doryna2281337

Untitled

Aug 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -----------------------
  146. --[[ Name : RUIN VI]]--
  147. -------------------------------------------------------
  148. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  149.  
  150. --Discord Creterisk#2958 <- makhail07's discord
  151.  
  152. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  153. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  154. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  155. --YOU FUCKING SKIDS,
  156. --For Those who log/decompile this, If you sell or trade this,
  157. --and I find out who you are, i will take massive action.
  158. --:b:
  159. -------------------------------------------------------
  160.  
  161. local FavIDs = {
  162. 340106355, --Nefl Crystals
  163. 927529620, --Dimension
  164. 876981900, --Fantasy
  165. 398987889, --Ordinary Days
  166. 1117396305, --Oh wait, it's you.
  167. 885996042, --Action Winter Journey
  168. 919231299, --Sprawling Idiot Effigy
  169. 743466274, --Good Day Sunshine
  170. 727411183, --Knife Fight
  171. 1402748531, --The Earth Is Counting On You!
  172. 595230126 --Robot Language
  173. }
  174.  
  175. vt = Vector3.new
  176.  
  177.  
  178. --The reality of my life isn't real but a Universe -Creterisk
  179. --All people can be nice, Even if you don't think so. -2003boobear
  180. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  181. wait()
  182. local plr = owner
  183. local char = plr.Character
  184. local hum = char.Humanoid
  185. local hed = char.Head
  186. local root = char.HumanoidRootPart
  187. local rootj = root.RootJoint
  188. local tors = char.Torso
  189. local ra = char["Right Arm"]
  190. local la = char["Left Arm"]
  191. local rl = char["Right Leg"]
  192. local ll = char["Left Leg"]
  193. local neck = tors["Neck"]
  194. local mouse = plr:GetMouse()
  195. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  196. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  197. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  198. local maincolor = BrickColor.new("White")
  199. local maincolor2 = Color3.new(255, 255, 255)
  200. exploitable = true
  201. -------------------------------------------------------
  202. --Start Whitelist and Invincibility--
  203. -------------------------------------------------------
  204. ff = Instance.new("ForceField",char)
  205. ff.Visible = false
  206. hum.Name = "Base"
  207. hum.MaxHealth = 1.0E298
  208. hum.Health = 1.0E298
  209. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  210. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  211. hum.MaxHealth = 1.0E298
  212. hum.Health = 1.0E298
  213. end
  214. end)
  215. -------------------------------------------------------
  216. --End Whitelist and Invincibility--
  217. -------------------------------------------------------
  218.  
  219. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX and to saba1520 for making this changes")
  220.  
  221. -------------------------------------------------------
  222. --Start Good Stuff--
  223. -------------------------------------------------------
  224. cam = game.Workspace.CurrentCamera
  225. CF = CFrame.new
  226. VT = Vector3.new
  227. angles = CFrame.Angles
  228. attack = false
  229. Euler = CFrame.fromEulerAnglesXYZ
  230. Rad = math.rad
  231. IT = Instance.new
  232. BrickC = BrickColor.new
  233. Cos = math.cos
  234. Acos = math.acos
  235. Sin = math.sin
  236. Asin = math.asin
  237. Abs = math.abs
  238. Mrandom = math.random
  239. Floor = math.floor
  240. -------------------------------------------------------
  241. --End Good Stuff--
  242. -------------------------------------------------------
  243. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  244. RSH, LSH = nil, nil
  245. RW = Instance.new("Weld")
  246. LW = Instance.new("Weld")
  247. RH = tors["Right Hip"]
  248. LH = tors["Left Hip"]
  249. RSH = tors["Right Shoulder"]
  250. LSH = tors["Left Shoulder"]
  251. RSH.Parent = nil
  252. LSH.Parent = nil
  253. RW.Name = "RW"
  254. RW.Part0 = tors
  255. RW.C0 = CF(1.5, 0.5, 0)
  256. RW.C1 = CF(0, 0.5, 0)
  257. RW.Part1 = ra
  258. RW.Parent = tors
  259. LW.Name = "LW"
  260. LW.Part0 = tors
  261. LW.C0 = CF(-1.5, 0.5, 0)
  262. LW.C1 = CF(0, 0.5, 0)
  263. LW.Part1 = la
  264. LW.Parent = tors
  265. Effects = {}
  266. -------------------------------------------------------
  267. --Start HeartBeat--
  268. -------------------------------------------------------
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "Heartbeat"
  271. script:WaitForChild("Heartbeat")
  272.  
  273. frame = 1 / 60
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277.  
  278.  
  279. lastframe = tick()
  280. script.Heartbeat:Fire()
  281.  
  282.  
  283. game:GetService("RunService").Heartbeat:connect(function(s, p)
  284. tf = tf + s
  285. if tf >= frame then
  286. if allowframeloss then
  287. script.Heartbeat:Fire()
  288. lastframe = tick()
  289. else
  290. for i = 1, math.floor(tf / frame) do
  291. script.Heartbeat:Fire()
  292. end
  293. lastframe = tick()
  294. end
  295. if tossremainder then
  296. tf = 0
  297. else
  298. tf = tf - frame * math.floor(tf / frame)
  299. end
  300. end
  301. end)
  302. -------------------------------------------------------
  303. --End HeartBeat--
  304. -------------------------------------------------------
  305.  
  306. TAUNT = Instance.new("Sound", tors)
  307. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  308. TAUNT.Volume = 10
  309. TAUNT.Pitch = 1
  310. TAUNT.Looped = false
  311. TAUNT.TimePosition = 0.12
  312.  
  313. BTAUNT = Instance.new("Sound", tors)
  314. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  315. BTAUNT.Volume = 10
  316. BTAUNT.Pitch = 1
  317. BTAUNT.Looped = false
  318. BTAUNT.TimePosition = 0.2
  319.  
  320. ITAUNT = Instance.new("Sound", tors)
  321. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  322. ITAUNT.Volume = 10
  323. ITAUNT.Pitch = 1
  324. ITAUNT.Looped = false
  325. ITAUNT.TimePosition = 0
  326.  
  327. BATAUNT = Instance.new("Sound", tors)
  328. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  329. BATAUNT.Volume = 10
  330. BATAUNT.Pitch = 1
  331. BATAUNT.Looped = false
  332. BATAUNT.TimePosition = 0
  333.  
  334. STAUNT2 = Instance.new("Sound", tors)
  335. STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  336. STAUNT2.Volume = 10
  337. STAUNT2.Pitch = 0.8
  338. STAUNT2.Looped = false
  339. STAUNT2.TimePosition = 0.05
  340.  
  341. STAUNT = Instance.new("Sound", tors)
  342. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  343. STAUNT.Volume = 10
  344. STAUNT.Pitch = 1
  345. STAUNT.Looped = false
  346. STAUNT.TimePosition = 0.05
  347.  
  348. DTAUNT = Instance.new("Sound", tors)
  349. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  350. DTAUNT.Volume = 10
  351. DTAUNT.Pitch = 1
  352. DTAUNT.Looped = false
  353. DTAUNT.TimePosition = 0
  354.  
  355. LAZOR = Instance.new("Sound", ra)
  356. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  357. LAZOR.Volume = 10
  358. LAZOR.Pitch = 0.7
  359. LAZOR.Looped = false
  360. LAZOR.TimePosition = 0
  361.  
  362. -------------------------------------------------------
  363. --Start Important Functions--
  364. -------------------------------------------------------
  365. function swait(num)
  366. if num == 0 or num == nil then
  367. game:service("RunService").Stepped:wait(0)
  368. else
  369. for i = 0, num do
  370. game:service("RunService").Stepped:wait(0)
  371. end
  372. end
  373. end
  374. function thread(f)
  375. coroutine.resume(coroutine.create(f))
  376. end
  377. function clerp(a, b, t)
  378. local qa = {
  379. QuaternionFromCFrame(a)
  380. }
  381. local qb = {
  382. QuaternionFromCFrame(b)
  383. }
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  390. coroutine.resume(coroutine.create(function()
  391. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  392. wave.Anchored = true
  393. wave.CFrame = Part.CFrame * cframe1
  394. local Msh = Create("SpecialMesh"){
  395. Parent = wave,
  396. MeshType = "Sphere"
  397. }
  398. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  399. for i = 0, 1, 0.2 do
  400. wait()
  401. local dir = wave.CFrame.lookVector * -1
  402. local pos = rayCast(wave.Position, dir, 5, Character)
  403. wave.CFrame = wave.CFrame * cframe2
  404. table.insert(Effects, {
  405. wave,
  406. "Sphere",
  407. 0.01,
  408. .03,
  409. .03,
  410. .03,
  411. })
  412. end
  413. end))
  414. end
  415.  
  416. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  417. local type = type
  418. local rng = Instance.new("Part", char)
  419. rng.Anchored = true
  420. rng.BrickColor = color
  421. rng.CanCollide = false
  422. rng.FormFactor = 3
  423. rng.Name = "Ring"
  424. rng.Material = "Neon"
  425. rng.Size = Vector3.new(1, 1, 1)
  426. rng.Transparency = 0
  427. rng.TopSurface = 0
  428. rng.BottomSurface = 0
  429. rng.CFrame = pos
  430. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  431. local rngm = Instance.new("SpecialMesh", rng)
  432. rngm.MeshType = "Brick"
  433. rngm.Scale = VT(x1,y1,z1)
  434. if rainbowmode == true then
  435. rng.Color = Color3.new(r/255,g/255,b/255)
  436. end
  437. local scaler2 = 1
  438. local speeder = FastSpeed/10
  439. if type == "Add" then
  440. scaler2 = 1*value
  441. elseif type == "Divide" then
  442. scaler2 = 1/value
  443. end
  444. coroutine.resume(coroutine.create(function()
  445. for i = 0,10/bonuspeed,0.1 do
  446. swait()
  447. if type == "Add" then
  448. scaler2 = scaler2 - 0.01*value/bonuspeed
  449. elseif type == "Divide" then
  450. scaler2 = scaler2 - 0.01/value*bonuspeed
  451. end
  452. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  453. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  454. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  455. end
  456. rng:Destroy()
  457. end))
  458. end
  459. New = function(Object, Parent, Name, Data)
  460. local Object = Instance.new(Object)
  461. for Index, Value in pairs(Data or {}) do
  462. Object[Index] = Value
  463. end
  464. Object.Parent = Parent
  465. Object.Name = Name
  466. return Object
  467. end
  468. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  469. local type = type
  470. local rotenable = rotatingop
  471. local rng = Instance.new("Part", char)
  472. rng.Anchored = true
  473. rng.BrickColor = color
  474. rng.CanCollide = false
  475. rng.FormFactor = 3
  476. rng.Name = "Ring"
  477. rng.Material = "Neon"
  478. rng.Size = Vector3.new(1, 1, 1)
  479. rng.Transparency = 0
  480. if typeoftrans == "In" then
  481. rng.Transparency = 1
  482. end
  483. rng.TopSurface = 0
  484. rng.BottomSurface = 0
  485. rng.CFrame = pos
  486. local rngm = Instance.new("SpecialMesh", rng)
  487. rngm.MeshType = "FileMesh"
  488. if typeofshape == "Normal" then
  489. rngm.MeshId = "rbxassetid://662586858"
  490. elseif typeofshape == "Round" then
  491. rngm.MeshId = "rbxassetid://662585058"
  492. end
  493. rngm.Scale = scale
  494. local scaler2 = 1/10
  495. if type == "Add" then
  496. scaler2 = 1*value/10
  497. elseif type == "Divide" then
  498. scaler2 = 1/value/10
  499. end
  500. local randomrot = math.random(1,2)
  501. coroutine.resume(coroutine.create(function()
  502. for i = 0,10/bonuspeed,0.1 do
  503. swait()
  504. if type == "Add" then
  505. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  506. elseif type == "Divide" then
  507. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  508. end
  509. if rotenable == true then
  510. if randomrot == 1 then
  511. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  512. elseif randomrot == 2 then
  513. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  514. end
  515. end
  516. if typeoftrans == "Out" then
  517. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  518. elseif typeoftrans == "In" then
  519. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  520. end
  521. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  522. end
  523. rng:Destroy()
  524. end))
  525. end
  526. function QuaternionFromCFrame(cf)
  527. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  528. local trace = m00 + m11 + m22
  529. if trace > 0 then
  530. local s = math.sqrt(1 + trace)
  531. local recip = 0.5 / s
  532. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  533. else
  534. local i = 0
  535. if m00 < m11 then
  536. i = 1
  537. end
  538. if m22 > (i == 0 and m00 or m11) then
  539. i = 2
  540. end
  541. if i == 0 then
  542. local s = math.sqrt(m00 - m11 - m22 + 1)
  543. local recip = 0.5 / s
  544. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  545. elseif i == 1 then
  546. local s = math.sqrt(m11 - m22 - m00 + 1)
  547. local recip = 0.5 / s
  548. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  549. elseif i == 2 then
  550. local s = math.sqrt(m22 - m00 - m11 + 1)
  551. local recip = 0.5 / s
  552. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  553. end
  554. end
  555. end
  556. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  557. local xs, ys, zs = x + x, y + y, z + z
  558. local wx, wy, wz = w * xs, w * ys, w * zs
  559. local xx = x * xs
  560. local xy = x * ys
  561. local xz = x * zs
  562. local yy = y * ys
  563. local yz = y * zs
  564. local zz = z * zs
  565. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  566. end
  567. function QuaternionSlerp(a, b, t)
  568. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  569. local startInterp, finishInterp
  570. if cosTheta >= 1.0E-4 then
  571. if 1 - cosTheta > 1.0E-4 then
  572. local theta = math.acos(cosTheta)
  573. local invSinTheta = 1 / Sin(theta)
  574. startInterp = Sin((1 - t) * theta) * invSinTheta
  575. finishInterp = Sin(t * theta) * invSinTheta
  576. else
  577. startInterp = 1 - t
  578. finishInterp = t
  579. end
  580. elseif 1 + cosTheta > 1.0E-4 then
  581. local theta = math.acos(-cosTheta)
  582. local invSinTheta = 1 / Sin(theta)
  583. startInterp = Sin((t - 1) * theta) * invSinTheta
  584. finishInterp = Sin(t * theta) * invSinTheta
  585. else
  586. startInterp = t - 1
  587. finishInterp = t
  588. end
  589. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  590. end
  591. function rayCast(Position, Direction, Range, Ignore)
  592. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  593. end
  594. local RbxUtility = LoadLibrary("RbxUtility")
  595. local Create = RbxUtility.Create
  596.  
  597. -------------------------------------------------------
  598. --Start Damage Function--
  599. -------------------------------------------------------
  600. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  601. if hit.Parent == nil then
  602. return
  603. end
  604. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  605. for _, v in pairs(hit.Parent:children()) do
  606. if v:IsA("Humanoid") then
  607. h = v
  608. end
  609. end
  610. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  611.  
  612. hit.Parent:FindFirstChild("Head"):BreakJoints()
  613. end
  614.  
  615. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  616. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  617. if hit.Parent.DebounceHit.Value == true then
  618. return
  619. end
  620. end
  621. if insta == true then
  622. hit.Parent:FindFirstChild("Head"):BreakJoints()
  623. end
  624. local c = Create("ObjectValue"){
  625. Name = "creator",
  626. Value = owner,
  627. Parent = h,
  628. }
  629. game:GetService("Debris"):AddItem(c, .5)
  630. if HitSound ~= nil and HitPitch ~= nil then
  631. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  632. end
  633. local Damage = math.random(minim, maxim)
  634. local blocked = false
  635. local block = hit.Parent:findFirstChild("Block")
  636. if block ~= nil then
  637. if block.className == "IntValue" then
  638. if block.Value > 0 then
  639. blocked = true
  640. block.Value = block.Value - 1
  641. print(block.Value)
  642. end
  643. end
  644. end
  645. if blocked == false then
  646. h.Health = h.Health - Damage
  647. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  648. else
  649. h.Health = h.Health - (Damage / 2)
  650. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  651. end
  652. if Type == "Knockdown" then
  653. local hum = hit.Parent.Humanoid
  654. hum.PlatformStand = true
  655. coroutine.resume(coroutine.create(function(HHumanoid)
  656. swait(1)
  657. HHumanoid.PlatformStand = false
  658. end), hum)
  659. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  660. local bodvol = Create("BodyVelocity"){
  661. velocity = angle * knockback,
  662. P = 5000,
  663. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  664. Parent = hit,
  665. }
  666. local rl = Create("BodyAngularVelocity"){
  667. P = 3000,
  668. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  669. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  670. Parent = hit,
  671. }
  672. game:GetService("Debris"):AddItem(bodvol, .5)
  673. game:GetService("Debris"):AddItem(rl, .5)
  674. elseif Type == "Random Guy" then
  675. local vp = Create("BodyVelocity"){
  676. P = 500,
  677. maxForce = Vector3.new(math.huge, 0, math.huge),
  678. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  679. }
  680. if knockback > 0 then
  681. vp.Parent = hit.Parent.Torso
  682. end
  683. game:GetService("Debris"):AddItem(vp, .5)
  684. elseif Type == "Up" then
  685. local bodyVelocity = Create("BodyVelocity"){
  686. velocity = Vector3.new(0, 20, 0),
  687. P = 5000,
  688. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  689. Parent = hit,
  690. }
  691. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  692. elseif Type == "DarkUp" then
  693. coroutine.resume(coroutine.create(function()
  694. for i = 0, 1, 0.1 do
  695. swait()
  696. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  697. end
  698. end))
  699. local bodyVelocity = Create("BodyVelocity"){
  700. velocity = Vector3.new(0, 20, 0),
  701. P = 5000,
  702. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  703. Parent = hit,
  704. }
  705. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  706. elseif Type == "Snare" then
  707. local bp = Create("BodyPosition"){
  708. P = 2000,
  709. D = 100,
  710. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  711. position = hit.Parent.Torso.Position,
  712. Parent = hit.Parent.Torso,
  713. }
  714. game:GetService("Debris"):AddItem(bp, 1)
  715. elseif Type == "Freeze" then
  716. local BodPos = Create("BodyPosition"){
  717. P = 50000,
  718. D = 1000,
  719. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  720. position = hit.Parent.Torso.Position,
  721. Parent = hit.Parent.Torso,
  722. }
  723. local BodGy = Create("BodyGyro") {
  724. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  725. P = 20e+003,
  726. Parent = hit.Parent.Torso,
  727. cframe = hit.Parent.Torso.CFrame,
  728. }
  729. hit.Parent.Torso.Anchored = true
  730. coroutine.resume(coroutine.create(function(Part)
  731. swait(1.5)
  732. Part.Anchored = false
  733. end), hit.Parent.Torso)
  734. game:GetService("Debris"):AddItem(BodPos, 3)
  735. game:GetService("Debris"):AddItem(BodGy, 3)
  736. end
  737. local debounce = Create("BoolValue"){
  738. Name = "DebounceHit",
  739. Parent = hit.Parent,
  740. Value = true,
  741. }
  742. game:GetService("Debris"):AddItem(debounce, Delay)
  743. c = Create("ObjectValue"){
  744. Name = "creator",
  745. Value = Player,
  746. Parent = h,
  747. }
  748. game:GetService("Debris"):AddItem(c, .5)
  749. end
  750. end
  751. -------------------------------------------------------
  752. --End Damage Function--
  753. -------------------------------------------------------
  754. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  755. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  756. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  757. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  758. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  759. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  760. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  761. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  762. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  763. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  764. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  765. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  766. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  767. DTrail2.Enabled = false
  768. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  769. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  770. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  771. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  772. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  773. DTrail3.Enabled = false
  774. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  775. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  776. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  777. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  778. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  779. DTrail4.Enabled = false
  780. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  781. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  782. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  783. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  784. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  785. DTrail5.Enabled = false
  786. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  787. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  788. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  789. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  790. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  791. DTrail.Enabled = false
  792. -------------------------------------------------------
  793. --Start Damage Function Customization--
  794. -------------------------------------------------------
  795. function ShowDamage(Pos, Text, Time, Color)
  796. local Rate = (1 / 30)
  797. local Pos = (Pos or Vector3.new(0, 0, 0))
  798. local Text = (Text or "")
  799. local Time = (Time or 2)
  800. local Color = (Color or Color3.new(1, 0, 1))
  801. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  802. EffectPart.Anchored = true
  803. local BillboardGui = Create("BillboardGui"){
  804. Size = UDim2.new(3, 0, 3, 0),
  805. Adornee = EffectPart,
  806. Parent = EffectPart,
  807. }
  808. local TextLabel = Create("TextLabel"){
  809. BackgroundTransparency = 1,
  810. Size = UDim2.new(1, 0, 1, 0),
  811. Text = Text,
  812. Font = "Bodoni",
  813. TextColor3 = Color,
  814. TextScaled = true,
  815. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  816. Parent = BillboardGui,
  817. }
  818. game.Debris:AddItem(EffectPart, (Time))
  819. EffectPart.Parent = game:GetService("Workspace")
  820. delay(0, function()
  821. local Frames = (Time / Rate)
  822. for Frame = 1, Frames do
  823. wait(Rate)
  824. local Percent = (Frame / Frames)
  825. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  826. TextLabel.TextTransparency = Percent
  827. end
  828. if EffectPart and EffectPart.Parent then
  829. EffectPart:Destroy()
  830. end
  831. end)
  832. end
  833. -------------------------------------------------------
  834. --End Damage Function Customization--
  835. -------------------------------------------------------
  836.  
