Upscalefanatic3

SOME RANDOM OP SCRIPT

Jul 10th, 2018
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  3735. 3733
  3736. wait(0.2)
  3737. local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
  3738. local Torso = Character:FindFirstChild("Torso")
  3739. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  3740. local Humanoid = Character:FindFirstChild("Humanoid")
  3741. local Head = Character:FindFirstChild("Head")
  3742. local Right_Arm = Character:FindFirstChild("Right Arm")
  3743. local Left_Arm = Character:FindFirstChild("Left Arm")
  3744. local Right_Leg = Character:FindFirstChild("Right Leg")
  3745. local Left_Leg = Character:FindFirstChild("Left Leg")
  3746. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  3747. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  3748. local Right_Hip = Torso:FindFirstChild("Right Hip")
  3749. local Left_Hip = Torso:FindFirstChild("Left Hip")
  3750. local Neck = Torso:FindFirstChild("Neck")
  3751. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  3752. local rootJoint = rootPart:FindFirstChild("RootJoint")
  3753. local CurrentIdle = "Idling1"
  3754. local Degree = 0.0175438596491228
  3755. local canremove = false
  3756. local debounce = false
  3757. local UIService = game:GetService("UserInputService")
  3758. _G.SongName = math.random(1, 9025232)
  3759. sin = math.sin
  3760. Right_Leg.FormFactor = "Custom"
  3761. Left_Leg.FormFactor = "Custom"
  3762. rootPart.Archivable = true
  3763. rootJoint.Archivable = true
  3764. c_new = CFrame.new
  3765. c_angles = CFrame.Angles
  3766. i_new = Instance.new
  3767. Humanoid:ClearAllChildren()
  3768. local isAttacking = false
  3769. local isSprinting = false
  3770. local Animations = false
  3771. local Angle = 0
  3772. local Axis = 0
  3773. local angleSpeed = 1
  3774. local axisSpeed = angleSpeed
  3775. local currentAnim
  3776. local levetatingheight = 3
  3777. local WalkType = "Ground"
  3778. local RateP = 20
  3779. function CreateParticle(parent)
  3780. local Particle = Instance.new("ParticleEmitter", parent)
  3781. Particle.Enabled = true
  3782. Particle.Transparency = NumberSequence.new({
  3783. NumberSequenceKeypoint.new(0, 1),
  3784. NumberSequenceKeypoint.new(0.3, 0.95),
  3785. NumberSequenceKeypoint.new(1, 1)
  3786. })
  3787. Particle.LightEmission = -3
  3788. Particle.Rate = RateP
  3789. Particle.ZOffset = 1
  3790. Particle.Lifetime = NumberRange.new(0.5)
  3791. Particle.Speed = NumberRange.new(1)
  3792. Particle.Size = NumberSequence.new({
  3793. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3794. NumberSequenceKeypoint.new(1, 1, 0.1)
  3795. })
  3796. Particle.Rotation = NumberRange.new(-180, 180)
  3797. Particle.RotSpeed = NumberRange.new(-180, 180)
  3798. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  3799. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3800. Particle.VelocitySpread = 360
  3801. Particle.LockedToPart = false
  3802. end
  3803. CreateParticle(Torso)
  3804. CreateParticle(Right_Arm)
  3805. CreateParticle(Left_Arm)
  3806. CreateParticle(Right_Leg)
  3807. CreateParticle(Left_Leg)
  3808. function CreateParticle2(parent)
  3809. local Particle = Instance.new("ParticleEmitter", parent)
  3810. Particle.Enabled = true
  3811. Particle.Transparency = NumberSequence.new({
  3812. NumberSequenceKeypoint.new(0, 1),
  3813. NumberSequenceKeypoint.new(0.3, 0.95),
  3814. NumberSequenceKeypoint.new(1, 1)
  3815. })
  3816. Particle.LightEmission = -3
  3817. Particle.Rate = RateP
  3818. Particle.ZOffset = 1
  3819. Particle.Lifetime = NumberRange.new(0.5)
  3820. Particle.Speed = NumberRange.new(1)
  3821. Particle.Size = NumberSequence.new({
  3822. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3823. NumberSequenceKeypoint.new(1, 1, 0.1)
  3824. })
  3825. Particle.Rotation = NumberRange.new(-180, 180)
  3826. Particle.RotSpeed = NumberRange.new(-180, 180)
  3827. Particle.Texture = "http://www.roblox.com/asset/?id=303195022"
  3828. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3829. Particle.VelocitySpread = 360
  3830. Particle.LockedToPart = false
  3831. end
  3832. CreateParticle2(Torso)
  3833. CreateParticle2(Right_Arm)
  3834. CreateParticle2(Left_Arm)
  3835. CreateParticle2(Right_Leg)
  3836. CreateParticle2(Left_Leg)
  3837. function CreateParticle3(parent)
  3838. local Particle = Instance.new("ParticleEmitter", parent)
  3839. Particle.Enabled = true
  3840. Particle.Transparency = NumberSequence.new({
  3841. NumberSequenceKeypoint.new(0, 1),
  3842. NumberSequenceKeypoint.new(0.3, 0.95),
  3843. NumberSequenceKeypoint.new(1, 1)
  3844. })
  3845. Particle.LightEmission = -3
  3846. Particle.Rate = RateP
  3847. Particle.ZOffset = 1
  3848. Particle.Lifetime = NumberRange.new(0.5)
  3849. Particle.Speed = NumberRange.new(1)
  3850. Particle.Size = NumberSequence.new({
  3851. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3852. NumberSequenceKeypoint.new(1, 1, 0.1)
  3853. })
  3854. Particle.Rotation = NumberRange.new(-180, 180)
  3855. Particle.RotSpeed = NumberRange.new(-180, 180)
  3856. Particle.Texture = "http://www.roblox.com/asset/?id=303195000"
  3857. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3858. Particle.VelocitySpread = 360
  3859. Particle.LockedToPart = false
  3860. end
  3861. CreateParticle3(Torso)
  3862. CreateParticle3(Right_Arm)
  3863. CreateParticle3(Left_Arm)
  3864. CreateParticle3(Right_Leg)
  3865. CreateParticle3(Left_Leg)
  3866. function CreateParticle4(parent)
  3867. local Particle = Instance.new("ParticleEmitter", parent)
  3868. Particle.Enabled = true
  3869. Particle.Transparency = NumberSequence.new({
  3870. NumberSequenceKeypoint.new(0, 1),
  3871. NumberSequenceKeypoint.new(0.3, 0.95),
  3872. NumberSequenceKeypoint.new(1, 1)
  3873. })
  3874. Particle.LightEmission = -3
  3875. Particle.Rate = RateP
  3876. Particle.ZOffset = 1
  3877. Particle.Lifetime = NumberRange.new(0.5)
  3878. Particle.Speed = NumberRange.new(1)
  3879. Particle.Size = NumberSequence.new({
  3880. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  3881. NumberSequenceKeypoint.new(1, 1, 0.1)
  3882. })
  3883. Particle.Rotation = NumberRange.new(-180, 180)
  3884. Particle.RotSpeed = NumberRange.new(-180, 180)
  3885. Particle.Texture = "http://www.roblox.com/asset/?id=303194917"
  3886. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  3887. Particle.VelocitySpread = 360
  3888. Particle.LockedToPart = false
  3889. end
  3890. CreateParticle4(Torso)
  3891. CreateParticle4(Right_Arm)
  3892. CreateParticle4(Left_Arm)
  3893. CreateParticle4(Right_Leg)
  3894. CreateParticle4(Left_Leg)
  3895. function Sound(parent, loop, vol, id)
  3896. local s = Instance.new("Sound", parent)
  3897. s.Looped = loop
  3898. s.Volume = vol
  3899. s.MaxDistance = 200
  3900. s.EmitterSize = 20
  3901. s.SoundId = "rbxassetid://" .. tostring(id)
  3902. s:Play()
  3903. if loop == false then
  3904. wait(s.TimeLength)
  3905. s:Destroy()
  3906. end
  3907. end
  3908. Theme = Instance.new("Sound")
  3909. Theme.Parent = Character
  3910. Theme.SoundId = "rbxassetid://1683807602"
  3911. Theme.Volume = 10
  3912. Theme.Looped = true
  3913. Theme.Pitch = 1
  3914. Theme:Play()
  3915. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  3916. wld = Instance.new("Weld", wp1)
  3917. wld.Part0 = wp0
  3918. wld.Part1 = wp1
  3919. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  3920. return wld
  3921. end
  3922. function noOutline(part)
  3923. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3924. end
  3925. local Part = function(Name, Color, Material, Transparency, Shape, Size, CFrame, CanCollide, Anchored, parent)
  3926. local partie = i_new("Part", parent)
  3927. partie.Name = Name
  3928. partie.BrickColor = BrickColor.new(Color)
  3929. partie.Material = Material
  3930. partie.Shape = Shape
  3931. partie.Transparency = Transparency
  3932. partie.Size = Size
  3933. partie.CFrame = CFrame
  3934. partie.CanCollide = CanCollide
  3935. partie.Anchored = Anchored
  3936. return partie
  3937. end
  3938. function swait(num)
  3939. if num == 0 or num == nil then
  3940. game:GetService("RunService").Stepped:wait(0)
  3941. else
  3942. for i = 0, num do
  3943. game:GetService("RunService").Stepped:wait(0)
  3944. end
  3945. end
  3946. end
  3947. coroutine.wrap(function()
  3948. while true do
  3949. Humanoid.MaxHealth = "1.0E298"
  3950. Humanoid.Health = "1.0E298"
  3951. wait(0.01)
  3952. end
  3953. end)()
  3954. coroutine.wrap(function()
  3955. while true do
  3956. Humanoid.MaxHealth = "1.0E298"
  3957. Humanoid.Health = "1.0E298"
  3958. wait()
  3959. end
  3960. end)()
  3961. coroutine.wrap(function()
  3962. while true do
  3963. Humanoid.MaxHealth = "1.0E298"
  3964. Humanoid.Health = "1.0E298"
  3965. swait()
  3966. end
  3967. end)()
  3968. coroutine.wrap(function()
  3969. while true do
  3970. Humanoid.MaxHealth = "1.0E298"
  3971. Humanoid.Health = "1.0E298"
  3972. swait(1)
  3973. end
  3974. end)()
  3975. Player.Character.Archivable = true
  3976. Instance.new("ForceField", Player.Character).Visible = false
  3977. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  3978. local mesh = i_new(Mesh)
  3979. mesh.Parent = part
  3980. if Mesh == "SpecialMesh" then
  3981. mesh.MeshType = meshtype
  3982. mesh.MeshId = meshid
  3983. end
  3984. mesh.Offset = offset
  3985. mesh.Scale = scale
  3986. return mesh
  3987. end
  3988. local Hair = Instance.new("Part", Head)
  3989. Hair.Name = "Hair"
  3990. Hair.Shape = Enum.PartType.Ball
  3991. Hair.CanCollide = false
  3992. Hair.BrickColor = BrickColor.new("Medium stone grey")
  3993. Hair.Transparency = 0
  3994. Hair.Material = "Grass"
  3995. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  3996. Hair.TopSurface = Enum.SurfaceType.Smooth
  3997. Hair.BottomSurface = Enum.SurfaceType.Smooth
  3998. local Weld = Instance.new("Weld", Hair)
  3999. Weld.Part0 = Head
  4000. Weld.Part1 = Hair
  4001. Weld.C1 = CFrame.new(0, -0.5, 0)
  4002. HoodMesh = Instance.new("FileMesh", Hair)
  4003. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=74879498"
  4004. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=75977308"
  4005. HoodMesh.Scale = Vector3.new(1.05, 1.1, 1.1)
  4006. local Shades = Instance.new("Part", Head)
  4007. Shades.Name = "Shades"
  4008. Shades.Shape = Enum.PartType.Ball
  4009. Shades.CanCollide = false
  4010. Shades.BrickColor = BrickColor.new("Medium stone grey")
  4011. Shades.Transparency = 0
  4012. Shades.Material = "Grass"
  4013. Shades.Size = Vector3.new(0.1, 0.1, 0.1)
  4014. Shades.TopSurface = Enum.SurfaceType.Smooth
  4015. Shades.BottomSurface = Enum.SurfaceType.Smooth
  4016. local Weld = Instance.new("Weld", Shades)
  4017. Weld.Part0 = Head
  4018. Weld.Part1 = Shades
  4019. Weld.C1 = CFrame.new(0, -0.2, 0.15)
  4020. ShadesMesh = Instance.new("FileMesh", Shades)
  4021. ShadesMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4022. ShadesMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4023. ShadesMesh.Scale = Vector3.new(1, 1, 1)
  4024. local GunModel = Instance.new("Part", game.Workspace.CurrentCamera)
  4025. GunModel.Name = "Pistol"
  4026. GunModel.Shape = Enum.PartType.Ball
  4027. GunModel.CanCollide = false
  4028. GunModel.BrickColor = BrickColor.new("Medium stone grey")
  4029. GunModel.Transparency = 1
  4030. GunModel.Material = "Neon"
  4031. GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
  4032. GunModel.TopSurface = Enum.SurfaceType.Smooth
  4033. GunModel.BottomSurface = Enum.SurfaceType.Smooth
  4034. local Weld = Instance.new("Weld", GunModel)
  4035. Weld.Part0 = Right_Arm
  4036. Weld.Part1 = GunModel
  4037. Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  4038. GunModelMesh = Instance.new("FileMesh", GunModel)
  4039. GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  4040. GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  4041. GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  4042. BE = Instance.new("Part", GunModel)
  4043. BE.Anchored = false
  4044. BE.CanCollide = false
  4045. BE.Transparency = 1
  4046. BE.Size = Vector3.new(0.1, 0.1, 0.1)
  4047. Eweld = Instance.new("Weld", BE)
  4048. Eweld.Part0 = BE
  4049. Eweld.Part1 = GunModel
  4050. Eweld.C0 = CFrame.new(0, -0.3, -1)
  4051. BEX = Instance.new("Part", GunModel)
  4052. BEX.Anchored = false
  4053. BEX.CanCollide = false
  4054. BEX.Transparency = 1
  4055. BEX.Size = Vector3.new(0.1, 0.1, 0.1)
  4056. EXweld = Instance.new("Weld", BEX)
  4057. EXweld.Part0 = BEX
  4058. EXweld.Part1 = GunModel
  4059. EXweld.C0 = CFrame.new(0, -0.3, 0.05)
  4060. local Effects = Instance.new("Folder", Character)
  4061. Effects.Name = "Effects"
  4062. Debris = game:GetService("Debris")
  4063. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  4064. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  4065. end
  4066. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4067. local DIRECTION = CFrame.new(StartPos, EndPos).lookVector
  4068. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4069. end
  4070. function MakeForm(PART, TYPE)
  4071. if TYPE == "Cyl" then
  4072. local MSH = Instance.new("CylinderMesh", PART)
  4073. elseif TYPE == "Ball" then
  4074. local MSH = Instance.new("SpecialMesh", PART)
  4075. MSH.MeshType = "Sphere"
  4076. elseif TYPE == "Wedge" then
  4077. local MSH = Instance.new("SpecialMesh", PART)
  4078. MSH.MeshType = "Wedge"
  4079. end
  4080. end
  4081. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  4082. local NEWPART = Instance.new("Part")
  4083. NEWPART.formFactor = FORMFACTOR
  4084. NEWPART.Reflectance = REFLECTANCE
  4085. NEWPART.Transparency = TRANSPARENCY
  4086. NEWPART.CanCollide = false
  4087. NEWPART.Locked = true
  4088. NEWPART.Anchored = true
  4089. if ANCHOR == false then
  4090. NEWPART.Anchored = false
  4091. end
  4092. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  4093. NEWPART.Name = NAME
  4094. NEWPART.Size = SIZE
  4095. NEWPART.Position = Torso.Position
  4096. NEWPART.Material = MATERIAL
  4097. NEWPART:BreakJoints()
  4098. NEWPART.Parent = PARENT
  4099. return NEWPART
  4100. end
  4101. local B = Instance.new("Sound")
  4102. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  4103. local NEWSOUND
  4104. coroutine.resume(coroutine.create(function()
  4105. NEWSOUND = B:Clone()
  4106. NEWSOUND.Parent = PARENT
  4107. NEWSOUND.Volume = VOLUME
  4108. NEWSOUND.Pitch = PITCH
  4109. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  4110. NEWSOUND:play()
  4111. if DOESLOOP == true then
  4112. NEWSOUND.Looped = true
  4113. else
  4114. repeat
  4115. wait(1)
  4116. until NEWSOUND.Playing == false
  4117. NEWSOUND:remove()
  4118. end
  4119. end))
  4120. return NEWSOUND
  4121. end
  4122. function getbloody(victim, amount)
  4123. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  4124. PART.CFrame = victim.CFrame
  4125. local HITPLAYERSOUNDS = {
  4126. "883201004",
  4127. "883201111",
  4128. "883201193",
  4129. "883201270"
  4130. }
  4131. Debris:AddItem(PART, 5)
  4132. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4133. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4134. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  4135. local prtcl = Blood:Clone()
  4136. prtcl.Parent = PART
  4137. prtcl:Emit(amount * 10)
  4138. end
  4139. function SpawnTrail(FROM, TO, BIG)
  4140. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", Vector3.new(0, 0, 0))
  4141. MakeForm(TRAIL, "Cyl")
  4142. local DIST = (FROM - TO).Magnitude
  4143. if BIG == true then
  4144. TRAIL.Size = Vector3.new(0.5, DIST, 0.5)
  4145. else
  4146. TRAIL.Size = Vector3.new(0.25, DIST, 0.25)
  4147. end
  4148. TRAIL.CFrame = CFrame.new(FROM, TO) * CFrame.new(0, 0, -DIST / 2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0))
  4149. coroutine.resume(coroutine.create(function()
  4150. for i = 1, 5 do
  4151. swait()
  4152. TRAIL.Transparency = TRAIL.Transparency + 0.1
  4153. end
  4154. TRAIL:remove()
  4155. end))
  4156. end
  4157. function Kill(Char)
  4158. local NewCharacter = Instance.new("Model", Effects)
  4159. NewCharacter.Name = "Ow im ded ;-;"
  4160. for _, c in pairs(Char:GetDescendants()) do
  4161. if c:IsA("BasePart") and c.Transparency == 0 then
  4162. if c.Parent == Char then
  4163. getbloody(c, 5)
  4164. end
  4165. c:BreakJoints()
  4166. c.Material = "Glass"
  4167. c.Color = Color3.new(0.5, 0, 0)
  4168. c.CanCollide = true
  4169. c.Transparency = 0.3
  4170. if c:FindFirstChildOfClass("SpecialMesh") then
  4171. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4172. end
  4173. if c.Name == "Head" then
  4174. c:ClearAllChildren()
  4175. c.Size = Vector3.new(c.Size.Y, c.Size.Y, c.Size.Y)
  4176. end
  4177. if c.ClassName == "MeshPart" then
  4178. c.TextureID = ""
  4179. end
  4180. if c:FindFirstChildOfClass("BodyPosition") then
  4181. c:FindFirstChildOfClass("BodyPosition"):remove()
  4182. end
  4183. if c:FindFirstChildOfClass("ParticleEmitter") then
  4184. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4185. end
  4186. c.Parent = NewCharacter
  4187. c.Name = "DeadPart"
  4188. c.Velocity = Vector3.new(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)) / 15
  4189. c.RotVelocity = Vector3.new(math.random(-45, 45), math.random(-15, 85), math.random(-45, 45))
  4190. end
  4191. end
  4192. Char:remove()
  4193. Debris:AddItem(NewCharacter, 5)
  4194. end
  4195. function BulletDetection(FROM, TO, BRUTAL)
  4196. local AIMHIT, AIMPOS, NORMAL = CastProperRay(FROM, TO, 2000, Character)
  4197. coroutine.resume(coroutine.create(function()
  4198. if AIMHIT ~= nil and AIMHIT.Parent ~= Character and (AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  4199. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  4200. if BRUTAL == true then
  4201. Kill(AIMHIT.Parent)
  4202. else
  4203. getbloody(AIMHIT, 15)
  4204. AIMHIT.Parent:BreakJoints()
  4205. if AIMHIT.Name == "Head" or AIMHIT:IsA("Hat") or AIMHIT.Name == "Torso" or AIMHIT.Name == "HumanoidRootPart" or AIMHIT.Name == "Right Arm" or AIMHIT.Name == "Left Arm" or AIMHIT.Name == "Right Leg" or AIMHIT.Name == "Left Leg" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "LowerTorso" or AIMHIT.Name == "RightUpperArm" or AIMHIT.Name == "RightLowerArm" or AIMHIT.Name == "RightHand" or AIMHIT.Name == "LeftUpperArm" or AIMHIT.Name == "LeftLowerArm" or AIMHIT.Name == "LeftHand" or AIMHIT.Name == "RightUpperLeg" or AIMHIT.Name == "RightLowerLeg" or AIMHIT.Name == "RightFoot" or AIMHIT.Name == "LeftUpperLeg" or AIMHIT.Name == "LeftLowerLeg" or AIMHIT.Name == "LeftFoot" then
