AndrewTheMaster

Pacifist

May 3rd, 2017
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  1. -- params : ...
  2.  
  3. --decompiled by blyat
  4. --ben for making me not lazy
  5. --fixed by kent911t
  6.  
  7. script.Parent = nil
  8. Character = game.Players.LocalPlayer.Character
  9. Humanoid = Character.Humanoid
  10. if Humanoid:findFirstChild("Animate") then
  11. Humanoid:findFirstChild("Animate"):Destroy()
  12. end
  13. Player = game:GetService("Players").LocalPlayer
  14. Character = Player.Character
  15. PlayerGui = Player.PlayerGui
  16. Backpack = Player.Backpack
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. Humanoid = Character.Humanoid
  20. m = Instance.new("Model", Character)
  21. LeftArm = Character["Left Arm"]
  22. LeftLeg = Character["Left Leg"]
  23. RightArm = Character["Right Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LS = Torso["Left Shoulder"]
  26. LH = Torso["Left Hip"]
  27. RS = Torso["Right Shoulder"]
  28. RH = Torso["Right Hip"]
  29. Face = Head.face
  30. Neck = Torso.Neck
  31. attacktype = 1
  32. vt = Vector3.new
  33. cf = CFrame.new
  34. euler = CFrame.fromEulerAnglesXYZ
  35. angles = CFrame.Angles
  36. cloaked = false
  37. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  38. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  39. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  40. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  41. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  42. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  43. RootPart = Character.HumanoidRootPart
  44. RootJoint = RootPart.RootJoint
  45. RootCF = euler(-1.57, 0, 3.14)
  46. attack = false
  47. attackdebounce = false
  48. deb = false
  49. equipped = true
  50. hand = false
  51. MMouse = nil
  52. combo = 0
  53. mana = 0
  54. trispeed = 0.2
  55. attackmode = "none"
  56. local idle = 0
  57. local Anim = "Idle"
  58. local gun = false
  59. local shoot = false
  60. player = nil
  61. mana = 0
  62. local defensevalue = 0.3
  63. local speedvalue = 1
  64. local damagevalue = 1
  65. local cf = CFrame.new
  66. local mr = math.rad
  67. local angles = CFrame.Angles
  68. local ud = UDim2.new
  69. local c3 = Color3.new
  70. local stats = Instance.new("Folder", Character)
  71. stats.Name = "Stats"
  72. local block = Instance.new("BoolValue", stats)
  73. block.Name = "Block"
  74. block.Value = false
  75. local stun = Instance.new("BoolValue", stats)
  76. stun.Name = "Stun"
  77. stun.Value = false
  78. local defense = Instance.new("NumberValue", stats)
  79. defense.Name = "Defence"
  80. defense.Value = defensevalue
  81. local speed = Instance.new("NumberValue", stats)
  82. speed.Name = "Speed"
  83. speed.Value = speedvalue
  84. local damagea = Instance.new("NumberValue", stats)
  85. damagea.Name = "Damage"
  86. damagea.Value = damagevalue
  87. Humanoid = Character.Humanoid
  88. if Humanoid:FindFirstChild("Animator") then
  89. Humanoid:FindFirstChild("Animator"):Destroy()
  90. end
  91. Humanoid.WalkSpeed = 3
  92. Colorpart1 = Torso.BrickColor.r
  93. Colorpart2 = Torso.BrickColor.g
  94. Colorpart3 = Torso.BrickColor.b
  95. CloakEffectLight2 = Instance.new("PointLight", Torso)
  96. CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
  97. CloakEffectLight2.Range = 7.5
  98. CloakEffectLight2.Brightness = 7.5
  99. CloakEffectLight2.Enabled = true
  100. mouse = Player:GetMouse()
  101. RSH = nil
  102. LSH = nil
  103. RW = Instance.new("Motor")
  104. LW = Instance.new("Motor")
  105. RW.Name = "Right Shoulder"
  106. LW.Name = "Left Shoulder"
  107. LH = Torso["Left Hip"]
  108. RH = Torso["Right Hip"]
  109. TorsoColor = Torso.BrickColor
  110. NoOutline = function(Part)
  111.  
  112. Part.TopSurface = 10
  113. end
  114.  
