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- local player = game.Players.owner
- local character = player.Character
- local head = character.Head
- local hum = character.Humanoid
- local face = head:WaitForChild('face')
- face:Destroy()
- head.Transparency = 1
- particleEmitter = Instance.new('ParticleEmitter', head)
- particleEmitter.Texture = 'rbxasset://textures/particles/fire_main.dds'
- particleEmitter.EmissionDirection = 'Top'
- hum.WalkSpeed = 105
- hum.JumpPower = 250
- particleEmitter.Color = ColorSequence.new(Color3.new(127,0,0))
- particleEmitter.Speed = NumberRange.new(10.5)
- particleEmitter.Lifetime = NumberRange.new(2.25)
- particleEmitter.Rate = 105
- particleEmitter.Acceleration = Vector3.new(-10,-10,0)
- particleEmitter2 = particleEmitter:Clone()
- particleEmitter2.Parent = head
- particleEmitter2.Acceleration = Vector3.new(0,-10,-10)
- particleEmitter3 = particleEmitter2:Clone()
- particleEmitter3.Parent = head
- particleEmitter3.Acceleration = Vector3.new(-10,-10,-10)
- particlemitter4 = particleEmitter3:Clone()
- particlemitter4.Parent = head
- particlemitter4.Acceleration = Vector3.new(10,-10,10)
- particleEmitter5 = particlemitter4:Clone()
- particleEmitter5.Parent = head
- particleEmitter5.Acceleration = Vector3.new(0,-10,10)
- particleEmitter6 = particleEmitter5:Clone()
- particleEmitter6.Parent = head
- particleEmitter6.Acceleration = Vector3.new(10,-10,0)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5,0,0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5,0,0)
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 2, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 2, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- hum.Died:connect(function(explosion)
- explosion = Instance.new('Explosion')
- explosion.Parent = head
- explosion.Position = head.Position
- explosion.BlastRadius = math.huge
- end)
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