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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local TweenService = game:GetService("TweenService")
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- MaskTextureId = 124337542 --124337542 2340547251
- Player = owner
- script.Parent = Player.PlayerGui
- ZTfade=false
- ZT=false
- while Player.Character == nil do wait()
- end
- Character= Player.Character
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- RootPart = Character["HumanoidRootPart"]
- local Anim="Idle"
- local inairvel=0
- local WalkAnimStep = 0
- local sine = 0
- local change = 1
- Animstep = 0
- WalkAnimMove=0.1
- Combo = 0
- local attack=false
- local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
- local Neck = Character.Torso:FindFirstChild("Neck")
- local Tim = ""
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local ONeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Effects=Instance.new("Folder",Character)
- Effects.Name="Effects"
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- local cn = CFrame.new
- mr=math.rad
- mememode=false
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local lastid= "http://www.roblox.com/asset/?id=468582223"
- local s2=it("Sound",Torso)
- local CurId = 1
- s2.EmitterSize = 30
- local s2c=s2:Clone()
- local crying = "http://www.roblox.com/asset/?id=1452402780"
- local s3=it("Sound",Head)
- s3.EmitterSize = 40
- local s3c=s3:Clone()
- Humanoid.MaxHealth = 99999999999
- wait()
- Humanoid.Health = 99999999999
- Humanoid.Name = "VoidBoss"
- ff = Instance.new("ForceField",Character)
- ff.Visible = false
- playsong = true
- s2.SoundId = lastid
- if playsong == true then
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- lastsongpos= 0
- crosshair = Instance.new("BillboardGui",Character)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://578065407"
- imgl.BackgroundTransparency = 1
- imgl.ImageTransparency = .7
- imgl.ImageColor3 = Color3.new(1,1,1)
- crosshair.StudsOffset = Vector3.new(0,0,-1)
- if Character:FindFirstChild("Animate")then
- Character.Animate:Destroy()
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 12)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- coroutine.resume(coroutine.create(function()
- if Head:FindFirstChildOfClass("Decal") then
- local face = Head:FindFirstChildOfClass("Decal")
- face:Destroy()
- end
- end))
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- ---------------
- --[Functions]--
- ---------------
- so = function(id, par, vol, pit)
- CFuncs.Sound.Create(id, par, vol, pit)
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function MakeJoint(parent,part0,part1,c0)
- local weld=it("Motor6D")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return rayCast(StartPos, DIRECTION, Distance, Ignore)
- end
- function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
- local MoveStyle = Enum.EasingStyle[MoveStyle2]
- local outorin = Enum.EasingDirection[outorin2]
- local dahspeed=1
- local tweeningInformation = TweenInfo.new(
- AnimTime/dahspeed,
- MoveStyle,
- outorin,
- 0,
- false,
- 0
- )
- local MoveCF = CFr
- local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
- tweenanim:Play()
- end
- function GatherAllInstances(Parent,ig)
- local Instances = {}
- local Ignore=nil
- if ig ~= nil then
- Ignore = ig
- end
- local function GatherInstances(Parent,Ignore)
- for i, v in pairs(Parent:GetChildren()) do
- if v ~= Ignore then
- GatherInstances(v,Ignore)
- table.insert(Instances, v) end
- end
- end
- GatherInstances(Parent,Ignore)
- return Instances
- end
- function WeldAllTo(Part1,Part2,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(GatherAllInstances(Part2)) do
- if v3:isA("BasePart") then
- local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- --v3.Transparency=0
- v3.CanCollide=false
- v3.Parent = Part1
- end
- end
- Part2:Destroy()
- end
- local SToneTexture = Create("Texture")({
- Texture = "http://www.roblox.com/asset/?id=1693385655",
- Color3 = Color3.new(163/255, 162/255, 165/255),
- })
- function AddStoneTexture(part)
- coroutine.resume(coroutine.create(function()
- for i = 0,6,1 do
- local Tx = SToneTexture:Clone()
- Tx.Face = i
- Tx.Parent=part
- end
- end))
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function recurse(root,callback,i)
- coroutine.resume(coroutine.create(function()
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- end))
- return i
- end
- function ragdollJoint(part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName--.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- local Rcharacter = part0.Parent
- constraint.Parent = Rcharacter
- end
- function MakeAth(AthParent,AthName,AthPosX,AthPosY,AthPosZ,AthRot,AthAX,SecondaryAxis)
- coroutine.resume(coroutine.create(function()
- local ATH = Instance.new("Attachment",AthParent)
- ATH.Position = Vector3.new(AthPosX,AthPosY,AthPosZ)
- ATH.Name = AthName
- if AthRot ~= nil then
- ATH.Rotation = AthRot end
- if AthAX ~= nil then
- ATH.Axis = AthAX end
- if SecondaryAxis ~= nil then
- ATH.SecondaryAxis = SecondaryAxis end
- end))
- end
- function getAttachment0(attachmentName,Rcharacter)
- for i, child in pairs(GatherAllInstances(Rcharacter)) do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function makrag(Rcharacter)
- --HitModel
- local camera = workspace.CurrentCamera
- --Make it so ragdoll can't collide with invisible HRP, but don't let HRP fall through map and be destroyed in process
- coroutine.resume(coroutine.create(function()
- if Rcharacter:FindFirstChild("HumanoidRootPart")then
- Rcharacter.HumanoidRootPart.Anchored = true
- Rcharacter.HumanoidRootPart.CanCollide = false
- --- Rcharacter.HumanoidRootPart.Position = Vector3.new(0,-10,0)
- Rcharacter.HumanoidRootPart.Parent = nil
- end
- end))
- --Helps to fix constraint spasms
- recurse(Rcharacter, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- --Re-attach hats
- coroutine.resume(coroutine.create(function()
- if Rcharacter:FindFirstChild("Torso")then
- local RMT = Rcharacter:FindFirstChild("Torso")
- local RMH = Rcharacter:FindFirstChild("Head")
- local RLA = Rcharacter:FindFirstChild("Left Arm")
- local RRA = Rcharacter:FindFirstChild("Right Arm")
- local RLL = Rcharacter:FindFirstChild("Left Leg")
- local RRL = Rcharacter:FindFirstChild("Right Leg")
- --MakeAth(RMH,"",0,0,0)
- MakeAth(RMH,"NeckRigAttachment",0,-.5,0)
- MakeAth(RRA,"RightShoulderRigAttachment",-0.4, 0.8, 0,Vector3.new(-180, 0, 90),Vector3.new(0, -1, -0),Vector3.new(0, 1, 0))
- MakeAth(RLA,"LeftShoulderRigAttachment",0.4, 0.8, 0,Vector3.new(-180, 0, 90),Vector3.new(0, -1, -0),Vector3.new(-1, 0, 0))
- MakeAth(RRL,"RightHipRigAttachment",0, 1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
- MakeAth(RLL,"LeftHipRigAttachment",0, 1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
- ------------------------------------------------------
- MakeAth(RMT,"NeckRigAttachment",0, 1, 0)
- MakeAth(RMT,"RightShoulderRigAttachment",1, 0.8, 0,Vector3.new(-180, 0, 0),Vector3.new(1, -0, 0),Vector3.new(0, -1, 0))
- MakeAth(RMT,"LeftShoulderRigAttachment",-1, 0.8, 0,Vector3.new(0, 0, -180),Vector3.new(-1, -0, 0),Vector3.new(0, -1, 0))
- MakeAth(RMT,"RightHipRigAttachment",0.5, -1.1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
- MakeAth(RMT,"LeftHipRigAttachment",-0.5, -1.1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
- coroutine.resume(coroutine.create(function()
- local LAT = Instance.new("BallSocketConstraint")
- LAT.Parent = RMT
- LAT.Attachment0 = RLA.LeftShoulderRigAttachment
- LAT.Attachment1 = RMT.LeftShoulderRigAttachment
- LAT.Enabled = true
- LAT.LimitsEnabled=true
- LAT.UpperAngle=70
- end))
- coroutine.resume(coroutine.create(function()
- local RAT = Instance.new("BallSocketConstraint")
- RAT.Parent = RMT
- RAT.Attachment0 = RRA.RightShoulderRigAttachment
- RAT.Attachment1 = RMT.RightShoulderRigAttachment
- RAT.Enabled = true
- RAT.LimitsEnabled=true
- RAT.UpperAngle=70
- end))
- coroutine.resume(coroutine.create(function()
- local TLL = Instance.new("BallSocketConstraint")
- TLL.Parent = RMT
- TLL.Attachment0 = RLL.LeftHipRigAttachment
- TLL.Attachment1 = RMT.LeftHipRigAttachment
- TLL.Enabled = true
- TLL.LimitsEnabled=true
- TLL.UpperAngle=70
- end))
- coroutine.resume(coroutine.create(function()
- local TRL = Instance.new("BallSocketConstraint")
- TRL.Parent = RMT
- TRL.Attachment0 = RRL.RightHipRigAttachment
- TRL.Attachment1 = RMT.RightHipRigAttachment
- TRL.Enabled = true
- TRL.LimitsEnabled=true
- TRL.UpperAngle=70
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.LowerTorso, Rcharacter.UpperTorso, "WaistRigAttachment", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- }) end)) coroutine.resume(coroutine.create(function()
- local NeckProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",5};
- }
- local Rtorso = Rcharacter:FindFirstChild("Torso") or Rcharacter:FindFirstChild("UpperTorso")
- ragdollJoint(Rtorso, Rcharacter.Head, "NeckRigAttachment", "Hinge", NeckProperties)
- end)) coroutine.resume(coroutine.create(function()
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(Rcharacter.LeftLowerArm, Rcharacter.LeftHand, "LeftWristRigAttachment", "Hinge", handProperties)
- ragdollJoint(Rcharacter.RightLowerArm, Rcharacter.RightHand, "RightWristRigAttachment", "Hinge", handProperties)
- end)) coroutine.resume(coroutine.create(function()
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(Rcharacter.LeftUpperLeg, Rcharacter.LeftLowerLeg, "LeftKneeRigAttachment", "Hinge", shinProperties)
- ragdollJoint(Rcharacter.RightUpperLeg, Rcharacter.RightLowerLeg, "RightKneeRigAttachment", "Hinge", shinProperties)
- end)) coroutine.resume(coroutine.create(function()
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(Rcharacter.LeftLowerLeg, Rcharacter.LeftFoot, "LeftAnkleRigAttachment", "Hinge", footProperties)
- ragdollJoint(Rcharacter.RightLowerLeg, Rcharacter.RightFoot, "RightAnkleRigAttachment", "Hinge", footProperties)
- end))
- --TODO fix ability for socket to turn backwards whenn ConeConstraints are shipped
- coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.UpperTorso, Rcharacter.LeftUpperArm, "LeftShoulderRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.LeftUpperArm, Rcharacter.LeftLowerArm, "LeftElbowRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.UpperTorso, Rcharacter.RightUpperArm, "RightShoulderRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.RightUpperArm, Rcharacter.RightLowerArm, "RightElbowRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.LowerTorso, Rcharacter.LeftUpperLeg, "LeftHipRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
- ragdollJoint(Rcharacter.LowerTorso, Rcharacter.RightUpperLeg, "RightHipRigAttachment", "BallSocket") end))
- for i = 0,2 do
- coroutine.resume(coroutine.create(function()
- for _,child in next,Rcharacter:GetChildren() do
- if child:IsA("Accoutrement") then
- --Loop through all parts instead of only checking for one to be forwards-compatible in the event
- --ROBLOX implements multi-part accessories
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then part.CanCollide = false
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(attachment1.Name,Rcharacter)
- if attachment0 and attachment1 then
