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Nov 25th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- put this in require
  87.  
  88. local Player = game:GetService("Players").CragBlock
  89.  
  90.  
  91. local Mouse,mouse,UserInputService,ContextActionService
  92. do
  93. script.Parent = Player.Character
  94. local CAS = {Actions={}}
  95. local Event = Instance.new("RemoteEvent")
  96. Event.Name = "UserInput_Event"
  97. Event.Parent = Player.Character
  98. local fakeEvent = function()
  99. local t = {_fakeEvent=true}
  100. t.Connect = function(self,f)self.Function=f end
  101. t.connect = t.Connect
  102. return t
  103. end
  104. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  105. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  106. function CAS:BindAction(name,fun,touch,...)
  107. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  108. end
  109. function CAS:UnbindAction(name)
  110. CAS.Actions[name] = nil
  111. end
  112. local function te(self,ev,...)
  113. local t = m[ev]
  114. if t and t._fakeEvent and t.Function then
  115. t.Function(...)
  116. end
  117. end
  118. m.TrigEvent = te
  119. UIS.TrigEvent = te
  120. Event.OnServerEvent:Connect(function(plr,io)
  121. if plr~=Player then return end
  122. if io.isMouse then
  123. m.Target = io.Target
  124. m.Hit = io.Hit
  125. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  126. if io.UserInputState == Enum.UserInputState.Begin then
  127. m:TrigEvent("Button1Down")
  128. else
  129. m:TrigEvent("Button1Up")
  130. end
  131. else
  132. for n,t in pairs(CAS.Actions) do
  133. for _,k in pairs(t.Keys) do
  134. if k==io.KeyCode then
  135. t.Function(t.Name,io.UserInputState,io)
  136. end
  137. end
  138. end
  139. if io.UserInputState == Enum.UserInputState.Begin then
  140. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  141. UIS:TrigEvent("InputBegan",io,false)
  142. else
  143. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  144. UIS:TrigEvent("InputEnded",io,false)
  145. end
  146. end
  147. end)
  148. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  149. end
  150.  
  151. --//====================================================\\--
  152. --|| CHAOTIC GLITCHER
  153. --|| ALL PURPOSE SWITCHER...
  154. --|| CHAOTIC GLITCHER BY WANTH092
  155. --|| HELPED BY KILLERZTH_1596
  156. --\\====================================================//--
  157.  
  158. game:GetService("StarterGui"):SetCore("SendNotification", {
  159. Title = "Chaotic Glitcher";
  160. Text = "Successfully Loaded Chaotic Glitcher!";
  161. })
  162.  
  163. wait(0.2)
  164.  
  165. Player = game:GetService("Players").CragBlock
  166. PlayerGui = Player.PlayerGui
  167. Cam = workspace.CurrentCamera
  168. Backpack = Player.Backpack
  169. Character = Player.Character
  170. Humanoid = Character.Humanoid
  171. RootPart = Character["HumanoidRootPart"]
  172. Torso = Character["Torso"]
  173. Head = Character["Head"]
  174. RightArm = Character["Right Arm"]
  175. LeftArm = Character["Left Arm"]
  176. RightLeg = Character["Right Leg"]
  177. LeftLeg = Character["Left Leg"]
  178. RootJoint = RootPart["RootJoint"]
  179. Neck = Torso["Neck"]
  180. RightShoulder = Torso["Right Shoulder"]
  181. LeftShoulder = Torso["Left Shoulder"]
  182. RightHip = Torso["Right Hip"]
  183. LeftHip = Torso["Left Hip"]
  184. local sick = Instance.new("Sound",Torso)
  185. local SONG = 561833161
  186. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  187. sick:Play()
  188.  
  189. IT = Instance.new
  190. CF = CFrame.new
  191. VT = Vector3.new
  192. RAD = math.rad
  193. C3 = Color3.new
  194. UD2 = UDim2.new
  195. BRICKC = BrickColor.new
  196. ANGLES = CFrame.Angles
  197. EULER = CFrame.fromEulerAnglesXYZ
  198. COS = math.cos
  199. ACOS = math.acos
  200. SIN = math.sin
  201. ASIN = math.asin
  202. ABS = math.abs
  203. MRANDOM = math.random
  204. FLOOR = math.floor
  205. local RCHOICE = MRANDOM(1,7)
  206.  
  207. --//=================================\\
  208. --|| USEFUL VALUES
  209. --\\=================================//
  210.  
  211. Animation_Speed = 3
  212. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  213. local Speed = 13
  214. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  215. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  217. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  218. local DAMAGEMULTIPLIER = 1
  219. local ANIM = "Idle"
  220. local ATTACK = false
  221. local EQUIPPED = false
  222. local HOLD = false
  223. local COMBO = 1
  224. local Rooted = false
  225. local SINE = 0
  226. local KEYHOLD = false
  227. local CHANGE = 2 / Animation_Speed
  228. local WALKINGANIM = false
  229. local VALUE1 = false
  230. local VALUE2 = false
  231. local ROBLOXIDLEANIMATION = IT("Animation")
  232. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  233. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  234. --ROBLOXIDLEANIMATION.Parent = Humanoid
  235. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  236. WEAPONGUI.Name = "Weapon GUI"
  237. local Effects = IT("Folder", Character)
  238. Effects.Name = "Effects"
  239. local BALL = IT("Folder", Character)
  240. BALL.Name = "BALL-EYE"
  241. local XEYE = IT("Folder", Character)
  242. XEYE.Name = "X - EYE"
  243. local ANIMATOR = Humanoid.Animator
  244. local ANIMATE = Character.Animate
  245. local UNANCHOR = true
  246. local WHITELIST = {}
  247. local TAUNT = false
  248. local OFFSET = 0
  249. local FULL = false
  250. local MODE = "Lunar"
  251. local PITCH = 1
  252. local VOLUME = 3
  253. local FACE = 176217464
  254. local SIZE = 1
  255.  
  256. --//=================================\\
  257. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  258. --\\=================================//
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "ArtificialHB"
  262.  
  263. script:WaitForChild("ArtificialHB")
  264. Frame_Speed = 1 / 60
  265. frame = Frame_Speed
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.ArtificialHB:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.ArtificialHB:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.ArtificialHB:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. --//=================================\\
  293. --// NOOBYGAME12'S CODE
  294. --\\=================================//
  295.  
  296. plr = game:GetService("Players").CragBlock
  297. char = plr.Character
  298. hum = char.Humanoid
  299. local cam = game.Workspace.CurrentCamera
  300. Camera = cam
  301. local CamInterrupt = false
  302. local TwoD = false
  303. local TargetInfo = {nil, nil}
  304. cam.CameraType = "Custom"
  305. t = char.Torso
  306. h = char.Head
  307. ra = char["Right Arm"]
  308. la = char["Left Arm"]
  309. rl = char["Right Leg"]
  310. ll = char["Left Leg"]
  311. tors = char.Torso
  312. lleg = char["Left Leg"]
  313. root = char.HumanoidRootPart
  314. hed = char.Head
  315. rleg = char["Right Leg"]
  316. rarm = char["Right Arm"]
  317. larm = char["Left Arm"]
  318. Player = plr
  319. Character=Player.Character
  320. PlayerGui=Player.PlayerGui
  321. Backpack=Player.Backpack
  322. Torso=Character.Torso
  323. Head=Character.Head
  324. Humanoid=Character.Humanoid
  325. m=Instance.new('Model',Character)
  326. LeftArm=Character["Left Arm"]
  327. LeftLeg=Character["Left Leg"]
  328. RightArm=Character["Right Arm"]
  329. RightLeg=Character["Right Leg"]
  330. LS=Torso["Left Shoulder"]
  331. LH=Torso["Left Hip"]
  332. RS=Torso["Right Shoulder"]
  333. RH=Torso["Right Hip"]
  334. Face = Head.face
  335. Neck=Torso.Neck
  336. it=Instance.new
  337. attacktype=1
  338. vt=Vector3.new
  339. cf=CFrame.new
  340. euler=CFrame.fromEulerAnglesXYZ
  341. angles=CFrame.Angles
  342. cloaked=false
  343. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  344. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  345. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  346. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  347. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  348. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  349. RootPart=Character.HumanoidRootPart
  350. RootJoint=RootPart.RootJoint
  351. RootCF=euler(-1.57,0,3.14)
  352. radian = math.rad
  353. random = math.random
  354. Vec3 = Vector3.new
  355. Inst = Instance.new
  356. cFrame = CFrame.new
  357. Euler = CFrame.fromEulerAnglesXYZ
  358. vt = Vector3.new
  359. bc = BrickColor.new
  360. br = BrickColor.random
  361. it = Instance.new
  362. cf = CFrame.new
  363. local Player_Size = 0
  364. cam = game.Workspace.CurrentCamera
  365. CF = CFrame.new
  366. angles = CFrame.Angles
  367. attack = false
  368. Euler = CFrame.fromEulerAnglesXYZ
  369. Rad = math.rad
  370. IT = Instance.new
  371. BrickC = BrickColor.new
  372. Cos = math.cos
  373. Acos = math.acos
  374. Sin = math.sin
  375. Asin = math.asin
  376. Abs = math.abs
  377. Mrandom = math.random
  378. Floor = math.floor
  379. IT = Instance.new
  380. CF = CFrame.new
  381. VT = Vector3.new
  382. RAD = math.rad
  383. C3 = Color3.new
  384. UD2 = UDim2.new
  385. BRICKC = BrickColor.new
  386. ANGLES = CFrame.Angles
  387. EULER = CFrame.fromEulerAnglesXYZ
  388. COS = math.cos
  389. ACOS = math.acos
  390. SIN = math.sin
  391. ASIN = math.asin
  392. ABS = math.abs
  393. MRANDOM = math.random
  394. FLOOR = math.floor
  395.  
  396.  
  397. local Booleans = {
  398. CamFollow = true,
  399. GyroUse = true
  400. }
  401.  
  402. function lerp(object, newCFrame, alpha)
  403. return object:lerp(newCFrame, alpha)
  404. end
  405.  
  406. local Directer = Inst("BodyGyro", root)
  407. Directer.MaxTorque = Vec3(0, 0, 0)
  408. Directer.P = 600000
  409. local CPart = Inst("Part")
  410. CPart.Anchored = true
  411. CPart.CanCollide = false
  412. CPart.Locked = true
  413. CPart.Transparency = 1
  414.  
  415. local rainbowmode = false
  416. local chaosmode = false
  417.  
  418. local mutedtog = false
  419.  
  420. function CameraEnshaking(Length,Intensity)
  421. coroutine.resume(coroutine.create(function()
  422. local intensity = 1*Intensity
  423. local rotM = 0.01*Intensity
  424. for i = 0, Length, 0.1 do
  425. Swait()
  426. intensity = intensity - 0.05*Intensity/Length
  427. rotM = rotM - 0.0005*Intensity/Length
  428. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  429. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  430. end
  431. Humanoid.CameraOffset = Vec3(0, 0, 0)
  432. end))
  433. end
  434. CamShake=function(Part,Distan,Power,Times)
  435. local de=Part.Position
  436. for i,v in pairs(workspace:children()) do
  437. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  438. for _,c in pairs(v:children()) do
  439. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  440. local Noob=v.Humanoid
  441. if Noob~=nil then
  442. coroutine.resume(coroutine.create(function()
  443. FV = Instance.new("BoolValue", Noob)
  444. FV.Name = "CameraShake"
  445. for ShakeNum=1,Times do
  446. Swait()
  447. local ef=Power
  448. if ef>=1 then
  449. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  450. else
  451. ef=Power*10
  452. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  453. end
  454. end
  455. Humanoid.CameraOffset = Vector3.new(0,0,0)
  456. FV:Destroy()
  457. end))
  458. end
  459. end
  460. end
  461. end
  462. end
  463. end
  464.  
  465. local toggleTag = true
  466. local bilguit = Instance.new("BillboardGui", hed)
  467. bilguit.Adornee = nil
  468. bilguit.Name = "ModeName"
  469. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  470. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  471.  
  472.  
  473. function chatfunc(text,color,typet,font,timeex)
  474. local chat = coroutine.wrap(function()
  475. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  476. Character:FindFirstChild("TalkingBillBoard"):destroy()
  477. end
  478. local naeeym2 = Instance.new("BillboardGui",Character)
  479. naeeym2.Size = UDim2.new(0,100,0,40)
  480. naeeym2.StudsOffset = Vector3.new(0,3,0)
  481. naeeym2.Adornee = Character.Head
  482. naeeym2.Name = "TalkingBillBoard"
  483. local tecks2 = Instance.new("TextLabel",naeeym2)
  484. tecks2.BackgroundTransparency = 1
  485. tecks2.BorderSizePixel = 0
  486. tecks2.Text = ""
  487. tecks2.Font = font
  488. tecks2.TextSize = 30
  489. tecks2.TextStrokeTransparency = 0
  490. tecks2.TextColor3 = color
  491. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  492. tecks2.Size = UDim2.new(1,0,0.5,0)
  493. local tecks3 = Instance.new("TextLabel",naeeym2)
  494. tecks3.BackgroundTransparency = 1
  495. tecks3.BorderSizePixel = 0
  496. tecks3.Text = ""
  497. tecks3.Font = font
  498. tecks3.TextSize = 30
  499. tecks3.TextStrokeTransparency = 0
  500. if typet == "Inverted" then
  501. tecks3.TextColor3 = Color3.new(0,0,0)
  502. tecks3.TextStrokeColor3 = color
  503. elseif typet == "Normal" then
  504. tecks3.TextColor3 = color
  505. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  506. end
  507. tecks3.Size = UDim2.new(1,0,0.5,0)
  508. coroutine.resume(coroutine.create(function()
  509. while true do
  510. Swait(1)
  511. if chaosmode == true then
  512. tecks2.TextColor3 = BrickColor.random().Color
  513. tecks3.TextStrokeColor3 = BrickColor.random().Color
  514. end
  515. end
  516. end))
  517. text.TextTransparency = text.TextTransparency + 1
  518. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  519. for i = 0, 74*timeex do
  520. Swait()
  521. text.TextTransparency = 1
  522. text.TextStrokeTransparency = 1
  523. tecks2.Text = text
  524. tecks3.Text = text
  525. end
  526. local randomrot = math.random(1,2)
  527. if randomrot == 1 then
  528. for i = 1, 50 do
  529. Swait()
  530. tecks2.Text = text
  531. tecks3.Text = text
  532. text.TextTransparency = text.TextTransparency - .02
  533. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  534. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  535. tecks2.TextTransparency = tecks2.TextTransparency + .04
  536. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  537. tecks3.TextTransparency = tecks2.TextTransparency + .04
  538. end
  539. elseif randomrot == 2 then
  540. for i = 1, 50 do
  541. Swait()
  542. tecks2.Text = text
  543. tecks3.Text = text
  544. text.TextTransparency = text.TextTransparency - .02
  545. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  546. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  547. tecks2.TextTransparency = tecks2.TextTransparency + .04
  548. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  549. tecks3.TextTransparency = tecks2.TextTransparency + .04
  550. end
  551. end
  552. text.TextTransparency = 0
  553. text.TextStrokeTransparency = 0
  554. if toggleTag == false then
  555. text.TextTransparency = 1
  556. text.TextStrokeTransparency = 1
  557. end
  558. naeeym2:Destroy()
  559. end)
  560. chat()
  561. end
  562.  
  563.  
  564.  
