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SSilver

BWR - Changelog 08/06/24

Jun 8th, 2024 (edited)
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  1. Back Scatter
  2. - Removed damage bonus
  3. Proved to an excessive buff that moreso nullified the accuracy downside to keep it's damage more on par with stock.
  4.  
  5. Direct Hit, Loch n Load
  6. ~ Fixed minicrits on new blast jumpers (airblast, short circuit)
  7. - Appears like a normal crit despite doing minicrit damage
  8. Fixed an issue with the 'minicrit vs blast jumping players' stat not applying to the additional methods of blast jumping in the mod.
  9.  
  10. Neon Annihilator
  11. ~ Reverted full charge to producing 80 damage exploision instead of +150% damage
  12. + Damage charges with all weapons
  13. + Melee damage charges 100% faster
  14. + Reduced deploy penalty to 60% slower (was 75% slower)
  15. - Increased damage to charge to 400 (was 100)
  16. - Removed increased melee range
  17. Last design didn't prove to be of much improvement, being more clunky to charge yet not as fun to fight. Reverting the design to charge with all weapons, while introducing the risk back with explosive self-damage should resolve these issues, removing it's range adding additional risk too. It was made a bit more user friendly to make up for this with a faster deploy and retaining faster charge from melee from the last version
  18.  
  19. Ullapool Caber
  20. + Reduced deploy penalty to 60% slower (was 75% slower)
  21. - Reduced damage bonus to explosion to +10% (was +15%)
  22. A slight buff and nerf to make the weapon, making it a bit more attractive on stock demo. It's damage should still consistently take out light classes but ought to make it less of a blow to higher HP targets, particularly as a crit vs overhealed Heavies.
  23.  
  24. Buffalo Steak Sandvich
  25. ~ Fixing recharge with time not syncing with recharge from damage
  26. + Removed oversight with melee damage vulnerability
  27. Improving inconsistencies and oversights with the item it's benefits are more consistent.
  28.  
  29. Southern Hospitality
  30. ~ Dispenser range bonus is tied to dispenser itself, not tied to wrench being equipped
  31. A change to the weapon's behavior to match how other wrenches alter building statistics. This should allow the engineer to switch off the wrench while maintaining the dispenser but will require an engineer to rebuild a dispenser if switching to this wrench mid-life.
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