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- Let's make a game!
- name:Bunny Clicker
- by:Orteil
- desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make bunnies and shoot for the stars!
- created:25/7/2017
- updated:24/10/2017
- version:1
- Settings
- background:stuff/meadow.jpg
- building cost increase:105%
- building cost refund:100%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *bunnyButton
- name:Make a bunny
- desc:Click this little bunny to get more bunnies!
- on click:anim icon wobble
- on click:yield 1 bunny
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bunny|bunnies
- name:Bunny|Bunnies
- desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenCarrot|goldenCarrots
- name:Golden carrot|Golden carrots
- desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyBunny
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyBunny.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
- toast The lucky bunny grants you<//><b>[$amount] bunnies</b>.
- yield $amount bunnies
- else
- $amount=1*$boost
- toast The lucky bunny grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
- yield $amount goldenCarrot
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Rabbit cage|Rabbit cages
- desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 rabbit every 10 seconds.
- icon:icons[3,0]
- cost:3 bunnies
- on tick:yield 5.1 bunny
- unlocked
- *hutch|hutches
- name:Rabbit hutch|Rabbit hutches
- desc:A bit roomier than a cage, with enough space to hop around.<//><b>Effect:</b><.>Produces 1 rabbit every 2 seconds.
- icon:icons[3,1]
- cost:10 bunnies
- on tick:yield 29.5 bunnies
- req:10 bunnies:earned
- *coop|coops
- name:Rabbit coop|Rabbit coops
- desc:A much nicer rabbit home where full bunny families can live.<//><b>Effect:</b><.>Produces 5 rabbits per second.
- icon:icons[3,2]
- cost:60 bunnies
- on tick:yield 75 bunnies
- req:600 bunnies:earned
- *pen|pens
- name:Rabbit pen|Rabbit pens
- desc:A lovely enclosure with plenty of green space.<//><b>Effect:</b><.>Produces 12 rabbits per second.
- icon:icons[3,3]
- cost:400 bunnies
- on tick:yield 120 bunnies
- req:1000 bunnies:earned
- *meadow|meadows
- name:Rabbit meadow|Rabbit meadows
- desc:A wide open space full of shade and lush grass.<//><b>Effect:</b><.>Produces 90 rabbits per second.
- icon:icons[3,4]
- cost:2000 bunnies
- on tick:yield 900 bunnies
- req:2000 bunnies:earned
- *village|villages
- name:Rabbit village|Rabbit villages
- desc:Your bunnies are building their own villages now!<//><b>Effect:</b><.>Produces 300 rabbits per second.
- icon:icons[3,5]
- cost:5000 bunnies
- on tick:yield 3000 bunnies
- req:20000 bunnies:earned and independenceDay
- *city|cities
- name:Rabbit city|Rabbit cities
- desc:A bustling little city, populated with busy rabbits.<//><b>Effect:</b><.>Produces 1000 rabbits per second.
- icon:icons[3,6]
- cost:30000 bunnies
- on tick:yield 19800 bunnies
- req:50000 bunnies:earned and independenceDay
- *citadel|citadels
- name:Moon citadel|Moon citadels
- desc:An ornate palace standing on the moon, ruled by bunny kings and queens and staffed with royal bunny guards.<//><b>Effect:</b><.>Produces 4000 rabbits per second.