  565. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  566. local gui = it(GuiType)
  567. gui.Parent = parent
  568. gui.Text = text
  569. gui.BackgroundTransparency = backtrans
  570. gui.BackgroundColor3 = backcol
  571. gui.SizeConstraint = "RelativeXY"
  572. gui.TextXAlignment = "Center"
  573. gui.TextYAlignment = "Center"
  574. gui.Position = pos
  575. gui.Size = size
  576. gui.Font = "SourceSans"
  577. gui.FontSize = "Size14"
  578. gui.TextWrapped = false
  579. gui.TextStrokeTransparency = 0
  580. gui.TextColor = BrickColor.new("White")
  581. return gui
  582. end
  583. --------------------------- GUI STUFF
  584. local basgui = it("GuiMain")
  585. basgui.Parent = plr.PlayerGui
  586. basgui.Name = "VISgui"
  587. local fullscreenz = it("Frame")
  588. fullscreenz.Parent = basgui
  589. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  590. fullscreenz.BackgroundTransparency = 1
  591. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  592. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  593. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  594. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  595. imgl2.BackgroundTransparency = 1
  596. imgl2.BorderSizePixel = 0
  597. imgl2.ImageTransparency = 0.5
  598. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  599. imgl2.Size = UDim2.new(0,1000,0,1000)
  600. imgl2.Image = "rbxassetid://2325939897"
  601. local techc = imgl2:Clone()
  602. techc.Parent = fullscreenz
  603. techc.ImageTransparency = 0
  604. techc.Size = UDim2.new(0,900,0,900)
  605. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  606. techc.Image = "rbxassetid://2273224484"
  607. local circl = imgl2:Clone()
  608. circl.Parent = fullscreenz
  609. circl.ImageTransparency = 0
  610. circl.Size = UDim2.new(0,550,0,550)
  611. circl.Position = UDim2.new(0.70,25,0.50,25)
  612. circl.Image = "rbxassetid://2312119891"
  613. local circl2 = imgl2:Clone()
  614. circl2.Parent = fullscreenz
  615. circl2.ImageTransparency = 0
  616. circl2.Size = UDim2.new(0,700,0,700)
  617. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  618. circl2.Image = "rbxassetid://2312119891"
  619. local imgl2b = imgl2:Clone()
  620. imgl2b.Parent = fullscreenz
  621. imgl2b.ImageTransparency = 0
  622. imgl2b.Size = UDim2.new(0,800,0,800)
  623. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  624. imgl2b.ImageColor3 = Color3.new(0,0,0)
  625. local ned = Instance.new("TextLabel",fullscreenz)
  626. ned.ZIndex = 2
  627. ned.Font = "Bodoni"
  628. ned.BackgroundTransparency = 1
  629. ned.BorderSizePixel = 0.65
  630. ned.Size = UDim2.new(0.6,0,0.6,0)
  631. ned.Position = UDim2.new(0,0,0,0)
  632. ned.TextScaled = true
  633. ned.TextStrokeTransparency = 0
  634. ned.Text = "Lunar"
  635. ned.TextSize = 48
  636. ned.Rotation = 1
  637. ned.TextXAlignment = "Left"
  638. ned.TextYAlignment = "Top"
  639.  
  640. --//=================================\\
  641. --// WINGY STUFF
  642. --\\=================================//
  643.  
  644. local extrawingmod1 = Instance.new("Model",Character)
  645. local extrawingmod2 = Instance.new("Model",Character)
  646.  
  647. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  648. local p = Instance.new("Part")
  649. p.TopSurface = 0
  650. p.BottomSurface = 0
  651. p.Parent = parent
  652. p.Size = Vector3.new(0.1,0.1,0.1)
  653. p.Transparency = transparency
  654. p.Reflectance = reflectance
  655. p.CanCollide = false
  656. p.Locked = true
  657. p.BrickColor = brickcolor
  658. p.Material = material
  659. return p
  660. end
  661.  
  662. function CreateMesh(parent,meshtype,x1,y1,z1)
  663. local mesh = Instance.new("SpecialMesh",parent)
  664. mesh.MeshType = meshtype
  665. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  666. return mesh
  667. end
  668.  
  669. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  670. local mesh = Instance.new("SpecialMesh",parent)
  671. mesh.MeshType = "FileMesh"
  672. mesh.MeshId = meshid
  673. mesh.Scale = Vector3.new(x1,y1,z1)
  674. return mesh
  675. end
  676.  
  677.  
  678. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  679. local mesh = Instance.new("SpecialMesh",parent)
  680. mesh.MeshType = "FileMesh"
  681. mesh.MeshId = meshid
  682. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  683. mesh.Scale = Vector3.new(x1,y1,z1)
  684. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  685. return mesh
  686. end
  687.  
  688. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  689. local weld = Instance.new("Weld")
  690. weld.Parent = parent
  691. weld.Part0 = part0
  692. weld.Part1 = part1
  693. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  694. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  695. return weld
  696. end
  697.  
  698. function RemoveOutlines(part)
  699. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  700. end
  701.  
  702. local Create = LoadLibrary("RbxUtility").Create
  703.  
  704. CFuncs = {
  705. ["Part"] = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part"){
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material,
  717. }
  718. RemoveOutlines(Part)
  719. return Part
  720. end;
  721. };
  722.  
  723. ["Mesh"] = {
  724. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh){
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale,
  729. }
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end;
  736. };
  737.  
  738. ["Mesh"] = {
  739. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  740. local Msh = Create(Mesh){
  741. Parent = Part,
  742. Offset = OffSet,
  743. Scale = Scale,
  744. }
  745. if Mesh == "SpecialMesh" then
  746. Msh.MeshType = MeshType
  747. Msh.MeshId = MeshId
  748. end
  749. return Msh
  750. end;
  751. };
  752.  
  753. ["Weld"] = {
  754. Create = function(Parent, Part0, Part1, C0, C1)
  755. local Weld = Create("Weld"){
  756. Parent = Parent,
  757. Part0 = Part0,
  758. Part1 = Part1,
  759. C0 = C0,
  760. C1 = C1,
  761. }
  762. return Weld
  763. end;
  764. };
  765.  
  766. ["Sound"] = {
  767. Create = function(id, par, vol, pit)
  768. coroutine.resume(coroutine.create(function()
  769. local S = Create("Sound"){
  770. Volume = vol,
  771. Name = "EffectSoundo",
  772. Pitch = pit or 1,
  773. SoundId = id,
  774. Parent = par or workspace,
  775. }
  776. wait()
  777. S:play()
  778. game:GetService("Debris"):AddItem(S, 10)
  779. end))
  780. end;
  781. };
  782.  
  783. ["LongSound"] = {
  784. Create = function(id, par, vol, pit)
  785. coroutine.resume(coroutine.create(function()
  786. local S = Create("Sound"){
  787. Volume = vol,
  788. Pitch = pit or 1,
  789. SoundId = id,
  790. Parent = par or workspace,
  791. }
  792. wait()
  793. S:play()
  794. game:GetService("Debris"):AddItem(S, 60)
  795. end))
  796. end;
  797. };
  798.  
  799. ["ParticleEmitter"] = {
  800. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  801. local fp = Create("ParticleEmitter"){
  802. Parent = Parent,
  803. Color = ColorSequence.new(Color1, Color2),
  804. LightEmission = LightEmission,
  805. Size = Size,
  806. Texture = Texture,
  807. Transparency = Transparency,
  808. ZOffset = ZOffset,
  809. Acceleration = Accel,
  810. Drag = Drag,
  811. LockedToPart = LockedToPart,
  812. VelocityInheritance = VelocityInheritance,
  813. EmissionDirection = EmissionDirection,
  814. Enabled = Enabled,
  815. Lifetime = LifeTime,
  816. Rate = Rate,
  817. Rotation = Rotation,
  818. RotSpeed = RotSpeed,
  819. Speed = Speed,
  820. VelocitySpread = VelocitySpread,
  821. }
  822. return fp
  823. end;
  824. };
  825.  
  826. CreateTemplate = {
  827.  
  828. };
  829. }
  830.  
  831.  
  832.  
  833. New = function(Object, Parent, Name, Data)
  834. local Object = Instance.new(Object)
  835. for Index, Value in pairs(Data or {}) do
  836. Object[Index] = Value
  837. end
  838. Object.Parent = Parent
  839. Object.Name = Name
  840. return Object
  841. end
  842.  
  843. local halocolor = BrickColor.new("Mid gray")
  844. local halocolor2 = BrickColor.new("Mid gray")
  845. local halocolor3 = BrickColor.new("Really black")
  846. local starcolor = BrickColor.new("Bright yellow")
  847. local lunacolor = BrickColor.new("Navy blue")
  848. local lunacolor2 = BrickColor.new("Bright blue")
  849. local wepcolor = BrickColor.new("Deep blue")
  850. local maincolor = BrickColor.new("Lapis")
  851. local secondcolor = BrickColor.new("Lapis")
  852. local m = Instance.new("Model",Character)
  853. local m2 = Instance.new("Model",Character)
  854. local m3 = Instance.new("Model",Character)
  855. local mw1 = Instance.new("Model",Character)
  856. local mw2 = Instance.new("Model",Character)
  857. local mw3 = Instance.new("Model",Character)
  858. local mw4 = Instance.new("Model",Character)
  859.  
  860. --------------
  861. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  862. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  864. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865.  
  866. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  867. CreateMesh(handle,"Brick",0,0,0)
  868. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. local valuaring = 10
  870.  
  871. local refec = Instance.new("ParticleEmitter",handlex)
  872. refec.Texture = "rbxassetid://284205403"
  873. refec.LightEmission = 0.95
  874. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  875. refec.Rate = 50
  876. refec.Lifetime = NumberRange.new(0.5)
  877. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  878. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  879. refec.Speed = NumberRange.new(0,2)
  880. refec.Drag = 5
  881. refec.LockedToPart = true
  882. refec.Rotation = NumberRange.new(-500,500)
  883. refec.VelocitySpread = 9000
  884. refec.RotSpeed = NumberRange.new(-500,500)
  885. local refec2 = refec:Clone()
  886. refec2.LightEmission = 0.75
  887. refec2.Texture = "rbxassetid://254287058"
  888. refec2.Parent = handlex
  889. refec2.Rate = 25
  890. refec2.Lifetime = NumberRange.new(0.75)
  891. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  892. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  893. refec2.Speed = NumberRange.new(0)
  894. local refec3 = refec:Clone()
  895. refec3.LightEmission = 0.75
  896. refec3.Texture = "rbxassetid://363275192"
  897. refec3.Parent = handlex
  898. refec3.Rate = 25
  899. refec3.Lifetime = NumberRange.new(1)
  900. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  901. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  902. refec3.Speed = NumberRange.new(0)
  903. refec3.RotSpeed = NumberRange.new(-50,50)
  904.  
  905. for i = 0, 35 do
  906. valuaring = valuaring + 10
  907. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  908. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  909. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  911. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  912. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  914. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  915. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  917. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  918. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. end
  920.  
  921.  
  922. local handle = CreateParta(m,1,1,"Neon",maincolor)
  923. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  924. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926.  
  927.  
  928. --- Left wing.
  929.  
  930. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  931. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  932. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933.  
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  954. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  957. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  960. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  963. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965.  
  966. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  967. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  968. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969.  
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  986. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  987. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  989. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  990. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  992. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  993. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  996. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  998. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  999. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000.  
  1001. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1002. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1003. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004.  
  1005. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1013. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1015. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1016. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1018. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1019. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1021. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1022. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1024. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1025. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1027. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1028. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1030. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1031. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1033. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1034. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035.  
  1036.  
  1037. -- Right wing --
  1038.  
  1039. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1040. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1041. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042.  
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1051. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1063. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1066. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1069. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1072. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073.  
  1074. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1075. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1076. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077.  
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1080. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1082. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1083. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1086. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1088. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1089. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1091. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1092. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1094. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1095. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1097. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1098. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1099. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1100. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1101. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1102. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1103. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1104. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1105. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1106. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1107. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1108.  
  1109. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1110. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1111. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112.  
  1113.  
  1114. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1115. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1116. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1117. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1118. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1119. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1120. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1121. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1122. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1123. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1124. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1125. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1126. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1127. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1128. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1129. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1130. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1131. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1132. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1133. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1134. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1136. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1137. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1138. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1139. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1140. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1141. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1142. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1143. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1144.  
  1145. ------------- Trails
  1146. local A0 = Instance.new("Attachment",lwing1)
  1147. A0.Position = Vector3.new(0,-0.7,0)
  1148. local A1 = Instance.new("Attachment",lwing1)
  1149. A1.Position = Vector3.new(0,-3.5,0)
  1150. tl1 = Instance.new('Trail',lwing1)
  1151. tl1.Attachment0 = A0
  1152. tl1.Attachment1 = A1
  1153. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1154. tl1.LightEmission = 1
  1155. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1156. tl1.Color = ColorSequence.new(halocolor.Color)
  1157. tl1.Lifetime = 0.5
  1158.  
  1159. local A0 = Instance.new("Attachment",lwing2)
  1160. A0.Position = Vector3.new(0,-0.7,0)
  1161. local A1 = Instance.new("Attachment",lwing2)
  1162. A1.Position = Vector3.new(0,-3.5,0)
  1163. tl2 = Instance.new('Trail',lwing2)
  1164. tl2.Attachment0 = A0
  1165. tl2.Attachment1 = A1
  1166. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1167. tl2.LightEmission = 1
  1168. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1169. tl2.Color = ColorSequence.new(halocolor.Color)
  1170. tl2.Lifetime = 0.5
  1171.  
  1172. local A0 = Instance.new("Attachment",lwing3)
  1173. A0.Position = Vector3.new(0,-0.7,0)
  1174. local A1 = Instance.new("Attachment",lwing3)
  1175. A1.Position = Vector3.new(0,-3.5,0)
  1176. tl3 = Instance.new('Trail',lwing3)
  1177. tl3.Attachment0 = A0
  1178. tl3.Attachment1 = A1
  1179. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1180. tl3.LightEmission = 1
  1181. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1182. tl3.Color = ColorSequence.new(halocolor.Color)
  1183. tl3.Lifetime = 0.5
  1184.  
  1185. local A0 = Instance.new("Attachment",rwing1)
  1186. A0.Position = Vector3.new(0,-0.7,0)
  1187. local A1 = Instance.new("Attachment",rwing1)
  1188. A1.Position = Vector3.new(0,-3.5,0)
  1189. tr1 = Instance.new('Trail',rwing1)
  1190. tr1.Attachment0 = A0
  1191. tr1.Attachment1 = A1
  1192. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1193. tr1.LightEmission = 1
  1194. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1195. tr1.Color = ColorSequence.new(halocolor2.Color)
  1196. tr1.Lifetime = 0.5
  1197.  
  1198. local A0 = Instance.new("Attachment",rwing2)
  1199. A0.Position = Vector3.new(0,-0.7,0)
  1200. local A1 = Instance.new("Attachment",rwing2)
  1201. A1.Position = Vector3.new(0,-3.5,0)
  1202. tr2 = Instance.new('Trail',rwing2)
  1203. tr2.Attachment0 = A0
  1204. tr2.Attachment1 = A1
  1205. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1206. tr2.LightEmission = 1
  1207. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1208. tr2.Color = ColorSequence.new(halocolor2.Color)
  1209. tr2.Lifetime = 0.5
  1210.  
  1211. local A0 = Instance.new("Attachment",rwing3)
  1212. A0.Position = Vector3.new(0,-0.7,0)
  1213. local A1 = Instance.new("Attachment",rwing3)
  1214. A1.Position = Vector3.new(0,-3.5,0)
  1215. tr3 = Instance.new('Trail',rwing3)
  1216. tr3.Attachment0 = A0
  1217. tr3.Attachment1 = A1
  1218. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1219. tr3.LightEmission = 1
  1220. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1221. tr3.Color = ColorSequence.new(halocolor2.Color)
  1222. tr3.Lifetime = 0.5
  1223.  
  1224. --------------
  1225.  
  1226.  
  1227.  
  1228. for i, v in pairs(mw2:GetChildren()) do
  1229. if v:IsA("Part") then
  1230. v.BrickColor = BrickColor.new("White")
  1231. v.Material = "Neon"
  1232. end
  1233. end
  1234. for i, v in pairs(mw1:GetChildren()) do
  1235. if v:IsA("Part") then
  1236. v.Transparency = 0
  1237. v.BrickColor = BrickColor.new("White")
  1238. v.Material = "Neon"
  1239. end
  1240. end
  1241. for i, v in pairs(extrawingmod1:GetChildren()) do
  1242. if v:IsA("Part") then
  1243. v.Transparency = 1
  1244. v.BrickColor = BrickColor.new("White")
  1245. v.Material = "Neon"
  1246. end
  1247. end
  1248. for i, v in pairs(extrawingmod2:GetChildren()) do
  1249. if v:IsA("Part") then
  1250. v.Transparency = 1
  1251. v.BrickColor = BrickColor.new("White")
  1252. v.Material = "Neon"
  1253. end
  1254. end
  1255. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1256. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1257. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1258.  
