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- --Made by ONELEGEND Fixed By basstracker1970
- bin = Instance.new("HopperBin")
- bin.Name = "Select"
- bin.Parent = game.Players.LocalPlayer.Backpack
- Player = game.Players.LocalPlayer
- Character = Player.Character
- script.Parent = Character
- HColor = "Medium stone grey"
- HWidth = 0.5
- Transparency = 0.03
- HMesh = 0.06
- --[[ * Fire Handle * ]]--
- pcall(function() Character.Gun:Remove() end)
- Gun = Instance.new("Model")
- Gun.Name = "Gun"
- Gun.Parent = Character
- --[[ * Gui * ]]--
- --[[
- MG = Instance.new("ScreenGui",Player.PlayerGui)
- BS = Instance.new("Frame")
- BS.Parent = MG
- BS.Size = UDim2.new(1,0,1,0)
- BS.Position = UDim2.new(0,0,0,0)
- BS.BackgroundColor3 = Color3.new(0,0,0)
- BS.BorderSizePixel = 0
- BS.BackgroundTransparency = 0
- wait(0.5)
- for i = 1,10 do wait()
- BS.BackgroundTransparency = BS.BackgroundTransparency + 0.1
- end
- ]]
- --[[ * Arm Weld * ]]--
- ArmWeld = Instance.new("Weld")
- ArmWeld.Parent = Character["Torso"]
- ArmWeld.Part0 = ArmWeld.Parent
- ArmWeld.Part1 = Character["Right Arm"]
- ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Arm Weld * ]]--
- ArmWeldR = Instance.new("Weld")
- ArmWeldR.Parent = Character["Torso"]
- ArmWeldR.Part0 = ArmWeldR.Parent
- ArmWeldR.Part1 = Character["Left Arm"]
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Neck Weld * ]]--
- Neck = Instance.new("Weld")
- Neck.Parent = Character["Torso"]
- Neck.Part0 = Neck.Parent
- Neck.Part1 = Character["Head"]
- Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Handle * ]]--
- Handle = Instance.new("Part")
- Handle.formFactor = "Custom"
- Handle.Locked = true
- Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Medium stone grey")
- Handle.Anchored = false
- Handle.Size = Vector3.new(0.5,1,0.5)
- Handle.TopSurface = 0
- Handle.BottomSurface = 0
- Handle.Parent = Gun
- MeshA = Instance.new("BlockMesh",Handle)
- ---MeshA.Transparency = 0.03
- WeldA = Instance.new("Weld")
- WeldA.Parent = Handle
- WeldA.Part0 = Character["Right Arm"]
- WeldA.Part1 = Handle
- WeldA.C0 = CFrame.new(0,-1.1,-0.1) * CFrame.Angles(math.pi/2-0.2,0,0)
- --[[ * Trigger * ]]--
- Trigger = Instance.new("Part")
- Trigger.formFactor = "Custom"
- Trigger.Locked = true
- Trigger.CanCollide = false
- Trigger.BrickColor = BrickColor.Black()
- Trigger.Anchored = false
- Trigger.Size = Vector3.new(0.3,0.3,0.6)
- Trigger.TopSurface = 0
- Trigger.BottomSurface = 0
- Trigger.Parent = Gun
- MeshB = Instance.new("BlockMesh",Trigger)
- MeshB.Transparency = 0.03
- WeldB = Instance.new("Weld")
- WeldB.Parent = Trigger
- WeldB.Part0 = Handle
- WeldB.Part1 = Trigger
- WeldB.C0 = CFrame.new(0,-0.5,0.4) * CFrame.Angles(0.2,0,0)
- --[[ * Barrel * ]]--
- Barrel = Instance.new("Part")
- Barrel.formFactor = "Custom"
- Barrel.Locked = true
- Barrel.CanCollide = false
- Barrel.BrickColor = BrickColor.new("Medium stone grey")
- Barrel.Anchored = false
- Barrel.Size = Vector3.new(1.4,2,1.4)
- Barrel.TopSurface = 0
- Barrel.BottomSurface = 0
- Barrel.Parent = Gun
- MeshC = Instance.new("CylinderMesh",Barrel)
- MeshC.Transparency = 0.03
- WeldC = Instance.new("Weld")
- WeldC.Parent = Barrel
- WeldC.Part0 = Trigger
- WeldC.Part1 = Barrel
- WeldC.C0 = CFrame.new(0,-0.6,-0.4) * CFrame.Angles(math.pi/2,0,0)
- --[[ * Fluid * ]]--
- Fluid = Instance.new("Part")
- Fluid.formFactor = "Custom"
- Fluid.Locked = true
- Fluid.CanCollide = false
- Fluid.BrickColor = BrickColor.new(104)
- Fluid.Anchored = false