  115. player = Player
  116. ch = Character
  117. RSH = ch.Torso["Right Shoulder"]
  118. LSH = ch.Torso["Left Shoulder"]
  119. RSH.Parent = nil
  120. LSH.Parent = nil
  121. RW.Name = "Right Shoulder"
  122. RW.Part0 = ch.Torso
  123. RW.C0 = cf(1.5, 0.5, 0)
  124. RW.C1 = cf(0, 0.5, 0)
  125. RW.Part1 = ch["Right Arm"]
  126. RW.Parent = ch.Torso
  127. LW.Name = "Left Shoulder"
  128. LW.Part0 = ch.Torso
  129. LW.C0 = cf(-1.5, 0.5, 0)
  130. LW.C1 = cf(0, 0.5, 0)
  131. LW.Part1 = ch["Left Arm"]
  132. LW.Parent = ch.Torso
  133. local weldBetween = function(a, b)
  134.  
  135. local weldd = Instance.new("ManualWeld")
  136. weldd.Part0 = a
  137. weldd.Part1 = b
  138. weldd.C0 = CFrame.new()
  139. weldd.C1 = b.CFrame:inverse() * a.CFrame
  140. weldd.Parent = a
  141. return weldd
  142. end
  143.  
  144. fat = Instance.new("BindableEvent", script)
  145. fat.Name = "Heartbeat"
  146. script:WaitForChild("Heartbeat")
  147. frame = 1/30
  148. tf = 0
  149. allowframeloss = false
  150. tossremainder = false
  151. lastframe = tick()
  152. script.Heartbeat:Fire()
  153. game:GetService("RunService").Heartbeat:connect(function(s, p)
  154.  
  155. tf = tf + s
  156. if frame <= tf then
  157. if allowframeloss then
  158. script.Heartbeat:Fire()
  159. lastframe = tick()
  160. else
  161. for i = 1, math.floor(tf / frame) do
  162. script.Heartbeat:Fire()
  163. end
  164. lastframe = tick()
  165. end
  166. if tossremainder then
  167. tf = 0
  168. else
  169. tf = tf - frame * math.floor(tf / frame)
  170. end
  171. end
  172. end
  173. )
  174. local CFrameFromTopBack = function(at, top, back)
  175.  
  176. local right = top:Cross(back)
  177. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  178. end
  179.  
  180. Triangle = function(a, b, c)
  181.  
  182. local edg1 = c - a:Dot(b - a.unit)
  183. local edg2 = a - b:Dot(c - b.unit)
  184. local edg3 = b - c:Dot(a - c.unit)
  185. if edg1 <= b - a.magnitude and edg1 >= 0 then
  186. a = a
  187. else
  188. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  189.  
  190. if edg2 <= c - b.magnitude and edg2 >= 0 then
  191. a = b
  192. else
  193. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  194.  
  195. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  196.  
  197. if edg3 <= a - c.magnitude and edg3 >= 0 then
  198. a = c
  199. else
  200. assert(false, "unreachable")
  201. end
  202. end
  203. end
  204. local len1 = c - a:Dot(b - a.unit)
  205. local len2 = b - a.magnitude - len1
  206. local width = a + b - a.unit * len1 - c.magnitude
  207. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  208. local list = {}
  209. local TrailColor = "Dark grey"
  210. if len1 > 0.01 then
  211. local w1 = Instance.new("WedgePart", m)
  212. game:GetService("Debris"):AddItem(w1, 5)
  213. w1.Material = "SmoothPlastic"
  214. w1.FormFactor = "Custom"
  215. w1.BrickColor = BrickColor.new(TrailColor)
  216. w1.Transparency = 0
  217. w1.Reflectance = 0
  218. w1.Material = "SmoothPlastic"
  219. w1.CanCollide = false
  220. NoOutline(w1)
  221. local sz = Vector3.new(0.2, width, len1)
  222. w1.Size = sz
  223. local sp = Instance.new("SpecialMesh", w1)
  224. sp.MeshType = "Wedge"
  225. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  226. w1:BreakJoints()
  227. w1.Anchored = true
  228. w1.Parent = workspace
  229. w1.Transparency = 0.7
  230. table.insert(Effects, {w1, "Disappear", 0.01})
  231. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  232. table.insert(list, w1)
  233. end
  234. do
  235. if len2 > 0.01 then
  236. local w2 = Instance.new("WedgePart", m)
  237. game:GetService("Debris"):AddItem(w2, 5)
  238. w2.Material = "SmoothPlastic"
  239. w2.FormFactor = "Custom"
  240. w2.BrickColor = BrickColor.new(TrailColor)
  241. w2.Transparency = 0
  242. w2.Reflectance = 0
  243. w2.Material = "SmoothPlastic"
  244. w2.CanCollide = false
  245. NoOutline(w2)
  246. local sz = Vector3.new(0.2, width, len2)
  247. w2.Size = sz
  248. local sp = Instance.new("SpecialMesh", w2)
  249. sp.MeshType = "Wedge"
  250. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  251. w2:BreakJoints()
  252. w2.Anchored = true
  253. w2.Parent = workspace
  254. w2.Transparency = 0.7
  255. table.insert(Effects, {w2, "Disappear", 0.01})
  256. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  257. table.insert(list, w2)
  258. end
  259. do
  260. return unpack(list)
  261. end
  262. end
  263. end
  264.  
