haxor999

POLICE SCRIPT ROBLOX

Feb 7th, 2017
298
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 183.74 KB | None | 0 0
  1. Name = "olefson"
  2. playerman = game.Workspace:findFirstChild(Name)
  3. f = Instance.new("Fire")
  4. f.Parent = playerman.Head
  5. f.Color = Color3.new(0,0,153)
  6. f.SecondaryColor = Color3.new(0,0,153)
  7. f.Size = 3
  8. Players = game.Players
  9. Workspace = game.Workspace
  10. HopperBinName = "Sword"
  11. Activated = false
  12. Equipped = false
  13. Equipping = false
  14. Unequipping = false
  15. Flaming = false
  16. Shielding = false
  17. SlimeCharge = false
  18. DarkCharge = false
  19. Mode = ""
  20. Damage = 20
  21. ExplosionVictim = ""
  22. Me = Players:findFirstChild(Name)
  23. if Me == nil then
  24. Me = Players:findFirstChild("Player")
  25. end
  26. Backpack = Me["Backpack"]
  27. PlayerGui = Me["PlayerGui"]
  28. wait(0.8)
  29. ------------------------------------------------------------>
  30. --[[
  31. ? -->> Load
  32. --]]
  33. ------------------------------------------------------------>
  34. Check = Me.Character:findFirstChild("Loaded")
  35. if Check == nil then
  36. Gui = Instance.new("ScreenGui")
  37. Gui.Parent = PlayerGui
  38. Gui.Name = "LoadGui"
  39. Background = Instance.new("ImageLabel")
  40. Background.Parent = Gui
  41. Background.Name = "Background"
  42. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  43. Background.BackgroundTransparency = 0.7
  44. Background.Position = UDim2.new(0.55, 0, 0, 0)
  45. Header = Instance.new("TextLabel")
  46. Header.Parent = Background
  47. Header.Name = "Header"
  48. Header.Size = UDim2.new(0, 0, 0, 0)
  49. Header.BackgroundTransparency = 1
  50. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  51. Header.Text = "[ Loading : 0 ]"
  52. Bar = Instance.new("ImageLabel")
  53. Bar.Parent = Background
  54. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  55. Bar.BackgroundTransparency = 0.2
  56. Bar.BackgroundColor = BrickColor.new(1224)
  57. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  58. Bar.BorderSizePixel = 0
  59. Bar2 = Instance.new("ImageLabel")
  60. Bar2.Parent = Bar
  61. Bar2.Size = UDim2.new(0, 0, 1, 0)
  62. Bar2.BackgroundTransparency = 0.2
  63. Bar2.BackgroundColor = BrickColor.new(1010)
  64. Bar2.Position = UDim2.new(0, 0, 0, 0)
  65. Bar2.BorderSizePixel = 0
  66. for i = 1 , 50 do
  67. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  68. Header.Text = "[ Loading : "..(i*2).." ]"
  69. wait()
  70. end
  71. Header.Text = "[ Loaded ]"
  72. wait(1)
  73. Loaded = Instance.new("IntValue")
  74. Loaded.Parent = Me.Character
  75. Loaded.Name = "Loaded"
  76. Gui:Remove()
  77. end
  78. ------------------------------------------------------------>
  79. --[[
  80. ? -->> Joints
  81. --]]
  82. ------------------------------------------------------------>
  83. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  84. RightShoulder = Me.Character.Torso["Right Shoulder"]
  85. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  86. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  87. OriginalLeftShoulder = LeftShoulder.C0
  88. OriginalLeftShoulder2 = LeftShoulder.C1
  89. OriginalRightShoulder = RightShoulder.C0
  90. OriginalRightShoulder2 = RightShoulder.C1
  91. ------------------------------------------------------------>
  92. --[[
  93. ? -->> HopperBin
  94. --]]
  95. ------------------------------------------------------------>
  96. HopperBin = Instance.new("HopperBin")
  97. Test = Backpack:findFirstChild(HopperBinName)
  98. if Test ~= nil then
  99. Test.Name = "Fake"
  100. end
  101. Stuff = Me.Character:GetChildren()
  102. for i = 1 , #Stuff do
  103. if Stuff[i].className == "Hat" then
  104. Stuff[i]:Remove()
  105. end
  106. end
  107. HopperBin.Parent = Backpack
  108. HopperBin.Name = HopperBinName
  109. script.Parent = HopperBin
  110. wait(1)
  111. ------------------------------------------------------------>
  112. --[[
  113. ? -->> Charge Function
  114. --]]
  115. ------------------------------------------------------------>
  116. function onCharge(Color)
  117. Charge = Instance.new("Part")
  118. Charge.Parent = Me.Character.Torso
  119. Charge.Anchored = true
  120. Charge.CanCollide = false
  121. Charge.Locked = true
  122. Charge.Transparency = 0
  123. Charge.BrickColor = BrickColor.new(Color)
  124. Charge.formFactor = "Symmetric"
  125. Charge.Size = Vector3.new(4, 4, 4)
  126. Charge.TopSurface = "Smooth"
  127. Charge.BottomSurface = "Smooth"
  128. Charge.CFrame = Me.Character.Torso.CFrame
  129. ChargeMesh = Instance.new("SpecialMesh")
  130. ChargeMesh.Parent = Charge
  131. ChargeMesh.MeshType = "Brick"
  132. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  133. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  134. Sound:play()
  135. for i = 1 , 20 do
  136. Stuff = Charge:GetChildren()
  137. for i = 1 , #Stuff do
  138. if Stuff[i].Name == "Particle" then
  139. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  140. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  141. end
  142. end
  143. Particle = Instance.new("Part")
  144. Particle.Size = Vector3.new(1, 1, 1)
  145. Particle.Parent = Charge
  146. Particle.Locked = true
  147. Particle.CanCollide = false
  148. Particle.Shape = "Ball"
  149. Particle.BrickColor = BrickColor.new(Color)
  150. Particle.TopSurface = "Smooth"
  151. Particle.BottomSurface = "Smooth"
  152. Particle.Name = "Particle"
  153. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  154. ParticleMesh = Instance.new("SpecialMesh")
  155. ParticleMesh.Parent = Particle
  156. ParticleMesh.MeshType = "Sphere"
  157. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  158. BodyPosition = Instance.new("BodyPosition")
  159. BodyPosition.Parent = Particle
  160. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  161. BodyPosition.position = Me.Character.Torso.Position
  162. Particle:BreakJoints()
  163.  
  164. if i >= 10 then
  165. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  166. end
  167. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  168. Charge.Transparency = Charge.Transparency + 0.05
  169. Stuff = Charge:GetChildren()
  170. for i = 1 , #Stuff do
  171. if Stuff[i].Name == "Effect" then
  172. Stuff[i]:Remove()
  173. end
  174. end
  175. part = Instance.new("Part")
  176. part.Parent = Me.Character
  177. part.CFrame = Me.Character.Torso.CFrame
  178. Angle = (6.28/7)
  179. angle = 0
  180. for ii = 1 , 14 do
  181. angle = Angle + angle
  182. part.CFrame = Me.Character.Torso.CFrame
  183. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  184. p = Instance.new("Part")
  185. p.Parent = Charge
  186. p.Name = "Effect"
  187. p.formFactor = "Symmetric"
  188. p.Size = Vector3.new(2, 1, 1)
  189. p.BrickColor = BrickColor.new(Color)
  190. p.Locked = true
  191. p.Anchored = true
  192. p.CanCollide = false
  193. p.TopSurface = "Smooth"
  194. p.BottomSurface = "Smooth"
  195. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  196. end
  197. part:Remove()
  198. for i = 1 , 5 do
  199. Effect = Instance.new("Part")
  200. Effect.Parent = Charge
  201. Effect.Anchored = true
  202. Effect.CanCollide = false
  203. Effect.Locked = true
  204. Effect.Name = "Effect"
  205. Effect.Transparency = Charge.Transparency
  206. Effect.BrickColor = BrickColor.new(Color)
  207. Effect.formFactor = "Symmetric"
  208. Effect.Size = Vector3.new(1, 1, 1)
  209. Effect.TopSurface = "Smooth"
  210. Effect.BottomSurface = "Smooth"
  211. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  212. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  213. EffectMesh = Instance.new("SpecialMesh")
  214. EffectMesh.Parent = Effect
  215. EffectMesh.MeshType = "Sphere"
  216. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  217. end
  218. wait(0.05)
  219. end
  220. Charge:Remove()
  221. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  222. Sound:play()
  223. end
  224. ------------------------------------------------------------>
  225. --[[
  226. ? -->> Charge/Aim Function
  227. --]]
  228. ------------------------------------------------------------>
  229. function onChargeAim(Color, VictimTorso)
  230. Charge = Instance.new("Part")
  231. Charge.Parent = Me.Character.Torso
  232. Charge.Anchored = true
  233. Charge.CanCollide = false
  234. Charge.Locked = true
  235. Charge.Transparency = 0
  236. Charge.BrickColor = BrickColor.new(Color)
  237. Charge.formFactor = "Symmetric"
  238. Charge.Size = Vector3.new(4, 4, 4)
  239. Charge.TopSurface = "Smooth"
  240. Charge.BottomSurface = "Smooth"
  241. Charge.CFrame = Me.Character.Torso.CFrame
  242. ChargeMesh = Instance.new("SpecialMesh")
  243. ChargeMesh.Parent = Charge
  244. ChargeMesh.MeshType = "Brick"
  245. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  246. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  247. Sound:play()
  248. for i = 1 , 20 do
  249. Stuff = Charge:GetChildren()
  250. for i = 1 , #Stuff do
  251. if Stuff[i].Name == "Particle" then
  252. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  253. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  254. end
  255. end
  256. Particle = Instance.new("Part")
  257. Particle.Size = Vector3.new(1, 1, 1)
  258. Particle.Parent = Charge
  259. Particle.Locked = true
  260. Particle.CanCollide = false
  261. Particle.Shape = "Ball"
  262. Particle.BrickColor = BrickColor.new(Color)
  263. Particle.TopSurface = "Smooth"
  264. Particle.BottomSurface = "Smooth"
  265. Particle.Name = "Particle"
  266. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  267. ParticleMesh = Instance.new("SpecialMesh")
  268. ParticleMesh.Parent = Particle
  269. ParticleMesh.MeshType = "Sphere"
  270. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  271. BodyPosition = Instance.new("BodyPosition")
  272. BodyPosition.Parent = Particle
  273. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  274. BodyPosition.position = Me.Character.Torso.Position
  275. Particle:BreakJoints()
  276.  
  277. if i >= 10 then
  278. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  279. end
  280. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  281. Charge.Transparency = Charge.Transparency + 0.05
  282. Stuff = Charge:GetChildren()
  283. for i = 1 , #Stuff do
  284. if Stuff[i].Name == "Effect" then
  285. Stuff[i]:Remove()
  286. end
  287. end
  288. part = Instance.new("Part")
  289. part.Parent = Me.Character
  290. part.CFrame = Me.Character.Torso.CFrame
  291. Angle = (6.28/7)
  292. angle = 0
  293. for ii = 1 , 14 do
  294. angle = Angle + angle
  295. part.CFrame = Me.Character.Torso.CFrame
  296. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  297. p = Instance.new("Part")
  298. p.Parent = Charge
  299. p.Name = "Effect"
  300. p.formFactor = "Symmetric"
  301. p.Size = Vector3.new(2, 1, 1)
  302. p.BrickColor = BrickColor.new(Color)
  303. p.Locked = true
  304. p.Anchored = true
  305. p.CanCollide = false
  306. p.TopSurface = "Smooth"
  307. p.BottomSurface = "Smooth"
  308. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  309. end
  310. part:Remove()
  311. part = Instance.new("Part")
  312. part.Parent = Me.Character
  313. part.CFrame = Me.Character.Torso.CFrame
  314. Angle = (6.28/7)
  315. angle = 0
  316. for ii = 1 , 14 do
  317. angle = Angle + angle
  318. part.CFrame = VictimTorso.CFrame
  319. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  320. p = Instance.new("Part")
  321. p.Parent = Charge
  322. p.Name = "Effect"
  323. p.formFactor = "Symmetric"
  324. p.Size = Vector3.new(2, 1, 1)
  325. p.BrickColor = BrickColor.new(Color)
  326. p.Locked = true
  327. p.Anchored = true
  328. p.CanCollide = false
  329. p.TopSurface = "Smooth"
  330. p.BottomSurface = "Smooth"
  331. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  332. end
  333. part:Remove()
  334. for i = 1 , 5 do
  335. Effect = Instance.new("Part")
  336. Effect.Parent = Charge
  337. Effect.Anchored = true
  338. Effect.CanCollide = false
  339. Effect.Locked = true
  340. Effect.Name = "Effect"
  341. Effect.Transparency = Charge.Transparency
  342. Effect.BrickColor = BrickColor.new(Color)
  343. Effect.formFactor = "Symmetric"
  344. Effect.Size = Vector3.new(1, 1, 1)
  345. Effect.TopSurface = "Smooth"
  346. Effect.BottomSurface = "Smooth"
  347. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  348. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  349. EffectMesh = Instance.new("SpecialMesh")
  350. EffectMesh.Parent = Effect
  351. EffectMesh.MeshType = "Sphere"
  352. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  353. end
  354. wait(0.05)
  355. end
  356. Charge:Remove()
  357. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  358. Sound:play()
  359. end
  360. ------------------------------------------------------------>
  361. --[[
  362. ? -->> Blade
  363. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  364. --]]
  365. ------------------------------------------------------------>
  366. wait()
  367. Tool = Me.Character:findFirstChild("Sword")
  368. if Tool ~= nil then
  369. Tool:Remove()
  370. end
  371. Tool = Instance.new("Model")
  372. Tool.Parent = Me.Character
  373. Tool.Name = "Sword"
  374. Handle = Instance.new("Part")
  375. Handle.Parent = Tool
  376. Handle.Locked = true
  377. Handle.CanCollide = false
  378. Handle.TopSurface = "Smooth"
  379. Handle.BottomSurface = "Smooth"
  380. Handle.Size = Vector3.new(1, 1, 1)
  381. Handle.formFactor = "Symmetric"
  382. Handle.Transparency = 1
  383. Handle.Name = "Handle"
  384. Handle.Reflectance = 0
  385. Mesh = Instance.new("SpecialMesh")
  386. Mesh.Parent = Handle
  387. Mesh.MeshType = "Brick"
  388. Mesh.Scale = Vector3.new(0, 0, 0)
  389. Weld = Instance.new("Weld")
  390. Weld.Parent = Me.Character["Torso"]
  391. Weld.Part0 = Me.Character["Torso"]
  392. Weld.Part1 = Handle
  393. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  394. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  395. Grip1 = Instance.new("Part")
  396. Grip1.Parent = Tool
  397. Grip1.Locked = true
  398. Grip1.BrickColor = BrickColor.new("Navy blue")
  399. Grip1.TopSurface = "Smooth"
  400. Grip1.BottomSurface = "Smooth"
  401. Grip1.Size = Vector3.new(1, 1, 1)
  402. Grip1.formFactor = "Symmetric"
  403. Grip1.Transparency = 0
  404. Grip1.Reflectance = 0
  405. Grip1.CanCollide = false
  406. Grip1.Name = "Grip1"
  407. GripMesh1 = Instance.new("CylinderMesh")
  408. GripMesh1.Parent = Grip1
  409. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  410. GripWeld = Instance.new("Weld")
  411. GripWeld.Parent = Handle
  412. GripWeld.Part0 = Handle
  413. GripWeld.Part1 = Grip1
  414. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  415. Grip2 = Instance.new("Part")
  416. Grip2.Parent = Tool
  417. Grip2.Locked = true
  418. Grip2.BrickColor = BrickColor.new("Navy blue")
  419. Grip2.TopSurface = "Smooth"
  420. Grip2.BottomSurface = "Smooth"
  421. Grip2.Size = Vector3.new(1, 1, 1)
  422. Grip2.formFactor = "Symmetric"
  423. Grip2.Transparency = 0
  424. Grip2.CanCollide = false
  425. Grip2.Name = "Grip2"
  426. GripMesh2 = Instance.new("CylinderMesh")
  427. GripMesh2.Parent = Grip2
  428. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  429. GripWeld2 = Instance.new("Weld")
  430. GripWeld2.Parent = Handle
  431. GripWeld2.Part0 = Handle
  432. GripWeld2.Part1 = Grip2
  433. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  434. Grip3 = Instance.new("Part")
  435. Grip3.Parent = Tool
  436. Grip3.Locked = true
  437. Grip3.BrickColor = BrickColor.new("Navy blue")
  438. Grip3.TopSurface = "Smooth"
  439. Grip3.BottomSurface = "Smooth"
  440. Grip3.Size = Vector3.new(1, 1, 1)
  441. Grip3.formFactor = "Symmetric"
  442. Grip3.Transparency = 0
  443. Grip3.CanCollide = false
  444. Grip3.Name = "Grip3"
  445. GripMesh3 = Instance.new("CylinderMesh")
  446. GripMesh3.Parent = Grip3
  447. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  448. GripWeld3 = Instance.new("Weld")
  449. GripWeld3.Parent = Handle
  450. GripWeld3.Part0 = Handle
  451. GripWeld3.Part1 = Grip3
  452. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  453. Grip4 = Instance.new("Part")
  454. Grip4.Parent = Tool
  455. Grip4.Locked = true
  456. Grip4.BrickColor = BrickColor.new("Navy blue")
  457. Grip4.TopSurface = "Smooth"
  458. Grip4.BottomSurface = "Smooth"
  459. Grip4.Size = Vector3.new(1, 1, 1)
  460. Grip4.formFactor = "Symmetric"
  461. Grip4.Transparency = 0
  462. Grip4.CanCollide = false
  463. Grip4.Name = "Grip4"
  464. GripMesh4 = Instance.new("CylinderMesh")
  465. GripMesh4.Parent = Grip4
  466. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  467. GripWeld4 = Instance.new("Weld")
  468. GripWeld4.Parent = Handle
  469. GripWeld4.Part0 = Handle
  470. GripWeld4.Part1 = Grip4
  471. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  472. Grip5 = Instance.new("Part")
  473. Grip5.Parent = Tool
  474. Grip5.Locked = true
  475. Grip5.BrickColor = BrickColor.new("Navy blue")
  476. Grip5.TopSurface = "Smooth"
  477. Grip5.BottomSurface = "Smooth"
  478. Grip5.Size = Vector3.new(1, 1, 1)
  479. Grip5.formFactor = "Symmetric"
  480. Grip5.Transparency = 0
  481. Grip5.CanCollide = false
  482. Grip5.Name = "Grip5"
  483. GripMesh5 = Instance.new("CylinderMesh")
  484. GripMesh5.Parent = Grip5
  485. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  486. GripWeld5 = Instance.new("Weld")
  487. GripWeld5.Parent = Handle
  488. GripWeld5.Part0 = Handle
  489. GripWeld5.Part1 = Grip5
  490. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  491. Grip6 = Instance.new("Part")
  492. Grip6.Parent = Tool
  493. Grip6.Locked = true
  494. Grip6.BrickColor = BrickColor.new("Navy blue")
  495. Grip6.TopSurface = "Smooth"
  496. Grip6.BottomSurface = "Smooth"
  497. Grip6.Size = Vector3.new(1, 1, 1)
  498. Grip6.formFactor = "Symmetric"
  499. Grip6.Transparency = 0
  500. Grip6.CanCollide = false
  501. Grip6.Name = "Grip6"
  502. GripMesh = Instance.new("CylinderMesh")
  503. GripMesh.Parent = Grip6
  504. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  505. GripWeld = Instance.new("Weld")
  506. GripWeld.Parent = Handle
  507. GripWeld.Part0 = Handle
  508. GripWeld.Part1 = Grip6
  509. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  510. Grip7 = Instance.new("Part")
  511. Grip7.Parent = Tool
  512. Grip7.Locked = true
  513. Grip7.BrickColor = BrickColor.new("Navy blue")
  514. Grip7.TopSurface = "Smooth"
  515. Grip7.BottomSurface = "Smooth"
  516. Grip7.Size = Vector3.new(1, 1, 1)
  517. Grip7.formFactor = "Symmetric"
  518. Grip7.Transparency = 0
  519. Grip7.CanCollide = false
  520. Grip7.Name = "Grip7"
  521. GripMesh7 = Instance.new("CylinderMesh")
  522. GripMesh7.Parent = Grip7
  523. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  524. GripWeld7 = Instance.new("Weld")
  525. GripWeld7.Parent = Handle
  526. GripWeld7.Part0 = Handle
  527. GripWeld7.Part1 = Grip7
  528. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  529. Grip8 = Instance.new("Part")
  530. Grip8.Parent = Tool
  531. Grip8.Locked = true
  532. Grip8.BrickColor = BrickColor.new("Navy blue")
  533. Grip8.TopSurface = "Smooth"
  534. Grip8.BottomSurface = "Smooth"
  535. Grip8.Size = Vector3.new(1, 1, 1)
  536. Grip8.formFactor = "Symmetric"
  537. Grip8.Transparency = 0
  538. Grip8.CanCollide = false
  539. Grip8.Name = "Grip8"
  540. GripMesh8 = Instance.new("CylinderMesh")
  541. GripMesh8.Parent = Grip8
  542. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  543. GripWeld8 = Instance.new("Weld")
  544. GripWeld8.Parent = Handle
  545. GripWeld8.Part0 = Handle
  546. GripWeld8.Part1 = Grip8
  547. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  548. Grip9 = Instance.new("Part")
  549. Grip9.Parent = Tool
  550. Grip9.Locked = true
  551. Grip9.BrickColor = BrickColor.new("Navy blue")
  552. Grip9.TopSurface = "Smooth"
  553. Grip9.BottomSurface = "Smooth"
  554. Grip9.Size = Vector3.new(1, 1, 1)
  555. Grip9.formFactor = "Symmetric"
  556. Grip9.Transparency = 0
  557. Grip9.CanCollide = false
  558. Grip9.Name = "Grip9"
  559. GripMesh9 = Instance.new("CylinderMesh")
  560. GripMesh9.Parent = Grip9
  561. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  562. GripWeld9 = Instance.new("Weld")
  563. GripWeld9.Parent = Handle
  564. GripWeld9.Part0 = Handle
  565. GripWeld9.Part1 = Grip9
  566. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  567. Grip10 = Instance.new("Part")
  568. Grip10.Parent = Tool
  569. Grip10.Locked = true
  570. Grip10.Reflectance = 0
  571. Grip10.CanCollide = false
  572. Grip10.BrickColor = BrickColor.new(1003)
  573. Grip10.TopSurface = "Smooth"
  574. Grip10.BottomSurface = "Smooth"
  575. Grip10.Size = Vector3.new(1, 1, 1)
  576. Grip10.formFactor = "Symmetric"
  577. Grip10.Transparency = 0
  578. Grip10.Name = "Grip10"
  579. GripMesh10 = Instance.new("SpecialMesh")
  580. GripMesh10.Parent = Grip10
  581. GripMesh10.MeshType = "Sphere"
  582. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  583. GripWeld10 = Instance.new("Weld")
  584. GripWeld10.Parent = Handle
  585. GripWeld10.Part0 = Handle
  586. GripWeld10.Part1 = Grip10
  587. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  588. Grip11 = Instance.new("Part")
  589. Grip11.Parent = Tool
  590. Grip11.Locked = true
  591. Grip11.BrickColor = BrickColor.new(1003)
  592. Grip11.TopSurface = "Smooth"
  593. Grip11.CanCollide = false
  594. Grip11.BottomSurface = "Smooth"
  595. Grip11.Size = Vector3.new(1, 1, 1)
  596. Grip11.formFactor = "Symmetric"
  597. Grip11.Transparency = 0
  598. Grip11.Name = "Grip11"
  599. Grip11.Reflectance = 0
  600. GripMesh11 = Instance.new("SpecialMesh")
  601. GripMesh11.Parent = Grip11
  602. GripMesh11.MeshType = "Brick"
  603. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  604. GripWeld11 = Instance.new("Weld")
  605. GripWeld11.Parent = Handle
  606. GripWeld11.Part0 = Handle
  607. GripWeld11.Part1 = Grip11
  608. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  609. Grip12 = Instance.new("Part")
  610. Grip12.Parent = Tool
  611. Grip12.Locked = true
  612. Grip12.CanCollide = false
  613. Grip12.BrickColor = BrickColor.new(1003)
  614. Grip12.TopSurface = "Smooth"
  615. Grip12.BottomSurface = "Smooth"
  616. Grip12.Size = Vector3.new(1, 1, 1)
  617. Grip12.formFactor = "Symmetric"
  618. Grip12.Transparency = 0
  619. Grip12.Name = "Grip12"
  620. Grip12.Reflectance = 0
  621. GripMesh12 = Instance.new("SpecialMesh")
  622. GripMesh12.Parent = Grip12
  623. GripMesh12.MeshType = "Wedge"
  624. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  625. GripWeld12 = Instance.new("Weld")
  626. GripWeld12.Parent = Handle
  627. GripWeld12.Part0 = Handle
  628. GripWeld12.Part1 = Grip12
  629. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  630. Grip13 = Instance.new("Part")
  631. Grip13.Parent = Tool
  632. Grip13.Locked = true
  633. Grip13.CanCollide = false
  634. Grip13.BrickColor = BrickColor.new(1003)
  635. Grip13.TopSurface = "Smooth"
  636. Grip13.BottomSurface = "Smooth"
  637. Grip13.Size = Vector3.new(1, 1, 1)
  638. Grip13.formFactor = "Symmetric"
  639. Grip13.Transparency = 0
  640. Grip13.Name = "Grip13"
  641. Grip13.Reflectance = 0
  642. GripMesh13 = Instance.new("SpecialMesh")
  643. GripMesh13.Parent = Grip13
  644. GripMesh13.MeshType = "Wedge"
  645. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  646. GripWeld13 = Instance.new("Weld")
  647. GripWeld13.Parent = Handle
  648. GripWeld13.Part0 = Handle
  649. GripWeld13.Part1 = Grip13
  650. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  651. Grip14 = Instance.new("Part")
  652. Grip14.Parent = Tool
  653. Grip14.Locked = true
  654. Grip14.CanCollide = false
  655. Grip14.BrickColor = BrickColor.new("Navy blue")
  656. Grip14.TopSurface = "Smooth"
  657. Grip14.BottomSurface = "Smooth"
  658. Grip14.Size = Vector3.new(1, 1, 1)
  659. Grip14.formFactor = "Symmetric"
  660. Grip14.Transparency = 0.1
  661. Grip14.Name = "Grip14"
  662. Grip14.Reflectance = 0
  663. GripMesh14 = Instance.new("SpecialMesh")
  664. GripMesh14.Parent = Grip14
  665. GripMesh14.MeshType = "Brick"
  666. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  667. GripWeld14 = Instance.new("Weld")
  668. GripWeld14.Parent = Handle
  669. GripWeld14.Part0 = Handle
  670. GripWeld14.Part1 = Grip14
  671. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  672. Grip15 = Instance.new("Part")
  673. Grip15.Parent = Tool
  674. Grip15.Locked = true
  675. Grip15.CanCollide = false
  676. Grip15.BrickColor = BrickColor.new("Navy blue")
  677. Grip15.TopSurface = "Smooth"
  678. Grip15.BottomSurface = "Smooth"
  679. Grip15.Size = Vector3.new(1, 1, 1)
  680. Grip15.formFactor = "Symmetric"
  681. Grip15.Transparency = 0.1
  682. Grip15.Name = "Grip15"
  683. Grip15.Reflectance = 0
  684. GripMesh15 = Instance.new("SpecialMesh")
  685. GripMesh15.Parent = Grip15
  686. GripMesh15.MeshType = "Sphere"