- Fluid.Transparency = 0
- Fluid.Reflectance = 0.25
- Fluid.Size = Vector3.new(1,1,1)
- Fluid.TopSurface = 0
- Fluid.BottomSurface = 0
- Fluid.Parent = Gun
- MeshD = Instance.new("CylinderMesh",Fluid)
- MeshD.Transparency = 0.03
- WeldD = Instance.new("Weld")
- WeldD.Parent = Fluid
- WeldD.Part0 = Barrel
- WeldD.Part1 = Fluid
- WeldD.C0 = CFrame.new(0,-1,0) * CFrame.Angles(0,0,0)
- --[[ * CTrigger * ]]--
- CTrigger = Instance.new("Part")
- CTrigger.formFactor = "Custom"
- CTrigger.Locked = true
- CTrigger.CanCollide = false
- CTrigger.BrickColor = BrickColor.new("Medium stone grey")
- CTrigger.Anchored = false
- CTrigger.Size = Vector3.new(1.25,0.5,1.25)
- CTrigger.TopSurface = 0
- CTrigger.BottomSurface = 0
- CTrigger.Parent = Gun
- MeshE = Instance.new("CylinderMesh",CTrigger)
- MeshE.Transparency = 0.03
- WeldE = Instance.new("Weld")
- WeldE.Parent = CTrigger
- WeldE.Part0 = Fluid
- WeldE.Part1 = CTrigger
- WeldE.C0 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,0,0)
- --[[ * BCap * ]]--
- BCap = Instance.new("Part")
- BCap.formFactor = "Custom"
- BCap.Locked = true
- BCap.CanCollide = false
- BCap.BrickColor = BrickColor.new("Medium stone grey")
- BCap.Anchored = false
- BCap.Size = Vector3.new(1.25,0.5,1.25)
- BCap.TopSurface = 0
- BCap.BottomSurface = 0
- BCap.Parent = Gun
- MeshF = Instance.new("CylinderMesh",BCap)
- MeshF.Transparency = 0.03
- WeldF = Instance.new("Weld")
- WeldF.Parent = BCap
- WeldF.Part0 = Fluid
- WeldF.Part1 = BCap
- WeldF.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(0,0,0)
- --[[ * Hole * ]]--
- Hole = Instance.new("Part")
- Hole.formFactor = "Custom"
- Hole.Locked = true
- Hole.CanCollide = false
- Hole.BrickColor = BrickColor.new("Really black")
- Hole.Anchored = false
- Hole.Size = Vector3.new(0.7,1,0.7)
- Hole.TopSurface = 0
- Hole.BottomSurface = 0
- Hole.Parent = Gun
- MeshG = Instance.new("CylinderMesh",Hole)
- MeshG.Transparency = 0.03
- WeldG = Instance.new("Weld")
- WeldG.Parent = Hole
- WeldG.Part0 = Barrel
- WeldG.Part1 = Hole
- WeldG.C0 = CFrame.new(0,0.51,0) * CFrame.Angles(0,0,0)
- --[[ * JointA * ]]--
- JointA = Instance.new("Part")
- JointA.formFactor = "Custom"
- JointA.Locked = true
- JointA.CanCollide = false
- JointA.BrickColor = BrickColor.new(HColor)
- JointA.Anchored = false
- JointA.Size = Vector3.new(HWidth,1,0.2)
- JointA.TopSurface = 0
- JointA.BottomSurface = 0
- JointA.Parent = Gun
- MeshH = Instance.new("BlockMesh",JointA)
- MeshH.Transparency = 0.3
- WeldH = Instance.new("Weld")
- WeldH.Parent = JointA
- WeldH.Part0 = Hole
- WeldH.Part1 = JointA
- WeldH.C0 = CFrame.new(0,0.5,0.5) * CFrame.Angles(0,0,0)
- --[[ * JointB * ]]--
- JointB = Instance.new("Part")
- JointB.formFactor = "Custom"
- JointB.Locked = true
- JointB.CanCollide = false
- JointB.BrickColor = BrickColor.new(HColor)
- JointB.Anchored = false
- JointB.Size = Vector3.new(HWidth,1,0.2)
- JointB.TopSurface = 0
- JointB.BottomSurface = 0
- JointB.Parent = Gun
- MeshI = Instance.new("BlockMesh",JointB)
- MeshI.Transparency = 0.3
- WeldI = Instance.new("Weld")
- WeldI.Parent = JointB
- WeldI.Part0 = Hole
- WeldI.Part1 = JointB
- WeldI.C0 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0,math.pi,0)
- --[[ * JointC * ]]--
- JointC = Instance.new("Part")
- JointC.formFactor = "Custom"
- JointC.Locked = true
- JointC.CanCollide = false
- JointC.BrickColor = BrickColor.new(HColor)
- JointC.Anchored = false
- JointC.Size = Vector3.new(HWidth,1,0.2)
- JointC.TopSurface = 0