- --Shouldn't use constraints for this, but have to because of a ROBLOX idiosyncrasy where
- --joints connecting a character are perpetually deleted while the character is dead
- local HatProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -0};
- }
- coroutine.resume(coroutine.create(function()
- wait()
- local rg = ragdollJoint(attachment0.Parent, part, ""..attachment1.Name, "Hinge", HatProperties)
- end))
- end
- end
- end
- end
- end
- end))
- wait(0.5)
- end
- for _,v in pairs(Rcharacter:GetChildren()) do
- if v:isA("Script") or v:isA("LocalScript") then
- v:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- for _,v3 in pairs(game:GetService("Players"):GetChildren()) do
- coroutine.resume(coroutine.create(function()
- if v3:isA("Player") and v3.Character == Rcharacter then
- Rcharacter.Archivable=true
- local ORcharacter = Rcharacter:Clone()
- --Rcharacter2.Archivable=false
- --Rcharacter3.Archivable=false
- ORcharacter.Parent = Rcharacter.Parent
- local Rhum = ORcharacter:FindFirstChildOfClass("Humanoid")
- Rhum.PlatformStand = true
- Rhum.Health = Rhum.MaxHealth
- Rcharacter:Destroy()
- wait()
- Rhum.Health = 0
- game:GetService("Debris"):AddItem(ORcharacter, 380)
- end
- end))
- end
- end))
- end
- function Tran(Num)
- local GivenLeter = ""
- if Num == "1" then
- GivenLeter = "a"
- elseif Num == "2" then
- GivenLeter = "b"
- elseif Num == "3" then
- GivenLeter = "c"
- elseif Num == "4" then
- GivenLeter = "d"
- elseif Num == "5" then
- GivenLeter = "e"
- elseif Num == "6" then
- GivenLeter = "f"
- elseif Num == "7" then
- GivenLeter = "g"
- elseif Num == "8" then
- GivenLeter = "h"
- elseif Num == "9" then
- GivenLeter = "i"
- elseif Num == "10" then
- GivenLeter = "j"
- elseif Num == "11" then
- GivenLeter = "k"
- elseif Num == "12" then
- GivenLeter = "l"
- elseif Num == "13" then
- GivenLeter = "m"
- elseif Num == "14" then
- GivenLeter = "n"
- elseif Num == "15" then
- GivenLeter = "o"
- elseif Num == "16" then
- GivenLeter = "p"
- elseif Num == "17" then
- GivenLeter = "q"
- elseif Num == "18" then
- GivenLeter = "r"
- elseif Num == "19" then
- GivenLeter = "s"
- elseif Num == "20" then
- GivenLeter = "t"
- elseif Num == "21" then
- GivenLeter = "u"
- elseif Num == "22" then
- GivenLeter = "v"
- elseif Num == "23" then
- GivenLeter = "w"
- elseif Num == "24" then
- GivenLeter = "x"
- elseif Num == "25" then
- GivenLeter = "y"
- elseif Num == "26" then
- GivenLeter = "z"
- elseif Num == "27" then
- GivenLeter = "_"
- elseif Num == "28" then
- GivenLeter = "0"
- elseif Num == "29" then
- GivenLeter = "1"
- elseif Num == "30" then
- GivenLeter = "2"
- elseif Num == "31" then
- GivenLeter = "3"
- elseif Num == "32" then
- GivenLeter = "4"
- elseif Num == "33" then
- GivenLeter = "5"
- elseif Num == "34" then
- GivenLeter = "6"
- elseif Num == "35" then
- GivenLeter = "7"
- elseif Num == "36" then
- GivenLeter = "8"
- elseif Num == "37" then
- GivenLeter = "9"
- end
- return GivenLeter
- end
- function MaybeOk(Mode,Extra)
- local ReturningValue = ""
- if Mode == 1 then
- -- v.C0 = CFrame.new(1,1,1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --print(v.C0)
- local GivenText = ""
- local msg = Extra
- local Txt = ""
- local FoundTime=0
- local LastFound = 0
- delay(wait(0),function()
- for v3 = 1, #msg do
- if string.sub(msg,0+v3,v3) == "," then
- local TheN = string.sub(msg,LastFound,v3-1)
- local NumTranslate = Tran(string.sub(msg,LastFound,v3-1))
- FoundTime = FoundTime + 1
- GivenText = GivenText..NumTranslate
- LastFound=v3+1
- Txt=""
- end
- Txt=string.sub(msg,1,v3)
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- wait()
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- end;
- ReturningValue=GivenText
- for v3 = 1, #Txt do
- Txt=string.sub(msg,-1,v3)
- end;
- -- Gui:remove()
- end)
- elseif Mode == 2 then
- print("fat")
- end
- while ReturningValue == "" do wait() end
- return ReturningValue
- end
- ----------------------
- --[End Of Functions]--
- ----------------------
- ------------------
- --[Sword]--
- ------------------
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- Model3 = Instance.new("Model")
- Beam4 = Instance.new("Beam") ------------------------------------------------------------------------------
- Beam5 = Instance.new("Beam")
- Beam6 = Instance.new("Beam")
- Model7 = Instance.new("Model")
- Part8 = Instance.new("Part")
- ParticleEmitter9 = Instance.new("ParticleEmitter")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Model14 = Instance.new("Model")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- ParticleEmitter20 = Instance.new("ParticleEmitter")
- Model21 = Instance.new("Model")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- SpecialMesh29 = Instance.new("SpecialMesh")
- Part30 = Instance.new("Part")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part32 = Instance.new("Part")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Decal34 = Instance.new("Decal")
- Part35 = Instance.new("Part")
- ParticleEmitter36 = Instance.new("ParticleEmitter")
- Part37 = Instance.new("Part")
- TAttachment = Instance.new("Attachment",Part1)
- HAttachment2 = Instance.new("Attachment",Part35)
- RAttachment3 = Instance.new("Attachment",Part8)
- LAttachment4 = Instance.new("Attachment",Part19)
- --TAttachment
- --HAttachment2
- --RAttachment3
- --LAttachment4
- --Part35,Part19,Part8
- --Head,LeftArm,RightArm
- SpecialMesh38 = Instance.new("SpecialMesh")
- Model0.Name = "VoidBoss"
- Model0.Parent = mas
- Part1.Name = "Torso"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(3.5, 0.0108870268, -65.510788, 2.08616257e-07, 0, -1, 0.999999881, 0, 2.08616257e-07, 0, -0.999999881, 0)
- Part1.Orientation = Vector3.new(0, -90, 90)
- Part1.Position = Vector3.new(3.5, 0.0108870268, -65.510788)
- Part1.Rotation = Vector3.new(-90, -90, 0)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Transparency = 1
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.CanCollide = false
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Institutional white")
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- ParticleEmitter2.Parent = Part1
- ParticleEmitter2.Speed = NumberRange.new(6, 6)
- ParticleEmitter2.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.299,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(0.499,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
- ParticleEmitter2.LightInfluence = 1
- ParticleEmitter2.Texture = "rbxassetid://258128463"
- ParticleEmitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.2,0.86913582086563),NumberSequenceKeypoint.new(1,1)})
- ParticleEmitter2.ZOffset = 1
- ParticleEmitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.3749998807907),NumberSequenceKeypoint.new(1,0.68749964237213)})
- ParticleEmitter2.Acceleration = Vector3.new(1, 0, 0)
- ParticleEmitter2.Drag = 3
- ParticleEmitter2.Lifetime = NumberRange.new(2, 4)
- ParticleEmitter2.LockedToPart = true
- ParticleEmitter2.Rate = 50
- ParticleEmitter2.RotSpeed = NumberRange.new(-100, 100)
- ParticleEmitter2.SpreadAngle = Vector2.new(360, 0)
- ParticleEmitter2.VelocitySpread = 360
- Model3.Parent = Part1
- --TAttachment
- --HAttachment2
- --RAttachment3
- --LAttachment4
- Beam4.Name = "RightArm"
- Beam4.Parent = Model3
- Beam4.Attachment0 = TAttachment
- Beam4.Attachment1 = RAttachment3
- Beam4.CurveSize0 = 10
- Beam4.FaceCamera = true
- Beam4.LightInfluence = 1
- Beam4.Texture = "rbxassetid://130207880"
- Beam4.TextureLength = 0.875
- Beam4.TextureSpeed = 1
- Beam4.Transparency = NumberSequence.new(.5,0)
- Beam4.Width0 = 3
- Beam4.Width1 = 3
- Beam5.Name = "LeftArm"
- Beam5.Parent = Model3
- Beam5.Attachment0 = TAttachment
- Beam5.Attachment1 = LAttachment4
- Beam5.CurveSize0 = 10
- Beam5.FaceCamera = true
- Beam5.LightInfluence = 1
- Beam5.Texture = "rbxassetid://130207880"
- Beam5.TextureLength = 0.875
- Beam5.TextureSpeed = 1
- Beam5.Transparency = NumberSequence.new(.5,0)
- Beam5.Width0 = 3
- Beam5.Width1 = 3
- Beam6.Name = "Head"
- Beam6.Parent = Model3
- Beam6.Attachment0 = TAttachment
- Beam6.Attachment1 = HAttachment2
- Beam6.FaceCamera = true
- Beam6.LightInfluence = 1
- Beam6.Segments = 1
- Beam6.Texture = "rbxassetid://130207880"
- Beam6.TextureSpeed = 1
- Beam6.Transparency = NumberSequence.new(.5,0)
- Beam6.Width0 = 3
- Beam6.Width1 = 1.5
- Model7.Name = "RightArm"
- Model7.Parent = Model0
- Part8.Name = "Particles"
- Part8.Parent = Model7
- Part8.CFrame = CFrame.new(-3, 3.62246037, -66.4395981, -1, 0, 0, 0, 0.999390841, 0.0348994173, 0, 0.0348994173, -0.999390841)
- Part8.Orientation = Vector3.new(-2, 180, 0)
- Part8.Position = Vector3.new(-3, 3.62246037, -66.4395981)
- Part8.Rotation = Vector3.new(-178, 0, -180)
- Part8.Color = Color3.new(0, 0, 0)
- Part8.Transparency = 1
- Part8.Size = Vector3.new(0.5, 0.5, 0.5)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.CanCollide = false
- Part8.Material = Enum.Material.Neon
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.formFactor = Enum.FormFactor.Symmetric
- ParticleEmitter9.Parent = Part8
- ParticleEmitter9.Speed = NumberRange.new(1.2000000476837, 1.2000000476837)
- ParticleEmitter9.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
- ParticleEmitter9.LightInfluence = 1
- ParticleEmitter9.Texture = "rbxassetid://258128463"
- ParticleEmitter9.Transparency= NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.7),NumberSequenceKeypoint.new(1,1)})
- ParticleEmitter9.ZOffset = 2
- ParticleEmitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.9999998807907),NumberSequenceKeypoint.new(0.43749988079071,0.37499964237213),NumberSequenceKeypoint.new(1,0.68749964237213)})
- ParticleEmitter9.Acceleration = Vector3.new(0, 0, -0.400000006)
- ParticleEmitter9.Drag = 1
- ParticleEmitter9.Lifetime = NumberRange.new(3, 3)
- ParticleEmitter9.LockedToPart = true
- ParticleEmitter9.Rate = 100
- ParticleEmitter9.RotSpeed = NumberRange.new(-100, 100)
- ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter9.VelocitySpread = 360
- Part10.Parent = Model7
- Part10.CFrame = CFrame.new(-2, 4.33036613, -62.6395836, -0.965925813, 0.0669872463, -0.25, 0, 0.965925872, 0.258818835, 0.258819044, 0.249999791, -0.933012724)
- Part10.Orientation = Vector3.new(-15, -165, 0)
- Part10.Position = Vector3.new(-2, 4.33036613, -62.6395836)
- Part10.Rotation = Vector3.new(-164.5, -14.4799995, -176.029999)
- Part10.Color = Color3.new(0, 0, 0)
- Part10.Size = Vector3.new(1, 1, 0.5)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.CanCollide = false
- Part10.Material = Enum.Material.Neon
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Sphere
- Part12.Parent = Model7
- Part12.CFrame = CFrame.new(-1.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
- Part12.Position = Vector3.new(-1.5, 4.83036566, -63.1395836)
- Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part12.Size = Vector3.new(1, 1, 1)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Ghost grey")
- Part12.CanCollide = false
- Part12.Material = Enum.Material.Fabric
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Ghost grey")
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshId = "rbxassetid://1282322452"
- SpecialMesh13.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- SpecialMesh13.MeshType = Enum.MeshType.FileMesh
