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Quill2142

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Sep 6th, 2021
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  1. LogPlatformFile: Not using cached read wrapper
  2. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  3. LogStats: Stats thread started at 0.303284
  4. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  5. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  6. LogPluginManager: Mounting plugin MeshPainting
  7. LogPluginManager: Mounting plugin XGEController
  8. LogPluginManager: Mounting plugin Paper2D
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin CameraShakePreviewer
  11. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  12. LogPluginManager: Mounting plugin AISupport
  13. LogPluginManager: Mounting plugin AnimationSharing
  14. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  15. LogPluginManager: Mounting plugin AssetManagerEditor
  16. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  17. LogPluginManager: Mounting plugin GitSourceControl
  18. LogPluginManager: Mounting plugin NullSourceCodeAccess
  19. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  20. LogPluginManager: Mounting plugin PerforceSourceControl
  21. LogPluginManager: Mounting plugin PluginUtils
  22. LogPluginManager: Mounting plugin PropertyAccessNode
  23. LogPluginManager: Mounting plugin PlasticSourceControl
  24. LogPluginManager: Mounting plugin CryptoKeys
  25. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  26. LogPluginManager: Mounting plugin DataValidation
  27. LogPluginManager: Mounting plugin CurveEditorTools
  28. LogPluginManager: Mounting plugin FacialAnimation
  29. LogPluginManager: Mounting plugin GeometryMode
  30. LogPluginManager: Mounting plugin GameplayTagsEditor
  31. LogPluginManager: Mounting plugin UObjectPlugin
  32. LogPluginManager: Mounting plugin SubversionSourceControl
  33. LogPluginManager: Mounting plugin MacGraphicsSwitching
  34. LogPluginManager: Mounting plugin MaterialAnalyzer
  35. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  36. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  37. LogPluginManager: Mounting plugin PluginBrowser
  38. LogPluginManager: Mounting plugin SpeedTreeImporter
  39. LogPluginManager: Mounting plugin AlembicImporter
  40. LogPluginManager: Mounting plugin BackChannel
  41. LogPluginManager: Mounting plugin AutomationUtils
  42. LogPluginManager: Mounting plugin ChaosCloth
  43. LogPluginManager: Mounting plugin ChaosClothEditor
  44. LogPluginManager: Mounting plugin ChaosEditor
  45. LogPluginManager: Mounting plugin ChaosNiagara
  46. LogPluginManager: Mounting plugin ChaosSolverPlugin
  47. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  48. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  49. LogPluginManager: Mounting plugin CharacterAI
  50. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  51. LogPluginManager: Mounting plugin GeometryProcessing
  52. LogPluginManager: Mounting plugin GeometryCache
  53. LogPluginManager: Mounting plugin MotoSynth
  54. LogPluginManager: Mounting plugin PlanarCut
  55. LogPluginManager: Mounting plugin PlatformCrypto
  56. LogPluginManager: Mounting plugin ProxyLODPlugin
  57. LogPluginManager: Mounting plugin SkeletalReduction
  58. LogPluginManager: Mounting plugin Niagara
  59. LogPluginManager: Mounting plugin DatasmithContent
  60. LogPluginManager: Mounting plugin VariantManagerContent
  61. LogPluginManager: Mounting plugin LuminPlatformFeatures
  62. LogPluginManager: Mounting plugin MagicLeap
  63. LogPluginManager: Mounting plugin MagicLeapMedia
  64. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  65. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  66. LogPluginManager: Mounting plugin MLSDK
  67. LogPluginManager: Mounting plugin AndroidMedia
  68. LogPluginManager: Mounting plugin AvfMedia
  69. LogPluginManager: Mounting plugin ImgMedia
  70. LogPluginManager: Mounting plugin AdvancedRPGSystem
  71. LogPluginManager: Mounting plugin MediaCompositing
  72. LogPluginManager: Mounting plugin MediaPlayerEditor
  73. LogPluginManager: Mounting plugin WebMMedia
  74. LogPluginManager: Mounting plugin WmfMedia
  75. LogPluginManager: Mounting plugin TcpMessaging
  76. LogPluginManager: Mounting plugin UdpMessaging
  77. LogPluginManager: Mounting plugin ActorSequence
  78. LogPluginManager: Mounting plugin LevelSequenceEditor
  79. LogPluginManager: Mounting plugin Mercuna
  80. LogPluginManager: Mounting plugin MatineeToLevelSequence
  81. LogPluginManager: Mounting plugin OnlineSubsystem
  82. LogPluginManager: Mounting plugin TemplateSequence
  83. LogPluginManager: Mounting plugin OnlineSubsystemNull
  84. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  85. LogPluginManager: Mounting plugin ActorLayerUtilities
  86. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  87. LogPluginManager: Mounting plugin LauncherChunkInstaller
  88. LogPluginManager: Mounting plugin AndroidMoviePlayer
  89. LogPluginManager: Mounting plugin AndroidPermission
  90. LogPluginManager: Mounting plugin AppleImageUtils
  91. LogPluginManager: Mounting plugin AppleMoviePlayer
  92. LogPluginManager: Mounting plugin ArchVisCharacter
  93. LogPluginManager: Mounting plugin AudioSynesthesia
  94. LogPluginManager: Mounting plugin AudioCapture
  95. LogPluginManager: Mounting plugin AssetTags
  96. LogPluginManager: Mounting plugin CableComponent
  97. LogPluginManager: Mounting plugin ChunkDownloader
  98. LogPluginManager: Mounting plugin CustomMeshComponent
  99. LogPluginManager: Mounting plugin EditableMesh
  100. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  101. LogPluginManager: Mounting plugin GoogleCloudMessaging
  102. LogPluginManager: Mounting plugin GooglePAD
  103. LogPluginManager: Mounting plugin ScreenshotTools
  104. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  105. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  106. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  107. LogPluginManager: Mounting plugin MobilePatchingUtils
  108. LogPluginManager: Mounting plugin PhysXVehicles
  109. LogPluginManager: Mounting plugin PostSplashScreen
  110. LogPluginManager: Mounting plugin ProceduralMeshComponent
  111. LogPluginManager: Mounting plugin PropertyAccessEditor
  112. LogPluginManager: Mounting plugin RuntimePhysXCooking
  113. LogPluginManager: Mounting plugin SignificanceManager
  114. LogPluginManager: Mounting plugin SoundFields
  115. LogPluginManager: Mounting plugin Synthesis
  116. LogPluginManager: Mounting plugin WebMMoviePlayer
  117. LogPluginManager: Mounting plugin WindowsMoviePlayer
  118. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  119. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  120. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  121. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  122. LogPluginManager: Mounting plugin OculusVR
  123. LogPluginManager: Mounting plugin SteamVR
  124. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  125. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  126. Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
  127. LogDesktopPlatform: Warning: Unable to read target info for ../../../../Projects/ARPG2/ARPG2.uproject
  128. LogInit: Using libcurl 7.55.1-DEV
  129. LogInit:  - built for x86_64-pc-win32
  130. LogInit:  - supports SSL with OpenSSL/1.1.1
  131. LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  132. LogInit:  - other features:
  133. LogInit:      CURL_VERSION_SSL
  134. LogInit:      CURL_VERSION_LIBZ
  135. LogInit:      CURL_VERSION_IPV6
  136. LogInit:      CURL_VERSION_ASYNCHDNS
  137. LogInit:      CURL_VERSION_LARGEFILE
  138. LogInit:      CURL_VERSION_IDN
  139. LogInit:  CurlRequestOptions (configurable via config and command line):
  140. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  141. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  142. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  143. LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
  144. LogInit:  - LocalHostAddr = Default
  145. LogInit:  - BufferSize = 65536
  146. LogOnline: OSS: Creating online subsystem instance for: NULL
  147. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  148. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  149. LogInit: Build: ++UE4+Release-4.26-CL-15973114
  150. LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
  151. LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
  152. LogInit: Net CL: 14830424
  153. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
  154. LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
  155. LogInit: Compiled with Visual C++: 19.24.28315.00
  156. LogInit: Build Configuration: Development
  157. LogInit: Branch Name: ++UE4+Release-4.26
  158. LogInit: Command Line:
  159. LogInit: Base Directory: D:/Unreal Engine/UE_4.26/Engine/Binaries/Win64/
  160. LogInit: Allocator: TBB
  161. LogInit: Installed Engine Build: 1
  162. LogDevObjectVersion: Number of dev versions registered: 29
  163. LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  164. LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  165. LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  166. LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  167. LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  168. LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  169. LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  170. LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  171. LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  172. LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  173. LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  174. LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  175. LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  176. LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  177. LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  178. LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  179. LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  180. LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  181. LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  182. LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  183. LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  184. LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  185. LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  186. LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  187. LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  188. LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  189. LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  190. LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  191. LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  192. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  193. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  194. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  195. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  196. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  197. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  198. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  199. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  200. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  201. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  202. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  203. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  204. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  205. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  206. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  207. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  208. LogInit: Object subsystem initialized
  209. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  210. LogConfig: Setting CVar [[r.setres:1280x720]]
  211. LogConfig: Setting CVar [[r.VSync:0]]
