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yeetusFE

wao FE

Dec 8th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -----------------------
  87. --WhAT ANOTHER ONE????????!--
  88. -------------------------------------------------------
  89. --A script By makhail07
  90.  
  91. --This edit by 2003boobear
  92.  
  93. --Discord Creterisk#2958
  94.  
  95.  
  96. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  97. -------------------------------------------------------
  98.  
  99. local FavIDs = {
  100. 340106355, --Nefl Crystals
  101. 927529620, --Dimension
  102. 876981900, --Fantasy
  103. 398987889, --Ordinary Days
  104. 1117396305, --Oh wait, it's you.
  105. 885996042, --Action Winter Journey
  106. 919231299, --Sprawling Idiot Effigy
  107. 743466274, --Good Day Sunshine
  108. 727411183, --Knife Fight
  109. 1402748531, --The Earth Is Counting On You!
  110. 595230126 --Robot Language
  111. }
  112.  
  113.  
  114.  
  115. --The reality of my life isn't real but a Universe -makhail07
  116. wait()
  117. local Player = owner
  118. local Character = Player.Character
  119. local plr = owner
  120. local char = plr.Character
  121. local hum = char.Humanoid
  122. local ra = char["Right Arm"]
  123. local la= char["Left Arm"]
  124. local rl= char["Right Leg"]
  125. local ll = char["Left Leg"]
  126. local hed = char.Head
  127. local root = char.HumanoidRootPart
  128. local rootj = root.RootJoint
  129. local tors = char.Torso
  130. local LeftArm = Character["Left Arm"]
  131. local RightArm = Character["Right Arm"]
  132. local LeftLeg = Character["Left Leg"]
  133. local RightLeg = Character["Right Leg"]
  134. local Head = Character.Head
  135. local Torso = Character.Torso
  136. local cam = game.Workspace.CurrentCamera
  137. local RootPart = Character.HumanoidRootPart
  138. local RootJoint = RootPart.RootJoint
  139. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  140. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  141. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  142. local EdgyMode = false
  143. local Divinity = false
  144. local Fighter = false
  145. local Purity = false
  146. local Destruction = false
  147. local helpme = false
  148. local Planetary = false
  149. local Solar = false
  150. local Lunar = false
  151. local Frost = false
  152. local Ashes = false
  153. local notmenacing = true
  154. local maincolor = BrickColor.new("Institutional white")
  155.  
  156. --do a die
  157.  
  158. -------------------------------------------------------
  159. --Start Good Stuff--
  160. -------------------------------------------------------
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. angles = CFrame.Angles
  164. attack = false
  165. Euler = CFrame.fromEulerAnglesXYZ
  166. Rad = math.rad
  167. IT = Instance.new
  168. BrickC = BrickColor.new
  169. Cos = math.cos
  170. Acos = math.acos
  171. Sin = math.sin
  172. Asin = math.asin
  173. Abs = math.abs
  174. Mrandom = math.random
  175. Floor = math.floor
  176. local cn = CFrame.new
  177. local mr = math.rad
  178. local angles = CFrame.Angles
  179. local ud = UDim2.new
  180. local c3 = Color3.new
  181. -------------------------------------------------------
  182. --End Good Stuff--
  183. -------------------------------------------------------
  184. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  185. RSH, LSH = nil, nil
  186. RW = Instance.new("Weld")
  187. LW = Instance.new("Weld")
  188. RH = tors["Right Hip"]
  189. LH = tors["Left Hip"]
  190. RSH = tors["Right Shoulder"]
  191. LSH = tors["Left Shoulder"]
  192. RSH.Parent = nil
  193. LSH.Parent = nil
  194. RW.Name = "RW"
  195. RW.Part0 = tors
  196. RW.C0 = CF(1.5, 0.5, 0)
  197. RW.C1 = CF(0, 0.5, 0)
  198. RW.Part1 = ra
  199. RW.Parent = tors
  200. LW.Name = "LW"
  201. LW.Part0 = tors
  202. LW.C0 = CF(-1.5, 0.5, 0)
  203. LW.C1 = CF(0, 0.5, 0)
  204. LW.Part1 = la
  205. LW.Parent = tors
  206. Effects = {}
  207.  
  208. -------------------------------------------------------
  209. --Start HeartBeat--
  210. -------------------------------------------------------
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "Heartbeat"
  213. script:WaitForChild("Heartbeat")
  214.  
  215. frame = 1 / 60
  216. tf = 0
  217. allowframeloss = false
  218. tossremainder = false
  219.  
  220.  
  221. lastframe = tick()
  222. script.Heartbeat:Fire()
  223.  
  224.  
  225. game:GetService("RunService").Heartbeat:connect(function(s, p)
  226. tf = tf + s
  227. if tf >= frame then
  228. if allowframeloss then
  229. script.Heartbeat:Fire()
  230. lastframe = tick()
  231. else
  232. for i = 1, math.floor(tf / frame) do
  233. script.Heartbeat:Fire()
  234. end
  235. lastframe = tick()
  236. end
  237. if tossremainder then
  238. tf = 0
  239. else
  240. tf = tf - frame * math.floor(tf / frame)
  241. end
  242. end
  243. end)
  244.  
  245. -------------------------------------------------------
  246. --End HeartBeat--
  247. -------------------------------------------------------
  248.  
  249. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  250.  
  251. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  252.  
  253. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  254.  
  255. -------------------------------------------------------
  256. --Start Important Functions--
  257. -------------------------------------------------------
  258. function swait(num)
  259. if num == 0 or num == nil then
  260. game:service("RunService").Stepped:wait(0)
  261. else
  262. for i = 0, num do
  263. game:service("RunService").Stepped:wait(0)
  264. end
  265. end
  266. end
  267. function thread(f)
  268. coroutine.resume(coroutine.create(f))
  269. end
  270. function clerp(a, b, t)
  271. local qa = {
  272. QuaternionFromCFrame(a)
  273. }
  274. local qb = {
  275. QuaternionFromCFrame(b)
  276. }
  277. local ax, ay, az = a.x, a.y, a.z
  278. local bx, by, bz = b.x, b.y, b.z
  279. local _t = 1 - t
  280. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  281. end
  282. function QuaternionFromCFrame(cf)
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. local i = 0
  291. if m00 < m11 then
  292. i = 1
  293. end
  294. if m22 > (i == 0 and m00 or m11) then
  295. i = 2
  296. end
  297. if i == 0 then
  298. local s = math.sqrt(m00 - m11 - m22 + 1)
  299. local recip = 0.5 / s
  300. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  301. elseif i == 1 then
  302. local s = math.sqrt(m11 - m22 - m00 + 1)
  303. local recip = 0.5 / s
  304. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  305. elseif i == 2 then
  306. local s = math.sqrt(m22 - m00 - m11 + 1)
  307. local recip = 0.5 / s
  308. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  309. end
  310. end
  311. end
  312. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  313. local xs, ys, zs = x + x, y + y, z + z
  314. local wx, wy, wz = w * xs, w * ys, w * zs
  315. local xx = x * xs
  316. local xy = x * ys
  317. local xz = x * zs
  318. local yy = y * ys
  319. local yz = y * zs
  320. local zz = z * zs
  321. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  322. end
  323. function QuaternionSlerp(a, b, t)
  324. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  325. local startInterp, finishInterp
  326. if cosTheta >= 1.0E-4 then
  327. if 1 - cosTheta > 1.0E-4 then
  328. local theta = math.acos(cosTheta)
  329. local invSinTheta = 1 / Sin(theta)
  330. startInterp = Sin((1 - t) * theta) * invSinTheta
  331. finishInterp = Sin(t * theta) * invSinTheta
  332. else
  333. startInterp = 1 - t
  334. finishInterp = t
  335. end
  336. elseif 1 + cosTheta > 1.0E-4 then
  337. local theta = math.acos(-cosTheta)
  338. local invSinTheta = 1 / Sin(theta)
  339. startInterp = Sin((t - 1) * theta) * invSinTheta
  340. finishInterp = Sin(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347. function rayCast(Position, Direction, Range, Ignore)
  348. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  349. end
  350. local RbxUtility = LoadLibrary("RbxUtility")
  351. local Create = RbxUtility.Create
  352.  
  353. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  354.  
  355. warn("Please support the original creator, makhail07.")
  356.  
  357. warn("Also, 2003boobear made this edit.")
  358.  
  359. shirt = Instance.new("Shirt", char)
  360. shirt.Name = "Shirt"
  361. pants = Instance.new("Pants", char)
  362. pants.Name = "Pants"
  363. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  364. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  365.  
  366. local BC = char["Body Colors"]
  367. BC.HeadColor = BrickColor.new("Fossil")
  368. BC.LeftArmColor = BrickColor.new("Fossil")
  369. BC.LeftLegColor = BrickColor.new("Fossil")
  370. BC.RightArmColor = BrickColor.new("Smoky grey")
  371. BC.RightLegColor = BrickColor.new("Fossil")
  372. BC.TorsoColor = BrickColor.new("Fossil")
  373. -------------------------------------------------------
  374. --Start Damage Function--
  375. -------------------------------------------------------
  376. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  377. if hit.Parent == nil then
  378. return
  379. end
  380. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  381. for _, v in pairs(hit.Parent:children()) do
  382. if v:IsA("Humanoid") then
  383. h = v
  384. end
  385. end
  386. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  387.  
  388. hit.Parent:FindFirstChild("Head"):BreakJoints()
  389. end
  390.  
