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firasj082

Posion ligthing script

May 14th, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local sick = Instance.new("Sound",Character)
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. local Walkspeed = 16
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 16
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. --ROBLOXIDLEANIMATION.Parent = Humanoid
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "Weapon GUI"
  73. local Effects = IT("Folder", Character)
  74. Effects.Name = "Effects"
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. local UNANCHOR = true
  78. local SHOCKSOUND = 1544280726
  79. local RINGSOUND = 340505360
  80. local ULTHIT = 412831137
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. tf = tf + s
  104. if tf >= frame then
  105. if allowframeloss then
  106. script.ArtificialHB:Fire()
  107. lastframe = tick()
  108. else
  109. for i = 1, math.floor(tf / frame) do
  110. script.ArtificialHB:Fire()
  111. end
  112. lastframe = tick()
  113. end
  114. if tossremainder then
  115. tf = 0
  116. else
  117. tf = tf - frame * math.floor(tf / frame)
  118. end
  119. end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --|| SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134. if NUMBER >= 0 then
  135. NUMBER = 0
  136. end
  137. return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141. if NUMBER <= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148. if NUMBER == 0 or NUMBER == nil then
  149. ArtificialHB.Event:wait()
  150. else
  151. for i = 1, NUMBER do
  152. ArtificialHB.Event:wait()
  153. end
  154. end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158. local NEWMESH = IT(MESH)
  159. if MESH == "SpecialMesh" then
  160. NEWMESH.MeshType = MESHTYPE
  161. if MESHID ~= "nil" and MESHID ~= "" then
  162. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163. end
  164. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166. end
  167. end
  168. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169. NEWMESH.Scale = SCALE
  170. NEWMESH.Parent = PARENT
  171. return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175. local NEWPART = IT("Part")
  176. NEWPART.formFactor = FORMFACTOR
  177. NEWPART.Reflectance = REFLECTANCE
  178. NEWPART.Transparency = TRANSPARENCY
  179. NEWPART.CanCollide = false
  180. NEWPART.Locked = true
  181. NEWPART.Anchored = true
  182. if ANCHOR == false then
  183. NEWPART.Anchored = false
  184. end
  185. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186. NEWPART.Name = NAME
  187. NEWPART.Size = SIZE
  188. NEWPART.Position = Torso.Position
  189. NEWPART.Material = MATERIAL
  190. NEWPART:BreakJoints()
  191. NEWPART.Parent = PARENT
  192. return NEWPART
  193. end
  194.  
  195. local function weldBetween(a, b)
  196. local weldd = Instance.new("ManualWeld")
  197. weldd.Part0 = a
  198. weldd.Part1 = b
  199. weldd.C0 = CFrame.new()
  200. weldd.C1 = b.CFrame:inverse() * a.CFrame
  201. weldd.Parent = a
  202. return weldd
  203. end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208. local trace = m00 + m11 + m22
  209. if trace > 0 then
  210. local s = math.sqrt(1 + trace)
  211. local recip = 0.5 / s
  212. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213. else
  214. local i = 0
  215. if m11 > m00 then
  216. i = 1
  217. end
  218. if m22 > (i == 0 and m00 or m11) then
  219. i = 2
  220. end
  221. if i == 0 then
  222. local s = math.sqrt(m00 - m11 - m22 + 1)
  223. local recip = 0.5 / s
  224. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225. elseif i == 1 then
  226. local s = math.sqrt(m11 - m22 - m00 + 1)
  227. local recip = 0.5 / s
  228. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229. elseif i == 2 then
  230. local s = math.sqrt(m22 - m00 - m11 + 1)
  231. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237. local xs, ys, zs = x + x, y + y, z + z
  238. local wx, wy, wz = w * xs, w * ys, w * zs
  239. local xx = x * xs
  240. local xy = x * ys
  241. local xz = x * zs
  242. local yy = y * ys
  243. local yz = y * zs
  244. local zz = z * zs
  245. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250. local startInterp, finishInterp;
  251. if cosTheta >= 0.0001 then
  252. if (1 - cosTheta) > 0.0001 then
  253. local theta = ACOS(cosTheta)
  254. local invSinTheta = 1 / SIN(theta)
  255. startInterp = SIN((1 - t) * theta) * invSinTheta
  256. finishInterp = SIN(t * theta) * invSinTheta
  257. else
  258. startInterp = 1 - t
  259. finishInterp = t
  260. end
  261. else
  262. if (1 + cosTheta) > 0.0001 then
  263. local theta = ACOS(-cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((t - 1) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = t - 1
  269. finishInterp = t
  270. end
  271. end
  272. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276. local qa = {QuaternionFromCFrame(a)}
  277. local qb = {QuaternionFromCFrame(b)}
  278. local ax, ay, az = a.x, a.y, a.z
  279. local bx, by, bz = b.x, b.y, b.z
  280. local _t = 1 - t