  4206. AIMHIT.Name = "Dead"
  4207. AIMHIT:remove()
  4208. end
  4209. end
  4210. elseif BRUTAL == true then
  4211. Kill(AIMHIT.Parent.Parent)
  4212. else
  4213. AIMHIT.Parent.Parent:BreakJoints()
  4214. end
  4215. end
  4216. end))
  4217. SpawnTrail(FROM, AIMPOS)
  4218. return AIMHIT, AIMPOS, NORMAL
  4219. end
  4220. function round(num)
  4221. local a, b = math.modf(num)
  4222. if num % 1 ~= 0 then
  4223. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  4224. else
  4225. return math.floor(num)
  4226. end
  4227. end
  4228. function basicDamage(vhum, damage, colour)
  4229. if not (vhum and vhum.Parent:findFirstChild("Humanoid")) or vhum.Health <= 0 then
  4230. return
  4231. end
  4232. vhum.Health = vhum.Health - damage
  4233. local damagepart = Instance.new("Part", Effects)
  4234. damagepart.Transparency = 1
  4235. damagepart.Anchored = true
  4236. damagepart.CanCollide = false
  4237. damagepart.Size = Vector3.new(0, 0, 0)
  4238. damagepart.Name = "DamagePart"
  4239. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  4240. local g = Instance.new("BillboardGui", damagepart)
  4241. g.Enabled = true
  4242. g.Adornee = damagepart
  4243. g.Size = UDim2.new(5, 0, 5, 0)
  4244. g.ExtentsOffset = Vector3.new(0, 0, 0)
  4245. g.StudsOffset = Vector3.new(0, 0, 0)
  4246. local t = Instance.new("TextLabel", g)
  4247. t.BackgroundTransparency = 1
  4248. t.Font = "ArialBold"
  4249. t.TextSize = 24
  4250. t.Text = "" .. round(damage)
  4251. if round(damage) % 1 == 0 then
  4252. t.Text = "" .. round(damage) .. ""
  4253. end
  4254. t.Size = UDim2.new(1, 0, 1, 0)
  4255. t.TextStrokeTransparency = 0
  4256. t.TextTransparency = 0
  4257. t.Font = "Arcade"
  4258. t.TextScaled = true
  4259. t.TextWrapped = true
  4260. t.TextXAlignment = "Center"
  4261. t.TextYAlignment = "Center"
  4262. t.TextColor3 = colour
  4263. coroutine.resume(coroutine.create(function()
  4264. for i = 1, 50 do
  4265. game:GetService("RunService").Heartbeat:wait()
  4266. local sinewave = math.sin(i / 500) * 4
  4267. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  4268. t.TextTransparency = t.TextTransparency + 0.02
  4269. t.TextStrokeTransparency = t.TextTransparency + 0.02
  4270. end
  4271. damagepart:Destroy()
  4272. end), t)
  4273. end
  4274. function Trace()
  4275. local ch = Character:GetChildren()
  4276. for i = 1, #ch do
  4277. if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
  4278. do
  4279. local trace = Instance.new("Part", game.Workspace)
  4280. trace.Size = ch[i].Size
  4281. trace.Material = "Neon"
  4282. trace.BrickColor = BrickColor.new("Really black")
  4283. trace.Transparency = 0.3
  4284. trace.CanCollide = false
  4285. trace.Anchored = true
  4286. trace.CFrame = ch[i].CFrame
  4287. if ch[i].Name == "Head" then
  4288. mehs = Instance.new("CylinderMesh", trace)
  4289. mehs.Scale = Vector3.new(1.25, 1.25, 1.25)
  4290. end
  4291. tracedisappear = coroutine.wrap(function()
  4292. for i = 1, 7 do
  4293. wait()
  4294. trace.Transparency = trace.Transparency + 0.1
  4295. end
  4296. trace:Destroy()
  4297. end)
  4298. tracedisappear()
  4299. end
  4300. end
  4301. end
  4302. end
  4303. t = Instance.new("Part", Character)
  4304. t.Size = Vector3.new(0.01, 0.01, 0.01)
  4305. t.Anchored = false
  4306. t.CanCollide = false
  4307. t.Name = "Attatchment for Trail"
  4308. t.Transparency = 1
  4309. tweld = Instance.new("Weld", t)
  4310. tweld.Part0 = t
  4311. tweld.Part1 = Torso
  4312. tweld.C0 = CFrame.new(0, 2.5, 0)
  4313. attch = Instance.new("Attachment", Head)
  4314. attch2 = Instance.new("Attachment", t)
  4315. trail = Instance.new("Trail", Character.HumanoidRootPart)
  4316. trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0))
  4317. trail.TextureLength = 4
  4318. trail.TextureMode = "Stretch"
  4319. trail.Lifetime = 0.2
  4320. trail.MaxLength = 0
  4321. trail.MinLength = 0
  4322. trail.WidthScale = NumberSequence.new({
  4323. NumberSequenceKeypoint.new(0, 1, 0),
  4324. NumberSequenceKeypoint.new(1, 0, 0)
  4325. })
  4326. trail.Transparency = NumberSequence.new({
  4327. NumberSequenceKeypoint.new(0, 0),
  4328. NumberSequenceKeypoint.new(1, 1)
  4329. })
  4330. trail.Texture = "http://www.robox.com/asset/?id=182554047"
  4331. trail.FaceCamera = true
  4332. trail.Attachment0 = attch
  4333. trail.Attachment1 = attch2
  4334. trail.Enabled = false
  4335. mouse = Player:GetMouse()
  4336. local s = ""
  4337. dashing = false
  4338. coroutine.wrap(function()
  4339. while wait() do
  4340. if dashing == true then
  4341. Trace()
  4342. else
  4343. end
  4344. end
  4345. end)()
  4346. local isDashing = true
  4347. mouse.KeyDown:connect(function(key)
  4348. key = string.lower(key)
  4349. if key == "w" or key == "\017" and dashing == false then
  4350. s = s .. "w"
  4351. delay(0.2, function()
  4352. if s ~= "ww" then
  4353. s = ""
  4354. end
  4355. end)
  4356. if s == "ww" then
  4357. s = ""
  4358. if attack == true then
  4359. return
  4360. end
  4361. dashing = true
  4362. Animations = true
  4363. for i = 1, 10 do
  4364. rootPart.Velocity = rootPart.CFrame.lookVector * 200
  4365. angleSpeed = 1
  4366. axisSpeed = 1
  4367. change = 0.5
  4368. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  4369. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  4370. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  4371. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.4) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4372. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  4373. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4374. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4375. if v:FindFirstChild("HumanoidRootPart") then
  4376. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5, 10)
  4377. end
  4378. end
  4379. swait()
  4380. end
  4381. dashing = false
  4382. Animations = false
  4383. delay(0, function()
  4384. end)
  4385. end
  4386. end
  4387. end)
  4388. mouse.KeyDown:connect(function(key)
  4389. key = string.lower(key)
  4390. if key == "q" or key == "\017" and dashing == false then
  4391. s = s .. "q"
  4392. delay(0.2, function()
  4393. if s ~= "qq" then
  4394. s = ""
  4395. end
  4396. end)
  4397. if s == "qq" then
  4398. s = ""
  4399. if attack == true then
  4400. return
  4401. end
  4402. if transformed == true then
  4403. return
  4404. end
  4405. dashing = true
  4406. S = Instance.new("Sound")
  4407. S.Parent = rootPart
  4408. S.SoundId = "rbxassetid://2767090"
  4409. S.Volume = 10
  4410. S.Looped = false
  4411. S.Pitch = 0.8
  4412. S:Play()
  4413. for i = 1, 5 do
  4414. rootPart.Velocity = rootPart.CFrame.rightVector * -200
  4415. angleSpeed = 1
  4416. axisSpeed = 1
  4417. change = 0.5
  4418. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(80)), 0.15)
  4419. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(45)), 0.15)
  4420. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(20)), 0.15)
  4421. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(25), math.rad(0), math.rad(30)), 0.15)
  4422. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.15)
  4423. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15)
  4424. swait()
  4425. end
  4426. dashing = false
  4427. Animations = false
  4428. delay(0, function()
  4429. end)
  4430. end
  4431. end
  4432. end)
  4433. mouse.KeyDown:connect(function(key)
  4434. key = string.lower(key)
  4435. if key == "e" or key == "\017" and dashing == false then
  4436. s = s .. "e"
  4437. delay(0.2, function()
  4438. if s ~= "ee" then
  4439. s = ""
  4440. end
  4441. end)
  4442. if s == "ee" then
  4443. s = ""
  4444. if attack == true then
  4445. return
  4446. end
  4447. if transformed == true then
  4448. return
  4449. end
  4450. dashing = true
  4451. S = Instance.new("Sound")
  4452. S.Parent = rootPart
  4453. S.SoundId = "rbxassetid://2767090"
  4454. S.Volume = 10
  4455. S.Looped = false
  4456. S.Pitch = 0.8
  4457. S:Play()
  4458. for i = 1, 5 do
  4459. rootPart.Velocity = rootPart.CFrame.rightVector * 200
  4460. angleSpeed = 1
  4461. axisSpeed = 1
  4462. change = 0.5
  4463. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(-45)), 0.15)
  4464. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-80)), 0.15)
  4465. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-30)), 0.15)
  4466. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(-25), math.rad(0), math.rad(-20)), 0.15)
  4467. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
  4468. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
  4469. swait()
  4470. end
  4471. dashing = false
  4472. Animations = false
  4473. delay(0, function()
  4474. end)
  4475. end
  4476. end
  4477. end)
  4478. attack = false
  4479. attack2 = false
  4480. Grabbed = false
  4481. g = Instance.new("Part", Character)
  4482. g.Size = Vector3.new(0.01, 0.01, 0.01)
  4483. g.Anchored = false
  4484. g.CanCollide = false
  4485. g.Name = "Grab"
  4486. g.Transparency = 1
  4487. gweld = Instance.new("Weld", g)
  4488. gweld.Part0 = g
  4489. gweld.Part1 = Right_Arm
  4490. gweld.C0 = CFrame.new(0, 1.25, 0)
  4491. function FindNearestTorso(Position, Distance, SinglePlayer)
  4492. if SinglePlayer then
  4493. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  4494. end
  4495. local List = {}
  4496. for i, v in pairs(workspace:GetChildren()) do
  4497. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  4498. table.insert(List, v)
  4499. end
  4500. end
  4501. return List
  4502. end
  4503. quote = 1
  4504. function Throw(mouse)
  4505. gweld.C0 = CFrame.new(0, 1.25, 0)
  4506. local hit = mouse.Target
  4507. if hit ~= nil then
  4508. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4509. local torsy
  4510. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4511. torsy = hit.Parent.Torso
  4512. end
  4513. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4514. return
  4515. end
  4516. for i, v in pairs(hit.Parent:children()) do
  4517. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4518. return
  4519. end
  4520. end
  4521. attack = true
  4522. attack2 = true
  4523. Animations = true
  4524. Head.face.Texture = "rbxassetid://1895706696"
  4525. local GYRO = Instance.new("BodyGyro", rootPart)
  4526. GYRO.D = 100
  4527. GYRO.P = 2000
  4528. S = Instance.new("Sound")
  4529. S.Parent = Character.Torso
  4530. S.SoundId = "rbxassetid://391961525"
  4531. S.Volume = 10
  4532. S.Looped = false
  4533. S.Pitch = 1
  4534. S:Play()
  4535. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4536. Mesh = Instance.new("SpecialMesh", LEye)
  4537. Mesh.MeshType = "Sphere"
  4538. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4539. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  4540. newWeld(Head, LEye, 0, 0, 0)
  4541. local LEGlow = Instance.new("SurfaceLight")
  4542. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  4543. LEGlow.Range = 6
  4544. LEGlow.Brightness = 10
  4545. LEGlow.Parent = LEye
  4546. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4547. Mesh = Instance.new("SpecialMesh", REye)
  4548. Mesh.MeshType = "Sphere"
  4549. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4550. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  4551. newWeld(Head, REye, 0, 0, 0)
  4552. local REGlow = Instance.new("SurfaceLight")
  4553. REGlow.Color = Color3.fromRGB(255, 0, 0)
  4554. REGlow.Range = 6
  4555. REGlow.Brightness = 10
  4556. REGlow.Parent = REye
  4557. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4558. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4559. for i = 0, 0.3, 0.01 do
  4560. angleSpeed = 1
  4561. axisSpeed = 1
  4562. change = 0.5
  4563. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  4564. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4565. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4566. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4567. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  4568. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05 + math.sin(sine / 15) / 10) * c_angles(math.rad(-5) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  4569. swait()
  4570. end
  4571. LEye:Destroy()
  4572. REye:Destroy()
  4573. Shades.Transparency = 1
  4574. local Decoy = Instance.new("Part", Right_Arm)
  4575. Decoy.Name = "Decoy"
  4576. Decoy.Shape = Enum.PartType.Block
  4577. Decoy.CanCollide = false
  4578. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  4579. Decoy.Transparency = 0
  4580. Decoy.Material = "Grass"
  4581. Decoy.Size = Vector3.new(1, 0.35, 1)
  4582. Decoy.TopSurface = Enum.SurfaceType.Smooth
  4583. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  4584. local DecoyWeld = Instance.new("Weld", Decoy)
  4585. DecoyWeld.Part0 = Right_Arm
  4586. DecoyWeld.Part1 = Decoy
  4587. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4588. local DecoyMesh = Instance.new("FileMesh", Decoy)
  4589. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4590. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4591. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  4592. S = Instance.new("Sound")
  4593. S.Parent = Character.Torso
  4594. S.SoundId = "rbxassetid://1146552988"
  4595. S.Volume = 10
  4596. S.Looped = false
  4597. S.Pitch = 1
  4598. S:Play()
  4599. for i = 0, 0.3, 0.01 do
  4600. angleSpeed = 1
  4601. axisSpeed = 5
  4602. change = 0.5
  4603. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  4604. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4605. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4606. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4607. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4608. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4609. swait()
  4610. end
  4611. wait(0.25)
  4612. Head.face.Texture = "rbxassetid://1895698679"
  4613. DecoyWeld:Destroy()
  4614. local Decoyed = Instance.new("BodyPosition", Decoy)
  4615. Decoyed.D = 100
  4616. Decoyed.P = 2000
  4617. Decoyed.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  4618. Decoyed.Position = hit.Parent:findFirstChild("Head").Position
  4619. for i = 0, 0.1, 0.01 do
  4620. angleSpeed = 1
  4621. axisSpeed = 1
  4622. change = 0.5
  4623. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.4) * c_angles(math.rad(90), math.rad(0), math.rad(0)), 0.15)
  4624. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4625. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4626. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4627. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4628. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4629. swait()
  4630. end
  4631. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4632. local DecoyWeld2 = Instance.new("Weld", Decoy)
  4633. DecoyWeld2.Part0 = hit.Parent:findFirstChild("Head")
  4634. DecoyWeld2.Part1 = Decoy
  4635. DecoyWeld2.C1 = CFrame.new(0, -0.2, 0.15)
  4636. wait(0.5)
  4637. GYRO:Destroy()
  4638. Decoyed:Destroy()
  4639. Decoy.CanCollide = true
  4640. Trace()
  4641. Head.face.Texture = "rbxassetid://1895670162"
  4642. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  4643. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 2
  4644. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  4645. local grab
  4646. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4647. if v:FindFirstChild("HumanoidRootPart") then
  4648. Grabbed = true
  4649. S = Instance.new("Sound")
  4650. S.Parent = Character.Torso
  4651. S.SoundId = "rbxassetid://260430060"
  4652. S.Volume = 10
  4653. S.Looped = false
  4654. S.Pitch = 1
  4655. S:Play()
  4656. grab = v
  4657. end
  4658. end
  4659. for i = 0, 1, 0.05 do
  4660. swait()
  4661. if Grabbed == true then
  4662. grab.Humanoid.PlatformStand = true
  4663. grab.HumanoidRootPart.Anchored = true
  4664. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  4665. end
  4666. angleSpeed = 1
  4667. axisSpeed = 1
  4668. change = 0.5
  4669. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  4670. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4671. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4672. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4673. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4674. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-45), math.rad(20)), 0.15)
  4675. end
  4676. S = Instance.new("Sound")
  4677. S.Parent = Character.Torso
  4678. quote = math.random(1, 3)
  4679. if quote == 1 then
  4680. S.SoundId = "rbxassetid://1146553663"
  4681. elseif quote == 2 then
  4682. S.SoundId = "rbxassetid://1278017490"
  4683. elseif quote == 3 then
  4684. S.SoundId = "rbxassetid://0"
  4685. end
  4686. S.Volume = 10
  4687. S.Looped = false
  4688. S.Pitch = 1
  4689. S:Play()
  4690. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  4691. q.Rate = 500
  4692. q.Speed = NumberRange.new(7)
  4693. q.VelocitySpread = 40
  4694. q.Lifetime = NumberRange.new(0.1, 1)
  4695. q.Texture = "rbxassetid://291880914"
  4696. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  4697. q.Acceleration = Vector3.new(0, -50, 0)
  4698. q.Size = NumberSequence.new({
  4699. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  4700. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  4701. })
  4702. q.RotSpeed = NumberRange.new(-180, 180)
  4703. q.Rotation = NumberRange.new(-360, 360)
  4704. q.Transparency = NumberSequence.new({
  4705. NumberSequenceKeypoint.new(0, 1),
  4706. NumberSequenceKeypoint.new(0.2, 0),
  4707. NumberSequenceKeypoint.new(0.8, 0),
  4708. NumberSequenceKeypoint.new(1, 1)
  4709. })
  4710. S = Instance.new("Sound")
  4711. S.Parent = Character.Torso
  4712. S.SoundId = "rbxassetid://206082327"
  4713. S.Volume = 10
  4714. S.Looped = false
  4715. S.Pitch = 0.8
  4716. S:Play()
  4717. grab.HumanoidRootPart.Anchored = false
  4718. wait(0.2)
  4719. local Decoy = Instance.new("Part", Right_Arm)
  4720. Decoy.Name = "Decoy"
