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Mar 22nd, 2019
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  1. -----------------------
  2. --[[ Name : TeaCopter ]]--
  3. --[[ Description : Truly British. ]]--
  4. --[[ Original By : Creterisk/makhail07]]--
  5. --[[ Edited By : TheGuestToBlame]]--
  6. --[[ \ None / ]]--
  7. -------------------------------------------------------
  8. --A script By TheGuestToBlame
  9. --Discord 4NDAYY#7540
  10. -------------------------------------------------------
  11.  
  12. --A cup of tea, anyone?
  13.  
  14. wait(1 / 60)
  15.  
  16. local plr = game:service'Players'.LocalPlayer
  17. print('Local User is '..plr.Name)
  18. print('TeaCopter Loaded')
  19. print([[
  20. I honestly, don't know why I edited this,
  21. but it's a simple meme, so you've gotta appreciate it.
  22.  
  23. Controls :
  24. T - Taunt ( Random Sentences )
  25. Q - Sitt
  26. Click - Sipp
  27. ]])
  28. local char = plr.Character
  29. local hum = char:FindFirstChildOfClass'Humanoid'
  30. local hed = char.Head
  31. local root = char:FindFirstChild'HumanoidRootPart'
  32. local rootj = root.RootJoint
  33. local tors = char.Torso
  34. local ra = char["Right Arm"]
  35. local la = char["Left Arm"]
  36. local rl = char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local neck = tors["Neck"]
  39. local mouse = plr:GetMouse()
  40. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  41. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  42. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  43. local maincolor = BrickColor.new("Institutional white")
  44. -------------------------------------------------------
  45. --Start Good Stuff--
  46. -------------------------------------------------------
  47. cam = game.Workspace.CurrentCamera
  48. CF = CFrame.new
  49. angles = CFrame.Angles
  50. attack = false
  51. Euler = CFrame.fromEulerAnglesXYZ
  52. Rad = math.rad
  53. IT = Instance.new
  54. BrickC = BrickColor.new
  55. Cos = math.cos
  56. Acos = math.acos
  57. Sin = math.sin
  58. Asin = math.asin
  59. Abs = math.abs
  60. Mrandom = math.random
  61. Floor = math.floor
  62.  
  63. EffectModel = Instance.new("Model", char)
  64. Effects = {
  65. Block = {
  66. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  67. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  68. prt.Anchored = true
  69. prt.CFrame = cframe
  70. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  71. game:GetService("Debris"):AddItem(prt, 10)
  72. if Type == 1 or Type == nil then
  73. table.insert(Effects, {
  74. prt,
  75. "Block1",
  76. delay,
  77. x3,
  78. y3,
  79. z3,
  80. msh
  81. })
  82. elseif Type == 2 then
  83. table.insert(Effects, {
  84. prt,
  85. "Block2",
  86. delay,
  87. x3,
  88. y3,
  89. z3,
  90. msh
  91. })
  92. else
  93. table.insert(Effects, {
  94. prt,
  95. "Block3",
  96. delay,
  97. x3,
  98. y3,
  99. z3,
  100. msh
  101. })
  102. end
  103. end
  104. },
  105. Sphere = {
  106. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  107. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  108. prt.Anchored = true
  109. prt.CFrame = cframe
  110. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  111. game:GetService("Debris"):AddItem(prt, 10)
  112. table.insert(Effects, {
  113. prt,
  114. "Cylinder",
  115. delay,
  116. x3,
  117. y3,
  118. z3,
  119. msh
  120. })
  121. end
  122. },
  123. Cylinder = {
  124. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  125. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  126. prt.Anchored = true
  127. prt.CFrame = cframe
  128. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  129. game:GetService("Debris"):AddItem(prt, 10)
  130. table.insert(Effects, {
  131. prt,
  132. "Cylinder",
  133. delay,
  134. x3,
  135. y3,
  136. z3,
  137. msh
  138. })
  139. end
  140. },
  141. Wave = {
  142. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  143. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  144. prt.Anchored = true
  145. prt.CFrame = cframe
  146. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  147. game:GetService("Debris"):AddItem(prt, 10)
  148. table.insert(Effects, {
  149. prt,
  150. "Cylinder",
  151. delay,
  152. x3 / 60,
  153. y3 / 60,
  154. z3 / 60,
  155. msh
  156. })
  157. end
  158. },
  159. Ring = {
  160. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  161. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  162. prt.Anchored = true
  163. prt.CFrame = cframe
  164. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  165. game:GetService("Debris"):AddItem(prt, 10)
  166. table.insert(Effects, {
  167. prt,
  168. "Cylinder",
  169. delay,
  170. x3,
  171. y3,
  172. z3,
  173. msh
  174. })
  175. end
  176. },
  177. Break = {
  178. Create = function(brickcolor, cframe, x1, y1, z1)
  179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  180. prt.Anchored = true
  181. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  183. local num = math.random(10, 50) / 1000
  184. game:GetService("Debris"):AddItem(prt, 10)
  185. table.insert(Effects, {
  186. prt,
  187. "Shatter",
  188. num,
  189. prt.CFrame,
  190. math.random() - math.random(),
  191. 0,
  192. math.random(50, 100) / 100
  193. })
  194. end
  195. },
  196. Spiral = {
  197. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  198. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  199. prt.Anchored = true
  200. prt.CFrame = cframe
  201. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  202. game:GetService("Debris"):AddItem(prt, 10)
  203. table.insert(Effects, {
  204. prt,
  205. "Cylinder",
  206. delay,
  207. x3,
  208. y3,
  209. z3,
  210. msh
  211. })
  212. end
  213. },
  214. Push = {
  215. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  216. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  217. prt.Anchored = true
  218. prt.CFrame = cframe
  219. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  220. game:GetService("Debris"):AddItem(prt, 10)
  221. table.insert(Effects, {
  222. prt,
  223. "Cylinder",
  224. delay,
  225. x3,
  226. y3,
  227. z3,
  228. msh
  229. })
  230. end
  231. }
  232. }
  233. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  234. local fp = IT("Part")
  235. fp.formFactor = formfactor
  236. fp.Parent = parent
  237. fp.Reflectance = reflectance
  238. fp.Transparency = transparency
  239. fp.CanCollide = false
  240. fp.Locked = true
  241. fp.BrickColor = brickcolor
  242. fp.Name = name
  243. fp.Size = size
  244. fp.Position = tors.Position
  245. RemoveOutlines(fp)
  246. fp.Material = "SmoothPlastic"
  247. fp:BreakJoints()
  248. return fp
  249. end
  250.  
  251. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  252. local mesh = IT(Mesh)
  253. mesh.Parent = part
  254. if Mesh == "SpecialMesh" then
  255. mesh.MeshType = meshtype
  256. if meshid ~= "nil" then
  257. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  258. end
  259. end
  260. mesh.Offset = offset
  261. mesh.Scale = scale
  262. return mesh
  263. end
  264.  
  265. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  266. local type = type
  267. local rng = Instance.new("Part", char)
  268. rng.Anchored = true
  269. rng.BrickColor = color
  270. rng.CanCollide = false
  271. rng.FormFactor = 3
  272. rng.Name = "Ring"
  273. rng.Material = "Neon"
  274. rng.Size = Vector3.new(1, 1, 1)
  275. rng.Transparency = 1
  276. rng.TopSurface = 0
  277. rng.BottomSurface = 0
  278. rng.CFrame = pos
  279. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  280. local rngm = Instance.new("SpecialMesh", rng)
  281. rngm.MeshType = MType
  282. rngm.Scale = Vector3.new(x1, y1, z1)
  283. local scaler2 = 1
  284. local speeder = FastSpeed
  285. if type == "Add" then
  286. scaler2 = 1 * value
  287. elseif type == "Divide" then
  288. scaler2 = 1 / value
  289. end
  290. coroutine.resume(coroutine.create(function()
  291. for i = 0, 10 / bonuspeed, 0.1 do
  292. swait()
  293. if type == "Add" then
  294. scaler2 = scaler2 - 0.01 * value / bonuspeed
  295. elseif type == "Divide" then
  296. scaler2 = scaler2 - 0.01 / value * bonuspeed
  297. end
  298. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  299. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  300. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  301. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  302. end
  303. rng:Destroy()
  304. end))
  305. end
  306.  
