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artucox7

My Custom What Another One v2

Apr 20th, 2019
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by artucox7
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29. --The reality of my life isn't real but a Universe -makhail07
  30. local plr = game:service'Players'.LocalPlayer
  31. local Character = plr.Character
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local LeftArm = Character["Left Arm"]
  44. local RightArm = Character["Right Arm"]
  45. local LeftLeg = Character["Left Leg"]
  46. local RightLeg = Character["Right Leg"]
  47. local Head = Character.Head
  48. local Torso = Character.Torso
  49. local cam = game.Workspace.CurrentCamera
  50. local RootPart = Character.HumanoidRootPart
  51. local RootJoint = RootPart.RootJoint
  52. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  53. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  54. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  55. local BrOkEnMode = false
  56. local Divinity = false
  57. local Fighter = false
  58. local Purity = false
  59. local Destruction = false
  60. local helpme = false
  61. local Planetary = false
  62. local Solar = false
  63. local Lunar = false
  64. local Frost = false
  65. local Ashes = false
  66. local notmenacing = true
  67. local maincolor = BrickColor.new("Brick yellow")
  68.  
  69. --do a die
  70.  
  71. -------------------------------------------------------
  72. --Start Good Stuff--
  73. -------------------------------------------------------
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. angles = CFrame.Angles
  77. attack = false
  78. Euler = CFrame.fromEulerAnglesXYZ
  79. Rad = math.rad
  80. IT = Instance.new
  81. BrickC = BrickColor.new
  82. Cos = math.cos
  83. Acos = math.acos
  84. Sin = math.sin
  85. Asin = math.asin
  86. Abs = math.abs
  87. Mrandom = math.random
  88. Floor = math.floor
  89. local cn = CFrame.new
  90. local mr = math.rad
  91. local angles = CFrame.Angles
  92. local ud = UDim2.new
  93. local c3 = Color3.new
  94. -------------------------------------------------------
  95. --End Good Stuff--
  96. -------------------------------------------------------
  97. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98. RSH, LSH = nil, nil
  99. RW = Instance.new("Weld")
  100. LW = Instance.new("Weld")
  101. RH = tors["Right Hip"]
  102. LH = tors["Left Hip"]
  103. RSH = tors["Right Shoulder"]
  104. LSH = tors["Left Shoulder"]
  105. RSH.Parent = nil
  106. LSH.Parent = nil
  107. RW.Name = "RW"
  108. RW.Part0 = tors
  109. RW.C0 = CF(1.5, 0.5, 0)
  110. RW.C1 = CF(0, 0.5, 0)
  111. RW.Part1 = ra
  112. RW.Parent = tors
  113. LW.Name = "LW"
  114. LW.Part0 = tors
  115. LW.C0 = CF(-1.5, 0.5, 0)
  116. LW.C1 = CF(0, 0.5, 0)
  117. LW.Part1 = la
  118. LW.Parent = tors
  119. Effects = {}
  120.  
  121. -------------------------------------------------------
  122. --Start HeartBeat--
  123. -------------------------------------------------------
  124. ArtificialHB = Instance.new("BindableEvent", script)
  125. ArtificialHB.Name = "Heartbeat"
  126. script:WaitForChild("Heartbeat")
  127.  
  128. frame = 1 / 60
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132.  
  133.  
  134. lastframe = tick()
  135. script.Heartbeat:Fire()
  136.  
  137.  
  138. game:GetService("RunService").Heartbeat:connect(function(s, p)
  139. tf = tf + s
  140. if tf >= frame then
  141. if allowframeloss then
  142. script.Heartbeat:Fire()
  143. lastframe = tick()
  144. else
  145. for i = 1, math.floor(tf / frame) do
  146. script.Heartbeat:Fire()
  147. end
  148. lastframe = tick()
  149. end
  150. if tossremainder then
  151. tf = 0
  152. else
  153. tf = tf - frame * math.floor(tf / frame)
  154. end
  155. end
  156. end)
  157.  
  158. -------------------------------------------------------
  159. --End HeartBeat--
  160. -------------------------------------------------------
  161.  
  162. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  163.  
  164. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  165.  
  166. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  167.  
  168. -------------------------------------------------------
  169. --Start Important Functions--
  170. -------------------------------------------------------
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. game:service("RunService").Stepped:wait(0)
  174. else
  175. for i = 0, num do
  176. game:service("RunService").Stepped:wait(0)
  177. end
  178. end
  179. end
  180. function thread(f)
  181. coroutine.resume(coroutine.create(f))
  182. end
  183. function clerp(a, b, t)
  184. local qa = {
  185. QuaternionFromCFrame(a)
  186. }
  187. local qb = {
  188. QuaternionFromCFrame(b)
  189. }
  190. local ax, ay, az = a.x, a.y, a.z
  191. local bx, by, bz = b.x, b.y, b.z
  192. local _t = 1 - t
  193. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  194. end
  195. function QuaternionFromCFrame(cf)
  196. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  197. local trace = m00 + m11 + m22
  198. if trace > 0 then
  199. local s = math.sqrt(1 + trace)
  200. local recip = 0.5 / s
  201. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  202. else
  203. local i = 0
  204. if m00 < m11 then
  205. i = 1
  206. end
  207. if m22 > (i == 0 and m00 or m11) then
  208. i = 2
  209. end
  210. if i == 0 then
  211. local s = math.sqrt(m00 - m11 - m22 + 1)
  212. local recip = 0.5 / s
  213. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  214. elseif i == 1 then
  215. local s = math.sqrt(m11 - m22 - m00 + 1)
  216. local recip = 0.5 / s
  217. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  218. elseif i == 2 then
  219. local s = math.sqrt(m22 - m00 - m11 + 1)
  220. local recip = 0.5 / s
  221. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  222. end
  223. end
  224. end
  225. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  226. local xs, ys, zs = x + x, y + y, z + z
  227. local wx, wy, wz = w * xs, w * ys, w * zs
  228. local xx = x * xs
  229. local xy = x * ys
  230. local xz = x * zs
  231. local yy = y * ys
  232. local yz = y * zs
  233. local zz = z * zs
  234. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  235. end
  236. function QuaternionSlerp(a, b, t)
  237. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  238. local startInterp, finishInterp
  239. if cosTheta >= 1.0E-4 then
  240. if 1 - cosTheta > 1.0E-4 then
  241. local theta = math.acos(cosTheta)
  242. local invSinTheta = 1 / Sin(theta)
  243. startInterp = Sin((1 - t) * theta) * invSinTheta
  244. finishInterp = Sin(t * theta) * invSinTheta
  245. else
  246. startInterp = 1 - t
  247. finishInterp = t
  248. end
  249. elseif 1 + cosTheta > 1.0E-4 then
  250. local theta = math.acos(-cosTheta)
  251. local invSinTheta = 1 / Sin(theta)
  252. startInterp = Sin((t - 1) * theta) * invSinTheta
  253. finishInterp = Sin(t * theta) * invSinTheta
  254. else
  255. startInterp = t - 1
  256. finishInterp = t
  257. end
  258. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  259. end
  260. function rayCast(Position, Direction, Range, Ignore)
  261. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  262. end
  263. local RbxUtility = LoadLibrary("RbxUtility")
  264. local Create = RbxUtility.Create
  265.  
  266. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  267.  
  268. warn("Please support the original creator, makhail07.")
  269.  
  270. warn("Also, artucox7 made this edit.")
  271.  
  272. shirt = Instance.new("Shirt", char)
  273. shirt.Name = "Shirt"
  274. pants = Instance.new("Pants", char)
  275. pants.Name = "Pants"
  276. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  277. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  278. wait(0.7)
  279. local BC = char["Body Colors"]
  280. BC.HeadColor = BrickColor.new("Fossil")
  281. BC.LeftArmColor = BrickColor.new("Fossil")
  282. BC.LeftLegColor = BrickColor.new("Fossil")
  283. BC.RightArmColor = BrickColor.new("Smoky grey")
  284. BC.RightLegColor = BrickColor.new("Fossil")
  285. BC.TorsoColor = BrickColor.new("Fossil")
  286. -------------------------------------------------------
  287. --Start Damage Function--
  288. -------------------------------------------------------
  289. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  290. if hit.Parent == nil then
  291. return
  292. end
  293. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  294. for _, v in pairs(hit.Parent:children()) do
  295. if v:IsA("Humanoid") then
  296. h = v
  297. end
  298. end
  299. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  300.  
  301. hit.Parent:FindFirstChild("Head"):BreakJoints()
  302. end
  303.  
  304. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  305. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  306. if hit.Parent.DebounceHit.Value == true then
  307. return
  308. end
  309. end
  310. if insta == true then
  311. hit.Parent:FindFirstChild("Head"):BreakJoints()
  312. end
  313. local c = Create("ObjectValue"){
  314. Name = "creator",
  315. Value = game:service("Players").LocalPlayer,
  316. Parent = h,
  317. }
  318. game:GetService("Debris"):AddItem(c, .5)
  319. if HitSound ~= nil and HitPitch ~= nil then
  320. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  321. end
  322. local Damage = math.random(minim, maxim)
  323. local blocked = false
  324. local block = hit.Parent:findFirstChild("Block")
  325. if block ~= nil then
  326. if block.className == "IntValue" then
  327. if block.Value > 0 then
  328. blocked = true
  329. block.Value = block.Value - 1
  330. print(block.Value)
  331. end
  332. end
  333. end
  334. if blocked == false then
  335. h.Health = h.Health - Damage
  336. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  337. else
  338. h.Health = h.Health - (Damage / 2)
  339. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  340. end
  341. if Type == "Knockdown" then
  342. local hum = hit.Parent.Humanoid
  343. hum.PlatformStand = true
  344. coroutine.resume(coroutine.create(function(HHumanoid)
  345. swait(1)
  346. HHumanoid.PlatformStand = false
  347. end), hum)
  348. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  349. local bodvol = Create("BodyVelocity"){
  350. velocity = angle * knockback,
  351. P = 5000,
  352. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  353. Parent = hit,
  354. }
  355. local rl = Create("BodyAngularVelocity"){
  356. P = 3000,
  357. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  358. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  359. Parent = hit,
  360. }
  361. game:GetService("Debris"):AddItem(bodvol, .5)
  362. game:GetService("Debris"):AddItem(rl, .5)
  363. elseif Type == "Normal" then
  364. local vp = Create("BodyVelocity"){
  365. P = 500,
  366. maxForce = Vector3.new(math.huge, 0, math.huge),
  367. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  368. }
  369. if knockback > 0 then
  370. vp.Parent = hit.Parent.Torso
  371. end
  372. game:GetService("Debris"):AddItem(vp, .5)
  373. elseif Type == "Up" then
  374. local bodyVelocity = Create("BodyVelocity"){
  375. velocity = Vector3.new(0, 20, 0),
  376. P = 5000,
  377. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  378. Parent = hit,
  379. }
  380. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  381. elseif Type == "DarkUp" then
  382. coroutine.resume(coroutine.create(function()
  383. for i = 0, 1, 0.1 do
  384. swait()
  385. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  386. end
  387. end))
  388. local bodyVelocity = Create("BodyVelocity"){
  389. velocity = Vector3.new(0, 20, 0),
  390. P = 5000,
  391. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  392. Parent = hit,
  393. }
  394. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  395. elseif Type == "Snare" then
  396. local bp = Create("BodyPosition"){
  397. P = 2000,
  398. D = 100,
  399. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  400. position = hit.Parent.Torso.Position,
  401. Parent = hit.Parent.Torso,
  402. }
  403. game:GetService("Debris"):AddItem(bp, 1)
  404. elseif Type == "Freeze" then
  405. local BodPos = Create("BodyPosition"){
  406. P = 50000,
  407. D = 1000,
  408. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409. position = hit.Parent.Torso.Position,
  410. Parent = hit.Parent.Torso,
  411. }
  412. local BodGy = Create("BodyGyro") {
  413. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  414. P = 20e+003,
  415. Parent = hit.Parent.Torso,
  416. cframe = hit.Parent.Torso.CFrame,
  417. }
  418. hit.Parent.Torso.Anchored = true
  419. coroutine.resume(coroutine.create(function(Part)
  420. swait(1.5)
  421. Part.Anchored = false
  422. end), hit.Parent.Torso)
  423. game:GetService("Debris"):AddItem(BodPos, 3)
  424. game:GetService("Debris"):AddItem(BodGy, 3)
  425. end
  426. local debounce = Create("BoolValue"){
  427. Name = "DebounceHit",
  428. Parent = hit.Parent,
  429. Value = true,
  430. }
  431. game:GetService("Debris"):AddItem(debounce, Delay)
  432. c = Create("ObjectValue"){
  433. Name = "creator",
  434. Value = Player,
  435. Parent = h,
  436. }
  437. game:GetService("Debris"):AddItem(c, .5)
  438. end
  439. end
  440. -------------------------------------------------------
  441. --End Damage Function--
  442. -------------------------------------------------------
  443. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  444. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  445. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  446. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  449. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  450. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  451. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  452. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  453. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  454. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  455. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  456. DTrail2.Enabled = false
  457. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  458. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  459. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  460. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  461. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  462. DTrail3.Enabled = false
  463. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  464. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  465. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  466. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  467. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  468. DTrail4.Enabled = false
  469. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  470. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  471. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  472. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  473. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  474. DTrail5.Enabled = false
  475. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  476. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  477. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  478. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  479. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  480. DTrail.Enabled = false
  481. -------------------------------------------------------
  482. --Start Damage Function Customization--
  483. -------------------------------------------------------
  484. function ShowDamage(Pos, Text, Time, Color)
  485. local Rate = (1 / 30)
  486. local Pos = (Pos or Vector3.new(0, 0, 0))
  487. local Text = (Text or "")
  488. local Time = (Time or 2)
  489. local Color = (Color or Color3.new(1, 0, 1))
  490. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  491. EffectPart.Anchored = true
  492. local BillboardGui = Create("BillboardGui"){
  493. Size = UDim2.new(3, 0, 3, 0),
  494. Adornee = EffectPart,
  495. Parent = EffectPart,
  496. }
  497. local TextLabel = Create("TextLabel"){
  498. BackgroundTransparency = 1,
  499. Size = UDim2.new(1, 0, 1, 0),
  500. Text = Text,
  501. Font = "Highway",
  502. TextColor3 = Color,
  503. TextScaled = true,
  504. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  505. Parent = BillboardGui,
  506. }
  507. game.Debris:AddItem(EffectPart, (Time))
  508. EffectPart.Parent = game:GetService("Workspace")
  509. delay(0, function()
  510. local Frames = (Time / Rate)
  511. for Frame = 1, Frames do
  512. wait(Rate)
  513. local Percent = (Frame / Frames)
  514. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  515. TextLabel.TextTransparency = Percent
  516. end
  517. if EffectPart and EffectPart.Parent then
  518. EffectPart:Destroy()
  519. end
  520. end)
  521. end
  522. -------------------------------------------------------
  523. --End Damage Function Customization--
  524. -------------------------------------------------------
  525.  
