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- boom(game.Workspace)
- for i=1,25 do
- wait()
- Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
- Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
- end
- for i=1,100 do
- DeathStar.Transparency = DeathStar.Transparency + 1/50
- ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
- BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
- wait()
- end
- game:GetService("Debris"):AddItem(DeathStar,1)
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