Advertisement
SonicrixLP

Untitled

Jul 14th, 2018
375
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. p = game.Players.LocalPlayer
  2. if p.Name ~= "sonicrixlp" then
  3. print'Owner Access!'
  4. end
  5. if p.Name == "sonicrixlp" then
  6. char = p.Character
  7. torso = char.Torso
  8. neck = char.Torso.Neck
  9.  
  10. Player=game:GetService("Players").LocalPlayer
  11. Character=Player.Character
  12. PlayerGui=Player.PlayerGui
  13. Backpack=Player.Backpack
  14. Torso=Character.Torso
  15. Head=Character.Head
  16. Humanoid=Character.Humanoid
  17. LeftArm=Character["Left Arm"]
  18. LeftLeg=Character["Left Leg"]
  19. RightArm=Character["Right Arm"]
  20. RightLeg=Character["Right Leg"]
  21. cam=game.Workspace.CurrentCamera
  22. LS=Torso["Left Shoulder"]
  23. LH=Torso["Left Hip"]
  24. RS=Torso["Right Shoulder"]
  25. RH=Torso["Right Hip"]
  26. Face = Head.face
  27. Neck=Torso.Neck
  28. it=Instance.new
  29. attacktype=1
  30. vt=Vector3.new
  31. cf=CFrame.new
  32. euler=CFrame.fromEulerAnglesXYZ
  33. angles=CFrame.Angles
  34. cloaked=false
  35. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  37. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  38. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  39. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  40. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  41. RootPart=Character.HumanoidRootPart
  42. RootJoint=RootPart.RootJoint
  43. RootCF=euler(-1.57,0,3.14)
  44. attack = false
  45. bounce=false
  46. cooldown=false
  47. deeznuts=false
  48. attackdebounce = false
  49. deb=false
  50. equipped=true
  51. hand=false
  52. MMouse=nil
  53. combo=0
  54. mana=0
  55. trispeed=.2
  56. attackmode='none'
  57. local idle=0
  58. local Anim="Idle"
  59. local Effects={}
  60. local gun=false
  61. local shoot=false
  62. player=nil
  63. mana=0
  64. cam = workspace.CurrentCamera
  65. ZTarget = nil
  66. RocketTarget = nil
  67. local m = Instance.new("Model",Character)
  68. m.Name = "WeaponModel"
  69.  
  70. mouse=Player:GetMouse()
  71. --save shoulders
  72. RSH, LSH=nil, nil
  73. --welds
  74. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  75. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  76. LH=Torso["Left Hip"]
  77. RH=Torso["Right Hip"]
  78. TorsoColor=Torso.BrickColor
  79. function NoOutline(Part)
  80. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  81. end
  82. player=Player
  83. ch=Character
  84. RSH=ch.Torso["Right Shoulder"]
  85. LSH=ch.Torso["Left Shoulder"]
  86. --
  87. RSH.Parent=nil
  88. LSH.Parent=nil
  89. --
  90. RW.Name="Right Shoulder"
  91. RW.Part0=ch.Torso
  92. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  93. RW.C1=cf(0, 0.5, 0)
  94. RW.Part1=ch["Right Arm"]
  95. RW.Parent=ch.Torso
  96. --
  97. LW.Name="Left Shoulder"
  98. LW.Part0=ch.Torso
  99. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  100. LW.C1=cf(0, 0.5, 0)
  101. LW.Part1=ch["Left Arm"]
  102. LW.Parent=ch.Torso
  103.  
  104. function swait(num)
  105. if num==0 or num==nil then
  106. game:service'RunService'.Heartbeat:wait(0)
  107. else
  108. for i=0,num do
  109. game:service'RunService'.Heartbeat:wait(0)
  110. end
  111. end
  112. end
  113.  
  114.  
  115. local Player = game.Players.localPlayer
  116. local Character = Player.Character
  117. local red = 255
  118. local green = 255
  119. local blue = 255
  120. local Humanoid = Character.Humanoid
  121. local mouse = Player:GetMouse()
  122. local m = Instance.new("Model", Character)
  123. m.Name = "WeaponModel"
  124. local LeftArm = Character["Left Arm"]
  125. local RightArm = Character["Right Arm"]
  126. local LeftLeg = Character["Left Leg"]
  127. local RightLeg = Character["Right Leg"]
  128. local Head = Character.Head
  129. local Torso = Character.Torso
  130. local cam = game.Workspace.CurrentCamera
  131. local RootPart = Character.HumanoidRootPart
  132. local RootJoint = RootPart.RootJoint
  133. local equipped = false
  134. local attack = false
  135. local Anim = "Idle"
  136. local idle = 0
  137. local attacktype = 1
  138. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  139. local velocity = RootPart.Velocity.y
  140. local sine = 0
  141. local change = 1
  142. local grabbed = false
  143. local cn = CFrame.new
  144. local mr = math.rad
  145. local angles = CFrame.Angles
  146. local ud = UDim2.new
  147. local c3 = Color3.new
  148. local lim = 0
  149. local st = 0
  150. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  151. local attacktype = 1
  152. local ZTarget, RocketTarget = nil, nil
  153. local euler = CFrame.fromEulerAnglesXYZ
  154. function clerp(a,b,t)
  155. local qa = {QuaternionFromCFrame(a)}
  156. local qb = {QuaternionFromCFrame(b)}
  157. local ax, ay, az = a.x, a.y, a.z
  158. local bx, by, bz = b.x, b.y, b.z
  159. local _t = 1-t
  160. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  161. end
  162.  
  163. function QuaternionFromCFrame(cf)
  164. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  165. local trace = m00 + m11 + m22
  166. if trace > 0 then
  167. local s = math.sqrt(1 + trace)
  168. local recip = 0.5/s
  169. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  170. else
  171. local i = 0
  172. if m11 > m00 then
  173. i = 1
  174. end
  175. if m22 > (i == 0 and m00 or m11) then
  176. i = 2
  177. end
  178. if i == 0 then
  179. local s = math.sqrt(m00-m11-m22+1)
  180. local recip = 0.5/s
  181. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  182. elseif i == 1 then
  183. local s = math.sqrt(m11-m22-m00+1)
  184. local recip = 0.5/s
  185. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  186. elseif i == 2 then
  187. local s = math.sqrt(m22-m00-m11+1)
  188. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  189. end
  190. end
  191. end
  192.  
  193. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  194. local xs, ys, zs = x + x, y + y, z + z
  195. local wx, wy, wz = w*xs, w*ys, w*zs
  196. local xx = x*xs
  197. local xy = x*ys
  198. local xz = x*zs
  199. local yy = y*ys
  200. local yz = y*zs
  201. local zz = z*zs
  202. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  203. end
  204.  
  205. function QuaternionSlerp(a, b, t)
  206. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  207. local startInterp, finishInterp;
  208. if cosTheta >= 0.0001 then
  209. if (1 - cosTheta) > 0.0001 then
  210. local theta = math.acos(cosTheta)
  211. local invSinTheta = 1/math.sin(theta)
  212. startInterp = math.sin((1-t)*theta)*invSinTheta
  213. finishInterp = math.sin(t*theta)*invSinTheta
  214. else
  215. startInterp = 1-t
  216. finishInterp = t
  217. end
  218. else
  219. if (1+cosTheta) > 0.0001 then
  220. local theta = math.acos(-cosTheta)
  221. local invSinTheta = 1/math.sin(theta)
  222. startInterp = math.sin((t-1)*theta)*invSinTheta
  223. finishInterp = math.sin(t*theta)*invSinTheta
  224. else
  225. startInterp = t-1
  226. finishInterp = t
  227. end
  228. end
  229. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  230. end
  231. rayCast = function(Position, Direction, Range, Ignore)
  232. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  233. end
  234. local v = game.Players.localPlayer
  235. local torso = v.Character.Torso
  236.  
  237. plr = game.Players.LocalPlayer
  238. char = game.Players.LocalPlayer.Character
  239. hum = game.Players.LocalPlayer.Character.Humanoid
  240. t = game.Players.LocalPlayer.Character.Torso
  241. h = game.Players.LocalPlayer.Character.Head
  242. ra = game.Players.LocalPlayer.Character["Right Arm"]
  243. la = game.Players.LocalPlayer.Character["Left Arm"]
  244. rl = game.Players.LocalPlayer.Character["Right Leg"]
  245. ll = game.Players.LocalPlayer.Character["Left Leg"]
  246. tors = Character.Torso
  247. lleg = Character["Left Leg"]
  248. root = Character.HumanoidRootPart
  249. hed = Character.Head
  250. rleg = Character["Right Leg"]
  251. rarm = Character["Right Arm"]
  252. larm = Character["Left Arm"]
  253. bsize1 = NumberSequenceKeypoint.new(3,3,3)
  254. bsize2 = NumberSequenceKeypoint.new(10,10,10)
  255. local Effects = {}
  256. attack = false
  257. local attacking = false
  258. vt = Vector3.new
  259. bc = BrickColor.new
  260. br = BrickColor.random
  261. it = Instance.new
  262. cf = CFrame.new
  263. euler = CFrame.fromEulerAnglesXYZ
  264. angles = CFrame.Angles
  265. matr = math.random
  266. local colororg = BrickColor.new("Dark indigo") -- set color u like
  267. local meshtype = "Sphere" -- only for specialmesh
  268. mouse = plr:GetMouse()
  269.  