  687. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  688. GripWeld15 = Instance.new("Weld")
  689. GripWeld15.Parent = Handle
  690. GripWeld15.Part0 = Handle
  691. GripWeld15.Part1 = Grip15
  692. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  693. Grip16 = Instance.new("Part")
  694. Grip16.Parent = Tool
  695. Grip16.Locked = true
  696. Grip16.BrickColor = BrickColor.new("Navy blue")
  697. Grip16.TopSurface = "Smooth"
  698. Grip16.BottomSurface = "Smooth"
  699. Grip16.Size = Vector3.new(1, 1, 1)
  700. Grip16.formFactor = "Symmetric"
  701. Grip16.Transparency = 0
  702. Grip16.Name = "Grip16"
  703. Grip16.CanCollide = false
  704. Grip16.Reflectance = 0
  705. GripMesh16 = Instance.new("SpecialMesh")
  706. GripMesh16.Parent = Grip16
  707. GripMesh16.MeshType = "Brick"
  708. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  709. GripWeld = Instance.new("Weld")
  710. GripWeld.Parent = Handle
  711. GripWeld.Part0 = Handle
  712. GripWeld.Part1 = Grip16
  713. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  714. Grip17 = Instance.new("Part")
  715. Grip17.Parent = Tool
  716. Grip17.Locked = true
  717. Grip17.BrickColor = BrickColor.new(1003)
  718. Grip17.TopSurface = "Smooth"
  719. Grip17.BottomSurface = "Smooth"
  720. Grip17.Size = Vector3.new(1, 3, 1)
  721. Grip17.formFactor = "Symmetric"
  722. Grip17.Transparency = 0
  723. Grip17.Name = "Grip17"
  724. Grip17.CanCollide = false
  725. Grip17.Reflectance = 0
  726. GripMesh17 = Instance.new("SpecialMesh")
  727. GripMesh17.Parent = Grip17
  728. GripMesh17.MeshType = "Brick"
  729. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  730. GripWeld17 = Instance.new("Weld")
  731. GripWeld17.Parent = Handle
  732. GripWeld17.Part0 = Handle
  733. GripWeld17.Part1 = Grip17
  734. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  735. Grip18 = Instance.new("Part")
  736. Grip18.Parent = Tool
  737. Grip18.Locked = true
  738. Grip18.BrickColor = BrickColor.new(1003)
  739. Grip18.TopSurface = "Smooth"
  740. Grip18.BottomSurface = "Smooth"
  741. Grip18.Size = Vector3.new(1, 3, 1)
  742. Grip18.formFactor = "Symmetric"
  743. Grip18.Transparency = 0
  744. Grip18.Name = "Grip18"
  745. Grip18.CanCollide = false
  746. Grip18.Reflectance = 0
  747. GripMesh18 = Instance.new("SpecialMesh")
  748. GripMesh18.Parent = Grip18
  749. GripMesh18.MeshType = "Brick"
  750. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  751. GripWeld18 = Instance.new("Weld")
  752. GripWeld18.Parent = Handle
  753. GripWeld18.Part0 = Handle
  754. GripWeld18.Part1 = Grip18
  755. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  756. Grip19 = Instance.new("Part")
  757. Grip19.Parent = Tool
  758. Grip19.Locked = true
  759. Grip19.BrickColor = BrickColor.new(1003)
  760. Grip19.TopSurface = "Smooth"
  761. Grip19.BottomSurface = "Smooth"
  762. Grip19.Size = Vector3.new(1, 3, 1)
  763. Grip19.formFactor = "Symmetric"
  764. Grip19.Transparency = 0
  765. Grip19.CanCollide = false
  766. Grip19.Name = "Grip19"
  767. Grip19.Reflectance = 0
  768. GripMesh19 = Instance.new("SpecialMesh")
  769. GripMesh19.Parent = Grip19
  770. GripMesh19.MeshType = "Wedge"
  771. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  772. GripWeld19 = Instance.new("Weld")
  773. GripWeld19.Parent = Handle
  774. GripWeld19.Part0 = Handle
  775. GripWeld19.Part1 = Grip19
  776. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  777. Grip20 = Instance.new("Part")
  778. Grip20.Parent = Tool
  779. Grip20.Locked = true
  780. Grip20.BrickColor = BrickColor.new("Navy blue")
  781. Grip20.TopSurface = "Smooth"
  782. Grip20.BottomSurface = "Smooth"
  783. Grip20.Size = Vector3.new(1, 3, 1)
  784. Grip20.formFactor = "Symmetric"
  785. Grip20.Transparency = 0
  786. Grip20.Name = "Grip20"
  787. Grip20.CanCollide = false
  788. Grip20.Reflectance = 0
  789. GripMesh20 = Instance.new("SpecialMesh")
  790. GripMesh20.Parent = Grip20
  791. GripMesh20.MeshType = "Brick"
  792. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  793. GripWeld20 = Instance.new("Weld")
  794. GripWeld20.Parent = Handle
  795. GripWeld20.Part0 = Handle
  796. GripWeld20.Part1 = Grip20
  797. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  798. Grip21 = Instance.new("Part")
  799. Grip21.Parent = Tool
  800. Grip21.Locked = true
  801. Grip21.BrickColor = BrickColor.new("Navy blue")
  802. Grip21.TopSurface = "Smooth"
  803. Grip21.BottomSurface = "Smooth"
  804. Grip21.Size = Vector3.new(1, 1, 1)
  805. Grip21.formFactor = "Symmetric"
  806. Grip21.Transparency = 0
  807. Grip21.Name = "Grip21"
  808. Grip21.CanCollide = false
  809. Grip21.Reflectance = 0
  810. GripMesh21 = Instance.new("SpecialMesh")
  811. GripMesh21.Parent = Grip21
  812. GripMesh21.MeshType = "Brick"
  813. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  814. GripWeld21 = Instance.new("Weld")
  815. GripWeld21.Parent = Handle
  816. GripWeld21.Part0 = Handle
  817. GripWeld21.Part1 = Grip21
  818. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  819. Grip22 = Instance.new("Part")
  820. Grip22.Parent = Tool
  821. Grip22.Locked = true
  822. Grip22.BrickColor = BrickColor.new("Navy blue")
  823. Grip22.TopSurface = "Smooth"
  824. Grip22.BottomSurface = "Smooth"
  825. Grip22.Size = Vector3.new(1, 1, 1)
  826. Grip22.formFactor = "Symmetric"
  827. Grip22.Transparency = 0
  828. Grip22.CanCollide = false
  829. Grip22.Name = "Grip22"
  830. Grip22.Reflectance = 0
  831. GripMesh22 = Instance.new("CylinderMesh")
  832. GripMesh22.Parent = Grip22
  833. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  834. GripWeld22 = Instance.new("Weld")
  835. GripWeld22.Parent = Handle
  836. GripWeld22.Part0 = Handle
  837. GripWeld22.Part1 = Grip22
  838. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  839. ------------------------------------------------------------>
  840. --[[
  841. ? -->> Sounds
  842. --]]
  843. ------------------------------------------------------------>
  844. Sound = Instance.new("Sound")
  845. Sound.Parent = Handle
  846. Sound.Name = "Sound"
  847. Sound.Pitch = 1
  848. Sound.SoundId = ""
  849. Sound.Volume = 2
  850. ------------------------------------------------------------>
  851. --[[
  852. ? -->> Button1Down
  853. --]]
  854. ------------------------------------------------------------>
  855. function onButton1Down()
  856. if Activated then return end
  857. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  858. Me.Character.Humanoid.Jump = true
  859. Me.Character.Humanoid.PlatformStand = false
  860. Me.Character.Humanoid.Sit = false
  861. Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  862. end
  863. if Mode == "Swing" then
  864. Activated = true
  865. if Me.Character.Humanoid.Jump == true then
  866. Weld.Parent = Me.Character["Left Arm"]
  867. Weld.Part0 = Me.Character["Left Arm"]
  868. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  869. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  870. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  871. Sound:play()
  872. for i = 1 , 8 do
  873. Clone1 = Grip17:clone()
  874. Clone1.Parent = Tool
  875. Clone1.Name = "Shadow"
  876. Clone1.Anchored = true
  877. Clone1.CanCollide = false
  878. Clone1.Transparency = 0.2
  879. Clone1.BrickColor = BrickColor.new(1003)
  880. Clone2 = Grip18:clone()
  881. Clone2.Parent = Tool
  882. Clone2.Name = "Shadow"
  883. Clone2.Anchored = true
  884. Clone2.CanCollide = false
  885. Clone2.Transparency = 0.2
  886. Clone2.BrickColor = BrickColor.new(1003)
  887. Clone3 = Grip19:clone()
  888. Clone3.Parent = Tool
  889. Clone3.Name = "Shadow"
  890. Clone3.Anchored = true
  891. Clone3.CanCollide = false
  892. Clone3.Transparency = 0.2
  893. Clone3.BrickColor = BrickColor.new(1003)
  894. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  895. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  896. wait()
  897. end
  898. wait()
  899. for i = 1 , 8 do
  900. Clone1 = Grip17:clone()
  901. Clone1.Parent = Tool
  902. Clone1.Name = "Shadow"
  903. Clone1.Anchored = true
  904. Clone1.CanCollide = false
  905. Clone1.Transparency = 0.2
  906. Clone1.BrickColor = BrickColor.new(1003)
  907. Clone2 = Grip18:clone()
  908. Clone2.Parent = Tool
  909. Clone2.Name = "Shadow"
  910. Clone2.Anchored = true
  911. Clone2.CanCollide = false
  912. Clone2.Transparency = 0.2
  913. Clone2.BrickColor = BrickColor.new(1003)
  914. Clone3 = Grip19:clone()
  915. Clone3.Parent = Tool
  916. Clone3.Name = "Shadow"
  917. Clone3.Anchored = true
  918. Clone3.CanCollide = false
  919. Clone3.Transparency = 0.2
  920. Clone3.BrickColor = BrickColor.new(1003)
  921. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  922. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  923. wait()
  924. end
  925. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  926. Weld.Parent = Me.Character["Right Arm"]
  927. Weld.Part0 = Me.Character["Right Arm"]
  928. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  929. else
  930. Weld.Parent = Me.Character["Left Arm"]
  931. Weld.Part0 = Me.Character["Left Arm"]
  932. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  933. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  934. Sound:play()
  935. for i = 1 , 8 do
  936. Clone1 = Grip17:clone()
  937. Clone1.Parent = Tool
  938. Clone1.Name = "Shadow"
  939. Clone1.Anchored = true
  940. Clone1.CanCollide = false
  941. Clone1.Transparency = 0.2
  942. Clone1.BrickColor = BrickColor.new(1003)
  943. Clone2 = Grip18:clone()
  944. Clone2.Parent = Tool
  945. Clone2.Name = "Shadow"
  946. Clone2.Anchored = true
  947. Clone2.CanCollide = false
  948. Clone2.Transparency = 0.2
  949. Clone2.BrickColor = BrickColor.new(1003)
  950. Clone3 = Grip19:clone()
  951. Clone3.Parent = Tool
  952. Clone3.Name = "Shadow"
  953. Clone3.Anchored = true
  954. Clone3.CanCollide = false
  955. Clone3.Transparency = 0.2
  956. Clone3.BrickColor = BrickColor.new(1003)
  957. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  958. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  959. wait()
  960. end
  961. wait(0.2)
  962. for i = 1 , 8 do
  963. Clone1 = Grip17:clone()
  964. Clone1.Parent = Tool
  965. Clone1.Name = "Shadow"
  966. Clone1.Anchored = true
  967. Clone1.CanCollide = false
  968. Clone1.Transparency = 0.2
  969. Clone1.BrickColor = BrickColor.new(1003)
  970. Clone2 = Grip18:clone()
  971. Clone2.Parent = Tool
  972. Clone2.Name = "Shadow"
  973. Clone2.Anchored = true
  974. Clone2.CanCollide = false
  975. Clone2.Transparency = 0.2
  976. Clone2.BrickColor = BrickColor.new(1003)
  977. Clone3 = Grip19:clone()
  978. Clone3.Parent = Tool
  979. Clone3.Name = "Shadow"
  980. Clone3.Anchored = true
  981. Clone3.CanCollide = false
  982. Clone3.Transparency = 0.2
  983. Clone3.BrickColor = BrickColor.new(1003)
  984. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  985. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  986. wait()
  987. end
  988. Weld.Parent = Me.Character["Right Arm"]
  989. Weld.Part0 = Me.Character["Right Arm"]
  990. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  991. end
  992. Activated = false
  993. end
  994. if Mode == "Spin" then
  995. Activated = true
  996. Weld.Parent = Me.Character["Left Arm"]
  997. Weld.Part0 = Me.Character["Left Arm"]
  998. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  999. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1000. Sound:play()
  1001. for i = 1 , 8 do
  1002. Clone1 = Grip17:clone()
  1003. Clone1.Parent = Tool
  1004. Clone1.Name = "Shadow"
  1005. Clone1.Anchored = true
  1006. Clone1.CanCollide = false
  1007. Clone1.Transparency = 0.2
  1008. Clone1.BrickColor = BrickColor.new(1003)
  1009. Clone2 = Grip18:clone()
  1010. Clone2.Parent = Tool
  1011. Clone2.Name = "Shadow"
  1012. Clone2.Anchored = true
  1013. Clone2.CanCollide = false
  1014. Clone2.Transparency = 0.2
  1015. Clone2.BrickColor = BrickColor.new(1003)
  1016. Clone3 = Grip19:clone()
  1017. Clone3.Parent = Tool
  1018. Clone3.Name = "Shadow"
  1019. Clone3.Anchored = true
  1020. Clone3.CanCollide = false
  1021. Clone3.Transparency = 0.2
  1022. Clone3.BrickColor = BrickColor.new(1003)
  1023. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1024. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1025. wait()
  1026. end
  1027. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1028. Sound:play()
  1029. Gyro = Instance.new("BodyGyro")
  1030. Gyro.Parent = Me.Character.Torso
  1031. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1032. Gyro.cframe = Me.Character.Torso.CFrame
  1033. Gyro.D = 50
  1034. Wave = Instance.new("Part")
  1035. Wave.Parent = Me.Character.Torso
  1036. Wave.Anchored = true
  1037. Wave.CanCollide = false
  1038. Wave.Locked = true
  1039. Wave.Transparency = 0.2
  1040. Wave.BrickColor = BrickColor.new(1004)
  1041. Wave.Size = Vector3.new(2, 1, 2)
  1042. Wave.TopSurface = "Smooth"
  1043. Wave.BottomSurface = "Smooth"
  1044. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1045. WaveMesh = Instance.new("CylinderMesh")
  1046. WaveMesh.Parent = Wave
  1047. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1048. for i = 1 , 16 do
  1049. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1050. Wave.Transparency = Wave.Transparency + 0.055
  1051. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1052. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1053. wait()
  1054. end
  1055.  
  1056. Wave:Remove()
  1057. Gyro:Remove()
  1058. wait(0.2)
  1059. for i = 1 , 8 do
  1060. Clone1 = Grip17:clone()
  1061. Clone1.Parent = Tool
  1062. Clone1.Name = "Shadow"
  1063. Clone1.Anchored = true
  1064. Clone1.CanCollide = false
  1065. Clone1.Transparency = 0.2
  1066. Clone1.BrickColor = BrickColor.new(1003)
  1067. Clone2 = Grip18:clone()
  1068. Clone2.Parent = Tool
  1069. Clone2.Name = "Shadow"
  1070. Clone2.Anchored = true
  1071. Clone2.CanCollide = false
  1072. Clone2.Transparency = 0.2
  1073. Clone2.BrickColor = BrickColor.new(1003)
  1074. Clone3 = Grip19:clone()
  1075. Clone3.Parent = Tool
  1076. Clone3.Name = "Shadow"
  1077. Clone3.Anchored = true
  1078. Clone3.CanCollide = false
  1079. Clone3.Transparency = 0.2
  1080. Clone3.BrickColor = BrickColor.new(1003)
  1081. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1082. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1083. wait()
  1084. end
  1085. Weld.Parent = Me.Character["Right Arm"]
  1086. Weld.Part0 = Me.Character["Right Arm"]
  1087. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1088. Activated = false
  1089. end
  1090. if Mode == "Teleport" then
  1091. if mouse.Target ~= nil then
  1092. Activated = true
  1093. MousePosition = mouse.Hit.p
  1094. Weld.Parent = Me.Character["Left Arm"]
  1095. Weld.Part0 = Me.Character["Left Arm"]
  1096. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1097. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1098. Sound:play()
  1099. for i = 1 , 8 do
  1100. Clone1 = Grip17:clone()
  1101. Clone1.Parent = Tool
  1102. Clone1.Name = "Shadow"
  1103. Clone1.Anchored = true
  1104. Clone1.CanCollide = false
  1105. Clone1.Transparency = 0.2
  1106. Clone1.BrickColor = BrickColor.new(1003)
  1107. Clone2 = Grip18:clone()
  1108. Clone2.Parent = Tool
  1109. Clone2.Name = "Shadow"
  1110. Clone2.Anchored = true
  1111. Clone2.CanCollide = false
  1112. Clone2.Transparency = 0.2
  1113. Clone2.BrickColor = BrickColor.new(1003)
  1114. Clone3 = Grip19:clone()
  1115. Clone3.Parent = Tool
  1116. Clone3.Name = "Shadow"
  1117. Clone3.Anchored = true
  1118. Clone3.CanCollide = false
  1119. Clone3.Transparency = 0.2
  1120. Clone3.BrickColor = BrickColor.new(1003)
  1121. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1122. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1123. wait()
  1124. end
  1125. Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1126. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1127. Sound:play()
  1128. Gyro = Instance.new("BodyGyro")
  1129. Gyro.Parent = Me.Character.Torso
  1130. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1131. Gyro.cframe = Me.Character.Torso.CFrame
  1132. Gyro.D = 50
  1133. Wave = Instance.new("Part")
  1134. Wave.Parent = Me.Character.Torso
  1135. Wave.Anchored = true
  1136. Wave.CanCollide = false
  1137. Wave.Locked = true
  1138. Wave.Transparency = 0.2
  1139. Wave.BrickColor = BrickColor.new(1004)
  1140. Wave.Size = Vector3.new(2, 1, 2)
  1141. Wave.TopSurface = "Smooth"
  1142. Wave.BottomSurface = "Smooth"
  1143. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1144. WaveMesh = Instance.new("CylinderMesh")
  1145. WaveMesh.Parent = Wave
  1146. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1147. for i = 1 , 5 do
  1148. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1149. Wave.Transparency = Wave.Transparency + 0.055
  1150. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1151. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1152. wait()
  1153. end
  1154. Wave:Remove()
  1155. for i = 1 , 15 do
  1156. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1157. wait()
  1158. end
  1159.  
  1160. Gyro:Remove()
  1161. wait(0.2)
  1162. for i = 1 , 8 do
  1163. Clone1 = Grip17:clone()
  1164. Clone1.Parent = Tool
  1165. Clone1.Name = "Shadow"
  1166. Clone1.Anchored = true
  1167. Clone1.CanCollide = false
  1168. Clone1.Transparency = 0.2
  1169. Clone1.BrickColor = BrickColor.new(1003)
  1170. Clone2 = Grip18:clone()
  1171. Clone2.Parent = Tool
  1172. Clone2.Name = "Shadow"
  1173. Clone2.Anchored = true
  1174. Clone2.CanCollide = false
  1175. Clone2.Transparency = 0.2
  1176. Clone2.BrickColor = BrickColor.new(1003)
  1177. Clone3 = Grip19:clone()
  1178. Clone3.Parent = Tool
  1179. Clone3.Name = "Shadow"
  1180. Clone3.Anchored = true
  1181. Clone3.CanCollide = false
  1182. Clone3.Transparency = 0.2
  1183. Clone3.BrickColor = BrickColor.new(1003)
  1184. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1185. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1186. wait()
  1187. end
  1188. Weld.Parent = Me.Character["Right Arm"]
  1189. Weld.Part0 = Me.Character["Right Arm"]
  1190. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1191. Activated = false
  1192. end
  1193. end
  1194. if Mode == "Explosion" then
  1195. Activated = true
  1196. for i = 1 , 8 do
  1197. Clone1 = Grip17:clone()
  1198. Clone1.Parent = Tool
  1199. Clone1.Name = "Shadow"
  1200. Clone1.Anchored = true
  1201. Clone1.CanCollide = false
  1202. Clone1.Transparency = 0.2
  1203. Clone1.BrickColor = BrickColor.new(1003)
  1204. Clone2 = Grip18:clone()
  1205. Clone2.Parent = Tool
  1206. Clone2.Name = "Shadow"
  1207. Clone2.Anchored = true
  1208. Clone2.CanCollide = false
  1209. Clone2.Transparency = 0.2
  1210. Clone2.BrickColor = BrickColor.new(1003)
  1211. Clone3 = Grip19:clone()
  1212. Clone3.Parent = Tool
  1213. Clone3.Name = "Shadow"
  1214. Clone3.Anchored = true
  1215. Clone3.CanCollide = false
  1216. Clone3.Transparency = 0.2
  1217. Clone3.BrickColor = BrickColor.new(1003)
  1218. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1219. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1220. wait()
  1221. end
  1222. onCharge(24)
  1223. Range = 10
  1224. for i = 1 , 5 do
  1225. Range = Range + 15
  1226. Me.Character.Humanoid.WalkSpeed = 0
  1227.  
  1228. Boom = Instance.new("Explosion")
  1229. Boom.Parent = Workspace
  1230. Boom.BlastRadius = Range/2
  1231. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1232. Boom = Instance.new("Explosion")
  1233. Boom.Parent = Workspace
  1234. Boom.BlastRadius = Range/2
  1235. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1236. Boom = Instance.new("Explosion")
  1237. Boom.Parent = Workspace
  1238. Boom.BlastRadius = Range/2
  1239. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1240. Boom = Instance.new("Explosion")
  1241. Boom.Parent = Workspace
  1242. Boom.BlastRadius = Range/2
  1243. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1244. Boom = Instance.new("Explosion")
  1245. Boom.Parent = Workspace
  1246. Boom.BlastRadius = Range/2
  1247. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1248. Boom = Instance.new("Explosion")
  1249. Boom.Parent = Workspace
  1250. Boom.BlastRadius = Range/2
  1251. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1252. Boom = Instance.new("Explosion")
  1253. Boom.Parent = Workspace
  1254. Boom.BlastRadius = Range/2
  1255. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1256. Boom = Instance.new("Explosion")
  1257. Boom.Parent = Workspace
  1258. Boom.BlastRadius = Range/2
  1259. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1260. wait(0.05)
  1261. end
  1262. for i = 1 , 8 do
  1263. Clone1 = Grip17:clone()
  1264. Clone1.Parent = Tool
  1265. Clone1.Name = "Shadow"
  1266. Clone1.Anchored = true
  1267. Clone1.CanCollide = false
  1268. Clone1.Transparency = 0.2
  1269. Clone1.BrickColor = BrickColor.new(1003)
  1270. Clone2 = Grip18:clone()
  1271. Clone2.Parent = Tool
  1272. Clone2.Name = "Shadow"
  1273. Clone2.Anchored = true
  1274. Clone2.CanCollide = false
  1275. Clone2.Transparency = 0.2
  1276. Clone2.BrickColor = BrickColor.new(1003)
  1277. Clone3 = Grip19:clone()
  1278. Clone3.Parent = Tool
  1279. Clone3.Name = "Shadow"
  1280. Clone3.Anchored = true
  1281. Clone3.CanCollide = false
  1282. Clone3.Transparency = 0.2
  1283. Clone3.BrickColor = BrickColor.new(1003)
  1284. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1285. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1286. wait()
  1287. end
  1288. Activated = false
  1289. end
  1290. if Mode == "ExplodeVictim" then
  1291. if mouse.Target ~= nil then
  1292. torso = mouse.Target.Parent:findFirstChild("Torso")
  1293. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1294. Activated = true
  1295. for i = 1 , 8 do
  1296. Clone1 = Grip17:clone()
  1297. Clone1.Parent = Tool
  1298. Clone1.Name = "Shadow"
  1299. Clone1.Anchored = true
  1300. Clone1.CanCollide = false
  1301. Clone1.Transparency = 0.2
  1302. Clone1.BrickColor = BrickColor.new(1003)
  1303. Clone2 = Grip18:clone()
  1304. Clone2.Parent = Tool
  1305. Clone2.Name = "Shadow"
  1306. Clone2.Anchored = true
  1307. Clone2.CanCollide = false
  1308. Clone2.Transparency = 0.2
  1309. Clone2.BrickColor = BrickColor.new(1003)
  1310. Clone3 = Grip19:clone()
  1311. Clone3.Parent = Tool
  1312. Clone3.Name = "Shadow"
  1313. Clone3.Anchored = true
  1314. Clone3.CanCollide = false
  1315. Clone3.Transparency = 0.2
  1316. Clone3.BrickColor = BrickColor.new(1003)
  1317. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1318. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1319. wait()
  1320. end
  1321. onChargeAim(24, torso)
  1322. Boom = Instance.new("Explosion")
  1323. Boom.Parent = Workspace
  1324. Boom.BlastRadius = 20
  1325. Boom.Position = torso.Position
  1326. Stuff = torso.Parent:GetChildren()
  1327. for i = 1 , #Stuff do
  1328. if Stuff[i].className == "Part" then
  1329. Stuff[i].Anchored = false
  1330. Stuff[i]:BreakJoints()
  1331. Stuff[i].BrickColor = BrickColor.new("Really black")
  1332. Stuff[i].CanCollide = true
  1333. end
  1334. end
  1335. for i = 1 , 8 do
  1336. Clone1 = Grip17:clone()
  1337. Clone1.Parent = Tool
  1338. Clone1.Name = "Shadow"
  1339. Clone1.Anchored = true
  1340. Clone1.CanCollide = false
  1341. Clone1.Transparency = 0.2
  1342. Clone1.BrickColor = BrickColor.new(1003)
  1343. Clone2 = Grip18:clone()
  1344. Clone2.Parent = Tool
  1345. Clone2.Name = "Shadow"
  1346. Clone2.Anchored = true
  1347. Clone2.CanCollide = false
  1348. Clone2.Transparency = 0.2
  1349. Clone2.BrickColor = BrickColor.new(1003)
  1350. Clone3 = Grip19:clone()
  1351. Clone3.Parent = Tool
  1352. Clone3.Name = "Shadow"
  1353. Clone3.Anchored = true
  1354. Clone3.CanCollide = false
  1355. Clone3.Transparency = 0.2
  1356. Clone3.BrickColor = BrickColor.new(1003)
  1357. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1358. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1359. wait()
  1360. end
  1361. Activated = false
  1362. end
  1363. end
  1364. end
  1365. if Mode == "Assassinate" then
  1366. if mouse.Target ~= nil then
  1367. torso = mouse.Target.Parent:findFirstChild("Torso")
  1368. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1369. Activated = true
  1370. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1371. Sound:play()
  1372. for i = 1 , 8 do
  1373. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1374. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1375. wait()
  1376. end
  1377. wait()
  1378. for i = 1 , 8 do
  1379. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1380. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1381. wait()
  1382. end
  1383. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1384. Weld = Instance.new("Weld")
  1385. Weld.Parent = Me.Character["Torso"]
  1386. Weld.Part0 = Me.Character["Torso"]
  1387. Weld.Part1 = Handle
  1388. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1389. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1390.  