  391. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  392. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  393. if hit.Parent.DebounceHit.Value == true then
  394. return
  395. end
  396. end
  397. if insta == true then
  398. hit.Parent:FindFirstChild("Head"):BreakJoints()
  399. end
  400. local c = Create("ObjectValue"){
  401. Name = "creator",
  402. Value = owner
  403. Parent = h,
  404. }
  405. game:GetService("Debris"):AddItem(c, .5)
  406. if HitSound ~= nil and HitPitch ~= nil then
  407. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  408. end
  409. local Damage = math.random(minim, maxim)
  410. local blocked = false
  411. local block = hit.Parent:findFirstChild("Block")
  412. if block ~= nil then
  413. if block.className == "IntValue" then
  414. if block.Value > 0 then
  415. blocked = true
  416. block.Value = block.Value - 1
  417. print(block.Value)
  418. end
  419. end
  420. end
  421. if blocked == false then
  422. h.Health = h.Health - Damage
  423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  424. else
  425. h.Health = h.Health - (Damage / 2)
  426. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  427. end
  428. if Type == "Knockdown" then
  429. local hum = hit.Parent.Humanoid
  430. hum.PlatformStand = true
  431. coroutine.resume(coroutine.create(function(HHumanoid)
  432. swait(1)
  433. HHumanoid.PlatformStand = false
  434. end), hum)
  435. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  436. local bodvol = Create("BodyVelocity"){
  437. velocity = angle * knockback,
  438. P = 5000,
  439. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  440. Parent = hit,
  441. }
  442. local rl = Create("BodyAngularVelocity"){
  443. P = 3000,
  444. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  445. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  446. Parent = hit,
  447. }
  448. game:GetService("Debris"):AddItem(bodvol, .5)
  449. game:GetService("Debris"):AddItem(rl, .5)
  450. elseif Type == "Normal" then
  451. local vp = Create("BodyVelocity"){
  452. P = 500,
  453. maxForce = Vector3.new(math.huge, 0, math.huge),
  454. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  455. }
  456. if knockback > 0 then
  457. vp.Parent = hit.Parent.Torso
  458. end
  459. game:GetService("Debris"):AddItem(vp, .5)
  460. elseif Type == "Up" then
  461. local bodyVelocity = Create("BodyVelocity"){
  462. velocity = Vector3.new(0, 20, 0),
  463. P = 5000,
  464. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  465. Parent = hit,
  466. }
  467. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  468. elseif Type == "DarkUp" then
  469. coroutine.resume(coroutine.create(function()
  470. for i = 0, 1, 0.1 do
  471. swait()
  472. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  473. end
  474. end))
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  482. elseif Type == "Snare" then
  483. local bp = Create("BodyPosition"){
  484. P = 2000,
  485. D = 100,
  486. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  487. position = hit.Parent.Torso.Position,
  488. Parent = hit.Parent.Torso,
  489. }
  490. game:GetService("Debris"):AddItem(bp, 1)
  491. elseif Type == "Freeze" then
  492. local BodPos = Create("BodyPosition"){
  493. P = 50000,
  494. D = 1000,
  495. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  496. position = hit.Parent.Torso.Position,
  497. Parent = hit.Parent.Torso,
  498. }
  499. local BodGy = Create("BodyGyro") {
  500. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  501. P = 20e+003,
  502. Parent = hit.Parent.Torso,
  503. cframe = hit.Parent.Torso.CFrame,
  504. }
  505. hit.Parent.Torso.Anchored = true
  506. coroutine.resume(coroutine.create(function(Part)
  507. swait(1.5)
  508. Part.Anchored = false
  509. end), hit.Parent.Torso)
  510. game:GetService("Debris"):AddItem(BodPos, 3)
  511. game:GetService("Debris"):AddItem(BodGy, 3)
  512. end
  513. local debounce = Create("BoolValue"){
  514. Name = "DebounceHit",
  515. Parent = hit.Parent,
  516. Value = true,
  517. }
  518. game:GetService("Debris"):AddItem(debounce, Delay)
  519. c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = Player,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. end
  526. end
  527. -------------------------------------------------------
  528. --End Damage Function--
  529. -------------------------------------------------------
  530. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  531. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  532. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  533. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  534. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  535. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  536. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  537. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  538. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  539. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  540. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  541. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  542. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  543. DTrail2.Enabled = false
  544. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  545. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  546. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  547. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  548. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  549. DTrail3.Enabled = false
  550. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  551. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  552. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  553. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  554. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  555. DTrail4.Enabled = false
  556. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  557. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  558. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  559. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  560. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  561. DTrail5.Enabled = false
  562. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  563. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  564. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  565. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  566. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  567. DTrail.Enabled = false
  568. -------------------------------------------------------
  569. --Start Damage Function Customization--
  570. -------------------------------------------------------
  571. function ShowDamage(Pos, Text, Time, Color)
  572. local Rate = (1 / 30)
  573. local Pos = (Pos or Vector3.new(0, 0, 0))
  574. local Text = (Text or "")
  575. local Time = (Time or 2)
  576. local Color = (Color or Color3.new(1, 0, 1))
  577. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  578. EffectPart.Anchored = true
  579. local BillboardGui = Create("BillboardGui"){
  580. Size = UDim2.new(3, 0, 3, 0),
  581. Adornee = EffectPart,
  582. Parent = EffectPart,
  583. }
  584. local TextLabel = Create("TextLabel"){
  585. BackgroundTransparency = 1,
  586. Size = UDim2.new(1, 0, 1, 0),
  587. Text = Text,
  588. Font = "Highway",
  589. TextColor3 = Color,
  590. TextScaled = true,
  591. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  592. Parent = BillboardGui,
  593. }
  594. game.Debris:AddItem(EffectPart, (Time))
  595. EffectPart.Parent = game:GetService("Workspace")
  596. delay(0, function()
  597. local Frames = (Time / Rate)
  598. for Frame = 1, Frames do
  599. wait(Rate)
  600. local Percent = (Frame / Frames)
  601. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  602. TextLabel.TextTransparency = Percent
  603. end
  604. if EffectPart and EffectPart.Parent then
  605. EffectPart:Destroy()
  606. end
  607. end)
  608. end
  609. -------------------------------------------------------
  610. --End Damage Function Customization--
  611. -------------------------------------------------------
  612.  
  613. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  614. for _, c in pairs(workspace:children()) do
  615. local hum = c:findFirstChild("Humanoid")
  616. if hum ~= nil then
  617. local head = c:findFirstChild("Head")
  618. if head ~= nil then
  619. local targ = head.Position - Part.Position
  620. local mag = targ.magnitude
  621. if magni >= mag and c.Name ~= plr.Name then
  622. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  623. end
  624. end
  625. end
  626. end
  627. end
  628.  
  629. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  630. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  631. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  632. RW.C0 = clerp(RW.C0, table[3], speed)
  633. LW.C0 = clerp(LW.C0, table[4], speed)
  634. RH.C0 = clerp(RH.C0, table[5], speed)
  635. LH.C0 = clerp(LH.C0, table[6], speed)
  636. if bool == true then
  637. if resetc1 == false then
  638. resetc1 = true
  639. RootJoint.C1 = RootJoint.C1
  640. Torso.Neck.C1 = Torso.Neck.C1
  641. RW.C1 = rarmc1
  642. LW.C1 = larmc1
  643. RH.C1 = rlegc1
  644. LH.C1 = llegc1
  645. end
  646. end
  647. end
  648.  
  649. CFuncs = {
  650. Part = {
  651. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  652. local Part = Create("Part")({
  653. Parent = Parent,
  654. Reflectance = Reflectance,
  655. Transparency = Transparency,
  656. CanCollide = false,
  657. Locked = true,
  658. BrickColor = BrickColor.new(tostring(BColor)),
  659. Name = Name,
  660. Size = Size,
  661. Material = Material
  662. })
  663. RemoveOutlines(Part)
  664. return Part
  665. end
  666. },
  667. Mesh = {
  668. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  669. local Msh = Create(Mesh)({
  670. Parent = Part,
  671. Offset = OffSet,
  672. Scale = Scale
  673. })
  674. if Mesh == "SpecialMesh" then
  675. Msh.MeshType = MeshType
  676. Msh.MeshId = MeshId
  677. end
  678. return Msh
  679. end
  680. },
  681. Mesh = {
  682. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  683. local Msh = Create(Mesh)({
  684. Parent = Part,
  685. Offset = OffSet,
  686. Scale = Scale
  687. })
  688. if Mesh == "SpecialMesh" then
  689. Msh.MeshType = MeshType
  690. Msh.MeshId = MeshId
  691. end
  692. return Msh
  693. end
  694. },
  695. Weld = {
  696. Create = function(Parent, Part0, Part1, C0, C1)
  697. local Weld = Create("Weld")({
  698. Parent = Parent,
  699. Part0 = Part0,
  700. Part1 = Part1,
  701. C0 = C0,
  702. C1 = C1
  703. })
  704. return Weld
  705. end
  706. },
  707. Sound = {
  708. Create = function(id, par, vol, pit)
  709. coroutine.resume(coroutine.create(function()
  710. local S = Create("Sound")({
  711. Volume = vol,
  712. Pitch = pit or 1,
  713. SoundId = id,
  714. Parent = par or workspace
  715. })
  716. wait()
  717. S:play()
  718. game:GetService("Debris"):AddItem(S, 6)
  719. end))
  720. end
  721. },
  722. ParticleEmitter = {
  723. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  724. local fp = Create("ParticleEmitter")({
  725. Parent = Parent,
  726. Color = ColorSequence.new(Color1, Color2),
  727. LightEmission = LightEmission,
  728. Size = Size,
  729. Texture = Texture,
  730. Transparency = Transparency,
  731. ZOffset = ZOffset,
  732. Acceleration = Accel,
  733. Drag = Drag,
  734. LockedToPart = LockedToPart,
  735. VelocityInheritance = VelocityInheritance,
  736. EmissionDirection = EmissionDirection,
  737. Enabled = Enabled,
  738. Lifetime = LifeTime,
  739. Rate = Rate,
  740. Rotation = Rotation,
  741. RotSpeed = RotSpeed,
  742. Speed = Speed,
  743. VelocitySpread = VelocitySpread
  744. })
  745. return fp
  746. end
  747. }
  748. }
  749. function RemoveOutlines(part)
  750. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  751. end
  752. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  753. local Part = Create("Part")({
  754. formFactor = FormFactor,
  755. Parent = Parent,
  756. Reflectance = Reflectance,
  757. Transparency = Transparency,
  758. CanCollide = false,
  759. Locked = true,
  760. BrickColor = BrickColor.new(tostring(BColor)),
  761. Name = Name,
  762. Size = Size,
  763. Material = Material
  764. })
  765. RemoveOutlines(Part)
  766. return Part
  767. end
  768. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  769. local Msh = Create(Mesh)({
  770. Parent = Part,
  771. Offset = OffSet,
  772. Scale = Scale
  773. })
  774. if Mesh == "SpecialMesh" then
  775. Msh.MeshType = MeshType
  776. Msh.MeshId = MeshId
  777. end
  778. return Msh
  779. end
  780. function CreateWeld(Parent, Part0, Part1, C0, C1)
  781. local Weld = Create("Weld")({
  782. Parent = Parent,
  783. Part0 = Part0,
  784. Part1 = Part1,
  785. C0 = C0,
  786. C1 = C1
  787. })
  788. return Weld
  789. end
  790.  
  791.  
  792. -------------------------------------------------------
  793. --Start Effect Function--
  794. -------------------------------------------------------
  795. EffectModel = Instance.new("Model", char)
  796. Effects = {
  797. Block = {
  798. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  799. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  800. prt.Anchored = true
  801. prt.CFrame = cframe
  802. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. if Type == 1 or Type == nil then
  805. table.insert(Effects, {
  806. prt,
  807. "Block1",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. elseif Type == 2 then
  815. table.insert(Effects, {
  816. prt,
  817. "Block2",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. else
  825. table.insert(Effects, {
  826. prt,
  827. "Block3",
  828. delay,
  829. x3,
  830. y3,
  831. z3,
  832. msh
  833. })
  834. end
  835. end
  836. },
  837. Sphere = {
  838. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  839. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  840. prt.Anchored = true
  841. prt.CFrame = cframe
  842. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "Cylinder",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. end
  854. },
  855. Cylinder = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. table.insert(Effects, {
  863. prt,
  864. "Cylinder",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. },
  873. Wave = {
  874. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  876. prt.Anchored = true
  877. prt.CFrame = cframe
  878. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. table.insert(Effects, {
  881. prt,
  882. "Cylinder",
  883. delay,
  884. x3 / 60,
  885. y3 / 60,
  886. z3 / 60,
  887. msh
  888. })
  889. end
  890. },
  891. Ring = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Break = {
  910. Create = function(brickcolor, cframe, x1, y1, z1)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  912. prt.Anchored = true
  913. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. local num = math.random(10, 50) / 1000
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Shatter",
  920. num,
  921. prt.CFrame,
  922. math.random() - math.random(),
  923. 0,
  924. math.random(50, 100) / 100
  925. })
  926. end
  927. },
  928. Spiral = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3,
  940. y3,
  941. z3,
  942. msh
  943. })
  944. end
  945. },
  946. Push = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. }
  964. }
  965. -------------------------------------------------------
  966. --End Effect Function--
  967. -------------------------------------------------------
  968.  
  969. function CreateSound(ID, PARENT, VOLUME, PITCH)
  970. local NSound = nil
  971. coroutine.resume(coroutine.create(function()
  972. NSound = Instance.new("Sound", PARENT)
  973. NSound.Volume = VOLUME
  974. NSound.Pitch = PITCH
  975. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  976. swait()
  977. NSound:play()
  978. game:GetService("Debris"):AddItem(NSound, 10)
  979. end))
  980. return NSound
  981. end
  982.  
  983. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  984. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. if Type == 1 or Type == nil then
  990. table.insert(Effects, {
  991. prt,
  992. "Block1",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. elseif Type == 2 then
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Block2",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. elseif Type == 3 then
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Block3",
  1013. delay,
  1014. x3,
  1015. y3,
  1016. z3,
  1017. msh
  1018. })
  1019. end
  1020. end
  1021.  