  270.  
  271. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  272. if hit.Parent==nil then
  273. return
  274. end
  275. h=hit.Parent:FindFirstChild("Humanoid")
  276. for _,v in pairs(hit.Parent:children()) do
  277. if v:IsA("Humanoid") then
  278. h=v
  279. end
  280. end
  281. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  282. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  283. end
  284. if hit.Parent.className=="Hat" then
  285. hit=hit.Parent.Parent:findFirstChild("Head")
  286. end
  287. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  288. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  289. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  290. return
  291. end]]
  292. -- hs(hit,1.2)
  293. c=Instance.new("ObjectValue")
  294. c.Name="creator"
  295. c.Value=game:service("Players").LocalPlayer
  296. c.Parent=h
  297. game:GetService("Debris"):AddItem(c,.5)
  298. Damage=math.random(minim,maxim)
  299. -- h:TakeDamage(Damage)
  300. blocked=false
  301. block=hit.Parent:findFirstChild("Block")
  302. if block~=nil then
  303. print(block.className)
  304. if block.className=="NumberValue" then
  305. if block.Value>0 then
  306. blocked=true
  307. if decreaseblock==nil then
  308. block.Value=block.Value-1
  309. end
  310. end
  311. end
  312. if block.className=="IntValue" then
  313. if block.Value>0 then
  314. blocked=true
  315. if decreaseblock~=nil then
  316. block.Value=block.Value-1
  317. end
  318. end
  319. end
  320. end
  321. if blocked==false then
  322. -- h:TakeDamage(Damage)
  323. h.Health=h.Health-Damage
  324. showDamage(hit.Parent,Damage,3,TorsoColor)
  325. else
  326. h.Health=h.Health-(Damage/2)
  327. showDamage(hit.Parent,Damage/2,3,BrickColor.new("Bright blue"))
  328. end
  329. if Type=="Knockdown" then
  330. hum=hit.Parent.Humanoid
  331. hum.PlatformStand=true
  332. coroutine.resume(coroutine.create(function(HHumanoid)
  333. swait(1)
  334. HHumanoid.PlatformStand=false
  335. end),hum)
  336. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  337. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  338. local bodvol=Instance.new("BodyVelocity")
  339. bodvol.velocity=angle*knockback
  340. bodvol.P=5000
  341. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  342. bodvol.Parent=hit
  343. rl=Instance.new("BodyAngularVelocity")
  344. rl.P=3000
  345. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  346. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  347. rl.Parent=hit
  348. game:GetService("Debris"):AddItem(bodvol,.5)
  349. game:GetService("Debris"):AddItem(rl,.5)
  350. elseif Type=="Normal" then
  351. vp=Instance.new("BodyVelocity")
  352. vp.P=500
  353. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  354. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  355. if KnockbackType==1 then
  356. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  357. elseif KnockbackType==2 then
  358. vp.velocity=Property.CFrame.lookVector*knockback
  359. end
  360. if knockback>0 then
  361. vp.Parent=hit.Parent.Torso
  362. end
  363. game:GetService("Debris"):AddItem(vp,.5)
  364. elseif Type=="Up" then
  365. local bodyVelocity=Instance.new("BodyVelocity")
  366. bodyVelocity.velocity=vt(0,10,0)
  367. bodyVelocity.P=1000
  368. bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  369. bodyVelocity.Parent=hit
  370. game:GetService("Debris"):AddItem(bodyVelocity,1)
  371. rl=Instance.new("BodyAngularVelocity")
  372. rl.P=3000
  373. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  374. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  375. rl.Parent=hit
  376. game:GetService("Debris"):AddItem(rl,.5)
  377. elseif Type=="Snare" then
  378. bp=Instance.new("BodyPosition")
  379. bp.P=2000
  380. bp.D=100
  381. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  382. bp.position=hit.Parent.Torso.Position
  383. bp.Parent=hit.Parent.Torso
  384. game:GetService("Debris"):AddItem(bp,1)
  385. elseif Type=="Target" then
  386. if Targetting==false then
  387. ZTarget=hit.Parent.Torso
  388. coroutine.resume(coroutine.create(function(Part)
  389. swait(5)
  390. end),ZTarget)
  391. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  392. targetgui=Instance.new("BillboardGui")
  393. targetgui.Parent=ZTarget
  394. targetgui.Size=UDim2.new(10,100,10,100)
  395. targ=Instance.new("ImageLabel")
  396. targ.Parent=targetgui
  397. targ.BackgroundTransparency=1
  398. targ.Image="rbxassetid://4834067"
  399. targ.Size=UDim2.new(1,0,1,0)
  400. cam.CameraType="Scriptable"
  401. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  402. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  403. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  404. Targetting=true
  405. RocketTarget=ZTarget
  406. for i=1,Property do
  407. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  408. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  409. swait()
  410. end
  411. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  412. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  413. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  414. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  415. end
  416. Targetting=false
  417. RocketTarget=nil
  418. targetgui.Parent=nil
  419. cam.CameraType="Custom"
  420. end
  421. end
  422. debounce=Instance.new("BoolValue")
  423. debounce.Name="DebounceHit"
  424. debounce.Parent=hit.Parent
  425. debounce.Value=true
  426. game:GetService("Debris"):AddItem(debounce,Delay)
  427. c=Instance.new("ObjectValue")
  428. c.Name="creator"
  429. c.Value=Player
  430. c.Parent=h
  431. game:GetService("Debris"):AddItem(c,.5)
  432. CRIT=false
  433. hitDeb=true
  434. AttackPos=6
  435. end
  436. end
  437.  
  438. showDamage=function(Char,Dealt,du,Color)
  439. m=Instance.new("Model")
  440. m.Name=""
  441. h=Instance.new("Humanoid")
  442. h.Health=0
  443. h.MaxHealth=0
  444. h.Parent=m
  445. c=Instance.new("Part")
  446. c.Transparency=0
  447. c.Material = "Neon"
  448. c.BrickColor=bc("Bright red")
  449. c.Name="Head"
  450. c.TopSurface=0
  451. c.BottomSurface=0
  452. CV="Hot pink"
  453.  
  454. local txt = Instance.new("BillboardGui", c)
  455. txt.Adornee = c
  456. txt.Name = "_status"
  457. txt.Size = UDim2.new(2, 0, 1.2, 0)
  458. txt.StudsOffset = Vector3.new(-9, 8, 0)
  459. local text = Instance.new("TextLabel", txt)
  460. text.Size = UDim2.new(10, 0, 7, 0)
  461. text.FontSize = "Size24"
  462. text.TextScaled = true
  463. text.TextTransparency = 0
  464. text.BackgroundTransparency = 1
  465. text.TextTransparency = 0
  466. text.TextStrokeTransparency = 0
  467. if Dealt < 12 then
  468. text.Font = "Highway"
  469. elseif Dealt < 20 then
  470. text.Font = "SourceSansBold"
  471. elseif Dealt >= 20 then
  472. text.Font = "Fantasy"
  473. end
  474. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  475. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  476. v=Instance.new("Part")
  477. v.Name = "ColorBrick"
  478. v.Parent=c
  479. v.FormFactor="Symmetric"
  480. v.Anchored=true
  481. v.CanCollide=false
  482. v.BottomSurface="Smooth"
  483. v.TopSurface="Smooth"
  484. v.Size=Vector3.new(10,5,3)
  485. v.Transparency=1
  486. v.CFrame=c.CFrame
  487. v.BrickColor=BrickColor.new(CV)
  488. v.Transparency=1
  489. if Dealt < 12 then
  490. text.TextColor3 = BrickColor.new("White").Color
  491. elseif Dealt < 20 then
  492. text.TextColor3 = BrickColor.new("Bright yellow").Color
  493. elseif Dealt >= 20 then
  494. text.TextColor3 = BrickColor.new("Really red").Color
  495. end
  496. v.Shape="Block"
  497. text.Text = tostring(Dealt).. "!"