  212. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  213. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  214. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  215. LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  216. LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  217. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  218. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  219. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  220. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  221. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  222. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  223. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  224. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  225. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  226. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  227. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  228. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  229. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  230. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  231. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  232. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  233. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  234. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  235. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  236. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  237. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  238. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  239. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  240. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  241. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  242. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  243. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  244. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  245. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  246. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  247. LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  248. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  249. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  250. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  251. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  252. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  253. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  254. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  255. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  256. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  257. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  258. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  259. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  260. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  261. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  262. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  263. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  264. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  265. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  266. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  267. LogConfig: Setting CVar [[r.AOQuality:2]]
  268. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  269. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  270. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  271. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  272. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  273. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  274. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  275. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  276. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  277. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  278. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  279. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  280. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  281. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  282. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  283. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  284. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  285. LogConfig: Setting CVar [[r.BloomQuality:5]]
  286. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  287. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  288. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  289. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  290. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  291. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  292. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  293. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  294. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  295. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  296. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  297. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  298. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  299. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  300. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  301. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  302. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  303. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  304. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  305. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  306. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  307. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  308. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  309. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  310. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  311. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  312. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  313. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  314. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  315. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  316. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  317. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  318. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  319. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  320. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  321. LogConfig: Setting CVar [[r.DetailMode:2]]
  322. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  323. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  324. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  325. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  326. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  327. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  328. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  329. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  330. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  331. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  332. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  333. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  334. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  335. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  336. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  337. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  338. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  339. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  340. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  341. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  342. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  343. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  344. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  345. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  346. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  347. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  348. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  349. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  350. LogInit: Selected Device Profile: [Windows]
  351. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  352. LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  353. LogInit: Going up to parent DeviceProfile []
  354. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  355. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  356. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  357. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  358. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  359. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  360. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  361. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  362. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  363. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  364. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  365. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  366. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  367. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  368. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  369. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  370. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  371. LogConfig: Setting CVar [[r.AOQuality:2]]
  372. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  373. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  374. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  375. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  376. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  377. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  378. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  379. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  380. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  381. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  382. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  383. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  384. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  385. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  386. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  387. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  388. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  389. LogConfig: Setting CVar [[r.BloomQuality:5]]
  390. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  391. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  392. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  393. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  394. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  395. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  396. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  397. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  398. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  399. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  400. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  401. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  402. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  403. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  404. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  405. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  406. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  407. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  408. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  409. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  410. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  411. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  412. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  413. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  414. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  415. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  416. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  417. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  418. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  419. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  420. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  421. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  422. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  423. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  424. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  425. LogConfig: Setting CVar [[r.DetailMode:2]]
  426. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  427. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  428. LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  429. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  430. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  431. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  432. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  433. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  434. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  435. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  436. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  437. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  438. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  439. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  440. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  441. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  442. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  443. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  444. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  445. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  446. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  447. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  448. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  449. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  450. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
  451. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  452. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  453. LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  454. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  455. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  456. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  457. LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  458. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
  459. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Editor.ini]