  4721. Decoy.Shape = Enum.PartType.Block
  4722. Decoy.CanCollide = false
  4723. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  4724. Decoy.Transparency = 0
  4725. Decoy.Material = "Grass"
  4726. Decoy.Size = Vector3.new(1, 0.35, 1)
  4727. Decoy.TopSurface = Enum.SurfaceType.Smooth
  4728. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  4729. local DecoyWeld = Instance.new("Weld", Decoy)
  4730. DecoyWeld.Part0 = Right_Arm
  4731. DecoyWeld.Part1 = Decoy
  4732. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4733. local DecoyMesh = Instance.new("FileMesh", Decoy)
  4734. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  4735. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4736. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  4737. for i = 0, 0.1, 0.01 do
  4738. angleSpeed = 1
  4739. axisSpeed = 5
  4740. change = 0.5
  4741. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  4742. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  4743. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4744. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4745. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4746. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4747. swait()
  4748. end
  4749. Decoy:Destroy()
  4750. Head.face.Texture = "rbxassetid://1895706696"
  4751. wait()
  4752. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4753. Mesh = Instance.new("SpecialMesh", LEye)
  4754. Mesh.MeshType = "Sphere"
  4755. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4756. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  4757. newWeld(Head, LEye, 0, 0, 0)
  4758. local LEGlow = Instance.new("SurfaceLight")
  4759. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  4760. LEGlow.Range = 6
  4761. LEGlow.Brightness = 10
  4762. LEGlow.Parent = LEye
  4763. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  4764. Mesh = Instance.new("SpecialMesh", REye)
  4765. Mesh.MeshType = "Sphere"
  4766. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4767. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  4768. newWeld(Head, REye, 0, 0, 0)
  4769. local REGlow = Instance.new("SurfaceLight")
  4770. REGlow.Color = Color3.fromRGB(255, 0, 0)
  4771. REGlow.Range = 6
  4772. REGlow.Brightness = 10
  4773. REGlow.Parent = REye
  4774. Shades.Transparency = 0
  4775. attack2 = false
  4776. Animations = false
  4777. grab.Humanoid.MaxHealth = 0
  4778. grab.Humanoid.Health = 0
  4779. Right_Arm:findFirstChild("Decoy"):Destroy()
  4780. wait(0.5)
  4781. for i = 1, 10 do
  4782. LEye.Transparency = LEye.Transparency + 0.1
  4783. REye.Transparency = REye.Transparency + 0.1
  4784. LEGlow.Brightness = LEGlow.Brightness - 1
  4785. REGlow.Brightness = REGlow.Brightness - 1
  4786. wait()
  4787. end
  4788. Head.face.Texture = "rbxassetid://315622231"
  4789. LEye:Destroy()
  4790. REye:Destroy()
  4791. attack = false
  4792. else
  4793. rootPart.Anchored = false
  4794. attack = false
  4795. Animations = false
  4796. end
  4797. else
  4798. rootPart.Anchored = false
  4799. attack = false
  4800. Animations = false
  4801. return
  4802. end
  4803. end
  4804. function Squeeze()
  4805. gweld.C0 = CFrame.new(0, 3.6, 0)
  4806. local hit = mouse.Target
  4807. if hit ~= nil then
  4808. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4809. local torsy
  4810. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4811. torsy = hit.Parent.Torso
  4812. end
  4813. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4814. return
  4815. end
  4816. for i, v in pairs(hit.Parent:children()) do
  4817. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4818. return
  4819. end
  4820. end
  4821. attack = true
  4822. attack2 = true
  4823. Animations = true
  4824. Head.face.Texture = "rbxassetid://1895706696"
  4825. local GYRO = Instance.new("BodyGyro", rootPart)
  4826. GYRO.D = 175
  4827. GYRO.P = 20000
  4828. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4829. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4830. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4831. GYRO:Destroy()
  4832. Trace()
  4833. Head.face.Texture = "rbxassetid://1895670162"
  4834. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  4835. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 6
  4836. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  4837. local grab
  4838. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  4839. if v:FindFirstChild("HumanoidRootPart") then
  4840. Grabbed = true
  4841. S = Instance.new("Sound")
  4842. S.Parent = Character.Torso
  4843. S.SoundId = "rbxassetid://260430060"
  4844. S.Volume = 10
  4845. S.Looped = false
  4846. S.Pitch = 1
  4847. S:Play()
  4848. grab = v
  4849. end
  4850. end
  4851. S = Instance.new("Sound")
  4852. S.Parent = Character.Torso
  4853. quote = math.random(1, 3)
  4854. if quote == 1 then
  4855. S.SoundId = "rbxassetid://626909112"
  4856. elseif quote == 2 then
  4857. S.SoundId = "rbxassetid://179760759"
  4858. elseif quote == 3 then
  4859. S.SoundId = "rbxassetid://573395427"
  4860. end
  4861. S.Volume = 10
  4862. S.Looped = false
  4863. S.Pitch = 0.2
  4864. S:Play()
  4865. for i = 0, 3, 0.05 do
  4866. swait()
  4867. if Grabbed == true then
  4868. grab.Humanoid.PlatformStand = true
  4869. grab.HumanoidRootPart.Anchored = true
  4870. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  4871. end
  4872. angleSpeed = 1
  4873. axisSpeed = 1
  4874. change = 0.5
  4875. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5 + math.sin(sine / 0.1) / 4, 0.5, 0 + math.sin(sine / 0.1) / 4) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  4876. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4877. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  4878. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  4879. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  4880. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(-40), math.rad(0)), 0.15)
  4881. end
  4882. grab.Torso:Destroy()
  4883. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  4884. q.Rate = 1000
  4885. q.Speed = NumberRange.new(7)
  4886. q.VelocitySpread = 40
  4887. q.Lifetime = NumberRange.new(0.1, 1)
  4888. q.Texture = "rbxassetid://291880914"
  4889. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  4890. q.Acceleration = Vector3.new(0, -50, 0)
  4891. q.Size = NumberSequence.new({
  4892. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  4893. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  4894. })
  4895. q.RotSpeed = NumberRange.new(-180, 180)
  4896. q.Rotation = NumberRange.new(-360, 360)
  4897. q.Transparency = NumberSequence.new({
  4898. NumberSequenceKeypoint.new(0, 1),
  4899. NumberSequenceKeypoint.new(0.2, 0),
  4900. NumberSequenceKeypoint.new(0.8, 0),
  4901. NumberSequenceKeypoint.new(1, 1)
  4902. })
  4903. S = Instance.new("Sound")
  4904. S.Parent = Character.Torso
  4905. S.SoundId = "rbxassetid://206082327"
  4906. S.Volume = 10
  4907. S.Looped = false
  4908. S.Pitch = 0.8
  4909. S:Play()
  4910. grab.HumanoidRootPart.Anchored = false
  4911. Head.face.Texture = "rbxassetid://1895706696"
  4912. attack2 = false
  4913. Animations = false
  4914. grab.Humanoid.MaxHealth = 0
  4915. grab.Humanoid.Health = 0
  4916. wait(0.5)
  4917. attack = false
  4918. else
  4919. rootPart.Anchored = false
  4920. attack = false
  4921. Animations = false
  4922. end
  4923. else
  4924. rootPart.Anchored = false
  4925. attack = false
  4926. Animations = false
  4927. return
  4928. end
  4929. end
  4930. function Rock()
  4931. gweld.C0 = CFrame.new(0, 7, 0)
  4932. local hit = mouse.Target
  4933. if hit ~= nil then
  4934. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4935. do
  4936. local torsy
  4937. if hit.Parent:FindFirstChild("Torso") ~= nil then
  4938. torsy = hit.Parent.Torso
  4939. end
  4940. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  4941. return
  4942. end
  4943. for i, v in pairs(hit.Parent:children()) do
  4944. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  4945. return
  4946. end
  4947. end
  4948. attack = true
  4949. attack2 = true
  4950. Animations = true
  4951. Head.face.Texture = "rbxassetid://1895706696"
  4952. local GYRO = Instance.new("BodyGyro", rootPart)
  4953. GYRO.D = 175
  4954. GYRO.P = 20000
  4955. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  4956. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  4957. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  4958. local Rock = Instance.new("Part", g)
  4959. Rock.Name = "Rock"
  4960. Rock.Shape = Enum.PartType.Block
  4961. Rock.CanCollide = false
  4962. Rock.BrickColor = BrickColor.new("Medium stone grey")
  4963. Rock.Transparency = 0
  4964. Rock.Material = "Grass"
  4965. Rock.Size = Vector3.new(0.1, 0.1, 0.1)
  4966. Rock.CustomPhysicalProperties = PhysicalProperties.new(2.691, 0.4, 0.2, 1, 1)
  4967. Rock.TopSurface = Enum.SurfaceType.Smooth
  4968. Rock.BottomSurface = Enum.SurfaceType.Smooth
  4969. local RockWeld = Instance.new("Weld", Rock)
  4970. RockWeld.Part0 = g
  4971. RockWeld.Part1 = Rock
  4972. RockWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  4973. local RockMesh = Instance.new("FileMesh", Rock)
  4974. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  4975. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  4976. RockMesh.Scale = Vector3.new(3, 3, 3)
  4977. for i = 0, 0.2, 0.01 do
  4978. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4979. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4980. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4981. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4982. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4983. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  4984. end
  4985. for i = 0, 0.2, 0.01 do
  4986. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  4987. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  4988. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4989. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  4990. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4991. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  4992. swait()
  4993. end
  4994. Head.face.Texture = "rbxassetid://1895670162"
  4995. S = Instance.new("Sound")
  4996. S.Parent = Character.Torso
  4997. S.SoundId = "rbxassetid://1278006076"
  4998. S.Volume = 10
  4999. S.Looped = false
  5000. S.Pitch = 1
  5001. S:Play()
  5002. for i = 0, 0.05, 0.01 do
  5003. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  5004. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5005. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5006. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5007. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5008. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5009. swait()
  5010. end
  5011. local Rocked = Instance.new("BodyPosition", Rock)
  5012. Rocked.D = 100
  5013. Rocked.P = 2000
  5014. Rocked.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  5015. Rocked.Position = hit.Parent:findFirstChild("HumanoidRootPart").Position
  5016. RockWeld:Destroy()
  5017. for i = 0, 0.01, 0.01 do
  5018. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  5019. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5020. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5021. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5022. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5023. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5024. swait()
  5025. end
  5026. Spawn(function()
  5027. wait(10)
  5028. for i = 1, 10 do
  5029. Rock.Transparency = Rock.Transparency + 0.1
  5030. swait()
  5031. end
  5032. Rock:Destroy()
  5033. end)
  5034. wait(0.1)
  5035. GYRO:Destroy()
  5036. Rocked:Destroy()
  5037. Trace()
  5038. Head.face.Texture = "rbxassetid://1895670162"
  5039. local grab
  5040. for i, v in pairs(FindNearestTorso(Rock.CFrame.p, 15)) do
  5041. if v:FindFirstChild("HumanoidRootPart") then
  5042. Grabbed = true
  5043. S = Instance.new("Sound")
  5044. S.Parent = Character.Torso
  5045. S.SoundId = "rbxassetid://260430060"
  5046. S.Volume = 10
  5047. S.Looped = false
  5048. S.Pitch = 1
  5049. S:Play()
  5050. grab = v
  5051. Rock.Size = Vector3.new(3, 3, 3)
  5052. Rock.CanCollide = true
  5053. else
  5054. rootPart.Anchored = false
  5055. attack = false
  5056. Animations = false
  5057. return
  5058. end
  5059. end
  5060. if 0 >= grab:FindFirstChild("Humanoid").Health then
  5061. rootPart.Anchored = false
  5062. attack = false
  5063. Animations = false
  5064. return
  5065. end
  5066. S = Instance.new("Sound")
  5067. S.Parent = Character.Torso
  5068. quote = math.random(1, 3)
  5069. if quote == 1 then
  5070. S.SoundId = "rbxassetid://626909112"
  5071. elseif quote == 2 then
  5072. S.SoundId = "rbxassetid://179760759"
  5073. elseif quote == 3 then
  5074. S.SoundId = "rbxassetid://573395427"
  5075. end
  5076. S.Volume = 10
  5077. S.Looped = false
  5078. S.Pitch = 1
  5079. S:Play()
  5080. grab:FindFirstChild("Head").Size = Vector3.new(2, 1, 0)
  5081. grab:FindFirstChild("Torso").Size = Vector3.new(2, 2, 0)
  5082. grab:FindFirstChild("Right Arm").Size = Vector3.new(1, 2, 0)
  5083. grab:FindFirstChild("Left Arm").Size = Vector3.new(1, 2, 0)
  5084. grab:FindFirstChild("Right Leg").Size = Vector3.new(1, 2, 0)
  5085. grab:FindFirstChild("Left Leg").Size = Vector3.new(1, 2, 0)
  5086. q = Instance.new("ParticleEmitter", grab:FindFirstChild("HumanoidRootPart"))
  5087. q.Rate = 1000
  5088. q.Speed = NumberRange.new(7)
  5089. q.VelocitySpread = 40
  5090. q.Lifetime = NumberRange.new(0.1, 1)
  5091. q.Texture = "rbxassetid://291880914"
  5092. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  5093. q.Acceleration = Vector3.new(0, -50, 0)
  5094. q.Size = NumberSequence.new({
  5095. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  5096. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  5097. })
  5098. q.RotSpeed = NumberRange.new(-180, 180)
  5099. q.Rotation = NumberRange.new(-360, 360)
  5100. q.Transparency = NumberSequence.new({
  5101. NumberSequenceKeypoint.new(0, 1),
  5102. NumberSequenceKeypoint.new(0.2, 0),
  5103. NumberSequenceKeypoint.new(0.8, 0),
  5104. NumberSequenceKeypoint.new(1, 1)
  5105. })
  5106. S = Instance.new("Sound")
  5107. S.Parent = Character.Torso
  5108. S.SoundId = "rbxassetid://206082327"
  5109. S.Volume = 10
  5110. S.Looped = false
  5111. S.Pitch = 0.8
  5112. S:Play()
  5113. grab:FindFirstChild("HumanoidRootPart").Anchored = false
  5114. Head.face.Texture = "rbxassetid://1895706696"
  5115. attack2 = false
  5116. Animations = false
  5117. grab:FindFirstChild("Humanoid").MaxHealth = 0
  5118. grab:FindFirstChild("Humanoid").Health = 0
  5119. wait(0.5)
  5120. rootPart.Anchored = false
  5121. attack = false
  5122. end
  5123. else
  5124. rootPart.Anchored = false
  5125. attack = false
  5126. Animations = false
  5127. end
  5128. else
  5129. rootPart.Anchored = false
  5130. attack = false
  5131. Animations = false
  5132. return
  5133. end
  5134. end
  5135. mouse.KeyUp:connect(function(key)
  5136. if key == "r" and attack == false and crouching == false then
  5137. if transformed == false then
  5138. Throw(mouse)
  5139. elseif transformed == true then
  5140. Squeeze(mouse)
  5141. end
  5142. end
  5143. end)
  5144. GunPoint = Instance.new("BodyGyro")
  5145. GunPoint.Parent = nil
  5146. GunPoint.D = 175
  5147. GunPoint.P = 20000
  5148. GunPoint.MaxTorque = Vector3.new(0, 4000000, 0)
  5149. Fire = Instance.new("ParticleEmitter", BE)
  5150. Fire.Name = "Light"
  5151. Fire.VelocitySpread = 0
  5152. Fire.Lifetime = NumberRange.new(0.1)
  5153. Fire.Speed = NumberRange.new(0)
  5154. Fire.Size = NumberSequence.new({
  5155. NumberSequenceKeypoint.new(0, 1, 0),
  5156. NumberSequenceKeypoint.new(1, 0, 0)
  5157. })
  5158. Fire.Transparency = NumberSequence.new({
  5159. NumberSequenceKeypoint.new(0, 0),
  5160. NumberSequenceKeypoint.new(1, 0)
  5161. })
  5162. Fire.LightEmission = 0.8
  5163. Fire.LockedToPart = true
  5164. Fire.Rotation = NumberRange.new(-360, 360)
  5165. Fire.RotSpeed = NumberRange.new(-360, 360)
  5166. Fire.Texture = "http://www.roblox.com/asset/?id=248625108"
  5167. Fire.Color = ColorSequence.new(Color3.fromRGB(255, 105, 19), Color3.fromRGB(255, 255, 127))
  5168. Fire.Rate = 300
  5169. Fire.Enabled = false
  5170. local Scale = game.Players.LocalPlayer.Character.Torso.Size.X / 2 * (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1) * 0.8
  5171. AnimFSpd = 0.2
  5172. local gun = false
  5173. local shoot = false
  5174. local putback = false
  5175. function Gunfire()
  5176. attack = true
  5177. attack2 = true
  5178. Animations = true
  5179. wait()
  5180. gun = true
  5181. S = Instance.new("Sound")
  5182. S.Parent = BE
  5183. S.SoundId = "rbxassetid://1684717155"
  5184. S.Volume = 6
  5185. S.Looped = false
  5186. S.Pitch = 1
  5187. S:Play()
  5188. GunModel.Transparency = 0
  5189. GunPoint.Parent = rootPart
  5190. while gun == true do
  5191. swait()
  5192. if currentAnim == "Idling" then
  5193. for i = 0, 0.01, 0.01 do
  5194. angleSpeed = 1
  5195. axisSpeed = 1
  5196. change = 0.5
  5197. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5198. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  5199. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  5200. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5201. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5202. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80) + math.sin(rootPart.RotVelocity.Y / 30) / 2, math.rad(0)), AnimFSpd)
  5203. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  5204. end
  5205. elseif currentAnim == "Falling" then
  5206. for i = 0, 0.01, 0.01 do
  5207. angleSpeed = 1
  5208. axisSpeed = 1
  5209. change = 0.5
  5210. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5211. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.15)
  5212. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), 0.15)
  5213. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  5214. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5215. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  5216. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  5217. end