  498. local dam = Instance.new("Sound",c)
  499. local rndm=math.random(1,#hitsounds)
  500. local r=rndm
  501. dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
  502. dam.Volume = 1.25
  503. dam.Pitch = 1
  504. dam:Play()
  505. c.formFactor="Plate"
  506. c.Transparency = 0.99
  507. c.Size=Vector3.new(1,.4,1)
  508. ms=Instance.new("CylinderMesh")
  509. ms.Scale=Vector3.new(.8,.8,.8)
  510. if CRIT==true then
  511. ms.Scale=Vector3.new(1,1.25,1)
  512. end
  513. ms.Parent=c
  514. c.Reflectance=0
  515. Instance.new("BodyGyro").Parent=c
  516. c.Parent=m
  517. if Char:findFirstChild("Head")~=nil then
  518. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  519. elseif Char.Parent:findFirstChild("Head")~=nil then
  520. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  521. end
  522. f=Instance.new("BodyPosition")
  523. f.P=2000
  524. f.D=100
  525. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  526. f.position=c.Position+Vector3.new(0,3,0)
  527. f.Parent=c
  528. game:GetService("Debris"):AddItem(m,.5+du)
  529. c.CanCollide=false
  530. m.Parent=workspace
  531. c.CanCollide=false
  532. wait(1)
  533. for l = 0, 9 do
  534. text.TextTransparency = text.TextTransparency + 0.1
  535. text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1
  536. wait()
  537. end
  538. end
  539.  
  540. ---------------- Weapon model
  541.  
  542. local handle = Instance.new("Part")
  543. handle.Parent = Character
  544. handle.Size = Vector3.new(0.225, 0.225, 0.225)
  545. handle.Archivable = true
  546. handle.Transparency = 0
  547. handle.BrickColor = BrickColor.new("Really red")
  548. handle.Material = "Neon"
  549. local handlmesh = Instance.new("BlockMesh",handle)
  550. handlmesh.Scale = Vector3.new(0.75,0.75,32.5)
  551. local weld1 = Instance.new("Weld")
  552. weld1.Parent = handle
  553. weld1.Part0 = rarm
  554. weld1.Part1 = handle
  555. weld1.C1 = CFrame.new(0, 1, 0.25*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
  556. local handle2 = Instance.new("Part")
  557. handle2.Parent = Character
  558. handle2.Size = Vector3.new(0.3, 0.3, 0.75)
  559. handle2.Archivable = true
  560. handle2.Transparency = 0
  561. handle2.BrickColor = BrickColor.new("Really red")
  562. handle2.Material = "Neon"
  563. local weld12 = Instance.new("Weld")
  564. weld12.Parent = handle2
  565. weld12.Part0 = rarm
  566. weld12.Part1 = handle2
  567. weld12.C1 = CFrame.new(0, 1, -2.5*1.45)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
  568. local handle3 = Instance.new("Part")
  569. handle3.Parent = Character
  570. handle3.Size = Vector3.new(0.275, 0.275, 0.75)
  571. handle3.Archivable = true
  572. handle3.Transparency = 0
  573. handle3.BrickColor = BrickColor.new("Really red")
  574. handle3.Material = "Neon"
  575. local weld13 = Instance.new("Weld")
  576. weld13.Parent = handle3
  577. weld13.Part0 = rarm
  578. weld13.Part1 = handle3
  579. weld13.C1 = CFrame.new(0, 1, 2.5*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
  580. local blade = Instance.new("Part")
  581. blade.Parent = Character
  582. blade.Size = Vector3.new(0.2, 0.2, 0.2)
  583. blade.Archivable = true
  584. blade.Transparency = 0
  585. blade.CanCollide = false
  586. blade.BrickColor = BrickColor.new("Really red")
  587. blade.Material = "Neon"
  588. local msh = Instance.new("SpecialMesh",blade)
  589. msh.Scale = vt(0.25,1.25*5,3*5)
  590. msh.MeshType = "Wedge"
  591. local weld1a = Instance.new("Weld")
  592. weld1a.Parent = blade
  593. weld1a.Part0 = rarm
  594. weld1a.Part1 = blade
  595. weld1a.C1 = CFrame.new(0, -3.05, 2.65)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
  596. local bladeefo = Instance.new("ParticleEmitter",blade)
  597. bladeefo.Texture = "http://www.roblox.com/asset/?id=296874871"
  598. bladeefo.LightEmission = 1
  599. bladeefo.LockedToPart = true
  600. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  601. bladeefo.Rate = 900
  602. bladeefo.VelocitySpread = 900000000000
  603. bladeefo.Lifetime = NumberRange.new(0.25)
  604. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  605. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  606. bladeefo.Rotation = NumberRange.new(-500,500)
  607. bladeefo.RotSpeed = NumberRange.new(-500,500)
  608. bladeefo.Speed = NumberRange.new(5,7.5)
  609.  
  610. local bld2 = blade:Clone()
  611. bld2.Parent = Character
  612. local bld2eff = bld2.ParticleEmitter
  613. local weld2a = bld2.Weld
  614. weld2a.C1 = CFrame.new(0, -3.55, 3.15)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(0))
  615. local bld3 = blade:Clone()
  616. bld3.Parent = Character
  617. local bld3eff = bld3.ParticleEmitter
  618. local weld3a = bld3.Weld
  619. weld3a.C1 = CFrame.new(0, -4.05, 3.65)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(0))
  620. local bld4 = blade:Clone()
  621. bld4.Parent = Character
  622. local bld4eff = bld4.ParticleEmitter
  623. local weld4a = bld4.Weld
  624. weld4a.C1 = CFrame.new(0, -4.55, 4.15)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  625. ----- lol
  626. handle.CanCollide = false
  627. handle2.CanCollide = false
  628. handle3.CanCollide = false
  629. ----
  630.  
  631. function attackone()
  632. attack = true
  633. for i = 0,1,0.1 do
  634. swait()
  635. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  636. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  637. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10)), 0.3)
  638. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  639. end
  640. wait(0.15)
  641. local slas = Instance.new("Sound",blade)
  642. slas.SoundId = "rbxassetid://92597296"
  643. slas.Volume = 2.5
  644. slas.Pitch = 0.74
  645. slas:Play()
  646. local slas2 = Instance.new("Sound",blade)
  647. slas2.SoundId = "rbxassetid://92597369"
  648. slas2.Volume = 1.5
  649. slas2.Pitch = 0.5
  650. slas2:Play()
  651. local hit = blade.Touched:connect(function(hit)
  652. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  653. end)
  654. local hit2 = bld2.Touched:connect(function(hit)
  655. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  656. end)
  657. local hit3 = bld3.Touched:connect(function(hit)
  658. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  659. end)
  660. local hit4 = bld4.Touched:connect(function(hit)
  661. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  662. end)
  663. for i = 0,1,0.1 do
  664. swait()
  665. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  666. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3)
  667. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(180), math.rad(180), math.rad(-120)), 0.3)
  668. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  669. end
  670. attack = false
  671. hit:disconnect()
  672. hit2:disconnect()
  673. hit3:disconnect()
  674. hit4:disconnect()
  675. wait(3)
  676. slas:Destroy()
  677. slas2:Destroy()
  678. end
  679.  
  680. function attacktwo()
  681. attack = true
  682. for i = 0,1,0.1 do
  683. swait()
  684. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  685. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
  686. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
  687. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  688. end
  689. wait(0.15)
  690. local slas = Instance.new("Sound",blade)
  691. slas.SoundId = "rbxassetid://28144425"
  692. slas.Volume = 2.5
  693. slas.Pitch = 0.95
  694. slas:Play()
  695. local hit = blade.Touched:connect(function(hit)
  696. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  697. end)
  698. local hit2 = bld2.Touched:connect(function(hit)
  699. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  700. end)
  701. local hit3 = bld3.Touched:connect(function(hit)
  702. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  703. end)
  704. local hit4 = bld4.Touched:connect(function(hit)
  705. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  706. end)
  707. for i = 0,1,0.1 do
  708. swait()
  709. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  710. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  711. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  712. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  713. end
  714. attack = false
  715. hit:disconnect()
  716. hit2:disconnect()
  717. hit3:disconnect()
  718. hit4:disconnect()
  719. wait(3)
  720. slas:Destroy()
  721. end
  722.  