  265. rayCast = function(Pos, Dir, Max, Ignore)
  266.  
  267. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  268. end
  269.  
  270. clerp = function(a, b, t)
  271.  
  272. local qa = {QuaternionFromCFrame(a)}
  273. local qb = {QuaternionFromCFrame(b)}
  274. local ax, ay, az = a.x, a.y, a.z
  275. local bx, by, bz = b.x, b.y, b.z
  276. local _t = 1 - t
  277. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  278. end
  279.  
  280. local clerp = CFrame.new().lerp
  281. QuaternionFromCFrame = function(cf)
  282.  
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. do
  291. local i = 0
  292. if m00 < m11 then
  293. i = 1
  294. end
  295. if i == 0 and m00 or m11 < m22 then
  296. i = 2
  297. end
  298. if i == 0 then
  299. local s = math.sqrt(m00 - m11 - m22 + 1)
  300. local recip = 0.5 / s
  301. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  302. else
  303. do
  304. if i == 1 then
  305. local s = math.sqrt(m11 - m22 - m00 + 1)
  306. local recip = 0.5 / s
  307. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  308. else
  309. do
  310. if i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s
  313. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317. end
  318. end
  319. end
  320. end
  321. end
  322.  
  323. QuaternionToCFrame = function(px, py, pz, x, y, z, w)
  324.  
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. QuaternionSlerp = function(a, b, t)
  337.  
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp = nil, nil
  340. if cosTheta >= 0.0001 then
  341. if 1 - cosTheta > 0.0001 then
  342. local theta = math.acos(cosTheta)
  343. local invSinTheta = 1 / math.sin(theta)
  344. startInterp = math.sin((1 - t) * theta) * invSinTheta
  345. finishInterp = math.sin(t * theta) * invSinTheta
  346. else
  347. do
  348. startInterp = 1 - t
  349. finishInterp = t
  350. if 1 + cosTheta > 0.0001 then
  351. local theta = math.acos(-cosTheta)
  352. local invSinTheta = 1 / math.sin(theta)
  353. startInterp = math.sin((t - 1) * theta) * invSinTheta
  354. finishInterp = math.sin(t * theta) * invSinTheta
  355. else
  356. do
  357. startInterp = t - 1
  358. finishInterp = t
  359. return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
  360. end
  361. end
  362. end
  363. end
  364. end
  365. end
  366.  
  367. sitting = false
  368. resting = false
  369. meditating = false
  370. sprint = false
  371. mouse.Button1Down:connect(function()
  372.  
  373. end
  374. )
  375. print("Only instinct left is survival.")
  376. mouse.KeyDown:connect(function(k)
  377.  