- JointC.BottomSurface = 0
- JointC.Parent = Gun
- MeshJ = Instance.new("BlockMesh",JointC)
- MeshJ.Transparency = 0.3
- WeldJ = Instance.new("Weld")
- WeldJ.Parent = JointC
- WeldJ.Part0 = Hole
- WeldJ.Part1 = JointC
- WeldJ.C0 = CFrame.new(0.5,0.5,0) * CFrame.Angles(0,math.pi/2,0)
- --[[ * JointD * ]]--
- JointD = Instance.new("Part")
- JointD.formFactor = "Custom"
- JointD.Locked = true
- JointD.CanCollide = false
- JointD.BrickColor = BrickColor.new(HColor)
- JointD.Anchored = false
- JointD.Size = Vector3.new(HWidth,1,0.2)
- JointD.TopSurface = 0
- JointD.BottomSurface = 0
- JointD.Parent = Gun
- MeshK = Instance.new("BlockMesh",JointD)
- MeshK.Transparency = 0.3
- WeldK = Instance.new("Weld")
- WeldK.Parent = JointD
- WeldK.Part0 = Hole
- WeldK.Part1 = JointD
- WeldK.C0 = CFrame.new(-0.5,0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- --[[ * JointE * ]]--
- JointE = Instance.new("Part")
- JointE.formFactor = "Custom"
- JointE.Locked = true
- JointE.CanCollide = false
- JointE.BrickColor = BrickColor.new(HColor)
- JointE.Anchored = false
- JointE.Size = Vector3.new(HWidth,1,0.2)
- JointE.TopSurface = 0
- JointE.BottomSurface = 0
- JointE.Parent = Gun
- MeshL = Instance.new("BlockMesh",JointE)
- MeshL.Transparency = Transparency
- WeldL = Instance.new("Weld")
- WeldL.Parent = JointE
- WeldL.Part0 = Hole
- WeldL.Part1 = JointE
- WeldL.C0 = CFrame.new(-0.35,0.5,0.35) * CFrame.Angles(0,-math.pi/2/2,0)
- --[[ * JointF * ]]--
- JointF = Instance.new("Part")
- JointF.formFactor = "Custom"
- JointF.Locked = true
- JointF.CanCollide = false
- JointF.BrickColor = BrickColor.new(HColor)
- JointF.Anchored = false
- JointF.Size = Vector3.new(HWidth,1,0.2)
- JointF.TopSurface = 0
- JointF.BottomSurface = 0
- JointF.Parent = Gun
- MeshM = Instance.new("BlockMesh",JointF)
- MeshM.Transparency = 3
- WeldM = Instance.new("Weld")
- WeldM.Parent = JointF
- WeldM.Part0 = Hole
- WeldM.Part1 = JointF
- WeldM.C0 = CFrame.new(0.35,0.5,0.35) * CFrame.Angles(0,math.pi/2/2,0)
- --[[ * JointG * ]]--
- JointG = Instance.new("Part")
- JointG.formFactor = "Custom"
- JointG.Locked = true
- JointG.CanCollide = false
- JointG.BrickColor = BrickColor.new(HColor)
- JointG.Anchored = false
- JointG.Size = Vector3.new(HWidth,1,0.2)
- JointG.TopSurface = 0
- JointG.BottomSurface = 0
- JointG.Parent = Gun
- MeshN = Instance.new("BlockMesh",JointG)
- MeshN.Transparency = 3
- WeldN = Instance.new("Weld")
- WeldN.Parent = JointG
- WeldN.Part0 = Hole
- WeldN.Part1 = JointG
- WeldN.C0 = CFrame.new(-0.35,0.5,-0.35) * CFrame.Angles(0,math.pi/2/2,0)
- --[[ * JointH * ]]--
- JointH = Instance.new("Part")
- JointH.formFactor = "Custom"
- JointH.Locked = true
- JointH.CanCollide = false
- JointH.BrickColor = BrickColor.new(HColor)
- JointH.Anchored = false
- JointH.Size = Vector3.new(HWidth,1,0.2)
- JointH.TopSurface = 0
- JointH.BottomSurface = 0
- JointH.Parent = Gun
- MeshO = Instance.new("BlockMesh",JointH)
- MeshO.Transparency = 3
- WeldO = Instance.new("Weld")
- WeldO.Parent = JointH
- WeldO.Part0 = Hole
- WeldO.Part1 = JointH
- WeldO.C0 = CFrame.new(0.35,0.5,-0.35) * CFrame.Angles(0,-math.pi/2/2,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX1 = Instance.new("BlockMesh",PartX)
- MeshX1.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointA
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX2 = Instance.new("BlockMesh",PartX)
- MeshX2.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointB
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX3 = Instance.new("BlockMesh",PartX)
- MeshX3.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointC
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX4 = Instance.new("BlockMesh",PartX)
- MeshX4.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointD
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX5 = Instance.new("BlockMesh",PartX)
- MeshX5.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointE
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX6 = Instance.new("BlockMesh",PartX)
- MeshX6.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointF
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,-0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX7 = Instance.new("BlockMesh",PartX)
- MeshX7.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointG
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,0.2) * CFrame.Angles(0,0,0)
- --[[ * PartX * ]]--
- PartX = Instance.new("Part")
- PartX.formFactor = "Custom"
- PartX.Locked = true
- PartX.CanCollide = false
- PartX.BrickColor = BrickColor.new(HColor)
- PartX.Anchored = false
- PartX.Size = Vector3.new(HWidth,0.2,0.5)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.Parent = Gun
- MeshX8 = Instance.new("BlockMesh",PartX)
- MeshX8.Transparency = 3
- WeldX = Instance.new("Weld")
- WeldX.Parent = PartX
- WeldX.Part0 = JointH
- WeldX.Part1 = PartX
- WeldX.C0 = CFrame.new(0,0.4,0.2) * CFrame.Angles(0,0,0)
- for i = 1,7 do
- WeldD.C0 = WeldD.C0 - Vector3.new(0,0.1*i,0)
- end
- for i = 1,7 do wait()
- WeldD.C0 = WeldD.C0 + Vector3.new(0,0.1*i,0)
- end
- function ShootOn()
- for i = 1,7 do wait()
- WeldD.C0 = WeldD.C0 - Vector3.new(0,0.01*i,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0.01*i,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0,0.01*i/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0,0.02*i/2)
- WeldH.C0 = WeldH.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldI.C0 = WeldI.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldJ.C0 = WeldJ.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldK.C0 = WeldK.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldL.C0 = WeldL.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldM.C0 = WeldM.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldN.C0 = WeldN.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldO.C0 = WeldO.C0 * CFrame.Angles(-0.1*i/3,0,0)
- MeshH.Scale = MeshH.Scale + Vector3.new(HMesh,0,0)
- MeshI.Scale = MeshI.Scale + Vector3.new(HMesh,0,0)
- MeshJ.Scale = MeshJ.Scale + Vector3.new(HMesh,0,0)
- MeshK.Scale = MeshK.Scale + Vector3.new(HMesh,0,0)
- MeshL.Scale = MeshL.Scale + Vector3.new(HMesh,0,0)
- MeshM.Scale = MeshM.Scale + Vector3.new(HMesh,0,0)
- MeshN.Scale = MeshN.Scale + Vector3.new(HMesh,0,0)
- MeshO.Scale = MeshO.Scale + Vector3.new(HMesh,0,0)
- MeshX1.Scale = MeshX1.Scale + Vector3.new(HMesh,0,0)
- MeshX2.Scale = MeshX1.Scale
- MeshX3.Scale = MeshX1.Scale
- MeshX4.Scale = MeshX1.Scale
- MeshX5.Scale = MeshX1.Scale
- MeshX6.Scale = MeshX1.Scale
- MeshX7.Scale = MeshX1.Scale
- MeshX8.Scale = MeshX1.Scale
- end
- end
- function ShootOff()
- for i = 1,7 do wait()
- WeldD.C0 = WeldD.C0 + Vector3.new(0,0.01*i,0)
- WeldA.C0 = WeldA.C0 - Vector3.new(0,0.01*i,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0,0.01*i/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0,0.02*i/2)