  723. function attackthree()
  724. attack = true
  725. local swin = Instance.new("Sound",blade)
  726. swin.SoundId = "rbxassetid://92597296"
  727. swin.Volume = 5
  728. swin.Pitch = 0.75
  729. swin:Play()
  730. for i = 0,1,0.1 do
  731. swait()
  732. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  733. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
  734. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
  735. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  736. end
  737. wait(0.15)
  738. local hit = blade.Touched:connect(function(hit)
  739. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  740. end)
  741. local hit2 = bld2.Touched:connect(function(hit)
  742. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  743. end)
  744. local hit3 = bld3.Touched:connect(function(hit)
  745. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  746. end)
  747. local hit4 = bld4.Touched:connect(function(hit)
  748. Damagefunc(hit,3,7,5,"Normal",root,.2,1)
  749. end)
  750. for z = 0,2 do
  751. local slas = Instance.new("Sound",blade)
  752. slas.SoundId = "rbxassetid://92597369"
  753. slas.Volume = 1.5
  754. slas.Pitch = 1
  755. slas:Play()
  756. local swin2 = Instance.new("Sound",blade)
  757. swin2.SoundId = "rbxassetid://92597296"
  758. swin2.Volume = 5
  759. swin2.Pitch = 1.25
  760. swin2:Play()
  761. local swin3 = Instance.new("Sound",blade)
  762. swin3.SoundId = "rbxassetid://92597296"
  763. swin3.Volume = 2.5
  764. swin3.Pitch = 0.95
  765. swin3:Play()
  766. for i = 0,1,0.5 do
  767. swait()
  768. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  769. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  770. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  771. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  772. end
  773. for i = 0,1,0.5 do
  774. swait()
  775. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(120)),.3)
  776. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  777. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  778. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  779. end
  780. for i = 0,1,0.5 do
  781. swait()
  782. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),.3)
  783. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  784. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  785. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  786. end
  787. for i = 0,1,0.5 do
  788. swait()
  789. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(240)),.3)
  790. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  791. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  792. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  793. end
  794. for i = 0,1,0.5 do
  795. swait()
  796. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(300)),.3)
  797. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  798. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  799. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  800. end
  801. for i = 0,1,0.5 do
  802. swait()
  803. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),.3)
  804. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  805. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
  806. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
  807. end
  808. slas:Destroy()
  809. swin2:Destroy()
  810. swin3:Destroy()
  811. end
  812. attack = false
  813. hit:disconnect()
  814. hit2:disconnect()
  815. hit3:disconnect()
  816. hit4:disconnect()
  817. wait(3)
  818. end
  819.  
  820. function attackfour()
  821. attack = true
  822. for i = 0,1,0.1 do
  823. swait()
  824. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-100)),.3)
  825. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(100)),.3)
  826. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
  827. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  828. end
  829. wait(0.05)
  830. local swin = Instance.new("Sound",blade)
  831. swin.SoundId = "rbxassetid://92597296"
  832. swin.Volume = 2.5
  833. swin.Pitch = 0.75
  834. swin:Play()
  835. for i = 0,1,0.1 do
  836. swait()
  837. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  838. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
  839. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
  840. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
  841. end
  842. local lb = Instance.new("Part")
  843. lb.Parent = char
  844. lb.Material = "Neon"
  845. lb.BrickColor = BrickColor.new("Really red")
  846. lb.CanCollide = false
  847. lb.Shape = "Ball"
  848. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  849. lb.CFrame = lb.CFrame - vt(0,0.5,0)
  850. lb.Anchored = true
  851. lb.Size = vt(3,3,3)
  852. local thing = Instance.new("SpecialMesh",lb)
  853. thing.MeshType = meshtype
  854. local hitcircle = lb.Touched:connect(function(hit)
  855. Damagefunc(hit,7,14,5,"Normal",root,.2,1)
  856. end)
  857. local sa = Instance.new("Sound",lb)
  858. sa.SoundId = "rbxassetid://233091205"
  859. sa.Volume = 1.25
  860. sa.Pitch = 1
  861. sa:Play()
  862. local tra = Instance.new("ParticleEmitter",lb)
  863. tra.Texture = "rbxassetid://296874871"
  864. tra.LightEmission = 0.95
  865. tra.Color = ColorSequence.new(lb.BrickColor.Color)
  866. tra.Rate = 1000
  867. tra.Lifetime = NumberRange.new(1)
  868. tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
  869. tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  870. tra.Speed = NumberRange.new(10,25)
  871. tra.Rotation = NumberRange.new(-500,500)
  872. tra.VelocitySpread = 90000
  873. tra.RotSpeed = NumberRange.new(-500,500)
  874. for i = 0, 24 do
  875. wait()
  876. thing.Scale = thing.Scale + vt(0.1,0.1,0.1)
  877. lb.Size = lb.Size + vt(0.1,0.1,0.1)
  878. lb.Transparency = lb.Transparency + 0.05
  879. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  880. lb.CFrame = lb.CFrame - vt(0,0.5,0)
  881. end
  882. attack = false
  883. hitcircle:disconnect()
  884. tra.Rate = 0
  885. wait(5)
  886. lb:Destroy()
  887. swin:Destroy()
  888. end
  889.  
  890. local hold = false
  891. function do1()
  892. attack = true
  893. for i = 0,1,0.1 do
  894. swait()
  895. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  896. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
  897. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
  898. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(-10), math.rad(-90)), 0.3)
  899. end
  900. local lb = Instance.new("Part")
  901. lb.Parent = char
  902. lb.Material = "Neon"
  903. lb.BrickColor = BrickColor.new("Really red")
  904. lb.CanCollide = false
  905. lb.Shape = "Ball"
  906. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  907. lb.Anchored = true
  908. lb.Size = vt(0.2,0.2,0.2)
  909. local thing = Instance.new("SpecialMesh",lb)
  910. thing.MeshType = meshtype
  911. local tra = Instance.new("ParticleEmitter",lb)
  912. tra.Texture = "rbxassetid://296874871"
  913. tra.LightEmission = 0.95
  914. tra.Color = ColorSequence.new(lb.BrickColor.Color)
  915. tra.Rate = 1000
  916. tra.Lifetime = NumberRange.new(0.25)
  917. tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,12.5,0),NumberSequenceKeypoint.new(1,0,0)})
  918. tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.95,0)})
  919. tra.Speed = NumberRange.new(0)
  920. tra.Rotation = NumberRange.new(-500,500)
  921. tra.VelocitySpread = 90000
  922. tra.LockedToPart = true
  923. tra.RotSpeed = NumberRange.new(-500,500)
  924. local saz = Instance.new("Sound",lb)
  925. saz.SoundId = "rbxassetid://192410062"
  926. saz.Volume = 1.5
  927. saz.Pitch = 1
  928. saz:Play()
  929. for i = 0, 24 do
  930. wait()
  931. lb.Size = lb.Size + vt(0.15,0.15,0.15)
  932. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  933. end
  934. while wait() do
  935. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  936. if hold == false then
  937. break
  938. end
  939. end
  940. lb.Touched:connect(function(hit)
  941. Damagefunc(hit,10,25,5,"Normal",root,.2,1)
  942. end)
  943. tra.Rate = 0
  944. lb.Anchored = false
  945. local sa = Instance.new("Sound",lb)
  946. sa.SoundId = "rbxassetid://233091205"
  947. sa.Volume = 1.25
  948. sa.Pitch = 1
  949. sa:Play()
  950. local trail = Instance.new("ParticleEmitter",lb)
  951. trail.Texture = "rbxassetid://296874871"
  952. trail.LightEmission = 0.95
  953. trail.Color = ColorSequence.new(lb.BrickColor.Color)
  954. trail.Rate = 10000
  955. trail.Lifetime = NumberRange.new(1.5)
  956. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
  957. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.95,0),NumberSequenceKeypoint.new(1,1,0)})
  958. trail.Speed = NumberRange.new(0,0)
  959. trail.Rotation = NumberRange.new(-500,500)
  960. trail.RotSpeed = NumberRange.new(-500,500)
  961. local bv = Instance.new("BodyVelocity")
  962. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  963. bv.velocity = mouse.Hit.lookVector *100
  964. bv.Parent = lb
  965. wait(0.1)
  966. attack = false
  967. wait(10)
  968. lb:Destroy()
  969. end
  970.  