  1022. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1023. local fp=Instance.new("Part")
  1024. fp.formFactor=formfactor
  1025. fp.Parent=parent
  1026. fp.Reflectance=reflectance
  1027. fp.Transparency=transparency
  1028. fp.CanCollide=false
  1029. fp.Locked=true
  1030. fp.BrickColor=brickcolor
  1031. fp.Name=name
  1032. fp.Size=size
  1033. fp.Position=tors.Position
  1034. RemoveOutlines(fp)
  1035. fp.Material="SmoothPlastic"
  1036. fp:BreakJoints()
  1037. return fp
  1038. end
  1039.  
  1040. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1041. local mesh=Instance.new(Mesh)
  1042. mesh.Parent=part
  1043. if Mesh=="SpecialMesh" then
  1044. mesh.MeshType=meshtype
  1045. if meshid~="nil" then
  1046. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1047. end
  1048. end
  1049. mesh.Offset=offset
  1050. mesh.Scale=scale
  1051. return mesh
  1052. end
  1053.  
  1054. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1055. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1056. prt.Anchored = true
  1057. prt.Material = "Neon"
  1058. prt.CFrame = cframe
  1059. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1060. game:GetService("Debris"):AddItem(prt, 5)
  1061. coroutine.resume(coroutine.create(function(Part, Mesh)
  1062. local rtype = rottype
  1063. for i = 0, 1, delay do
  1064. swait()
  1065. if rtype == 1 then
  1066. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1067. elseif rtype == 2 then
  1068. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1069. end
  1070. prt.Transparency = i
  1071. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1072. end
  1073. Part.Parent = nil
  1074. end), prt, msh)
  1075. end
  1076.  
  1077.  
  1078. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1079. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1080. prt.Anchored = true
  1081. prt.Material = "Neon"
  1082. prt.CFrame = cframe
  1083. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1084. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1085. game:GetService("Debris"):AddItem(prt, 5)
  1086. coroutine.resume(coroutine.create(function(Part, Mesh)
  1087. for i = 0, 1, delay do
  1088. swait()
  1089. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1090. Part.Transparency = i
  1091. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1092. end
  1093. Part.Parent = nil
  1094. end), prt, msh)
  1095. end
  1096.  
  1097.  
  1098. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1099. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1100. prt.Anchored = true
  1101. prt.Material = "Neon"
  1102. prt.CFrame = cframe
  1103. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1104. game:GetService("Debris"):AddItem(prt, 5)
  1105. coroutine.resume(coroutine.create(function(Part, Mesh)
  1106. local rtype = rottype
  1107. for i = 0, 1, delay do
  1108. swait()
  1109. if rtype == 1 then
  1110. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1111. elseif rtype == 2 then
  1112. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1113. end
  1114. prt.Transparency = i
  1115. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1116. end
  1117. Part.Parent = nil
  1118. end), prt, msh)
  1119. end
  1120.  
  1121. function Eviscerate(dude)
  1122. if dude.Name ~= char then
  1123. local bgf = IT("BodyGyro", dude.Head)
  1124. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1125. local val = IT("BoolValue", dude)
  1126. val.Name = "IsHit"
  1127. local ds = coroutine.wrap(function()
  1128. dude:WaitForChild("Head"):BreakJoints()
  1129. wait(0.5)
  1130. target = nil
  1131. coroutine.resume(coroutine.create(function()
  1132. for i, v in pairs(dude:GetChildren()) do
  1133. if v:IsA("Accessory") then
  1134. v:Destroy()
  1135. end
  1136. if v:IsA("Humanoid") then
  1137. v:Destroy()
  1138. end
  1139. if v:IsA("CharacterMesh") then
  1140. v:Destroy()
  1141. end
  1142. if v:IsA("Model") then
  1143. v:Destroy()
  1144. end
  1145. if v:IsA("Part") or v:IsA("MeshPart") then
  1146. for x, o in pairs(v:GetChildren()) do
  1147. if o:IsA("Decal") then
  1148. o:Destroy()
  1149. end
  1150. end
  1151. coroutine.resume(coroutine.create(function()
  1152. v.Material = "Neon"
  1153. v.CanCollide = false
  1154. local PartEmmit1 = IT("ParticleEmitter", v)
  1155. PartEmmit1.LightEmission = 1
  1156. PartEmmit1.Texture = "rbxassetid://284205403"
  1157. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1158. PartEmmit1.Rate = 150
  1159. PartEmmit1.Lifetime = NumberRange.new(1)
  1160. PartEmmit1.Size = NumberSequence.new({
  1161. NumberSequenceKeypoint.new(0, 0.75, 0),
  1162. NumberSequenceKeypoint.new(1, 0, 0)
  1163. })
  1164. PartEmmit1.Transparency = NumberSequence.new({
  1165. NumberSequenceKeypoint.new(0, 0, 0),
  1166. NumberSequenceKeypoint.new(1, 1, 0)
  1167. })
  1168. PartEmmit1.Speed = NumberRange.new(0, 0)
  1169. PartEmmit1.VelocitySpread = 30000
  1170. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1171. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1172. local BodPoss = IT("BodyPosition", v)
  1173. BodPoss.P = 3000
  1174. BodPoss.D = 1000
  1175. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1176. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1177. v.Color = maincolor.Color
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 49 do
  1180. swait(1)
  1181. v.Transparency = v.Transparency + 0.08
  1182. end
  1183. wait(0.5)
  1184. PartEmmit1.Enabled = false
  1185. wait(3)
  1186. v:Destroy()
  1187. dude:Destroy()
  1188. end))
  1189. end))
  1190. end
  1191. end
  1192. end))
  1193. end)
  1194. ds()
  1195. end
  1196. end
  1197. function FindNearestHead(Position, Distance, SinglePlayer)
  1198. if SinglePlayer then
  1199. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1200. end
  1201. local List = {}
  1202. for i, v in pairs(workspace:GetChildren()) do
  1203. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1204. table.insert(List, v)
  1205. end
  1206. end
  1207. return List
  1208. end
  1209. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1210. local type = type
  1211. local rng = Instance.new("Part", char)
  1212. rng.Anchored = true
  1213. rng.BrickColor = color
  1214. rng.CanCollide = false
  1215. rng.FormFactor = 3
  1216. rng.Name = "Ring"
  1217. rng.Material = "Neon"
  1218. rng.Size = Vector3.new(1, 1, 1)
  1219. rng.Transparency = 0
  1220. rng.TopSurface = 0
  1221. rng.BottomSurface = 0
  1222. rng.CFrame = pos
  1223. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1224. local rngm = Instance.new("SpecialMesh", rng)
  1225. rngm.MeshType = "Sphere"
  1226. rngm.Scale = Vector3.new(x1, y1, z1)
  1227. local scaler2 = 1
  1228. local speeder = FastSpeed
  1229. if type == "Add" then
  1230. scaler2 = 1 * value
  1231. elseif type == "Divide" then
  1232. scaler2 = 1 / value
  1233. end
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 0, 10 / bonuspeed, 0.1 do
  1236. swait()
  1237. if type == "Add" then
  1238. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1239. elseif type == "Divide" then
  1240. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1241. end
  1242. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1243. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1244. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1245. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1246. end
  1247. rng:Destroy()
  1248. end))
  1249. end
  1250. -------------------------------------------------------
  1251. --End Important Functions--
  1252. -------------------------------------------------------
  1253.  
  1254. --[[
  1255. Thanks for using Build-To-Lua by jarredbcv.
  1256. ]]--
  1257.  
  1258. New = function(Object, Parent, Name, Data)
  1259. local Object = Instance.new(Object)
  1260. for Index, Value in pairs(Data or {}) do
  1261. Object[Index] = Value
  1262. end
  1263. Object.Parent = Parent
  1264. Object.Name = Name
  1265. return Object
  1266. end
  1267.  
  1268. NewInstance = function(instance,parent,properties)
  1269. local inst = Instance.new(instance,parent)
  1270. if(properties)then
  1271. for i,v in next, properties do
  1272. pcall(function() inst[i] = v end)
  1273. end
  1274. end
  1275. return inst;
  1276. end
  1277.  
  1278. Gunty = New("Model",char,"Gunty",{})
  1279. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1280. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1281. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1282. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1283. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1284. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1285. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1287. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1288. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1289. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1290. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1291. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1292. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1293. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1294. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1296. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1297. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1298. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1299. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1300. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1301. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1302. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1303. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1304. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1305. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1306. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1307. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1308. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1309. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1310. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1311. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1312. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1313. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1314. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1315. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1316. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1317. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1318. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1319. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1320. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1321. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1322. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1323. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1324. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1325. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1326. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1327. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1328. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1329. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1330. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1331. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1332. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1333. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1334. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1335. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1336. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1337. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1338. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1339. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1340.  
  1341. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1342.  
  1343. for _,v in next, Gunty:children() do
  1344. v.CanCollide = false
  1345. end
  1346.  
  1347. local all, last = {}, nil
  1348. ArmourParts = {}
  1349. ArmourParts2 = {}
  1350. NeonParts = {}
  1351. function scan(p)
  1352. for _, v in pairs(p:GetChildren()) do
  1353. if v:IsA("BasePart") then
  1354. if v.BrickColor == BrickColor.new("Smoky grey") then
  1355. table.insert(ArmourParts, v)
  1356. end
  1357. if v.BrickColor == BrickColor.new("Fossil") then
  1358. table.insert(ArmourParts2, v)
  1359. end
  1360. if v.BrickColor == BrickColor.new("Institutional white") then
  1361. table.insert(NeonParts, v)
  1362. end
  1363. if last then
  1364. local w = Instance.new("Weld")
  1365. w.Part0, w.Part1 = last, v
  1366. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1367. w.Parent = last
  1368. end
  1369. table.insert(all, v)
  1370. last = v
  1371. end
  1372. scan(v)
  1373. end
  1374. end
  1375. scan(Gunty)
  1376. for _, v in pairs(all) do
  1377. v.Anchored = false
  1378. v.CanCollide = false
  1379. end
  1380. function resetmode()
  1381. for i, v in pairs(ArmourParts) do
  1382. v.BrickColor = BrickColor.new("Smoky grey")
  1383. end
  1384. for i, v in pairs(ArmourParts2) do
  1385. v.BrickColor = BrickColor.new("Fossil")
  1386. end
  1387. for i, v in pairs(NeonParts) do
  1388. v.BrickColor = BrickColor.new("Institutional white")
  1389. end
  1390. maincolor = BrickColor.new("Institutional white")
  1391. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1392. end
  1393. -------------------------------------------------------
  1394. --Start Music Option--
  1395. -------------------------------------------------------
  1396. local Music = Instance.new("Sound",tors)
  1397. Music.Volume = 7.5
  1398. Music.SoundId = "rbxassetid://1117396305"
  1399. Music.Looped = true
  1400. Music.Pitch = 1 --Pitcher
  1401. Music:Play()
  1402. -------------------------------------------------------
  1403. --End Music Option--
  1404. -------------------------------------------------------
  1405.  
  1406. local naeeym2 = Instance.new("BillboardGui",char)
  1407. naeeym2.AlwaysOnTop = true
  1408. naeeym2.Size = UDim2.new(5,35,2,35)
  1409. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1410. naeeym2.Adornee = hed
  1411. naeeym2.Name = "Name"
  1412.  
  1413. local tecks2 = Instance.new("TextLabel",naeeym2)
  1414. tecks2.BackgroundTransparency = 1
  1415. tecks2.TextScaled = true
  1416. tecks2.BorderSizePixel = 0
  1417. tecks2.Text = "Neutral"
  1418. tecks2.Font = "Code"
  1419. tecks2.TextSize = 30
  1420. tecks2.TextStrokeTransparency = 0
  1421. tecks2.TextColor3 = Color3.new(0,0,0)
  1422. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1423. tecks2.Size = UDim2.new(1,0,0.5,0)
  1424. tecks2.Rotation = 0
  1425. tecks2.Parent = naeeym2
  1426.  