  1259. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1260. for i, v in pairs(mw2:GetChildren()) do
  1261. if v:IsA("Part") then
  1262. v.BrickColor = one
  1263. v.Material = "Neon"
  1264. end
  1265. end
  1266. refec.Color = ColorSequence.new(one.Color)
  1267. refec2.Color = ColorSequence.new(one.Color)
  1268. refec3.Color = ColorSequence.new(one.Color)
  1269. tr1.Color = ColorSequence.new(one.Color)
  1270. tr2.Color = ColorSequence.new(one.Color)
  1271. tr3.Color = ColorSequence.new(one.Color)
  1272. imgl2.ImageColor3 = one.Color
  1273. circl.ImageColor3 = two.Color
  1274. techc.ImageColor3 = one.Color
  1275. circl2.ImageColor3 = one.Color
  1276. ned.TextColor3 = two.Color
  1277. ned.TextStrokeColor3 = one.Color
  1278. for i, v in pairs(mw1:GetChildren()) do
  1279. if v:IsA("Part") then
  1280. v.Transparency = 0
  1281. v.BrickColor = two
  1282. v.Material = "Neon"
  1283. end
  1284. end
  1285. tl1.Color = ColorSequence.new(two.Color)
  1286. tl2.Color = ColorSequence.new(two.Color)
  1287. tl3.Color = ColorSequence.new(two.Color)
  1288. for i, v in pairs(m:GetChildren()) do
  1289. if v:IsA("Part") then
  1290. v.BrickColor = three
  1291. v.Material = "Ice"
  1292. end
  1293. end
  1294. for i, v in pairs(m2:GetChildren()) do
  1295. if v:IsA("Part") then
  1296. v.BrickColor = four
  1297. v.Material = "Ice"
  1298. end
  1299. end
  1300. for i, v in pairs(m3:GetChildren()) do
  1301. if v:IsA("Part") then
  1302. v.BrickColor = five
  1303. v.Material = "Neon"
  1304. end
  1305. end
  1306. for i, v in pairs(extrawingmod1:GetChildren()) do
  1307. if v:IsA("Part") then
  1308. v.Transparency = exonetran
  1309. v.BrickColor = exone
  1310. v.Material = "Neon"
  1311. end
  1312. end
  1313. for i, v in pairs(extrawingmod2:GetChildren()) do
  1314. if v:IsA("Part") then
  1315. v.Transparency = extwotran
  1316. v.BrickColor = extwo
  1317. v.Material = "Neon"
  1318. end
  1319. end
  1320. end
  1321.  
  1322. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1323. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1324. techc.ImageColor3 = MAINRUINCOLOR.Color
  1325. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1326. ned.TextColor3 = MAINRUINCOLOR.Color
  1327. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1328.  
  1329.  
  1330. function bosschatfunc(text,color,watval)
  1331. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1332. coroutine.resume(coroutine.create(function()
  1333. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1334. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1335. end
  1336. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1337. scrg.Name = "Dialog"
  1338. local txtlb = Instance.new("TextLabel",scrg)
  1339. txtlb.Text = ""
  1340. txtlb.Font = "Bodoni"
  1341. txtlb.TextColor3 = Color3.new(0,0,0)
  1342. txtlb.TextStrokeTransparency = 0
  1343. txtlb.BackgroundTransparency = 0.75
  1344. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1345. txtlb.TextStrokeColor3 = color
  1346. txtlb.TextScaled = true
  1347. txtlb.Size = UDim2.new(1,0,0.25,0)
  1348. txtlb.TextXAlignment = "Left"
  1349. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1350. local txtlb2 = Instance.new("TextLabel",scrg)
  1351. txtlb2.Text = "Chaotic:"
  1352. txtlb2.Font = "Arcade"
  1353. txtlb2.TextColor3 = Color3.new(0,0,0)
  1354. txtlb2.TextStrokeTransparency = 0
  1355. txtlb2.BackgroundTransparency = 1
  1356. txtlb2.TextStrokeColor3 = color
  1357. txtlb2.TextSize = 40
  1358. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1359. txtlb2.TextXAlignment = "Left"
  1360. txtlb2.Position = UDim2.new(0,0,1,0)
  1361. local fvalen = 0.55
  1362. local fval = -0.49
  1363. coroutine.resume(coroutine.create(function()
  1364. while true do
  1365. Swait()
  1366. if MODE == "Sanity" then
  1367. txtlb.Rotation = math.random(-1,1)
  1368. txtlb2.Rotation = math.random(-1,1)
  1369. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1370. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1371. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1372. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1373. end
  1374. end
  1375. end))
  1376. coroutine.resume(coroutine.create(function()
  1377. while true do
  1378. Swait()
  1379. if scrg.Parent ~= nil then
  1380. fvalen = fvalen - 0.0001
  1381. elseif scrg.Parent == nil then
  1382. break
  1383. end
  1384. end
  1385. end))
  1386. local flol = 1.75
  1387. local flil = 1.6
  1388. coroutine.resume(coroutine.create(function()
  1389. for i = 0, 9 do
  1390. Swait()
  1391. fval = fval + 0.05
  1392. flol = flol - 0.1
  1393. flil = flil - 0.1
  1394. txtlb.Text = ""
  1395. txtlb.Position = UDim2.new(0,0,flol,0)
  1396. txtlb2.Position = UDim2.new(0,0,flil,0)
  1397. end
  1398. txtlb.Text = text
  1399. wait(watval)
  1400. local valinc = 0
  1401. for i = 0, 99 do
  1402. Swait()
  1403. valinc = valinc + 0.0001
  1404. flol = flol + valinc
  1405. flil = flil + valinc
  1406. txtlb.Rotation = txtlb.Rotation + valinc*20
  1407. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1408. txtlb.Position = UDim2.new(0,0,flol,0)
  1409. txtlb2.Position = UDim2.new(0,0,flil,0)
  1410. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1411. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1412. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1413. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1414. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1415. end
  1416. scrg:Destroy()
  1417. end))
  1418. end))
  1419. end
  1420. end
  1421.  
  1422. function BigBlack(text,color,watval)
  1423. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1424. coroutine.resume(coroutine.create(function()
  1425. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1426. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1427. end
  1428. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1429. scrg.Name = "Dialog"
  1430. local txtlb = Instance.new("TextLabel",scrg)
  1431. txtlb.Text = ""
  1432. txtlb.Font = "Bodoni"
  1433. txtlb.TextColor3 = Color3.new(0,0,0)
  1434. txtlb.TextStrokeTransparency = 1
  1435. txtlb.BackgroundTransparency = 1
  1436. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1437. txtlb.TextStrokeColor3 = color
  1438. txtlb.TextScaled = true
  1439. txtlb.Size = UDim2.new(1,0,1,0)
  1440. txtlb.TextXAlignment = "Center"
  1441. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1442. local txtlb2 = Instance.new("TextLabel",scrg)
  1443. txtlb2.Text = "KILLERZ IS GOD XDDD:"
  1444. txtlb2.Font = "Arcade"
  1445. txtlb2.TextColor3 = Color3.new(0,0,0)
  1446. txtlb2.TextStrokeTransparency = 0
  1447. txtlb2.BackgroundTransparency = 1
  1448. txtlb2.TextStrokeColor3 = color
  1449. txtlb2.TextSize = 40
  1450. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1451. txtlb2.TextXAlignment = "Left"
  1452. txtlb2.Position = UDim2.new(0,0,1,0)
  1453. local fvalen = 0.55
  1454. local fval = -0.49
  1455. coroutine.resume(coroutine.create(function()
  1456. while true do
  1457. Swait()
  1458. if MODE == "Sanity" then
  1459. txtlb.Rotation = math.random(-1,1)
  1460. txtlb2.Rotation = math.random(-1,1)
  1461. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1462. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1463. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1464. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1465. end
  1466. end
  1467. end))
  1468. coroutine.resume(coroutine.create(function()
  1469. while true do
  1470. Swait()
  1471. if scrg.Parent ~= nil then
  1472. fvalen = fvalen - 0.0001
  1473. elseif scrg.Parent == nil then
  1474. break
  1475. end
  1476. end
  1477. end))
  1478. local flol = 1.05
  1479. local flil = 0.75
  1480. local flil2 = -0.2
  1481. coroutine.resume(coroutine.create(function()
  1482. for i = 1,string.len(text),1 do
  1483. wait()
  1484. text.Text = string.sub(text,1,i)
  1485. end
  1486. end))
  1487. coroutine.resume(coroutine.create(function()
  1488. for i = 0, 1 do
  1489. fval = fval + 0.05
  1490. flol = flol - 0.1
  1491. flil2 = flil2 + 0.1
  1492. txtlb.Text = ""
  1493. txtlb.Position = UDim2.new(flil2,0,0,0)
  1494. txtlb.BackgroundTransparency = 1 - 0.1
  1495. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1496. end
  1497.  
  1498. for i = 0, 99 do
  1499. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1500. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1501. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1502. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1503. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1504. end
  1505.  
  1506. txtlb.Text = text
  1507. wait(watval)
  1508. local valinc = 0
  1509. for i = 0, 99 do
  1510. Swait()
  1511. valinc = valinc + 0.0002
  1512. flol = flol + valinc
  1513. flil2 = flil2 + valinc
  1514. txtlb.Rotation = txtlb.Rotation + valinc*15
  1515. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1516. txtlb.Position = UDim2.new(flil2,0,0,0)
  1517. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1518. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1519. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1520. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1521. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1522. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1523. end
  1524. scrg:Destroy()
  1525. end))
  1526. end))
  1527. end
  1528. end
  1529.  
  1530. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1531.  
  1532. --//=================================\\
  1533. --|| SOME TAG EDIT
  1534. --\\=================================//
  1535. local TEXTCOLOR = C3(0, 0, 1)
  1536.  
  1537. m = game.Players.CragBlock
  1538. char = m.Character
  1539. local txt = Instance.new("BillboardGui", char)
  1540. txt.Adornee = char.Head
  1541. txt.Name = "_status"
  1542. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1543. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1544. local text = Instance.new("TextLabel", txt)
  1545. text.Size = UDim2.new(20, 0, 7, 0)
  1546. text.FontSize = "Size24"
  1547. text.TextScaled = true
  1548. text.TextTransparency = 0
  1549. text.BackgroundTransparency = 1
  1550. text.TextTransparency = 0
  1551. text.TextStrokeTransparency = 0
  1552. text.Font = "Bodoni"
  1553. v = Instance.new("Part")
  1554. v.Name = "ColorBrick"
  1555. v.Parent = m.Character
  1556. v.FormFactor = "Symmetric"
  1557. v.Anchored = true
  1558. v.CanCollide = false
  1559. v.BottomSurface = "Smooth"
  1560. v.TopSurface = "Smooth"
  1561. v.Size = Vector3.new(10, 5, 3)
  1562. v.Transparency = 1
  1563. v.CFrame = char.Torso.CFrame
  1564. v.BrickColor = BrickColor.new("Really black")
  1565. v.Transparency = 1
  1566. v.Shape = "Block"
  1567. text.Text = "Lunar"
  1568.  
  1569. function RecolorTextAndRename(name,col1,col2,font)
  1570. text.TextStrokeColor3 = col2
  1571. text.TextColor3 = col1
  1572. text.Font = font
  1573. text.Text = name
  1574. techc.ImageColor3 = col2
  1575. circl.ImageColor3 = col2
  1576. circl2.ImageColor3 = col1
  1577. imgl2.ImageColor3 = col1
  1578. imgl2b.ImageColor3 = col2
  1579. ned.Text = name
  1580. ned.TextColor3 = col1
  1581. ned.TextStrokeColor3 = col2
  1582. end
  1583. --//=================================\\
  1584. --|| SOME FUNCTIONS
  1585. --\\=================================//
  1586.  
  1587.  
  1588.  
  1589. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1590. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1591. end
  1592.  
  1593. function PositiveAngle(NUMBER)
  1594. if NUMBER >= 0 then
  1595. NUMBER = 0
  1596. end
  1597. return NUMBER
  1598. end
  1599.  
  1600. function NegativeAngle(NUMBER)
  1601. if NUMBER <= 0 then
  1602. NUMBER = 0
  1603. end
  1604. return NUMBER
  1605. end
  1606.  
  1607. function Swait(NUMBER)
  1608. if NUMBER == 0 or NUMBER == nil then
  1609. ArtificialHB.Event:wait()
  1610. else
  1611. for i = 1, NUMBER do
  1612. ArtificialHB.Event:wait()
  1613. end
  1614. end
  1615. end
  1616.  
  1617. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1618. local NEWMESH = IT(MESH)
  1619. if MESH == "SpecialMesh" then
  1620. NEWMESH.MeshType = MESHTYPE
  1621. if MESHID ~= "nil" and MESHID ~= "" then
  1622. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1623. end
  1624. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1625. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1626. end
  1627. end
  1628. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1629. NEWMESH.Scale = SCALE
  1630. NEWMESH.Parent = PARENT
  1631. return NEWMESH
  1632. end
  1633.  
  1634. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1635. local NEWPART = IT("Part")
  1636. NEWPART.formFactor = FORMFACTOR
  1637. NEWPART.Reflectance = REFLECTANCE
  1638. NEWPART.Transparency = TRANSPARENCY
  1639. NEWPART.CanCollide = false
  1640. NEWPART.Locked = true
  1641. NEWPART.Anchored = true
  1642. if ANCHOR == false then
  1643. NEWPART.Anchored = false
  1644. end
  1645. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1646. NEWPART.Name = NAME
  1647. NEWPART.Size = SIZE
  1648. NEWPART.Position = Torso.Position
  1649. NEWPART.Material = MATERIAL
  1650. NEWPART:BreakJoints()
  1651. NEWPART.Parent = PARENT
  1652. return NEWPART
  1653. end
  1654.  
  1655. local function weldBetween(a, b)
  1656. local weldd = Instance.new("ManualWeld")
  1657. weldd.Part0 = a
  1658. weldd.Part1 = b
  1659. weldd.C0 = CFrame.new()
  1660. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1661. weldd.Parent = a
  1662. return weldd
  1663. end
  1664.  
  1665.  
  1666. function QuaternionFromCFrame(cf)
  1667. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1668. local trace = m00 + m11 + m22
  1669. if trace > 0 then
  1670. local s = math.sqrt(1 + trace)
  1671. local recip = 0.5 / s
  1672. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1673. else
  1674. local i = 0
  1675. if m11 > m00 then
  1676. i = 1
  1677. end
  1678. if m22 > (i == 0 and m00 or m11) then
  1679. i = 2
  1680. end
  1681. if i == 0 then
  1682. local s = math.sqrt(m00 - m11 - m22 + 1)
  1683. local recip = 0.5 / s
  1684. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1685. elseif i == 1 then
  1686. local s = math.sqrt(m11 - m22 - m00 + 1)
  1687. local recip = 0.5 / s
  1688. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1689. elseif i == 2 then
  1690. local s = math.sqrt(m22 - m00 - m11 + 1)
  1691. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1692. end
  1693. end
  1694. end
  1695.  
  1696. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1697. local xs, ys, zs = x + x, y + y, z + z
  1698. local wx, wy, wz = w * xs, w * ys, w * zs
  1699. local xx = x * xs
  1700. local xy = x * ys
  1701. local xz = x * zs
  1702. local yy = y * ys
  1703. local yz = y * zs
  1704. local zz = z * zs
  1705. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1706. end
  1707.  