  281. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285. local frame = IT("Frame")
  286. frame.BackgroundTransparency = TRANSPARENCY
  287. frame.BorderSizePixel = BORDERSIZEPIXEL
  288. frame.Position = POSITION
  289. frame.Size = SIZE
  290. frame.BackgroundColor3 = COLOR
  291. frame.BorderColor3 = BORDERCOLOR
  292. frame.Name = NAME
  293. frame.Parent = PARENT
  294. return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298. local label = IT("TextLabel")
  299. label.BackgroundTransparency = 1
  300. label.Size = UD2(1, 0, 1, 0)
  301. label.Position = UD2(0, 0, 0, 0)
  302. label.TextColor3 = TEXTCOLOR
  303. label.TextStrokeTransparency = STROKETRANSPARENCY
  304. label.TextTransparency = TRANSPARENCY
  305. label.FontSize = TEXTFONTSIZE
  306. label.Font = TEXTFONT
  307. label.BorderSizePixel = BORDERSIZEPIXEL
  308. label.TextScaled = false
  309. label.Text = TEXT
  310. label.Name = NAME
  311. label.Parent = PARENT
  312. return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320. local NEWWELD = IT(TYPE)
  321. NEWWELD.Part0 = PART0
  322. NEWWELD.Part1 = PART1
  323. NEWWELD.C0 = C0
  324. NEWWELD.C1 = C1
  325. NEWWELD.Parent = PARENT
  326. return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331. local NEWSOUND = nil
  332. coroutine.resume(coroutine.create(function()
  333. NEWSOUND = S:Clone()
  334. NEWSOUND.Parent = PARENT
  335. NEWSOUND.Volume = VOLUME
  336. NEWSOUND.Pitch = PITCH
  337. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  338. NEWSOUND:play()
  339. if DOESLOOP == true then
  340. NEWSOUND.Looped = true
  341. else
  342. repeat wait(1) until NEWSOUND.Playing == false
  343. NEWSOUND:remove()
  344. end
  345. end))
  346. return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350. local right = top:Cross(back)
  351. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  355. function WACKYEFFECT(Table)
  356. local TYPE = (Table.EffectType or "Sphere")
  357. local SIZE = (Table.Size or VT(1,1,1))
  358. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359. local TRANSPARENCY = (Table.Transparency or 0)
  360. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361. local CFRAME = (Table.CFrame or Torso.CFrame)
  362. local MOVEDIRECTION = (Table.MoveToPos or nil)
  363. local ROTATION1 = (Table.RotationX or 0)
  364. local ROTATION2 = (Table.RotationY or 0)
  365. local ROTATION3 = (Table.RotationZ or 0)
  366. local MATERIAL = (Table.Material or "Neon")
  367. local COLOR = (Table.Color or C3(1,1,1))
  368. local TIME = (Table.Time or 45)
  369. local SOUNDID = (Table.SoundID or nil)
  370. local SOUNDPITCH = (Table.SoundPitch or nil)
  371. local SOUNDVOLUME = (Table.SoundVolume or nil)
  372. coroutine.resume(coroutine.create(function()
  373. local PLAYSSOUND = false
  374. local SOUND = nil
  375. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  376. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  377. PLAYSSOUND = true
  378. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  379. end
  380. EFFECT.Color = COLOR
  381. local MSH = nil
  382. if TYPE == "Sphere" then
  383. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  384. elseif TYPE == "Block" then
  385. MSH = IT("BlockMesh",EFFECT)
  386. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  387. elseif TYPE == "Wave" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  389. elseif TYPE == "Ring" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  391. elseif TYPE == "Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Round Slash" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395. elseif TYPE == "Swirl" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Skull" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Crystal" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Cloud" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  403. end
  404. if MSH ~= nil then
  405. local MOVESPEED = nil
  406. if MOVEDIRECTION ~= nil then
  407. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  408. end
  409. local GROWTH = SIZE - ENDSIZE
  410. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  411. if TYPE == "Block" then
  412. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  413. else
  414. EFFECT.CFrame = CFRAME
  415. end
  416. for LOOP = 1, TIME+1 do
  417. Swait()
  418. MSH.Scale = MSH.Scale - GROWTH/TIME
  419. if TYPE == "Wave" then
  420. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  421. end
  422. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  427. end
  428. if MOVEDIRECTION ~= nil then
  429. local ORI = EFFECT.Orientation
  430. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  431. EFFECT.Orientation = ORI
  432. end
  433. end
  434. if PLAYSSOUND == false then
  435. EFFECT:remove()
  436. else
  437. repeat Swait() until SOUND.Playing == false
  438. EFFECT:remove()
  439. end
  440. else
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. repeat Swait() until SOUND.Playing == false
  445. EFFECT:remove()
  446. end
  447. end
  448. end))
  449. end
  450.  
