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- Player = game:getService("Players").LocalPlayer
- Character = Player.Character
- Model = Instance.new("Model",Character)
- P = Instance.new("Part")
- P.Anchored = true
- P.Locked = true
- P.CanCollide = true
- P.Reflectance = 0.1
- P.formFactor = "Custom"
- P.Size = Vector3.new(10,0.5,10)
- P.TopSurface = 0
- P.BottomSurface = 0
- M = Instance.new("CylinderMesh",P)
- M.Bevel = 0.1
- C1 = true
- while true do wait()
- P2 = P:Clone()
- if C1 then
- P2.BrickColor = BrickColor.new("White")
- C1 = false
- elseif not C1 then
- P2.BrickColor = BrickColor.new("Really black")
- C1 = true
- end
- P2.Color = Color3.new(math.random(),math.random(),math.random())
- P2.Parent = Model
- P2.CFrame = Character.Torso.CFrame - Vector3.new(0,3.2,0)
- for i,v in pairs(Model:GetChildren()) do
- if v:IsA("Part") then
- if v.Mesh.Scale.x > 0.1 then
- v.Mesh.Scale = v.Mesh.Scale + Vector3.new(-0.05,0.05,-0.05)
- v.Mesh.Offset = v.Mesh.Offset - Vector3.new(0,0,0)
- else
- v:Remove()
- end
- end
- end
- end
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