Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- _G.bypass = true -- make it to false in order to reset / Default : true
- _G.godmode = false -- make the bypass false too in order to disable godmode and reset
- _G.invisible = false -- make the bypass false too in order to disable invisble and reset hide in some place and make it true
- local Hook
- Hook = hookfunction(getrawmetatable(game).__namecall, newcclosure(function(self, ...)
- local args = {...}
- if self.Name == "RemoteEvent" and _G.bypass == true then
- if args[1] == "Reset" then
- return wait(9e9)
- elseif _G.bypass == false then
- return Hook(self,...)
- end
- end
- return Hook(self, ...)
- end))
- -- bypass must be enabled to get the godmode effect in order to disable godmode you need to reset
- while _G.godmode do wait(1) pcall(function()
- if _G.godmode == false then return end
- game:GetService("Players").LocalPlayer.Character.BindableEvent:Destroy()
- end)
- end
- if _G.invisible then
- if _G.invisible == false then return end
- if game:GetService("Players").LocalPlayer.Character.LowerTorso:FindFirstChild'Root' then
- game:GetService("Players").LocalPlayer.Character.LowerTorso.Root:Remove()
- end
- if game:GetService("Players").LocalPlayer.Character.UpperTorso:FindFirstChild'Waist' then
- game:GetService("Players").LocalPlayer.Character.UpperTorso.Waist:Remove()
- end
- end
Add Comment
Please, Sign In to add comment