  307. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  308. local type = type
  309. local rng = Instance.new("Part", char)
  310. rng.Anchored = true
  311. rng.BrickColor = color
  312. rng.CanCollide = false
  313. rng.FormFactor = 3
  314. rng.Name = "Ring"
  315. rng.Material = "Neon"
  316. rng.Size = Vector3.new(1, 1, 1)
  317. rng.Transparency = 0
  318. rng.TopSurface = 0
  319. rng.BottomSurface = 0
  320. rng.CFrame = pos
  321. local rngm = Instance.new("SpecialMesh", rng)
  322. rngm.MeshType = MType
  323. rngm.Scale = scale
  324. local scaler2 = 1
  325. if type == "Add" then
  326. scaler2 = 1 * value
  327. elseif type == "Divide" then
  328. scaler2 = 1 / value
  329. end
  330. coroutine.resume(coroutine.create(function()
  331. for i = 0, 10 / bonuspeed, 0.1 do
  332. swait()
  333. if type == "Add" then
  334. scaler2 = scaler2 - 0.01 * value / bonuspeed
  335. elseif type == "Divide" then
  336. scaler2 = scaler2 - 0.01 / value * bonuspeed
  337. end
  338. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  339. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  340. end
  341. rng:Destroy()
  342. end))
  343. end
  344.  
  345. function Eviscerate(dude)
  346. if dude.Name ~= char then
  347. local bgf = IT("BodyGyro", dude.Head)
  348. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  349. local val = IT("BoolValue", dude)
  350. val.Name = "IsHit"
  351. local ds = coroutine.wrap(function()
  352. dude:WaitForChild("Head"):BreakJoints()
  353. wait(0.5)
  354. target = nil
  355. coroutine.resume(coroutine.create(function()
  356. for i, v in pairs(dude:GetChildren()) do
  357. if v:IsA("Accessory") then
  358. v:Destroy()
  359. end
  360. if v:IsA("Humanoid") then
  361. v:Destroy()
  362. end
  363. if v:IsA("CharacterMesh") then
  364. v:Destroy()
  365. end
  366. if v:IsA("Model") then
  367. v:Destroy()
  368. end
  369. if v:IsA("Part") or v:IsA("MeshPart") then
  370. for x, o in pairs(v:GetChildren()) do
  371. if o:IsA("Decal") then
  372. o:Destroy()
  373. end
  374. end
  375. coroutine.resume(coroutine.create(function()
  376. v.Material = "Neon"
  377. v.CanCollide = false
  378. local PartEmmit1 = IT("ParticleEmitter", v)
  379. PartEmmit1.LightEmission = 1
  380. PartEmmit1.Texture = "rbxassetid://284205403"
  381. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  382. PartEmmit1.Rate = 150
  383. PartEmmit1.Lifetime = NumberRange.new(1)
  384. PartEmmit1.Size = NumberSequence.new({
  385. NumberSequenceKeypoint.new(0, 0.75, 0),
  386. NumberSequenceKeypoint.new(1, 0, 0)
  387. })
  388. PartEmmit1.Transparency = NumberSequence.new({
  389. NumberSequenceKeypoint.new(0, 0, 0),
  390. NumberSequenceKeypoint.new(1, 1, 0)
  391. })
  392. PartEmmit1.Speed = NumberRange.new(0, 0)
  393. PartEmmit1.VelocitySpread = 30000
  394. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  395. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  396. local BodPoss = IT("BodyPosition", v)
  397. BodPoss.P = 3000
  398. BodPoss.D = 1000
  399. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  400. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  401. v.Color = maincolor.Color
  402. coroutine.resume(coroutine.create(function()
  403. for i = 0, 49 do
  404. swait(1)
  405. v.Transparency = v.Transparency + 0.08
  406. end
  407. wait(0.5)
  408. PartEmmit1.Enabled = false
  409. wait(3)
  410. v:Destroy()
  411. dude:Destroy()
  412. end))
  413. end))
  414. end
  415. end
  416. end))
  417. end)
  418. ds()
  419. end
  420. end
  421.  
  422. function FindNearestHead(Position, Distance, SinglePlayer)
  423. if SinglePlayer then
  424. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  425. end
  426. local List = {}
  427. for i, v in pairs(workspace:GetChildren()) do
  428. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  429. table.insert(List, v)
  430. end
  431. end
  432. return List
  433. end
  434.  
  435. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  436. local type = type
  437. local rng = Instance.new("Part", char)
  438. rng.Anchored = true
  439. rng.BrickColor = color
  440. rng.CanCollide = false
  441. rng.FormFactor = 3
  442. rng.Name = "Ring"
  443. rng.Material = "Neon"
  444. rng.Size = Vector3.new(1, 1, 1)
  445. rng.Transparency = 0
  446. rng.TopSurface = 0
  447. rng.BottomSurface = 0
  448. rng.CFrame = pos
  449. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  450. local rngm = Instance.new("SpecialMesh", rng)
  451. rngm.MeshType = MType
  452. rngm.Scale = Vector3.new(x1, y1, z1)
  453. local scaler2 = 1
  454. local speeder = FastSpeed
  455. if type == "Add" then
  456. scaler2 = 1 * value
  457. elseif type == "Divide" then
  458. scaler2 = 1 / value
  459. end
  460. coroutine.resume(coroutine.create(function()
  461. for i = 0, 10 / bonuspeed, 0.1 do
  462. swait()
  463. if type == "Add" then
  464. scaler2 = scaler2 - 0.01 * value / bonuspeed
  465. elseif type == "Divide" then
  466. scaler2 = scaler2 - 0.01 / value * bonuspeed
  467. end
  468. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  469. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  470. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  471. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  472. end
  473. rng:Destroy()
  474. end))
  475. end
  476.  
  477. function SoulSteal(dude)
  478. if dude.Name ~= char then
  479. local bgf = IT("BodyGyro", dude.Head)
  480. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  481. local val = IT("BoolValue", dude)
  482. val.Name = "IsHit"
  483. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  484. local soulst = coroutine.wrap(function()
  485. local soul = Instance.new("Part",dude)
  486. soul.Size = Vector3.new(1,1,1)
  487. soul.CanCollide = false
  488. soul.Anchored = false
  489. soul.Position = torso.Position
  490. soul.Transparency = 1
  491. local PartEmmit1 = IT("ParticleEmitter", soul)
  492. PartEmmit1.LightEmission = 1
  493. PartEmmit1.Texture = "rbxassetid://569507414"
  494. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  495. PartEmmit1.Rate = 250
  496. PartEmmit1.Lifetime = NumberRange.new(1.6)
  497. PartEmmit1.Size = NumberSequence.new({
  498. NumberSequenceKeypoint.new(0, 1, 0),
  499. NumberSequenceKeypoint.new(1, 0, 0)
  500. })
  501. PartEmmit1.Transparency = NumberSequence.new({
  502. NumberSequenceKeypoint.new(0, 0, 0),
  503. NumberSequenceKeypoint.new(1, 1, 0)
  504. })
  505. PartEmmit1.Speed = NumberRange.new(0, 0)
  506. PartEmmit1.VelocitySpread = 30000
  507. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  508. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  509. local BodPoss = IT("BodyPosition", soul)
  510. BodPoss.P = 3000
  511. BodPoss.D = 1000
  512. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  513. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  514. wait(1.6)
  515. soul.Touched:connect(function(hit)
  516. if hit.Parent == char then
  517. soul:Destroy()
  518. end
  519. end)
  520. wait(1.2)
  521. while soul do
  522. swait()
  523. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  524. BodPoss.Position = tors.Position
  525. end
  526. end)
  527. soulst()
  528. end
  529. end
  530. function FaceMouse()
  531. local Cam = workspace.CurrentCamera
  532. return {
  533. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  534. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  535. }
  536. end
  537. -------------------------------------------------------
  538. --End Good Stuff--
  539. -------------------------------------------------------
  540. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  541. RSH, LSH = nil, nil
  542. RW = Instance.new("Weld")
  543. LW = Instance.new("Weld")
  544. RH = tors["Right Hip"]
  545. LH = tors["Left Hip"]
  546. RSH = tors["Right Shoulder"]
  547. LSH = tors["Left Shoulder"]
  548. RSH.Parent = nil
  549. LSH.Parent = nil
  550. RW.Name = "RW"
  551. RW.Part0 = tors
  552. RW.C0 = CF(1.5, 0.5, 0)
  553. RW.C1 = CF(0, 0.5, 0)
  554. RW.Part1 = ra
  555. RW.Parent = tors
  556. LW.Name = "LW"
  557. LW.Part0 = tors
  558. LW.C0 = CF(-1.5, 0.5, 0)
  559. LW.C1 = CF(0, 0.5, 0)
  560. LW.Part1 = la
  561. LW.Parent = tors
  562. Effects = {}
  563. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  564. local wld = Instance.new("Weld", wp1)
  565. wld.Part0 = wp0
  566. wld.Part1 = wp1
  567. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  568. end
  569. newWeld(tors, ll, -0.5, -1, 0)
  570. ll.Weld.C1 = CFrame.new(0, 1, 0)
  571. newWeld(tors, rl, 0.5, -1, 0)
  572. rl.Weld.C1 = CFrame.new(0, 1, 0)
  573. -------------------------------------------------------
  574. --Start HeartBeat--
  575. -------------------------------------------------------
  576. ArtificialHB = Instance.new("BindableEvent", script)
  577. ArtificialHB.Name = "Heartbeat"
  578. script:WaitForChild("Heartbeat")
  579.  