  1391. for i = 1 , 16 do
  1392. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1393. end
  1394. for i = 1 , 16 do
  1395. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1396. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1397. wait()
  1398. end
  1399. FakeRightShoulder.Parent = Me.Character.Torso
  1400. FakeRightShoulder.Part0 = Me.Character.Torso
  1401. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1402. FakeRightShoulder.C0 = OriginalRightShoulder
  1403. FakeRightShoulder.C1 = OriginalRightShoulder2
  1404. FakeLeftShoulder.Parent = Me.Character.Torso
  1405. FakeLeftShoulder.Part0 = Me.Character.Torso
  1406. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1407. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1408. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1409. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1410. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1411. wait(0.1)
  1412. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1413. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1414. wait(0.1)
  1415. Blade1 = Instance.new("Part")
  1416. Blade1.Parent = Me.Character["Right Arm"]
  1417. Blade1.CanCollide = false
  1418. Blade1.formFactor = "Symmetric"
  1419. Blade1.Size = Vector3.new(1, 2, 1)
  1420. Blade1.TopSurface = "Smooth"
  1421. Blade1.BottomSurface = "Smooth"
  1422. Blade1.Locked = true
  1423. Blade1.BrickColor = BrickColor.new(1003)
  1424. Blade1.Name = "Blade1"
  1425. Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1426. Blade2 = Instance.new("Part")
  1427. Blade2.Parent = Me.Character["Left Arm"]
  1428. Blade2.CanCollide = false
  1429. Blade2.formFactor = "Symmetric"
  1430. Blade2.Size = Vector3.new(1, 2, 1)
  1431. Blade2.TopSurface = "Smooth"
  1432. Blade2.BottomSurface = "Smooth"
  1433. Blade2.Locked = true
  1434. Blade2.BrickColor = BrickColor.new(1003)
  1435. Blade2.Name = "Blade2"
  1436. Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1437. Blade1Mesh = Instance.new("SpecialMesh")
  1438. Blade1Mesh.Parent = Blade1
  1439. Blade1Mesh.MeshType = "Brick"
  1440. Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1441. Blade2Mesh = Instance.new("SpecialMesh")
  1442. Blade2Mesh.Parent = Blade2
  1443. Blade2Mesh.MeshType = "Brick"
  1444. Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1445. Blade1Weld = Instance.new("Weld")
  1446. Blade1Weld.Parent = Me.Character["Right Arm"]
  1447. Blade1Weld.Part0 = Me.Character["Right Arm"]
  1448. Blade1Weld.Part1 = Blade1
  1449. Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1450. Blade2Weld = Instance.new("Weld")
  1451. Blade2Weld.Parent = Me.Character["Left Arm"]
  1452. Blade2Weld.Part0 = Me.Character["Left Arm"]
  1453. Blade2Weld.Part1 = Blade2
  1454. Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1455. for i = 1 , 17 do
  1456. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1457. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1458. Me.Character:MoveTo(Me.Character.Torso.Position)
  1459. wait(0.05)
  1460. end
  1461. for i = 1 , 5 do
  1462. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1463. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1464. wait()
  1465. end
  1466.  
  1467. wait(0.5)
  1468. Me.Character:MoveTo(Me.Character.Torso.Position)
  1469. BodyPosition = Instance.new("BodyPosition")
  1470. BodyPosition.Parent = Me.Character.Torso
  1471. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1472. BodyPosition.position = torso.Position
  1473. BodyGyro = Instance.new("BodyGyro")
  1474. BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1475. BodyGyro.Parent = Me.Character.Torso
  1476. BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1477. wait(0.8)
  1478. BodyPosition:Remove()
  1479. BodyGyro:Remove()
  1480. Me.Character.Torso.CFrame = torso.CFrame
  1481. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1482. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  1483. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1484. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
  1485. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1486. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1487. KillWeld = Instance.new("Weld")
  1488. KillWeld.Parent = Me.Character.Torso
  1489. KillWeld.Part0 = Me.Character.Torso
  1490. KillWeld.Part1 = torso
  1491. KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1492. wait(0.3)
  1493. for i = 1 , 12 do
  1494. KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1495. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1496. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1497. wait(0.1)
  1498. end
  1499. wait(0.15)
  1500. KillWeld:Remove()
  1501. if torso ~= nil then
  1502. torso:BreakJoints()
  1503. end
  1504. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1505. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1506. for i = 1 , 3 do
  1507. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1508. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1509. wait()
  1510. end
  1511. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1512. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1513. wait(0.1)
  1514. for i = 1 , 17 do
  1515. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1516. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1517. wait(0.05)
  1518. end
  1519. FakeRightShoulder.C0 = OriginalRightShoulder
  1520. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1521. wait()
  1522. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1523. Sound:play()
  1524. FakeRightShoulder.Parent = Me.Character.Torso
  1525. FakeRightShoulder.Part0 = Me.Character.Torso
  1526. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1527. FakeRightShoulder.C0 = OriginalRightShoulder
  1528. FakeRightShoulder.C1 = OriginalRightShoulder2
  1529. FakeLeftShoulder.Parent = Me.Character.Torso
  1530. FakeLeftShoulder.Part0 = Me.Character.Torso
  1531. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1532. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1533. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1534. Weld:Remove()
  1535. Weld = Instance.new("Weld")
  1536. Weld.Parent = Me.Character["Torso"]
  1537. Weld.Part0 = Me.Character["Torso"]
  1538. Weld.Part1 = Handle
  1539. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1540. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1541. for i = 1 , 16 do
  1542. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1543. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1544. wait()
  1545. end
  1546. wait()
  1547. Weld.Parent = Me.Character["Right Arm"]
  1548. Weld.Part0 = Me.Character["Right Arm"]
  1549. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1550. for i = 1 , 8 do
  1551. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1552. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1553. wait()
  1554. end
  1555. wait()
  1556. for i = 1 , 8 do
  1557. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1558. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1559. wait()
  1560. end
  1561. wait(0.2)
  1562. Activated = false
  1563. end
  1564. end
  1565. end
  1566. if Mode == "Tornado" then
  1567. Activated = true
  1568. Weld.Parent = Me.Character["Left Arm"]
  1569. Weld.Part0 = Me.Character["Left Arm"]
  1570. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1571. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1572. Sound:play()
  1573. for i = 1 , 8 do
  1574. Clone1 = Grip17:clone()
  1575. Clone1.Parent = Tool
  1576. Clone1.Name = "Shadow"
  1577. Clone1.Anchored = true
  1578. Clone1.CanCollide = false
  1579. Clone1.Transparency = 0.2
  1580. Clone1.BrickColor = BrickColor.new(1003)
  1581. Clone2 = Grip18:clone()
  1582. Clone2.Parent = Tool
  1583. Clone2.Name = "Shadow"
  1584. Clone2.Anchored = true
  1585. Clone2.CanCollide = false
  1586. Clone2.Transparency = 0.2
  1587. Clone2.BrickColor = BrickColor.new(1003)
  1588. Clone3 = Grip19:clone()
  1589. Clone3.Parent = Tool
  1590. Clone3.Name = "Shadow"
  1591. Clone3.Anchored = true
  1592. Clone3.CanCollide = false
  1593. Clone3.Transparency = 0.2
  1594. Clone3.BrickColor = BrickColor.new(1003)
  1595. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1596. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1597. wait()
  1598. end
  1599. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1600. Sound:play()
  1601. Gyro = Instance.new("BodyGyro")
  1602. Gyro.Parent = Me.Character.Torso
  1603. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1604. Gyro.cframe = Me.Character.Torso.CFrame
  1605. Gyro.D = 50
  1606. Part = Instance.new("Part")
  1607. Part.Transparency = 1
  1608. Part.CanCollide = false
  1609. Part.Anchored = true
  1610. Part.Parent = Me.Character.Torso
  1611. range = 10
  1612. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1613. Sound:play()
  1614. for i = 1 , 80 do
  1615. range = range + 2
  1616. Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1617. p = game.Workspace:GetChildren()
  1618. for i = 1 , #p do
  1619. torso = p[i]:findFirstChild("Torso")
  1620. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1621. if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1622. humanoid = torso.Parent:findFirstChild("Humanoid")
  1623. bp = torso:findFirstChild("BodyPosition")
  1624. if bp == nil then
  1625. bp = Instance.new("BodyPosition")
  1626. bp.Parent = torso
  1627. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1628. bp.position = Part.Position + Vector3.new(0, range, 0)
  1629. end
  1630. if bp ~= nil then
  1631. bp.position = Part.Position + Vector3.new(0, range, 0)
  1632. end
  1633. bg = torso:findFirstChild("BodyGyro")
  1634. if bg == nil then
  1635. bg = Instance.new("BodyGyro")
  1636. bg.Parent = torso
  1637. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1638. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1639. end
  1640. if bg ~= nil then
  1641. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1642. end
  1643. if humanoid ~= nil then
  1644. humanoid.Sit = true
  1645. humanoid.MaxHealth = 100
  1646. humanoid:TakeDamage(2)
  1647. end
  1648. end
  1649. end
  1650. end
  1651. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1652. wait()
  1653. end
  1654. p = game.Workspace:GetChildren()
  1655. for i = 1 , #p do
  1656. torso = p[i]:findFirstChild("Torso")
  1657. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1658. humanoid = torso.Parent:findFirstChild("Humanoid")
  1659. bp = torso:findFirstChild("BodyPosition")
  1660. if bp ~= nil then
  1661. bp:Remove()
  1662. end
  1663. bg = torso:findFirstChild("BodyGyro")
  1664. if bg ~= nil then
  1665. bg:Remove()
  1666. end
  1667. if humanoid ~= nil then
  1668. humanoid.Sit = true
  1669. torso.Velocity = torso.CFrame.lookVector * 100
  1670. end
  1671. end
  1672. wait()
  1673. end
  1674. Stuff = Workspace:GetChildren()
  1675. for i = 1 , #Stuff do
  1676. torso = Stuff[i]:findFirstChild("Torso")
  1677. if torso ~= nil then
  1678. hax = torso:GetChildren()
  1679. for i = 1 , #hax do
  1680. if hax[i].className == "BodyPosition" then
  1681. hax[i]:Remove()
  1682. end
  1683. end
  1684. end
  1685. end
  1686.  
  1687. Gyro:Remove()
  1688. wait(0.2)
  1689. for i = 1 , 8 do
  1690. Clone1 = Grip17:clone()
  1691. Clone1.Parent = Tool
  1692. Clone1.Name = "Shadow"
  1693. Clone1.Anchored = true
  1694. Clone1.CanCollide = false
  1695. Clone1.Transparency = 0.2
  1696. Clone1.BrickColor = BrickColor.new(1003)
  1697. Clone2 = Grip18:clone()
  1698. Clone2.Parent = Tool
  1699. Clone2.Name = "Shadow"
  1700. Clone2.Anchored = true
  1701. Clone2.CanCollide = false
  1702. Clone2.Transparency = 0.2
  1703. Clone2.BrickColor = BrickColor.new(1003)
  1704. Clone3 = Grip19:clone()
  1705. Clone3.Parent = Tool
  1706. Clone3.Name = "Shadow"
  1707. Clone3.Anchored = true
  1708. Clone3.CanCollide = false
  1709. Clone3.Transparency = 0.2
  1710. Clone3.BrickColor = BrickColor.new(1003)
  1711. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1712. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1713. wait()
  1714. end
  1715. Weld.Parent = Me.Character["Right Arm"]
  1716. Weld.Part0 = Me.Character["Right Arm"]
  1717. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1718. Activated = false
  1719. end
  1720. if Mode == "TripleSlash" then
  1721. Activated = true
  1722. Weld.Parent = Me.Character["Left Arm"]
  1723. Weld.Part0 = Me.Character["Left Arm"]
  1724. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1725. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1726. Sound:play()
  1727. for i = 1 , 4 do
  1728. Clone1 = Grip17:clone()
  1729. Clone1.Parent = Tool
  1730. Clone1.Name = "Shadow"
  1731. Clone1.Anchored = true
  1732. Clone1.CanCollide = false
  1733. Clone1.Transparency = 0.2
  1734. Clone1.BrickColor = BrickColor.new(1003)
  1735. Clone2 = Grip18:clone()
  1736. Clone2.Parent = Tool
  1737. Clone2.Name = "Shadow"
  1738. Clone2.Anchored = true
  1739. Clone2.CanCollide = false
  1740. Clone2.Transparency = 0.2
  1741. Clone2.BrickColor = BrickColor.new(1003)
  1742. Clone3 = Grip19:clone()
  1743. Clone3.Parent = Tool
  1744. Clone3.Name = "Shadow"
  1745. Clone3.Anchored = true
  1746. Clone3.CanCollide = false
  1747. Clone3.Transparency = 0.2
  1748. Clone3.BrickColor = BrickColor.new(1003)
  1749. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1750. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1751. wait()
  1752. end
  1753. for i = 1 , 2 do
  1754. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1755. wait()
  1756. end
  1757. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1758. Sound:play()
  1759. for i = 1 , 4 do
  1760. Clone1 = Grip17:clone()
  1761. Clone1.Parent = Tool
  1762. Clone1.Name = "Shadow"
  1763. Clone1.Anchored = true
  1764. Clone1.CanCollide = false
  1765. Clone1.Transparency = 0.2
  1766. Clone1.BrickColor = BrickColor.new(1003)
  1767. Clone2 = Grip18:clone()
  1768. Clone2.Parent = Tool
  1769. Clone2.Name = "Shadow"
  1770. Clone2.Anchored = true
  1771. Clone2.CanCollide = false
  1772. Clone2.Transparency = 0.2
  1773. Clone2.BrickColor = BrickColor.new(1003)
  1774. Clone3 = Grip19:clone()
  1775. Clone3.Parent = Tool
  1776. Clone3.Name = "Shadow"
  1777. Clone3.Anchored = true
  1778. Clone3.CanCollide = false
  1779. Clone3.Transparency = 0.2
  1780. Clone3.BrickColor = BrickColor.new(1003)
  1781. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1782. wait()
  1783. end
  1784. for i = 1 , 2 do
  1785. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1786. wait()
  1787. end
  1788. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1789. Sound:play()
  1790. for i = 1 , 4 do
  1791. Clone1 = Grip17:clone()
  1792. Clone1.Parent = Tool
  1793. Clone1.Name = "Shadow"
  1794. Clone1.Anchored = true
  1795. Clone1.CanCollide = false
  1796. Clone1.Transparency = 0.2
  1797. Clone1.BrickColor = BrickColor.new(1003)
  1798. Clone2 = Grip18:clone()
  1799. Clone2.Parent = Tool
  1800. Clone2.Name = "Shadow"
  1801. Clone2.Anchored = true
  1802. Clone2.CanCollide = false
  1803. Clone2.Transparency = 0.2
  1804. Clone2.BrickColor = BrickColor.new(1003)
  1805. Clone3 = Grip19:clone()
  1806. Clone3.Parent = Tool
  1807. Clone3.Name = "Shadow"
  1808. Clone3.Anchored = true
  1809. Clone3.CanCollide = false
  1810. Clone3.Transparency = 0.2
  1811. Clone3.BrickColor = BrickColor.new(1003)
  1812. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1813. wait()
  1814. end
  1815. for i = 1 , 4 do
  1816. Clone1 = Grip17:clone()
  1817. Clone1.Parent = Tool
  1818. Clone1.Name = "Shadow"
  1819. Clone1.Anchored = true
  1820. Clone1.CanCollide = false
  1821. Clone1.Transparency = 0.2
  1822. Clone1.BrickColor = BrickColor.new(1003)
  1823. Clone2 = Grip18:clone()
  1824. Clone2.Parent = Tool
  1825. Clone2.Name = "Shadow"
  1826. Clone2.Anchored = true
  1827. Clone2.CanCollide = false
  1828. Clone2.Transparency = 0.2
  1829. Clone2.BrickColor = BrickColor.new(1003)
  1830. Clone3 = Grip19:clone()
  1831. Clone3.Parent = Tool
  1832. Clone3.Name = "Shadow"
  1833. Clone3.Anchored = true
  1834. Clone3.CanCollide = false
  1835. Clone3.Transparency = 0.2
  1836. Clone3.BrickColor = BrickColor.new(1003)
  1837. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1838. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1839. wait()
  1840. end
  1841. Weld.Parent = Me.Character["Right Arm"]
  1842. Weld.Part0 = Me.Character["Right Arm"]
  1843. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1844. Activated = false
  1845. end
  1846. if Mode == "Slashes" then
  1847. Activated = true
  1848. f = Instance.new("Fire")
  1849. f.Parent = Grip17
  1850. f.Size = 2
  1851. ff = Instance.new("Fire")
  1852. ff.Parent = Grip18
  1853. ff.Size = 2
  1854. fff = Instance.new("Fire")
  1855. fff.Parent = Grip18
  1856. fff.Size = 2
  1857. Weld.Parent = Me.Character["Left Arm"]
  1858. Weld.Part0 = Me.Character["Left Arm"]
  1859. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1860. Test = FakeLeftShoulder.C0
  1861. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1862. for i = 1 , 20 do
  1863. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1864. Sound:play()
  1865. for i = 1 , 4 do
  1866. Clone1 = Grip17:clone()
  1867. Clone1.Parent = Tool
  1868. Clone1.Name = "Shadow"
  1869. Clone1.Anchored = true
  1870. Clone1.CanCollide = false
  1871. Clone1.Transparency = 0.2
  1872. Clone1.BrickColor = BrickColor.new(1004)
  1873. Clone2 = Grip18:clone()
  1874. Clone2.Parent = Tool
  1875. Clone2.Name = "Shadow"
  1876. Clone2.Anchored = true
  1877. Clone2.CanCollide = false
  1878. Clone2.Transparency = 0.2
  1879. Clone2.BrickColor = BrickColor.new(1004)
  1880. Clone3 = Grip19:clone()
  1881. Clone3.Parent = Tool
  1882. Clone3.Name = "Shadow"
  1883. Clone3.Anchored = true
  1884. Clone3.CanCollide = false
  1885. Clone3.Transparency = 0.2
  1886. Clone3.BrickColor = BrickColor.new(1004)
  1887. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1888. wait()
  1889. end
  1890. for i = 1 , 2 do
  1891. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1892. wait()
  1893. end
  1894. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1895. Sound:play()
  1896. for i = 1 , 4 do
  1897. Clone1 = Grip17:clone()
  1898. Clone1.Parent = Tool
  1899. Clone1.Name = "Shadow"
  1900. Clone1.Anchored = true
  1901. Clone1.CanCollide = false
  1902. Clone1.Transparency = 0.2
  1903. Clone1.BrickColor = BrickColor.new(1005)
  1904. Clone2 = Grip18:clone()
  1905. Clone2.Parent = Tool
  1906. Clone2.Name = "Shadow"
  1907. Clone2.Anchored = true
  1908. Clone2.CanCollide = false
  1909. Clone2.Transparency = 0.2
  1910. Clone2.BrickColor = BrickColor.new(1005)
  1911. Clone3 = Grip19:clone()
  1912. Clone3.Parent = Tool
  1913. Clone3.Name = "Shadow"
  1914. Clone3.Anchored = true
  1915. Clone3.CanCollide = false
  1916. Clone3.Transparency = 0.2
  1917. Clone3.BrickColor = BrickColor.new(1005)
  1918. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1919. wait()
  1920. end
  1921. for i = 1 , 2 do
  1922. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1923. wait()
  1924. end
  1925. end
  1926. for i = 1 , 2 do
  1927. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1928. end
  1929. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1930. Sound:play()
  1931. for i = 1 , 4 do
  1932. Clone1 = Grip17:clone()
  1933. Clone1.Parent = Tool
  1934. Clone1.Name = "Shadow"
  1935. Clone1.Anchored = true
  1936. Clone1.CanCollide = false
  1937. Clone1.Transparency = 0.2
  1938. Clone1.BrickColor = BrickColor.new(1009)
  1939. Clone2 = Grip18:clone()
  1940. Clone2.Parent = Tool
  1941. Clone2.Name = "Shadow"
  1942. Clone2.Anchored = true
  1943. Clone2.CanCollide = false
  1944. Clone2.Transparency = 0.2
  1945. Clone2.BrickColor = BrickColor.new(1009)
  1946. Clone3 = Grip19:clone()
  1947. Clone3.Parent = Tool
  1948. Clone3.Name = "Shadow"
  1949. Clone3.Anchored = true
  1950. Clone3.CanCollide = false
  1951. Clone3.Transparency = 0.2
  1952. Clone3.BrickColor = BrickColor.new(1009)
  1953. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1954. wait()
  1955. end
  1956. for i = 1 , 4 do
  1957. Clone1 = Grip17:clone()
  1958. Clone1.Parent = Tool
  1959. Clone1.Name = "Shadow"
  1960. Clone1.Anchored = true
  1961. Clone1.CanCollide = false
  1962. Clone1.Transparency = 0.2
  1963. Clone1.BrickColor = BrickColor.new(1004)
  1964. Clone2 = Grip18:clone()
  1965. Clone2.Parent = Tool
  1966. Clone2.Name = "Shadow"
  1967. Clone2.Anchored = true
  1968. Clone2.CanCollide = false
  1969. Clone2.Transparency = 0.2
  1970. Clone2.BrickColor = BrickColor.new(1004)
  1971. Clone3 = Grip19:clone()
  1972. Clone3.Parent = Tool
  1973. Clone3.Name = "Shadow"
  1974. Clone3.Anchored = true
  1975. Clone3.CanCollide = false
  1976. Clone3.Transparency = 0.2
  1977. Clone3.BrickColor = BrickColor.new(1004)
  1978. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1979. FakeLeftShoulder.C0 = Test
  1980. wait()
  1981. end
  1982. Weld.Parent = Me.Character["Right Arm"]
  1983. Weld.Part0 = Me.Character["Right Arm"]
  1984. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1985. Activated = false
  1986. f:remove()
  1987. ff:remove()
  1988. fff:remove()
  1989. end
  1990. if Mode == "Wave" then
  1991. Activated = true
  1992. Weld.Parent = Me.Character["Left Arm"]
  1993. Weld.Part0 = Me.Character["Left Arm"]
  1994. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1995. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1996. Sound:play()
  1997. for i = 1 , 4 do
  1998. Clone1 = Grip17:clone()
  1999. Clone1.Parent = Tool
  2000. Clone1.Name = "Shadow"
  2001. Clone1.Anchored = true
  2002. Clone1.CanCollide = false
  2003. Clone1.Transparency = 0.2
  2004. Clone1.BrickColor = BrickColor.new(1003)
  2005. Clone2 = Grip18:clone()
  2006. Clone2.Parent = Tool
  2007. Clone2.Name = "Shadow"
  2008. Clone2.Anchored = true
  2009. Clone2.CanCollide = false
  2010. Clone2.Transparency = 0.2
  2011. Clone2.BrickColor = BrickColor.new(1003)
  2012. Clone3 = Grip19:clone()
  2013. Clone3.Parent = Tool
  2014. Clone3.Name = "Shadow"
  2015. Clone3.Anchored = true
  2016. Clone3.CanCollide = false
  2017. Clone3.Transparency = 0.2
  2018. Clone3.BrickColor = BrickColor.new(1003)
  2019. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2020. wait()
  2021. end
  2022. for i = 1 , 2 do
  2023. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2024. wait()
  2025. end
  2026. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2027. Sound:play()
  2028. for i = 1 , 4 do
  2029. Clone1 = Grip17:clone()
  2030. Clone1.Parent = Tool
  2031. Clone1.Name = "Shadow"
  2032. Clone1.Anchored = true
  2033. Clone1.CanCollide = false
  2034. Clone1.Transparency = 0.2
  2035. Clone1.BrickColor = BrickColor.new(1003)
  2036. Clone2 = Grip18:clone()
  2037. Clone2.Parent = Tool
  2038. Clone2.Name = "Shadow"
  2039. Clone2.Anchored = true
  2040. Clone2.CanCollide = false
  2041. Clone2.Transparency = 0.2
  2042. Clone2.BrickColor = BrickColor.new(1003)
  2043. Clone3 = Grip19:clone()
  2044. Clone3.Parent = Tool
  2045. Clone3.Name = "Shadow"
  2046. Clone3.Anchored = true
  2047. Clone3.CanCollide = false
  2048. Clone3.Transparency = 0.2
  2049. Clone3.BrickColor = BrickColor.new(1003)
  2050. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2051. wait()
  2052. end
  2053. for i = 1 , 2 do
  2054. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2055. wait()
  2056. end
  2057. Velocity = Instance.new("BodyVelocity")
  2058. Velocity.Parent = Me.Character.Torso
  2059. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2060. Velocity.velocity = Vector3.new(0, 30, 0)
  2061. Gyro = Instance.new("BodyGyro")
  2062. Gyro.Parent = Me.Character.Torso
  2063. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2064. Gyro.cframe = Me.Character.Torso.CFrame
  2065. Gyro.D = 50
  2066. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2067. Sound:play()
  2068. for i = 1 , 8 do
  2069. Clone1 = Grip17:clone()
  2070. Clone1.Parent = Tool
  2071. Clone1.Name = "Shadow"
  2072. Clone1.Anchored = true
  2073. Clone1.CanCollide = false
  2074. Clone1.Transparency = 0.2
  2075. Clone1.BrickColor = BrickColor.new(1003)
  2076. Clone2 = Grip18:clone()
  2077. Clone2.Parent = Tool
  2078. Clone2.Name = "Shadow"
  2079. Clone2.Anchored = true
  2080. Clone2.CanCollide = false
  2081. Clone2.Transparency = 0.2
  2082. Clone2.BrickColor = BrickColor.new(1003)
  2083. Clone3 = Grip19:clone()
  2084. Clone3.Parent = Tool
  2085. Clone3.Name = "Shadow"
  2086. Clone3.Anchored = true
  2087. Clone3.CanCollide = false
  2088. Clone3.Transparency = 0.2
  2089. Clone3.BrickColor = BrickColor.new(1003)
  2090. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2091. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2092. wait()
  2093. end
  2094. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2095. Velocity.velocity = Vector3.new(0, 0, 0)
  2096. for i = 1 , 2 do
  2097. Clone1 = Grip17:clone()
  2098. Clone1.Parent = Tool
  2099. Clone1.Name = "Shadow"
  2100. Clone1.Anchored = true
  2101. Clone1.CanCollide = false
  2102. Clone1.Transparency = 0.2
  2103. Clone1.BrickColor = BrickColor.new(1003)
  2104. Clone2 = Grip18:clone()
  2105. Clone2.Parent = Tool
  2106. Clone2.Name = "Shadow"
  2107. Clone2.Anchored = true
  2108. Clone2.CanCollide = false
  2109. Clone2.Transparency = 0.2
  2110. Clone2.BrickColor = BrickColor.new(1003)
  2111. Clone3 = Grip19:clone()
  2112. Clone3.Parent = Tool
  2113. Clone3.Name = "Shadow"
  2114. Clone3.Anchored = true
  2115. Clone3.CanCollide = false
  2116. Clone3.Transparency = 0.2
  2117. Clone3.BrickColor = BrickColor.new(1003)
  2118. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2119. wait()
  2120. end
  2121. Weld.Parent = Me.Character["Right Arm"]
  2122. Weld.Part0 = Me.Character["Right Arm"]
  2123. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2124. for i = 1 , 4 do
  2125. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2126. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2127. wait()
  2128. end
  2129. wait(0.2)
  2130. for i = 1 , 8 do
  2131. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2132. wait()
  2133. end
  2134.  