- Model14.Name = "LeftArm"
- Model14.Parent = Model0
- Part15.Parent = Model14
- Part15.CFrame = CFrame.new(8.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
- Part15.Position = Vector3.new(8.5, 4.83036566, -63.1395836)
- Part15.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part15.Size = Vector3.new(1, 1, 1)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Ghost grey")
- Part15.CanCollide = false
- Part15.Material = Enum.Material.Fabric
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Ghost grey")
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshId = "rbxassetid://1279765257"
- SpecialMesh16.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
- SpecialMesh16.MeshType = Enum.MeshType.FileMesh
- Part17.Parent = Model14
- Part17.CFrame = CFrame.new(9, 4.33036613, -62.6395836, -0.965925872, -0.0669871867, 0.249999806, 0, 0.965925872, 0.258818835, -0.258818835, 0.249999806, -0.933012784)
- Part17.Orientation = Vector3.new(-15, 165, 0)
- Part17.Position = Vector3.new(9, 4.33036613, -62.6395836)
- Part17.Rotation = Vector3.new(-164.5, 14.4799995, 176.029999)
- Part17.Color = Color3.new(0, 0, 0)
- Part17.Size = Vector3.new(1, 1, 0.5)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.CanCollide = false
- Part17.Material = Enum.Material.Neon
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshType = Enum.MeshType.Sphere
- Part19.Name = "Particles"
- Part19.Parent = Model14
- Part19.CFrame = CFrame.new(10, 3.62246037, -66.4395981, -1, 0, 0, 0, 0.999390841, 0.0348994173, 0, 0.0348994173, -0.999390841)
- Part19.Orientation = Vector3.new(-2, 180, 0)
- Part19.Position = Vector3.new(10, 3.62246037, -66.4395981)
- Part19.Rotation = Vector3.new(-178, 0, -180)
- Part19.Color = Color3.new(0, 0, 0)
- Part19.Transparency = 1
- Part19.Size = Vector3.new(0.5, 0.5, 0.5)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.CanCollide = false
- Part19.Material = Enum.Material.Neon
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.formFactor = Enum.FormFactor.Symmetric
- ParticleEmitter20.Parent = Part19
- ParticleEmitter20.Speed = NumberRange.new(1.2000000476837, 1.2000000476837)
- ParticleEmitter20.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
- ParticleEmitter20.LightInfluence = 1
- ParticleEmitter20.Texture = "rbxassetid://258128463"
- ParticleEmitter20.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.7),NumberSequenceKeypoint.new(1,1)})
- ParticleEmitter20.ZOffset = 2
- ParticleEmitter20.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.9999998807907),NumberSequenceKeypoint.new(0.43749988079071,0.37499964237213),NumberSequenceKeypoint.new(1,0.68749964237213)})
- ParticleEmitter20.Acceleration = Vector3.new(0, 0, -0.400000006)
- ParticleEmitter20.Drag = 1
- ParticleEmitter20.Lifetime = NumberRange.new(3, 3)
- ParticleEmitter20.LockedToPart = true
- ParticleEmitter20.Rate = 100
- ParticleEmitter20.RotSpeed = NumberRange.new(-100, 100)
- ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter20.VelocitySpread = 360
- Model21.Name = "Head"
- Model21.Parent = Model0
- Part22.Parent = Model21
- Part22.CFrame = CFrame.new(4, 8.9408741, -63.4595413, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part22.Orientation = Vector3.new(-15, 180, 0)
- Part22.Position = Vector3.new(4, 8.9408741, -63.4595413)
- Part22.Rotation = Vector3.new(-165, 0, -180)
- Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part22.Size = Vector3.new(0.400000036, 0.400000036, 1.20000005)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Institutional white")
- Part22.CanCollide = false
- Part22.Locked = true
- Part22.Material = Enum.Material.Neon
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Institutional white")
- Part22.FormFactor = Enum.FormFactor.Symmetric
- Part22.formFactor = Enum.FormFactor.Symmetric
- Part22.Name = "Eye1"
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshType = Enum.MeshType.Sphere
- Part24.Parent = Model21
- Part24.CFrame = CFrame.new(3.5, 8.93740559, -63.2534142, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part24.Orientation = Vector3.new(-15, 180, 0)
- Part24.Position = Vector3.new(3.5, 8.93740559, -63.2534142)
- Part24.Rotation = Vector3.new(-165, 0, -180)
- Part24.Color = Color3.new(0, 0, 0)
- Part24.Size = Vector3.new(2, 1, 0.800000012)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.CanCollide = false
- Part24.Locked = true
- Part24.Material = Enum.Material.Neon
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.FormFactor = Enum.FormFactor.Symmetric
- Part24.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh25.Parent = Part24
- SpecialMesh25.MeshType = Enum.MeshType.Sphere
- Part26.Parent = Model21
- Part26.CFrame = CFrame.new(3.5, 7.62994099, -63.3966942, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part26.Orientation = Vector3.new(-15, 180, 0)
- Part26.Position = Vector3.new(3.5, 7.62994099, -63.3966942)
- Part26.Rotation = Vector3.new(-165, 0, -180)
- Part26.Color = Color3.new(0, 0, 0)
- Part26.Size = Vector3.new(1.80000007, 1.5999999, 0.600000024)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.CanCollide = false
- Part26.Locked = true
- Part26.Material = Enum.Material.Neon
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh27.Parent = Part26
- SpecialMesh27.MeshType = Enum.MeshType.Sphere
- Part28.Parent = Model21
- Part28.CFrame = CFrame.new(3, 8.9408741, -63.4595413, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part28.Orientation = Vector3.new(-15, 180, 0)
- Part28.Position = Vector3.new(3, 8.9408741, -63.4595413)
- Part28.Rotation = Vector3.new(-165, 0, -180)
- Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part28.Size = Vector3.new(0.400000036, 0.400000036, 1.20000005)
- Part28.Anchored = true
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.BrickColor = BrickColor.new("Institutional white")
- Part28.CanCollide = false
- Part28.Locked = true
- Part28.Material = Enum.Material.Neon
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.brickColor = BrickColor.new("Institutional white")
- Part28.FormFactor = Enum.FormFactor.Symmetric
- Part28.formFactor = Enum.FormFactor.Symmetric
- Part28.Name = "Eye2"
- SpecialMesh29.Parent = Part28
- SpecialMesh29.MeshType = Enum.MeshType.Sphere
- Part30.Parent = Model21
- Part30.CFrame = CFrame.new(3.5, 8.98917007, -63.4466019, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part30.Orientation = Vector3.new(-15, 180, 0)
- Part30.Position = Vector3.new(3.5, 8.98917007, -63.4466019)
- Part30.Rotation = Vector3.new(-165, 0, -180)
- Part30.Color = Color3.new(0, 0, 0)
- Part30.Size = Vector3.new(1, 1, 1)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.CanCollide = false
- Part30.Locked = true
- Part30.Material = Enum.Material.Neon
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.FormFactor = Enum.FormFactor.Symmetric
- Part30.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh31.Parent = Part30
- SpecialMesh31.MeshType = Enum.MeshType.Sphere
- Part32.Name = "Handle"
- Part32.Parent = Model21
- Part32.CFrame = CFrame.new(3.5, 8.19017696, -63.2465782, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
- Part32.Orientation = Vector3.new(-15, 180, 0)
- Part32.Position = Vector3.new(3.5, 8.19017696, -63.2465782)
- Part32.Rotation = Vector3.new(-165, 0, -180)
- Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part32.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Really black")
- Part32.CanCollide = false
- Part32.Locked = true
- Part32.Material = Enum.Material.Fabric
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Really black")
- Part32.FormFactor = Enum.FormFactor.Symmetric
- Part32.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh33.Parent = Part32
- SpecialMesh33.MeshId = "http://www.roblox.com/asset/?id=13520257"
- SpecialMesh33.Scale = Vector3.new(3, 3.0999999, 3)
- SpecialMesh33.MeshType = Enum.MeshType.FileMesh
- SpecialMesh33.TextureId = "http://www.roblox.com/asset/?id=2349706532"
- Decal34.Parent = Part32
- --Decal34.Texture = "http://www.roblox.com/asset/?id="..MaskTextureId--124337542 2340547251
- Part35.Name = "Particles"
- Part35.Parent = Model21
- Part35.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
- Part35.Orientation = Vector3.new(-17, 180, 0)
- Part35.Position = Vector3.new(3.5, 8.64255619, -64.4712448)
- Part35.Rotation = Vector3.new(-163, 0, -180)
- Part35.Color = Color3.new(0, 0, 0)
- Part35.Transparency = 1
- Part35.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.CanCollide = false
- Part35.Locked = true
- Part35.Material = Enum.Material.Neon
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.FormFactor = Enum.FormFactor.Symmetric
- Part35.formFactor = Enum.FormFactor.Symmetric
- ParticleEmitter36.Parent = Part35
- ParticleEmitter36.Speed = NumberRange.new(2, 2)
- ParticleEmitter36.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
- ParticleEmitter36.LightInfluence = 1
- ParticleEmitter36.Texture = "rbxassetid://258128463"
- ParticleEmitter36.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(1,1)})
- ParticleEmitter36.ZOffset = -2
- ParticleEmitter36.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.7500001192093),NumberSequenceKeypoint.new(0.7500001192093,0.74999988079071),NumberSequenceKeypoint.new(1,0.68749964237213)})
- ParticleEmitter36.Acceleration = Vector3.new(0, 0.25, 0)
- ParticleEmitter36.Drag = 2
- ParticleEmitter36.Lifetime = NumberRange.new(1, 3)
- ParticleEmitter36.LockedToPart = true
- ParticleEmitter36.Rate = 100.01999664307
- ParticleEmitter36.RotSpeed = NumberRange.new(-100, 100)
- ParticleEmitter36.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter36.VelocitySpread = 360
- Part37.Name = "Head"
- Part37.Parent = Model21
- Part37.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
- Part37.Orientation = Vector3.new(-17, 180, 0)
- Part37.Position = Vector3.new(3.5, 8.64255619, -64.4712448)
- Part37.Rotation = Vector3.new(-163, 0, -180)
- Part37.Color = Color3.new(0.00784314, 0.00784314, 0.00784314)
- Part37.Size = Vector3.new(3, 3, 3)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.CanCollide = false
- Part37.Locked = true
- Part37.Material = Enum.Material.Fabric
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.FormFactor = Enum.FormFactor.Symmetric
- Part37.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh38.Parent = Part37
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- script:WaitForChild("VoidBoss")
- script.VoidBoss:WaitForChild("LeftArm")
- script.VoidBoss:WaitForChild("RightArm")
- script.VoidBoss:WaitForChild("Head")
- local LAP=Instance.new("Part")
- LAP.Reflectance = 0
- LAP.Transparency = 1
- LAP.CanCollide = false
- LAP.Locked = true
- LAP.Anchored=true
- LAP.BrickColor = BrickColor.new("Really blue")
- LAP.Name = "Left Leg"
- LAP.Size = Vector3.new()
- LAP.Material = "SmoothPlastic"
- LAP:BreakJoints()
- -- LAP.Parent = Character
- LAP.CFrame = CFrame.new(8.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)*angles(math.rad(90),0,math.rad(180))
- for i,v in pairs(script.VoidBoss.LeftArm:GetChildren()) do
- v.Parent = LAP
- end
- script.VoidBoss.LeftArm:Destroy()
- LAP.Parent = script.VoidBoss
- local RAP=Instance.new("Part")
- RAP.Reflectance = 0
- RAP.Transparency = 1
- RAP.CanCollide = false