  5218. end
  5219. if putback == true then
  5220. S = Instance.new("Sound")
  5221. S.Parent = BE
  5222. S.SoundId = "rbxassetid://294710932"
  5223. S.Volume = 10
  5224. S.Looped = false
  5225. S.Pitch = 1
  5226. S:Play()
  5227. putback = false
  5228. shoot = false
  5229. gun = false
  5230. GunPoint.Parent = nil
  5231. Animations = false
  5232. GunModel.Transparency = 1
  5233. attack2 = false
  5234. attack = false
  5235. end
  5236. if shoot == true then
  5237. S = Instance.new("Sound")
  5238. S.Parent = BE
  5239. S.SoundId = "rbxassetid://1045539607"
  5240. S.Volume = 10
  5241. S.Looped = false
  5242. S.Pitch = 1
  5243. S:Play()
  5244. Fire.Enabled = true
  5245. BulletDetection(BE.Position, Mouse.Hit.Position, false)
  5246. swait(1)
  5247. Fire.Enabled = false
  5248. do
  5249. local Shell = Instance.new("Part", game.Workspace)
  5250. Shell.FormFactor = "Custom"
  5251. Shell.BrickColor = BrickColor.new("Bright yellow")
  5252. Shell.Material = "Metal"
  5253. Shell.CanCollide = true
  5254. Shell.CustomPhysicalProperties = PhysicalProperties.new(0.2, 3, 1, 1, 1)
  5255. Shell.Size = Vector3.new(0.15, 0.3, 0.15) * Scale
  5256. Shell.CFrame = BEX.CFrame * CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
  5257. Shell.Velocity = ((BEX.CFrame * CFrame.new(-5, 0, math.random(-2, 2))).p - BEX.CFrame.p) * 5 * Scale
  5258. local Mesh = Instance.new("CylinderMesh", Shell)
  5259. Mesh.Scale = Vector3.new(0.15, 0.3, 0.15) * Scale / Shell.Size
  5260. Spawn(function()
  5261. wait(0.1)
  5262. for i = 1, 10 do
  5263. Shell.Transparency = Shell.Transparency + 0.1
  5264. swait()
  5265. end
  5266. Shell:Destroy()
  5267. end)
  5268. if currentAnim == "Idling" then
  5269. for i = 0, 0.05, 0.01 do
  5270. angleSpeed = 1
  5271. axisSpeed = 1
  5272. change = 0.5
  5273. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5274. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(10), math.rad(85)), AnimFSpd)
  5275. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(35)), AnimFSpd)
  5276. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  5277. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  5278. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(85), math.rad(0)), AnimFSpd)
  5279. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-85), math.rad(20)), AnimFSpd)
  5280. swait()
  5281. end
  5282. for i = 0, 0.05, 0.01 do
  5283. angleSpeed = 1
  5284. axisSpeed = 1
  5285. change = 0.5
  5286. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5287. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  5288. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  5289. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5290. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  5291. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), AnimFSpd)
  5292. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  5293. swait()
  5294. end
  5295. elseif currentAnim == "Falling" then
  5296. for i = 0, 0.05, 0.01 do
  5297. angleSpeed = 1
  5298. axisSpeed = 1
  5299. change = 0.5
  5300. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5301. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(105), math.rad(0), math.rad(0)), AnimFSpd)
  5302. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(105), math.rad(0), math.rad(45)), AnimFSpd)
  5303. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5304. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  5305. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5306. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(0), math.rad(0)), AnimFSpd)
  5307. end
  5308. for i = 0, 0.05, 0.01 do
  5309. angleSpeed = 1
  5310. axisSpeed = 1
  5311. change = 0.5
  5312. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  5313. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), AnimFSpd)
  5314. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), AnimFSpd)
  5315. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5316. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  5317. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  5318. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), AnimFSpd)
  5319. swait()
  5320. end
  5321. end
  5322. shoot = false
  5323. end
  5324. end
  5325. end
  5326. GunModel.Transparency = 1
  5327. GunPoint.Parent = nil
  5328. Animations = false
  5329. attack2 = false
  5330. attack = false
  5331. end
  5332. mouse.KeyUp:connect(function(key)
  5333. if key == "f" and attack == false and crouching == false then
  5334. if transformed == false and transformed2 == false then
  5335. Gunfire()
  5336. elseif transformed == true and transformed2 == true then
  5337. Rock(mouse)
  5338. end
  5339. end
  5340. end)
  5341. mouse.KeyUp:connect(function(key)
  5342. if key == "f" and gun == true and crouching == false then
  5343. putback = true
  5344. end
  5345. end)
  5346. function UpperCut()
  5347. attack = true
  5348. attack2 = true
  5349. Animations = true
  5350. crouching = false
  5351. local rng2 = Instance.new("Part", game.Workspace)
  5352. rng2.Anchored = true
  5353. rng2.BrickColor = BrickColor.new("Really black")
  5354. rng2.CanCollide = false
  5355. rng2.FormFactor = 3
  5356. rng2.Name = "Ring"
  5357. rng2.Size = Vector3.new(1, 1, 1)
  5358. rng2.Transparency = 0.35
  5359. rng2.TopSurface = 0
  5360. rng2.BottomSurface = 0
  5361. rng2.CFrame = rng2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
  5362. rng2.Position = rootPart.Position - Vector3.new(0, -6, 1)
  5363. local rngm2 = Instance.new("SpecialMesh", rng2)
  5364. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5365. rngm2.Scale = Vector3.new(3, 0, 3)
  5366. Spawn(function()
  5367. for i = 1, 60, 2 do
  5368. rngm2.Scale = Vector3.new(3 + i * 0.3, 10 - i * 0.1, 3 + i * 0.3)
  5369. rng2.Transparency = i / 30
  5370. wait()
  5371. end
  5372. wait()
  5373. rng2:Destroy()
  5374. end)
  5375. S = Instance.new("Sound")
  5376. S.Parent = rootPart
  5377. S.SoundId = "rbxassetid://2767090"
  5378. S.Volume = 10
  5379. S.Looped = false
  5380. S.Pitch = 0.8
  5381. S:Play()
  5382. S = Instance.new("Sound")
  5383. S.Parent = Character.Torso
  5384. S.SoundId = "rbxassetid://1146552988"
  5385. S.Volume = 10
  5386. S.Looped = false
  5387. S.Pitch = 1
  5388. S.TimePosition = 0.4
  5389. S:Play()
  5390. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 14)) do
  5391. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  5392. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  5393. v:FindFirstChild("Humanoid").PlatformStand = false
  5394. v:FindFirstChild("HumanoidRootPart").Velocity = v:FindFirstChild("HumanoidRootPart").CFrame.upVector * 165
  5395. else
  5396. end
  5397. end
  5398. if transformed == false then
  5399. for i = 0, 0.05, 0.01 do
  5400. angleSpeed = 1
  5401. axisSpeed = 1
  5402. change = 0.5
  5403. Trace()
  5404. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  5405. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  5406. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  5407. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5408. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5409. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5410. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5411. swait()
  5412. end
  5413. for i = 0, 0.2, 0.01 do
  5414. angleSpeed = 1
  5415. axisSpeed = 1
  5416. change = 0.5
  5417. Trace()
  5418. rootPart.Velocity = rootPart.CFrame.upVector * 100
  5419. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  5420. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  5421. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5422. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5423. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5424. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5425. swait()
  5426. end
  5427. elseif transformed == true then
  5428. for i = 0, 0.05, 0.01 do
  5429. angleSpeed = 1
  5430. axisSpeed = 1
  5431. change = 0.5
  5432. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  5433. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5434. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  5435. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5436. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5437. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5438. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5439. swait()
  5440. end
  5441. for i = 0, 0.2, 0.01 do
  5442. angleSpeed = 1
  5443. axisSpeed = 1
  5444. change = 0.5
  5445. rootPart.Velocity = rootPart.CFrame.upVector * 100
  5446. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5447. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  5448. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  5449. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  5450. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5451. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5452. swait()
  5453. end
  5454. end
  5455. Animations = false
  5456. attack2 = false
  5457. attack = false
  5458. end
  5459. crouching = false
  5460. mouse.KeyDown:connect(function(key)
  5461. if key == "c" and attack == false and crouching == false then
  5462. crouching = true
  5463. Animations = true
  5464. Trace()
  5465. while crouching == true do
  5466. if transformed == false then
  5467. angleSpeed = 1
  5468. axisSpeed = 1
  5469. change = 0.5
  5470. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.9)
  5471. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.2 + -math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  5472. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  5473. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  5474. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  5475. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  5476. swait()
  5477. elseif transformed == true then
  5478. angleSpeed = 1
  5479. axisSpeed = 1
  5480. change = 0.5
  5481. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  5482. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  5483. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  5484. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  5485. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  5486. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  5487. swait()
  5488. end
  5489. end
  5490. end
  5491. end)
  5492. mouse.KeyUp:connect(function(key)
  5493. if key == "c" and attack == false then
  5494. crouching = false
  5495. Animations = false
  5496. end
  5497. end)
  5498. function Laugh()
  5499. attack = true
  5500. attack2 = true
  5501. Animations = true
  5502. S = Instance.new("Sound")
  5503. S.Parent = rootPart
  5504. S.SoundId = "rbxassetid://949916584"
  5505. S.Volume = 1000
  5506. S.Looped = false
  5507. S.Pitch = 1
  5508. S:Play()
  5509. Head.face.Texture = "rbxassetid://853964940"
  5510. for i = 0, 0.2, 0.01 do
  5511. angleSpeed = 1
  5512. axisSpeed = 1
  5513. change = 0.5
  5514. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  5515. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  5516. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5517. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5518. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  5519. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  5520. swait()
  5521. end
  5522. Head.face.Texture = "rbxassetid://144873321"
  5523. for i = 0, 0.7, 0.01 do
  5524. angleSpeed = 1
  5525. axisSpeed = 1
  5526. change = 5
  5527. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  5528. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  5529. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5530. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  5531. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  5532. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0 + math.sin(sine / 15) / 10) * c_angles(math.rad(15) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  5533. swait()
  5534. end
  5535. Head.face.Texture = "rbxassetid://315622231"
  5536. Animations = false
  5537. attack2 = false
  5538. attack = false
  5539. end
  5540. mouse.KeyDown:connect(function(key)
  5541. if key == "y" and attack == false and transformed == false then
  5542. Laugh()
  5543. end
  5544. end)
  5545. transformed = false
  5546. transformed2 = false
  5547. transforming = false
  5548. function Uroboros()
  5549. attack = true
  5550. attack2 = true
  5551. Animations = true
  5552. transforming = true
  5553. Theme.SoundId = "rbxassetid://856054316"
  5554. Theme.TimePosition = 0.8
  5555. Theme:Play()
  5556. for i = 0, 0.5, 0.01 do
  5557. angleSpeed = 1
  5558. axisSpeed = 1
  5559. change = 0.5
  5560. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.15)
  5561. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.15)
  5562. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  5563. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.15)
  5564. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.15)
  5565. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.15)
  5566. swait()
  5567. end
  5568. faceinfect = Instance.new("Decal", Head)
  5569. faceinfect.Name = "Uroboros"
  5570. faceinfect.Face = "Front"
  5571. faceinfect.Texture = "rbxassetid://1920646704"
  5572. local rng2 = Instance.new("Part", Character)
  5573. rng2.Anchored = true
  5574. rng2.BrickColor = BrickColor.new("Really black")
  5575. rng2.CanCollide = false
  5576. rng2.FormFactor = 3
  5577. rng2.Name = "Shockwave"
  5578. rng2.Size = Vector3.new(1, 1, 1)
  5579. rng2.Transparency = 0.35
  5580. rng2.TopSurface = 0
  5581. rng2.BottomSurface = 0
  5582. rng2.CFrame = rootPart.CFrame
  5583. local rngm2 = Instance.new("SpecialMesh", rng2)
  5584. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5585. rngm2.Scale = Vector3.new(1, 0, 1)
  5586. rngm2.Offset = Vector3.new(0, 0, -2)
  5587. Spawn(function()
  5588. for i = 1, 60, 2 do
  5589. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  5590. rng2.Transparency = i / 30
  5591. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  5592. swait()
  5593. end
  5594. wait()
  5595. rng2:Destroy()
  5596. end)
  5597. local rng2 = Instance.new("Part", Character)
  5598. rng2.Anchored = true
  5599. rng2.BrickColor = BrickColor.new("Really black")
  5600. rng2.CanCollide = false
  5601. rng2.FormFactor = 3
  5602. rng2.Name = "Shockwave"
  5603. rng2.Size = Vector3.new(1, 1, 1)
  5604. rng2.Transparency = 0.35
  5605. rng2.TopSurface = 0
  5606. rng2.BottomSurface = 0
  5607. rng2.CFrame = rootPart.CFrame
  5608. local rngm2 = Instance.new("SpecialMesh", rng2)
  5609. rngm2.Scale = Vector3.new(1, 0, 1)
  5610. rngm2.Offset = Vector3.new(0, 0.5, -1)
  5611. rngm2.MeshType = "Sphere"
  5612. Spawn(function()
  5613. for i = 1, 60, 2 do
  5614. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  5615. rng2.Transparency = i / 60
  5616. swait()
  5617. end
  5618. wait()
  5619. rng2:Destroy()
  5620. end)
  5621. local RArm1 = Instance.new("Part", Right_Arm)
  5622. RArm1.Name = "Blade"
  5623. RArm1.Shape = Enum.PartType.Ball
  5624. RArm1.CanCollide = false
  5625. RArm1.BrickColor = BrickColor.new("Medium stone grey")
  5626. RArm1.Transparency = 0
  5627. RArm1.Material = "Grass"
  5628. RArm1.Size = Vector3.new(0.1, 0.1, 0.1)
  5629. RArm1.TopSurface = Enum.SurfaceType.Smooth
  5630. RArm1.BottomSurface = Enum.SurfaceType.Smooth
  5631. local RArm1Weld = Instance.new("Weld", RArm1)
  5632. RArm1Weld.Part0 = Right_Arm
  5633. RArm1Weld.Part1 = RArm1
  5634. RArm1Weld.C1 = CFrame.new(0.2, -1.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90), math.rad(10))
  5635. RArm1Mesh = Instance.new("FileMesh", RArm1)
  5636. RArm1Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5637. RArm1Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5638. RArm1Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5639. local RArm2 = Instance.new("Part", Right_Arm)
  5640. RArm2.Name = "Blade"
  5641. RArm2.Shape = Enum.PartType.Ball
  5642. RArm2.CanCollide = false
  5643. RArm2.BrickColor = BrickColor.new("Medium stone grey")
  5644. RArm2.Transparency = 0
  5645. RArm2.Material = "Grass"
  5646. RArm2.Size = Vector3.new(0.1, 0.1, 0.1)
  5647. RArm2.TopSurface = Enum.SurfaceType.Smooth
  5648. RArm2.BottomSurface = Enum.SurfaceType.Smooth
  5649. local RArm2Weld = Instance.new("Weld", RArm2)
  5650. RArm2Weld.Part0 = Right_Arm
  5651. RArm2Weld.Part1 = RArm2
  5652. RArm2Weld.C1 = CFrame.new(-0.2, -1.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(-10))
  5653. RArm2Weld = Instance.new("FileMesh", RArm2)
  5654. RArm2Weld.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5655. RArm2Weld.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5656. RArm2Weld.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5657. RArm2Mesh = Instance.new("FileMesh", RArm2)
  5658. RArm2Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  5659. RArm2Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  5660. RArm2Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  5661. local RArm3 = Instance.new("Part", Right_Arm)
  5662. RArm3.Name = "Metal"
  5663. RArm3.Shape = Enum.PartType.Ball
  5664. RArm3.CanCollide = false
  5665. RArm3.BrickColor = BrickColor.new("Really black")
  5666. RArm3.Transparency = 0
  5667. RArm3.Material = "DiamondPlate"
  5668. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  5669. RArm3.TopSurface = Enum.SurfaceType.Smooth
  5670. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  5671. local RArm3Weld = Instance.new("Weld", RArm3)
  5672. RArm3Weld.Part0 = Right_Arm
  5673. RArm3Weld.Part1 = RArm3
  5674. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  5675. RArm3Mesh = Instance.new("FileMesh", RArm3)
  5676. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5677. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5678. local RArm4 = Instance.new("Part", Right_Arm)
  5679. RArm4.Name = "Metal"
  5680. RArm4.Shape = Enum.PartType.Ball
  5681. RArm4.CanCollide = false
  5682. RArm4.BrickColor = BrickColor.new("Really black")
  5683. RArm4.Transparency = 0
  5684. RArm4.Material = "DiamondPlate"
  5685. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  5686. RArm4.TopSurface = Enum.SurfaceType.Smooth
