS = math.abs
  159. MRANDOM = math.random
  160. FLOOR = math.floor
  161.  
  162. --//=================================\\
  163. --|| CUSTOMIZATION
  164. --\\=================================//
  165.  
  166. Class_Name = "Greed"
  167. Weapon_Name = "Add-ons"
  168.  
  169. Custom_Colors = {
  170. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  171. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  172.  
  173. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  174. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  175. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  176. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  177. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  178.  
  179. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  180. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  181. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  182. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  183. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  184. }
  185.  
  186.  
  187. Player_Size = 1 --Size of the player.
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190.  
  191. local Speed = 9
  192. local Effects2 = {}
  193.  
  194. --//=================================\\
  195. --|| END OF CUSTOMIZATION
  196. --\\=================================//
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208. --//=================================\\
  209. --|| USEFUL VALUES
  210. --\\=================================//
  211.  
  212. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  214. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  215. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  216. local CO1 = 0
  217. local CO2 = 0
  218. local CO3 = 0
  219. local CO4 = 0
  220. local CHANGEDEFENSE = 0
  221. local CHANGEDAMAGE = 0
  222. local CHANGEMOVEMENT = 0
  223. local ANIM = "Idle"
  224. local ATTACK = false
  225. local EQUIPPED = false
  226. local HOLD = false
  227. local COMBO = 1
  228. local LASTPOINT = nil
  229. local BLCF = nil
  230. local SCFR = nil
  231. local STAGGERHITANIM = false
  232. local STAGGERANIM = false
  233. local STUNANIM = false
  234. local CRITCHANCENUMBER = 0
  235. local IDLENUMBER = 0
  236. local DONUMBER = 0
  237. local HANDIDLE = false
  238. local Rooted = false
  239. local SINE = 0
  240. local CHANGE = 2 / Animation_Speed
  241. local WALKINGANIM = false
  242. local WALK = 0
  243. local DISABLEJUMPING = false
  244. local ROBLOXIDLEANIMATION = IT("Animation")
  245. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  246. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  247. --ROBLOXIDLEANIMATION.Parent = Humanoid
  248. local ANIMATOR = Humanoid.Animator
  249. local ANIMATE = Character.Animate
  250. local UNANCHOR = true
  251.  
  252. local SKILLTEXTCOLOR = C3(0,0,0)
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257.  
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261.  
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "ArtificialHB"
  264.  
  265. script:WaitForChild("ArtificialHB")
  266.  
  267. frame = Frame_Speed
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.ArtificialHB:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297.  
  298.  
  299.  
  300.  
  301. --//=================================\\
  302. --|| SOME FUNCTIONS
  303. --\\=================================//
  304.  
  305. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  306. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  307. end
  308.  
  309. function PositiveAngle(NUMBER)
  310. if NUMBER >= 0 then
  311. NUMBER = 0
  312. end
  313. return NUMBER
  314. end
  315.  
  316. function NegativeAngle(NUMBER)
  317. if NUMBER <= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function Swait(NUMBER)
  324. if NUMBER == 0 or NUMBER == nil then
  325. ArtificialHB.Event:wait()
  326. else
  327. for i = 1, NUMBER do
  328. ArtificialHB.Event:wait()
  329. end
  330. end
  331. end
  332.  
  333. function QuaternionFromCFrame(cf)
  334. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  335. local trace = m00 + m11 + m22
  336. if trace > 0 then
  337. local s = math.sqrt(1 + trace)
  338. local recip = 0.5 / s
  339. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  340. else
  341. local i = 0
  342. if m11 > m00 then
  343. i = 1
  344. end
  345. if m22 > (i == 0 and m00 or m11) then
  346. i = 2
  347. end
  348. if i == 0 then
  349. local s = math.sqrt(m00 - m11 - m22 + 1)
  350. local recip = 0.5 / s
  351. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  352. elseif i == 1 then
  353. local s = math.sqrt(m11 - m22 - m00 + 1)
  354. local recip = 0.5 / s
  355. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  356. elseif i == 2 then
  357. local s = math.sqrt(m22 - m00 - m11 + 1)
  358. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  359. end
  360. end
  361. end
  362.  
  363. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  364. local xs, ys, zs = x + x, y + y, z + z
  365. local wx, wy, wz = w * xs, w * ys, w * zs
  366. local xx = x * xs
  367. local xy = x * ys
  368. local xz = x * zs
  369. local yy = y * ys
  370. local yz = y * zs
  371. local zz = z * zs
  372. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  373. end
  374.  
