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Untitled

Nov 23rd, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:IDK:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. edit by Artem09405Hack
  11. Artem09405Hack says: reee thanks for use my edit
  12. discord: https://discord.gg/Mzv3Zg
  13. soon again edit
  14. ]])
  15.  
  16. if game:GetService("RunService"):IsClient() then error("oh says h/(my link)") end
  17. local Player,game,owner = owner,game
  18. local RealPlayer = Player
  19. do
  20. warn("oh boi Made by XDavodioX")
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141.  
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159. print("-.-")
  160. print("LOL ITS MUTE SOUND AND MUSIC XD.")
  161.  
  162. local cansilence = true
  163.  
  164. function SHUTUPXDD()
  165. if cansilence then
  166. cansilence = false
  167. local function search(instance)
  168. for i,v in pairs(instance:GetChildren()) do
  169. search(v)
  170. if v.ClassName == "Sound" then
  171. if v.Parent ~= game.Players.LocalPlayer.Character then
  172. v.Volume = 0
  173. end
  174. end
  175. end
  176. end
  177. search(workspace)
  178. wait(3)
  179. cansilence = false
  180. end
  181. end
  182.  
  183. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  184.  
  185. Player_Size = 1 --Size of the player.
  186.  
  187. wait()
  188. local Player = owner
  189. local Character = Player.Character
  190. local plr = owner
  191. local Humanoid = Character.Humanoid
  192. local char = plr.Character
  193. local hum = char.Humanoid
  194. local ra = char["Right Arm"]
  195. local la= char["Left Arm"]
  196. local rl= char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local hed = char.Head
  199. local root = char.HumanoidRootPart
  200. local rootj = root.RootJoint
  201. local tors = char.Torso
  202. local LeftArm = Character["Left Arm"]
  203. local RightArm = Character["Right Arm"]
  204. local LeftLeg = Character["Left Leg"]
  205. local RightLeg = Character["Right Leg"]
  206. local Head = Character.Head
  207. local Torso = Character.Torso
  208. local mouse = plr:GetMouse()
  209. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  210. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  211. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  212. local cam = game.Workspace.CurrentCamera
  213. trazx = Instance.new("ParticleEmitter")
  214. c = game.Players.LocalPlayer.Character
  215. local sine=0
  216. Character.Head.face.Texture = "rbxassetid://536392937"
  217.  
  218. hum.MaxHealth = "Inf"
  219. hum.Health = "Inf"
  220.  
  221. local forcefield = Instance.new("ForceField",char)
  222. forcefield.Name = "feaqurmam"
  223. forcefield.Visible = false
  224. -----------------------------------------------------------
  225. h = char.Head
  226. t = char.Torso
  227. rs = t["Right Shoulder"]
  228. ls = t["Left Shoulder"]
  229. rh = t["Right Hip"]
  230. lh = t["Left Hip"]
  231. nec = t.Neck
  232. rut = char.HumanoidRootPart
  233. rutj = rut.RootJoint
  234. it = Instance.new
  235.  
  236. local txt = Instance.new("BillboardGui", char)
  237. txt.Adornee = char.Head
  238. txt.Name = "_status"
  239. txt.Size = UDim2.new(2, 0, 1.2, 0)
  240. txt.StudsOffset = Vector3.new(-9, 8, 0)
  241. local text = Instance.new("TextLabel", txt)
  242. text.Size = UDim2.new(10, 0, 7, 0)
  243. text.FontSize = "Size24"
  244. text.TextScaled = true
  245. text.TextTransparency = 0
  246. text.BackgroundTransparency = 1
  247. text.TextTransparency = 0
  248. text.TextStrokeTransparency = 1
  249. text.Font = "Cartoon"
  250. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  251. v = Instance.new("Part")
  252. v.Name = "ColorBrick"
  253. v.Parent = Player.Character
  254. v.FormFactor = "Symmetric"
  255. v.Anchored = true
  256. v.CanCollide = false
  257. v.BottomSurface = "Smooth"
  258. v.TopSurface = "Smooth"
  259. v.Size = Vector3.new(10, 5, 3)
  260. v.Transparency = 1
  261. v.CFrame = char.Torso.CFrame
  262. v.BrickColor = BrickColor.new("Really black")
  263. v.Transparency = 1
  264. v.Shape = "Block"
  265. spawn(function()
  266. local TweenService = game:GetService("TweenService")
  267. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  268. local Int = 0
  269. while wait(0.5) do
  270. if Int == #Colours then Int = 0 end
  271. Int = Int+1
  272. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  273. end
  274. end)
  275. text.Text = "scared"
  276.  