  580. frame = 1 / 60
  581. tf = 0
  582. allowframeloss = false
  583. tossremainder = false
  584.  
  585.  
  586. lastframe = tick()
  587. script.Heartbeat:Fire()
  588.  
  589.  
  590. game:GetService("RunService").Heartbeat:connect(function(s, p)
  591. tf = tf + s
  592. if tf >= frame then
  593. if allowframeloss then
  594. script.Heartbeat:Fire()
  595. lastframe = tick()
  596. else
  597. for i = 1, math.floor(tf / frame) do
  598. script.Heartbeat:Fire()
  599. end
  600. lastframe = tick()
  601. end
  602. if tossremainder then
  603. tf = 0
  604. else
  605. tf = tf - frame * math.floor(tf / frame)
  606. end
  607. end
  608. end)
  609. -------------------------------------------------------
  610. --End HeartBeat--
  611. -------------------------------------------------------
  612.  
  613. -------------------------------------------------------
  614. --Start Important Functions--
  615. -------------------------------------------------------
  616. function swait(num)
  617. if num == 0 or num == nil then
  618. game:service("RunService").Stepped:wait(0)
  619. else
  620. for i = 0, num do
  621. game:service("RunService").Stepped:wait(0)
  622. end
  623. end
  624. end
  625. function thread(f)
  626. coroutine.resume(coroutine.create(f))
  627. end
  628. function clerp(a, b, t)
  629. local qa = {
  630. QuaternionFromCFrame(a)
  631. }
  632. local qb = {
  633. QuaternionFromCFrame(b)
  634. }
  635. local ax, ay, az = a.x, a.y, a.z
  636. local bx, by, bz = b.x, b.y, b.z
  637. local _t = 1 - t
  638. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  639. end
  640. function QuaternionFromCFrame(cf)
  641. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  642. local trace = m00 + m11 + m22
  643. if trace > 0 then
  644. local s = math.sqrt(1 + trace)
  645. local recip = 0.5 / s
  646. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  647. else
  648. local i = 0
  649. if m00 < m11 then
  650. i = 1
  651. end
  652. if m22 > (i == 0 and m00 or m11) then
  653. i = 2
  654. end
  655. if i == 0 then
  656. local s = math.sqrt(m00 - m11 - m22 + 1)
  657. local recip = 0.5 / s
  658. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  659. elseif i == 1 then
  660. local s = math.sqrt(m11 - m22 - m00 + 1)
  661. local recip = 0.5 / s
  662. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  663. elseif i == 2 then
  664. local s = math.sqrt(m22 - m00 - m11 + 1)
  665. local recip = 0.5 / s
  666. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  667. end
  668. end
  669. end
  670. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  671. local xs, ys, zs = x + x, y + y, z + z
  672. local wx, wy, wz = w * xs, w * ys, w * zs
  673. local xx = x * xs
  674. local xy = x * ys
  675. local xz = x * zs
  676. local yy = y * ys
  677. local yz = y * zs
  678. local zz = z * zs
  679. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  680. end
  681. function QuaternionSlerp(a, b, t)
  682. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  683. local startInterp, finishInterp
  684. if cosTheta >= 1.0E-4 then
  685. if 1 - cosTheta > 1.0E-4 then
  686. local theta = math.acos(cosTheta)
  687. local invSinTheta = 1 / Sin(theta)
  688. startInterp = Sin((1 - t) * theta) * invSinTheta
  689. finishInterp = Sin(t * theta) * invSinTheta
  690. else
  691. startInterp = 1 - t
  692. finishInterp = t
  693. end
  694. elseif 1 + cosTheta > 1.0E-4 then
  695. local theta = math.acos(-cosTheta)
  696. local invSinTheta = 1 / Sin(theta)
  697. startInterp = Sin((t - 1) * theta) * invSinTheta
  698. finishInterp = Sin(t * theta) * invSinTheta
  699. else
  700. startInterp = t - 1
  701. finishInterp = t
  702. end
  703. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  704. end
  705. function rayCast(Position, Direction, Range, Ignore)
  706. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  707. end
  708. local RbxUtility = LoadLibrary("RbxUtility")
  709. local Create = RbxUtility.Create
  710.  
  711. -------------------------------------------------------
  712. --Start Damage Function--
  713. -------------------------------------------------------
  714. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  715. if hit.Parent == nil then
  716. return
  717. end
  718. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  719. for _, v in pairs(hit.Parent:children()) do
  720. if v:IsA("Humanoid") then
  721. h = v
  722. end
  723. end
  724. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  725.  
  726. hit.Parent:FindFirstChild("Head"):BreakJoints()
  727. end
  728.  