  5687. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  5688. local RArm4Weld = Instance.new("Weld", RArm4)
  5689. RArm4Weld.Part0 = Right_Arm
  5690. RArm4Weld.Part1 = RArm4
  5691. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  5692. RArm4Mesh = Instance.new("FileMesh", RArm4)
  5693. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5694. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5695. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5696. local RArm4 = Instance.new("Part", Right_Arm)
  5697. RArm4.Name = "Metal"
  5698. RArm4.Shape = Enum.PartType.Ball
  5699. RArm4.CanCollide = false
  5700. RArm4.BrickColor = BrickColor.new("Really black")
  5701. RArm4.Transparency = 0
  5702. RArm4.Material = "DiamondPlate"
  5703. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  5704. RArm4.TopSurface = Enum.SurfaceType.Smooth
  5705. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  5706. local RArm4Weld = Instance.new("Weld", RArm4)
  5707. RArm4Weld.Part0 = Right_Arm
  5708. RArm4Weld.Part1 = RArm4
  5709. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  5710. RArm4Mesh = Instance.new("FileMesh", RArm4)
  5711. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5712. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  5713. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  5714. local Tentacle = Instance.new("Part", Right_Arm)
  5715. Tentacle.Name = "Tentacle"
  5716. Tentacle.Shape = Enum.PartType.Ball
  5717. Tentacle.CanCollide = false
  5718. Tentacle.BrickColor = BrickColor.new("Really black")
  5719. Tentacle.Transparency = 0
  5720. Tentacle.Material = "DiamondPlate"
  5721. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5722. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5723. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5724. local TentacleWeld = Instance.new("Weld", Tentacle)
  5725. TentacleWeld.Part0 = Right_Arm
  5726. TentacleWeld.Part1 = Tentacle
  5727. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  5728. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5729. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5730. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5731. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5732. local Tentacle = Instance.new("Part", Right_Arm)
  5733. Tentacle.Name = "Tentacle"
  5734. Tentacle.Shape = Enum.PartType.Ball
  5735. Tentacle.CanCollide = false
  5736. Tentacle.BrickColor = BrickColor.new("Really black")
  5737. Tentacle.Transparency = 0
  5738. Tentacle.Material = "DiamondPlate"
  5739. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5740. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5741. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5742. local TentacleWeld = Instance.new("Weld", Tentacle)
  5743. TentacleWeld.Part0 = Right_Arm
  5744. TentacleWeld.Part1 = Tentacle
  5745. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  5746. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5747. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5748. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5749. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5750. local Tentacle = Instance.new("Part", Right_Arm)
  5751. Tentacle.Name = "Blade"
  5752. Tentacle.Shape = Enum.PartType.Ball
  5753. Tentacle.CanCollide = false
  5754. Tentacle.BrickColor = BrickColor.new("Really black")
  5755. Tentacle.Transparency = 0
  5756. Tentacle.Material = "DiamondPlate"
  5757. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5758. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5759. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5760. local TentacleWeld = Instance.new("Weld", Tentacle)
  5761. TentacleWeld.Part0 = Right_Arm
  5762. TentacleWeld.Part1 = Tentacle
  5763. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  5764. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5765. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5766. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5767. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5768. local Tentacle = Instance.new("Part", Right_Arm)
  5769. Tentacle.Name = "Blade"
  5770. Tentacle.Shape = Enum.PartType.Ball
  5771. Tentacle.CanCollide = false
  5772. Tentacle.BrickColor = BrickColor.new("Really black")
  5773. Tentacle.Transparency = 0
  5774. Tentacle.Material = "DiamondPlate"
  5775. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5776. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5777. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5778. local TentacleWeld = Instance.new("Weld", Tentacle)
  5779. TentacleWeld.Part0 = Right_Arm
  5780. TentacleWeld.Part1 = Tentacle
  5781. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  5782. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5783. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5784. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5785. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5786. local Tors = Instance.new("Part", Character)
  5787. Tors.Name = "Toor"
  5788. Tors.CanCollide = false
  5789. Tors.BrickColor = BrickColor.new("Really black")
  5790. Tors.Transparency = 0
  5791. Tors.Material = "Metal"
  5792. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  5793. Tors.TopSurface = Enum.SurfaceType.Smooth
  5794. Tors.BottomSurface = Enum.SurfaceType.Smooth
  5795. local TorsWeld = Instance.new("Weld", Tors)
  5796. TorsWeld.Part0 = Torso
  5797. TorsWeld.Part1 = Tors
  5798. TorsWeld.C1 = CFrame.new(0, 0.44, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(180))
  5799. TMesh = Instance.new("SpecialMesh", Tors)
  5800. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  5801. TMesh.TextureId = "rbxassetid://74620702"
  5802. TMesh.MeshType = "Wedge"
  5803. local Tentacle = Instance.new("Part", Torso)
  5804. Tentacle.Name = "Blade"
  5805. Tentacle.Shape = Enum.PartType.Ball
  5806. Tentacle.CanCollide = false
  5807. Tentacle.BrickColor = BrickColor.new("Really black")
  5808. Tentacle.Transparency = 0
  5809. Tentacle.Material = "DiamondPlate"
  5810. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5811. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5812. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5813. local TentacleWeld = Instance.new("Weld", Tentacle)
  5814. TentacleWeld.Part0 = Torso
  5815. TentacleWeld.Part1 = Tentacle
  5816. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  5817. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5818. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5819. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5820. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5821. local Tentacle = Instance.new("Part", Torso)
  5822. Tentacle.Name = "Blade"
  5823. Tentacle.Shape = Enum.PartType.Ball
  5824. Tentacle.CanCollide = false
  5825. Tentacle.BrickColor = BrickColor.new("Really black")
  5826. Tentacle.Transparency = 0
  5827. Tentacle.Material = "DiamondPlate"
  5828. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5829. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5830. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5831. local TentacleWeld = Instance.new("Weld", Tentacle)
  5832. TentacleWeld.Part0 = Torso
  5833. TentacleWeld.Part1 = Tentacle
  5834. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  5835. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5836. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5837. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5838. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5839. local Tentacle = Instance.new("Part", Torso)
  5840. Tentacle.Name = "Blade"
  5841. Tentacle.Shape = Enum.PartType.Ball
  5842. Tentacle.CanCollide = false
  5843. Tentacle.BrickColor = BrickColor.new("Really black")
  5844. Tentacle.Transparency = 0
  5845. Tentacle.Material = "DiamondPlate"
  5846. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5847. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5848. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5849. local TentacleWeld = Instance.new("Weld", Tentacle)
  5850. TentacleWeld.Part0 = Torso
  5851. TentacleWeld.Part1 = Tentacle
  5852. TentacleWeld.C1 = CFrame.new(0.6, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  5853. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5854. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5855. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5856. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5857. local Tentacle = Instance.new("Part", Torso)
  5858. Tentacle.Name = "Blade"
  5859. Tentacle.Shape = Enum.PartType.Ball
  5860. Tentacle.CanCollide = false
  5861. Tentacle.BrickColor = BrickColor.new("Really black")
  5862. Tentacle.Transparency = 0
  5863. Tentacle.Material = "DiamondPlate"
  5864. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5865. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5866. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5867. local TentacleWeld = Instance.new("Weld", Tentacle)
  5868. TentacleWeld.Part0 = Torso
  5869. TentacleWeld.Part1 = Tentacle
  5870. TentacleWeld.C1 = CFrame.new(-0.8, 0.5, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-90))
  5871. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5872. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5873. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5874. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5875. local Tentacle = Instance.new("Part", Torso)
  5876. Tentacle.Name = "Blade"
  5877. Tentacle.Shape = Enum.PartType.Ball
  5878. Tentacle.CanCollide = false
  5879. Tentacle.BrickColor = BrickColor.new("Really black")
  5880. Tentacle.Transparency = 0
  5881. Tentacle.Material = "DiamondPlate"
  5882. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5883. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5884. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5885. local TentacleWeld = Instance.new("Weld", Tentacle)
  5886. TentacleWeld.Part0 = Torso
  5887. TentacleWeld.Part1 = Tentacle
  5888. TentacleWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  5889. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5890. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5891. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5892. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5893. local Tentacle = Instance.new("Part", Torso)
  5894. Tentacle.Name = "Blade"
  5895. Tentacle.Shape = Enum.PartType.Ball
  5896. Tentacle.CanCollide = false
  5897. Tentacle.BrickColor = BrickColor.new("Really black")
  5898. Tentacle.Transparency = 0
  5899. Tentacle.Material = "DiamondPlate"
  5900. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5901. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5902. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5903. local TentacleWeld = Instance.new("Weld", Tentacle)
  5904. TentacleWeld.Part0 = Torso
  5905. TentacleWeld.Part1 = Tentacle
  5906. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(60))
  5907. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5908. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5909. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5910. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5911. local Tentacle = Instance.new("Part", Torso)
  5912. Tentacle.Name = "Blade"
  5913. Tentacle.Shape = Enum.PartType.Ball
  5914. Tentacle.CanCollide = false
  5915. Tentacle.BrickColor = BrickColor.new("Really black")
  5916. Tentacle.Transparency = 0
  5917. Tentacle.Material = "DiamondPlate"
  5918. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5919. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5920. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5921. local TentacleWeld = Instance.new("Weld", Tentacle)
  5922. TentacleWeld.Part0 = Torso
  5923. TentacleWeld.Part1 = Tentacle
  5924. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(65))
  5925. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5926. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5927. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5928. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5929. local Tentacle = Instance.new("Part", Torso)
  5930. Tentacle.Name = "Blade"
  5931. Tentacle.Shape = Enum.PartType.Ball
  5932. Tentacle.CanCollide = false
  5933. Tentacle.BrickColor = BrickColor.new("Really black")
  5934. Tentacle.Transparency = 0
  5935. Tentacle.Material = "DiamondPlate"
  5936. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5937. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5938. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5939. local TentacleWeld = Instance.new("Weld", Tentacle)
  5940. TentacleWeld.Part0 = Torso
  5941. TentacleWeld.Part1 = Tentacle
  5942. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  5943. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5944. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5945. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5946. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5947. local Tentacle = Instance.new("Part", Torso)
  5948. Tentacle.Name = "Blade"
  5949. Tentacle.Shape = Enum.PartType.Ball
  5950. Tentacle.CanCollide = false
  5951. Tentacle.BrickColor = BrickColor.new("Really black")
  5952. Tentacle.Transparency = 0
  5953. Tentacle.Material = "DiamondPlate"
  5954. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5955. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5956. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5957. local TentacleWeld = Instance.new("Weld", Tentacle)
  5958. TentacleWeld.Part0 = Torso
  5959. TentacleWeld.Part1 = Tentacle
  5960. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  5961. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5962. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5963. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5964. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5965. local Tentacle = Instance.new("Part", Torso)
  5966. Tentacle.Name = "Blade"
  5967. Tentacle.Shape = Enum.PartType.Ball
  5968. Tentacle.CanCollide = false
  5969. Tentacle.BrickColor = BrickColor.new("Really black")
  5970. Tentacle.Transparency = 0
  5971. Tentacle.Material = "DiamondPlate"
  5972. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5973. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5974. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5975. local TentacleWeld = Instance.new("Weld", Tentacle)
  5976. TentacleWeld.Part0 = Torso
  5977. TentacleWeld.Part1 = Tentacle
  5978. TentacleWeld.C1 = CFrame.new(0.6, -0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  5979. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5980. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5981. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  5982. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  5983. local Tentacle = Instance.new("Part", Torso)
  5984. Tentacle.Name = "Blade"
  5985. Tentacle.Shape = Enum.PartType.Ball
  5986. Tentacle.CanCollide = false
  5987. Tentacle.BrickColor = BrickColor.new("Really black")
  5988. Tentacle.Transparency = 0
  5989. Tentacle.Material = "DiamondPlate"
  5990. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  5991. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  5992. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  5993. local TentacleWeld = Instance.new("Weld", Tentacle)
  5994. TentacleWeld.Part0 = Torso
  5995. TentacleWeld.Part1 = Tentacle
  5996. TentacleWeld.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  5997. TentacleMesh = Instance.new("FileMesh", Tentacle)
  5998. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  5999. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6000. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  6001. local Tentacle = Instance.new("Part", Torso)
  6002. Tentacle.Name = "Blade"
  6003. Tentacle.Shape = Enum.PartType.Ball
  6004. Tentacle.CanCollide = false
  6005. Tentacle.BrickColor = BrickColor.new("Really black")
  6006. Tentacle.Transparency = 0
  6007. Tentacle.Material = "DiamondPlate"
  6008. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6009. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6010. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6011. local TentacleWeld = Instance.new("Weld", Tentacle)
  6012. TentacleWeld.Part0 = Torso
  6013. TentacleWeld.Part1 = Tentacle
  6014. TentacleWeld.C1 = CFrame.new(1.5, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-20), math.rad(120))
  6015. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6016. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6017. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6018. TentacleMesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  6019. local Heart = Instance.new("Part", Character)
  6020. Heart.Name = "Heart"
  6021. Heart.Shape = Enum.PartType.Ball
  6022. Heart.CanCollide = false
  6023. Heart.BrickColor = BrickColor.new("Neon orange")
  6024. Heart.Transparency = 0.5
  6025. Heart.Material = "Neon"
  6026. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  6027. Heart.TopSurface = Enum.SurfaceType.Smooth
  6028. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6029. local Weld = Instance.new("Weld", Heart)
  6030. Weld.Part0 = Torso
  6031. Weld.Part1 = Heart
  6032. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  6033. local HeartGlow = Instance.new("SurfaceLight")
  6034. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  6035. HeartGlow.Range = 6
  6036. HeartGlow.Brightness = 10
  6037. HeartGlow.Parent = Heart
  6038. local Heart = Instance.new("Part", Character)
  6039. Heart.Name = "Heart"
  6040. Heart.Shape = Enum.PartType.Ball
  6041. Heart.CanCollide = false
  6042. Heart.BrickColor = BrickColor.new("Really red")
  6043. Heart.Transparency = 0
  6044. Heart.Material = "Granite"
  6045. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  6046. Heart.TopSurface = Enum.SurfaceType.Smooth
  6047. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6048. local Weld = Instance.new("Weld", Heart)
  6049. Weld.Part0 = Torso
  6050. Weld.Part1 = Heart
  6051. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  6052. local Heart = Instance.new("Part", Character)
  6053. Heart.Name = "Heart"
  6054. Heart.Shape = Enum.PartType.Ball
  6055. Heart.CanCollide = false
