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Clyclop

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Sep 5th, 2016
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  1. while true do wait()
  2. wait(0.001) -- How often it spawns?
  3. local p = Instance.new("Part") --Don't Change this
  4. p.Parent = game.Workspace
  5. p.Position = Vector3.new ((math.random(-500, 500)),200,(math.random(-500,500))) --DONT CHANGE
  6. p.Size = Vector3.new( 50, 50, 50 )--The size
  7. p.BrickColor = BrickColor.Yellow() --color code in desc
  8. p.Shape = 1 -- 0 = Ball; 1= Brick; 2=Cylinder
  9. p.Material="Neon"
  10. p.Locked = true --Is the brick locked? (Means Can you delete it?Like in those building games)
  11. p.Anchored = false --Is the brick anchored?
  12. p.CanCollide = true-- Does it go trought the floor? true = No IT doesn't; false= IT falls trought your floors.
  13. end
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