  1708. function QuaternionSlerp(a, b, t)
  1709. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1710. local startInterp, finishInterp;
  1711. if cosTheta >= 0.0001 then
  1712. if (1 - cosTheta) > 0.0001 then
  1713. local theta = ACOS(cosTheta)
  1714. local invSinTheta = 1 / SIN(theta)
  1715. startInterp = SIN((1 - t) * theta) * invSinTheta
  1716. finishInterp = SIN(t * theta) * invSinTheta
  1717. else
  1718. startInterp = 1 - t
  1719. finishInterp = t
  1720. end
  1721. else
  1722. if (1 + cosTheta) > 0.0001 then
  1723. local theta = ACOS(-cosTheta)
  1724. local invSinTheta = 1 / SIN(theta)
  1725. startInterp = SIN((t - 1) * theta) * invSinTheta
  1726. finishInterp = SIN(t * theta) * invSinTheta
  1727. else
  1728. startInterp = t - 1
  1729. finishInterp = t
  1730. end
  1731. end
  1732. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1733. end
  1734.  
  1735. function Clerp(a, b, t)
  1736. local qa = {QuaternionFromCFrame(a)}
  1737. local qb = {QuaternionFromCFrame(b)}
  1738. local ax, ay, az = a.x, a.y, a.z
  1739. local bx, by, bz = b.x, b.y, b.z
  1740. local _t = 1 - t
  1741. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1742. end
  1743.  
  1744. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1745. local frame = IT("Frame")
  1746. frame.BackgroundTransparency = TRANSPARENCY
  1747. frame.BorderSizePixel = BORDERSIZEPIXEL
  1748. frame.Position = POSITION
  1749. frame.Size = SIZE
  1750. frame.BackgroundColor3 = COLOR
  1751. frame.BorderColor3 = BORDERCOLOR
  1752. frame.Name = NAME
  1753. frame.Parent = PARENT
  1754. return frame
  1755. end
  1756.  
  1757. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1758. local label = IT("TextLabel")
  1759. label.BackgroundTransparency = 1
  1760. label.Size = UD2(1, 0, 1, 0)
  1761. label.Position = UD2(0, 0, 0, 0)
  1762. label.TextColor3 = TEXTCOLOR
  1763. label.TextStrokeTransparency = STROKETRANSPARENCY
  1764. label.TextTransparency = TRANSPARENCY
  1765. label.FontSize = TEXTFONTSIZE
  1766. label.Font = TEXTFONT
  1767. label.BorderSizePixel = BORDERSIZEPIXEL
  1768. label.TextScaled = false
  1769. label.Text = TEXT
  1770. label.Name = NAME
  1771. label.Parent = PARENT
  1772. return label
  1773. end
  1774.  
  1775. function NoOutlines(PART)
  1776. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1777. end
  1778.  
  1779. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1780. local NEWWELD = IT(TYPE)
  1781. NEWWELD.Part0 = PART0
  1782. NEWWELD.Part1 = PART1
  1783. NEWWELD.C0 = C0
  1784. NEWWELD.C1 = C1
  1785. NEWWELD.Parent = PARENT
  1786. return NEWWELD
  1787. end
  1788.  
  1789. local S = IT("Sound")
  1790. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1791. local NEWSOUND = nil
  1792. coroutine.resume(coroutine.create(function()
  1793. NEWSOUND = S:Clone()
  1794. NEWSOUND.Parent = PARENT
  1795. NEWSOUND.Volume = VOLUME
  1796. NEWSOUND.Pitch = PITCH
  1797. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1798. NEWSOUND:play()
  1799. if DOESLOOP == true then
  1800. NEWSOUND.Looped = true
  1801. else
  1802. repeat wait(1) until NEWSOUND.Playing == false
  1803. NEWSOUND:remove()
  1804. end
  1805. end))
  1806. return NEWSOUND
  1807. end
  1808.  
  1809. function CFrameFromTopBack(at, top, back)
  1810. local right = top:Cross(back)
  1811. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1812. end
  1813.  
  1814. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1815. function WACKYEFFECT(Table)
  1816. local TYPE = (Table.EffectType or "Sphere")
  1817. local SIZE = (Table.Size or VT(1,1,1))
  1818. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1819. local TRANSPARENCY = (Table.Transparency or 0)
  1820. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1821. local CFRAME = (Table.CFrame or Torso.CFrame)
  1822. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1823. local ROTATION1 = (Table.RotationX or 0)
  1824. local ROTATION2 = (Table.RotationY or 0)
  1825. local ROTATION3 = (Table.RotationZ or 0)
  1826. local MATERIAL = (Table.Material or "Neon")
  1827. local COLOR = (Table.Color or C3(1,1,1))
  1828. local TIME = (Table.Time or 45)
  1829. local SOUNDID = (Table.SoundID or nil)
  1830. local SOUNDPITCH = (Table.SoundPitch or nil)
  1831. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1832. coroutine.resume(coroutine.create(function()
  1833. local PLAYSSOUND = false
  1834. local SOUND = nil
  1835. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1836. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1837. PLAYSSOUND = true
  1838. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1839. end
  1840. EFFECT.Color = COLOR
  1841. local MSH = nil
  1842. if TYPE == "Sphere" then
  1843. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1844. elseif TYPE == "Block" or TYPE == "Box" then
  1845. MSH = IT("BlockMesh",EFFECT)
  1846. MSH.Scale = SIZE
  1847. elseif TYPE == "Wave" then
  1848. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1849. elseif TYPE == "Ring" then
  1850. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1851. elseif TYPE == "Slash" then
  1852. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1853. elseif TYPE == "Round Slash" then
  1854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1855. elseif TYPE == "Swirl" then
  1856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1857. elseif TYPE == "Skull" then
  1858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1859. elseif TYPE == "Crystal" then
  1860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1861. end
  1862. if MSH ~= nil then
  1863. local MOVESPEED = nil
  1864. if MOVEDIRECTION ~= nil then
  1865. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1866. end
  1867. local GROWTH = SIZE - ENDSIZE
  1868. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1869. if TYPE == "Block" then
  1870. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1871. else
  1872. EFFECT.CFrame = CFRAME
  1873. end
  1874. for LOOP = 1, TIME+1 do
  1875. Swait()
  1876. MSH.Scale = MSH.Scale - GROWTH/TIME
  1877. if TYPE == "Wave" then
  1878. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1879. end
  1880. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1881. if TYPE == "Block" then
  1882. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1883. else
  1884. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1885. end
  1886. if MOVEDIRECTION ~= nil then
  1887. local ORI = EFFECT.Orientation
  1888. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1889. EFFECT.Orientation = ORI
  1890. end
  1891. end
  1892. if PLAYSSOUND == false then
  1893. EFFECT:remove()
  1894. else
  1895. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1896. EFFECT:remove()
  1897. end
  1898. else
  1899. if PLAYSSOUND == false then
  1900. EFFECT:remove()
  1901. else
  1902. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1903. EFFECT:remove()
  1904. end
  1905. end
  1906. end))
  1907. end
  1908.  
  1909. function MakeForm(PART,TYPE)
  1910. if TYPE == "Cyl" then
  1911. local MSH = IT("CylinderMesh",PART)
  1912. elseif TYPE == "Ball" then
  1913. local MSH = IT("SpecialMesh",PART)
  1914. MSH.MeshType = "Sphere"
  1915. elseif TYPE == "Wedge" then
  1916. local MSH = IT("SpecialMesh",PART)
  1917. MSH.MeshType = "Wedge"
  1918. end
  1919. end
  1920.  
  1921. Debris = game:GetService("Debris")
  1922.  
  1923. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1924. local DIRECTION = CF(StartPos,EndPos).lookVector
  1925. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1926. end
  1927.  
  1928. local EyeSizes={
  1929. NumberSequenceKeypoint.new(0,1,0),
  1930. NumberSequenceKeypoint.new(1,0,0)
  1931. }
  1932. local EyeTrans={
  1933. NumberSequenceKeypoint.new(0,0.8,0),
  1934. NumberSequenceKeypoint.new(1,1,0)
  1935. }
  1936. local PE=Instance.new("ParticleEmitter",nil)
  1937. PE.LightEmission=.8
  1938. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1939. PE.Size=NumberSequence.new(EyeSizes)
  1940. PE.Transparency=NumberSequence.new(EyeTrans)
  1941. PE.Lifetime=NumberRange.new(0.35,1.5)
  1942. PE.Rotation=NumberRange.new(0,360)
  1943. PE.Rate=999
  1944. PE.VelocitySpread = 10000
  1945. PE.Acceleration = Vector3.new(0,0,0)
  1946. PE.Drag = 5
  1947. PE.Speed = NumberRange.new(0,0,0)
  1948. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1949. PE.ZOffset = -0
  1950. PE.Name = "PE"
  1951. PE.Enabled = false
  1952.  
  1953. function particles(art)
  1954. local PARTICLES = PE:Clone()
  1955. PARTICLES.Parent = art
  1956. end
  1957.  
  1958. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1959. if FLOOR ~= nil then
  1960. coroutine.resume(coroutine.create(function()
  1961. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1962. PART.CFrame = CF(POSITION)
  1963. for i = 1, 45 do
  1964. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1965. RingPiece.Material = FLOOR.Material
  1966. RingPiece.Color = FLOOR.Color
  1967. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1968. Debris:AddItem(RingPiece,SWAIT)
  1969. end
  1970. PART:remove()
  1971. end))
  1972. end
  1973. end
  1974.  
  1975. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1976. if FLOOR ~= nil then
  1977. for i = 1, AMOUNT do
  1978. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1979. DEBREE.Material = FLOOR.Material
  1980. DEBREE.Color = FLOOR.Color
  1981. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1982. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1983. coroutine.resume(coroutine.create(function()
  1984. Swait(15)
  1985. DEBREE.Parent = workspace
  1986. DEBREE.CanCollide = true
  1987. Debris:AddItem(DEBREE,SWAIT)
  1988. end))
  1989. end
  1990. end
  1991. end
  1992.  
  1993. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1994. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1995. local mesh = IT("SpecialMesh",wave)
  1996. mesh.MeshType = "Sphere"
  1997. mesh.Scale = SIZE
  1998. mesh.Offset = VT(0,0,0)
  1999. wave.CFrame = CFRAME
  2000. coroutine.resume(coroutine.create(function(PART)
  2001. for i = 1, WAIT do
  2002. Swait()
  2003. mesh.Scale = mesh.Scale + GROW
  2004. wave.Transparency = wave.Transparency + (1/WAIT)
  2005. if wave.Transparency > 0.99 then
  2006. wave:remove()
  2007. end
  2008. end
  2009. end))
  2010. end
  2011.  
  2012.  
  2013. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2014.  
  2015. --//=================================\\
  2016. --|| WEAPON CREATION
  2017. --\\=================================//
  2018.  
  2019. function chatfunc(text)
  2020. local chat = coroutine.wrap(function()
  2021. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2022. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2023. end
  2024. local Bill = Instance.new("BillboardGui",Character)
  2025. Bill.Size = UDim2.new(0,100,0,40)
  2026. Bill.StudsOffset = Vector3.new(0,3,0)
  2027. Bill.Adornee = Character.Head
  2028. Bill.Name = "TalkingBillBoard"
  2029. local Hehe = Instance.new("TextLabel",Bill)
  2030. Hehe.BackgroundTransparency = 1
  2031. Hehe.BorderSizePixel = 0
  2032. Hehe.Text = ""
  2033. Hehe.Font = "Fantasy"
  2034. Hehe.TextSize = 40
  2035. Hehe.TextStrokeTransparency = 0
  2036. Hehe.Size = UDim2.new(1,0,0.5,0)
  2037. coroutine.resume(coroutine.create(function()
  2038. while Hehe ~= nil do
  2039. wait()
  2040. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2041. Hehe.Rotation = math.random(-5,5)
  2042. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2043. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2044. end
  2045. end))
  2046. for i = 1,string.len(text),1 do
  2047. wait()
  2048. Hehe.Text = string.sub(text,1,i)
  2049. end
  2050. wait(1)--Re[math.random(1, 93)]
  2051. for i = 0, 1, .025 do
  2052. wait()
  2053. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2054. Hehe.TextStrokeTransparency = i
  2055. Hehe.TextTransparency = i
  2056. end
  2057. Bill:Destroy()
  2058. end)
  2059. chat()
  2060. end
  2061.  
  2062. function onChatted(msg)
  2063. chatfunc(msg)
  2064. end
  2065.  
  2066. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2067. PRT.Color = C3(0,0,0)
  2068. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2069. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2070. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2071. PRT.Color = C3(0/255,0/255,255/255)
  2072. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2073. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2074. for i = 1, 16 do
  2075. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2076. FACE.Color = C3(0,0,0)
  2077. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2078. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2079. end
  2080. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2081. MakeForm(EYE,"Ball")
  2082. EYE.Color = C3(0/255,0/255,255/255)
  2083. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2084. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2085. MakeForm(EYE2,"Ball")
  2086. EYE2.Color = C3(0/255,0/255,255/255)
  2087.  
  2088. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2089.  
  2090. local LASTPART = Head
  2091. for i = 1, 20 do
  2092. local MATH = (1-(i/25))
  2093. if LASTPART == Head then
  2094. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2095. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2096. LASTPART = Horn
  2097. Horn.Color = C3((i*3-3)/0,0,0)
  2098. else
  2099. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2100. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2101. LASTPART = Horn
  2102. Horn.Color = C3((i*3-3)/0,0,0)
  2103. end
  2104. end
  2105. local LASTPART = Head
  2106. for i = 1, 20 do
  2107. local MATH = (1-(i/25))
  2108. if LASTPART == Head then
  2109. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2110. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2111. LASTPART = Horn
  2112. Horn.Color = C3((i*3-3)/0,0,0)
  2113. else
  2114. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2115. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2116. LASTPART = Horn
  2117. Horn.Color = C3((i*3-3)/0,0,0)
  2118. end
  2119. end
  2120.  
  2121. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2122. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2123. Hair.Color = C3(0/255,0/255,255/255)
  2124. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2125. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2126. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2127. Hair2.Color = C3(0/255,0/255,255/255)
  2128. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2129.  
  2130. local BODY = {}
  2131.  
  2132. for _, c in pairs(Character:GetDescendants()) do
  2133. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2134. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2135. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2136. end
  2137. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2138. elseif c:IsA("JointInstance") then
  2139. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2140. end
  2141. end
  2142.  
  2143. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2144. MakeForm(Eye,"Ball")
  2145. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2146. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2147. MakeForm(Eye,"Ball")
  2148. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2149. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2150. MakeForm(Eye2,"Ball")
  2151. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2152.  
  2153.  
  2154. XEYE.Parent = nil
  2155. BALL.Parent = Character
  2156.  
  2157. for e = 1, #BODY do
  2158. if BODY[e] ~= nil then
  2159. local STUFF = BODY[e]
  2160. local PART = STUFF[1]
  2161. local PARENT = STUFF[2]
  2162. local MATERIAL = STUFF[3]
  2163. local COLOR = STUFF[4]
  2164. local TRANSPARENCY = STUFF[5]
  2165. if PART.ClassName == "Part" and PART ~= RootPart then
  2166. PART.Material = MATERIAL
  2167. PART.Color = COLOR
  2168. PART.Transparency = TRANSPARENCY
  2169. end
  2170. PART.AncestryChanged:Connect(function()
  2171. PART.Parent = PARENT
  2172. end)
  2173. end
  2174. end
  2175.  
  2176. local SKILLTEXTCOLOR = C3(0,0,0)
  2177. local SKILLFONT = "Antique"
  2178. local SKILLTEXTSIZE = 7
  2179.  
  2180. function Blink()
  2181. coroutine.resume(coroutine.create(function()
  2182. if EYE ~= nil then
  2183. for i = 1, 5 do
  2184. Swait()
  2185. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2186. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2187. end
  2188. for i = 1, 7 do
  2189. Swait()
  2190. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2191. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2192. end
  2193. EYE.Mesh.Scale = VT(1,1,1)
  2194. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2195. end
  2196. end))
  2197. end
  2198.  
  2199. function Blink2()
  2200. coroutine.resume(coroutine.create(function()
  2201. if Eye ~= nil then
  2202. for i = 1, 5 do
  2203. Swait()
  2204. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2205. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2206. end
  2207. for i = 1, 7 do
  2208. Swait()
  2209. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2210. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2211. end
  2212. Eye.Mesh.Scale = VT(1,1,1)
  2213. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2214. end
  2215. end))
  2216. end
  2217.  