  526. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  527. for _, c in pairs(workspace:children()) do
  528. local hum = c:findFirstChild("Humanoid")
  529. if hum ~= nil then
  530. local head = c:findFirstChild("Head")
  531. if head ~= nil then
  532. local targ = head.Position - Part.Position
  533. local mag = targ.magnitude
  534. if magni >= mag and c.Name ~= plr.Name then
  535. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  536. end
  537. end
  538. end
  539. end
  540. end
  541.  
  542. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  543. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  544. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  545. RW.C0 = clerp(RW.C0, table[3], speed)
  546. LW.C0 = clerp(LW.C0, table[4], speed)
  547. RH.C0 = clerp(RH.C0, table[5], speed)
  548. LH.C0 = clerp(LH.C0, table[6], speed)
  549. if bool == true then
  550. if resetc1 == false then
  551. resetc1 = true
  552. RootJoint.C1 = RootJoint.C1
  553. Torso.Neck.C1 = Torso.Neck.C1
  554. RW.C1 = rarmc1
  555. LW.C1 = larmc1
  556. RH.C1 = rlegc1
  557. LH.C1 = llegc1
  558. end
  559. end
  560. end
  561.  
  562. CFuncs = {
  563. Part = {
  564. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565. local Part = Create("Part")({
  566. Parent = Parent,
  567. Reflectance = Reflectance,
  568. Transparency = Transparency,
  569. CanCollide = false,
  570. Locked = true,
  571. BrickColor = BrickColor.new(tostring(BColor)),
  572. Name = Name,
  573. Size = Size,
  574. Material = Material
  575. })
  576. RemoveOutlines(Part)
  577. return Part
  578. end
  579. },
  580. Mesh = {
  581. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  582. local Msh = Create(Mesh)({
  583. Parent = Part,
  584. Offset = OffSet,
  585. Scale = Scale
  586. })
  587. if Mesh == "SpecialMesh" then
  588. Msh.MeshType = MeshType
  589. Msh.MeshId = MeshId
  590. end
  591. return Msh
  592. end
  593. },
  594. Mesh = {
  595. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  596. local Msh = Create(Mesh)({
  597. Parent = Part,
  598. Offset = OffSet,
  599. Scale = Scale
  600. })
  601. if Mesh == "SpecialMesh" then
  602. Msh.MeshType = MeshType
  603. Msh.MeshId = MeshId
  604. end
  605. return Msh
  606. end
  607. },
  608. Weld = {
  609. Create = function(Parent, Part0, Part1, C0, C1)
  610. local Weld = Create("Weld")({
  611. Parent = Parent,
  612. Part0 = Part0,
  613. Part1 = Part1,
  614. C0 = C0,
  615. C1 = C1
  616. })
  617. return Weld
  618. end
  619. },
  620. Sound = {
  621. Create = function(id, par, vol, pit)
  622. coroutine.resume(coroutine.create(function()
  623. local S = Create("Sound")({
  624. Volume = vol,
  625. Pitch = pit or 1,
  626. SoundId = id,
  627. Parent = par or workspace
  628. })
  629. wait()
  630. S:play()
  631. game:GetService("Debris"):AddItem(S, 6)
  632. end))
  633. end
  634. },
  635. ParticleEmitter = {
  636. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  637. local fp = Create("ParticleEmitter")({
  638. Parent = Parent,
  639. Color = ColorSequence.new(Color1, Color2),
  640. LightEmission = LightEmission,
  641. Size = Size,
  642. Texture = Texture,
  643. Transparency = Transparency,
  644. ZOffset = ZOffset,
  645. Acceleration = Accel,
  646. Drag = Drag,
  647. LockedToPart = LockedToPart,
  648. VelocityInheritance = VelocityInheritance,
  649. EmissionDirection = EmissionDirection,
  650. Enabled = Enabled,
  651. Lifetime = LifeTime,
  652. Rate = Rate,
  653. Rotation = Rotation,
  654. RotSpeed = RotSpeed,
  655. Speed = Speed,
  656. VelocitySpread = VelocitySpread
  657. })
  658. return fp
  659. end
  660. }
  661. }
  662. function RemoveOutlines(part)
  663. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  664. end
  665. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  666. local Part = Create("Part")({
  667. formFactor = FormFactor,
  668. Parent = Parent,
  669. Reflectance = Reflectance,
  670. Transparency = Transparency,
  671. CanCollide = false,
  672. Locked = true,
  673. BrickColor = BrickColor.new(tostring(BColor)),
  674. Name = Name,
  675. Size = Size,
  676. Material = Material
  677. })
  678. RemoveOutlines(Part)
  679. return Part
  680. end
  681. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  682. local Msh = Create(Mesh)({
  683. Parent = Part,
  684. Offset = OffSet,
  685. Scale = Scale
  686. })
  687. if Mesh == "SpecialMesh" then
  688. Msh.MeshType = MeshType
  689. Msh.MeshId = MeshId
  690. end
  691. return Msh
  692. end
  693. function CreateWeld(Parent, Part0, Part1, C0, C1)
  694. local Weld = Create("Weld")({
  695. Parent = Parent,
  696. Part0 = Part0,
  697. Part1 = Part1,
  698. C0 = C0,
  699. C1 = C1
  700. })
  701. return Weld
  702. end
  703.  
  704.  
  705. -------------------------------------------------------
  706. --Start Effect Function--
  707. -------------------------------------------------------
  708. EffectModel = Instance.new("Model", char)
  709. Effects = {
  710. Block = {
  711. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  712. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  713. prt.Anchored = true
  714. prt.CFrame = cframe
  715. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. if Type == 1 or Type == nil then
  718. table.insert(Effects, {
  719. prt,
  720. "Block1",
  721. delay,
  722. x3,
  723. y3,
  724. z3,
  725. msh
  726. })
  727. elseif Type == 2 then
  728. table.insert(Effects, {
  729. prt,
  730. "Block2",
  731. delay,
  732. x3,
  733. y3,
  734. z3,
  735. msh
  736. })
  737. else
  738. table.insert(Effects, {
  739. prt,
  740. "Block3",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. end
  748. end
  749. },
  750. Sphere = {
  751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  753. prt.Anchored = true
  754. prt.CFrame = cframe
  755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756. game:GetService("Debris"):AddItem(prt, 10)
  757. table.insert(Effects, {
  758. prt,
  759. "Cylinder",
  760. delay,
  761. x3,
  762. y3,
  763. z3,
  764. msh
  765. })
  766. end
  767. },
  768. Cylinder = {
  769. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  770. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  771. prt.Anchored = true
  772. prt.CFrame = cframe
  773. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  774. game:GetService("Debris"):AddItem(prt, 10)
  775. table.insert(Effects, {
  776. prt,
  777. "Cylinder",
  778. delay,
  779. x3,
  780. y3,
  781. z3,
  782. msh
  783. })
  784. end
  785. },
  786. Wave = {
  787. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  788. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  789. prt.Anchored = true
  790. prt.CFrame = cframe
  791. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. table.insert(Effects, {
  794. prt,
  795. "Cylinder",
  796. delay,
  797. x3 / 60,
  798. y3 / 60,
  799. z3 / 60,
  800. msh
  801. })
  802. end
  803. },
  804. Ring = {
  805. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  806. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  807. prt.Anchored = true
  808. prt.CFrame = cframe
  809. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  810. game:GetService("Debris"):AddItem(prt, 10)
  811. table.insert(Effects, {
  812. prt,
  813. "Cylinder",
  814. delay,
  815. x3,
  816. y3,
  817. z3,
  818. msh
  819. })
  820. end
  821. },
  822. Break = {
  823. Create = function(brickcolor, cframe, x1, y1, z1)
  824. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  825. prt.Anchored = true
  826. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  827. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828. local num = math.random(10, 50) / 1000
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. table.insert(Effects, {
  831. prt,
  832. "Shatter",
  833. num,
  834. prt.CFrame,
  835. math.random() - math.random(),
  836. 0,
  837. math.random(50, 100) / 100
  838. })
  839. end
  840. },
  841. Spiral = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. },
  859. Push = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. table.insert(Effects, {
  867. prt,
  868. "Cylinder",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. end
  876. }
  877. }
  878. -------------------------------------------------------
  879. --End Effect Function--
  880. -------------------------------------------------------
  881.  
  882. function CreateSound(ID, PARENT, VOLUME, PITCH)
  883. local NSound = nil
  884. coroutine.resume(coroutine.create(function()
  885. NSound = Instance.new("Sound", PARENT)
  886. NSound.Volume = VOLUME
  887. NSound.Pitch = PITCH
  888. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  889. swait()
  890. NSound:play()
  891. game:GetService("Debris"):AddItem(NSound, 10)
  892. end))
  893. return NSound
  894. end
  895.  