  451. function MakeForm(PART,TYPE)
  452. if TYPE == "Cyl" then
  453. local MSH = IT("CylinderMesh",PART)
  454. elseif TYPE == "Ball" then
  455. local MSH = IT("SpecialMesh",PART)
  456. MSH.MeshType = "Sphere"
  457. elseif TYPE == "Wedge" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Wedge"
  460. end
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466. local DIRECTION = CF(StartPos,EndPos).lookVector
  467. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469.  
  470. function turnto(position)
  471. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  472. end
  473.  
  474. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  475. function Lightning(Table)
  476. local Color = Table.Color or C3(1,1,1)
  477. local StartPos = Table.Start or Torso.Position
  478. local EndPos = Table.End or Mouse.Hit.p
  479. local SegmentLength = Table.SegmentL or 2
  480. local Thickness = Table.Thickness or 0.1
  481. local Dissapear = Table.DoesFade or false
  482. local Parent = Table.Ignore or Character
  483. local MaxDist = Table.MaxDist or 400
  484. local Branches = Table.Branches or false
  485. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  486. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  487. local LIGHTNINGMODEL = IT("Model",Effects)
  488. LIGHTNINGMODEL.Name = "Lightning"
  489. local LastBolt = nil
  490. for E = 1, DISTANCE do
  491. local ExtraSize = (DISTANCE-E)/25
  492. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  493. PART.Color = Color
  494. MakeForm(PART,"Cyl")
  495. if LastBolt == nil then
  496. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  497. else
  498. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  499. end
  500. LastBolt = PART
  501. if Branches == true then
  502. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  503. if CHOICE == 1 then
  504. local LASTBRANCH = nil
  505. for i = 1, MRANDOM(2,5) do
  506. local ExtraSize2 = ((DISTANCE-E)/35)/i
  507. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  508. PART.Color = Color
  509. MakeForm(PART,"Cyl")
  510. if LASTBRANCH == nil then
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. else
  513. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  514. end
  515. LASTBRANCH = PART
  516. end
  517. end
  518. end
  519. end
  520. if Dissapear == true then
  521. coroutine.resume(coroutine.create(function()
  522. for i = 1, 30 do
  523. Swait()
  524. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  525. if c.ClassName == "Part" then
  526. c.Transparency = i/30
  527. end
  528. end
  529. end
  530. LIGHTNINGMODEL:remove()
  531. end))
  532. elseif Dissapear == false then
  533. Debris:AddItem(LIGHTNINGMODEL,0.1)
  534. end
  535. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  536. end
  537.  
  538. local Particle = IT("ParticleEmitter",nil)
  539. Particle.Enabled = false
  540. Particle.LightEmission = 1
  541. Particle.Rate = 150
  542. Particle.ZOffset = 1
  543. Particle.Rotation = NumberRange.new(-180, 180)
  544.  