  1427. -------------------------------------------------------
  1428. --Start Attacks N Stuff--
  1429. -------------------------------------------------------
  1430. local sine=0
  1431. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1432. local Hitboxpart = Instance.new("Part", EffectModel)
  1433. RemoveOutlines(Hitboxpart)
  1434. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1435. Hitboxpart.CanCollide = false
  1436. Hitboxpart.Transparency = 1
  1437. Hitboxpart.Anchored = true
  1438. Hitboxpart.CFrame = Pose
  1439. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1440. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1441. end
  1442. wait2 = false
  1443. combo = 1
  1444. mouse.Button1Down:connect(function(key)
  1445. if attack == false then
  1446. attack = true
  1447. hum.WalkSpeed = 3.01
  1448. if combo == 1 and wait2 == false then
  1449. wait2 = true
  1450. for i = 0, 1.2, 0.1 do
  1451. swait()
  1452. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1454. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1455. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1456. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1457. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1458. end
  1459. CreateSound("138097048", ra, 3, .8)
  1460. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1461. for i = 0, 1.2, 0.1 do
  1462. swait()
  1463. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1464. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1469. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1470. end
  1471. combo = 2
  1472. end
  1473. if combo == 2 and wait2 == false then
  1474. wait2 = true
  1475. for i = 0, 1.2, 0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1479. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1480. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1481. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1482. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1483. end
  1484. CreateSound("138097048", rl, 3, 1)
  1485. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1486. for i = 0, 1.6, 0.1 do
  1487. swait()
  1488. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1490. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1491. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1492. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1493. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1494. end
  1495. combo = 3
  1496. end
  1497. if combo == 3 and wait2 == false then
  1498. for i = 0, 1.2, 0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1502. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1505. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1506. end
  1507. CreateSound("138097048", ra, 3, .8)
  1508. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1509. for i = 0, 1.2, 0.1 do
  1510. swait()
  1511. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1513. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1515. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1516. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1517. end
  1518. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1519. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1520. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1521. for i = 0, 1.2, 0.1 do
  1522. swait()
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1525. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1528. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1529. end
  1530. combo = 1
  1531. end
  1532. hum.WalkSpeed = 8
  1533. wait2 = false
  1534. attack = false
  1535. end
  1536. end)
  1537. function Decapitate()
  1538. local target = nil
  1539. local targettorso = nil
  1540. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1541. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1542. target = mouse.Target.Parent.Humanoid
  1543. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1544. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1545. end
  1546. end
  1547. if target ~= nil then
  1548. targettorso.Anchored = true
  1549. attack = true
  1550. hum.WalkSpeed = 0
  1551. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1552. for i = 0,4.2,0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1557. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1560. end
  1561. local ModelHead01 = New("Model", char, "", {})
  1562. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1563. local Head01 = targethead:Clone()
  1564. targethead.Transparency = 1
  1565. Head01.Parent = ModelHead01
  1566. local weldHead01 = Instance.new("Weld")
  1567. weldHead01.Parent = Head01
  1568. weldHead01.Part0 = targethead
  1569. weldHead01.Part1 = Head01
  1570. weldHead01.C1 = CFrame.new(0, 0, 0)
  1571. targethead.face:Remove()
  1572. weldHead01.Part0 = ra
  1573. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1574. targettorso:BreakJoints()
  1575. CreateSound("314390675", targettorso, 5, .7)
  1576. for i = 0,3.2,0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1584. end
  1585. for i = 0,4.2,0.1 do
  1586. swait()
  1587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1591. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1593. end
  1594. CreateSound("541909763", targettorso, 5, .8)
  1595. weldHead01:Destroy()
  1596. Head01.CanCollide = true
  1597. local bodyVelocity2 = Create("BodyVelocity")({
  1598. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1599. P = 5000,
  1600. maxForce = Vector3.new(8000, 8000, 8000),
  1601. Parent = Head01
  1602. })
  1603. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1604. for i = 0,6.2,0.1 do
  1605. swait()
  1606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1610. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1612. end
  1613. targettorso.Anchored = false
  1614. attack = false
  1615. hum.WalkSpeed = 8
  1616. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1617. end
  1618. end
  1619. function Laugh()
  1620. attack = true
  1621. hum.WalkSpeed = 0
  1622. CreateSound("300208779", hed, 10, 1)
  1623. for i = 0,9,0.1 do
  1624. swait()
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1627. if Mrandom(1,15) == 1 then
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1629. end
  1630. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1631. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1634. end
  1635. attack = false
  1636. hum.WalkSpeed = 10
  1637. end
  1638. function Flying_Kick()
  1639. attack = true
  1640. hum.WalkSpeed = 0
  1641. for i = 0,2.7,0.1 do
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1649. end
  1650. local bodyVelocity = Create("BodyVelocity")({
  1651. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1652. P = 5000,
  1653. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1654. Parent = root
  1655. })
  1656. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1657. CreateSound("138097048", rl, 3, 1)
  1658. for i = 0,2.1,0.1 do
  1659. swait()
  1660. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1667. end
  1668. attack = false
  1669. hum.WalkSpeed = 8
  1670. end
  1671. function UpperCut()
  1672. attack = true
  1673. hum.WalkSpeed = 0
  1674. for i = 0,2.3,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1681. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1682. end
  1683. CreateSound("138097048", ra, 3, .8)
  1684. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1685. for i = 0,2.8,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1693. end
  1694. attack = false
  1695. hum.WalkSpeed = 8
  1696. end
  1697. function Spinning_Kick()
  1698. attack = true
  1699. hum.WalkSpeed = 3.01
  1700. for i = 0, 1.2, 0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1704. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1707. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1708. end
  1709. for i = 0, 4.6, 0.1 do
  1710. swait()
  1711. CreateSound("138097048", rl, 3, 1)
  1712. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1715. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1718. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1719. end
  1720. attack = false
  1721. hum.WalkSpeed = 8
  1722. end
  1723. function Beam_Of_Light()
  1724.  
  1725. end
  1726. function Blast_Of_God()
  1727. attack = true
  1728. hum.WalkSpeed = 3.01
  1729. for i = 0,6.3,0.1 do
  1730. swait()
  1731. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1738. end
  1739. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1740. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1741. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1742. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1743. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1744. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1745. CreateSound("142070127", tors, 10, 1)
  1746. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1747. for i = 0,2.6,0.1 do
  1748. swait()
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1755. end
  1756. attack = false
  1757. hum.WalkSpeed = 8
  1758. end
  1759. function Diablo_Explosion()
  1760. attack = true
  1761. hum.WalkSpeed = 3.01
  1762. for i = 0,6.3,0.1 do
  1763. swait()
  1764. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1765. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1772. end
  1773. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1774. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1775. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1776. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1777. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1778. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1779. CreateSound("142070127", tors, 10, 1)
  1780. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1781. for i = 0,4.6,0.1 do
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1788. end
  1789. wait(.6)
  1790. attack = false
  1791. hum.WalkSpeed = 8
  1792. end
  1793. function Multi_Bombs()
  1794. attack = true
  1795. hum.WalkSpeed = 3.01
  1796. for i = 0,3,0.1 do
  1797. swait()
  1798. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1799. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1806. end
  1807. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1808. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1809. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1810. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1811. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1812. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1813. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1814. CreateSound("142070127", tors, 10, 1)
  1815. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1816. for i = 0,1,0.1 do
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1823. end
  1824. for i = 0,2,0.1 do
  1825. swait()
  1826. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1827. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1834. end
  1835. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1836. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1837. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1838. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1839. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1840. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1841. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1842. CreateSound("142070127", tors, 10, 1)
  1843. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1844. for i = 0,1,0.1 do
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1851. end
  1852. for i = 0,2,0.1 do
  1853. swait()
  1854. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1855. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1862. end
  1863. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1864. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1865. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1866. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1867. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1868. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1869. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1870. CreateSound("142070127", tors, 10, 1)
  1871. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1872. for i = 0,1,0.1 do
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1879. end
  1880. wait(.6)
  1881. attack = false
  1882. hum.WalkSpeed = 8
  1883. end
  1884. function Hell_From_Above()
  1885. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1886. attack = true
  1887. hum.WalkSpeed = 3.01
  1888. for i = 0,6.3,0.1 do
  1889. swait()
  1890. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1897. end
  1898. CreateSound("142070127", tors, 10, 1)
  1899. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1900. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1901. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1902. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1903. for i = 0,3.8,0.1 do
  1904. swait()
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1907. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1911. end
  1912. CreateSound("224339201", tors, 10, 0.5)
  1913. for i = 1, 3 do
  1914. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1915. UhhhhThing.CFrame = mouse.Hit
  1916. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1917. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1918. end
  1919. UhhhhThing:Destroy()
  1920. attack = false
  1921. hum.WalkSpeed = 8
  1922. end
  1923. function Spinning_Below()
  1924. attack = true
  1925. hum.WalkSpeed = 3.01
  1926. CreateSound("649634100", tors, 10, 0.5)
  1927. for i = 0,6.3,0.1 do
  1928. swait()
  1929. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1930. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1937. end
  1938. attack = false
  1939. hum.WalkSpeed = 8
  1940. end
  1941. function Blizzard()
  1942. attack = true
  1943. hum.WalkSpeed = 2
  1944. hum.JumpPower = 0
  1945. for i = 0,70,0.1 do
  1946. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1947. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1948. swait()
  1949. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1952. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1953. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1955. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1956. end
  1957. hum.WalkSpeed = 16
  1958. hum.JumpPower = 50
  1959. attack = false
  1960. end
  1961.  