- RAP.Locked = true
- RAP.Anchored=true
- RAP.BrickColor = BrickColor.new("Really blue")
- RAP.Name = "Right Leg"
- RAP.Size = Vector3.new()
- RAP.Material = "SmoothPlastic"
- RAP:BreakJoints()
- -- RAP.Parent = Character
- RAP.CFrame = CFrame.new(-1.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)*angles(math.rad(90),0,math.rad(180))
- for i,v in pairs(script.VoidBoss.RightArm:GetChildren()) do
- v.Parent = RAP
- end
- script.VoidBoss.RightArm:Destroy()
- RAP.Parent = script.VoidBoss
- local HHP=Instance.new("Part")
- HHP.Reflectance = 0
- HHP.Transparency = 1
- HHP.CanCollide = false
- HHP.Locked = true
- HHP.Anchored=true
- HHP.BrickColor = BrickColor.new("Really blue")
- HHP.Name = "Head"
- HHP.Size = Vector3.new()
- HHP.Material = "SmoothPlastic"
- HHP:BreakJoints()
- HHP.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
- for i,v in pairs(script.VoidBoss.Head:GetChildren()) do
- v.Parent = HHP
- end
- script.VoidBoss.Head:Destroy()
- HHP.Parent = script.VoidBoss
- --[ ACTIVATE MODEL BY GETING RID OF THIS LINE
- for i, v in pairs(GatherAllInstances(script.VoidBoss)) do
- if v:isA("BasePart") then
- RemoveOutlines(v)
- if v:FindFirstChildOfClass("SpecialMesh") and v:FindFirstChildOfClass("SpecialMesh").MeshId~=nil then
- --local mesh = v:FindChildOfClass("SpecialMesh")
- --v.Size = v.Size/2
- end
- end
- end
- for _,v in pairs(script.VoidBoss:children()) do
- if v:IsA("BasePart") then
- if Character:FindFirstChild(""..v.Name) then
- local Part1=Character:FindFirstChild(""..v.Name)
- local Part2=v
- WeldAllTo(Part1,Part2,CFrame.new(0,0,0))
- end
- end
- end
- --]]
- for _,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- elseif v:IsA("BasePart") then
- v.Transparency =1
- end
- end
- DGT= function()
- local Tlifetime = 0.17
- local DaggerTrail=Instance.new("Trail",Sword)
- local Attach1 = Instance.new("Attachment",Sword.HitBox)
- local Attach2 = Instance.new("Attachment",Sword.HitBox)
- Attach2.Position = Vector3.new(0,0,3)
- Attach1.Position = Vector3.new(0,0,-3)
- DaggerTrail.Attachment0 = Attach1
- DaggerTrail.Attachment1 = Attach2
- DaggerTrail.Texture = "rbxassetid://1251856844"
- DaggerTrail.Lifetime = .1
- DaggerTrail.MaxLength = 10
- DaggerTrail.MinLength = 0
- DaggerTrail.TextureMode= "Static"
- DaggerTrail.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- DaggerTrail.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- DaggerTrail.LightEmission=0
- DaggerTrail.Color = ColorSequence.new(Color3.new(0,1,0),Color3.new(0,1,0))
- DaggerTrail.LightEmission = 1
- game:GetService("Debris"):AddItem(DaggerTrail, Tlifetime)
- game:GetService("Debris"):AddItem(Attach1, Tlifetime)
- game:GetService("Debris"):AddItem(Attach2, Tlifetime)
- end
- function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local S = IT("Sound")
- function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local TweenNameType = (Table.TweenNType or "Linear" )
- local TweenInOutType = (Table.TweenOType or "InOut" )
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crown" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60)
- else
- SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0)
- end
- wait()
- SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60)
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60)
- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60)
- end
- MSH.Scale = MSH.Scale - GROWTH/TIME
- SetTween(MSH,{Scale=ENDSIZE},TweenNameType,TweenInOutType,TIME/60)
- if TYPE == "Wave" then
- SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},TweenNameType,TweenInOutType,TIME/60)
- end
- for LOOP = 1, TIME+1 do
- wait(.05)
- --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0)
- if TYPE == "Block" then
- -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0)
- -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0)
- end
- end
- game:GetService("Debris"):AddItem(EFFECT, 15)
- coroutine.resume(coroutine.create(function()
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- end))
- else
- coroutine.resume(coroutine.create(function()
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat wait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end))
- end
- end))
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- --gg
- --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").basstracker1970, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- lockon(h.Parent)
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 2.5, Color3.new(0,0,0))
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 2.5, Color3.new(0,0,0))
- end
- if Type == "Knockdown" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, .2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- elseif Type == "Knockdown2" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- if knockback > 0 then
- local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- vp.Parent = HTorso
- end
- game:GetService("Debris"):AddItem(vp, 0.25)
- elseif Type== "Instakill" then
- coroutine.resume(coroutine.create(function()
- if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- elseif Type == "HPSteal" then
- Humanoid.Health = Humanoid.Health + Damage
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Impale" then
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- wait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "IgnoreType" then
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, .1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- print(Frames)
- TextLabel.TextTransparency=0
- EffectPart.CFrame=CFrame.new(Pos)
- wait()
- SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60)
- SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60)
- SetTween(TextLabel,{TextColor3=Color3.new(.15,0,.5)},"Elastic","InOut",Frames/60)
- SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60)
- wait(Frames/60)
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2)
- local Type=""
- if mememode == true then
- Type= "Instakill"
- else
- Type=Type2
- end
- if Type2 == "NormalKnockdown" then
- Type= "Knockdown"
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:FindFirstChild("Humanoid")
- for _,v in pairs(c:children()) do
- if v:IsA("Humanoid") then
- hum = v
- end
- end
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2)
- end
- end
- end
- end
- end
- function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type)
- local DGP = Instance.new("Part")
- DGP.Parent = Character
- DGP.Size = Vector3.new(0.05, 0.05, 0.05)
- DGP.Transparency = 1
- DGP.CanCollide = false
- DGP.Anchored = true
- RemoveOutlines(DGP)
- DGP.Position=DGP.Position + Vector3.new(0,-.1,0)
- DGP.CFrame = HTCF
- coroutine.resume(coroutine.create(function()
- MagniDamage(DGP, magni, mindam, maxdam, knock, Type)
- end))
- game:GetService("Debris"):AddItem(DGP, .05)
- DGP.Archivable = false
- end
- ------------------
- --[End of Sword]--
- ------------------
- ---------------
- --[Particles]--
- ---------------
- local Particle2_1 = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),
- Texture = "rbxassetid://241922778",
- Lifetime = NumberRange.new(0.55,0.95),
- Rate = 100,
- VelocitySpread = 180,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-200,200),
- Speed = NumberRange.new(8.0),
- LightEmission = 1,
- LockedToPart = false,
- Acceleration = Vector3.new(0, 0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- Enabled = false
- }
- local BEGONE_Particle = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}),
- Texture = "rbxassetid://936193661",
- Lifetime = NumberRange.new(1.5),
- Rate = 100,
- VelocitySpread = 0,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-10,10),
- Speed = NumberRange.new(0),
- LightEmission = .25,
- LockedToPart = true,
- Acceleration = Vector3.new(0, -0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- ZOffset = 1,
- Enabled = false
- }
- local VoidEmitter = Create("ParticleEmitter"){
- Speed = NumberRange.new(1, 1),
- Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))}),
- LightInfluence = 1,
- Texture = "rbxassetid://258128463",
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(1,1)}),
- ZOffset = 2,
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.7500001192093),NumberSequenceKeypoint.new(0.7500001192093,0.74999988079071),NumberSequenceKeypoint.new(1,0.68749964237213)}),
- Acceleration = Vector3.new(0, 0.25, 0),
- Drag = 2,
- Lifetime = NumberRange.new(1, 2),
- LockedToPart = false,
- Rate = 50.01999664307,
- RotSpeed = NumberRange.new(-100, 100),
- SpreadAngle = Vector2.new(360, 360),
- VelocitySpread = 360,
- Enabled = false
- }
- ----------------------
- --[End Of Particles]--
- ----------------------
- -----------------
- function lockon_OnOff ()
- coroutine.resume(coroutine.create(function()
- local NewParticleH = Instance.new("Attachment",eye)
- NewParticleH.Position = Vector3.new(0,0,.25)
- coroutine.resume(coroutine.create(function()
- local CrystalMainColor = Color3.new(0,1,0)
- local NewParticle = Particle2_1:Clone()
- NewParticle.Parent = NewParticleH
- NewParticle.Enabled = true
- NewParticle.Texture = "rbxassetid://68942583"
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Speed = NumberRange.new(0)
- NewParticle.LockedToPart = true
- NewParticle.ZOffset = .25
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.5),NumberSequenceKeypoint.new(1,0)})
- NewParticle.Rate = 50
- NewParticle.Color = ColorSequence.new(CrystalMainColor, CrystalMainColor)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,.9)})
- NewParticle.Name = "XEF"
- end))
- while ZT == true do
- SetTween(imgl,{Rotation=imgl.Rotation+25.5},"Elastic","Out",3)
- if ZTfade==true then
- SetTween(imgl,{ImageTransparency=.7},"Elastic","Out",3)
- SetTween(crosshair,{Size = UDim2.new(10,0,10,0)},"Elastic","Out",1.5)
- end
- wait(1.5)
- if ZTfade==true then
- SetTween(imgl,{ImageTransparency=0},"Linear","InOut",0)
- SetTween(crosshair,{Size = UDim2.new(11,0,11,0)},"Elastic","InOut",0)
- end
- wait()
- end
- crosshair.Adornee = nil
- crosshair.Enabled = false
- NewParticleH:Destroy()
- end))
- end
- function lockon (targetted)
- if ZT == true then
- coroutine.resume(coroutine.create(function()
- crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- crosshair.Enabled = true
- ZTfade = false
- SetTween(imgl,{ImageTransparency=1},"Linear","InOut",0)
- SetTween(crosshair,{Size = UDim2.new(40,0,40,0)},"Linear","InOut",0)
- wait()
- SetTween(imgl,{ImageTransparency=.7},"Bounce","Out",2)
- SetTween(crosshair,{Size = UDim2.new(10,0,10,0)},"Elastic","InOut",1)
- wait(1)
- ZTfade = true
- end))
- end
- end
- -----------------
- --[[
- for i, v in pairs(C:GetChildren()) do
- if v:IsA("Accessory")then
- v:Destroy()
- end
- if v:IsA("BasePart")then
- v.Transparency =1
- if v.Name == "Head" then
- v:FindFirstChildOfClass("Decal"):Destroy()
- end
- end
- end--]]
- --[[
- local tweeningInformation = TweenInfo.new(
- 0.5,
- Enum.EasingStyle.Back,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- --]]
- local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0)
- RJW.C1 = RJ.C1
- RJW.Name = RJ.Name
- local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)
- NeckW.C1 = Neck.C1
- NeckW.Name = Neck.Name
- --print(WRJ.Parent.Name)
- local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