  837. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  838. for _, c in pairs(workspace:children()) do
  839. local hum = c:findFirstChild("Humanoid")
  840. if hum ~= nil then
  841. local head = c:findFirstChild("Head")
  842. if head ~= nil then
  843. local targ = head.Position - Part.Position
  844. local mag = targ.magnitude
  845. if magni >= mag and c.Name ~= Player.Name then
  846. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  847. end
  848. end
  849. end
  850. end
  851. end
  852.  
  853.  
  854. CFuncs = {
  855. Part = {
  856. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  857. local Part = Create("Part")({
  858. Parent = Parent,
  859. Reflectance = Reflectance,
  860. Transparency = Transparency,
  861. CanCollide = false,
  862. Locked = true,
  863. BrickColor = BrickColor.new(tostring(BColor)),
  864. Name = Name,
  865. Size = Size,
  866. Material = Material
  867. })
  868. RemoveOutlines(Part)
  869. return Part
  870. end
  871. },
  872. Mesh = {
  873. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  874. local Msh = Create(Mesh)({
  875. Parent = Part,
  876. Offset = OffSet,
  877. Scale = Scale
  878. })
  879. if Mesh == "SpecialMesh" then
  880. Msh.MeshType = MeshType
  881. Msh.MeshId = MeshId
  882. end
  883. return Msh
  884. end
  885. },
  886. Mesh = {
  887. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  888. local Msh = Create(Mesh)({
  889. Parent = Part,
  890. Offset = OffSet,
  891. Scale = Scale
  892. })
  893. if Mesh == "SpecialMesh" then
  894. Msh.MeshType = MeshType
  895. Msh.MeshId = MeshId
  896. end
  897. return Msh
  898. end
  899. },
  900. Weld = {
  901. Create = function(Parent, Part0, Part1, C0, C1)
  902. local Weld = Create("Weld")({
  903. Parent = Parent,
  904. Part0 = Part0,
  905. Part1 = Part1,
  906. C0 = C0,
  907. C1 = C1
  908. })
  909. return Weld
  910. end
  911. },
  912. Sound = {
  913. Create = function(id, par, vol, pit)
  914. coroutine.resume(coroutine.create(function()
  915. local S = Create("Sound")({
  916. Volume = vol,
  917. Pitch = pit or 1,
  918. SoundId = id,
  919. Parent = par or workspace
  920. })
  921. wait()
  922. S:play()
  923. game:GetService("Debris"):AddItem(S, 6)
  924. end))
  925. end
  926. },
  927. ParticleEmitter = {
  928. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  929. local fp = Create("ParticleEmitter")({
  930. Parent = Parent,
  931. Color = ColorSequence.new(Color1, Color2),
  932. LightEmission = LightEmission,
  933. Size = Size,
  934. Texture = Texture,
  935. Transparency = Transparency,
  936. ZOffset = ZOffset,
  937. Acceleration = Accel,
  938. Drag = Drag,
  939. LockedToPart = LockedToPart,
  940. VelocityInheritance = VelocityInheritance,
  941. EmissionDirection = EmissionDirection,
  942. Enabled = Enabled,
  943. Lifetime = LifeTime,
  944. Rate = Rate,
  945. Rotation = Rotation,
  946. RotSpeed = RotSpeed,
  947. Speed = Speed,
  948. VelocitySpread = VelocitySpread
  949. })
  950. return fp
  951. end
  952. }
  953. }
  954. function RemoveOutlines(part)
  955. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  956. end
  957. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  958. local Part = Create("Part")({
  959. formFactor = FormFactor,
  960. Parent = Parent,
  961. Reflectance = Reflectance,
  962. Transparency = Transparency,
  963. CanCollide = false,
  964. Locked = true,
  965. BrickColor = BrickColor.new(tostring(BColor)),
  966. Name = Name,
  967. Size = Size,
  968. Material = Material
  969. })
  970. RemoveOutlines(Part)
  971. return Part
  972. end
  973. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  974. local Msh = Create(Mesh)({
  975. Parent = Part,
  976. Offset = OffSet,
  977. Scale = Scale
  978. })
  979. if Mesh == "SpecialMesh" then
  980. Msh.MeshType = MeshType
  981. Msh.MeshId = MeshId
  982. end
  983. return Msh
  984. end
  985. function CreateWeld(Parent, Part0, Part1, C0, C1)
  986. local Weld = Create("Weld")({
  987. Parent = Parent,
  988. Part0 = Part0,
  989. Part1 = Part1,
  990. C0 = C0,
  991. C1 = C1
  992. })
  993. return Weld
  994. end
  995.  
  996.  
  997. -------------------------------------------------------
  998. --Start Effect Function--
  999. -------------------------------------------------------
  1000. EffectModel = Instance.new("Model", char)
  1001. Effects = {
  1002. Block = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1004. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. if Type == 1 or Type == nil then
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Block1",
  1013. delay,
  1014. x3,
  1015. y3,
  1016. z3,
  1017. msh
  1018. })
  1019. elseif Type == 2 then
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Block2",
  1023. delay,
  1024. x3,
  1025. y3,
  1026. z3,
  1027. msh
  1028. })
  1029. else
  1030. table.insert(Effects, {
  1031. prt,
  1032. "Block3",
  1033. delay,
  1034. x3,
  1035. y3,
  1036. z3,
  1037. msh
  1038. })
  1039. end
  1040. end
  1041. },
  1042. Sphere = {
  1043. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1044. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. table.insert(Effects, {
  1050. prt,
  1051. "Cylinder",
  1052. delay,
  1053. x3,
  1054. y3,
  1055. z3,
  1056. msh
  1057. })
  1058. end
  1059. },
  1060. Cylinder = {
  1061. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1062. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1063. prt.Anchored = true
  1064. prt.CFrame = cframe
  1065. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1066. game:GetService("Debris"):AddItem(prt, 10)
  1067. table.insert(Effects, {
  1068. prt,
  1069. "Cylinder",
  1070. delay,
  1071. x3,
  1072. y3,
  1073. z3,
  1074. msh
  1075. })
  1076. end
  1077. },
  1078. Wave = {
  1079. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1081. prt.Anchored = true
  1082. prt.CFrame = cframe
  1083. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1084. game:GetService("Debris"):AddItem(prt, 10)
  1085. table.insert(Effects, {
  1086. prt,
  1087. "Cylinder",
  1088. delay,
  1089. x3 / 60,
  1090. y3 / 60,
  1091. z3 / 60,
  1092. msh
  1093. })
  1094. end
  1095. },
  1096. Ring = {
  1097. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1098. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1099. prt.Anchored = true
  1100. prt.CFrame = cframe
  1101. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1102. game:GetService("Debris"):AddItem(prt, 10)
  1103. table.insert(Effects, {
  1104. prt,
  1105. "Cylinder",
  1106. delay,
  1107. x3,
  1108. y3,
  1109. z3,
  1110. msh
  1111. })
  1112. end
  1113. },
  1114. Break = {
  1115. Create = function(brickcolor, cframe, x1, y1, z1)
  1116. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1117. prt.Anchored = true
  1118. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1119. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1120. local num = math.random(10, 50) / 1000
  1121. game:GetService("Debris"):AddItem(prt, 10)
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Shatter",
  1125. num,
  1126. prt.CFrame,
  1127. math.random() - math.random(),
  1128. 0,
  1129. math.random(50, 100) / 100
  1130. })
  1131. end
  1132. },
  1133. Spiral = {
  1134. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1135. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1136. prt.Anchored = true
  1137. prt.CFrame = cframe
  1138. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Cylinder",
  1143. delay,
  1144. x3,
  1145. y3,
  1146. z3,
  1147. msh
  1148. })
  1149. end
  1150. },
  1151. Push = {
  1152. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1153. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1154. prt.Anchored = true
  1155. prt.CFrame = cframe
  1156. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1157. game:GetService("Debris"):AddItem(prt, 10)
  1158. table.insert(Effects, {
  1159. prt,
  1160. "Cylinder",
  1161. delay,
  1162. x3,
  1163. y3,
  1164. z3,
  1165. msh
  1166. })
  1167. end
  1168. }
  1169. }
  1170. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1171. local fp = IT("Part")
  1172. fp.formFactor = formfactor
  1173. fp.Parent = parent
  1174. fp.Reflectance = reflectance
  1175. fp.Transparency = transparency
  1176. fp.CanCollide = false
  1177. fp.Locked = true
  1178. fp.BrickColor = brickcolor
  1179. fp.Name = name
  1180. fp.Size = size
  1181. fp.Position = tors.Position
  1182. RemoveOutlines(fp)
  1183. fp.Material = "SmoothPlastic"
  1184. fp:BreakJoints()
  1185. return fp
  1186. end
  1187.  
  1188. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1189. local mesh = IT(Mesh)
  1190. mesh.Parent = part
  1191. if Mesh == "SpecialMesh" then
  1192. mesh.MeshType = meshtype
  1193. if meshid ~= "nil" then
  1194. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1195. end
  1196. end
  1197. mesh.Offset = offset
  1198. mesh.Scale = scale
  1199. return mesh
  1200. end
  1201.  
  1202. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1203. local type = type
  1204. local rng = Instance.new("Part", char)
  1205. rng.Anchored = true
  1206. rng.BrickColor = color
  1207. rng.CanCollide = false
  1208. rng.FormFactor = 3
  1209. rng.Name = "Ring"
  1210. rng.Material = "Neon"
  1211. rng.Size = Vector3.new(1, 1, 1)
  1212. rng.Transparency = 1
  1213. rng.TopSurface = 0
  1214. rng.BottomSurface = 0
  1215. rng.CFrame = pos
  1216. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1217. local rngm = Instance.new("SpecialMesh", rng)
  1218. rngm.MeshType = MType
  1219. rngm.Scale = Vector3.new(x1, y1, z1)
  1220. local scaler2 = 1
  1221. local speeder = FastSpeed
  1222. if type == "Add" then
  1223. scaler2 = 1 * value
  1224. elseif type == "Divide" then
  1225. scaler2 = 1 / value
  1226. end
  1227. coroutine.resume(coroutine.create(function()
  1228. for i = 0, 10 / bonuspeed, 0.1 do
  1229. swait()
  1230. if type == "Add" then
  1231. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1232. elseif type == "Divide" then
  1233. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1234. end
  1235. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1236. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1237. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1238. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1239. end
  1240. rng:Destroy()
  1241. end))
  1242. end
  1243.  
  1244. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1245. local type = type
  1246. local rng = Instance.new("Part", char)
  1247. rng.Anchored = true
  1248. rng.BrickColor = color
  1249. rng.CanCollide = false
  1250. rng.FormFactor = 3
  1251. rng.Name = "Ring"
  1252. rng.Material = "Neon"
  1253. rng.Size = Vector3.new(1, 1, 1)
  1254. rng.Transparency = 0
  1255. rng.TopSurface = 0
  1256. rng.BottomSurface = 0
  1257. rng.CFrame = pos
  1258. local rngm = Instance.new("SpecialMesh", rng)
  1259. rngm.MeshType = MType
  1260. rngm.Scale = scale
  1261. local scaler2 = 1
  1262. if type == "Add" then
  1263. scaler2 = 1 * value
  1264. elseif type == "Divide" then
  1265. scaler2 = 1 / value
  1266. end
  1267. coroutine.resume(coroutine.create(function()
  1268. for i = 0, 10 / bonuspeed, 0.1 do
  1269. swait()
  1270. if type == "Add" then
  1271. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1272. elseif type == "Divide" then
  1273. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1274. end
  1275. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1276. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1277. end
  1278. rng:Destroy()
  1279. end))
  1280. end
  1281.  
  1282. function Eviscerate(dude)
  1283. if dude.Name ~= char then
  1284. local bgf = IT("BodyGyro", dude.Head)
  1285. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1286. local val = IT("BoolValue", dude)
  1287. val.Name = "IsHit"
  1288. local ds = coroutine.wrap(function()
  1289. dude:WaitForChild("Head"):BreakJoints()
  1290. wait(0.5)
  1291. target = nil
  1292. coroutine.resume(coroutine.create(function()
  1293. for i, v in pairs(dude:GetChildren()) do
  1294. if v:IsA("Accessory") then
  1295. v:Destroy()
  1296. end
  1297. if v:IsA("Humanoid") then
  1298. v:Destroy()
  1299. end
  1300. if v:IsA("CharacterMesh") then
  1301. v:Destroy()
  1302. end
  1303. if v:IsA("Model") then
  1304. v:Destroy()
  1305. end
  1306. if v:IsA("Part") or v:IsA("MeshPart") then
  1307. for x, o in pairs(v:GetChildren()) do
  1308. if o:IsA("Decal") then
  1309. o:Destroy()
  1310. end
  1311. end
  1312. coroutine.resume(coroutine.create(function()
  1313. v.Material = "Neon"
  1314. v.CanCollide = false
  1315. local PartEmmit1 = IT("ParticleEmitter", v)
  1316. PartEmmit1.LightEmission = 1
  1317. PartEmmit1.Texture = "rbxassetid://284205403"
  1318. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1319. PartEmmit1.Rate = 150
  1320. PartEmmit1.Lifetime = NumberRange.new(1)
  1321. PartEmmit1.Size = NumberSequence.new({
  1322. NumberSequenceKeypoint.new(0, 0.75, 0),
  1323. NumberSequenceKeypoint.new(1, 0, 0)
  1324. })
  1325. PartEmmit1.Transparency = NumberSequence.new({
  1326. NumberSequenceKeypoint.new(0, 0, 0),
  1327. NumberSequenceKeypoint.new(1, 1, 0)
  1328. })
  1329. PartEmmit1.Speed = NumberRange.new(0, 0)
  1330. PartEmmit1.VelocitySpread = 30000
  1331. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1332. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1333. local BodPoss = IT("BodyPosition", v)
  1334. BodPoss.P = 3000
  1335. BodPoss.D = 1000
  1336. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1337. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1338. v.Color = maincolor.Color
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 0, 49 do
  1341. swait(1)
  1342. v.Transparency = v.Transparency + 0.08
  1343. end
  1344. wait(0.5)
  1345. PartEmmit1.Enabled = false
  1346. wait(3)
  1347. v:Destroy()
  1348. dude:Destroy()
  1349. end))
  1350. end))
  1351. end
  1352. end
  1353. end))
  1354. end)
  1355. ds()
  1356. end
  1357. end
  1358.  
  1359. function FindNearestHead(Position, Distance, SinglePlayer)
  1360. if SinglePlayer then
  1361. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1362. end
  1363. local List = {}
  1364. for i, v in pairs(workspace:GetChildren()) do
  1365. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1366. table.insert(List, v)
  1367. end
  1368. end
  1369. return List
  1370. end
  1371.  
  1372. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1373. local type = type
  1374. local rng = Instance.new("Part", char)
  1375. rng.Anchored = true
  1376. rng.BrickColor = color
  1377. rng.CanCollide = false
  1378. rng.FormFactor = 3
  1379. rng.Name = "Ring"
  1380. rng.Material = "Neon"
  1381. rng.Size = Vector3.new(1, 1, 1)
  1382. rng.Transparency = 0
  1383. rng.TopSurface = 0
  1384. rng.BottomSurface = 0
  1385. rng.CFrame = pos
  1386. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1387. local rngm = Instance.new("SpecialMesh", rng)
  1388. rngm.MeshType = MType
  1389. rngm.Scale = Vector3.new(x1, y1, z1)
  1390. local scaler2 = 1
  1391. local speeder = FastSpeed
  1392. if type == "Add" then
  1393. scaler2 = 1 * value
  1394. elseif type == "Divide" then
  1395. scaler2 = 1 / value
  1396. end
  1397. coroutine.resume(coroutine.create(function()
  1398. for i = 0, 10 / bonuspeed, 0.1 do
  1399. swait()
  1400. if type == "Add" then
  1401. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1402. elseif type == "Divide" then
  1403. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1404. end
  1405. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1406. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1407. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1408. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1409. end
  1410. rng:Destroy()
  1411. end))
  1412. end
  1413.  
