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pyramid.dae

Aug 10th, 2018
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  1. <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <author>Assimp</author>
  6. <authoring_tool>Assimp Exporter</authoring_tool>
  7. </contributor>
  8. <created>2018-08-10T20:35:23</created>
  9. <modified>2018-08-10T20:35:23</modified>
  10. <unit name="meter" meter="1" />
  11. <up_axis>Y_UP</up_axis>
  12. </asset>
  13. <library_effects>
  14. <effect id="m0mat-fx" name="m0mat">
  15. <profile_COMMON>
  16. <technique sid="standard">
  17. <phong>
  18. </phong>
  19. </technique>
  20. </profile_COMMON>
  21. </effect>
  22. </library_effects>
  23. <library_materials>
  24. <material id="m0mat" name="m0mat">
  25. <instance_effect url="#m0mat-fx"/>
  26. </material>
  27. </library_materials>
  28. <library_geometries>
  29. <geometry id="meshId0" name="pyramid_sub0_name" >
  30. <mesh>
  31. <source id="meshId0-positions" name="meshId0-positions">
  32. <float_array id="meshId0-positions-array" count="15"> -0 0 0 -1 1 1 -1 -1 1 1 1 1 1 -1 1 </float_array>
  33. <technique_common>
  34. <accessor count="5" offset="0" source="#meshId0-positions-array" stride="3">
  35. <param name="X" type="float" />
  36. <param name="Y" type="float" />
  37. <param name="Z" type="float" />
  38. </accessor>
  39. </technique_common>
  40. </source>
  41. <source id="meshId0-normals" name="meshId0-normals">
  42. <float_array id="meshId0-normals-array" count="15"> -0 1 0 -0 1 0 -0 1 0 -0 1 0 -0 1 0 </float_array>
  43. <technique_common>
  44. <accessor count="5" offset="0" source="#meshId0-normals-array" stride="3">
  45. <param name="X" type="float" />
  46. <param name="Y" type="float" />
  47. <param name="Z" type="float" />
  48. </accessor>
  49. </technique_common>
  50. </source>
  51. <vertices id="meshId0-vertices">
  52. <input semantic="POSITION" source="#meshId0-positions" />
  53. </vertices>
  54. <polylist count="6" material="defaultMaterial">
  55. <input offset="0" semantic="VERTEX" source="#meshId0-vertices" />
  56. <input offset="0" semantic="NORMAL" source="#meshId0-normals" />
  57. <vcount>3 3 3 3 3 3 </vcount>
  58. <p>2 1 0 1 3 0 3 4 0 4 2 0 1 2 4 3 1 4 </p>
  59. </polylist>
  60. </mesh>
  61. </geometry>
  62. </library_geometries>
  63. <library_controllers>
  64. </library_controllers>
  65. <library_visual_scenes>
  66. <visual_scene id="Root" name="Root">
  67. <node id="pyramid" name="pyramid" type="NODE">
  68. <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  69. <instance_geometry url="#meshId0">
  70. <bind_material>
  71. <technique_common>
  72. <instance_material symbol="defaultMaterial" target="#m0mat">
  73. </instance_material>
  74. </technique_common>
  75. </bind_material>
  76. </instance_geometry>
  77. </node>
  78. <node id="Node_00000000021357D0" name="Node_00000000021357D0" type="NODE">
  79. <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  80. </node>
  81. </visual_scene>
  82. </library_visual_scenes>
  83. <scene>
  84. <instance_visual_scene url="#Root" />
  85. </scene>
  86. </COLLADA>
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