  729. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  730. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  731. if hit.Parent.DebounceHit.Value == true then
  732. return
  733. end
  734. end
  735. if insta == true then
  736. hit.Parent:FindFirstChild("Head"):BreakJoints()
  737. end
  738. local c = Create("ObjectValue"){
  739. Name = "creator",
  740. Value = game:service("Players").LocalPlayer,
  741. Parent = h,
  742. }
  743. game:GetService("Debris"):AddItem(c, .5)
  744. if HitSound ~= nil and HitPitch ~= nil then
  745. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  746. end
  747. local Damage = math.random(minim, maxim)
  748. local blocked = false
  749. local block = hit.Parent:findFirstChild("Block")
  750. if block ~= nil then
  751. if block.className == "IntValue" then
  752. if block.Value > 0 then
  753. blocked = true
  754. block.Value = block.Value - 1
  755. print(block.Value)
  756. end
  757. end
  758. end
  759. if blocked == false then
  760. h.Health = h.Health - Damage
  761. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  762. else
  763. h.Health = h.Health - (Damage / 2)
  764. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  765. end
  766. if Type == "Knockdown" then
  767. local hum = hit.Parent.Humanoid
  768. hum.PlatformStand = true
  769. coroutine.resume(coroutine.create(function(HHumanoid)
  770. swait(1)
  771. HHumanoid.PlatformStand = false
  772. end), hum)
  773. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  774. local bodvol = Create("BodyVelocity"){
  775. velocity = angle * knockback,
  776. P = 5000,
  777. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  778. Parent = hit,
  779. }
  780. local rl = Create("BodyAngularVelocity"){
  781. P = 3000,
  782. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  783. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  784. Parent = hit,
  785. }
  786. game:GetService("Debris"):AddItem(bodvol, .5)
  787. game:GetService("Debris"):AddItem(rl, .5)
  788. elseif Type == "Normal" then
  789. local vp = Create("BodyVelocity"){
  790. P = 500,
  791. maxForce = Vector3.new(math.huge, 0, math.huge),
  792. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  793. }
  794. if knockback > 0 then
  795. vp.Parent = hit.Parent.Torso
  796. end
  797. game:GetService("Debris"):AddItem(vp, .5)
  798. elseif Type == "Up" then
  799. local bodyVelocity = Create("BodyVelocity"){
  800. velocity = Vector3.new(0, 20, 0),
  801. P = 5000,
  802. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  803. Parent = hit,
  804. }
  805. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  806. elseif Type == "DarkUp" then
  807. coroutine.resume(coroutine.create(function()
  808. for i = 0, 1, 0.1 do
  809. swait()
  810. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  811. end
  812. end))
  813. local bodyVelocity = Create("BodyVelocity"){
  814. velocity = Vector3.new(0, 20, 0),
  815. P = 5000,
  816. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  817. Parent = hit,
  818. }
  819. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  820. elseif Type == "Snare" then
  821. local bp = Create("BodyPosition"){
  822. P = 2000,
  823. D = 100,
  824. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  825. position = hit.Parent.Torso.Position,
  826. Parent = hit.Parent.Torso,
  827. }
  828. game:GetService("Debris"):AddItem(bp, 1)
  829. elseif Type == "Freeze" then
  830. local BodPos = Create("BodyPosition"){
  831. P = 50000,
  832. D = 1000,
  833. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  834. position = hit.Parent.Torso.Position,
  835. Parent = hit.Parent.Torso,
  836. }
  837. local BodGy = Create("BodyGyro") {
  838. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  839. P = 20e+003,
  840. Parent = hit.Parent.Torso,
  841. cframe = hit.Parent.Torso.CFrame,
  842. }
  843. hit.Parent.Torso.Anchored = true
  844. coroutine.resume(coroutine.create(function(Part)
  845. swait(1.5)
  846. Part.Anchored = false
  847. end), hit.Parent.Torso)
  848. game:GetService("Debris"):AddItem(BodPos, 3)
  849. game:GetService("Debris"):AddItem(BodGy, 3)
  850. end
  851. local debounce = Create("BoolValue"){
  852. Name = "DebounceHit",
  853. Parent = hit.Parent,
  854. Value = true,
  855. }
  856. game:GetService("Debris"):AddItem(debounce, Delay)
  857. c = Create("ObjectValue"){
  858. Name = "creator",
  859. Value = Player,
  860. Parent = h,
  861. }
  862. game:GetService("Debris"):AddItem(c, .5)
  863. end
  864. end
  865. -------------------------------------------------------
  866. --End Damage Function--
  867. -------------------------------------------------------
  868.  
  869. -------------------------------------------------------
  870. --Start Damage Function Customization--
  871. -------------------------------------------------------
  872. function ShowDamage(Pos, Text, Time, Color)
  873. local Rate = (1 / 30)
  874. local Pos = (Pos or Vector3.new(0, 0, 0))
  875. local Text = (Text or "")
  876. local Time = (Time or 2)
  877. local Color = (Color or Color3.new(1, 0, 1))
  878. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  879. EffectPart.Anchored = true
  880. local BillboardGui = Create("BillboardGui"){
  881. Size = UDim2.new(3, 0, 3, 0),
  882. Adornee = EffectPart,
  883. Parent = EffectPart,
  884. }
  885. local TextLabel = Create("TextLabel"){
  886. BackgroundTransparency = 1,
  887. Size = UDim2.new(1, 0, 1, 0),
  888. Text = Text,
  889. Font = "Bodoni",
  890. TextColor3 = Color,
  891. TextScaled = true,
  892. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  893. Parent = BillboardGui,
  894. }
  895. game.Debris:AddItem(EffectPart, (Time))
  896. EffectPart.Parent = game:GetService("Workspace")
  897. delay(0, function()
  898. local Frames = (Time / Rate)
  899. for Frame = 1, Frames do
  900. wait(Rate)
  901. local Percent = (Frame / Frames)
  902. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  903. TextLabel.TextTransparency = Percent
  904. end
  905. if EffectPart and EffectPart.Parent then
  906. EffectPart:Destroy()
  907. end
  908. end)
  909. end
  910. -------------------------------------------------------
  911. --End Damage Function Customization--
  912. -------------------------------------------------------
  913.  
  914. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  915. for _, c in pairs(workspace:children()) do
  916. local hum = c:findFirstChild("Humanoid")
  917. if hum ~= nil then
  918. local head = c:findFirstChild("Head")
  919. if head ~= nil then
  920. local targ = head.Position - Part.Position
  921. local mag = targ.magnitude
  922. if magni >= mag and c.Name ~= plr.Name then
  923. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  924. end
  925. end
  926. end
  927. end
  928. end
  929.  
  930.  
  931. CFuncs = {
  932. Part = {
  933. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  934. local Part = Create("Part")({
  935. Parent = Parent,
  936. Reflectance = Reflectance,
  937. Transparency = Transparency,
  938. CanCollide = false,
  939. Locked = true,
  940. BrickColor = BrickColor.new(tostring(BColor)),
  941. Name = Name,
  942. Size = Size,
  943. Material = Material
  944. })
  945. RemoveOutlines(Part)
  946. return Part
  947. end
  948. },
  949. Mesh = {
  950. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  951. local Msh = Create(Mesh)({
  952. Parent = Part,
  953. Offset = OffSet,
  954. Scale = Scale
  955. })
  956. if Mesh == "SpecialMesh" then
  957. Msh.MeshType = MeshType
  958. Msh.MeshId = MeshId
  959. end
  960. return Msh
  961. end
  962. },
  963. Mesh = {
  964. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  965. local Msh = Create(Mesh)({
  966. Parent = Part,
  967. Offset = OffSet,
  968. Scale = Scale
  969. })
  970. if Mesh == "SpecialMesh" then
  971. Msh.MeshType = MeshType
  972. Msh.MeshId = MeshId
  973. end
  974. return Msh
  975. end
  976. },
  977. Weld = {
  978. Create = function(Parent, Part0, Part1, C0, C1)
  979. local Weld = Create("Weld")({
  980. Parent = Parent,
  981. Part0 = Part0,
  982. Part1 = Part1,
  983. C0 = C0,
  984. C1 = C1
  985. })
  986. return Weld
  987. end
  988. },
  989. Sound = {
  990. Create = function(id, par, vol, pit)
  991. coroutine.resume(coroutine.create(function()
  992. local S = Create("Sound")({
  993. Volume = vol,
  994. Pitch = pit or 1,
  995. SoundId = id,
  996. Parent = par or workspace
  997. })
  998. wait()
  999. S:play()
  1000. game:GetService("Debris"):AddItem(S, 6)
  1001. end))
  1002. end
  1003. },
  1004. ParticleEmitter = {
  1005. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1006. local fp = Create("ParticleEmitter")({
  1007. Parent = Parent,
  1008. Color = ColorSequence.new(Color1, Color2),
  1009. LightEmission = LightEmission,
  1010. Size = Size,
  1011. Texture = Texture,
  1012. Transparency = Transparency,
  1013. ZOffset = ZOffset,
  1014. Acceleration = Accel,
  1015. Drag = Drag,
  1016. LockedToPart = LockedToPart,
  1017. VelocityInheritance = VelocityInheritance,
  1018. EmissionDirection = EmissionDirection,
  1019. Enabled = Enabled,
  1020. Lifetime = LifeTime,
  1021. Rate = Rate,
  1022. Rotation = Rotation,
  1023. RotSpeed = RotSpeed,
  1024. Speed = Speed,
  1025. VelocitySpread = VelocitySpread
  1026. })
  1027. return fp
  1028. end
  1029. }
  1030. }
  1031. function RemoveOutlines(part)
  1032. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1033. end
  1034. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1035. local Part = Create("Part")({
  1036. formFactor = FormFactor,
  1037. Parent = Parent,
  1038. Reflectance = Reflectance,
  1039. Transparency = Transparency,
  1040. CanCollide = false,
  1041. Locked = true,
  1042. BrickColor = BrickColor.new(tostring(BColor)),
  1043. Name = Name,
  1044. Size = Size,
  1045. Material = Material
  1046. })
  1047. RemoveOutlines(Part)
  1048. return Part
  1049. end
  1050. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1051. local Msh = Create(Mesh)({
  1052. Parent = Part,
  1053. Offset = OffSet,
  1054. Scale = Scale
  1055. })
  1056. if Mesh == "SpecialMesh" then
  1057. Msh.MeshType = MeshType
  1058. Msh.MeshId = MeshId
  1059. end
  1060. return Msh
  1061. end
  1062. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1063. local Weld = Create("Weld")({
  1064. Parent = Parent,
  1065. Part0 = Part0,
  1066. Part1 = Part1,
  1067. C0 = C0,
  1068. C1 = C1
  1069. })
  1070. return Weld
  1071. end
  1072.  