  1962. function Cryo_Freeze()
  1963. attack = true
  1964. for i = 0,5.2,0.03 do
  1965. swait()
  1966. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1967. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1974. end
  1975. CreateSound("331666100", tors, 10, 1)
  1976. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1977. for i = 1,3,0.1 do
  1978. hum.WalkSpeed = 0.10
  1979. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1986. end
  1987. for i = 1,10,0.1 do
  1988. swait(10)
  1989. hum.WalkSpeed = 0.10
  1990. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1991. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1998. end
  1999. wait(.6)
  2000. attack = false
  2001. end
  2002. function Menacing_Aura()
  2003. attack = true
  2004. notmenacing = false
  2005. for i = 0,2,0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2013. end
  2014. CreateSound("331666100", tors, 10, 1)
  2015. coroutine.resume(coroutine.create(function()
  2016. for i = 0,25,0.1 do
  2017. swait(10)
  2018. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2019. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2020. end
  2021. notmenacing = true
  2022. end))
  2023. wait(.6)
  2024. attack = false
  2025. end
  2026. local alternatecooldownbecausewhynotdood = false
  2027. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2028. attack = true
  2029. alternatecooldownbecausewhynotdood = true
  2030. for i = 0,2,0.1 do
  2031. swait()
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2038. end
  2039. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2040. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2041. coroutine.resume(coroutine.create(function()
  2042. for i = 1,150,0.1 do
  2043. swait()
  2044. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2045. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2046. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2047. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2048. end
  2049. swait(50)
  2050. alternatecooldownbecausewhynotdood = false
  2051. ref:Remove() -- still lazy to use debris
  2052. end))
  2053. attack = false
  2054. end
  2055. function Eruption()
  2056. attack = true
  2057. hum.WalkSpeed = 2
  2058. hum.JumpPower = 0
  2059. for i = 0,7,0.1 do
  2060. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2061. swait()
  2062. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2063. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2070. end
  2071. CreateSound("144699494", tors, 10, 1)
  2072. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2073. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2074. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2075. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2076. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2077. coroutine.resume(coroutine.create(function()
  2078. for i = 0,1.8,0.1 do
  2079. swait()
  2080. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2081. end
  2082. for i = 0,1.8,0.1 do
  2083. swait()
  2084. hum.CameraOffset = Vector3.new(0,0,0)
  2085. end
  2086. end))
  2087. local vel2 = Instance.new("BodyVelocity",tors)
  2088. vel2.Velocity = Vector3.new(0,55,0)
  2089. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2090. for i = 0,4,0.1 do
  2091. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2092. swait()
  2093. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2094. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2101. end
  2102. hum.WalkSpeed = 16
  2103. vel2:Destroy()
  2104. hum.JumpPower = 50
  2105. attack = false
  2106. end
  2107. function Solar_Flare()
  2108. attack = true
  2109. hum.WalkSpeed = 2
  2110. hum.JumpPower = 75
  2111. hum.Jump = true
  2112. wait(0.4)
  2113. CreateSound("144699494", tors, 10, 1)
  2114. hum.JumpPower = 0
  2115. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2116. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2117. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2118. for i = 0,20,0.1 do
  2119. root.Velocity = root.CFrame.lookVector * 60
  2120. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2121. swait()
  2122. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2123. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2130. end
  2131. hum.WalkSpeed = 16
  2132. hum.JumpPower = 50
  2133. attack = false
  2134. end
  2135. function ShadowWarp()
  2136. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2137. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2138. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2139. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2140. local pos = root.Position
  2141. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2142. CreateSound("769380905", tors, 10, 1)
  2143. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2144. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2145. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2146. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2147. end
  2148. function Shade()
  2149. hum.WalkSpeed = 3
  2150. attack = true
  2151. for i = 0,2,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2159. end
  2160. hum.WalkSpeed = 3
  2161. CreateSound("588736969", tors, 10, 1)
  2162. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2163. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2164. for i = 0,3,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2172. end
  2173. hum.WalkSpeed = 3
  2174. CreateSound("588736969", tors, 10, 1)
  2175. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2176. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2177. for i = 0,3,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2185. end
  2186. CreateSound("588736969", tors, 10, 1)
  2187. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2188. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2189. hum.WalkSpeed = 3
  2190. wait(.6)
  2191. hum.WalkSpeed = 16
  2192. attack = false
  2193. end
  2194. function Purity_Slam()
  2195. attack = true
  2196. for i = 0,5.2,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2204. end
  2205. CreateSound("331666100", tors, 10, 1)
  2206. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2207. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2208. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2209. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2210. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2211. coroutine.resume(coroutine.create(function()
  2212. for i = 0,1.8,0.1 do
  2213. swait()
  2214. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2215. end
  2216. for i = 0,1.8,0.1 do
  2217. swait()
  2218. hum.CameraOffset = Vector3.new(0,0,0)
  2219. end
  2220. end))
  2221. for i = 1,4.7,0.1 do
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2228. end
  2229. wait(.6)
  2230. attack = false
  2231. end
  2232. function Universal_Crush()
  2233. attack = true
  2234. for i = 0,5.2,0.05 do
  2235. swait()
  2236. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2237. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2244. end
  2245. CreateSound("331666100", tors, 10, 1)
  2246. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2247. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2248. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2249. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2250. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2251. coroutine.resume(coroutine.create(function()
  2252. for i = 0,1.8,0.1 do
  2253. swait()
  2254. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2255. end
  2256. for i = 0,1.8,0.1 do
  2257. swait()
  2258. hum.CameraOffset = Vector3.new(0,0,0)
  2259. end
  2260. end))
  2261. for i = 1,4.7,0.1 do
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2268. end
  2269. wait(.6)
  2270. attack = false
  2271. end
  2272. function Painful_Stomp()
  2273. attack = true
  2274. for i = 0,5.2,0.1 do
  2275. swait()
  2276. tecks2.Rotation = math.random(-20, 20)
  2277. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2284. end
  2285. CreateSound("331666100", char, 10, 1)
  2286. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2287. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2288. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2289. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2290. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2291. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2292. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2293. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2294. if v:FindFirstChild("Head") then
  2295. Eviscerate(v)
  2296. end
  2297. end
  2298. coroutine.resume(coroutine.create(function()
  2299. for i = 0,2.8,0.1 do
  2300. swait()
  2301. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2302. end
  2303. for i = 0,1.8,0.1 do
  2304. swait()
  2305. hum.CameraOffset = Vector3.new(0,0,0)
  2306. end
  2307. end))
  2308. for i = 0,3.7,0.1 do
  2309. tecks2.Rotation = math.random(-20, 20)
  2310. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2317. end
  2318. wait(.6)
  2319. attack = false
  2320. end
  2321. function Ending()
  2322. local target = nil
  2323. local targettorso = nil
  2324. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2325. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2326. targetT = mouse.Target.Parent
  2327. target = mouse.Target.Parent.Humanoid
  2328. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2329. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2330. end
  2331. end
  2332. if target ~= nil then
  2333. targettorso.Anchored = true
  2334. attack = true
  2335. hum.WalkSpeed = 0
  2336. local originalpos = root.CFrame
  2337. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2338. for i = 0,1.8,0.1 do
  2339. tecks2.Rotation = math.random(-20, 20)
  2340. swait()
  2341. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2348. end
  2349. Eviscerate(targetT)
  2350. CreateSound("331666100", ra, 4, 1)
  2351. CreateSound("180083286", targettorso, 10, 1)
  2352. coroutine.resume(coroutine.create(function()
  2353. for i = 0,1.8,0.1 do
  2354. swait()
  2355. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2356. end
  2357. for i = 0,1.8,0.1 do
  2358. swait()
  2359. hum.CameraOffset = Vector3.new(0,0,0)
  2360. end
  2361. end))
  2362. for i = 0,4.6,0.1 do
  2363. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2370. end
  2371. wait(.6)
  2372. root.CFrame = originalpos
  2373. attack = false
  2374. hum.WalkSpeed = 8
  2375. end
  2376. end
  2377.  
  2378. --[[I don't take ANY credit for this attack,
  2379. this was all nooby's hard work and the only reason i uhhh "used" it
  2380. is cause I i didn't have attack ideas at the time so yeah,
  2381. 100% nooby's credit <3]]
  2382. function Ende_der_Weld()
  2383. attack = true
  2384. hum.WalkSpeed = 0
  2385. for i = 0,4.6,0.1 do
  2386. swait()
  2387. tecks2.Rotation = math.random(-20, 20)
  2388. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2395. end
  2396. local a = Instance.new("Part",char)
  2397. a.BrickColor = BrickColor.random()
  2398. a.Name = "Lazer"
  2399. a.Anchored = true
  2400. a.Material = "Neon"
  2401. a.Transparency = 1
  2402. a.CanCollide = false
  2403. local hitbox = Instance.new("Part",char)
  2404. hitbox.Size = Vector3.new(5,5,5)
  2405. hitbox.CFrame = mouse.hit
  2406. hitbox.Anchored = true
  2407. hitbox.Transparency = 1
  2408. hitbox.CanCollide = false
  2409. local ray = Ray.new(
  2410. ra.CFrame.p, -- origin
  2411. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2412. )
  2413. local ignore = char
  2414. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2415. if hit then
  2416. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2417.  
  2418. if not humanoid then
  2419. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2420. end
  2421. if humanoid then
  2422. if humanoid.Parent:IsA"Model" then
  2423. end
  2424. end
  2425. end
  2426. a.BottomSurface = 10
  2427. a.TopSurface = 10
  2428. local distance = (ra.CFrame.p - position).magnitude
  2429. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2430. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2431. game:GetService("Debris"):AddItem(a, 5)
  2432. game:GetService("Debris"):AddItem(hitbox, 1)
  2433. local newmesh = Instance.new("BlockMesh",a)
  2434. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2435. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2436. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2437. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2438. local lbs = Instance.new("Part")
  2439. lbs.Parent = char
  2440. CreateSound("929619479", lbs, 10, 1)
  2441. lbs.Material = "Neon"
  2442. lbs.Color = BrickColor.Random().Color
  2443. lbs.CanCollide = false
  2444. lbs.Shape = "Ball"
  2445. lbs.Anchored = true
  2446. lbs.Transparency = 0
  2447. lbs.Size = Vector3.new(20,20,20)
  2448. lbs.CFrame = a.CFrame
  2449. local thing = Instance.new("SpecialMesh",lbs)
  2450. thing.MeshType = "Sphere"
  2451. lbs.Anchored = false
  2452. local bvs = Instance.new("BodyVelocity")
  2453. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2454. bvs.velocity = a.CFrame.lookVector*75
  2455. bvs.Parent = lbs
  2456. lbs.Touched:connect(function(hit)