  2135. Wave = Instance.new("Part")
  2136. Wave.Parent = Me.Character.Torso
  2137. Wave.Anchored = true
  2138. Wave.CanCollide = false
  2139. Wave.Locked = true
  2140. Wave.Transparency = 0.2
  2141. Wave.Size = Vector3.new(2, 1, 2)
  2142. Wave.TopSurface = "Smooth"
  2143. Wave.BrickColor = BrickColor.new(1004)
  2144. Wave.BottomSurface = "Smooth"
  2145. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2146. WaveMesh = Instance.new("CylinderMesh")
  2147. WaveMesh.Parent = Wave
  2148. WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2149. for i = 1 , 32 do
  2150. Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2151. Wave.Transparency = Wave.Transparency + (0.8/32)
  2152. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2153. Stuff = Workspace:GetChildren()
  2154. for i = 1 , #Stuff do
  2155. Torso = Stuff[i]:findFirstChild("Torso")
  2156. if Torso ~= nil then
  2157. if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2158. if Torso.Parent.Name ~= Me.Name then
  2159. Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2160. if Humanoid ~= nil then
  2161. Humanoid.MaxHealth = 100
  2162. Humanoid:TakeDamage(Damage)
  2163. end
  2164. end
  2165. end
  2166. end
  2167. end
  2168. wait()
  2169. end
  2170. for i = 1 , 4 do
  2171. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2172. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2173. wait()
  2174. end
  2175. wait(0.4)
  2176. Gyro:Remove()
  2177. Velocity:Remove()
  2178. Activated = false
  2179. end
  2180. if Mode == "ForwardSpin" then
  2181. Activated = true
  2182. Weld.Parent = Me.Character["Left Arm"]
  2183. Weld.Part0 = Me.Character["Left Arm"]
  2184. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2185. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2186. Sound:play()
  2187. for i = 1 , 8 do
  2188. Clone1 = Grip17:clone()
  2189. Clone1.Parent = Tool
  2190. Clone1.Name = "Shadow"
  2191. Clone1.Anchored = true
  2192. Clone1.CanCollide = false
  2193. Clone1.Transparency = 0.2
  2194. Clone1.BrickColor = BrickColor.new(1003)
  2195. Clone2 = Grip18:clone()
  2196. Clone2.Parent = Tool
  2197. Clone2.Name = "Shadow"
  2198. Clone2.Anchored = true
  2199. Clone2.CanCollide = false
  2200. Clone2.Transparency = 0.2
  2201. Clone2.BrickColor = BrickColor.new(1003)
  2202. Clone3 = Grip19:clone()
  2203. Clone3.Parent = Tool
  2204. Clone3.Name = "Shadow"
  2205. Clone3.Anchored = true
  2206. Clone3.CanCollide = false
  2207. Clone3.Transparency = 0.2
  2208. Clone3.BrickColor = BrickColor.new(1003)
  2209. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2210. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2211. wait()
  2212. end
  2213. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2214. Sound:play()
  2215. Velocity = Instance.new("BodyVelocity")
  2216. Velocity.Parent = Me.Character.Torso
  2217. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2218. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2219. Gyro = Instance.new("BodyGyro")
  2220. Gyro.Parent = Me.Character.Torso
  2221. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2222. Gyro.cframe = Me.Character.Torso.CFrame
  2223. Gyro.D = 50
  2224. Wave = Instance.new("Part")
  2225. Wave.Parent = Me.Character.Torso
  2226. Wave.Anchored = true
  2227. Wave.CanCollide = false
  2228. Wave.Locked = true
  2229. Wave.Transparency = 0.2
  2230. Wave.BrickColor = BrickColor.new(1004)
  2231. Wave.Size = Vector3.new(2, 1, 2)
  2232. Wave.TopSurface = "Smooth"
  2233. Wave.BottomSurface = "Smooth"
  2234. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2235. WaveMesh = Instance.new("CylinderMesh")
  2236. WaveMesh.Parent = Wave
  2237. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2238. for i = 1 , 16 do
  2239. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2240. Wave.Transparency = Wave.Transparency + 0.055
  2241. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2242. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2243. wait()
  2244. end
  2245.  
  2246. Wave:Remove()
  2247. Gyro:Remove()
  2248. Velocity:Remove()
  2249. wait(1)
  2250. for i = 1 , 8 do
  2251. Clone1 = Grip17:clone()
  2252. Clone1.Parent = Tool
  2253. Clone1.Name = "Shadow"
  2254. Clone1.Anchored = true
  2255. Clone1.CanCollide = false
  2256. Clone1.Transparency = 0.2
  2257. Clone1.BrickColor = BrickColor.new(1003)
  2258. Clone2 = Grip18:clone()
  2259. Clone2.Parent = Tool
  2260. Clone2.Name = "Shadow"
  2261. Clone2.Anchored = true
  2262. Clone2.CanCollide = false
  2263. Clone2.Transparency = 0.2
  2264. Clone2.BrickColor = BrickColor.new(1003)
  2265. Clone3 = Grip19:clone()
  2266. Clone3.Parent = Tool
  2267. Clone3.Name = "Shadow"
  2268. Clone3.Anchored = true
  2269. Clone3.CanCollide = false
  2270. Clone3.Transparency = 0.2
  2271. Clone3.BrickColor = BrickColor.new(1003)
  2272. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2273. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2274. wait()
  2275. end
  2276. Weld.Parent = Me.Character["Right Arm"]
  2277. Weld.Part0 = Me.Character["Right Arm"]
  2278. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2279. Activated = false
  2280. end
  2281. if Mode == "DownThrust" then
  2282. Activated = true
  2283. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2284. Sound:play()
  2285. for i = 1 , 24 do
  2286. Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2287. wait()
  2288. end
  2289. for i = 1 , 8 do
  2290. Clone1 = Grip17:clone()
  2291. Clone1.Parent = Tool
  2292. Clone1.Name = "Shadow"
  2293. Clone1.Anchored = true
  2294. Clone1.CanCollide = false
  2295. Clone1.Transparency = 0.2
  2296. Clone1.BrickColor = BrickColor.new(1003)
  2297. Clone2 = Grip18:clone()
  2298. Clone2.Parent = Tool
  2299. Clone2.Name = "Shadow"
  2300. Clone2.Anchored = true
  2301. Clone2.CanCollide = false
  2302. Clone2.Transparency = 0.2
  2303. Clone2.BrickColor = BrickColor.new(1003)
  2304. Clone3 = Grip19:clone()
  2305. Clone3.Parent = Tool
  2306. Clone3.Name = "Shadow"
  2307. Clone3.Anchored = true
  2308. Clone3.CanCollide = false
  2309. Clone3.Transparency = 0.2
  2310. Clone3.BrickColor = BrickColor.new(1003)
  2311. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2312. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2313. wait()
  2314. end
  2315. Velocity = Instance.new("BodyVelocity")
  2316. Velocity.Parent = Me.Character.Torso
  2317. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2318. Velocity.velocity = Vector3.new(0, 30, 0)
  2319. Gyro = Instance.new("BodyGyro")
  2320. Gyro.Parent = Me.Character.Torso
  2321. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2322. Gyro.cframe = Me.Character.Torso.CFrame
  2323. Gyro.D = 50
  2324. wait(0.8)
  2325. Velocity:Remove()
  2326. for i = 1 , 8 do
  2327. Clone1 = Grip17:clone()
  2328. Clone1.Parent = Tool
  2329. Clone1.Name = "Shadow"
  2330. Clone1.Anchored = true
  2331. Clone1.CanCollide = false
  2332. Clone1.Transparency = 0.2
  2333. Clone1.BrickColor = BrickColor.new(1003)
  2334. Clone2 = Grip18:clone()
  2335. Clone2.Parent = Tool
  2336. Clone2.Name = "Shadow"
  2337. Clone2.Anchored = true
  2338. Clone2.CanCollide = false
  2339. Clone2.Transparency = 0.2
  2340. Clone2.BrickColor = BrickColor.new(1003)
  2341. Clone3 = Grip19:clone()
  2342. Clone3.Parent = Tool
  2343. Clone3.Name = "Shadow"
  2344. Clone3.Anchored = true
  2345. Clone3.CanCollide = false
  2346. Clone3.Transparency = 0.2
  2347. Clone3.BrickColor = BrickColor.new(1003)
  2348. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2349. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2350. wait(0.08)
  2351. end
  2352. Wave = Instance.new("Part")
  2353. Wave.Parent = Me.Character.Torso
  2354. Wave.Anchored = true
  2355. Wave.CanCollide = false
  2356. Wave.Locked = true
  2357. Wave.Transparency = 0.2
  2358. Wave.Size = Vector3.new(2, 1, 2)
  2359. Wave.TopSurface = "Smooth"
  2360. Wave.BottomSurface = "Smooth"
  2361. Wave.BrickColor = BrickColor.new(1004)
  2362. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2363. WaveMesh = Instance.new("CylinderMesh")
  2364. WaveMesh.Parent = Wave
  2365. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2366. for i = 1 , 16 do
  2367. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2368. Wave.Transparency = Wave.Transparency + 0.055
  2369. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2370. wait()
  2371. end
  2372.  
  2373. Wave:Remove()
  2374. Gyro:Remove()
  2375. wait(0.8)
  2376. for i = 1 , 20 do
  2377. Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2378. wait()
  2379. end
  2380. Activated = false
  2381. end
  2382. if Mode == "Escape" then
  2383. Activated = true
  2384. Weld.Parent = Me.Character["Left Arm"]
  2385. Weld.Part0 = Me.Character["Left Arm"]
  2386. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2387. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2388. Sound:play()
  2389. for i = 1 , 8 do
  2390. Clone1 = Grip17:clone()
  2391. Clone1.Parent = Tool
  2392. Clone1.Name = "Shadow"
  2393. Clone1.Anchored = true
  2394. Clone1.CanCollide = false
  2395. Clone1.Transparency = 0.2
  2396. Clone1.BrickColor = BrickColor.new(1003)
  2397. Clone2 = Grip18:clone()
  2398. Clone2.Parent = Tool
  2399. Clone2.Name = "Shadow"
  2400. Clone2.Anchored = true
  2401. Clone2.CanCollide = false
  2402. Clone2.Transparency = 0.2
  2403. Clone2.BrickColor = BrickColor.new(1003)
  2404. Clone3 = Grip19:clone()
  2405. Clone3.Parent = Tool
  2406. Clone3.Name = "Shadow"
  2407. Clone3.Anchored = true
  2408. Clone3.CanCollide = false
  2409. Clone3.Transparency = 0.2
  2410. Clone3.BrickColor = BrickColor.new(1003)
  2411. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2412. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2413. wait()
  2414. end
  2415. Stuff = Me.Character:GetChildren()
  2416. for i = 1 , #Stuff do
  2417. if Stuff[i].className == "Part" then
  2418. Stuff[i].Anchored = false
  2419. end
  2420. end
  2421. Stuff = Me.Character:GetChildren()
  2422. for i = 1 , #Stuff do
  2423. if Stuff[i].className == "Part" then
  2424. Stuff[i].Anchored = false
  2425. end
  2426. Stuff2 = Stuff[i]:GetChildren()
  2427. for i = 1 , #Stuff2 do
  2428. if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2429. Stuff2[i]:Remove()
  2430. end
  2431. end
  2432. end
  2433. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2434. Sound:play()
  2435. Velocity = Instance.new("BodyVelocity")
  2436. Velocity.Parent = Me.Character.Torso
  2437. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2438. Velocity.velocity = Vector3.new(0, 40, 0)
  2439. Gyro = Instance.new("BodyGyro")
  2440. Gyro.Parent = Me.Character.Torso
  2441. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2442. Gyro.cframe = Me.Character.Torso.CFrame
  2443. Gyro.D = 50
  2444. Wave = Instance.new("Part")
  2445. Wave.Parent = Me.Character.Torso
  2446. Wave.Anchored = true
  2447. Wave.CanCollide = false
  2448. Wave.Locked = true
  2449. Wave.Transparency = 0.2
  2450. Wave.Size = Vector3.new(2, 1, 2)
  2451. Wave.TopSurface = "Smooth"
  2452. Wave.BottomSurface = "Smooth"
  2453. Wave.BrickColor = BrickColor.new(1004)
  2454. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2455. WaveMesh = Instance.new("CylinderMesh")
  2456. WaveMesh.Parent = Wave
  2457. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2458. for i = 1 , 16 do
  2459. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2460. Wave.Transparency = Wave.Transparency + 0.055
  2461. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2462. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2463. wait()
  2464. end
  2465.  
  2466. Wave:Remove()
  2467. Gyro:Remove()
  2468. Velocity:Remove()
  2469. wait(1)
  2470. for i = 1 , 8 do
  2471. Clone1 = Grip17:clone()
  2472. Clone1.Parent = Tool
  2473. Clone1.Name = "Shadow"
  2474. Clone1.Anchored = true
  2475. Clone1.CanCollide = false
  2476. Clone1.Transparency = 0.2
  2477. Clone1.BrickColor = BrickColor.new(1003)
  2478. Clone2 = Grip18:clone()
  2479. Clone2.Parent = Tool
  2480. Clone2.Name = "Shadow"
  2481. Clone2.Anchored = true
  2482. Clone2.CanCollide = false
  2483. Clone2.Transparency = 0.2
  2484. Clone2.BrickColor = BrickColor.new(1003)
  2485. Clone3 = Grip19:clone()
  2486. Clone3.Parent = Tool
  2487. Clone3.Name = "Shadow"
  2488. Clone3.Anchored = true
  2489. Clone3.CanCollide = false
  2490. Clone3.Transparency = 0.2
  2491. Clone3.BrickColor = BrickColor.new(1003)
  2492. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2493. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2494. wait()
  2495. end
  2496. Weld.Parent = Me.Character["Right Arm"]
  2497. Weld.Part0 = Me.Character["Right Arm"]
  2498. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2499. Activated = false
  2500. end
  2501. if Mode == "Toss" then
  2502. Activated = true
  2503. Weld.Parent = Me.Character["Left Arm"]
  2504. Weld.Part0 = Me.Character["Left Arm"]
  2505. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2506. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2507. Sound:play()
  2508. for i = 1 , 4 do
  2509. Clone1 = Grip17:clone()
  2510. Clone1.Parent = Tool
  2511. Clone1.Name = "Shadow"
  2512. Clone1.Anchored = true
  2513. Clone1.CanCollide = false
  2514. Clone1.Transparency = 0.2
  2515. Clone1.BrickColor = BrickColor.new(1005)
  2516. Clone2 = Grip18:clone()
  2517. Clone2.Parent = Tool
  2518. Clone2.Name = "Shadow"
  2519. Clone2.Anchored = true
  2520. Clone2.CanCollide = false
  2521. Clone2.Transparency = 0.2
  2522. Clone2.BrickColor = BrickColor.new(1005)
  2523. Clone3 = Grip19:clone()
  2524. Clone3.Parent = Tool
  2525. Clone3.Name = "Shadow"
  2526. Clone3.Anchored = true
  2527. Clone3.CanCollide = false
  2528. Clone3.Transparency = 0.2
  2529. Clone3.BrickColor = BrickColor.new(1005)
  2530. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2531. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2532. wait()
  2533. end
  2534. Weld:Remove()
  2535. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2536. Sound:play()
  2537. Gyro = Instance.new("BodyGyro")
  2538. Gyro.Parent = Handle
  2539. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2540. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2541. Gyro.D = 50
  2542. Velocity = Instance.new("BodyVelocity")
  2543. Velocity.Parent = Handle
  2544. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2545. Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2546. for i = 1 , 4 do
  2547. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2548. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2549. wait()
  2550. end
  2551. for i = 1 , 15 do
  2552. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2553. wait(0.1)
  2554. end
  2555. Velocity.velocity = Vector3.new(0, 0, 0)
  2556. for i = 1 , 5 do
  2557. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2558. wait(0.1)
  2559. end
  2560. Velocity:Remove()
  2561. Position = Instance.new("BodyPosition")
  2562. Position.Parent = Handle
  2563. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2564. Position.position = Me.Character["Left Arm"].Position
  2565. for i = 1 , 10 do
  2566. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2567. Position.position = Me.Character["Left Arm"].Position
  2568. wait(0.1)
  2569. end
  2570. Gyro:Remove()
  2571. Position:Remove()
  2572. Weld = Instance.new("Weld")
  2573. Weld.Parent = Me.Character["Left Arm"]
  2574. Weld.Part0 = Me.Character["Left Arm"]
  2575. Weld.Part1 = Handle
  2576. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2577. for i = 1 , 8 do
  2578. Clone1 = Grip17:clone()
  2579. Clone1.Parent = Tool
  2580. Clone1.Name = "Shadow"
  2581. Clone1.Anchored = true
  2582. Clone1.CanCollide = false
  2583. Clone1.Transparency = 0.2
  2584. Clone1.BrickColor = BrickColor.new(1005)
  2585. Clone2 = Grip18:clone()
  2586. Clone2.Parent = Tool
  2587. Clone2.Name = "Shadow"
  2588. Clone2.Anchored = true
  2589. Clone2.CanCollide = false
  2590. Clone2.Transparency = 0.2
  2591. Clone2.BrickColor = BrickColor.new(1005)
  2592. Clone3 = Grip19:clone()
  2593. Clone3.Parent = Tool
  2594. Clone3.Name = "Shadow"
  2595. Clone3.Anchored = true
  2596. Clone3.CanCollide = false
  2597. Clone3.Transparency = 0.2
  2598. Clone3.BrickColor = BrickColor.new(1005)
  2599. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2600. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2601. wait()
  2602. end
  2603. Weld.Parent = Me.Character["Right Arm"]
  2604. Weld.Part0 = Me.Character["Right Arm"]
  2605. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2606. Activated = false
  2607. end
  2608. if Mode == "Boomerang" then
  2609. Activated = true
  2610. Weld.Parent = Me.Character["Left Arm"]
  2611. Weld.Part0 = Me.Character["Left Arm"]
  2612. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2613. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2614. Sound:play()
  2615. for i = 1 , 4 do
  2616. Clone1 = Grip17:clone()
  2617. Clone1.Parent = Tool
  2618. Clone1.Name = "Shadow"
  2619. Clone1.Anchored = true
  2620. Clone1.CanCollide = false
  2621. Clone1.Transparency = 0.2
  2622. Clone1.BrickColor = BrickColor.new(1003)
  2623. Clone2 = Grip18:clone()
  2624. Clone2.Parent = Tool
  2625. Clone2.Name = "Shadow"
  2626. Clone2.Anchored = true
  2627. Clone2.CanCollide = false
  2628. Clone2.Transparency = 0.2
  2629. Clone2.BrickColor = BrickColor.new(1003)
  2630. Clone3 = Grip19:clone()
  2631. Clone3.Parent = Tool
  2632. Clone3.Name = "Shadow"
  2633. Clone3.Anchored = true
  2634. Clone3.CanCollide = false
  2635. Clone3.Transparency = 0.2
  2636. Clone3.BrickColor = BrickColor.new(1003)
  2637. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2638. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2639. wait()
  2640. end
  2641. Weld:Remove()
  2642. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2643. Sound:play()
  2644. Gyro = Instance.new("BodyGyro")
  2645. Gyro.Parent = Handle
  2646. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2647. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2648. Gyro.D = 50
  2649. Velocity = Instance.new("BodyVelocity")
  2650. Velocity.Parent = Handle
  2651. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2652. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2653. for i = 1 , 4 do
  2654. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2655. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2656. wait()
  2657. end
  2658. for i = 1 , 15 do
  2659. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2660. wait(0.1)
  2661. end
  2662. Velocity.velocity = Vector3.new(0, 0, 0)
  2663. for i = 1 , 5 do
  2664. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2665. wait(0.1)
  2666. end
  2667. Velocity:Remove()
  2668. Position = Instance.new("BodyPosition")
  2669. Position.Parent = Handle
  2670. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2671. Position.position = Me.Character["Left Arm"].Position
  2672. for i = 1 , 10 do
  2673. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2674. Position.position = Me.Character["Left Arm"].Position
  2675. wait(0.1)
  2676. end
  2677. Gyro:Remove()
  2678. Position:Remove()
  2679. Weld = Instance.new("Weld")
  2680. Weld.Parent = Me.Character["Left Arm"]
  2681. Weld.Part0 = Me.Character["Left Arm"]
  2682. Weld.Part1 = Handle
  2683. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2684. for i = 1 , 8 do
  2685. Clone1 = Grip17:clone()
  2686. Clone1.Parent = Tool
  2687. Clone1.Name = "Shadow"
  2688. Clone1.Anchored = true
  2689. Clone1.CanCollide = false
  2690. Clone1.Transparency = 0.2
  2691. Clone1.BrickColor = BrickColor.new(1003)
  2692. Clone2 = Grip18:clone()
  2693. Clone2.Parent = Tool
  2694. Clone2.Name = "Shadow"
  2695. Clone2.Anchored = true
  2696. Clone2.CanCollide = false
  2697. Clone2.Transparency = 0.2
  2698. Clone2.BrickColor = BrickColor.new(1003)
  2699. Clone3 = Grip19:clone()
  2700. Clone3.Parent = Tool
  2701. Clone3.Name = "Shadow"
  2702. Clone3.Anchored = true
  2703. Clone3.CanCollide = false
  2704. Clone3.Transparency = 0.2
  2705. Clone3.BrickColor = BrickColor.new(1003)
  2706. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2707. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2708. wait()
  2709. end
  2710. Weld.Parent = Me.Character["Right Arm"]
  2711. Weld.Part0 = Me.Character["Right Arm"]
  2712. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2713. Activated = false
  2714. end
  2715. if Mode == "Remover" then
  2716. Activated = true
  2717. Weld.Parent = Me.Character["Left Arm"]
  2718. Weld.Part0 = Me.Character["Left Arm"]
  2719. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2720. for i = 1 , 8 do
  2721. Clone1 = Grip17:clone()
  2722. Clone1.Parent = Tool
  2723. Clone1.Name = "Shadow"
  2724. Clone1.Anchored = true
  2725. Clone1.CanCollide = false
  2726. Clone1.Transparency = 0.2
  2727. Clone1.BrickColor = BrickColor.new(1003)
  2728. Clone2 = Grip18:clone()
  2729. Clone2.Parent = Tool
  2730. Clone2.Name = "Shadow"
  2731. Clone2.Anchored = true
  2732. Clone2.CanCollide = false
  2733. Clone2.Transparency = 0.2
  2734. Clone2.BrickColor = BrickColor.new(1003)
  2735. Clone3 = Grip19:clone()
  2736. Clone3.Parent = Tool
  2737. Clone3.Name = "Shadow"
  2738. Clone3.Anchored = true
  2739. Clone3.CanCollide = false
  2740. Clone3.Transparency = 0.2
  2741. Clone3.BrickColor = BrickColor.new(1003)
  2742. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2743. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2744. wait()
  2745. end
  2746. Gyro = Instance.new("BodyGyro")
  2747. Gyro.Parent = Me.Character.Torso
  2748. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2749. Gyro.cframe = Me.Character.Torso.CFrame
  2750. Gyro.D = 50
  2751. ShockWave = Instance.new("Part")
  2752. ShockWave.Parent = Me.Character.Torso
  2753. ShockWave.Anchored = true
  2754. ShockWave.CanCollide = false
  2755. ShockWave.Locked = true
  2756. ShockWave.Transparency = 0
  2757. ShockWave.Shape = "Ball"
  2758. ShockWave.BrickColor = BrickColor.new(1004)
  2759. ShockWave.Size = Vector3.new(1, 1, 1)
  2760. ShockWave.TopSurface = "Smooth"
  2761. ShockWave.BottomSurface = "Smooth"
  2762. ShockWave.CFrame = Me.Character.Torso.CFrame
  2763. ShockWaveMesh = Instance.new("SpecialMesh")
  2764. ShockWaveMesh.Parent = ShockWave
  2765. ShockWaveMesh.MeshType = "Sphere"
  2766. ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2767. for ii = 1 , 50 do
  2768. ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2769. ShockWave.Transparency = ShockWave.Transparency + 0.02
  2770. ShockWave.CFrame = Me.Character.Torso.CFrame
  2771. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2772. Stuff = game.Workspace:GetChildren()
  2773. for i = 1 , #Stuff do
  2774. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2775. if Stuff[i].className == "Part" then
  2776. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2777. Stuff[i]:Remove()
  2778. end
  2779. end
  2780. if Stuff[i].className == "Model" then
  2781. Stuff2 = Stuff[i]:GetChildren()
  2782. for i = 1 , #Stuff2 do
  2783. if Stuff2[i].className == "Part" then
  2784. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2785. Stuff2[i]:Remove()
  2786. end
  2787. end
  2788. end
  2789. end
  2790. end
  2791. end
  2792. wait()
  2793. end
  2794.  