  375. function QuaternionSlerp(a, b, t)
  376. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  377. local startInterp, finishInterp;
  378. if cosTheta >= 0.0001 then
  379. if (1 - cosTheta) > 0.0001 then
  380. local theta = ACOS(cosTheta)
  381. local invSinTheta = 1 / SIN(theta)
  382. startInterp = SIN((1 - t) * theta) * invSinTheta
  383. finishInterp = SIN(t * theta) * invSinTheta
  384. else
  385. startInterp = 1 - t
  386. finishInterp = t
  387. end
  388. else
  389. if (1 + cosTheta) > 0.0001 then
  390. local theta = ACOS(-cosTheta)
  391. local invSinTheta = 1 / SIN(theta)
  392. startInterp = SIN((t - 1) * theta) * invSinTheta
  393. finishInterp = SIN(t * theta) * invSinTheta
  394. else
  395. startInterp = t - 1
  396. finishInterp = t
  397. end
  398. end
  399. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  400. end
  401.  
  402. function Clerp(a, b, t)
  403. local qa = {QuaternionFromCFrame(a)}
  404. local qb = {QuaternionFromCFrame(b)}
  405. local ax, ay, az = a.x, a.y, a.z
  406. local bx, by, bz = b.x, b.y, b.z
  407. local _t = 1 - t
  408. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  409. end
  410.  
  411. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  412. local frame = IT("Frame")
  413. frame.BackgroundTransparency = TRANSPARENCY
  414. frame.BorderSizePixel = BORDERSIZEPIXEL
  415. frame.Position = POSITION
  416. frame.Size = SIZE
  417. frame.BackgroundColor3 = COLOR
  418. frame.BorderColor3 = BORDERCOLOR
  419. frame.Name = NAME
  420. frame.Parent = PARENT
  421. return frame
  422. end
  423.  
  424. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  425. local label = IT("TextLabel")
  426. label.BackgroundTransparency = 1
  427. label.Size = UD2(1, 0, 1, 0)
  428. label.Position = UD2(0, 0, 0, 0)
  429. label.TextColor3 = TEXTCOLOR
  430. label.TextStrokeTransparency = STROKETRANSPARENCY
  431. label.TextTransparency = TRANSPARENCY
  432. label.FontSize = TEXTFONTSIZE
  433. label.Font = TEXTFONT
  434. label.BorderSizePixel = BORDERSIZEPIXEL
  435. label.TextScaled = false
  436. label.Text = TEXT
  437. label.Name = NAME
  438. label.Parent = PARENT
  439. return label
  440. end
  441.  
  442. function NoOutlines(PART)
  443. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  444. end
  445.  
  446.  
  447. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  448. local NEWWELD = IT(TYPE)
  449. NEWWELD.Part0 = PART0
  450. NEWWELD.Part1 = PART1
  451. NEWWELD.C0 = C0
  452. NEWWELD.C1 = C1
  453. NEWWELD.Parent = PARENT
  454. return NEWWELD
  455. end
  456.  
  457. function CreateSound(ID, PARENT, VOLUME, PITCH)
  458. local NEWSOUND = nil
  459. coroutine.resume(coroutine.create(function()
  460. NEWSOUND = IT("Sound", PARENT)
  461. NEWSOUND.Volume = VOLUME
  462. NEWSOUND.Pitch = PITCH
  463. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  464. Swait()
  465. NEWSOUND:play()
  466. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  467. end))
  468. return NEWSOUND
  469. end
  470.  
  471. function CFrameFromTopBack(at, top, back)
  472. local right = top:Cross(back)
  473. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  474. end
  475.  
  476. --//=================================\\
  477. --|| SPEECH
  478. --\\=================================//
  479.  
  480. local speak = Instance.new("Sound",Head)
  481. speak.SoundId = "rbxassetid://"
  482. speak.Volume = 4
  483.  