  545. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  546. function ParticleEmitter(Table)
  547. local PRTCL = Particle:Clone()
  548. local Color1 = Table.Color1 or C3(1,1,1)
  549. local Color2 = Table.Color2 or C3(1,1,1)
  550. local Speed = Table.Speed or 5
  551. local Drag = Table.Drag or 0
  552. local Size1 = Table.Size1 or 1
  553. local Size2 = Table.Size2 or 5
  554. local Lifetime1 = Table.Lifetime1 or 1
  555. local Lifetime2 = Table.Lifetime2 or 1.5
  556. local Parent = Table.Parent or Torso
  557. local Emit = Table.Emit or 100
  558. local Offset = Table.Offset or 360
  559. local Acel = Table.Acel or VT(0,0,0)
  560. local Enabled = Table.Enabled or false
  561. local Texture = Table.Texture or "281983280"
  562. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  563. local Trans1 = Table.Transparency1 or 0
  564. local Trans2 = Table.Transparency2 or 0
  565. PRTCL.Parent = Parent
  566. PRTCL.RotSpeed = RotS
  567. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  568. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  569. PRTCL.Color = ColorSequence.new(Color1,Color2)
  570. PRTCL.Size = NumberSequence.new(Size1,Size2)
  571. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  572. PRTCL.Speed = NumberRange.new(Speed)
  573. PRTCL.VelocitySpread = Offset
  574. PRTCL.Drag = Drag
  575. PRTCL.Acceleration = Acel
  576. if Enabled == false then
  577. PRTCL:Emit(Emit)
  578. Debris:AddItem(PRTCL,Lifetime2)
  579. else
  580. PRTCL.Enabled = true
  581. end
  582. return PRTCL
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589. local SKILLTEXTCOLOR = C3(1,1,1)
  590. local SKILLFONT = "Fantasy"
  591. local SKILLTEXTSIZE = 5
  592. local POWER = 250
  593. local MAXPOWER = 500
  594.  
  595. Humanoid.Died:connect(function()
  596. ATTACK = true
  597. end)
  598.  
  599. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  600. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  601. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  602. local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
  603.  
  604. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  605. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  606. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  607. local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
  608.  
  609. local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
  610. local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
  611. local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
  612.  
  613. local A = IT("Attachment",Torso)
  614. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  615. TORSOTHUNDER.Enabled = false
  616. TORSOTHUNDER.Rate = 5
  617. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  618. TORSOTHUNDER2.Enabled = false
  619. TORSOTHUNDER2.Rate = 5
  620. local B = IT("Attachment",RootPart)
  621. B.Position = VT(0,-3,0)
  622. local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  623. CHARGE.ZOffset = 1.5
  624. CHARGE.Enabled = false
  625. CHARGE.Rate = 999
  626.  
  627. local FF = IT("ForceField",Character)
  628. FF.Visible = false
  629. Humanoid.MaxHealth = 1200
  630. Humanoid.Health = 1200
  631. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  632. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  633. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  634. Character.Health:remove()
  635.  
  636. --//=================================\\
  637. --|| DAMAGING
  638. --\\=================================//
  639.  
  640. function ApplyDamage(Humanoid,Damage,TorsoPart)
  641. local defence = Instance.new("BoolValue",Humanoid.Parent)
  642. defence.Name = ("HitBy"..Player.Name)
  643. game:GetService("Debris"):AddItem(defence, 0.001)
  644. Damage = Damage * DAMAGEMULTIPLIER
  645. if Humanoid.Health ~= 0 then
  646. local CritChance = MRANDOM(1,100)
  647. if Damage > Humanoid.Health then
  648. Damage = math.ceil(Humanoid.Health)
  649. if Damage == 0 then
  650. Damage = 0.1
  651. end
  652. end
  653. Humanoid.Health = Humanoid.Health - Damage
  654. end
  655. end
  656.  
  657. function AfterZap(Humanoid,Times,Dmg)
  658. coroutine.resume(coroutine.create(function()
  659. if Humanoid ~= nil then
  660. local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  661. ZAP.Rate = 75
  662. for i = 1, Times do
  663. wait(1)
  664. if Humanoid ~= nil and Humanoid.Health > 0 then
  665. Humanoid.Health = Humanoid.Health - Dmg
  666. CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  667. else
  668. break
  669. end
  670. end
  671. ZAP.Enabled = false
  672. Debris:AddItem(ZAP,3)
  673. end
  674. end))
  675. end
  676.  