  460. LogInit: Computer: MSI
  461. LogInit: User: Ethan
  462. LogInit: CPU Page size=4096, Cores=6
  463. LogInit: High frequency timer resolution =10.000000 MHz
  464. LogMemory: Memory total: Physical=15.8GB (16GB approx)
  465. LogMemory: Platform Memory Stats for Windows
  466. LogMemory: Process Physical Memory: 134.86 MB used, 134.87 MB peak
  467. LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak
  468. LogMemory: Physical Memory: 9000.01 MB used,  7227.40 MB free, 16227.41 MB total
  469. LogMemory: Virtual Memory: 134195880.00 MB used,  21846.25 MB free, 134217728.00 MB total
  470. LogWindows: WindowsPlatformFeatures enabled
  471. LogInit: Physics initialised using underlying interface: PhysX
  472. LogInit: Using OS detected language (en-GB).
  473. LogInit: Using OS detected locale (en-CA).
  474. LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  475. LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  476. LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
  477. LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
  478. LogHMD: Failed to initialize OpenVR with code 110
  479. LogD3D11RHI: D3D11 min allowed feature level: 11_0
  480. LogD3D11RHI: D3D11 max allowed feature level: 11_0
  481. LogD3D11RHI: D3D11 adapters:
  482. LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_0)
  483. LogD3D11RHI:       3962/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  484. LogD3D11RHI:    1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  485. LogD3D11RHI:       128/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  486. LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  487. LogD3D11RHI:       0/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  488. LogD3D11RHI: Chosen D3D11 Adapter: 0
  489. LogD3D11RHI: Creating new Direct3DDevice
  490. LogD3D11RHI:     GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id")
  491. LogWindows: EnumDisplayDevices:
  492. LogWindows:    0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
  493. LogWindows:    1. 'Intel(R) UHD Graphics 630' (P:0 D:1)
  494. LogWindows:    2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  495. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  496. LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1650
  497. LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
  498. LogD3D11RHI:      Driver Date: Unknown
  499. LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
  500. LogD3D11RHI: RHI has support for 64 bit atomics
  501. LogD3D11RHI: Async texture creation enabled
  502. LogD3D11RHI: Array index from any shader is supported
  503. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  504. LogRHI: GeForceNow SDK initialized: 1
  505. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  506. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  507. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  508. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  509. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  510. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  511. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  512. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  513. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  514. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  515. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  516. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  517. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  518. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  519. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  520. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  521. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  522. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  523. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  524. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  525. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  526. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  527. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  528. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  529. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  530. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  531. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  532. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  533. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  534. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  535. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  536. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  537. LogTargetPlatformManager: Display: Building Assets For Windows
  538. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  539. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  540. LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../Projects/ARPG2/Intermediate/Shaders/WorkingDirectory/15184/).
  541. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ethan/AppData/Local/Temp/UnrealShaderWorkingDir/9E146FF34D438D413A365F8659397097/'.
  542. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  543. LogShaderCompilers: Display: Using Local Shader Compiler.
  544. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  545. LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  546. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  547. LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  548. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  549. LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  550. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  551. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  552. LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  553. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  554. LogDerivedDataCache: Speed tests for C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
  555. LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=698.38MBs, RandomWriteSpeed=163.37MBs. Assigned SpeedClass 'Local'
  556. LogDerivedDataCache: Using Local data cache path C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  557. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  558. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  559. LogSlate: Using FreeType 2.10.0
  560. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  561. LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up