  896. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  897. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. if Type == 1 or Type == nil then
  903. table.insert(Effects, {
  904. prt,
  905. "Block1",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. elseif Type == 2 then
  913. table.insert(Effects, {
  914. prt,
  915. "Block2",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. elseif Type == 3 then
  923. table.insert(Effects, {
  924. prt,
  925. "Block3",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. end
  933. end
  934.  
  935. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  936. local fp=Instance.new("Part")
  937. fp.formFactor=formfactor
  938. fp.Parent=parent
  939. fp.Reflectance=reflectance
  940. fp.Transparency=transparency
  941. fp.CanCollide=false
  942. fp.Locked=true
  943. fp.BrickColor=brickcolor
  944. fp.Name=name
  945. fp.Size=size
  946. fp.Position=tors.Position
  947. RemoveOutlines(fp)
  948. fp.Material="SmoothPlastic"
  949. fp:BreakJoints()
  950. return fp
  951. end
  952.  
  953. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  954. local mesh=Instance.new(Mesh)
  955. mesh.Parent=part
  956. if Mesh=="SpecialMesh" then
  957. mesh.MeshType=meshtype
  958. if meshid~="nil" then
  959. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  960. end
  961. end
  962. mesh.Offset=offset
  963. mesh.Scale=scale
  964. return mesh
  965. end
  966.  
  967. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  968. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  969. prt.Anchored = true
  970. prt.Material = "Neon"
  971. prt.CFrame = cframe
  972. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. game:GetService("Debris"):AddItem(prt, 5)
  974. coroutine.resume(coroutine.create(function(Part, Mesh)
  975. local rtype = rottype
  976. for i = 0, 1, delay do
  977. swait()
  978. if rtype == 1 then
  979. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  980. elseif rtype == 2 then
  981. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  982. end
  983. prt.Transparency = i
  984. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  985. end
  986. Part.Parent = nil
  987. end), prt, msh)
  988. end
  989.  
  990.  
  991. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  993. prt.Anchored = true
  994. prt.Material = "Neon"
  995. prt.CFrame = cframe
  996. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  997. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 5)
  999. coroutine.resume(coroutine.create(function(Part, Mesh)
  1000. for i = 0, 1, delay do
  1001. swait()
  1002. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1003. Part.Transparency = i
  1004. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1005. end
  1006. Part.Parent = nil
  1007. end), prt, msh)
  1008. end
  1009.  
  1010.  
  1011. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1012. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1013. prt.Anchored = true
  1014. prt.Material = "Neon"
  1015. prt.CFrame = cframe
  1016. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1017. game:GetService("Debris"):AddItem(prt, 5)
  1018. coroutine.resume(coroutine.create(function(Part, Mesh)
  1019. local rtype = rottype
  1020. for i = 0, 1, delay do
  1021. swait()
  1022. if rtype == 1 then
  1023. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1024. elseif rtype == 2 then
  1025. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1026. end
  1027. prt.Transparency = i
  1028. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1029. end
  1030. Part.Parent = nil
  1031. end), prt, msh)
  1032. end
  1033.  
  1034. function Eviscerate(dude)
  1035. if dude.Name ~= char then
  1036. local bgf = IT("BodyGyro", dude.Head)
  1037. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1038. local val = IT("BoolValue", dude)
  1039. val.Name = "IsHit"
  1040. local ds = coroutine.wrap(function()
  1041. dude:WaitForChild("Head"):BreakJoints()
  1042. wait(0.5)
  1043. target = nil
  1044. coroutine.resume(coroutine.create(function()
  1045. for i, v in pairs(dude:GetChildren()) do
  1046. if v:IsA("Accessory") then
  1047. v:Destroy()
  1048. end
  1049. if v:IsA("Humanoid") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("CharacterMesh") then
  1053. v:Destroy()
  1054. end
  1055. if v:IsA("Model") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Part") or v:IsA("MeshPart") then
  1059. for x, o in pairs(v:GetChildren()) do
  1060. if o:IsA("Decal") then
  1061. o:Destroy()
  1062. end
  1063. end
  1064. coroutine.resume(coroutine.create(function()
  1065. v.Material = "Neon"
  1066. v.CanCollide = false
  1067. local PartEmmit1 = IT("ParticleEmitter", v)
  1068. PartEmmit1.LightEmission = 1
  1069. PartEmmit1.Texture = "rbxassetid://284205403"
  1070. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1071. PartEmmit1.Rate = 150
  1072. PartEmmit1.Lifetime = NumberRange.new(1)
  1073. PartEmmit1.Size = NumberSequence.new({
  1074. NumberSequenceKeypoint.new(0, 0.75, 0),
  1075. NumberSequenceKeypoint.new(1, 0, 0)
  1076. })
  1077. PartEmmit1.Transparency = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0, 0),
  1079. NumberSequenceKeypoint.new(1, 1, 0)
  1080. })
  1081. PartEmmit1.Speed = NumberRange.new(0, 0)
  1082. PartEmmit1.VelocitySpread = 30000
  1083. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1084. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1085. local BodPoss = IT("BodyPosition", v)
  1086. BodPoss.P = 3000
  1087. BodPoss.D = 1000
  1088. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1089. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1090. v.Color = maincolor.Color
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 0, 49 do
  1093. swait(1)
  1094. v.Transparency = v.Transparency + 0.08
  1095. end
  1096. wait(0.5)
  1097. PartEmmit1.Enabled = false
  1098. wait(3)
  1099. v:Destroy()
  1100. dude:Destroy()
  1101. end))
  1102. end))
  1103. end
  1104. end
  1105. end))
  1106. end)
  1107. ds()
  1108. end
  1109. end
  1110. function FindNearestHead(Position, Distance, SinglePlayer)
  1111. if SinglePlayer then
  1112. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1113. end
  1114. local List = {}
  1115. for i, v in pairs(workspace:GetChildren()) do
  1116. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1117. table.insert(List, v)
  1118. end
  1119. end
  1120. return List
  1121. end
  1122. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1123. local type = type
  1124. local rng = Instance.new("Part", char)
  1125. rng.Anchored = true
  1126. rng.BrickColor = color
  1127. rng.CanCollide = false
  1128. rng.FormFactor = 3
  1129. rng.Name = "Ring"
  1130. rng.Material = "Neon"
  1131. rng.Size = Vector3.new(1, 1, 1)
  1132. rng.Transparency = 0
  1133. rng.TopSurface = 0
  1134. rng.BottomSurface = 0
  1135. rng.CFrame = pos
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1137. local rngm = Instance.new("SpecialMesh", rng)
  1138. rngm.MeshType = "Sphere"
  1139. rngm.Scale = Vector3.new(x1, y1, z1)
  1140. local scaler2 = 1
  1141. local speeder = FastSpeed
  1142. if type == "Add" then
  1143. scaler2 = 1 * value
  1144. elseif type == "Divide" then
  1145. scaler2 = 1 / value
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 10 / bonuspeed, 0.1 do
  1149. swait()
  1150. if type == "Add" then
  1151. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1152. elseif type == "Divide" then
  1153. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1154. end
  1155. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1156. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1157. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1158. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1159. end
  1160. rng:Destroy()
  1161. end))
  1162. end
  1163. -------------------------------------------------------
  1164. --End Important Functions--
  1165. -------------------------------------------------------
  1166.  
  1167. --[[
  1168. Thanks for using Build-To-Lua by jarredbcv.
  1169. ]]--
  1170.  
  1171. New = function(Object, Parent, Name, Data)
  1172. local Object = Instance.new(Object)
  1173. for Index, Value in pairs(Data or {}) do
  1174. Object[Index] = Value
  1175. end
  1176. Object.Parent = Parent
  1177. Object.Name = Name
  1178. return Object
  1179. end
  1180.  
  1181. NewInstance = function(instance,parent,properties)
  1182. local inst = Instance.new(instance,parent)
  1183. if(properties)then
  1184. for i,v in next, properties do
  1185. pcall(function() inst[i] = v end)
  1186. end
  1187. end
  1188. return inst;
  1189. end
  1190.  
  1191. Gunty = New("Model",char,"Gunty",{})
  1192. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1193. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1194. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1195. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1196. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1197. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1198. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1199. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1201. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1213. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1216. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1219. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1225. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1226. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1228. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1231. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1234. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1237. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1238. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1239. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1240. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1241. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1243. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1245. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1247. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1248. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1249. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1252. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253.  
  1254. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1255.  
  1256. for _,v in next, Gunty:children() do
  1257. v.CanCollide = false
  1258. end
  1259.  
  1260. local all, last = {}, nil
  1261. ArmourParts = {}
  1262. ArmourParts2 = {}
  1263. NeonParts = {}
  1264. function scan(p)
  1265. for _, v in pairs(p:GetChildren()) do
  1266. if v:IsA("BasePart") then
  1267. if v.BrickColor == BrickColor.new("Smoky grey") then
  1268. table.insert(ArmourParts, v)
  1269. end
  1270. if v.BrickColor == BrickColor.new("Fossil") then
  1271. table.insert(ArmourParts2, v)
  1272. end
  1273. if v.BrickColor == BrickColor.new("Institutional white") then
  1274. table.insert(NeonParts, v)
  1275. end
  1276. if last then
  1277. local w = Instance.new("Weld")
  1278. w.Part0, w.Part1 = last, v
  1279. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1280. w.Parent = last
  1281. end
  1282. table.insert(all, v)
  1283. last = v
  1284. end
  1285. scan(v)
  1286. end
  1287. end
  1288. scan(Gunty)
  1289. for _, v in pairs(all) do
  1290. v.Anchored = false
  1291. v.CanCollide = false
  1292. end
  1293. function resetmode()
  1294. for i, v in pairs(ArmourParts) do
  1295. v.BrickColor = BrickColor.new("Smoky grey")
  1296. end
  1297. for i, v in pairs(ArmourParts2) do
  1298. v.BrickColor = BrickColor.new("Fossil")
  1299. end
  1300. for i, v in pairs(NeonParts) do
  1301. v.BrickColor = BrickColor.new("Institutional white")
  1302. end
  1303. maincolor = BrickColor.new("Institutional white")
  1304. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1305. end
  1306. -------------------------------------------------------
  1307. --Start Music Option--
  1308. -------------------------------------------------------
  1309. local Music = Instance.new("Sound",tors)
  1310. Music.Volume = 7.5
  1311. Music.SoundId = "rbxassetid://1117396305"
  1312. Music.Looped = true
  1313. Music.Pitch = 1 --Pitcher
  1314. Music:Play()
  1315. -------------------------------------------------------
  1316. --End Music Option--
  1317. -------------------------------------------------------
  1318.  
  1319. local naeeym2 = Instance.new("BillboardGui",char)
  1320. naeeym2.AlwaysOnTop = true
  1321. naeeym2.Size = UDim2.new(5,35,2,35)
  1322. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1323. naeeym2.Adornee = hed
  1324. naeeym2.Name = "Name"
  1325.  
  1326. local tecks2 = Instance.new("TextLabel",naeeym2)
  1327. tecks2.BackgroundTransparency = 1
  1328. tecks2.TextScaled = true
  1329. tecks2.BorderSizePixel = 0
  1330. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  1331. tecks2.Font = "Code"
  1332. tecks2.TextSize = 30
  1333. tecks2.TextStrokeTransparency = 0
  1334. tecks2.TextColor3 = Color3.new(0,0,0)
  1335. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1336. tecks2.Size = UDim2.new(1,0,0.5,0)
  1337. tecks2.Rotation = 0
  1338. tecks2.Parent = naeeym2
  1339.  