  971. function do2()
  972. attack = true
  973. for i = 0,1,0.1 do
  974. swait()
  975. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  976. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  977. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(60), math.rad(90)), 0.3)
  978. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  979. end
  980. local touched = false
  981. local over = false
  982. local delay = false
  983. local spart = Instance.new("Part",char)
  984. local thing = Instance.new("SpecialMesh",spart)
  985. thing.MeshType = meshtype
  986. spart.Size = vt(1,1,1)
  987. spart.Anchored = true
  988. spart.BrickColor = BrickColor.new("Really red")
  989. spart.Transparency = 0.5
  990. spart.CanCollide = false
  991. spart.Material = "Neon"
  992. spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
  993. local pt1e = NumberSequenceKeypoint.new(0,2,0)
  994. local pt2e = NumberSequenceKeypoint.new(1,0.5,0)
  995. local effecto = Instance.new("ParticleEmitter",spart)
  996. effecto.Texture = "rbxassetid://296874871"
  997. effecto.LightEmission = 1
  998. effecto.LockedToPart = true
  999. effecto.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1000. effecto.Rate = 10000
  1001. effecto.VelocitySpread = 900000000000
  1002. effecto.Lifetime = NumberRange.new(0.25)
  1003. effecto.Size = NumberSequence.new({pt1e,pt2e})
  1004. effecto.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1005. effecto.Speed = NumberRange.new(10,25)
  1006. effecto.Rotation = NumberRange.new(-500,500)
  1007. effecto.RotSpeed = NumberRange.new(-500,500)
  1008. spart.CFrame = tors.CFrame + Vector3.new(0,0.1,0)
  1009. local tick2 = Instance.new("Sound",spart)
  1010. tick2.SoundId = "rbxassetid://233091205"
  1011. tick2.Volume = 2.5
  1012. tick2.Pitch = 1
  1013. tick2:Play()
  1014. spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
  1015. spart.Anchored = false
  1016. spart.Size = vt(0.75,12.5,12.5)
  1017. spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
  1018. local bv = Instance.new("BodyVelocity")
  1019. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1020. bv.velocity = hed.CFrame.lookVector * 175
  1021. bv.Parent = spart
  1022. spart.Touched:connect(function(hit)
  1023. local saveposition = spart.CFrame
  1024. local effector2 = Instance.new("ParticleEmitter",spart)
  1025. effector2.Texture = "rbxassetid://296874871"
  1026. effector2.LightEmission = 1
  1027. effector2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1028. effector2.Rate = 10000
  1029. effector2.Lifetime = NumberRange.new(0.25)
  1030. effector2.VelocitySpread = 999999999999999
  1031. effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
  1032. effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1033. effector2.Speed = NumberRange.new(50)
  1034. effector2.Rotation = NumberRange.new(-500,500)
  1035. effector2.RotSpeed = NumberRange.new(-500,500)
  1036. Damagefunc(hit,12,22,-20,"Normal",root,.2,1)
  1037. over = true
  1038. wait(0.25)
  1039. effector2.Rate = 0
  1040. wait(0.25)
  1041. effector2:Destroy()
  1042. end)
  1043. for i = 0,1,0.1 do
  1044. swait()
  1045. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1046. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1047. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(90)), 0.3)
  1048. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1049. end
  1050. attack = false
  1051. wait(5)
  1052. effecto.Rate = 0
  1053. wait(1.5)
  1054. spart:Destroy()
  1055. end
  1056.  
  1057. function do3()
  1058. attack = true
  1059. local lb = Instance.new("Part")
  1060. lb.Parent = char
  1061. lb.Material = "Neon"
  1062. lb.BrickColor = BrickColor.new("Really red")
  1063. lb.CanCollide = false
  1064. lb.Shape = "Ball"
  1065. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
  1066. lb.Anchored = true
  1067. lb.Size = vt(0.2,0.2,0.2)
  1068. local thing = Instance.new("SpecialMesh",lb)
  1069. thing.MeshType = meshtype
  1070. hum.WalkSpeed = 0
  1071. for i = 0,1,0.75 do
  1072. swait()
  1073. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1074. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1075. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1076. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1077. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1078. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
  1079. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1080. end
  1081. for i = 0,1,0.75 do
  1082. swait()
  1083. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1084. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1085. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1086. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1087. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1088. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
  1089. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1090. end
  1091. for i = 0,1,0.75 do
  1092. swait()
  1093. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1094. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1095. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1096. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1097. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1098. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
  1099. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1100. end
  1101. for i = 0,1,0.75 do
  1102. swait()
  1103. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1104. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1105. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1106. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1107. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1108. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
  1109. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1110. end
  1111. for i = 0,1,0.75 do
  1112. swait()
  1113. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1114. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1115. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1116. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1117. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1118. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
  1119. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1120. end
  1121. for i = 0,1,0.75 do
  1122. swait()
  1123. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1124. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1125. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1126. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1127. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1128. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
  1129. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1130. end
  1131. for i = 0,1,0.75 do
  1132. swait()
  1133. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1134. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1135. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1136. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1137. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1138. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
  1139. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1140. end
  1141. for i = 0,1,0.75 do
  1142. swait()
  1143. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1144. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1145. thing.Scale = thing.Scale + vt(4.5,4.5,0)
  1146. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1147. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1148. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
  1149. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1150. end
  1151. local touched = false
  1152. local rotationval = 1
  1153. local delay = false
  1154. local distance = 3.55
  1155. local spart = Instance.new("Part",t)
  1156. local tick4 = Instance.new("Sound",t)
  1157. tick4.SoundId = "rbxassetid://228343271"
  1158. tick4.Volume = 2.5
  1159. tick4.Pitch = 0.9
  1160. local tick2 = Instance.new("Sound",t)
  1161. tick2.SoundId = "rbxassetid://233091205"
  1162. tick2.Volume = 5
  1163. tick2.Pitch = 1
  1164. tick2:Play()
  1165. spart.Size = vt(10,10,1)
  1166. spart.BrickColor = BrickColor.new("Really red")
  1167. spart.Transparency = 0.35
  1168. spart.CanCollide = false
  1169. spart.Anchored = true
  1170. spart.Material = "Neon"
  1171. spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
  1172. wait(0.05)
  1173. spart.Touched:connect(function(hit)
  1174. local effector2 = Instance.new("ParticleEmitter",spart)
  1175. effector2.Texture = "http://www.roblox.com/asset/?id=296874871"
  1176. effector2.LightEmission = 1
  1177. effector2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1178. effector2.Rate = 10000
  1179. effector2.Lifetime = NumberRange.new(0.25)
  1180. effector2.VelocitySpread = 999999999999999
  1181. effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
  1182. effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1183. effector2.Speed = NumberRange.new(50)
  1184. effector2.Rotation = NumberRange.new(-500,500)
  1185. effector2.RotSpeed = NumberRange.new(-500,500)
  1186. Damagefunc(hit,5,15,-20,"Normal",root,.2,1)
  1187. wait(0.25)
  1188. effector2.Rate = 0
  1189. wait(0.25)
  1190. end)
  1191. tick4:Play()
  1192. for x = 0, 9 do
  1193. for i = 0,1,0.75 do
  1194. swait()
  1195. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1196. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1197. distance = distance + 1*5
  1198. rotationval = rotationval - 0.125
  1199. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1200. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1201. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1202. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1203. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1204. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
  1205. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1206. end
  1207. for i = 0,1,0.75 do
  1208. swait()
  1209. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1210. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1211. distance = distance + 1*5
  1212. rotationval = rotationval - 0.125
  1213. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1214. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1215. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1216. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1217. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1218. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
  1219. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1220. end
  1221. for i = 0,1,0.75 do
  1222. swait()
  1223. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1224. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1225. distance = distance + 1*5
  1226. rotationval = rotationval - 0.125
  1227. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1228. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1229. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1230. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1231. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1232. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
  1233. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1234. end
  1235. for i = 0,1,0.75 do
  1236. swait()
  1237. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1238. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1239. distance = distance + 1*5
  1240. rotationval = rotationval - 0.125
  1241. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1242. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1243. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1244. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1245. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
  1247. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1248. end
  1249. for i = 0,1,0.75 do
  1250. swait()
  1251. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1252. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1253. distance = distance + 1*5
  1254. rotationval = rotationval - 0.125
  1255. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1256. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1257. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1258. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1259. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1260. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
  1261. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1262. end
  1263. for i = 0,1,0.75 do
  1264. swait()
  1265. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1266. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1267. distance = distance + 1*5
  1268. rotationval = rotationval - 0.125
  1269. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1270. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1271. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1272. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1273. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1274. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
  1275. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1276. end
  1277. for i = 0,1,0.75 do
  1278. swait()
  1279. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1280. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1281. distance = distance + 1*5
  1282. rotationval = rotationval - 0.125
  1283. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1284. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1285. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1286. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1287. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1288. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
  1289. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1290. end
  1291. for i = 0,1,0.75 do
  1292. swait()
  1293. lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
  1294. lb.CFrame = lb.CFrame - vt(0,1.5,0)
  1295. distance = distance + 1*5
  1296. rotationval = rotationval - 0.125
  1297. spart.Size = spart.Size + Vector3.new(0,0,2*5)
  1298. spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
  1299. spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
  1300. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1301. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1302. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
  1303. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1304. end
  1305. end
  1306. spart:Destroy()
  1307. hum.WalkSpeed = 16
  1308. attack = false
  1309. for i = 0, 24 do
  1310. lb.Transparency = lb.Transparency + 0.05
  1311. thing.Scale = thing.Scale - vt(4.5,4.5,0)
  1312. wait()
  1313. end
  1314. lb:Destroy()
  1315. end
  1316.  