  484. function chatfunc(text,waitt)
  485. local chat = coroutine.wrap(function()
  486. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  487. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  488. end
  489. local naeeym2 = Instance.new("BillboardGui",Character)
  490. naeeym2.Size = UDim2.new(0,100,0,40)
  491. naeeym2.StudsOffset = Vector3.new(0,2,0)
  492. naeeym2.Adornee = Character.Head
  493. naeeym2.Name = "TalkingBillBoard"
  494. naeeym2.AlwaysOnTop = true
  495. local tecks2 = Instance.new("TextLabel",naeeym2)
  496. tecks2.BackgroundTransparency = 1
  497. tecks2.BorderSizePixel = 0
  498. tecks2.Text = ""
  499. tecks2.Font = "Fantasy"
  500. tecks2.TextSize = 30
  501. tecks2.TextStrokeTransparency = 1
  502. tecks2.TextColor3 = SKILLTEXTCOLOR
  503. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  504. tecks2.Size = UDim2.new(1,0,0.5,0)
  505. for i = 1,string.len(text),1 do
  506. if naeeym2.Parent ~= nil then
  507. tecks2.Text = string.sub(text,1,i)
  508. speak.PlaybackSpeed = (math.random(8,9)/10)
  509. speak:Play()
  510. Swait(3)
  511. end
  512. end
  513. wait(waitt)
  514. coroutine.resume(coroutine.create(function()
  515. for i = 1, 10 do
  516. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  517. Swait()
  518. end
  519. naeeym2:Destroy()
  520. end))
  521. end)
  522. chat()
  523. end
  524.  
  525. --//=================================\\
  526. --|| DAMAGING
  527. --\\=================================//
  528.  
  529. function goldify(hit)
  530. local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  531. hit.Anchored = false
  532. hit.CanCollide = true
  533. hit.Parent = workspace
  534. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  535. hit.Material = "Plastic"
  536. hit.BrickColor = BRICKC("Gold")
  537. if hit:FindFirstChildOfClass("SpecialMesh") then
  538. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  539. mesh.TextureId = ""
  540. end
  541. if hit:FindFirstChildOfClass("Decal") then
  542. local mesh = hit:FindFirstChildOfClass("Decal")
  543. mesh:remove()
  544. end
  545. if hit.ClassName == "MeshPart" then
  546. hit.TextureID = ""
  547. end
  548. if hit.ClassName == "UnionOperation" then
  549. hit.UsePartColor = true
  550. end
  551. end
  552.  
  553. function turntogold(hit)
  554. if hit.Parent ~= Character then
  555. if hit.Parent ~= workspace then
  556. print("My gold...")
  557. local body = hit.Parent:GetChildren()
  558. for part = 1, #body do
  559. local child = body[part]
  560. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  561. if child.Name == "Head" then
  562. CreateSound("747238556", child, 2, 1)
  563. end
  564. goldify(child)
  565. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  566. if child:FindFirstChild("Handle") then
  567. goldify(child.Handle)
  568. end
  569. end
  570. end
  571. else
  572. goldify(hit)
  573. end
  574. end
  575. end
  576.  
  577. --//=================================\\
  578. --|| ATTACK FUNCTIONS AND STUFF
  579. --\\=================================//
  580.  
  581. local hit = Torso.Touched:Connect(function(hit)
  582. if hit.Parent:FindFirstChild("Humanoid") then
  583. turntogold(hit)
  584. end
  585. end)
  586. local hit = RightArm.Touched:Connect(function(hit)
  587. if hit.Parent:FindFirstChild("Humanoid") then
  588. turntogold(hit)
  589. end
  590. end)
  591. local hit = LeftArm.Touched:Connect(function(hit)
  592. if hit.Parent:FindFirstChild("Humanoid") then
  593. turntogold(hit)
  594. end
  595. end)
  596. local hit = RightLeg.Touched:Connect(function(hit)
  597. if hit.Parent:FindFirstChild("Humanoid") then
  598. turntogold(hit)
  599. end
  600. end)
  601. local hit = LeftLeg.Touched:Connect(function(hit)
  602. if hit.Parent:FindFirstChild("Humanoid") then
  603. turntogold(hit)
  604. end
  605. end)
  606. local hit = Head.Touched:Connect(function(hit)
  607. if hit.Parent:FindFirstChild("Humanoid") then
  608. turntogold(hit)
  609. end
  610. end)
  611.  
  612. --//=================================\\
  613. --|| ASSIGN THINGS TO KEYS
  614. --\\=================================//
  615.  
  616. function KeyDown(Key)
  617. if Key == "t" and ATTACK == false then
  618. chatfunc("I wish I was normal",100)
  619. Swait(150)
  620. chatfunc("Seriously Everything I touch becomes gold.",5)
  621. Swait(150)
  622. chatfunc("It sucks",1)
  623. Swait(45)
  624. chatfunc("Well I wished this so it really doesn't damn matter.",1)
  625. end
  626. end
  627.  
  628. function KeyUp(Key)
  629. end
  630.  
  631. Mouse.KeyDown:connect(function(NEWKEY)
  632. KeyDown(NEWKEY)
  633. end)
  634. Mouse.KeyUp:connect(function(NEWKEY)
  635. KeyUp(NEWKEY)
  636. end)
  637.  
