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ArcDesLHK

Storm Mage

Mar 9th, 2022 (edited)
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  1. Storm Mage Whirlwinder
  2. Tier 3 WIND Mystic/Hyper/Effect
  3. 1900/1400
  4. 2 Level/Tier 3 WIND monsters
  5. If this card battles an opponent's monster, during damage calculation: You can banish 1 Mystic monster from your GY; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, gain 600 LP. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Storm Mage" monster from your Deck to your hand.
  6.  
  7. Storm Mage Cyclonder
  8. Tier 3 WIND Mystic/Hyper/Effect
  9. 2000/500
  10. 2 Level/Tier 3 WIND monsters
  11. Once per battle, during damage calculation, if this card battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Storm Mage" Spell/Trap from your Deck to your hand.
  12.  
  13. Storm Mage Tropicallum
  14. Level 3 WIND Mystic/Effect
  15. 1300/500
  16. You can discard 1 other Mystic monster; Special Summon this card from your hand. You can Tribute this card, then target 1 "Storm Mage" Hyper Monster in your GY; Special Summon that target, and if you do, increase its Tier by 1. You can only use each effect of "Storm Mage Tropicallum" once per turn.
  17.  
  18. Storm Mage Vortecks
  19. Level 3 WIND Mystic/Effect
  20. 1100/1700
  21. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Storm Mage Vortecks" once per turn. During your Main Phase, you can Normal Summon 1 "Storm Mage" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  22.  
  23. Storm Mage Steamfiend
  24. Tier 6 WIND Mystic/Hyper/Effect
  25. 2400/2000
  26. 2+ Mystic monsters whose total Levels/Tiers equal 6
  27. Once per turn: You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. If you control this card that was Hyper Summoned using a Hyper Monster as material, you can use this effect up to twice per turn.
  28.  
  29. Storm Mage Hurrikan
  30. Level 3 WIND Mystic/Effect
  31. 2000/0
  32. If this card is Normal Summoned, its original ATK becomes 1000. You can only use each of the following effects of "Storm Mage Hurrikan" once per turn. If you Hyper Summon: You can Special Summon this card from your hand, and if you do, you can increase this card's Level by 1. If this card is sent to the GY as Hyper Material: That Hyper Monster can make a second attack during each Battle Phase this turn.
  33.  
  34. Storm Mage Typhoonas
  35. Level 3 WIND Mystic/Effect
  36. 1500/1000
  37. If a "Storm Mage" monster(s), except "Storm Mage Typhoonas" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Storm Mage Typhoonas" once per turn. A Hyper Monster that was Hyper Summoned using this card as material cannot be destroyed by your opponent's card effects.
  38.  
  39. Storm Mage Gustnando
  40. Level 4 WIND Mystic/Effect
  41. 1900/1500
  42. If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Mystic monster from your Deck to your hand. If this card you control would be used as Hyper Material for a WIND monster, you can also use 1 Mystic monster in your hand as material. You can only use each effect of "Storm Mage Gustnando" once per turn.
  43.  
  44. Storm Mage Summon
  45. Quick-Play Spell
  46. Activate 1 of the following effects.
  47. ● Special Summon 1 "Storm Mage" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  48. ● Target 1 "Storm Mage" monster you control; destroy it, and if you do, draw 2 cards.
  49. You can only activate 1 "Storm Mage Summon" per turn.
  50.  
  51. Dynamic Storm Mage
  52. Counter Trap
  53. When a Spell/Trap Card, or monster effect, is activated, while you control a WIND Hyper Monster: Negate the activation, and if you do, destroy that card. If an "Storm Mage" Hyper Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. If you control "Gusty Scales Hyper Dragon", you can activate this card from your hand. You can only use 1 "Dynamic Storm Mage" effect per turn, and only once that turn.
  54.  
  55. Storm Mage Speed
  56. Quick-Play Spell
  57. Activate 1 of the following effects.
  58. ● Add 1 "Storm Mage" monster from your Deck or GY to your hand.
  59. ● Target 1 Hyper Monster you control and 1 monster your opponent controls; destroy them.
  60. You can only activate 1 "Storm Mage Speed" per turn.
  61.  
  62. Storm Mage Leap
  63. Normal Trap
  64. Target 1 WIND monster you control; increase its Level/Tier by 1, and if you do, immediately after this effect resolves, Hyper Summon 1 Hyper Monster using monster(s) you control as material, including that target. You can only activate 1 "Storm Mage Leap" per turn.
  65.  
  66. Gusty Scales Hyper Dragon
  67. Tier 7 WIND Dragon/Hyper/Effect
  68. 2500/2000
  69. 2+ Effect Monsters whose total Levels/Tiers equal 7
  70. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Level 4 or lower monster from your GY; this card's ATK becomes double its original ATK during that damage calculation only. Negate the effects of a monster destroyed by battle with this card (including in the GY).
  71.  
  72. Storm Mage Huracan
  73. Tier 9 WIND Mystic/Hyper/Effect
  74. 3000/2100
  75. 3+ Mystic monsters whose total Levels/Tiers equal 9
  76. If this card is Hyper Summoned: You can target cards your opponent controls, up to the number of Hyper Monsters with different names in your GY; destroy them. You can only use this effect of "Storm Mage Huracan" once per turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Level 4 or lower monster from your GY; this card's ATK becomes double its original ATK during that damage calculation only. Banish any monster destroyed by battle with this card.
  77.  
  78. Storm Mage Simum
  79. Level 3 Scale 2 WIND Mystic/Pendulum/Effect
  80. 1400/1000
  81. If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Storm Mage Simum" once per turn.
  82. ----
  83. When this card is Normal Summoned: You can place 1 "Storm Mage Habub" from your Deck in your Pendulum Zone. A Hyper Monster that was Hyper Summoned using this card as material can attack all monsters your opponent controls once each.
  84.  
  85. Storm Mage Habub
  86. Level 3 Scale 4 WIND Mystic/Pendulum/Effect
  87. 1000/1200
  88. During your Main Phase: You can Special Summon 1 "Storm Mage" monster from your hand or GY. You cannot Pendulum Summon the turn you activate this effect. You can only use this effect of "Storm Mage Habub" once per turn.
  89. ----
  90. A Hyper Monster that was Hyper Summoned using this card as material cannot be destroyed by battle.
  91.  
  92. Storm Mage Diaborut
  93. Level 3 WIND Mystic/Effect
  94. 1400/1300
  95. If you Hyper Summon: You can Special Summon this card from your hand, and if you do, you can increase this card's Level by 1. If this card is sent to the GY as Hyper Material: You can target 1 Spell/Trap your opponent controls; destroy that target. You can only use each effect of "Storm Mage Diaborut" once per turn.
  96.  
  97. Storm Mage Chain
  98. Normal Trap
  99. Tribute 1 Mystic Hyper Monster, then target up to 2 "Storm Mage" monsters in your GY whose total Levels equal the Tier of the Tributed monster; Special Summon those monsters in Defense Position, then, destroy 1 monster your opponent controls. You can only activate 1 "Storm Mage Chain" per turn.
  100.  
  101. Storm Mage Tempest
  102. Normal Trap
  103. Target 1 "Storm Mage" Hyper Monster in your GY; Special Summon that target in Defense Position, then, immediately after this effect resolves, Hyper Summon 1 WIND Hyper Monster from your Extra Deck, using monsters you control, including the Summoned monster. You can only activate 1 "Storm Mage Tempest" per turn.
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