  677. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  678. local CHILDREN = workspace:GetDescendants()
  679. for index, CHILD in pairs(CHILDREN) do
  680. if CHILD.ClassName == "Model" and CHILD ~= Character then
  681. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  682. if HUM then
  683. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  684. if TORSO then
  685. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  686. if DOESAFTERZAP == true then
  687. AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  688. end
  689. local DMG = MRANDOM(MINDMG,MAXDMG)
  690. ApplyDamage(HUM,DMG,TORSO)
  691. if FLING > 0 then
  692. for _, c in pairs(CHILD:GetChildren()) do
  693. if c:IsA("BasePart") then
  694. local bv = Instance.new("BodyVelocity")
  695. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  696. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  697. bv.Parent = c
  698. Debris:AddItem(bv,0.05)
  699. end
  700. end
  701. end
  702. end
  703. end
  704. end
  705. end
  706. end
  707. end
  708.  
  709. --//=================================\\
  710. --|| ATTACK FUNCTIONS AND STUFF
  711. --\\=================================//
  712.  
  713. local DECAL = IT("Decal",nil)
  714.  
  715. function MagicRing(PART,CFRAME)
  716. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  717. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  718. local MESH = IT("BlockMesh",RING)
  719. local BOTTOMTEXTURE = DECAL:Clone()
  720. BOTTOMTEXTURE.Parent = RING
  721. BOTTOMTEXTURE.Face = "Bottom"
  722. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
  723. BOTTOMTEXTURE.Name = "BottomTexture"
  724. local TOPTEXTURE = DECAL:Clone()
  725. TOPTEXTURE.Parent = RING
  726. TOPTEXTURE.Face = "Top"
  727. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
  728. TOPTEXTURE.Name = "TopTexture"
  729. local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  730. T.LockedToPart = true
  731. return RING,WELD,MESH
  732. end
  733.  
  734. function Charge()
  735. ATTACK = true
  736. Rooted = true
  737. TORSOTHUNDER.Enabled = true
  738. TORSOTHUNDER2.Enabled = true
  739. CHARGE.Enabled = true
  740. local LOOP = CreateSound(516142778,Torso,0,1,true)
  741. local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
  742. repeat
  743. Swait()
  744. if POWER < MAXPOWER then
  745. POWER = POWER + 1
  746. elseif POWER > MAXPOWER then
  747. POWER = MAXPOWER
  748. end
  749. if LOOP.Volume < 5 then
  750. LOOP.Volume = LOOP.Volume + 0.2
  751. end
  752. if LOOP2.Volume < 5 then
  753. LOOP2.Volume = LOOP2.Volume + 0.2
  754. end
  755. TORSOTHUNDER.Rate = MRANDOM(15,45)
  756. TORSOTHUNDER2.Rate = MRANDOM(15,45)
  757. Humanoid.Health = Humanoid.Health + 1
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
  765. CHARGE.Enabled = false
  766. TORSOTHUNDER.Enabled = false
  767. TORSOTHUNDER2.Enabled = false
  768. coroutine.resume(coroutine.create(function()
  769. repeat
  770. Swait()
  771. LOOP.Volume = LOOP.Volume - 0.2
  772. LOOP2.Volume = LOOP2.Volume - 0.2
  773. until LOOP.Volume <= 0
  774. LOOP:remove()
  775. end))
  776. ATTACK = false
  777. Rooted = false
  778. end
  779.  