  1340. -------------------------------------------------------
  1341. --Start Attacks N Stuff--
  1342. -------------------------------------------------------
  1343. local sine=0
  1344. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1345. local Hitboxpart = Instance.new("Part", EffectModel)
  1346. RemoveOutlines(Hitboxpart)
  1347. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1348. Hitboxpart.CanCollide = false
  1349. Hitboxpart.Transparency = 1
  1350. Hitboxpart.Anchored = true
  1351. Hitboxpart.CFrame = Pose
  1352. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1353. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1354. end
  1355. wait2 = false
  1356. combo = 1
  1357. mouse.Button1Down:connect(function(key)
  1358. if attack == false then
  1359. attack = true
  1360. hum.WalkSpeed = 3.01
  1361. if combo == 1 and wait2 == false then
  1362. wait2 = true
  1363. for i = 0, 1.2, 0.1 do
  1364. swait()
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1370. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1371. end
  1372. CreateSound("138097048", ra, 3, .8)
  1373. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1374. for i = 0, 1.2, 0.1 do
  1375. swait()
  1376. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1382. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1383. end
  1384. combo = 2
  1385. end
  1386. if combo == 2 and wait2 == false then
  1387. wait2 = true
  1388. for i = 0, 1.2, 0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1395. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1396. end
  1397. CreateSound("138097048", rl, 3, 1)
  1398. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1399. for i = 0, 1.6, 0.1 do
  1400. swait()
  1401. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1406. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1407. end
  1408. combo = 3
  1409. end
  1410. if combo == 3 and wait2 == false then
  1411. for i = 0, 1.2, 0.1 do
  1412. swait()
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1415. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1418. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1419. end
  1420. CreateSound("138097048", ra, 3, .8)
  1421. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1422. for i = 0, 1.2, 0.1 do
  1423. swait()
  1424. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1426. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1427. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1428. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1429. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1430. end
  1431. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1432. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1433. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1434. for i = 0, 1.2, 0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1439. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1440. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1441. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1442. end
  1443. combo = 1
  1444. end
  1445. hum.WalkSpeed = 8
  1446. wait2 = false
  1447. attack = false
  1448. end
  1449. end)
  1450. function Decapitate()
  1451. local target = nil
  1452. local targettorso = nil
  1453. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1454. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1455. target = mouse.Target.Parent.Humanoid
  1456. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1457. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1458. end
  1459. end
  1460. if target ~= nil then
  1461. targettorso.Anchored = true
  1462. attack = true
  1463. hum.WalkSpeed = 0
  1464. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1465. for i = 0,4.2,0.1 do
  1466. swait()
  1467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1470. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1473. end
  1474. local ModelHead01 = New("Model", char, "", {})
  1475. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1476. local Head01 = targethead:Clone()
  1477. targethead.Transparency = 1
  1478. Head01.Parent = ModelHead01
  1479. local weldHead01 = Instance.new("Weld")
  1480. weldHead01.Parent = Head01
  1481. weldHead01.Part0 = targethead
  1482. weldHead01.Part1 = Head01
  1483. weldHead01.C1 = CFrame.new(0, 0, 0)
  1484. targethead.face:Remove()
  1485. weldHead01.Part0 = ra
  1486. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1487. targettorso:BreakJoints()
  1488. CreateSound("314390675", targettorso, 5, .7)
  1489. for i = 0,3.2,0.1 do
  1490. swait()
  1491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1497. end
  1498. for i = 0,4.2,0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1506. end
  1507. CreateSound("541909763", targettorso, 5, .8)
  1508. weldHead01:Destroy()
  1509. Head01.CanCollide = true
  1510. local bodyVelocity2 = Create("BodyVelocity")({
  1511. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1512. P = 5000,
  1513. maxForce = Vector3.new(8000, 8000, 8000),
  1514. Parent = Head01
  1515. })
  1516. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1517. for i = 0,6.2,0.1 do
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1525. end
  1526. targettorso.Anchored = false
  1527. attack = false
  1528. hum.WalkSpeed = 8
  1529. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1530. end
  1531. end
  1532. function Laugh()
  1533. attack = true
  1534. hum.WalkSpeed = 0
  1535. CreateSound("165487479", hed, 10, 1)
  1536. for i = 0,9,0.1 do
  1537. swait()
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1540. if Mrandom(1,15) == 1 then
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1542. end
  1543. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1547. end
  1548. attack = false
  1549. hum.WalkSpeed = 10
  1550. end
  1551. function Flying_Kick()
  1552. attack = true
  1553. hum.WalkSpeed = 0
  1554. for i = 0,2.7,0.1 do
  1555. swait()
  1556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1558. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1562. end
  1563. local bodyVelocity = Create("BodyVelocity")({
  1564. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1565. P = 5000,
  1566. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1567. Parent = root
  1568. })
  1569. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1570. CreateSound("138097048", rl, 3, 1)
  1571. for i = 0,2.1,0.1 do
  1572. swait()
  1573. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1576. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1577. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1579. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1580. end
  1581. attack = false
  1582. hum.WalkSpeed = 8
  1583. end
  1584. function UpperCut()
  1585. attack = true
  1586. hum.WalkSpeed = 0
  1587. for i = 0,2.3,0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1591. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1593. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1595. end
  1596. CreateSound("138097048", ra, 3, .8)
  1597. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1598. for i = 0,2.8,0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1606. end
  1607. attack = false
  1608. hum.WalkSpeed = 8
  1609. end
  1610. function Spinning_Kick()
  1611. attack = true
  1612. hum.WalkSpeed = 3.01
  1613. for i = 0, 1.2, 0.1 do
  1614. swait()
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1617. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1619. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1620. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1621. end
  1622. for i = 0, 4.6, 0.1 do
  1623. swait()
  1624. CreateSound("138097048", rl, 3, 1)
  1625. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1628. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1629. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1630. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1631. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1632. end
  1633. attack = false
  1634. hum.WalkSpeed = 8
  1635. end
  1636. function Beam_Of_Light()
  1637.  
  1638. end
  1639. function Blast_Of_God()
  1640. attack = true
  1641. hum.WalkSpeed = 3.01
  1642. for i = 0,6.3,0.1 do
  1643. swait()
  1644. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1651. end
  1652. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1653. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1654. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1655. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1656. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1657. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1658. CreateSound("142070127", tors, 10, 1)
  1659. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1660. for i = 0,2.6,0.1 do
  1661. swait()
  1662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1664. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1668. end
  1669. attack = false
  1670. hum.WalkSpeed = 8
  1671. end
  1672. function Diablo_Explosion()
  1673. attack = true
  1674. hum.WalkSpeed = 3.01
  1675. for i = 0,6.3,0.1 do
  1676. swait()
  1677. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1678. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1681. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1685. end
  1686. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1687. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1688. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1689. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1690. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1691. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1692. CreateSound("142070127", tors, 10, 1)
  1693. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1694. for i = 0,4.6,0.1 do
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1701. end
  1702. wait(.6)
  1703. attack = false
  1704. hum.WalkSpeed = 8
  1705. end
  1706. function Multi_Bombs()
  1707. attack = true
  1708. hum.WalkSpeed = 3.01
  1709. for i = 0,3,0.1 do
  1710. swait()
  1711. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1712. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1719. end
  1720. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1721. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1722. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1723. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1724. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1725. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1726. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1727. CreateSound("142070127", tors, 10, 1)
  1728. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1729. for i = 0,1,0.1 do
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1736. end
  1737. for i = 0,2,0.1 do
  1738. swait()
  1739. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1740. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1747. end
  1748. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1749. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1750. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1751. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1752. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1753. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1754. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1755. CreateSound("142070127", tors, 10, 1)
  1756. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1757. for i = 0,1,0.1 do
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1764. end
  1765. for i = 0,2,0.1 do
  1766. swait()
  1767. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1768. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1775. end
  1776. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1777. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1778. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1779. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1780. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1781. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1782. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1783. CreateSound("142070127", tors, 10, 1)
  1784. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1785. for i = 0,1,0.1 do
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1792. end
  1793. wait(.6)
  1794. attack = false
  1795. hum.WalkSpeed = 8
  1796. end
  1797. function Hell_From_Above()
  1798. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1799. attack = true
  1800. hum.WalkSpeed = 3.01
  1801. for i = 0,6.3,0.1 do
  1802. swait()
  1803. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1810. end
  1811. CreateSound("142070127", tors, 10, 1)
  1812. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1813. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1814. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1815. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816. for i = 0,3.8,0.1 do
  1817. swait()
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1820. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1822. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1824. end
  1825. CreateSound("224339201", tors, 10, 0.5)
  1826. for i = 1, 3 do
  1827. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1828. UhhhhThing.CFrame = mouse.Hit
  1829. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1830. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1831. end
  1832. UhhhhThing:Destroy()
  1833. attack = false
  1834. hum.WalkSpeed = 8
  1835. end
  1836. function Spinning_Below()
  1837. attack = true
  1838. hum.WalkSpeed = 3.01
  1839. CreateSound("649634100", tors, 10, 0.5)
  1840. for i = 0,6.3,0.1 do
  1841. swait()
  1842. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1843. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1846. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1850. end
  1851. attack = false
  1852. hum.WalkSpeed = 8
  1853. end
  1854. function Blizzard()
  1855. attack = true
  1856. hum.WalkSpeed = 2
  1857. hum.JumpPower = 0
  1858. for i = 0,70,0.1 do
  1859. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1860. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1861. swait()
  1862. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1869. end
  1870. hum.WalkSpeed = 16
  1871. hum.JumpPower = 50
  1872. attack = false
  1873. end
  1874.  
