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voidscriptbuilderr

fe knive v3

Jul 11th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. knife = Instance.new("Part", workspace)
  153. knife.CanCollide = false
  154. print("This is fe so use h/ not hl/.")
  155. user = game.Players.LocalPlayer
  156. mouse = user:GetMouse()
  157. mesh = Instance.new("SpecialMesh")
  158. mesh.Parent = knife
  159. mesh.MeshId = "http://www.roblox.com/asset/?id=121944778"
  160. mesh.TextureId = "http://www.roblox.com/asset/?id=121944805"
  161. mesh.Scale = Vector3.new(1, 1, 1)
  162. mesh.Offset = Vector3.new(0, 0, 0)
  163. constraintweld = Instance.new("WeldConstraint")
  164. constraintweld.Parent = knife
  165. constraintweld.Part0 = knife
  166. constraintweld.Part1 = user.Character:FindFirstChild("Right Arm")
  167. animation = Instance.new("Animation")
  168. animation.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  169. knife.Position = user.Character:FindFirstChild("Right Arm").Position -Vector3.new(0,2.5,0)
  170. knife.Orientation = user.Character:FindFirstChild("Right Arm").Orientation -Vector3.new(0, 0, 180)
  171. debounce = false
  172. equip = true
  173. throw = true
  174. print("Click to swing")
  175. sound = Instance.new("Sound", knife)
  176. sound.SoundId = "rbxassetid://1306070008"
  177. sound.Volume = 3
  178. stabsound = Instance.new("Sound", knife)
  179. stabsound.SoundId = "rbxassetid://2782131222"
  180. stabsound.Volume = 3
  181. bloodcollected = 0
  182. bloodmodel = Instance.new("Model", workspace)
  183. bloodmodel.Name = "0% Blood Collected"
  184. bloodhelp = Instance.new("Humanoid", bloodmodel)
  185. bloodhead = Instance.new("Part", bloodmodel)
  186. bloodhead.Name = "Head"
  187. bloodhead.Transparency = 0.99
  188. bloodhead.Position = user.Character.Head.Position +Vector3.new(0,3,0)
  189. bloodhead.CanCollide = false
  190. bloodconstraint = Instance.new("WeldConstraint")
  191. bloodconstraint.Parent = bloodhead
  192. bloodconstraint.Part0 = bloodhead
  193. bloodconstraint.Part1 = user.Character.Head
  194. mouse.Button1Down:connect(function()
  195. if equip == true then
  196. if debounce == false then
  197. debounce = true
  198. user.Character.Humanoid:LoadAnimation(animation):Play()
  199. sound:Play()
  200. swing = true
  201. wait(0.1)
  202. swing = false
  203. wait(0.7)
  204. debounce = false
  205. end
  206. end
  207. end)
  208. mouse.KeyDown:connect(function(key)
  209. if key == "e" then
  210. if equip == true then
  211. equip = false
  212. knife.Transparency = 1
  213. end
  214. if equip == false then
  215. equip = true
  216. knife.Transparency = 0
  217. end
  218. end
  219. end)
  220.  
  221. knife.Touched:connect(function(thingy)
  222. if swing == true then
  223. if thingy.Parent:FindFirstChild("Humanoid") ~= nil then
  224. damage = math.random(10,20)
  225. thingy.Parent:FindFirstChild("Humanoid"):TakeDamage(damage)
  226. stabsound:Play()
  227. bloodcollected = bloodcollected +damage
  228. model = Instance.new("Model", workspace)
  229. model.Name = damage.."% Blood"
  230. humanoid = Instance.new("Humanoid", model)
  231. blood = Instance.new("Part", model)
  232. blood.Size = Vector3.new(1.23, 0.28, 0.95)
  233. blood.BrickColor = BrickColor.new("Bright red")
  234. blood.TopSurface = "Smooth"
  235. blood.BottomSurface = "Smooth"
  236. blood.Anchored = true
  237. blood.CanCollide = false
  238. blood.Name = "Head"
  239. blood.Position = thingy.Parent.Head.Position +Vector3.new(0,10,0)
  240. wait(2)
  241. blood:Destroy()
  242. end
  243. end
  244. end)
  245. while wait() do
  246. bloodmodel.Name = bloodcollected.."% Blood Collected"
  247. end
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