  2795. ShockWave:Remove()
  2796. Gyro:Remove()
  2797. wait(0.2)
  2798. for i = 1 , 8 do
  2799. Clone1 = Grip17:clone()
  2800. Clone1.Parent = Tool
  2801. Clone1.Name = "Shadow"
  2802. Clone1.Anchored = true
  2803. Clone1.CanCollide = false
  2804. Clone1.Transparency = 0.2
  2805. Clone1.BrickColor = BrickColor.new(1003)
  2806. Clone2 = Grip18:clone()
  2807. Clone2.Parent = Tool
  2808. Clone2.Name = "Shadow"
  2809. Clone2.Anchored = true
  2810. Clone2.CanCollide = false
  2811. Clone2.Transparency = 0.2
  2812. Clone2.BrickColor = BrickColor.new(1003)
  2813. Clone3 = Grip19:clone()
  2814. Clone3.Parent = Tool
  2815. Clone3.Name = "Shadow"
  2816. Clone3.Anchored = true
  2817. Clone3.CanCollide = false
  2818. Clone3.Transparency = 0.2
  2819. Clone3.BrickColor = BrickColor.new(1003)
  2820. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2821. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2822. wait()
  2823. end
  2824. Weld.Parent = Me.Character["Right Arm"]
  2825. Weld.Part0 = Me.Character["Right Arm"]
  2826. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2827. Activated = false
  2828. end
  2829. if Mode == "Alchemy" then
  2830. Activated = true
  2831. Weld.Parent = Me.Character["Left Arm"]
  2832. Weld.Part0 = Me.Character["Left Arm"]
  2833. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2834. for i = 1 , 8 do
  2835. Clone1 = Grip17:clone()
  2836. Clone1.Parent = Tool
  2837. Clone1.Name = "Shadow"
  2838. Clone1.Anchored = true
  2839. Clone1.CanCollide = false
  2840. Clone1.Transparency = 0.2
  2841. Clone1.BrickColor = BrickColor.new(1003)
  2842. Clone2 = Grip18:clone()
  2843. Clone2.Parent = Tool
  2844. Clone2.Name = "Shadow"
  2845. Clone2.Anchored = true
  2846. Clone2.CanCollide = false
  2847. Clone2.Transparency = 0.2
  2848. Clone2.BrickColor = BrickColor.new(1003)
  2849. Clone3 = Grip19:clone()
  2850. Clone3.Parent = Tool
  2851. Clone3.Name = "Shadow"
  2852. Clone3.Anchored = true
  2853. Clone3.CanCollide = false
  2854. Clone3.Transparency = 0.2
  2855. Clone3.BrickColor = BrickColor.new(1003)
  2856. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2857. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2858. wait()
  2859. end
  2860. Point1 = Instance.new("Part")
  2861. Point1.Parent = Me.Character.Torso
  2862. Point1.Anchored = true
  2863. Point1.Locked = true
  2864. Point1.Transparency = 1
  2865. Point1.Size = Vector3.new(5, 10, 5)
  2866. Point1.TopSurface = "Smooth"
  2867. Point1.BottomSurface = "Smooth"
  2868. Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2869. Point1Mesh = Instance.new("CylinderMesh")
  2870. Point1Mesh.Parent = Point1
  2871. Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2872. Point2 = Instance.new("Part")
  2873. Point2.Parent = Me.Character.Torso
  2874. Point2.Anchored = true
  2875. Point2.Locked = true
  2876. Point2.Transparency = 1
  2877. Point2.Size = Vector3.new(5, 10, 5)
  2878. Point2.TopSurface = "Smooth"
  2879. Point2.BottomSurface = "Smooth"
  2880. Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2881. Point2Mesh = Instance.new("CylinderMesh")
  2882. Point2Mesh.Parent = Point2
  2883. Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2884. Point3 = Instance.new("Part")
  2885. Point3.Parent = Me.Character.Torso
  2886. Point3.Anchored = true
  2887. Point3.Locked = true
  2888. Point3.Transparency = 1
  2889. Point3.Size = Vector3.new(5, 10, 5)
  2890. Point3.TopSurface = "Smooth"
  2891. Point3.BottomSurface = "Smooth"
  2892. Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2893. Point3Mesh = Instance.new("CylinderMesh")
  2894. Point3Mesh.Parent = Point3
  2895. Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2896. Point4 = Instance.new("Part")
  2897. Point4.Parent = Me.Character.Torso
  2898. Point4.Anchored = true
  2899. Point4.Locked = true
  2900. Point4.Transparency = 1
  2901. Point4.Size = Vector3.new(5, 10, 5)
  2902. Point4.TopSurface = "Smooth"
  2903. Point4.BottomSurface = "Smooth"
  2904. Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2905. Point4Mesh = Instance.new("CylinderMesh")
  2906. Point4Mesh.Parent = Point4
  2907. Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2908. for i = 1 , 10 do
  2909. Point1.Transparency = Point1.Transparency - 0.1
  2910. Point2.Transparency = Point2.Transparency - 0.1
  2911. Point3.Transparency = Point3.Transparency - 0.1
  2912. Point4.Transparency = Point4.Transparency - 0.1
  2913. wait(0.1)
  2914. end
  2915. Line1 = Instance.new("Part")
  2916. Line1.Parent = Me.Character.Torso
  2917. Line1.Anchored = true
  2918. Line1.Locked = true
  2919. Line1.Transparency = 0.5
  2920. Line1.BrickColor = BrickColor.new(1)
  2921. Line1.Size = Vector3.new(1, 1, 1)
  2922. Line1.TopSurface = "Smooth"
  2923. Line1.BottomSurface = "Smooth"
  2924. Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2925. Line1Mesh = Instance.new("SpecialMesh")
  2926. Line1Mesh.MeshType = "Brick"
  2927. Line1Mesh.Parent = Line1
  2928. Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2929. Line2 = Instance.new("Part")
  2930. Line2.Parent = Me.Character.Torso
  2931. Line2.Anchored = true
  2932. Line2.Locked = true
  2933. Line2.Transparency = 0.5
  2934. Line2.BrickColor = BrickColor.new(1)
  2935. Line2.Size = Vector3.new(1, 1, 1)
  2936. Line2.TopSurface = "Smooth"
  2937. Line2.BottomSurface = "Smooth"
  2938. Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2939. Line2Mesh = Instance.new("SpecialMesh")
  2940. Line2Mesh.MeshType = "Brick"
  2941. Line2Mesh.Parent = Line2
  2942. Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2943. Line3 = Instance.new("Part")
  2944. Line3.Parent = Me.Character.Torso
  2945. Line3.Anchored = true
  2946. Line3.Locked = true
  2947. Line3.Transparency = 0.5
  2948. Line3.BrickColor = BrickColor.new(1)
  2949. Line3.Size = Vector3.new(1, 1, 1)
  2950. Line3.TopSurface = "Smooth"
  2951. Line3.BottomSurface = "Smooth"
  2952. Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2953. Line3Mesh = Instance.new("SpecialMesh")
  2954. Line3Mesh.MeshType = "Brick"
  2955. Line3Mesh.Parent = Line3
  2956. Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2957. Line4 = Instance.new("Part")
  2958. Line4.Parent = Me.Character.Torso
  2959. Line4.Anchored = true
  2960. Line4.Locked = true
  2961. Line4.Transparency = 0.5
  2962. Line4.BrickColor = BrickColor.new(1)
  2963. Line4.Size = Vector3.new(1, 1, 1)
  2964. Line4.TopSurface = "Smooth"
  2965. Line4.BottomSurface = "Smooth"
  2966. Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2967. Line4Mesh = Instance.new("SpecialMesh")
  2968. Line4Mesh.MeshType = "Brick"
  2969. Line4Mesh.Parent = Line4
  2970. Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2971. for i = 1 , 20 do
  2972. Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2973. Sound:play()
  2974. Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2975. Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2976. Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2977. Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2978. Stuff = Workspace:GetChildren()
  2979. for i = 1 , #Stuff do
  2980. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2981. if Stuff[i].className == "Part" then
  2982. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2983. if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2984. Stuff[i]:Remove()
  2985. end
  2986. end
  2987. end
  2988. if Stuff[i].className == "Model" then
  2989. Stuff2 = Stuff[i]:GetChildren()
  2990. for i = 1 , #Stuff2 do
  2991. if Stuff2[i].className == "Part" then
  2992. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  2993. Stuff2[i]:Remove()
  2994. end
  2995. end
  2996. end
  2997. end
  2998. end
  2999. end
  3000. wait(0.05)
  3001. end
  3002. wait(1)
  3003. for i = 1 , 20 do
  3004. Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3005. Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3006. Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3007. Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3008. wait(0.05)
  3009. end
  3010. Line1:Remove()
  3011. Line2:Remove()
  3012. Line3:Remove()
  3013. Line4:Remove()
  3014. for i = 1 , 10 do
  3015. Point1.Transparency = Point1.Transparency + 0.1
  3016. Point2.Transparency = Point2.Transparency + 0.1
  3017. Point3.Transparency = Point3.Transparency + 0.1
  3018. Point4.Transparency = Point4.Transparency + 0.1
  3019. wait(0.1)
  3020. end
  3021. Point1:Remove()
  3022. Point2:Remove()
  3023. Point3:Remove()
  3024. Point4:Remove()
  3025.  
  3026. for i = 1 , 8 do
  3027. Clone1 = Grip17:clone()
  3028. Clone1.Parent = Tool
  3029. Clone1.Name = "Shadow"
  3030. Clone1.Anchored = true
  3031. Clone1.CanCollide = false
  3032. Clone1.Transparency = 0.2
  3033. Clone1.BrickColor = BrickColor.new(1003)
  3034. Clone2 = Grip18:clone()
  3035. Clone2.Parent = Tool
  3036. Clone2.Name = "Shadow"
  3037. Clone2.Anchored = true
  3038. Clone2.CanCollide = false
  3039. Clone2.Transparency = 0.2
  3040. Clone2.BrickColor = BrickColor.new(1003)
  3041. Clone3 = Grip19:clone()
  3042. Clone3.Parent = Tool
  3043. Clone3.Name = "Shadow"
  3044. Clone3.Anchored = true
  3045. Clone3.CanCollide = false
  3046. Clone3.Transparency = 0.2
  3047. Clone3.BrickColor = BrickColor.new(1003)
  3048. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3049. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3050. wait()
  3051. end
  3052. Weld.Parent = Me.Character["Right Arm"]
  3053. Weld.Part0 = Me.Character["Right Arm"]
  3054. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3055. Activated = false
  3056. end
  3057. if Mode == "Lightning" then
  3058. Activated = true
  3059. Weld.Parent = Me.Character["Left Arm"]
  3060. Weld.Part0 = Me.Character["Left Arm"]
  3061. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3062. for i = 1 , 8 do
  3063. Clone1 = Grip17:clone()
  3064. Clone1.Parent = Tool
  3065. Clone1.Name = "Shadow"
  3066. Clone1.Anchored = true
  3067. Clone1.CanCollide = false
  3068. Clone1.Transparency = 0.2
  3069. Clone1.BrickColor = BrickColor.new(24)
  3070. Clone2 = Grip18:clone()
  3071. Clone2.Parent = Tool
  3072. Clone2.Name = "Shadow"
  3073. Clone2.Anchored = true
  3074. Clone2.CanCollide = false
  3075. Clone2.Transparency = 0.2
  3076. Clone2.BrickColor = BrickColor.new(24)
  3077. Clone3 = Grip19:clone()
  3078. Clone3.Parent = Tool
  3079. Clone3.Name = "Shadow"
  3080. Clone3.Anchored = true
  3081. Clone3.CanCollide = false
  3082. Clone3.Transparency = 0.2
  3083. Clone3.BrickColor = BrickColor.new(24)
  3084. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3085. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3086. wait()
  3087. end
  3088. Bolt = Instance.new("Part")
  3089. Bolt.Parent = Tool
  3090. Bolt.Anchored = true
  3091. Bolt.Name = "Shadow"
  3092. Bolt.CanCollide = false
  3093. Bolt.Locked = true
  3094. Bolt.Transparency = 0.2
  3095. Bolt.formFactor = "Symmetric"
  3096. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3097. Bolt.TopSurface = "Smooth"
  3098. Bolt.BrickColor = BrickColor.new(1009)
  3099. Bolt.BottomSurface = "Smooth"
  3100. Value = (math.random(-5, 5)/100)
  3101. Value2 = (math.random(-5, 5)/100)
  3102. Value3 = (math.random(-5, 5)/100)
  3103. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3104. BoltMesh = Instance.new("SpecialMesh")
  3105. BoltMesh.MeshType = "Brick"
  3106. BoltMesh.Parent = Bolt
  3107. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3108. Stuff = Workspace:GetChildren()
  3109. for i = 1 , #Stuff do
  3110. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3111. Torso = Stuff[i]:findFirstChild("Torso")
  3112. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3113. if Torso ~= nil and Humanoid ~= nil then
  3114. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3115. Humanoid.MaxHealth = 100
  3116. Humanoid:TakeDamage(Damage)
  3117. end
  3118. end
  3119. end
  3120. end
  3121. game.Lighting.Brightness = 10
  3122. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3123. Sound:play()
  3124. for i = 1 , math.random(9, 13) do
  3125. FakeBolt = Instance.new("Part")
  3126. FakeBolt.Parent = Tool
  3127. FakeBolt.Anchored = true
  3128. FakeBolt.Name = "Shadow"
  3129. FakeBolt.CanCollide = false
  3130. FakeBolt.Locked = true
  3131. FakeBolt.Transparency = 0.2
  3132. FakeBolt.formFactor = "Symmetric"
  3133. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3134. FakeBolt.TopSurface = "Smooth"
  3135. FakeBolt.BrickColor = BrickColor.new(1009)
  3136. FakeBolt.BottomSurface = "Smooth"
  3137. Value = (math.random(-5, 5)/100)
  3138. Value2 = (math.random(-5, 5)/100)
  3139. Value3 = (math.random(-5, 5)/100)
  3140. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3141. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3142. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3143. FakeBoltMesh = Instance.new("SpecialMesh")
  3144. FakeBoltMesh.MeshType = "Brick"
  3145. FakeBoltMesh.Parent = FakeBolt
  3146. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3147. Stuff = Workspace:GetChildren()
  3148. for i = 1 , #Stuff do
  3149. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3150. Torso = Stuff[i]:findFirstChild("Torso")
  3151. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3152. if Torso ~= nil and Humanoid ~= nil then
  3153. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3154. Humanoid.MaxHealth = 100
  3155. Humanoid:TakeDamage(Damage)
  3156. end
  3157. end
  3158. end
  3159. end
  3160. Bolt:Remove()
  3161. Bolt = Instance.new("Part")
  3162. Bolt.Parent = Tool
  3163. Bolt.Anchored = true
  3164. Bolt.Name = "Shadow"
  3165. Bolt.CanCollide = false
  3166. Bolt.Locked = true
  3167. Bolt.Transparency = 0.2
  3168. Bolt.formFactor = "Symmetric"
  3169. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3170. Bolt.TopSurface = "Smooth"
  3171. Bolt.BrickColor = BrickColor.new(1009)
  3172. Bolt.BottomSurface = "Smooth"
  3173. Value = (math.random(-5, 5)/100)
  3174. Value2 = (math.random(-5, 5)/100)
  3175. Value3 = (math.random(-5, 5)/100)
  3176. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3177. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3178. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3179. BoltMesh = Instance.new("SpecialMesh")
  3180. BoltMesh.MeshType = "Brick"
  3181. BoltMesh.Parent = Bolt
  3182. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3183. Stuff = Workspace:GetChildren()
  3184. for i = 1 , #Stuff do
  3185. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3186. Torso = Stuff[i]:findFirstChild("Torso")
  3187. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3188. if Torso ~= nil and Humanoid ~= nil then
  3189. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3190. Humanoid.MaxHealth = 100
  3191. Humanoid:TakeDamage(Damage)
  3192. end
  3193. end
  3194. end
  3195. end
  3196. Bolt2 = Instance.new("Part")
  3197. Bolt2.Parent = Tool
  3198. Bolt2.Anchored = true
  3199. Bolt2.Name = "Shadow"
  3200. Bolt2.CanCollide = false
  3201. Bolt2.Locked = true
  3202. Bolt2.Transparency = 0.2
  3203. Bolt2.formFactor = "Symmetric"
  3204. Bolt2.Size = Bolt.Size
  3205. Bolt2.TopSurface = "Smooth"
  3206. Bolt2.BrickColor = BrickColor.new(1009)
  3207. Bolt2.BottomSurface = "Smooth"
  3208. Bolt2.CFrame = Bolt.CFrame
  3209. BoltMesh = Instance.new("SpecialMesh")
  3210. BoltMesh.MeshType = "Brick"
  3211. BoltMesh.Parent = Bolt2
  3212. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3213. Stuff = Workspace:GetChildren()
  3214. for i = 1 , #Stuff do
  3215. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3216. Torso = Stuff[i]:findFirstChild("Torso")
  3217. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3218. if Torso ~= nil and Humanoid ~= nil then
  3219. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3220. Humanoid.MaxHealth = 100
  3221. Humanoid:TakeDamage(Damage)
  3222. end
  3223. end
  3224. end
  3225. end
  3226. end
  3227. FakeBolt = Instance.new("Part")
  3228. FakeBolt.Parent = Tool
  3229. FakeBolt.Anchored = true
  3230. FakeBolt.Name = "Shadow"
  3231. FakeBolt.CanCollide = false
  3232. FakeBolt.Locked = true
  3233. FakeBolt.Transparency = 0.2
  3234. FakeBolt.formFactor = "Symmetric"
  3235. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3236. FakeBolt.TopSurface = "Smooth"
  3237. FakeBolt.BrickColor = BrickColor.new(1009)
  3238. FakeBolt.BottomSurface = "Smooth"
  3239. Value = (math.random(-5, 5)/100)
  3240. Value2 = (math.random(-5, 5)/100)
  3241. Value3 = (math.random(-5, 5)/100)
  3242. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3243. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3244. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3245. FakeBoltMesh = Instance.new("SpecialMesh")
  3246. FakeBoltMesh.MeshType = "Brick"
  3247. FakeBoltMesh.Parent = FakeBolt
  3248. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3249. Stuff = Workspace:GetChildren()
  3250. for i = 1 , #Stuff do
  3251. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3252. Torso = Stuff[i]:findFirstChild("Torso")
  3253. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3254. if Torso ~= nil and Humanoid ~= nil then
  3255. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3256. Humanoid.MaxHealth = 100
  3257. Humanoid:TakeDamage(Damage)
  3258. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3259. end
  3260. end
  3261. end
  3262. end
  3263. Bolt:Remove()
  3264. wait(0.1)
  3265. game.Lighting.Brightness = 1
  3266. for i = 1 , 8 do
  3267. Clone1 = Grip17:clone()
  3268. Clone1.Parent = Tool
  3269. Clone1.Name = "Shadow"
  3270. Clone1.Anchored = true
  3271. Clone1.CanCollide = false
  3272. Clone1.Transparency = 0.2
  3273. Clone1.BrickColor = BrickColor.new(24)
  3274. Clone2 = Grip18:clone()
  3275. Clone2.Parent = Tool
  3276. Clone2.Name = "Shadow"
  3277. Clone2.Anchored = true
  3278. Clone2.CanCollide = false
  3279. Clone2.Transparency = 0.2
  3280. Clone2.BrickColor = BrickColor.new(24)
  3281. Clone3 = Grip19:clone()
  3282. Clone3.Parent = Tool
  3283. Clone3.Name = "Shadow"
  3284. Clone3.Anchored = true
  3285. Clone3.CanCollide = false
  3286. Clone3.Transparency = 0.2
  3287. Clone3.BrickColor = BrickColor.new(24)
  3288. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3289. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3290. wait()
  3291. end
  3292. Weld.Parent = Me.Character["Right Arm"]
  3293. Weld.Part0 = Me.Character["Right Arm"]
  3294. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3295. Activated = false
  3296. end
  3297. if Mode == "Lazor" then
  3298. Activated = true
  3299. Weld.Parent = Me.Character["Left Arm"]
  3300. Weld.Part0 = Me.Character["Left Arm"]
  3301. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3302. for i = 1 , 8 do
  3303. Clone1 = Grip17:clone()
  3304. Clone1.Parent = Tool
  3305. Clone1.Name = "Shadow"
  3306. Clone1.Anchored = true
  3307. Clone1.CanCollide = false
  3308. Clone1.Transparency = 0.2
  3309. Clone1.BrickColor = BrickColor.new(1010)
  3310. Clone2 = Grip18:clone()
  3311. Clone2.Parent = Tool
  3312. Clone2.Name = "Shadow"
  3313. Clone2.Anchored = true
  3314. Clone2.CanCollide = false
  3315. Clone2.Transparency = 0.2
  3316. Clone2.BrickColor = BrickColor.new(1010)
  3317. Clone3 = Grip19:clone()
  3318. Clone3.Parent = Tool
  3319. Clone3.Name = "Shadow"
  3320. Clone3.Anchored = true
  3321. Clone3.CanCollide = false
  3322. Clone3.Transparency = 0.2
  3323. Clone3.BrickColor = BrickColor.new(1010)
  3324. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3325. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3326. wait()
  3327. end
  3328. Bolt = Instance.new("Part")
  3329. Bolt.Parent = Tool
  3330. Bolt.Anchored = true
  3331. Bolt.Name = "Shadow"
  3332. Bolt.CanCollide = false
  3333. Bolt.Locked = true
  3334. Bolt.Transparency = 0.2
  3335. Bolt.formFactor = "Symmetric"
  3336. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3337. Bolt.TopSurface = "Smooth"
  3338. Bolt.BrickColor = BrickColor.new(1010)
  3339. Bolt.BottomSurface = "Smooth"
  3340. Value = (math.random(-5, 5)/100)
  3341. Value2 = (math.random(-5, 5)/100)
  3342. Value3 = (math.random(-5, 5)/100)
  3343. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3344. BoltMesh = Instance.new("SpecialMesh")
  3345. BoltMesh.MeshType = "Brick"
  3346. BoltMesh.Parent = Bolt
  3347. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3348. Stuff = Workspace:GetChildren()
  3349. for i = 1 , #Stuff do
  3350. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3351. Torso = Stuff[i]:findFirstChild("Torso")
  3352. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3353. if Torso ~= nil and Humanoid ~= nil then
  3354. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3355. Humanoid.MaxHealth = 100
  3356. Humanoid:TakeDamage(Damage)
  3357. end
  3358. end
  3359. end
  3360. end
  3361. game.Lighting.Brightness = 10
  3362. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3363. Sound:play()
  3364. for i = 1 , math.random(9, 13) do
  3365. FakeBolt = Instance.new("Part")
  3366. FakeBolt.Parent = Tool
  3367. FakeBolt.Anchored = true
  3368. FakeBolt.Name = "Shadow"
  3369. FakeBolt.CanCollide = false
  3370. FakeBolt.Locked = true
  3371. FakeBolt.Transparency = 0.2
  3372. FakeBolt.formFactor = "Symmetric"
  3373. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3374. FakeBolt.TopSurface = "Smooth"
  3375. FakeBolt.BrickColor = BrickColor.new(1010)
  3376. FakeBolt.BottomSurface = "Smooth"
  3377. Value = (math.random(-5, 5)/100)
  3378. Value2 = (math.random(-5, 5)/100)
  3379. Value3 = (math.random(-5, 5)/100)
  3380. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3381. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3382. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3383. FakeBoltMesh = Instance.new("SpecialMesh")
  3384. FakeBoltMesh.MeshType = "Brick"
  3385. FakeBoltMesh.Parent = FakeBolt
  3386. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3387. Stuff = Workspace:GetChildren()
  3388. for i = 1 , #Stuff do
  3389. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3390. Torso = Stuff[i]:findFirstChild("Torso")
  3391. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3392. if Torso ~= nil and Humanoid ~= nil then
  3393. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3394. Humanoid.MaxHealth = 100
  3395. Humanoid:TakeDamage(Damage)
  3396. end
  3397. end
  3398. end
  3399. end
  3400. Bolt:Remove()
  3401. Bolt = Instance.new("Part")
  3402. Bolt.Parent = Tool
  3403. Bolt.Anchored = true
  3404. Bolt.Name = "Shadow"
  3405. Bolt.CanCollide = false
  3406. Bolt.Locked = true
  3407. Bolt.Transparency = 0.2
  3408. Bolt.formFactor = "Symmetric"
  3409. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3410. Bolt.TopSurface = "Smooth"
  3411. Bolt.BrickColor = BrickColor.new(1010)
  3412. Bolt.BottomSurface = "Smooth"
  3413. Value = (math.random(-5, 5)/100)
  3414. Value2 = (math.random(-5, 5)/100)
  3415. Value3 = (math.random(-5, 5)/100)
  3416. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3417. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3418. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3419. BoltMesh = Instance.new("SpecialMesh")
  3420. BoltMesh.MeshType = "Brick"
  3421. BoltMesh.Parent = Bolt
  3422. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3423. Stuff = Workspace:GetChildren()
  3424. for i = 1 , #Stuff do
  3425. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3426. Torso = Stuff[i]:findFirstChild("Torso")
  3427. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3428. if Torso ~= nil and Humanoid ~= nil then
  3429. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3430. Humanoid.MaxHealth = 100
  3431. Humanoid:TakeDamage(Damage)
  3432. end
  3433. end
  3434. end
  3435. end
  3436. Bolt2 = Instance.new("Part")
  3437. Bolt2.Parent = Tool
  3438. Bolt2.Anchored = true
  3439. Bolt2.Name = "Shadow"
  3440. Bolt2.CanCollide = false
  3441. Bolt2.Locked = true
  3442. Bolt2.Transparency = 0.2
  3443. Bolt2.formFactor = "Symmetric"
  3444. Bolt2.Size = Bolt.Size
  3445. Bolt2.TopSurface = "Smooth"
  3446. Bolt2.BrickColor = BrickColor.new(1010)
  3447. Bolt2.BottomSurface = "Smooth"
  3448. Bolt2.CFrame = Bolt.CFrame
  3449. BoltMesh = Instance.new("SpecialMesh")
  3450. BoltMesh.MeshType = "Brick"
  3451. BoltMesh.Parent = Bolt2
  3452. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3453. Stuff = Workspace:GetChildren()
  3454. for i = 1 , #Stuff do
  3455. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3456. Torso = Stuff[i]:findFirstChild("Torso")
  3457. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3458. if Torso ~= nil and Humanoid ~= nil then
  3459. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3460. Humanoid.MaxHealth = 100
  3461. Humanoid:TakeDamage(Damage)
  3462. end
  3463. end
  3464. end
  3465. end
  3466. end
  3467. FakeBolt = Instance.new("Part")
  3468. FakeBolt.Parent = Tool
  3469. FakeBolt.Anchored = true
  3470. FakeBolt.Name = "Shadow"
  3471. FakeBolt.CanCollide = false
  3472. FakeBolt.Locked = true
  3473. FakeBolt.Transparency = 0.2
  3474. FakeBolt.formFactor = "Symmetric"
  3475. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3476. FakeBolt.TopSurface = "Smooth"
  3477. FakeBolt.BrickColor = BrickColor.new(1010)
  3478. FakeBolt.BottomSurface = "Smooth"
  3479. Value = (math.random(-5, 5)/100)
  3480. Value2 = (math.random(-5, 5)/100)
  3481. Value3 = (math.random(-5, 5)/100)
  3482. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3483. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3484. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3485. FakeBoltMesh = Instance.new("SpecialMesh")
  3486. FakeBoltMesh.MeshType = "Brick"
  3487. FakeBoltMesh.Parent = FakeBolt
  3488. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3489. Stuff = Workspace:GetChildren()
  3490. for i = 1 , #Stuff do
  3491. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3492. Torso = Stuff[i]:findFirstChild("Torso")
  3493. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3494. if Torso ~= nil and Humanoid ~= nil then
  3495. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3496. Humanoid.MaxHealth = 100
  3497. Humanoid:TakeDamage(Damage)
  3498. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3499. end
  3500. end
  3501. end
  3502. end
  3503. Bolt:Remove()
  3504. wait(0.1)