  1073.  
  1074. -------------------------------------------------------
  1075. --Start Effect Function--
  1076. -------------------------------------------------------
  1077. EffectModel = Instance.new("Model", char)
  1078. Effects = {
  1079. Block = {
  1080. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1081. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1082. prt.Anchored = true
  1083. prt.CFrame = cframe
  1084. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1085. game:GetService("Debris"):AddItem(prt, 10)
  1086. if Type == 1 or Type == nil then
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Block1",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh
  1095. })
  1096. elseif Type == 2 then
  1097. table.insert(Effects, {
  1098. prt,
  1099. "Block2",
  1100. delay,
  1101. x3,
  1102. y3,
  1103. z3,
  1104. msh
  1105. })
  1106. else
  1107. table.insert(Effects, {
  1108. prt,
  1109. "Block3",
  1110. delay,
  1111. x3,
  1112. y3,
  1113. z3,
  1114. msh
  1115. })
  1116. end
  1117. end
  1118. },
  1119. Sphere = {
  1120. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1121. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1122. prt.Anchored = true
  1123. prt.CFrame = cframe
  1124. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. table.insert(Effects, {
  1127. prt,
  1128. "Cylinder",
  1129. delay,
  1130. x3,
  1131. y3,
  1132. z3,
  1133. msh
  1134. })
  1135. end
  1136. },
  1137. Cylinder = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Wave = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3 / 60,
  1167. y3 / 60,
  1168. z3 / 60,
  1169. msh
  1170. })
  1171. end
  1172. },
  1173. Ring = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. },
  1191. Break = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1)
  1193. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. local num = math.random(10, 50) / 1000
  1198. game:GetService("Debris"):AddItem(prt, 10)
  1199. table.insert(Effects, {
  1200. prt,
  1201. "Shatter",
  1202. num,
  1203. prt.CFrame,
  1204. math.random() - math.random(),
  1205. 0,
  1206. math.random(50, 100) / 100
  1207. })
  1208. end
  1209. },
  1210. Spiral = {
  1211. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1212. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1213. prt.Anchored = true
  1214. prt.CFrame = cframe
  1215. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Cylinder",
  1220. delay,
  1221. x3,
  1222. y3,
  1223. z3,
  1224. msh
  1225. })
  1226. end
  1227. },
  1228. Push = {
  1229. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1230. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe
  1233. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. table.insert(Effects, {
  1236. prt,
  1237. "Cylinder",
  1238. delay,
  1239. x3,
  1240. y3,
  1241. z3,
  1242. msh
  1243. })
  1244. end
  1245. }
  1246. }
  1247. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1248. local fp = IT("Part")
  1249. fp.formFactor = formfactor
  1250. fp.Parent = parent
  1251. fp.Reflectance = reflectance
  1252. fp.Transparency = transparency
  1253. fp.CanCollide = false
  1254. fp.Locked = true
  1255. fp.BrickColor = brickcolor
  1256. fp.Name = name
  1257. fp.Size = size
  1258. fp.Position = tors.Position
  1259. RemoveOutlines(fp)
  1260. fp.Material = "SmoothPlastic"
  1261. fp:BreakJoints()
  1262. return fp
  1263. end
  1264.  
  1265. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1266. local mesh = IT(Mesh)
  1267. mesh.Parent = part
  1268. if Mesh == "SpecialMesh" then
  1269. mesh.MeshType = meshtype
  1270. if meshid ~= "nil" then
  1271. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1272. end
  1273. end
  1274. mesh.Offset = offset
  1275. mesh.Scale = scale
  1276. return mesh
  1277. end
  1278.  
  1279. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1280. local type = type
  1281. local rng = Instance.new("Part", char)
  1282. rng.Anchored = true
  1283. rng.BrickColor = color
  1284. rng.CanCollide = false
  1285. rng.FormFactor = 3
  1286. rng.Name = "Ring"
  1287. rng.Material = "Neon"
  1288. rng.Size = Vector3.new(1, 1, 1)
  1289. rng.Transparency = 0
  1290. rng.TopSurface = 0
  1291. rng.BottomSurface = 0
  1292. rng.CFrame = pos
  1293. local rngm = Instance.new("SpecialMesh", rng)
  1294. rngm.MeshType = MType
  1295. rngm.Scale = scale
  1296. local scaler2 = 1
  1297. if type == "Add" then
  1298. scaler2 = 1 * value
  1299. elseif type == "Divide" then
  1300. scaler2 = 1 / value
  1301. end
  1302. coroutine.resume(coroutine.create(function()
  1303. for i = 0, 10 / bonuspeed, 0.1 do
  1304. swait()
  1305. if type == "Add" then
  1306. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1307. elseif type == "Divide" then
  1308. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1309. end
  1310. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1311. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1312. end
  1313. rng:Destroy()
  1314. end))
  1315. end
  1316.  
  1317. function Eviscerate(dude)
  1318. if dude.Name ~= char then
  1319. local bgf = IT("BodyGyro", dude.Head)
  1320. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1321. local val = IT("BoolValue", dude)
  1322. val.Name = "IsHit"
  1323. local ds = coroutine.wrap(function()
  1324. dude:WaitForChild("Head"):BreakJoints()
  1325. wait(0.5)
  1326. target = nil
  1327. coroutine.resume(coroutine.create(function()
  1328. for i, v in pairs(dude:GetChildren()) do
  1329. if v:IsA("Accessory") then
  1330. v:Destroy()
  1331. end
  1332. if v:IsA("Humanoid") then
  1333. v:Destroy()
  1334. end
  1335. if v:IsA("CharacterMesh") then
  1336. v:Destroy()
  1337. end
  1338. if v:IsA("Model") then
  1339. v:Destroy()
  1340. end
  1341. if v:IsA("Part") or v:IsA("MeshPart") then
  1342. for x, o in pairs(v:GetChildren()) do
  1343. if o:IsA("Decal") then
  1344. o:Destroy()
  1345. end
  1346. end
  1347. coroutine.resume(coroutine.create(function()
  1348. v.Material = "Neon"
  1349. v.CanCollide = false
  1350. local PartEmmit1 = IT("ParticleEmitter", v)
  1351. PartEmmit1.LightEmission = 1
  1352. PartEmmit1.Texture = "rbxassetid://284205403"
  1353. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1354. PartEmmit1.Rate = 150
  1355. PartEmmit1.Lifetime = NumberRange.new(1)
  1356. PartEmmit1.Size = NumberSequence.new({
  1357. NumberSequenceKeypoint.new(0, 0.75, 0),
  1358. NumberSequenceKeypoint.new(1, 0, 0)
  1359. })
  1360. PartEmmit1.Transparency = NumberSequence.new({
  1361. NumberSequenceKeypoint.new(0, 0, 0),
  1362. NumberSequenceKeypoint.new(1, 1, 0)
  1363. })
  1364. PartEmmit1.Speed = NumberRange.new(0, 0)
  1365. PartEmmit1.VelocitySpread = 30000
  1366. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1367. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1368. local BodPoss = IT("BodyPosition", v)
  1369. BodPoss.P = 3000
  1370. BodPoss.D = 1000
  1371. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1372. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1373. v.Color = maincolor.Color
  1374. coroutine.resume(coroutine.create(function()
  1375. for i = 0, 49 do
  1376. swait(1)
  1377. v.Transparency = v.Transparency + 0.08
  1378. end
  1379. wait(0.5)
  1380. PartEmmit1.Enabled = false
  1381. wait(3)
  1382. v:Destroy()
  1383. dude:Destroy()
  1384. end))
  1385. end))
  1386. end
  1387. end
  1388. end))
  1389. end)
  1390. ds()
  1391. end
  1392. end
  1393.  