- local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
- local RH=weld(Torso,RightArm,RightLeg,cf(0,0,0))
- local LH=weld(Torso,LeftArm,LeftLeg,cf(0,0,0))
- RW.C1 = cn(0, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --------
- --(#Torso)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Head)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Right Arm)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Left Arm)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Right Leg)
- SetTween(RH,{C0=CFrame.new(0, -0.90, 0)},"Quad","InOut",0.1)
- --------
- --(#Left Leg)
- SetTween(LH,{C0=CFrame.new(0, -0.90, 0)},"Quad","InOut",0.1)
- --[[
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- --]]
- function Attack1()
- attack = true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",1)
- SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(30))},"Quad","InOut",1)
- SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-30))},"Quad","InOut",1)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",1)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",1)
- wait(1)
- WACKYEFFECT({Time = 10, EffectType = "Slash", Size = (VT(60,0,60)), Size2 = (VT(0,0,0)), Transparency = 1, Transparency2 = .5, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 454850461, SoundPitch = 1, SoundVolume = 8})
- for i = 10, 60,10 do
- WACKYEFFECT({Time = 10+i, EffectType = "Slash", Size = (VT(60,0,60)), Size2 = (VT(0,0,0)), Transparency = 1, Transparency2 = .5, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- end
- for i = 0,10 do wait() wait() wait()
- local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,20))
- local TIMER = MRANDOM(30,50)/4
- WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(5,0,5)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = .9, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
- WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,15,0), Transparency = 0.9, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
- end
- if mememode == false then
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,3)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(30))},"Quad","InOut",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
- for i = 10, 30,10 do
- WACKYEFFECT({Time = 20+i, EffectType = "Wave", Size = VT(5,0,5), Size2 = (VT(31,0,31)*7)/4.1, Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,5,0) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- end
- WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(600,600,600), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = 376976397, SoundPitch = .5, SoundVolume = 7})
- WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(600,600,600), Transparency = 0, Transparency2 = 1, CFrame=RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 528589382, SoundPitch = 1.5, SoundVolume = 10})
- WACKYEFFECT({Time = 120, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(600,600,600)), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
- CFMagniDamage(Head.CFrame,600,80,90,100,"Knockdown")
- else
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,3)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(30))},"Quad","InOut",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
- WACKYEFFECT({Time = 120*2, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1600,1600,1600), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = 376976397, SoundPitch = .5, SoundVolume = 5})
- WACKYEFFECT({Time = 100*2, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1600,1600,1600), Transparency = 0, Transparency2 = 1, CFrame=RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 132164034, SoundPitch = 1.2, SoundVolume = 10})
- for i = 10, 60,10 do
- WACKYEFFECT({Time = 20+i*2, EffectType = "Wave", Size = VT(5,0,5), Size2 = (VT(31,0,31)*7)/4.1, Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,5,0) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({Time = 12*i, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(1600,1600,1600)), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame , MoveToPos = nil, RotationX = 0, RotationY = math.random(-180,180), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
- CFMagniDamage(Head.CFrame,1600,80,90,100,"Knockdown")
- wait(.05)
- end
- end
- wait(1)
- attack=false
- end
- function Attack2()
- attack = true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 2.5, -0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Back","Out",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 2.5, -0)*angles(math.rad(-0),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
- wait(.3)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-5,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(40),math.rad(0))},"Quad","InOut",.2)
- SetTween(RW,{C0=CFrame.new(3.5 , -4.5, -10)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- SetTween(LW,{C0=CFrame.new(-3.5, 2.5, 2)*angles(math.rad(-30),math.rad(0),math.rad(-30))},"Quad","InOut",.2)
- SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(-90),math.rad(-40),math.rad(20))},"Quad","InOut",.2)
- SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(-0))},"Quad","InOut",.2)
- -- LAP.Parent = Character
- wait(.1)
- local portal =Instance.new("Part")
- portal.Reflectance = 0
- portal.Transparency = 1
- portal.CanCollide = false
- portal.Locked = true
- portal.Anchored=true
- portal.BrickColor = BrickColor.new("Really blue")
- portal.Name = "portal"
- portal.Size = Vector3.new()
- portal.Material = "SmoothPlastic"
- portal:BreakJoints()
- portal.CFrame = RootPart.CFrame*cn(4,0,-17)
- local Portalfloor,PortalPos = rayCast(portal.Position, CFrame.new(portal.Position, portal.Position - Vector3.new(0, 1, 0)).lookVector, 80, Character)
- portal.CFrame = cn(PortalPos)
- local max = 50
- local min = 6.5
- local light = min
- if mememode == true then
- min = 0
- max = 100
- light = 3
- end
- coroutine.resume(coroutine.create(function()
- WACKYEFFECT({Time = 120, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(max+15,1,max+15)), Transparency = 0.9, Transparency2 = 1, CFrame = portal.CFrame , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
- WACKYEFFECT({Time = 240, EffectType = "Sphere", Size = VT(0,.1,0), Size2 = VT(light-.5,0.1,light-.5)*1.5, Transparency = 0, Transparency2 = 1, CFrame=portal.CFrame*cn(0,-0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 376976397, SoundPitch = 1, SoundVolume = 3,TweenNType="Back",TweenOType="Out"})
- wait(120/60)
- coroutine.resume(coroutine.create(function()
- wait(.1)
- for _,c in pairs(workspace:children()) do
- local h = c:FindFirstChild("Humanoid")
- for _,v in pairs(c:children()) do
- if v:IsA("Humanoid") then
- if v.Health > 0.0001 then
- h = v else h = nil end
- end
- end
- local head = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if h ~= nil and head ~= nil then
- local targ = head.Position - portal.Position
- local mag = targ.magnitude
- if mag < max and mag > min and c ~= Character then
- print("Kill")
- coroutine.resume(coroutine.create(function()
- local Shade =Instance.new("Model",Effects)
- local hed =Instance.new("Part")
- hed.Reflectance = 0
- hed.Transparency = 1
- hed.CanCollide = false
- hed.Locked = true
- hed.Anchored=false
- hed.Color = Color3.new(0,0,0)
- head.Material = "SmoothPlastic"
- local sTor=hed:Clone()
- sTor.Name = "Torso2"
- sTor.Size = Vector3.new(2,2,1)
- sTor.Material = "SmoothPlastic"
- sTor:BreakJoints()
- sTor.CFrame = portal.CFrame*cn(0,-10,0)
- local sraor=hed:Clone()
- sraor.Name = "RightArm"
- sraor.Size = Vector3.new(1,2,1)
- sraor.Material = "SmoothPlastic"
- sraor:BreakJoints()
- sraor.CFrame = portal.CFrame*cn(0,-10,0)
- local slaor=sraor:Clone()
- slaor.Name = "LeftArm"
- local srlor=sraor:Clone()
- srlor.Name = "RightLeg"
- local sllor=sraor:Clone()
- sllor.Name = "LeftLeg"
- hed.Name = "Head2"
- hed.Size = Vector3.new(1,1,1)
- hed.Material = "SmoothPlastic"
- hed:BreakJoints()
- hed.CFrame = portal.CFrame*cn(0,-10,0)
- local Mesh =Instance.new("SpecialMesh",hed)
- Mesh.Scale=Vector3.new(1.25,1.25,1.25)
- coroutine.resume(coroutine.create(function()
- local Eye = Instance.new("Part")
- Eye.Reflectance = 0
- Eye.Transparency = 0
- Eye.CanCollide = false
- Eye.Locked = true
- Eye.Anchored=false
- Eye.BrickColor = BrickColor.new("White")
- Eye.Name = "BEGONE"
- Eye.Size = Vector3.new(0.05,0.3,0.05)
- Eye.Material = "Neon"
- Eye:BreakJoints()
- Eye.Parent = Shade
- local EMesh =Instance.new("SpecialMesh",Eye)
- EMesh.MeshType = "Sphere"
- local Eye=weld(Eye,hed,Eye,cf(.18,.18,-.55))
- end))
- coroutine.resume(coroutine.create(function()
- local Eye = Instance.new("Part")
- Eye.Reflectance = 0
- Eye.Transparency = 0
- Eye.CanCollide = false
- Eye.Locked = true
- Eye.Anchored=false
- Eye.BrickColor = BrickColor.new("White")
- Eye.Name = "BEGONE"
- Eye.Size = Vector3.new(.05,.3,.05)
- Eye.Material = "Neon"
- Eye:BreakJoints()
- Eye.Parent = Shade
- local EMesh =Instance.new("SpecialMesh",Eye)
- EMesh.MeshType = "Sphere"
- local Eye=weld(Eye,hed,Eye,cf(-.18,.18,-.55))
- end))
- sTor.Anchored = true
- hed.Parent = Shade
- sTor.Parent = Shade
- sraor.Parent = Shade
- slaor.Parent = Shade
- srlor.Parent = Shade
- sllor.Parent = Shade
- SetTween(sTor,{Transparency=0},"Quad","InOut",1)
- SetTween(hed,{Transparency=0},"Quad","InOut",1)
- SetTween(sraor,{Transparency=0},"Quad","InOut",1)
- SetTween(slaor,{Transparency=0},"Quad","InOut",1)
- SetTween(srlor,{Transparency=0},"Quad","InOut",1)
- SetTween(sllor,{Transparency=0},"Quad","InOut",1)
- local NeckW2=MakeJoint(sTor,sTor,hed,CFrame.new(0,0,0))
- NeckW2.C1 = NeckW.C1
- --print(WRJ.Parent.Name)
- local RW2=MakeJoint(sTor,sTor,sraor,cf(0,0,0))
- local LW2=MakeJoint(sTor,sTor,slaor,cf(0,0,0))
- local RH2=MakeJoint(sTor,sTor,srlor,cf(0,0,0))
- local LH2=MakeJoint(sTor,sTor,sllor,cf(0,0,0))
- RW2.C1 = cn(0, 0.5, 0)
- LW2.C1 = cn(0, 0.5, 0)
- RH2.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- LH2.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- head.Anchored = true
- --------
- --(#Torso)
- SetTween(sTor,{CFrame=cn(head.Position.x,portal.Position.y-5,head.Position.z)},"Quad","InOut", .1)
- --------
- --(#Head)
- SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Right Arm)
- SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Left Arm)
- SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Right Leg)
- SetTween(RH2,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1)
- --------
- --(#Left Leg)
- SetTween(LH2,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1)
- wait(.1)
- --------
- --(#Torso)
- SetTween(sTor,{CFrame=head.CFrame*CFrame.new(0,0,2)},"Quad","InOut",1/2)
- --------
- --(#Head)
- SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",1/2)
- --------
- --(#Right Arm)
- SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",1/2)
- --------
- --(#Left Arm)
- SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",1/2)
- wait(1/2)
- --------
- --(#Torso)
- SetTween(sTor,{CFrame=head.CFrame*CFrame.new(0,0,1)},"Quad","InOut",1/3)
- --------
- --(#Head)
- SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0))},"Quad","InOut",1/3)
- --------
- --(#Right Arm)
- SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",1/3)
- --------
- --(#Left Arm)
- SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",1/3)
- wait(1/3)
- --------
- local Grab=MakeJoint(sTor,sTor,head,cf(0,0,-1))
- head.Anchored = false
- --(#Torso)
- --------
- --(#Head)
- SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0))},"Quad","InOut",1/3)
- --------
- --(#Right Arm)
- SetTween(RW2,{C0=CFrame.new(1.3 , 0.5, -.3)*angles(math.rad(90),math.rad(0),math.rad(-50))},"Quad","InOut",1/3)
- --------
- --(#Left Arm)
- SetTween(LW2,{C0=CFrame.new(-1.3, 0.5, -.3)*angles(math.rad(90),math.rad(0),math.rad(50))},"Quad","InOut",1/3)
- wait(1/3)
- WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(1,16,1), Size2 = (VT(10,0,10)), Transparency = 0.2, Transparency2 = 1, CFrame = cn(head.Position.x,portal.Position.y,head.Position.z) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- SetTween(sTor,{CFrame=cn(head.Position.x,portal.Position.y-5,head.Position.z)},"Quad","InOut", .2)
- wait(.2)
- Shade:Destroy()
- coroutine.resume(coroutine.create(function()
- c:BreakJoints()
- end))
- c.Parent = nil
- h:Destroy()
- c:Destroy()
- end))
- end
- end
- end
- end))
- --CFMagniDamage(portal.CFrame,60,10,20,0,"Normal")
- WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(max+15,1,max+15)*1.5, Size2 = VT(0,.05,0), Transparency = 1, Transparency2 = 0, CFrame=portal.CFrame*cn(0,-0.025,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 424195979, SoundPitch = .5, SoundVolume = 4,TweenNType="Quad",TweenOType="InOut"})
- portal:Destroy()
- end))
- wait(.3)
- attack=false
- end
- --[[
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- --]]
- function AT1()
- attack = true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-50),math.rad(40),math.rad(80))},"Quad","InOut",.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(50),math.rad(-40),math.rad(-40))},"Quad","InOut",.3)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(40),math.rad(-30),math.rad(-25))},"Quad","Out",.3)
- SetTween(LW,{C0=CFrame.new(-3.5, 5.5, -.0)*angles(math.rad(-78),math.rad(0),math.rad(-120))},"Quad","Out",.3)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(45),math.rad(0))},"Quad","InOut",.3)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.3)
- wait(.3)
- so("160773067", RootPart, 1.5, math.random(120,150)/100)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Quad","InOut",.15)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",.15)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(-0),math.rad(-50),math.rad(90))},"Quad","Out",.15)
- SetTween(LW,{C0=CFrame.new(-3.5, 2.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",.15)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
- wait(.15/2)
- CFMagniDamage(RootPart.CFrame*cn(4,0,-4),12.5,10,20,20,"HPSteal")
- wait(.15/2)
- attack = false
- end
- function AT2()
- attack = true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-50),math.rad(-40),math.rad(-80))},"Quad","InOut",.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(50),math.rad(40),math.rad(40))},"Quad","InOut",.3)
- SetTween(RW,{C0=CFrame.new(3.5 , 5.5, -.0)*angles(math.rad(-78),math.rad(0),math.rad(120))},"Quad","Out",.3)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(40),math.rad(30),math.rad(25))},"Quad","Out",.3)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.3)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(-45),math.rad(0))},"Quad","InOut",.3)
- wait(.3)
- so("160773067", RootPart, 1.5, math.random(120,150)/100)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",.15)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Quad","InOut",.15)
- SetTween(RW,{C0=CFrame.new(3.5 , 2.5, -.0)*angles(math.rad(-0),math.rad(0),math.rad(30))},"Quad","Out",.15)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(50),math.rad(-90))},"Quad","Out",.15)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
- wait(.15/2)
- CFMagniDamage(RootPart.CFrame*cn(-4,0,-4),12.5,10,20,50,"HPSteal")
- wait(.15/2)
- attack = false
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) then
- temp = (temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso"))
- human = temp2:FindFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function Attack3()
- attack = true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","Out",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-0))},"Quad","Out",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- wait(.05)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
- SetTween(RW,{C0=CFrame.new(3.5 , 3.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(80))},"Quad","Out",.3)
- SetTween(LW,{C0=CFrame.new(-3.5, 3.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-80))},"Quad","Out",.3)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(90),math.rad(-0))},"Quad","InOut",.3)
- wait(.3)
- so("260435136", RootPart, 2, .8)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,-5,2)*angles(math.rad(30),math.rad(-40),math.rad(0))},"Quad","InOut",.3)
- SetTween(RW,{C0=CFrame.new(6.0 , -2, -8)*angles(math.rad(85),math.rad(0),math.rad(-80))},"Quad","Out",.3)
- SetTween(LW,{C0=CFrame.new(-6.0, -2, -8)*angles(math.rad(90),math.rad(0),math.rad(80))},"Quad","Out",.3)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(90),math.rad(-0))},"Quad","InOut",.3)
- wait(.3)
- local TheGunHandle = Instance.new("Part")
- TheGunHandle.Reflectance = 0
- TheGunHandle.Transparency = 1
- TheGunHandle.CanCollide = false
- TheGunHandle.Locked = true
- TheGunHandle.Anchored=false
- TheGunHandle.BrickColor = BrickColor.new("Really blue")
- TheGunHandle.Name = "BHandle"
- TheGunHandle.Size = Vector3.new(2.5,1,2.5)
- TheGunHandle.Material = "SmoothPlastic"
- TheGunHandle:BreakJoints()
- TheGunHandle.Parent = workspace
- TheGunHandle.CFrame = RootPart.CFrame
- local SWeld=weld(TheGunHandle,RootPart,TheGunHandle,cf(0,0,-9)*angles(math.rad(0),math.rad(0),math.rad(0)))
- local IsHit = false
- local function onTouch(HitPa)
- if IsHit == false then
- local c = HitPa.Parent
- local h = HitPa.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(HitPa.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v end
- end
- local head = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- local realhead = c:FindFirstChild("Head")
- if h ~= nil and head ~= nil and realhead ~= nil then
- IsHit = true
- RootPart.Anchored=true
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,-5,2)*angles(math.rad(30),math.rad(40),math.rad(0))},"Quad","InOut",3)
- local SWeld=MakeJoint(head,Torso,head,cf(0,-1,-9)*angles(math.rad(180),math.rad(0),math.rad(180)))
- coroutine.resume(coroutine.create(function()
- local pem = VoidEmitter:Clone()
- pem.Enabled = true
- pem.Parent = realhead
- so("2162238854", RootPart, 2, .5)
- wait(2.9)
- if mememode == false then
- wait(.1)
- end
- pem.Rate = 0
- if mememode == true then
- coroutine.resume(coroutine.create(function()
- local Dust = Instance.new("Model")
- local DustTorso = Instance.new("Part",Dust)
- local DustHead = Instance.new("Part",Dust)
- game:GetService("Debris"):AddItem(DustHead, 120)
- DustHead.Name = "Head"
- DustHead.Size = Vector3.new(realhead.Size.y,realhead.Size.y,realhead.Size.y)
- RemoveOutlines(DustHead)
- DustHead:BreakJoints()
- DustHead.CFrame = CFrame.new(0,1000,0)
- DustHead.Transparency = 1
- DustTorso.Name = "Torso"
- DustTorso.Size = Vector3.new(realhead.Size.y,realhead.Size.y,realhead.Size.y)
- RemoveOutlines(DustTorso)
- DustTorso:BreakJoints()
- DustTorso.CFrame = CFrame.new(0,1000,0)
- DustTorso.Transparency = 1
- Dust.Name = "DustMinion"
- pem.Parent = DustHead
- pem.Rate = 100
- local DustWeld=weld(DustTorso,DustHead,DustTorso,cf(0,0,0))
- DustTorso.CFrame = realhead.CFrame
- wait(.2)
- local DustHumanoid = Instance.new("Humanoid",Dust)
- DustHumanoid.MaxHealth = 40
- DustHumanoid.Health = 40
- DustHumanoid.WalkSpeed = 17
- Dust.Parent = Effects
- so("438666001", DustTorso, 2, .8)
- coroutine.resume(coroutine.create(function()
- local DustAlive = true
- while DustAlive == true do
- if DustHumanoid.Health > 0.001 then
- local FindNewTorso = findNearestTorso(DustTorso.Position)
- if FindNewTorso ~= nil then
- DustHumanoid:MoveTo(FindNewTorso.Position)
- --print(DustHumanoid.Name)
- local mag = (DustTorso.Position-FindNewTorso.Position).magnitude
- if mag < 10 and FindNewTorso.Parent:FindFirstChildOfClass("Humanoid") and FindNewTorso.Parent:FindFirstChildOfClass("Humanoid").Health > 0.001 then
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- makrag(FindNewTorso.Parent)
- end))
- FindNewTorso.Parent:FindFirstChildOfClass("Humanoid").Health = 0
- FindNewTorso.Parent:BreakJoints()
- if FindNewTorso.Parent:FindFirstChild("Head") then
- pem.Parent = FindNewTorso.Parent.Head
- pem:Emit(10)
- so("215395388", DustTorso, 2, .8)
- end
- end))
- DustHumanoid.Health = 0
- end
- else
- wait(2)
- DustHumanoid.Health = 0
- end
- end
- if DustHumanoid.Health < 0.001 then
- coroutine.resume(coroutine.create(function()
- pem.Rate = 0
- end))
- DustAlive = false
- game:GetService("Debris"):AddItem(Dust, 2)
- so("2162238854", DustTorso, 2, .8)
- end
- if Dust.Parent ~= Effects then
- coroutine.resume(coroutine.create(function()
- Dust:Destroy()
- end))
- DustAlive = false
- end
- wait(1)
- end
- end))
- end))
- end
- end))
- wait(3)
- coroutine.resume(coroutine.create(function()
- head.Velocity = RootPart.CFrame.lookVector * 1.2
- coroutine.resume(coroutine.create(function()
- makrag(c)
- end))
- h.Health = 0
- c:BreakJoints()
- RootPart.CFrame = Torso.CFrame*cn(0,-2,0)
- RootPart.Anchored=false
- end))
- attack = false
- end
- end
- end
- TheGunHandle.Touched:connect(onTouch)
- wait(1)
- coroutine.resume(coroutine.create(function()
- TheGunHandle:Destroy()
- end))
- if IsHit == false then
- attack = false
- end
- end
- function Attack4()
- attack=true
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.6)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(50))},"Back","Out",.6)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-50))},"Back","Out",.6)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
- wait(.6)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 4.5, 4.0)*angles(math.rad(90),math.rad(0),math.rad(10))},"Quad","Out",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 4.5, 4.0)*angles(math.rad(90),math.rad(0),math.rad(-10))},"Quad","Out",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- wait(.4)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(-20))},"Back","Out",.2)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(20))},"Back","Out",.2)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
- wait(.2)
- local pilarsize= 1
- if mememode == true then
- pilarsize= 3
- end
- WACKYEFFECT({Time = 30, EffectType = "Crown", Size = VT(9,0,9)*pilarsize, Size2 = (VT(10.5,110,10.5)*pilarsize), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,-3,-6)*angles(RAD(40),0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 357540482, SoundPitch = 1.8/(pilarsize/2), SoundVolume = 2*pilarsize})
- coroutine.resume(coroutine.create(function()
- wait(.1)
- local RPP = RootPart.Position + Vector3.new(0,5,0)
- local lookv= RootPart.CFrame.lookVector
- coroutine.resume(coroutine.create(function()
- for i = 1,10,1 do
- local attackP = RPP+lookv*i*(15*pilarsize)
- local attackCF = CF(attackP,attackP+lookv*5)
