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- _G.AntiFlingConfig = {
- -- this will remove your rotational velocity every frame
- disable_rotation = true;
- -- this slows you down if you're moving too fast, works well but can give you a low gravity effect
- limit_velocity = true;
- limit_velocity_sensitivity = 150; -- how fast you have to be moving before you get slowed down
- limit_velocity_slow = 0; -- the amount of velocity you keep; a lower number increases how much you slow down by
- -- stops you from ragdolling / falling over and losing control
- anti_ragdoll = true;
- -- completely freezes you if someone gets too close to you
- anchor = false;
- smart_anchor = true; -- only anchors if someone is considered flinging, this likely won't detect many flings
- anchor_dist = 30; -- how close someone has to be to trigger anchor
- -- teleport away if someone gets too close
- teleport = false;
- smart_teleport = true; -- only teleports if someone is considered flinging, this likely won't detect many flings
- teleport_dist = 30; -- how close someone has to be to teleport you
- }
- -- run _G.disable() to disable the script completely
- loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/rblx/main/extra/better_antifling.lua'))()
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