  2218. function refit()
  2219. Character.Parent = workspace
  2220. for e = 1, #BODY do
  2221. if BODY[e] ~= nil then
  2222. local STUFF = BODY[e]
  2223. local PART = STUFF[1]
  2224. local PARENT = STUFF[2]
  2225. local MATERIAL = STUFF[3]
  2226. local COLOR = STUFF[4]
  2227. local TRANSPARENCY = STUFF[5]
  2228. if PART.ClassName == "Part" and PART ~= RootPart then
  2229. PART.Material = MATERIAL
  2230. PART.Color = COLOR
  2231. PART.Transparency = TRANSPARENCY
  2232. end
  2233. if PART.Parent ~= PARENT then
  2234. Humanoid:remove()
  2235. PART.Parent = PARENT
  2236. Humanoid = IT("Humanoid",Character)
  2237. end
  2238. end
  2239. end
  2240. end
  2241.  
  2242. Humanoid.Died:connect(function()
  2243. refit()
  2244. end)
  2245.  
  2246. --//=================================\\
  2247. --|| DAMAGE FUNCTIONS
  2248. --\\=================================//
  2249.  
  2250. function StatLabel(CFRAME, TEXT, COLOR)
  2251. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2252. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2253. local BODYGYRO = IT("BodyGyro", STATPART)
  2254. game:GetService("Debris"):AddItem(STATPART ,5)
  2255. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2256. BILLBOARDGUI.Adornee = STATPART
  2257. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2258. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2259. BILLBOARDGUI.AlwaysOnTop = false
  2260. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2261. TEXTLABEL.BackgroundTransparency = 1
  2262. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2263. TEXTLABEL.Text = TEXT
  2264. TEXTLABEL.Font = SKILLFONT
  2265. TEXTLABEL.FontSize="Size42"
  2266. TEXTLABEL.TextColor3 = COLOR
  2267. TEXTLABEL.TextStrokeTransparency = 0
  2268. TEXTLABEL.TextScaled = true
  2269. TEXTLABEL.TextWrapped = true
  2270. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2271. for i = 1, 50 do
  2272. Swait()
  2273. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2274. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2275. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2276. end
  2277. THEPART.Parent = nil
  2278. end),STATPART, TEXTLABEL)
  2279. end
  2280.  
  2281. --//=================================\\
  2282. --|| DAMAGING
  2283. --\\=================================//
  2284.  
  2285. function KillChildren(v)
  2286. v:BreakJoints()
  2287. for _, c in pairs(v:GetChildren()) do
  2288. if c:IsA("BasePart") then
  2289. if c.Transparency < 1 then
  2290. if c:FindFirstChildOfClass("Decal") then
  2291. c:FindFirstChildOfClass("Decal"):remove()
  2292. end
  2293. particles(c)
  2294. c.PE.Enabled = true
  2295. c.Parent = Effects
  2296. c.CanCollide = false
  2297. c.Material = "Neon"
  2298. c.Color = C3(1,0,0)
  2299. c.Transparency = 1
  2300. local grav = Instance.new("BodyPosition",c)
  2301. grav.P = 20000
  2302. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2303. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2304. grav.Name = "GravityForce"
  2305. coroutine.resume(coroutine.create(function()
  2306. for i = 1, 20 do
  2307. Swait()
  2308. c.Transparency = c.Transparency + 1/20
  2309. end
  2310. c.PE.Enabled = false
  2311. Debris:AddItem(c,2)
  2312. end))
  2313. end
  2314. end
  2315. end
  2316. end
  2317.  
  2318. function ApplyAoE(POSITION,RANGE)
  2319. local CHILDREN = workspace:GetDescendants()
  2320. for index, CHILD in pairs(CHILDREN) do
  2321. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2322. local LISTED = false
  2323. for LIST = 1, #WHITELIST do
  2324. if WHITELIST[LIST] ~= nil then
  2325. if CHILD.Name == WHITELIST[LIST] then
  2326. LISTED = true
  2327. end
  2328. end
  2329. end
  2330. if LISTED == false then
  2331. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2332. if HUM then
  2333. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2334. if TORSO then
  2335. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2336. KillChildren(CHILD)
  2337. end
  2338. end
  2339. end
  2340. end
  2341. end
  2342. end
  2343. end
  2344.  
  2345. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2346. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2347. defence.Name = ("HitBy"..Player.Name)
  2348. game:GetService("Debris"):AddItem(defence, 0.001)
  2349. Damage = Damage * DAMAGEMULTIPLIER
  2350. if Humanoid.Health ~= 0 then
  2351. local CritChance = MRANDOM(1,100)
  2352. if Damage > Humanoid.Health then
  2353. Damage = math.ceil(Humanoid.Health)
  2354. if Damage == 0 then
  2355. Damage = 0.1
  2356. end
  2357. end
  2358. Humanoid.Health = Humanoid.Health - Damage
  2359. end
  2360. end
  2361.  
  2362. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2363. local CHILDREN = workspace:GetDescendants()
  2364. for index, CHILD in pairs(CHILDREN) do
  2365. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2366. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2367. if HUM then
  2368. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2369. if TORSO then
  2370. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2371. if INSTAKILL == true then
  2372. CHILD:BreakJoints()
  2373. else
  2374. local DMG = MRANDOM(MINDMG,MAXDMG)
  2375. ApplyDamage(HUM,DMG,TORSO)
  2376. end
  2377. if FLING > 0 then
  2378. for _, c in pairs(CHILD:GetChildren()) do
  2379. if c:IsA("BasePart") then
  2380. local bv = Instance.new("BodyVelocity")
  2381. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2382. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2383. bv.Parent = c
  2384. Debris:AddItem(bv,0.05)
  2385. end
  2386. end
  2387. end
  2388. end
  2389. end
  2390. end
  2391. end
  2392. end
  2393. end
  2394.  
  2395. --//=================================\\
  2396. --|| MODE SWITCHING
  2397. --\\=================================//
  2398.  
  2399. function ResetMode()
  2400. ATTACK = true
  2401. Rooted = true
  2402. BALL.Parent = Character
  2403. XEYE.Parent = nil
  2404. SONG = 561833161
  2405. PITCH = 1
  2406. VOLUME = 3
  2407. sick.TimePosition = 7
  2408. FACE = 176217464
  2409. Speed = 13
  2410. text.Text = "Lunar"
  2411. TEXTCOLOR = C3(0, 0, 1)
  2412. EYE.Color = C3(0/255,0/255,255/255)
  2413. EYE2.Color = C3(0/255,0/255,255/255)
  2414. Hair.Color = C3(0/255,0/255,255/255)
  2415. Hair2.Color = C3(0/255,0/255,255/255)
  2416. PRT.Color = C3(0/255,0/255,255/255)
  2417. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2418. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2419. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2420. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2421. MODE = "Lunar"
  2422. ned.Text = "Lunar"
  2423. ATTACK = false
  2424. Rooted = false
  2425. end
  2426.  
  2427. function SolarForm()
  2428. ATTACK = true
  2429. Rooted = true
  2430. BALL.Parent = Character
  2431. XEYE.Parent = nil
  2432. SONG = 1259692095
  2433. PITCH = 1
  2434. VOLUME = 4
  2435. sick.TimePosition = 0
  2436. FACE = 404306534
  2437. Speed = 16
  2438. text.Text = "Solar"
  2439. TEXTCOLOR = C3(215/255,147/255,0/255)
  2440. PRT.Color = C3(215/255,147/255,0/255)
  2441. EYE.Color = C3(215/255,147/255,0/255)
  2442. EYE2.Color = C3(143/255,98/255,0/255)
  2443. Hair.Color = C3(215/255,147/255,0/255)
  2444. Hair2.Color = C3(171/255,117/255,0/255)
  2445. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2446. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2447. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2448. MODE = "Solar"
  2449. ned.Text = "Solar"
  2450. ATTACK = false
  2451. Rooted = false
  2452. end
  2453.  
  2454. function SuperiorForm()
  2455. ATTACK = true
  2456. Rooted = true
  2457. BALL.Parent = Character
  2458. XEYE.Parent = nil
  2459. SONG = 1873219898
  2460. PITCH = 1
  2461. VOLUME = 4
  2462. sick.TimePosition = 0.01
  2463. FACE = 404306534
  2464. Speed = 25
  2465. text.Text = "Superior"
  2466. TEXTCOLOR = C3(107/255,0/255,0/255)
  2467. PRT.Color = C3(117/255,0/255,0/255)
  2468. EYE.Color = C3(255/255,0/255,0/255)
  2469. EYE2.Color = C3(255/255,0/255,0/255)
  2470. Hair.Color = C3(151/255,0/255,0/255)
  2471. Hair2.Color = C3(151/255,0/255,0/255)
  2472. MAINRUINCOLOR = BrickColor.new("Really black")
  2473. SECONDRUINCOLOR = BrickColor.new("Really red")
  2474. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2475. MODE = "Superior"
  2476. ned.Text = "Superior"
  2477. ATTACK = false
  2478. Rooted = false
  2479. end
  2480.  
  2481. function BlackWhiteForm()
  2482. ATTACK = true
  2483. Rooted = true
  2484. XEYE.Parent = nil
  2485. BALL.Parent = Character
  2486. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2487. text.Text = " "
  2488. for i = 0, 1, 0.1 / Animation_Speed do
  2489. Swait()
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2496. end
  2497. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2498. UNANCHOR = false
  2499. RootPart.Anchored = true
  2500. for i = 0, 2, 0.1 / Animation_Speed do
  2501. Swait()
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. end
  2509. for i = 0, 0.1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2519. UNANCHOR = true
  2520. RootPart.Anchored = false
  2521. MODE = "90s"
  2522. SONG = 1166995642
  2523. PITCH = 1
  2524. VOLUME = 3.5
  2525. sick.TimePosition = 17.5
  2526. FACE = 2365263255
  2527. Speed = 16
  2528. text.Text = "90's"
  2529. ned.Text = "90's"
  2530. TEXTCOLOR = C3(255/255,255/255,255/255)
  2531. PRT.Color = C3(255/255,255/255,255/255)
  2532. EYE.Color = C3(95/255,95/255,95/255)
  2533. EYE2.Color = C3(95/255,95/255,95/255)
  2534. Hair.Color = C3(255/255,255/255,255/255)
  2535. Hair2.Color = C3(27/255,42/255,53/255)
  2536. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2537. SECONDRUINCOLOR = BrickColor.new("Black")
  2538. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2539. ATTACK = false
  2540. Rooted = false
  2541. end
  2542.  
  2543. function EightyForm()
  2544. ATTACK = true
  2545. Rooted = true
  2546. XEYE.Parent = nil
  2547. BALL.Parent = Character
  2548. text.Text = " "
  2549. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2550. for i = 0, 1, 0.1 / Animation_Speed do
  2551. Swait()
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. end
  2559. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2560. UNANCHOR = false
  2561. RootPart.Anchored = true
  2562. for i = 0, 2, 0.1 / Animation_Speed do
  2563. Swait()
  2564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. end
  2571. for i = 0, 0.1, 0.1 / Animation_Speed do
  2572. Swait()
  2573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. end
  2580. UNANCHOR = true
  2581. RootPart.Anchored = false
  2582. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2583. MODE = "80s"
  2584. text.Text = "80's"
  2585. ned.Text = "80's"
  2586. TEXTCOLOR = C3(27/255,42/255,53/255)
  2587. PRT.Color = C3(27/255,42/255,53/255)
  2588. EYE.Color = C3(95/255,95/255,95/255)
  2589. EYE2.Color = C3(95/255,95/255,95/255)
  2590. Hair.Color = C3(27/255,42/255,53/255)
  2591. Hair2.Color = C3(255/255,255/255,255/255)
  2592. MAINRUINCOLOR = BrickColor.new("Black")
  2593. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2594. FACE = 2365263255
  2595. SONG = 1141556798
  2596. PITCH = 1
  2597. VOLUME = 3.5
  2598. sick.TimePosition = 0.1
  2599. Speed = 16
  2600. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2601. UNANCHOR = true
  2602. RootPart.Anchored = false
  2603. ATTACK = false
  2604. Rooted = false
  2605. end
  2606.  
  2607. function BlackForm()
  2608. ATTACK = true
  2609. Rooted = true
  2610. BALL.Parent = Character
  2611. XEYE.Parent = nil
  2612. SONG = 1420353940
  2613. PITCH = 1
  2614. VOLUME = 2.5
  2615. sick.TimePosition = 0.5
  2616. text.Text = ""
  2617. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2618. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2619. chatfunc("Riddle me this..")
  2620. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2621. for i=0, 4, 0.1 / Animation_Speed do
  2622. Swait()
  2623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. end
  2630. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2631. chatfunc("Riddle me that..")
  2632. for i=0, 4, 0.1 / Animation_Speed do
  2633. Swait()
  2634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. end
  2641. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2642. chatfunc("Who's afraid of The Big Black?")
  2643. for i=0, 5, 0.1 / Animation_Speed do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2651. end
  2652. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. CreateSound(206082327,Torso,3,1,false)
  2695. for i=0, 0.7, 0.1 / Animation_Speed do
  2696. Swait()
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. end
  2704. MODE = "Black"
  2705. FACE = 148988280
  2706. Speed = 45
  2707. text.Text = "THE BIG BLACK"
  2708. ned.Text = "TBB"
  2709. TEXTCOLOR = C3(27/255,42/255,53/255)
  2710. PRT.Color = C3(27/255,42/255,53/255)
  2711. EYE.Color = C3(27/255,42/255,53/255)
  2712. EYE2.Color = C3(27/255,42/255,53/255)
  2713. Hair.Color = C3(27/255,42/255,53/255)
  2714. Hair2.Color = C3(27/255,42/255,53/255)
  2715. MAINRUINCOLOR = BrickColor.new("Black")
  2716. SECONDRUINCOLOR = BrickColor.new("Black")
  2717. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2718. ATTACK = false
  2719. Rooted = false
  2720. end
  2721.  
  2722. function LostForm()
  2723. ATTACK = true
  2724. Rooted = true
  2725. BALL.Parent = Character
  2726. XEYE.Parent = nil
  2727. SONG = 723652641
  2728. PITCH = 1
  2729. VOLUME = 3
  2730. sick.TimePosition = 0.5
  2731. FACE = 0
  2732. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2733. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2734. CreateSound(136007472,Torso,5,1.2,false)
  2735. for i=0, 2.5, 0.1 / Animation_Speed do
  2736. Swait()
  2737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2743. end
  2744. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2786. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2788. CreateSound(847061203,Torso,3,1,false)
  2789. CreateSound(239000203,Torso,3,1,false)
  2790. CreateSound(579687077,Torso,3,0.75,false)
  2791. MODE = "LostHope"
  2792. Speed = 12
  2793. text.Text = "The Lost"
  2794. ned.Text = "Lost"
  2795. TEXTCOLOR = C3(0/255,0/255,0/255)
  2796. PRT.Color = C3(0/255,0/255,0/255)
  2797. EYE.Color = C3(0/255,0/255,0/255)
  2798. EYE2.Color = C3(0/255,0/255,0/255)
  2799. Hair.Color = C3(0/255,0/255,0/255)
  2800. Hair2.Color = C3(0/255,0/255,0/255)
  2801. MAINRUINCOLOR = BrickColor.new("Really black")
  2802. SECONDRUINCOLOR = BrickColor.new("Really black")
  2803. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2804. for i=0, 1.5, 0.1 / Animation_Speed do
  2805. Swait()
  2806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. end
  2813. ATTACK = false
  2814. Rooted = false
  2815. end
  2816.  
