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Sonic Heroes Dreamcast 0002CAM_1.NJA.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0002cam_1.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0002cam_1.nja_camera1[]
  9. START
  10.     MKEYF( 0,   4.745893F, -1.739225F,  7.229699F ),
  11.     MKEYF( 199,   4.745893F, -1.739225F,  7.229699F ),
  12.     MKEYF( 229,  -0.000000F,  4.654249F, 23.000000F ),
  13.     MKEYF( 249,  -0.000000F,  4.654249F, 23.000000F ),
  14. END
  15.  
  16. CVECTOR vec_0002cam_1.nja_camera1[]
  17. START
  18.     MKEYF( 0,   0.000000F,  0.000000F, -1.000000F ),
  19.     MKEYF( 249,   0.000000F,  0.000000F, -1.000000F ),
  20. END
  21.  
  22. CROLL roll_0002cam_1.nja_camera1[]
  23. START
  24.     MKEYSA1( 0,   0.000000F ),
  25.     MKEYSA1( 249,   0.000000F ),
  26. END
  27.  
  28. MDATA3 mdata_0002cam_1.nja_camera1[]
  29. START
  30.     pos_0002cam_1.nja_camera1, vec_0002cam_1.nja_camera1, roll_0002cam_1.nja_camera1, 4, 2, 2,
  31. END
  32.  
  33.  
  34. MOTION motion_0002cam_1.nja_camera1[]
  35. START
  36. MdataArray     mdata_0002cam_1.nja_camera1,
  37. MFrameNum      250,
  38. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6),
  39. InterpolFctF   (FMT_L|FMD_3),
  40. END
  41.  
  42. CAMERA_MOTION_END
  43.  
  44. DEFAULT_START
  45.  
  46. #ifndef DEFAULT_CMOTION_NAME
  47. #define DEFAULT_CMOTION_NAME motion_0002cam_1.nja_camera1
  48. #endif
  49.  
  50. DEFAULT_END
  51.  
  52.  
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