  780. function PoisonBolt()
  781. ATTACK = true
  782. Rooted = true
  783. local STRENGTH = 100
  784. local TIER = 1
  785. local GRAV = IT("BodyPosition",RootPart)
  786. GRAV.D = 250
  787. GRAV.P = 20000
  788. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  789. GRAV.Position = RootPart.Position
  790. local G = IT("BodyGyro",RootPart)
  791. G.D = 250
  792. G.P = 200000
  793. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  794. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  795. CreateSound(RINGSOUND,RING,5,1,false)
  796. repeat
  797. Swait()
  798. STRENGTH = STRENGTH + 0.3
  799. if STRENGTH > 200 then
  800. STRENGTH = 200
  801. end
  802. if MESH.Scale.X < 120 then
  803. MESH.Scale = MESH.Scale + VT(3,0,3)
  804. elseif MESH.Scale.X < 200 then
  805. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  806. end
  807. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. until KEYHOLD == false and MESH.Scale.X >= 120
  815. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  816. POWER = POWER - 35
  817. TIER = 2
  818. elseif STRENGTH == 200 and POWER >= 75 then
  819. POWER = POWER - 75
  820. TIER = 3
  821. end
  822. --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  823. if TIER == 1 then
  824. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  825. if ZAP.End ~= nil then
  826. ApplyAoE(ZAP.End,10,5,15,35,true,6)
  827. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  828. WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  829. end
  830. elseif TIER == 2 then
  831. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  832. if ZAP.End ~= nil then
  833. ApplyAoE(ZAP.End,15,15,25,35,true,8)
  834. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  835. WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  836. end
  837. elseif TIER == 3 then
  838. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  839. if ZAP.End ~= nil then
  840. ApplyAoE(ZAP.End,20,15,25,35,true,12)
  841. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  842. WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  843. for i = 1, 4 do
  844. Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  845. end
  846. end
  847. end
  848. wait(0.5)
  849. RING.Anchored = true
  850. WELD:remove()
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 25 do
  853. Swait()
  854. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  855. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  856. MESH.Scale = MESH.Scale - VT(3,0,3)
  857. end
  858. RING:remove()
  859. end))
  860. ATTACK = false
  861. Rooted = false
  862. G:remove()
  863. GRAV:remove()
  864. end
  865.  
  866. function ToxicStomp()
  867. ATTACK = true
  868. Rooted = false
  869. local GRAV = IT("BodyPosition",RootPart)
  870. GRAV.D = 250
  871. GRAV.P = 20000
  872. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  873. GRAV.Position = RootPart.Position
  874. local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  875. CreateSound(RINGSOUND,RING,5,1,false)
  876. local STRENGTH = 100
  877. local TIER = 1
  878. repeat
  879. Swait()
  880. STRENGTH = STRENGTH + 0.3
  881. if STRENGTH > 200 then
  882. STRENGTH = 200
  883. end
  884. if MESH.Scale.X < 120 then
  885. MESH.Scale = MESH.Scale + VT(3,0,3)
  886. elseif MESH.Scale.X < 200 then
  887. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  888. end
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. until KEYHOLD == false and MESH.Scale.X >= 120
  896. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  897. POWER = POWER - 45
  898. TIER = 2
  899. elseif STRENGTH == 200 and POWER >= 100 then
  900. POWER = POWER - 100
  901. TIER = 3
  902. end
  903. for i=0, 0.2, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. end
  912. for i=0, 0.2, 0.1 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. end
  921. coroutine.resume(coroutine.create(function()
  922. if TIER == 1 then
  923. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  924. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  925. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  926. PARTCL.Rate = 999
  927. CreateSound(304999618,AOE,5,1,false)
  928. CreateSound(130972023,AOE,4,1,false)
  929. ApplyAoE(AOE.Position,15,15,25,35,true,5)
  930. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  931. wait(2)
  932. PARTCL.Enabled = false
  933. Debris:AddItem(AOE,2)
  934. elseif TIER == 2 then
  935. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  936. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  937. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  938. PARTCL.Rate = 999
  939. CreateSound(304999618,AOE,5,1,false)
  940. CreateSound(130972023,AOE,4,1,false)
  941. ApplyAoE(AOE.Position,20,25,35,35,true,6)
  942. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  943. wait(2)
  944. PARTCL.Enabled = false
  945. Debris:AddItem(AOE,2)
  946. elseif TIER == 3 then
  947. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  948. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  949. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  950. PARTCL.Rate = 999
  951. CreateSound(304999618,AOE,5,1,false)
  952. CreateSound(130972023,AOE,4,1,false)
  953. for i = 1, 3 do
  954. ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  955. wait(0.5)
  956. end
  957. wait(1.5)
  958. PARTCL.Enabled = false
  959. Debris:AddItem(AOE,2)
  960. end
  961. end))
  962. for i=0, 2, 0.1 / Animation_Speed do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. end
  971. RING.Anchored = true
  972. WELD:remove()
  973. coroutine.resume(coroutine.create(function()
  974. for i = 1, 25 do
  975. Swait()
  976. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  977. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  978. MESH.Scale = MESH.Scale - VT(3,0,3)
  979. end
  980. RING:remove()
  981. end))
  982. GRAV:remove()
  983. ATTACK = false
  984. Rooted = false
  985. end
  986.  