  2817. function TerraForm()
  2818. ATTACK = true
  2819. Rooted = true
  2820. BALL.Parent = Character
  2821. XEYE.Parent = nil
  2822. SONG = 157460916
  2823. PITCH = 1
  2824. VOLUME = 3
  2825. sick.TimePosition = 0
  2826. FACE = 155195214
  2827. Speed = 27
  2828. MODE = "Hexa"
  2829. text.Text = "Terra"
  2830. ned.Text = "Terra"
  2831. TEXTCOLOR = C3(170/255,85/255,0/255)
  2832. PRT.Color = C3(86/255,66/255,54/255)
  2833. EYE.Color = C3(39/255,70/255,45/255)
  2834. EYE2.Color = C3(39/255,70/255,45/255)
  2835. Hair.Color = C3(39/255,70/255,45/255)
  2836. Hair2.Color = C3(39/255,70/255,45/255)
  2837. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2838. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2839. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2840. ATTACK = false
  2841. Rooted = false
  2842. end
  2843.  
  2844. function RandomForm()
  2845. ATTACK = true
  2846. Rooted = true
  2847. XEYE.Parent = nil
  2848. BALL.Parent = Character
  2849. UNANCHOR = true
  2850. RootPart.Anchored = false
  2851. MODE = "Random"
  2852. SONG = 0
  2853. PITCH = 1
  2854. VOLUME = 3.5
  2855. sick.TimePosition = 0
  2856. FACE = 2365263255
  2857. Speed = 20
  2858. text.Text = "Randomizer"
  2859. ned.Text = "Randomizer"
  2860. TEXTCOLOR = BrickColor.Random().Color
  2861. PRT.Color = BrickColor.Random().Color
  2862. EYE.Color = BrickColor.Random().Color
  2863. EYE2.Color = BrickColor.Random().Color
  2864. Hair.Color = BrickColor.Random().Color
  2865. Hair2.Color = BrickColor.Random().Color
  2866. MAINRUINCOLOR = BrickColor.Random()
  2867. SECONDRUINCOLOR = BrickColor.Random()
  2868. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2869. ATTACK = false
  2870. Rooted = false
  2871. end
  2872.  
  2873. function VantaForm()
  2874. ATTACK = true
  2875. Rooted = true
  2876. BALL.Parent = Character
  2877. XEYE.Parent = nil
  2878. SONG = 190845741
  2879. PITCH = 1
  2880. VOLUME = 6
  2881. sick.TimePosition = 12.5
  2882. wait(1)
  2883. for i=0, 2.5, 0.1 / Animation_Speed do
  2884. Swait()
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2891. end
  2892. MODE = "Vanta"
  2893. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2894. FACE = 404306534
  2895. Speed = 12
  2896. text.Text = "Vanta-X"
  2897. ned.Text = "Vanta-X"
  2898. TEXTCOLOR = C3(107/255,50/255,124/255)
  2899. PRT.Color = C3(107/255,50/255,124/255)
  2900. EYE.Color = C3(155/255,0/255,255/255)
  2901. EYE2.Color = C3(155/255,0/255,255/255)
  2902. Hair.Color = C3(80/255,0/255,180/255)
  2903. Hair2.Color = C3(50/255,0/255,150/255)
  2904. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2905. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2906. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2907. ATTACK = false
  2908. Rooted = false
  2909. end
  2910.  
  2911. function ChronoForm()
  2912. ATTACK = true
  2913. Rooted = true
  2914. BALL.Parent = Character
  2915. XEYE.Parent = nil
  2916. SONG = 432493949
  2917. PITCH = 1
  2918. VOLUME = 3
  2919. sick.TimePosition = 0
  2920. FACE = 2371494469
  2921. Speed = 16
  2922. MODE = "Time"
  2923. text.Text = "Chronos"
  2924. ned.Text = "Chronos"
  2925. TEXTCOLOR = C3(0/255,255/255,0/255)
  2926. PRT.Color = C3(0/255,155/255,0/255)
  2927. EYE.Color = C3(0/255,255/255,0/255)
  2928. EYE2.Color = C3(0/255,255/255,0/255)
  2929. Hair.Color = C3(239/255,184/255,56/255)
  2930. Hair2.Color = C3(245/255,205/255,48/255)
  2931. MODE = "Time"
  2932. MAINRUINCOLOR = BrickColor.new("Lime green")
  2933. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2934. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2935. ATTACK = false
  2936. Rooted = false
  2937. end
  2938.  
  2939. function SenseForm()
  2940. ATTACK = true
  2941. Rooted = true
  2942. BALL.Parent = Character
  2943. XEYE.Parent = nil
  2944. SONG = 1497785701
  2945. PITCH = 1
  2946. VOLUME = 3
  2947. sick.TimePosition = 13.75
  2948. FACE = 2375008868
  2949. Speed = 13
  2950. MODE = "Sense"
  2951. text.TextColor3 = C3(255/255,255/255,255/255)
  2952. text.Text = "None-Sense"
  2953. ned.Text = "Non-Sense"
  2954. TEXTCOLOR = C3(255/255,255/255,255/255)
  2955. coroutine.resume(coroutine.create(function()
  2956. repeat
  2957. text.TextColor3 = C3(13/255,105/255,172/255)
  2958. Swait(5)
  2959. text.TextColor3 = C3(196/255,40/255,28/255)
  2960. Swait(5)
  2961. until MODE ~= "Sense"
  2962. text.TextColor3 = C3(27/255,42/255,53/255)
  2963. end))
  2964. PRT.Color = C3(13/255,105/255,172/255)
  2965. EYE.Color = C3(255/255,255/255,255/255)
  2966. EYE2.Color = C3(255/255,255/255,255/255)
  2967. Hair.Color = C3(196/255,40/255,28/255)
  2968. Hair2.Color = C3(196/255,40/255,28/255)
  2969. MAINRUINCOLOR = BrickColor.new("Bright red")
  2970. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2971. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2972. ATTACK = false
  2973. Rooted = false
  2974. end
  2975.  
  2976. function SanityForm()
  2977. ATTACK = true
  2978. Rooted = true
  2979. BALL.Parent = Character
  2980. XEYE.Parent = nil
  2981. SONG = 2347469019
  2982. PITCH = 1
  2983. VOLUME = 3
  2984. sick.TimePosition = 0
  2985. FACE = 2375030229
  2986. Speed = 30
  2987. TEXTCOLOR = C3(0/255,0/255,0/255)
  2988. text.Text = "Sanity-Less"
  2989. coroutine.resume(coroutine.create(function()
  2990. repeat
  2991. ned.Text = "Sanity-Less"
  2992. PRT.Color = BrickColor.Random().Color
  2993. EYE.Color = BrickColor.Random().Color
  2994. EYE2.Color = BrickColor.Random().Color
  2995. Hair.Color = BrickColor.Random().Color
  2996. Hair2.Color = BrickColor.Random().Color
  2997. MAINRUINCOLOR = BrickColor.Random()
  2998. SECONDRUINCOLOR = BrickColor.Random()
  2999. text.TextColor3 = BrickColor.Random().Color
  3000. text.TextStrokeColor3 = BrickColor.Random().Color
  3001. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3002. Swait(5)
  3003. until MODE ~= "Sanity"
  3004. text.TextColor3 = C3(27/255,42/255,53/255)
  3005. end))
  3006. TEXTCOLOR = C3(0/255,0/255,0/255)
  3007. PRT.Color = C3(99/255,95/255,98/255)
  3008. EYE.Color = C3(99/255,95/255,98/255)
  3009. EYE2.Color = C3(99/255,95/255,98/255)
  3010. Hair.Color = C3(99/255,95/255,98/255)
  3011. Hair2.Color = C3(99/255,95/255,98/255)
  3012. MODE = "Sanity"
  3013. ATTACK = false
  3014. Rooted = false
  3015. end
  3016.  
  3017. function FairyForm()
  3018. ATTACK = true
  3019. Rooted = true
  3020. BALL.Parent = Character
  3021. XEYE.Parent = nil
  3022. for i=0, 2, 0.1 / Animation_Speed do
  3023. Swait()
  3024. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3025. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3032. end
  3033. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3034. MODE = "Fairy"
  3035. ned.Text = "Fairy"
  3036. TEXTCOLOR = C3(255/255,102/255,204/255)
  3037. PRT.Color = C3(98/255,37/255,209/255)
  3038. EYE.Color = C3(255/255,152/255,220/255)
  3039. EYE2.Color = C3(255/255,152/255,220/255)
  3040. Hair.Color = C3(170/255,0/255,170/255)
  3041. Hair2.Color = C3(170/255,0/255,170/255)
  3042. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3043. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3044. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3045. SONG = 228428389
  3046. PITCH = 1
  3047. VOLUME = 3
  3048. sick.TimePosition = 0.5
  3049. FACE = 21635489
  3050. Speed = 20
  3051. text.Text = "Fairy"
  3052. ATTACK = false
  3053. Rooted = false
  3054. end
  3055.  
  3056. function DevilForm()
  3057. ATTACK = true
  3058. Rooted = true
  3059. BALL.Parent = Character
  3060. XEYE.Parent = nil
  3061. for i=0, 1, 0.1 / Animation_Speed do
  3062. Swait()
  3063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3069. end
  3070. CreateSound(363808674, Torso, 6, 1, false)
  3071. for i=0, 0.5, 0.1 / Animation_Speed do
  3072. Swait()
  3073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3079. end
  3080. for i=0, 0.5, 0.1 / Animation_Speed do
  3081. Swait()
  3082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088. end
  3089. CreateSound(363808674, Torso, 6, 1, false)
  3090. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3091. for i=0, 0.5, 0.1 / Animation_Speed do
  3092. Swait()
  3093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3099. end
  3100. MODE = "Devil"
  3101. ned.Text = "Devil"
  3102. SONG = 919231299
  3103. PITCH = 1
  3104. VOLUME = 3
  3105. sick.TimePosition = 15.2
  3106. FACE = 405705854
  3107. Speed = 20
  3108. text.Text = "Devil"
  3109. TEXTCOLOR = C3(127/255,0/255,0/255)
  3110. PRT.Color = C3(98/255,0/255,0/255)
  3111. EYE.Color = C3(255/255,0/255,0/255)
  3112. EYE2.Color = C3(255/255,0/255,0/255)
  3113. Hair.Color = C3(21/255,0/255,0/255)
  3114. Hair2.Color = C3(53/255,0/255,0/255)
  3115. MAINRUINCOLOR = BrickColor.new("Maroon")
  3116. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3117. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3118. ATTACK = false
  3119. Rooted = false
  3120. end
  3121.  
  3122. function PurgeForm()
  3123. ATTACK = true
  3124. Rooted = true
  3125. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3126. MODE = "Purged"
  3127. XEYE.Parent = Character
  3128. BALL.Parent = nil
  3129. TEXTCOLOR = C3(39/255,70/255,45/255)
  3130. PRT.Color = C3(0/255,0/255,0/255)
  3131. EYE.Color = C3(0/255,0/255,0/255)
  3132. EYE2.Color = C3(0/255,0/255,0/255)
  3133. Hair.Color = C3(0/255,0/255,0/255)
  3134. Hair2.Color = C3(0/255,0/255,0/255)
  3135. MAINRUINCOLOR = BrickColor.new("Earth green")
  3136. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3137. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3138. SONG = 1103329236
  3139. PITCH = 1
  3140. VOLUME = 3
  3141. sick.TimePosition = 0
  3142. FACE = 2378683942
  3143. Speed = 20
  3144. text.Text = "The Purge"
  3145. ned.Text = "Purge"
  3146. for i=0, 1, 0.1 / Animation_Speed do
  3147. Swait()
  3148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3154. end
  3155. CreateSound(363808674, Head, 9999, 1, false)
  3156. for i=0, 0.2, 0.1 / Animation_Speed do
  3157. Swait()
  3158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3164. end
  3165. ATTACK = false
  3166. Rooted = false
  3167. end
  3168.  
  3169. function OriginsForm()
  3170. ATTACK = true
  3171. Rooted = true
  3172. MODE = "Origins"
  3173. SONG = 265913095
  3174. PITCH = 1
  3175. VOLUME = 3
  3176. sick.TimePosition = 17.5
  3177. FACE = 404306534
  3178. Speed = 19
  3179. text.Text = "The Origins"
  3180. ned.Text = "Origins"
  3181. TEXTCOLOR = C3(0/255,0/255,0/255)
  3182. PRT.Color = C3(215/255,147/255,0/255)
  3183. EYE.Color = C3(255/255,0/255,0/255)
  3184. EYE2.Color = C3(255/255,0/255,0/255)
  3185. Hair.Color = C3(0/255,0/255,255/255)
  3186. Hair2.Color = C3(0/255,0/255,255/255)
  3187. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3188. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3189. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3190. ATTACK = false
  3191. Rooted = false
  3192. end
  3193.  
  3194. --//=================================\\
  3195. --|| ATTACK FUNCTIONS AND STUFF
  3196. --\\=================================//
  3197. function CameraEnshaking(Length, Intensity)
  3198. coroutine.resume(coroutine.create(function()
  3199. local intensity = 1 * Intensity
  3200. local rotM = 0.01 * Intensity
  3201. for i = 0, Length, 0.1 do
  3202. Swait()
  3203. intensity = intensity - 0.05 * Intensity / Length
  3204. rotM = rotM - 5.0E-4 * Intensity / Length
  3205. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3206. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3207. end
  3208. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3209. end))
  3210. end
  3211.  
  3212. function ManualDamage(Humanoid,Damage,TorsoPart)
  3213. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3214. defence.Name = ("HitBy"..Player.Name)
  3215. game:GetService("Debris"):AddItem(defence, 0.001)
  3216. Damage = Damage * DAMAGEMULTIPLIER
  3217. if Humanoid.Health ~= 0 then
  3218. local CritChance = MRANDOM(1,100)
  3219. if Damage > Humanoid.Health then
  3220. Damage = math.ceil(Humanoid.Health)
  3221. if Damage == 0 then
  3222. Damage = 0.1
  3223. end
  3224. end
  3225. Humanoid.Health = Humanoid.Health - Damage
  3226. end
  3227. end
  3228.  
  3229. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3230. local CHILDREN = workspace:GetDescendants()
  3231. for index, CHILD in pairs(CHILDREN) do
  3232. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3233. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3234. if HUM then
  3235. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3236. if TORSO then
  3237. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3238. if INSTAKILL == true then
  3239. CHILD:BreakJoints()
  3240. else
  3241. local DMG = MRANDOM(MINDMG,MAXDMG)
  3242. ManualDamage(HUM,DMG,TORSO)
  3243. end
  3244. if FLING > 0 then
  3245. for _, c in pairs(CHILD:GetChildren()) do
  3246. if c:IsA("BasePart") then
  3247. local bv = Instance.new("BodyVelocity")
  3248. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3249. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3250. bv.Parent = c
  3251. Debris:AddItem(bv,0.05)
  3252. end
  3253. end
  3254. end
  3255. end
  3256. end
  3257. end
  3258. end
  3259. end
  3260. end
  3261.  
  3262. function MeleeDMG(Humanoid,Damage)
  3263. Damage = Damage * DAMAGEMULTIPLIER
  3264. if Humanoid.Health < 2000 then
  3265. if Humanoid.Health - Damage > 0 then
  3266. Humanoid.Health = Humanoid.Health - Damage
  3267. else
  3268. Humanoid.Parent:BreakJoints()
  3269. end
  3270. else
  3271. Humanoid.Parent:BreakJoints()
  3272. end
  3273. end
  3274.  
  3275.  