  2457. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2458. end)
  2459. attack = false
  2460. game:GetService("Debris"):AddItem(lbs, 10)
  2461. for x = 0, 4 do
  2462. local bulletgos = IT("Model",char)
  2463. local bulletgos2 = IT("Model",char)
  2464. for z = 0, 24 do
  2465. local lb = Instance.new("Part")
  2466. lb.Parent = bulletgos
  2467. lb.Material = "Neon"
  2468. lb.Color = BrickColor.Random().Color
  2469. lb.CanCollide = false
  2470. lb.Anchored = true
  2471. lb.Transparency = 0
  2472. lb.Size = Vector3.new(2,2,2)
  2473. local thing = Instance.new("SpecialMesh",lb)
  2474. thing.MeshType = "Sphere"
  2475. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2476. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2477. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2478. local lb2 = Instance.new("Part")
  2479. lb2.Parent = bulletgos2
  2480. lb2.Material = "Neon"
  2481. lb2.Color = lb.Color
  2482. lb2.CanCollide = false
  2483. lb2.Anchored = true
  2484. lb2.Transparency = 0
  2485. lb2.Size = Vector3.new(2,2,2)
  2486. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2487. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2488. local thing2 = Instance.new("SpecialMesh",lb2)
  2489. thing2.MeshType = "Sphere"
  2490. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2491. lb.Touched:connect(function(hit)
  2492. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2493. end)
  2494. lb2.Touched:connect(function(hit)
  2495. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2496. end)
  2497. end
  2498. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2499. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2500. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2501. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2502. CreateSound("925629856", lbs, 5, 1)
  2503. game:GetService("Debris"):AddItem(bulletgos, 7)
  2504. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2505. for i,v in pairs(bulletgos:children()) do
  2506. if v:IsA("Part") then
  2507. v.Anchored = false
  2508. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2509. local bv = Instance.new("BodyVelocity")
  2510. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2511. bv.velocity = v.CFrame.lookVector*25
  2512. bv.Parent = v
  2513. game:GetService("Debris"):AddItem(v, 5)
  2514. end
  2515. end
  2516. for i,v in pairs(bulletgos2:children()) do
  2517. if v:IsA("Part") then
  2518. v.Anchored = false
  2519. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2520. local bv = Instance.new("BodyVelocity")
  2521. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2522. bv.velocity = v.CFrame.lookVector*-25
  2523. bv.Parent = v
  2524. game:GetService("Debris"):AddItem(v, 5)
  2525. end
  2526. end
  2527. wait(1)
  2528. end
  2529. attack = false
  2530. hum.WalkSpeed = 8
  2531. end
  2532. -------------------------------------------------------
  2533. --End Attacks N Stuff--
  2534. -------------------------------------------------------
  2535. mouse.KeyDown:connect(function(key)
  2536. if string.byte(key) == 48 then
  2537. Swing = 2
  2538. hum.WalkSpeed = 38.82
  2539. end
  2540. end)
  2541. mouse.KeyUp:connect(function(key)
  2542. if string.byte(key) == 48 then
  2543. Swing = 1
  2544. hum.WalkSpeed = 8
  2545. end
  2546. end)
  2547. mouse.KeyDown:connect(function(key)
  2548. if attack == false then
  2549. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2550. DTrail5.Enabled = false
  2551. DTrail4.Enabled = false
  2552. DTrail3.Enabled = false
  2553. DTrail2.Enabled = false
  2554. DTrail.Enabled = false
  2555. EdgyMode = true
  2556. tecks2.Text = "Edgy"
  2557. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2558. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2559. for i, v in pairs(ArmourParts) do
  2560. v.BrickColor = BrickColor.new("Black")
  2561. end
  2562. for i, v in pairs(ArmourParts2) do
  2563. v.BrickColor = BrickColor.new("Really black")
  2564. end
  2565. for i, v in pairs(NeonParts) do
  2566. v.BrickColor = BrickColor.new("Royal purple")
  2567. end
  2568. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2569. maincolor = BrickColor.new("Royal purple")
  2570. BC.HeadColor = BrickColor.new("Black")
  2571. BC.LeftArmColor = BrickColor.new("Black")
  2572. BC.LeftLegColor = BrickColor.new("Black")
  2573. BC.RightArmColor = BrickColor.new("Royal purple")
  2574. BC.RightLegColor = BrickColor.new("Black")
  2575. BC.TorsoColor = BrickColor.new("Black")
  2576. Music.TimePosition = 0
  2577. Music.SoundId = "rbxassetid://1693948941"
  2578. Music.Parent = tors
  2579. Music:Play()
  2580. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2581. DTrail5.Enabled = false
  2582. DTrail4.Enabled = false
  2583. DTrail3.Enabled = false
  2584. DTrail2.Enabled = false
  2585. DTrail.Enabled = false
  2586. EdgyMode = false
  2587. tecks2.Text = "Neutral"
  2588. tecks2.Rotation = 0
  2589. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2590. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2591. resetmode()
  2592. Music.TimePosition = 0
  2593. Music.SoundId = "rbxassetid://1117396305"
  2594. Music.Parent = tors
  2595. Music:Play()
  2596. BC.HeadColor = BrickColor.new("Fossil")
  2597. BC.LeftArmColor = BrickColor.new("Fossil")
  2598. BC.LeftLegColor = BrickColor.new("Fossil")
  2599. BC.RightArmColor = BrickColor.new("Smoky grey")
  2600. BC.RightLegColor = BrickColor.new("Fossil")
  2601. BC.TorsoColor = BrickColor.new("Fossil")
  2602. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2603. DTrail5.Enabled = false
  2604. DTrail4.Enabled = false
  2605. DTrail3.Enabled = false
  2606. DTrail2.Enabled = false
  2607. DTrail.Enabled = false
  2608. Divinity = true
  2609. tecks2.Text = "Divinity"
  2610. tecks2.Rotation = 0
  2611. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2612. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2613. for i, v in pairs(ArmourParts) do
  2614. v.BrickColor = BrickColor.new("Institutional white")
  2615. end
  2616. for i, v in pairs(ArmourParts2) do
  2617. v.BrickColor = BrickColor.new("White")
  2618. end
  2619. for i, v in pairs(NeonParts) do
  2620. v.BrickColor = BrickColor.new("New Yeller")
  2621. end
  2622. maincolor = BrickColor.new("New Yeller")
  2623. BC.HeadColor = BrickColor.new("White")
  2624. BC.LeftArmColor = BrickColor.new("White")
  2625. BC.LeftLegColor = BrickColor.new("White")
  2626. BC.RightArmColor = BrickColor.new("New Yeller")
  2627. BC.RightLegColor = BrickColor.new("White")
  2628. BC.TorsoColor = BrickColor.new("White")
  2629. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2630. Music.TimePosition = 0
  2631. Music.SoundId = "rbxassetid://595800581"
  2632. Music.Parent = tors
  2633. Music:Play()
  2634. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2635. DTrail5.Enabled = false
  2636. DTrail4.Enabled = false
  2637. DTrail3.Enabled = false
  2638. DTrail2.Enabled = false
  2639. DTrail.Enabled = false
  2640. Divinity = false
  2641. tecks2.Text = "Neutral"
  2642. tecks2.Rotation = 0
  2643. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2644. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2645. resetmode()
  2646. BC.HeadColor = BrickColor.new("Fossil")
  2647. BC.LeftArmColor = BrickColor.new("Fossil")
  2648. BC.LeftLegColor = BrickColor.new("Fossil")
  2649. BC.RightArmColor = BrickColor.new("Smoky grey")
  2650. BC.RightLegColor = BrickColor.new("Fossil")
  2651. BC.TorsoColor = BrickColor.new("Fossil")
  2652. Music.TimePosition = 0
  2653. Music.SoundId = "rbxassetid://1117396305"
  2654. Music.Parent = tors
  2655. Music:Play()
  2656. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2657. DTrail5.Enabled = false
  2658. DTrail4.Enabled = false
  2659. DTrail3.Enabled = false
  2660. DTrail2.Enabled = false
  2661. DTrail.Enabled = false
  2662. Fighter = true
  2663. tecks2.Text = "Fighter"
  2664. tecks2.Rotation = 0
  2665. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2666. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2667. for i, v in pairs(ArmourParts) do
  2668. v.BrickColor = BrickColor.new("Black")
  2669. end
  2670. for i, v in pairs(ArmourParts2) do
  2671. v.BrickColor = BrickColor.new("Really black")
  2672. end
  2673. for i, v in pairs(NeonParts) do
  2674. v.BrickColor = BrickColor.new("Institutional white")
  2675. end
  2676. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2677. maincolor = BrickColor.new("Institutional white")
  2678. BC.HeadColor = BrickColor.new("Really black")
  2679. BC.LeftArmColor = BrickColor.new("Really black")
  2680. BC.LeftLegColor = BrickColor.new("Really black")
  2681. BC.RightArmColor = BrickColor.new("Institutional white")
  2682. BC.RightLegColor = BrickColor.new("Really black")
  2683. BC.TorsoColor = BrickColor.new("Really black")
  2684. Music.SoundId = "rbxassetid://207375545"
  2685. Music.Parent = tors
  2686. Music.TimePosition = 8.3
  2687. Music:Play()
  2688. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2689. DTrail5.Enabled = false
  2690. DTrail4.Enabled = false
  2691. DTrail3.Enabled = false
  2692. DTrail2.Enabled = false
  2693. DTrail.Enabled = false
  2694. Fighter = false
  2695. tecks2.Text = "Neutral"
  2696. tecks2.Rotation = 0
  2697. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2698. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2699. resetmode()
  2700. BC.HeadColor = BrickColor.new("Fossil")
  2701. BC.LeftArmColor = BrickColor.new("Fossil")
  2702. BC.LeftLegColor = BrickColor.new("Fossil")
  2703. BC.RightArmColor = BrickColor.new("Smoky grey")
  2704. BC.RightLegColor = BrickColor.new("Fossil")
  2705. BC.TorsoColor = BrickColor.new("Fossil")
  2706. Music.TimePosition = 0
  2707. Music.SoundId = "rbxassetid://1117396305"
  2708. Music.Parent = tors
  2709. Music:Play()
  2710. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2711. DTrail5.Enabled = false
  2712. DTrail4.Enabled = false
  2713. DTrail3.Enabled = false
  2714. DTrail2.Enabled = false
  2715. DTrail.Enabled = false
  2716. Purity = true
  2717. tecks2.Text = "Purity"
  2718. tecks2.Rotation = 0
  2719. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2720. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2721. for i, v in pairs(ArmourParts) do
  2722. v.BrickColor = BrickColor.new("Institutional white")
  2723. end
  2724. for i, v in pairs(ArmourParts2) do
  2725. v.BrickColor = BrickColor.new("Institutional white")
  2726. end
  2727. for i, v in pairs(NeonParts) do
  2728. v.BrickColor = BrickColor.new("Toothpaste")
  2729. end
  2730. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2731. maincolor = BrickColor.new("Toothpaste")
  2732. BC.HeadColor = BrickColor.new("Institutional white")
  2733. BC.LeftArmColor = BrickColor.new("Institutional white")
  2734. BC.LeftLegColor = BrickColor.new("Institutional white")
  2735. BC.RightArmColor = BrickColor.new("Toothpaste")
  2736. BC.RightLegColor = BrickColor.new("Institutional white")
  2737. BC.TorsoColor = BrickColor.new("Institutional white")
  2738. Music.TimePosition = 0
  2739. Music.SoundId = "rbxassetid://174212509"
  2740. Music.Parent = tors
  2741. Music:Play()
  2742. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2743. DTrail5.Enabled = false
  2744. DTrail4.Enabled = false
  2745. DTrail3.Enabled = false
  2746. DTrail2.Enabled = false
  2747. DTrail.Enabled = false
  2748. Purity = false
  2749. tecks2.Text = "Neutral"
  2750. tecks2.Rotation = 0
  2751. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2752. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2753. resetmode()
  2754. Music.TimePosition = 0
  2755. Music.SoundId = "rbxassetid://1117396305"
  2756. Music.Parent = tors
  2757. Music:Play()
  2758. BC.HeadColor = BrickColor.new("Fossil")
  2759. BC.LeftArmColor = BrickColor.new("Fossil")
  2760. BC.LeftLegColor = BrickColor.new("Fossil")
  2761. BC.RightArmColor = BrickColor.new("Smoky grey")
  2762. BC.RightLegColor = BrickColor.new("Fossil")
  2763. BC.TorsoColor = BrickColor.new("Fossil")
  2764. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2765. DTrail5.Enabled = false
  2766. DTrail4.Enabled = false
  2767. DTrail3.Enabled = false
  2768. DTrail2.Enabled = false
  2769. DTrail.Enabled = false
  2770. Solar = true
  2771. tecks2.Text = "Solar"
  2772. tecks2.Rotation = 0
  2773. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2774. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2775. for i, v in pairs(ArmourParts) do
  2776. v.BrickColor = BrickColor.new("New Yeller")
  2777. end
  2778. for i, v in pairs(ArmourParts2) do
  2779. v.BrickColor = BrickColor.new("Bright yellow")
  2780. end
  2781. for i, v in pairs(NeonParts) do
  2782. v.BrickColor = BrickColor.new("Deep orange")
  2783. end
  2784. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2785. maincolor = BrickColor.new("Deep orange")
  2786. BC.HeadColor = BrickColor.new("New Yeller")
  2787. BC.LeftArmColor = BrickColor.new("New Yeller")
  2788. BC.LeftLegColor = BrickColor.new("New Yeller")
  2789. BC.RightArmColor = BrickColor.new("Deep orange")
  2790. BC.RightLegColor = BrickColor.new("New Yeller")
  2791. BC.TorsoColor = BrickColor.new("New Yeller")
  2792. Music.TimePosition = 5
  2793. Music.SoundId = "rbxassetid://1167066393"
  2794. Music.Parent = tors