  6056. Heart.BrickColor = BrickColor.new("Neon orange")
  6057. Heart.Transparency = 0.5
  6058. Heart.Material = "Neon"
  6059. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  6060. Heart.TopSurface = Enum.SurfaceType.Smooth
  6061. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6062. local Weld = Instance.new("Weld", Heart)
  6063. Weld.Part0 = Torso
  6064. Weld.Part1 = Heart
  6065. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  6066. local HeartGlow = Instance.new("SurfaceLight")
  6067. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  6068. HeartGlow.Range = 6
  6069. HeartGlow.Brightness = 10
  6070. HeartGlow.Parent = Heart
  6071. local Heart = Instance.new("Part", Character)
  6072. Heart.Name = "Heart"
  6073. Heart.Shape = Enum.PartType.Ball
  6074. Heart.CanCollide = false
  6075. Heart.BrickColor = BrickColor.new("Really red")
  6076. Heart.Transparency = 0
  6077. Heart.Material = "Granite"
  6078. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  6079. Heart.TopSurface = Enum.SurfaceType.Smooth
  6080. Heart.BottomSurface = Enum.SurfaceType.Smooth
  6081. local Weld = Instance.new("Weld", Heart)
  6082. Weld.Part0 = Torso
  6083. Weld.Part1 = Heart
  6084. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  6085. Character["Body Colors"].RightArmColor = BrickColor.new("Neon orange")
  6086. Head.face.Texture = "rbxassetid://1167060717"
  6087. ShadesMesh.MeshId = "rbxassetid://0"
  6088. shirt.ShirtTemplate = "rbxassetid://1266142884"
  6089. for i, v in pairs(Torso:GetChildren()) do
  6090. if v:IsA("ParticleEmitter") then
  6091. v:Destroy()
  6092. end
  6093. end
  6094. for i, v in pairs(Left_Arm:GetChildren()) do
  6095. if v:IsA("ParticleEmitter") then
  6096. v:Destroy()
  6097. end
  6098. end
  6099. S = Instance.new("Sound", rootPart)
  6100. S.Volume = 8
  6101. S.SoundId = "rbxassetid://658228911"
  6102. S:Play()
  6103. for i = 0, 0.1, 0.01 do
  6104. angleSpeed = 1
  6105. axisSpeed = 1
  6106. change = 0.5
  6107. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  6108. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  6109. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  6110. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  6111. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  6112. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  6113. swait()
  6114. end
  6115. for i = 0, 0.2, 0.01 do
  6116. angleSpeed = 1
  6117. axisSpeed = 1
  6118. change = 1
  6119. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(45)), 0.15)
  6120. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(-45)), 0.15)
  6121. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -1, 0) * c_angles(math.rad(45), math.rad(5), math.rad(0)), 0.15)
  6122. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -1, 0) * c_angles(math.rad(45), math.rad(-5), math.rad(0)), 0.15)
  6123. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  6124. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6125. swait()
  6126. end
  6127. Animations = false
  6128. transforming = false
  6129. attack2 = false
  6130. attack = false
  6131. transformed = true
  6132. end
  6133. function ThirdForm()
  6134. attack = true
  6135. attack2 = true
  6136. transforming = true
  6137. transformed2 = true
  6138. Animations = true
  6139. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  6140. S = Instance.new("Sound", rootPart)
  6141. S.Volume = 8
  6142. S.SoundId = "rbxassetid://658228911"
  6143. S:Play()
  6144. local rng2 = Instance.new("Part", Character)
  6145. rng2.Anchored = true
  6146. rng2.BrickColor = BrickColor.new("Really black")
  6147. rng2.CanCollide = false
  6148. rng2.FormFactor = 3
  6149. rng2.Name = "Shockwave"
  6150. rng2.Size = Vector3.new(1, 1, 1)
  6151. rng2.Transparency = 0.35
  6152. rng2.TopSurface = 0
  6153. rng2.BottomSurface = 0
  6154. rng2.CFrame = rootPart.CFrame
  6155. local rngm2 = Instance.new("SpecialMesh", rng2)
  6156. rngm2.Scale = Vector3.new(1, 0, 1)
  6157. rngm2.Offset = Vector3.new(0, 0.5, -1)
  6158. rngm2.MeshType = "Sphere"
  6159. Spawn(function()
  6160. for i = 1, 60, 2 do
  6161. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  6162. rng2.Transparency = i / 60
  6163. swait()
  6164. end
  6165. wait()
  6166. rng2:Destroy()
  6167. end)
  6168. Theme.SoundId = "rbxassetid://1277996008"
  6169. Theme.TimePosition = 0.8
  6170. Theme:Play()
  6171. local RArm3 = Instance.new("Part", Left_Arm)
  6172. RArm3.Name = "Metal"
  6173. RArm3.Shape = Enum.PartType.Ball
  6174. RArm3.CanCollide = false
  6175. RArm3.BrickColor = BrickColor.new("Really black")
  6176. RArm3.Transparency = 0
  6177. RArm3.Material = "DiamondPlate"
  6178. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  6179. RArm3.TopSurface = Enum.SurfaceType.Smooth
  6180. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  6181. local RArm3Weld = Instance.new("Weld", RArm3)
  6182. RArm3Weld.Part0 = Left_Arm
  6183. RArm3Weld.Part1 = RArm3
  6184. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  6185. RArm3Mesh = Instance.new("FileMesh", RArm3)
  6186. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6187. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6188. local RArm4 = Instance.new("Part", Left_Arm)
  6189. RArm4.Name = "Metal"
  6190. RArm4.Shape = Enum.PartType.Ball
  6191. RArm4.CanCollide = false
  6192. RArm4.BrickColor = BrickColor.new("Really black")
  6193. RArm4.Transparency = 0
  6194. RArm4.Material = "DiamondPlate"
  6195. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  6196. RArm4.TopSurface = Enum.SurfaceType.Smooth
  6197. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  6198. local RArm4Weld = Instance.new("Weld", RArm4)
  6199. RArm4Weld.Part0 = Left_Arm
  6200. RArm4Weld.Part1 = RArm4
  6201. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  6202. RArm4Mesh = Instance.new("FileMesh", RArm4)
  6203. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6204. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6205. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6206. local RArm4 = Instance.new("Part", Left_Arm)
  6207. RArm4.Name = "Metal"
  6208. RArm4.Shape = Enum.PartType.Ball
  6209. RArm4.CanCollide = false
  6210. RArm4.BrickColor = BrickColor.new("Really black")
  6211. RArm4.Transparency = 0
  6212. RArm4.Material = "DiamondPlate"
  6213. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  6214. RArm4.TopSurface = Enum.SurfaceType.Smooth
  6215. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  6216. local RArm4Weld = Instance.new("Weld", RArm4)
  6217. RArm4Weld.Part0 = Left_Arm
  6218. RArm4Weld.Part1 = RArm4
  6219. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  6220. RArm4Mesh = Instance.new("FileMesh", RArm4)
  6221. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6222. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  6223. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  6224. local Tentacle = Instance.new("Part", Left_Arm)
  6225. Tentacle.Name = "Tentacle"
  6226. Tentacle.Shape = Enum.PartType.Ball
  6227. Tentacle.CanCollide = false
  6228. Tentacle.BrickColor = BrickColor.new("Really black")
  6229. Tentacle.Transparency = 0
  6230. Tentacle.Material = "DiamondPlate"
  6231. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6232. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6233. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6234. local TentacleWeld = Instance.new("Weld", Tentacle)
  6235. TentacleWeld.Part0 = Left_Arm
  6236. TentacleWeld.Part1 = Tentacle
  6237. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  6238. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6239. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6240. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6241. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6242. local Tentacle = Instance.new("Part", Left_Arm)
  6243. Tentacle.Name = "Tentacle"
  6244. Tentacle.Shape = Enum.PartType.Ball
  6245. Tentacle.CanCollide = false
  6246. Tentacle.BrickColor = BrickColor.new("Really black")
  6247. Tentacle.Transparency = 0
  6248. Tentacle.Material = "DiamondPlate"
  6249. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6250. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6251. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6252. local TentacleWeld = Instance.new("Weld", Tentacle)
  6253. TentacleWeld.Part0 = Left_Arm
  6254. TentacleWeld.Part1 = Tentacle
  6255. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  6256. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6257. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6258. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6259. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6260. local Tentacle = Instance.new("Part", Left_Arm)
  6261. Tentacle.Name = "Blade"
  6262. Tentacle.Shape = Enum.PartType.Ball
  6263. Tentacle.CanCollide = false
  6264. Tentacle.BrickColor = BrickColor.new("Really black")
  6265. Tentacle.Transparency = 0
  6266. Tentacle.Material = "DiamondPlate"
  6267. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6268. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6269. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6270. local TentacleWeld = Instance.new("Weld", Tentacle)
  6271. TentacleWeld.Part0 = Left_Arm
  6272. TentacleWeld.Part1 = Tentacle
  6273. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  6274. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6275. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6276. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6277. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6278. local Tentacle = Instance.new("Part", Left_Arm)
  6279. Tentacle.Name = "Blade"
  6280. Tentacle.Shape = Enum.PartType.Ball
  6281. Tentacle.CanCollide = false
  6282. Tentacle.BrickColor = BrickColor.new("Really black")
  6283. Tentacle.Transparency = 0
  6284. Tentacle.Material = "DiamondPlate"
  6285. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  6286. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  6287. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  6288. local TentacleWeld = Instance.new("Weld", Tentacle)
  6289. TentacleWeld.Part0 = Left_Arm
  6290. TentacleWeld.Part1 = Tentacle
  6291. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  6292. TentacleMesh = Instance.new("FileMesh", Tentacle)
  6293. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  6294. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  6295. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  6296. local Tors = Instance.new("Part", Character)
  6297. Tors.Name = "Toor"
  6298. Tors.CanCollide = false
  6299. Tors.BrickColor = BrickColor.new("Really black")
  6300. Tors.Transparency = 0
  6301. Tors.Material = "Metal"
  6302. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  6303. Tors.TopSurface = Enum.SurfaceType.Smooth
  6304. Tors.BottomSurface = Enum.SurfaceType.Smooth
  6305. local TorsWeld = Instance.new("Weld", Tors)
  6306. TorsWeld.Part0 = Torso
  6307. TorsWeld.Part1 = Tors
  6308. TorsWeld.C1 = CFrame.new(0, 0.44, -0.44) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90))
  6309. TMesh = Instance.new("SpecialMesh", Tors)
  6310. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  6311. TMesh.TextureId = "rbxassetid://74620702"
  6312. TMesh.MeshType = "Wedge"
  6313. for i = 0, 0.3, 0.01 do
  6314. angleSpeed = 1
  6315. axisSpeed = 1
  6316. change = 0.5
  6317. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6318. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(-35), math.rad(-120)), 0.15)
  6319. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  6320. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  6321. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  6322. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(45), math.rad(0)), 0.15)
  6323. swait()
  6324. end
  6325. Animations = false
  6326. transforming = false
  6327. attack2 = false
  6328. attack = false
  6329. transformed2 = true
  6330. end
  6331. mouse.KeyDown:connect(function(key)
  6332. if key == "p" and attack == false then
  6333. if transformed == false and transformed2 == false then
  6334. Uroboros()
  6335. elseif transformed == true and transformed2 == false then
  6336. ThirdForm()
  6337. end
  6338. end
  6339. end)
  6340. tp = true
  6341. Player:GetMouse().KeyDown:connect(function(k)
  6342. if k == "t" and tp == true then
  6343. tp = false
  6344. S = Instance.new("Sound")
  6345. S.Parent = rootPart
  6346. S.SoundId = "rbxassetid://2767090"
  6347. S.Volume = 10
  6348. S.Looped = false
  6349. S.Pitch = 0.8
  6350. S:Play()
  6351. Trace()
  6352. Character.Head.face.Parent = game.Lighting
  6353. Character.HumanoidRootPart.CFrame = Player:GetMouse().Hit * CFrame.new(0, 3.5, 0)
  6354. game.Lighting.face.Parent = Character.Head
  6355. tp = true
  6356. end
  6357. end)
  6358. talk = math.random(1, 5)
  6359. function CobraPunch()
  6360. attack = true
  6361. Animations = true
  6362. talk = math.random(1, 5)
  6363. if talk == 5 then
  6364. Head.face.Texture = "rbxassetid://1895698679"
  6365. Qe = Instance.new("Sound")
  6366. Qe.Parent = Character.Torso
  6367. Qe.SoundId = "rbxassetid://1146553450"
  6368. Qe.Volume = 10
  6369. Qe.Looped = false
  6370. Qe.Pitch = 1
  6371. Qe:Play()
  6372. end
  6373. if talk ~= 5 then
  6374. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6375. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6376. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  6377. S = Instance.new("Sound")
  6378. S.Parent = Character.Torso
  6379. S.SoundId = "rbxassetid://1063050323"
  6380. S.Volume = 8
  6381. S.Looped = false
  6382. S.Pitch = 1
  6383. S:Play()
  6384. else
  6385. end
  6386. end
  6387. end
  6388. for i = 0, 0.3, 0.01 do
  6389. angleSpeed = 1
  6390. axisSpeed = 1
  6391. change = 0.5
  6392. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  6393. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  6394. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.15)
  6395. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(5)), 0.15)
  6396. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  6397. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-10), math.rad(80), math.rad(0)), 0.15)
  6398. swait()
  6399. end
  6400. if talk == 5 then
  6401. wait(0.5)
  6402. Head.face.Texture = "rbxassetid://1895670162"
  6403. dashing = true
  6404. rootPart.Velocity = rootPart.CFrame.lookVector * 150
  6405. else
  6406. rootPart.Velocity = rootPart.CFrame.lookVector * 100
  6407. end
  6408. if talk == 5 then
  6409. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6410. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6411. v:FindFirstChild("Humanoid").Health = 0
  6412. S = Instance.new("Sound")
  6413. S.Parent = Character.Torso
  6414. S.SoundId = "rbxassetid://1063050323"
  6415. S.Volume = 8
  6416. S.Looped = false
  6417. S.Pitch = 1
  6418. S:Play()
  6419. else
  6420. end
  6421. end
  6422. else
  6423. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6424. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  6425. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 25)
  6426. S = Instance.new("Sound")
  6427. S.Parent = Character.Torso
  6428. S.SoundId = "rbxassetid://1063050323"
  6429. S.Volume = 8
  6430. S.Looped = false
  6431. S.Pitch = 1
  6432. S:Play()
  6433. else
  6434. end
  6435. end
  6436. end
  6437. for i = 0, 0.2, 0.01 do
  6438. angleSpeed = 1
  6439. axisSpeed = 1
  6440. change = 0.5
  6441. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  6442. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  6443. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.15)
  6444. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(-10)), 0.15)
  6445. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), 0.15)
  6446. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  6447. swait()
  6448. end
  6449. if talk == 5 then
  6450. wait(0.05)
  6451. dashing = false
  6452. wait(0.5)
  6453. Qe:Destroy()
  6454. Head.face.Texture = "rbxassetid://315622231"
  6455. end
  6456. Animations = false
  6457. attack = false
  6458. end
  6459. function attackone()
  6460. attack = true
  6461. Animations = true
  6462. Head.face.Texture = "rbxassetid://1895698679"
  6463. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6464. if v:FindFirstChild("HumanoidRootPart") then
  6465. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6466. S = Instance.new("Sound")
  6467. S.Parent = Character.Torso
  6468. S.SoundId = "rbxassetid://1063050323"
  6469. S.Volume = 2
  6470. S.Looped = false
  6471. S.Pitch = 1
  6472. S:Play()
  6473. end
  6474. end
  6475. S = Instance.new("Sound")
  6476. S.Parent = Character.Torso
  6477. s2 = math.random(1, 4)
  6478. if s2 == 1 then
  6479. S.SoundId = "rbxassetid://1146556706"
  6480. elseif s2 == 2 then
  6481. S.SoundId = "rbxassetid://1146556975"
  6482. elseif s2 == 3 or s2 == 4 then
  6483. S.SoundId = "rbxassetid://0"
  6484. end
  6485. S.Volume = 10
  6486. S.Looped = false
  6487. S.Pitch = 1
  6488. S:Play()
  6489. for i = 0, 0.08, 0.01 do
  6490. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(20)), 0.15)
  6491. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6492. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6493. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6494. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6495. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6496. swait()
  6497. end
  6498. for i = 0, 0.08, 0.01 do
  6499. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(-20)), 0.5)
  6500. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6501. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.5)
  6502. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.5)
  6503. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6504. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  6505. swait()
  6506. end
  6507. Head.face.Texture = "rbxassetid://315622231"
  6508. Animations = false
  6509. attack = false
  6510. end
  6511. function attacktwo()
  6512. attack = true
  6513. Animations = true
  6514. Head.face.Texture = "rbxassetid://1895698679"
  6515. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6516. if v:FindFirstChild("HumanoidRootPart") then
