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RiasGremory0100

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Jan 3rd, 2020
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  1. boom(game.Workspace)
  2. for i=1,25 do
  3. wait()
  4. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  5. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  6. end
  7.  
  8. for i=1,100 do
  9. DeathStar.Transparency = DeathStar.Transparency + 1/50
  10. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  11. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  12. wait()
  13. end
  14. game:GetService("Debris"):AddItem(DeathStar,1)
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