  2795. Music:Play()
  2796. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2797. DTrail5.Enabled = false
  2798. DTrail4.Enabled = false
  2799. DTrail3.Enabled = false
  2800. DTrail2.Enabled = false
  2801. DTrail.Enabled = false
  2802. Solar = false
  2803. tecks2.Text = "Neutral"
  2804. tecks2.Rotation = 0
  2805. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2806. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2807. resetmode()
  2808. Music.TimePosition = 0
  2809. Music.SoundId = "rbxassetid://1117396305"
  2810. Music.Parent = tors
  2811. Music:Play()
  2812. BC.HeadColor = BrickColor.new("Fossil")
  2813. BC.LeftArmColor = BrickColor.new("Fossil")
  2814. BC.LeftLegColor = BrickColor.new("Fossil")
  2815. BC.RightArmColor = BrickColor.new("Smoky grey")
  2816. BC.RightLegColor = BrickColor.new("Fossil")
  2817. BC.TorsoColor = BrickColor.new("Fossil")
  2818. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2819. DTrail5.Enabled = false
  2820. DTrail4.Enabled = false
  2821. DTrail3.Enabled = false
  2822. DTrail2.Enabled = false
  2823. DTrail.Enabled = false
  2824. Lunar = true
  2825. tecks2.Text = "Lunar"
  2826. tecks2.Rotation = 0
  2827. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2828. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2829. for i, v in pairs(ArmourParts) do
  2830. v.BrickColor = BrickColor.new("Dark blue")
  2831. end
  2832. for i, v in pairs(ArmourParts2) do
  2833. v.BrickColor = BrickColor.new("Cyan")
  2834. end
  2835. for i, v in pairs(NeonParts) do
  2836. v.BrickColor = BrickColor.new("Steel blue")
  2837. end
  2838. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2839. maincolor = BrickColor.new("Steel blue")
  2840. BC.HeadColor = BrickColor.new("Dark blue")
  2841. BC.LeftArmColor = BrickColor.new("Dark blue")
  2842. BC.LeftLegColor = BrickColor.new("Dark blue")
  2843. BC.RightArmColor = BrickColor.new("Steel blue")
  2844. BC.RightLegColor = BrickColor.new("Dark blue")
  2845. BC.TorsoColor = BrickColor.new("Dark blue")
  2846. Music.TimePosition = 0.5
  2847. Music.SoundId = "rbxassetid://1574603917"
  2848. Music.Parent = tors
  2849. Music:Play()
  2850. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2851. DTrail5.Enabled = false
  2852. DTrail4.Enabled = false
  2853. DTrail3.Enabled = false
  2854. DTrail2.Enabled = false
  2855. DTrail.Enabled = false
  2856. Lunar = false
  2857. tecks2.Text = "Neutral"
  2858. tecks2.Rotation = 0
  2859. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2860. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2861. resetmode()
  2862. Music.TimePosition = 0
  2863. Music.SoundId = "rbxassetid://1117396305"
  2864. Music.Parent = tors
  2865. Music:Play()
  2866. BC.HeadColor = BrickColor.new("Fossil")
  2867. BC.LeftArmColor = BrickColor.new("Fossil")
  2868. BC.LeftLegColor = BrickColor.new("Fossil")
  2869. BC.RightArmColor = BrickColor.new("Smoky grey")
  2870. BC.RightLegColor = BrickColor.new("Fossil")
  2871. BC.TorsoColor = BrickColor.new("Fossil")
  2872. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2873. Destruction = true
  2874. tecks2.Text = "Destruction"
  2875. tecks2.Rotation = 0
  2876. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2877. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2878. for i, v in pairs(ArmourParts) do
  2879. v.BrickColor = BrickColor.new("Really black")
  2880. end
  2881. for i, v in pairs(ArmourParts2) do
  2882. v.BrickColor = BrickColor.new("Black")
  2883. end
  2884. for i, v in pairs(NeonParts) do
  2885. v.BrickColor = BrickColor.new("Really red")
  2886. end
  2887. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2888. DTrail5.Enabled = true
  2889. DTrail4.Enabled = true
  2890. DTrail3.Enabled = true
  2891. DTrail2.Enabled = true
  2892. DTrail.Enabled = true
  2893. maincolor = BrickColor.new("Really red")
  2894. BC.HeadColor = BrickColor.new("Black")
  2895. BC.LeftArmColor = BrickColor.new("Black")
  2896. BC.LeftLegColor = BrickColor.new("Black")
  2897. BC.RightArmColor = BrickColor.new("Really red")
  2898. BC.RightLegColor = BrickColor.new("Black")
  2899. BC.TorsoColor = BrickColor.new("Black")
  2900. Music.TimePosition = 2
  2901. Music.SoundId = "rbxassetid://1703475948"
  2902. Music.Parent = tors
  2903. Music:Play()
  2904. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2905. DTrail5.Enabled = false
  2906. DTrail4.Enabled = false
  2907. DTrail3.Enabled = false
  2908. DTrail2.Enabled = false
  2909. DTrail.Enabled = false
  2910. Destruction = false
  2911. tecks2.Text = "Neutral"
  2912. tecks2.Rotation = 0
  2913. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2914. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2915. resetmode()
  2916. Music.TimePosition = 0
  2917. Music.SoundId = "rbxassetid://1117396305"
  2918. Music.Parent = tors
  2919. Music:Play()
  2920. BC.HeadColor = BrickColor.new("Fossil")
  2921. BC.LeftArmColor = BrickColor.new("Fossil")
  2922. BC.LeftLegColor = BrickColor.new("Fossil")
  2923. BC.RightArmColor = BrickColor.new("Smoky grey")
  2924. BC.RightLegColor = BrickColor.new("Fossil")
  2925. BC.TorsoColor = BrickColor.new("Fossil")
  2926. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2927. helpme = true
  2928. DTrail5.Enabled = false
  2929. DTrail4.Enabled = false
  2930. DTrail3.Enabled = false
  2931. DTrail2.Enabled = false
  2932. DTrail.Enabled = false
  2933. Music.TimePosition = 1
  2934. tecks2.Text = "iNsAnItY"
  2935. Music.SoundId = "rbxassetid://943961217"
  2936. Music.Parent = tors
  2937. Music:Play()
  2938. BC.HeadColor = BrickColor.random()
  2939. BC.LeftArmColor = BrickColor.random()
  2940. BC.LeftLegColor = BrickColor.random()
  2941. BC.RightArmColor = BrickColor.random()
  2942. BC.RightLegColor = BrickColor.random()
  2943. BC.TorsoColor = BrickColor.random()
  2944. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2945. DTrail5.Enabled = false
  2946. DTrail4.Enabled = false
  2947. DTrail3.Enabled = false
  2948. DTrail2.Enabled = false
  2949. DTrail.Enabled = false
  2950. helpme = false
  2951. tecks2.Text = "Neutral"
  2952. tecks2.Rotation = 0
  2953. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2954. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2955. resetmode()
  2956. Music.TimePosition = 0
  2957. Music.SoundId = "rbxassetid://1117396305"
  2958. Music.Parent = tors
  2959. Music:Play()
  2960. BC.HeadColor = BrickColor.new("Fossil")
  2961. BC.LeftArmColor = BrickColor.new("Fossil")
  2962. BC.LeftLegColor = BrickColor.new("Fossil")
  2963. BC.RightArmColor = BrickColor.new("Smoky grey")
  2964. BC.RightLegColor = BrickColor.new("Fossil")
  2965. BC.TorsoColor = BrickColor.new("Fossil")
  2966. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2967. Frost = true
  2968. DTrail5.Enabled = false
  2969. DTrail4.Enabled = false
  2970. DTrail3.Enabled = false
  2971. DTrail2.Enabled = false
  2972. DTrail.Enabled = false
  2973. tecks2.Text = "Frost"
  2974. tecks2.Rotation = 0
  2975. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2976. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2977. for i, v in pairs(ArmourParts) do
  2978. v.BrickColor = BrickColor.new("Cyan")
  2979. end
  2980. for i, v in pairs(ArmourParts2) do
  2981. v.BrickColor = BrickColor.new("White")
  2982. end
  2983. for i, v in pairs(NeonParts) do
  2984. v.BrickColor = BrickColor.new("Teal")
  2985. end
  2986. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2987. maincolor = BrickColor.new("Teal")
  2988. BC.HeadColor = BrickColor.new("Cyan")
  2989. BC.LeftArmColor = BrickColor.new("Cyan")
  2990. BC.LeftLegColor = BrickColor.new("Cyan")
  2991. BC.RightArmColor = BrickColor.new("Teal")
  2992. BC.RightLegColor = BrickColor.new("Cyan")
  2993. BC.TorsoColor = BrickColor.new("Cyan")
  2994. Music.TimePosition = 1
  2995. Music.SoundId = "rbxassetid://1579308042"
  2996. Music.Parent = tors
  2997. Music:Play()
  2998. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2999. DTrail5.Enabled = false
  3000. DTrail4.Enabled = false
  3001. DTrail3.Enabled = false
  3002. DTrail2.Enabled = false
  3003. DTrail.Enabled = false
  3004. Frost = false
  3005. tecks2.Text = "Neutral"
  3006. tecks2.Rotation = 0
  3007. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3008. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3009. resetmode()
  3010. Music.TimePosition = 0
  3011. Music.SoundId = "rbxassetid://1117396305"
  3012. Music.Parent = tors
  3013. Music:Play()
  3014. BC.HeadColor = BrickColor.new("Fossil")
  3015. BC.LeftArmColor = BrickColor.new("Fossil")
  3016. BC.LeftLegColor = BrickColor.new("Fossil")
  3017. BC.RightArmColor = BrickColor.new("Smoky grey")
  3018. BC.RightLegColor = BrickColor.new("Fossil")
  3019. BC.TorsoColor = BrickColor.new("Fossil")
  3020. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3021. Ashes = true
  3022. DTrail5.Enabled = false
  3023. DTrail4.Enabled = false
  3024. DTrail3.Enabled = false
  3025. DTrail2.Enabled = false
  3026. DTrail.Enabled = false
  3027. tecks2.Text = "Ash"
  3028. tecks2.Rotation = 0
  3029. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3030. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3031. for i, v in pairs(ArmourParts) do
  3032. v.BrickColor = BrickColor.new("Smoky grey")
  3033. end
  3034. for i, v in pairs(ArmourParts2) do
  3035. v.BrickColor = BrickColor.new("Black")
  3036. end
  3037. for i, v in pairs(NeonParts) do
  3038. v.BrickColor = BrickColor.new("Really black")
  3039. end
  3040. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3041. maincolor = BrickColor.new("Really black")
  3042. BC.HeadColor = BrickColor.new("Smoky grey")
  3043. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3044. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3045. BC.RightArmColor = BrickColor.new("Really black")
  3046. BC.RightLegColor = BrickColor.new("Smoky grey")
  3047. BC.TorsoColor = BrickColor.new("Smoky grey")
  3048. Music.TimePosition = 2
  3049. Music.SoundId = "rbxassetid://1514078310"
  3050. Music.Parent = tors
  3051. Music:Play()
  3052. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3053. DTrail5.Enabled = false
  3054. DTrail4.Enabled = false
  3055. DTrail3.Enabled = false
  3056. DTrail2.Enabled = false
  3057. DTrail.Enabled = false
  3058. Ashes = false
  3059. tecks2.Text = "Neutral"
  3060. tecks2.Rotation = 0
  3061. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3062. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3063. resetmode()
  3064. Music.TimePosition = 0
  3065. Music.SoundId = "rbxassetid://1117396305"
  3066. Music.Parent = tors
  3067. Music:Play()
  3068. BC.HeadColor = BrickColor.new("Fossil")
  3069. BC.LeftArmColor = BrickColor.new("Fossil")
  3070. BC.LeftLegColor = BrickColor.new("Fossil")
  3071. BC.RightArmColor = BrickColor.new("Smoky grey")
  3072. BC.RightLegColor = BrickColor.new("Fossil")
  3073. BC.TorsoColor = BrickColor.new("Fossil")
  3074. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3075. tecks2.TextTransparency = 0
  3076. tecks2.TextStrokeTransparency = 0
  3077. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3078. tecks2.TextTransparency = 1
  3079. tecks2.TextStrokeTransparency = 1
  3080. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3081. DTrail5.Enabled = false
  3082. DTrail4.Enabled = false
  3083. DTrail3.Enabled = false
  3084. DTrail2.Enabled = false
  3085. DTrail.Enabled = false
  3086. Planetary = true
  3087. tecks2.Text = "Planetary"
  3088. tecks2.Rotation = 0
  3089. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3090. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3091. for i, v in pairs(ArmourParts) do
  3092. v.BrickColor = BrickColor.new("Dark indigo")
  3093. end
  3094. for i, v in pairs(ArmourParts2) do
  3095. v.BrickColor = BrickColor.new("Dark indigo")
  3096. end
  3097. for i, v in pairs(NeonParts) do
  3098. v.BrickColor = BrickColor.new("Dark indigo")
  3099. end
  3100. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3101. maincolor = BrickColor.new("Dark indigo")
  3102. BC.HeadColor = BrickColor.new("Dark indigo")
  3103. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3104. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3105. BC.RightArmColor = BrickColor.new("Dark indigo")
  3106. BC.RightLegColor = BrickColor.new("Dark indigo")
  3107. BC.TorsoColor = BrickColor.new("Dark indigo")
  3108. Music.TimePosition = 0
  3109. Music.SoundId = "rbxassetid://609934004"
  3110. Music.Parent = tors
  3111. Music:Play()
  3112. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3113. Planetary = false
  3114. DTrail5.Enabled = false
  3115. DTrail4.Enabled = false
  3116. DTrail3.Enabled = false
  3117. DTrail2.Enabled = false
  3118. DTrail.Enabled = false
  3119. tecks2.Text = "Neutral"
  3120. tecks2.Rotation = 0
  3121. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3122. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3123. resetmode()
  3124. Music.TimePosition = 0
  3125. Music.SoundId = "rbxassetid://1117396305"
  3126. Music.Parent = tors
  3127. Music:Play()
  3128. BC.HeadColor = BrickColor.new("Fossil")
  3129. BC.LeftArmColor = BrickColor.new("Fossil")
  3130. BC.LeftLegColor = BrickColor.new("Fossil")
  3131. BC.RightArmColor = BrickColor.new("Smoky grey")