- WeldH.C0 = WeldH.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldI.C0 = WeldI.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldJ.C0 = WeldJ.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldK.C0 = WeldK.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldL.C0 = WeldL.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldM.C0 = WeldM.C0 * CFrame.Angles(-0.1*i/3,0,0)
- WeldN.C0 = WeldN.C0 * CFrame.Angles(0.1*i/3,0,0)
- WeldO.C0 = WeldO.C0 * CFrame.Angles(0.1*i/3,0,0)
- MeshH.Scale = MeshH.Scale - Vector3.new(HMesh,0,0)
- MeshI.Scale = MeshI.Scale - Vector3.new(HMesh,0,0)
- MeshJ.Scale = MeshJ.Scale - Vector3.new(HMesh,0,0)
- MeshK.Scale = MeshK.Scale - Vector3.new(HMesh,0,0)
- MeshL.Scale = MeshL.Scale - Vector3.new(HMesh,0,0)
- MeshM.Scale = MeshM.Scale - Vector3.new(HMesh,0,0)
- MeshN.Scale = MeshN.Scale - Vector3.new(HMesh,0,0)
- MeshO.Scale = MeshO.Scale - Vector3.new(HMesh,0,0)
- MeshX1.Scale = MeshX1.Scale - Vector3.new(HMesh,0,0)
- MeshX2.Scale = MeshX1.Scale
- MeshX3.Scale = MeshX1.Scale
- MeshX4.Scale = MeshX1.Scale
- MeshX5.Scale = MeshX1.Scale
- MeshX6.Scale = MeshX1.Scale
- MeshX7.Scale = MeshX1.Scale
- MeshX8.Scale = MeshX1.Scale
- end
- end
- ReloadT = false
- function Reload()
- if EndBlah == false and ReloadT == true then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-0.1,0,0.1)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.04,-0.05,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0.04,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.11,0.02,0)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0.04,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.05,-0.04,0)
- WeldD.C0 = WeldD.C0 - Vector3.new(0,0.1,0)
- end
- WeldD.Part0 = Character["Left Arm"]
- WeldD.C0 = CFrame.new(0.3,-0.65,0.85) * CFrame.Angles(math.pi/2-0.3,0,-0.2)
- for i = 1,10 do wait()--
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0.04,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.05,-0.04,0)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0.05,-0.1)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,-0.031,0)
- end
- for i = 1,10 do wait() --
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-0.1,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.03,0.01,-0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-0.1,-0.1,-0.05)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.1,0.06,0.03)
- end
- for i = 1,10 do wait() --
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,-0.1)
- end
- for i = 1,10 do wait() --
- Fluid.Transparency = Fluid.Transparency - 0.1
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2/2/2/2,0,math.pi/10/2/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.01,0.01,0)
- end
- Fluid.Transparency = 0
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.01,0.01,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2/2/2/2,0,-math.pi/10/2/2/2)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0.1,-0.1)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.1,0.06,0.03)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0.1,0.1,0.05)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.03,0.01,-0.05)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.1,0,0)
- end
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0.031,0)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,-0.05,0.1)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.05,-0.04,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-0.04,0,0)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.05,-0.04,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-0.04,0,0)
