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- local remoteFunction = workspace.resources.RemoteFunction
- local remoteEvent = workspace.resources.RemoteEvent
- for count = 0, 1 do
- local function StartUp()
- local table = StartupWeapons
- for i,v in pairs(table) do
- GiveWeapon(v)
- end
- end
- warn('Startup Function has Loaded')
- StartUp()
- local function OnDeath()
- player.CharacterAdded:Connect(function()
- print("Local Player has Died.")
- StartUp()
- end)
- end
- warn('OnDeath Function Loaded')
- OnDeath()
- end
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