  1414. function SoulSteal(dude)
  1415. if dude.Name ~= char then
  1416. local bgf = IT("BodyGyro", dude.Head)
  1417. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1418. local val = IT("BoolValue", dude)
  1419. val.Name = "IsHit"
  1420. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1421. local soulst = coroutine.wrap(function()
  1422. local soul = Instance.new("Part",dude)
  1423. soul.Size = Vector3.new(1,1,1)
  1424. soul.CanCollide = false
  1425. soul.Anchored = false
  1426. soul.Position = torso.Position
  1427. soul.Transparency = 1
  1428. local PartEmmit1 = IT("ParticleEmitter", soul)
  1429. PartEmmit1.LightEmission = 1
  1430. PartEmmit1.Texture = "rbxassetid://569507414"
  1431. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1432. PartEmmit1.Rate = 250
  1433. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1434. PartEmmit1.Size = NumberSequence.new({
  1435. NumberSequenceKeypoint.new(0, 1, 0),
  1436. NumberSequenceKeypoint.new(1, 0, 0)
  1437. })
  1438. PartEmmit1.Transparency = NumberSequence.new({
  1439. NumberSequenceKeypoint.new(0, 0, 0),
  1440. NumberSequenceKeypoint.new(1, 1, 0)
  1441. })
  1442. PartEmmit1.Speed = NumberRange.new(0, 0)
  1443. PartEmmit1.VelocitySpread = 30000
  1444. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1445. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1446. local BodPoss = IT("BodyPosition", soul)
  1447. BodPoss.P = 3000
  1448. BodPoss.D = 1000
  1449. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1450. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1451. wait(1.6)
  1452. soul.Touched:connect(function(hit)
  1453. if hit.Parent == char then
  1454. soul:Destroy()
  1455. end
  1456. end)
  1457. wait(1.2)
  1458. while soul do
  1459. swait()
  1460. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1461. BodPoss.Position = tors.Position
  1462. end
  1463. end)
  1464. soulst()
  1465. end
  1466. end
  1467. function FaceMouse()
  1468. local Cam = workspace.CurrentCamera
  1469. return {
  1470. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1471. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1472. }
  1473. end
  1474. -------------------------------------------------------
  1475. --End Effect Function--
  1476. -------------------------------------------------------
  1477. function Cso(ID, PARENT, VOLUME, PITCH)
  1478. local NSound = nil
  1479. coroutine.resume(coroutine.create(function()
  1480. NSound = IT("Sound", PARENT)
  1481. NSound.Volume = VOLUME
  1482. NSound.Pitch = PITCH
  1483. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1484. swait()
  1485. NSound:play()
  1486. game:GetService("Debris"):AddItem(NSound, 10)
  1487. end))
  1488. return NSound
  1489. end
  1490. function CameraEnshaking(Length, Intensity)
  1491. coroutine.resume(coroutine.create(function()
  1492. local intensity = 1 * Intensity
  1493. local rotM = 0.01 * Intensity
  1494. for i = 0, Length, 0.1 do
  1495. swait()
  1496. intensity = intensity - 0.05 * Intensity / Length
  1497. rotM = rotM - 5.0E-4 * Intensity / Length
  1498. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1499. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1500. end
  1501. hum.CameraOffset = Vector3.new(0, 0, 0)
  1502. end))
  1503. end
  1504. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1505. local Hitboxpart = Instance.new("Part", EffectModel)
  1506. RemoveOutlines(Hitboxpart)
  1507. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1508. Hitboxpart.CanCollide = false
  1509. Hitboxpart.Transparency = 1
  1510. Hitboxpart.Anchored = true
  1511. Hitboxpart.CFrame = Pose
  1512. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1513. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1514. end
  1515. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1516. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1517. prt.Anchored = true
  1518. prt.CFrame = cframe
  1519. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1520. game:GetService("Debris"):AddItem(prt, 10)
  1521. if Type == 1 or Type == nil then
  1522. table.insert(Effects, {
  1523. prt,
  1524. "Block1",
  1525. delay,
  1526. x3,
  1527. y3,
  1528. z3,
  1529. msh
  1530. })
  1531. elseif Type == 2 then
  1532. table.insert(Effects, {
  1533. prt,
  1534. "Block2",
  1535. delay,
  1536. x3,
  1537. y3,
  1538. z3,
  1539. msh
  1540. })
  1541. elseif Type == 3 then
  1542. table.insert(Effects, {
  1543. prt,
  1544. "Block3",
  1545. delay,
  1546. x3,
  1547. y3,
  1548. z3,
  1549. msh
  1550. })
  1551. end
  1552. end
  1553.  
  1554. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1555. local Part = Create("Part"){
  1556. Parent = Parent,
  1557. Reflectance = Reflectance,
  1558. Transparency = Transparency,
  1559. CanCollide = false,
  1560. Locked = true,
  1561. BrickColor = BrickColor.new(tostring(BColor)),
  1562. Name = Name,
  1563. Size = Size,
  1564. Material = Material,
  1565. }
  1566. RemoveOutlines(Part)
  1567. return Part
  1568. end
  1569.  
  1570. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1571. local Msh = Create(Mesh){
  1572. Parent = Part,
  1573. Offset = OffSet,
  1574. Scale = Scale,
  1575. }
  1576. if Mesh == "SpecialMesh" then
  1577. Msh.MeshType = MeshType
  1578. Msh.MeshId = MeshId
  1579. end
  1580. return Msh
  1581. end
  1582.  
  1583. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1584. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1585. prt.Anchored = true
  1586. prt.CFrame = cframe
  1587. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1588. game:GetService("Debris"):AddItem(prt,2)
  1589. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1590. for i=0,1,delay do
  1591. swait()
  1592. Part.Transparency=i
  1593. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1594. end
  1595. Part.Parent=nil
  1596. end),prt,msh,(math.random(0,1)+math.random())/5)
  1597. end
  1598. -------------------------------------------------------
  1599. --End Important Functions--
  1600. -------------------------------------------------------
  1601.  
  1602.  
  1603.  
  1604. --[[
  1605. Thanks for using Build-To-Lua by jarredbcv.
  1606. ]]--
  1607.  
  1608. New = function(Object, Parent, Name, Data)
  1609. local Object = Instance.new(Object)
  1610. for Index, Value in pairs(Data or {}) do
  1611. Object[Index] = Value
  1612. end
  1613. Object.Parent = Parent
  1614. Object.Name = Name
  1615. return Object
  1616. end
  1617.  
  1618. Player = game:GetService("Players").LocalPlayer
  1619. PlayerGui = Player.PlayerGui
  1620. Cam = workspace.CurrentCamera
  1621. Backpack = Player.Backpack
  1622. Character = Player.Character
  1623. Mouse = Player:GetMouse()
  1624. RootPart = Character["HumanoidRootPart"]
  1625. Torso = Character["Torso"]
  1626. Head = Character["Head"]
  1627. RightArm = Character["Right Arm"]
  1628. LeftArm = Character["Left Arm"]
  1629. RightLeg = Character["Right Leg"]
  1630. LeftLeg = Character["Left Leg"]
  1631. RootJoint = RootPart["RootJoint"]
  1632. Neck = Torso["Neck"]
  1633.  
  1634. IT = Instance.new
  1635. CF = CFrame.new
  1636. VT = Vector3.new
  1637. RAD = math.rad
  1638. C3 = Color3.new
  1639. UD2 = UDim2.new
  1640. BRICKC = BrickColor.new
  1641. ANGLES = CFrame.Angles
  1642. EULER = CFrame.fromEulerAnglesXYZ
  1643. COS = math.cos
  1644. ACOS = math.acos
  1645. SIN = math.sin
  1646. ASIN = math.asin
  1647. ABS = math.abs
  1648. MRANDOM = math.random
  1649. FLOOR = math.floor
  1650.  
  1651. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1652. WEAPONGUI.Name = "Weapon GUI"
  1653.  
  1654. function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1655. local NEWPART = IT("Part")
  1656. NEWPART.formFactor = FORMFACTOR
  1657. NEWPART.Reflectance = REFLECTANCE
  1658. NEWPART.Transparency = TRANSPARENCY
  1659. NEWPART.CanCollide = false
  1660. NEWPART.Locked = true
  1661. NEWPART.Anchored = true
  1662. if ANCHOR == false then
  1663. NEWPART.Anchored = false
  1664. end
  1665. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1666. NEWPART.Name = NAME
  1667. NEWPART.Size = SIZE
  1668. NEWPART.Position = Torso.Position
  1669. NEWPART.Material = MATERIAL
  1670. NEWPART:BreakJoints()
  1671. NEWPART.Parent = PARENT
  1672. return NEWPART
  1673. end
  1674.  
  1675. function NoOutlines(PART)
  1676. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1677. end
  1678.  
  1679. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1680. local NEWWELD = IT(TYPE)
  1681. NEWWELD.Part0 = PART0
  1682. NEWWELD.Part1 = PART1
  1683. NEWWELD.C0 = C0
  1684. NEWWELD.C1 = C1
  1685. NEWWELD.Parent = PARENT
  1686. return NEWWELD
  1687. end
  1688.  
  1689. function MakeForm(PART,TYPE)
  1690. if TYPE == "Cyl" then
  1691. local MSH = IT("CylinderMesh",PART)
  1692. elseif TYPE == "Ball" then
  1693. local MSH = IT("SpecialMesh",PART)
  1694. MSH.MeshType = "Sphere"
  1695. elseif TYPE == "Wedge" then
  1696. local MSH = IT("SpecialMesh",PART)
  1697. MSH.MeshType = "Wedge"
  1698. end
  1699. end
  1700.  
  1701.  
  1702. --GAUGNETS AND STUFF--
  1703.  
  1704. local cn = CFrame.new
  1705. NeonColorParts100 = {}
  1706. NeonColorParts1000 = {}
  1707. local BC = Character["Body Colors"]
  1708.  
  1709. local aa35 = Instance.new("Part")
  1710. aa35.Parent = char
  1711. aa35.Size = Vector3.new(0.2, 0.2, 0.2)
  1712. aa35.Archivable = true
  1713. aa35.Transparency = 0
  1714. aa35.Shape = "Ball"
  1715. aa35.BrickColor = BrickColor.new("White")
  1716. aa35.Material = "Neon"
  1717. aa35.CanCollide = false
  1718. local mesh = Instance.new("SpecialMesh", aa35)
  1719. mesh.MeshType = "Cylinder"
  1720. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1721. local weld1en = Instance.new("Weld")
  1722. weld1en.Parent = hed
  1723. weld1en.Part0 = hed
  1724. weld1en.Part1 = aa35
  1725. weld1en.C1 = CFrame.new(-0.22, 0, -0.065)
  1726. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1727.  
  1728. local aa34 = Instance.new("Part")
  1729. aa34.Parent = char
  1730. aa34.Size = Vector3.new(0.2, 0.2, 0.2)
  1731. aa34.Archivable = true
  1732. aa34.Transparency = 0
  1733. aa34.Shape = "Ball"
  1734. aa34.BrickColor = BrickColor.new("Dark stone grey")
  1735. aa34.Material = "Metal"
  1736. aa34.CanCollide = false
  1737. local mesh = Instance.new("SpecialMesh", aa34)
  1738. mesh.MeshType = "Cylinder"
  1739. mesh.Scale = Vector3.new(1, 5.70, 15)
  1740. local weld1en = Instance.new("Weld")
  1741. weld1en.Parent = hed
  1742. weld1en.Part0 = hed
  1743. weld1en.Part1 = aa34
  1744. weld1en.C1 = CFrame.new(-0.22, 0, -0.06)
  1745. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1746.  
  1747. local aa33 = Instance.new("Part")
  1748. aa33.Parent = char
  1749. aa33.Size = Vector3.new(0.2, 0.2, 0.2)
  1750. aa33.Archivable = true
  1751. aa33.Transparency = 0
  1752. aa33.Shape = "Ball"
  1753. aa33.BrickColor = BrickColor.new("White")
  1754. aa33.Material = "Neon"
  1755. aa33.CanCollide = false
  1756. local mesh = Instance.new("SpecialMesh", aa33)
  1757. mesh.MeshType = "Cylinder"
  1758. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1759. local weld1en = Instance.new("Weld")
  1760. weld1en.Parent = hed
  1761. weld1en.Part0 = hed
  1762. weld1en.Part1 = aa33
  1763. weld1en.C1 = CFrame.new(0, 0, -0.065)
  1764. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1765.  
  1766. local aa32 = Instance.new("Part")
  1767. aa32.Parent = char
  1768. aa32.Size = Vector3.new(0.2, 0.2, 0.2)
  1769. aa32.Archivable = true
  1770. aa32.Transparency = 0
  1771. aa32.Shape = "Ball"
  1772. aa32.BrickColor = BrickColor.new("Dark stone grey")
  1773. aa32.Material = "Metal"
  1774. aa32.CanCollide = false
  1775. local mesh = Instance.new("SpecialMesh", aa32)
  1776. mesh.MeshType = "Cylinder"
  1777. mesh.Scale = Vector3.new(1, 5.70, 15)
  1778. local weld1en = Instance.new("Weld")
  1779. weld1en.Parent = hed
  1780. weld1en.Part0 = hed
  1781. weld1en.Part1 = aa32
  1782. weld1en.C1 = CFrame.new(0, 0, -0.06)
  1783. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1784.  
  1785. local aa31 = Instance.new("Part")
  1786. aa31.Parent = char
  1787. aa31.Size = Vector3.new(0.2, 0.2, 0.2)
  1788. aa31.Archivable = true
  1789. aa31.Transparency = 0
  1790. aa31.Shape = "Ball"
  1791. aa31.BrickColor = BrickColor.new("White")
  1792. aa31.Material = "Neon"
  1793. aa31.CanCollide = false
  1794. local mesh = Instance.new("SpecialMesh", aa31)
  1795. mesh.MeshType = "Cylinder"
  1796. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1797. local weld1en = Instance.new("Weld")
  1798. weld1en.Parent = hed
  1799. weld1en.Part0 = hed
  1800. weld1en.Part1 = aa31
  1801. weld1en.C1 = CFrame.new(0.22, 0, -0.065)
  1802. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1803.  
  1804. local aa30 = Instance.new("Part")
  1805. aa30.Parent = char
  1806. aa30.Size = Vector3.new(0.2, 0.2, 0.2)
  1807. aa30.Archivable = true
  1808. aa30.Transparency = 0
  1809. aa30.Shape = "Ball"
  1810. aa30.BrickColor = BrickColor.new("Dark stone grey")
  1811. aa30.Material = "Metal"
  1812. aa30.CanCollide = false
  1813. local mesh = Instance.new("SpecialMesh", aa30)
  1814. mesh.MeshType = "Cylinder"
  1815. mesh.Scale = Vector3.new(1, 5.70, 15)
  1816. local weld1en = Instance.new("Weld")
  1817. weld1en.Parent = hed
  1818. weld1en.Part0 = hed
  1819. weld1en.Part1 = aa30
  1820. weld1en.C1 = CFrame.new(0.22, 0, -0.06)
  1821. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1822.  
  1823. local aa28 = Instance.new("Part")
  1824. aa28.Parent = char
  1825. aa28.Size = Vector3.new(0.2, 0.2, 0.2)
  1826. aa28.Archivable = true
  1827. aa28.Transparency = 0
  1828. aa28.Shape = "Ball"
  1829. aa28.BrickColor = BrickColor.new("White")
  1830. aa28.Material = "Neon"
  1831. aa28.CanCollide = false
  1832. local mesh = Instance.new("SpecialMesh", aa28)
  1833. mesh.MeshType = "Cylinder"
  1834. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1835. local weld1en = Instance.new("Weld")
  1836. weld1en.Parent = hed
  1837. weld1en.Part0 = hed
  1838. weld1en.Part1 = aa28
  1839. weld1en.C1 = CFrame.new(0.22, 0, 0.065)
  1840. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1841.  
  1842. local aa27 = Instance.new("Part")
  1843. aa27.Parent = char
  1844. aa27.Size = Vector3.new(0.2, 0.2, 0.2)
  1845. aa27.Archivable = true
  1846. aa27.Transparency = 0
  1847. aa27.Shape = "Ball"
  1848. aa27.BrickColor = BrickColor.new("Dark stone grey")
  1849. aa27.Material = "Metal"
  1850. aa27.CanCollide = false
  1851. local mesh = Instance.new("SpecialMesh", aa27)
  1852. mesh.MeshType = "Cylinder"
  1853. mesh.Scale = Vector3.new(1, 5.70, 15)
  1854. local weld1en = Instance.new("Weld")
  1855. weld1en.Parent = hed
  1856. weld1en.Part0 = hed
  1857. weld1en.Part1 = aa27
  1858. weld1en.C1 = CFrame.new(0.22, 0, 0.06)
  1859. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1860.  
  1861. local aa26 = Instance.new("Part")
  1862. aa26.Parent = char
  1863. aa26.Size = Vector3.new(0.2, 0.2, 0.2)
  1864. aa26.Archivable = true
  1865. aa26.Transparency = 0
  1866. aa26.Shape = "Ball"
  1867. aa26.BrickColor = BrickColor.new("White")
  1868. aa26.Material = "Neon"
  1869. aa26.CanCollide = false
  1870. local mesh = Instance.new("SpecialMesh", aa26)
  1871. mesh.MeshType = "Cylinder"
  1872. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1873. local weld1en = Instance.new("Weld")
  1874. weld1en.Parent = hed
  1875. weld1en.Part0 = hed
  1876. weld1en.Part1 = aa26
  1877. weld1en.C1 = CFrame.new(0, 0, 0.065)
  1878. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1879.  
  1880. local aa25 = Instance.new("Part")
  1881. aa25.Parent = char
  1882. aa25.Size = Vector3.new(0.2, 0.2, 0.2)
  1883. aa25.Archivable = true
  1884. aa25.Transparency = 0
  1885. aa25.Shape = "Ball"
  1886. aa25.BrickColor = BrickColor.new("Dark stone grey")
  1887. aa25.Material = "Metal"
  1888. aa25.CanCollide = false
  1889. local mesh = Instance.new("SpecialMesh", aa25)
  1890. mesh.MeshType = "Cylinder"
  1891. mesh.Scale = Vector3.new(1, 5.70, 15)
  1892. local weld1en = Instance.new("Weld")
  1893. weld1en.Parent = hed
  1894. weld1en.Part0 = hed
  1895. weld1en.Part1 = aa25
  1896. weld1en.C1 = CFrame.new(0, 0, 0.06)
  1897. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1898.  