  6517. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6518. S = Instance.new("Sound")
  6519. S.Parent = Character.Torso
  6520. S.SoundId = "rbxassetid://1063050323"
  6521. S.Volume = 8
  6522. S.Looped = false
  6523. S.Pitch = 1
  6524. S:Play()
  6525. end
  6526. end
  6527. S = Instance.new("Sound")
  6528. S.Parent = Character.Torso
  6529. s2 = math.random(1, 4)
  6530. if s2 == 1 then
  6531. S.SoundId = "rbxassetid://1146556706"
  6532. elseif s2 == 2 then
  6533. S.SoundId = "rbxassetid://1146556975"
  6534. elseif s2 == 3 or s2 == 4 then
  6535. S.SoundId = "rbxassetid://0"
  6536. end
  6537. S.Volume = 10
  6538. S.Looped = false
  6539. S.Pitch = 1
  6540. S:Play()
  6541. for i = 0, 0.08, 0.01 do
  6542. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6543. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  6544. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6545. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6546. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6547. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6548. swait()
  6549. end
  6550. for i = 0, 0.08, 0.01 do
  6551. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6552. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  6553. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  6554. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  6555. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  6556. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6557. swait()
  6558. end
  6559. Head.face.Texture = "rbxassetid://315622231"
  6560. Animations = false
  6561. attack = false
  6562. end
  6563. function attackthree()
  6564. attack = true
  6565. Animations = true
  6566. for i = 0, 0.08, 0.01 do
  6567. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6568. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6569. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6570. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
  6571. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.15)
  6572. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6573. swait()
  6574. end
  6575. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6576. if v:FindFirstChild("HumanoidRootPart") then
  6577. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6578. S = Instance.new("Sound")
  6579. S.Parent = Character.Torso
  6580. S.SoundId = "rbxassetid://1063050323"
  6581. S.Volume = 8
  6582. S.Looped = false
  6583. S.Pitch = 1
  6584. S:Play()
  6585. end
  6586. end
  6587. for i = 0, 0.06, 0.01 do
  6588. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6589. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6590. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6591. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  6592. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(20), math.rad(0)), 0.15)
  6593. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6594. swait()
  6595. end
  6596. Animations = false
  6597. attack = false
  6598. end
  6599. function attackfour()
  6600. attack = true
  6601. Animations = true
  6602. for i = 0, 0.08, 0.01 do
  6603. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6604. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  6605. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  6606. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6607. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.15)
  6608. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6609. swait()
  6610. end
  6611. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6612. if v:FindFirstChild("HumanoidRootPart") then
  6613. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6614. S = Instance.new("Sound")
  6615. S.Parent = Character.Torso
  6616. S.SoundId = "rbxassetid://1063050323"
  6617. S.Volume = 8
  6618. S.Looped = false
  6619. S.Pitch = 1
  6620. S:Play()
  6621. end
  6622. end
  6623. for i = 0, 0.06, 0.01 do
  6624. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6625. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6626. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  6627. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6628. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(-20), math.rad(0)), 0.15)
  6629. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6630. swait()
  6631. end
  6632. Animations = false
  6633. attack = false
  6634. end
  6635. function attackfive()
  6636. attack = true
  6637. Animations = true
  6638. Head.face.Texture = "rbxassetid://149227955"
  6639. for i = 0, 0.01, 0.01 do
  6640. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6641. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6642. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6643. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6644. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6645. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6646. end
  6647. for i = 0, 0.08, 0.01 do
  6648. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  6649. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  6650. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6651. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  6652. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6653. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6654. swait()
  6655. end
  6656. S = Instance.new("Sound")
  6657. S.Parent = Character.Torso
  6658. S.SoundId = "rbxassetid://1278006076"
  6659. S.Volume = 10
  6660. S.Looped = false
  6661. S.Pitch = 1
  6662. S:Play()
  6663. for i = 0, 0.05, 0.01 do
  6664. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(-40)), 0.15)
  6665. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(40)), 0.15)
  6666. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6667. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6668. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6669. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6670. swait()
  6671. end
  6672. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6673. if v:FindFirstChild("HumanoidRootPart") then
  6674. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25, 35)
  6675. S = Instance.new("Sound")
  6676. S.Parent = Character.Torso
  6677. S.SoundId = "rbxassetid://1063050323"
  6678. S.Volume = 8
  6679. S.Looped = false
  6680. S.Pitch = 1
  6681. S:Play()
  6682. end
  6683. end
  6684. for i = 0, 0.01, 0.01 do
  6685. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-40)), 0.15)
  6686. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(40)), 0.15)
  6687. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6688. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6689. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6690. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6691. swait()
  6692. end
  6693. for i = 0, 0.04, 0.01 do
  6694. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-40)), 0.15)
  6695. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(40)), 0.15)
  6696. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6697. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6698. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6699. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6700. swait()
  6701. end
  6702. wait(0.1)
  6703. Head.face.Texture = "rbxassetid://315622231"
  6704. Animations = false
  6705. attack = false
  6706. end
  6707. function attackoneA()
  6708. attack = true
  6709. Animations = true
  6710. Head.face.Texture = "rbxassetid://1895698679"
  6711. S = Instance.new("Sound")
  6712. S.Parent = Character.Torso
  6713. s2 = math.random(1, 4)
  6714. if s2 == 1 then
  6715. S.SoundId = "rbxassetid://1146556706"
  6716. elseif s2 == 2 then
  6717. S.SoundId = "rbxassetid://1146556975"
  6718. elseif s2 == 3 or s2 == 4 then
  6719. S.SoundId = "rbxassetid://0"
  6720. end
  6721. S.Volume = 10
  6722. S.Looped = false
  6723. S.Pitch = 1
  6724. S:Play()
  6725. for i = 0, 0.2, 0.01 do
  6726. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(120)), 0.15)
  6727. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6728. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6729. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6730. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6731. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6732. swait()
  6733. end
  6734. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  6735. if v:FindFirstChild("HumanoidRootPart") then
  6736. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  6737. S = Instance.new("Sound")
  6738. S.Parent = Character.Torso
  6739. S.SoundId = "rbxassetid://1063050323"
  6740. S.Volume = 2
  6741. S.Looped = false
  6742. S.Pitch = 1
  6743. S:Play()
  6744. end
  6745. end
  6746. for i = 0, 0.2, 0.01 do
  6747. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(-50)), 0.15)
  6748. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15)
  6749. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6750. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.15)
  6751. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6752. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6753. swait()
  6754. end
  6755. Head.face.Texture = "rbxassetid://1895706696"
  6756. Animations = false
  6757. attack = false
  6758. end
  6759. function attacktwoA()
  6760. attack = true
  6761. Animations = true
  6762. Head.face.Texture = "rbxassetid://1895698679"
  6763. S = Instance.new("Sound")
  6764. S.Parent = Character.Torso
  6765. s2 = math.random(1, 4)
  6766. if s2 == 1 then
  6767. S.SoundId = "rbxassetid://1146556706"
  6768. elseif s2 == 2 then
  6769. S.SoundId = "rbxassetid://1146556975"
  6770. elseif s2 == 3 or s2 == 4 then
  6771. S.SoundId = "rbxassetid://0"
  6772. end
  6773. S.Volume = 10
  6774. S.Looped = false
  6775. S.Pitch = 1
  6776. S:Play()
  6777. for i = 0, 0.08, 0.01 do
  6778. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6779. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  6780. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6781. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6782. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6783. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6784. swait()
  6785. end
  6786. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  6787. if v:FindFirstChild("HumanoidRootPart") then
  6788. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  6789. S = Instance.new("Sound")
  6790. S.Parent = Character.Torso
  6791. S.SoundId = "rbxassetid://1063050323"
  6792. S.Volume = 8
  6793. S.Looped = false
  6794. S.Pitch = 1
  6795. S:Play()
  6796. end
  6797. end
  6798. for i = 0, 0.08, 0.01 do
  6799. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  6800. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  6801. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  6802. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  6803. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  6804. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  6805. swait()
  6806. end
  6807. Head.face.Texture = "rbxassetid://1895706696"
  6808. Animations = false
  6809. attack = false
  6810. end
  6811. function attacktwoB()
  6812. attack = true
  6813. Animations = true
  6814. Head.face.Texture = "rbxassetid://1895698679"
  6815. S = Instance.new("Sound")
  6816. S.Parent = Character.Torso
  6817. s2 = math.random(1, 4)
  6818. if s2 == 1 then
  6819. S.SoundId = "rbxassetid://1146556706"
  6820. elseif s2 == 2 then
  6821. S.SoundId = "rbxassetid://1146556975"
  6822. elseif s2 == 3 or s2 == 4 then
  6823. S.SoundId = "rbxassetid://0"
  6824. end
  6825. S.Volume = 10
  6826. S.Looped = false
  6827. S.Pitch = 1
  6828. S:Play()
  6829. for i = 0, 0.2, 0.01 do
  6830. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  6831. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-120)), 0.15)
  6832. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  6833. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  6834. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6835. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  6836. swait()
  6837. end
  6838. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  6839. if v:FindFirstChild("HumanoidRootPart") then
  6840. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  6841. S = Instance.new("Sound")
  6842. S.Parent = Character.Torso
  6843. S.SoundId = "rbxassetid://1063050323"
  6844. S.Volume = 8
  6845. S.Looped = false
  6846. S.Pitch = 1
  6847. S:Play()
  6848. end
  6849. end
  6850. for i = 0, 0.2, 0.01 do
  6851. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(50)), 0.15)
  6852. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(20)), 0.15)
  6853. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  6854. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  6855. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.15)
  6856. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  6857. swait()
  6858. end
  6859. Head.face.Texture = "rbxassetid://1895706696"
  6860. Animations = false
  6861. attack = false
  6862. end
  6863. function attackthreeB()
  6864. attack = true
  6865. Animations = true
  6866. Head.face.Texture = "rbxassetid://1895698679"
  6867. for i = 0, 0.2, 0.01 do
  6868. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  6869. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15)
  6870. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6871. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6872. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6873. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6874. end
  6875. for i = 0, 0.2, 0.01 do
  6876. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  6877. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(180), math.rad(0), math.rad(-20)), 0.15)
  6878. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6879. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6880. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6881. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6882. swait()
  6883. end
  6884. Head.face.Texture = "rbxassetid://1895670162"
  6885. S = Instance.new("Sound")
  6886. S.Parent = Character.Torso
  6887. S.SoundId = "rbxassetid://1278006076"
  6888. S.Volume = 10
  6889. S.Looped = false
  6890. S.Pitch = 1
  6891. S:Play()
  6892. for i = 0, 0.05, 0.01 do
  6893. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  6894. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(200), math.rad(0), math.rad(-20)), 0.15)
  6895. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6896. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6897. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6898. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6899. swait()
  6900. end
  6901. local rng2 = Instance.new("Part", Character)
  6902. rng2.Anchored = true
  6903. rng2.BrickColor = BrickColor.new("Really black")
  6904. rng2.CanCollide = false
  6905. rng2.FormFactor = 3
  6906. rng2.Name = "Shockwave"
  6907. rng2.Size = Vector3.new(1, 1, 1)
  6908. rng2.Transparency = 0.35
  6909. rng2.TopSurface = 0
  6910. rng2.BottomSurface = 0
  6911. rng2.CFrame = rootPart.CFrame
  6912. local rngm2 = Instance.new("SpecialMesh", rng2)
  6913. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  6914. rngm2.Scale = Vector3.new(1, 0, 1)
  6915. rngm2.Offset = Vector3.new(0, 0, -5)
  6916. Spawn(function()
  6917. for i = 1, 60, 2 do
  6918. rngm2.Scale = Vector3.new(1 + i * 0.8, 5 - i * 0.1, 1 + i * 0.8)
  6919. rng2.Transparency = i / 30
  6920. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  6921. swait()
  6922. end
  6923. wait()
  6924. rng2:Destroy()
  6925. end)
  6926. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  6927. if v:FindFirstChild("HumanoidRootPart") then
  6928. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(100, 150)
  6929. S = Instance.new("Sound")
  6930. S.Parent = Character.Torso
  6931. S.SoundId = "rbxassetid://1063050323"
  6932. S.Volume = 8
  6933. S.Looped = false
  6934. S.Pitch = 1
  6935. S:Play()
  6936. end
  6937. end
  6938. S = Instance.new("Sound")
  6939. S.Parent = Character.Torso
  6940. S.SoundId = "rbxassetid://2248511"
  6941. S.Volume = 10
  6942. S.Looped = false
  6943. S.Pitch = 1
  6944. S:Play()
  6945. for i = 0, 0.01, 0.01 do
  6946. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  6947. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-20)), 0.15)
  6948. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6949. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6950. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6951. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6952. swait()
  6953. end
  6954. for i = 0, 0.04, 0.01 do
  6955. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  6956. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  6957. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6958. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6959. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6960. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6961. swait()
  6962. end
  6963. wait(0.1)
  6964. Head.face.Texture = "rbxassetid://1895706696"
  6965. Animations = false
  6966. attack = false
  6967. end
  6968. function attackthreeA()
  6969. attack = true
  6970. Animations = true
  6971. Head.face.Texture = "rbxassetid://1895698679"
  6972. for i = 0, 0.2, 0.01 do
  6973. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  6974. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  6975. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6976. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6977. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6978. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6979. end
  6980. for i = 0, 0.2, 0.01 do
  6981. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  6982. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  6983. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6984. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6985. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6986. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6987. swait()
  6988. end
  6989. Head.face.Texture = "rbxassetid://1895670162"
