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- local Model = Instance.new("Model", game:GetService("Workspace"))
- Model.Name = ""
- ---------------------------------------------
- local RLeg = Instance.new("Part", Model)
- RLeg.Name = "Right Leg"
- RLeg.Reflectance = 0
- RLeg.Transparency = 0
- RLeg.Anchored = true
- RLeg.Archivable = true
- RLeg.CanCollide = true
- RLeg.Locked = false
- RLeg.BrickColor = BrickColor.new("Medium stone grey")
- RLeg.Material = Enum.Material.Plastic
- RLeg.Position = Vector3.new(32.5, 1.0000059604645, -6.9934883117676)
- RLeg.Size = Vector3.new(1, 2, 1)
- RLeg.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- local Torso = Instance.new("Part", Model)
- Torso.Name = "Torso"
- Torso.Reflectance = 0
- Torso.Transparency = 0
- Torso.Anchored = true
- Torso.Archivable = true
- Torso.CanCollide = true
- Torso.Locked = false
- Torso.BrickColor = BrickColor.new("Medium stone grey")
- Torso.Material = Enum.Material.Plastic
- Torso.Position = Vector3.new(32.5, 3.0000059604645, -7.4934883117676)
- Torso.Size = Vector3.new(1, 2, 2)
- Torso.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- local Larm = Instance.new("Part", Model)
- Larm.Name = "Left Arm"
- Larm.Reflectance = 0
- Larm.Transparency = 0
- Larm.Anchored = true
- Larm.Archivable = true
- Larm.CanCollide = true
- Larm.Locked = false
- Larm.BrickColor = BrickColor.new("Medium stone grey")
- Larm.Material = Enum.Material.Plastic
- Larm.Position = Vector3.new(32.5, 3.0000059604645, -8.9934883117676)
- Larm.Size = Vector3.new(1, 2, 1)
- Larm.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- local Lleg = Instance.new("Part", Model)
- Lleg.Name = "Left Leg"
- Lleg.Reflectance = 0
- Lleg.Transparency = 0
- Lleg.Anchored = true
- Lleg.Archivable = true
- Lleg.CanCollide = true
- Lleg.Locked = false
- Lleg.BrickColor = BrickColor.new("Medium stone grey")
- Lleg.Material = Enum.Material.Plastic
- Lleg.Position = Vector3.new(32.5, 1.0000059604645, -7.9934883117676)
- Lleg.Size = Vector3.new(1, 2, 1)
- Lleg.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- local Rarm = Instance.new("Part", Model)
- Rarm.Name = "Right Arm"
- Rarm.Reflectance = 0
- Rarm.Transparency = 0
- Rarm.Anchored = true
- Rarm.Archivable = true
- Rarm.CanCollide = true
- Rarm.Locked = false
- Rarm.BrickColor = BrickColor.new("Medium stone grey")
- Rarm.Material = Enum.Material.Plastic
- Rarm.Position = Vector3.new(32.5, 3.0000059604645, -5.9934883117676)
- Rarm.Size = Vector3.new(1, 2, 1)
- Rarm.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- local Head = Instance.new("Part", Model)
- Head.Name = "Head"
- Head.Reflectance = 0
- Head.Transparency = 0
- Head.Anchored = true
- Head.Archivable = true
- Head.CanCollide = true
- Head.Locked = false
- Head.BrickColor = BrickColor.new("Medium stone grey")
- Head.Material = Enum.Material.Plastic
- Head.Position = Vector3.new(32.5, 4.5000057220459, -7.4934883117676)
- Head.Size = Vector3.new(1, 1, 2)
- Head.Rotation = Vector3.new(0, 0, 0)
- ---------------------------------------------
- ---------------------------------------------
- local Human = Instance.new("Humanoid", Model)
- Humanoid.Name = "Humanoid"
- ---------------------------------------------
- ---------------------------------------------
- local Mesh = Instance.new("SpecialMesh", Head)
- Mesh.Name = "Mesh"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
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