- WeldD.C0 = WeldD.C0 * CFrame.Angles(0.05,0,0)
- WeldD.C0 = WeldD.C0 + Vector3.new(0,-0.04,0.07)
- end
- WeldD.Part0 = Barrel
- WeldD.C0 = CFrame.new(0,-1,0) * CFrame.Angles(0,0,0)
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.11,0.02,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-0.04,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.04,-0.05,0)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.1,0,-0.1)
- end
- ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,10 do
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0,0.05)
- end
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,10 do
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.04,0.06,0.03)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-0.05,0.1)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.12,-0.05,0.05)
- end
- ReloadT = false
- end
- end
- function Shoot(a)
- local p = Instance.new("Part")
- p.Locked = true
- p.CanCollide = false
- p.Anchored = false
- p.formFactor = "Custom"
- p.Shape = "Ball"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor = BrickColor.new(104)
- p.Size = Vector3.new(0.8,0.8,0.8)
- p.Reflectance = 0.25
- local s = Instance.new("Sparkles")
- s.Parent = p
- local g = Instance.new("BodyGyro")
- g.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- g.Parent = p
- local b = Instance.new("BodyVelocity")
- b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- b.Parent = p
- p.Parent = game.Workspace
- p.CFrame = Hole.CFrame
- g.cframe = CFrame.new(Hole.Position,a)
- b.velocity = g.cframe.lookVector * 50
- p.Touched:connect(function(h)
- if h.Parent.Name ~= "Gun" and h.Parent.Name ~= "bob371" then
- local e = Instance.new("Explosion")
- e.BlastRadius = 20
- e.Position = p.Position
- e.Parent = game.Workspace
- end
- end)
- end
- --[[ * Tool * ]]--
- repeat wait() until script.Parent.Name == Player.Name
- Hopper = Instance.new("HopperBin")
- Hopper.Name = "Plasma Cannon"
- Hopper.Parent = Player.Backpack
- Blah = true
- EndBlah = true
- function Clicked(Mouse)
- if Blah == true and EndBlah == false then
- Blah = false
- if Fluid.Transparency <= 0.9 then
- ShootOn()
- Shoot(Mouse.Hit.p)
- Fluid.Transparency = Fluid.Transparency + 0.1
- ShootOff()
- else
- ReloadT = true
- end
- Blah = true
- end
- end
- function onKeyDown(key)
- if Blah == true then
- Blah = false
- if key == "p" then
- if EndBlah == true then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0,0.05)
- end
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.04,0.06,0.03)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-0.05,0.1)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.12,-0.05,0.05)
- end
- EndBlah = false
- elseif EndBlah == false then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.04,0.06,0.03)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0.05,-0.1)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.12,-0.05,0.05)
- end
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0,0.05)
- end
- EndBlah = true
- end
- end
- if key == "r" then
- Reload()
- end
- Blah = true
- return
- end
- end
- function Selected(Mouse)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.KeyDown:connect(onKeyDown)
- Mouse.Button1Down:connect(function()Clicked(Mouse)end)
- end
- function Deselected(Mouse)
- end
- function Dead()
- end
- Character.Humanoid.Died:connect(Dead)
- Hopper.Selected:connect(Selected)
- Hopper.Deselected:connect(Deselected)
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