  1875. function Cryo_Freeze()
  1876. attack = true
  1877. for i = 0,5.2,0.03 do
  1878. swait()
  1879. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1880. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1883. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1884. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1887. end
  1888. CreateSound("331666100", tors, 10, 1)
  1889. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1890. for i = 1,3,0.1 do
  1891. hum.WalkSpeed = 0.10
  1892. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1895. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1896. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1897. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1899. end
  1900. for i = 1,10,0.1 do
  1901. swait(10)
  1902. hum.WalkSpeed = 0.10
  1903. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1904. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1907. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1911. end
  1912. wait(.6)
  1913. attack = false
  1914. end
  1915. function Menacing_Aura()
  1916. attack = true
  1917. notmenacing = false
  1918. for i = 0,2,0.1 do
  1919. swait()
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1926. end
  1927. CreateSound("331666100", tors, 10, 1)
  1928. coroutine.resume(coroutine.create(function()
  1929. for i = 0,25,0.1 do
  1930. swait(10)
  1931. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1932. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1933. end
  1934. notmenacing = true
  1935. end))
  1936. wait(.6)
  1937. attack = false
  1938. end
  1939. local alternatecooldownbecausewhynotdood = false
  1940. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1941. attack = true
  1942. alternatecooldownbecausewhynotdood = true
  1943. for i = 0,2,0.1 do
  1944. swait()
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1951. end
  1952. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1953. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1954. coroutine.resume(coroutine.create(function()
  1955. for i = 1,150,0.1 do
  1956. swait()
  1957. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1958. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1959. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1960. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1961. end
  1962. swait(50)
  1963. alternatecooldownbecausewhynotdood = false
  1964. ref:Remove() -- still lazy to use debris
  1965. end))
  1966. attack = false
  1967. end
  1968. function Eruption()
  1969. attack = true
  1970. hum.WalkSpeed = 2
  1971. hum.JumpPower = 0
  1972. for i = 0,7,0.1 do
  1973. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1974. swait()
  1975. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1976. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1983. end
  1984. CreateSound("144699494", tors, 10, 1)
  1985. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1986. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1987. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1988. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1989. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1990. coroutine.resume(coroutine.create(function()
  1991. for i = 0,1.8,0.1 do
  1992. swait()
  1993. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1994. end
  1995. for i = 0,1.8,0.1 do
  1996. swait()
  1997. hum.CameraOffset = Vector3.new(0,0,0)
  1998. end
  1999. end))
  2000. local vel2 = Instance.new("BodyVelocity",tors)
  2001. vel2.Velocity = Vector3.new(0,55,0)
  2002. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2003. for i = 0,4,0.1 do
  2004. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2005. swait()
  2006. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2007. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2014. end
  2015. hum.WalkSpeed = 16
  2016. vel2:Destroy()
  2017. hum.JumpPower = 50
  2018. attack = false
  2019. end
  2020. function Solar_Flare()
  2021. attack = true
  2022. hum.WalkSpeed = 2
  2023. hum.JumpPower = 75
  2024. hum.Jump = true
  2025. wait(0.4)
  2026. CreateSound("144699494", tors, 10, 1)
  2027. hum.JumpPower = 0
  2028. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2029. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2030. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2031. for i = 0,20,0.1 do
  2032. root.Velocity = root.CFrame.lookVector * 60
  2033. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2034. swait()
  2035. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2036. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2043. end
  2044. hum.WalkSpeed = 16
  2045. hum.JumpPower = 50
  2046. attack = false
  2047. end
  2048. function ShadowWarp()
  2049. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2050. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2051. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2052. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2053. local pos = root.Position
  2054. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2055. CreateSound("769380905", tors, 10, 1)
  2056. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2057. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2058. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2059. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2060. end
  2061. function Shade()
  2062. hum.WalkSpeed = 3
  2063. attack = true
  2064. for i = 0,2,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2072. end
  2073. hum.WalkSpeed = 3
  2074. CreateSound("588736969", tors, 10, 1)
  2075. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2076. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2077. for i = 0,3,0.1 do
  2078. swait()
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2085. end
  2086. hum.WalkSpeed = 3
  2087. CreateSound("588736969", tors, 10, 1)
  2088. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2089. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2090. for i = 0,3,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2098. end
  2099. CreateSound("588736969", tors, 10, 1)
  2100. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2101. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2102. hum.WalkSpeed = 3
  2103. wait(.6)
  2104. hum.WalkSpeed = 16
  2105. attack = false
  2106. end
  2107. function Purity_Slam()
  2108. attack = true
  2109. for i = 0,5.2,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2117. end
  2118. CreateSound("331666100", tors, 10, 1)
  2119. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2120. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2121. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2122. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2123. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 0,1.8,0.1 do
  2126. swait()
  2127. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2128. end
  2129. for i = 0,1.8,0.1 do
  2130. swait()
  2131. hum.CameraOffset = Vector3.new(0,0,0)
  2132. end
  2133. end))
  2134. for i = 1,4.7,0.1 do
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2137. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2141. end
  2142. wait(.6)
  2143. attack = false
  2144. end
  2145. function Universal_Crush()
  2146. attack = true
  2147. for i = 0,5.2,0.05 do
  2148. swait()
  2149. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2150. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2157. end
  2158. CreateSound("331666100", tors, 10, 1)
  2159. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2160. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2161. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2162. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2163. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2164. coroutine.resume(coroutine.create(function()
  2165. for i = 0,1.8,0.1 do
  2166. swait()
  2167. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2168. end
  2169. for i = 0,1.8,0.1 do
  2170. swait()
  2171. hum.CameraOffset = Vector3.new(0,0,0)
  2172. end
  2173. end))
  2174. for i = 1,4.7,0.1 do
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2181. end
  2182. wait(.6)
  2183. attack = false
  2184. end
  2185. function Painful_Stomp()
  2186. attack = true
  2187. for i = 0,5.2,0.1 do
  2188. swait()
  2189. tecks2.Rotation = math.random(-20, 20)
  2190. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2197. end
  2198. CreateSound("331666100", char, 10, 1)
  2199. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2200. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2201. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2202. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2204. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2205. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2206. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2207. if v:FindFirstChild("Head") then
  2208. Eviscerate(v)
  2209. end
  2210. end
  2211. coroutine.resume(coroutine.create(function()
  2212. for i = 0,2.8,0.1 do
  2213. swait()
  2214. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2215. end
  2216. for i = 0,1.8,0.1 do
  2217. swait()
  2218. hum.CameraOffset = Vector3.new(0,0,0)
  2219. end
  2220. end))
  2221. for i = 0,3.7,0.1 do
  2222. tecks2.Rotation = math.random(-20, 20)
  2223. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2230. end
  2231. wait(.6)
  2232. attack = false
  2233. end
  2234. function Ending()
  2235. local target = nil
  2236. local targettorso = nil
  2237. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2238. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2239. targetT = mouse.Target.Parent
  2240. target = mouse.Target.Parent.Humanoid
  2241. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2242. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2243. end
  2244. end
  2245. if target ~= nil then
  2246. targettorso.Anchored = true
  2247. attack = true
  2248. hum.WalkSpeed = 0
  2249. local originalpos = root.CFrame
  2250. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2251. for i = 0,1.8,0.1 do
  2252. tecks2.Rotation = math.random(-20, 20)
  2253. swait()
  2254. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2261. end
  2262. Eviscerate(targetT)
  2263. CreateSound("331666100", ra, 4, 1)
  2264. CreateSound("180083286", targettorso, 10, 1)
  2265. coroutine.resume(coroutine.create(function()
  2266. for i = 0,1.8,0.1 do
  2267. swait()
  2268. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2269. end
  2270. for i = 0,1.8,0.1 do
  2271. swait()
  2272. hum.CameraOffset = Vector3.new(0,0,0)
  2273. end
  2274. end))
  2275. for i = 0,4.6,0.1 do
  2276. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2283. end
  2284. wait(.6)
  2285. root.CFrame = originalpos
  2286. attack = false
  2287. hum.WalkSpeed = 8
  2288. end
  2289. end
  2290.  
  2291. --[[I don't take ANY credit for this attack,
  2292. this was all nooby's hard work and the only reason i uhhh "used" it
  2293. is cause I i didn't have attack ideas at the time so yeah,
  2294. 100% nooby's credit <3]]
  2295. function Ende_der_Weld()
  2296. attack = true
  2297. hum.WalkSpeed = 0
  2298. for i = 0,4.6,0.1 do
  2299. swait()
  2300. tecks2.Rotation = math.random(-20, 20)
  2301. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2308. end
  2309. local a = Instance.new("Part",char)
  2310. a.BrickColor = BrickColor.random()
  2311. a.Name = "Lazer"
  2312. a.Anchored = true
  2313. a.Material = "Neon"
  2314. a.Transparency = 1
  2315. a.CanCollide = false
  2316. local hitbox = Instance.new("Part",char)
  2317. hitbox.Size = Vector3.new(5,5,5)
  2318. hitbox.CFrame = mouse.hit
  2319. hitbox.Anchored = true
  2320. hitbox.Transparency = 1
  2321. hitbox.CanCollide = false
  2322. local ray = Ray.new(
  2323. ra.CFrame.p, -- origin
  2324. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2325. )
  2326. local ignore = char
  2327. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2328. if hit then
  2329. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2330.  
  2331. if not humanoid then
  2332. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2333. end
  2334. if humanoid then
  2335. if humanoid.Parent:IsA"Model" then
  2336. end
  2337. end
  2338. end
  2339. a.BottomSurface = 10
  2340. a.TopSurface = 10
  2341. local distance = (ra.CFrame.p - position).magnitude
  2342. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2343. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2344. game:GetService("Debris"):AddItem(a, 5)
  2345. game:GetService("Debris"):AddItem(hitbox, 1)
  2346. local newmesh = Instance.new("BlockMesh",a)
  2347. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2348. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2349. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2350. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2351. local lbs = Instance.new("Part")
  2352. lbs.Parent = char
  2353. CreateSound("929619479", lbs, 10, 1)
  2354. lbs.Material = "Neon"
  2355. lbs.Color = BrickColor.Random().Color
  2356. lbs.CanCollide = false
  2357. lbs.Shape = "Ball"
  2358. lbs.Anchored = true
  2359. lbs.Transparency = 0
  2360. lbs.Size = Vector3.new(20,20,20)
  2361. lbs.CFrame = a.CFrame
  2362. local thing = Instance.new("SpecialMesh",lbs)
  2363. thing.MeshType = "Sphere"
  2364. lbs.Anchored = false
  2365. local bvs = Instance.new("BodyVelocity")
  2366. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2367. bvs.velocity = a.CFrame.lookVector*75
  2368. bvs.Parent = lbs
  2369. lbs.Touched:connect(function(hit)