  1899. local aa24 = Instance.new("Part")
  1900. aa24.Parent = char
  1901. aa24.Size = Vector3.new(0.2, 0.2, 0.2)
  1902. aa24.Archivable = true
  1903. aa24.Transparency = 0
  1904. aa24.Shape = "Ball"
  1905. aa24.BrickColor = BrickColor.new("White")
  1906. aa24.Material = "Neon"
  1907. aa24.CanCollide = false
  1908. local mesh = Instance.new("SpecialMesh", aa24)
  1909. mesh.MeshType = "Cylinder"
  1910. mesh.Scale = Vector3.new(0.50, 5.70, 15)
  1911. local weld1en = Instance.new("Weld")
  1912. weld1en.Parent = hed
  1913. weld1en.Part0 = hed
  1914. weld1en.Part1 = aa24
  1915. weld1en.C1 = CFrame.new(-0.22, 0, 0.065)
  1916. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1917.  
  1918. local aa23 = Instance.new("Part")
  1919. aa23.Parent = char
  1920. aa23.Size = Vector3.new(0.2, 0.2, 0.2)
  1921. aa23.Archivable = true
  1922. aa23.Transparency = 0
  1923. aa23.Shape = "Ball"
  1924. aa23.BrickColor = BrickColor.new("Dark stone grey")
  1925. aa23.Material = "Metal"
  1926. aa23.CanCollide = false
  1927. local mesh = Instance.new("SpecialMesh", aa23)
  1928. mesh.MeshType = "Cylinder"
  1929. mesh.Scale = Vector3.new(1, 5.70, 15)
  1930. local weld1en = Instance.new("Weld")
  1931. weld1en.Parent = hed
  1932. weld1en.Part0 = hed
  1933. weld1en.Part1 = aa23
  1934. weld1en.C1 = CFrame.new(-0.22, 0, 0.06)
  1935. weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90))
  1936.  
  1937. local aa11 = Instance.new("Part")
  1938. aa11.Parent = char
  1939. aa11.Size = Vector3.new(0.2, 0.2, 0.2)
  1940. aa11.Archivable = true
  1941. aa11.Transparency = 0
  1942. aa11.Shape = "Ball"
  1943. aa11.BrickColor = BrickColor.new("Dark green")
  1944. aa11.Material = "Neon"
  1945. aa11.CanCollide = false
  1946. local mesh = Instance.new("SpecialMesh", aa11)
  1947. mesh.MeshType = "Cylinder"
  1948. mesh.Scale = Vector3.new(2.90, 2.90, 2.90)
  1949. local weld1en = Instance.new("Weld")
  1950. weld1en.Parent = ra
  1951. weld1en.Part0 = ra
  1952. weld1en.Part1 = aa11
  1953. weld1en.C1 = CFrame.new(-0.40, 0.40, 0)
  1954.  
  1955. local aa10 = Instance.new("Part")
  1956. aa10.Parent = char
  1957. aa10.Size = Vector3.new(0.2, 0.2, 0.2)
  1958. aa10.Archivable = true
  1959. aa10.Transparency = 0
  1960. aa10.Shape = "Ball"
  1961. aa10.BrickColor = BrickColor.new("Dark stone grey")
  1962. aa10.Material = "Metal"
  1963. aa10.CanCollide = false
  1964. local mesh = Instance.new("SpecialMesh", aa10)
  1965. mesh.MeshType = "Cylinder"
  1966. mesh.Scale = Vector3.new(3, 3, 3)
  1967. local weld1en = Instance.new("Weld")
  1968. weld1en.Parent = ra
  1969. weld1en.Part0 = ra
  1970. weld1en.Part1 = aa10
  1971. weld1en.C1 = CFrame.new(-0.35, 0.40, 0)
  1972.  
  1973. local aa9 = Instance.new("Part")
  1974. aa9.Parent = char
  1975. aa9.Size = Vector3.new(0.2, 0.2, 0.2)
  1976. aa9.Archivable = true
  1977. aa9.Transparency = 0
  1978. aa9.Shape = "Ball"
  1979. aa9.BrickColor = BrickColor.new("White")
  1980. aa9.Material = "Metal"
  1981. aa9.CanCollide = false
  1982. local mesh = Instance.new("SpecialMesh", aa9)
  1983. mesh.MeshType = "Brick"
  1984. mesh.Scale = Vector3.new(5.70, 1, 5.70)
  1985. local weld1en = Instance.new("Weld")
  1986. weld1en.Parent = ra
  1987. weld1en.Part0 = ra
  1988. weld1en.Part1 = aa9
  1989. weld1en.C1 = CFrame.new(0, -1, 0)
  1990.  
  1991. local aa21 = Instance.new("Part")
  1992. aa21.Parent = char
  1993. aa21.Size = Vector3.new(0.2, 0.2, 0.2)
  1994. aa21.Archivable = true
  1995. aa21.Transparency = 0
  1996. aa21.Shape = "Ball"
  1997. aa21.BrickColor = BrickColor.new("White")
  1998. aa21.Material = "Metal"
  1999. aa21.CanCollide = false
  2000. local mesh = Instance.new("SpecialMesh", aa21)
  2001. mesh.MeshType = "Brick"
  2002. mesh.Scale = Vector3.new(5.90, 0.50, 5.90)
  2003. local weld1en = Instance.new("Weld")
  2004. weld1en.Parent = ra
  2005. weld1en.Part0 = ra
  2006. weld1en.Part1 = aa21
  2007. weld1en.C1 = CFrame.new(0, 0.95, 0)
  2008.  
  2009. local aa20 = Instance.new("Part")
  2010. aa20.Parent = char
  2011. aa20.Size = Vector3.new(0.2, 0.2, 0.2)
  2012. aa20.Archivable = true
  2013. aa20.Transparency = 0
  2014. aa20.Shape = "Ball"
  2015. aa20.BrickColor = BrickColor.new("White")
  2016. aa20.Material = "Metal"
  2017. aa20.CanCollide = false
  2018. local mesh = Instance.new("SpecialMesh", aa20)
  2019. mesh.MeshType = "Brick"
  2020. mesh.Scale = Vector3.new(5.90, 0.50, 5.90)
  2021. local weld1en = Instance.new("Weld")
  2022. weld1en.Parent = ra
  2023. weld1en.Part0 = ra
  2024. weld1en.Part1 = aa20
  2025. weld1en.C1 = CFrame.new(0, -0.95, 0)
  2026.  
  2027.  
  2028. local aa8 = Instance.new("Part")
  2029. aa8.Parent = char
  2030. aa8.Size = Vector3.new(0.2, 0.2, 0.2)
  2031. aa8.Archivable = true
  2032. aa8.Transparency = 0
  2033. aa8.Shape = "Ball"
  2034. aa8.BrickColor = BrickColor.new("Dark green")
  2035. aa8.Material = "Neon"
  2036. aa8.CanCollide = false
  2037. local mesh = Instance.new("SpecialMesh", aa8)
  2038. mesh.MeshType = "Cylinder"
  2039. mesh.Scale = Vector3.new(2.90, 2.90, 2.90)
  2040. local weld1en = Instance.new("Weld")
  2041. weld1en.Parent = ra
  2042. weld1en.Part0 = ra
  2043. weld1en.Part1 = aa8
  2044. weld1en.C1 = CFrame.new(-0.40, -0.40, 0)
  2045.  
  2046. local aa7 = Instance.new("Part")
  2047. aa7.Parent = char
  2048. aa7.Size = Vector3.new(0.2, 0.2, 0.2)
  2049. aa7.Archivable = true
  2050. aa7.Transparency = 0
  2051. aa7.Shape = "Ball"
  2052. aa7.BrickColor = BrickColor.new("Dark stone grey")
  2053. aa7.Material = "Metal"
  2054. aa7.CanCollide = false
  2055. local mesh = Instance.new("SpecialMesh", aa7)
  2056. mesh.MeshType = "Cylinder"
  2057. mesh.Scale = Vector3.new(3, 3, 3)
  2058. local weld1en = Instance.new("Weld")
  2059. weld1en.Parent = ra
  2060. weld1en.Part0 = ra
  2061. weld1en.Part1 = aa7
  2062. weld1en.C1 = CFrame.new(-0.35, -0.40, 0)
  2063.  
  2064. local aa13 = Instance.new("Part")
  2065. aa13.Parent = char
  2066. aa13.Size = Vector3.new(0.2, 0.2, 0.2)
  2067. aa13.Archivable = true
  2068. aa13.Transparency = 0
  2069. aa13.Shape = "Ball"
  2070. aa13.BrickColor = BrickColor.new("White")
  2071. aa13.Material = "Neon"
  2072. aa13.CanCollide = false
  2073. local mesh = Instance.new("SpecialMesh", aa13)
  2074. mesh.MeshType = "Brick"
  2075. mesh.Scale = Vector3.new(5.30, 0.70, 5.40)
  2076. local weld1en = Instance.new("Weld")
  2077. weld1en.Parent = ra
  2078. weld1en.Part0 = ra
  2079. weld1en.Part1 = aa13
  2080. weld1en.C1 = CFrame.new(0, -1.05, 0)
  2081.  
  2082. local aa12 = Instance.new("Part")
  2083. aa12.Parent = char
  2084. aa12.Size = Vector3.new(0.2, 0.2, 0.2)
  2085. aa12.Archivable = true
  2086. aa12.Transparency = 0
  2087. aa12.Shape = "Ball"
  2088. aa12.BrickColor = BrickColor.new("White")
  2089. aa12.Material = "Neon"
  2090. aa12.CanCollide = false
  2091. local mesh = Instance.new("SpecialMesh", aa12)
  2092. mesh.MeshType = "Brick"
  2093. mesh.Scale = Vector3.new(5.30, 0.70, 5.40)
  2094. local weld1en = Instance.new("Weld")
  2095. weld1en.Parent = ra
  2096. weld1en.Part0 = ra
  2097. weld1en.Part1 = aa12
  2098. weld1en.C1 = CFrame.new(0, 1.05, 0)
  2099.  
  2100. local aa6 = Instance.new("Part")
  2101. aa6.Parent = char
  2102. aa6.Size = Vector3.new(0.2, 0.2, 0.2)
  2103. aa6.Archivable = true
  2104. aa6.Transparency = 0
  2105. aa6.Shape = "Ball"
  2106. aa6.BrickColor = BrickColor.new("White")
  2107. aa6.Material = "Metal"
  2108. aa6.CanCollide = false
  2109. local mesh = Instance.new("SpecialMesh", aa6)
  2110. mesh.MeshType = "Brick"
  2111. mesh.Scale = Vector3.new(5.70, 1, 5.70)
  2112. local weld1en = Instance.new("Weld")
  2113. weld1en.Parent = ra
  2114. weld1en.Part0 = ra
  2115. weld1en.Part1 = aa6
  2116. weld1en.C1 = CFrame.new(0, 1, 0)
  2117.  
  2118. local aa4 = Instance.new("Part")
  2119. aa4.Parent = char
  2120. aa4.Size = Vector3.new(0.2, 0.2, 0.2)
  2121. aa4.Archivable = true
  2122. aa4.Transparency = 0
  2123. aa4.Shape = "Ball"
  2124. aa4.BrickColor = maincolor
  2125. aa4.Material = "Neon"
  2126. aa4.CanCollide = false
  2127. local mesh = Instance.new("SpecialMesh", aa4)
  2128. mesh.MeshType = "Brick"
  2129. mesh.Scale = Vector3.new(1, 10.55, 5.60)
  2130. local weld1en = Instance.new("Weld")
  2131. weld1en.Parent = ra
  2132. weld1en.Part0 = ra
  2133. weld1en.Part1 = aa4
  2134. weld1en.C1 = CFrame.new(0, 0, 0)
  2135.  
  2136. local aa5 = Instance.new("Part")
  2137. aa5.Parent = char
  2138. aa5.Size = Vector3.new(0.2, 0.2, 0.2)
  2139. aa5.Archivable = true
  2140. aa5.Transparency = 0
  2141. aa5.Shape = "Ball"
  2142. aa5.BrickColor = maincolor
  2143. aa5.Material = "Neon"
  2144. aa5.CanCollide = false
  2145. local mesh = Instance.new("SpecialMesh", aa5)
  2146. mesh.MeshType = "Brick"
  2147. mesh.Scale = Vector3.new(5.60, 10.55, 1)
  2148. local weld1en = Instance.new("Weld")
  2149. weld1en.Parent = ra
  2150. weld1en.Part0 = ra
  2151. weld1en.Part1 = aa5
  2152. weld1en.C1 = CFrame.new(0, 0, 0)
  2153.  
  2154. local aa = Instance.new("Part")
  2155. aa.Parent = char
  2156. aa.Size = Vector3.new(0.2, 10, 20)
  2157. aa.Archivable = true
  2158. aa.Transparency = 0
  2159. aa.Shape = "Ball"
  2160. aa.BrickColor = BrickColor.new("Dark stone grey")
  2161. aa.Material = "Metal"
  2162. aa.CanCollide = false
  2163. local mesh = Instance.new("SpecialMesh", aa)
  2164. mesh.MeshType = "Brick"
  2165. mesh.Scale = Vector3.new(5.50, 10.50, 5.50)
  2166. local weld1en = Instance.new("Weld")
  2167. weld1en.Parent = ra
  2168. weld1en.Part0 = ra
  2169. weld1en.Part1 = aa
  2170. weld1en.C1 = CFrame.new(0, 0, 0)
  2171.  
  2172.  
  2173. --END OF GAUGNETS AND STUFF--
  2174.  
  2175. local NewInstance = function(instance,parent,properties)
  2176. local inst = Instance.new(instance,parent)
  2177. if(properties)then
  2178. for i,v in next, properties do
  2179. pcall(function() inst[i] = v end)
  2180. end
  2181. end
  2182. return inst;
  2183. end
  2184.  
  2185.  
  2186. ArmorColorParts = {}
  2187. ArmorColorParts2 = {}
  2188. NeonColorParts = {}
  2189. local all, last = {}, nil
  2190. local all2, last2 = {}, nil
  2191. local all3, last3 = {}, nil
  2192. local all4, last4 = {}, nil
  2193. local all, last = {}, nil
  2194. -------------------------------------------------------
  2195. --Start Customization--
  2196. -------------------------------------------------------
  2197. local Player_Size = 1
  2198. if Player_Size ~= 1 then
  2199. root.Size = root.Size * Player_Size
  2200. tors.Size = tors.Size * Player_Size
  2201. hed.Size = hed.Size * Player_Size
  2202. ra.Size = ra.Size * Player_Size
  2203. la.Size = la.Size * Player_Size
  2204. rl.Size = rl.Size * Player_Size
  2205. ll.Size = ll.Size * Player_Size
  2206. ----------------------------------------------------------------------------------
  2207. rootj.Parent = root
  2208. neck.Parent = tors
  2209. RW.Parent = tors
  2210. LW.Parent = tors
  2211. RH.Parent = tors
  2212. LH.Parent = tors
  2213. ----------------------------------------------------------------------------------
  2214. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2215. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2216. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2217. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2218. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2219. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2220. ----------------------------------------------------------------------------------
  2221. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2222. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2223. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2224. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2225. --hat.Parent = Character
  2226. end
  2227. ----------------------------------------------------------------------------------
  2228. local SONG = 1005328332
  2229. local SONG2 = 0
  2230. local Music = Instance.new("Sound",tors)
  2231. Music.Volume = 2.5
  2232. Music.Looped = true
  2233. Music.Pitch = 1 --Pitcher
  2234. ----------------------------------------------------------------------------------
  2235. local equipped = false
  2236. local idle = 0
  2237. local change = 1
  2238. local val = 0
  2239. local toim = 0
  2240. local idleanim = 0.4
  2241. local sine = 0
  2242. local Mode = 1
  2243. ----------------------------------------------------------------------------------
  2244. hum.WalkSpeed = 8
  2245. hum.JumpPower = 57
  2246. hum.Animator.Parent = nil
  2247. -------------------------------------------------------
  2248. --End Customization--
  2249. -------------------------------------------------------
  2250.  
  2251.  
  2252. -------------------------------------------------------
  2253. --Start Attacks N Stuff--
  2254. -------------------------------------------------------
  2255. it = Instance.new
  2256. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  2257. local gui = IT(GuiType)
  2258. gui.Parent = parent
  2259. gui.Text = text
  2260. gui.BackgroundTransparency = backtrans
  2261. gui.BackgroundColor3 = backcol
  2262. gui.SizeConstraint = "RelativeXY"
  2263. gui.TextXAlignment = "Center"
  2264. gui.TextYAlignment = "Center"
  2265. gui.Position = pos
  2266. gui.Size = size
  2267. gui.Font = "SourceSans"
  2268. gui.FontSize = "Size14"
  2269. gui.TextWrapped = false
  2270. gui.TextStrokeTransparency = 0
  2271. gui.TextColor = BrickColor.new("White")
  2272. return gui
  2273. end
  2274. local basgui = it("GuiMain")
  2275. basgui.Parent = plr.PlayerGui
  2276. basgui.Name = "VISgui"
  2277. local fullscreenz = it("Frame")
  2278. fullscreenz.Parent = basgui
  2279. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  2280. fullscreenz.BackgroundTransparency = 1
  2281. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  2282. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  2283. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  2284. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  2285. imgl2.BackgroundTransparency = 1
  2286. imgl2.BorderSizePixel = 0
  2287. imgl2.ImageTransparency = 0.5
  2288. imgl2.ImageColor3 = BrickColor.new("White").Color
  2289. imgl2.Position = UDim2.new(0.86,0,0.78,0)
  2290. imgl2.Size = UDim2.new(0,270,0,270)
  2291. imgl2.Image = "rbxassetid://320731120"
  2292. local techc = imgl2:Clone()
  2293. techc.Parent = fullscreenz
  2294. techc.ImageTransparency = 0.5
  2295. techc.Size = UDim2.new(0,700,0,700)
  2296. techc.Position = UDim2.new(0.75,-50,0.55,-50)
  2297. techc.ImageColor3 = BrickColor.new("White").Color
  2298. techc.Image = "rbxassetid://521073910"
  2299. local ned = Instance.new("TextLabel",fullscreenz)
  2300. ned.ZIndex = 2
  2301. ned.Font = "SciFi"
  2302. ned.BackgroundTransparency = 1
  2303. ned.BorderSizePixel = 0.65
  2304. ned.Size = UDim2.new(0.4,0,0.2,0)
  2305. ned.Position = UDim2.new(0.2,0,0.2,0)
  2306. ned.TextColor3 = BrickColor.new("White").Color
  2307. ned.TextStrokeColor3 = BrickColor.new("Really black").Color
  2308. ned.TextScaled = true
  2309. ned.TextStrokeTransparency = 0
  2310. ned.Text = "Neutral"
  2311. ned.TextSize = 24
  2312. ned.Rotation = 1
  2313. --ned.TextXAlignment = "Right"
  2314. ned.TextYAlignment = "Bottom"
  2315. -----------
  2316. local GUIFrame = IT("Frame")
  2317. GUIFrame.Parent = Base
  2318. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2319. GUIFrame.BackgroundTransparency = 1
  2320. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2321. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2322. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2323. ---------------------
  2324. -----------------------------
  2325. function resetmode()
  2326. Mode = 1
  2327. SONG = 1005328332
  2328. for i, v in pairs(NeonColorParts1000) do
  2329. v.BrickColor = BrickC("White")
  2330. end
  2331.  