  1317. function DeleteParent(parent)
  1318. for i,v in pairs(parent:children()) do
  1319. if v:IsA("Part") then
  1320. v:Destroy()
  1321. end
  1322. end
  1323. end
  1324.  
  1325.  
  1326. function do4()
  1327. hum.WalkSpeed = 0
  1328. attack = true
  1329. for i = 0,1,0.1 do
  1330. swait()
  1331. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1332. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1333. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1334. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
  1335. end
  1336. local shur = Instance.new("Part",char)
  1337. local gahd = Instance.new("Sound",shur)
  1338. gahd.SoundId = "rbxassetid://136007472"
  1339. gahd.Volume = 2.5
  1340. gahd.Pitch = 0.7
  1341. gahd:Play()
  1342. shur.Transparency = 1
  1343. shur.Material = "Neon"
  1344. shur.BrickColor = bc("Bright red")
  1345. shur.Anchored = true
  1346. shur.CFrame = tors.CFrame + vt(0,-2.5,0)
  1347. shur.Size = vt(1,0.2,1)
  1348. shur.CanCollide = false
  1349. local dec = Instance.new("Decal",shur)
  1350. dec.Texture = "http://www.roblox.com/asset/?id=359972668"
  1351. dec.Face = "Top"
  1352. local dec2 = dec:Clone()
  1353. dec2.Parent = shur
  1354. dec2.Face = "Bottom"
  1355. local Meshshur = Instance.new("CylinderMesh",shur)
  1356. Meshshur.Scale = vt(0,1,0)
  1357. local value1 = 1*2.5
  1358. game:service'RunService'.RenderStepped:connect(function()
  1359. shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
  1360. end)
  1361. for i = 0, 50 do
  1362. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  1363. value1 = value1 - 0.015*2.5
  1364. wait()
  1365. end
  1366. local lb = Instance.new("Part")
  1367. lb.Parent = char
  1368. lb.Material = "Neon"
  1369. lb.BrickColor = BrickColor.new("Really red")
  1370. lb.CanCollide = false
  1371. lb.Shape = "Ball"
  1372. lb.Position = larm.Position
  1373. lb.CFrame = lb.CFrame + vt(0,1.5,0)
  1374. lb.Anchored = true
  1375. lb.Size = vt(0.2,0.2,0.2)
  1376. local thing = Instance.new("SpecialMesh",lb)
  1377. thing.MeshType = meshtype
  1378. local tra = Instance.new("ParticleEmitter",lb)
  1379. tra.Texture = "rbxassetid://296874871"
  1380. tra.LightEmission = 0.95
  1381. tra.Color = ColorSequence.new(lb.BrickColor.Color)
  1382. tra.Rate = 1000
  1383. tra.Lifetime = NumberRange.new(0.25)
  1384. tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
  1385. tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  1386. tra.Speed = NumberRange.new(0)
  1387. tra.Rotation = NumberRange.new(-500,500)
  1388. tra.VelocitySpread = 90000
  1389. tra.LockedToPart = true
  1390. tra.RotSpeed = NumberRange.new(-500,500)
  1391. local tran = Instance.new("ParticleEmitter",lb)
  1392. tran.Texture = "rbxassetid://296874871"
  1393. tran.LightEmission = 0.95
  1394. tran.Color = ColorSequence.new(lb.BrickColor.Color)
  1395. tran.Rate = 0
  1396. tran.Lifetime = NumberRange.new(1)
  1397. tran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,25,0)})
  1398. tran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1399. tran.Speed = NumberRange.new(25,50)
  1400. tran.Rotation = NumberRange.new(-500,500)
  1401. tran.VelocitySpread = 90000
  1402. tran.LockedToPart = true
  1403. tran.RotSpeed = NumberRange.new(-500,500)
  1404. local saz = Instance.new("Sound",lb)
  1405. saz.SoundId = "rbxassetid://192410062"
  1406. saz.Volume = 7.5
  1407. saz.Pitch = 1
  1408. saz:Play()
  1409. for i = 0, 59 do
  1410. wait()
  1411. lb.Size = lb.Size + vt(0.5,0.5,0.5)
  1412. lb.CFrame = lb.CFrame + vt(0,0.275,0)
  1413. end
  1414. local savepoint = Instance.new("Part",lb)
  1415. savepoint.CFrame = lb.CFrame
  1416. savepoint.Transparency = 1
  1417. savepoint.CanCollide = false
  1418. savepoint.Anchored = true
  1419. for i = 0, 29 do
  1420. shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
  1421. lb.CFrame = savepoint.CFrame
  1422. lb.Size = lb.Size - vt(0.75,0.75,0.75)
  1423. local lba = Instance.new("Part")
  1424. lba.Parent = lb
  1425. lba.Material = "Neon"
  1426. lba.BrickColor = BrickColor.new("Really red")
  1427. lba.CanCollide = false
  1428. lba.Shape = "Ball"
  1429. lba.CFrame = lb.CFrame
  1430. lba.Size = vt(6,6,6)
  1431. local thinga = Instance.new("SpecialMesh",lba)
  1432. thinga.MeshType = meshtype
  1433. lba.Touched:connect(function(hit)
  1434. Damagefunc(hit,22,29,5,"Normal",root,.2,1)
  1435. end)
  1436. local sa = Instance.new("Sound",lb)
  1437. sa.SoundId = "rbxassetid://233091205"
  1438. sa.Volume = 1.25
  1439. sa.Pitch = 0.75
  1440. sa:Play()
  1441. local trail = Instance.new("ParticleEmitter",lba)
  1442. trail.Texture = "rbxassetid://296874871"
  1443. trail.LightEmission = 0.95
  1444. trail.Color = ColorSequence.new(lb.BrickColor.Color)
  1445. trail.Rate = 10000
  1446. trail.Lifetime = NumberRange.new(1.5)
  1447. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
  1448. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1449. trail.Speed = NumberRange.new(0,0)
  1450. trail.Rotation = NumberRange.new(-500,500)
  1451. trail.RotSpeed = NumberRange.new(-500,500)
  1452. local bv = Instance.new("BodyVelocity")
  1453. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1454. bv.velocity = mouse.Hit.lookVector *100
  1455. bv.Parent = lba
  1456. wait(0.25)
  1457. end
  1458. tra.Rate = 0
  1459. tran.Rate = 9000
  1460. local sar = Instance.new("Sound",lb)
  1461. sar.SoundId = "rbxassetid://233091205"
  1462. sar.Volume = 2.5
  1463. sar.Pitch = 0.5
  1464. sar:Play()
  1465. local hit = lb.Touched:connect(function(hit)
  1466. Damagefunc(hit,40,50,5,"Normal",root,.2,1)
  1467. end)
  1468. for i = 0, 44 do
  1469. lb.Size = lb.Size + vt(3,3,3)
  1470. lb.CFrame = savepoint.CFrame
  1471. lb.Transparency = lb.Transparency + 0.025
  1472. wait()
  1473. end
  1474. tran.Rate = 0
  1475. hit:disconnect()
  1476. attack = false
  1477. hum.WalkSpeed = 16
  1478. for i = 0, 100 do
  1479. dec.Transparency = dec.Transparency + 0.015
  1480. dec2.Transparency = dec.Transparency
  1481. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  1482. value1 = value1 - 0.015*2.5
  1483. wait(0)
  1484. end
  1485. shur:Destroy()
  1486. wait(10)
  1487. lb:Destroy()
  1488. end
  1489.  