  3505. game.Lighting.Brightness = 1
  3506. for i = 1 , 8 do
  3507. Clone1 = Grip17:clone()
  3508. Clone1.Parent = Tool
  3509. Clone1.Name = "Shadow"
  3510. Clone1.Anchored = true
  3511. Clone1.CanCollide = false
  3512. Clone1.Transparency = 0.2
  3513. Clone1.BrickColor = BrickColor.new(1010)
  3514. Clone2 = Grip18:clone()
  3515. Clone2.Parent = Tool
  3516. Clone2.Name = "Shadow"
  3517. Clone2.Anchored = true
  3518. Clone2.CanCollide = false
  3519. Clone2.Transparency = 0.2
  3520. Clone2.BrickColor = BrickColor.new(1010)
  3521. Clone3 = Grip19:clone()
  3522. Clone3.Parent = Tool
  3523. Clone3.Name = "Shadow"
  3524. Clone3.Anchored = true
  3525. Clone3.CanCollide = false
  3526. Clone3.Transparency = 0.2
  3527. Clone3.BrickColor = BrickColor.new(1010)
  3528. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3529. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3530. wait()
  3531. end
  3532. Weld.Parent = Me.Character["Right Arm"]
  3533. Weld.Part0 = Me.Character["Right Arm"]
  3534. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3535. Activated = false
  3536. end
  3537. if Mode == "Ice" then
  3538. Activated = true
  3539. Weld.Parent = Me.Character["Left Arm"]
  3540. Weld.Part0 = Me.Character["Left Arm"]
  3541. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3542. for i = 1 , 8 do
  3543. Clone1 = Grip17:clone()
  3544. Clone1.Parent = Tool
  3545. Clone1.Name = "Shadow"
  3546. Clone1.Anchored = true
  3547. Clone1.CanCollide = false
  3548. Clone1.Transparency = 0.2
  3549. Clone1.BrickColor = BrickColor.new(23)
  3550. Clone2 = Grip18:clone()
  3551. Clone2.Parent = Tool
  3552. Clone2.Name = "Shadow"
  3553. Clone2.Anchored = true
  3554. Clone2.CanCollide = false
  3555. Clone2.Transparency = 0.2
  3556. Clone2.BrickColor = BrickColor.new(23)
  3557. Clone3 = Grip19:clone()
  3558. Clone3.Parent = Tool
  3559. Clone3.Name = "Shadow"
  3560. Clone3.Anchored = true
  3561. Clone3.CanCollide = false
  3562. Clone3.Transparency = 0.2
  3563. Clone3.BrickColor = BrickColor.new(23)
  3564. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3565. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3566. wait()
  3567. end
  3568. Bolt = Instance.new("Part")
  3569. Bolt.Parent = Tool
  3570. Bolt.Anchored = true
  3571. Bolt.Name = "Shadow"
  3572. Bolt.CanCollide = false
  3573. Bolt.Locked = true
  3574. Bolt.Transparency = 0.2
  3575. Bolt.Reflectance = 0.3
  3576. Bolt.formFactor = "Symmetric"
  3577. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3578. Bolt.TopSurface = "Smooth"
  3579. Bolt.BrickColor = BrickColor.new(1)
  3580. Bolt.BottomSurface = "Smooth"
  3581. Value = (math.random(-5, 5)/100)
  3582. Value2 = (math.random(-5, 5)/100)
  3583. Value3 = (math.random(-5, 5)/100)
  3584. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3585. BoltMesh = Instance.new("SpecialMesh")
  3586. BoltMesh.MeshType = "Brick"
  3587. BoltMesh.Parent = Bolt
  3588. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3589. Stuff = Workspace:GetChildren()
  3590. for i = 1 , #Stuff do
  3591. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3592. Torso = Stuff[i]:findFirstChild("Torso")
  3593. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3594. if Torso ~= nil and Humanoid ~= nil then
  3595. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3596. Humanoid.MaxHealth = 100
  3597. Humanoid:TakeDamage(Damage)
  3598. Stuff2 = Stuff[i]:GetChildren()
  3599. for i = 1 , #Stuff2 do
  3600. if Stuff2[i].className == "Part" then
  3601. Stuff2[i].Anchored = true
  3602. Stuff2[i].Transparency = 0.5
  3603. Stuff2[i].Reflectance = 0.5
  3604. Stuff2[i].Friction = 0
  3605. IceBrick = Instance.new("Part")
  3606. IceBrick.Parent = Stuff2[i]
  3607. IceBrick.Anchored = true
  3608. IceBrick.Locked = true
  3609. IceBrick.Transparency = 0.5
  3610. IceBrick.Reflectance = 0.5
  3611. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3612. IceBrick.TopSurface = "Smooth"
  3613. IceBrick.BottomSurface = "Smooth"
  3614. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3615. end
  3616. end
  3617. end
  3618. end
  3619. end
  3620. end
  3621. for i = 1 , math.random(9, 13) do
  3622. FakeBolt = Instance.new("Part")
  3623. FakeBolt.Parent = Tool
  3624. FakeBolt.Anchored = true
  3625. FakeBolt.Name = "Shadow"
  3626. FakeBolt.CanCollide = false
  3627. FakeBolt.Locked = true
  3628. FakeBolt.Reflectance = 0.3
  3629. FakeBolt.Transparency = 0.2
  3630. FakeBolt.formFactor = "Symmetric"
  3631. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3632. FakeBolt.TopSurface = "Smooth"
  3633. FakeBolt.BrickColor = BrickColor.new(1)
  3634. FakeBolt.BottomSurface = "Smooth"
  3635. Value = (math.random(-5, 5)/100)
  3636. Value2 = (math.random(-5, 5)/100)
  3637. Value3 = (math.random(-5, 5)/100)
  3638. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3639. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3640. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3641. FakeBoltMesh = Instance.new("SpecialMesh")
  3642. FakeBoltMesh.MeshType = "Brick"
  3643. FakeBoltMesh.Parent = FakeBolt
  3644. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3645. Stuff = Workspace:GetChildren()
  3646. for i = 1 , #Stuff do
  3647. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3648. Torso = Stuff[i]:findFirstChild("Torso")
  3649. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3650. if Torso ~= nil and Humanoid ~= nil then
  3651. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3652. Humanoid.MaxHealth = 100
  3653. Humanoid:TakeDamage(Damage)
  3654. Stuff2 = Stuff[i]:GetChildren()
  3655. for i = 1 , #Stuff2 do
  3656. if Stuff2[i].className == "Part" then
  3657. Stuff2[i].Anchored = true
  3658. Stuff2[i].Transparency = 0.5
  3659. Stuff2[i].Reflectance = 0.5
  3660. Stuff2[i].Friction = 0
  3661. IceBrick = Instance.new("Part")
  3662. IceBrick.Parent = Stuff2[i]
  3663. IceBrick.Anchored = true
  3664. IceBrick.Locked = true
  3665. IceBrick.Transparency = 0.5
  3666. IceBrick.Reflectance = 0.5
  3667. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3668. IceBrick.TopSurface = "Smooth"
  3669. IceBrick.BottomSurface = "Smooth"
  3670. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3671. end
  3672. end
  3673. end
  3674. end
  3675. end
  3676. end
  3677. Bolt:Remove()
  3678. Bolt = Instance.new("Part")
  3679. Bolt.Parent = Tool
  3680. Bolt.Anchored = true
  3681. Bolt.Name = "Shadow"
  3682. Bolt.CanCollide = false
  3683. Bolt.Locked = true
  3684. Bolt.Reflectance = 0.3
  3685. Bolt.Transparency = 0.2
  3686. Bolt.formFactor = "Symmetric"
  3687. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3688. Bolt.TopSurface = "Smooth"
  3689. Bolt.BrickColor = BrickColor.new(1)
  3690. Bolt.BottomSurface = "Smooth"
  3691. Value = (math.random(-5, 5)/100)
  3692. Value2 = (math.random(-5, 5)/100)
  3693. Value3 = (math.random(-5, 5)/100)
  3694. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3695. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3696. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3697. BoltMesh = Instance.new("SpecialMesh")
  3698. BoltMesh.MeshType = "Brick"
  3699. BoltMesh.Parent = Bolt
  3700. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3701. Stuff = Workspace:GetChildren()
  3702. for i = 1 , #Stuff do
  3703. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3704. Torso = Stuff[i]:findFirstChild("Torso")
  3705. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3706. if Torso ~= nil and Humanoid ~= nil then
  3707. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3708. Humanoid.MaxHealth = 100
  3709. Humanoid:TakeDamage(Damage)
  3710. Stuff2 = Stuff[i]:GetChildren()
  3711. for i = 1 , #Stuff2 do
  3712. if Stuff2[i].className == "Part" then
  3713. Stuff2[i].Anchored = true
  3714. Stuff2[i].Transparency = 0.5
  3715. Stuff2[i].Reflectance = 0.5
  3716. Stuff2[i].Friction = 0
  3717. IceBrick = Instance.new("Part")
  3718. IceBrick.Parent = Stuff2[i]
  3719. IceBrick.Anchored = true
  3720. IceBrick.Locked = true
  3721. IceBrick.Transparency = 0.5
  3722. IceBrick.Reflectance = 0.5
  3723. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3724. IceBrick.TopSurface = "Smooth"
  3725. IceBrick.BottomSurface = "Smooth"
  3726. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3727. end
  3728. end
  3729. end
  3730. end
  3731. end
  3732. end
  3733. Bolt2 = Instance.new("Part")
  3734. Bolt2.Parent = Tool
  3735. Bolt2.Anchored = true
  3736. Bolt2.Name = "Shadow"
  3737. Bolt2.CanCollide = false
  3738. Bolt2.Locked = true
  3739. Bolt2.Reflectance = 0.3
  3740. Bolt2.Transparency = 0.2
  3741. Bolt2.formFactor = "Symmetric"
  3742. Bolt2.Size = Bolt.Size
  3743. Bolt2.TopSurface = "Smooth"
  3744. Bolt2.BrickColor = BrickColor.new(1)
  3745. Bolt2.BottomSurface = "Smooth"
  3746. Bolt2.CFrame = Bolt.CFrame
  3747. BoltMesh = Instance.new("SpecialMesh")
  3748. BoltMesh.MeshType = "Brick"
  3749. BoltMesh.Parent = Bolt2
  3750. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3751. Stuff = Workspace:GetChildren()
  3752. for i = 1 , #Stuff do
  3753. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3754. Torso = Stuff[i]:findFirstChild("Torso")
  3755. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3756. if Torso ~= nil and Humanoid ~= nil then
  3757. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3758. Humanoid.MaxHealth = 100
  3759. Humanoid:TakeDamage(Damage)
  3760. Stuff2 = Stuff[i]:GetChildren()
  3761. for i = 1 , #Stuff2 do
  3762. if Stuff2[i].className == "Part" then
  3763. Stuff2[i].Anchored = true
  3764. Stuff2[i].Transparency = 0.5
  3765. Stuff2[i].Reflectance = 0.5
  3766. Stuff2[i].Friction = 0
  3767. IceBrick = Instance.new("Part")
  3768. IceBrick.Parent = Stuff2[i]
  3769. IceBrick.Anchored = true
  3770. IceBrick.Locked = true
  3771. IceBrick.Transparency = 0.5
  3772. IceBrick.Reflectance = 0.5
  3773. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3774. IceBrick.TopSurface = "Smooth"
  3775. IceBrick.BottomSurface = "Smooth"
  3776. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3777. end
  3778. end
  3779. end
  3780. end
  3781. end
  3782. end
  3783. end
  3784. FakeBolt = Instance.new("Part")
  3785. FakeBolt.Parent = Tool
  3786. FakeBolt.Anchored = true
  3787. FakeBolt.Name = "Shadow"
  3788. FakeBolt.CanCollide = false
  3789. FakeBolt.Locked = true
  3790. FakeBolt.Reflectance = 0.3
  3791. FakeBolt.Transparency = 0.2
  3792. FakeBolt.formFactor = "Symmetric"
  3793. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3794. FakeBolt.TopSurface = "Smooth"
  3795. FakeBolt.BrickColor = BrickColor.new(1)
  3796. FakeBolt.BottomSurface = "Smooth"
  3797. Value = (math.random(-5, 5)/100)
  3798. Value2 = (math.random(-5, 5)/100)
  3799. Value3 = (math.random(-5, 5)/100)
  3800. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3801. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3802. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3803. FakeBoltMesh = Instance.new("SpecialMesh")
  3804. FakeBoltMesh.MeshType = "Brick"
  3805. FakeBoltMesh.Parent = FakeBolt
  3806. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3807. Stuff = Workspace:GetChildren()
  3808. for i = 1 , #Stuff do
  3809. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3810. Torso = Stuff[i]:findFirstChild("Torso")
  3811. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3812. if Torso ~= nil and Humanoid ~= nil then
  3813. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3814. Humanoid.MaxHealth = 100
  3815. Humanoid:TakeDamage(Damage)
  3816. Stuff2 = Stuff[i]:GetChildren()
  3817. for i = 1 , #Stuff2 do
  3818. if Stuff2[i].className == "Part" then
  3819. Stuff2[i].Anchored = true
  3820. Stuff2[i].Transparency = 0.5
  3821. Stuff2[i].Reflectance = 0.5
  3822. Stuff2[i].Friction = 0
  3823. IceBrick = Instance.new("Part")
  3824. IceBrick.Parent = Stuff2[i]
  3825. IceBrick.Anchored = true
  3826. IceBrick.Locked = true
  3827. IceBrick.Transparency = 0.5
  3828. IceBrick.Reflectance = 0.5
  3829. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3830. IceBrick.TopSurface = "Smooth"
  3831. IceBrick.BottomSurface = "Smooth"
  3832. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3833. end
  3834. end
  3835. end
  3836. end
  3837. end
  3838. end
  3839. Bolt:Remove()
  3840. wait(0.1)
  3841. for i = 1 , 8 do
  3842. Clone1 = Grip17:clone()
  3843. Clone1.Parent = Tool
  3844. Clone1.Name = "Shadow"
  3845. Clone1.Anchored = true
  3846. Clone1.CanCollide = false
  3847. Clone1.Transparency = 0.2
  3848. Clone1.BrickColor = BrickColor.new(23)
  3849. Clone2 = Grip18:clone()
  3850. Clone2.Parent = Tool
  3851. Clone2.Name = "Shadow"
  3852. Clone2.Anchored = true
  3853. Clone2.CanCollide = false
  3854. Clone2.Transparency = 0.2
  3855. Clone2.BrickColor = BrickColor.new(23)
  3856. Clone3 = Grip19:clone()
  3857. Clone3.Parent = Tool
  3858. Clone3.Name = "Shadow"
  3859. Clone3.Anchored = true
  3860. Clone3.CanCollide = false
  3861. Clone3.Transparency = 0.2
  3862. Clone3.BrickColor = BrickColor.new(23)
  3863. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3864. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3865. wait()
  3866. end
  3867. Weld.Parent = Me.Character["Right Arm"]
  3868. Weld.Part0 = Me.Character["Right Arm"]
  3869. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3870. Activated = false
  3871. end
  3872. if Mode == "Fire" then
  3873. Activated = true
  3874. Weld.Parent = Me.Character["Left Arm"]
  3875. Weld.Part0 = Me.Character["Left Arm"]
  3876. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3877. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3878. Sound:play()
  3879. for i = 1 , 8 do
  3880. Clone1 = Grip17:clone()
  3881. Clone1.Parent = Tool
  3882. Clone1.Name = "Shadow"
  3883. Clone1.Anchored = true
  3884. Clone1.CanCollide = false
  3885. Clone1.Transparency = 0.2
  3886. Clone1.BrickColor = BrickColor.new(21)
  3887. Clone2 = Grip18:clone()
  3888. Clone2.Parent = Tool
  3889. Clone2.Name = "Shadow"
  3890. Clone2.Anchored = true
  3891. Clone2.CanCollide = false
  3892. Clone2.Transparency = 0.2
  3893. Clone2.BrickColor = BrickColor.new(21)
  3894. Clone3 = Grip19:clone()
  3895. Clone3.Parent = Tool
  3896. Clone3.Name = "Shadow"
  3897. Clone3.Anchored = true
  3898. Clone3.CanCollide = false
  3899. Clone3.Transparency = 0.2
  3900. Clone3.BrickColor = BrickColor.new(21)
  3901. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3902. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3903. wait()
  3904. end
  3905. Flaming = true
  3906. while Flaming == true do
  3907. wait()
  3908. end
  3909. wait(0.2)
  3910. for i = 1 , 8 do
  3911. Clone1 = Grip17:clone()
  3912. Clone1.Parent = Tool
  3913. Clone1.Name = "Shadow"
  3914. Clone1.Anchored = true
  3915. Clone1.CanCollide = false
  3916. Clone1.Transparency = 0.2
  3917. Clone1.BrickColor = BrickColor.new(21)
  3918. Clone2 = Grip18:clone()
  3919. Clone2.Parent = Tool
  3920. Clone2.Name = "Shadow"
  3921. Clone2.Anchored = true
  3922. Clone2.CanCollide = false
  3923. Clone2.Transparency = 0.2
  3924. Clone2.BrickColor = BrickColor.new(21)
  3925. Clone3 = Grip19:clone()
  3926. Clone3.Parent = Tool
  3927. Clone3.Name = "Shadow"
  3928. Clone3.Anchored = true
  3929. Clone3.CanCollide = false
  3930. Clone3.Transparency = 0.2
  3931. Clone3.BrickColor = BrickColor.new(21)
  3932. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3933. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3934. wait()
  3935. end
  3936. Weld.Parent = Me.Character["Right Arm"]
  3937. Weld.Part0 = Me.Character["Right Arm"]
  3938. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3939. Activated = false
  3940. end
  3941. if Mode == "Slime" then
  3942. Activated = true
  3943. Weld.Parent = Me.Character["Left Arm"]
  3944. Weld.Part0 = Me.Character["Left Arm"]
  3945. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3946. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3947. Sound:play()
  3948. for i = 1 , 8 do
  3949. Clone1 = Grip17:clone()
  3950. Clone1.Parent = Tool
  3951. Clone1.Name = "Shadow"
  3952. Clone1.Anchored = true
  3953. Clone1.CanCollide = false
  3954. Clone1.Transparency = 0.2
  3955. Clone1.BrickColor = BrickColor.new(1004)
  3956. Clone2 = Grip18:clone()
  3957. Clone2.Parent = Tool
  3958. Clone2.Name = "Shadow"
  3959. Clone2.Anchored = true
  3960. Clone2.CanCollide = false
  3961. Clone2.Transparency = 0.2
  3962. Clone2.BrickColor = BrickColor.new(1004)
  3963. Clone3 = Grip19:clone()
  3964. Clone3.Parent = Tool
  3965. Clone3.Name = "Shadow"
  3966. Clone3.Anchored = true
  3967. Clone3.CanCollide = false
  3968. Clone3.Transparency = 0.2
  3969. Clone3.BrickColor = BrickColor.new(1004)
  3970. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3971. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3972. wait()
  3973. end
  3974. SlimeCharge = true
  3975. Slime = Instance.new("Part")
  3976. Slime.Parent = Me.Character.Torso
  3977. Slime.Size = Vector3.new(1, 1, 1)
  3978. Slime.BrickColor = BrickColor.new(1003)
  3979. Slime.Locked = true
  3980. Slime.Shape = "Ball"
  3981. Slime.Anchored = true
  3982. Slime.TopSurface = "Smooth"
  3983. Slime.BottomSurface = "Smooth"
  3984. Slime.Transparency = 0.4
  3985. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3986. Nucleus = Instance.new("Part")
  3987. Nucleus.Parent = Slime
  3988. Nucleus.Size = Vector3.new(2, 2, 2)
  3989. Nucleus.BrickColor = BrickColor.new(1004)
  3990. Nucleus.Locked = true
  3991. Nucleus.LeftSurface = "Glue"
  3992. Nucleus.Anchored = true
  3993. Nucleus.RightSurface = "Glue"
  3994. Nucleus.FrontSurface = "Glue"
  3995. Nucleus.BackSurface = "Glue"
  3996. Nucleus.TopSurface = "Glue"
  3997. Nucleus.BottomSurface = "Glue"
  3998. Nucleus.Transparency = 0.1
  3999. Nucleus.Shape = "Ball"
  4000. Nucleus.CFrame = Slime.CFrame
  4001. SlimeWeld = Instance.new("Weld")
  4002. SlimeWeld.Parent = Slime
  4003. SlimeWeld.Part0 = Slime
  4004. SlimeWeld.Part1 = Nucleus
  4005. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4006. while SlimeCharge == true do
  4007. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4008. Nucleus.CFrame = Slime.CFrame
  4009. if Slime.Size.X <= 10 then
  4010. SlimeWeld:Remove()
  4011. Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4012. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4013. Nucleus.CFrame = Slime.CFrame
  4014. SlimeWeld = Instance.new("Weld")
  4015. SlimeWeld.Parent = Slime
  4016. SlimeWeld.Part0 = Slime
  4017. SlimeWeld.Part1 = Nucleus
  4018. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4019. end
  4020. wait()
  4021. end
  4022. wait(0.2)
  4023. for i = 1 , 8 do
  4024. Clone1 = Grip17:clone()
  4025. Clone1.Parent = Tool
  4026. Clone1.Name = "Shadow"
  4027. Clone1.Anchored = true
  4028. Clone1.CanCollide = false
  4029. Clone1.Transparency = 0.2
  4030. Clone1.BrickColor = BrickColor.new(1010)
  4031. Clone2 = Grip18:clone()
  4032. Clone2.Parent = Tool
  4033. Clone2.Name = "Shadow"
  4034. Clone2.Anchored = true
  4035. Clone2.CanCollide = false
  4036. Clone2.Transparency = 0.2
  4037. Clone2.BrickColor = BrickColor.new(1010)
  4038. Clone3 = Grip19:clone()
  4039. Clone3.Parent = Tool
  4040. Clone3.Name = "Shadow"
  4041. Clone3.Anchored = true
  4042. Clone3.CanCollide = false
  4043. Clone3.Transparency = 0.2
  4044. Clone3.BrickColor = BrickColor.new(1010)
  4045. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4046. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4047. wait()
  4048. end
  4049. Weld.Parent = Me.Character["Right Arm"]
  4050. Weld.Part0 = Me.Character["Right Arm"]
  4051. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4052. Activated = false
  4053. end
  4054. if Mode == "DarkPulse" then
  4055. Activated = true
  4056. Weld.Parent = Me.Character["Left Arm"]
  4057. Weld.Part0 = Me.Character["Left Arm"]
  4058. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4059. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4060. Sound:play()
  4061. for i = 1 , 8 do
  4062. Clone1 = Grip17:clone()
  4063. Clone1.Parent = Tool
  4064. Clone1.Name = "Shadow"
  4065. Clone1.Anchored = true
  4066. Clone1.CanCollide = false
  4067. Clone1.Transparency = 0.2
  4068. Clone1.BrickColor = BrickColor.new(1003)
  4069. Clone2 = Grip18:clone()
  4070. Clone2.Parent = Tool
  4071. Clone2.Name = "Shadow"
  4072. Clone2.Anchored = true
  4073. Clone2.CanCollide = false
  4074. Clone2.Transparency = 0.2
  4075. Clone2.BrickColor = BrickColor.new(1003)
  4076. Clone3 = Grip19:clone()
  4077. Clone3.Parent = Tool
  4078. Clone3.Name = "Shadow"
  4079. Clone3.Anchored = true
  4080. Clone3.CanCollide = false
  4081. Clone3.Transparency = 0.2
  4082. Clone3.BrickColor = BrickColor.new(1003)
  4083. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4084. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4085. wait()
  4086. end
  4087. DarkCharge = true
  4088. Dark = Instance.new("Part")
  4089. Dark.Parent = Me.Character.Torso
  4090. Dark.Size = Vector3.new(1, 2, 1)
  4091. Dark.BrickColor = BrickColor.new(1003)
  4092. Dark.Locked = true
  4093. Dark.Anchored = true
  4094. Dark.TopSurface = "Smooth"
  4095. Dark.BottomSurface = "Smooth"
  4096. Dark.Transparency = 0
  4097. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4098. DarkMesh = Instance.new("SpecialMesh")
  4099. DarkMesh.Parent = Dark
  4100. DarkMesh.MeshType = "Sphere"
  4101. Gyro = Instance.new("BodyGyro")
  4102. Gyro.Parent = Dark
  4103. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4104. Gyro.D = 50
  4105. Gyro.cframe = Dark.CFrame
  4106. while DarkCharge == true do
  4107. if Dark.Transparency < 0 then
  4108. Dark.Transparency = Dark.Transparency + 0
  4109. end
  4110. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4111. if Dark.Size.X <= 20 then
  4112. Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4113. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4114. end
  4115. wait()
  4116. end
  4117. wait(0.2)
  4118. for i = 1 , 8 do
  4119. Clone1 = Grip17:clone()
  4120. Clone1.Parent = Tool
  4121. Clone1.Name = "Shadow"
  4122. Clone1.Anchored = true
  4123. Clone1.CanCollide = false
  4124. Clone1.Transparency = 0.2
  4125. Clone1.BrickColor = BrickColor.new(1003)
  4126. Clone2 = Grip18:clone()
  4127. Clone2.Parent = Tool
  4128. Clone2.Name = "Shadow"
  4129. Clone2.Anchored = true
  4130. Clone2.CanCollide = false
  4131. Clone2.Transparency = 0.2
  4132. Clone2.BrickColor = BrickColor.new(1003)
  4133. Clone3 = Grip19:clone()
  4134. Clone3.Parent = Tool
  4135. Clone3.Name = "Shadow"
  4136. Clone3.Anchored = true
  4137. Clone3.CanCollide = false
  4138. Clone3.Transparency = 0.2
  4139. Clone3.BrickColor = BrickColor.new(1003)
  4140. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4141. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4142. wait()
  4143. end
  4144. Weld.Parent = Me.Character["Right Arm"]
  4145. Weld.Part0 = Me.Character["Right Arm"]
  4146. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4147. end
  4148. if Mode == "Raise" then
  4149. if mouse.Target ~= nil then
  4150. Activated = true
  4151. MousePosition = mouse.Hit.p
  4152. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4153. Sound:play()
  4154. for i = 1 , 8 do
  4155. Clone1 = Grip17:clone()
  4156. Clone1.Parent = Tool
  4157. Clone1.Name = "Shadow"
  4158. Clone1.Anchored = true
  4159. Clone1.CanCollide = false
  4160. Clone1.Transparency = 0.2
  4161. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4162. Clone2 = Grip18:clone()
  4163. Clone2.Parent = Tool
  4164. Clone2.Name = "Shadow"
  4165. Clone2.Anchored = true
  4166. Clone2.CanCollide = false
  4167. Clone2.Transparency = 0.2
  4168. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4169. Clone3 = Grip19:clone()
  4170. Clone3.Parent = Tool
  4171. Clone3.Name = "Shadow"
  4172. Clone3.Anchored = true
  4173. Clone3.CanCollide = false
  4174. Clone3.Transparency = 0.2
  4175. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4176. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4177. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4178. wait()
  4179. end
  4180. onCharge(28)
  4181. WidthSize = 10
  4182. for i = 1 , 20 do
  4183. Rock = Instance.new("Part")
  4184. Rock.Parent = Tool
  4185. Rock.Name = "Rock"
  4186. Rock.Anchored = true
  4187. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4188. Base = Workspace:findFirstChild("Base")
  4189. if Base ~= nil then
  4190. Rock.BrickColor = Base.BrickColor
  4191. end
  4192. Rock.Material = "Concrete"
  4193. Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4194. Rock.formFactor = "Symmetric"
  4195. Rock.Locked = true
  4196. Rock.BottomSurface = "Smooth"
  4197. Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4198. end
  4199. for i = 1 , 32 do
  4200. Stuff = Tool:GetChildren()
  4201. for i = 1 , #Stuff do
  4202. if Stuff[i].Name == "Rock" then
  4203. Stuff2 = Workspace:GetChildren()
  4204. for i = 1 , #Stuff2 do
  4205. Torso = Stuff2[i]:findFirstChild("Torso")
  4206. if Torso ~= nil then
  4207. if (Rock.Position-Torso.Position).magnitude <= 30 then
  4208. Torso.Velocity = Vector3.new(0, 200, 0)
  4209. end
  4210. end
  4211. end
  4212. Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4213. P = Stuff[i].CFrame
  4214. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4215. Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4216. end
  4217. end
  4218. wait()
  4219. end
  4220. wait(5)
  4221. for i = 1 , 40 do
  4222. Stuff = Tool:GetChildren()
  4223. for i = 1 , #Stuff do
  4224. if Stuff[i].Name == "Rock" then
  4225. P = Stuff[i].CFrame
  4226. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4227. Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4228. end
  4229. end
  4230. wait()
  4231. end
  4232. Stuff = Tool:GetChildren()
  4233. for i = 1 , #Stuff do
  4234. if Stuff[i].Name == "Rock" then
  4235. Stuff[i]:Remove()
  4236. end
  4237. end
  4238. wait(0.2)
  4239. for i = 1 , 8 do
  4240. Clone1 = Grip17:clone()
  4241. Clone1.Parent = Tool
  4242. Clone1.Name = "Shadow"
  4243. Clone1.Anchored = true
  4244. Clone1.CanCollide = false
  4245. Clone1.Transparency = 0.2
  4246. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4247. Clone2 = Grip18:clone()
  4248. Clone2.Parent = Tool
  4249. Clone2.Name = "Shadow"
  4250. Clone2.Anchored = true