  378. k = k:lower()
  379. if k == "z" and attack == false and resting == false and sprint == false and meditating == false then
  380. attack = true
  381. if sitting == false then
  382. sitting = true
  383. Humanoid.WalkSpeed = 0
  384. for i = 0, 1, 0.04 do
  385. fat.Event:wait()
  386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.25) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  387. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  388. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  390. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  391. LH.C0 = clerp(LH.C0, cf(-0.75, 0.25, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  392. end
  393. elseif sitting == true then
  394. sitting = false
  395. for i = 0, 1, 0.04 do
  396. fat.Event:wait()
  397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.25) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  398. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  401. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  402. LH.C0 = clerp(LH.C0, cf(-0.75, 0.25, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  403. end
  404. Humanoid.WalkSpeed = 3
  405. end
  406. attack = false
  407. end
  408. if k == "x" and attack == false and sitting == false and sprint == false and meditating == false then
  409. attack = true
  410. if resting == false then
  411. resting = true
  412. Humanoid.WalkSpeed = 0
  413. for i = 0, 1, 0.04 do
  414. fat.Event:wait()
  415. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.05) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  416. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  418. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  419. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-40), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  420. LH.C0 = clerp(LH.C0, cf(-0.75, 0.05, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  421. end
  422. elseif resting == true then
  423. resting = false
  424. for i = 0, 1, 0.04 do
  425. fat.Event:wait()
  426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.05) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  427. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  430. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-40), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  431. LH.C0 = clerp(LH.C0, cf(-0.75, 0.05, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  432. end
  433. Humanoid.WalkSpeed = 3
  434. end
  435. attack = false
  436. end
  437. if k == "c" and attack == false and sitting == false and resting == false and sprint == false then
  438. attack = true
  439. if meditating == false then
  440. meditating = true
  441. Humanoid.WalkSpeed = 0
  442. for i = 0, 1, 0.04 do
  443. fat.Event:wait()
  444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.05) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  445. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  447. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  448. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-40), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  449. LH.C0 = clerp(LH.C0, cf(-0.75, 0.05, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  450. end
  451. elseif meditating == true then
  452. meditating = false
  453. for i = 0, 1, 0.04 do
  454. fat.Event:wait()
  455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.05) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.15)
  456. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.15)
  457. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15)
  458. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(15), math.rad(0), math.rad(-25)), 0.15)
  459. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-40), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  460. LH.C0 = clerp(LH.C0, cf(-0.75, 0.05, -1) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  461. end
  462. Humanoid.WalkSpeed = 3
  463. end
  464. attack = false
  465. end
  466. if k == "e" and attack == false and resting == false and sitting == false and meditating == false and sprint == false then
  467. sprint = true
  468. Humanoid.WalkSpeed = 16
  469. end
  470. end
  471. )
  472. mouse.KeyUp:connect(function(k)
  473.  
  474. if k == "e" and attack == false and resting == false and sitting == false and meditating == false and sprint == true then
  475. sprint = false
  476. Humanoid.WalkSpeed = 3
  477. end
  478. end
  479. )
  480. local sine = 0
  481. local change = 1
  482. local val = 0
  483. fat.Event:connect(function()
  484.  
  485. sine = sine + change
  486. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  487. local velderp = RootPart.Velocity.y
  488. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  489. if equipped == true or equipped == false then
  490. if attack == false then
  491. idle = idle + 1
  492. else
  493. idle = 0
  494. end
  495. if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then
  496. Anim = "Jump"
  497. if attack == false then
  498. change = 1
  499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15)
  500. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  501. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
  502. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15)
  503. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  504. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  505. end
  506. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  507. Anim = "Fall"
  508. if attack == false then
  509. change = 1
  510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.15)
  511. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  512. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
  513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15)
  514. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15)
  515. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15)
  516. end