  987. function ToxicDevastation()
  988. ATTACK = true
  989. Rooted = false
  990. Speed = 5
  991. local STRENGTH = 50
  992. local TIER = 1
  993. for i=0, 1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local POS = RootPart.Position
  1003. Rooted = true
  1004. Speed = Walkspeed
  1005. local TIMER = 0
  1006. local bv = Instance.new("BodyVelocity")
  1007. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1008. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1009. bv.Parent = RootPart
  1010. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1011. repeat
  1012. Swait()
  1013. TIMER = TIMER + 1
  1014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1020. until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1021. local GRAV = IT("BodyPosition",RootPart)
  1022. GRAV.D = 250
  1023. GRAV.P = 20000
  1024. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1025. GRAV.Position = RootPart.Position
  1026. bv:remove()
  1027. local G = IT("BodyGyro",RootPart)
  1028. G.D = 250
  1029. G.P = 200000
  1030. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1031. local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1032. CreateSound(RINGSOUND,RING,5,1,false)
  1033. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
  1034. MakeForm(ORB,"Ball")
  1035. local LOOP = 0
  1036. repeat
  1037. Swait()
  1038. LOOP = LOOP + 1
  1039. ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1040. STRENGTH = STRENGTH + 0.3
  1041. if STRENGTH > 200 then
  1042. STRENGTH = 200
  1043. else
  1044. ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1045. end
  1046. if MESH.Scale.X < 120 then
  1047. MESH.Scale = MESH.Scale + VT(5,0,5)
  1048. elseif MESH.Scale.X < 200 then
  1049. MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1050. end
  1051. if LOOP == 4 then
  1052. LOOP = 0
  1053. POWER = POWER - 1
  1054. end
  1055. if MRANDOM(1,25) == 1 then
  1056. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1057. end
  1058. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1066. if STRENGTH >= 150 and STRENGTH ~= 200 then
  1067. TIER = 2
  1068. elseif STRENGTH == 200 then
  1069. TIER = 3
  1070. end
  1071. coroutine.resume(coroutine.create(function()
  1072. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1073. CreateSound(1112042117,ORB,5,0.8,false)
  1074. for i = 1, 200 do
  1075. Swait()
  1076. ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1077. if MRANDOM(1,5) == 1 then
  1078. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1079. end
  1080. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1081. if HIT ~= nil then
  1082. ORB.Transparency = 1
  1083. coroutine.resume(coroutine.create(function()
  1084. local COLOR = ORB.Color
  1085. local POS = ORB.Position
  1086. local SIZE = ORB.Size
  1087. local TIMES = 12 + TIER*3
  1088. local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
  1089. FAKEORB.CFrame = CF(POS)
  1090. MakeForm(FAKEORB,"Ball")
  1091. local TIME = 0
  1092. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1093. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1094. for i = 1, 5 do
  1095. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1096. end
  1097. for i = 1, TIMES*20 do
  1098. TIME = TIME + 1
  1099. wait()
  1100. if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1101. Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1102. end
  1103. FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1104. if TIME >= 20 then
  1105. TIME = 0
  1106. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1107. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1108. for i = 1, 5 do
  1109. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1110. end
  1111. end
  1112. end
  1113. FAKEORB:remove()
  1114. end))
  1115. break
  1116. end
  1117. end
  1118. ORB:remove()
  1119. end))
  1120. for i=0, 1, 0.1 / Animation_Speed do
  1121. Swait()
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. coroutine.resume(coroutine.create(function()
  1130. for i = 1, 25 do
  1131. Swait()
  1132. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1133. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1134. MESH.Scale = MESH.Scale - VT(3,0,3)
  1135. end
  1136. RING:remove()
  1137. end))
  1138. GRAV:remove()
  1139. G:remove()
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143.  
  1144. --//=================================\\
  1145. --|| ASSIGN THINGS TO KEYS
  1146. --\\=================================//
  1147.  
  1148. function MouseDown(Mouse)
  1149. if ATTACK == false then
  1150. end
  1151. end
  1152.  
  1153. function MouseUp(Mouse)
  1154. HOLD = false
  1155. end
  1156.  