  3276. function BasicCombo()
  3277. ATTACK = true
  3278. Rooted = false
  3279. EQUIPPED = true
  3280. local HIT2 = function()
  3281. local HITS2 = {}
  3282. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3283. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3284. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3285. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3286. if TORSO and HUM.Health > 0 then
  3287. local PASS = true
  3288. for i = 1, #HITS2 do
  3289. if HITS2[i] == hit.Parent then
  3290. PASS = false
  3291. end
  3292. end
  3293. table.insert(HITS2,hit.Parent)
  3294. if PASS == true then
  3295. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3296. end
  3297. end
  3298. end
  3299. end)
  3300. return TOUCH2
  3301. end
  3302. local HIT = function()
  3303. local HITS = {}
  3304. local TOUCH = RightArm.Touched:Connect(function(hit)
  3305. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3306. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3307. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3308. if TORSO and HUM.Health > 0 then
  3309. local PASS = true
  3310. for i = 1, #HITS do
  3311. if HITS[i] == hit.Parent then
  3312. PASS = false
  3313. end
  3314. end
  3315. table.insert(HITS,hit.Parent)
  3316. if PASS == true then
  3317. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3318. end
  3319. end
  3320. end
  3321. end)
  3322. return TOUCH
  3323. end
  3324. if COMBO == 1 then
  3325. for i=0, 0.35, 0.1 / Animation_Speed do
  3326. Swait()
  3327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332. end
  3333. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3334. local TOUCHED = HIT()
  3335. for i=0, 0.5, 0.1 / Animation_Speed do
  3336. Swait()
  3337. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343. end
  3344. TOUCHED:Disconnect()
  3345. COMBO = 2
  3346. elseif COMBO == 2 then
  3347. for i=0, 0.35, 0.1 / Animation_Speed do
  3348. Swait()
  3349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. end
  3355. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3356. local TOUCHED = HIT2()
  3357. for i=0, 0.5, 0.1 / Animation_Speed do
  3358. Swait()
  3359. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3365. end
  3366. TOUCHED:Disconnect()
  3367. COMBO = 3
  3368. elseif COMBO == 3 then
  3369. for i=0, 0.35, 0.1 / Animation_Speed do
  3370. Swait()
  3371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. end
  3377. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3378. local TOUCHED = HIT2()
  3379. local TOUCHED2 = HIT()
  3380. for i=0, 0.5, 0.1 / Animation_Speed do
  3381. Swait()
  3382. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3383. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. end
  3390. TOUCHED:Disconnect()
  3391. TOUCHED2:Disconnect()
  3392. COMBO = 4
  3393. elseif COMBO == 4 then
  3394. for i=0, 0.5, 0.1 / Animation_Speed do
  3395. Swait()
  3396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. end
  3402. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3403. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3404. CameraEnshaking(3,10)
  3405. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3406. for i=0, 0.5, 0.1 / Animation_Speed do
  3407. Swait()
  3408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. end
  3414. COMBO = 1
  3415. end
  3416. coroutine.resume(coroutine.create(function()
  3417. for i = 1, 50 do
  3418. Swait()
  3419. if ATTACK == true then
  3420. break
  3421. end
  3422. end
  3423. if ATTACK == false then
  3424. COMBO = 1
  3425. end
  3426. end))
  3427. ATTACK = false
  3428. Rooted = false
  3429. EQUIPPED = false
  3430. end
  3431.  
  3432. function ColorfulCombo()
  3433. ATTACK = true
  3434. Rooted = false
  3435. EQUIPPED = true
  3436. local HIT2 = function()
  3437. local HITS2 = {}
  3438. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3439. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3440. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3441. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3442. if TORSO and HUM.Health > 0 then
  3443. local PASS = true
  3444. for i = 1, #HITS2 do
  3445. if HITS2[i] == hit.Parent then
  3446. PASS = false
  3447. end
  3448. end
  3449. table.insert(HITS2,hit.Parent)
  3450. if PASS == true then
  3451. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3452. end
  3453. end
  3454. end
  3455. end)
  3456. return TOUCH2
  3457. end
  3458. local HIT = function()
  3459. local HITS = {}
  3460. local TOUCH = RightArm.Touched:Connect(function(hit)
  3461. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3462. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3463. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3464. if TORSO and HUM.Health > 0 then
  3465. local PASS = true
  3466. for i = 1, #HITS do
  3467. if HITS[i] == hit.Parent then
  3468. PASS = false
  3469. end
  3470. end
  3471. table.insert(HITS,hit.Parent)
  3472. if PASS == true then
  3473. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3474. end
  3475. end
  3476. end
  3477. end)
  3478. return TOUCH
  3479. end
  3480. if COMBO == 1 then
  3481. for i=0, 0.35, 0.1 / Animation_Speed do
  3482. Swait()
  3483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488. end
  3489. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3490. local TOUCHED = HIT()
  3491. for i=0, 0.5, 0.1 / Animation_Speed do
  3492. Swait()
  3493. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3499. end
  3500. TOUCHED:Disconnect()
  3501. COMBO = 2
  3502. elseif COMBO == 2 then
  3503. for i=0, 0.35, 0.1 / Animation_Speed do
  3504. Swait()
  3505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510. end
  3511. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3512. local TOUCHED = HIT2()
  3513. for i=0, 0.5, 0.1 / Animation_Speed do
  3514. Swait()
  3515. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. end
  3522. TOUCHED:Disconnect()
  3523. COMBO = 3
  3524. elseif COMBO == 3 then
  3525. for i=0, 0.35, 0.1 / Animation_Speed do
  3526. Swait()
  3527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532. end
  3533. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3534. local TOUCHED = HIT2()
  3535. local TOUCHED2 = HIT()
  3536. for i=0, 0.5, 0.1 / Animation_Speed do
  3537. Swait()
  3538. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3539. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. end
  3546. TOUCHED:Disconnect()
  3547. TOUCHED2:Disconnect()
  3548. COMBO = 4
  3549. elseif COMBO == 4 then
  3550. for i=0, 0.5, 0.1 / Animation_Speed do
  3551. Swait()
  3552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. end
  3558. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3559. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3560. CameraEnshaking(3,10)
  3561. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3562. for i=0, 0.5, 0.1 / Animation_Speed do
  3563. Swait()
  3564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569. end
  3570. COMBO = 1
  3571. end
  3572. coroutine.resume(coroutine.create(function()
  3573. for i = 1, 50 do
  3574. Swait()
  3575. if ATTACK == true then
  3576. break
  3577. end
  3578. end
  3579. if ATTACK == false then
  3580. COMBO = 1
  3581. end
  3582. end))
  3583. ATTACK = false
  3584. Rooted = false
  3585. EQUIPPED = false
  3586. end
  3587.  
  3588. function PurgeCombo()
  3589. ATTACK = true
  3590. Rooted = false
  3591. EQUIPPED = true
  3592. local HIT2 = function()
  3593. local HITS2 = {}
  3594. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3595. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3596. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3597. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3598. if TORSO and HUM.Health > 0 then
  3599. local PASS = true
  3600. for i = 1, #HITS2 do
  3601. if HITS2[i] == hit.Parent then
  3602. PASS = false
  3603. end
  3604. end
  3605. table.insert(HITS2,hit.Parent)
  3606. if PASS == true then
  3607. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3608. end
  3609. end
  3610. end
  3611. end)
  3612. return TOUCH2
  3613. end
  3614. local HIT = function()
  3615. local HITS = {}
  3616. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3617. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3618. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3619. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3620. if TORSO and HUM.Health > 0 then
  3621. local PASS = true
  3622. for i = 1, #HITS do
  3623. if HITS[i] == hit.Parent then
  3624. PASS = false
  3625. end
  3626. end
  3627. table.insert(HITS,hit.Parent)
  3628. if PASS == true then
  3629. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3630. end
  3631. end
  3632. end
  3633. end)
  3634. return TOUCH
  3635. end
  3636. local HIT3 = function()
  3637. local HITS3 = {}
  3638. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3639. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3640. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3641. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3642. if TORSO and HUM.Health > 0 then
  3643. local PASS = true
  3644. for i = 1, #HITS3 do
  3645. if HITS3[i] == hit.Parent then
  3646. PASS = false
  3647. end
  3648. end
  3649. table.insert(HITS3,hit.Parent)
  3650. if PASS == true then
  3651. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3652. end
  3653. end
  3654. end
  3655. end)
  3656. return TOUCH3
  3657. end
  3658. if COMBO == 1 then
  3659. for i=0, 0.35, 0.1 / Animation_Speed do
  3660. Swait()
  3661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3665. end
  3666. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3667. local TOUCHED = HIT()
  3668. for i=0, 0.5, 0.1 / Animation_Speed do
  3669. Swait()
  3670. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3675. end
  3676. TOUCHED:Disconnect()
  3677. COMBO = 2
  3678. elseif COMBO == 2 then
  3679. for i=0, 0.35, 0.1 / Animation_Speed do
  3680. Swait()
  3681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3685. end
  3686. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3687. local TOUCHED = HIT2()
  3688. for i=0, 0.5, 0.1 / Animation_Speed do
  3689. Swait()
  3690. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3695. end
  3696. TOUCHED:Disconnect()
  3697. COMBO = 3
  3698. elseif COMBO == 3 then
  3699. for i=0, 0.2, 0.1 / Animation_Speed do
  3700. Swait()
  3701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3705. end
  3706. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3707. local TOUCHED = HIT3()
  3708. for i=0, 0.5, 0.1 / Animation_Speed do
  3709. Swait()
  3710. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715. end
  3716. TOUCHED:Disconnect()
  3717. COMBO = 4
  3718. elseif COMBO == 4 then
  3719. Rooted = true
  3720. for i=0, 0.5, 0.1 / Animation_Speed do
  3721. Swait()
  3722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3726. end
  3727. for i=0, 0.1, 0.1 / Animation_Speed do
  3728. Swait()
  3729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3733. end
  3734. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3735. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3736. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3737. CameraEnshaking(3,10)
  3738. ManualAoE(HITPOS,15,20,45,75,false)
  3739. for i=0, 0.5, 0.1 / Animation_Speed do
  3740. Swait()
  3741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3745. end
  3746. Rooted = false
  3747. COMBO = 1
  3748. end
  3749. coroutine.resume(coroutine.create(function()
  3750. for i = 1, 50 do
  3751. Swait()
  3752. if ATTACK == true then
  3753. break
  3754. end
  3755. end
  3756. if ATTACK == false then
  3757. COMBO = 1
  3758. end
  3759. end))
  3760. ATTACK = false
  3761. Rooted = false
  3762. EQUIPPED = false
  3763. end
  3764.  
  3765. function FlyingCombo()
  3766. ATTACK = true
  3767. Rooted = false
  3768. EQUIPPED = true
  3769. local HIT2 = function()
  3770. local HITS2 = {}
  3771. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3772. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3773. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3774. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3775. if TORSO and HUM.Health > 0 then
  3776. local PASS = true
  3777. for i = 1, #HITS2 do
  3778. if HITS2[i] == hit.Parent then
  3779. PASS = false
  3780. end
  3781. end
  3782. table.insert(HITS2,hit.Parent)
  3783. if PASS == true then
  3784. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3785. end
  3786. end
  3787. end
  3788. end)
  3789. return TOUCH2
  3790. end
  3791. local HIT = function()
  3792. local HITS = {}
  3793. local TOUCH = RightArm.Touched:Connect(function(hit)
  3794. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3795. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3796. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3797. if TORSO and HUM.Health > 0 then
  3798. local PASS = true
  3799. for i = 1, #HITS do
  3800. if HITS[i] == hit.Parent then
  3801. PASS = false
  3802. end
  3803. end
  3804. table.insert(HITS,hit.Parent)
  3805. if PASS == true then
  3806. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3807. end
  3808. end
  3809. end
  3810. end)
  3811. return TOUCH
  3812. end
  3813. local HIT3 = function()
  3814. local HITS3 = {}
  3815. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3816. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3817. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3818. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3819. if TORSO and HUM.Health > 0 then
  3820. local PASS = true
  3821. for i = 1, #HITS3 do
  3822. if HITS3[i] == hit.Parent then
  3823. PASS = false
  3824. end
  3825. end
  3826. table.insert(HITS3,hit.Parent)
  3827. if PASS == true then
  3828. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3829. end
  3830. end
  3831. end
  3832. end)
  3833. return TOUCH3
  3834. end
  3835. local HIT4 = function()
  3836. local HITS4 = {}
  3837. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3838. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3839. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3840. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3841. if TORSO and HUM.Health > 0 then
  3842. local PASS = true
  3843. for i = 1, #HITS4 do
  3844. if HITS4[i] == hit.Parent then
  3845. PASS = false
  3846. end
  3847. end
  3848. table.insert(HITS4,hit.Parent)
  3849. if PASS == true then
  3850. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3851. end
  3852. end
  3853. end
  3854. end)
  3855. return TOUCH4
  3856. end
  3857. if COMBO == 1 then
  3858. for i=0, 0.3, 0.1 / Animation_Speed do
  3859. Swait()
  3860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866. end
  3867. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3868. local TOUCHED2 = HIT4()
  3869. local TOUCHED = HIT3()
  3870. for i=0, 0.075, 0.1 / Animation_Speed do
  3871. Swait()
  3872. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. end
  3881. for i=0, 0.075, 0.1 / Animation_Speed do
  3882. Swait()
  3883. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. end
  3892. for i=0, 0.075, 0.1 / Animation_Speed do
  3893. Swait()
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. end
  3903. for i=0, 0.075, 0.1 / Animation_Speed do
  3904. Swait()
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. end
  3914. for i=0, 0.075, 0.1 / Animation_Speed do
  3915. Swait()
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. end
  3925. for i=0, 0.075, 0.1 / Animation_Speed do
  3926. Swait()
  3927. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. end
  3936. for i=0, 0.075, 0.1 / Animation_Speed do
  3937. Swait()
  3938. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. end
  3947. for i=0, 0.075, 0.1 / Animation_Speed do
  3948. Swait()
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. end
  3958. TOUCHED:Disconnect()
  3959. TOUCHED2:Disconnect()
  3960. COMBO = 2
  3961. elseif COMBO == 2 then
  3962. for i=0, 0.3, 0.1 / Animation_Speed do
  3963. Swait()
  3964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. end
  3971. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3972. local TOUCHED2 = HIT4()
  3973. local TOUCHED = HIT3()
  3974. for i=0, 0.075, 0.1 / Animation_Speed do
  3975. Swait()
  3976. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3977. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. end
  3985. for i=0, 0.075, 0.1 / Animation_Speed do
  3986. Swait()
  3987. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3988. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995. end
  3996. for i=0, 0.075, 0.1 / Animation_Speed do
  3997. Swait()
  3998. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3999. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. end
  4007. for i=0, 0.075, 0.1 / Animation_Speed do
  4008. Swait()
  4009. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. end
  4018. for i=0, 0.075, 0.1 / Animation_Speed do
  4019. Swait()
  4020. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4021. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. end
  4029. for i=0, 0.075, 0.1 / Animation_Speed do
  4030. Swait()
  4031. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4032. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. end
  4040. for i=0, 0.075, 0.1 / Animation_Speed do
  4041. Swait()
  4042. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4043. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. end
  4051. for i=0, 0.075, 0.1 / Animation_Speed do
  4052. Swait()
  4053. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4054. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061. end
  4062. for i=0, 0.075, 0.1 / Animation_Speed do
  4063. Swait()
  4064. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4065. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072. end
  4073. TOUCHED:Disconnect()
  4074. TOUCHED2:Disconnect()
  4075. COMBO = 3
  4076. elseif COMBO == 3 then
  4077. for i=0, 0.35, 0.1 / Animation_Speed do
  4078. Swait()
  4079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084. end
  4085. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4086. local TOUCHED = HIT2()
  4087. local TOUCHED2 = HIT()
  4088. for i=0, 0.5, 0.1 / Animation_Speed do
  4089. Swait()
  4090. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4091. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097. end
  4098. TOUCHED:Disconnect()
  4099. TOUCHED2:Disconnect()
  4100. COMBO = 4
  4101. elseif COMBO == 4 then
  4102. for i=0, 0.5, 0.1 / Animation_Speed do
  4103. Swait()
  4104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109. end
  4110. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4111. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4112. CameraEnshaking(3,10)
  4113. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4114. for i=0, 0.5, 0.1 / Animation_Speed do
  4115. Swait()
  4116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4121. end
  4122. COMBO = 1
  4123. end
  4124. coroutine.resume(coroutine.create(function()
  4125. for i = 1, 50 do
  4126. Swait()
  4127. if ATTACK == true then
  4128. break
  4129. end
  4130. end
  4131. if ATTACK == false then
  4132. COMBO = 1
  4133. end
  4134. end))
  4135. ATTACK = false
  4136. Rooted = false
  4137. EQUIPPED = false
  4138. end
  4139.  