  3132. BC.RightLegColor = BrickColor.new("Fossil")
  3133. BC.TorsoColor = BrickColor.new("Fossil")
  3134. end
  3135. end
  3136. end)
  3137. mouse.KeyDown:connect(function(key)
  3138. if attack == false then
  3139. if EdgyMode == true then
  3140. if key == 'r' then
  3141. Decapitate()
  3142. elseif key == 'e' then
  3143. Laugh()
  3144. end
  3145. end
  3146. if Divinity == true then
  3147. if key == 'r' then
  3148. Beam_Of_Light()
  3149. elseif key == 'f' then
  3150. Blast_Of_God()
  3151. end
  3152. end
  3153. if Fighter == true then
  3154. if key == 'e' then
  3155. Flying_Kick()
  3156. elseif key == 'f' then
  3157. UpperCut()
  3158. elseif key == 't' then
  3159. Spinning_Kick()
  3160. end
  3161. end
  3162. if Purity == true then
  3163. if key == 'r' then
  3164. Purity_Slam()
  3165. end
  3166. end
  3167. if Solar == true then
  3168. if key == 'r' then
  3169. Eruption()
  3170. elseif key == 't' then
  3171. Solar_Flare()
  3172. end
  3173. end
  3174. if Frost == true then
  3175. if key == 'r' then
  3176. Blizzard()
  3177. elseif key == 't' then
  3178. Cryo_Freeze()
  3179. end
  3180. end
  3181. if Ashes == true then
  3182. if key == 't' and notmenacing then
  3183. Menacing_Aura()
  3184. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3185. Heat_Stroke()
  3186. end
  3187. end
  3188. if Lunar == true then
  3189. if key == 't' then
  3190. ShadowWarp()
  3191. elseif key == 'r' then
  3192. Shade()
  3193. end
  3194. end
  3195. if Destruction == true then
  3196. if key == 'r' then
  3197. Diablo_Explosion()
  3198. elseif key == 'f' then
  3199. Hell_From_Above()
  3200. elseif key == 't' then
  3201. Spinning_Below()
  3202. end
  3203. end
  3204. if Planetary == true then
  3205. if key == 'r' then
  3206. Multi_Bombs()
  3207. elseif key == 't' then
  3208. Universal_Crush()
  3209. end
  3210. end
  3211. if helpme == true then
  3212. if key == 'r' then
  3213. Painful_Stomp()
  3214. elseif key == 'f' then
  3215. Ending()
  3216. elseif key == 't' then
  3217. Ende_der_Weld()
  3218. end
  3219. end
  3220. end
  3221. end)
  3222.  
  3223.  
  3224. coroutine.resume(coroutine.create(function()
  3225. while true do
  3226. swait(8)
  3227. if Solar == true then
  3228. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3229. end
  3230. end
  3231. end))
  3232. coroutine.resume(coroutine.create(function()
  3233. while true do
  3234. swait(4)
  3235. if Frost == true then
  3236. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3237. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3238. end
  3239. end
  3240. end))
  3241. coroutine.resume(coroutine.create(function()
  3242. while true do
  3243. swait(4)
  3244. if Lunar == true then
  3245. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3246. end
  3247. end
  3248. end))
  3249.  
  3250.  
  3251.  
  3252. -------------------------------------------------------
  3253. --Start Animations--
  3254. -------------------------------------------------------
  3255. local equipped = false
  3256. local idle = 0
  3257. local change = 1
  3258. local val = 0
  3259. local toim = 0
  3260. local idleanim = 0.4
  3261. hum.WalkSpeed = 8
  3262. hum.Animator.Parent = nil
  3263. while true do
  3264. swait()
  3265. Music.Parent = tors
  3266. if helpme == true then
  3267. for i, v in pairs(ArmourParts) do
  3268. v.BrickColor = BrickColor.random()
  3269. end
  3270. for i, v in pairs(ArmourParts2) do
  3271. v.BrickColor = BrickColor.random()
  3272. end
  3273. for i, v in pairs(NeonParts) do
  3274. v.BrickColor = BrickColor.random()
  3275. end
  3276. maincolor = BrickColor.random()
  3277. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3278. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3279. tecks2.TextColor3 = maincolor.Color
  3280. tecks2.TextStrokeColor3 = maincolor.Color
  3281. tecks2.Rotation = math.random(-11, 11)
  3282. BC.HeadColor = BrickColor.random()
  3283. BC.LeftArmColor = BrickColor.random()
  3284. BC.LeftLegColor = BrickColor.random()
  3285. BC.RightArmColor = BrickColor.random()
  3286. BC.RightLegColor = BrickColor.random()
  3287. BC.TorsoColor = BrickColor.random()
  3288. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3289. end
  3290. if EdgyMode == true then
  3291. tecks2.Rotation = math.random(-2, 2)
  3292. end
  3293. if Planetary == true then
  3294. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3295. tecks2.Rotation = math.random(-4, 4)
  3296. end
  3297. sine = sine + change
  3298. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3299. local velderp = root.Velocity.y
  3300. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3301. if equipped == true or equipped == false then
  3302. if attack == false then
  3303. idle = idle + 1
  3304. else
  3305. idle = 0
  3306. end
  3307. if 1 < root.Velocity.y and hitfloor == nil then
  3308. Anim = "Jump"
  3309. change = 1
  3310. if attack == false then
  3311. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3315. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3316. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3317. end
  3318. elseif -1 > root.Velocity.y and hitfloor == nil then
  3319. Anim = "Fall"
  3320. change = 1
  3321. if attack == false then
  3322. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3326. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3327. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3328. end
  3329. elseif torvel < 1 and hitfloor ~= nil then
  3330. Anim = "Idle"
  3331. change = 1
  3332. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3339. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3342. if Mrandom(1,15) == 1 then
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3344. end
  3345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3347. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3348. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3349. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3354. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3355. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3356. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3359. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3363. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3366. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3367. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3369. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3370. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3375. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3376. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3377. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3378. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3380. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3381. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3382. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3383. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3384. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3389. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3390. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3391. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3394. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3398. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3401. if math.random(1,1) == 1 then
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3408. end
  3409. for i, v in pairs(ArmourParts) do
  3410. v.BrickColor = BrickColor.random()
  3411. end
  3412. for i, v in pairs(ArmourParts2) do
  3413. v.BrickColor = BrickColor.random()
  3414. end
  3415. for i, v in pairs(NeonParts) do
  3416. v.BrickColor = BrickColor.random()
  3417. end
  3418. maincolor = BrickColor.random()
  3419. tecks2.TextColor3 = maincolor.Color
  3420. tecks2.TextStrokeColor3 = maincolor.Color
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3425. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3430. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3431. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3432. end
  3433. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3434. Anim = "Walk"
  3435. change = .6
  3436. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3439. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3440. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3443. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3446. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3447. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3448. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3449. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3450. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3453. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3457. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3464. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3467. if math.random(1,1) == 1 then
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3474. end
  3475. for i, v in pairs(ArmourParts) do
  3476. v.BrickColor = BrickColor.random()
  3477. end
  3478. for i, v in pairs(ArmourParts2) do
  3479. v.BrickColor = BrickColor.random()
  3480. end
  3481. for i, v in pairs(NeonParts) do
  3482. v.BrickColor = BrickColor.random()
  3483. end
  3484. maincolor = BrickColor.random()
  3485. tecks2.TextColor3 = maincolor.Color
  3486. tecks2.TextStrokeColor3 = maincolor.Color
  3487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3491. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3494. if Mrandom(1,15) == 1 then
  3495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3496. end
  3497. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3498. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3500. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3501. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3504. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3508. end
  3509. elseif torvel >= 25 and hitfloor ~= nil then
  3510. Anim = "Sprint"
  3511. change = 1.35
  3512. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3519. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3522. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3526. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3529. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3533. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3536. if math.random(1,1) == 1 then
  3537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3543. end
  3544. for i, v in pairs(ArmourParts) do
  3545. v.BrickColor = BrickColor.random()
  3546. end
  3547. for i, v in pairs(ArmourParts2) do
  3548. v.BrickColor = BrickColor.random()
  3549. end
  3550. for i, v in pairs(NeonParts) do
  3551. v.BrickColor = BrickColor.random()
  3552. end
  3553. maincolor = BrickColor.random()
  3554. tecks2.TextColor3 = maincolor.Color
  3555. tecks2.TextStrokeColor3 = maincolor.Color
  3556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3560. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3563. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3567. end
  3568. end
  3569. end
  3570. if 0 < #Effects then
  3571. for e = 1, #Effects do
  3572. if Effects[e] ~= nil then
  3573. local Thing = Effects[e]
  3574. if Thing ~= nil then
  3575. local Part = Thing[1]
  3576. local Mode = Thing[2]
  3577. local Delay = Thing[3]
  3578. local IncX = Thing[4]
  3579. local IncY = Thing[5]
  3580. local IncZ = Thing[6]
  3581. if 1 >= Thing[1].Transparency then
  3582. if Thing[2] == "Block1" then
  3583. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3584. local Mesh = Thing[1].Mesh
  3585. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3586. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587. elseif Thing[2] == "Block2" then
  3588. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3589. local Mesh = Thing[7]
  3590. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3591. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3592. elseif Thing[2] == "Block3" then
  3593. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3594. local Mesh = Thing[7]
  3595. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3596. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597. elseif Thing[2] == "Cylinder" then
  3598. local Mesh = Thing[1].Mesh
  3599. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3601. elseif Thing[2] == "Blood" then
  3602. local Mesh = Thing[7]
  3603. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606. elseif Thing[2] == "Elec" then
  3607. local Mesh = Thing[1].Mesh
  3608. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. elseif Thing[2] == "Disappear" then
  3611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612. elseif Thing[2] == "Shatter" then
  3613. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3614. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3615. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3616. Thing[6] = Thing[6] + Thing[5]
  3617. end
  3618. else
  3619. Part.Parent = nil
  3620. table.remove(Effects, e)
  3621. end
  3622. end
  3623. end
  3624. end
  3625. end
  3626. end
  3627. -------------------------------------------------------
  3628. --End Animations And Script--
  3629. -------------------------------------------------------
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