  1490. function doSpecial()
  1491. hum.WalkSpeed = 0
  1492. attack = true
  1493. local ff = Instance.new("ForceField",char)
  1494. for i = 0,1,0.1 do
  1495. swait()
  1496. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1497. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1498. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1499. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
  1500. end
  1501. local shur = Instance.new("Part",char)
  1502. local gahd = Instance.new("Sound",char)
  1503. gahd.SoundId = "rbxassetid://136007472"
  1504. gahd.Volume = 1
  1505. gahd.Pitch = 0.7
  1506. gahd:Play()
  1507. shur.Transparency = 1
  1508. shur.Material = "Neon"
  1509. shur.BrickColor = bc("Bright red")
  1510. shur.Anchored = true
  1511. shur.CFrame = tors.CFrame + vt(0,-2.5,0)
  1512. shur.Size = vt(1,0.2,1)
  1513. shur.CanCollide = false
  1514. local dec = Instance.new("Decal",shur)
  1515. dec.Texture = "http://www.roblox.com/asset/?id=359972668"
  1516. dec.Face = "Top"
  1517. local dec2 = dec:Clone()
  1518. dec2.Parent = shur
  1519. dec2.Face = "Bottom"
  1520. local Meshshur = Instance.new("CylinderMesh",shur)
  1521. Meshshur.Scale = vt(0,1,0)
  1522. local value1 = 1*5
  1523. game:service'RunService'.RenderStepped:connect(function()
  1524. shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
  1525. end)
  1526. for i = 0, 50 do
  1527. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  1528. value1 = value1 - 0.015*5
  1529. wait()
  1530. end
  1531. local ex = Instance.new("Sound",char)
  1532. ex.SoundId = "rbxassetid://197161452"
  1533. ex.Volume = 1
  1534. ex.Pitch = 1
  1535. ex:Play()
  1536. local ex2 = Instance.new("Sound",char)
  1537. ex2.SoundId = "rbxassetid://197161452"
  1538. ex2.Volume = 0.75
  1539. ex2.Pitch = 0.85
  1540. ex2:Play()
  1541. local ex3 = Instance.new("Sound",char)
  1542. ex3.SoundId = "rbxassetid://197161452"
  1543. ex3.Volume = 0.5
  1544. ex3.Pitch = 0.65
  1545. ex3:Play()
  1546. local ex4 = Instance.new("Sound",char)
  1547. ex4.SoundId = "rbxassetid://446876721"
  1548. ex4.Volume = 1
  1549. ex4.Pitch = 0.5
  1550. ex4:Play()
  1551. local ex5 = Instance.new("Sound",char)
  1552. ex5.SoundId = "rbxassetid://446876721"
  1553. ex5.Volume = 1.5
  1554. ex5.Pitch = 0.5
  1555. ex5:Play()
  1556. local seen = Instance.new("Sound",char)
  1557. seen.SoundId = "rbxassetid://445796828"
  1558. seen.Pitch = 0.75
  1559. seen.Volume = 1.75
  1560. seen.Looped = true
  1561. seen:Play()
  1562. local las = Instance.new("Part")
  1563. local expld = Instance.new("Explosion", las)
  1564. expld.BlastPressure = 1
  1565. las.Parent = char
  1566. las.Material = "Neon"
  1567. las.BrickColor = BrickColor.new("Really red")
  1568. las.CanCollide = false
  1569. las.Shape = "Ball"
  1570. las.Transparency = 0
  1571. las.Size = vt(60,60,60)
  1572. las.CFrame = shur.CFrame
  1573. las.Anchored = true
  1574. expld.BlastRadius = 9999999999
  1575. expld.Position = las.Position
  1576. local thing = Instance.new("SpecialMesh",las)
  1577. thing.MeshType = "Sphere"
  1578. thing.Scale = vt(1,0.1,1)
  1579. local bo = Instance.new("Part")
  1580. bo.Parent = las
  1581. bo.Material = "Neon"
  1582. bo.BrickColor = BrickColor.new("Really red")
  1583. bo.CanCollide = false
  1584. bo.Shape = "Ball"
  1585. bo.Transparency = 0
  1586. bo.Size = vt(1,1,1)
  1587. bo.CFrame = shur.CFrame
  1588. bo.Anchored = true
  1589. local thingbo = Instance.new("SpecialMesh",bo)
  1590. thingbo.MeshType = "Sphere"
  1591. thingbo.Scale = vt(90,90,90)
  1592. local boim = Instance.new("Part")
  1593. boim.Parent = las
  1594. boim.Material = "Neon"
  1595. boim.BrickColor = BrickColor.new("Really red")
  1596. boim.CanCollide = false
  1597. boim.Shape = "Ball"
  1598. boim.Transparency = 1
  1599. boim.Size = vt(150,150,150)
  1600. boim.CFrame = shur.CFrame
  1601. boim.Anchored = true
  1602. local boim2 = Instance.new("Part")
  1603. boim2.Parent = las
  1604. boim2.Material = "Neon"
  1605. boim2.BrickColor = BrickColor.new("Really red")
  1606. boim2.CanCollide = false
  1607. boim2.Shape = "Ball"
  1608. boim2.Transparency = 0.65
  1609. boim2.Size = vt(1,1,1)
  1610. boim2.CFrame = shur.CFrame
  1611. boim2.Anchored = true
  1612. local boimmsh = Instance.new("SpecialMesh",boim2)
  1613. boimmsh.MeshType = "FileMesh"
  1614. boimmsh.Scale = vt(165,165,165)
  1615. local shock = Instance.new("Part")
  1616. shock.Parent = las
  1617. shock.Material = "Neon"
  1618. shock.BrickColor = BrickColor.new("Really red")
  1619. shock.CanCollide = false
  1620. shock.Shape = "Ball"
  1621. shock.Transparency = 0.25
  1622. shock.CFrame = shur.CFrame
  1623. shock.Anchored = true
  1624. shock.Size = vt(0.2,0.2,0.2)
  1625. local thingshock = Instance.new("SpecialMesh",shock)
  1626. thingshock.MeshType = "FileMesh"
  1627. thingshock.Scale = vt(50,25,50)
  1628. thingshock.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1629. local shock2 = Instance.new("Part")
  1630. shock2.Parent = las
  1631. shock2.Material = "Neon"
  1632. shock2.BrickColor = BrickColor.new("Really red")
  1633. shock2.CanCollide = false
  1634. shock2.Shape = "Ball"
  1635. shock2.Transparency = 0.5
  1636. shock2.CFrame = shur.CFrame
  1637. shock2.Anchored = true
  1638. shock2.Size = vt(0.2,0.2,0.2)
  1639. local thingshock2 = Instance.new("SpecialMesh",shock2)
  1640. thingshock2.MeshType = "FileMesh"
  1641. thingshock2.Scale = vt(85,20,85)
  1642. thingshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1643. local shock3 = Instance.new("Part")
  1644. shock3.Parent = las
  1645. shock3.Material = "Neon"
  1646. shock3.BrickColor = BrickColor.new("Really red")
  1647. shock3.CanCollide = false
  1648. shock3.Shape = "Ball"
  1649. shock3.Transparency = 0.75
  1650. shock3.CFrame = shur.CFrame
  1651. shock3.Anchored = true
  1652. shock3.Size = vt(0.2,0.2,0.2)
  1653. local thingshock3 = Instance.new("SpecialMesh",shock3)
  1654. thingshock3.MeshType = "FileMesh"
  1655. thingshock3.Scale = vt(100,15,100)
  1656. thingshock3.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1657. local scaleval = 5
  1658. game:service'RunService'.RenderStepped:connect(function()
  1659. scaleval = scaleval - 0.035
  1660. boim.CFrame = shur.CFrame
  1661. bo.Transparency = bo.Transparency + 0.0055
  1662. boimmsh.Scale = boimmsh.Scale + vt(1,1,1)
  1663. boim2.Transparency = boim2.Transparency + 0.00125
  1664. thingbo.Scale = thingbo.Scale + vt(scaleval,scaleval,scaleval)
  1665. shock.CFrame = shock.CFrame*CFrame.Angles(0,0.1,0)
  1666. shock2.CFrame = shock2.CFrame*CFrame.Angles(0,-0.1,0)
  1667. shock3.CFrame = shock3.CFrame*CFrame.Angles(0,0.1,0)
  1668. las.CFrame = shur.CFrame + vt(math.random(-1,1),0,math.random(-1,1))
  1669. thing.Scale = thing.Scale + vt(0,5,0)
  1670. end)
  1671. for i = 0, 15 do
  1672. local sa = Instance.new("Sound",char)
  1673. sa.SoundId = "rbxassetid://233091205"
  1674. sa.Volume = 0.85
  1675. sa.Pitch = 0.85
  1676. sa:Play()
  1677. local lb = Instance.new("Part")
  1678. lb.Parent = las
  1679. lb.Material = "Neon"
  1680. lb.BrickColor = BrickColor.new("Really red")
  1681. lb.CanCollide = false
  1682. lb.Shape = "Ball"
  1683. lb.CFrame = shur.CFrame
  1684. lb.Anchored = true
  1685. lb.Size = vt(0.2,0.2,0.2)
  1686. local thing = Instance.new("SpecialMesh",lb)
  1687. thing.MeshType = "FileMesh"
  1688. thing.Scale = vt(50,25,50)
  1689. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1690. local lb3 = Instance.new("Part")
  1691. lb3.Parent = las
  1692. lb3.Material = "Neon"
  1693. lb3.BrickColor = BrickColor.new("Really red")
  1694. lb3.CanCollide = false
  1695. lb3.Shape = "Ball"
  1696. lb3.CFrame = shur.CFrame
  1697. lb3.Anchored = true
  1698. lb3.Size = vt(0.2,0.2,0.2)
  1699. local thing3 = Instance.new("SpecialMesh",lb3)
  1700. thing3.MeshType = "FileMesh"
  1701. thing3.Scale = vt(50,30,50)
  1702. thing3.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1703. local lb2 = Instance.new("Part")