  562. LogInit: Selected Device Profile: [Windows]
  563. LogInit: Active device profile: [000001AAF09D2000][000001AAF141A440 49] Windows
  564. LogInit: Profiles: [000001AAF09D2000][000001AAF141A440 49] Windows, [000001AAF099E200][000001AAF14645C0 49] WindowsNoEditor, [000001AAF09D3C00][000001AAF1474740 49] WindowsServer, [000001AAF099C600][000001AAF14968C0 49] WindowsClient, [000001AAF09D0700][000001AAF14BEA40 49] IOS, [000001AAF099F700][000001AAF14C2BC0 49] iPadAir, [000001AAF09D2C00][000001AAF14C
  565. AD40 49] iPadAir2, [000001AAF08E7800][000001AAF156D000 49] IPadPro, [000001AAF08E7900][000001AAF14D3040 49] iPadAir3, [000001AAF09D1600][000001AAF15891C0 49] iPadAir4, [000001AAF08E6700][000001AAF15B1340 49] iPadMini2, [000001AAF09D3800][000001AAF15CB4C0 49] iPadMini3, [000001AAF08E5200][000001AAF15D3640 49] iPadMini4, [000001AAF09D3E00][000001AAF141F780 49]
  566.  iPadMini5, [000001AAF0923100][000001AAF161B9C0 49] iPhone6, [000001AAF0923200][000001AAF1603A00 49] iPodTouch6, [000001AAF08E7700][000001AAF1647CC0 49] iPhone7, [000001AAF08E7600][000001AAF1643D00 49] iPodTouch7, [000001AAF0922600][000001AAF164A1C0 49] iPhone5S, [000001AAF08E5700][000001AAF164E340 49] iPhone6Plus, [000001AAF0920F00][000001AAF16524C0 49] iPh
  567. one6S, [000001AAF08E4A00][000001AAF1656640 49] iPhone6SPlus, [000001AAF0921800][000001AAF165A7C0 49] iPhone7Plus, [000001AAF08E7A00][000001AAF1EAA940 49] iPhoneSE, [000001AAF0921100][000001AAF1EC0AC0 49] iPhone8, [000001AAF08E4B00][000001AAF1ED4C40 49] iPhone8Plus, [000001AAF0922100][000001AAF1EF6DC0 49] iPhoneX, [000001AAF08E5C00][000001AAF1EFAF40 49] iPhon
  568. eXS, [000001AAF0920500][000001AAF1F090C0 49] iPhoneXSMax, [000001AAF08E4100][000001AAF1F0D240 49] iPhoneXR, [000001AAF0923600][000001AAF1F113C0 49] iPhone11, [000001AAF08E7300][000001AAF1F15540 49] iPhone11Pro, [000001AAF0922E00][000001AAF1F196C0 49] iPhone11ProMax, [000001AAF08E7B00][000001AAF163F800 49] iPhoneSE2, [000001AAF0921A00][000001AAF1F1D940 49] iP
  569. hone12Mini, [000001AAF08E6100][000001AAF1F21A80 49] iPhone12, [000001AAF0921300][000001AAF1F29C00 49] iPhone12Pro, [000001AAF08E4F00][000001AAF1F2C0C0 49] iPhone12ProMax, [000001AAF0922800][000001AAF1F30240 49] iPadPro105, [000001AAF08E4C00][000001AAF1F343C0 49] iPadPro129, [000001AAF0922700][000001AAF1F44540 49] iPadPro97, [000001AAF08E5000][000001AAF1F4C6C
  570. 0 49] iPadPro2_129, [000001AAF0922900][000001AAF1F50840 49] iPad5, [000001AAF0921F00][000001AAF1F549C0 49] iPad6, [000001AAF099E000][000001AAF1F58B40 49] iPad7, [000001AAF0920600][000001AAF1F5CCC0 49] iPad8, [000001AAF099FD00][000001AAF1F60E40 49] iPadPro11, [000001AAF0920B00][000001AAF1F64FC0 49] iPadPro2_11, [000001AAF099E500][000001AAF1F69140 49] iPadPro3
  571. _129, [000001AAF0923500][000001AAF1F6D2C0 49] iPadPro4_129, [000001AAF099C200][000001AAF1F85440 49] AppleTV, [000001AAF0923900][000001AAF1FAB5C0 49] AppleTV4K, [000001AAF099F600][000001AAF1FD1740 49] TVOS, [000001AAF0922400][000001AAF1F25880 49] Mac, [000001AAF099F400][000001AAF20D79C0 49] MacClient, [000001AAF099D200][000001AAF2265B00 49] MacNoEditor, [0000
  572. 01AAF08E4D00][000001AAF2269C40 49] MacServer, [000001AAF099C100][000001AAF2270100 49] Linux, [000001AAF08E6200][000001AAF2278280 49] LinuxAArch64, [000001AAF099EE00][000001AAF227C400 49] LinuxNoEditor, [000001AAF0921000][000001AAF2286580 49] LinuxAArch64NoEditor, [000001AAF099C700][000001AAF228A700 49] LinuxClient, [000001AAF0922200][000001AAF228E880 49] Lin
  573. uxAArch64Client, [000001AAF099CB00][000001AAF2292A00 49] LinuxServer, [000001AAF0920E00][000001AAF2296B80 49] LinuxAArch64Server, [000001AAF099D800][000001AAF1A9ED00 49] Android, [000001AAF0920C00][000001AAF1AB4E80 49] Android_Low, [000001AAF099FC00][000001AAF1ACD000 49] Android_Mid, [000001AAF0921600][000001AAF1AE9180 49] Android_High, [000001AAF099F200][00
  574. 0001AAF1B33300 49] Android_Default, [000001AAF0921400][000001AAF1B4B480 49] Android_Adreno4xx, [000001AAF099CE00][000001AAF1B5B600 49] Android_Adreno5xx_Low, [000001AAF0921900][000001AAF1B63780 49] Android_Adreno5xx, [000001AAF099DC00][000001AAF226D8C0 49] Android_Adreno6xx, [000001AAF0921200][000001AAF1B67A00 49] Android_Adreno6xx_Vulkan, [000001AAF099FA00]
  575. [000001AAF1B6BB40 49] Android_Mali_T6xx, [000001AAF0920100][000001AAF1B6FC80 49] Android_Mali_T7xx, [000001AAF099CA00][000001AAF1B76140 49] Android_Mali_T8xx, [000001AAF0920900][000001AAF1B7A2C0 49] Android_Mali_G71, [000001AAF099D100][000001AAF1B7E440 49] Android_Mali_G72, [000001AAF0923D00][000001AAF1B825C0 49] Android_Mali_G72_Vulkan, [000001AAF099FE00][0
  576. 00001AAF1B86740 49] Android_Mali_G76, [000001AAF0921E00][000001AAF1B8A8C0 49] Android_Mali_G76_Vulkan, [000001AAF099DA00][000001AAF1B8EA40 49] Android_Mali_G77, [000001AAF0923B00][000001AAF1B92BC0 49] Android_Mali_G77_Vulkan, [000001AAF099E400][000001AAF1B96D40 49] Android_Vulkan_SM5, [000001AAF0923800][000001AAF1B9AEC0 49] Android_PowerVR_G6xxx, [000001AAF0
  577. 99EA00][000001AAF1B9F040 49] Android_PowerVR_GT7xxx, [000001AAF0920700][000001AAF1BA31C0 49] Android_PowerVR_GE8xxx, [000001AAF099E300][000001AAF1BA7340 49] Android_PowerVR_GM9xxx, [000001AAF0922C00][000001AAF1BAB4C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001AAF099E700][000001AAF1BAF640 49] Android_TegraK1, [000001AAF0922500][000001AAF1BBB7C0 49] Android_Unk
  578. nown_Vulkan, [000001AAF099F900][000001AAF1BBF940 49] Lumin, [000001AAF0920800][000001AAF1B73A80 49] Lumin_Desktop, [000001AAF099CF00][000001AAF1BC3BC0 49] HoloLens,
  579. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  580. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  581. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  582. LogMeshReduction: No distributed automatic mesh merging module available
  583. LogMeshMerging: No distributed automatic mesh merging module available
  584. LogNetVersion: ARPG2 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4191627499)
  585. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  586. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  587. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  588. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  589. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  590. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  591. LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  592. LogHMD: PokeAHoleMaterial loaded successfully