  6990. S = Instance.new("Sound")
  6991. S.Parent = Character.Torso
  6992. S.SoundId = "rbxassetid://1278006076"
  6993. S.Volume = 10
  6994. S.Looped = false
  6995. S.Pitch = 1
  6996. S:Play()
  6997. for i = 0, 0.05, 0.01 do
  6998. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  6999. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7000. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7001. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7002. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7003. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7004. swait()
  7005. end
  7006. local rng2 = Instance.new("Part", Character)
  7007. rng2.Anchored = true
  7008. rng2.BrickColor = BrickColor.new("Really black")
  7009. rng2.CanCollide = false
  7010. rng2.FormFactor = 3
  7011. rng2.Name = "Shockwave"
  7012. rng2.Size = Vector3.new(1, 1, 1)
  7013. rng2.Transparency = 0.35
  7014. rng2.TopSurface = 0
  7015. rng2.BottomSurface = 0
  7016. rng2.CFrame = rootPart.CFrame
  7017. local rngm2 = Instance.new("SpecialMesh", rng2)
  7018. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  7019. rngm2.Scale = Vector3.new(1, 0, 1)
  7020. rngm2.Offset = Vector3.new(0.5, 0, -5)
  7021. Spawn(function()
  7022. for i = 1, 60, 2 do
  7023. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  7024. rng2.Transparency = i / 30
  7025. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  7026. swait()
  7027. end
  7028. wait()
  7029. rng2:Destroy()
  7030. end)
  7031. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  7032. if v:FindFirstChild("HumanoidRootPart") then
  7033. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40, 45)
  7034. S = Instance.new("Sound")
  7035. S.Parent = Character.Torso
  7036. S.SoundId = "rbxassetid://1063050323"
  7037. S.Volume = 8
  7038. S.Looped = false
  7039. S.Pitch = 1
  7040. S:Play()
  7041. end
  7042. end
  7043. S = Instance.new("Sound")
  7044. S.Parent = Character.Torso
  7045. S.SoundId = "rbxassetid://1310889008"
  7046. S.Volume = 10
  7047. S.Looped = false
  7048. S.Pitch = 1
  7049. S:Play()
  7050. for i = 0, 0.01, 0.01 do
  7051. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  7052. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7053. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7054. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7055. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7056. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7057. swait()
  7058. end
  7059. for i = 0, 0.04, 0.01 do
  7060. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  7061. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7062. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7063. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7064. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7065. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7066. swait()
  7067. end
  7068. wait(0.1)
  7069. Head.face.Texture = "rbxassetid://1895706696"
  7070. Animations = false
  7071. attack = false
  7072. end
  7073. attktype = 1
  7074. mouse.Button1Down:connect(function(key)
  7075. if attack == false and crouching == false then
  7076. if gun == false then
  7077. if transformed == false then
  7078. if attktype == 1 then
  7079. attackone()
  7080. elseif attktype == 2 then
  7081. attacktwo()
  7082. elseif attktype == 3 then
  7083. attackthree()
  7084. elseif attktype == 4 then
  7085. attackfour()
  7086. elseif attktype == 5 then
  7087. attackfive()
  7088. elseif attktype == 6 then
  7089. CobraPunch()
  7090. attktype = 0
  7091. end
  7092. attktype = attktype + 1
  7093. elseif transformed == true then
  7094. if attktype == 1 then
  7095. attackoneA()
  7096. elseif attktype == 2 then
  7097. if transformed2 == false then
  7098. attacktwoA()
  7099. elseif transformed2 == true then
  7100. attacktwoB()
  7101. end
  7102. elseif attktype == 3 then
  7103. if transformed2 == false then
  7104. attackthreeA()
  7105. elseif transformed2 == true then
  7106. attackthreeB()
  7107. end
  7108. attktype = 0
  7109. end
  7110. attktype = attktype + 1
  7111. end
  7112. end
  7113. elseif gun == true then
  7114. shoot = true
  7115. elseif attack == false and crouching == true then
  7116. UpperCut()
  7117. end
  7118. end)
  7119. function findCloseHumanoid(centre, distance)
  7120. local tab = {}
  7121. for _, child in pairs(game.Workspace:GetChildren()) do
  7122. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  7123. local vtors = child.Torso
  7124. local mag = math.abs((vtors.Position - centre).magnitude)
  7125. if distance >= mag then
  7126. table.insert(tab, child.Humanoid)
  7127. end
  7128. end
  7129. end
  7130. return tab
  7131. end
  7132. function rayCast(Pos, Dir, Max, Ignore)
  7133. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  7134. end
  7135. function QuaternionFromCFrame(cf)
  7136. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  7137. local trace = m00 + m11 + m22
  7138. if trace > 0 then
  7139. local s = math.sqrt(1 + trace)
  7140. local recip = 0.5 / s
  7141. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  7142. else
  7143. local i = 0
  7144. if m00 < m11 then
  7145. i = 1
  7146. end
  7147. if m22 > (i == 0 and m00 or m11) then
  7148. i = 2
  7149. end
  7150. if i == 0 then
  7151. local s = math.sqrt(m00 - m11 - m22 + 1)
  7152. local recip = 0.5 / s
  7153. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  7154. elseif i == 1 then
  7155. local s = math.sqrt(m11 - m22 - m00 + 1)
  7156. local recip = 0.5 / s
  7157. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  7158. elseif i == 2 then
  7159. local s = math.sqrt(m22 - m00 - m11 + 1)
  7160. local recip = 0.5 / s
  7161. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  7162. end
  7163. end
  7164. end
  7165. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  7166. local xs, ys, zs = x + x, y + y, z + z
  7167. local wx, wy, wz = w * xs, w * ys, w * zs
  7168. local xx = x * xs
  7169. local xy = x * ys
  7170. local xz = x * zs
  7171. local yy = y * ys
  7172. local yz = y * zs
  7173. local zz = z * zs
  7174. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  7175. end
  7176. function QuaternionSlerp(a, b, t)
  7177. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  7178. local startInterp, finishInterp
  7179. if cosTheta >= 1.0E-4 then
  7180. if 1 - cosTheta > 1.0E-4 then
  7181. local theta = math.acos(cosTheta)
  7182. local invSinTheta = 1 / math.sin(theta)
  7183. startInterp = math.sin((1 - t) * theta) * invSinTheta
  7184. finishInterp = math.sin(t * theta) * invSinTheta
  7185. else
  7186. startInterp = 1 - t
  7187. finishInterp = t
  7188. end
  7189. elseif 1 + cosTheta > 1.0E-4 then
  7190. local theta = math.acos(-cosTheta)
  7191. local invSinTheta = 1 / math.sin(theta)
  7192. startInterp = math.sin((t - 1) * theta) * invSinTheta
  7193. finishInterp = math.sin(t * theta) * invSinTheta
  7194. else
  7195. startInterp = t - 1
  7196. finishInterp = t
  7197. end
  7198. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  7199. end
  7200. function clerp(a, b, t)
  7201. local qa = {
  7202. QuaternionFromCFrame(a)
  7203. }
  7204. local qb = {
  7205. QuaternionFromCFrame(b)
  7206. }
  7207. local ax, ay, az = a.x, a.y, a.z
  7208. local bx, by, bz = b.x, b.y, b.z
  7209. local _t = 1 - t
  7210. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  7211. end
  7212. swait()
  7213. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  7214. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  7215. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  7216. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  7217. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  7218. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  7219. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  7220. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  7221. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  7222. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  7223. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  7224. for i, v in pairs(Character:GetChildren()) do
  7225. if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
  7226. v:Destroy()
  7227. elseif v:IsA("Part") and v.Name == "Head" then
  7228. v.face.Texture = "rbxassetid://315622231"
  7229. end
  7230. end
  7231. shirt = Instance.new("Shirt", Character)
  7232. pants = Instance.new("Pants", Character)
  7233. shirt.ShirtTemplate = "rbxassetid://476542397"
  7234. pants.PantsTemplate = "rbxassetid://476542637"
  7235. Character["Body Colors"].HeadColor = BrickColor.new("Really Black")
  7236. Character["Body Colors"].TorsoColor = BrickColor.new("Really Black")
  7237. Character["Body Colors"].RightArmColor = BrickColor.new("Really Black")
  7238. Character["Body Colors"].LeftArmColor = BrickColor.new("Really Black")
  7239. Character["Body Colors"].RightLegColor = BrickColor.new("Really Black")
  7240. Character["Body Colors"].LeftLegColor = BrickColor.new("Really Black")
  7241. Humanoid.DisplayDistanceType = "None"
  7242. sine = 0
  7243. change = 1
  7244. sprint = false
  7245. local punches = {
  7246. a = false,
  7247. b = false,
  7248. c = false
  7249. }
  7250. UIService.InputBegan:connect(function(Input, GUIProcessed)
  7251. if not GUIProcessed and Input.UserInputType == Enum.UserInputType.MouseButton1 then
  7252. if punches.a == false then
  7253. punches.a = true
  7254. wait(0.4)
  7255. punches.a = false
  7256. else
  7257. punches.a = true
  7258. if punches.b == false then
  7259. punches.b = true
  7260. wait(0.4)
  7261. punches.b = false
  7262. else
  7263. punches.b = true
  7264. if punches.c == false then
  7265. punches.c = true
  7266. wait(0.4)
  7267. punches.c = false
  7268. else
  7269. punches.c = true
  7270. end
  7271. end
  7272. end
  7273. elseif not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  7274. sprint = true
  7275. end
  7276. end)
  7277. Humanoid.Died:connect(function()
  7278. Theme:Destroy()
  7279. for i, v in pairs(Character:GetChildren()) do
  7280. if v:IsA("Part") or v:IsA("Accessory") then
  7281. v:Destroy()
  7282. end
  7283. end
  7284. end)
  7285. UIService.InputEnded:connect(function(Input, GUIProcessed)
  7286. if not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  7287. sprint = false
  7288. end
  7289. end)
  7290. coroutine.wrap(function()
  7291. while true do
  7292. if sprint == false then
  7293. if attack2 == false and crouching == false then
  7294. Humanoid.WalkSpeed = 8
  7295. Humanoid.JumpPower = 50
  7296. elseif attack2 == true or crouching == true then
  7297. Humanoid.WalkSpeed = 0
  7298. Humanoid.JumpPower = 0
  7299. end
  7300. elseif sprint == true then
  7301. if attack2 == false and crouching == false then
  7302. Humanoid.WalkSpeed = 25
  7303. Humanoid.JumpPower = 100
  7304. elseif attack2 == true or crouching == true then
  7305. Humanoid.WalkSpeed = 0
  7306. Humanoid.JumpPower = 0
  7307. end
  7308. end
  7309. wait()
  7310. end
  7311. end)()
  7312. game:GetService("RunService").RenderStepped:connect(function()
  7313. Angle = Angle % 100 + angleSpeed / 10
  7314. Axis = Axis % 100 + axisSpeed / 10
  7315. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  7316. jumpVel = Torso.Velocity.Y
  7317. sine = change + sine
  7318. if jumpVel > 1 then
  7319. currentAnim = "Jumping"
  7320. elseif jumpVel < -1 then
  7321. currentAnim = "Falling"
  7322. elseif walkingMagnitude < 2 then
  7323. currentAnim = "Idling"
  7324. elseif isSprinting == true then
  7325. currentAnim = "Sprinting"
  7326. elseif walkingMagnitude > 2 then
  7327. currentAnim = "Walking"
  7328. elseif isAttacking == true then
  7329. currentAnim = "Attacking"
  7330. end
  7331. if currentAnim == "Jumping" and Animations == false then
  7332. angleSpeed = 2
  7333. axisSpeed = 2
  7334. change = 0.5
  7335. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(20)), 0.15)
  7336. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.15)
  7337. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7338. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7339. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  7340. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  7341. elseif currentAnim == "Falling" and Animations == false then
  7342. if transformed == false then
  7343. angleSpeed = 2
  7344. axisSpeed = 2
  7345. change = 0.5
  7346. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(25)), 0.15)
  7347. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  7348. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7349. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7350. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7351. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7352. elseif transformed == true and transformed2 == false then
  7353. angleSpeed = 2
  7354. axisSpeed = 2
  7355. change = 0.5
  7356. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  7357. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  7358. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7359. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7360. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7361. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7362. elseif transformed == true and transformed2 == true then
  7363. angleSpeed = 2
  7364. axisSpeed = 2
  7365. change = 0.5
  7366. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  7367. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-80)), 0.15)
  7368. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7369. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  7370. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  7371. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  7372. end
  7373. elseif currentAnim == "Idling" and Animations == false then
  7374. if transformed == false then
  7375. angleSpeed = 1
  7376. axisSpeed = 1
  7377. change = 0.5
  7378. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  7379. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  7380. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7381. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7382. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7383. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7384. elseif transformed == true and transformed2 == false then
  7385. angleSpeed = 1
  7386. axisSpeed = 1
  7387. change = 0.5
  7388. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7389. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  7390. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  7391. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  7392. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  7393. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  7394. elseif transformed == true and transformed2 == true then
  7395. angleSpeed = 1
  7396. axisSpeed = 1
  7397. change = 0.5
  7398. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7399. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(50) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  7400. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  7401. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  7402. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  7403. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  7404. end
  7405. elseif currentAnim == "Walking" and Animations == false then
  7406. if transformed == false then
  7407. if sprint == false then
  7408. angleSpeed = 1
  7409. axisSpeed = 1
  7410. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  7411. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  7412. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7413. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7414. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7415. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7416. else
  7417. angleSpeed = 10
  7418. axisSpeed = 10
  7419. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(10)), 0.15)
  7420. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  7421. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7422. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7423. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7424. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7425. end
  7426. elseif transformed == true and transformed2 == false then
  7427. if sprint == false then
  7428. angleSpeed = 1
  7429. axisSpeed = 1
  7430. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7431. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  7432. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7433. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7434. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7435. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7436. else
  7437. angleSpeed = 10
  7438. axisSpeed = 10
  7439. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  7440. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  7441. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7442. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7443. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7444. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7445. end
  7446. elseif transformed == true and transformed2 == true then
  7447. if sprint == false then
  7448. angleSpeed = 1
  7449. axisSpeed = 1
  7450. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  7451. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  7452. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7453. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  7454. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  7455. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  7456. else
  7457. angleSpeed = 10
  7458. axisSpeed = 10
  7459. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  7460. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(-20) - math.sin(sine / 3) / 10), 0.15)
  7461. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7462. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  7463. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  7464. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  7465. end
  7466. end
  7467. end
  7468. end)
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