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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- Player = "SNOW_COP"
- Player = game.Players[Player]
- char = Player.Character
- mode1 = "nothing"
- mode2 = "nothing"
- busy = false
- function Color(r, g, b)
- return Color3.new(r/255, g/255, b/255)
- end
- ------------------------------------------------------------
- pcall(function() char.Suit:remove() end)
- wait()
- plyr = Player
- lol = Instance.new("Model")
- lol.Parent = plyr.Character
- lol.Name = "Suit"
- function updateLooks()
- for i,v in pairs(plyr.Character:getChildren()) do
- if v:IsA("Part") then
- v.Reflectance = 0.1
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- v.BrickColor = BrickColor.new("Bright yellow")
- v.Reflectance = 0.2
- elseif v:IsA("Hat") then
- v:Remove()
- elseif v:IsA("Shirt") then
- v:Remove()
- elseif v:IsA("Pants") then
- v:Remove()
- end
- end
- pcall(function()
- plyr.Character.Torso.roblox:Remove()
- plyr.Character["Shirt Graphic"]:Remove()
- end)
- local v = Instance.new("Shirt", char)
- v.ShirtTemplate = "http://www.roblox.com/asset/?id=2348001"
- local v = Instance.new("Pants", char)
- v.PantsTemplate = "http://www.roblox.com/asset/?id=2348010"
- end
- updateLooks()
- --Head-----------------------------
- hd = Instance.new("Part")
- hd.Parent = lol
- hd.CanCollide = false
- hd.Locked = true
- hd.Size = Vector3.new(1,1,1)
- hd.formFactor = "Symmetric"
- hd.CFrame = CFrame.new(3,3,0)
- hd.BrickColor = BrickColor.new("")
- m = Instance.new("SpecialMesh")
- m.Parent = hd
- m.MeshType = "FileMesh"
- --m.MeshId =
- --m.TextureId =
- m.Scale = Vector3.new(1.05, 1.05, 1.05)
- local Weld = Instance.new("Weld")
- Weld.Parent = hd
- Weld.Part0 = hd
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(0,-0.10,0)*CFrame.Angles(0,0,0)
- -- Cheese Hat--
- local _Part = Instance.new("Part", lol)
- _Part.Name = "Cheese hat"
- _Part.TopSurface = "Smooth"
- _Part.BottomSurface = "Smooth"
- _Part.Locked = true
- _Part.formFactor = "Custom"
- _Part.BrickColor = BrickColor.new("Bright yellow")
- _Part.Size = Vector3.new(3,3,3)
- local mesh = Instance.new("SpecialMesh", _Part)
- mesh.Scale = Vector3.new(2,2,2)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1090700"
- local Weld = Instance.new("Weld")
- Weld.Parent = _Part
- Weld.Part0 = _Part
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,0,0)
- cheese = _Part --:P
- --Edit-------------------------------
- plyr.Character.Humanoid.MaxHealth = math.huge
- f = Instance.new("Fire")
- f.Parent = plyr.Character.Torso
- --f.Color = Color3.new(5,0,5)--OLD C
- f.Color = BrickColor.new("Bright yellow").Color
- f.Size = 5
- --WalkSpeed--------------------
- plyr.Character.Humanoid.WalkSpeed = 50
- ----------------------Functions-----------------------------
- function raycast(origin, ending, ang)
- local ray = Ray.new(
- origin.p, -- origin
- (ending.p - origin.p).unit * 500 -- direction
- )
- local hit, Position = game.Workspace:FindPartOnRay(ray, ang)
- local RayPart = Instance.new("Part", game.Workspace)
- RayPart.Name = "RayPart"
- RayPart.BrickColor = BrickColor.new("Bright yellow")
- RayPart.Transparency = 0.5
- RayPart.Anchored = true
- RayPart.CanCollide = false
- RayPart.TopSurface = Enum.SurfaceType.Smooth
- RayPart.BottomSurface = Enum.SurfaceType.Smooth
- RayPart.formFactor = Enum.FormFactor.Custom
- local Distance = (Position-origin.p).magnitude
- RayPart.Size = Vector3.new(0.2,0.2,Distance)
- RayPart.CFrame = CFrame.new(Position,origin.p) * CFrame.new(0,0,-Distance/2)
- game.Debris:AddItem(RayPart,0.1)
- return hit
- end
- function onDied()
- wait(4.9)
- if script.Parent.Parent == nil then return end
- script.Parent.Parent = nil
- wait(0.1)
- script.Parent = Player.Backpack
- Player.Character.Humanoid.Died:connect(onDied)
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function Weld(x, y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- ---------------------