  593. LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.080510 seconds
  594. LogUObjectArray: 16831 objects as part of root set at end of initial load.
  595. LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool.
  596. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  597. LogTcpMessaging: Initializing TcpMessaging bridge
  598. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  599. LogMercuna: Display: Mercuna version: 2.2.1
  600. LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  601. LogMercuna: Display: Mercuna build type: Development
  602. LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  603. SourceControl: Source control is disabled
  604. SourceControl: Source control is disabled
  605. SourceControl: Source control is disabled
  606. SourceControl: Source control is disabled
  607. SourceControl: Source control is disabled
  608. LogUProjectInfo: Found projects:
  609. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  610. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  611. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  612. LogCollectionManager: Loaded 0 collections in 0.000824 seconds
  613. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Saved/Collections/' took 0.00s
  614. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Developers/Ethan/Collections/' took 0.00s
  615. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Collections/' took 0.00s
  616. LogOcInput: OculusInput pre-init called
  617. LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  618. LogWindows: File 'OVRPlugin.dll' does not exist
  619. LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  620. LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  621. LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  622. LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  623. LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  624. LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  625. LogClass: Display: 6 Uninitialized script struct members found
  626. LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  627. LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  628. LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  629. LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  630. LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  631. LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  632. LogEngine: Initializing Engine...
  633. LogHMD: Failed to initialize OpenVR with code 110
  634. LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  635. LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
  636. LogInit: Initializing FReadOnlyCVARCache
  637. LogAIModule: Creating AISystem for world Untitled
  638. LogAudio: Display: Initializing Audio Device Manager...
  639. LogAudio: Display: Audio Device Manager Initialized
  640. LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
  641. LogAudioMixer: Display: Audio Mixer Platform Settings:
  642. LogAudioMixer: Display:     Sample Rate:                          48000
  643. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  644. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  645. LogAudioMixer: Display:     Number of buffers to queue:           2
  646. LogAudioMixer: Display:     Max Channels (voices):                32
  647. LogAudioMixer: Display:     Number of Async Source Workers:       0
  648. LogAudio: Display: AudioDevice MaxSources: 32
  649. LogAudio: Display: Using built-in audio occlusion.
  650. LogAudioMixer: Display: Initializing audio mixer.
  651. LogAudioMixer: Display: 0: FrontLeft
  652. LogAudioMixer: Display: 1: FrontRight
  653. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  654. LogAudioMixer: Display: Initializing Sound Submixes...
  655. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  656. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  657. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  658. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  659. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  660. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  661. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  662. LogInit: FAudioDevice initialized.
  663. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  664. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  665. LogDerivedDataCache: Saved boot cache 0.07s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  666. LogInit: Texture streaming: Enabled
  667. LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
  668. LogEngineSessionManager: EngineSessionManager initialized
  669. LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  670. LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  671. LogInit: Transaction tracking system initialized
  672. BlueprintLog: New page: Editor Load
  673. LocalizationService: Localization service is disabled
  674. TimingProfiler: Initialize
  675. TimingProfiler: OnSessionChanged
  676. LoadingProfiler: Initialize
  677. LoadingProfiler: OnSessionChanged
  678. NetworkingProfiler: Initialize
  679. NetworkingProfiler: OnSessionChanged
  680. MemoryProfiler: Initialize
  681. MemoryProfiler: OnSessionChanged
  682. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  683. LogCook: Display: Mobile HDR setting 1
  684. LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/' took 0.17s
  685. LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  686. SourceControl: Source control is disabled
  687. LogUnrealEdMisc: Loading editor; pre map load, took 11.353
  688. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  689. LightingResults: New page: Lighting Build
  690. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  691. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  692. MapCheck: New page: Map Check
  693. LightingResults: New page: Lighting Build
  694. LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
  695. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  696. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  697. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  698. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  699. LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  700. LogAudio: Display: Audio Device (ID: 1) registered with world 'Testing'.
  701. LogAIModule: Creating AISystem for world Testing
  702. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  703. LogUObjectHash: Compacting FUObjectHashTables data took   1.55ms
  704. Cmd: MAP CHECKDEP NOCLEARLOG
  705. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.099ms to complete.
  706. LogFileHelpers: Loading map 'Testing' took 2.527
  707. LogUnrealEdMisc: Total Editor Startup Time, took 13.885
  708. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  709. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  710. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  711. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  712. LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0126 seconds. Added 3661 classes and 881 folders.