  1157. function KeyDown(Key)
  1158. KEYHOLD = true
  1159. if Key == "q" and ATTACK == false and POWER >= 50 then
  1160. POWER = POWER - 50
  1161. PoisonBolt()
  1162. end
  1163.  
  1164. if Key == "r" and ATTACK == false and POWER >= 125 then
  1165. POWER = POWER - 125
  1166. ToxicStomp()
  1167. end
  1168.  
  1169. if Key == "x" and ATTACK == false and POWER >= 250 then
  1170. POWER = POWER - 250
  1171. ToxicDevastation()
  1172. end
  1173.  
  1174. if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
  1175. Charge()
  1176. end
  1177.  
  1178. if string.byte(Key) == 50 and ATTACK == false then
  1179. if Walkspeed == 16 then
  1180. Walkspeed = 30
  1181. Speed = 30
  1182. elseif Walkspeed == 30 then
  1183. Walkspeed = 16
  1184. Speed = 16
  1185. end
  1186. end
  1187. end
  1188.  
  1189. function KeyUp(Key)
  1190. KEYHOLD = false
  1191. end
  1192.  
  1193. Mouse.Button1Down:connect(function(NEWKEY)
  1194. MouseDown(NEWKEY)
  1195. end)
  1196. Mouse.Button1Up:connect(function(NEWKEY)
  1197. MouseUp(NEWKEY)
  1198. end)
  1199. Mouse.KeyDown:connect(function(NEWKEY)
  1200. KeyDown(NEWKEY)
  1201. end)
  1202. Mouse.KeyUp:connect(function(NEWKEY)
  1203. KeyUp(NEWKEY)
  1204. end)
  1205.  
  1206. --//=================================\\
  1207. --\\=================================//
  1208.  
  1209.  
  1210. function unanchor()
  1211. if UNANCHOR == true then
  1212. g = Character:GetChildren()
  1213. for i = 1, #g do
  1214. if g[i].ClassName == "Part" then
  1215. g[i].Anchored = false
  1216. end
  1217. end
  1218. end
  1219. end
  1220.  
  1221.  
  1222. --//=================================\\
  1223. --|| WRAP THE WHOLE SCRIPT UP
  1224. --\\=================================//
  1225.  
  1226. Humanoid.Changed:connect(function(Jump)
  1227. if Jump == "Jump" and (Disable_Jump == true) then
  1228. Humanoid.Jump = false
  1229. end
  1230. end)
  1231.  
  1232. while true do
  1233. Swait()
  1234. script.Parent = WEAPONGUI
  1235. ANIMATE.Parent = nil
  1236. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1237. v:Stop();
  1238. end
  1239. SINE = SINE + CHANGE
  1240. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1241. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1242. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1243. local WALKSPEEDVALUE = 5
  1244. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1245. if Humanoid.WalkSpeed <= 20 then
  1246. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1247. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1248. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1249. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1250. else
  1251. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1252. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1253. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1254. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1255. end
  1256. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1257. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1258. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1259. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1261. end
  1262. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1263. ANIM = "Jump"
  1264. if ATTACK == false then
  1265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1271. end
  1272. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1273. ANIM = "Fall"
  1274. if ATTACK == false then
  1275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1281. end
  1282. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1283. ANIM = "Idle"
  1284. if ATTACK == false then
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. end
  1292. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1293. ANIM = "Walk"
  1294. if ATTACK == false then
  1295. if Humanoid.WalkSpeed <= 20 then
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1302. elseif Humanoid.WalkSpeed > 20 then
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1309. end
  1310. end
  1311. end
  1312. unanchor()
  1313. if Rooted == false then
  1314. Disable_Jump = false
  1315. Humanoid.WalkSpeed = Speed
  1316. elseif Rooted == true then
  1317. Disable_Jump = true
  1318. Humanoid.WalkSpeed = 0
  1319. end
  1320. sick.SoundId = "rbxassetid://598848368"
  1321. sick.Looped = true
  1322. sick.Pitch = 1
  1323. sick.Volume = 3
  1324. sick.Parent = Torso
  1325. sick.Playing = true
  1326. MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1327. MANATEXT.Text = POWER.."/"..MAXPOWER
  1328. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1329. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1330. Humanoid.Health = Humanoid.Health + 0.05
  1331. end
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