  1704. lb2.Parent = las
  1705. lb2.Material = "Neon"
  1706. lb2.BrickColor = BrickColor.new("Really red")
  1707. lb2.CanCollide = false
  1708. lb2.Shape = "Ball"
  1709. lb2.CFrame = shur.CFrame
  1710. lb2.Anchored = true
  1711. lb2.Size = vt(0.2,0.2,0.2)
  1712. local thing2 = Instance.new("SpecialMesh",lb2)
  1713. thing2.MeshType = "FileMesh"
  1714. thing2.Scale = vt(50,40,50)
  1715. thing2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1716. local ring = Instance.new("Part")
  1717. ring.Parent = las
  1718. ring.Material = "Neon"
  1719. ring.BrickColor = BrickColor.new("Really red")
  1720. ring.CanCollide = false
  1721. ring.Shape = "Ball"
  1722. ring.CFrame = shur.CFrame
  1723. ring.CFrame = ring.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1724. ring.Anchored = true
  1725. ring.Size = vt(0.2,0.2,0.2)
  1726. local thingring = Instance.new("SpecialMesh",ring)
  1727. thingring.MeshType = "FileMesh"
  1728. thingring.Scale = vt(150,150,50)
  1729. thingring.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1730. local ring2 = Instance.new("Part")
  1731. ring2.Parent = las
  1732. ring2.Material = "Neon"
  1733. ring2.BrickColor = BrickColor.new("Really red")
  1734. ring2.CanCollide = false
  1735. ring2.Shape = "Ball"
  1736. ring2.CFrame = shur.CFrame
  1737. ring2.CFrame = ring2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1738. ring2.Anchored = true
  1739. ring2.Size = vt(0.2,0.2,0.2)
  1740. local thingring2 = Instance.new("SpecialMesh",ring2)
  1741. thingring2.MeshType = "FileMesh"
  1742. thingring2.Scale = vt(150,150,50)
  1743. thingring2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1744. local circle = Instance.new("Part")
  1745. circle.Parent = las
  1746. circle.Material = "Neon"
  1747. circle.BrickColor = BrickColor.new("Really red")
  1748. circle.CanCollide = false
  1749. circle.Shape = "Ball"
  1750. circle.Transparency = 0
  1751. circle.Size = vt(125,125,125)
  1752. circle.CFrame = shur.CFrame
  1753. circle.Anchored = true
  1754. local smooth = game:service'RunService'.RenderStepped:connect(function()
  1755. sa.Volume = sa.Volume - 0.025
  1756. thingring.Scale = thingring.Scale + vt(1,1,0)
  1757. ring.Transparency = ring.Transparency + 0.025
  1758. thingring2.Scale = thingring2.Scale + vt(1,1,0)
  1759. ring2.Transparency = ring2.Transparency + 0.025
  1760. circle.Size = circle.Size + vt(1,1,1)
  1761. circle.Transparency = circle.Transparency + 0.025
  1762. circle.CFrame = shur.CFrame
  1763. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.05,0)
  1764. thing.Scale = thing.Scale + vt(5,0,5)
  1765. lb.Transparency = lb.Transparency + 0.025
  1766. lb2.CFrame = lb2.CFrame*CFrame.Angles(0,0.05,0)
  1767. thing2.Scale = thing2.Scale + vt(3.5,0,3.5)
  1768. lb2.Transparency = lb2.Transparency + 0.025
  1769. lb3.CFrame = lb3.CFrame*CFrame.Angles(0,-0.05,0)
  1770. thing3.Scale = thing3.Scale + vt(2.5,0,2.5)
  1771. lb3.Transparency = lb3.Transparency + 0.025
  1772. end)
  1773. wait(1)
  1774. lb:Destroy()
  1775. lb2:Destroy()
  1776. lb3:Destroy()
  1777. circle:Destroy()
  1778. ring:Destroy()
  1779. ring2:Destroy()
  1780. sa:Destroy()
  1781. smooth:disconnect()
  1782. end
  1783. attack = false
  1784. hum.WalkSpeed = 16
  1785. ex:Destroy()
  1786. ex2:Destroy()
  1787. ex3:Destroy()
  1788. ex4:Destroy()
  1789. ex5:Destroy()
  1790. for i = 0, 100 do
  1791. seen.Volume = seen.Volume - 0.05
  1792. thing.Scale = thing.Scale - vt(0.01,0,0.01)
  1793. thingshock.Scale = thingshock.Scale - vt(1,0,1)
  1794. thingshock2.Scale = thingshock2.Scale - vt(1,0,1)
  1795. thingshock3.Scale = thingshock3.Scale - vt(1,0,1)
  1796. las.Transparency = las.Transparency + 0.025
  1797. shock.Transparency = shock.Transparency + 0.025
  1798. shock2.Transparency = shock2.Transparency + 0.025
  1799. shock3.Transparency = shock3.Transparency + 0.025
  1800. dec.Transparency = dec.Transparency + 0.015
  1801. dec2.Transparency = dec.Transparency
  1802. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  1803. value1 = value1 - 0.015*5
  1804. wait(0)
  1805. end
  1806. shur:Destroy()
  1807. gahd:Destroy()
  1808. ff:Destroy()
  1809. las:Destroy()
  1810. end
  1811.  
  1812. attackcombo = 0
  1813.  
  1814. mouse.Button1Down:connect(function()
  1815. if hold == false then
  1816. if attack == false and attackcombo == 0 then
  1817. attackcombo = 1
  1818. attackone()
  1819. elseif attack == false and attackcombo == 1 then
  1820. attackcombo = 2
  1821. attacktwo()
  1822. elseif attack == false and attackcombo == 2 then
  1823. attackcombo = 3
  1824. attackthree()
  1825. elseif attack == false and attackcombo == 3 then
  1826. attackcombo = 0
  1827. attackfour()
  1828. end
  1829. end
  1830. if attack == true and hold == true then
  1831. hold = false
  1832. end
  1833. end)
  1834. mouse.KeyDown:connect(function(key)
  1835. if key == "z" and attack == false and hold == false then
  1836. hold = true
  1837. do1()
  1838. elseif key == "x" and attack == false then
  1839. do2()
  1840. elseif key == "c" and attack == false then
  1841. do3()
  1842. elseif key == "v" and attack == false then
  1843. do4()
  1844. elseif key == "q" and attack == false and plr.Name == "elementman124" then
  1845. doSpecial()
  1846. end
  1847. end)
  1848. char.Humanoid.Animator.Parent = nil
  1849.  
  1850. game:GetService("RunService").Stepped:connect(function()
  1851. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1852. velocity = RootPart.Velocity.y
  1853. sine = sine + change
  1854. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1855. if equipped == true or equipped == false then
  1856. if RootPart.Velocity.y > 1 and hit == nil then
  1857. Anim = "Jump"
  1858. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1859. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1860. if attack == false then
  1861. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1862. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1863. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
  1864. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
  1865. end
  1866. else
  1867. if RootPart.Velocity.y < -1 and hit == nil then
  1868. Anim = "Fall"
  1869. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1870. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1871. if attack == false then
  1872. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1873. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
  1874. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
  1875. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
  1876. end
  1877. else
  1878. if Torsovelocity < 1 and hit ~= nil then
  1879. Anim = "Idle"
  1880. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-20),math.rad(0)),.3)
  1881. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1882. if attack == false then
  1883. change = 1
  1884. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  1885. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-10)),.3)
  1886. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10 - 2.5 * math.cos(sine / 32))), 0.3)
  1887. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.3)
  1888. end
  1889. else
  1890. if Torsovelocity > 2 and hit ~= nil then
  1891. Anim = "Walk"
  1892. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
  1893. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
  1894. if attack == false then
  1895. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 2.5))* angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  1896. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1897. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(75 + 1.5 * math.cos(sine / 5)), math.rad(75), math.rad(10)), 0.3)
  1898. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0 - 25 * math.cos(sine / 5)), math.rad(0), math.rad(-10)), 0.3)
  1899. end
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end)
  1906. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement