Upscalefanatic3

SOME RANDOM OP SCRIPT

Jul 10th, 2018
423
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 181.16 KB | None | 0 0
  1.  
  2. Save New Duplicate & Edit Just Text Twitter
  3. 1
  4. 2
  5. 3
  6. 4
  7. 5
  8. 6
  9. 7
  10. 8
  11. 9
  12. 10
  13. 11
  14. 12
  15. 13
  16. 14
  17. 15
  18. 16
  19. 17
  20. 18
  21. 19
  22. 20
  23. 21
  24. 22
  25. 23
  26. 24
  27. 25
  28. 26
  29. 27
  30. 28
  31. 29
  32. 30
  33. 31
  34. 32
  35. 33
  36. 34
  37. 35
  38. 36
  39. 37
  40. 38
  41. 39
  42. 40
  43. 41
  44. 42
  45. 43
  46. 44
  47. 45
  48. 46
  49. 47
  50. 48
  51. 49
  52. 50
  53. 51
  54. 52
  55. 53
  56. 54
  57. 55
  58. 56
  59. 57
  60. 58
  61. 59
  62. 60
  63. 61
  64. 62
  65. 63
  66. 64
  67. 65
  68. 66
  69. 67
  70. 68
  71. 69
  72. 70
  73. 71
  74. 72
  75. 73
  76. 74
  77. 75
  78. 76
  79. 77
  80. 78
  81. 79
  82. 80
  83. 81
  84. 82
  85. 83
  86. 84
  87. 85
  88. 86
  89. 87
  90. 88
  91. 89
  92. 90
  93. 91
  94. 92
  95. 93
  96. 94
  97. 95
  98. 96
  99. 97
  100. 98
  101. 99
  102. 100
  103. 101
  104. 102
  105. 103
  106. 104
  107. 105
  108. 106
  109. 107
  110. 108
  111. 109
  112. 110
  113. 111
  114. 112
  115. 113
  116. 114
  117. 115
  118. 116
  119. 117
  120. 118
  121. 119
  122. 120
  123. 121
  124. 122
  125. 123
  126. 124
  127. 125
  128. 126
  129. 127
  130. 128
  131. 129
  132. 130
  133. 131
  134. 132
  135. 133
  136. 134
  137. 135
  138. 136
  139. 137
  140. 138
  141. 139
  142. 140
  143. 141
  144. 142
  145. 143
  146. 144
  147. 145
  148. 146
  149. 147
  150. 148
  151. 149
  152. 150
  153. 151
  154. 152
  155. 153
  156. 154
  157. 155
  158. 156
  159. 157
  160. 158
  161. 159
  162. 160
  163. 161
  164. 162
  165. 163
  166. 164
  167. 165
  168. 166
  169. 167
  170. 168
  171. 169
  172. 170
  173. 171
  174. 172
  175. 173
  176. 174
  177. 175
  178. 176
  179. 177
  180. 178
  181. 179
  182. 180
  183. 181
  184. 182
  185. 183
  186. 184
  187. 185
  188. 186
  189. 187
  190. 188
  191. 189
  192. 190
  193. 191
  194. 192
  195. 193
  196. 194
  197. 195
  198. 196
  199. 197
  200. 198
  201. 199
  202. 200
  203. 201
  204. 202
  205. 203
  206. 204
  207. 205
  208. 206
  209. 207
  210. 208
  211. 209
  212. 210
  213. 211
  214. 212
  215. 213
  216. 214
  217. 215
  218. 216
  219. 217
  220. 218
  221. 219
  222. 220
  223. 221
  224. 222
  225. 223
  226. 224
  227. 225
  228. 226
  229. 227
  230. 228
  231. 229
  232. 230
  233. 231
  234. 232
  235. 233
  236. 234
  237. 235
  238. 236
  239. 237
  240. 238
  241. 239
  242. 240
  243. 241
  244. 242
  245. 243
  246. 244
  247. 245
  248. 246
  249. 247
  250. 248
  251. 249
  252. 250
  253. 251
  254. 252
  255. 253
  256. 254
  257. 255
  258. 256
  259. 257
  260. 258
  261. 259
  262. 260
  263. 261
  264. 262
  265. 263
  266. 264
  267. 265
  268. 266
  269. 267
  270. 268
  271. 269
  272. 270
  273. 271
  274. 272
  275. 273
  276. 274
  277. 275
  278. 276
  279. 277
  280. 278
  281. 279
  282. 280
  283. 281
  284. 282
  285. 283
  286. 284
  287. 285
  288. 286
  289. 287
  290. 288
  291. 289
  292. 290
  293. 291
  294. 292
  295. 293
  296. 294
  297. 295
  298. 296
  299. 297
  300. 298
  301. 299
  302. 300
  303. 301
  304. 302
  305. 303
  306. 304
  307. 305
  308. 306
  309. 307
  310. 308
  311. 309
  312. 310
  313. 311
  314. 312
  315. 313
  316. 314
  317. 315
  318. 316
  319. 317
  320. 318
  321. 319
  322. 320
  323. 321
  324. 322
  325. 323
  326. 324
  327. 325
  328. 326
  329. 327
  330. 328
  331. 329
  332. 330
  333. 331
  334. 332
  335. 333
  336. 334
  337. 335
  338. 336
  339. 337
  340. 338
  341. 339
  342. 340
  343. 341
  344. 342
  345. 343
  346. 344
  347. 345
  348. 346
  349. 347
  350. 348
  351. 349
  352. 350
  353. 351
  354. 352
  355. 353
  356. 354
  357. 355
  358. 356
  359. 357
  360. 358
  361. 359
  362. 360
  363. 361
  364. 362
  365. 363
  366. 364
  367. 365
  368. 366
  369. 367
  370. 368
  371. 369
  372. 370
  373. 371
  374. 372
  375. 373
  376. 374
  377. 375
  378. 376
  379. 377
  380. 378
  381. 379
  382. 380
  383. 381
  384. 382
  385. 383
  386. 384
  387. 385
  388. 386
  389. 387
  390. 388
  391. 389
  392. 390
  393. 391
  394. 392
  395. 393
  396. 394
  397. 395
  398. 396
  399. 397
  400. 398
  401. 399
  402. 400
  403. 401
  404. 402
  405. 403
  406. 404
  407. 405
  408. 406
  409. 407
  410. 408
  411. 409
  412. 410
  413. 411
  414. 412
  415. 413
  416. 414
  417. 415
  418. 416
  419. 417
  420. 418
  421. 419
  422. 420
  423. 421
  424. 422
  425. 423
  426. 424
  427. 425
  428. 426
  429. 427
  430. 428
  431. 429
  432. 430
  433. 431
  434. 432
  435. 433
  436. 434
  437. 435
  438. 436
  439. 437
  440. 438
  441. 439
  442. 440
  443. 441
  444. 442
  445. 443
  446. 444
  447. 445
  448. 446
  449. 447
  450. 448
  451. 449
  452. 450
  453. 451
  454. 452
  455. 453
  456. 454
  457. 455
  458. 456
  459. 457
  460. 458
  461. 459
  462. 460
  463. 461
  464. 462
  465. 463
  466. 464
  467. 465
  468. 466
  469. 467
  470. 468
  471. 469
  472. 470
  473. 471
  474. 472
  475. 473
  476. 474
  477. 475
  478. 476
  479. 477
  480. 478
  481. 479
  482. 480
  483. 481
  484. 482
  485. 483
  486. 484
  487. 485
  488. 486
  489. 487
  490. 488
  491. 489
  492. 490
  493. 491
  494. 492
  495. 493
  496. 494
  497. 495
  498. 496
  499. 497
  500. 498
  501. 499
  502. 500
  503. 501
  504. 502
  505. 503
  506. 504
  507. 505
  508. 506
  509. 507
  510. 508
  511. 509
  512. 510
  513. 511
  514. 512
  515. 513
  516. 514
  517. 515
  518. 516
  519. 517
  520. 518
  521. 519
  522. 520
  523. 521
  524. 522
  525. 523
  526. 524
  527. 525
  528. 526
  529. 527
  530. 528
  531. 529
  532. 530
  533. 531
  534. 532
  535. 533
  536. 534
  537. 535
  538. 536
  539. 537
  540. 538
  541. 539
  542. 540
  543. 541
  544. 542
  545. 543
  546. 544
  547. 545
  548. 546
  549. 547
  550. 548
  551. 549
  552. 550
  553. 551
  554. 552
  555. 553
  556. 554
  557. 555
  558. 556
  559. 557
  560. 558
  561. 559
  562. 560
  563. 561
  564. 562
  565. 563
  566. 564
  567. 565
  568. 566
  569. 567
  570. 568
  571. 569
  572. 570
  573. 571
  574. 572
  575. 573
  576. 574
  577. 575
  578. 576
  579. 577
  580. 578
  581. 579
  582. 580
  583. 581
  584. 582
  585. 583
  586. 584
  587. 585
  588. 586
  589. 587
  590. 588
  591. 589
  592. 590
  593. 591
  594. 592
  595. 593
  596. 594
  597. 595
  598. 596
  599. 597
  600. 598
  601. 599
  602. 600
  603. 601
  604. 602
  605. 603
  606. 604
  607. 605
  608. 606
  609. 607
  610. 608
  611. 609
  612. 610
  613. 611
  614. 612
  615. 613
  616. 614
  617. 615
  618. 616
  619. 617
  620. 618
  621. 619
  622. 620
  623. 621
  624. 622
  625. 623
  626. 624
  627. 625
  628. 626
  629. 627
  630. 628
  631. 629
  632. 630
  633. 631
  634. 632
  635. 633
  636. 634
  637. 635
  638. 636
  639. 637
  640. 638
  641. 639
  642. 640
  643. 641
  644. 642
  645. 643
  646. 644
  647. 645
  648. 646
  649. 647
  650. 648
  651. 649
  652. 650
  653. 651
  654. 652
  655. 653
  656. 654
  657. 655
  658. 656
  659. 657
  660. 658
  661. 659
  662. 660
  663. 661
  664. 662
  665. 663
  666. 664
  667. 665
  668. 666
  669. 667
  670. 668
  671. 669
  672. 670
  673. 671
  674. 672
  675. 673
  676. 674
  677. 675
  678. 676
  679. 677
  680. 678
  681. 679
  682. 680
  683. 681
  684. 682
  685. 683
  686. 684
  687. 685
  688. 686
  689. 687
  690. 688
  691. 689
  692. 690
  693. 691
  694. 692
  695. 693
  696. 694
  697. 695
  698. 696
  699. 697
  700. 698
  701. 699
  702. 700
  703. 701
  704. 702
  705. 703
  706. 704
  707. 705
  708. 706
  709. 707
  710. 708
  711. 709
  712. 710
  713. 711
  714. 712
  715. 713
  716. 714
  717. 715
  718. 716
  719. 717
  720. 718
  721. 719
  722. 720
  723. 721
  724. 722
  725. 723
  726. 724
  727. 725
  728. 726
  729. 727
  730. 728
  731. 729
  732. 730
  733. 731
  734. 732
  735. 733
  736. 734
  737. 735
  738. 736
  739. 737
  740. 738
  741. 739
  742. 740
  743. 741
  744. 742
  745. 743
  746. 744
  747. 745
  748. 746
  749. 747
  750. 748
  751. 749
  752. 750
  753. 751
  754. 752
  755. 753
  756. 754
  757. 755
  758. 756
  759. 757
  760. 758
  761. 759
  762. 760
  763. 761
  764. 762
  765. 763
  766. 764
  767. 765
  768. 766
  769. 767
  770. 768
  771. 769
  772. 770
  773. 771
  774. 772
  775. 773
  776. 774
  777. 775
  778. 776
  779. 777
  780. 778
  781. 779
  782. 780
  783. 781
  784. 782
  785. 783
  786. 784
  787. 785
  788. 786
  789. 787
  790. 788
  791. 789
  792. 790
  793. 791
  794. 792
  795. 793
  796. 794
  797. 795
  798. 796
  799. 797
  800. 798
  801. 799
  802. 800
  803. 801
  804. 802
  805. 803
  806. 804
  807. 805
  808. 806
  809. 807
  810. 808
  811. 809
  812. 810
  813. 811
  814. 812
  815. 813
  816. 814
  817. 815
  818. 816
  819. 817
  820. 818
  821. 819
  822. 820
  823. 821
  824. 822
  825. 823
  826. 824
  827. 825
  828. 826
  829. 827
  830. 828
  831. 829
  832. 830
  833. 831
  834. 832
  835. 833
  836. 834
  837. 835
  838. 836
  839. 837
  840. 838
  841. 839
  842. 840
  843. 841
  844. 842
  845. 843
  846. 844
  847. 845
  848. 846
  849. 847
  850. 848
  851. 849
  852. 850
  853. 851
  854. 852
  855. 853
  856. 854
  857. 855
  858. 856
  859. 857
  860. 858
  861. 859
  862. 860
  863. 861
  864. 862
  865. 863
  866. 864
  867. 865
  868. 866
  869. 867
  870. 868
  871. 869
  872. 870
  873. 871
  874. 872
  875. 873
  876. 874
  877. 875
  878. 876
  879. 877
  880. 878
  881. 879
  882. 880
  883. 881
  884. 882
  885. 883
  886. 884
  887. 885
  888. 886
  889. 887
  890. 888
  891. 889
  892. 890
  893. 891
  894. 892
  895. 893
  896. 894
  897. 895
  898. 896
  899. 897
  900. 898
  901. 899
  902. 900
  903. 901
  904. 902
  905. 903
  906. 904
  907. 905
  908. 906
  909. 907
  910. 908
  911. 909
  912. 910
  913. 911
  914. 912
  915. 913
  916. 914
  917. 915
  918. 916
  919. 917
  920. 918
  921. 919
  922. 920
  923. 921
  924. 922
  925. 923
  926. 924
  927. 925
  928. 926
  929. 927
  930. 928
  931. 929
  932. 930
  933. 931
  934. 932
  935. 933
  936. 934
  937. 935
  938. 936
  939. 937
  940. 938
  941. 939
  942. 940
  943. 941
  944. 942
  945. 943
  946. 944
  947. 945
  948. 946
  949. 947
  950. 948
  951. 949
  952. 950
  953. 951
  954. 952
  955. 953
  956. 954
  957. 955
  958. 956
  959. 957
  960. 958
  961. 959
  962. 960
  963. 961
  964. 962
  965. 963
  966. 964
  967. 965
  968. 966
  969. 967
  970. 968
  971. 969
  972. 970
  973. 971
  974. 972
  975. 973
  976. 974
  977. 975
  978. 976
  979. 977
  980. 978
  981. 979
  982. 980
  983. 981
  984. 982
  985. 983
  986. 984
  987. 985
  988. 986
  989. 987
  990. 988
  991. 989
  992. 990
  993. 991
  994. 992
  995. 993
  996. 994
  997. 995
  998. 996
  999. 997
  1000. 998
  1001. 999
  1002. 1000
  1003. 1001
  1004. 1002
  1005. 1003
  1006. 1004
  1007. 1005
  1008. 1006
  1009. 1007
  1010. 1008
  1011. 1009
  1012. 1010
  1013. 1011
  1014. 1012
  1015. 1013
  1016. 1014
  1017. 1015
  1018. 1016
  1019. 1017
  1020. 1018
  1021. 1019
  1022. 1020
  1023. 1021
  1024. 1022
  1025. 1023
  1026. 1024
  1027. 1025
  1028. 1026
  1029. 1027
  1030. 1028
  1031. 1029
  1032. 1030
  1033. 1031
  1034. 1032
  1035. 1033
  1036. 1034
  1037. 1035
  1038. 1036
  1039. 1037
  1040. 1038
  1041. 1039
  1042. 1040
  1043. 1041
  1044. 1042
  1045. 1043
  1046. 1044
  1047. 1045
  1048. 1046
  1049. 1047
  1050. 1048
  1051. 1049
  1052. 1050
  1053. 1051
  1054. 1052
  1055. 1053
  1056. 1054
  1057. 1055
  1058. 1056
  1059. 1057
  1060. 1058
  1061. 1059
  1062. 1060
  1063. 1061
  1064. 1062
  1065. 1063
  1066. 1064
  1067. 1065
  1068. 1066
  1069. 1067
  1070. 1068
  1071. 1069
  1072. 1070
  1073. 1071
  1074. 1072
  1075. 1073
  1076. 1074
  1077. 1075
  1078. 1076
  1079. 1077
  1080. 1078
  1081. 1079
  1082. 1080
  1083. 1081
  1084. 1082
  1085. 1083
  1086. 1084
  1087. 1085
  1088. 1086
  1089. 1087
  1090. 1088
  1091. 1089
  1092. 1090
  1093. 1091
  1094. 1092
  1095. 1093
  1096. 1094
  1097. 1095
  1098. 1096
  1099. 1097
  1100. 1098
  1101. 1099
  1102. 1100
  1103. 1101
  1104. 1102
  1105. 1103
  1106. 1104
  1107. 1105
  1108. 1106
  1109. 1107
  1110. 1108
  1111. 1109
  1112. 1110
  1113. 1111
  1114. 1112
  1115. 1113
  1116. 1114
  1117. 1115
  1118. 1116
  1119. 1117
  1120. 1118
  1121. 1119
  1122. 1120
  1123. 1121
  1124. 1122
  1125. 1123
  1126. 1124
  1127. 1125
  1128. 1126
  1129. 1127
  1130. 1128
  1131. 1129
  1132. 1130
  1133. 1131
  1134. 1132
  1135. 1133
  1136. 1134
  1137. 1135
  1138. 1136
  1139. 1137
  1140. 1138
  1141. 1139
  1142. 1140
  1143. 1141
  1144. 1142
  1145. 1143
  1146. 1144
  1147. 1145
  1148. 1146
  1149. 1147
  1150. 1148
  1151. 1149
  1152. 1150
  1153. 1151
  1154. 1152
  1155. 1153
  1156. 1154
  1157. 1155
  1158. 1156
  1159. 1157
  1160. 1158
  1161. 1159
  1162. 1160
  1163. 1161
  1164. 1162
  1165. 1163
  1166. 1164
  1167. 1165
  1168. 1166
  1169. 1167
  1170. 1168
  1171. 1169
  1172. 1170
  1173. 1171
  1174. 1172
  1175. 1173
  1176. 1174
  1177. 1175
  1178. 1176
  1179. 1177
  1180. 1178
  1181. 1179
  1182. 1180
  1183. 1181
  1184. 1182
  1185. 1183
  1186. 1184
  1187. 1185
  1188. 1186
  1189. 1187
  1190. 1188
  1191. 1189
  1192. 1190
  1193. 1191
  1194. 1192
  1195. 1193
  1196. 1194
  1197. 1195
  1198. 1196
  1199. 1197
  1200. 1198
  1201. 1199
  1202. 1200
  1203. 1201
  1204. 1202
  1205. 1203
  1206. 1204
  1207. 1205
  1208. 1206
  1209. 1207
  1210. 1208
  1211. 1209
  1212. 1210
  1213. 1211
  1214. 1212
  1215. 1213
  1216. 1214
  1217. 1215
  1218. 1216
  1219. 1217
  1220. 1218
  1221. 1219
  1222. 1220
  1223. 1221
  1224. 1222
  1225. 1223
  1226. 1224
  1227. 1225
  1228. 1226
  1229. 1227
  1230. 1228
  1231. 1229
  1232. 1230
  1233. 1231
  1234. 1232
  1235. 1233
  1236. 1234
  1237. 1235
  1238. 1236
  1239. 1237
  1240. 1238
  1241. 1239
  1242. 1240
  1243. 1241
  1244. 1242
  1245. 1243
  1246. 1244
  1247. 1245
  1248. 1246
  1249. 1247
  1250. 1248
  1251. 1249
  1252. 1250
  1253. 1251
  1254. 1252
  1255. 1253
  1256. 1254
  1257. 1255
  1258. 1256
  1259. 1257
  1260. 1258
  1261. 1259
  1262. 1260
  1263. 1261
  1264. 1262
  1265. 1263
  1266. 1264
  1267. 1265
  1268. 1266
  1269. 1267
  1270. 1268
  1271. 1269
  1272. 1270
  1273. 1271
  1274. 1272
  1275. 1273
  1276. 1274
  1277. 1275
  1278. 1276
  1279. 1277
  1280. 1278
  1281. 1279
  1282. 1280
  1283. 1281
  1284. 1282
  1285. 1283
  1286. 1284
  1287. 1285
  1288. 1286
  1289. 1287
  1290. 1288
  1291. 1289
  1292. 1290
  1293. 1291
  1294. 1292
  1295. 1293
  1296. 1294
  1297. 1295
  1298. 1296
  1299. 1297
  1300. 1298
  1301. 1299
  1302. 1300
  1303. 1301
  1304. 1302
  1305. 1303
  1306. 1304
  1307. 1305
  1308. 1306
  1309. 1307
  1310. 1308
  1311. 1309
  1312. 1310
  1313. 1311
  1314. 1312
  1315. 1313
  1316. 1314
  1317. 1315
  1318. 1316
  1319. 1317
  1320. 1318
  1321. 1319
  1322. 1320
  1323. 1321
  1324. 1322
  1325. 1323
  1326. 1324
  1327. 1325
  1328. 1326
  1329. 1327
  1330. 1328
  1331. 1329
  1332. 1330
  1333. 1331
  1334. 1332
  1335. 1333
  1336. 1334
  1337. 1335
  1338. 1336
  1339. 1337
  1340. 1338
  1341. 1339
  1342. 1340
  1343. 1341
  1344. 1342
  1345. 1343
  1346. 1344
  1347. 1345
  1348. 1346
  1349. 1347
  1350. 1348
  1351. 1349
  1352. 1350
  1353. 1351
  1354. 1352
  1355. 1353
  1356. 1354
  1357. 1355
  1358. 1356
  1359. 1357
  1360. 1358
  1361. 1359
  1362. 1360
  1363. 1361
  1364. 1362
  1365. 1363
  1366. 1364
  1367. 1365
  1368. 1366
  1369. 1367
  1370. 1368
  1371. 1369
  1372. 1370
  1373. 1371
  1374. 1372
  1375. 1373
  1376. 1374
  1377. 1375
  1378. 1376
  1379. 1377
  1380. 1378
  1381. 1379
  1382. 1380
  1383. 1381
  1384. 1382
  1385. 1383
  1386. 1384
  1387. 1385
  1388. 1386
  1389. 1387
  1390. 1388
  1391. 1389
  1392. 1390
  1393. 1391
  1394. 1392
  1395. 1393
  1396. 1394
  1397. 1395
  1398. 1396
  1399. 1397
  1400. 1398
  1401. 1399
  1402. 1400
  1403. 1401
  1404. 1402
  1405. 1403
  1406. 1404
  1407. 1405
  1408. 1406
  1409. 1407
  1410. 1408
  1411. 1409
  1412. 1410
  1413. 1411
  1414. 1412
  1415. 1413
  1416. 1414
  1417. 1415
  1418. 1416
  1419. 1417
  1420. 1418
  1421. 1419
  1422. 1420
  1423. 1421
  1424. 1422
  1425. 1423
  1426. 1424
  1427. 1425
  1428. 1426
  1429. 1427
  1430. 1428
  1431. 1429
  1432. 1430
  1433. 1431
  1434. 1432
  1435. 1433
  1436. 1434
  1437. 1435
  1438. 1436
  1439. 1437
  1440. 1438
  1441. 1439
  1442. 1440
  1443. 1441
  1444. 1442
  1445. 1443
  1446. 1444
  1447. 1445
  1448. 1446
  1449. 1447
  1450. 1448
  1451. 1449
  1452. 1450
  1453. 1451
  1454. 1452
  1455. 1453
  1456. 1454
  1457. 1455
  1458. 1456
  1459. 1457
  1460. 1458
  1461. 1459
  1462. 1460
  1463. 1461
  1464. 1462
  1465. 1463
  1466. 1464
  1467. 1465
  1468. 1466
  1469. 1467
  1470. 1468
  1471. 1469
  1472. 1470
  1473. 1471
  1474. 1472
  1475. 1473
  1476. 1474
  1477. 1475
  1478. 1476
  1479. 1477
  1480. 1478
  1481. 1479
  1482. 1480
  1483. 1481
  1484. 1482
  1485. 1483
  1486. 1484
  1487. 1485
  1488. 1486
  1489. 1487
  1490. 1488
  1491. 1489
  1492. 1490
  1493. 1491
  1494. 1492
  1495. 1493
  1496. 1494
  1497. 1495
  1498. 1496
  1499. 1497
  1500. 1498
  1501. 1499
  1502. 1500
  1503. 1501
  1504. 1502
  1505. 1503
  1506. 1504
  1507. 1505
  1508. 1506
  1509. 1507
  1510. 1508
  1511. 1509
  1512. 1510
  1513. 1511
  1514. 1512
  1515. 1513
  1516. 1514
  1517. 1515
  1518. 1516
  1519. 1517
  1520. 1518
  1521. 1519
  1522. 1520
  1523. 1521
  1524. 1522
  1525. 1523
  1526. 1524
  1527. 1525
  1528. 1526
  1529. 1527
  1530. 1528
  1531. 1529
  1532. 1530
  1533. 1531
  1534. 1532
  1535. 1533
  1536. 1534
  1537. 1535
  1538. 1536
  1539. 1537
  1540. 1538
  1541. 1539
  1542. 1540
  1543. 1541
  1544. 1542
  1545. 1543
  1546. 1544
  1547. 1545
  1548. 1546
  1549. 1547
  1550. 1548
  1551. 1549
  1552. 1550
  1553. 1551
  1554. 1552
  1555. 1553
  1556. 1554
  1557. 1555
  1558. 1556
  1559. 1557
  1560. 1558
  1561. 1559
  1562. 1560
  1563. 1561
  1564. 1562
  1565. 1563
  1566. 1564
  1567. 1565
  1568. 1566
  1569. 1567
  1570. 1568
  1571. 1569
  1572. 1570
  1573. 1571
  1574. 1572
  1575. 1573
  1576. 1574
  1577. 1575
  1578. 1576
  1579. 1577
  1580. 1578
  1581. 1579
  1582. 1580
  1583. 1581
  1584. 1582
  1585. 1583
  1586. 1584
  1587. 1585
  1588. 1586
  1589. 1587
  1590. 1588
  1591. 1589
  1592. 1590
  1593. 1591
  1594. 1592
  1595. 1593
  1596. 1594
  1597. 1595
  1598. 1596
  1599. 1597
  1600. 1598
  1601. 1599
  1602. 1600
  1603. 1601
  1604. 1602
  1605. 1603
  1606. 1604
  1607. 1605
  1608. 1606
  1609. 1607
  1610. 1608
  1611. 1609
  1612. 1610
  1613. 1611
  1614. 1612
  1615. 1613
  1616. 1614
  1617. 1615
  1618. 1616
  1619. 1617
  1620. 1618
  1621. 1619
  1622. 1620
  1623. 1621
  1624. 1622
  1625. 1623
  1626. 1624
  1627. 1625
  1628. 1626
  1629. 1627
  1630. 1628
  1631. 1629
  1632. 1630
  1633. 1631
  1634. 1632
  1635. 1633
  1636. 1634
  1637. 1635
  1638. 1636
  1639. 1637
  1640. 1638
  1641. 1639
  1642. 1640
  1643. 1641
  1644. 1642
  1645. 1643
  1646. 1644
  1647. 1645
  1648. 1646
  1649. 1647
  1650. 1648
  1651. 1649
  1652. 1650
  1653. 1651
  1654. 1652
  1655. 1653
  1656. 1654
  1657. 1655
  1658. 1656
  1659. 1657
  1660. 1658
  1661. 1659
  1662. 1660
  1663. 1661
  1664. 1662
  1665. 1663
  1666. 1664
  1667. 1665
  1668. 1666
  1669. 1667
  1670. 1668
  1671. 1669
  1672. 1670
  1673. 1671
  1674. 1672
  1675. 1673
  1676. 1674
  1677. 1675
  1678. 1676
  1679. 1677
  1680. 1678
  1681. 1679
  1682. 1680
  1683. 1681
  1684. 1682
  1685. 1683
  1686. 1684
  1687. 1685
  1688. 1686
  1689. 1687
  1690. 1688
  1691. 1689
  1692. 1690
  1693. 1691
  1694. 1692
  1695. 1693
  1696. 1694
  1697. 1695
  1698. 1696
  1699. 1697
  1700. 1698
  1701. 1699
  1702. 1700
  1703. 1701
  1704. 1702
  1705. 1703
  1706. 1704
  1707. 1705
  1708. 1706
  1709. 1707
  1710. 1708
  1711. 1709
  1712. 1710
  1713. 1711
  1714. 1712
  1715. 1713
  1716. 1714
  1717. 1715
  1718. 1716
  1719. 1717
  1720. 1718
  1721. 1719
  1722. 1720
  1723. 1721
  1724. 1722
  1725. 1723
  1726. 1724
  1727. 1725
  1728. 1726
  1729. 1727
  1730. 1728
  1731. 1729
  1732. 1730
  1733. 1731
  1734. 1732
  1735. 1733
  1736. 1734
  1737. 1735
  1738. 1736
  1739. 1737
  1740. 1738
  1741. 1739
  1742. 1740
  1743. 1741
  1744. 1742
  1745. 1743
  1746. 1744
  1747. 1745
  1748. 1746
  1749. 1747
  1750. 1748
  1751. 1749
  1752. 1750
  1753. 1751
  1754. 1752
  1755. 1753
  1756. 1754
  1757. 1755
  1758. 1756
  1759. 1757
  1760. 1758
  1761. 1759
  1762. 1760
  1763. 1761
  1764. 1762
  1765. 1763
  1766. 1764
  1767. 1765
  1768. 1766
  1769. 1767
  1770. 1768
  1771. 1769
  1772. 1770
  1773. 1771
  1774. 1772
  1775. 1773
  1776. 1774
  1777. 1775
  1778. 1776
  1779. 1777
  1780. 1778
  1781. 1779
  1782. 1780
  1783. 1781
  1784. 1782
  1785. 1783
  1786. 1784
  1787. 1785
  1788. 1786
  1789. 1787
  1790. 1788
  1791. 1789
  1792. 1790
  1793. 1791
  1794. 1792
  1795. 1793
  1796. 1794
  1797. 1795
  1798. 1796
  1799. 1797
  1800. 1798
  1801. 1799
  1802. 1800
  1803. 1801
  1804. 1802
  1805. 1803
  1806. 1804
  1807. 1805
  1808. 1806
  1809. 1807
  1810. 1808
  1811. 1809
  1812. 1810
  1813. 1811
  1814. 1812
  1815. 1813
  1816. 1814
  1817. 1815
  1818. 1816
  1819. 1817
  1820. 1818
  1821. 1819
  1822. 1820
  1823. 1821
  1824. 1822
  1825. 1823
  1826. 1824
  1827. 1825
  1828. 1826
  1829. 1827
  1830. 1828
  1831. 1829
  1832. 1830
  1833. 1831
  1834. 1832
  1835. 1833
  1836. 1834
  1837. 1835
  1838. 1836
  1839. 1837
  1840. 1838
  1841. 1839
  1842. 1840
  1843. 1841
  1844. 1842
  1845. 1843
  1846. 1844
  1847. 1845
  1848. 1846
  1849. 1847
  1850. 1848
  1851. 1849
  1852. 1850
  1853. 1851
  1854. 1852
  1855. 1853
  1856. 1854
  1857. 1855
  1858. 1856
  1859. 1857
  1860. 1858
  1861. 1859
  1862. 1860
  1863. 1861
  1864. 1862
  1865. 1863
  1866. 1864
  1867. 1865
  1868. 1866
  1869. 1867
  1870. 1868
  1871. 1869
  1872. 1870
  1873. 1871
  1874. 1872
  1875. 1873
  1876. 1874
  1877. 1875
  1878. 1876
  1879. 1877
  1880. 1878
  1881. 1879
  1882. 1880
  1883. 1881
  1884. 1882
  1885. 1883
  1886. 1884
  1887. 1885
  1888. 1886
  1889. 1887
  1890. 1888
  1891. 1889
  1892. 1890
  1893. 1891
  1894. 1892
  1895. 1893
  1896. 1894
  1897. 1895
  1898. 1896
  1899. 1897
  1900. 1898
  1901. 1899
  1902. 1900
  1903. 1901
  1904. 1902
  1905. 1903
  1906. 1904
  1907. 1905
  1908. 1906
  1909. 1907
  1910. 1908
  1911. 1909
  1912. 1910
  1913. 1911
  1914. 1912
  1915. 1913
  1916. 1914
  1917. 1915
  1918. 1916
  1919. 1917
  1920. 1918
  1921. 1919
  1922. 1920
  1923. 1921
  1924. 1922
  1925. 1923
  1926. 1924
  1927. 1925
  1928. 1926
  1929. 1927
  1930. 1928
  1931. 1929
  1932. 1930
  1933. 1931
  1934. 1932
  1935. 1933
  1936. 1934
  1937. 1935
  1938. 1936
  1939. 1937
  1940. 1938
  1941. 1939
  1942. 1940
  1943. 1941
  1944. 1942
  1945. 1943
  1946. 1944
  1947. 1945
  1948. 1946
  1949. 1947
  1950. 1948
  1951. 1949
  1952. 1950
  1953. 1951
  1954. 1952
  1955. 1953
  1956. 1954
  1957. 1955
  1958. 1956
  1959. 1957
  1960. 1958
  1961. 1959
  1962. 1960
  1963. 1961
  1964. 1962
  1965. 1963
  1966. 1964
  1967. 1965
  1968. 1966
  1969. 1967
  1970. 1968
  1971. 1969
  1972. 1970
  1973. 1971
  1974. 1972
  1975. 1973
  1976. 1974
  1977. 1975
  1978. 1976
  1979. 1977
  1980. 1978
  1981. 1979
  1982. 1980
  1983. 1981
  1984. 1982
  1985. 1983
  1986. 1984
  1987. 1985
  1988. 1986
  1989. 1987
  1990. 1988
  1991. 1989
  1992. 1990
  1993. 1991
  1994. 1992
  1995. 1993
  1996. 1994
  1997. 1995
  1998. 1996
  1999. 1997
  2000. 1998
  2001. 1999
  2002. 2000
  2003. 2001
  2004. 2002
  2005. 2003
  2006. 2004
  2007. 2005
  2008. 2006
  2009. 2007
  2010. 2008
  2011. 2009
  2012. 2010
  2013. 2011
  2014. 2012
  2015. 2013
  2016. 2014
  2017. 2015
  2018. 2016
  2019. 2017
  2020. 2018
  2021. 2019
  2022. 2020
  2023. 2021
  2024. 2022
  2025. 2023
  2026. 2024
  2027. 2025
  2028. 2026
  2029. 2027
  2030. 2028
  2031. 2029
  2032. 2030
  2033. 2031
  2034. 2032
  2035. 2033
  2036. 2034
  2037. 2035
  2038. 2036
  2039. 2037
  2040. 2038
  2041. 2039
  2042. 2040
  2043. 2041
  2044. 2042
  2045. 2043
  2046. 2044
  2047. 2045
  2048. 2046
  2049. 2047
  2050. 2048
  2051. 2049
  2052. 2050
  2053. 2051
  2054. 2052
  2055. 2053
  2056. 2054
  2057. 2055
  2058. 2056
  2059. 2057
  2060. 2058
  2061. 2059
  2062. 2060
  2063. 2061
  2064. 2062
  2065. 2063
  2066. 2064
  2067. 2065
  2068. 2066
  2069. 2067
  2070. 2068
  2071. 2069
  2072. 2070
  2073. 2071
  2074. 2072
  2075. 2073
  2076. 2074
  2077. 2075
  2078. 2076
  2079. 2077
  2080. 2078
  2081. 2079
  2082. 2080
  2083. 2081
  2084. 2082
  2085. 2083
  2086. 2084
  2087. 2085
  2088. 2086
  2089. 2087
  2090. 2088
  2091. 2089
  2092. 2090
  2093. 2091
  2094. 2092
  2095. 2093
  2096. 2094
  2097. 2095
  2098. 2096
  2099. 2097
  2100. 2098
  2101. 2099
  2102. 2100
  2103. 2101
  2104. 2102
  2105. 2103
  2106. 2104
  2107. 2105
  2108. 2106
  2109. 2107
  2110. 2108
  2111. 2109
  2112. 2110
  2113. 2111
  2114. 2112
  2115. 2113
  2116. 2114
  2117. 2115
  2118. 2116
  2119. 2117
  2120. 2118
  2121. 2119
  2122. 2120
  2123. 2121
  2124. 2122
  2125. 2123
  2126. 2124
  2127. 2125
  2128. 2126
  2129. 2127
  2130. 2128
  2131. 2129
  2132. 2130
  2133. 2131
  2134. 2132
  2135. 2133
  2136. 2134
  2137. 2135
  2138. 2136
  2139. 2137
  2140. 2138
  2141. 2139
  2142. 2140
  2143. 2141
  2144. 2142
  2145. 2143
  2146. 2144
  2147. 2145
  2148. 2146
  2149. 2147
  2150. 2148
  2151. 2149
  2152. 2150
  2153. 2151
  2154. 2152
  2155. 2153
  2156. 2154
  2157. 2155
  2158. 2156
  2159. 2157
  2160. 2158
  2161. 2159
  2162. 2160
  2163. 2161
  2164. 2162
  2165. 2163
  2166. 2164
  2167. 2165
  2168. 2166
  2169. 2167
  2170. 2168
  2171. 2169
  2172. 2170
  2173. 2171
  2174. 2172
  2175. 2173
  2176. 2174
  2177. 2175
  2178. 2176
  2179. 2177
  2180. 2178
  2181. 2179
  2182. 2180
  2183. 2181
  2184. 2182
  2185. 2183
  2186. 2184
  2187. 2185
  2188. 2186
  2189. 2187
  2190. 2188
  2191. 2189
  2192. 2190
  2193. 2191
  2194. 2192
  2195. 2193
  2196. 2194
  2197. 2195
  2198. 2196
  2199. 2197
  2200. 2198
  2201. 2199
  2202. 2200
  2203. 2201
  2204. 2202
  2205. 2203
  2206. 2204
  2207. 2205
  2208. 2206
  2209. 2207
  2210. 2208
  2211. 2209
  2212. 2210
  2213. 2211
  2214. 2212
  2215. 2213
  2216. 2214
  2217. 2215
  2218. 2216
  2219. 2217
  2220. 2218
  2221. 2219
  2222. 2220
  2223. 2221
  2224. 2222
  2225. 2223
  2226. 2224
  2227. 2225
  2228. 2226
  2229. 2227
  2230. 2228
  2231. 2229
  2232. 2230
  2233. 2231
  2234. 2232
  2235. 2233
  2236. 2234
  2237. 2235
  2238. 2236
  2239. 2237
  2240. 2238
  2241. 2239
  2242. 2240
  2243. 2241
  2244. 2242
  2245. 2243
  2246. 2244
  2247. 2245
  2248. 2246
  2249. 2247
  2250. 2248
  2251. 2249
  2252. 2250
  2253. 2251
  2254. 2252
  2255. 2253
  2256. 2254
  2257. 2255
  2258. 2256
  2259. 2257
  2260. 2258
  2261. 2259
  2262. 2260
  2263. 2261
  2264. 2262
  2265. 2263
  2266. 2264
  2267. 2265
  2268. 2266
  2269. 2267
  2270. 2268
  2271. 2269
  2272. 2270
  2273. 2271
  2274. 2272
  2275. 2273
  2276. 2274
  2277. 2275
  2278. 2276
  2279. 2277
  2280. 2278
  2281. 2279
  2282. 2280
  2283. 2281
  2284. 2282
  2285. 2283
  2286. 2284
  2287. 2285
  2288. 2286
  2289. 2287
  2290. 2288
  2291. 2289
  2292. 2290
  2293. 2291
  2294. 2292
  2295. 2293
  2296. 2294
  2297. 2295
  2298. 2296
  2299. 2297
  2300. 2298
  2301. 2299
  2302. 2300
  2303. 2301
  2304. 2302
  2305. 2303
  2306. 2304
  2307. 2305
  2308. 2306
  2309. 2307
  2310. 2308
  2311. 2309
  2312. 2310
  2313. 2311
  2314. 2312
  2315. 2313
  2316. 2314
  2317. 2315
  2318. 2316
  2319. 2317
  2320. 2318
  2321. 2319
  2322. 2320
  2323. 2321
  2324. 2322
  2325. 2323
  2326. 2324
  2327. 2325
  2328. 2326
  2329. 2327
  2330. 2328
  2331. 2329
  2332. 2330
  2333. 2331
  2334. 2332
  2335. 2333
  2336. 2334
  2337. 2335
  2338. 2336
  2339. 2337
  2340. 2338
  2341. 2339
  2342. 2340
  2343. 2341
  2344. 2342
  2345. 2343
  2346. 2344
  2347. 2345
  2348. 2346
  2349. 2347
  2350. 2348
  2351. 2349
  2352. 2350
  2353. 2351
  2354. 2352
  2355. 2353
  2356. 2354
  2357. 2355
  2358. 2356
  2359. 2357
  2360. 2358
  2361. 2359
  2362. 2360
  2363. 2361
  2364. 2362
  2365. 2363
  2366. 2364
  2367. 2365
  2368. 2366
  2369. 2367
  2370. 2368
  2371. 2369
  2372. 2370
  2373. 2371
  2374. 2372
  2375. 2373
  2376. 2374
  2377. 2375
  2378. 2376
  2379. 2377
  2380. 2378
  2381. 2379
  2382. 2380
  2383. 2381
  2384. 2382
  2385. 2383
  2386. 2384
  2387. 2385
  2388. 2386
  2389. 2387
  2390. 2388
  2391. 2389
  2392. 2390
  2393. 2391
  2394. 2392
  2395. 2393
  2396. 2394
  2397. 2395
  2398. 2396
  2399. 2397
  2400. 2398
  2401. 2399
  2402. 2400
  2403. 2401
  2404. 2402
  2405. 2403
  2406. 2404
  2407. 2405
  2408. 2406
  2409. 2407
  2410. 2408
  2411. 2409
  2412. 2410
  2413. 2411
  2414. 2412
  2415. 2413
  2416. 2414
  2417. 2415
  2418. 2416
  2419. 2417
  2420. 2418
  2421. 2419
  2422. 2420
  2423. 2421
  2424. 2422
  2425. 2423
  2426. 2424
  2427. 2425
  2428. 2426
  2429. 2427
  2430. 2428
  2431. 2429
  2432. 2430
  2433. 2431
  2434. 2432
  2435. 2433
  2436. 2434
  2437. 2435
  2438. 2436
  2439. 2437
  2440. 2438
  2441. 2439
  2442. 2440
  2443. 2441
  2444. 2442
  2445. 2443
  2446. 2444
  2447. 2445
  2448. 2446
  2449. 2447
  2450. 2448
  2451. 2449
  2452. 2450
  2453. 2451
  2454. 2452
  2455. 2453
  2456. 2454
  2457. 2455
  2458. 2456
  2459. 2457
  2460. 2458
  2461. 2459
  2462. 2460
  2463. 2461
  2464. 2462
  2465. 2463
  2466. 2464
  2467. 2465
  2468. 2466
  2469. 2467
  2470. 2468
  2471. 2469
  2472. 2470
  2473. 2471
  2474. 2472
  2475. 2473
  2476. 2474
  2477. 2475
  2478. 2476
  2479. 2477
  2480. 2478
  2481. 2479
  2482. 2480
  2483. 2481
  2484. 2482
  2485. 2483
  2486. 2484
  2487. 2485
  2488. 2486
  2489. 2487
  2490. 2488
  2491. 2489
  2492. 2490
  2493. 2491
  2494. 2492
  2495. 2493
  2496. 2494
  2497. 2495
  2498. 2496
  2499. 2497
  2500. 2498
  2501. 2499
  2502. 2500
  2503. 2501
  2504. 2502
  2505. 2503
  2506. 2504
  2507. 2505
  2508. 2506
  2509. 2507
  2510. 2508
  2511. 2509
  2512. 2510
  2513. 2511
  2514. 2512
  2515. 2513
  2516. 2514
  2517. 2515
  2518. 2516
  2519. 2517
  2520. 2518
  2521. 2519
  2522. 2520
  2523. 2521
  2524. 2522
  2525. 2523
  2526. 2524
  2527. 2525
  2528. 2526
  2529. 2527
  2530. 2528
  2531. 2529
  2532. 2530
  2533. 2531
  2534. 2532
  2535. 2533
  2536. 2534
  2537. 2535
  2538. 2536
  2539. 2537
  2540. 2538
  2541. 2539
  2542. 2540
  2543. 2541
  2544. 2542
  2545. 2543
  2546. 2544
  2547. 2545
  2548. 2546
  2549. 2547
  2550. 2548
  2551. 2549
  2552. 2550
  2553. 2551
  2554. 2552
  2555. 2553
  2556. 2554
  2557. 2555
  2558. 2556
  2559. 2557
  2560. 2558
  2561. 2559
  2562. 2560
  2563. 2561
  2564. 2562
  2565. 2563
  2566. 2564
  2567. 2565
  2568. 2566
  2569. 2567
  2570. 2568
  2571. 2569
  2572. 2570
  2573. 2571
  2574. 2572
  2575. 2573
  2576. 2574
  2577. 2575
  2578. 2576
  2579. 2577
  2580. 2578
  2581. 2579
  2582. 2580
  2583. 2581
  2584. 2582
  2585. 2583
  2586. 2584
  2587. 2585
  2588. 2586
  2589. 2587
  2590. 2588
  2591. 2589
  2592. 2590
  2593. 2591
  2594. 2592
  2595. 2593
  2596. 2594
  2597. 2595
  2598. 2596
  2599. 2597
  2600. 2598
  2601. 2599
  2602. 2600
  2603. 2601
  2604. 2602
  2605. 2603
  2606. 2604
  2607. 2605
  2608. 2606
  2609. 2607
  2610. 2608
  2611. 2609
  2612. 2610
  2613. 2611
  2614. 2612
  2615. 2613
  2616. 2614
  2617. 2615
  2618. 2616
  2619. 2617
  2620. 2618
  2621. 2619
  2622. 2620
  2623. 2621
  2624. 2622
  2625. 2623
  2626. 2624
  2627. 2625
  2628. 2626
  2629. 2627
  2630. 2628
  2631. 2629
  2632. 2630
  2633. 2631
  2634. 2632
  2635. 2633
  2636. 2634
  2637. 2635
  2638. 2636
  2639. 2637
  2640. 2638
  2641. 2639
  2642. 2640
  2643. 2641
  2644. 2642
  2645. 2643
  2646. 2644
  2647. 2645
  2648. 2646
  2649. 2647
  2650. 2648
  2651. 2649
  2652. 2650
  2653. 2651
  2654. 2652
  2655. 2653
  2656. 2654
  2657. 2655
  2658. 2656
  2659. 2657
  2660. 2658
  2661. 2659
  2662. 2660
  2663. 2661
  2664. 2662
  2665. 2663
  2666. 2664
  2667. 2665
  2668. 2666
  2669. 2667
  2670. 2668
  2671. 2669
  2672. 2670
  2673. 2671
  2674. 2672
  2675. 2673
  2676. 2674
  2677. 2675
  2678. 2676
  2679. 2677
  2680. 2678
  2681. 2679
  2682. 2680
  2683. 2681
  2684. 2682
  2685. 2683
  2686. 2684
  2687. 2685
  2688. 2686
  2689. 2687
  2690. 2688
  2691. 2689
  2692. 2690
  2693. 2691
  2694. 2692
  2695. 2693
  2696. 2694
  2697. 2695
  2698. 2696
  2699. 2697
  2700. 2698
  2701. 2699
  2702. 2700
  2703. 2701
  2704. 2702
  2705. 2703
  2706. 2704
  2707. 2705
  2708. 2706
  2709. 2707
  2710. 2708
  2711. 2709
  2712. 2710
  2713. 2711
  2714. 2712
  2715. 2713
  2716. 2714
  2717. 2715
  2718. 2716
  2719. 2717
  2720. 2718
  2721. 2719
  2722. 2720
  2723. 2721
  2724. 2722
  2725. 2723
  2726. 2724
  2727. 2725
  2728. 2726
  2729. 2727
  2730. 2728
  2731. 2729
  2732. 2730
  2733. 2731
  2734. 2732
  2735. 2733
  2736. 2734
  2737. 2735
  2738. 2736
  2739. 2737
  2740. 2738
  2741. 2739
  2742. 2740
  2743. 2741
  2744. 2742
  2745. 2743
  2746. 2744
  2747. 2745
  2748. 2746
  2749. 2747
  2750. 2748
  2751. 2749
  2752. 2750
  2753. 2751
  2754. 2752
  2755. 2753
  2756. 2754
  2757. 2755
  2758. 2756
  2759. 2757
  2760. 2758
  2761. 2759
  2762. 2760
  2763. 2761
  2764. 2762
  2765. 2763
  2766. 2764
  2767. 2765
  2768. 2766
  2769. 2767
  2770. 2768
  2771. 2769
  2772. 2770
  2773. 2771
  2774. 2772
  2775. 2773
  2776. 2774
  2777. 2775
  2778. 2776
  2779. 2777
  2780. 2778
  2781. 2779
  2782. 2780
  2783. 2781
  2784. 2782
  2785. 2783
  2786. 2784
  2787. 2785
  2788. 2786
  2789. 2787
  2790. 2788
  2791. 2789
  2792. 2790
  2793. 2791
  2794. 2792
  2795. 2793
  2796. 2794
  2797. 2795
  2798. 2796
  2799. 2797
  2800. 2798
  2801. 2799
  2802. 2800
  2803. 2801
  2804. 2802
  2805. 2803
  2806. 2804
  2807. 2805
  2808. 2806
  2809. 2807
  2810. 2808
  2811. 2809
  2812. 2810
  2813. 2811
  2814. 2812
  2815. 2813
  2816. 2814
  2817. 2815
  2818. 2816
  2819. 2817
  2820. 2818
  2821. 2819
  2822. 2820
  2823. 2821
  2824. 2822
  2825. 2823
  2826. 2824
  2827. 2825
  2828. 2826
  2829. 2827
  2830. 2828
  2831. 2829
  2832. 2830
  2833. 2831
  2834. 2832
  2835. 2833
  2836. 2834
  2837. 2835
  2838. 2836
  2839. 2837
  2840. 2838
  2841. 2839
  2842. 2840
  2843. 2841
  2844. 2842
  2845. 2843
  2846. 2844
  2847. 2845
  2848. 2846
  2849. 2847
  2850. 2848
  2851. 2849
  2852. 2850
  2853. 2851
  2854. 2852
  2855. 2853
  2856. 2854
  2857. 2855
  2858. 2856
  2859. 2857
  2860. 2858
  2861. 2859
  2862. 2860
  2863. 2861
  2864. 2862
  2865. 2863
  2866. 2864
  2867. 2865
  2868. 2866
  2869. 2867
  2870. 2868
  2871. 2869
  2872. 2870
  2873. 2871
  2874. 2872
  2875. 2873
  2876. 2874
  2877. 2875
  2878. 2876
  2879. 2877
  2880. 2878
  2881. 2879
  2882. 2880
  2883. 2881
  2884. 2882
  2885. 2883
  2886. 2884
  2887. 2885
  2888. 2886
  2889. 2887
  2890. 2888
  2891. 2889
  2892. 2890
  2893. 2891
  2894. 2892
  2895. 2893
  2896. 2894
  2897. 2895
  2898. 2896
  2899. 2897
  2900. 2898
  2901. 2899
  2902. 2900
  2903. 2901
  2904. 2902
  2905. 2903
  2906. 2904
  2907. 2905
  2908. 2906
  2909. 2907
  2910. 2908
  2911. 2909
  2912. 2910
  2913. 2911
  2914. 2912
  2915. 2913
  2916. 2914
  2917. 2915
  2918. 2916
  2919. 2917
  2920. 2918
  2921. 2919
  2922. 2920
  2923. 2921
  2924. 2922
  2925. 2923
  2926. 2924
  2927. 2925
  2928. 2926
  2929. 2927
  2930. 2928
  2931. 2929
  2932. 2930
  2933. 2931
  2934. 2932
  2935. 2933
  2936. 2934
  2937. 2935
  2938. 2936
  2939. 2937
  2940. 2938
  2941. 2939
  2942. 2940
  2943. 2941
  2944. 2942
  2945. 2943
  2946. 2944
  2947. 2945
  2948. 2946
  2949. 2947
  2950. 2948
  2951. 2949
  2952. 2950
  2953. 2951
  2954. 2952
  2955. 2953
  2956. 2954
  2957. 2955
  2958. 2956
  2959. 2957
  2960. 2958
  2961. 2959
  2962. 2960
  2963. 2961
  2964. 2962
  2965. 2963
  2966. 2964
  2967. 2965
  2968. 2966
  2969. 2967
  2970. 2968
  2971. 2969
  2972. 2970
  2973. 2971
  2974. 2972
  2975. 2973
  2976. 2974
  2977. 2975
  2978. 2976
  2979. 2977
  2980. 2978
  2981. 2979
  2982. 2980
  2983. 2981
  2984. 2982
  2985. 2983
  2986. 2984
  2987. 2985
  2988. 2986
  2989. 2987
  2990. 2988
  2991. 2989
  2992. 2990
  2993. 2991
  2994. 2992
  2995. 2993
  2996. 2994
  2997. 2995
  2998. 2996
  2999. 2997
  3000. 2998
  3001. 2999
  3002. 3000
  3003. 3001
  3004. 3002
  3005. 3003
  3006. 3004
  3007. 3005
  3008. 3006
  3009. 3007
  3010. 3008
  3011. 3009
  3012. 3010
  3013. 3011
  3014. 3012
  3015. 3013
  3016. 3014
  3017. 3015
  3018. 3016
  3019. 3017
  3020. 3018
  3021. 3019
  3022. 3020
  3023. 3021
  3024. 3022
  3025. 3023
  3026. 3024
  3027. 3025
  3028. 3026
  3029. 3027
  3030. 3028
  3031. 3029
  3032. 3030
  3033. 3031
  3034. 3032
  3035. 3033
  3036. 3034
  3037. 3035
  3038. 3036
  3039. 3037
  3040. 3038
  3041. 3039
  3042. 3040
  3043. 3041
  3044. 3042
  3045. 3043
  3046. 3044
  3047. 3045
  3048. 3046
  3049. 3047
  3050. 3048
  3051. 3049
  3052. 3050
  3053. 3051
  3054. 3052
  3055. 3053
  3056. 3054
  3057. 3055
  3058. 3056
  3059. 3057
  3060. 3058
  3061. 3059
  3062. 3060
  3063. 3061
  3064. 3062
  3065. 3063
  3066. 3064
  3067. 3065
  3068. 3066
  3069. 3067
  3070. 3068
  3071. 3069
  3072. 3070
  3073. 3071
  3074. 3072
  3075. 3073
  3076. 3074
  3077. 3075
  3078. 3076
  3079. 3077
  3080. 3078
  3081. 3079
  3082. 3080
  3083. 3081
  3084. 3082
  3085. 3083
  3086. 3084
  3087. 3085
  3088. 3086
  3089. 3087
  3090. 3088
  3091. 3089
  3092. 3090
  3093. 3091
  3094. 3092
  3095. 3093
  3096. 3094
  3097. 3095
  3098. 3096
  3099. 3097
  3100. 3098
  3101. 3099
  3102. 3100
  3103. 3101
  3104. 3102
  3105. 3103
  3106. 3104
  3107. 3105
  3108. 3106
  3109. 3107
  3110. 3108
  3111. 3109
  3112. 3110
  3113. 3111
  3114. 3112
  3115. 3113
  3116. 3114
  3117. 3115
  3118. 3116
  3119. 3117
  3120. 3118
  3121. 3119
  3122. 3120
  3123. 3121
  3124. 3122
  3125. 3123
  3126. 3124
  3127. 3125
  3128. 3126
  3129. 3127
  3130. 3128
  3131. 3129
  3132. 3130
  3133. 3131
  3134. 3132
  3135. 3133
  3136. 3134
  3137. 3135
  3138. 3136
  3139. 3137
  3140. 3138
  3141. 3139
  3142. 3140
  3143. 3141
  3144. 3142
  3145. 3143
  3146. 3144
  3147. 3145
  3148. 3146
  3149. 3147
  3150. 3148
  3151. 3149
  3152. 3150
  3153. 3151
  3154. 3152
  3155. 3153
  3156. 3154
  3157. 3155
  3158. 3156
  3159. 3157
  3160. 3158
  3161. 3159
  3162. 3160
  3163. 3161
  3164. 3162
  3165. 3163
  3166. 3164
  3167. 3165
  3168. 3166
  3169. 3167
  3170. 3168
  3171. 3169
  3172. 3170
  3173. 3171
  3174. 3172
  3175. 3173
  3176. 3174
  3177. 3175
  3178. 3176
  3179. 3177
  3180. 3178
  3181. 3179
  3182. 3180
  3183. 3181
  3184. 3182
  3185. 3183
  3186. 3184
  3187. 3185
  3188. 3186
  3189. 3187
  3190. 3188
  3191. 3189
  3192. 3190
  3193. 3191
  3194. 3192
  3195. 3193
  3196. 3194
  3197. 3195
  3198. 3196
  3199. 3197
  3200. 3198
  3201. 3199
  3202. 3200
  3203. 3201
  3204. 3202
  3205. 3203
  3206. 3204
  3207. 3205
  3208. 3206
  3209. 3207
  3210. 3208
  3211. 3209
  3212. 3210
  3213. 3211
  3214. 3212
  3215. 3213
  3216. 3214
  3217. 3215
  3218. 3216
  3219. 3217
  3220. 3218
  3221. 3219
  3222. 3220
  3223. 3221
  3224. 3222
  3225. 3223
  3226. 3224
  3227. 3225
  3228. 3226
  3229. 3227
  3230. 3228
  3231. 3229
  3232. 3230
  3233. 3231
  3234. 3232
  3235. 3233
  3236. 3234
  3237. 3235
  3238. 3236
  3239. 3237
  3240. 3238
  3241. 3239
  3242. 3240
  3243. 3241
  3244. 3242
  3245. 3243
  3246. 3244
  3247. 3245
  3248. 3246
  3249. 3247
  3250. 3248
  3251. 3249
  3252. 3250
  3253. 3251
  3254. 3252
  3255. 3253
  3256. 3254
  3257. 3255
  3258. 3256
  3259. 3257
  3260. 3258
  3261. 3259
  3262. 3260
  3263. 3261
  3264. 3262
  3265. 3263
  3266. 3264
  3267. 3265
  3268. 3266
  3269. 3267
  3270. 3268
  3271. 3269
  3272. 3270
  3273. 3271
  3274. 3272
  3275. 3273
  3276. 3274
  3277. 3275
  3278. 3276
  3279. 3277
  3280. 3278
  3281. 3279
  3282. 3280
  3283. 3281
  3284. 3282
  3285. 3283
  3286. 3284
  3287. 3285
  3288. 3286
  3289. 3287
  3290. 3288
  3291. 3289
  3292. 3290
  3293. 3291
  3294. 3292
  3295. 3293
  3296. 3294
  3297. 3295
  3298. 3296
  3299. 3297
  3300. 3298
  3301. 3299
  3302. 3300
  3303. 3301
  3304. 3302
  3305. 3303
  3306. 3304
  3307. 3305
  3308. 3306
  3309. 3307
  3310. 3308
  3311. 3309
  3312. 3310
  3313. 3311
  3314. 3312
  3315. 3313
  3316. 3314
  3317. 3315
  3318. 3316
  3319. 3317
  3320. 3318
  3321. 3319
  3322. 3320
  3323. 3321
  3324. 3322
  3325. 3323
  3326. 3324
  3327. 3325
  3328. 3326
  3329. 3327
  3330. 3328
  3331. 3329
  3332. 3330
  3333. 3331
  3334. 3332
  3335. 3333
  3336. 3334
  3337. 3335
  3338. 3336
  3339. 3337
  3340. 3338
  3341. 3339
  3342. 3340
  3343. 3341
  3344. 3342
  3345. 3343
  3346. 3344
  3347. 3345
  3348. 3346
  3349. 3347
  3350. 3348
  3351. 3349
  3352. 3350
  3353. 3351
  3354. 3352
  3355. 3353
  3356. 3354
  3357. 3355
  3358. 3356
  3359. 3357
  3360. 3358
  3361. 3359
  3362. 3360
  3363. 3361
  3364. 3362
  3365. 3363
  3366. 3364
  3367. 3365
  3368. 3366
  3369. 3367
  3370. 3368
  3371. 3369
  3372. 3370
  3373. 3371
  3374. 3372
  3375. 3373
  3376. 3374
  3377. 3375
  3378. 3376
  3379. 3377
  3380. 3378
  3381. 3379
  3382. 3380
  3383. 3381
  3384. 3382
  3385. 3383
  3386. 3384
  3387. 3385
  3388. 3386
  3389. 3387
  3390. 3388
  3391. 3389
  3392. 3390
  3393. 3391
  3394. 3392
  3395. 3393
  3396. 3394
  3397. 3395
  3398. 3396
  3399. 3397
  3400. 3398
  3401. 3399
  3402. 3400
  3403. 3401
  3404. 3402
  3405. 3403
  3406. 3404
  3407. 3405
  3408. 3406
  3409. 3407
  3410. 3408
  3411. 3409
  3412. 3410
  3413. 3411
  3414. 3412
  3415. 3413
  3416. 3414
  3417. 3415
  3418. 3416
  3419. 3417
  3420. 3418
  3421. 3419
  3422. 3420
  3423. 3421
  3424. 3422
  3425. 3423
  3426. 3424
  3427. 3425
  3428. 3426
  3429. 3427
  3430. 3428
  3431. 3429
  3432. 3430
  3433. 3431
  3434. 3432
  3435. 3433
  3436. 3434
  3437. 3435
  3438. 3436
  3439. 3437
  3440. 3438
  3441. 3439
  3442. 3440
  3443. 3441
  3444. 3442
  3445. 3443
  3446. 3444
  3447. 3445
  3448. 3446
  3449. 3447
  3450. 3448
  3451. 3449
  3452. 3450
  3453. 3451
  3454. 3452
  3455. 3453
  3456. 3454
  3457. 3455
  3458. 3456
  3459. 3457
  3460. 3458
  3461. 3459
  3462. 3460
  3463. 3461
  3464. 3462
  3465. 3463
  3466. 3464
  3467. 3465
  3468. 3466
  3469. 3467
  3470. 3468
  3471. 3469
  3472. 3470
  3473. 3471
  3474. 3472
  3475. 3473
  3476. 3474
  3477. 3475
  3478. 3476
  3479. 3477
  3480. 3478
  3481. 3479
  3482. 3480
  3483. 3481
  3484. 3482
  3485. 3483
  3486. 3484
  3487. 3485
  3488. 3486
  3489. 3487
  3490. 3488
  3491. 3489
  3492. 3490
  3493. 3491
  3494. 3492
  3495. 3493
  3496. 3494
  3497. 3495
  3498. 3496
  3499. 3497
  3500. 3498
  3501. 3499
  3502. 3500
  3503. 3501
  3504. 3502
  3505. 3503
  3506. 3504
  3507. 3505
  3508. 3506
  3509. 3507
  3510. 3508
  3511. 3509
  3512. 3510
  3513. 3511
  3514. 3512
  3515. 3513
  3516. 3514
  3517. 3515
  3518. 3516
  3519. 3517
  3520. 3518
  3521. 3519
  3522. 3520
  3523. 3521
  3524. 3522
  3525. 3523
  3526. 3524
  3527. 3525
  3528. 3526
  3529. 3527
  3530. 3528
  3531. 3529
  3532. 3530
  3533. 3531
  3534. 3532
  3535. 3533
  3536. 3534
  3537. 3535
  3538. 3536
  3539. 3537
  3540. 3538
  3541. 3539
  3542. 3540
  3543. 3541
  3544. 3542
  3545. 3543
  3546. 3544
  3547. 3545
  3548. 3546
  3549. 3547
  3550. 3548
  3551. 3549
  3552. 3550
  3553. 3551
  3554. 3552
  3555. 3553
  3556. 3554
  3557. 3555
  3558. 3556
  3559. 3557
  3560. 3558
  3561. 3559
  3562. 3560
  3563. 3561
  3564. 3562
  3565. 3563
  3566. 3564
  3567. 3565
  3568. 3566
  3569. 3567
  3570. 3568
  3571. 3569
  3572. 3570
  3573. 3571
  3574. 3572
  3575. 3573
  3576. 3574
  3577. 3575
  3578. 3576
  3579. 3577
  3580. 3578
  3581. 3579
  3582. 3580
  3583. 3581
  3584. 3582
  3585. 3583
  3586. 3584
  3587. 3585
  3588. 3586
  3589. 3587
  3590. 3588
  3591. 3589
  3592. 3590
  3593. 3591
  3594. 3592
  3595. 3593
  3596. 3594
  3597. 3595
  3598. 3596
  3599. 3597
  3600. 3598
  3601. 3599
  3602. 3600
  3603. 3601
  3604. 3602
  3605. 3603
  3606. 3604
  3607. 3605
  3608. 3606
  3609. 3607
  3610. 3608
  3611. 3609
  3612. 3610
  3613. 3611
  3614. 3612
  3615. 3613
  3616. 3614
  3617. 3615
  3618. 3616
  3619. 3617
  3620. 3618
  3621. 3619
  3622. 3620
  3623. 3621
  3624. 3622
  3625. 3623
  3626. 3624
  3627. 3625
  3628. 3626
  3629. 3627
  3630. 3628
  3631. 3629
  3632. 3630
  3633. 3631
  3634. 3632
  3635. 3633
  3636. 3634
  3637. 3635
  3638. 3636
  3639. 3637
  3640. 3638
  3641. 3639
  3642. 3640
  3643. 3641
  3644. 3642
  3645. 3643
  3646. 3644
  3647. 3645
  3648. 3646
  3649. 3647
  3650. 3648
  3651. 3649
  3652. 3650
  3653. 3651
  3654. 3652
  3655. 3653
  3656. 3654
  3657. 3655
  3658. 3656
  3659. 3657
  3660. 3658
  3661. 3659
  3662. 3660
  3663. 3661
  3664. 3662
  3665. 3663
  3666. 3664
  3667. 3665
  3668. 3666
  3669. 3667
  3670. 3668
  3671. 3669
  3672. 3670
  3673. 3671
  3674. 3672
  3675. 3673
  3676. 3674
  3677. 3675
  3678. 3676
  3679. 3677
  3680. 3678
  3681. 3679
  3682. 3680
  3683. 3681
  3684. 3682
  3685. 3683
  3686. 3684
  3687. 3685
  3688. 3686
  3689. 3687
  3690. 3688
  3691. 3689
  3692. 3690
  3693. 3691
  3694. 3692
  3695. 3693
  3696. 3694
  3697. 3695
  3698. 3696
  3699. 3697
  3700. 3698
  3701. 3699
  3702. 3700
  3703. 3701
  3704. 3702
  3705. 3703
  3706. 3704
  3707. 3705
  3708. 3706
  3709. 3707
  3710. 3708
  3711. 3709
  3712. 3710
  3713. 3711
  3714. 3712
  3715. 3713
  3716. 3714
  3717. 3715
  3718. 3716
  3719. 3717
  3720. 3718
  3721. 3719
  3722. 3720
  3723. 3721
  3724. 3722
  3725. 3723
  3726. 3724
  3727. 3725
  3728. 3726
  3729. 3727
  3730. 3728
  3731. 3729
  3732. 3730
  3733. 3731
  3734. 3732
  3735. 3733
  3736. wait(0.2)
  3737. local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
  3738. local Torso = Character:FindFirstChild("Torso")
  3739. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  3740. local Humanoid = Character:FindFirstChild("Humanoid")
  3741. local Head = Character:FindFirstChild("Head")
  3742. local Right_Arm = Character:FindFirstChild("Right Arm")
  3743. local Left_Arm = Character:FindFirstChild("Left Arm")
  3744. local Right_Leg = Character:FindFirstChild("Right Leg")
  3745. local Left_Leg = Character:FindFirstChild("Left Leg")
  3746. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  3747. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  3748. local Right_Hip = Torso:FindFirstChild("Right Hip")
  3749. local Left_Hip = Torso:FindFirstChild("Left Hip")
  3750. local Neck = Torso:FindFirstChild("Neck")
  3751. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  3752. local rootJoint = rootPart:FindFirstChild("RootJoint")
  3753. local CurrentIdle = "Idling1"
  3754. local Degree = 0.0175438596491228
  3755. local canremove = false
  3756. local debounce = false
  3757. local UIService = game:GetService("UserInputService")
  3758. _G.SongName = math.random(1, 9025232)
  3759. sin = math.sin
  3760. Right_Leg.FormFactor = "Custom"
  3761. Left_Leg.FormFactor = "Custom"
  3762. rootPart.Archivable = true
  3763. rootJoint.Archivable = true
  3764. c_new = CFrame.new
  3765. c_angles = CFrame.Angles
  3766. i_new = Instance.new
  3767. Humanoid:ClearAllChildren()
  3768. local isAttacking = false
  3769. local isSprinting = false
  3770. local Animations = false
  3771. local Angle = 0
  3772. local Axis = 0
  3773. local angleSpeed = 1
  3774. local axisSpeed = angleSpeed
  3775. local currentAnim
  3776. local levetatingheight = 3
  3777. local WalkType = "Ground"
  3778. local RateP = 20
  3779. function CreateParticle(parent)
  3780. local Particle = Instance.new("ParticleEmitter", parent)
  3781. Particle.Enabled = true
  3782. Particle.Transparency = NumberSequence.new({
  3783. NumberSequenceKeypoint.new(0, 1),
  3784. NumberSequenceKeypoint.new(0.3, 0.95),
  3785. NumberSequenceKeypoint.new(1, 1)
  3786. })
  3787. Particle.LightEmission = -3
  3788. Particle.Rate = RateP
  3789. Particle.ZOffset = 1
  3790. Particle.Lifetime = NumberRange.new(0.5)
  3791. Particle.Speed = NumberRange.new(1)
  3792. Particle.Size = NumberSequence.new({
  3793. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3794. NumberSequenceKeypoint.new(1, 1, 0.1)
  3795. })
  3796. Particle.Rotation = NumberRange.new(-180, 180)
  3797. Particle.RotSpeed = NumberRange.new(-180, 180)
  3798. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  3799. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3800. Particle.VelocitySpread = 360
  3801. Particle.LockedToPart = false
  3802. end
  3803. CreateParticle(Torso)
  3804. CreateParticle(Right_Arm)
  3805. CreateParticle(Left_Arm)
  3806. CreateParticle(Right_Leg)
  3807. CreateParticle(Left_Leg)
  3808. function CreateParticle2(parent)
  3809. local Particle = Instance.new("ParticleEmitter", parent)
  3810. Particle.Enabled = true
  3811. Particle.Transparency = NumberSequence.new({
  3812. NumberSequenceKeypoint.new(0, 1),
  3813. NumberSequenceKeypoint.new(0.3, 0.95),
  3814. NumberSequenceKeypoint.new(1, 1)
  3815. })
  3816. Particle.LightEmission = -3
  3817. Particle.Rate = RateP
  3818. Particle.ZOffset = 1
  3819. Particle.Lifetime = NumberRange.new(0.5)
  3820. Particle.Speed = NumberRange.new(1)
  3821. Particle.Size = NumberSequence.new({
  3822. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3823. NumberSequenceKeypoint.new(1, 1, 0.1)
  3824. })
  3825. Particle.Rotation = NumberRange.new(-180, 180)
  3826. Particle.RotSpeed = NumberRange.new(-180, 180)
  3827. Particle.Texture = "http://www.roblox.com/asset/?id=303195022"
  3828. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3829. Particle.VelocitySpread = 360
  3830. Particle.LockedToPart = false
  3831. end
  3832. CreateParticle2(Torso)
  3833. CreateParticle2(Right_Arm)
  3834. CreateParticle2(Left_Arm)
  3835. CreateParticle2(Right_Leg)
  3836. CreateParticle2(Left_Leg)
  3837. function CreateParticle3(parent)
  3838. local Particle = Instance.new("ParticleEmitter", parent)
  3839. Particle.Enabled = true
  3840. Particle.Transparency = NumberSequence.new({
  3841. NumberSequenceKeypoint.new(0, 1),
  3842. NumberSequenceKeypoint.new(0.3, 0.95),
  3843. NumberSequenceKeypoint.new(1, 1)
  3844. })
  3845. Particle.LightEmission = -3
  3846. Particle.Rate = RateP
  3847. Particle.ZOffset = 1
  3848. Particle.Lifetime = NumberRange.new(0.5)
  3849. Particle.Speed = NumberRange.new(1)
  3850. Particle.Size = NumberSequence.new({
  3851. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3852. NumberSequenceKeypoint.new(1, 1, 0.1)
  3853. })
  3854. Particle.Rotation = NumberRange.new(-180, 180)
  3855. Particle.RotSpeed = NumberRange.new(-180, 180)
  3856. Particle.Texture = "http://www.roblox.com/asset/?id=303195000"
  3857. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3858. Particle.VelocitySpread = 360
  3859. Particle.LockedToPart = false
  3860. end
  3861. CreateParticle3(Torso)
  3862. CreateParticle3(Right_Arm)
  3863. CreateParticle3(Left_Arm)
  3864. CreateParticle3(Right_Leg)
  3865. CreateParticle3(Left_Leg)
  3866. function CreateParticle4(parent)
  3867. local Particle = Instance.new("ParticleEmitter", parent)
  3868. Particle.Enabled = true
  3869. Particle.Transparency = NumberSequence.new({
  3870. NumberSequenceKeypoint.new(0, 1),
  3871. NumberSequenceKeypoint.new(0.3, 0.95),
  3872. NumberSequenceKeypoint.new(1, 1)
  3873. })
  3874. Particle.LightEmission = -3
  3875. Particle.Rate = RateP
  3876. Particle.ZOffset = 1
  3877. Particle.Lifetime = NumberRange.new(0.5)
  3878. Particle.Speed = NumberRange.new(1)
  3879. Particle.Size = NumberSequence.new({
  3880. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3881. NumberSequenceKeypoint.new(1, 1, 0.1)
  3882. })
  3883. Particle.Rotation = NumberRange.new(-180, 180)
  3884. Particle.RotSpeed = NumberRange.new(-180, 180)
  3885. Particle.Texture = "http://www.roblox.com/asset/?id=303194917"
  3886. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3887. Particle.VelocitySpread = 360
  3888. Particle.LockedToPart = false
  3889. end
  3890. CreateParticle4(Torso)
  3891. CreateParticle4(Right_Arm)
  3892. CreateParticle4(Left_Arm)
  3893. CreateParticle4(Right_Leg)
  3894. CreateParticle4(Left_Leg)
  3895. function Sound(parent, loop, vol, id)
  3896. local s = Instance.new("Sound", parent)
  3897. s.Looped = loop
  3898. s.Volume = vol
  3899. s.MaxDistance = 200
  3900. s.EmitterSize = 20
  3901. s.SoundId = "rbxassetid://" .. tostring(id)
  3902. s:Play()
  3903. if loop == false then
  3904. wait(s.TimeLength)
  3905. s:Destroy()
  3906. end
  3907. end
  3908. Theme = Instance.new("Sound")
  3909. Theme.Parent = Character
  3910. Theme.SoundId = "rbxassetid://1683807602"
  3911. Theme.Volume = 10
  3912. Theme.Looped = true
  3913. Theme.Pitch = 1
  3914. Theme:Play()
  3915. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  3916. wld = Instance.new("Weld", wp1)
  3917. wld.Part0 = wp0
  3918. wld.Part1 = wp1
  3919. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  3920. return wld
  3921. end
  3922. function noOutline(part)
  3923. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3924. end
  3925. local Part = function(Name, Color, Material, Transparency, Shape, Size, CFrame, CanCollide, Anchored, parent)
  3926. local partie = i_new("Part", parent)
  3927. partie.Name = Name
  3928. partie.BrickColor = BrickColor.new(Color)
  3929. partie.Material = Material
  3930. partie.Shape = Shape
  3931. partie.Transparency = Transparency
  3932. partie.Size = Size
  3933. partie.CFrame = CFrame
  3934. partie.CanCollide = CanCollide
  3935. partie.Anchored = Anchored
  3936. return partie
  3937. end
  3938. function swait(num)
  3939. if num == 0 or num == nil then
  3940. game:GetService("RunService").Stepped:wait(0)
  3941. else
  3942. for i = 0, num do
  3943. game:GetService("RunService").Stepped:wait(0)
  3944. end
  3945. end
  3946. end
  3947. coroutine.wrap(function()
  3948. while true do
  3949. Humanoid.MaxHealth = "1.0E298"
  3950. Humanoid.Health = "1.0E298"
  3951. wait(0.01)
  3952. end
  3953. end)()
  3954. coroutine.wrap(function()
  3955. while true do
  3956. Humanoid.MaxHealth = "1.0E298"
  3957. Humanoid.Health = "1.0E298"
  3958. wait()
  3959. end
  3960. end)()
  3961. coroutine.wrap(function()
  3962. while true do
  3963. Humanoid.MaxHealth = "1.0E298"
  3964. Humanoid.Health = "1.0E298"
  3965. swait()
  3966. end
  3967. end)()
  3968. coroutine.wrap(function()
  3969. while true do
  3970. Humanoid.MaxHealth = "1.0E298"
  3971. Humanoid.Health = "1.0E298"
  3972. swait(1)
  3973. end
  3974. end)()
  3975. Player.Character.Archivable = true
  3976. Instance.new("ForceField", Player.Character).Visible = false
  3977. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  3978. local mesh = i_new(Mesh)
  3979. mesh.Parent = part
  3980. if Mesh == "SpecialMesh" then
  3981. mesh.MeshType = meshtype
  3982. mesh.MeshId = meshid
  3983. end
  3984. mesh.Offset = offset
  3985. mesh.Scale = scale
  3986. return mesh
  3987. end
  3988. local Hair = Instance.new("Part", Head)
  3989. Hair.Name = "Hair"
  3990. Hair.Shape = Enum.PartType.Ball
  3991. Hair.CanCollide = false
  3992. Hair.BrickColor = BrickColor.new("Medium stone grey")
  3993. Hair.Transparency = 0
  3994. Hair.Material = "Grass"
  3995. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  3996. Hair.TopSurface = Enum.SurfaceType.Smooth
  3997. Hair.BottomSurface = Enum.SurfaceType.Smooth
  3998. local Weld = Instance.new("Weld", Hair)
  3999. Weld.Part0 = Head
  4000. Weld.Part1 = Hair
  4001. Weld.C1 = CFrame.new(0, -0.5, 0)
  4002. HoodMesh = Instance.new("FileMesh", Hair)
  4003. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=74879498"
  4004. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=75977308"
  4005. HoodMesh.Scale = Vector3.new(1.05, 1.1, 1.1)
  4006. local Shades = Instance.new("Part", Head)
  4007. Shades.Name = "Shades"
  4008. Shades.Shape = Enum.PartType.Ball
  4009. Shades.CanCollide = false
  4010. Shades.BrickColor = BrickColor.new("Medium stone grey")
  4011. Shades.Transparency = 0
  4012. Shades.Material = "Grass"
  4013. Shades.Size = Vector3.new(0.1, 0.1, 0.1)
  4014. Shades.TopSurface = Enum.SurfaceType.Smooth
  4015. Shades.BottomSurface = Enum.SurfaceType.Smooth
  4016. local Weld = Instance.new("Weld", Shades)
  4017. Weld.Part0 = Head
  4018. Weld.Part1 = Shades
  4019. Weld.C1 = CFrame.new(0, -0.2, 0.15)
  4020. ShadesMesh = Instance.new("FileMesh", Shades)
  4021. ShadesMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4022. ShadesMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4023. ShadesMesh.Scale = Vector3.new(1, 1, 1)
  4024. local GunModel = Instance.new("Part", game.Workspace.CurrentCamera)
  4025. GunModel.Name = "Pistol"
  4026. GunModel.Shape = Enum.PartType.Ball
  4027. GunModel.CanCollide = false
  4028. GunModel.BrickColor = BrickColor.new("Medium stone grey")
  4029. GunModel.Transparency = 1
  4030. GunModel.Material = "Neon"
  4031. GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
  4032. GunModel.TopSurface = Enum.SurfaceType.Smooth
  4033. GunModel.BottomSurface = Enum.SurfaceType.Smooth
  4034. local Weld = Instance.new("Weld", GunModel)
  4035. Weld.Part0 = Right_Arm
  4036. Weld.Part1 = GunModel
  4037. Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  4038. GunModelMesh = Instance.new("FileMesh", GunModel)
  4039. GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  4040. GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  4041. GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  4042. BE = Instance.new("Part", GunModel)
  4043. BE.Anchored = false
  4044. BE.CanCollide = false
  4045. BE.Transparency = 1
  4046. BE.Size = Vector3.new(0.1, 0.1, 0.1)
  4047. Eweld = Instance.new("Weld", BE)
  4048. Eweld.Part0 = BE
  4049. Eweld.Part1 = GunModel
  4050. Eweld.C0 = CFrame.new(0, -0.3, -1)
  4051. BEX = Instance.new("Part", GunModel)
  4052. BEX.Anchored = false
  4053. BEX.CanCollide = false
  4054. BEX.Transparency = 1
  4055. BEX.Size = Vector3.new(0.1, 0.1, 0.1)
  4056. EXweld = Instance.new("Weld", BEX)
  4057. EXweld.Part0 = BEX
  4058. EXweld.Part1 = GunModel
  4059. EXweld.C0 = CFrame.new(0, -0.3, 0.05)
  4060. local Effects = Instance.new("Folder", Character)
  4061. Effects.Name = "Effects"
  4062. Debris = game:GetService("Debris")
  4063. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  4064. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  4065. end
  4066. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4067. local DIRECTION = CFrame.new(StartPos, EndPos).lookVector
  4068. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4069. end
  4070. function MakeForm(PART, TYPE)
  4071. if TYPE == "Cyl" then
  4072. local MSH = Instance.new("CylinderMesh", PART)
  4073. elseif TYPE == "Ball" then
  4074. local MSH = Instance.new("SpecialMesh", PART)
  4075. MSH.MeshType = "Sphere"
  4076. elseif TYPE == "Wedge" then
  4077. local MSH = Instance.new("SpecialMesh", PART)
  4078. MSH.MeshType = "Wedge"
  4079. end
  4080. end
  4081. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  4082. local NEWPART = Instance.new("Part")
  4083. NEWPART.formFactor = FORMFACTOR
  4084. NEWPART.Reflectance = REFLECTANCE
  4085. NEWPART.Transparency = TRANSPARENCY
  4086. NEWPART.CanCollide = false
  4087. NEWPART.Locked = true
  4088. NEWPART.Anchored = true
  4089. if ANCHOR == false then
  4090. NEWPART.Anchored = false
  4091. end
  4092. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  4093. NEWPART.Name = NAME
  4094. NEWPART.Size = SIZE
  4095. NEWPART.Position = Torso.Position
  4096. NEWPART.Material = MATERIAL
  4097. NEWPART:BreakJoints()
  4098. NEWPART.Parent = PARENT
  4099. return NEWPART
  4100. end
  4101. local B = Instance.new("Sound")
  4102. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  4103. local NEWSOUND
  4104. coroutine.resume(coroutine.create(function()
  4105. NEWSOUND = B:Clone()
  4106. NEWSOUND.Parent = PARENT
  4107. NEWSOUND.Volume = VOLUME
  4108. NEWSOUND.Pitch = PITCH
  4109. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  4110. NEWSOUND:play()
  4111. if DOESLOOP == true then
  4112. NEWSOUND.Looped = true
  4113. else
  4114. repeat
  4115. wait(1)
  4116. until NEWSOUND.Playing == false
  4117. NEWSOUND:remove()
  4118. end
  4119. end))
  4120. return NEWSOUND
  4121. end
  4122. function getbloody(victim, amount)
  4123. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  4124. PART.CFrame = victim.CFrame
  4125. local HITPLAYERSOUNDS = {
  4126. "883201004",
  4127. "883201111",
  4128. "883201193",
  4129. "883201270"
  4130. }
  4131. Debris:AddItem(PART, 5)
  4132. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4133. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4134. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4135. local prtcl = Blood:Clone()
  4136. prtcl.Parent = PART
  4137. prtcl:Emit(amount * 10)
  4138. end
  4139. function SpawnTrail(FROM, TO, BIG)
  4140. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", Vector3.new(0, 0, 0))
  4141. MakeForm(TRAIL, "Cyl")
  4142. local DIST = (FROM - TO).Magnitude
  4143. if BIG == true then
  4144. TRAIL.Size = Vector3.new(0.5, DIST, 0.5)
  4145. else
  4146. TRAIL.Size = Vector3.new(0.25, DIST, 0.25)
  4147. end
  4148. TRAIL.CFrame = CFrame.new(FROM, TO) * CFrame.new(0, 0, -DIST / 2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0))
  4149. coroutine.resume(coroutine.create(function()
  4150. for i = 1, 5 do
  4151. swait()
  4152. TRAIL.Transparency = TRAIL.Transparency + 0.1
  4153. end
  4154. TRAIL:remove()
  4155. end))
  4156. end
  4157. function Kill(Char)
  4158. local NewCharacter = Instance.new("Model", Effects)
  4159. NewCharacter.Name = "Ow im ded ;-;"
  4160. for _, c in pairs(Char:GetDescendants()) do
  4161. if c:IsA("BasePart") and c.Transparency == 0 then
  4162. if c.Parent == Char then
  4163. getbloody(c, 5)
  4164. end
  4165. c:BreakJoints()
  4166. c.Material = "Glass"
  4167. c.Color = Color3.new(0.5, 0, 0)
  4168. c.CanCollide = true
  4169. c.Transparency = 0.3
  4170. if c:FindFirstChildOfClass("SpecialMesh") then
  4171. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4172. end
  4173. if c.Name == "Head" then
  4174. c:ClearAllChildren()
  4175. c.Size = Vector3.new(c.Size.Y, c.Size.Y, c.Size.Y)
  4176. end
  4177. if c.ClassName == "MeshPart" then
  4178. c.TextureID = ""
  4179. end
  4180. if c:FindFirstChildOfClass("BodyPosition") then
  4181. c:FindFirstChildOfClass("BodyPosition"):remove()
  4182. end
  4183. if c:FindFirstChildOfClass("ParticleEmitter") then
  4184. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4185. end
  4186. c.Parent = NewCharacter
  4187. c.Name = "DeadPart"
  4188. c.Velocity = Vector3.new(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)) / 15
  4189. c.RotVelocity = Vector3.new(math.random(-45, 45), math.random(-15, 85), math.random(-45, 45))
  4190. end
  4191. end
  4192. Char:remove()
  4193. Debris:AddItem(NewCharacter, 5)
  4194. end
  4195. function BulletDetection(FROM, TO, BRUTAL)
  4196. local AIMHIT, AIMPOS, NORMAL = CastProperRay(FROM, TO, 2000, Character)
  4197. coroutine.resume(coroutine.create(function()
  4198. if AIMHIT ~= nil and AIMHIT.Parent ~= Character and (AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  4199. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  4200. if BRUTAL == true then
  4201. Kill(AIMHIT.Parent)
  4202. else
  4203. getbloody(AIMHIT, 15)
  4204. AIMHIT.Parent:BreakJoints()
  4205. if AIMHIT.Name == "Head" or AIMHIT:IsA("Hat") or AIMHIT.Name == "Torso" or AIMHIT.Name == "HumanoidRootPart" or AIMHIT.Name == "Right Arm" or AIMHIT.Name == "Left Arm" or AIMHIT.Name == "Right Leg" or AIMHIT.Name == "Left Leg" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "LowerTorso" or AIMHIT.Name == "RightUpperArm" or AIMHIT.Name == "RightLowerArm" or AIMHIT.Name == "RightHand" or AIMHIT.Name == "LeftUpperArm" or AIMHIT.Name == "LeftLowerArm" or AIMHIT.Name == "LeftHand" or AIMHIT.Name == "RightUpperLeg" or AIMHIT.Name == "RightLowerLeg" or AIMHIT.Name == "RightFoot" or AIMHIT.Name == "LeftUpperLeg" or AIMHIT.Name == "LeftLowerLeg" or AIMHIT.Name == "LeftFoot" then
  4206. AIMHIT.Name = "Dead"
  4207. AIMHIT:remove()
  4208. end
  4209. end
  4210. elseif BRUTAL == true then
  4211. Kill(AIMHIT.Parent.Parent)
  4212. else
  4213. AIMHIT.Parent.Parent:BreakJoints()
  4214. end
  4215. end
  4216. end))
  4217. SpawnTrail(FROM, AIMPOS)
  4218. return AIMHIT, AIMPOS, NORMAL
  4219. end
  4220. function round(num)
  4221. local a, b = math.modf(num)
  4222. if num % 1 ~= 0 then
  4223. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  4224. else
  4225. return math.floor(num)
  4226. end
  4227. end
  4228. function basicDamage(vhum, damage, colour)
  4229. if not (vhum and vhum.Parent:findFirstChild("Humanoid")) or vhum.Health <= 0 then
  4230. return
  4231. end
  4232. vhum.Health = vhum.Health - damage
  4233. local damagepart = Instance.new("Part", Effects)
  4234. damagepart.Transparency = 1
  4235. damagepart.Anchored = true
  4236. damagepart.CanCollide = false
  4237. damagepart.Size = Vector3.new(0, 0, 0)
  4238. damagepart.Name = "DamagePart"
  4239. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  4240. local g = Instance.new("BillboardGui", damagepart)
  4241. g.Enabled = true
  4242. g.Adornee = damagepart
  4243. g.Size = UDim2.new(5, 0, 5, 0)
  4244. g.ExtentsOffset = Vector3.new(0, 0, 0)
  4245. g.StudsOffset = Vector3.new(0, 0, 0)
  4246. local t = Instance.new("TextLabel", g)
  4247. t.BackgroundTransparency = 1
  4248. t.Font = "ArialBold"
  4249. t.TextSize = 24
  4250. t.Text = "" .. round(damage)
  4251. if round(damage) % 1 == 0 then
  4252. t.Text = "" .. round(damage) .. ""
  4253. end
  4254. t.Size = UDim2.new(1, 0, 1, 0)
  4255. t.TextStrokeTransparency = 0
  4256. t.TextTransparency = 0
  4257. t.Font = "Arcade"
  4258. t.TextScaled = true
  4259. t.TextWrapped = true
  4260. t.TextXAlignment = "Center"
  4261. t.TextYAlignment = "Center"
  4262. t.TextColor3 = colour
  4263. coroutine.resume(coroutine.create(function()
  4264. for i = 1, 50 do
  4265. game:GetService("RunService").Heartbeat:wait()
  4266. local sinewave = math.sin(i / 500) * 4
  4267. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  4268. t.TextTransparency = t.TextTransparency + 0.02
  4269. t.TextStrokeTransparency = t.TextTransparency + 0.02
  4270. end
  4271. damagepart:Destroy()
  4272. end), t)
  4273. end
  4274. function Trace()
  4275. local ch = Character:GetChildren()
  4276. for i = 1, #ch do
  4277. if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
  4278. do
  4279. local trace = Instance.new("Part", game.Workspace)
  4280. trace.Size = ch[i].Size
  4281. trace.Material = "Neon"
  4282. trace.BrickColor = BrickColor.new("Really black")
  4283. trace.Transparency = 0.3
  4284. trace.CanCollide = false
  4285. trace.Anchored = true
  4286. trace.CFrame = ch[i].CFrame
  4287. if ch[i].Name == "Head" then
  4288. mehs = Instance.new("CylinderMesh", trace)
  4289. mehs.Scale = Vector3.new(1.25, 1.25, 1.25)
  4290. end
  4291. tracedisappear = coroutine.wrap(function()
  4292. for i = 1, 7 do
  4293. wait()
  4294. trace.Transparency = trace.Transparency + 0.1
  4295. end
  4296. trace:Destroy()
  4297. end)
  4298. tracedisappear()
  4299. end
  4300. end
  4301. end
  4302. end
  4303. t = Instance.new("Part", Character)
  4304. t.Size = Vector3.new(0.01, 0.01, 0.01)
  4305. t.Anchored = false
  4306. t.CanCollide = false
  4307. t.Name = "Attatchment for Trail"
  4308. t.Transparency = 1
  4309. tweld = Instance.new("Weld", t)
  4310. tweld.Part0 = t
  4311. tweld.Part1 = Torso
  4312. tweld.C0 = CFrame.new(0, 2.5, 0)
  4313. attch = Instance.new("Attachment", Head)
  4314. attch2 = Instance.new("Attachment", t)
  4315. trail = Instance.new("Trail", Character.HumanoidRootPart)
  4316. trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0))
  4317. trail.TextureLength = 4
  4318. trail.TextureMode = "Stretch"
  4319. trail.Lifetime = 0.2
  4320. trail.MaxLength = 0
  4321. trail.MinLength = 0
  4322. trail.WidthScale = NumberSequence.new({
  4323. NumberSequenceKeypoint.new(0, 1, 0),
  4324. NumberSequenceKeypoint.new(1, 0, 0)
  4325. })
  4326. trail.Transparency = NumberSequence.new({
  4327. NumberSequenceKeypoint.new(0, 0),
  4328. NumberSequenceKeypoint.new(1, 1)
  4329. })
  4330. trail.Texture = "http://www.robox.com/asset/?id=182554047"
  4331. trail.FaceCamera = true
  4332. trail.Attachment0 = attch
  4333. trail.Attachment1 = attch2
  4334. trail.Enabled = false
  4335. mouse = Player:GetMouse()
  4336. local s = ""
  4337. dashing = false
  4338. coroutine.wrap(function()
  4339. while wait() do
  4340. if dashing == true then
  4341. Trace()
  4342. else
  4343. end
  4344. end
  4345. end)()
  4346. local isDashing = true
  4347. mouse.KeyDown:connect(function(key)
  4348. key = string.lower(key)
  4349. if key == "w" or key == "\017" and dashing == false then
  4350. s = s .. "w"
  4351. delay(0.2, function()
  4352. if s ~= "ww" then
  4353. s = ""
  4354. end
  4355. end)
  4356. if s == "ww" then
  4357. s = ""
  4358. if attack == true then
  4359. return
  4360. end
  4361. dashing = true
  4362. Animations = true
  4363. for i = 1, 10 do
  4364. rootPart.Velocity = rootPart.CFrame.lookVector * 200
  4365. angleSpeed = 1
  4366. axisSpeed = 1
  4367. change = 0.5
  4368. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  4369. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  4370. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  4371. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.4) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4372. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  4373. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4374. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4375. if v:FindFirstChild("HumanoidRootPart") then
  4376. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5, 10)
  4377. end
  4378. end
  4379. swait()
  4380. end
  4381. dashing = false
  4382. Animations = false
  4383. delay(0, function()
  4384. end)
  4385. end
  4386. end
  4387. end)
  4388. mouse.KeyDown:connect(function(key)
  4389. key = string.lower(key)
  4390. if key == "q" or key == "\017" and dashing == false then
  4391. s = s .. "q"
  4392. delay(0.2, function()
  4393. if s ~= "qq" then
  4394. s = ""
  4395. end
  4396. end)
  4397. if s == "qq" then
  4398. s = ""
  4399. if attack == true then
  4400. return
  4401. end
  4402. if transformed == true then
  4403. return
  4404. end
  4405. dashing = true
  4406. S = Instance.new("Sound")
  4407. S.Parent = rootPart
  4408. S.SoundId = "rbxassetid://2767090"
  4409. S.Volume = 10
  4410. S.Looped = false
  4411. S.Pitch = 0.8
  4412. S:Play()
  4413. for i = 1, 5 do
  4414. rootPart.Velocity = rootPart.CFrame.rightVector * -200
  4415. angleSpeed = 1
  4416. axisSpeed = 1
  4417. change = 0.5
  4418. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(80)), 0.15)
  4419. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(45)), 0.15)
  4420. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(20)), 0.15)
  4421. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(25), math.rad(0), math.rad(30)), 0.15)
  4422. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.15)
  4423. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15)
  4424. swait()
  4425. end
  4426. dashing = false
  4427. Animations = false
  4428. delay(0, function()
  4429. end)
  4430. end
  4431. end
  4432. end)
  4433. mouse.KeyDown:connect(function(key)
  4434. key = string.lower(key)
  4435. if key == "e" or key == "\017" and dashing == false then
  4436. s = s .. "e"
  4437. delay(0.2, function()
  4438. if s ~= "ee" then
  4439. s = ""
  4440. end
  4441. end)
  4442. if s == "ee" then
  4443. s = ""
  4444. if attack == true then
  4445. return
  4446. end
  4447. if transformed == true then
  4448. return
  4449. end
  4450. dashing = true
  4451. S = Instance.new("Sound")
  4452. S.Parent = rootPart
  4453. S.SoundId = "rbxassetid://2767090"
  4454. S.Volume = 10
  4455. S.Looped = false
  4456. S.Pitch = 0.8
  4457. S:Play()
  4458. for i = 1, 5 do
  4459. rootPart.Velocity = rootPart.CFrame.rightVector * 200
  4460. angleSpeed = 1
  4461. axisSpeed = 1
  4462. change = 0.5
  4463. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(-45)), 0.15)
  4464. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-80)), 0.15)
  4465. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-30)), 0.15)
  4466. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(-25), math.rad(0), math.rad(-20)), 0.15)
  4467. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
  4468. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
  4469. swait()
  4470. end
  4471. dashing = false
  4472. Animations = false
  4473. delay(0, function()
  4474. end)
  4475. end
  4476. end
  4477. end)
  4478. attack = false
  4479. attack2 = false
  4480. Grabbed = false
  4481. g = Instance.new("Part", Character)
  4482. g.Size = Vector3.new(0.01, 0.01, 0.01)
  4483. g.Anchored = false
  4484. g.CanCollide = false
  4485. g.Name = "Grab"
  4486. g.Transparency = 1
  4487. gweld = Instance.new("Weld", g)
  4488. gweld.Part0 = g
  4489. gweld.Part1 = Right_Arm
  4490. gweld.C0 = CFrame.new(0, 1.25, 0)
  4491. function FindNearestTorso(Position, Distance, SinglePlayer)
  4492. if SinglePlayer then
  4493. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  4494. end
  4495. local List = {}
  4496. for i, v in pairs(workspace:GetChildren()) do
  4497. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  4498. table.insert(List, v)
  4499. end
  4500. end
  4501. return List
  4502. end
  4503. quote = 1
  4504. function Throw(mouse)
  4505. gweld.C0 = CFrame.new(0, 1.25, 0)
  4506. local hit = mouse.Target
  4507. if hit ~= nil then
  4508. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4509. local torsy
  4510. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4511. torsy = hit.Parent.Torso
  4512. end
  4513. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4514. return
  4515. end
  4516. for i, v in pairs(hit.Parent:children()) do
  4517. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4518. return
  4519. end
  4520. end
  4521. attack = true
  4522. attack2 = true
  4523. Animations = true
  4524. Head.face.Texture = "rbxassetid://1895706696"
  4525. local GYRO = Instance.new("BodyGyro", rootPart)
  4526. GYRO.D = 100
  4527. GYRO.P = 2000
  4528. S = Instance.new("Sound")
  4529. S.Parent = Character.Torso
  4530. S.SoundId = "rbxassetid://391961525"
  4531. S.Volume = 10
  4532. S.Looped = false
  4533. S.Pitch = 1
  4534. S:Play()
  4535. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4536. Mesh = Instance.new("SpecialMesh", LEye)
  4537. Mesh.MeshType = "Sphere"
  4538. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4539. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  4540. newWeld(Head, LEye, 0, 0, 0)
  4541. local LEGlow = Instance.new("SurfaceLight")
  4542. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  4543. LEGlow.Range = 6
  4544. LEGlow.Brightness = 10
  4545. LEGlow.Parent = LEye
  4546. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4547. Mesh = Instance.new("SpecialMesh", REye)
  4548. Mesh.MeshType = "Sphere"
  4549. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4550. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  4551. newWeld(Head, REye, 0, 0, 0)
  4552. local REGlow = Instance.new("SurfaceLight")
  4553. REGlow.Color = Color3.fromRGB(255, 0, 0)
  4554. REGlow.Range = 6
  4555. REGlow.Brightness = 10
  4556. REGlow.Parent = REye
  4557. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4558. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4559. for i = 0, 0.3, 0.01 do
  4560. angleSpeed = 1
  4561. axisSpeed = 1
  4562. change = 0.5
  4563. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  4564. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4565. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4566. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4567. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  4568. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05 + math.sin(sine / 15) / 10) * c_angles(math.rad(-5) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  4569. swait()
  4570. end
  4571. LEye:Destroy()
  4572. REye:Destroy()
  4573. Shades.Transparency = 1
  4574. local Decoy = Instance.new("Part", Right_Arm)
  4575. Decoy.Name = "Decoy"
  4576. Decoy.Shape = Enum.PartType.Block
  4577. Decoy.CanCollide = false
  4578. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  4579. Decoy.Transparency = 0
  4580. Decoy.Material = "Grass"
  4581. Decoy.Size = Vector3.new(1, 0.35, 1)
  4582. Decoy.TopSurface = Enum.SurfaceType.Smooth
  4583. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  4584. local DecoyWeld = Instance.new("Weld", Decoy)
  4585. DecoyWeld.Part0 = Right_Arm
  4586. DecoyWeld.Part1 = Decoy
  4587. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4588. local DecoyMesh = Instance.new("FileMesh", Decoy)
  4589. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4590. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4591. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  4592. S = Instance.new("Sound")
  4593. S.Parent = Character.Torso
  4594. S.SoundId = "rbxassetid://1146552988"
  4595. S.Volume = 10
  4596. S.Looped = false
  4597. S.Pitch = 1
  4598. S:Play()
  4599. for i = 0, 0.3, 0.01 do
  4600. angleSpeed = 1
  4601. axisSpeed = 5
  4602. change = 0.5
  4603. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  4604. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4605. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4606. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4607. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4608. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4609. swait()
  4610. end
  4611. wait(0.25)
  4612. Head.face.Texture = "rbxassetid://1895698679"
  4613. DecoyWeld:Destroy()
  4614. local Decoyed = Instance.new("BodyPosition", Decoy)
  4615. Decoyed.D = 100
  4616. Decoyed.P = 2000
  4617. Decoyed.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  4618. Decoyed.Position = hit.Parent:findFirstChild("Head").Position
  4619. for i = 0, 0.1, 0.01 do
  4620. angleSpeed = 1
  4621. axisSpeed = 1
  4622. change = 0.5
  4623. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.4) * c_angles(math.rad(90), math.rad(0), math.rad(0)), 0.15)
  4624. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4625. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4626. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4627. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4628. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4629. swait()
  4630. end
  4631. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4632. local DecoyWeld2 = Instance.new("Weld", Decoy)
  4633. DecoyWeld2.Part0 = hit.Parent:findFirstChild("Head")
  4634. DecoyWeld2.Part1 = Decoy
  4635. DecoyWeld2.C1 = CFrame.new(0, -0.2, 0.15)
  4636. wait(0.5)
  4637. GYRO:Destroy()
  4638. Decoyed:Destroy()
  4639. Decoy.CanCollide = true
  4640. Trace()
  4641. Head.face.Texture = "rbxassetid://1895670162"
  4642. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  4643. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 2
  4644. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  4645. local grab
  4646. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4647. if v:FindFirstChild("HumanoidRootPart") then
  4648. Grabbed = true
  4649. S = Instance.new("Sound")
  4650. S.Parent = Character.Torso
  4651. S.SoundId = "rbxassetid://260430060"
  4652. S.Volume = 10
  4653. S.Looped = false
  4654. S.Pitch = 1
  4655. S:Play()
  4656. grab = v
  4657. end
  4658. end
  4659. for i = 0, 1, 0.05 do
  4660. swait()
  4661. if Grabbed == true then
  4662. grab.Humanoid.PlatformStand = true
  4663. grab.HumanoidRootPart.Anchored = true
  4664. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  4665. end
  4666. angleSpeed = 1
  4667. axisSpeed = 1
  4668. change = 0.5
  4669. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  4670. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4671. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4672. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4673. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4674. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-45), math.rad(20)), 0.15)
  4675. end
  4676. S = Instance.new("Sound")
  4677. S.Parent = Character.Torso
  4678. quote = math.random(1, 3)
  4679. if quote == 1 then
  4680. S.SoundId = "rbxassetid://1146553663"
  4681. elseif quote == 2 then
  4682. S.SoundId = "rbxassetid://1278017490"
  4683. elseif quote == 3 then
  4684. S.SoundId = "rbxassetid://0"
  4685. end
  4686. S.Volume = 10
  4687. S.Looped = false
  4688. S.Pitch = 1
  4689. S:Play()
  4690. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  4691. q.Rate = 500
  4692. q.Speed = NumberRange.new(7)
  4693. q.VelocitySpread = 40
  4694. q.Lifetime = NumberRange.new(0.1, 1)
  4695. q.Texture = "rbxassetid://291880914"
  4696. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  4697. q.Acceleration = Vector3.new(0, -50, 0)
  4698. q.Size = NumberSequence.new({
  4699. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  4700. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  4701. })
  4702. q.RotSpeed = NumberRange.new(-180, 180)
  4703. q.Rotation = NumberRange.new(-360, 360)
  4704. q.Transparency = NumberSequence.new({
  4705. NumberSequenceKeypoint.new(0, 1),
  4706. NumberSequenceKeypoint.new(0.2, 0),
  4707. NumberSequenceKeypoint.new(0.8, 0),
  4708. NumberSequenceKeypoint.new(1, 1)
  4709. })
  4710. S = Instance.new("Sound")
  4711. S.Parent = Character.Torso
  4712. S.SoundId = "rbxassetid://206082327"
  4713. S.Volume = 10
  4714. S.Looped = false
  4715. S.Pitch = 0.8
  4716. S:Play()
  4717. grab.HumanoidRootPart.Anchored = false
  4718. wait(0.2)
  4719. local Decoy = Instance.new("Part", Right_Arm)
  4720. Decoy.Name = "Decoy"
  4721. Decoy.Shape = Enum.PartType.Block
  4722. Decoy.CanCollide = false
  4723. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  4724. Decoy.Transparency = 0
  4725. Decoy.Material = "Grass"
  4726. Decoy.Size = Vector3.new(1, 0.35, 1)
  4727. Decoy.TopSurface = Enum.SurfaceType.Smooth
  4728. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  4729. local DecoyWeld = Instance.new("Weld", Decoy)
  4730. DecoyWeld.Part0 = Right_Arm
  4731. DecoyWeld.Part1 = Decoy
  4732. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4733. local DecoyMesh = Instance.new("FileMesh", Decoy)
  4734. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4735. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4736. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  4737. for i = 0, 0.1, 0.01 do
  4738. angleSpeed = 1
  4739. axisSpeed = 5
  4740. change = 0.5
  4741. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  4742. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4743. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4744. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4745. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4746. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4747. swait()
  4748. end
  4749. Decoy:Destroy()
  4750. Head.face.Texture = "rbxassetid://1895706696"
  4751. wait()
  4752. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4753. Mesh = Instance.new("SpecialMesh", LEye)
  4754. Mesh.MeshType = "Sphere"
  4755. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4756. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  4757. newWeld(Head, LEye, 0, 0, 0)
  4758. local LEGlow = Instance.new("SurfaceLight")
  4759. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  4760. LEGlow.Range = 6
  4761. LEGlow.Brightness = 10
  4762. LEGlow.Parent = LEye
  4763. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4764. Mesh = Instance.new("SpecialMesh", REye)
  4765. Mesh.MeshType = "Sphere"
  4766. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4767. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  4768. newWeld(Head, REye, 0, 0, 0)
  4769. local REGlow = Instance.new("SurfaceLight")
  4770. REGlow.Color = Color3.fromRGB(255, 0, 0)
  4771. REGlow.Range = 6
  4772. REGlow.Brightness = 10
  4773. REGlow.Parent = REye
  4774. Shades.Transparency = 0
  4775. attack2 = false
  4776. Animations = false
  4777. grab.Humanoid.MaxHealth = 0
  4778. grab.Humanoid.Health = 0
  4779. Right_Arm:findFirstChild("Decoy"):Destroy()
  4780. wait(0.5)
  4781. for i = 1, 10 do
  4782. LEye.Transparency = LEye.Transparency + 0.1
  4783. REye.Transparency = REye.Transparency + 0.1
  4784. LEGlow.Brightness = LEGlow.Brightness - 1
  4785. REGlow.Brightness = REGlow.Brightness - 1
  4786. wait()
  4787. end
  4788. Head.face.Texture = "rbxassetid://315622231"
  4789. LEye:Destroy()
  4790. REye:Destroy()
  4791. attack = false
  4792. else
  4793. rootPart.Anchored = false
  4794. attack = false
  4795. Animations = false
  4796. end
  4797. else
  4798. rootPart.Anchored = false
  4799. attack = false
  4800. Animations = false
  4801. return
  4802. end
  4803. end
  4804. function Squeeze()
  4805. gweld.C0 = CFrame.new(0, 3.6, 0)
  4806. local hit = mouse.Target
  4807. if hit ~= nil then
  4808. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4809. local torsy
  4810. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4811. torsy = hit.Parent.Torso
  4812. end
  4813. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4814. return
  4815. end
  4816. for i, v in pairs(hit.Parent:children()) do
  4817. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4818. return
  4819. end
  4820. end
  4821. attack = true
  4822. attack2 = true
  4823. Animations = true
  4824. Head.face.Texture = "rbxassetid://1895706696"
  4825. local GYRO = Instance.new("BodyGyro", rootPart)
  4826. GYRO.D = 175
  4827. GYRO.P = 20000
  4828. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4829. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4830. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4831. GYRO:Destroy()
  4832. Trace()
  4833. Head.face.Texture = "rbxassetid://1895670162"
  4834. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  4835. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 6
  4836. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  4837. local grab
  4838. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4839. if v:FindFirstChild("HumanoidRootPart") then
  4840. Grabbed = true
  4841. S = Instance.new("Sound")
  4842. S.Parent = Character.Torso
  4843. S.SoundId = "rbxassetid://260430060"
  4844. S.Volume = 10
  4845. S.Looped = false
  4846. S.Pitch = 1
  4847. S:Play()
  4848. grab = v
  4849. end
  4850. end
  4851. S = Instance.new("Sound")
  4852. S.Parent = Character.Torso
  4853. quote = math.random(1, 3)
  4854. if quote == 1 then
  4855. S.SoundId = "rbxassetid://626909112"
  4856. elseif quote == 2 then
  4857. S.SoundId = "rbxassetid://179760759"
  4858. elseif quote == 3 then
  4859. S.SoundId = "rbxassetid://573395427"
  4860. end
  4861. S.Volume = 10
  4862. S.Looped = false
  4863. S.Pitch = 0.2
  4864. S:Play()
  4865. for i = 0, 3, 0.05 do
  4866. swait()
  4867. if Grabbed == true then
  4868. grab.Humanoid.PlatformStand = true
  4869. grab.HumanoidRootPart.Anchored = true
  4870. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  4871. end
  4872. angleSpeed = 1
  4873. axisSpeed = 1
  4874. change = 0.5
  4875. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5 + math.sin(sine / 0.1) / 4, 0.5, 0 + math.sin(sine / 0.1) / 4) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  4876. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4877. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  4878. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  4879. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  4880. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(-40), math.rad(0)), 0.15)
  4881. end
  4882. grab.Torso:Destroy()
  4883. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  4884. q.Rate = 1000
  4885. q.Speed = NumberRange.new(7)
  4886. q.VelocitySpread = 40
  4887. q.Lifetime = NumberRange.new(0.1, 1)
  4888. q.Texture = "rbxassetid://291880914"
  4889. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  4890. q.Acceleration = Vector3.new(0, -50, 0)
  4891. q.Size = NumberSequence.new({
  4892. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  4893. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  4894. })
  4895. q.RotSpeed = NumberRange.new(-180, 180)
  4896. q.Rotation = NumberRange.new(-360, 360)
  4897. q.Transparency = NumberSequence.new({
  4898. NumberSequenceKeypoint.new(0, 1),
  4899. NumberSequenceKeypoint.new(0.2, 0),
  4900. NumberSequenceKeypoint.new(0.8, 0),
  4901. NumberSequenceKeypoint.new(1, 1)
  4902. })
  4903. S = Instance.new("Sound")
  4904. S.Parent = Character.Torso
  4905. S.SoundId = "rbxassetid://206082327"
  4906. S.Volume = 10
  4907. S.Looped = false
  4908. S.Pitch = 0.8
  4909. S:Play()
  4910. grab.HumanoidRootPart.Anchored = false
  4911. Head.face.Texture = "rbxassetid://1895706696"
  4912. attack2 = false
  4913. Animations = false
  4914. grab.Humanoid.MaxHealth = 0
  4915. grab.Humanoid.Health = 0
  4916. wait(0.5)
  4917. attack = false
  4918. else
  4919. rootPart.Anchored = false
  4920. attack = false
  4921. Animations = false
  4922. end
  4923. else
  4924. rootPart.Anchored = false
  4925. attack = false
  4926. Animations = false
  4927. return
  4928. end
  4929. end
  4930. function Rock()
  4931. gweld.C0 = CFrame.new(0, 7, 0)
  4932. local hit = mouse.Target
  4933. if hit ~= nil then
  4934. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4935. do
  4936. local torsy
  4937. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4938. torsy = hit.Parent.Torso
  4939. end
  4940. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4941. return
  4942. end
  4943. for i, v in pairs(hit.Parent:children()) do
  4944. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4945. return
  4946. end
  4947. end
  4948. attack = true
  4949. attack2 = true
  4950. Animations = true
  4951. Head.face.Texture = "rbxassetid://1895706696"
  4952. local GYRO = Instance.new("BodyGyro", rootPart)
  4953. GYRO.D = 175
  4954. GYRO.P = 20000
  4955. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4956. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4957. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4958. local Rock = Instance.new("Part", g)
  4959. Rock.Name = "Rock"
  4960. Rock.Shape = Enum.PartType.Block
  4961. Rock.CanCollide = false
  4962. Rock.BrickColor = BrickColor.new("Medium stone grey")
  4963. Rock.Transparency = 0
  4964. Rock.Material = "Grass"
  4965. Rock.Size = Vector3.new(0.1, 0.1, 0.1)
  4966. Rock.CustomPhysicalProperties = PhysicalProperties.new(2.691, 0.4, 0.2, 1, 1)
  4967. Rock.TopSurface = Enum.SurfaceType.Smooth
  4968. Rock.BottomSurface = Enum.SurfaceType.Smooth
  4969. local RockWeld = Instance.new("Weld", Rock)
  4970. RockWeld.Part0 = g
  4971. RockWeld.Part1 = Rock
  4972. RockWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4973. local RockMesh = Instance.new("FileMesh", Rock)
  4974. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  4975. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  4976. RockMesh.Scale = Vector3.new(3, 3, 3)
  4977. for i = 0, 0.2, 0.01 do
  4978. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4979. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4980. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4981. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4982. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4983. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4984. end
  4985. for i = 0, 0.2, 0.01 do
  4986. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  4987. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4988. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4989. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4990. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4991. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4992. swait()
  4993. end
  4994. Head.face.Texture = "rbxassetid://1895670162"
  4995. S = Instance.new("Sound")
  4996. S.Parent = Character.Torso
  4997. S.SoundId = "rbxassetid://1278006076"
  4998. S.Volume = 10
  4999. S.Looped = false
  5000. S.Pitch = 1
  5001. S:Play()
  5002. for i = 0, 0.05, 0.01 do
  5003. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  5004. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5005. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5006. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5007. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5008. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5009. swait()
  5010. end
  5011. local Rocked = Instance.new("BodyPosition", Rock)
  5012. Rocked.D = 100
  5013. Rocked.P = 2000
  5014. Rocked.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  5015. Rocked.Position = hit.Parent:findFirstChild("HumanoidRootPart").Position
  5016. RockWeld:Destroy()
  5017. for i = 0, 0.01, 0.01 do
  5018. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  5019. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5020. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5021. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5022. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5023. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5024. swait()
  5025. end
  5026. Spawn(function()
  5027. wait(10)
  5028. for i = 1, 10 do
  5029. Rock.Transparency = Rock.Transparency + 0.1
  5030. swait()
  5031. end
  5032. Rock:Destroy()
  5033. end)
  5034. wait(0.1)
  5035. GYRO:Destroy()
  5036. Rocked:Destroy()
  5037. Trace()
  5038. Head.face.Texture = "rbxassetid://1895670162"
  5039. local grab
  5040. for i, v in pairs(FindNearestTorso(Rock.CFrame.p, 15)) do
  5041. if v:FindFirstChild("HumanoidRootPart") then
  5042. Grabbed = true
  5043. S = Instance.new("Sound")
  5044. S.Parent = Character.Torso
  5045. S.SoundId = "rbxassetid://260430060"
  5046. S.Volume = 10
  5047. S.Looped = false
  5048. S.Pitch = 1
  5049. S:Play()
  5050. grab = v
  5051. Rock.Size = Vector3.new(3, 3, 3)
  5052. Rock.CanCollide = true
  5053. else
  5054. rootPart.Anchored = false
  5055. attack = false
  5056. Animations = false
  5057. return
  5058. end
  5059. end
  5060. if 0 >= grab:FindFirstChild("Humanoid").Health then
  5061. rootPart.Anchored = false
  5062. attack = false
  5063. Animations = false
  5064. return
  5065. end
  5066. S = Instance.new("Sound")
  5067. S.Parent = Character.Torso
  5068. quote = math.random(1, 3)
  5069. if quote == 1 then
  5070. S.SoundId = "rbxassetid://626909112"
  5071. elseif quote == 2 then
  5072. S.SoundId = "rbxassetid://179760759"
  5073. elseif quote == 3 then
  5074. S.SoundId = "rbxassetid://573395427"
  5075. end
  5076. S.Volume = 10
  5077. S.Looped = false
  5078. S.Pitch = 1
  5079. S:Play()
  5080. grab:FindFirstChild("Head").Size = Vector3.new(2, 1, 0)
  5081. grab:FindFirstChild("Torso").Size = Vector3.new(2, 2, 0)
  5082. grab:FindFirstChild("Right Arm").Size = Vector3.new(1, 2, 0)
  5083. grab:FindFirstChild("Left Arm").Size = Vector3.new(1, 2, 0)
  5084. grab:FindFirstChild("Right Leg").Size = Vector3.new(1, 2, 0)
  5085. grab:FindFirstChild("Left Leg").Size = Vector3.new(1, 2, 0)
  5086. q = Instance.new("ParticleEmitter", grab:FindFirstChild("HumanoidRootPart"))
  5087. q.Rate = 1000
  5088. q.Speed = NumberRange.new(7)
  5089. q.VelocitySpread = 40
  5090. q.Lifetime = NumberRange.new(0.1, 1)
  5091. q.Texture = "rbxassetid://291880914"
  5092. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  5093. q.Acceleration = Vector3.new(0, -50, 0)
  5094. q.Size = NumberSequence.new({
  5095. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  5096. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  5097. })
  5098. q.RotSpeed = NumberRange.new(-180, 180)
  5099. q.Rotation = NumberRange.new(-360, 360)
  5100. q.Transparency = NumberSequence.new({
  5101. NumberSequenceKeypoint.new(0, 1),
  5102. NumberSequenceKeypoint.new(0.2, 0),
  5103. NumberSequenceKeypoint.new(0.8, 0),
  5104. NumberSequenceKeypoint.new(1, 1)
  5105. })
  5106. S = Instance.new("Sound")
  5107. S.Parent = Character.Torso
  5108. S.SoundId = "rbxassetid://206082327"
  5109. S.Volume = 10
  5110. S.Looped = false
  5111. S.Pitch = 0.8
  5112. S:Play()
  5113. grab:FindFirstChild("HumanoidRootPart").Anchored = false
  5114. Head.face.Texture = "rbxassetid://1895706696"
  5115. attack2 = false
  5116. Animations = false
  5117. grab:FindFirstChild("Humanoid").MaxHealth = 0
  5118. grab:FindFirstChild("Humanoid").Health = 0
  5119. wait(0.5)
  5120. rootPart.Anchored = false
  5121. attack = false
  5122. end
  5123. else
  5124. rootPart.Anchored = false
  5125. attack = false
  5126. Animations = false
  5127. end
  5128. else
  5129. rootPart.Anchored = false
  5130. attack = false
  5131. Animations = false
  5132. return
  5133. end
  5134. end
  5135. mouse.KeyUp:connect(function(key)
  5136. if key == "r" and attack == false and crouching == false then
  5137. if transformed == false then
  5138. Throw(mouse)
  5139. elseif transformed == true then
  5140. Squeeze(mouse)
  5141. end
  5142. end
  5143. end)
  5144. GunPoint = Instance.new("BodyGyro")
  5145. GunPoint.Parent = nil
  5146. GunPoint.D = 175
  5147. GunPoint.P = 20000
  5148. GunPoint.MaxTorque = Vector3.new(0, 4000000, 0)
  5149. Fire = Instance.new("ParticleEmitter", BE)
  5150. Fire.Name = "Light"
  5151. Fire.VelocitySpread = 0
  5152. Fire.Lifetime = NumberRange.new(0.1)
  5153. Fire.Speed = NumberRange.new(0)
  5154. Fire.Size = NumberSequence.new({
  5155. NumberSequenceKeypoint.new(0, 1, 0),
  5156. NumberSequenceKeypoint.new(1, 0, 0)
  5157. })
  5158. Fire.Transparency = NumberSequence.new({
  5159. NumberSequenceKeypoint.new(0, 0),
  5160. NumberSequenceKeypoint.new(1, 0)
  5161. })
  5162. Fire.LightEmission = 0.8
  5163. Fire.LockedToPart = true
  5164. Fire.Rotation = NumberRange.new(-360, 360)
  5165. Fire.RotSpeed = NumberRange.new(-360, 360)
  5166. Fire.Texture = "http://www.roblox.com/asset/?id=248625108"
  5167. Fire.Color = ColorSequence.new(Color3.fromRGB(255, 105, 19), Color3.fromRGB(255, 255, 127))
  5168. Fire.Rate = 300
  5169. Fire.Enabled = false
  5170. local Scale = game.Players.LocalPlayer.Character.Torso.Size.X / 2 * (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1) * 0.8
  5171. AnimFSpd = 0.2
  5172. local gun = false
  5173. local shoot = false
  5174. local putback = false
  5175. function Gunfire()
  5176. attack = true
  5177. attack2 = true
  5178. Animations = true
  5179. wait()
  5180. gun = true
  5181. S = Instance.new("Sound")
  5182. S.Parent = BE
  5183. S.SoundId = "rbxassetid://1684717155"
  5184. S.Volume = 6
  5185. S.Looped = false
  5186. S.Pitch = 1
  5187. S:Play()
  5188. GunModel.Transparency = 0
  5189. GunPoint.Parent = rootPart
  5190. while gun == true do
  5191. swait()
  5192. if currentAnim == "Idling" then
  5193. for i = 0, 0.01, 0.01 do
  5194. angleSpeed = 1
  5195. axisSpeed = 1
  5196. change = 0.5
  5197. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5198. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  5199. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  5200. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5201. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5202. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80) + math.sin(rootPart.RotVelocity.Y / 30) / 2, math.rad(0)), AnimFSpd)
  5203. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  5204. end
  5205. elseif currentAnim == "Falling" then
  5206. for i = 0, 0.01, 0.01 do
  5207. angleSpeed = 1
  5208. axisSpeed = 1
  5209. change = 0.5
  5210. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5211. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.15)
  5212. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), 0.15)
  5213. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  5214. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5215. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  5216. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  5217. end
  5218. end
  5219. if putback == true then
  5220. S = Instance.new("Sound")
  5221. S.Parent = BE
  5222. S.SoundId = "rbxassetid://294710932"
  5223. S.Volume = 10
  5224. S.Looped = false
  5225. S.Pitch = 1
  5226. S:Play()
  5227. putback = false
  5228. shoot = false
  5229. gun = false
  5230. GunPoint.Parent = nil
  5231. Animations = false
  5232. GunModel.Transparency = 1
  5233. attack2 = false
  5234. attack = false
  5235. end
  5236. if shoot == true then
  5237. S = Instance.new("Sound")
  5238. S.Parent = BE
  5239. S.SoundId = "rbxassetid://1045539607"
  5240. S.Volume = 10
  5241. S.Looped = false
  5242. S.Pitch = 1
  5243. S:Play()
  5244. Fire.Enabled = true
  5245. BulletDetection(BE.Position, Mouse.Hit.Position, false)
  5246. swait(1)
  5247. Fire.Enabled = false
  5248. do
  5249. local Shell = Instance.new("Part", game.Workspace)
  5250. Shell.FormFactor = "Custom"
  5251. Shell.BrickColor = BrickColor.new("Bright yellow")
  5252. Shell.Material = "Metal"
  5253. Shell.CanCollide = true
  5254. Shell.CustomPhysicalProperties = PhysicalProperties.new(0.2, 3, 1, 1, 1)
  5255. Shell.Size = Vector3.new(0.15, 0.3, 0.15) * Scale
  5256. Shell.CFrame = BEX.CFrame * CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
  5257. Shell.Velocity = ((BEX.CFrame * CFrame.new(-5, 0, math.random(-2, 2))).p - BEX.CFrame.p) * 5 * Scale
  5258. local Mesh = Instance.new("CylinderMesh", Shell)
  5259. Mesh.Scale = Vector3.new(0.15, 0.3, 0.15) * Scale / Shell.Size
  5260. Spawn(function()
  5261. wait(0.1)
  5262. for i = 1, 10 do
  5263. Shell.Transparency = Shell.Transparency + 0.1
  5264. swait()
  5265. end
  5266. Shell:Destroy()
  5267. end)
  5268. if currentAnim == "Idling" then
  5269. for i = 0, 0.05, 0.01 do
  5270. angleSpeed = 1
  5271. axisSpeed = 1
  5272. change = 0.5
  5273. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5274. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(10), math.rad(85)), AnimFSpd)
  5275. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(35)), AnimFSpd)
  5276. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  5277. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  5278. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(85), math.rad(0)), AnimFSpd)
  5279. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-85), math.rad(20)), AnimFSpd)
  5280. swait()
  5281. end
  5282. for i = 0, 0.05, 0.01 do
  5283. angleSpeed = 1
  5284. axisSpeed = 1
  5285. change = 0.5
  5286. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5287. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  5288. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  5289. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5290. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5291. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), AnimFSpd)
  5292. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  5293. swait()
  5294. end
  5295. elseif currentAnim == "Falling" then
  5296. for i = 0, 0.05, 0.01 do
  5297. angleSpeed = 1
  5298. axisSpeed = 1
  5299. change = 0.5
  5300. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5301. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(105), math.rad(0), math.rad(0)), AnimFSpd)
  5302. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(105), math.rad(0), math.rad(45)), AnimFSpd)
  5303. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5304. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  5305. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5306. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(0), math.rad(0)), AnimFSpd)
  5307. end
  5308. for i = 0, 0.05, 0.01 do
  5309. angleSpeed = 1
  5310. axisSpeed = 1
  5311. change = 0.5
  5312. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5313. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), AnimFSpd)
  5314. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), AnimFSpd)
  5315. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5316. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  5317. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5318. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), AnimFSpd)
  5319. swait()
  5320. end
  5321. end
  5322. shoot = false
  5323. end
  5324. end
  5325. end
  5326. GunModel.Transparency = 1
  5327. GunPoint.Parent = nil
  5328. Animations = false
  5329. attack2 = false
  5330. attack = false
  5331. end
  5332. mouse.KeyUp:connect(function(key)
  5333. if key == "f" and attack == false and crouching == false then
  5334. if transformed == false and transformed2 == false then
  5335. Gunfire()
  5336. elseif transformed == true and transformed2 == true then
  5337. Rock(mouse)
  5338. end
  5339. end
  5340. end)
  5341. mouse.KeyUp:connect(function(key)
  5342. if key == "f" and gun == true and crouching == false then
  5343. putback = true
  5344. end
  5345. end)
  5346. function UpperCut()
  5347. attack = true
  5348. attack2 = true
  5349. Animations = true
  5350. crouching = false
  5351. local rng2 = Instance.new("Part", game.Workspace)
  5352. rng2.Anchored = true
  5353. rng2.BrickColor = BrickColor.new("Really black")
  5354. rng2.CanCollide = false
  5355. rng2.FormFactor = 3
  5356. rng2.Name = "Ring"
  5357. rng2.Size = Vector3.new(1, 1, 1)
  5358. rng2.Transparency = 0.35
  5359. rng2.TopSurface = 0
  5360. rng2.BottomSurface = 0
  5361. rng2.CFrame = rng2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
  5362. rng2.Position = rootPart.Position - Vector3.new(0, -6, 1)
  5363. local rngm2 = Instance.new("SpecialMesh", rng2)
  5364. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5365. rngm2.Scale = Vector3.new(3, 0, 3)
  5366. Spawn(function()
  5367. for i = 1, 60, 2 do
  5368. rngm2.Scale = Vector3.new(3 + i * 0.3, 10 - i * 0.1, 3 + i * 0.3)
  5369. rng2.Transparency = i / 30
  5370. wait()
  5371. end
  5372. wait()
  5373. rng2:Destroy()
  5374. end)
  5375. S = Instance.new("Sound")
  5376. S.Parent = rootPart
  5377. S.SoundId = "rbxassetid://2767090"
  5378. S.Volume = 10
  5379. S.Looped = false
  5380. S.Pitch = 0.8
  5381. S:Play()
  5382. S = Instance.new("Sound")
  5383. S.Parent = Character.Torso
  5384. S.SoundId = "rbxassetid://1146552988"
  5385. S.Volume = 10
  5386. S.Looped = false
  5387. S.Pitch = 1
  5388. S.TimePosition = 0.4
  5389. S:Play()
  5390. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 14)) do
  5391. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  5392. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  5393. v:FindFirstChild("Humanoid").PlatformStand = false
  5394. v:FindFirstChild("HumanoidRootPart").Velocity = v:FindFirstChild("HumanoidRootPart").CFrame.upVector * 165
  5395. else
  5396. end
  5397. end
  5398. if transformed == false then
  5399. for i = 0, 0.05, 0.01 do
  5400. angleSpeed = 1
  5401. axisSpeed = 1
  5402. change = 0.5
  5403. Trace()
  5404. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  5405. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  5406. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  5407. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5408. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5409. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5410. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5411. swait()
  5412. end
  5413. for i = 0, 0.2, 0.01 do
  5414. angleSpeed = 1
  5415. axisSpeed = 1
  5416. change = 0.5
  5417. Trace()
  5418. rootPart.Velocity = rootPart.CFrame.upVector * 100
  5419. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  5420. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  5421. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5422. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5423. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5424. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5425. swait()
  5426. end
  5427. elseif transformed == true then
  5428. for i = 0, 0.05, 0.01 do
  5429. angleSpeed = 1
  5430. axisSpeed = 1
  5431. change = 0.5
  5432. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  5433. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5434. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  5435. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5436. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5437. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5438. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5439. swait()
  5440. end
  5441. for i = 0, 0.2, 0.01 do
  5442. angleSpeed = 1
  5443. axisSpeed = 1
  5444. change = 0.5
  5445. rootPart.Velocity = rootPart.CFrame.upVector * 100
  5446. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5447. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  5448. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5449. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5450. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5451. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5452. swait()
  5453. end
  5454. end
  5455. Animations = false
  5456. attack2 = false
  5457. attack = false
  5458. end
  5459. crouching = false
  5460. mouse.KeyDown:connect(function(key)
  5461. if key == "c" and attack == false and crouching == false then
  5462. crouching = true
  5463. Animations = true
  5464. Trace()
  5465. while crouching == true do
  5466. if transformed == false then
  5467. angleSpeed = 1
  5468. axisSpeed = 1
  5469. change = 0.5
  5470. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.9)
  5471. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.2 + -math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  5472. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  5473. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  5474. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  5475. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  5476. swait()
  5477. elseif transformed == true then
  5478. angleSpeed = 1
  5479. axisSpeed = 1
  5480. change = 0.5
  5481. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  5482. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  5483. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  5484. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  5485. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  5486. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  5487. swait()
  5488. end
  5489. end
  5490. end
  5491. end)
  5492. mouse.KeyUp:connect(function(key)
  5493. if key == "c" and attack == false then
  5494. crouching = false
  5495. Animations = false
  5496. end
  5497. end)
  5498. function Laugh()
  5499. attack = true
  5500. attack2 = true
  5501. Animations = true
  5502. S = Instance.new("Sound")
  5503. S.Parent = rootPart
  5504. S.SoundId = "rbxassetid://949916584"
  5505. S.Volume = 1000
  5506. S.Looped = false
  5507. S.Pitch = 1
  5508. S:Play()
  5509. Head.face.Texture = "rbxassetid://853964940"
  5510. for i = 0, 0.2, 0.01 do
  5511. angleSpeed = 1
  5512. axisSpeed = 1
  5513. change = 0.5
  5514. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  5515. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  5516. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5517. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5518. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  5519. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  5520. swait()
  5521. end
  5522. Head.face.Texture = "rbxassetid://144873321"
  5523. for i = 0, 0.7, 0.01 do
  5524. angleSpeed = 1
  5525. axisSpeed = 1
  5526. change = 5
  5527. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  5528. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  5529. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5530. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5531. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  5532. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0 + math.sin(sine / 15) / 10) * c_angles(math.rad(15) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  5533. swait()
  5534. end
  5535. Head.face.Texture = "rbxassetid://315622231"
  5536. Animations = false
  5537. attack2 = false
  5538. attack = false
  5539. end
  5540. mouse.KeyDown:connect(function(key)
  5541. if key == "y" and attack == false and transformed == false then
  5542. Laugh()
  5543. end
  5544. end)
  5545. transformed = false
  5546. transformed2 = false
  5547. transforming = false
  5548. function Uroboros()
  5549. attack = true
  5550. attack2 = true
  5551. Animations = true
  5552. transforming = true
  5553. Theme.SoundId = "rbxassetid://856054316"
  5554. Theme.TimePosition = 0.8
  5555. Theme:Play()
  5556. for i = 0, 0.5, 0.01 do
  5557. angleSpeed = 1
  5558. axisSpeed = 1
  5559. change = 0.5
  5560. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.15)
  5561. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.15)
  5562. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  5563. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.15)
  5564. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.15)
  5565. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.15)
  5566. swait()
  5567. end
  5568. faceinfect = Instance.new("Decal", Head)
  5569. faceinfect.Name = "Uroboros"
  5570. faceinfect.Face = "Front"
  5571. faceinfect.Texture = "rbxassetid://1920646704"
  5572. local rng2 = Instance.new("Part", Character)
  5573. rng2.Anchored = true
  5574. rng2.BrickColor = BrickColor.new("Really black")
  5575. rng2.CanCollide = false
  5576. rng2.FormFactor = 3
  5577. rng2.Name = "Shockwave"
  5578. rng2.Size = Vector3.new(1, 1, 1)
  5579. rng2.Transparency = 0.35
  5580. rng2.TopSurface = 0
  5581. rng2.BottomSurface = 0
  5582. rng2.CFrame = rootPart.CFrame
  5583. local rngm2 = Instance.new("SpecialMesh", rng2)
  5584. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5585. rngm2.Scale = Vector3.new(1, 0, 1)
  5586. rngm2.Offset = Vector3.new(0, 0, -2)
  5587. Spawn(function()
  5588. for i = 1, 60, 2 do
  5589. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  5590. rng2.Transparency = i / 30
  5591. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  5592. swait()
  5593. end
  5594. wait()
  5595. rng2:Destroy()
  5596. end)
  5597. local rng2 = Instance.new("Part", Character)
  5598. rng2.Anchored = true
  5599. rng2.BrickColor = BrickColor.new("Really black")
  5600. rng2.CanCollide = false
  5601. rng2.FormFactor = 3
  5602. rng2.Name = "Shockwave"
  5603. rng2.Size = Vector3.new(1, 1, 1)
  5604. rng2.Transparency = 0.35
  5605. rng2.TopSurface = 0
  5606. rng2.BottomSurface = 0
  5607. rng2.CFrame = rootPart.CFrame
  5608. local rngm2 = Instance.new("SpecialMesh", rng2)
  5609. rngm2.Scale = Vector3.new(1, 0, 1)
  5610. rngm2.Offset = Vector3.new(0, 0.5, -1)
  5611. rngm2.MeshType = "Sphere"
  5612. Spawn(function()
  5613. for i = 1, 60, 2 do
  5614. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  5615. rng2.Transparency = i / 60
  5616. swait()
  5617. end
  5618. wait()
  5619. rng2:Destroy()
  5620. end)
  5621. local RArm1 = Instance.new("Part", Right_Arm)
  5622. RArm1.Name = "Blade"
  5623. RArm1.Shape = Enum.PartType.Ball
  5624. RArm1.CanCollide = false
  5625. RArm1.BrickColor = BrickColor.new("Medium stone grey")
  5626. RArm1.Transparency = 0
  5627. RArm1.Material = "Grass"
  5628. RArm1.Size = Vector3.new(0.1, 0.1, 0.1)
  5629. RArm1.TopSurface = Enum.SurfaceType.Smooth
  5630. RArm1.BottomSurface = Enum.SurfaceType.Smooth
  5631. local RArm1Weld = Instance.new("Weld", RArm1)
  5632. RArm1Weld.Part0 = Right_Arm
  5633. RArm1Weld.Part1 = RArm1
  5634. RArm1Weld.C1 = CFrame.new(0.2, -1.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90), math.rad(10))
  5635. RArm1Mesh = Instance.new("FileMesh", RArm1)
  5636. RArm1Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5637. RArm1Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5638. RArm1Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5639. local RArm2 = Instance.new("Part", Right_Arm)
  5640. RArm2.Name = "Blade"
  5641. RArm2.Shape = Enum.PartType.Ball
  5642. RArm2.CanCollide = false
  5643. RArm2.BrickColor = BrickColor.new("Medium stone grey")
  5644. RArm2.Transparency = 0
  5645. RArm2.Material = "Grass"
  5646. RArm2.Size = Vector3.new(0.1, 0.1, 0.1)
  5647. RArm2.TopSurface = Enum.SurfaceType.Smooth
  5648. RArm2.BottomSurface = Enum.SurfaceType.Smooth
  5649. local RArm2Weld = Instance.new("Weld", RArm2)
  5650. RArm2Weld.Part0 = Right_Arm
  5651. RArm2Weld.Part1 = RArm2
  5652. RArm2Weld.C1 = CFrame.new(-0.2, -1.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(-10))
  5653. RArm2Weld = Instance.new("FileMesh", RArm2)
  5654. RArm2Weld.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5655. RArm2Weld.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5656. RArm2Weld.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5657. RArm2Mesh = Instance.new("FileMesh", RArm2)
  5658. RArm2Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5659. RArm2Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5660. RArm2Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5661. local RArm3 = Instance.new("Part", Right_Arm)
  5662. RArm3.Name = "Metal"
  5663. RArm3.Shape = Enum.PartType.Ball
  5664. RArm3.CanCollide = false
  5665. RArm3.BrickColor = BrickColor.new("Really black")
  5666. RArm3.Transparency = 0
  5667. RArm3.Material = "DiamondPlate"
  5668. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  5669. RArm3.TopSurface = Enum.SurfaceType.Smooth
  5670. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  5671. local RArm3Weld = Instance.new("Weld", RArm3)
  5672. RArm3Weld.Part0 = Right_Arm
  5673. RArm3Weld.Part1 = RArm3
  5674. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  5675. RArm3Mesh = Instance.new("FileMesh", RArm3)
  5676. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5677. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5678. local RArm4 = Instance.new("Part", Right_Arm)
  5679. RArm4.Name = "Metal"
  5680. RArm4.Shape = Enum.PartType.Ball
  5681. RArm4.CanCollide = false
  5682. RArm4.BrickColor = BrickColor.new("Really black")
  5683. RArm4.Transparency = 0
  5684. RArm4.Material = "DiamondPlate"
  5685. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  5686. RArm4.TopSurface = Enum.SurfaceType.Smooth
  5687. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  5688. local RArm4Weld = Instance.new("Weld", RArm4)
  5689. RArm4Weld.Part0 = Right_Arm
  5690. RArm4Weld.Part1 = RArm4
  5691. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  5692. RArm4Mesh = Instance.new("FileMesh", RArm4)
  5693. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5694. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5695. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5696. local RArm4 = Instance.new("Part", Right_Arm)
  5697. RArm4.Name = "Metal"
  5698. RArm4.Shape = Enum.PartType.Ball
  5699. RArm4.CanCollide = false
  5700. RArm4.BrickColor = BrickColor.new("Really black")
  5701. RArm4.Transparency = 0
  5702. RArm4.Material = "DiamondPlate"
  5703. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  5704. RArm4.TopSurface = Enum.SurfaceType.Smooth
  5705. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  5706. local RArm4Weld = Instance.new("Weld", RArm4)
  5707. RArm4Weld.Part0 = Right_Arm
  5708. RArm4Weld.Part1 = RArm4
  5709. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  5710. RArm4Mesh = Instance.new("FileMesh", RArm4)
  5711. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5712. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5713. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5714. local Tentacle = Instance.new("Part", Right_Arm)
  5715. Tentacle.Name = "Tentacle"
  5716. Tentacle.Shape = Enum.PartType.Ball
  5717. Tentacle.CanCollide = false
  5718. Tentacle.BrickColor = BrickColor.new("Really black")
  5719. Tentacle.Transparency = 0
  5720. Tentacle.Material = "DiamondPlate"
  5721. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5722. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5723. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5724. local TentacleWeld = Instance.new("Weld", Tentacle)
  5725. TentacleWeld.Part0 = Right_Arm
  5726. TentacleWeld.Part1 = Tentacle
  5727. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  5728. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5729. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5730. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5731. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5732. local Tentacle = Instance.new("Part", Right_Arm)
  5733. Tentacle.Name = "Tentacle"
  5734. Tentacle.Shape = Enum.PartType.Ball
  5735. Tentacle.CanCollide = false
  5736. Tentacle.BrickColor = BrickColor.new("Really black")
  5737. Tentacle.Transparency = 0
  5738. Tentacle.Material = "DiamondPlate"
  5739. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5740. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5741. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5742. local TentacleWeld = Instance.new("Weld", Tentacle)
  5743. TentacleWeld.Part0 = Right_Arm
  5744. TentacleWeld.Part1 = Tentacle
  5745. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  5746. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5747. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5748. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5749. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5750. local Tentacle = Instance.new("Part", Right_Arm)
  5751. Tentacle.Name = "Blade"
  5752. Tentacle.Shape = Enum.PartType.Ball
  5753. Tentacle.CanCollide = false
  5754. Tentacle.BrickColor = BrickColor.new("Really black")
  5755. Tentacle.Transparency = 0
  5756. Tentacle.Material = "DiamondPlate"
  5757. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5758. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5759. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5760. local TentacleWeld = Instance.new("Weld", Tentacle)
  5761. TentacleWeld.Part0 = Right_Arm
  5762. TentacleWeld.Part1 = Tentacle
  5763. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  5764. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5765. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5766. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5767. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5768. local Tentacle = Instance.new("Part", Right_Arm)
  5769. Tentacle.Name = "Blade"
  5770. Tentacle.Shape = Enum.PartType.Ball
  5771. Tentacle.CanCollide = false
  5772. Tentacle.BrickColor = BrickColor.new("Really black")
  5773. Tentacle.Transparency = 0
  5774. Tentacle.Material = "DiamondPlate"
  5775. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5776. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5777. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5778. local TentacleWeld = Instance.new("Weld", Tentacle)
  5779. TentacleWeld.Part0 = Right_Arm
  5780. TentacleWeld.Part1 = Tentacle
  5781. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  5782. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5783. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5784. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5785. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5786. local Tors = Instance.new("Part", Character)
  5787. Tors.Name = "Toor"
  5788. Tors.CanCollide = false
  5789. Tors.BrickColor = BrickColor.new("Really black")
  5790. Tors.Transparency = 0
  5791. Tors.Material = "Metal"
  5792. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  5793. Tors.TopSurface = Enum.SurfaceType.Smooth
  5794. Tors.BottomSurface = Enum.SurfaceType.Smooth
  5795. local TorsWeld = Instance.new("Weld", Tors)
  5796. TorsWeld.Part0 = Torso
  5797. TorsWeld.Part1 = Tors
  5798. TorsWeld.C1 = CFrame.new(0, 0.44, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(180))
  5799. TMesh = Instance.new("SpecialMesh", Tors)
  5800. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  5801. TMesh.TextureId = "rbxassetid://74620702"
  5802. TMesh.MeshType = "Wedge"
  5803. local Tentacle = Instance.new("Part", Torso)
  5804. Tentacle.Name = "Blade"
  5805. Tentacle.Shape = Enum.PartType.Ball
  5806. Tentacle.CanCollide = false
  5807. Tentacle.BrickColor = BrickColor.new("Really black")
  5808. Tentacle.Transparency = 0
  5809. Tentacle.Material = "DiamondPlate"
  5810. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5811. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5812. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5813. local TentacleWeld = Instance.new("Weld", Tentacle)
  5814. TentacleWeld.Part0 = Torso
  5815. TentacleWeld.Part1 = Tentacle
  5816. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  5817. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5818. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5819. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5820. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5821. local Tentacle = Instance.new("Part", Torso)
  5822. Tentacle.Name = "Blade"
  5823. Tentacle.Shape = Enum.PartType.Ball
  5824. Tentacle.CanCollide = false
  5825. Tentacle.BrickColor = BrickColor.new("Really black")
  5826. Tentacle.Transparency = 0
  5827. Tentacle.Material = "DiamondPlate"
  5828. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5829. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5830. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5831. local TentacleWeld = Instance.new("Weld", Tentacle)
  5832. TentacleWeld.Part0 = Torso
  5833. TentacleWeld.Part1 = Tentacle
  5834. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  5835. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5836. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5837. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5838. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5839. local Tentacle = Instance.new("Part", Torso)
  5840. Tentacle.Name = "Blade"
  5841. Tentacle.Shape = Enum.PartType.Ball
  5842. Tentacle.CanCollide = false
  5843. Tentacle.BrickColor = BrickColor.new("Really black")
  5844. Tentacle.Transparency = 0
  5845. Tentacle.Material = "DiamondPlate"
  5846. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5847. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5848. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5849. local TentacleWeld = Instance.new("Weld", Tentacle)
  5850. TentacleWeld.Part0 = Torso
  5851. TentacleWeld.Part1 = Tentacle
  5852. TentacleWeld.C1 = CFrame.new(0.6, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  5853. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5854. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5855. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5856. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5857. local Tentacle = Instance.new("Part", Torso)
  5858. Tentacle.Name = "Blade"
  5859. Tentacle.Shape = Enum.PartType.Ball
  5860. Tentacle.CanCollide = false
  5861. Tentacle.BrickColor = BrickColor.new("Really black")
  5862. Tentacle.Transparency = 0
  5863. Tentacle.Material = "DiamondPlate"
  5864. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5865. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5866. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5867. local TentacleWeld = Instance.new("Weld", Tentacle)
  5868. TentacleWeld.Part0 = Torso
  5869. TentacleWeld.Part1 = Tentacle
  5870. TentacleWeld.C1 = CFrame.new(-0.8, 0.5, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-90))
  5871. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5872. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5873. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5874. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5875. local Tentacle = Instance.new("Part", Torso)
  5876. Tentacle.Name = "Blade"
  5877. Tentacle.Shape = Enum.PartType.Ball
  5878. Tentacle.CanCollide = false
  5879. Tentacle.BrickColor = BrickColor.new("Really black")
  5880. Tentacle.Transparency = 0
  5881. Tentacle.Material = "DiamondPlate"
  5882. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5883. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5884. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5885. local TentacleWeld = Instance.new("Weld", Tentacle)
  5886. TentacleWeld.Part0 = Torso
  5887. TentacleWeld.Part1 = Tentacle
  5888. TentacleWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  5889. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5890. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5891. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5892. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5893. local Tentacle = Instance.new("Part", Torso)
  5894. Tentacle.Name = "Blade"
  5895. Tentacle.Shape = Enum.PartType.Ball
  5896. Tentacle.CanCollide = false
  5897. Tentacle.BrickColor = BrickColor.new("Really black")
  5898. Tentacle.Transparency = 0
  5899. Tentacle.Material = "DiamondPlate"
  5900. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5901. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5902. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5903. local TentacleWeld = Instance.new("Weld", Tentacle)
  5904. TentacleWeld.Part0 = Torso
  5905. TentacleWeld.Part1 = Tentacle
  5906. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(60))
  5907. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5908. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5909. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5910. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5911. local Tentacle = Instance.new("Part", Torso)
  5912. Tentacle.Name = "Blade"
  5913. Tentacle.Shape = Enum.PartType.Ball
  5914. Tentacle.CanCollide = false
  5915. Tentacle.BrickColor = BrickColor.new("Really black")
  5916. Tentacle.Transparency = 0
  5917. Tentacle.Material = "DiamondPlate"
  5918. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5919. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5920. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5921. local TentacleWeld = Instance.new("Weld", Tentacle)
  5922. TentacleWeld.Part0 = Torso
  5923. TentacleWeld.Part1 = Tentacle
  5924. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(65))
  5925. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5926. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5927. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5928. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5929. local Tentacle = Instance.new("Part", Torso)
  5930. Tentacle.Name = "Blade"
  5931. Tentacle.Shape = Enum.PartType.Ball
  5932. Tentacle.CanCollide = false
  5933. Tentacle.BrickColor = BrickColor.new("Really black")
  5934. Tentacle.Transparency = 0
  5935. Tentacle.Material = "DiamondPlate"
  5936. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5937. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5938. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5939. local TentacleWeld = Instance.new("Weld", Tentacle)
  5940. TentacleWeld.Part0 = Torso
  5941. TentacleWeld.Part1 = Tentacle
  5942. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  5943. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5944. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5945. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5946. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5947. local Tentacle = Instance.new("Part", Torso)
  5948. Tentacle.Name = "Blade"
  5949. Tentacle.Shape = Enum.PartType.Ball
  5950. Tentacle.CanCollide = false
  5951. Tentacle.BrickColor = BrickColor.new("Really black")
  5952. Tentacle.Transparency = 0
  5953. Tentacle.Material = "DiamondPlate"
  5954. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5955. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5956. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5957. local TentacleWeld = Instance.new("Weld", Tentacle)
  5958. TentacleWeld.Part0 = Torso
  5959. TentacleWeld.Part1 = Tentacle
  5960. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  5961. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5962. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5963. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5964. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5965. local Tentacle = Instance.new("Part", Torso)
  5966. Tentacle.Name = "Blade"
  5967. Tentacle.Shape = Enum.PartType.Ball
  5968. Tentacle.CanCollide = false
  5969. Tentacle.BrickColor = BrickColor.new("Really black")
  5970. Tentacle.Transparency = 0
  5971. Tentacle.Material = "DiamondPlate"
  5972. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5973. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5974. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5975. local TentacleWeld = Instance.new("Weld", Tentacle)
  5976. TentacleWeld.Part0 = Torso
  5977. TentacleWeld.Part1 = Tentacle
  5978. TentacleWeld.C1 = CFrame.new(0.6, -0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  5979. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5980. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5981. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5982. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5983. local Tentacle = Instance.new("Part", Torso)
  5984. Tentacle.Name = "Blade"
  5985. Tentacle.Shape = Enum.PartType.Ball
  5986. Tentacle.CanCollide = false
  5987. Tentacle.BrickColor = BrickColor.new("Really black")
  5988. Tentacle.Transparency = 0
  5989. Tentacle.Material = "DiamondPlate"
  5990. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5991. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5992. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5993. local TentacleWeld = Instance.new("Weld", Tentacle)
  5994. TentacleWeld.Part0 = Torso
  5995. TentacleWeld.Part1 = Tentacle
  5996. TentacleWeld.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  5997. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5998. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5999. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6000. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  6001. local Tentacle = Instance.new("Part", Torso)
  6002. Tentacle.Name = "Blade"
  6003. Tentacle.Shape = Enum.PartType.Ball
  6004. Tentacle.CanCollide = false
  6005. Tentacle.BrickColor = BrickColor.new("Really black")
  6006. Tentacle.Transparency = 0
  6007. Tentacle.Material = "DiamondPlate"
  6008. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6009. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6010. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6011. local TentacleWeld = Instance.new("Weld", Tentacle)
  6012. TentacleWeld.Part0 = Torso
  6013. TentacleWeld.Part1 = Tentacle
  6014. TentacleWeld.C1 = CFrame.new(1.5, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-20), math.rad(120))
  6015. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6016. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6017. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6018. TentacleMesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  6019. local Heart = Instance.new("Part", Character)
  6020. Heart.Name = "Heart"
  6021. Heart.Shape = Enum.PartType.Ball
  6022. Heart.CanCollide = false
  6023. Heart.BrickColor = BrickColor.new("Neon orange")
  6024. Heart.Transparency = 0.5
  6025. Heart.Material = "Neon"
  6026. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  6027. Heart.TopSurface = Enum.SurfaceType.Smooth
  6028. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6029. local Weld = Instance.new("Weld", Heart)
  6030. Weld.Part0 = Torso
  6031. Weld.Part1 = Heart
  6032. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  6033. local HeartGlow = Instance.new("SurfaceLight")
  6034. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  6035. HeartGlow.Range = 6
  6036. HeartGlow.Brightness = 10
  6037. HeartGlow.Parent = Heart
  6038. local Heart = Instance.new("Part", Character)
  6039. Heart.Name = "Heart"
  6040. Heart.Shape = Enum.PartType.Ball
  6041. Heart.CanCollide = false
  6042. Heart.BrickColor = BrickColor.new("Really red")
  6043. Heart.Transparency = 0
  6044. Heart.Material = "Granite"
  6045. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  6046. Heart.TopSurface = Enum.SurfaceType.Smooth
  6047. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6048. local Weld = Instance.new("Weld", Heart)
  6049. Weld.Part0 = Torso
  6050. Weld.Part1 = Heart
  6051. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  6052. local Heart = Instance.new("Part", Character)
  6053. Heart.Name = "Heart"
  6054. Heart.Shape = Enum.PartType.Ball
  6055. Heart.CanCollide = false
  6056. Heart.BrickColor = BrickColor.new("Neon orange")
  6057. Heart.Transparency = 0.5
  6058. Heart.Material = "Neon"
  6059. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  6060. Heart.TopSurface = Enum.SurfaceType.Smooth
  6061. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6062. local Weld = Instance.new("Weld", Heart)
  6063. Weld.Part0 = Torso
  6064. Weld.Part1 = Heart
  6065. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  6066. local HeartGlow = Instance.new("SurfaceLight")
  6067. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  6068. HeartGlow.Range = 6
  6069. HeartGlow.Brightness = 10
  6070. HeartGlow.Parent = Heart
  6071. local Heart = Instance.new("Part", Character)
  6072. Heart.Name = "Heart"
  6073. Heart.Shape = Enum.PartType.Ball
  6074. Heart.CanCollide = false
  6075. Heart.BrickColor = BrickColor.new("Really red")
  6076. Heart.Transparency = 0
  6077. Heart.Material = "Granite"
  6078. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  6079. Heart.TopSurface = Enum.SurfaceType.Smooth
  6080. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6081. local Weld = Instance.new("Weld", Heart)
  6082. Weld.Part0 = Torso
  6083. Weld.Part1 = Heart
  6084. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  6085. Character["Body Colors"].RightArmColor = BrickColor.new("Neon orange")
  6086. Head.face.Texture = "rbxassetid://1167060717"
  6087. ShadesMesh.MeshId = "rbxassetid://0"
  6088. shirt.ShirtTemplate = "rbxassetid://1266142884"
  6089. for i, v in pairs(Torso:GetChildren()) do
  6090. if v:IsA("ParticleEmitter") then
  6091. v:Destroy()
  6092. end
  6093. end
  6094. for i, v in pairs(Left_Arm:GetChildren()) do
  6095. if v:IsA("ParticleEmitter") then
  6096. v:Destroy()
  6097. end
  6098. end
  6099. S = Instance.new("Sound", rootPart)
  6100. S.Volume = 8
  6101. S.SoundId = "rbxassetid://658228911"
  6102. S:Play()
  6103. for i = 0, 0.1, 0.01 do
  6104. angleSpeed = 1
  6105. axisSpeed = 1
  6106. change = 0.5
  6107. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  6108. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  6109. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  6110. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  6111. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  6112. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  6113. swait()
  6114. end
  6115. for i = 0, 0.2, 0.01 do
  6116. angleSpeed = 1
  6117. axisSpeed = 1
  6118. change = 1
  6119. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(45)), 0.15)
  6120. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(-45)), 0.15)
  6121. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -1, 0) * c_angles(math.rad(45), math.rad(5), math.rad(0)), 0.15)
  6122. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -1, 0) * c_angles(math.rad(45), math.rad(-5), math.rad(0)), 0.15)
  6123. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  6124. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6125. swait()
  6126. end
  6127. Animations = false
  6128. transforming = false
  6129. attack2 = false
  6130. attack = false
  6131. transformed = true
  6132. end
  6133. function ThirdForm()
  6134. attack = true
  6135. attack2 = true
  6136. transforming = true
  6137. transformed2 = true
  6138. Animations = true
  6139. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  6140. S = Instance.new("Sound", rootPart)
  6141. S.Volume = 8
  6142. S.SoundId = "rbxassetid://658228911"
  6143. S:Play()
  6144. local rng2 = Instance.new("Part", Character)
  6145. rng2.Anchored = true
  6146. rng2.BrickColor = BrickColor.new("Really black")
  6147. rng2.CanCollide = false
  6148. rng2.FormFactor = 3
  6149. rng2.Name = "Shockwave"
  6150. rng2.Size = Vector3.new(1, 1, 1)
  6151. rng2.Transparency = 0.35
  6152. rng2.TopSurface = 0
  6153. rng2.BottomSurface = 0
  6154. rng2.CFrame = rootPart.CFrame
  6155. local rngm2 = Instance.new("SpecialMesh", rng2)
  6156. rngm2.Scale = Vector3.new(1, 0, 1)
  6157. rngm2.Offset = Vector3.new(0, 0.5, -1)
  6158. rngm2.MeshType = "Sphere"
  6159. Spawn(function()
  6160. for i = 1, 60, 2 do
  6161. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  6162. rng2.Transparency = i / 60
  6163. swait()
  6164. end
  6165. wait()
  6166. rng2:Destroy()
  6167. end)
  6168. Theme.SoundId = "rbxassetid://1277996008"
  6169. Theme.TimePosition = 0.8
  6170. Theme:Play()
  6171. local RArm3 = Instance.new("Part", Left_Arm)
  6172. RArm3.Name = "Metal"
  6173. RArm3.Shape = Enum.PartType.Ball
  6174. RArm3.CanCollide = false
  6175. RArm3.BrickColor = BrickColor.new("Really black")
  6176. RArm3.Transparency = 0
  6177. RArm3.Material = "DiamondPlate"
  6178. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  6179. RArm3.TopSurface = Enum.SurfaceType.Smooth
  6180. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  6181. local RArm3Weld = Instance.new("Weld", RArm3)
  6182. RArm3Weld.Part0 = Left_Arm
  6183. RArm3Weld.Part1 = RArm3
  6184. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  6185. RArm3Mesh = Instance.new("FileMesh", RArm3)
  6186. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6187. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6188. local RArm4 = Instance.new("Part", Left_Arm)
  6189. RArm4.Name = "Metal"
  6190. RArm4.Shape = Enum.PartType.Ball
  6191. RArm4.CanCollide = false
  6192. RArm4.BrickColor = BrickColor.new("Really black")
  6193. RArm4.Transparency = 0
  6194. RArm4.Material = "DiamondPlate"
  6195. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  6196. RArm4.TopSurface = Enum.SurfaceType.Smooth
  6197. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  6198. local RArm4Weld = Instance.new("Weld", RArm4)
  6199. RArm4Weld.Part0 = Left_Arm
  6200. RArm4Weld.Part1 = RArm4
  6201. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  6202. RArm4Mesh = Instance.new("FileMesh", RArm4)
  6203. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6204. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6205. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6206. local RArm4 = Instance.new("Part", Left_Arm)
  6207. RArm4.Name = "Metal"
  6208. RArm4.Shape = Enum.PartType.Ball
  6209. RArm4.CanCollide = false
  6210. RArm4.BrickColor = BrickColor.new("Really black")
  6211. RArm4.Transparency = 0
  6212. RArm4.Material = "DiamondPlate"
  6213. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  6214. RArm4.TopSurface = Enum.SurfaceType.Smooth
  6215. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  6216. local RArm4Weld = Instance.new("Weld", RArm4)
  6217. RArm4Weld.Part0 = Left_Arm
  6218. RArm4Weld.Part1 = RArm4
  6219. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  6220. RArm4Mesh = Instance.new("FileMesh", RArm4)
  6221. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6222. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6223. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6224. local Tentacle = Instance.new("Part", Left_Arm)
  6225. Tentacle.Name = "Tentacle"
  6226. Tentacle.Shape = Enum.PartType.Ball
  6227. Tentacle.CanCollide = false
  6228. Tentacle.BrickColor = BrickColor.new("Really black")
  6229. Tentacle.Transparency = 0
  6230. Tentacle.Material = "DiamondPlate"
  6231. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6232. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6233. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6234. local TentacleWeld = Instance.new("Weld", Tentacle)
  6235. TentacleWeld.Part0 = Left_Arm
  6236. TentacleWeld.Part1 = Tentacle
  6237. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  6238. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6239. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6240. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6241. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6242. local Tentacle = Instance.new("Part", Left_Arm)
  6243. Tentacle.Name = "Tentacle"
  6244. Tentacle.Shape = Enum.PartType.Ball
  6245. Tentacle.CanCollide = false
  6246. Tentacle.BrickColor = BrickColor.new("Really black")
  6247. Tentacle.Transparency = 0
  6248. Tentacle.Material = "DiamondPlate"
  6249. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6250. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6251. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6252. local TentacleWeld = Instance.new("Weld", Tentacle)
  6253. TentacleWeld.Part0 = Left_Arm
  6254. TentacleWeld.Part1 = Tentacle
  6255. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  6256. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6257. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6258. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6259. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6260. local Tentacle = Instance.new("Part", Left_Arm)
  6261. Tentacle.Name = "Blade"
  6262. Tentacle.Shape = Enum.PartType.Ball
  6263. Tentacle.CanCollide = false
  6264. Tentacle.BrickColor = BrickColor.new("Really black")
  6265. Tentacle.Transparency = 0
  6266. Tentacle.Material = "DiamondPlate"
  6267. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6268. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6269. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6270. local TentacleWeld = Instance.new("Weld", Tentacle)
  6271. TentacleWeld.Part0 = Left_Arm
  6272. TentacleWeld.Part1 = Tentacle
  6273. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  6274. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6275. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6276. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6277. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6278. local Tentacle = Instance.new("Part", Left_Arm)
  6279. Tentacle.Name = "Blade"
  6280. Tentacle.Shape = Enum.PartType.Ball
  6281. Tentacle.CanCollide = false
  6282. Tentacle.BrickColor = BrickColor.new("Really black")
  6283. Tentacle.Transparency = 0
  6284. Tentacle.Material = "DiamondPlate"
  6285. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6286. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6287. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6288. local TentacleWeld = Instance.new("Weld", Tentacle)
  6289. TentacleWeld.Part0 = Left_Arm
  6290. TentacleWeld.Part1 = Tentacle
  6291. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  6292. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6293. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6294. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6295. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6296. local Tors = Instance.new("Part", Character)
  6297. Tors.Name = "Toor"
  6298. Tors.CanCollide = false
  6299. Tors.BrickColor = BrickColor.new("Really black")
  6300. Tors.Transparency = 0
  6301. Tors.Material = "Metal"
  6302. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  6303. Tors.TopSurface = Enum.SurfaceType.Smooth
  6304. Tors.BottomSurface = Enum.SurfaceType.Smooth
  6305. local TorsWeld = Instance.new("Weld", Tors)
  6306. TorsWeld.Part0 = Torso
  6307. TorsWeld.Part1 = Tors
  6308. TorsWeld.C1 = CFrame.new(0, 0.44, -0.44) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90))
  6309. TMesh = Instance.new("SpecialMesh", Tors)
  6310. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  6311. TMesh.TextureId = "rbxassetid://74620702"
  6312. TMesh.MeshType = "Wedge"
  6313. for i = 0, 0.3, 0.01 do
  6314. angleSpeed = 1
  6315. axisSpeed = 1
  6316. change = 0.5
  6317. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6318. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(-35), math.rad(-120)), 0.15)
  6319. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  6320. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  6321. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  6322. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(45), math.rad(0)), 0.15)
  6323. swait()
  6324. end
  6325. Animations = false
  6326. transforming = false
  6327. attack2 = false
  6328. attack = false
  6329. transformed2 = true
  6330. end
  6331. mouse.KeyDown:connect(function(key)
  6332. if key == "p" and attack == false then
  6333. if transformed == false and transformed2 == false then
  6334. Uroboros()
  6335. elseif transformed == true and transformed2 == false then
  6336. ThirdForm()
  6337. end
  6338. end
  6339. end)
  6340. tp = true
  6341. Player:GetMouse().KeyDown:connect(function(k)
  6342. if k == "t" and tp == true then
  6343. tp = false
  6344. S = Instance.new("Sound")
  6345. S.Parent = rootPart
  6346. S.SoundId = "rbxassetid://2767090"
  6347. S.Volume = 10
  6348. S.Looped = false
  6349. S.Pitch = 0.8
  6350. S:Play()
  6351. Trace()
  6352. Character.Head.face.Parent = game.Lighting
  6353. Character.HumanoidRootPart.CFrame = Player:GetMouse().Hit * CFrame.new(0, 3.5, 0)
  6354. game.Lighting.face.Parent = Character.Head
  6355. tp = true
  6356. end
  6357. end)
  6358. talk = math.random(1, 5)
  6359. function CobraPunch()
  6360. attack = true
  6361. Animations = true
  6362. talk = math.random(1, 5)
  6363. if talk == 5 then
  6364. Head.face.Texture = "rbxassetid://1895698679"
  6365. Qe = Instance.new("Sound")
  6366. Qe.Parent = Character.Torso
  6367. Qe.SoundId = "rbxassetid://1146553450"
  6368. Qe.Volume = 10
  6369. Qe.Looped = false
  6370. Qe.Pitch = 1
  6371. Qe:Play()
  6372. end
  6373. if talk ~= 5 then
  6374. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6375. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6376. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  6377. S = Instance.new("Sound")
  6378. S.Parent = Character.Torso
  6379. S.SoundId = "rbxassetid://1063050323"
  6380. S.Volume = 8
  6381. S.Looped = false
  6382. S.Pitch = 1
  6383. S:Play()
  6384. else
  6385. end
  6386. end
  6387. end
  6388. for i = 0, 0.3, 0.01 do
  6389. angleSpeed = 1
  6390. axisSpeed = 1
  6391. change = 0.5
  6392. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  6393. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  6394. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.15)
  6395. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(5)), 0.15)
  6396. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  6397. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-10), math.rad(80), math.rad(0)), 0.15)
  6398. swait()
  6399. end
  6400. if talk == 5 then
  6401. wait(0.5)
  6402. Head.face.Texture = "rbxassetid://1895670162"
  6403. dashing = true
  6404. rootPart.Velocity = rootPart.CFrame.lookVector * 150
  6405. else
  6406. rootPart.Velocity = rootPart.CFrame.lookVector * 100
  6407. end
  6408. if talk == 5 then
  6409. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6410. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6411. v:FindFirstChild("Humanoid").Health = 0
  6412. S = Instance.new("Sound")
  6413. S.Parent = Character.Torso
  6414. S.SoundId = "rbxassetid://1063050323"
  6415. S.Volume = 8
  6416. S.Looped = false
  6417. S.Pitch = 1
  6418. S:Play()
  6419. else
  6420. end
  6421. end
  6422. else
  6423. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6424. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6425. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 25)
  6426. S = Instance.new("Sound")
  6427. S.Parent = Character.Torso
  6428. S.SoundId = "rbxassetid://1063050323"
  6429. S.Volume = 8
  6430. S.Looped = false
  6431. S.Pitch = 1
  6432. S:Play()
  6433. else
  6434. end
  6435. end
  6436. end
  6437. for i = 0, 0.2, 0.01 do
  6438. angleSpeed = 1
  6439. axisSpeed = 1
  6440. change = 0.5
  6441. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  6442. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  6443. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.15)
  6444. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(-10)), 0.15)
  6445. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), 0.15)
  6446. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  6447. swait()
  6448. end
  6449. if talk == 5 then
  6450. wait(0.05)
  6451. dashing = false
  6452. wait(0.5)
  6453. Qe:Destroy()
  6454. Head.face.Texture = "rbxassetid://315622231"
  6455. end
  6456. Animations = false
  6457. attack = false
  6458. end
  6459. function attackone()
  6460. attack = true
  6461. Animations = true
  6462. Head.face.Texture = "rbxassetid://1895698679"
  6463. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6464. if v:FindFirstChild("HumanoidRootPart") then
  6465. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6466. S = Instance.new("Sound")
  6467. S.Parent = Character.Torso
  6468. S.SoundId = "rbxassetid://1063050323"
  6469. S.Volume = 2
  6470. S.Looped = false
  6471. S.Pitch = 1
  6472. S:Play()
  6473. end
  6474. end
  6475. S = Instance.new("Sound")
  6476. S.Parent = Character.Torso
  6477. s2 = math.random(1, 4)
  6478. if s2 == 1 then
  6479. S.SoundId = "rbxassetid://1146556706"
  6480. elseif s2 == 2 then
  6481. S.SoundId = "rbxassetid://1146556975"
  6482. elseif s2 == 3 or s2 == 4 then
  6483. S.SoundId = "rbxassetid://0"
  6484. end
  6485. S.Volume = 10
  6486. S.Looped = false
  6487. S.Pitch = 1
  6488. S:Play()
  6489. for i = 0, 0.08, 0.01 do
  6490. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(20)), 0.15)
  6491. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6492. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6493. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6494. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6495. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6496. swait()
  6497. end
  6498. for i = 0, 0.08, 0.01 do
  6499. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(-20)), 0.5)
  6500. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6501. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.5)
  6502. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.5)
  6503. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6504. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  6505. swait()
  6506. end
  6507. Head.face.Texture = "rbxassetid://315622231"
  6508. Animations = false
  6509. attack = false
  6510. end
  6511. function attacktwo()
  6512. attack = true
  6513. Animations = true
  6514. Head.face.Texture = "rbxassetid://1895698679"
  6515. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6516. if v:FindFirstChild("HumanoidRootPart") then
  6517. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6518. S = Instance.new("Sound")
  6519. S.Parent = Character.Torso
  6520. S.SoundId = "rbxassetid://1063050323"
  6521. S.Volume = 8
  6522. S.Looped = false
  6523. S.Pitch = 1
  6524. S:Play()
  6525. end
  6526. end
  6527. S = Instance.new("Sound")
  6528. S.Parent = Character.Torso
  6529. s2 = math.random(1, 4)
  6530. if s2 == 1 then
  6531. S.SoundId = "rbxassetid://1146556706"
  6532. elseif s2 == 2 then
  6533. S.SoundId = "rbxassetid://1146556975"
  6534. elseif s2 == 3 or s2 == 4 then
  6535. S.SoundId = "rbxassetid://0"
  6536. end
  6537. S.Volume = 10
  6538. S.Looped = false
  6539. S.Pitch = 1
  6540. S:Play()
  6541. for i = 0, 0.08, 0.01 do
  6542. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6543. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  6544. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6545. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6546. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6547. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6548. swait()
  6549. end
  6550. for i = 0, 0.08, 0.01 do
  6551. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6552. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  6553. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  6554. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  6555. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  6556. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6557. swait()
  6558. end
  6559. Head.face.Texture = "rbxassetid://315622231"
  6560. Animations = false
  6561. attack = false
  6562. end
  6563. function attackthree()
  6564. attack = true
  6565. Animations = true
  6566. for i = 0, 0.08, 0.01 do
  6567. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6568. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6569. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6570. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
  6571. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.15)
  6572. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6573. swait()
  6574. end
  6575. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6576. if v:FindFirstChild("HumanoidRootPart") then
  6577. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6578. S = Instance.new("Sound")
  6579. S.Parent = Character.Torso
  6580. S.SoundId = "rbxassetid://1063050323"
  6581. S.Volume = 8
  6582. S.Looped = false
  6583. S.Pitch = 1
  6584. S:Play()
  6585. end
  6586. end
  6587. for i = 0, 0.06, 0.01 do
  6588. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6589. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6590. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6591. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  6592. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(20), math.rad(0)), 0.15)
  6593. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6594. swait()
  6595. end
  6596. Animations = false
  6597. attack = false
  6598. end
  6599. function attackfour()
  6600. attack = true
  6601. Animations = true
  6602. for i = 0, 0.08, 0.01 do
  6603. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6604. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6605. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  6606. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6607. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.15)
  6608. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6609. swait()
  6610. end
  6611. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6612. if v:FindFirstChild("HumanoidRootPart") then
  6613. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6614. S = Instance.new("Sound")
  6615. S.Parent = Character.Torso
  6616. S.SoundId = "rbxassetid://1063050323"
  6617. S.Volume = 8
  6618. S.Looped = false
  6619. S.Pitch = 1
  6620. S:Play()
  6621. end
  6622. end
  6623. for i = 0, 0.06, 0.01 do
  6624. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6625. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6626. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  6627. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6628. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(-20), math.rad(0)), 0.15)
  6629. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6630. swait()
  6631. end
  6632. Animations = false
  6633. attack = false
  6634. end
  6635. function attackfive()
  6636. attack = true
  6637. Animations = true
  6638. Head.face.Texture = "rbxassetid://149227955"
  6639. for i = 0, 0.01, 0.01 do
  6640. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6641. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6642. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6643. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6644. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6645. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6646. end
  6647. for i = 0, 0.08, 0.01 do
  6648. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  6649. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  6650. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6651. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6652. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6653. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6654. swait()
  6655. end
  6656. S = Instance.new("Sound")
  6657. S.Parent = Character.Torso
  6658. S.SoundId = "rbxassetid://1278006076"
  6659. S.Volume = 10
  6660. S.Looped = false
  6661. S.Pitch = 1
  6662. S:Play()
  6663. for i = 0, 0.05, 0.01 do
  6664. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(-40)), 0.15)
  6665. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(40)), 0.15)
  6666. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6667. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6668. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6669. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6670. swait()
  6671. end
  6672. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6673. if v:FindFirstChild("HumanoidRootPart") then
  6674. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25, 35)
  6675. S = Instance.new("Sound")
  6676. S.Parent = Character.Torso
  6677. S.SoundId = "rbxassetid://1063050323"
  6678. S.Volume = 8
  6679. S.Looped = false
  6680. S.Pitch = 1
  6681. S:Play()
  6682. end
  6683. end
  6684. for i = 0, 0.01, 0.01 do
  6685. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-40)), 0.15)
  6686. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(40)), 0.15)
  6687. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6688. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6689. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6690. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6691. swait()
  6692. end
  6693. for i = 0, 0.04, 0.01 do
  6694. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-40)), 0.15)
  6695. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(40)), 0.15)
  6696. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6697. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6698. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6699. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6700. swait()
  6701. end
  6702. wait(0.1)
  6703. Head.face.Texture = "rbxassetid://315622231"
  6704. Animations = false
  6705. attack = false
  6706. end
  6707. function attackoneA()
  6708. attack = true
  6709. Animations = true
  6710. Head.face.Texture = "rbxassetid://1895698679"
  6711. S = Instance.new("Sound")
  6712. S.Parent = Character.Torso
  6713. s2 = math.random(1, 4)
  6714. if s2 == 1 then
  6715. S.SoundId = "rbxassetid://1146556706"
  6716. elseif s2 == 2 then
  6717. S.SoundId = "rbxassetid://1146556975"
  6718. elseif s2 == 3 or s2 == 4 then
  6719. S.SoundId = "rbxassetid://0"
  6720. end
  6721. S.Volume = 10
  6722. S.Looped = false
  6723. S.Pitch = 1
  6724. S:Play()
  6725. for i = 0, 0.2, 0.01 do
  6726. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(120)), 0.15)
  6727. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6728. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6729. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6730. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6731. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6732. swait()
  6733. end
  6734. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  6735. if v:FindFirstChild("HumanoidRootPart") then
  6736. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  6737. S = Instance.new("Sound")
  6738. S.Parent = Character.Torso
  6739. S.SoundId = "rbxassetid://1063050323"
  6740. S.Volume = 2
  6741. S.Looped = false
  6742. S.Pitch = 1
  6743. S:Play()
  6744. end
  6745. end
  6746. for i = 0, 0.2, 0.01 do
  6747. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(-50)), 0.15)
  6748. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15)
  6749. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6750. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.15)
  6751. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6752. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6753. swait()
  6754. end
  6755. Head.face.Texture = "rbxassetid://1895706696"
  6756. Animations = false
  6757. attack = false
  6758. end
  6759. function attacktwoA()
  6760. attack = true
  6761. Animations = true
  6762. Head.face.Texture = "rbxassetid://1895698679"
  6763. S = Instance.new("Sound")
  6764. S.Parent = Character.Torso
  6765. s2 = math.random(1, 4)
  6766. if s2 == 1 then
  6767. S.SoundId = "rbxassetid://1146556706"
  6768. elseif s2 == 2 then
  6769. S.SoundId = "rbxassetid://1146556975"
  6770. elseif s2 == 3 or s2 == 4 then
  6771. S.SoundId = "rbxassetid://0"
  6772. end
  6773. S.Volume = 10
  6774. S.Looped = false
  6775. S.Pitch = 1
  6776. S:Play()
  6777. for i = 0, 0.08, 0.01 do
  6778. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6779. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  6780. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6781. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6782. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6783. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6784. swait()
  6785. end
  6786. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6787. if v:FindFirstChild("HumanoidRootPart") then
  6788. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6789. S = Instance.new("Sound")
  6790. S.Parent = Character.Torso
  6791. S.SoundId = "rbxassetid://1063050323"
  6792. S.Volume = 8
  6793. S.Looped = false
  6794. S.Pitch = 1
  6795. S:Play()
  6796. end
  6797. end
  6798. for i = 0, 0.08, 0.01 do
  6799. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6800. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  6801. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  6802. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  6803. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  6804. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6805. swait()
  6806. end
  6807. Head.face.Texture = "rbxassetid://1895706696"
  6808. Animations = false
  6809. attack = false
  6810. end
  6811. function attacktwoB()
  6812. attack = true
  6813. Animations = true
  6814. Head.face.Texture = "rbxassetid://1895698679"
  6815. S = Instance.new("Sound")
  6816. S.Parent = Character.Torso
  6817. s2 = math.random(1, 4)
  6818. if s2 == 1 then
  6819. S.SoundId = "rbxassetid://1146556706"
  6820. elseif s2 == 2 then
  6821. S.SoundId = "rbxassetid://1146556975"
  6822. elseif s2 == 3 or s2 == 4 then
  6823. S.SoundId = "rbxassetid://0"
  6824. end
  6825. S.Volume = 10
  6826. S.Looped = false
  6827. S.Pitch = 1
  6828. S:Play()
  6829. for i = 0, 0.2, 0.01 do
  6830. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  6831. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-120)), 0.15)
  6832. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6833. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6834. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6835. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6836. swait()
  6837. end
  6838. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  6839. if v:FindFirstChild("HumanoidRootPart") then
  6840. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  6841. S = Instance.new("Sound")
  6842. S.Parent = Character.Torso
  6843. S.SoundId = "rbxassetid://1063050323"
  6844. S.Volume = 8