  4251. Clone2.CanCollide = false
  4252. Clone2.Transparency = 0.2
  4253. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4254. Clone3 = Grip19:clone()
  4255. Clone3.Parent = Tool
  4256. Clone3.Name = "Shadow"
  4257. Clone3.Anchored = true
  4258. Clone3.CanCollide = false
  4259. Clone3.Transparency = 0.2
  4260. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4261. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4262. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4263. wait()
  4264. end
  4265. Activated = false
  4266. end
  4267. end
  4268. if Mode == "Stone" then
  4269. Activated = true
  4270. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4271. Sound:play()
  4272. for i = 1 , 8 do
  4273. Clone1 = Grip17:clone()
  4274. Clone1.Parent = Tool
  4275. Clone1.Name = "Shadow"
  4276. Clone1.Anchored = true
  4277. Clone1.CanCollide = false
  4278. Clone1.Transparency = 0.2
  4279. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4280. Clone2 = Grip18:clone()
  4281. Clone2.Parent = Tool
  4282. Clone2.Name = "Shadow"
  4283. Clone2.Anchored = true
  4284. Clone2.CanCollide = false
  4285. Clone2.Transparency = 0.2
  4286. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4287. Clone3 = Grip19:clone()
  4288. Clone3.Parent = Tool
  4289. Clone3.Name = "Shadow"
  4290. Clone3.Anchored = true
  4291. Clone3.CanCollide = false
  4292. Clone3.Transparency = 0.2
  4293. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4294. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4295. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4296. wait()
  4297. end
  4298. onCharge(27)
  4299. Stuff = game.Workspace:GetChildren()
  4300. for i = 1 , #Stuff do
  4301. if Stuff[i].Name ~= Me.Name then
  4302. Torso = Stuff[i]:findFirstChild("Torso")
  4303. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4304. if Torso ~= nil and Humanoid ~= nil then
  4305. if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4306. Humanoid.Sit = true
  4307. Rock = Instance.new("Part")
  4308. Rock.Parent = Tool
  4309. Rock.Name = "Rock"
  4310. Rock.Anchored = true
  4311. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4312. Rock.Material = "Concrete"
  4313. Rock.Size = Vector3.new(10, 2, 10)
  4314. Rock.formFactor = "Symmetric"
  4315. Rock.Locked = true
  4316. Rock.TopSurface = "Smooth"
  4317. Rock.BottomSurface = "Smooth"
  4318. Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4319. Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4320. Humanoid.MaxHealth = 100
  4321. Humanoid:TakeDamage(Damage*3)
  4322. end
  4323. end
  4324. end
  4325. end
  4326. for i = 1 , 10 do
  4327. Stuff = Tool:GetChildren()
  4328. for i = 1 , #Stuff do
  4329. if Stuff[i].Name == "Rock" then
  4330. P = Stuff[i].CFrame
  4331. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4332. Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4333. end
  4334. end
  4335. wait()
  4336. end
  4337. wait(0.1)
  4338. for i = 1 , 10 do
  4339. Stuff = Tool:GetChildren()
  4340. for i = 1 , #Stuff do
  4341. if Stuff[i].Name == "Rock" then
  4342. P = Stuff[i].CFrame
  4343. Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4344. Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4345. end
  4346. end
  4347. wait()
  4348. end
  4349. Stuff = Tool:GetChildren()
  4350. for i = 1 , #Stuff do
  4351. if Stuff[i].Name == "Rock" then
  4352. Stuff[i]:Remove()
  4353. end
  4354. end
  4355. wait(0.2)
  4356. for i = 1 , 8 do
  4357. Clone1 = Grip17:clone()
  4358. Clone1.Parent = Tool
  4359. Clone1.Name = "Shadow"
  4360. Clone1.Anchored = true
  4361. Clone1.CanCollide = false
  4362. Clone1.Transparency = 0.2
  4363. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4364. Clone2 = Grip18:clone()
  4365. Clone2.Parent = Tool
  4366. Clone2.Name = "Shadow"
  4367. Clone2.Anchored = true
  4368. Clone2.CanCollide = false
  4369. Clone2.Transparency = 0.2
  4370. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4371. Clone3 = Grip19:clone()
  4372. Clone3.Parent = Tool
  4373. Clone3.Name = "Shadow"
  4374. Clone3.Anchored = true
  4375. Clone3.CanCollide = false
  4376. Clone3.Transparency = 0.2
  4377. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4378. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4379. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4380. wait()
  4381. end
  4382. Activated = false
  4383. end
  4384. if Mode == "Shield" then
  4385. Activated = true
  4386. Weld.Parent = Me.Character["Left Arm"]
  4387. Weld.Part0 = Me.Character["Left Arm"]
  4388. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4389. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4390. Sound:play()
  4391. for i = 1 , 8 do
  4392. Clone1 = Grip17:clone()
  4393. Clone1.Parent = Tool
  4394. Clone1.Name = "Shadow"
  4395. Clone1.Anchored = true
  4396. Clone1.CanCollide = false
  4397. Clone1.Transparency = 0.2
  4398. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4399. Clone2 = Grip18:clone()
  4400. Clone2.Parent = Tool
  4401. Clone2.Name = "Shadow"
  4402. Clone2.Anchored = true
  4403. Clone2.CanCollide = false
  4404. Clone2.Transparency = 0.2
  4405. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4406. Clone3 = Grip19:clone()
  4407. Clone3.Parent = Tool
  4408. Clone3.Name = "Shadow"
  4409. Clone3.Anchored = true
  4410. Clone3.CanCollide = false
  4411. Clone3.Transparency = 0.2
  4412. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4413. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4414. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4415. wait()
  4416. end
  4417. Shielding = true
  4418. while Shielding == true do
  4419. Me.Character.Humanoid.WalkSpeed = 0
  4420. Stuff = game.Workspace:GetChildren()
  4421. for i = 1 , #Stuff do
  4422. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4423. if Stuff[i].className == "Part" then
  4424. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4425. Stuff[i]:Remove()
  4426. end
  4427. end
  4428. if Stuff[i].className == "Model" then
  4429. Stuff2 = Stuff[i]:GetChildren()
  4430. for i = 1 , #Stuff2 do
  4431. if Stuff2[i].className == "Part" then
  4432. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4433. Stuff2[i]:Remove()
  4434. end
  4435. end
  4436. end
  4437. end
  4438. end
  4439. end
  4440. wait()
  4441. end
  4442. for i = 1 , 8 do
  4443. Clone1 = Grip17:clone()
  4444. Clone1.Parent = Tool
  4445. Clone1.Name = "Shadow"
  4446. Clone1.Anchored = true
  4447. Clone1.CanCollide = false
  4448. Clone1.Transparency = 0.2
  4449. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4450. Clone2 = Grip18:clone()
  4451. Clone2.Parent = Tool
  4452. Clone2.Name = "Shadow"
  4453. Clone2.Anchored = true
  4454. Clone2.CanCollide = false
  4455. Clone2.Transparency = 0.2
  4456. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4457. Clone3 = Grip19:clone()
  4458. Clone3.Parent = Tool
  4459. Clone3.Name = "Shadow"
  4460. Clone3.Anchored = true
  4461. Clone3.CanCollide = false
  4462. Clone3.Transparency = 0.2
  4463. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4464. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4465. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4466. wait()
  4467. end
  4468. Weld.Parent = Me.Character["Right Arm"]
  4469. Weld.Part0 = Me.Character["Right Arm"]
  4470. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4471. Activated = false
  4472. end
  4473. if Mode == "Snipe" then
  4474. if mouse.Target ~= nil then
  4475. Torso = mouse.Target.Parent:findFirstChild("Torso")
  4476. if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4477. Activated = true
  4478. Weld.Parent = Me.Character["Left Arm"]
  4479. Weld.Part0 = Me.Character["Left Arm"]
  4480. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4481. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4482. Sound:play()
  4483. for i = 1 , 4 do
  4484. Clone1 = Grip17:clone()
  4485. Clone1.Parent = Tool
  4486. Clone1.Name = "Shadow"
  4487. Clone1.Anchored = true
  4488. Clone1.CanCollide = false
  4489. Clone1.Transparency = 0.2
  4490. Clone1.BrickColor = BrickColor.new(1003)
  4491. Clone2 = Grip18:clone()
  4492. Clone2.Parent = Tool
  4493. Clone2.Name = "Shadow"
  4494. Clone2.Anchored = true
  4495. Clone2.CanCollide = false
  4496. Clone2.Transparency = 0.2
  4497. Clone2.BrickColor = BrickColor.new(1003)
  4498. Clone3 = Grip19:clone()
  4499. Clone3.Parent = Tool
  4500. Clone3.Name = "Shadow"
  4501. Clone3.Anchored = true
  4502. Clone3.CanCollide = false
  4503. Clone3.Transparency = 0.2
  4504. Clone3.BrickColor = BrickColor.new(1003)
  4505. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4506. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4507. wait()
  4508. end
  4509. Weld:Remove()
  4510. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4511. Sound:play()
  4512. Gyro = Instance.new("BodyGyro")
  4513. Gyro.Parent = Handle
  4514. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4515. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4516. Gyro.D = 50
  4517. Position = Instance.new("BodyPosition")
  4518. Position.Parent = Handle
  4519. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4520. Position.position = Torso.Position
  4521. for i = 1 , 4 do
  4522. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4523. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4524. wait()
  4525. end
  4526. for i = 1 , 20 do
  4527. if Torso ~= nil then
  4528. Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4529. Position.position = Torso.Position
  4530. end
  4531. wait(0.1)
  4532. end
  4533. Gyro:Remove()
  4534. Position:Remove()
  4535. for i = 1 , 10 do
  4536. Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4537. Position.position = Me.Character.Torso.Position
  4538. wait(0.1)
  4539. end
  4540. Weld = Instance.new("Weld")
  4541. Weld.Parent = Me.Character["Left Arm"]
  4542. Weld.Part0 = Me.Character["Left Arm"]
  4543. Weld.Part1 = Handle
  4544. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4545. for i = 1 , 8 do
  4546. Clone1 = Grip17:clone()
  4547. Clone1.Parent = Tool
  4548. Clone1.Name = "Shadow"
  4549. Clone1.Anchored = true
  4550. Clone1.CanCollide = false
  4551. Clone1.Transparency = 0.2
  4552. Clone1.BrickColor = BrickColor.new(1003)
  4553. Clone2 = Grip18:clone()
  4554. Clone2.Parent = Tool
  4555. Clone2.Name = "Shadow"
  4556. Clone2.Anchored = true
  4557. Clone2.CanCollide = false
  4558. Clone2.Transparency = 0.2
  4559. Clone2.BrickColor = BrickColor.new(1003)
  4560. Clone3 = Grip19:clone()
  4561. Clone3.Parent = Tool
  4562. Clone3.Name = "Shadow"
  4563. Clone3.Anchored = true
  4564. Clone3.CanCollide = false
  4565. Clone3.Transparency = 0.2
  4566. Clone3.BrickColor = BrickColor.new(1003)
  4567. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4568. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4569. wait()
  4570. end
  4571. Weld.Parent = Me.Character["Right Arm"]
  4572. Weld.Part0 = Me.Character["Right Arm"]
  4573. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4574. Activated = false
  4575. end
  4576. end
  4577. end
  4578. end
  4579. ------------------------------------------------------------>
  4580. --[[
  4581. ? -->> onButton1Up
  4582. --]]
  4583. ------------------------------------------------------------>
  4584. function onButton1Up()
  4585. Flaming = false
  4586. Shielding = false
  4587. if DarkCharge == true then
  4588. Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4589. Sound:play()
  4590. DarkCharge = false
  4591. Dark.Anchored = false
  4592. Velocity = Instance.new("BodyVelocity")
  4593. Velocity.Parent = Dark
  4594. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4595. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4596. for i = 1 , 40 do
  4597. Dark.Transparency = Dark.Transparency + 0.02
  4598. function DarkHit(Hit)
  4599. if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4600. Hit:Remove()
  4601. end
  4602. end
  4603. Dark.Touched:connect(DarkHit)
  4604. wait(0.1)
  4605. end
  4606. Dark:Remove()
  4607. Activated = false
  4608. end
  4609. if SlimeCharge == true then
  4610. SlimeCharge = false
  4611. Slime.Anchored = false
  4612. Nucleus.Anchored = false
  4613. SlimeWeld = Instance.new("Weld")
  4614. SlimeWeld.Parent = Slime
  4615. SlimeWeld.Part0 = Slime
  4616. SlimeWeld.Part1 = Nucleus
  4617. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4618. Velocity = Instance.new("BodyVelocity")
  4619. Velocity.Parent = Slime
  4620. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4621. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4622.  
  4623. function SlimeWeld(Hit)
  4624. if Hit.Parent.Name ~= Me.Name then
  4625. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4626. if Humanoid ~= nil then
  4627. Humanoid.MaxHealth = 0
  4628. Humanoid.Health = 0
  4629. Stuff = Humanoid.Parent:GetChildren()
  4630. for i = 1 , #Stuff do
  4631. if Stuff[i].className == "Part" then
  4632. SlimeWeldz = Instance.new("Weld")
  4633. SlimeWeldz.Parent = Slime
  4634. SlimeWeldz.Part0 = Slime
  4635. SlimeWeldz.Part1 = Stuff[i]
  4636. SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4637. end
  4638. end
  4639. end
  4640. end
  4641. end
  4642. Slime.Touched:connect(SlimeWeld)
  4643. end
  4644. end
  4645. ------------------------------------------------------------>
  4646. --[[
  4647. ? -->> Selected
  4648. --]]
  4649. ------------------------------------------------------------>
  4650. function onSelected(Mouse)
  4651. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4652. Sound:play()
  4653. Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4654. Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4655. mouse = Mouse
  4656. FakeRightShoulder = Instance.new("Weld")
  4657. FakeRightShoulder.Parent = Me.Character.Torso
  4658. FakeRightShoulder.Part0 = Me.Character.Torso
  4659. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4660. FakeRightShoulder.C0 = OriginalRightShoulder
  4661. FakeRightShoulder.C1 = OriginalRightShoulder2
  4662. FakeLeftShoulder = Instance.new("Weld")
  4663. FakeLeftShoulder.Parent = Me.Character.Torso
  4664. FakeLeftShoulder.Part0 = Me.Character.Torso
  4665. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4666. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4667. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4668. Weld:Remove()
  4669. Weld = Instance.new("Weld")
  4670. Weld.Parent = Me.Character["Torso"]
  4671. Weld.Part0 = Me.Character["Torso"]
  4672. Weld.Part1 = Handle
  4673. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4674. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4675. equipped = true
  4676. Activated = false
  4677. Equipping = true
  4678. Unequipping = false
  4679. Flaming = false
  4680. Shielding = false
  4681. SlimeCharge = false
  4682. DarkCharge = false
  4683. for i = 1 , 16 do
  4684. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4685. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4686. wait()
  4687. end
  4688. wait()
  4689. Weld.Parent = Me.Character["Right Arm"]
  4690. Weld.Part0 = Me.Character["Right Arm"]
  4691. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4692. for i = 1 , 8 do
  4693. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4694. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4695. wait()
  4696. end
  4697. wait()
  4698. for i = 1 , 8 do
  4699. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4700. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4701. wait()
  4702. end
  4703. Equipping = false
  4704. end
  4705. HopperBin.Selected:connect(onSelected)
  4706. ------------------------------------------------------------>
  4707. --[[
  4708. ? -->> Deselected
  4709. --]]
  4710. ------------------------------------------------------------>
  4711. function onDeselected(Mouse)
  4712. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4713. Sound:play()
  4714. for i = 1 , 8 do
  4715. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4716. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4717. wait()
  4718. end
  4719. wait()
  4720. for i = 1 , 8 do
  4721. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4722. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4723. wait()
  4724. end
  4725. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4726. Weld = Instance.new("Weld")
  4727. Weld.Parent = Me.Character["Torso"]
  4728. Weld.Part0 = Me.Character["Torso"]
  4729. Weld.Part1 = Handle
  4730. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4731. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4732.  
  4733. for i = 1 , 16 do
  4734. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4735. end
  4736. for i = 1 , 16 do
  4737. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4738. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4739. wait()
  4740. end
  4741. FakeRightShoulder:Remove()
  4742. FakeLeftShoulder:Remove()
  4743. FakeRightShoulder = Instance.new("Weld")
  4744. FakeRightShoulder.Parent = Me.Character.Torso
  4745. FakeRightShoulder.Part0 = Me.Character.Torso
  4746. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4747. FakeRightShoulder.C0 = OriginalRightShoulder
  4748. FakeRightShoulder.C1 = OriginalRightShoulder2
  4749. FakeLeftShoulder = Instance.new("Weld")
  4750. FakeLeftShoulder.Parent = Me.Character.Torso
  4751. FakeLeftShoulder.Part0 = Me.Character.Torso
  4752. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4753. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4754. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4755. Equipped = false
  4756. Activated = false
  4757. Equipping = false
  4758. Flaming = false
  4759. DarkCharge = false
  4760. Shielding = false
  4761. Unequipping = true
  4762. SlimeCharge = false
  4763. Unequipping = false
  4764. end
  4765. HopperBin.Deselected:connect(onDeselected)
  4766. ------------------------------------------------------------>
  4767. --[[
  4768. ? -->> onTouched() Functions
  4769. --]]
  4770. ------------------------------------------------------------>
  4771. function onTouched(Hit)
  4772. if Activated then
  4773. if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4774. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4775. if Humanoid ~= nil and Mode ~= "Assassinate" then
  4776. Humanoid.MaxHealth = 100
  4777. Humanoid:TakeDamage(Damage)
  4778. for i = 1 , (Humanoid.Health/10) do
  4779. Blood = Instance.new("Part")
  4780. Blood.Parent = Workspace
  4781. Blood.CanCollide = false
  4782. Blood.Transparency = 0.1
  4783. Blood.TopSurface = "Smooth"
  4784. Blood.BottomSurface = "Smooth"
  4785. Blood.Size = Vector3.new(1, 1, 1)
  4786. Blood.Locked = true
  4787. Blood.BrickColor = BrickColor.new(1004)
  4788. Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4789. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4790. BloodMesh = Instance.new("SpecialMesh")
  4791. BloodMesh.Parent = Blood
  4792. BloodMesh.MeshType = "Sphere"
  4793. BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4794. Blood:BreakJoints()
  4795. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4796. end
  4797. end
  4798. end
  4799. end
  4800. end
  4801. Stuff = Tool:GetChildren()
  4802. for i = 1 , #Stuff do
  4803. if Stuff[i].className == "Part" then
  4804. Stuff[i].Touched:connect(onTouched)
  4805. end
  4806. end
  4807. ------------------------------------------------------------>
  4808. --[[
  4809. ? -->> Gui
  4810. --]]
  4811. ------------------------------------------------------------>
  4812. wait(1)
  4813. Gui = PlayerGui:findFirstChild("LoadGui")
  4814. if Gui ~= nil then
  4815. Gui:Remove()
  4816. end
  4817. PlayerGui = Me["PlayerGui"]
  4818. Gui = PlayerGui:findFirstChild("SwordGui")
  4819. if Gui ~= nil then
  4820. Gui:Remove()
  4821. end
  4822. Gui = Instance.new("ScreenGui")
  4823. Gui.Parent = PlayerGui
  4824. Gui.Name = "SwordGui"
  4825. Background = Instance.new("ImageLabel")
  4826. Background.Parent = Gui
  4827. Background.Name = "Background"
  4828. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4829. Background.BackgroundTransparency = 0.7
  4830. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4831. Background.BackgroundColor = BrickColor.new(1003)
  4832. Page1 = Instance.new("ImageLabel")
  4833. Page1.Parent = Background
  4834. Page1.Name = "Page1"
  4835. Page1.Size = UDim2.new(1, 0, 1, 0)
  4836. Page1.BackgroundTransparency = 1
  4837. Page1.Position = UDim2.new(0, 0, 0, 0)
  4838. Reset = Instance.new("TextButton")
  4839. Reset.Parent = Page1
  4840. Reset.Name = "Swing"
  4841. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4842. Reset.BackgroundTransparency = 0.1
  4843. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4844. Reset.BorderSizePixel = 0
  4845. Reset.BackgroundColor = BrickColor.new(1004)
  4846. Reset.Text = "[ Reset ]"
  4847. Reset.MouseButton1Down:connect(function()
  4848. p = game.Workspace:findFirstChild(Me.Name)
  4849. if p ~= nil then
  4850. p:BreakJoints()
  4851. end
  4852. end)
  4853. Hint = Instance.new("TextLabel")
  4854. Hint.Parent = Background
  4855. Hint.Name = "Hint"
  4856. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4857. Hint.BackgroundTransparency = 0.1
  4858. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4859. Hint.BorderSizePixel = 0
  4860. Hint.BackgroundColor = BrickColor.new(1004)
  4861. Hint.Text = "[ ]"
  4862. Header1 = Instance.new("TextLabel")
  4863. Header1.Parent = Page1
  4864. Header1.Name = "Header1"
  4865. Header1.Size = UDim2.new(0, 0, 0, 0)
  4866. Header1.BackgroundTransparency = 1
  4867. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4868. Header1.Text = "[ Sword Modes ]"
  4869. Swing = Instance.new("TextButton")
  4870. Swing.Parent = Page1
  4871. Swing.Name = "Swing"
  4872. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4873. Swing.BackgroundTransparency = 0.1
  4874. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4875. Swing.BorderSizePixel = 0
  4876. Swing.BackgroundColor = BrickColor.new(1004)
  4877. Swing.Text = "[ Swing ]"
  4878. Swing.MouseButton1Down:connect(function()
  4879. Mode = "Swing"
  4880. Stuff = Page1:GetChildren()
  4881. for i = 1 , #Stuff do
  4882. if Stuff[i].className == "TextButton" then
  4883. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4884. Swing.BackgroundColor = BrickColor.new(1010)
  4885. Hint.Text = "[ Click to Slash ]"
  4886. end
  4887. end
  4888. end)
  4889. Spin = Instance.new("TextButton")
  4890. Spin.Parent = Page1
  4891. Spin.Name = "Spin"
  4892. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4893. Spin.BackgroundTransparency = 0.1
  4894. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4895. Spin.BorderSizePixel = 0
  4896. Spin.BackgroundColor = BrickColor.new(1004)
  4897. Spin.Text = "[ Spin ]"
  4898. Spin.MouseButton1Down:connect(function()
  4899. Mode = "Spin"
  4900. Stuff = Page1:GetChildren()
  4901. for i = 1 , #Stuff do
  4902. if Stuff[i].className == "TextButton" then
  4903. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4904. Spin.BackgroundColor = BrickColor.new(1010)
  4905. Hint.Text = "[ Click to Spin Slash ]"
  4906. end
  4907. end
  4908. end)
  4909. TripleSlash = Instance.new("TextButton")
  4910. TripleSlash.Parent = Page1
  4911. TripleSlash.Name = "TripleSlash"
  4912. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4913. TripleSlash.BackgroundTransparency = 0.1
  4914. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4915. TripleSlash.BorderSizePixel = 0
  4916. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4917. TripleSlash.Text = "[ TripleSlash ]"
  4918. TripleSlash.MouseButton1Down:connect(function()
  4919. Mode = "TripleSlash"
  4920. Stuff = Page1:GetChildren()
  4921. for i = 1 , #Stuff do
  4922. if Stuff[i].className == "TextButton" then
  4923. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4924. TripleSlash.BackgroundColor = BrickColor.new(1010)
  4925. Hint.Text = "[ Click to slash 3 times quickly ]"
  4926. end
  4927. end
  4928. end)
  4929. ForwardSpin = Instance.new("TextButton")
  4930. ForwardSpin.Parent = Page1
  4931. ForwardSpin.Name = "Spin"
  4932. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4933. ForwardSpin.BackgroundTransparency = 0.1
  4934. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4935. ForwardSpin.BorderSizePixel = 0
  4936. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4937. ForwardSpin.Text = "[ ForwardSpin ]"
  4938. ForwardSpin.MouseButton1Down:connect(function()
  4939. Mode = "ForwardSpin"
  4940. Stuff = Page1:GetChildren()
  4941. for i = 1 , #Stuff do
  4942. if Stuff[i].className == "TextButton" then
  4943. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4944. ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4945. Hint.Text = "[ Click to Spin Slash forward ]"
  4946. end
  4947. end
  4948. end)
  4949. Boomerang = Instance.new("TextButton")
  4950. Boomerang.Parent = Page1
  4951. Boomerang.Name = "Boomerang"
  4952. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4953. Boomerang.BackgroundTransparency = 0.1
  4954. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4955. Boomerang.BorderSizePixel = 0
  4956. Boomerang.BackgroundColor = BrickColor.new(1004)
  4957. Boomerang.Text = "[ Boomerang ]"
  4958. Boomerang.MouseButton1Down:connect(function()
  4959. Mode = "Boomerang"
  4960. Stuff = Page1:GetChildren()
  4961. for i = 1 , #Stuff do
  4962. if Stuff[i].className == "TextButton" then
  4963. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4964. Boomerang.BackgroundColor = BrickColor.new(1010)
  4965. Hint.Text = "[ Click to throw your sword ]"
  4966. end
  4967. end
  4968. end)
  4969. Remover = Instance.new("TextButton")
  4970. Remover.Parent = Page1
  4971. Remover.Name = "Remover"
  4972. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4973. Remover.BackgroundTransparency = 0.1
  4974. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4975. Remover.BorderSizePixel = 0
  4976. Remover.BackgroundColor = BrickColor.new(1004)
  4977. Remover.Text = "[ Remover ]"
  4978. Remover.MouseButton1Down:connect(function()
  4979. Mode = "Remover"
  4980. Stuff = Page1:GetChildren()
  4981. for i = 1 , #Stuff do
  4982. if Stuff[i].className == "TextButton" then
  4983. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4984. Remover.BackgroundColor = BrickColor.new(1010)