  2370. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2371. end)
  2372. attack = false
  2373. game:GetService("Debris"):AddItem(lbs, 10)
  2374. for x = 0, 4 do
  2375. local bulletgos = IT("Model",char)
  2376. local bulletgos2 = IT("Model",char)
  2377. for z = 0, 24 do
  2378. local lb = Instance.new("Part")
  2379. lb.Parent = bulletgos
  2380. lb.Material = "Neon"
  2381. lb.Color = BrickColor.Random().Color
  2382. lb.CanCollide = false
  2383. lb.Anchored = true
  2384. lb.Transparency = 0
  2385. lb.Size = Vector3.new(2,2,2)
  2386. local thing = Instance.new("SpecialMesh",lb)
  2387. thing.MeshType = "Sphere"
  2388. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2389. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2390. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2391. local lb2 = Instance.new("Part")
  2392. lb2.Parent = bulletgos2
  2393. lb2.Material = "Neon"
  2394. lb2.Color = lb.Color
  2395. lb2.CanCollide = false
  2396. lb2.Anchored = true
  2397. lb2.Transparency = 0
  2398. lb2.Size = Vector3.new(2,2,2)
  2399. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2400. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2401. local thing2 = Instance.new("SpecialMesh",lb2)
  2402. thing2.MeshType = "Sphere"
  2403. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2404. lb.Touched:connect(function(hit)
  2405. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2406. end)
  2407. lb2.Touched:connect(function(hit)
  2408. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2409. end)
  2410. end
  2411. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2412. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2413. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2415. CreateSound("925629856", lbs, 5, 1)
  2416. game:GetService("Debris"):AddItem(bulletgos, 7)
  2417. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2418. for i,v in pairs(bulletgos:children()) do
  2419. if v:IsA("Part") then
  2420. v.Anchored = false
  2421. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2422. local bv = Instance.new("BodyVelocity")
  2423. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2424. bv.velocity = v.CFrame.lookVector*25
  2425. bv.Parent = v
  2426. game:GetService("Debris"):AddItem(v, 5)
  2427. end
  2428. end
  2429. for i,v in pairs(bulletgos2:children()) do
  2430. if v:IsA("Part") then
  2431. v.Anchored = false
  2432. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2433. local bv = Instance.new("BodyVelocity")
  2434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2435. bv.velocity = v.CFrame.lookVector*-25
  2436. bv.Parent = v
  2437. game:GetService("Debris"):AddItem(v, 5)
  2438. end
  2439. end
  2440. wait(1)
  2441. end
  2442. attack = false
  2443. hum.WalkSpeed = 8
  2444. end
  2445. -------------------------------------------------------
  2446. --End Attacks N Stuff--
  2447. -------------------------------------------------------
  2448. mouse.KeyDown:connect(function(key)
  2449. if string.byte(key) == 48 then
  2450. Swing = 2
  2451. hum.WalkSpeed = 38.82
  2452. end
  2453. end)
  2454. mouse.KeyUp:connect(function(key)
  2455. if string.byte(key) == 48 then
  2456. Swing = 1
  2457. hum.WalkSpeed = 8
  2458. end
  2459. end)
  2460. mouse.KeyDown:connect(function(key)
  2461. if attack == false then
  2462. if key == 'q' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2463. DTrail5.Enabled = false
  2464. DTrail4.Enabled = false
  2465. DTrail3.Enabled = false
  2466. DTrail2.Enabled = false
  2467. DTrail.Enabled = false
  2468. BrOkEnMode = true
  2469. tecks2.Text = "BrOkEn"
  2470. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2471. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2472. for i, v in pairs(ArmourParts) do
  2473. v.BrickColor = BrickColor.new("Black")
  2474. end
  2475. for i, v in pairs(ArmourParts2) do
  2476. v.BrickColor = BrickColor.new("Really black")
  2477. end
  2478. for i, v in pairs(NeonParts) do
  2479. v.BrickColor = BrickColor.new("Royal purple")
  2480. end
  2481. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2482. maincolor = BrickColor.new("Royal purple")
  2483. BC.HeadColor = BrickColor.new("Black")
  2484. BC.LeftArmColor = BrickColor.new("Really red")
  2485. BC.LeftLegColor = BrickColor.new("Really red")
  2486. BC.RightArmColor = BrickColor.new("Really red")
  2487. BC.RightLegColor = BrickColor.new("Really red")
  2488. BC.TorsoColor = BrickColor.new("Really red")
  2489. Music.TimePosition = 0
  2490. Music.SoundId = "rbxassetid://1372412973"
  2491. Music.Parent = tors
  2492. Music:Play()
  2493. elseif key == 'q' and BrOkEnMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2494. DTrail5.Enabled = false
  2495. DTrail4.Enabled = false
  2496. DTrail3.Enabled = false
  2497. DTrail2.Enabled = false
  2498. DTrail.Enabled = false
  2499. BrOkEnMode = false
  2500. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2501. tecks2.Rotation = 0
  2502. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2503. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2504. resetmode()
  2505. Music.TimePosition = 0
  2506. Music.SoundId = "rbxassetid://1117396305"
  2507. Music.Parent = tors
  2508. Music:Play()
  2509. BC.HeadColor = BrickColor.new("Fossil")
  2510. BC.LeftArmColor = BrickColor.new("Fossil")
  2511. BC.LeftLegColor = BrickColor.new("Fossil")
  2512. BC.RightArmColor = BrickColor.new("Smoky grey")
  2513. BC.RightLegColor = BrickColor.new("Fossil")
  2514. BC.TorsoColor = BrickColor.new("Fossil")
  2515. elseif key == 'e' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2516. DTrail5.Enabled = false
  2517. DTrail4.Enabled = false
  2518. DTrail3.Enabled = false
  2519. DTrail2.Enabled = false
  2520. DTrail.Enabled = false
  2521. Divinity = true
  2522. tecks2.Text = "Divinity"
  2523. tecks2.Rotation = 0
  2524. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2525. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2526. for i, v in pairs(ArmourParts) do
  2527. v.BrickColor = BrickColor.new("Institutional white")
  2528. end
  2529. for i, v in pairs(ArmourParts2) do
  2530. v.BrickColor = BrickColor.new("White")
  2531. end
  2532. for i, v in pairs(NeonParts) do
  2533. v.BrickColor = BrickColor.new("New Yeller")
  2534. end
  2535. maincolor = BrickColor.new("New Yeller")
  2536. BC.HeadColor = BrickColor.new("White")
  2537. BC.LeftArmColor = BrickColor.new("White")
  2538. BC.LeftLegColor = BrickColor.new("White")
  2539. BC.RightArmColor = BrickColor.new("New Yeller")
  2540. BC.RightLegColor = BrickColor.new("White")
  2541. BC.TorsoColor = BrickColor.new("White")
  2542. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2543. Music.TimePosition = 0
  2544. Music.SoundId = "rbxassetid://595800581"
  2545. Music.Parent = tors
  2546. Music:Play()
  2547. elseif key == 'e' and BrOkEnMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2548. DTrail5.Enabled = false
  2549. DTrail4.Enabled = false
  2550. DTrail3.Enabled = false
  2551. DTrail2.Enabled = false
  2552. DTrail.Enabled = false
  2553. Divinity = false
  2554. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2555. tecks2.Rotation = 0
  2556. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2557. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2558. resetmode()
  2559. BC.HeadColor = BrickColor.new("Fossil")
  2560. BC.LeftArmColor = BrickColor.new("Fossil")
  2561. BC.LeftLegColor = BrickColor.new("Fossil")
  2562. BC.RightArmColor = BrickColor.new("Smoky grey")
  2563. BC.RightLegColor = BrickColor.new("Fossil")
  2564. BC.TorsoColor = BrickColor.new("Fossil")
  2565. Music.TimePosition = 0
  2566. Music.SoundId = "rbxassetid://1117396305"
  2567. Music.Parent = tors
  2568. Music:Play()
  2569. elseif key == 'r' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2570. DTrail5.Enabled = false
  2571. DTrail4.Enabled = false
  2572. DTrail3.Enabled = false
  2573. DTrail2.Enabled = false
  2574. DTrail.Enabled = false
  2575. Fighter = true
  2576. tecks2.Text = "Fighter"
  2577. tecks2.Rotation = 0
  2578. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2579. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2580. for i, v in pairs(ArmourParts) do
  2581. v.BrickColor = BrickColor.new("Black")
  2582. end
  2583. for i, v in pairs(ArmourParts2) do
  2584. v.BrickColor = BrickColor.new("Really black")
  2585. end
  2586. for i, v in pairs(NeonParts) do
  2587. v.BrickColor = BrickColor.new("Institutional white")
  2588. end
  2589. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2590. maincolor = BrickColor.new("Institutional white")
  2591. BC.HeadColor = BrickColor.new("Really black")
  2592. BC.LeftArmColor = BrickColor.new("Really black")
  2593. BC.LeftLegColor = BrickColor.new("Really black")
  2594. BC.RightArmColor = BrickColor.new("Institutional white")
  2595. BC.RightLegColor = BrickColor.new("Really black")
  2596. BC.TorsoColor = BrickColor.new("Really black")
  2597. Music.SoundId = "rbxassetid://207375545"
  2598. Music.Parent = tors
  2599. Music.TimePosition = 8.3
  2600. Music:Play()
  2601. elseif key == 'r' and BrOkEnMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2602. DTrail5.Enabled = false
  2603. DTrail4.Enabled = false
  2604. DTrail3.Enabled = false
  2605. DTrail2.Enabled = false
  2606. DTrail.Enabled = false
  2607. Fighter = false
  2608. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2609. tecks2.Rotation = 0
  2610. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2611. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2612. resetmode()
  2613. BC.HeadColor = BrickColor.new("Fossil")
  2614. BC.LeftArmColor = BrickColor.new("Fossil")
  2615. BC.LeftLegColor = BrickColor.new("Fossil")
  2616. BC.RightArmColor = BrickColor.new("Smoky grey")
  2617. BC.RightLegColor = BrickColor.new("Fossil")
  2618. BC.TorsoColor = BrickColor.new("Fossil")
  2619. Music.TimePosition = 0
  2620. Music.SoundId = "rbxassetid://1117396305"
  2621. Music.Parent = tors
  2622. Music:Play()
  2623. elseif key == 't' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2624. DTrail5.Enabled = false
  2625. DTrail4.Enabled = false
  2626. DTrail3.Enabled = false
  2627. DTrail2.Enabled = false
  2628. DTrail.Enabled = false
  2629. Purity = true
  2630. tecks2.Text = "Purity"
  2631. tecks2.Rotation = 0
  2632. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2633. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2634. for i, v in pairs(ArmourParts) do
  2635. v.BrickColor = BrickColor.new("Institutional white")
  2636. end
  2637. for i, v in pairs(ArmourParts2) do
  2638. v.BrickColor = BrickColor.new("Institutional white")
  2639. end
  2640. for i, v in pairs(NeonParts) do
  2641. v.BrickColor = BrickColor.new("Toothpaste")
  2642. end
  2643. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2644. maincolor = BrickColor.new("Toothpaste")
  2645. BC.HeadColor = BrickColor.new("Institutional white")
  2646. BC.LeftArmColor = BrickColor.new("Institutional white")
  2647. BC.LeftLegColor = BrickColor.new("Institutional white")
  2648. BC.RightArmColor = BrickColor.new("Toothpaste")
  2649. BC.RightLegColor = BrickColor.new("Institutional white")
  2650. BC.TorsoColor = BrickColor.new("Institutional white")
  2651. Music.TimePosition = 0
  2652. Music.SoundId = "rbxassetid://174212509"
  2653. Music.Parent = tors
  2654. Music:Play()
  2655. elseif key == 't' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2656. DTrail5.Enabled = false
  2657. DTrail4.Enabled = false
  2658. DTrail3.Enabled = false
  2659. DTrail2.Enabled = false
  2660. DTrail.Enabled = false
  2661. Purity = false
  2662. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2663. tecks2.Rotation = 0
  2664. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2665. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2666. resetmode()
  2667. Music.TimePosition = 0
  2668. Music.SoundId = "rbxassetid://1117396305"
  2669. Music.Parent = tors
  2670. Music:Play()
  2671. BC.HeadColor = BrickColor.new("Fossil")
  2672. BC.LeftArmColor = BrickColor.new("Fossil")
  2673. BC.LeftLegColor = BrickColor.new("Fossil")
  2674. BC.RightArmColor = BrickColor.new("Smoky grey")
  2675. BC.RightLegColor = BrickColor.new("Fossil")
  2676. BC.TorsoColor = BrickColor.new("Fossil")
  2677. elseif key == 'p' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2678. DTrail5.Enabled = false
  2679. DTrail4.Enabled = false
  2680. DTrail3.Enabled = false
  2681. DTrail2.Enabled = false
  2682. DTrail.Enabled = false
  2683. Solar = true
  2684. tecks2.Text = "Solar"
  2685. tecks2.Rotation = 0
  2686. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2687. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2688. for i, v in pairs(ArmourParts) do
  2689. v.BrickColor = BrickColor.new("New Yeller")
  2690. end
  2691. for i, v in pairs(ArmourParts2) do
  2692. v.BrickColor = BrickColor.new("Bright yellow")
  2693. end
  2694. for i, v in pairs(NeonParts) do
  2695. v.BrickColor = BrickColor.new("Deep orange")
  2696. end
  2697. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2698. maincolor = BrickColor.new("Deep orange")
  2699. BC.HeadColor = BrickColor.new("New Yeller")
  2700. BC.LeftArmColor = BrickColor.new("New Yeller")
  2701. BC.LeftLegColor = BrickColor.new("New Yeller")
  2702. BC.RightArmColor = BrickColor.new("Deep orange")
  2703. BC.RightLegColor = BrickColor.new("New Yeller")
  2704. BC.TorsoColor = BrickColor.new("New Yeller")
  2705. Music.TimePosition = 5
  2706. Music.SoundId = "rbxassetid://1167066393"
  2707. Music.Parent = tors
  2708. Music:Play()
  2709. elseif key == 'p' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2710. DTrail5.Enabled = false