- local Portalfloor,PortalPos,test1 = rayCast(attackP, CFrame.new(attackP, attackP - Vector3.new(0, 1, 0)).lookVector, 80, Character)
- local PortalPosCF = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90+math.random(-10,10)),RAD(math.random(-360,360)),RAD(math.random(-10,10)))
- if PortalPosCF ~= nil then
- local Pillar = Instance.new("Part")
- Pillar.Reflectance = 0
- Pillar.Transparency = 0
- Pillar.CanCollide = true
- Pillar.Locked = true
- Pillar.Anchored=true
- Pillar.BrickColor = BrickColor.new("White")
- Pillar.Name = "Pillar"
- Pillar.Size = Vector3.new(8.108, 29.681, 8.108)*pilarsize
- Pillar.Material = "Concrete"
- Pillar:BreakJoints()
- Pillar.Parent = Effects
- Pillar.CFrame = PortalPosCF*cn(0,-30*pilarsize,0)
- local NewPillarMesh = Instance.new("SpecialMesh")
- NewPillarMesh.Parent = Pillar
- NewPillarMesh.MeshId = "http://www.roblox.com/asset/?id=2449719398"
- NewPillarMesh.TextureId = "http://www.roblox.com/asset/?id=1693385655"
- NewPillarMesh.Scale = Vector3.new(1,1,1)*pilarsize
- NewPillarMesh.VertexColor = Vector3.new(23/255, 21/255, 29/255)
- NewPillarMesh.MeshType = Enum.MeshType.FileMesh
- SetTween(Pillar,{CFrame=PortalPosCF*cn(0,12*pilarsize,0)},"Quad","Out",.5)
- coroutine.resume(coroutine.create(function()
- wait(math.random(3,6))
- SetTween(Pillar,{CFrame=PortalPosCF*cn(0,-30*pilarsize,0)*ANGLES(RAD(math.random(-90,90)),RAD(math.random(-360,360)),RAD(math.random(-90,90)))},"Bounce","In",2)
- Pillar.CanCollide = false
- wait(1.5)
- CFMagniDamage(cn(PortalPos),18*pilarsize,20*pilarsize,30*pilarsize,50*pilarsize,"Knockdown")
- WACKYEFFECT({Time = 50, EffectType = "Crown", Size = VT(15,0,15)*pilarsize, Size2 = (VT(19,120,19)*pilarsize), Transparency = 0.6, Transparency2 = 1, CFrame = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90),RAD(math.random(-360,360)),RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1788899396, SoundPitch = 1/(pilarsize/2), SoundVolume = 3*pilarsize})
- SetTween(Pillar,{Transparency=1},"Quad","Out",2)
- wait(4)
- Pillar:Destroy()
- end))
- CFMagniDamage(cn(PortalPos),16*pilarsize,10*pilarsize,20*pilarsize,-20*pilarsize,"NormalKnockdown")
- WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(9,0,9)*pilarsize, Size2 = (VT(4.5,160,4.5)*pilarsize), Transparency = 0.2, Transparency2 = 1, CFrame = PortalPosCF, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 2175667385, SoundPitch = 0.8/(pilarsize/2), SoundVolume = 2*pilarsize})
- WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(4.5,40,4.5)*pilarsize, Size2 = (VT(30,0,30)*pilarsize), Transparency = 0.7, Transparency2 = 1, CFrame = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90),RAD(math.random(-360,360)),RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
- end
- wait(.05)
- end
- end))
- end))
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -2.0)*angles(math.rad(90),math.rad(0),math.rad(-20))},"Back","Out",.4)
- SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -2.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Back","Out",.4)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
- wait(.4)
- attack=false
- end
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA("BasePart") and v.BrickColor.Name == "Institutional white" then
- --v.Name = "Eye"
- end
- end
- function ClickCombo()
- if Anim == "Fall" or Anim == "Jump" then
- if Combo == 0 then
- --DownAT()
- end
- else
- if Combo == 0 then
- AT1()
- Combo = 1
- elseif Combo == 1 then
- AT2()
- Combo = 0
- elseif Combo == 2 then
- AT3()
- Combo = 0
- end
- end
- end
- Button1DownF=function()
- if attack==false then
- ClickCombo()
- else
- end
- end
- KeyUpF=function(key)
- end
- Mouse.KeyDown:Connect(function(key)
- key:lower()
- if key == "z" and attack ==false then
- Attack1()
- end
- if key == "x" and attack ==false then
- Attack2()
- end
- if key == "c" and attack ==false then
- Attack3()
- end
- if key == "v" and attack ==false then
- Attack4()
- end
- end)
- if mememode == false then
- mememode=true
- lastid= "http://www.roblox.com/asset/?id=167664731" --1847367023
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",1)
- SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(60))},"Quad","InOut",1)
- SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-60))},"Quad","InOut",1)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",1)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",1)
- so("1837106999", Character,1, 1)
- wait(1)
- lastid= "http://www.roblox.com/asset/?id=1907454616" --1847367023 194920243
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA("BasePart") and v.BrickColor.Name == "Really black" and v.Name ~= "Head" then
- if v.Name == "Handle" then
- v.Transparency=1
- v.Decal.Transparency=1
- else
- SetTween(v,{Transparency=1},"Quad","InOut",.1)
- end
- end
- if v:IsA("BasePart") and (v.Name == "Eye1" or v.Name == "Eye2" ) then
- SetTween(v,{Color=Color3.new(1,0,0)},"Quad","InOut",1)
- SetTween(v.Mesh,{Scale=Vector3.new(0.8,5.8,.825)},"Quad","InOut",1)
- SetTween(v.Mesh,{Offset=Vector3.new(0,-.5,0)},"Quad","InOut",1)
- end
- end
- coroutine.resume(coroutine.create(function()
- local MaskPart = Instance.new("Part")
- MaskPart.Reflectance = 0
- MaskPart.Transparency = 0
- MaskPart.CanCollide = false
- MaskPart.Locked = true
- MaskPart.Anchored=false
- MaskPart.BrickColor = BrickColor.new("Really blue")
- MaskPart.Name = "LMaskPart"
- MaskPart.Size = Vector3.new(.1,.1,.1)
- MaskPart.Material = "SmoothPlastic"
- MaskPart:BreakJoints()
- MaskPart.Parent = Head
- MaskPart.CFrame = RootPart.CFrame
- local SWeld=weld(MaskPart,Head,MaskPart,cf(-.75,-0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)))
- SetTween(SWeld,{C0=CFrame.new(-2.75,0,-1.0)*angles(math.rad(0),math.rad(-15),math.rad(math.random(-15,15)))},"Elastic","Out",1.5)
- local NewMaskMesh = Instance.new("SpecialMesh")
- NewMaskMesh.Parent = MaskPart
- NewMaskMesh.MeshId = "http://www.roblox.com/asset/?id=2349611011"
- NewMaskMesh.TextureId = "http://www.roblox.com/asset/?id=2349706532"
- NewMaskMesh.Scale = Vector3.new(3, 3.0999999, 3)/10
- NewMaskMesh.MeshType = Enum.MeshType.FileMesh
- end))
- coroutine.resume(coroutine.create(function()
- local MaskPart = Instance.new("Part")
- MaskPart.Reflectance = 0
- MaskPart.Transparency = 0
- MaskPart.CanCollide = false
- MaskPart.Locked = true
- MaskPart.Anchored=false
- MaskPart.BrickColor = BrickColor.new("Really blue")
- MaskPart.Name = "RMaskPart"
- MaskPart.Size = Vector3.new(.1,.1,.1)
- MaskPart.Material = "SmoothPlastic"
- MaskPart:BreakJoints()
- MaskPart.Parent = Head
- MaskPart.CFrame = RootPart.CFrame
- local SWeld=weld(MaskPart,Head,MaskPart,cf(.75,-0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)))
- SetTween(SWeld,{C0=CFrame.new(2.75,0,-1.0)*angles(math.rad(0),math.rad(-15),math.rad(math.random(-15,15)))},"Elastic","Out",1)
- local NewMaskMesh = Instance.new("SpecialMesh")
- NewMaskMesh.Parent = MaskPart
- NewMaskMesh.MeshId = "http://www.roblox.com/asset/?id=2349606351"
- NewMaskMesh.TextureId = "http://www.roblox.com/asset/?id=2349706532"
- NewMaskMesh.Scale = Vector3.new(3, 3.0999999, 3)/10
- NewMaskMesh.MeshType = Enum.MeshType.FileMesh
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- local MoveVal = 1
- while mememode == true do
- if MoveVal == 1 then
- MoveVal =-1
- else
- MoveVal=1
- end
- if Head:FindFirstChild("RMaskPart") then
- local HPa = Head:FindFirstChild("RMaskPart")
- SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(2.75+MoveVal/(math.random(30,40)/10),MoveVal/(math.random(60,80)/10),-1.0)*angles(math.rad(-30),math.rad(-15+MoveVal*5),math.rad(math.random(-15,15)))},"Quad","InOut",1)
- end
- if Head:FindFirstChild("LMaskPart") then
- local HPa = Head:FindFirstChild("LMaskPart")
- SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(-2.75-MoveVal/(math.random(30,40)/10),MoveVal/(math.random(60,80)/10),-1.0)*angles(math.rad(-30),math.rad(15+MoveVal*5),math.rad(math.random(-15,15)))},"Quad","InOut",1)
- end
- if Head:FindFirstChild("Eye1") then
- local HPa = Head:FindFirstChild("Eye1")
- SetTween(HPa,{Color=Color3.new(.25+MoveVal/4,0,0)},"Quad","InOut",1)
- end
- if Head:FindFirstChild("Eye2") then
- local HPa = Head:FindFirstChild("Eye2")
- SetTween(HPa,{Color=Color3.new(.25+MoveVal/4,0,0)},"Quad","InOut",1)
- end
- wait(1)
- end
- if Head:FindFirstChild("RMaskPart") then
- local HPa = Head:FindFirstChild("RMaskPart")
- SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(.75,-0,-1.25)*angles(math.rad(-0),math.rad(-0),math.rad(0))},"Quad","InOut",.1)
- end
- if Head:FindFirstChild("LMaskPart") then
- local HPa = Head:FindFirstChild("LMaskPart")
- SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(-.75,-0.1,-1.25)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.1)
- end
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA("BasePart") and v.BrickColor.Name == "Really black" and v.Name ~= "Head" then
- if v.Name == "Handle" then
- coroutine.resume(coroutine.create(function()
- wait(.2)
- v.Transparency=0
- v.Decal.Transparency=0
- end))
- else
- SetTween(v,{Transparency=0},"Quad","InOut",.1)
- end
- end
- if v:IsA("BasePart") and (v.Name == "Eye1" or v.Name == "Eye2" ) then
- SetTween(v,{Color=Color3.new(1,1,1)},"Quad","InOut",1)
- SetTween(v.Mesh,{Offset=Vector3.new(0,0,0)},"Quad","InOut",1)
- SetTween(v.Mesh,{Scale=Vector3.new(1,1,1)},"Quad","InOut",1)
- end
- if v:IsA("BasePart") and (v.Name == "RMaskPart" or v.Name == "LMaskPart" ) then
- coroutine.resume(coroutine.create(function()
- wait(.2)
- v:Destroy()
- end))
- end
- end
- end))
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(90))},"Quad","InOut",.5)
- SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(90))},"Quad","InOut",.5)
- wait(.5)
- else
- mememode=false
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(90))},"Quad","InOut",.5)
- SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(90))},"Quad","InOut",.5)
- wait(.25)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
- SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(60))},"Quad","InOut",.5)
- SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-60))},"Quad","InOut",.5)
- SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
- SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",.5)
- wait(.5)
- CurId=CurId-1
- end
- attack = false
- --math.rad(math.random(-math.random(1,5),math.random(1,5)))
- gout= false
- gnum = 0
- gnum2 = 20
- crypos=0
- s3:play()
- s3.Volume = 0
- coroutine.resume(coroutine.create(function()
- while Humanoid.Health>0.001 do
- sine = sine + change
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- local wwalk = Anim
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- elseif Humanoid.Sit == true then
- Anim = "Sit"
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- elseif torvel > 2 and hitfloor ~= nil then
- Anim = "Walk"
- else
- Anim = ""
- end
- if Anim=="Jump" and wwalk == "Walk" and mememode==true then
- local Portalfloor,PortalPos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 80, Character)
- WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(0,60,0), Size2 = (VT(30,0,30)), Transparency = 0.2, Transparency2 = 1, CFrame = cn(PortalPos) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- end
- coroutine.resume(coroutine.create(function()