  1394. function FindNearestHead(Position, Distance, SinglePlayer)
  1395. if SinglePlayer then
  1396. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1397. end
  1398. local List = {}
  1399. for i, v in pairs(workspace:GetChildren()) do
  1400. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1401. table.insert(List, v)
  1402. end
  1403. end
  1404. return List
  1405. end
  1406.  
  1407. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1408. local type = type
  1409. local rng = Instance.new("Part", char)
  1410. rng.Anchored = true
  1411. rng.BrickColor = color
  1412. rng.CanCollide = false
  1413. rng.FormFactor = 3
  1414. rng.Name = "Ring"
  1415. rng.Material = "Neon"
  1416. rng.Size = Vector3.new(1, 1, 1)
  1417. rng.Transparency = 0
  1418. rng.TopSurface = 0
  1419. rng.BottomSurface = 0
  1420. rng.CFrame = pos
  1421. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1422. local rngm = Instance.new("SpecialMesh", rng)
  1423. rngm.MeshType = MType
  1424. rngm.Scale = Vector3.new(x1, y1, z1)
  1425. local scaler2 = 1
  1426. local speeder = FastSpeed
  1427. if type == "Add" then
  1428. scaler2 = 1 * value
  1429. elseif type == "Divide" then
  1430. scaler2 = 1 / value
  1431. end
  1432. coroutine.resume(coroutine.create(function()
  1433. for i = 0, 10 / bonuspeed, 0.1 do
  1434. swait()
  1435. if type == "Add" then
  1436. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1437. elseif type == "Divide" then
  1438. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1439. end
  1440. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1441. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1442. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1443. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1444. end
  1445. rng:Destroy()
  1446. end))
  1447. end
  1448.  
  1449. function SoulSteal(dude)
  1450. if dude.Name ~= char then
  1451. local bgf = IT("BodyGyro", dude.Head)
  1452. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1453. local val = IT("BoolValue", dude)
  1454. val.Name = "IsHit"
  1455. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1456. local soulst = coroutine.wrap(function()
  1457. local soul = Instance.new("Part",dude)
  1458. soul.Size = Vector3.new(1,1,1)
  1459. soul.CanCollide = false
  1460. soul.Anchored = false
  1461. soul.Position = torso.Position
  1462. soul.Transparency = 1
  1463. local PartEmmit1 = IT("ParticleEmitter", soul)
  1464. PartEmmit1.LightEmission = 1
  1465. PartEmmit1.Texture = "rbxassetid://569507414"
  1466. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1467. PartEmmit1.Rate = 250
  1468. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1469. PartEmmit1.Size = NumberSequence.new({
  1470. NumberSequenceKeypoint.new(0, 1, 0),
  1471. NumberSequenceKeypoint.new(1, 0, 0)
  1472. })
  1473. PartEmmit1.Transparency = NumberSequence.new({
  1474. NumberSequenceKeypoint.new(0, 0, 0),
  1475. NumberSequenceKeypoint.new(1, 1, 0)
  1476. })
  1477. PartEmmit1.Speed = NumberRange.new(0, 0)
  1478. PartEmmit1.VelocitySpread = 30000
  1479. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1480. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1481. local BodPoss = IT("BodyPosition", soul)
  1482. BodPoss.P = 3000
  1483. BodPoss.D = 1000
  1484. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1485. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1486. wait(1.6)
  1487. soul.Touched:connect(function(hit)
  1488. if hit.Parent == char then
  1489. soul:Destroy()
  1490. end
  1491. end)
  1492. wait(1.2)
  1493. while soul do
  1494. swait()
  1495. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1496. BodPoss.Position = tors.Position
  1497. end
  1498. end)
  1499. soulst()
  1500. end
  1501. end
  1502. function FaceMouse()
  1503. local Cam = workspace.CurrentCamera
  1504. return {
  1505. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1506. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1507. }
  1508. end
  1509. Effects = {
  1510. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1511. local p = Instance.new("Part",EffectModel)
  1512. p.BrickColor = BrickColor.new(colour)
  1513. p.Size = partsize
  1514. p.Anchored = true
  1515. p.CanCollide = false
  1516. p.Material = matr
  1517. p.CFrame = cf
  1518. if inverse == true then
  1519. p.Transparency = 1
  1520. else
  1521. p.Transparency = 0
  1522. end
  1523. local m = Instance.new("BlockMesh",p)
  1524. m.Scale = meshstart
  1525. coroutine.wrap(function()
  1526. for i = 0, 1, factor do
  1527. swait()
  1528. if inverse == true then
  1529. p.Transparency = 1-i
  1530. else
  1531. p.Transparency = i
  1532. end
  1533. m.Scale = m.Scale + meshadd
  1534. if spin == true then
  1535. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1536. end
  1537. end
  1538. p:Destroy()
  1539. end)()
  1540. return p
  1541. end,
  1542. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1543. local p = Instance.new("Part",EffectModel)
  1544. p.BrickColor = BrickColor.new(colour)
  1545. p.Size = partsize
  1546. p.Anchored = true
  1547. p.CanCollide = false
  1548. p.Material = matr
  1549. p.CFrame = cf
  1550. if inverse == true then
  1551. p.Transparency = 1
  1552. else
  1553. p.Transparency = 0
  1554. end
  1555. local m = Instance.new("SpecialMesh",p)
  1556. m.MeshType = "Sphere"
  1557. m.Scale = meshstart
  1558. coroutine.wrap(function()
  1559. for i=0,1,factor do
  1560. swait()
  1561. if inverse == true then
  1562. p.Transparency = 1-i
  1563. else
  1564. p.Transparency = i
  1565. end
  1566. m.Scale = m.Scale + meshadd
  1567. end
  1568. p:Destroy()
  1569. end)()
  1570. return p
  1571. end,
  1572.  
  1573. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1574. local p = Instance.new("Part",EffectModel)
  1575. p.BrickColor = BrickColor.new(colour)
  1576. p.Size = partsize
  1577. p.Anchored = true
  1578. p.CanCollide = false
  1579. p.Material = matr
  1580. p.CFrame = cf
  1581. if inverse == true then
  1582. p.Transparency = 1
  1583. else
  1584. p.Transparency = 0
  1585. end
  1586. local m = Instance.new("CylinderMesh",p)
  1587. m.Scale = meshstart
  1588. coroutine.wrap(function()
  1589. for i=0,1,factor do
  1590. swait()
  1591. if inverse == true then
  1592. p.Transparency = 1-i
  1593. else
  1594. p.Transparency = i
  1595. end
  1596. m.Scale = m.Scale + meshadd
  1597. end
  1598. p:Destroy()
  1599. end)()
  1600. return p
  1601. end,
  1602.  