  2332. imgl2.ImageColor3 = BrickC("White").Color
  2333. techc.ImageColor3 = BrickC("White").Color
  2334. ned.Text = "Neutral"
  2335. ned.TextColor3 = BrickC("White").Color
  2336. ned.TextStrokeColor3 = BrickC("Really black").Color
  2337. end
  2338. function Taunt()
  2339. attack = true
  2340. hum.WalkSpeed = 0
  2341. TAUNT:Play()
  2342. repeat
  2343. swait()
  2344. TAUNT.Parent = tors
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  2351. until TAUNT.Playing == false
  2352. attack = false
  2353. hum.WalkSpeed = 8
  2354. end
  2355. function attackone()
  2356. attack = true
  2357. hum.WalkSpeed = 3.01
  2358. for i = 0, 1.7, 0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  2363. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2364. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2366. end
  2367. Cso("203426541", ra, 10, 1)
  2368. for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do
  2369. if v:FindFirstChild("Head") then
  2370. Eviscerate(v)
  2371. SoulSteal(v)
  2372. end
  2373. end
  2374. for i = 0, 1.4, 0.1 do
  2375. swait()
  2376. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  2380. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  2381. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2383. end
  2384. hum.WalkSpeed = 8
  2385. attack = false
  2386. end
  2387. function attacktwo()
  2388. attack = true
  2389. hum.WalkSpeed = 3.01
  2390. for i = 0, 1.7, 0.1 do
  2391. swait()
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  2395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2396. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2398. end
  2399. Cso("203426541", rl, 10, 1)
  2400. for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do
  2401. if v:FindFirstChild("Head") then
  2402. Eviscerate(v)
  2403. SoulSteal(v)
  2404. end
  2405. end
  2406. for i = 0, 1.4, 0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  2411. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  2412. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2414. end
  2415. hum.WalkSpeed = 8
  2416. attack = false
  2417. end
  2418. function attackthree()
  2419. attack = true
  2420. hum.WalkSpeed = 3.01
  2421. for i = 0, 1.4, 0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  2426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  2427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  2429. end
  2430. Cso("203426541", hed, 10, 1)
  2431. for i = 0, 1.7, 0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  2436. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  2437. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  2438. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  2439. end
  2440. Cso("260435136", hed, 10, .9)
  2441. BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  2442. BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  2443. for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do
  2444. if v:FindFirstChild("Head") then
  2445. Eviscerate(v)
  2446. SoulSteal(v)
  2447. end
  2448. end
  2449. for i = 0, 1.8, 0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2453. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  2454. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  2455. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  2456. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  2457. end
  2458. hum.WalkSpeed = 8
  2459. attack = false
  2460. end
  2461. function Power_Burst()
  2462. hum.WalkSpeed = 4
  2463. attack = true
  2464. Cso("163619849", ra, 10, 1.35)
  2465. for i = 0,4.3,0.1 do
  2466. swait()
  2467. PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2474. end
  2475. CameraEnshaking(2.5, 20)
  2476. Cso("539294959", ra, 10, .9)
  2477. BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2478. BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2479. for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do
  2480. if v:FindFirstChild("Head") then
  2481. Eviscerate(v)
  2482. SoulSteal(v)
  2483. end
  2484. end
  2485. for i = 0,3,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2493. end
  2494. hum.WalkSpeed = 8
  2495. attack = false
  2496. end
  2497. function Magic_Bombs()
  2498. attack = true
  2499. hum.WalkSpeed = 0
  2500. local GYRO = IT("BodyGyro",root)
  2501. GYRO.D = 100
  2502. GYRO.P = 2000
  2503. GYRO.MaxTorque = VT(0,4000000,0)
  2504. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2505. for i = 0,3.6,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2513. end
  2514. CameraEnshaking(1, 6)
  2515. GYRO:Destroy()
  2516. Cso("588734356", Handle, 10, 1.05)
  2517. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2518. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2519. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2520. for i = 0,2,0.1 do
  2521. swait()
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2528. end
  2529. local GYRO = IT("BodyGyro",root)
  2530. GYRO.D = 100
  2531. GYRO.P = 2000
  2532. GYRO.MaxTorque = VT(0,4000000,0)
  2533. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2534. for i = 0,2.4,0.1 do
  2535. swait()
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2542. end
  2543. GYRO:Destroy()
  2544. CameraEnshaking(1, 6)
  2545. Cso("588734356", Handle, 10, 1.05)
  2546. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2547. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2548. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  2549. for i = 0,2,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2557. end
  2558. local GYRO = IT("BodyGyro",root)
  2559. GYRO.D = 100
  2560. GYRO.P = 2000
  2561. GYRO.MaxTorque = VT(0,4000000,0)
  2562. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2563. for i = 0,2.4,0.1 do
  2564. swait()
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2571. end
  2572. GYRO:Destroy()
  2573. CameraEnshaking(1, 6)
  2574. Cso("588734356", Handle, 10, 1.05)
  2575. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2576. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2577. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2578. for i = 0,2,0.1 do
  2579. swait()
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2582. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2586. end
  2587. attack = false
  2588. hum.WalkSpeed = 8
  2589. end
  2590. function Dangerous_Field()
  2591. attack = true
  2592. hum.WalkSpeed = 0
  2593. for i = 0,10,0.1 do
  2594. swait()
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  2601. CameraEnshaking(1, 7)
  2602. Cso("588734356", Handle, 10, 1.2)
  2603. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  2604. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  2605. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  2606. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  2607. end
  2608. attack = false
  2609. hum.WalkSpeed = 8
  2610. end
  2611.  
  2612.  
  2613. function NUCLEAR()
  2614. attack = true
  2615. local orb = Instance.new("Part", char)
  2616. orb.Anchored = true
  2617. orb.BrickColor = BrickC("Lime green")
  2618. orb.CanCollide = false
  2619. orb.FormFactor = 3
  2620. orb.Name = "Ring"
  2621. orb.Material = "Neon"
  2622. orb.Size = Vector3.new(1, 1, 1)
  2623. orb.Transparency = 0
  2624. orb.TopSurface = 0
  2625. orb.BottomSurface = 0
  2626. local orbm = Instance.new("SpecialMesh", orb)
  2627. orbm.MeshType = "Sphere"
  2628. orbm.Name = "SizeMesh"
  2629. orbm.Scale = Vector3.new(0, 0, 0)
  2630. local scaled = 0.1
  2631. local posid = 0
  2632. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
  2633. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
  2634. for i = 0, 12, 0.1 do
  2635. swait()
  2636. scaled = scaled + 0.001
  2637. posid = posid - scaled
  2638. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2639. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08)
  2642. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2643. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  2644. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08)
  2646. end
  2647. for i = 0, 2, 0.1 do
  2648. swait()
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08)
  2651. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2652. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  2653. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08)
  2655. end
  2656. coroutine.resume(coroutine.create(function()
  2657. orb.Anchored = false
  2658. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2659. local a = Instance.new("Part", workspace)
  2660. a.Name = "Direction"
  2661. a.Anchored = true
  2662. a.BrickColor = BrickC("Lime green")
  2663. a.Material = "Neon"
  2664. a.Transparency = 1
  2665. a.CanCollide = false
  2666. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2667. local ignore = orb
  2668. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2669. a.BottomSurface = 10
  2670. a.TopSurface = 10
  2671. local distance = (orb.CFrame.p - position).magnitude
  2672. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2673. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2674. orb.CFrame = a.CFrame
  2675. a:Destroy()
  2676. local bv = Instance.new("BodyVelocity")
  2677. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2678. bv.velocity = orb.CFrame.lookVector * 125
  2679. bv.Parent = orb
  2680. local hitted = false
  2681. game:GetService("Debris"):AddItem(orb, 15)
  2682. swait()
  2683. local hit = orb.Touched:connect(function(hit)
  2684. if hitted == false then
  2685. hitted = true
  2686. CameraEnshaking(10, 2.5)
  2687. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2688. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2689. if v:FindFirstChild("Head") then
  2690. Eviscerate(v)
  2691. end
  2692. end
  2693. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Lime green"), "Sphere")
  2694. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Lime green"), "Sphere")
  2695. for i = 0, 9 do
  2696. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
  2697. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
  2698. end
  2699. orb.Anchored = true
  2700. orb.Transparency = 1
  2701. wait(8)
  2702. orb:Destroy()
  2703. end
  2704. end)
  2705. end))
  2706. for i = 0, 1, 0.1 do
  2707. swait()
  2708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08)
  2709. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08)
  2710. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2711. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  2712. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08)
  2714. end
  2715. attack = false
  2716. end
  2717. function Shockwave()
  2718. attack = true
  2719. hum.WalkSpeed = 0
  2720. for i = 0,4,0.1 do
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2728. end
  2729. coroutine.resume(coroutine.create(function()
  2730. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2731. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2732. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2733. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2734. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2735. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2736. CameraEnshaking(1, 7)
  2737. wait(0.05)
  2738. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2739. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2740. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2741. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2742. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2743. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2744. CameraEnshaking(1, 7)
  2745. wait(0.05)
  2746. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2747. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2748. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2749. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2750. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2751. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2752. CameraEnshaking(1, 7)
  2753. wait(0.05)
  2754. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2755. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2756. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2757. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2758. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2759. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2760. CameraEnshaking(1, 7)
  2761. wait(0.05)
  2762. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2763. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2764. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2765. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2766. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2767. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2768. CameraEnshaking(1, 7)
  2769. wait(0.05)
  2770. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2771. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2772. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2773. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2774. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2775. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2776. CameraEnshaking(1, 7)
  2777. end))
  2778. Cso("440145223", Handle, 10, 1.05)
  2779. for i = 1,7,0.1 do
  2780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2782. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2783. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2784. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2786. end
  2787. wait(.6)
  2788. hum.WalkSpeed = 8
  2789. attack = false
  2790. end
  2791. function Pulse()
  2792. attack = true
  2793. hum.WalkSpeed = 0
  2794. local GYRO = IT("BodyGyro",root)
  2795. GYRO.D = 100
  2796. GYRO.P = 2000
  2797. GYRO.MaxTorque = VT(0,4000000,0)
  2798. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2799. for i = 0,4,0.1 do
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2807. end
  2808. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2809. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2810. CameraEnshaking(1, 25)
  2811. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2812. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2813. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2814. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2815. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2816. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2817. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2818. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2819. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2820. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2821. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2822. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2823. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2824. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2825. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2826. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2827. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2828. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2829. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2830. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2831. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2832. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2833. Cso("440145223", Handle, 10, 1.05)
  2834. GYRO:Destroy()
  2835. for i = 1,2,0.1 do
  2836. swait()
  2837. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2844. end
  2845. hum.WalkSpeed = 8
  2846. attack = false
  2847. end
  2848. function LAZER()
  2849. attack = true
  2850. local GYRO = IT("BodyGyro",root)
  2851. GYRO.D = 100
  2852. GYRO.P = 2000
  2853. GYRO.MaxTorque = Vector3.new(0,4000000,0)
  2854. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2855. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),})
  2856. for i = 0,5,0.1 do
  2857. swait()
  2858. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2865. end
  2866. local beam = Instance.new("Part", workspace)
  2867. beam.BrickColor = BrickColor.new("Deep orange")
  2868. beam.FormFactor = "Custom"
  2869. beam.Material = "Glass"
  2870. beam.Transparency = 0.5
  2871. beam.Anchored = true
  2872. beam.Locked = true
  2873. beam.CanCollide = false
  2874. local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude
  2875. beam.Size = Vector3.new(1.05, 1.05, distance)
  2876. beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2877. game:GetService("Debris"):AddItem(beam, 0.14)
  2878. BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1)
  2879. BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1)
  2880. GYRO:Destroy()
  2881. for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do
  2882. if v:FindFirstChild("Torso") then
  2883. Eviscerate(v)
  2884. end
  2885. end
  2886. attack = false
  2887. end
  2888. function Spirit_Beam()
  2889. attack = true
  2890. hum.WalkSpeed = 0
  2891. local GYRO = IT("BodyGyro",root)
  2892. GYRO.D = 100
  2893. GYRO.P = 2000
  2894. GYRO.MaxTorque = VT(0,4000000,0)
  2895. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2896. for i = 0,5,0.1 do
  2897. swait()
  2898. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2901. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2905. end
  2906. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2907. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2908. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2909. local beam = Instance.new("Part", workspace)
  2910. beam.BrickColor = BrickColor.new("Fog")
  2911. beam.FormFactor = "Custom"
  2912. beam.Material = "Glass"
  2913. beam.Transparency = 0.5
  2914. beam.Anchored = true
  2915. beam.Locked = true
  2916. beam.CanCollide = false
  2917. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2918. beam.Size = Vector3.new(1.05, 1.05, distance)
  2919. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2920. game:GetService("Debris"):AddItem(beam, 0.14)
  2921. local sound = Instance.new('Sound',Handle)
  2922. sound.SoundId = 'rbxassetid://588697948'
  2923. sound.Volume = 7
  2924. sound.EmitterSize = 40
  2925. sound.MaxDistance = 450
  2926. sound:Play()
  2927. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2928. GYRO:Destroy()
  2929. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2930. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2931. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2932. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2933. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2934. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2935. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2936. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2937. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2938. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2939. wait(0.3)
  2940. attack = false
  2941. hum.WalkSpeed = 8
  2942. ref:Destroy()
  2943. end
  2944. function Distort()
  2945. attack = true
  2946. hum.WalkSpeed = 0
  2947. local pos = root.Position
  2948. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2949. Cso("261227592", tors, 10, 0.85)
  2950. for i = 1,2.5,0.1 do
  2951. swait()
  2952. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2953. end
  2954. attack = false
  2955. hum.WalkSpeed = 8
  2956. end
  2957. function Ancient_Rage()
  2958. attack = true
  2959. hum.WalkSpeed = 4
  2960. Cso("907329532", tors, 10, 1.05)
  2961. for i = 1,14,0.1 do
  2962. swait()
  2963. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2969. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2970. if v:FindFirstChild("Head") then
  2971. Eviscerate(v)
  2972. end
  2973. end
  2974. end
  2975. attack = false
  2976. hum.WalkSpeed = 8
  2977. end
  2978. function TTTTTTTTTTTaunt()
  2979. attack = true
  2980. hum.WalkSpeed = 0
  2981. DTAUNT:Play()
  2982. repeat
  2983. swait()
  2984. DTAUNT.Parent = tors
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2989. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2990. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2991. until DTAUNT.Playing == false
  2992. attack = false
  2993. hum.WalkSpeed = 8
  2994. end
  2995. function HAAH()
  2996. attack = true
  2997. hum.WalkSpeed = 0
  2998. Cso("300208779", hed, 10, 1)
  2999. for i = 0,9,0.1 do
  3000. swait()
  3001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3003. if Mrandom(1,15) == 1 then
  3004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3005. end
  3006. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3007. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3010. end
  3011. attack = false
  3012. hum.WalkSpeed = 10
  3013. end
  3014. function again()
  3015. attack = true
  3016. hum.WalkSpeed = 0
  3017. ITAUNT:Play()
  3018. repeat
  3019. swait()
  3020. ITAUNT.Parent = tors
  3021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3025. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  3026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3027. until ITAUNT.Playing == false
  3028. attack = false
  3029. hum.WalkSpeed = 8
  3030. end
  3031. function LunarSpin()
  3032. attack = true
  3033. hum.WalkSpeed = 0
  3034. for i = 0,17,0.05 do
  3035. CameraEnshaking(1, 5)
  3036. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  3037. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  3038. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3039. swait()
  3040. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  3041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  3047. end
  3048. hum.WalkSpeed = 8
  3049. attack = false
  3050. end
  3051. function Decapitate()
  3052. local target = nil
  3053. local targettorso = nil
  3054. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3055. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  3056. target = mouse.Target.Parent.Humanoid
  3057. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  3058. targethead = mouse.Target.Parent:FindFirstChild("Head")
  3059. end
  3060. end
  3061. if target ~= nil then
  3062. targettorso.Anchored = true
  3063. attack = true
  3064. hum.WalkSpeed = 0
  3065. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  3066. for i = 0,4.2,0.1 do
  3067. swait()
  3068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3071. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  3073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3074. end
  3075. local ModelHead01 = New("Model", char, "", {})
  3076. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  3077. local Head01 = targethead:Clone()
  3078. targethead.Transparency = 1
  3079. Head01.Parent = ModelHead01
  3080. local weldHead01 = Instance.new("Weld")
  3081. weldHead01.Parent = Head01
  3082. weldHead01.Part0 = targethead
  3083. weldHead01.Part1 = Head01
  3084. weldHead01.C1 = CFrame.new(0, 0, 0)
  3085. targethead.face:Remove()
  3086. weldHead01.Part0 = ra
  3087. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  3088. targettorso:BreakJoints()
  3089. CreateSound("314390675", targettorso, 5, .7)
  3090. for i = 0,3.2,0.1 do
  3091. swait()
  3092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  3096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  3097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3098. end
  3099. for i = 0,4.2,0.1 do
  3100. swait()
  3101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3105. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  3106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3107. end
  3108. CreateSound("541909763", targettorso, 5, .8)
  3109. weldHead01:Destroy()
  3110. Head01.CanCollide = true
  3111. local bodyVelocity2 = Create("BodyVelocity")({
  3112. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  3113. P = 5000,
  3114. maxForce = Vector3.new(8000, 8000, 8000),
  3115. Parent = Head01
  3116. })
  3117. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  3118. for i = 0,6.2,0.1 do
  3119. swait()
  3120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  3121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  3122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3124. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  3125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3126. end
  3127. targettorso.Anchored = false
  3128. attack = false
  3129. hum.WalkSpeed = 8
  3130. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  3131. end
  3132. end
  3133. function BalanceSpin()
  3134. attack = true
  3135. hum.WalkSpeed = 2
  3136. for i = 0,17,0.07 do
  3137. CameraEnshaking(1, 5)
  3138. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  3139. swait()
  3140. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  3141. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  3142. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  3143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  3149. end
  3150. hum.WalkSpeed = 8
  3151. attack = false
  3152. end
  3153.  