- if mememode == true then
- if s3.Parent == nil or s3 == nil then
- s3 = s3c:Clone()
- s3.Parent = Head
- s3.Name = "Crying"
- -- s2.SoundId = lastid
- s3.Pitch = 0.5
- s3.Volume = 0
- s3.Looped = true
- s3.archivable = false
- s3.TimePosition = crypos
- s3:play()
- else
- crypos=s3.TimePosition
- s3.Pitch = 0.5
- --s2.Volume = 1.5
- s3.Looped = true
- s3.SoundId = crying
- s3.EmitterSize = 40
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- if s2.Parent == nil or s2 == nil then
- s2 = s2c:Clone()
- s2.Parent = Torso
- s2.Name = "BGMusic"
- -- s2.SoundId = lastid
- s2.Pitch = 1.5
- s2.Volume = 1.5
- s2.Looped = true
- s2.archivable = false
- s2.TimePosition = lastsongpos
- if playsong == true then
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- else
- lastsongpos=s2.TimePosition
- if mememode == false then
- s2.Pitch = .85
- s2.Volume = 1.5
- s2.Looped = true
- s2.SoundId = lastid
- s2.EmitterSize = 30
- else
- s2.Pitch = .9
- s2.Volume = 2
- s2.Looped = true
- s2.SoundId = lastid
- s2.EmitterSize = 35
- end
- end
- end))
- if mememode == true then
- gnum = gnum + 1
- if gnum > gnum2 then
- gnum2 = math.random(10,100)
- gnum = 0
- coroutine.resume(coroutine.create(function()
- gout = true
- s3.Volume = 3
- wait(math.random(2,12)/50)
- s3.Volume = 0
- gout=false
- end))
- end
- end
- inairvel=torvel
- if inairvel > 30 then
- inairvel=30
- end
- inairvel=inairvel/50*2
- if attack == false then
- if Anim == "Jump" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+inairvel/2, math.rad(0), math.rad(0))},"Quad","Out",0.25)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=CFrame.new(3.5 , -2.60, -.0) * angles(math.rad(-20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(10 + 0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LW,{C0=CFrame.new(-3.5, -2.6, -.0) * angles(math.rad(-20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(-10 - 2 * math.cos(sine / 8)))},"Quad","InOut",0.1)
- SetTween(RH,{C0=CFrame.new(0, -2+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- SetTween(LH,{C0=CFrame.new(0, -2+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- elseif Anim == "Fall" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-inairvel, math.rad(0), math.rad(0))},"Quad","Out",0.25)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8))+inairvel, math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=CFrame.new(3.2 , -1.50, .20) * angles(math.rad(140 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(45 + 0 * math.cos(sine / 8)))},"Quad","InOut",0.15)
- SetTween(LW,{C0=CFrame.new(-3.2, -1.5, .20) * angles(math.rad(140 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(-45 - 2 * math.cos(sine / 8)))},"Quad","InOut",0.15)
- SetTween(RH,{C0=CFrame.new(0, -1+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(0, -1+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- elseif Anim == "Idle" then
- if mememode == false then
- change = 0.60
- Humanoid.JumpPower = 90
- Humanoid.WalkSpeed=16
- local ADNum = .25
- SetTween(RJW,{C0=RootCF*cn(0, 0, 2.1 + 0.2395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(20 - 0 * math.cos(sine / 8)), math.rad((0 + .5* math.cos(sine / 4))), math.rad(-0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2) *angles(math.rad(-3.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(10), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(3 , 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 12 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(-25), math.rad(30 - 6 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-3, 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 12 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(25), math.rad(-30 + 6 * math.cos(sine / 8 )))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5- 6.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5+ 6.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
- else
- change = 0.60
- Humanoid.JumpPower = 90
- Humanoid.WalkSpeed=16
- local ADNum = .25
- SetTween(RJW,{C0=RootCF*cn(0, 0, 2.1 + 0.2395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(20 - 0 * math.cos(sine / 8)), math.rad((0 + .5* math.cos(sine / 4))), math.rad(-0))},"Quad","InOut",0.1)
- if gout == false then
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2) *angles(math.rad(13.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(0), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- else
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0+ (math.random(-10,10)/350), -1, 2 + (math.random(-10,10)/350)) *angles(math.rad(math.random(-math.random(1,5),math.random(1,5))), math.rad(0+math.random(-math.random(1,5),math.random(1,5))), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.0)
- end
- SetTween(RW,{C0=CFrame.new(3 , 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 6 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(-25), math.rad(30 - 2 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-3, 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 6 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(25), math.rad(-30 + 2 * math.cos(sine / 8 )))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5- 2.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5+ 2.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
- end
- elseif Anim == "Walk" then
- local speed=1
- if mememode == true then
- speed=1.5
- end
- if mememode == false then
- local ADNum = 1
- change = 2.6*speed
- Humanoid.JumpPower = 90*speed
- Humanoid.WalkSpeed=56*speed
- SetTween(RJW,{C0=RootCF*CFrame.new(0, 1 + 1.0395 * math.cos(sine / 4), 2.4+ 0.855 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad(20 - 6 * math.cos(sine / 4)), math.rad(12 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 70, math.rad(18 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2 + 0.025 * math.cos(sine / 4)) * angles(math.rad(10 + 6.5 * math.cos(sine / 4)), math.rad(0 - 16 * math.cos(sine / 8)), math.rad(-18 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 16)},"Linear","InOut",WalkAnimMove/speed)
- --SetTween(RW,{C0=CFrame.new(1.5, 0.6, 0) * angles(math.rad(21+8 * math.cos(sine / 8)), math.rad(-70) + RootPart.RotVelocity.Y / 80, math.rad(70) + RootPart.RotVelocity.Y / 120)},"Linear","InOut",WalkAnimMove/speed)
- --SetTween(LW,{C0=CFrame.new(-1.5, 0.6, 0) * angles(math.rad(90-6* math.cos(sine / 4)), math.rad(0) + RootPart.RotVelocity.Y / 80, math.rad(-10) - RootPart.RotVelocity.Y / 90)},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(3, 1.5 - 0.55 * math.cos(sine / 8) / 2,-1.1+ 0.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-10.5 + 90 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 + 22.5 * math.cos(sine / 8)), math.rad(-90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(LW,{C0=cf(-3, 1.5 + 0.55 * math.cos(sine / 8) / 2,-1.1+ -0.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-10.5 - 90 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 - 22.5 * math.cos(sine / 8)), math.rad(90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RH,{C0=cf(0, -2.825 - 0.55 * math.cos(sine / 8) / 2,-1 + 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 - 50 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + -math.sin(sine / 8) / 2.5, math.rad(90 + 0 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 8)), math.rad(-90) - RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
- SetTween(LH,{C0=cf(-0, -2.825 + 0.55 * math.cos(sine / 8) / 2,-1 - 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 + 50 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + math.sin(sine / 8) / 2.5, math.rad(-90 + 0 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 8)), math.rad(90)- RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
- else
- local ADNum = 1
- change = 2.6*speed
- Humanoid.JumpPower = 90*speed
- Humanoid.WalkSpeed=76*speed
- SetTween(RJW,{C0=RootCF*CFrame.new(0, 1 + 1.3395 * math.cos(sine / 4), 2.4+ 0.855 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad(20 - 6 * math.cos(sine / 4)), math.rad(12 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 70, math.rad(18 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- if gout == false then
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 1, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad(10 + 6.5 * math.cos(sine / 4)), math.rad(0 - 3 * math.cos(sine / 8)), math.rad(-18 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 16)},"Linear","InOut",WalkAnimMove/speed)
- else
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0+ (math.random(-10,10)/350), 1, 0 + (math.random(-10,10)/350)) *angles(math.rad(math.random(-math.random(1,5),math.random(1,5))), math.rad(0+math.random(-math.random(1,5),math.random(1,5))), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.0)
- end
- --SetTween(RW,{C0=CFrame.new(1.5, 0.6, 0) * angles(math.rad(21+8 * math.cos(sine / 8)), math.rad(-70) + RootPart.RotVelocity.Y / 80, math.rad(70) + RootPart.RotVelocity.Y / 120)},"Linear","InOut",WalkAnimMove/speed)
- --SetTween(LW,{C0=CFrame.new(-1.5, 0.6, 0) * angles(math.rad(90-6* math.cos(sine / 4)), math.rad(0) + RootPart.RotVelocity.Y / 80, math.rad(-10) - RootPart.RotVelocity.Y / 90)},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(3, 1.5 - 0.55 * math.cos(sine / 8) / 2,-1.1- 2.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-1.5 + 30 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 + 22.5 * math.cos(sine / 8)), math.rad(-90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(LW,{C0=cf(-3, 1.5 + 0.55 * math.cos(sine / 8) / 2,-1.1- -2.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-1.5 - 30 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 - 22.5 * math.cos(sine / 8)), math.rad(90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RH,{C0=cf(0, -2.825 - 0.55 * math.cos(sine / 8) / 2,-1 - 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 - 60 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + -math.sin(sine / 8) / 2.5, math.rad(90 - 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 + 6.5 * math.cos(sine / 8)), math.rad(-90) - RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
- SetTween(LH,{C0=cf(-0, -2.825 + 0.55 * math.cos(sine / 8) / 2,-1 + 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 + 60 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + math.sin(sine / 8) / 2.5, math.rad(-90 - 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 - 6.5 * math.cos(sine / 8)), math.rad(90)- RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
- end
- elseif Anim == "Sit" then
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- end
- end
- wait(Animstep)
- end
- end))
- local Value1=MaybeOk(1,"29,30,31,10,12,29,30,31,0") warn(MaybeOk(1,"12,15,1,4,9,14,7,0"))
- -----------------------------------------------------------------
- -- ____________
- -- /100101001011\ [-Deer Logger-]
- -- [01-()-10-()-01] when runing this script then i can
- -- \011001000101/ see who it isso its not the best
- -- [10\-'--'-/01] plan you had and the white list
- -- \10\ /10/ is just there to get rid of sum
- -- [10\__/10] that copy the script
- -- \======/
- -----------------------------------------------------------------
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