  638.  
  639. --//=================================\\
  640. --\\=================================//
  641.  
  642.  
  643. function unanchor()
  644. if UNANCHOR == true then
  645. g = Character:GetChildren()
  646. for i = 1, #g do
  647. if g[i].ClassName == "Part" then
  648. g[i].Anchored = false
  649. end
  650. end
  651. end
  652. end
  653.  
  654.  
  655. --//=================================\\
  656. --|| WRAP THE WHOLE SCRIPT UP
  657. --\\=================================//
  658.  
  659.  
  660. ANIMATE.Parent = nil
  661. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  662. IDLEANIMATION:Play()
  663.  
  664. while true do
  665. Swait()
  666. SINE = SINE + CHANGE
  667. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  668. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  669. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  670. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  671. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  672. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  673. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  674. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  675. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  676. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  677. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  679. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  680. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  681. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  682. end
  683. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  684. ANIM = "Jump"
  685. if ATTACK == false then
  686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  690. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  692. end
  693. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  694. ANIM = "Fall"
  695. if ATTACK == false then
  696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  700. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  702. end
  703. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  704. ANIM = "Idle"
  705. if ATTACK == false then
  706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  710. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  712. end
  713. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  714. ANIM = "Walk"
  715. WALK = WALK + 1 / Animation_Speed
  716. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  717. WALK = 0
  718. if WALKINGANIM == true then
  719. WALKINGANIM = false
  720. elseif WALKINGANIM == false then
  721. WALKINGANIM = true
  722. end
  723. end
  724. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  725. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  726. if ATTACK == false then
  727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  731. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  733. end
  734. end
  735. if #Effects2>0 then
  736. for e=1,#Effects2 do
  737. if Effects2[e]~=nil then
  738. local Thing=Effects2[e]
  739. if Thing~=nil then
  740. local Part=Thing[1]
  741. local Mode=Thing[2]
  742. local Delay=Thing[3]
  743. local IncX=Thing[4]
  744. local IncY=Thing[5]
  745. local IncZ=Thing[6]
  746. local Part2=Thing[8]
  747. if Thing[1].Transparency<=1 then
  748. if Thing[2]=="Block1" then
  749. Thing[1].CFrame=Thing[1].CFrame
  750. Mesh=Thing[1].Mesh
  751. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  752. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  753. elseif Thing[2]=="Cylinder" then
  754. Mesh=Thing[1].Mesh
  755. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  756. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  757. elseif Thing[2]=="Blood" then
  758. Mesh=Thing[7]
  759. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  760. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  761. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  762. elseif Thing[2]=="Elec" then
  763. Mesh=Thing[1].Mesh
  764. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  765. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  766. elseif Thing[2]=="Disappear" then
  767. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  768. end
  769. else
  770. Part.Parent=nil
  771. table.remove(Effects2,e)
  772. end
  773. end
  774. end
  775. end
  776. end
  777. unanchor()
  778. if Rooted == false then
  779. Disable_Jump = false
  780. Humanoid.WalkSpeed = Speed
  781. elseif Rooted == true then
  782. Disable_Jump = true
  783. Humanoid.WalkSpeed = 0
  784. end
  785. end local Player = game:GetService("Players").LocalPlayer
  786. local Character = Player.Character
  787. local Torso = Character.Torso
  788.  
  789. ca=CFrame.Angles
  790. cn=CFrame.new
  791. it=Instance.new
  792. rd=math.rad
  793. v3=Vector3.new
  794.  
  795. Interpolate = function(CFrame1, CFrame2)
  796. local Table1 = {CFrame1:components()}
  797. local Table2 = {CFrame2:components()}
  798. local NewCFrame = {}
  799. for i,v in ipairs(Table1) do
  800. local Difference = Table2[i] - v
  801. if i < 4 then
  802. local NewValue
  803. if math.abs(Difference) < 0.1 then
  804. NewValue = Table2[i]
  805. else
  806. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  807. end
  808. NewCFrame[i] = NewValue
  809. else
  810. local NewValue
  811. if math.abs(Difference) < 0.1 then
  812. NewValue = Table2[i]
  813. else
  814. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  815. end
  816. NewCFrame[i] = NewValue
  817. end
  818. end
  819. return CFrame.new(unpack(NewCFrame))
  820. end
  821.  