  713. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  714. LogPakFile: PakFile PrimaryIndexSize=187
  715. LogPakFile: PakFile PathHashIndexSize=101
  716. LogPakFile: PakFile FullDirectoryIndexSize=148
  717. LogPakFile: OnPakFileMounted2Time == 0.000009
  718. LogPakFile: PakFile PrimaryIndexSize=189
  719. LogPakFile: PakFile PathHashIndexSize=101
  720. LogPakFile: PakFile FullDirectoryIndexSize=152
  721. LogPakFile: OnPakFileMounted2Time == 0.000012
  722. LogPakFile: PakFile PrimaryIndexSize=191
  723. LogPakFile: PakFile PathHashIndexSize=101
  724. LogPakFile: PakFile FullDirectoryIndexSize=160
  725. LogPakFile: OnPakFileMounted2Time == 0.000015
  726. LogPakFile: PakFile PrimaryIndexSize=185
  727. LogPakFile: PakFile PathHashIndexSize=101
  728. LogPakFile: PakFile FullDirectoryIndexSize=148
  729. LogPakFile: OnPakFileMounted2Time == 0.000034
  730. LogPakFile: PakFile PrimaryIndexSize=190
  731. LogPakFile: PakFile PathHashIndexSize=101
  732. LogPakFile: PakFile FullDirectoryIndexSize=154
  733. LogPakFile: OnPakFileMounted2Time == 0.000041
  734. LogPakFile: PakFile PrimaryIndexSize=192
  735. LogPakFile: PakFile PathHashIndexSize=101
  736. LogPakFile: PakFile FullDirectoryIndexSize=158
  737. LogPakFile: OnPakFileMounted2Time == 0.000046
  738. LogPakFile: PakFile PrimaryIndexSize=182
  739. LogPakFile: PakFile PathHashIndexSize=101
  740. LogPakFile: PakFile FullDirectoryIndexSize=138
  741. LogPakFile: OnPakFileMounted2Time == 0.000048
  742. LogPakFile: PakFile PrimaryIndexSize=184
  743. LogPakFile: PakFile PathHashIndexSize=101
  744. LogPakFile: PakFile FullDirectoryIndexSize=142
  745. LogPakFile: OnPakFileMounted2Time == 0.000050
  746. LogPakFile: PakFile PrimaryIndexSize=188
  747. LogPakFile: PakFile PathHashIndexSize=101
  748. LogPakFile: PakFile FullDirectoryIndexSize=150
  749. LogPakFile: OnPakFileMounted2Time == 0.000054
  750. LogPakFile: PakFile PrimaryIndexSize=182
  751. LogPakFile: PakFile PathHashIndexSize=101
  752. LogPakFile: PakFile FullDirectoryIndexSize=138
  753. LogPakFile: OnPakFileMounted2Time == 0.000056
  754. LogPakFile: PakFile PrimaryIndexSize=184
  755. LogPakFile: PakFile PathHashIndexSize=101
  756. LogPakFile: PakFile FullDirectoryIndexSize=142
  757. LogPakFile: OnPakFileMounted2Time == 0.000059
  758. LogPakFile: PakFile PrimaryIndexSize=183
  759. LogPakFile: PakFile PathHashIndexSize=101
  760. LogPakFile: PakFile FullDirectoryIndexSize=140
  761. LogPakFile: OnPakFileMounted2Time == 0.000061
  762. LogPakFile: PakFile PrimaryIndexSize=185
  763. LogPakFile: PakFile PathHashIndexSize=101
  764. LogPakFile: PakFile FullDirectoryIndexSize=144
  765. LogPakFile: OnPakFileMounted2Time == 0.000064
  766. LogPakFile: PakFile PrimaryIndexSize=188
  767. LogPakFile: PakFile PathHashIndexSize=101
  768. LogPakFile: PakFile FullDirectoryIndexSize=150
  769. LogPakFile: OnPakFileMounted2Time == 0.000066
  770. LogPakFile: PakFile PrimaryIndexSize=190
  771. LogPakFile: PakFile PathHashIndexSize=101
  772. LogPakFile: PakFile FullDirectoryIndexSize=154
  773. LogPakFile: OnPakFileMounted2Time == 0.000067
  774. LogPakFile: PakFile PrimaryIndexSize=187
  775. LogPakFile: PakFile PathHashIndexSize=101
  776. LogPakFile: PakFile FullDirectoryIndexSize=148
  777. LogPakFile: OnPakFileMounted2Time == 0.000069
  778. LogPakFile: PakFile PrimaryIndexSize=189
  779. LogPakFile: PakFile PathHashIndexSize=101
  780. LogPakFile: PakFile FullDirectoryIndexSize=152
  781. LogPakFile: OnPakFileMounted2Time == 0.000076
  782. LogPakFile: PakFile PrimaryIndexSize=183
  783. LogPakFile: PakFile PathHashIndexSize=101
  784. LogPakFile: PakFile FullDirectoryIndexSize=140
  785. LogPakFile: OnPakFileMounted2Time == 0.000080
  786. LogPakFile: PakFile PrimaryIndexSize=185
  787. LogPakFile: PakFile PathHashIndexSize=101
  788. LogPakFile: PakFile FullDirectoryIndexSize=144
  789. LogPakFile: OnPakFileMounted2Time == 0.000087
  790. LogPakFile: PakFile PrimaryIndexSize=185
  791. LogPakFile: PakFile PathHashIndexSize=101
  792. LogPakFile: PakFile FullDirectoryIndexSize=144
  793. LogPakFile: OnPakFileMounted2Time == 0.000107
  794. LogPakFile: PakFile PrimaryIndexSize=187
  795. LogPakFile: PakFile PathHashIndexSize=101
  796. LogPakFile: PakFile FullDirectoryIndexSize=148
  797. LogPakFile: OnPakFileMounted2Time == 0.000111
  798. LogPakFile: PakFile PrimaryIndexSize=183
  799. LogPakFile: PakFile PathHashIndexSize=101
  800. LogPakFile: PakFile FullDirectoryIndexSize=140
  801. LogPakFile: OnPakFileMounted2Time == 0.000114
  802. LogPakFile: PakFile PrimaryIndexSize=186
  803. LogPakFile: PakFile PathHashIndexSize=101
  804. LogPakFile: PakFile FullDirectoryIndexSize=146
  805. LogPakFile: OnPakFileMounted2Time == 0.000116
  806. LogPakFile: PakFile PrimaryIndexSize=188
  807. LogPakFile: PakFile PathHashIndexSize=101
  808. LogPakFile: PakFile FullDirectoryIndexSize=150
  809. LogPakFile: OnPakFileMounted2Time == 0.000117
  810. LogPakFile: PakFile PrimaryIndexSize=185
  811. LogPakFile: PakFile PathHashIndexSize=101
  812. LogPakFile: PakFile FullDirectoryIndexSize=144
  813. LogPakFile: OnPakFileMounted2Time == 0.000121
  814. LogPakFile: PakFile PrimaryIndexSize=192
  815. LogPakFile: PakFile PathHashIndexSize=101
  816. LogPakFile: PakFile FullDirectoryIndexSize=158
  817. LogPakFile: OnPakFileMounted2Time == 0.000122
  818. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  819. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
  820. LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  821. LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  822. LogSlate: Took 0.000760 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  823. LogSlate: Took 0.000763 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  824. LogRenderer: Reallocating scene render targets to support 1168x604 Format 10 NumSamples 1 (Frame:1).
  825. LogSlate: Took 0.000834 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  826. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  827. LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
  828. LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
  829. LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
  830. LogLoad: (Engine Initialization) Total time: 15.09 seconds
  831. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  832. LogInit: First time updating LLM stats...
  833. LogContentStreaming: Texture pool size now 1000 MB
  834. LogAssetRegistry: Asset discovery search completed in 7.9799 seconds
  835. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
  836. LogSlate: Window 'Output Log' being destroyed
  837. LogSlate: Window 'Output Log' being destroyed
  838. LogUObjectHash: Compacting FUObjectHashTables data took   1.23ms
  839. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  840. LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  841. LightingResults: New page: Lighting Build
  842. LoadErrors: New page: Loading map: MainMenu.umap
  843. LogWorld: UWorld::CleanupWorld for Testing, bSessionEnded=true, bCleanupResources=true
  844. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  845. MapCheck: New page: Map Check
  846. LightingResults: New page: Lighting Build
  847. LogAudio: Display: Audio Device unregistered from world 'None'.
  848. LogUObjectHash: Compacting FUObjectHashTables data took   0.86ms
  849. LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
  850. LogAIModule: Creating AISystem for world MainMenu
  851. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  852. LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
  853. Cmd: MAP CHECKDEP NOCLEARLOG
  854. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.08ms to complete.
  855. LogFileHelpers: Loading map 'MainMenu' took 0.275
  856. LogSlate: Window 'Open Level' being destroyed
  857. LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
  858. Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  859. LightingResults: New page: Lighting Build
  860. LoadErrors: New page: Loading map: Overworld.umap
  861. LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
  862. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  863. MapCheck: New page: Map Check
  864. LightingResults: New page: Lighting Build
  865. LogAudio: Display: Audio Device unregistered from world 'None'.
  866. LogUObjectHash: Compacting FUObjectHashTables data took   1.24ms
  867. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  868. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  869. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  870. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  871. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  872. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  873. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  874. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  875. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  876. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  877. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  878. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  879. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  880. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  881. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  882. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  883. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  884. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  885. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  886. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  887. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  888. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  889. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  890. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  891. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  892. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  893. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  894. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  895. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  896. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  897. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  898. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  899. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  900. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  901. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  902. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  903. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  904. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  905. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  906. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  907. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  908. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  909. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  910. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  911. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  912. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Main_6x10_mdl.Main_6x10_mdl Referenced by Main_6x10_mdl30E0EA1E4FD1612C8A7B77B853E3E1F0
  913. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  914. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Roof_6x10_mdl.Roof_6x10_mdl Referenced by Roof_6x10_mdlE501EE5E463701A9072F909645646178
  915. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  916. LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Floor_6x10_mdl.Floor_6x10_mdl Referenced by Floor_6x10_mdl146F7B4442710AB4B9452E829A43F075
  917. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  918. LoadErrors: Failed to load /Game/MedievalVillage/Blueprints/DoorWay_Interior.DoorWay_Interior_C Referenced by DoorWay_Interior857A7A9B405EA035CB620A957AE16C1C
  919. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  920. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly.EQS_InvestigateArea_Fly Referenced by BTTask_RunEQSQuery_0
  921. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  922. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly.EQS_FindRandomLocation_Fly Referenced by BTTask_RunEQSQuery_1
  923. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  924. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly.EQS_RandLocationAroundTarget_Fly Referenced by BTTask_RunEQSQuery_5
  925. LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  926. LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly.EQS_FindHidingSpot_Fly Referenced by BTTask_RunEQSQuery_6
  927. LogAudio: Display: Audio Device (ID: 1) registered with world 'Overworld'.
  928. LogAIModule: Creating AISystem for world Overworld
  929. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  930. LogUObjectHash: Compacting FUObjectHashTables data took   2.16ms
  931. Cmd: MAP CHECKDEP NOCLEARLOG
  932. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.123ms to complete.
  933. LogFileHelpers: Loading map 'Overworld' took 10.781
  934. LogSlate: Window 'Open Level' being destroyed
  935. LogSlate: Window 'Message Log' being destroyed
  936. LogSlate: Window 'Message Log' being destroyed
  937. LogTemp: Repeating last play command: New Editor Window (PIE)
  938. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  939. PIE: New page: PIE session: Overworld (Sep. 6, 2021, 8:29:35 a.m.)
  940. LogOnline: OSS: Creating online subsystem instance for: NULL
  941. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  942. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Overworld
  943. LogPlayLevel: PIE: StaticDuplicateObject took: (2.922689s)
  944. LogAIModule: Creating AISystem for world Overworld
  945. LogPlayLevel: PIE: World Init took: (0.041701s)
  946. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Overworld.Overworld to /Game/Maps/UEDPIE_0_Overworld.Overworld (2.965858s)
  947. LogUObjectHash: Compacting FUObjectHashTables data took   2.31ms
  948. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  949. LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
  950. LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded.Cave_Of_the_Dreaded.PersistentLevel.Pickup_TravelersSword_2'
  951. LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
  952. LogAudioMixer: Display: Audio Mixer Platform Settings:
  953. LogAudioMixer: Display:     Sample Rate:                          48000
  954. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  955. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  956. LogAudioMixer: Display:     Number of buffers to queue:           2
  957. LogAudioMixer: Display:     Max Channels (voices):                32
  958. LogAudioMixer: Display:     Number of Async Source Workers:       0
  959. LogAudio: Display: AudioDevice MaxSources: 32
  960. LogAudio: Display: Using built-in audio occlusion.
  961. LogAudioMixer: Display: Initializing audio mixer.
  962. LogAudioMixer: Display: 0: FrontLeft
  963. LogAudioMixer: Display: 1: FrontRight
  964. LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
  965. LogAudioMixer: Display: Initializing Sound Submixes...
  966. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  967. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  968. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  969. LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  970. LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  971. LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  972. LogInit: FAudioDevice initialized.
  973. LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  974. LogAudio: Display: Audio Device (ID: 2) registered with world 'Overworld'.