- icon:icons[3,7]
- cost:50000000 bunnies, 16 goldenCarrots
- on tick:yield 45000 bunnies
- on tick:if (have moonGardens) yield 7.01 goldenCarrot
- req:70000 bunnies:earned and independenceDay
- *fortress
- name:Freedom fortress
- text:Freedom fortress ([this]%)
- desc:A huge bunny castle. A monument to the adventurous spirit of bunnykind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000 bunnies, 1 goldenCarrots
- req:70000 bunnies:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Parsley
- desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,1]
- cost:10 bunnies
- passive:increase bunny yield of bunnyButton by 3
- req:10 bunnies:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry bunnies.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,2]
- cost:200 bunnies
- passive:increase bunny yield of bunnyButton by 7
- req:50 bunnies:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all bunnies.<//><b>Effect:</b><.>+1 bunny/click
- icon:icons[1,3]
- cost:400 bunnies
- passive:increase bunny yield of bunnyButton by 15
- req:200 bunnies:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +5%
- icon:icons[1,4]
- cost:3000 bunnies
- passive:multiply bunny yield of bunnyButton by 29
- passive:multiply yield of bunnies by 1.05
- req:1000 bunnies:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,5]
- cost:10000 bunnies
- passive:multiply bunny yield of bunnyButton by 3.5
- passive:multiply yield of bunnies by 1.75
- req:1000 bunnies:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,6]
- cost:50000 bunnies
- passive:multiply bunny yield of bunnyButton by 7.5
- passive:multiply yield of bunnies by 7.05
- req:10000 bunnies:earned
- *mint
- name:Mint
- desc:Tasty, and gives your bunnies a lovely breath.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,7]
- cost:100000 bunnies
- passive:multiply bunny yield of bunnyButton by 11.5
- passive:multiply yield of bunnies by 11.05
- req:50000 bunnies:earned
- *chard
- name:Chard
- desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,8]
- cost:500000 bunnies
- passive:multiply bunny yield of bunnyButton by 21.5
- passive:multiply yield of bunnies by 21.05
- req:100000 bunnies:earned
- *cherry
- name:Cherry
- desc:Your bunnies look like little vampires when they start munching on these!<//><b>Effect:</b><.>bunnies/click x1.5<.>bunny production +5%
- icon:icons[1,9]
- cost:1000000 bunnies
- passive:multiply bunny yield of bunnyButton by 51.5
- passive:multiply yield of bunnies by 51.05
- req:500000 bunnies:earned
- *carrot
- name:Carrot
- desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%
- icon:icons[1,0]
- cost:100000000 bunnies
- passive:multiply bunny yield of bunnyButton by 72
- passive:multiply yield of bunnies by 71.1
- req:1000000 bunnies:earned
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 bunnies
- passive:multiply yield of cage by 8
- passive:multiply yield of hutch by 20
- passive:multiply yield of coop by 60
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 bunnies
- passive:multiply yield of cage by 16
- passive:multiply yield of hutch by 24
- passive:multiply yield of coop by 80
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 bunnies
- passive:multiply yield of cage by 24
- passive:multiply yield of hutch by 64
- passive:multiply yield of coop by 256
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your bunnies can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 bunnies
- passive:multiply yield of pen by 42
- passive:multiply yield of meadow by 82
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:Bunny playground
- desc:If your bunnies are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 bunnies
- passive:multiply yield of pen by 112
- passive:multiply yield of meadow by 302
- req:(pens>=50 or meadows>=50)
- *buildingUpgrade6
- name:Bunny TVs
- desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 bunnies
- passive:multiply yield of village by 152
- passive:multiply yield of city by 502
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little bunny cars
- desc:Your bunnies drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 bunnies
- passive:multiply yield of village by 202
- passive:multiply yield of city by 602
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 bunnies
- passive:multiply yield of citadel by 12
- req:10 citadels
- //golden carrot upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per bunny click
- icon:icons[2,5]
- cost:1 goldenCarrot
- req:1 goldenCarrot:earned
- *rabbitHaste
- name:Rabbit's haste
- desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky bunnies appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyBunny by 0.7
- cost:5 goldenCarrots
- req:1 goldenCarrot:earned
- *independenceDay
- name:Independence day
- desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenCarrots
- req:5 goldenCarrots:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky bunny effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenCarrots
- req:50 goldenCarrots:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds
- icon:icons[2,9]
- cost:100 goldenCarrots
- req:50 goldenCarrots:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *bunnyAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> bunny.
- req:1 bunny
- icon:icons[2,4] icons[0,2] icons[0,6]
- *bunnyAchiev2
- name:Bunniest home videos
- desc:Have <b>1000</b> bunnies.
- req:1000 bunnies
- icon:icons[2,4] icons[0,3] icons[0,6]
- *bunnyAchiev3
- name:You got buns, hun
- desc:Have <b>1000000</b> bunnies.
- req:10000000 bunnies
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the bunny <b>10</b> times.
- req:10 bunnyButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the bunny <b>100</b> times.
- req:100 bunnyButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the bunny <b>2000</b> times.
- req:2000 bunnyButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *bunnyPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> bunnies per second.
- req:10 bunnies per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *bunnyPsAchiev2
- name:Hop and a skip
- desc:Produce <b>1000</b> bunnies per second.
- req:1000 bunnies per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *bunnyPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> bunnies per second.
- req:100000 bunnies per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden carrot.
- req:1 goldenCarrot
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden carrots.
- req:100 goldenCarrot
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden carrots.
- req:1000 goldenCarrot
- icon:icons[0,1] icons[0,4]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
- req:100 fortress
- icon:icons[3,8] icons[0,4]
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