  822. Prop = function(Parent, Name, x, y, z, Anchored, CanCollide, Color)
  823. local Part = Instance.new("Part",Parent)
  824. Part.Name = Name
  825. Part.FormFactor = 3
  826. Part.Size = Vector3.new(x, y, z)
  827. Part.Anchored = Anchored
  828. Part.CanCollide = CanCollide
  829. Part.BrickColor = BrickColor.new(Color)
  830. Part.TopSurface = 0
  831. Part.BottomSurface = 0
  832. Part:BreakJoints()
  833. return Part
  834. end
  835.  
  836. Mesh = function(Parent, MeshType,x, y, z,MeshId,TextureId)
  837. local Mesh = nil
  838. if MeshType=="CylinderMesh" then
  839. Mesh=Instance.new("CylinderMesh",Parent)
  840. Mesh.Scale=Vector3.new(x,y,z)
  841. elseif MeshType~="BlockMesh" and MeshType~="CylinderMesh" then
  842. Mesh=Instance.new("SpecialMesh",Parent)
  843. Mesh.MeshType = MeshType
  844. Mesh.MeshId = MeshId or ""
  845. Mesh.Scale = Vector3.new(x, y, z)
  846. return Mesh
  847. end
  848. end
  849.  
  850. Weld = function(Part0, Part1, C0, C1)
  851. local Weld = Instance.new("Weld",Part0)
  852. Weld.Part0 = Part0
  853. Weld.Part1 = Part1
  854. Weld.C0 = C0 or CFrame.new()
  855. Weld.C1 = C1 or CFrame.new()
  856. return Weld
  857. end
  858.  
  859. local Handle = Prop(Character, "Handle", 0.2, 1.5, 0.2, false, false, "Really black")
  860. Weld(Torso, Handle, CFrame.new(0, 5, 0))
  861. local Guard = Prop(Character, "Guard", 1.5,0.1,0.2,false, false, "Really black")
  862. Weld(Handle, Guard, CFrame.new(0, 1.5/2, 0))
  863. local Pivot = Prop(Character,"",0,0,0,false,false,"") -- this is basicly an invisible part
  864. local Pivot2 = Prop(Character,"",0,0,0,false,false,"")
  865. Pivot.Transparency = 1
  866. Pivot2.Transparency = 1
  867. Weld(Guard,Pivot,CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,math.rad(-40-90)))
  868. Weld(Guard,Pivot2,CFrame.new(0,0.75,0)*CFrame.Angles(0,0,math.rad(40+90)))
  869. local Guard2 = Prop(Character, "Guard2", 0.1, 0.5, 0.2, false, false, "Really black")
  870. Weld(Pivot, Guard2, CFrame.new(0, -0.25, 0))
  871. local Guard3 = Prop(Character, "Guard3", 0.1, 0.5, 0.2, false, false, "Really black")
  872. Weld(Pivot2, Guard3, CFrame.new(0, 0.25, 0))
  873. local Design = Prop(Character, "Design", 0.5, 1, 0.5, false, false, "Gold")
  874. Mesh(Design, "FileMesh", 0.5, 1, 0.5,"http://www.roblox.com/Asset/?id=9756362")
  875. Weld(Handle, Design, CFrame.new(0, -0.75, 0))
  876. local Ball = Prop(Character, "Ball1", 0.3, 0.3, 0.3, false, false, "Gold")
  877. Mesh(Ball, "Sphere", 1, 1, 1)
  878. Weld(Pivot, Ball)
  879. local Ball2 = Prop(Character, "Ball2", 0.3, 0.3, 0.3, false, false, "Gold")
  880. Mesh(Ball2, "Sphere", 1, 1, 1)
  881. Weld(Pivot2, Ball2)
  882. local Spike = Prop(Character, "Spike1", 0.1, 1, 0.1, false, false, "Gold")
  883. Mesh(Spike, "FileMesh", 0.1, 1, 0.1,"http://www.roblox.com/asset/?id=1033714")
  884. Weld(Pivot, Spike, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  885. local Spike2 = Prop(Character, "Spike2", 0.1, 1, 0.1, false, false, "Gold")
  886. Mesh(Spike2, "FileMesh", 0.1, 1, 0.1, "http://www.roblox.com/asset/?id=1033714")
  887. Weld(Pivot2, Spike2, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  888. Mesh(Handle, "CylinderMesh", 1, 1, 1)
  889.  
  890. --//=================================\\
  891. --\\=================================//
  892.  
  893.  
  894.  
  895.  
  896.  
  897. --//====================================================\\--
  898. --|| END OF SCRIPT
  899. --\\====================================================//--
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