  1603. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1604. local p = Instance.new("Part",EffectModel)
  1605. p.BrickColor = BrickColor.new(colour)
  1606. p.Size = Vector3.new()
  1607. p.Anchored = true
  1608. p.CanCollide = false
  1609. p.CFrame = cf
  1610. if inverse == true then
  1611. p.Transparency = 1
  1612. else
  1613. p.Transparency = 0
  1614. end
  1615. local m = Instance.new("SpecialMesh",p)
  1616. m.MeshId = "rbxassetid://20329976"
  1617. m.Scale = meshstart
  1618. coroutine.wrap(function()
  1619. for i=0,1,factor do
  1620. swait()
  1621. if inverse == true then
  1622. p.Transparency = 1-i
  1623. else
  1624. p.Transparency = i
  1625. end
  1626. m.Scale = m.Scale + meshadd
  1627. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1628. end
  1629. p:Destroy()
  1630. end)()
  1631. return p
  1632. end,
  1633.  
  1634. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1635. local p = Instance.new("Part",EffectModel)
  1636. p.BrickColor = BrickColor.new(colour)
  1637. p.Size = Vector3.new()
  1638. p.Anchored = true
  1639. p.CanCollide = false
  1640. p.CFrame = cf
  1641. if inverse == true then
  1642. p.Transparency = 1
  1643. else
  1644. p.Transparency = 0
  1645. end
  1646. local m = Instance.new("SpecialMesh",p)
  1647. m.MeshId = "rbxassetid://3270017"
  1648. m.Scale = meshstart
  1649. coroutine.wrap(function()
  1650. for i=0,1,factor do
  1651. swait()
  1652. if inverse == true then
  1653. p.Transparency = 1-i
  1654. else
  1655. p.Transparency = i
  1656. end
  1657. m.Scale = m.Scale + meshadd
  1658. end
  1659. p:Destroy()
  1660. end)()
  1661. return p
  1662. end,
  1663.  
  1664. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1665. local p = Instance.new("Part",EffectModel)
  1666. p.BrickColor = BrickColor.new(colour)
  1667. p.Size = Vector3.new()
  1668. p.Anchored = true
  1669. p.CanCollide = false
  1670. p.CFrame = cf
  1671. if inverse == true then
  1672. p.Transparency = 1
  1673. else
  1674. p.Transparency = 0
  1675. end
  1676. local m = Instance.new("SpecialMesh",p)
  1677. m.MeshId = meshid
  1678. m.TextureId = textid
  1679. m.Scale = meshstart
  1680. coroutine.wrap(function()
  1681. for i=0,1,factor do
  1682. swait()
  1683. if inverse == true then
  1684. p.Transparency = 1-i
  1685. else
  1686. p.Transparency = i
  1687. end
  1688. m.Scale = m.Scale + meshadd
  1689. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1690. end
  1691. p:Destroy()
  1692. end)()
  1693. return p
  1694. end,
  1695.  
  1696. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1697. local p = Instance.new("Part",EffectModel)
  1698. p.BrickColor = BrickColor.new(colour)
  1699. p.Size = partsize
  1700. p.Anchored = true
  1701. p.CanCollide = false
  1702. p.Material = matr
  1703. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1704. if inverse == true then
  1705. p.Transparency = 1
  1706. else
  1707. p.Transparency = 0
  1708. end
  1709. local m = Instance.new("SpecialMesh",p)
  1710. m.MeshType = "Sphere"
  1711. m.Scale = meshstart
  1712. coroutine.wrap(function()
  1713. for i=0,1,factor do
  1714. swait()
  1715. if inverse == true then
  1716. p.Transparency = 1-i
  1717. else
  1718. p.Transparency = i
  1719. end
  1720. m.Scale = m.Scale + meshadd
  1721. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1722. end
  1723. p:Destroy()
  1724. end)()
  1725. return p
  1726. end,
  1727.  
  1728. }
  1729. -------------------------------------------------------
  1730. --End Effect Function--
  1731. -------------------------------------------------------
  1732. function Cso(ID, PARENT, VOLUME, PITCH)
  1733. local NSound = nil
  1734. coroutine.resume(coroutine.create(function()
  1735. NSound = IT("Sound", PARENT)
  1736. NSound.Volume = VOLUME
  1737. NSound.Pitch = PITCH
  1738. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1739. swait()
  1740. NSound:play()
  1741. game:GetService("Debris"):AddItem(NSound, 10)
  1742. end))
  1743. return NSound
  1744. end
  1745. function CamShake(Length, Intensity)
  1746. coroutine.resume(coroutine.create(function()
  1747. local intensity = 1 * Intensity
  1748. local rotM = 0.01 * Intensity
  1749. for i = 0, Length, 0.1 do
  1750. swait()
  1751. intensity = intensity - 0.05 * Intensity / Length
  1752. rotM = rotM - 5.0E-4 * Intensity / Length
  1753. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1754. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1755. end
  1756. hum.CameraOffset = Vector3.new(0, 0, 0)
  1757. end))
  1758. end
  1759. NewInstance = function(instance,parent,properties)
  1760. local inst = Instance.new(instance)
  1761. inst.Parent = parent
  1762. if(properties)then
  1763. for i,v in next, properties do
  1764. pcall(function() inst[i] = v end)
  1765. end
  1766. end
  1767. return inst;
  1768. end
  1769. hum.MaxHealth = 1.0E298
  1770. hum.Health = 1.0E298
  1771. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1772. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1773. hum.MaxHealth = 1.0E298
  1774. hum.Health = 1.0E298
  1775. end
  1776. end)
  1777. function chatfunc(text, color)
  1778. local chat = coroutine.wrap(function()
  1779. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1780. char:FindFirstChild("TalkingBillBoard"):destroy()
  1781. end
  1782. local naeeym2 = Instance.new("BillboardGui", char)
  1783. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1784. naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
  1785. naeeym2.Adornee = hed
  1786. naeeym2.Name = "TalkingBillBoard"
  1787. local tecks2 = Instance.new("TextLabel", naeeym2)
  1788. tecks2.BackgroundTransparency = 1
  1789. tecks2.BorderSizePixel = 0
  1790. tecks2.Text = ""
  1791. tecks2.Font = "Fantasy"
  1792. tecks2.TextSize = 30
  1793. tecks2.TextStrokeTransparency = 0
  1794. tecks2.TextColor3 = color
  1795. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1796. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1797. for i = 1, string.len(text) do
  1798. CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15)
  1799. tecks2.Text = string.sub(text, 1, i)
  1800. swait(1)
  1801. end
  1802. wait(1)
  1803. naeeym2:Destroy()
  1804. end)
  1805. chat()
  1806. end
  1807. New = function(Object, Parent, Name, Data)
  1808. local Object = Instance.new(Object)
  1809. for Index, Value in pairs(Data or {}) do
  1810. Object[Index] = Value
  1811. end
  1812. Object.Parent = Parent
  1813. Object.Name = Name
  1814. return Object
  1815. end
  1816.  
  1817. Cupo = New("Model",char,"Cupo",{})
  1818. Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1819. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1820. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1821. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1822. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1823. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1824. Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
  1825. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1826. Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Light yellow"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
  1827. Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
  1828. mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1829.  
  1830. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
  1831.  
  1832. -------------------------------------------------------
  1833. --End Important Functions--
  1834. -------------------------------------------------------
  1835.  
  1836.  