  3154. function BARK()
  3155. attack = true
  3156. hum.WalkSpeed = 0
  3157. BATAUNT:Play()
  3158. repeat
  3159. BATAUNT.Parent = tors
  3160. swait()
  3161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3163. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3164. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3165. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3166. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3167. until BATAUNT.Playing == false
  3168. attack = false
  3169. hum.WalkSpeed = 8
  3170. end
  3171. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3172. local NSound = nil
  3173. coroutine.resume(coroutine.create(function()
  3174. NSound = Instance.new("Sound", PARENT)
  3175. NSound.Volume = VOLUME
  3176. NSound.Pitch = PITCH
  3177. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3178. swait()
  3179. NSound:play()
  3180. game:GetService("Debris"):AddItem(NSound, 10)
  3181. end))
  3182. return NSound
  3183. end
  3184. function Bark_Splosion()
  3185. attack = true
  3186. for i = 0,2,0.05 do
  3187. swait()
  3188. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3189. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3196. end
  3197. CreateSound("331666100", tors, 10, 1)
  3198. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  3199. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  3200. CameraEnshaking(1.5, 10)
  3201. for i = 1,2,0.1 do
  3202. swait()
  3203. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3204. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3205. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  3208. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  3209. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  3210. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  3212. end
  3213. wait(.6)
  3214. attack = false
  3215. end
  3216. corrupted = false
  3217. function Pixel_Corrupt()
  3218. attack = true
  3219. corrupted = true
  3220. for i = 0,3,0.05 do
  3221. swait()
  3222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  3223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  3224. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  3225. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  3226. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  3227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  3228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3234. end
  3235. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  3236. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  3237. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  3238. CreateSound("331666100", refa, 10, 1)
  3239. CameraEnshaking(1.5, 10)
  3240. coroutine.resume(coroutine.create(function()
  3241. for i = 1,20,0.1 do
  3242. swait(5)
  3243. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  3244. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  3245. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  3246. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  3247. CreateSound("331666100", refa, 10, 1)
  3248. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  3249. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  3250. end
  3251. refa:Destroy()
  3252. corrupted = false
  3253. end))
  3254. for i = 1,2.5,0.1 do
  3255. swait()
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  3258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  3259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  3260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  3261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  3262. end
  3263. wait(.3)
  3264. attack = false
  3265. end
  3266. MERKIO = Instance.new("Sound", tors) --why
  3267. MERKIO.SoundId = "http://www.roblox.com/asset/?id=791374350"
  3268. MERKIO.Volume = 10
  3269. MERKIO.Pitch = 1
  3270. MERKIO.Looped = false
  3271. MERKIO.TimePosition = 0
  3272. function URA()
  3273. attack = true
  3274. MERKIO:Play()
  3275. repeat
  3276. for i = 0,0.7,0.2 do
  3277. swait()
  3278. MERKIO.Parent = tors
  3279. for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do
  3280. if v:FindFirstChild("Torso") then
  3281. Eviscerate(v)
  3282. end
  3283. end
  3284. for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do
  3285. if v:FindFirstChild("Torso") then
  3286. Eviscerate(v)
  3287. end
  3288. end
  3289. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03)
  3290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8)
  3291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9)
  3292. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3293. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3294. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77)
  3295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67)
  3296. end
  3297. for i = 0,0.7,0.2 do
  3298. swait()
  3299. MERKIO.Parent = tors
  3300. for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do
  3301. if v:FindFirstChild("Torso") then
  3302. Eviscerate(v)
  3303. end
  3304. end
  3305. for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do
  3306. if v:FindFirstChild("Torso") then
  3307. Eviscerate(v)
  3308. end
  3309. end
  3310. Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03)
  3311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8)
  3312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9)
  3313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3315. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77)
  3316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67)
  3317. end
  3318. until MERKIO.Playing == false
  3319. MERKIO:Stop()
  3320. attack = false
  3321. hum.WalkSpeed = 16
  3322. end
  3323. function un_fun()
  3324. attack = true
  3325. hum.WalkSpeed = 0
  3326. BTAUNT:Play()
  3327. repeat
  3328. swait()
  3329. BTAUNT.Parent = tors
  3330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  3335. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3336. until BTAUNT.Playing == false
  3337. attack = false
  3338. hum.WalkSpeed = 8
  3339. end
  3340. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3341. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3342. prt.Anchored = true
  3343. prt.Material = "Neon"
  3344. prt.CFrame = cframe
  3345. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3346. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3347. game:GetService("Debris"):AddItem(prt, 5)
  3348. coroutine.resume(coroutine.create(function(Part, Mesh)
  3349. for i = 0, 1, delay do
  3350. swait()
  3351. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3352. Part.Transparency = i
  3353. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3354. end
  3355. Part.Parent = nil
  3356. end), prt, msh)
  3357. end
  3358. function Ende_der_Weld()
  3359. attack = true
  3360. for i = 0,7,0.1 do
  3361. swait()
  3362. BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1)
  3363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3366. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3369. end
  3370. Cso("438666141", char, 10, 1)
  3371. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05)
  3372. Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05)
  3373. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3374. if v:FindFirstChild("Head") then
  3375. Eviscerate(v)
  3376. end
  3377. end
  3378. coroutine.resume(coroutine.create(function()
  3379. for i = 0,2.8,0.1 do
  3380. swait()
  3381. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3382. end
  3383. for i = 0,1.8,0.1 do
  3384. swait()
  3385. hum.CameraOffset = Vector3.new(0,0,0)
  3386. end
  3387. end))
  3388. for i = 0,3.7,0.1 do
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3395. end
  3396. attack = false
  3397. end
  3398. function thisisit2()
  3399. attack = true
  3400. hum.WalkSpeed = 0
  3401. STAUNT2:Play()
  3402. repeat
  3403. swait()
  3404. STAUNT2.Parent = tors
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3407. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3408. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3410. LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3411. until STAUNT2.Playing == false
  3412. attack = false
  3413. hum.WalkSpeed = 8
  3414. end
  3415. function thisisit()
  3416. attack = true
  3417. hum.WalkSpeed = 0
  3418. STAUNT:Play()
  3419. repeat
  3420. swait()
  3421. STAUNT.Parent = tors
  3422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3423. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3424. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3425. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3426. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  3427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  3428. until STAUNT.Playing == false
  3429. attack = false
  3430. hum.WalkSpeed = 8
  3431. end
  3432. function Exploit()
  3433. exploitable = false
  3434. coroutine.resume(coroutine.create(function()
  3435. for i = 1,20,0.1 do
  3436. swait()
  3437. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  3438. end
  3439. Cso("12222030", tors, 10, 1.05)
  3440. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  3441. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  3442. if v:FindFirstChild("Head") then
  3443. Eviscerate(v)
  3444. SoulSteal(v)
  3445. end
  3446. end
  3447. wait(15)
  3448. exploitable = true
  3449. end))
  3450. end
  3451. DTrail5.Enabled = true
  3452. DTrail4.Enabled = true
  3453. DTrail3.Enabled = true
  3454. DTrail2.Enabled = true
  3455. DTrail.Enabled = true
  3456. function ASCENTION()
  3457. attack = true
  3458. hum.WalkSpeed = 0
  3459. Cso("987502413", tors, 10, 1.05)
  3460. local vel2 = Instance.new("BodyVelocity",tors)
  3461. vel2.Velocity = Vector3.new(0,30,0)
  3462. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3463. for i = 0,20,0.1 do
  3464. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  3465. swait()
  3466. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  3467. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  3468. CameraEnshaking(1, 4)
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3475. end
  3476. hum.WalkSpeed = 8
  3477. vel2:Destroy()
  3478. attack = false
  3479. end
  3480. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3481. local type = type
  3482. local rng = Instance.new("Part", char)
  3483. rng.Anchored = true
  3484. rng.Color = color
  3485. rng.CanCollide = false
  3486. rng.FormFactor = 3
  3487. rng.Name = "Ring"
  3488. rng.Material = "Neon"
  3489. rng.Size = Vector3.new(1, 1, 1)
  3490. rng.Transparency = 0
  3491. rng.TopSurface = 0
  3492. rng.BottomSurface = 0
  3493. rng.CFrame = pos
  3494. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3495. local rngm = Instance.new("SpecialMesh", rng)
  3496. rngm.MeshType = "Sphere"
  3497. rngm.Scale = vt(x1,y1,z1)
  3498. if rainbowmode == true then
  3499. rng.Color = Color3.new(r/255,g/255,b/255)
  3500. end
  3501. local scaler2 = 1
  3502. local speeder = FastSpeed
  3503. if type == "Add" then
  3504. scaler2 = 1*value
  3505. elseif type == "Divide" then
  3506. scaler2 = 1/value
  3507. end
  3508. coroutine.resume(coroutine.create(function()
  3509. for i = 0,10/bonuspeed,0.1 do
  3510. swait()
  3511. if rainbowmode == true then
  3512. rng.Color = Color3.new(r/255,g/255,b/255)
  3513. end
  3514. if type == "Add" then
  3515. scaler2 = scaler2 - 0.01*value/bonuspeed
  3516. elseif type == "Divide" then
  3517. scaler2 = scaler2 - 0.01/value*bonuspeed
  3518. end
  3519. if chaosmode == true then
  3520. rng.BrickColor = BrickColor.random()
  3521. end
  3522. if glitchymode then
  3523. local val = math.random(1,255)
  3524. local color = Color3.fromRGB(val,val,val)
  3525. rng.Color = color
  3526. end
  3527. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3528. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3529. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3530. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3531. end
  3532. rng:Destroy()
  3533. end))
  3534. end
  3535.  
  3536. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3537. local type = type
  3538. local rng = Instance.new("Part", char)
  3539. rng.Anchored = true
  3540. rng.BrickColor = color
  3541. rng.CanCollide = false
  3542. rng.FormFactor = 3
  3543. rng.Name = "Ring"
  3544. rng.Material = "Neon"
  3545. rng.Size = Vector3.new(1, 1, 1)
  3546. rng.Transparency = 0
  3547. rng.TopSurface = 0
  3548. rng.BottomSurface = 0
  3549. rng.CFrame = pos
  3550. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3551. local rngm = Instance.new("SpecialMesh", rng)
  3552. rngm.MeshType = "Sphere"
  3553. rngm.Scale = Vector3.new(x1, y1, z1)
  3554. local scaler2 = 1
  3555. local speeder = FastSpeed
  3556. if type == "Add" then
  3557. scaler2 = 1 * value
  3558. elseif type == "Divide" then
  3559. scaler2 = 1 / value
  3560. end
  3561. coroutine.resume(coroutine.create(function()
  3562. for i = 0, 10 / bonuspeed, 0.1 do
  3563. swait()
  3564. if type == "Add" then
  3565. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3566. elseif type == "Divide" then
  3567. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3568. end
  3569. rng.BrickColor = BrickColor.random()
  3570. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3571. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3572. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3573. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3574. end
  3575. rng:Destroy()
  3576. end))
  3577. end
  3578.  
  3579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3581. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3582. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3583. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3585.  
  3586. function aaa()
  3587. attack = true
  3588. maincolor = BrickColor.Random()
  3589. for i = 0,20,0.1 do
  3590. swait()
  3591. Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3)
  3593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3)
  3594. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3595. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3596. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3)
  3597. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3)
  3598. end
  3599. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3600. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3601. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3602. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3603. if v:FindFirstChild("Head") then
  3604. Eviscerate(v)
  3605. end
  3606. end
  3607. maincolor = BrickColor.new("White")
  3608. attack = false
  3609. end
  3610.  
  3611. function stomp()
  3612. attack = true
  3613. CreateSound("331666100", char, 10, 1)
  3614. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3615. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3616. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3617. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3618. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3619. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3620. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3621. if v:FindFirstChild("Head") then
  3622. Eviscerate(v)
  3623. SoulSteal(v)
  3624. end
  3625. end
  3626. coroutine.resume(coroutine.create(function()
  3627. for i = 0,2.8,0.1 do
  3628. swait()
  3629. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3630. end
  3631. for i = 0,1.8,0.1 do
  3632. swait()
  3633. hum.CameraOffset = Vector3.new(0,0,0)
  3634. end
  3635. end))
  3636. wait(.6)
  3637. attack = false
  3638. end
  3639. function Painful_Stomp()
  3640. attack = true
  3641. CreateSound("331666100", char, 10, 1)
  3642. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3643. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3644. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3645. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3646. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3647. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3648. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3649. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3650. if v:FindFirstChild("Head") then
  3651. Eviscerate(v)
  3652. end
  3653. end
  3654. coroutine.resume(coroutine.create(function()
  3655. for i = 0,2.8,0.1 do
  3656. swait()
  3657. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3658. end
  3659. for i = 0,1.8,0.1 do
  3660. swait()
  3661. hum.CameraOffset = Vector3.new(0,0,0)
  3662. end
  3663. end))
  3664. attack = false
  3665. end
  3666.  
  3667. local Hair = Instance.new("Part", char)
  3668. Hair.Name = "Hair"
  3669. Hair.CanCollide = false
  3670. Hair.BrickColor = BrickColor.new("Institutional white")
  3671. Hair.Transparency = 0
  3672. Hair.Material = "Plastic"
  3673. Hair.Size = Vector3.new(1, 1, 2)
  3674. Hair.TopSurface = Enum.SurfaceType.Smooth
  3675. Hair.BottomSurface = Enum.SurfaceType.Smooth
  3676.  
  3677. local Weld = Instance.new("Weld", Hair)
  3678. Weld.Part0 = hed
  3679. Weld.Part1 = Hair
  3680. Weld.C1 = CFrame.new(0, -.6, 0)
  3681. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  3682.  
  3683. local M2 = Instance.new("SpecialMesh")
  3684. M2.Parent = Hair
  3685. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  3686. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  3687. M2.Scale = Vector3.new(1, 1, 1)
  3688.  
  3689. for i,v in pairs(char:children()) do
  3690. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  3691. v:Remove()
  3692. end
  3693. end
  3694. shirt = Instance.new("Shirt", char)
  3695. shirt.Name = "Shirt"
  3696. pants = Instance.new("Pants", char)
  3697. pants.Name = "Pants"
  3698. char.Shirt.ShirtTemplate = "rbxassetid://0"
  3699. char.Pants.PantsTemplate = "rbxassetid://0"
  3700.  
  3701. char.Head.face.Texture = "rbxassetid://0"
  3702. char.Torso.roblox.Texture = "rbxassetid://0"
  3703.  
  3704.  
  3705. ------
  3706. local r2,g2,b2=255,0,0
  3707.  
  3708. local rate = 5--more is faster!
  3709.  
  3710. spawn(function()
  3711. while true do
  3712. for i=0,255,rate do
  3713. g2 = i
  3714. wait()
  3715. end
  3716. for i=255,0,-rate do
  3717. r2 = i
  3718. wait()
  3719. end
  3720. for i=0,255,rate do
  3721. b2 = i
  3722. wait()
  3723. end
  3724. for i=255,0,-rate do
  3725. g2 = i
  3726. wait()
  3727. end
  3728. for i=0,255,rate do
  3729. r2 = i
  3730. wait()
  3731. end
  3732. for i=255,0,-rate do
  3733. b2 = i
  3734. wait()
  3735. end
  3736. end
  3737. end)
  3738. ------
  3739.  
  3740. local r,g,b=255,0,0
  3741.  
  3742. local rate = 1000--more is faster!
  3743.  
  3744. spawn(function()
  3745. while true do
  3746. for i=0,255,rate do
  3747. g = i
  3748. wait()
  3749. end
  3750. for i=255,0,-rate do
  3751. r = i
  3752. wait()
  3753. end
  3754. for i=0,255,rate do
  3755. b = i
  3756. wait()
  3757. end
  3758. for i=255,0,-rate do
  3759. g = i
  3760. wait()
  3761. end
  3762. for i=0,255,rate do
  3763. r = i
  3764. wait()
  3765. end
  3766. for i=255,0,-rate do
  3767. b = i
  3768. wait()
  3769. end
  3770. end
  3771. end)
  3772.  
  3773. function ByeBye()
  3774. local target = nil
  3775. local targettorso = nil
  3776. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3777. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  3778. target = mouse.Target.Parent.Humanoid
  3779. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  3780. targethead = mouse.Target.Parent:FindFirstChild("Head")
  3781. end
  3782. end
  3783. if target ~= nil then
  3784. targettorso.Anchored = true
  3785. attack = true
  3786. hum.WalkSpeed = 0
  3787. root.CFrame = targettorso.CFrame * CF(0,0,2)
  3788. for i = 0,4.2,0.1 do
  3789. swait()
  3790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3794. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  3795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  3796. end
  3797. local bloody = Instance.new("ParticleEmitter",targettorso)
  3798. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  3799. bloody.LightEmission = .1
  3800. bloody.Size = NumberSequence.new(0.5, 0)
  3801. bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
  3802. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  3803. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3804. bloody.Transparency = bbb
  3805. bloody.Size = aaa
  3806. bloody.ZOffset = -.9
  3807. bloody.Acceleration = Vector3.new(0, -5, 0)
  3808. bloody.LockedToPart = false
  3809. bloody.Lifetime = NumberRange.new(0.8)
  3810. bloody.Rate = 255
  3811. bloody.Rotation = NumberRange.new(-100, 100)
  3812. bloody.RotSpeed = NumberRange.new(-100, 100)
  3813. bloody.Speed = NumberRange.new(6)
  3814. bloody.VelocitySpread = 0
  3815. bloody.Enabled=true
  3816. targethead:Remove()
  3817. CreateSound("429400881", targettorso, 5, .8)
  3818. CreateSound("1093102664", targettorso, 10, 1)
  3819. for i = 0,6.2,0.1 do
  3820. swait()
  3821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  3822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  3823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3825. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  3826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3827. end
  3828. targettorso.Anchored = false
  3829. attack = false
  3830. hum.WalkSpeed = 16
  3831. root.CFrame = targettorso.CFrame * CF(0,0,3)
  3832. end
  3833. end
  3834.  
  3835. local Blood1 = Create("ParticleEmitter")({
  3836. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3837. Transparency = NumberSequence.new(0.1, 1),
  3838. Size = NumberSequence.new(0.5, 0),
  3839. Texture = "rbxassetid://602578593",
  3840. Lifetime = NumberRange.new(0.8),
  3841. Rate = 255,
  3842. VelocitySpread = 40,
  3843. Rotation = NumberRange.new(100),
  3844. Speed = NumberRange.new(5),
  3845. LightEmission = 0,
  3846. LockedToPart = false,
  3847. Acceleration = Vector3.new(0, -10, 0),
  3848. EmissionDirection = "Bottom"
  3849. })
  3850.  