  517. elseif torvel < 1 and hitfloor ~= nil then
  518. Anim = "Idle"
  519. if attack == false and sitting == false and resting == false and meditating == false then
  520. change = 1
  521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 30)) * angles(math.rad(-2.5 * math.cos(sine / 30)), math.rad(0), math.rad(0)), 0.15)
  522. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 30)) + -math.sin(sine / 30) / 15, math.rad(0), math.rad(0)), 0.15)
  523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55 + 0.05 * math.cos(sine / 30) + -math.sin(sine / 30) / 40, 0) * angles(math.rad(5 - 2.5 * math.cos(sine / 30)), math.rad(0), math.rad(10 + 5 * math.cos(sine / 30)) + math.sin(sine / 30) / 20), 0.15)
  524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55 + 0.05 * math.cos(sine / 30) + -math.sin(sine / 30) / 40, 0) * angles(math.rad(5 - 2.5 * math.cos(sine / 30)), math.rad(0), math.rad(-10 - 5 * math.cos(sine / 30)) + -math.sin(sine / 30) / 20), 0.15)
  525. RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.1 * math.cos(sine / 30), 0.025 * math.cos(sine / 30)) * angles(math.rad(-2.5 * math.cos(sine / 30)), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  526. LH.C0 = clerp(LH.C0, cf(-1, -0.9 - 0.1 * math.cos(sine / 30), 0.025 * math.cos(sine / 30)) * angles(math.rad(-2.5 * math.cos(sine / 30)), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  527. elseif attack == false and sitting == true and resting == false and meditating == false then
  528. change = 1
  529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.9) * angles(math.rad(-45 - 2.5 * math.cos(sine / 30)), math.rad(0), math.rad(0)), 0.15)
  530. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 30)) + -math.sin(sine / 30) / 15, math.rad(0), math.rad(0)), 0.15)
  531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.45, 0) * angles(math.rad(-45 - 2.5 * math.cos(sine / 30)), math.rad(0), math.rad(10)), 0.15)
  532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.45, 0) * angles(math.rad(-45 - 2.5 * math.cos(sine / 30)), math.rad(0), math.rad(-10)), 0.15)
  533. RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 30)) * angles(math.rad(45 - 2.5 * math.cos(sine / 30)), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  534. LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 30)) * angles(math.rad(45 - 2.5 * math.cos(sine / 30)), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
  535. elseif attack == false and sitting == false and resting == true and meditating == false then
  536. change = 1
  537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.3) * angles(math.rad(-80 - 1 * math.cos(sine / 30)), math.rad(0), math.rad(0)), 0.15)
  538. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 - 1 * math.cos(sine / 30)) + -math.sin(sine / 30) / 15, math.rad(0), math.rad(0)), 0.15)
  539. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, 0.1) * angles(math.rad(215 - 1 * math.cos(sine / 30)), math.rad(0), math.rad(-45)), 0.15)
  540. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, 0.1) * angles(math.rad(200 - 1 * math.cos(sine / 30)), math.rad(0), math.rad(45)), 0.15)
  541. RH.C0 = clerp(RH.C0, cf(1, -1, 0.025 * math.cos(sine / 30)) * angles(math.rad(25 - 1 * math.cos(sine / 30)), math.rad(90), math.rad(0)) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  542. LH.C0 = clerp(LH.C0, cf(-1, -1, 0.025 * math.cos(sine / 30)) * angles(math.rad(10 - 1 * math.cos(sine / 30)), math.rad(-90), math.rad(0)) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  543. elseif attack == false and sitting == false and resting == false and meditating == true then
  544. change = 1
  545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.9) * angles(math.rad(10 - 1 * math.cos(sine / 30)), math.rad(0), math.rad(0)), 0.15)
  546. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 1 * math.cos(sine / 30)) + -math.sin(sine / 30) / 15, math.rad(0), math.rad(0)), 0.15)
  547. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(0), math.rad(165), math.rad(90)), 0.15)
  548. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(0), math.rad(-165), math.rad(-90)), 0.15)
  549. RH.C0 = clerp(RH.C0, cf(1, -1, 0.1) * angles(math.rad(-30), math.rad(75), math.rad(0)) * angles(math.rad(80), math.rad(0), math.rad(0)), 0.15)
  550. LH.C0 = clerp(LH.C0, cf(-1, -1, 0.1) * angles(math.rad(-30), math.rad(-75), math.rad(0)) * angles(math.rad(80), math.rad(0), math.rad(0)), 0.15)
  551. end
  552. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  553. Anim = "Walk"
  554. if attack == false and sprint == false then
  555. change = 0.5
  556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  557. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 - 2.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7)), math.rad(-7.5 * math.cos(sine / 7))), 0.15)
  558. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.15)
  559. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.15)
  560. RH.C0 = clerp(RH.C0, cf(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  561. LH.C0 = clerp(LH.C0, cf(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  562. elseif attack == false and sprint == true then
  563. change = 1
  564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  565. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 - 2.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7)), math.rad(-7.5 * math.cos(sine / 7))), 0.15)
  566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.15)
  567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.15)
  568. RH.C0 = clerp(RH.C0, cf(1, -0.9 - 0.25 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  569. LH.C0 = clerp(LH.C0, cf(-1, -0.9 + 0.25 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  570. end
  571. elseif torvel < 22 and hitfloor ~= nil then
  572. Anim = "Run"
  573. end
  574. end
  575. if attack == false then
  576. end
  577. end
  578. )
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