  2711. DTrail4.Enabled = false
  2712. DTrail3.Enabled = false
  2713. DTrail2.Enabled = false
  2714. DTrail.Enabled = false
  2715. Solar = false
  2716. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2717. tecks2.Rotation = 0
  2718. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2719. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2720. resetmode()
  2721. Music.TimePosition = 0
  2722. Music.SoundId = "rbxassetid://1117396305"
  2723. Music.Parent = tors
  2724. Music:Play()
  2725. BC.HeadColor = BrickColor.new("Fossil")
  2726. BC.LeftArmColor = BrickColor.new("Fossil")
  2727. BC.LeftLegColor = BrickColor.new("Fossil")
  2728. BC.RightArmColor = BrickColor.new("Smoky grey")
  2729. BC.RightLegColor = BrickColor.new("Fossil")
  2730. BC.TorsoColor = BrickColor.new("Fossil")
  2731. elseif key == 'g' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2732. DTrail5.Enabled = false
  2733. DTrail4.Enabled = false
  2734. DTrail3.Enabled = false
  2735. DTrail2.Enabled = false
  2736. DTrail.Enabled = false
  2737. Lunar = true
  2738. tecks2.Text = "Lunar"
  2739. tecks2.Rotation = 0
  2740. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2741. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2742. for i, v in pairs(ArmourParts) do
  2743. v.BrickColor = BrickColor.new("Dark blue")
  2744. end
  2745. for i, v in pairs(ArmourParts2) do
  2746. v.BrickColor = BrickColor.new("Cyan")
  2747. end
  2748. for i, v in pairs(NeonParts) do
  2749. v.BrickColor = BrickColor.new("Steel blue")
  2750. end
  2751. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2752. maincolor = BrickColor.new("Steel blue")
  2753. BC.HeadColor = BrickColor.new("Dark blue")
  2754. BC.LeftArmColor = BrickColor.new("Dark blue")
  2755. BC.LeftLegColor = BrickColor.new("Dark blue")
  2756. BC.RightArmColor = BrickColor.new("Steel blue")
  2757. BC.RightLegColor = BrickColor.new("Dark blue")
  2758. BC.TorsoColor = BrickColor.new("Dark blue")
  2759. Music.TimePosition = 0.5
  2760. Music.SoundId = "rbxassetid://1574603917"
  2761. Music.Parent = tors
  2762. Music:Play()
  2763. elseif key == 'g' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2764. DTrail5.Enabled = false
  2765. DTrail4.Enabled = false
  2766. DTrail3.Enabled = false
  2767. DTrail2.Enabled = false
  2768. DTrail.Enabled = false
  2769. Lunar = false
  2770. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2771. tecks2.Rotation = 0
  2772. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2773. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2774. resetmode()
  2775. Music.TimePosition = 0
  2776. Music.SoundId = "rbxassetid://1117396305"
  2777. Music.Parent = tors
  2778. Music:Play()
  2779. BC.HeadColor = BrickColor.new("Fossil")
  2780. BC.LeftArmColor = BrickColor.new("Fossil")
  2781. BC.LeftLegColor = BrickColor.new("Fossil")
  2782. BC.RightArmColor = BrickColor.new("Smoky grey")
  2783. BC.RightLegColor = BrickColor.new("Fossil")
  2784. BC.TorsoColor = BrickColor.new("Fossil")
  2785. elseif key == 'y' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2786. Destruction = true
  2787. tecks2.Text = "DETERMItruction"
  2788. tecks2.Rotation = 0
  2789. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2790. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2791. for i, v in pairs(ArmourParts) do
  2792. v.BrickColor = BrickColor.new("Really black")
  2793. end
  2794. for i, v in pairs(ArmourParts2) do
  2795. v.BrickColor = BrickColor.new("Black")
  2796. end
  2797. for i, v in pairs(NeonParts) do
  2798. v.BrickColor = BrickColor.new("Really red")
  2799. end
  2800. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2801. DTrail5.Enabled = true
  2802. DTrail4.Enabled = true
  2803. DTrail3.Enabled = true
  2804. DTrail2.Enabled = true
  2805. DTrail.Enabled = true
  2806. maincolor = BrickColor.new("Really red")
  2807. BC.HeadColor = BrickColor.new("Black")
  2808. BC.LeftArmColor = BrickColor.new("Black")
  2809. BC.LeftLegColor = BrickColor.new("Black")
  2810. BC.RightArmColor = BrickColor.new("Really red")
  2811. BC.RightLegColor = BrickColor.new("Black")
  2812. BC.TorsoColor = BrickColor.new("Black")
  2813. Music.TimePosition = 2
  2814. Music.SoundId = "rbxassetid://613317745"
  2815. Music.Parent = tors
  2816. Music:Play()
  2817. elseif key == 'y' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2818. DTrail5.Enabled = false
  2819. DTrail4.Enabled = false
  2820. DTrail3.Enabled = false
  2821. DTrail2.Enabled = false
  2822. DTrail.Enabled = false
  2823. Destruction = false
  2824. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2825. tecks2.Rotation = 0
  2826. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2827. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2828. resetmode()
  2829. Music.TimePosition = 0
  2830. Music.SoundId = "rbxassetid://1117396305"
  2831. Music.Parent = tors
  2832. Music:Play()
  2833. BC.HeadColor = BrickColor.new("Fossil")
  2834. BC.LeftArmColor = BrickColor.new("Fossil")
  2835. BC.LeftLegColor = BrickColor.new("Fossil")
  2836. BC.RightArmColor = BrickColor.new("Smoky grey")
  2837. BC.RightLegColor = BrickColor.new("Fossil")
  2838. BC.TorsoColor = BrickColor.new("Fossil")
  2839. elseif key == 'u' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2840. helpme = true
  2841. DTrail5.Enabled = false
  2842. DTrail4.Enabled = false
  2843. DTrail3.Enabled = false
  2844. DTrail2.Enabled = false
  2845. DTrail.Enabled = false
  2846. Music.TimePosition = 1
  2847. tecks2.Text = "iNsAnItY"
  2848. Music.SoundId = "rbxassetid://943961217"
  2849. Music.Parent = tors
  2850. Music:Play()
  2851. BC.HeadColor = BrickColor.random()
  2852. BC.LeftArmColor = BrickColor.random()
  2853. BC.LeftLegColor = BrickColor.random()
  2854. BC.RightArmColor = BrickColor.random()
  2855. BC.RightLegColor = BrickColor.random()
  2856. BC.TorsoColor = BrickColor.random()
  2857. elseif key == 'u' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2858. DTrail5.Enabled = false
  2859. DTrail4.Enabled = false
  2860. DTrail3.Enabled = false
  2861. DTrail2.Enabled = false
  2862. DTrail.Enabled = false
  2863. helpme = false
  2864. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2865. tecks2.Rotation = 0
  2866. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2867. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2868. resetmode()
  2869. Music.TimePosition = 0
  2870. Music.SoundId = "rbxassetid://1117396305"
  2871. Music.Parent = tors
  2872. Music:Play()
  2873. BC.HeadColor = BrickColor.new("Fossil")
  2874. BC.LeftArmColor = BrickColor.new("Fossil")
  2875. BC.LeftLegColor = BrickColor.new("Fossil")
  2876. BC.RightArmColor = BrickColor.new("Smoky grey")
  2877. BC.RightLegColor = BrickColor.new("Fossil")
  2878. BC.TorsoColor = BrickColor.new("Fossil")
  2879. elseif key == 'h' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2880. Frost = true
  2881. DTrail5.Enabled = false
  2882. DTrail4.Enabled = false
  2883. DTrail3.Enabled = false
  2884. DTrail2.Enabled = false
  2885. DTrail.Enabled = false
  2886. tecks2.Text = "Frost"
  2887. tecks2.Rotation = 0
  2888. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2889. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2890. for i, v in pairs(ArmourParts) do
  2891. v.BrickColor = BrickColor.new("Cyan")
  2892. end
  2893. for i, v in pairs(ArmourParts2) do
  2894. v.BrickColor = BrickColor.new("White")
  2895. end
  2896. for i, v in pairs(NeonParts) do
  2897. v.BrickColor = BrickColor.new("Teal")
  2898. end
  2899. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2900. maincolor = BrickColor.new("Teal")
  2901. BC.HeadColor = BrickColor.new("Cyan")
  2902. BC.LeftArmColor = BrickColor.new("Cyan")
  2903. BC.LeftLegColor = BrickColor.new("Cyan")
  2904. BC.RightArmColor = BrickColor.new("Teal")
  2905. BC.RightLegColor = BrickColor.new("Cyan")
  2906. BC.TorsoColor = BrickColor.new("Cyan")
  2907. Music.TimePosition = 1
  2908. Music.SoundId = "rbxassetid://1579308042"
  2909. Music.Parent = tors
  2910. Music:Play()
  2911. elseif key == 'h' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2912. DTrail5.Enabled = false
  2913. DTrail4.Enabled = false
  2914. DTrail3.Enabled = false
  2915. DTrail2.Enabled = false
  2916. DTrail.Enabled = false
  2917. Frost = false
  2918. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2919. tecks2.Rotation = 0
  2920. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2921. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2922. resetmode()
  2923. Music.TimePosition = 0
  2924. Music.SoundId = "rbxassetid://1117396305"
  2925. Music.Parent = tors
  2926. Music:Play()
  2927. BC.HeadColor = BrickColor.new("Fossil")
  2928. BC.LeftArmColor = BrickColor.new("Fossil")
  2929. BC.LeftLegColor = BrickColor.new("Fossil")
  2930. BC.RightArmColor = BrickColor.new("Smoky grey")
  2931. BC.RightLegColor = BrickColor.new("Fossil")
  2932. BC.TorsoColor = BrickColor.new("Fossil")
  2933. elseif key == 'j' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2934. Ashes = true
  2935. DTrail5.Enabled = false
  2936. DTrail4.Enabled = false
  2937. DTrail3.Enabled = false
  2938. DTrail2.Enabled = false
  2939. DTrail.Enabled = false
  2940. tecks2.Text = "Ash"
  2941. tecks2.Rotation = 0
  2942. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2943. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2944. for i, v in pairs(ArmourParts) do
  2945. v.BrickColor = BrickColor.new("Smoky grey")
  2946. end
  2947. for i, v in pairs(ArmourParts2) do
  2948. v.BrickColor = BrickColor.new("Black")
  2949. end
  2950. for i, v in pairs(NeonParts) do
  2951. v.BrickColor = BrickColor.new("Really black")
  2952. end
  2953. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2954. maincolor = BrickColor.new("Really black")
  2955. BC.HeadColor = BrickColor.new("Smoky grey")
  2956. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2957. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2958. BC.RightArmColor = BrickColor.new("Really black")
  2959. BC.RightLegColor = BrickColor.new("Smoky grey")
  2960. BC.TorsoColor = BrickColor.new("Smoky grey")
  2961. Music.TimePosition = 2
  2962. Music.SoundId = "rbxassetid://1514078310"
  2963. Music.Parent = tors
  2964. Music:Play()
  2965. elseif key == 'j' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2966. DTrail5.Enabled = false
  2967. DTrail4.Enabled = false
  2968. DTrail3.Enabled = false
  2969. DTrail2.Enabled = false
  2970. DTrail.Enabled = false
  2971. Ashes = false
  2972. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  2973. tecks2.Rotation = 0
  2974. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2975. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2976. resetmode()
  2977. Music.TimePosition = 0
  2978. Music.SoundId = "rbxassetid://1117396305"
  2979. Music.Parent = tors
  2980. Music:Play()
  2981. BC.HeadColor = BrickColor.new("Fossil")
  2982. BC.LeftArmColor = BrickColor.new("Fossil")
  2983. BC.LeftLegColor = BrickColor.new("Fossil")
  2984. BC.RightArmColor = BrickColor.new("Smoky grey")
  2985. BC.RightLegColor = BrickColor.new("Fossil")
  2986. BC.TorsoColor = BrickColor.new("Fossil")
  2987. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2988. tecks2.TextTransparency = 0
  2989. tecks2.TextStrokeTransparency = 0
  2990. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2991. tecks2.TextTransparency = 1
  2992. tecks2.TextStrokeTransparency = 1
  2993. elseif key == 'f' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2994. DTrail5.Enabled = false
  2995. DTrail4.Enabled = false
  2996. DTrail3.Enabled = false
  2997. DTrail2.Enabled = false
  2998. DTrail.Enabled = false
  2999. Planetary = true
  3000. tecks2.Text = "Planetary"
  3001. tecks2.Rotation = 0
  3002. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3003. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3004. for i, v in pairs(ArmourParts) do
  3005. v.BrickColor = BrickColor.new("Dark indigo")
  3006. end
  3007. for i, v in pairs(ArmourParts2) do
  3008. v.BrickColor = BrickColor.new("Dark indigo")
  3009. end
  3010. for i, v in pairs(NeonParts) do
  3011. v.BrickColor = BrickColor.new("Dark indigo")
  3012. end
  3013. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3014. maincolor = BrickColor.new("Dark indigo")
  3015. BC.HeadColor = BrickColor.new("Dark indigo")
  3016. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3017. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3018. BC.RightArmColor = BrickColor.new("Dark indigo")
  3019. BC.RightLegColor = BrickColor.new("Dark indigo")
  3020. BC.TorsoColor = BrickColor.new("Dark indigo")
  3021. Music.TimePosition = 0
  3022. Music.SoundId = "rbxassetid://609934004"
  3023. Music.Parent = tors
  3024. Music:Play()
  3025. elseif key == 'f' and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3026. Planetary = false
  3027. DTrail5.Enabled = false
  3028. DTrail4.Enabled = false
  3029. DTrail3.Enabled = false
  3030. DTrail2.Enabled = false
  3031. DTrail.Enabled = false
  3032. tecks2.Text = "WhEn_YoU_DoNt_SeLeCtEd_A_mOdE"
  3033. tecks2.Rotation = 0
  3034. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3035. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3036. resetmode()
  3037. Music.TimePosition = 0
  3038. Music.SoundId = "rbxassetid://1117396305"
  3039. Music.Parent = tors
  3040. Music:Play()
  3041. BC.HeadColor = BrickColor.new("Fossil")
  3042. BC.LeftArmColor = BrickColor.new("Fossil")
  3043. BC.LeftLegColor = BrickColor.new("Fossil")
  3044. BC.RightArmColor = BrickColor.new("Smoky grey")