  4140. function SuperStomm()
  4141. ATTACK = true
  4142. Rooted = true
  4143. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4144. coroutine.resume(coroutine.create(function()
  4145. Swait(65)
  4146. CameraEnshaking(3,25)
  4147. CreateSound(262562442,RightLeg,60,1,false)
  4148. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4149. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4150. ApplyAoE2(HITPOS,80,50,100,75,false)
  4151. end))
  4152. CreateSound(163619849,RightLeg,10,1,false)
  4153. for i=0, 2, 0.1 / Animation_Speed do
  4154. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4155. Swait()
  4156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4160. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4162. end
  4163. for i=0, 1, 0.1 / Animation_Speed do
  4164. Swait()
  4165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4169. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4171. end
  4172. ATTACK = false
  4173. Rooted = false
  4174. end
  4175.  
  4176. local terraincolor = Instance.new("ColorCorrectionEffect",game.Lighting)
  4177. function BW()
  4178. if MODE == "90s" then
  4179. terraincolor.Saturation = -1
  4180. elseif MODE ~= "90s" and terraincolor.Saturation == -1 then
  4181. terraincolor.Saturation = 0
  4182. end
  4183. end
  4184.  
  4185. --//=================================\\
  4186. --|| ASSIGN THINGS TO KEYS
  4187. --\\=================================//
  4188.  
  4189. function MouseDown(Mouse)
  4190. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4191. BasicCombo()
  4192. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4193. ColorfulCombo()
  4194. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4195. FlyingCombo()
  4196. elseif ATTACK == false and MODE == "Purged" then
  4197. PurgeCombo()
  4198. end
  4199. end
  4200.  
  4201. function MouseUp(Mouse)
  4202. HOLD = false
  4203. end
  4204.  
  4205. function KeyDown(Key)
  4206. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4207. KEYHOLD = true
  4208. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4209. SolarForm()
  4210.  
  4211. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4212. ResetMode()
  4213. end
  4214.  
  4215. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4216. OriginsForm()
  4217.  
  4218. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4219. ResetMode()
  4220. end
  4221.  
  4222. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4223. ChronoForm()
  4224.  
  4225. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4226. SuperiorForm()
  4227.  
  4228. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4229. ResetMode()
  4230. end
  4231.  
  4232. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4233. TerraForm()
  4234.  
  4235. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4236. ResetMode()
  4237. end
  4238.  
  4239. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4240. RandomForm()
  4241. sick.TimePosition = 0.01
  4242. RCHOICE = MRANDOM(1,6)
  4243.  
  4244. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4245. RCHOICE = MRANDOM(1,6)
  4246. sick.TimePosition = 0.01
  4247.  
  4248. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4249. ResetMode()
  4250. end
  4251.  
  4252. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4253. VantaForm()
  4254. end
  4255.  
  4256. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4257. TerraForm()
  4258. end
  4259.  
  4260. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4261. SenseForm()
  4262.  
  4263. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4264. ResetMode()
  4265. end
  4266.  
  4267. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4268. SanityForm()
  4269.  
  4270. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4271. SenseForm()
  4272. end
  4273.  
  4274. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4275. FairyForm()
  4276.  
  4277. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4278. ResetMode()
  4279. end
  4280.  
  4281. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4282. DevilForm()
  4283.  
  4284. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4285. FairyForm()
  4286. end
  4287.  
  4288. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4289. BlackWhiteForm()
  4290.  
  4291. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4292. ResetMode()
  4293. end
  4294.  
  4295. if Key == "m" and ATTACK == false and MODE == "90s" then
  4296. EightyForm()
  4297.  
  4298. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4299. BlackWhiteForm()
  4300. end
  4301.  
  4302. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4303. LostForm()
  4304.  
  4305. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4306. ResetMode()
  4307. end
  4308.  
  4309. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4310. PurgeForm()
  4311. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4312. LostForm()
  4313.  
  4314. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4315. BlackForm()
  4316.  
  4317. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4318. LostForm()
  4319. end
  4320. if Key == "=" and ATTACK == false then
  4321. BW()
  4322. end
  4323. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4324. SuperStomm()
  4325. end
  4326. end
  4327.  
  4328. function KeyUp(Key)
  4329. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4330. KEYHOLD = false
  4331. end
  4332. end
  4333.  
  4334. Mouse.Button1Down:connect(function(NEWKEY)
  4335. MouseDown(NEWKEY)
  4336. end)
  4337. Mouse.Button1Up:connect(function(NEWKEY)
  4338. MouseUp(NEWKEY)
  4339. end)
  4340. Mouse.KeyDown:connect(function(NEWKEY)
  4341. KeyDown(NEWKEY)
  4342. end)
  4343. Mouse.KeyUp:connect(function(NEWKEY)
  4344. KeyUp(NEWKEY)
  4345. end)
  4346.  
  4347. --//=================================\\
  4348. --\\=================================//
  4349.  
  4350.  
  4351. function unanchor()
  4352. if UNANCHOR == true then
  4353. g = Character:GetChildren()
  4354. for i = 1, #g do
  4355. if g[i].ClassName == "Part" then
  4356. g[i].Anchored = false
  4357. end
  4358. end
  4359. end
  4360. end
  4361.  
  4362.  
  4363. --//=================================\\
  4364. --|| WRAP THE WHOLE SCRIPT UP
  4365. --\\=================================//
  4366.  
  4367. Humanoid.Changed:connect(function(Jump)
  4368. if Jump == "Jump" and (Disable_Jump == true) then
  4369. Humanoid.Jump = false
  4370. end
  4371. end)
  4372.  
  4373. local BLINKLOOP = 0
  4374. script.Parent = WEAPONGUI
  4375. ANIMATE.Parent = nil
  4376.  
  4377. local bguis = Instance.new("BillboardGui",tors)
  4378. bguis.Size = UDim2.new(25, 0, 25, 0)
  4379. local imgca = Instance.new("ImageLabel",bguis)
  4380. imgca.BackgroundTransparency = 1
  4381. imgca.ImageTransparency = 1
  4382. imgca.Size = UDim2.new(3,0,3,0)
  4383. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4384. imgca.ImageColor3 = Color3.new(0,0,0)
  4385.  
  4386. coroutine.resume(coroutine.create(function()
  4387. repeat
  4388. Swait()
  4389. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4390. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4391. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4392. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4393. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4394. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4395. techc.Rotation = techc.Rotation + 1
  4396. circl.Rotation = circl.Rotation - sick.PlaybackLoudness/125 - 1
  4397. circl2.Rotation = circl2.Rotation + sick.PlaybackLoudness/100 + 1
  4398. imgl2.Rotation = imgl2.Rotation - sick.PlaybackLoudness/100 + 1
  4399. imgl2b.Rotation = imgl2b.Rotation + sick.PlaybackLoudness/75 - 1
  4400. ned.Rotation = 0 - 2 * math.cos(SINE / 24)
  4401. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4402. until Humanoid.Health == 0
  4403. end))
  4404.  
  4405. while true do
  4406. Swait()
  4407. if Humanoid then
  4408. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4409. IDLEANIMATION:Play()
  4410. end
  4411. SINE = SINE + CHANGE*2
  4412. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4413. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4414. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4415. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4416. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4417. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4418. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4419. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4420. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4421. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4422. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4423. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4424. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4425. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4426. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4427. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4428. end
  4429. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4430. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4431. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4432. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4433. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4434. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4435. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4436. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4437. end
  4438. if MODE == "Black" then
  4439. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4440. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4441. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4442. lwing1weld.C1 = rwing2weld.C1
  4443. lwing2weld.C1 = rwing2weld.C1
  4444. lwing3weld.C1 = rwing2weld.C1
  4445. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.25) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4446. end
  4447. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4448. if MODE == "Lunar" then
  4449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4452. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4453. elseif MODE == "Solar" then
  4454. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4457. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4458. elseif MODE == "Fairy" then
  4459. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4460. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4465. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4466. elseif MODE == "Hexa" then
  4467. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4468. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4470. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4471. elseif MODE == "Time" then
  4472. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4473. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4474. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4475. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4476. elseif MODE == "Vanta" then
  4477. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4478. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4479. elseif MODE == "Black" then
  4480. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4481. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4482. elseif MODE == "Devil" then
  4483. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4484. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4485. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4486. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4487. end
  4488. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4489. if MODE == "Lunar" then
  4490. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4491. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4493. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4494. elseif MODE == "Solar" then
  4495. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4496. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4498. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4499. elseif MODE == "Fairy" then
  4500. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4501. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4503. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4504. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4506. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4507. elseif MODE == "Hexa" then
  4508. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4509. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512. elseif MODE == "Time" then
  4513. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4514. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4515. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. elseif MODE == "Vanta" then
  4518. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4519. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4520. elseif MODE == "Black" then
  4521. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4522. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4523. elseif MODE == "Devil" then
  4524. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4525. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4526. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4527. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4528. end
  4529. end
  4530. if FULL == false then
  4531. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4532. ANIM = "Jump"
  4533. if ATTACK == false then
  4534. if MODE ~= "Purged" then
  4535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4541. elseif MODE == "Purged" then
  4542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4548.  
  4549. end
  4550. end
  4551. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4552. ANIM = "Fall"
  4553. if ATTACK == false then
  4554. if MODE ~= "Purged" then
  4555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4561. elseif MODE == "Purged" then
  4562. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4568.  
  4569. end
  4570. end
  4571. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4572. ANIM = "Idle"
  4573. if ATTACK == false then
  4574. if MODE == "Lunar" then
  4575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4581. elseif MODE == "Hexa" then
  4582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4588. elseif MODE == "Fairy" then
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4595. elseif MODE == "Origins" then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4602. elseif MODE == "Solar" then
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609. elseif MODE == "Purged" then
  4610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616. elseif MODE == "Sanity" then
  4617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4623. elseif MODE == "Time" then
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4630. elseif MODE == "80s" then
  4631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637. elseif MODE == "90s" then
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4644. elseif MODE == "Random" then
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4651. elseif MODE == "Superior" then
  4652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  4653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4656. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4658. elseif ATTACK == false and MODE == "Vanta" then
  4659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4665. elseif MODE == "Sense" then
  4666. if MRANDOM(1,20) == 1 then
  4667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4668. end
  4669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4673. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4675. elseif MODE == "Devil" then
  4676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4678. if MRANDOM(1,7) == 1 then
  4679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4680. end
  4681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4685. elseif MODE == "LostHope" then
  4686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4692. elseif ATTACK == false and MODE == "Black" then
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4694. if MRANDOM(1,3) == 1 then
  4695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4696. end
  4697. if MRANDOM(1,2) == 1 then
  4698. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4699. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4700. end
  4701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4704. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4706. end
  4707. end
  4708. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4709. ANIM = "Walk"
  4710. if ATTACK == false then
  4711. if MODE == "Lunar" then
  4712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4716. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4718. elseif MODE == "Superior" then
  4719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4723. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4725. elseif MODE == "80s" then
  4726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4732. elseif MODE == "Solar" then
  4733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4737. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4739. elseif MODE == "Origins" then
  4740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4744. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4746. elseif MODE == "Purged" then
  4747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4751. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4753. elseif MODE == "Sanity" then
  4754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4758. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4760. elseif MODE == "Fairy" then
  4761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4767. elseif MODE == "Devil" then
  4768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4772. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4774. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4779. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4781. elseif MODE == "Hexa" or MODE == "Time" then
  4782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4786. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4788. elseif MODE == "LostHope" then
  4789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4793. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4795. elseif MODE == "Vanta" then
  4796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4802. elseif MODE == "Black" then
  4803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4805. if MRANDOM(1,3) == 1 then
  4806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4807. end
  4808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4812. end
  4813. end
  4814. end
  4815. end
  4816. text.TextStrokeColor3 = TEXTCOLOR
  4817. unanchor()
  4818. Humanoid.MaxHealth = "inf"
  4819. Humanoid.Health = "inf"
  4820. if Rooted == false then
  4821. Disable_Jump = false
  4822. Humanoid.WalkSpeed = Speed
  4823. elseif Rooted == true then
  4824. Disable_Jump = true
  4825. Humanoid.WalkSpeed = 0
  4826. end
  4827. if Head:FindFirstChild("face") then
  4828. Head.face.Texture = "rbxassetid://"..FACE
  4829. end
  4830. if MODE ~= "Random" then
  4831. sick.SoundId = "rbxassetid://"..SONG
  4832. elseif MODE == "Random" then
  4833. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4834. end
  4835. sick.Looped = true
  4836. sick.Pitch = PITCH
  4837. sick.Volume = VOLUME
  4838. Humanoid.Name = MRANDOM(100000000,999999999)
  4839. Humanoid.PlatformStand = false
  4840. for _, c in pairs(Cam:GetChildren()) do
  4841. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4842. c:remove()
  4843. end
  4844. end
  4845. for LIST = 1, #WHITELIST do
  4846. if WHITELIST[LIST] ~= nil then
  4847. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4848. if CHARACTER then
  4849. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4850. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4851. if TORSO then
  4852. CreateSound(201858045, Cam, 3, 1)
  4853. local GUI = Instance.new("BillboardGui",Cam)
  4854. GUI.Name = WHITELIST[LIST]
  4855. GUI.Size = UDim2.new(5,0,5,0)
  4856. GUI.Adornee = TORSO
  4857. local GUI2 = IT("ImageLabel",GUI)
  4858. GUI2.BackgroundTransparency = 1
  4859. GUI2.BorderSizePixel = 0
  4860. GUI2.ImageTransparency = 1
  4861. GUI2.Size = UDim2.new(1,0,1,0)
  4862. GUI2.SizeConstraint = "RelativeYY"
  4863. GUI.AlwaysOnTop = true
  4864. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4865. end
  4866. else
  4867. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4868. if GUI.ImageLabel.ImageTransparency <= 1 then
  4869. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4870. end
  4871. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4872. if TORSO then
  4873. GUI.Adornee = TORSO
  4874. end
  4875. end
  4876. else
  4877. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4878. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4879. end
  4880. end
  4881. else
  4882. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4883. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4884. end
  4885. table.remove(WHITELIST,LIST)
  4886. end
  4887. end
  4888. if Character:FindFirstChildOfClass("Accessory") then
  4889. Character:FindFirstChildOfClass("Accessory"):remove()
  4890. elseif Character:FindFirstChildOfClass("Hat") then
  4891. Character:FindFirstChildOfClass("Hat"):remove()
  4892. end
  4893. BLINKLOOP = BLINKLOOP + 1
  4894. if BLINKLOOP >=325 then
  4895. BLINKLOOP = 0
  4896. Blink()
  4897. BLINKLOOP = BLINKLOOP + 1
  4898. if BLINKLOOP >=250 then
  4899. BLINKLOOP = 0
  4900. Blink2()
  4901. end
  4902. end
  4903. if MODE == "90s" or MODE == "80s" then
  4904. if HITFLOOR ~= nil then
  4905. if MRANDOM(1,12) == 1 then
  4906. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4907.  
  4908. end
  4909. end
  4910. end
  4911. if MODE == "Devil" then
  4912. if HITFLOOR ~= nil then
  4913. if MRANDOM(1,4) == 1 then
  4914. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4915. end
  4916. end
  4917. end
  4918. if MODE == "Black" or MODE == "Fairy" then
  4919. if HITFLOOR ~= nil then
  4920. if MRANDOM(1,9) == 1 then
  4921. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4922. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4923. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4924. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4925. if MRANDOM(1,7) == 1 then
  4926. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4927. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4928. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4929. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4930. end
  4931. end
  4932. end
  4933. end
  4934. Humanoid.DisplayDistanceType = "None"
  4935. Humanoid.PlatformStand = false
  4936. for _, c in pairs(Torso:GetChildren()) do
  4937. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4938. else
  4939. c:remove()
  4940. end
  4941. end
  4942. end
  4943. --//=================================\\
  4944. --\\=================================//
  4945.  
  4946.  
  4947.  
  4948.  
  4949.  
  4950. --//====================================================\\--
  4951. --|| END OF SCRIPT
  4952. --\\====================================================//
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