  3851. function Sayonara()
  3852. local target = nil
  3853. local targettorso = nil
  3854. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3855. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  3856. target = mouse.Target.Parent.Humanoid
  3857. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  3858. targethead = mouse.Target.Parent:FindFirstChild("Head")
  3859. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  3860. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  3861. end
  3862. end
  3863. if target ~= nil then
  3864. targettorso.Anchored = true
  3865. attack = true
  3866. hum.WalkSpeed = 0
  3867. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  3868. for i = 0,6.2,0.1 do
  3869. swait()
  3870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  3872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  3875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  3876. end
  3877. do
  3878. CreateSound("429400881", targettorso, 5, 1)
  3879. local ModelArm02 = New("Model", char, "Arm", {})
  3880. local ModelArm03 = New("Model", char, "Arm", {})
  3881. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  3882. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  3883. local Arm02 = targetleftarm:Clone()
  3884. local Arm03 = targetrightarm:Clone()
  3885. targetleftarm.Transparency = 1
  3886. targetrightarm.Transparency = 1
  3887. Arm02.Parent = ModelArm02
  3888. Arm03.Parent = ModelArm03
  3889. for i, v in pairs(Arm02:GetChildren()) do
  3890. v:Destroy()
  3891. end
  3892. for i, v in pairs(Arm03:GetChildren()) do
  3893. v:Destroy()
  3894. end
  3895. local weldArm02 = Instance.new("Weld")
  3896. weldArm02.Parent = Arm02
  3897. weldArm02.Part0 = targetleftarm
  3898. weldArm02.Part1 = Arm02
  3899. weldArm02.C1 = CFrame.new(0, 0, 0)
  3900. local weldArm03 = Instance.new("Weld")
  3901. weldArm03.Parent = Arm03
  3902. weldArm03.Part0 = targetrightarm
  3903. weldArm03.Part1 = Arm03
  3904. weldArm03.C1 = CFrame.new(0, 0, 0)
  3905. for i, v in pairs(target:GetChildren()) do
  3906. if v:IsA("Shirt") then
  3907. v:clone().Parent = ModelArm02
  3908. end
  3909. end
  3910. for i, v in pairs(target:GetChildren()) do
  3911. if v:IsA("Shirt") then
  3912. v:clone().Parent = ModelArm03
  3913. end
  3914. end
  3915. weldArm02.Part0 = la
  3916. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  3917. weldArm03.Part0 = ra
  3918. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  3919. local BE1 = Blood1:Clone()
  3920. BE1.Parent = targetleftarm
  3921. game:GetService("Debris"):AddItem(BE1, 3)
  3922. BE1.Rate = 255
  3923. local BE2 = Blood1:Clone()
  3924. BE2.Parent = targetrightarm
  3925. game:GetService("Debris"):AddItem(BE2, 3)
  3926. BE2.Rate = 255
  3927. for i = 0,6.2,0.1 do
  3928. swait()
  3929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  3930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  3934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  3935. end
  3936. for i = 0,6.2,0.1 do
  3937. swait()
  3938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3940. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3941. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3944. end
  3945. CreateSound("541909763", targettorso, 5, .8)
  3946. weldArm02:Destroy()
  3947. Arm02.CanCollide = true
  3948. weldArm03:Destroy()
  3949. Arm03.CanCollide = true
  3950. local bodyVelocity2 = Create("BodyVelocity")({
  3951. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  3952. P = 5000,
  3953. maxForce = Vector3.new(8000, 8000, 8000),
  3954. Parent = Arm02
  3955. })
  3956. local bodyVelocity3 = Create("BodyVelocity")({
  3957. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  3958. P = 5000,
  3959. maxForce = Vector3.new(8000, 8000, 8000),
  3960. Parent = Arm03
  3961. })
  3962. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  3963. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  3964. for i = 0,6.2,0.1 do
  3965. swait()
  3966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  3969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3970. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  3971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  3972. end
  3973. end
  3974. targettorso.Anchored = false
  3975. attack = false
  3976. hum.WalkSpeed = 16
  3977. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  3978. end
  3979. end
  3980.  
  3981. function dash()
  3982. dashing = true
  3983. attack = true
  3984. local bv = Instance.new("BodyVelocity")
  3985. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3986. bv.velocity = root.CFrame.lookVector*200
  3987. bv.Parent = root
  3988. for i = 0,1,0.1 do
  3989. swait()
  3990. bv.velocity = root.CFrame.lookVector*200
  3991. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  3992. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  3993. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  3994. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  3995. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3996. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3997. end
  3998. bv:Destroy()
  3999. attack = false
  4000. dashing = false
  4001. end
  4002.  
  4003. function Multi_Bombs()
  4004. attack = true
  4005. hum.WalkSpeed = 3.01
  4006. for i = 0,3,0.1 do
  4007. swait()
  4008. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4009. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4012. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4016. end
  4017. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4018. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4019. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4020. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4021. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4022. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4023. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4024. CreateSound("142070127", tors, 10, 1)
  4025. for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do
  4026. if v:FindFirstChild("Head") then
  4027. Eviscerate(v)
  4028. end
  4029. end
  4030. for i = 0,1,0.1 do
  4031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4033. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4035. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4036. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4037. end
  4038. for i = 0,2,0.1 do
  4039. swait()
  4040. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4041. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4044. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4048. end
  4049. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4050. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4051. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4052. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4053. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4054. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4055. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4056. CreateSound("142070127", tors, 10, 1)
  4057. for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do
  4058. if v:FindFirstChild("Head") then
  4059. Eviscerate(v)
  4060. end
  4061. end
  4062. for i = 0,1,0.1 do
  4063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4065. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4067. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4068. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4069. end
  4070. for i = 0,2,0.1 do
  4071. swait()
  4072. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4073. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4076. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4080. end
  4081. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4082. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4083. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4084. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4085. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4086. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4087. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4088. CreateSound("142070127", tors, 10, 1)
  4089. for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do
  4090. if v:FindFirstChild("Head") then
  4091. Eviscerate(v)
  4092. end
  4093. end
  4094. for i = 0,1,0.1 do
  4095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4097. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4099. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4100. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4101. end
  4102. wait(.6)
  4103. attack = false
  4104. hum.WalkSpeed = 8
  4105. end
  4106. function Universal_Crush()
  4107. attack = true
  4108. for i = 0,5.2,0.05 do
  4109. swait()
  4110. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4111. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4118. end
  4119. CreateSound("331666100", tors, 10, 1)
  4120. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4121. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4122. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4123. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4124. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do
  4125. if v:FindFirstChild("Head") then
  4126. Eviscerate(v)
  4127. end
  4128. end
  4129. coroutine.resume(coroutine.create(function()
  4130. for i = 0,1.8,0.1 do
  4131. swait()
  4132. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4133. end
  4134. for i = 0,1.8,0.1 do
  4135. swait()
  4136. hum.CameraOffset = Vector3.new(0,0,0)
  4137. end
  4138. end))
  4139. for i = 1,4.7,0.1 do
  4140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4142. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4143. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4144. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4146. end
  4147. wait(.6)
  4148. attack = false
  4149. end
  4150. -------------------------------------------------------
  4151. --End Attacks N Stuff--
  4152. -------------------------------------------------------
  4153. Sprinting = false
  4154. mouse.KeyDown:connect(function(key)
  4155. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  4156. Swing = 2
  4157. hum.WalkSpeed = 38.82
  4158. Sprinting = true
  4159. end
  4160. end)
  4161. mouse.KeyUp:connect(function(key)
  4162. if string.byte(key) == 48 and attack == false then
  4163. Swing = 1
  4164. Sprinting = false
  4165. hum.WalkSpeed = 8
  4166. end
  4167. end)
  4168. mouse.KeyDown:connect(function(key)
  4169. if attack == false then
  4170. if key == 'q' and Mode == 1 then
  4171. Power_Burst()
  4172. elseif key == '1' and Mode ~= 2 then
  4173. Mode = 2
  4174. SONG = 2145635015
  4175. elseif key == '1' and Mode == 2 then
  4176. resetmode()
  4177. elseif key == 't' and Mode == 1 then
  4178. Taunt()
  4179. elseif key == 'q' and Mode == 2 then
  4180. Magic_Bombs()
  4181. elseif key == 'e' and Mode == 2 then
  4182. Dangerous_Field()
  4183. elseif key == 'c' and Mode == 2 then
  4184. dash()
  4185. elseif key == 't' and Mode == 2 then
  4186. HAAH()
  4187. end
  4188. ---------------------------------------------------------------------
  4189. if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then
  4190. Mode = 10
  4191. SONG = 1138145518
  4192. elseif key == 'm' and Mode == 10 then
  4193. resetmode()
  4194. elseif key == 'q' and Mode == 10 then
  4195. Decapitate()
  4196. elseif key == 'e' and Mode == 10 then
  4197. stomp()
  4198. elseif key == 'r' and Mode == 10 then
  4199. Painful_Stomp()
  4200. elseif key == 'c' and Mode == 10 then
  4201. dash()
  4202. elseif key == 't' and Mode == 10 then
  4203. aaa()
  4204. end
  4205. ---------------------------------------------------------------------
  4206. if key == 'g' and Mode ~= 3 then
  4207. Mode = 3
  4208. SONG = 0
  4209.  
  4210. imgl2.ImageColor3 = BrickC("Really red").Color
  4211. techc.ImageColor3 = BrickC("Really red").Color
  4212. ned.Text = "Rainbow"
  4213. for i, v in pairs(NeonColorParts1000) do
  4214. v.BrickColor = BrickC("Really red")
  4215. end
  4216. ned.TextColor3 = BrickC("Really red").Color
  4217. ned.TextStrokeColor3 = BrickC("Really black").Color
  4218. elseif key == 'c' and Mode == 3 then
  4219. dash()
  4220. elseif key == 'g' and Mode == 3 then
  4221. resetmode()
  4222. end
  4223. ---------------------------------------------------------------------
  4224. if key == 'f' and Mode ~= 6 then
  4225. Mode = 6
  4226. SONG = 339568749
  4227.  
  4228. imgl2.ImageColor3 = BrickC("Really red").Color
  4229. techc.ImageColor3 = BrickC("Really red").Color
  4230. ned.Text = "Murder"
  4231. ned.TextColor3 = BrickC("Really red").Color
  4232. ned.TextStrokeColor3 = BrickC("Really black").Color
  4233. elseif key == 'f' and Mode == 6 then
  4234. resetmode()
  4235. elseif key == 'z' and Mode == 6 then
  4236. Decapitate()
  4237. elseif key == 'x' and Mode == 6 then
  4238. Sayonara()
  4239. elseif key == 't' and Mode == 6 then
  4240. TTTTTTTTTTTaunt()
  4241. elseif key == 'e' and Mode == 6 then
  4242. dash()
  4243. elseif key == 'c' and Mode == 6 then
  4244. ByeBye()
  4245. end
  4246. ---------------------------------------------------------------------
  4247. if key == 'b' and Mode == 3 then
  4248. Mode = 9990
  4249. SONG = 485554606
  4250.  
  4251. imgl2.ImageColor3 = BrickC("Really black").Color
  4252. techc.ImageColor3 = BrickC("Lime green").Color
  4253. ned.Text = "Nuclear"
  4254. ned.TextColor3 = BrickC("Really black").Color
  4255. ned.TextStrokeColor3 = BrickC("Lime green").Color
  4256.  
  4257. elseif key == 'z' and Mode == 9990 then
  4258. NUCLEAR()
  4259. elseif key == 'c' and Mode == 9990 then
  4260. dash()
  4261. elseif key == 'b' and Mode == 9990 then
  4262. resetmode()
  4263. end
  4264. ---------------------------------------------------------------------
  4265. if key == 'b' and Mode == 99 then
  4266. Mode = 122
  4267. SONG = 285256659
  4268.  
  4269. imgl2.ImageColor3 = BrickC("White").Color
  4270. techc.ImageColor3 = BrickC("Really black").Color
  4271. ned.Text = "Fighter"
  4272. for i, v in pairs(NeonColorParts1000) do
  4273. v.BrickColor = BrickC("Really black")
  4274. end
  4275. ned.TextColor3 = BrickC("Really black").Color
  4276. ned.TextStrokeColor3 = BrickC("White").Color
  4277. elseif key == 'z' and Mode == 122 then
  4278. URA()
  4279. elseif key == 'c' and Mode == 122 then
  4280. dash()
  4281. elseif key == 'b' and Mode == 122 then
  4282. resetmode()
  4283. end
  4284. ---------------------------------------------------------------------
  4285. if key == 'j' and Mode ~= 8 then
  4286. Mode = 8
  4287. SONG = 3086889338
  4288.  
  4289. imgl2.ImageColor3 = BrickC("Dark indigo").Color
  4290. techc.ImageColor3 = BrickC("Dark indigo").Color
  4291. ned.Text = "Planetary"
  4292. ned.TextColor3 = BrickC("Dark indigo").Color
  4293. ned.TextStrokeColor3 = BrickC("Dark indigo").Color
  4294. elseif key == 'z' and Mode == 8 then
  4295. Multi_Bombs()
  4296. elseif key == 'x' and Mode == 8 then
  4297. Universal_Crush()
  4298. elseif key == 't' and Mode == 8 then
  4299. thisisit()
  4300. elseif key == 'c' and Mode == 8 then
  4301. dash()
  4302. elseif key == 'j' and Mode == 8 then
  4303. resetmode()
  4304. end
  4305. ---------------------------------------------------------------------
  4306. if key == 'm' and Mode == 8 then
  4307. Mode = 10000
  4308. SONG = 346191865
  4309.  
  4310. imgl2.ImageColor3 = BrickC("Really black").Color
  4311. techc.ImageColor3 = BrickC("Royal purple").Color
  4312. ned.Text = "Void"
  4313. ned.TextColor3 = BrickC("Really black").Color
  4314. ned.TextStrokeColor3 = BrickC("Royal purple").Color
  4315. elseif key == 'z' and Mode == 10000 then
  4316. Ende_der_Weld()
  4317. elseif key == 'c' and Mode == 10000 then
  4318. dash()
  4319. elseif key == 'm' and Mode == 10000 then
  4320. resetmode()
  4321. end
  4322. ---------------------------------------------------------------------
  4323. if key == 'h' and Mode ~= 99 then
  4324. Mode = 99
  4325. SONG = 3210544464
  4326.  
  4327. imgl2.ImageColor3 = BrickC("Deep orange").Color
  4328.  
  4329. techc.ImageColor3 = BrickC("Deep orange").Color
  4330. ned.Text = "Infused"
  4331. ned.TextColor3 = BrickC("Deep orange").Color
  4332. ned.TextStrokeColor3 = BrickC("Deep orange").Color
  4333. elseif key == 'z' and Mode == 99 then
  4334. LAZER()
  4335. elseif key == 't' and Mode == 99 then
  4336. again()
  4337. elseif key == 'c' and Mode == 99 then
  4338. dash()
  4339. elseif key == 'h' and Mode == 99 then
  4340. resetmode()
  4341. end
  4342. ---------------------------------------------------------------------
  4343. if key == 'm' and Mode == 1 then
  4344. Mode = oof
  4345. SONG = 3274989179
  4346. ned.Text = ""
  4347.  
  4348. techc.ImageColor3 = BrickC("Cyan").Color
  4349. ned.TextColor3 = BrickC("Cyan").Color
  4350. imgl2.ImageColor3 = BrickC("Cyan").Color
  4351. ned.TextStrokeColor3 = BrickC("White").Color
  4352. for i, v in pairs(NeonColorParts1000) do
  4353. v.BrickColor = BrickC("Cyan")
  4354. end
  4355. elseif key == 'm' and Mode == oof then
  4356. resetmode()
  4357. elseif key == 'z' and Mode == oof and exploitable == true then
  4358. Exploit()
  4359. elseif key == 't' and Mode == oof then
  4360. thisisit2()
  4361. elseif key == 'c' and Mode == oof then
  4362. dash()
  4363. elseif key == 'x' and Mode == oof then
  4364. LunarSpin()
  4365. end
  4366. end
  4367. end)
  4368. local Combo = 1
  4369. mouse.Button1Down:connect(function(key)
  4370. if attack == false then
  4371. if Combo == 1 then
  4372. Combo = 2
  4373. attackone()
  4374. elseif Combo == 2 then
  4375. Combo = 3
  4376. attacktwo()
  4377. elseif Combo == 3 then
  4378. Combo = 1
  4379. attackthree()
  4380. end
  4381. end
  4382. end)
  4383.  
  4384.  
  4385.  
  4386. function newTheme(ID,timepos,pitch,vol)
  4387. local kanz = Music
  4388. --kanz:Stop()
  4389. kanz.Volume = vol
  4390. --kanz.TimePosition = timepos
  4391. kanz.PlaybackSpeed = pitch
  4392. kanz.Pitch = pitch
  4393. kanz.SoundId = ID
  4394. kanz.Name = "wrecked"
  4395. kanz.Looped = true
  4396. currentThemePlaying = kanz.SoundId
  4397. currentVol = kanz.Volume
  4398. currentPitch = kanz.Pitch
  4399. --kanz:Play()
  4400. --coroutine.resume(coroutine.create(function()
  4401. --wait(0.05)
  4402. --end))
  4403. end
  4404.  
  4405.  
  4406. function newThemeCust(ID,timepos,pitch,vol)
  4407. local kanz = Music
  4408. kanz:Stop()
  4409. kanz.Volume = vol
  4410. kanz.TimePosition = timepos
  4411. kanz.PlaybackSpeed = pitch
  4412. kanz.Pitch = pitch
  4413. kanz.SoundId = ID
  4414. kanz.Name = "wrecked"
  4415. kanz.Looped = true
  4416. currentThemePlaying = kanz.SoundId
  4417. currentVol = kanz.Volume
  4418. currentPitch = kanz.Pitch
  4419. kanz:Play()
  4420. coroutine.resume(coroutine.create(function()
  4421. wait(0.05)
  4422. end))
  4423. end
  4424.  
  4425. plr.Chatted:connect(function(message)
  4426. if Mode == 3 then
  4427. if message:sub(1,5) == "play/" then
  4428. OVMID = message:sub(6)
  4429. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4430. elseif message:sub(1,6) == "pitch/" then
  4431. OVMPIT = message:sub(7)
  4432. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4433. elseif message:sub(1,4) == "vol/" then
  4434. OVMVOL = message:sub(5)
  4435. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4436. elseif message:sub(1,7) == "skipto/" then
  4437. chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4438. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  4439. elseif message:sub(1,9) == "telltime/" then
  4440. chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4441. end
  4442. end
  4443. end)
  4444.  
  4445. Music.Name = "musicname"
  4446.  
  4447. Character = plr.Character
  4448. Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end)
  4449.  
  4450.  
  4451. -------------------------------------------------------
  4452. --Start Animations--
  4453. -------------------------------------------------------
  4454. while true do
  4455. swait()
  4456. sine = sine + change
  4457. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4458. local velderp = root.Velocity.y
  4459. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4460. if equipped == true or equipped == false then
  4461. if attack == false then
  4462. idle = idle + 1
  4463. else
  4464. idle = 0
  4465. end
  4466. if Mode == 10 then
  4467. maincolor = BrickColor.random()
  4468. imgl2.ImageColor3 = Color3.fromRGB(r,g,b)
  4469. techc.ImageColor3 = Color3.fromRGB(r,g,b)
  4470. ned.Text = "InSanE"
  4471.  
  4472. ned.TextColor3 = Color3.fromRGB(r,g,b)
  4473. ned.TextStrokeColor3 = Color3.fromRGB(r,g,b)
  4474. aa24.BrickColor = BrickColor.random()
  4475. aa28.BrickColor = BrickColor.random()
  4476. aa26.BrickColor = BrickColor.random()
  4477. aa35.BrickColor = BrickColor.random()
  4478. aa33.BrickColor = BrickColor.random()
  4479. aa31.BrickColor = BrickColor.random()
  4480. imgl2.Rotation = math.random(-9, 9)
  4481. techc.Rotation = math.random(-9, 9)
  4482. ned.Rotation = 0 - 2 * math.cos(sine / 1)
  4483. ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1))
  4484. hum.WalkSpeed = 8
  4485. aa.BrickColor = BrickColor.new("Dark stone grey")
  4486. aa4.BrickColor = BrickColor.random()
  4487. aa5.BrickColor = BrickColor.random()
  4488. aa8.BrickColor = BrickColor.random()
  4489. aa11.BrickColor = BrickColor.random()
  4490. aa12.BrickColor = BrickColor.random()
  4491. aa13.BrickColor = BrickColor.random()
  4492. end
  4493. if Mode == 3 then
  4494. maincolor = BrickColor.new("Dark red")
  4495. imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2)
  4496. techc.ImageColor3 = Color3.fromRGB(r2,g2,b2)
  4497. ned.Text = "Rainbow"
  4498.  
  4499. ned.TextColor3 = Color3.fromRGB(r2,g2,b2)
  4500. ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2)
  4501. aa35.Color = Color3.fromRGB(r2,g2,b2)
  4502. aa33.Color = Color3.fromRGB(r2,g2,b2)
  4503. aa31.Color = Color3.fromRGB(r2,g2,b2)
  4504. hum.WalkSpeed = 8
  4505. aa28.Color = Color3.fromRGB(r2,g2,b2)
  4506. aa26.Color = Color3.fromRGB(r2,g2,b2)
  4507.  
  4508. aa.BrickColor = BrickColor.new("Dark stone grey")
  4509. aa24.Color = Color3.fromRGB(r2,g2,b2)
  4510. aa4.Color = Color3.fromRGB(r2,g2,b2)
  4511. aa5.Color = Color3.fromRGB(r2,g2,b2)
  4512. aa8.Color = Color3.fromRGB(r2,g2,b2)
  4513. aa11.Color = Color3.fromRGB(r2,g2,b2)
  4514. aa12.Color = Color3.fromRGB(r2,g2,b2)
  4515. aa13.Color = Color3.fromRGB(r2,g2,b2)
  4516. end
  4517. if Mode == oof then
  4518. maincolor = BrickColor.new("Cyan")
  4519. hum.WalkSpeed = 8
  4520.  
  4521. aa.BrickColor = BrickColor.new("Dark stone grey")
  4522. aa24.BrickColor = BrickColor.new("Cyan")
  4523. aa4.BrickColor = BrickColor.new("Cyan")
  4524. aa5.BrickColor = BrickColor.new("Cyan")
  4525. aa8.BrickColor = BrickColor.new("Cyan")
  4526. aa11.BrickColor = BrickColor.new("Cyan")
  4527. aa12.BrickColor = BrickColor.new("Cyan")
  4528. aa13.BrickColor = BrickColor.new("Cyan")
  4529. aa26.BrickColor = BrickColor.new("Cyan")
  4530. aa28.BrickColor = BrickColor.new("Cyan")
  4531. aa35.BrickColor = BrickColor.new("Cyan")
  4532. aa33.BrickColor = BrickColor.new("Cyan")
  4533. aa31.BrickColor = BrickColor.new("Cyan")
  4534. end
  4535. if Mode == 9990 then
  4536. maincolor = BrickColor.new("Lime green")
  4537. hum.WalkSpeed = 8
  4538.  
  4539. aa.BrickColor = BrickColor.new("Dark stone grey")
  4540. aa4.BrickColor = BrickColor.new("Lime green")
  4541. aa5.BrickColor = BrickColor.new("Lime green")
  4542. aa8.BrickColor = BrickColor.new("Lime green")
  4543. aa11.BrickColor = BrickColor.new("Lime green")
  4544. aa12.BrickColor = BrickColor.new("Lime green")
  4545. aa13.BrickColor = BrickColor.new("Lime green")
  4546. aa24.BrickColor = BrickColor.new("Lime green")
  4547. aa26.BrickColor = BrickColor.new("Lime green")
  4548. aa28.BrickColor = BrickColor.new("Lime green")
  4549. aa35.BrickColor = BrickColor.new("Lime green")
  4550. aa33.BrickColor = BrickColor.new("Lime green")
  4551. aa31.BrickColor = BrickColor.new("Lime green")
  4552. MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  4553. local A = math.random(1,4)
  4554. if A == 1 then
  4555. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  4556. if A == 2 then
  4557. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  4558. end
  4559. end
  4560. end
  4561. if Mode == 6 then
  4562. maincolor = BrickColor.new("Really red")
  4563. hum.WalkSpeed = 8
  4564.  
  4565. aa.BrickColor = BrickColor.new("Dark stone grey")
  4566. aa4.BrickColor = BrickColor.new("Really red")
  4567. aa5.BrickColor = BrickColor.new("Really red")
  4568. aa8.BrickColor = BrickColor.new("Really red")
  4569. aa11.BrickColor = BrickColor.new("Really red")
  4570. aa12.BrickColor = BrickColor.new("Really red")
  4571. aa13.BrickColor = BrickColor.new("Really red")
  4572. aa24.BrickColor = BrickColor.new("Really red")
  4573. aa26.BrickColor = BrickColor.new("Really red")
  4574. aa28.BrickColor = BrickColor.new("Really red")
  4575. aa35.BrickColor = BrickColor.new("Really red")
  4576. aa33.BrickColor = BrickColor.new("Really red")
  4577. aa31.BrickColor = BrickColor.new("Really red")
  4578. local A = math.random(1,15)
  4579. if A == 1 then
  4580. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  4581. if A == 2 then
  4582. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  4583. end
  4584. end
  4585. end
  4586. if Mode == 8 then
  4587. hum.WalkSpeed = 8
  4588. maincolor = BrickColor.new("Dark indigo")
  4589.  
  4590. aa.BrickColor = BrickColor.new("Dark stone grey")
  4591. aa4.BrickColor = BrickColor.new("Dark indigo")
  4592. aa5.BrickColor = BrickColor.new("Dark indigo")
  4593. aa8.BrickColor = BrickColor.new("Dark indigo")
  4594. aa11.BrickColor = BrickColor.new("Dark indigo")
  4595. aa12.BrickColor = BrickColor.new("Dark indigo")
  4596. aa13.BrickColor = BrickColor.new("Dark indigo")
  4597. aa24.BrickColor = BrickColor.new("Dark indigo")
  4598. aa26.BrickColor = BrickColor.new("Dark indigo")
  4599. aa28.BrickColor = BrickColor.new("Dark indigo")
  4600. aa35.BrickColor = BrickColor.new("Dark indigo")
  4601. aa33.BrickColor = BrickColor.new("Dark indigo")
  4602. aa31.BrickColor = BrickColor.new("Dark indigo")
  4603. Effects.Wave.Create(BrickColor.new("Dark indigo"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
  4604. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Dark indigo"))
  4605. end
  4606. if Mode == 122 then
  4607. hum.WalkSpeed = 8
  4608. maincolor = BrickColor.new("White")
  4609.  
  4610. aa.BrickColor = BrickColor.new("Dark stone grey")
  4611. aa4.BrickColor = BrickColor.new("White")
  4612. aa5.BrickColor = BrickColor.new("Really black")
  4613. aa8.BrickColor = BrickColor.new("Really black")
  4614. aa11.BrickColor = BrickColor.new("White")
  4615. aa12.BrickColor = BrickColor.new("White")
  4616. aa13.BrickColor = BrickColor.new("Really black")
  4617. aa24.BrickColor = BrickColor.new("Really black")
  4618. aa26.BrickColor = BrickColor.new("White")
  4619. aa28.BrickColor = BrickColor.new("Really black")
  4620. aa35.BrickColor = BrickColor.new("Really black")
  4621. aa33.BrickColor = BrickColor.new("White")
  4622. aa31.BrickColor = BrickColor.new("Really black")
  4623. end
  4624. if Mode == 10000 then
  4625. hum.WalkSpeed = 8
  4626. maincolor = BrickColor.new("Royal purple")
  4627.  
  4628. aa.BrickColor = BrickColor.new("Dark stone grey")
  4629. aa4.BrickColor = BrickColor.new("Royal purple")
  4630. aa5.BrickColor = BrickColor.new("Royal purple")
  4631. aa8.BrickColor = BrickColor.new("Royal purple")
  4632. aa11.BrickColor = BrickColor.new("Royal purple")
  4633. aa12.BrickColor = BrickColor.new("Royal purple")
  4634. aa13.BrickColor = BrickColor.new("Royal purple")
  4635. aa24.BrickColor = BrickColor.new("Royal purple")
  4636. aa26.BrickColor = BrickColor.new("Royal purple")
  4637. aa28.BrickColor = BrickColor.new("Royal purple")
  4638. aa35.BrickColor = BrickColor.new("Royal purple")
  4639. aa33.BrickColor = BrickColor.new("Royal purple")
  4640. aa31.BrickColor = BrickColor.new("Royal purple")
  4641. end
  4642. if Mode == 1 then
  4643. hum.WalkSpeed = 8
  4644. maincolor = BrickColor.new("White")
  4645.  
  4646. aa.BrickColor = BrickColor.new("Dark stone grey")
  4647. aa4.BrickColor = BrickColor.new("White")
  4648. aa5.BrickColor = BrickColor.new("White")
  4649. aa8.BrickColor = BrickColor.new("White")
  4650. aa11.BrickColor = BrickColor.new("White")
  4651. aa12.BrickColor = BrickColor.new("White")
  4652. aa13.BrickColor = BrickColor.new("White")
  4653. aa24.BrickColor = BrickColor.new("White")
  4654. aa26.BrickColor = BrickColor.new("White")
  4655. aa28.BrickColor = BrickColor.new("White")
  4656. aa35.BrickColor = BrickColor.new("White")
  4657. aa33.BrickColor = BrickColor.new("White")
  4658. aa31.BrickColor = BrickColor.new("White")
  4659. end
  4660. if Mode == 99 then
  4661. hum.WalkSpeed = 100
  4662. maincolor = BrickColor.new("Deep orange")
  4663. aa.BrickColor = BrickColor.new("Really black")
  4664. aa4.BrickColor = BrickColor.new("Deep orange")
  4665. aa5.BrickColor = BrickColor.new("Deep orange")
  4666. aa8.BrickColor = BrickColor.new("Deep orange")
  4667. aa11.BrickColor = BrickColor.new("Deep orange")
  4668. aa12.BrickColor = BrickColor.new("Deep orange")
  4669. aa13.BrickColor = BrickColor.new("Deep orange")
  4670. aa24.BrickColor = BrickColor.new("Deep orange")
  4671. aa26.BrickColor = BrickColor.new("Deep orange")
  4672. aa28.BrickColor = BrickColor.new("Deep orange")
  4673. aa35.BrickColor = BrickColor.new("Deep orange")
  4674. aa33.BrickColor = BrickColor.new("Deep orange")
  4675. aa31.BrickColor = BrickColor.new("Deep orange")
  4676. end
  4677. imgl2.Rotation = techc.Rotation + 0.2
  4678. techc.Rotation = techc.Rotation + 0.2
  4679. ned.Rotation = 0 - 2 * math.cos(sine / 24)
  4680. ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45))
  4681. if 1 < root.Velocity.y and hitfloor == nil then
  4682. Anim = "Jump"
  4683. if attack == false then
  4684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  4685. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4686. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  4687. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  4688. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  4689. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  4690. end
  4691. elseif -1 > root.Velocity.y and hitfloor == nil then
  4692. Anim = "Fall"
  4693. if attack == false then
  4694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  4695. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4696. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  4697. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  4698. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  4699. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  4700. end
  4701. elseif torvel < 1 and hitfloor ~= nil then
  4702. Anim = "Idle"
  4703. change = 1
  4704. if attack == false then
  4705. if Mode == 1 then --Normal
  4706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4707. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08)
  4708. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4709. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4710. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08)
  4711. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4712. elseif Mode == 122 then
  4713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4714. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4715. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4716. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4717. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4718. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4719. elseif Mode == oof then --PIXELATED
  4720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4721. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4722. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4723. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4724. RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1)
  4725. LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4726. elseif Mode == 0 then
  4727. rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4728. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1)
  4729. if Mrandom(1,30) == 1 then
  4730. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5)
  4731. end
  4732. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  4733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15)
  4734. RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5)
  4735. LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5)
  4736. elseif Mode == 2 then --Machinery
  4737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  4738. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  4739. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  4740. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  4741. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  4742. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  4743. elseif Mode == 3 then --ICE
  4744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1)
  4745. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  4746. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4747. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4748. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  4749. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  4750. elseif Mode == 99 then --Infused
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4753. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4754. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4755. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  4756. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  4757. elseif Mode == 5 then --Cybernetic
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4760. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4761. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  4764. elseif Mode == 25 then --Spiritual
  4765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4766. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  4770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  4771. elseif Mode == 6 then --Controlled Beyond Recognition
  4772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4773. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  4777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  4778. elseif Mode == 10000 then
  4779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  4781. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4782. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4783. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4784. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4785. elseif Mode == 9990 then
  4786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08)
  4787. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08)
  4788. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4789. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  4790. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  4791. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08)
  4792. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  4793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4794. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4795. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4796. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4797. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4798. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4799. elseif Mode == 100 then
  4800. rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1)
  4801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4802. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1)
  4803. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1)
  4804. RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1)
  4805. LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1)
  4806. elseif Mode == 8 then --Lunarist
  4807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4808. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4809. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4810. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4811. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  4812. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  4813. elseif Mode == 10 then --INSANITY
  4814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  4815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  4816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  4818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  4819. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  4820. end
  4821. end
  4822. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4823. Anim = "Walk"
  4824. change = 1.1
  4825. if attack == false then
  4826. if Mode == 6 then
  4827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4828. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4829. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4830. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4831. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  4832. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  4833. elseif Mode == oof then --PIXELATED
  4834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  4835. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4836. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4837. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4838. RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1)
  4839. LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4840. elseif Mode == 5 then
  4841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4843. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4844. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  4846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  4847. elseif Mode == 25 then
  4848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4849. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4850. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4851. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4852. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  4853. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  4854. elseif Mode == 100 then
  4855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  4856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4857. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4859. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  4860. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4861. elseif Mode == 0 then
  4862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  4863. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5)
  4864. if Mrandom(1,30) == 1 then
  4865. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5)
  4866. end
  4867. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4868. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4869. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  4870. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  4871. elseif Mode == 10 then
  4872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  4873. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4874. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  4875. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  4876. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  4877. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  4878. elseif Mode == 8 then
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4881. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  4882. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  4883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4885. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  4886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  4887. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4888. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4889. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4890. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  4891. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  4892. end
  4893. end
  4894. elseif torvel >= 25 and hitfloor ~= nil then
  4895. Anim = "Sprint"
  4896. change = 1.35
  4897. if attack == false then
  4898. if Mode == 5 then
  4899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4900. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4901. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  4902. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  4903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  4904. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4905. elseif Mode == 99 then
  4906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4908. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4909. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4910. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  4911. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4912. elseif Mode == oof then
  4913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4914. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4915. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  4916. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  4917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  4918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4919. elseif Mode ~= 5 then
  4920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  4921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4922. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4923. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  4925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  4926. end
  4927. end
  4928. end
  4929. end
  4930. Music.SoundId = "rbxassetid://"..SONG
  4931. Music.Looped = true
  4932. Music.Pitch = 1
  4933. Music.Volume = 5
  4934. Music:Resume()
  4935. if Music.Parent ~= tors then
  4936. Music = Instance.new("Sound",tors)
  4937. end
  4938. if 0 < #Effects then
  4939. for e = 1, #Effects do
  4940. if Effects[e] ~= nil then
  4941. local Thing = Effects[e]
  4942. if Thing ~= nil then
  4943. local Part = Thing[1]
  4944. local Mode = Thing[2]
  4945. local Delay = Thing[3]
  4946. local IncX = Thing[4]
  4947. local IncY = Thing[5]
  4948. local IncZ = Thing[6]
  4949. if 1 >= Thing[1].Transparency then
  4950. if Thing[2] == "Block1" then
  4951. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4952. local Mesh = Thing[1].Mesh
  4953. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4955. elseif Thing[2] == "Block2" then
  4956. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4957. local Mesh = Thing[7]
  4958. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4959. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4960. elseif Thing[2] == "Block3" then
  4961. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4962. local Mesh = Thing[7]
  4963. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4964. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4965. elseif Thing[2] == "Cylinder" then
  4966. local Mesh = Thing[1].Mesh
  4967. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4968. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4969. elseif Thing[2] == "Blood" then
  4970. local Mesh = Thing[7]
  4971. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4972. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4973. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4974. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  4975. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4976. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4977. elseif Thing[2] == "Disappear" then
  4978. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4979. elseif Thing[2] == "Shatter" then
  4980. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4981. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4982. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4983. Thing[6] = Thing[6] + Thing[5]
  4984. end
  4985. else
  4986. Part.Parent = nil
  4987. table.remove(Effects, e)
  4988. end
  4989. end
  4990. end
  4991. end
  4992. end
  4993. end
  4994. -------------------------------------------------------
  4995. --End Animations And Script--
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