  6845. S.Looped = false
  6846. S.Pitch = 1
  6847. S:Play()
  6848. end
  6849. end
  6850. for i = 0, 0.2, 0.01 do
  6851. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(50)), 0.15)
  6852. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(20)), 0.15)
  6853. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6854. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6855. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.15)
  6856. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6857. swait()
  6858. end
  6859. Head.face.Texture = "rbxassetid://1895706696"
  6860. Animations = false
  6861. attack = false
  6862. end
  6863. function attackthreeB()
  6864. attack = true
  6865. Animations = true
  6866. Head.face.Texture = "rbxassetid://1895698679"
  6867. for i = 0, 0.2, 0.01 do
  6868. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  6869. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15)
  6870. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6871. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6872. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6873. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6874. end
  6875. for i = 0, 0.2, 0.01 do
  6876. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  6877. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(180), math.rad(0), math.rad(-20)), 0.15)
  6878. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6879. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6880. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6881. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6882. swait()
  6883. end
  6884. Head.face.Texture = "rbxassetid://1895670162"
  6885. S = Instance.new("Sound")
  6886. S.Parent = Character.Torso
  6887. S.SoundId = "rbxassetid://1278006076"
  6888. S.Volume = 10
  6889. S.Looped = false
  6890. S.Pitch = 1
  6891. S:Play()
  6892. for i = 0, 0.05, 0.01 do
  6893. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  6894. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(200), math.rad(0), math.rad(-20)), 0.15)
  6895. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6896. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6897. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6898. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6899. swait()
  6900. end
  6901. local rng2 = Instance.new("Part", Character)
  6902. rng2.Anchored = true
  6903. rng2.BrickColor = BrickColor.new("Really black")
  6904. rng2.CanCollide = false
  6905. rng2.FormFactor = 3
  6906. rng2.Name = "Shockwave"
  6907. rng2.Size = Vector3.new(1, 1, 1)
  6908. rng2.Transparency = 0.35
  6909. rng2.TopSurface = 0
  6910. rng2.BottomSurface = 0
  6911. rng2.CFrame = rootPart.CFrame
  6912. local rngm2 = Instance.new("SpecialMesh", rng2)
  6913. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  6914. rngm2.Scale = Vector3.new(1, 0, 1)
  6915. rngm2.Offset = Vector3.new(0, 0, -5)
  6916. Spawn(function()
  6917. for i = 1, 60, 2 do
  6918. rngm2.Scale = Vector3.new(1 + i * 0.8, 5 - i * 0.1, 1 + i * 0.8)
  6919. rng2.Transparency = i / 30
  6920. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  6921. swait()
  6922. end
  6923. wait()
  6924. rng2:Destroy()
  6925. end)
  6926. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6927. if v:FindFirstChild("HumanoidRootPart") then
  6928. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(100, 150)
  6929. S = Instance.new("Sound")
  6930. S.Parent = Character.Torso
  6931. S.SoundId = "rbxassetid://1063050323"
  6932. S.Volume = 8
  6933. S.Looped = false
  6934. S.Pitch = 1
  6935. S:Play()
  6936. end
  6937. end
  6938. S = Instance.new("Sound")
  6939. S.Parent = Character.Torso
  6940. S.SoundId = "rbxassetid://2248511"
  6941. S.Volume = 10
  6942. S.Looped = false
  6943. S.Pitch = 1
  6944. S:Play()
  6945. for i = 0, 0.01, 0.01 do
  6946. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  6947. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-20)), 0.15)
  6948. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6949. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6950. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6951. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6952. swait()
  6953. end
  6954. for i = 0, 0.04, 0.01 do
  6955. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6956. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  6957. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6958. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6959. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6960. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6961. swait()
  6962. end
  6963. wait(0.1)
  6964. Head.face.Texture = "rbxassetid://1895706696"
  6965. Animations = false
  6966. attack = false
  6967. end
  6968. function attackthreeA()
  6969. attack = true
  6970. Animations = true
  6971. Head.face.Texture = "rbxassetid://1895698679"
  6972. for i = 0, 0.2, 0.01 do
  6973. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  6974. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  6975. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6976. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6977. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6978. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6979. end
  6980. for i = 0, 0.2, 0.01 do
  6981. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  6982. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  6983. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6984. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6985. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6986. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6987. swait()
  6988. end
  6989. Head.face.Texture = "rbxassetid://1895670162"
  6990. S = Instance.new("Sound")
  6991. S.Parent = Character.Torso
  6992. S.SoundId = "rbxassetid://1278006076"
  6993. S.Volume = 10
  6994. S.Looped = false
  6995. S.Pitch = 1
  6996. S:Play()
  6997. for i = 0, 0.05, 0.01 do
  6998. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  6999. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7000. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7001. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7002. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7003. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7004. swait()
  7005. end
  7006. local rng2 = Instance.new("Part", Character)
  7007. rng2.Anchored = true
  7008. rng2.BrickColor = BrickColor.new("Really black")
  7009. rng2.CanCollide = false
  7010. rng2.FormFactor = 3
  7011. rng2.Name = "Shockwave"
  7012. rng2.Size = Vector3.new(1, 1, 1)
  7013. rng2.Transparency = 0.35
  7014. rng2.TopSurface = 0
  7015. rng2.BottomSurface = 0
  7016. rng2.CFrame = rootPart.CFrame
  7017. local rngm2 = Instance.new("SpecialMesh", rng2)
  7018. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  7019. rngm2.Scale = Vector3.new(1, 0, 1)
  7020. rngm2.Offset = Vector3.new(0.5, 0, -5)
  7021. Spawn(function()
  7022. for i = 1, 60, 2 do
  7023. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  7024. rng2.Transparency = i / 30
  7025. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  7026. swait()
  7027. end
  7028. wait()
  7029. rng2:Destroy()
  7030. end)
  7031. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  7032. if v:FindFirstChild("HumanoidRootPart") then
  7033. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40, 45)
  7034. S = Instance.new("Sound")
  7035. S.Parent = Character.Torso
  7036. S.SoundId = "rbxassetid://1063050323"
  7037. S.Volume = 8
  7038. S.Looped = false
  7039. S.Pitch = 1
  7040. S:Play()
  7041. end
  7042. end
  7043. S = Instance.new("Sound")
  7044. S.Parent = Character.Torso
  7045. S.SoundId = "rbxassetid://1310889008"
  7046. S.Volume = 10
  7047. S.Looped = false
  7048. S.Pitch = 1
  7049. S:Play()
  7050. for i = 0, 0.01, 0.01 do
  7051. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  7052. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7053. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7054. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7055. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7056. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7057. swait()
  7058. end
  7059. for i = 0, 0.04, 0.01 do
  7060. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  7061. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7062. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7063. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7064. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7065. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7066. swait()
  7067. end
  7068. wait(0.1)
  7069. Head.face.Texture = "rbxassetid://1895706696"
  7070. Animations = false
  7071. attack = false
  7072. end
  7073. attktype = 1
  7074. mouse.Button1Down:connect(function(key)
  7075. if attack == false and crouching == false then
  7076. if gun == false then
  7077. if transformed == false then
  7078. if attktype == 1 then
  7079. attackone()
  7080. elseif attktype == 2 then
  7081. attacktwo()
  7082. elseif attktype == 3 then
  7083. attackthree()
  7084. elseif attktype == 4 then
  7085. attackfour()
  7086. elseif attktype == 5 then
  7087. attackfive()
  7088. elseif attktype == 6 then
  7089. CobraPunch()
  7090. attktype = 0
  7091. end
  7092. attktype = attktype + 1
  7093. elseif transformed == true then
  7094. if attktype == 1 then
  7095. attackoneA()
  7096. elseif attktype == 2 then
  7097. if transformed2 == false then
  7098. attacktwoA()
  7099. elseif transformed2 == true then
  7100. attacktwoB()
  7101. end
  7102. elseif attktype == 3 then
  7103. if transformed2 == false then
  7104. attackthreeA()
  7105. elseif transformed2 == true then
  7106. attackthreeB()
  7107. end
  7108. attktype = 0
  7109. end
  7110. attktype = attktype + 1
  7111. end
  7112. end
  7113. elseif gun == true then
  7114. shoot = true
  7115. elseif attack == false and crouching == true then
  7116. UpperCut()
  7117. end
  7118. end)
  7119. function findCloseHumanoid(centre, distance)
  7120. local tab = {}
  7121. for _, child in pairs(game.Workspace:GetChildren()) do
  7122. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  7123. local vtors = child.Torso
  7124. local mag = math.abs((vtors.Position - centre).magnitude)
  7125. if distance >= mag then
  7126. table.insert(tab, child.Humanoid)
  7127. end
  7128. end
  7129. end
  7130. return tab
  7131. end
  7132. function rayCast(Pos, Dir, Max, Ignore)
  7133. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  7134. end
  7135. function QuaternionFromCFrame(cf)
  7136. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  7137. local trace = m00 + m11 + m22
  7138. if trace > 0 then
  7139. local s = math.sqrt(1 + trace)
  7140. local recip = 0.5 / s
  7141. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  7142. else
  7143. local i = 0
  7144. if m00 < m11 then
  7145. i = 1
  7146. end
  7147. if m22 > (i == 0 and m00 or m11) then
  7148. i = 2
  7149. end
  7150. if i == 0 then
  7151. local s = math.sqrt(m00 - m11 - m22 + 1)
  7152. local recip = 0.5 / s
  7153. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  7154. elseif i == 1 then
  7155. local s = math.sqrt(m11 - m22 - m00 + 1)
  7156. local recip = 0.5 / s
  7157. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  7158. elseif i == 2 then
  7159. local s = math.sqrt(m22 - m00 - m11 + 1)
  7160. local recip = 0.5 / s
  7161. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  7162. end
  7163. end
  7164. end
  7165. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  7166. local xs, ys, zs = x + x, y + y, z + z
  7167. local wx, wy, wz = w * xs, w * ys, w * zs
  7168. local xx = x * xs
  7169. local xy = x * ys
  7170. local xz = x * zs
  7171. local yy = y * ys
  7172. local yz = y * zs
  7173. local zz = z * zs
  7174. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  7175. end
  7176. function QuaternionSlerp(a, b, t)
  7177. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  7178. local startInterp, finishInterp
  7179. if cosTheta >= 1.0E-4 then
  7180. if 1 - cosTheta > 1.0E-4 then
  7181. local theta = math.acos(cosTheta)
  7182. local invSinTheta = 1 / math.sin(theta)
  7183. startInterp = math.sin((1 - t) * theta) * invSinTheta
  7184. finishInterp = math.sin(t * theta) * invSinTheta
  7185. else
  7186. startInterp = 1 - t
  7187. finishInterp = t
  7188. end
  7189. elseif 1 + cosTheta > 1.0E-4 then
  7190. local theta = math.acos(-cosTheta)
  7191. local invSinTheta = 1 / math.sin(theta)
  7192. startInterp = math.sin((t - 1) * theta) * invSinTheta
  7193. finishInterp = math.sin(t * theta) * invSinTheta
  7194. else
  7195. startInterp = t - 1
  7196. finishInterp = t
  7197. end
  7198. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  7199. end
  7200. function clerp(a, b, t)
  7201. local qa = {
  7202. QuaternionFromCFrame(a)
  7203. }
  7204. local qb = {
  7205. QuaternionFromCFrame(b)
  7206. }
  7207. local ax, ay, az = a.x, a.y, a.z
  7208. local bx, by, bz = b.x, b.y, b.z
  7209. local _t = 1 - t
  7210. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  7211. end
  7212. swait()
  7213. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  7214. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  7215. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  7216. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  7217. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  7218. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  7219. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  7220. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  7221. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  7222. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  7223. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  7224. for i, v in pairs(Character:GetChildren()) do
  7225. if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
  7226. v:Destroy()
  7227. elseif v:IsA("Part") and v.Name == "Head" then
  7228. v.face.Texture = "rbxassetid://315622231"
  7229. end
  7230. end
  7231. shirt = Instance.new("Shirt", Character)
  7232. pants = Instance.new("Pants", Character)
  7233. shirt.ShirtTemplate = "rbxassetid://476542397"
  7234. pants.PantsTemplate = "rbxassetid://476542637"
  7235. Character["Body Colors"].HeadColor = BrickColor.new("Really Black")
  7236. Character["Body Colors"].TorsoColor = BrickColor.new("Really Black")
  7237. Character["Body Colors"].RightArmColor = BrickColor.new("Really Black")
  7238. Character["Body Colors"].LeftArmColor = BrickColor.new("Really Black")
  7239. Character["Body Colors"].RightLegColor = BrickColor.new("Really Black")
  7240. Character["Body Colors"].LeftLegColor = BrickColor.new("Really Black")
  7241. Humanoid.DisplayDistanceType = "None"
  7242. sine = 0
  7243. change = 1
  7244. sprint = false
  7245. local punches = {
  7246. a = false,
  7247. b = false,
  7248. c = false
  7249. }
  7250. UIService.InputBegan:connect(function(Input, GUIProcessed)
  7251. if not GUIProcessed and Input.UserInputType == Enum.UserInputType.MouseButton1 then
  7252. if punches.a == false then
  7253. punches.a = true
  7254. wait(0.4)
  7255. punches.a = false
  7256. else
  7257. punches.a = true
  7258. if punches.b == false then
  7259. punches.b = true
  7260. wait(0.4)
  7261. punches.b = false
  7262. else
  7263. punches.b = true
  7264. if punches.c == false then
  7265. punches.c = true
  7266. wait(0.4)
  7267. punches.c = false
  7268. else
  7269. punches.c = true
  7270. end
  7271. end
  7272. end
  7273. elseif not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  7274. sprint = true
  7275. end
  7276. end)
  7277. Humanoid.Died:connect(function()
  7278. Theme:Destroy()
  7279. for i, v in pairs(Character:GetChildren()) do
  7280. if v:IsA("Part") or v:IsA("Accessory") then
  7281. v:Destroy()
  7282. end
  7283. end
  7284. end)
  7285. UIService.InputEnded:connect(function(Input, GUIProcessed)
  7286. if not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  7287. sprint = false
  7288. end
  7289. end)
  7290. coroutine.wrap(function()
  7291. while true do
  7292. if sprint == false then
  7293. if attack2 == false and crouching == false then
  7294. Humanoid.WalkSpeed = 8
  7295. Humanoid.JumpPower = 50
  7296. elseif attack2 == true or crouching == true then
  7297. Humanoid.WalkSpeed = 0
  7298. Humanoid.JumpPower = 0
  7299. end
  7300. elseif sprint == true then
  7301. if attack2 == false and crouching == false then
  7302. Humanoid.WalkSpeed = 25
  7303. Humanoid.JumpPower = 100
  7304. elseif attack2 == true or crouching == true then
  7305. Humanoid.WalkSpeed = 0
  7306. Humanoid.JumpPower = 0
  7307. end
  7308. end
  7309. wait()
  7310. end
  7311. end)()
  7312. game:GetService("RunService").RenderStepped:connect(function()
  7313. Angle = Angle % 100 + angleSpeed / 10
  7314. Axis = Axis % 100 + axisSpeed / 10
  7315. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  7316. jumpVel = Torso.Velocity.Y
  7317. sine = change + sine
  7318. if jumpVel > 1 then
  7319. currentAnim = "Jumping"
  7320. elseif jumpVel < -1 then
  7321. currentAnim = "Falling"
  7322. elseif walkingMagnitude < 2 then
  7323. currentAnim = "Idling"
  7324. elseif isSprinting == true then
  7325. currentAnim = "Sprinting"
  7326. elseif walkingMagnitude > 2 then
  7327. currentAnim = "Walking"
  7328. elseif isAttacking == true then
  7329. currentAnim = "Attacking"
  7330. end
  7331. if currentAnim == "Jumping" and Animations == false then
  7332. angleSpeed = 2
  7333. axisSpeed = 2
  7334. change = 0.5
  7335. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(20)), 0.15)
  7336. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.15)
  7337. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7338. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7339. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7340. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7341. elseif currentAnim == "Falling" and Animations == false then
  7342. if transformed == false then
  7343. angleSpeed = 2
  7344. axisSpeed = 2
  7345. change = 0.5
  7346. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(25)), 0.15)
  7347. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  7348. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7349. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7350. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7351. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7352. elseif transformed == true and transformed2 == false then
  7353. angleSpeed = 2
  7354. axisSpeed = 2
  7355. change = 0.5
  7356. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  7357. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  7358. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7359. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7360. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7361. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7362. elseif transformed == true and transformed2 == true then
  7363. angleSpeed = 2
  7364. axisSpeed = 2
  7365. change = 0.5
  7366. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  7367. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-80)), 0.15)
  7368. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7369. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7370. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7371. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7372. end
  7373. elseif currentAnim == "Idling" and Animations == false then
  7374. if transformed == false then
  7375. angleSpeed = 1
  7376. axisSpeed = 1
  7377. change = 0.5
  7378. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  7379. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  7380. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7381. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7382. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7383. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7384. elseif transformed == true and transformed2 == false then
  7385. angleSpeed = 1
  7386. axisSpeed = 1
  7387. change = 0.5
  7388. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7389. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7390. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  7391. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  7392. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  7393. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  7394. elseif transformed == true and transformed2 == true then
  7395. angleSpeed = 1
  7396. axisSpeed = 1
  7397. change = 0.5
  7398. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7399. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(50) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  7400. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  7401. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  7402. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  7403. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  7404. end
  7405. elseif currentAnim == "Walking" and Animations == false then
  7406. if transformed == false then
  7407. if sprint == false then
  7408. angleSpeed = 1
  7409. axisSpeed = 1
  7410. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  7411. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  7412. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7413. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7414. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7415. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7416. else
  7417. angleSpeed = 10
  7418. axisSpeed = 10
  7419. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(10)), 0.15)
  7420. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  7421. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7422. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7423. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7424. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7425. end
  7426. elseif transformed == true and transformed2 == false then
  7427. if sprint == false then
  7428. angleSpeed = 1
  7429. axisSpeed = 1
  7430. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7431. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  7432. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7433. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7434. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7435. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7436. else
  7437. angleSpeed = 10
  7438. axisSpeed = 10
  7439. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  7440. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  7441. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7442. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7443. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7444. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7445. end
  7446. elseif transformed == true and transformed2 == true then
  7447. if sprint == false then
  7448. angleSpeed = 1
  7449. axisSpeed = 1
  7450. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7451. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  7452. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7453. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7454. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7455. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7456. else
  7457. angleSpeed = 10
  7458. axisSpeed = 10
  7459. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  7460. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(-20) - math.sin(sine / 3) / 10), 0.15)
  7461. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7462. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7463. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7464. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7465. end
  7466. end
  7467. end
  7468. end)
Add Comment
Please, Sign In to add comment