  4985. Hint.Text = "[ Click to remove anything nearby ]"
  4986. end
  4987. end
  4988. end)
  4989. Alchemy = Instance.new("TextButton")
  4990. Alchemy.Parent = Page1
  4991. Alchemy.Name = "Alchemy"
  4992. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  4993. Alchemy.BackgroundTransparency = 0.1
  4994. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  4995. Alchemy.BorderSizePixel = 0
  4996. Alchemy.BackgroundColor = BrickColor.new(1004)
  4997. Alchemy.Text = "[ Alchemy ]"
  4998. Alchemy.MouseButton1Down:connect(function()
  4999. Mode = "Alchemy"
  5000. Stuff = Page1:GetChildren()
  5001. for i = 1 , #Stuff do
  5002. if Stuff[i].className == "TextButton" then
  5003. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5004. Alchemy.BackgroundColor = BrickColor.new(1010)
  5005. Hint.Text = "[ Click to use alchemy ]"
  5006. end
  5007. end
  5008. end)
  5009. Lightning = Instance.new("TextButton")
  5010. Lightning.Parent = Page1
  5011. Lightning.Name = "Lightning"
  5012. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5013. Lightning.BackgroundTransparency = 0.1
  5014. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5015. Lightning.BorderSizePixel = 0
  5016. Lightning.BackgroundColor = BrickColor.new(1004)
  5017. Lightning.Text = "[ Lightning ]"
  5018. Lightning.MouseButton1Down:connect(function()
  5019. Mode = "Lightning"
  5020. Stuff = Page1:GetChildren()
  5021. for i = 1 , #Stuff do
  5022. if Stuff[i].className == "TextButton" then
  5023. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5024. Lightning.BackgroundColor = BrickColor.new(1010)
  5025. Hint.Text = "[ Click to fire a bolt of lightning ]"
  5026. end
  5027. end
  5028. end)
  5029. Fire = Instance.new("TextButton")
  5030. Fire.Parent = Page1
  5031. Fire.Name = "Fire"
  5032. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5033. Fire.BackgroundTransparency = 0.1
  5034. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5035. Fire.BorderSizePixel = 0
  5036. Fire.BackgroundColor = BrickColor.new(1004)
  5037. Fire.Text = "[ Fire ]"
  5038. Fire.MouseButton1Down:connect(function()
  5039. Mode = "Fire"
  5040. Stuff = Page1:GetChildren()
  5041. for i = 1 , #Stuff do
  5042. if Stuff[i].className == "TextButton" then
  5043. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5044. Fire.BackgroundColor = BrickColor.new(1010)
  5045. Hint.Text = "[ Click and hold to shoot fire ]"
  5046. end
  5047. end
  5048. end)
  5049. Slimeball = Instance.new("TextButton")
  5050. Slimeball.Parent = Page1
  5051. Slimeball.Name = "Slime"
  5052. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5053. Slimeball.BackgroundTransparency = 0.1
  5054. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5055. Slimeball.BorderSizePixel = 0
  5056. Slimeball.BackgroundColor = BrickColor.new(1004)
  5057. Slimeball.Text = "[ Slime ]"
  5058. Slimeball.MouseButton1Down:connect(function()
  5059. Mode = "Slime"
  5060. Stuff = Page1:GetChildren()
  5061. for i = 1 , #Stuff do
  5062. if Stuff[i].className == "TextButton" then
  5063. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5064. Slimeball.BackgroundColor = BrickColor.new(1010)
  5065. Hint.Text = "[ Click and hold to fire a slime ]"
  5066. end
  5067. end
  5068. end)
  5069. Stone = Instance.new("TextButton")
  5070. Stone.Parent = Page1
  5071. Stone.Name = "Stone"
  5072. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5073. Stone.BackgroundTransparency = 0.1
  5074. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5075. Stone.BorderSizePixel = 0
  5076. Stone.BackgroundColor = BrickColor.new(1004)
  5077. Stone.Text = "[ Stone ]"
  5078. Stone.MouseButton1Down:connect(function()
  5079. Mode = "Stone"
  5080. Stuff = Page1:GetChildren()
  5081. for i = 1 , #Stuff do
  5082. if Stuff[i].className == "TextButton" then
  5083. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5084. Stone.BackgroundColor = BrickColor.new(1010)
  5085. Hint.Text = "[ Click to hit anybody near you ]"
  5086. end
  5087. end
  5088. end)
  5089. Escape = Instance.new("TextButton")
  5090. Escape.Parent = Page1
  5091. Escape.Name = "Escape"
  5092. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5093. Escape.BackgroundTransparency = 0.1
  5094. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5095. Escape.BorderSizePixel = 0
  5096. Escape.BackgroundColor = BrickColor.new(1004)
  5097. Escape.Text = "[ Escape ]"
  5098. Escape.MouseButton1Down:connect(function()
  5099. Mode = "Escape"
  5100. Stuff = Page1:GetChildren()
  5101. for i = 1 , #Stuff do
  5102. if Stuff[i].className == "TextButton" then
  5103. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5104. Escape.BackgroundColor = BrickColor.new(1010)
  5105. Hint.Text = "[ Click to escape when stuck ]"
  5106. end
  5107. end
  5108. end)
  5109. Shield = Instance.new("TextButton")
  5110. Shield.Parent = Page1
  5111. Shield.Name = "Shield"
  5112. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5113. Shield.BackgroundTransparency = 0.1
  5114. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5115. Shield.BorderSizePixel = 0
  5116. Shield.BackgroundColor = BrickColor.new(1004)
  5117. Shield.Text = "[ Shield ]"
  5118. Shield.MouseButton1Down:connect(function()
  5119. Mode = "Shield"
  5120. Stuff = Page1:GetChildren()
  5121. for i = 1 , #Stuff do
  5122. if Stuff[i].className == "TextButton" then
  5123. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5124. Shield.BackgroundColor = BrickColor.new(1010)
  5125. Hint.Text = "[ Click and hold for an invisible shield ]"
  5126. end
  5127. end
  5128. end)
  5129. DarkPulse = Instance.new("TextButton")
  5130. DarkPulse.Parent = Page1
  5131. DarkPulse.Name = "DarkPulse"
  5132. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5133. DarkPulse.BackgroundTransparency = 0.1
  5134. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5135. DarkPulse.BorderSizePixel = 0
  5136. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5137. DarkPulse.Text = "[ DarkPulse ]"
  5138. DarkPulse.MouseButton1Down:connect(function()
  5139. Mode = "DarkPulse"
  5140. Stuff = Page1:GetChildren()
  5141. for i = 1 , #Stuff do
  5142. if Stuff[i].className == "TextButton" then
  5143. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5144. DarkPulse.BackgroundColor = BrickColor.new(1010)
  5145. Hint.Text = "[ Click and hold to fire a dark wave ]"
  5146. end
  5147. end
  5148. end)
  5149. Snipe = Instance.new("TextButton")
  5150. Snipe.Parent = Page1
  5151. Snipe.Name = "Snipe"
  5152. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5153. Snipe.BackgroundTransparency = 0.1
  5154. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5155. Snipe.BorderSizePixel = 0
  5156. Snipe.BackgroundColor = BrickColor.new(1004)
  5157. Snipe.Text = "[ Snipe ]"
  5158. Snipe.MouseButton1Down:connect(function()
  5159. Mode = "Snipe"
  5160. Stuff = Page1:GetChildren()
  5161. for i = 1 , #Stuff do
  5162. if Stuff[i].className == "TextButton" then
  5163. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5164. Snipe.BackgroundColor = BrickColor.new(1010)
  5165. Hint.Text = "[ Click a person to zoom toward him ]"
  5166. end
  5167. end
  5168. end)
  5169. Wave = Instance.new("TextButton")
  5170. Wave.Parent = Page1
  5171. Wave.Name = "Wave"
  5172. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5173. Wave.BackgroundTransparency = 0.1
  5174. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5175. Wave.BorderSizePixel = 0
  5176. Wave.BackgroundColor = BrickColor.new(1004)
  5177. Wave.Text = "[ Wave ]"
  5178. Wave.MouseButton1Down:connect(function()
  5179. Mode = "Wave"
  5180. Stuff = Page1:GetChildren()
  5181. for i = 1 , #Stuff do
  5182. if Stuff[i].className == "TextButton" then
  5183. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5184. Wave.BackgroundColor = BrickColor.new(1010)
  5185. Hint.Text = "[ Click to send out a wave to damage ]"
  5186. end
  5187. end
  5188. end)
  5189. Ice = Instance.new("TextButton")
  5190. Ice.Parent = Page1
  5191. Ice.Name = "Ice"
  5192. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5193. Ice.BackgroundTransparency = 0.1
  5194. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5195. Ice.BorderSizePixel = 0
  5196. Ice.BackgroundColor = BrickColor.new(1004)
  5197. Ice.Text = "[ Ice ]"
  5198. Ice.MouseButton1Down:connect(function()
  5199. Mode = "Ice"
  5200. Stuff = Page1:GetChildren()
  5201. for i = 1 , #Stuff do
  5202. if Stuff[i].className == "TextButton" then
  5203. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5204. Ice.BackgroundColor = BrickColor.new(1010)
  5205. Hint.Text = "[ Click to send out a beam of ice ]"
  5206. end
  5207. end
  5208. end)
  5209. Tornado = Instance.new("TextButton")
  5210. Tornado.Parent = Page1
  5211. Tornado.Name = "Tornado"
  5212. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5213. Tornado.BackgroundTransparency = 0.1
  5214. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5215. Tornado.BorderSizePixel = 0
  5216. Tornado.BackgroundColor = BrickColor.new(1004)
  5217. Tornado.Text = "[ Tornado ]"
  5218. Tornado.MouseButton1Down:connect(function()
  5219. Mode = "Tornado"
  5220. Stuff = Page1:GetChildren()
  5221. for i = 1 , #Stuff do
  5222. if Stuff[i].className == "TextButton" then
  5223. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5224. Tornado.BackgroundColor = BrickColor.new(1010)
  5225. Hint.Text = "[ Click to throw people near you ]"
  5226. end
  5227. end
  5228. end)
  5229. Explosion = Instance.new("TextButton")
  5230. Explosion.Parent = Page1
  5231. Explosion.Name = "BlackHole"
  5232. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5233. Explosion.BackgroundTransparency = 0.1
  5234. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5235. Explosion.BorderSizePixel = 0
  5236. Explosion.BackgroundColor = BrickColor.new(1004)
  5237. Explosion.Text = "[ Explosion ]"
  5238. Explosion.MouseButton1Down:connect(function()
  5239. Mode = "Explosion"
  5240. Stuff = Page1:GetChildren()
  5241. for i = 1 , #Stuff do
  5242. if Stuff[i].className == "TextButton" then
  5243. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5244. Explosion.BackgroundColor = BrickColor.new(1010)
  5245. Hint.Text = "[ Click to summon a huge explosion ]"
  5246. end
  5247. end
  5248. end)
  5249. ExplodeVictim = Instance.new("TextButton")
  5250. ExplodeVictim.Parent = Page1
  5251. ExplodeVictim.Name = "ExplodeVictim"
  5252. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5253. ExplodeVictim.BackgroundTransparency = 0.1
  5254. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5255. ExplodeVictim.BorderSizePixel = 0
  5256. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5257. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5258. ExplodeVictim.MouseButton1Down:connect(function()
  5259. Mode = "ExplodeVictim"
  5260. Stuff = Page1:GetChildren()
  5261. for i = 1 , #Stuff do
  5262. if Stuff[i].className == "TextButton" then
  5263. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5264. ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5265. Hint.Text = "[ Click a person to explode him ]"
  5266. end
  5267. end
  5268. end)
  5269. Raise = Instance.new("TextButton")
  5270. Raise.Parent = Page1
  5271. Raise.Name = "Raise"
  5272. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5273. Raise.BackgroundTransparency = 0.1
  5274. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5275. Raise.BorderSizePixel = 0
  5276. Raise.BackgroundColor = BrickColor.new(1004)
  5277. Raise.Text = "[ Raise ]"
  5278. Raise.MouseButton1Down:connect(function()
  5279. Mode = "Raise"
  5280. Stuff = Page1:GetChildren()
  5281. for i = 1 , #Stuff do
  5282. if Stuff[i].className == "TextButton" then
  5283. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5284. Raise.BackgroundColor = BrickColor.new(1010)
  5285. Hint.Text = "[ Click the ground to make a mountain ]"
  5286. end
  5287. end
  5288. end)
  5289. Teleport = Instance.new("TextButton")
  5290. Teleport.Parent = Page1
  5291. Teleport.Name = "Teleport"
  5292. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5293. Teleport.BackgroundTransparency = 0.1
  5294. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5295. Teleport.BorderSizePixel = 0
  5296. Teleport.BackgroundColor = BrickColor.new(1004)
  5297. Teleport.Text = "[ Teleport ]"
  5298. Teleport.MouseButton1Down:connect(function()
  5299. Mode = "Teleport"
  5300. Stuff = Page1:GetChildren()
  5301. for i = 1 , #Stuff do
  5302. if Stuff[i].className == "TextButton" then
  5303. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5304. Teleport.BackgroundColor = BrickColor.new(1010)
  5305. Hint.Text = "[ Click to teleport and slash ]"
  5306. end
  5307. end
  5308. end)
  5309. DownThrust = Instance.new("TextButton")
  5310. DownThrust.Parent = Page1
  5311. DownThrust.Name = "DownThrust"
  5312. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5313. DownThrust.BackgroundTransparency = 0.1
  5314. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5315. DownThrust.BorderSizePixel = 0
  5316. DownThrust.BackgroundColor = BrickColor.new(1004)
  5317. DownThrust.Text = "[ DownThrust ]"
  5318. DownThrust.MouseButton1Down:connect(function()
  5319. Mode = "DownThrust"
  5320. Stuff = Page1:GetChildren()
  5321. for i = 1 , #Stuff do
  5322. if Stuff[i].className == "TextButton" then
  5323. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5324. DownThrust.BackgroundColor = BrickColor.new(1010)
  5325. Hint.Text = "[ Click to thurst downward ]"
  5326. end
  5327. end
  5328. end)
  5329. Slashes2 = Instance.new("TextButton")
  5330. Slashes2.Parent = Page1
  5331. Slashes2.Name = "Slashes"
  5332. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5333. Slashes2.BackgroundTransparency = 0.1
  5334. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5335. Slashes2.BorderSizePixel = 0
  5336. Slashes2.BackgroundColor = BrickColor.new(1004)
  5337. Slashes2.Text = "[ HeatSlashes ]"
  5338. Slashes2.MouseButton1Down:connect(function()
  5339. Mode = "Slashes"
  5340. Stuff = Page1:GetChildren()
  5341. for i = 1 , #Stuff do
  5342. if Stuff[i].className == "TextButton" then
  5343. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5344. Slashes2.BackgroundColor = BrickColor.new(1010)
  5345. Hint.Text = "[ Click to heat slash ]"
  5346. end
  5347. end
  5348. end)
  5349. Page2 = Instance.new("ImageLabel")
  5350. Page2.Parent = Background
  5351. Page2.Name = "Page2"
  5352. Page2.Visible = false
  5353. Page2.Size = UDim2.new(1, 0, 1, 0)
  5354. Page2.BackgroundTransparency = 1
  5355. Page2.Position = UDim2.new(0, 0, 0, 0)
  5356. Header2 = Instance.new("TextLabel")
  5357. Header2.Parent = Page2
  5358. Header2.Name = "Header2"
  5359. Header2.Size = UDim2.new(0, 0, 0, 0)
  5360. Header2.BackgroundTransparency = 1
  5361. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5362. Header2.Text = "[ Sword Modes #2 ]"
  5363. NextPage1 = Instance.new("TextButton")
  5364. NextPage1.Parent = Page1
  5365. NextPage1.Name = "NextPage1"
  5366. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5367. NextPage1.BackgroundTransparency = 0.1
  5368. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5369. NextPage1.BorderSizePixel = 0
  5370. NextPage1.BackgroundColor = BrickColor.new(1004)
  5371. NextPage1.Text = "[ Next ]"
  5372. NextPage1.MouseButton1Down:connect(function()
  5373. Stuff = Page1:GetChildren()
  5374. for i = 1 , #Stuff do
  5375. if Stuff[i].className == "TextButton" then
  5376. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5377. end
  5378. end
  5379. Stuff = Page2:GetChildren()
  5380. for i = 1 , #Stuff do
  5381. if Stuff[i].className == "TextButton" then
  5382. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5383. end
  5384. end
  5385. Mode = ""
  5386. Page1.Visible = false
  5387. Page2.Visible = true
  5388. end)
  5389. BackPage1 = Instance.new("TextButton")
  5390. BackPage1.Parent = Page2
  5391. BackPage1.Name = "BackPage1"
  5392. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5393. BackPage1.BackgroundTransparency = 0.1
  5394. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5395. BackPage1.BorderSizePixel = 0
  5396. BackPage1.BackgroundColor = BrickColor.new(1004)
  5397. BackPage1.Text = "[ Back ]"
  5398. BackPage1.MouseButton1Down:connect(function()
  5399. Stuff = Page1:GetChildren()
  5400. for i = 1 , #Stuff do
  5401. if Stuff[i].className == "TextButton" then
  5402. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5403. end
  5404. end
  5405. Stuff = Page2:GetChildren()
  5406. for i = 1 , #Stuff do
  5407. if Stuff[i].className == "TextButton" then
  5408. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5409. end
  5410. end
  5411. Mode = ""
  5412. Page1.Visible = true
  5413. Page2.Visible = false
  5414. end)
  5415. Assassinate = Instance.new("TextButton")
  5416. Assassinate.Parent = Page2
  5417. Assassinate.Name = "Assassinate"
  5418. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5419. Assassinate.BackgroundTransparency = 0.1
  5420. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5421. Assassinate.BorderSizePixel = 0
  5422. Assassinate.BackgroundColor = BrickColor.new(1004)
  5423. Assassinate.Text = "[ Assassinate ]"
  5424. Assassinate.MouseButton1Down:connect(function()
  5425. Mode = "Assassinate"
  5426. Stuff = Page2:GetChildren()
  5427. for i = 1 , #Stuff do
  5428. if Stuff[i].className == "TextButton" then
  5429. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5430. Assassinate.BackgroundColor = BrickColor.new(1010)
  5431. Hint.Text = "[ Click a player to kill ]"
  5432. end
  5433. end
  5434. end)
  5435. Swing2 = Instance.new("TextButton")
  5436. Swing2.Parent = Page2
  5437. Swing2.Name = "Swing"
  5438. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5439. Swing2.BackgroundTransparency = 0.1
  5440. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5441. Swing2.BorderSizePixel = 0
  5442. Swing2.BackgroundColor = BrickColor.new(1004)
  5443. Swing2.Text = "[ Slow Swing ]"
  5444. Swing2.MouseButton1Down:connect(function()
  5445. Mode = "Slow Swing"
  5446. Stuff = Page2:GetChildren()
  5447. for i = 1 , #Stuff do
  5448. if Stuff[i].className == "TextButton" then
  5449. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5450. Swing2.BackgroundColor = BrickColor.new(1010)
  5451. Hint.Text = "[ Click to Slash ]"
  5452. end
  5453. end
  5454. end)
  5455. Lazor = Instance.new("TextButton")
  5456. Lazor.Parent = Page2
  5457. Lazor.Name = "lazor"
  5458. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5459. Lazor.BackgroundTransparency = 0.1
  5460. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5461. Lazor.BorderSizePixel = 0
  5462. Lazor.BackgroundColor = BrickColor.new(1004)
  5463. Lazor.Text = "[ LAZOR ]"
  5464. Lazor.MouseButton1Down:connect(function()
  5465. Mode = "Lazor"
  5466. Stuff = Page2:GetChildren()
  5467. for i = 1 , #Stuff do
  5468. if Stuff[i].className == "TextButton" then
  5469. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5470. Lazor.BackgroundColor = BrickColor.new(1010)
  5471. Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5472. end
  5473. end
  5474. end)
  5475. Lazor3 = Instance.new("TextButton")
  5476. Lazor3.Parent = Page2
  5477. Lazor3.Name = "Toss"
  5478. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5479. Lazor3.BackgroundTransparency = 0.1
  5480. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5481. Lazor3.BorderSizePixel = 0
  5482. Lazor3.BackgroundColor = BrickColor.new(1004)
  5483. Lazor3.Text = "[ Toss ]"
  5484. Lazor3.MouseButton1Down:connect(function()
  5485. Mode = "Toss"
  5486. Stuff = Page2:GetChildren()
  5487. for i = 1 , #Stuff do
  5488. if Stuff[i].className == "TextButton" then
  5489. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5490. Lazor3.BackgroundColor = BrickColor.new(1010)
  5491. Hint.Text = "[ Click to toss Sword ]"
  5492. end
  5493. end
  5494. end)
  5495.  
  5496. ------------------------------------------------------------>
  5497. --[[
  5498. ? -->> onDied()
  5499. --]]
  5500. ------------------------------------------------------------>
  5501. Me.Character.Humanoid.Died:connect(function()
  5502. f = Instance.new("Explosion")
  5503. f.Parent = Me.Character.Torso
  5504. f.Position = Me.Character.Torso.Position
  5505. f.BlastRadius = 3000
  5506. f.BlastPressure = 500000000
  5507. end)
  5508. Me.Character.Humanoid.Died:connect(function()
  5509. f = Instance.new("Explosion")
  5510. f.Parent = Me.Character.Head
  5511. f.Position = Me.Character.Head.Position
  5512. f.BlastRadius = 3000
  5513. f.BlastPressure = 500000000
  5514. end)
  5515.  
  5516. ------------------------------------------------------------>
  5517. --[[
  5518. ? -->> Suit
  5519. --]]
  5520. ------------------------------------------------------------>
  5521. Hat = Instance.new("Part")
  5522. Hat.Parent = Me.Character
  5523. Hat.CanCollide = false
  5524. Hat.Locked = true
  5525. Hat.Size = Vector3.new(2, 2, 2)
  5526. Hat.TopSurface = "Smooth"
  5527. Hat.BottomSurface = "Smooth"
  5528. Hat.Name = "Hat"
  5529. Hat.CFrame = Me.Character.Head.CFrame
  5530. HatMesh = Instance.new("SpecialMesh")
  5531. HatMesh.Parent = Hat
  5532. HatMesh.MeshType = "FileMesh"
  5533. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5534. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5535. HatMesh.TextureId = "http://www.roblox.com/asset/?id=22631553"
  5536. HatWeld = Instance.new("Weld")
  5537. HatWeld.Parent = Me.Character.Head
  5538. HatWeld.Part0 = Me.Character.Head
  5539. HatWeld.Part1 = Hat
  5540. HatWeld.C0 = CFrame.new(0, 0, 0)
  5541. Stuff = Me.Character:GetChildren()
  5542. for i = 1 , #Stuff do
  5543. if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5544. Stuff[i]:Remove()
  5545. end
  5546. end
  5547. Shirt = Instance.new("Shirt")
  5548. Shirt.Parent = Me.Character
  5549. Shirt.Name = "Shirt"
  5550. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10428121"
  5551. Pants = Instance.new("Pants")
  5552. Pants.Parent = Me.Character
  5553. Pants.Name = "Pants"
  5554. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10428137"
  5555. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5556. ------------------------------------------------------------>
  5557. --[[
  5558. ? -->> Loop
  5559. --]]
  5560. ------------------------------------------------------------>
  5561. while true do
  5562. wait()
  5563. Stuff = Workspace:GetChildren()
  5564. for i = 1 , #Stuff do
  5565. Stuff2 = Stuff[i]:GetChildren()
  5566. for i = 1 , #Stuff2 do
  5567. Stuff3 = Stuff2[i]:GetChildren()
  5568. for i = 1 , #Stuff3 do
  5569. if Stuff3[i].className == "ForceField" then
  5570. Stuff3[i]:Remove()
  5571. end
  5572. end
  5573. if Stuff2[i].className == "ForceField" then
  5574. Stuff2[i]:Remove()
  5575. end
  5576. end
  5577. end
  5578. if Flaming == true then
  5579. Flame = Instance.new("Part")
  5580. Flame.Parent = Tool
  5581. Flame.Anchored = true
  5582. Flame.BrickColor = BrickColor.new("Really black")
  5583. Flame.CanCollide = false
  5584. Flame.Name = "Flame"
  5585. Color = math.random(1, 3)
  5586. if Color == 1 then
  5587. Flame.BrickColor = BrickColor.new(21)
  5588. else
  5589. if Color == 2 then
  5590. Flame.BrickColor = BrickColor.new(24)
  5591. end
  5592. if Color == 3 then
  5593. Flame.BrickColor = BrickColor.new(105)
  5594. end
  5595. end
  5596. Flame.Locked = true
  5597. Flame.Shape = "Ball"
  5598. Flame.Transparency = 0.2
  5599. Flame.Size = Vector3.new(1, 1, 1)
  5600. Flame.TopSurface = "Smooth"
  5601. Flame.BottomSurface = "Smooth"
  5602. Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5603. FlameMesh = Instance.new("SpecialMesh")
  5604. FlameMesh.MeshType = "Sphere"
  5605. FlameMesh.Parent = Flame
  5606. FlameMesh.Scale = Vector3.new(1, 1, 1)
  5607. end
  5608. Me.Character.Humanoid.WalkSpeed = 80
  5609. Me.Character.Humanoid.MaxHealth = math.huge
  5610. if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5611. Base = Workspace:findFirstChild("Base")
  5612. if Base ~= nil then
  5613. Me.Character:MoveTo(Base.Position)
  5614. else
  5615. Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5616. end
  5617. end
  5618. Stuff = Tool:GetChildren()
  5619. for i = 1 , #Stuff do
  5620. if Stuff[i].className == "Part" then
  5621. if Stuff[i].Name == "Shadow" then
  5622. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5623. if Stuff[i].Transparency >= 1 then
  5624. Stuff[i]:Remove()
  5625. end
  5626. end
  5627. if Stuff[i].Name == "Flame" then
  5628. p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5629. Size = math.random(1, 3)
  5630. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5631. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5632. Stuff[i].CFrame = p
  5633. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5634. Stuff2 = Workspace:GetChildren()
  5635. for ii = 1 , #Stuff2 do
  5636. if Stuff2[ii].className == "Part" then
  5637. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5638. if Stuff2[ii].Name ~= "Base" then
  5639. Stuff2[ii].Anchored = false
  5640. Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5641. Stuff2[ii]:BreakJoints()
  5642. end
  5643. end
  5644. end
  5645. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5646. Torso = Stuff2[ii]:findFirstChild("Torso")
  5647. Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5648. if Torso ~= nil and Humanoid ~= nil then
  5649. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5650. Humanoid.MaxHealth = 100
  5651. Humanoid:TakeDamage(Damage)
  5652. Parts = Humanoid.Parent:GetChildren()
  5653. for i = 1 , #Parts do
  5654. if Parts[i].className == "Part" then
  5655. Parts[i].BrickColor = BrickColor.new("Really black")
  5656. if Humanoid.Health <= 0 then
  5657. Parts[i].Anchored = false
  5658. Parts[i]:BreakJoints()
  5659. end
  5660. end
  5661. end
  5662. end
  5663. end
  5664. end
  5665. end
  5666. if Stuff[i].Transparency >= 1 then
  5667. Stuff[i]:Remove()
  5668. end
  5669. end
  5670. end
  5671. end
  5672. ------------------------------------------------------------>
  5673. --[[
  5674. ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5675. --]]
  5676. ------------------------------------------------------------>
  5677. end
Add Comment
Please, Sign In to add comment