- function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end end end
- -------------------------------------------------------------------------------------------
- function onButton1Down(mouse)
- if(mode1 == "Cheese hat")then
- if(mode2 == "cheeseray")then
- local hit = raycast(cheese.CFrame, mouse.Hit, plyr.Character)
- if(hit)then
- hit.BrickColor = BrickColor.new("Bright yellow")
- local mesh = Instance.new("SpecialMesh", hit)
- mesh.Scale = hit.Size
- mesh.MeshId = "http://www.roblox.com/asset/?id=1090700"
- end
- busy = false
- elseif mode2 == "Throw" then
- if(not busy)then
- --[[busy = true]]
- DisableLimb(1, char)
- SetSpeed(1, .5, char)
- SetAngle(1, math.rad(180), char)
- wait(0.2)
- local _Part = Instance.new("Part", lol)
- _Part.Name = "Cheese hat"
- _Part.TopSurface = "Smooth"
- _Part.BottomSurface = "Smooth"
- _Part.Locked = true
- _Part.formFactor = "Custom"
- _Part.BrickColor = BrickColor.new("Bright yellow")
- _Part.Size = Vector3.new(1,1,1)
- local mesh = Instance.new("SpecialMesh", _Part)
- mesh.Scale = Vector3.new(0.5,0.5,0.5)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1090700"
- local Weld = Instance.new("Weld")
- Weld.Parent = _Part
- Weld.Part0 = _Part
- Weld.Part1 = char["Right Arm"]
- Weld.C0 = CFrame.new(0,1,0)
- wait(0.2)
- SetSpeed(1, .5, char)
- SetAngle(1, math.rad(90), char)
- local bp = Instance.new("BodyPosition", _Part)
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = mouse.Hit.p
- _Part.Weld:remove()
- _Part.Touched:connect(function(m)
- if(m.Parent:FindFirstChild("Humanoid") and not m.Parent == char)then
- m.Parent.Humanoid:TakeDamage(30)
- _Part:remove()
- end
- end)
- EnableLimb(1, char)
- wait(4)
- _Part:remove()
- end
- end
- end
- end
- function onMouseMove(mouse)
- end
- function onButton1Up(mouse)
- end
- function onKeyDown(key, mouse)
- key = key:lower()
- if mode1 == "nothing" then
- if key == "z" then
- mode1 = "Cheese hat"
- mode2 = "nothing"
- elseif key == "x" then
- mode1 = "Staff"
- mode2 = "nothing"
- --Staff showing animation TO DO
- end
- else
- if key == "z" and mode1 == "Cheese hat" then
- mode1 = "nothing"
- mode2 = "nothing"
- elseif key == "x" and mode1 == "Staff" then
- mode1 = "nothing"
- mode2 = "nothing"
- --Staff hiding animation TO DO
- else
- ---------------DO STUFF :3------------------
- if mode1 == "Cheese hat" then
- --mod1
- if(key == "q")then
- if(mode2 == "nothing") then
- mode2 = "cheeseray"
- elseif mode2 == "cheeseray" then
- mode2 = "nothing"
- end
- elseif key == "e" then
- if(mode2 == "nothing") then
- mode2 = "Throw"
- elseif mode2 == "Throw" then
- mode2 = "nothing"
- end
- end
- elseif mode1 == "Staff" then
- --mod2 --Staff --To do
- end
- end
- end
- end
- ----------------------------------------------Connectors-----------------------------------
- isgui = true
- function showgui()
- isgui = true
- --Status GUI--
- local g = Instance.new("ScreenGui", plyr.PlayerGui)
- g.Name = "CheeseSuitStatusGUI"
- local t = Instance.new("TextLabel", g)
- t.Position = UDim2.new(0, 300, 1, -50)
- t.Size = UDim2.new(0, 250, 0, 50)
- t.Text = mode1 .. ":" .. mode2
- t.FontSize = "Size14"
- t.Name = "p"
- Spawn(function()
- while isgui do
- if(isgui)then
- pcall(function()
- plyr.PlayerGui.CheeseSuitStatusGUI.p.Text = mode1 .. ":" .. mode2
- end)
- end
- wait(0.5)
- end
- end)
- end
- function hidegui()
- isgui = false
- pcall(function() plyr.PlayerGui.CheeseSuitStatusGUI:remove() end)
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.Move:connect(function() onMouseMove(mouse) end)
- showgui()
- end
- function onDeselected(mouse)
- --To do
- hidegui()
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = "Suit Control"
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- Player.Character.Humanoid.Died:connect(onDied)
- elseif script.Parent.ClassName == "HopperBin" then
- Player = script.Parent.Parent.Parent
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
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