  3045. BC.RightLegColor = BrickColor.new("Fossil")
  3046. BC.TorsoColor = BrickColor.new("Fossil")
  3047. end
  3048. end
  3049. end)
  3050. mouse.KeyDown:connect(function(key)
  3051. if attack == false then
  3052. if BrOkEnMode == true then
  3053. if key == 'r' then
  3054. Decapitate()
  3055. elseif key == 'e' then
  3056. Laugh()
  3057. end
  3058. end
  3059. if Divinity == true then
  3060. if key == 'r' then
  3061. Beam_Of_Light()
  3062. elseif key == 'f' then
  3063. Blast_Of_God()
  3064. end
  3065. end
  3066. if Fighter == true then
  3067. if key == 'e' then
  3068. Flying_Kick()
  3069. elseif key == 'f' then
  3070. UpperCut()
  3071. elseif key == 't' then
  3072. Spinning_Kick()
  3073. end
  3074. end
  3075. if Purity == true then
  3076. if key == 'r' then
  3077. Purity_Slam()
  3078. end
  3079. end
  3080. if Solar == true then
  3081. if key == 'r' then
  3082. Eruption()
  3083. elseif key == 't' then
  3084. Solar_Flare()
  3085. end
  3086. end
  3087. if Frost == true then
  3088. if key == 'r' then
  3089. Blizzard()
  3090. elseif key == 't' then
  3091. Cryo_Freeze()
  3092. end
  3093. end
  3094. if Ashes == true then
  3095. if key == 't' and notmenacing then
  3096. Menacing_Aura()
  3097. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3098. Heat_Stroke()
  3099. end
  3100. end
  3101. if Lunar == true then
  3102. if key == 't' then
  3103. ShadowWarp()
  3104. elseif key == 'r' then
  3105. Shade()
  3106. end
  3107. end
  3108. if Destruction == true then
  3109. if key == 'r' then
  3110. Diablo_Explosion()
  3111. elseif key == 'f' then
  3112. Hell_From_Above()
  3113. elseif key == 't' then
  3114. Spinning_Below()
  3115. end
  3116. end
  3117. if Planetary == true then
  3118. if key == 'r' then
  3119. Multi_Bombs()
  3120. elseif key == 't' then
  3121. Universal_Crush()
  3122. end
  3123. end
  3124. if helpme == true then
  3125. if key == 'r' then
  3126. Painful_Stomp()
  3127. elseif key == 'f' then
  3128. Ending()
  3129. elseif key == 't' then
  3130. Ende_der_Weld()
  3131. end
  3132. end
  3133. end
  3134. end)
  3135.  
  3136.  
  3137. coroutine.resume(coroutine.create(function()
  3138. while true do
  3139. swait(8)
  3140. if Solar == true then
  3141. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3142. end
  3143. end
  3144. end))
  3145. coroutine.resume(coroutine.create(function()
  3146. while true do
  3147. swait(4)
  3148. if Frost == true then
  3149. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3150. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3151. end
  3152. end
  3153. end))
  3154. coroutine.resume(coroutine.create(function()
  3155. while true do
  3156. swait(4)
  3157. if Lunar == true then
  3158. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3159. end
  3160. end
  3161. end))
  3162.  
  3163.  
  3164.  
  3165. -------------------------------------------------------
  3166. --Start Animations--
  3167. -------------------------------------------------------
  3168. local equipped = false
  3169. local idle = 0
  3170. local change = 1
  3171. local val = 0
  3172. local toim = 0
  3173. local idleanim = 0.4
  3174. hum.WalkSpeed = 8
  3175. hum.Animator.Parent = nil
  3176. while true do
  3177. swait()
  3178. Music.Parent = tors
  3179. if helpme == true then
  3180. for i, v in pairs(ArmourParts) do
  3181. v.BrickColor = BrickColor.random()
  3182. end
  3183. for i, v in pairs(ArmourParts2) do
  3184. v.BrickColor = BrickColor.random()
  3185. end
  3186. for i, v in pairs(NeonParts) do
  3187. v.BrickColor = BrickColor.random()
  3188. end
  3189. maincolor = BrickColor.random()
  3190. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3191. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3192. tecks2.TextColor3 = maincolor.Color
  3193. tecks2.TextStrokeColor3 = maincolor.Color
  3194. tecks2.Rotation = math.random(-11, 11)
  3195. BC.HeadColor = BrickColor.random()
  3196. BC.LeftArmColor = BrickColor.random()
  3197. BC.LeftLegColor = BrickColor.random()
  3198. BC.RightArmColor = BrickColor.random()
  3199. BC.RightLegColor = BrickColor.random()
  3200. BC.TorsoColor = BrickColor.random()
  3201. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3202. end
  3203. if BrOkEnMode == true then
  3204. tecks2.Rotation = math.random(-2, 2)
  3205. end
  3206. if Planetary == true then
  3207. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3208. tecks2.Rotation = math.random(-4, 4)
  3209. end
  3210. sine = sine + change
  3211. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3212. local velderp = root.Velocity.y
  3213. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3214. if equipped == true or equipped == false then
  3215. if attack == false then
  3216. idle = idle + 1
  3217. else
  3218. idle = 0
  3219. end
  3220. if 1 < root.Velocity.y and hitfloor == nil then
  3221. Anim = "Jump"
  3222. change = 1
  3223. if attack == false then
  3224. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3228. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3229. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3230. end
  3231. elseif -1 > root.Velocity.y and hitfloor == nil then
  3232. Anim = "Fall"
  3233. change = 1
  3234. if attack == false then
  3235. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3239. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3240. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3241. end
  3242. elseif torvel < 1 and hitfloor ~= nil then
  3243. Anim = "Idle"
  3244. change = 1
  3245. if attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3252. elseif attack == false and BrOkEnMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3255. if Mrandom(1,15) == 1 then
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3257. end
  3258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3260. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3261. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3262. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3267. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3268. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3269. elseif attack == false and BrOkEnMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3272. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3276. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3279. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3280. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3282. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3283. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3288. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3289. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3290. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3291. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3293. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3294. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3295. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3296. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3297. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3302. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3303. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3304. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3307. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3311. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3314. if math.random(1,1) == 1 then
  3315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3321. end
  3322. for i, v in pairs(ArmourParts) do
  3323. v.BrickColor = BrickColor.random()
  3324. end
  3325. for i, v in pairs(ArmourParts2) do
  3326. v.BrickColor = BrickColor.random()
  3327. end
  3328. for i, v in pairs(NeonParts) do
  3329. v.BrickColor = BrickColor.random()
  3330. end
  3331. maincolor = BrickColor.random()
  3332. tecks2.TextColor3 = maincolor.Color
  3333. tecks2.TextStrokeColor3 = maincolor.Color
  3334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3338. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3341. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3343. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3344. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3345. end
  3346. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3347. Anim = "Walk"
  3348. change = .6
  3349. if attack == false and BrOkEnMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3352. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3353. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3356. elseif attack == false and BrOkEnMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3359. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3360. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3361. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3362. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3363. elseif attack == false and BrOkEnMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3366. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3370. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3373. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3377. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3380. if math.random(1,1) == 1 then
  3381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3385. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3386. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3387. end
  3388. for i, v in pairs(ArmourParts) do
  3389. v.BrickColor = BrickColor.random()
  3390. end
  3391. for i, v in pairs(ArmourParts2) do
  3392. v.BrickColor = BrickColor.random()
  3393. end
  3394. for i, v in pairs(NeonParts) do
  3395. v.BrickColor = BrickColor.random()
  3396. end
  3397. maincolor = BrickColor.random()
  3398. tecks2.TextColor3 = maincolor.Color
  3399. tecks2.TextStrokeColor3 = maincolor.Color
  3400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3404. elseif attack == false and BrOkEnMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3407. if Mrandom(1,15) == 1 then
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3409. end
  3410. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3411. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3412. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3413. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3414. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3417. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3421. end
  3422. elseif torvel >= 25 and hitfloor ~= nil then
  3423. Anim = "Sprint"
  3424. change = 1.35
  3425. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3432. elseif attack == false and BrOkEnMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3439. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3442. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3446. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3449. if math.random(1,1) == 1 then
  3450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3456. end
  3457. for i, v in pairs(ArmourParts) do
  3458. v.BrickColor = BrickColor.random()
  3459. end
  3460. for i, v in pairs(ArmourParts2) do
  3461. v.BrickColor = BrickColor.random()
  3462. end
  3463. for i, v in pairs(NeonParts) do
  3464. v.BrickColor = BrickColor.random()
  3465. end
  3466. maincolor = BrickColor.random()
  3467. tecks2.TextColor3 = maincolor.Color
  3468. tecks2.TextStrokeColor3 = maincolor.Color
  3469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3473. elseif attack == false and BrOkEnMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3476. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3480. end
  3481. end
  3482. end
  3483. if 0 < #Effects then
  3484. for e = 1, #Effects do
  3485. if Effects[e] ~= nil then
  3486. local Thing = Effects[e]
  3487. if Thing ~= nil then
  3488. local Part = Thing[1]
  3489. local Mode = Thing[2]
  3490. local Delay = Thing[3]
  3491. local IncX = Thing[4]
  3492. local IncY = Thing[5]
  3493. local IncZ = Thing[6]
  3494. if 1 >= Thing[1].Transparency then
  3495. if Thing[2] == "Block1" then
  3496. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3497. local Mesh = Thing[1].Mesh
  3498. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3500. elseif Thing[2] == "Block2" then
  3501. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3502. local Mesh = Thing[7]
  3503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3505. elseif Thing[2] == "Block3" then
  3506. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3507. local Mesh = Thing[7]
  3508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3510. elseif Thing[2] == "Cylinder" then
  3511. local Mesh = Thing[1].Mesh
  3512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3514. elseif Thing[2] == "Blood" then
  3515. local Mesh = Thing[7]
  3516. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3519. elseif Thing[2] == "Elec" then
  3520. local Mesh = Thing[1].Mesh
  3521. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3523. elseif Thing[2] == "Disappear" then
  3524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3525. elseif Thing[2] == "Shatter" then
  3526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3527. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3528. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3529. Thing[6] = Thing[6] + Thing[5]
  3530. end
  3531. else
  3532. Part.Parent = nil
  3533. table.remove(Effects, e)
  3534. end
  3535. end
  3536. end
  3537. end
  3538. end
  3539. end
  3540. -------------------------------------------------------
  3541. --End Animations And Script--
  3542. -------------------------------------------------------
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