  975. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  976. LogLoad: Game class is 'BP_RPGGamemode_C'
  977. LogWorld: Bringing World /Game/Maps/UEDPIE_0_Overworld.Overworld up for play (max tick rate 60) at 2021.09.06-12.29.39
  978. LogBlueprintUserMessages: [EnemyAIControl_C_0] 1200.0
  979. LogWorld: Bringing up level for play took: 0.117817
  980. LogOnline: OSS: Creating online subsystem instance for: :Context_5
  981. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 20 classes and 0 folders.
  982. PIE: Server logged in
  983. PIE: Play in editor total start time 3.556 seconds.
  984. LogRenderer: Reallocating scene render targets to support 1912x1008 Format 10 NumSamples 1 (Frame:1).
  985. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  986. LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Overworld
  987. LogSlate: Window 'ARPG2 Preview [NetMode: Standalone]  (64-bit/Windows) ' being destroyed
  988. LogWorld: UWorld::CleanupWorld for Overworld, bSessionEnded=true, bCleanupResources=true
  989. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  990. LogPlayLevel: Display: Shutting down PIE online subsystems
  991. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  992. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  993. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
  994. LogUObjectHash: Compacting FUObjectHashTables data took   1.27ms
  995. LogPlayLevel: Display: Destroying online subsystem :Context_5
  996. LogUObjectHash: Compacting FUObjectHashTables data took   2.24ms
  997. LogMainFrame: Project does not require temp target
  998. LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
  999. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  1000. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -cook -stage -archive -archivedirectory=F:/UE4projects/Export -package -ue4exe="D:\Unreal Engine\UE_4.26\Engine\Binaries\Win
  1001. 64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
  1002. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  1003. UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
  1004. UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
  1005. UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12.29.59.txt
  1006. UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject" -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12
  1007. .29.59.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
  1008. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: ARPG2
  1009. UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  1010. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  1011. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  1012. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  1013. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  1014. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  1015. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  1016. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  1017. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  1018. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  1019. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  1020. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  1021. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  1022. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  1023. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  1024. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  1025. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  1026. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  1027. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  1028. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  1029. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  1030. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  1031. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  1032. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  1033. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  1034. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  1035. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  1036. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  1037. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  1038. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  1039. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  1040. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  1041. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  1042. UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  1043. UATHelper: Packaging (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  1044. UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
  1045. UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
  1046. UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  1047. UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  1048. UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=72.20MBs, RandomWriteSpeed=73.46MBs. Assigned SpeedClass 'Local'
  1049. UATHelper: Packaging (Windows (64-bit)):   LogMercuna: Display: Mercuna version: 2.2.1
  1050. UATHelper: Packaging (Windows (64-bit)):   LogMercuna: Display: Unreal Engine 4 version: 4.26.2
  1051. UATHelper: Packaging (Windows (64-bit)):   LogMercuna: Display: Mercuna build type: Development
  1052. UATHelper: Packaging (Windows (64-bit)):   LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
  1053. UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1054. UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  1055. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1056. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1057. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1058. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1059. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  1060. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1061. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1062. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1063. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1064. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1065. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1066. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
  1067. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1068. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
  1069. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1070. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1071. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1072. UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1073. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
  1074. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
  1075. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
  1076. PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
  1077. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1078. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1079. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1080. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1081. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1082. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1083. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1084. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1085. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1086. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1087. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1088. UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: 6 Uninitialized script struct members found
  1089. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1090. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1091. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1092. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1093. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1094. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1095. PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1096. PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1097. PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1098. UATHelper: Packaging (Windows (64-bit)):   LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1099. PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1100. PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1101. PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
  1102. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  1103. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
  1104. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
  1105. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
  1106. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  1107. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms WindowsNoEditor
  1108. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 60 Total 60
  1109. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=176, VirtualMemory=539MiB
  1110. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 100 Packages Remain 115 Total 215
  1111. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1112. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1113. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1114. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1115. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1116. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1117. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1118. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1119. UATHelper: Packaging (Windows (64-bit)):   LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1120. PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1121. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 165 Packages Remain 313 Total 478
  1122. UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 250 Packages Remain 230 Total 480
  1123. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1124. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1125. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1126. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1127. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1128. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1129. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1130. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1131. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1132. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1133. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1134. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1135. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1136. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1137. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1138. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1139. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1140. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1141. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1142. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1143. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1144. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1145. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1146. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1147. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1148. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1149. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1150. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1151. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1152. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1153. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1154. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1155. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1156. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1157. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1158. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1159. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1160. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1161. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1162. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1163. PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1164. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1165. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1166. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1167. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1168. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1169. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1170. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1171. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1172. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1173. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1174. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1175. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1176. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1177. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1178. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1179. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1180. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1181. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1182. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1183. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1184. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1185. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1186. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1187. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1188. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1189. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1190. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1191. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1192. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1193. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1194. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1195. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1196. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1197. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1198. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1199. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1200. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1201. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1202. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1203. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1204. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1205. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1206. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1207. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1208. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1209. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1210. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1211. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1212. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1213. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1214. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1215. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1216. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1217. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1218. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1219. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1220. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1221. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1222. UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1223. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1224. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1225. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1226. PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can''/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1227. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1228. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1229. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1230. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  1231. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1232. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1233. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1234. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1235. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
  1236. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
  1237. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
  1238. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
  1239. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1240. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1241. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
  1242. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
  1243. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
  1244. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
  1245. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
  1246. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
  1247. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
  1248. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 11 error(s), 69 warning(s)
  1249. UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
  1250. UATHelper: Packaging (Windows (64-bit)):  
  1251. UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  61.63 seconds
  1252. UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
  1253. UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
  1254. UATHelper: Packaging (Windows (64-bit)): Took 84.8713204s to run UE4Editor-Cmd.exe, ExitCode=1
  1255. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
  1256. UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Ethan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.26\Log.txt for full exception trace)
  1257. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  1258. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  1259. PackagingResults: Error: Unknown Cook Failure
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