  1837. -------------------------------------------------------
  1838. --Start Customization--
  1839. -------------------------------------------------------
  1840. local Player_Size = 1
  1841. if Player_Size ~= 1 then
  1842. root.Size = root.Size * Player_Size
  1843. tors.Size = tors.Size * Player_Size
  1844. hed.Size = hed.Size * Player_Size
  1845. ra.Size = ra.Size * Player_Size
  1846. la.Size = la.Size * Player_Size
  1847. rl.Size = rl.Size * Player_Size
  1848. ll.Size = ll.Size * Player_Size
  1849. ----------------------------------------------------------------------------------
  1850. rootj.Parent = root
  1851. neck.Parent = tors
  1852. RW.Parent = tors
  1853. LW.Parent = tors
  1854. RH.Parent = tors
  1855. LH.Parent = tors
  1856. ----------------------------------------------------------------------------------
  1857. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1858. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1859. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1860. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1861. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1862. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1863. ----------------------------------------------------------------------------------
  1864. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1865. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1866. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1867. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1868. --hat.Parent = Character
  1869. end
  1870. ----------------------------------------------------------------------------------
  1871. local SONG = 1845463533
  1872. local SONG2 = 0
  1873. local Music = Instance.new("Sound",tors)
  1874. Music.Volume = 2.5
  1875. Music.Looped = true
  1876. Music.Pitch = 1 --Pitcher
  1877. ----------------------------------------------------------------------------------
  1878. local equipped = false
  1879. local idle = 0
  1880. local change = 1
  1881. local val = 0
  1882. local toim = 0
  1883. local idleanim = 0.4
  1884. local sine = 0
  1885. local Sit = 1
  1886. local WasAir = false
  1887. local InAir = false
  1888. local LandTick = 0
  1889. local movelegs = false
  1890. local FF = Instance.new("ForceField",char)
  1891. FF.Visible = false
  1892. local Speed = 16
  1893. local Sitt = false
  1894. local VALUE1 = false
  1895. ----------------------------------------------------------------------------------
  1896. hum.JumpPower = 55
  1897. hum.Animator.Parent = nil
  1898. -------------------------------------------------------
  1899. --End Customization--
  1900. -------------------------------------------------------
  1901.  
  1902.  
  1903. -------------------------------------------------------
  1904. --Start Attacks N Stuff--
  1905. -------------------------------------------------------
  1906. function AttackTemplate()
  1907. attack = true
  1908. for i = 0, 2, 0.1 do
  1909. swait()
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1911. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1912. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1913. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1916. end
  1917. attack = false
  1918. end
  1919. function Taunt()
  1920. attack = true
  1921. movelegs = true
  1922. Speed = 12
  1923. local Chatty = Mrandom(1,5)
  1924. if Chatty == 1 then
  1925. chatfunc("Would anyone like a cup?", maincolor.Color)
  1926. elseif Chatty == 2 then
  1927. chatfunc("God bless the Queen.", maincolor.Color)
  1928. elseif Chatty == 3 then
  1929. chatfunc("God forbid.", maincolor.Color)
  1930. elseif Chatty == 4 then
  1931. chatfunc("Crumpets, anyone?", maincolor.Color)
  1932. elseif Chatty == 5 then
  1933. chatfunc("*Slurp*", maincolor.Color)
  1934. end
  1935. if Chatty ~= 5 then
  1936. for i = 0, 9, 0.1 do
  1937. swait()
  1938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1939. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
  1940. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1941. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1942. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1943. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1944. end
  1945. else
  1946. for i = 0, 9, 0.1 do
  1947. swait()
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1949. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1950. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1951. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1952. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1954. end
  1955. end
  1956. movelegs = false
  1957. attack = false
  1958. Speed = 16
  1959. end
  1960. function Sippy()
  1961. attack = true
  1962. Speed = 0
  1963. local Sip = Cso("1420260652", hed, 1.2, 1)
  1964. swait()
  1965. repeat
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1968. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1969. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1970. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1971. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1973. until Sip.Playing == false
  1974. Speed = 16
  1975. attack = false
  1976. end
  1977. function SittyBoi()
  1978. attack = true
  1979. Sitt = true
  1980. Speed = 0
  1981. repeat
  1982. swait()
  1983. for i = 0, 1, 0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  1986. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1987. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  1988. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  1989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  1991. end
  1992. until Sitt == false
  1993. attack = false
  1994. Speed = 16
  1995. end
  1996. -------------------------------------------------------
  1997. --End Attacks N Stuff--
  1998. -------------------------------------------------------
  1999. mouse.Button1Down:connect(function(key)
  2000. if attack == false then
  2001. Sippy()
  2002. end
  2003. end)
  2004. mouse.KeyDown:connect(function(key)
  2005. if (VALUE1 == false and attack == false) or Sitt == true then
  2006. if key == "q" then
  2007. if Sitt == false then
  2008. SittyBoi()
  2009. elseif Sitt == true then
  2010. Sitt = false
  2011. end
  2012. end
  2013. end
  2014. if attack == false then
  2015. if key == "t" then
  2016. Taunt()
  2017. end
  2018. end
  2019. end)
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025.  
  2026.  
  2027.  
  2028. -------------------------------------------------------
  2029. --Start Animations--
  2030. -------------------------------------------------------
  2031. print("By Makhail07")
  2032. while true do
  2033. swait()
  2034. sine = sine + change
  2035. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2036. local velderp = root.Velocity.y
  2037. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2038. if equipped == true or equipped == false then
  2039. if attack == false then
  2040. idle = idle + 1
  2041. else
  2042. idle = 0
  2043. end
  2044. local Landed = false
  2045. if(hitfloor)then
  2046. WasAir = false
  2047. else
  2048. WasAir = true
  2049. end
  2050. if(WasAir == false)then
  2051. if(InAir == true)then
  2052. LandTick = time()
  2053. Landed = true
  2054. end
  2055. end
  2056. if(time()-LandTick < .3)then
  2057. Landed = true
  2058. end
  2059. if(hitfloor)then
  2060. InAir = false
  2061. else
  2062. InAir = true
  2063. end
  2064. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  2065. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  2066. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  2067. if(State == 'Jump')then
  2068. hum.JumpPower = 55
  2069. if attack == false then
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  2071. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2072. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  2073. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  2074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2076. end
  2077. elseif(State == 'Fall')then
  2078. if attack == false then
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2080. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2081. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2082. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2083. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2085. end
  2086. elseif(State == 'Land')then
  2087. hum.JumpPower = 0
  2088. if attack == false then
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2090. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2091. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  2092. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  2095. end
  2096. elseif(State == 'Idle')then
  2097. change = 0.90
  2098. if attack == false then
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  2100. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  2101. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  2102. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  2103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  2105. end
  2106. elseif(State == 'Walk')then
  2107. change = 0.76
  2108. hum.JumpPower = 55
  2109. if attack == false then
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  2111. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  2112. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2113. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2114. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1)
  2116. elseif attack == true and movelegs == true then
  2117. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2118. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2119. end
  2120. end
  2121. end
  2122. hum.Name = "HUM"
  2123. hum.WalkSpeed = Speed
  2124. Music.SoundId = "rbxassetid://"..SONG
  2125. Music.Looped = true
  2126. Music.Pitch = 1
  2127. Music.Volume = 1.5
  2128. Music.Parent = tors
  2129. Music.Playing = true
  2130. if 0 < #Effects then
  2131. for e = 1, #Effects do
  2132. if Effects[e] ~= nil then
  2133. local Thing = Effects[e]
  2134. if Thing ~= nil then
  2135. local Part = Thing[1]
  2136. local Mode = Thing[2]
  2137. local Delay = Thing[3]
  2138. local IncX = Thing[4]
  2139. local IncY = Thing[5]
  2140. local IncZ = Thing[6]
  2141. if 1 >= Thing[1].Transparency then
  2142. if Thing[2] == "Block1" then
  2143. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2144. local Mesh = Thing[1].Mesh
  2145. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2146. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2147. elseif Thing[2] == "Block2" then
  2148. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2149. local Mesh = Thing[7]
  2150. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2151. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2152. elseif Thing[2] == "Block3" then
  2153. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2154. local Mesh = Thing[7]
  2155. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2156. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2157. elseif Thing[2] == "Cylinder" then
  2158. local Mesh = Thing[1].Mesh
  2159. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2160. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161. elseif Thing[2] == "Blood" then
  2162. local Mesh = Thing[7]
  2163. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2164. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2165. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2166. elseif Thing[2] == "Elec" then
  2167. local Mesh = Thing[1].Mesh
  2168. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2170. elseif Thing[2] == "Disappear" then
  2171. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2172. elseif Thing[2] == "Shatter" then
  2173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2174. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2175. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2176. Thing[6] = Thing[6] + Thing[5]
  2177. end
  2178. else
  2179. Part.Parent = nil
  2180. table.remove(Effects, e)
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. -------------------------------------------------------
  2188. --End Animations And Script--
  2189. -------------------------------------------------------
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