  277.  
  278. local txtd = Instance.new("BillboardGui", char)
  279. txtd.Adornee = char.Head
  280. txtd.Name = "_status"
  281. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  282. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  283. local texth = Instance.new("TextLabel", txtd)
  284. texth.Size = UDim2.new(10, 0, 7, 0)
  285. texth.FontSize = "Size24"
  286. texth.TextScaled = true
  287. texth.TextTransparency = 0
  288. texth.BackgroundTransparency = 1
  289. texth.TextTransparency = 0
  290. texth.TextStrokeTransparency = 1
  291. texth.Font = "Cartoon"
  292. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  293. v = Instance.new("Part")
  294. v.Name = "ColorBrick"
  295. v.Parent = Player.Character
  296. v.FormFactor = "Symmetric"
  297. v.Anchored = true
  298. v.CanCollide = false
  299. v.BottomSurface = "Smooth"
  300. v.TopSurface = "Smooth"
  301. v.Size = Vector3.new(10, 5, 3)
  302. v.Transparency = 1
  303. v.CFrame = char.Torso.CFrame
  304. v.BrickColor = BrickColor.new("Really black")
  305. v.Transparency = 1
  306. v.Shape = "Block"
  307. spawn(function()
  308. local TweenService = game:GetService("TweenService")
  309. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  310. local Intt = 0
  311. while wait(0.2) do
  312. if Intt == #Colourss then Intt = 0 end
  313. Intt = Intt+1
  314. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  315. end
  316. end)
  317. texth.Text = ""
  318.  
  319.  
  320. spawn(function()
  321. while wait() do
  322. Head.BrickColor = BrickColor.new("Bright yellow")
  323. RightArm.BrickColor = BrickColor.new("Bright yellow")
  324. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  325. Torso.BrickColor = BrickColor.new("Shamrock")
  326. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  327. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  328. end
  329. end)
  330. for i,v in pairs(Character:children()) do
  331. if v:IsA("Hat") then
  332. v:Destroy()
  333. end
  334. end
  335. for i,v in pairs(Character:children()) do
  336. if v:IsA("Accessory") then
  337. v:Destroy()
  338. end
  339. end
  340. for i,v in pairs(Character:children()) do
  341. if v:IsA("Hair") then
  342. v:Destroy()
  343. end
  344. end
  345. for i,v in pairs(Character:children()) do
  346. if v:IsA("Shirt") then
  347. v:Destroy()
  348. end
  349. end
  350. for i,v in pairs(Character:children()) do
  351. if v:IsA("Pants") then
  352. v:Destroy()
  353. end
  354. end
  355. for i,v in pairs(Character:children()) do
  356. if v:IsA("Graphic Shirt") then
  357. v:Destroy()
  358. end
  359. end
  360. for i,v in pairs(Character:children()) do
  361. if v:IsA("GraphicShirt") then
  362. v:Destroy()
  363. end
  364. end
  365.  
  366. for _,v in pairs(Character:children()) do
  367. if v:IsA("Shirt") then
  368. v.ShirtTemplate = "rbxassetid://22815784"
  369. elseif v:IsA("Pants") then
  370. v.PantsTemplate = "rbxassetid://167070252"
  371. elseif v:IsA("ShirtGraphic") then
  372. v:Remove()
  373. wait(.1)
  374. Torso.roblox:Remove()
  375. elseif v:IsA("Accessory") then
  376. v:Remove()
  377. end
  378. end
  379. -------------------------------------------------------
  380. --Start Good Stuff--
  381. -------------------------------------------------------
  382. CF = CFrame.new
  383. angles = CFrame.Angles
  384. attack = false
  385. timetofly = true
  386. Euler = CFrame.fromEulerAnglesXYZ
  387. Rad = math.rad
  388. IT = Instance.new
  389. BrickC = BrickColor.new
  390. Cos = math.cos
  391. Acos = math.acos
  392. Sin = math.sin
  393. Asin = math.asin
  394. Abs = math.abs
  395. Mrandom = math.random
  396. Floor = math.floor
  397. random = math.random
  398. radian = math.rad
  399. Vec3 = Vector3.new
  400. cFrame = CFrame.new
  401. Euler = CFrame.fromEulerAnglesXYZ
  402. -------------------------------------------------------
  403. --End Good Stuff--
  404. -------------------------------------------------------
  405. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  406. RSH, LSH = nil, nil
  407. RW = Instance.new("Weld")
  408. LW = Instance.new("Weld")
  409. RH = tors["Right Hip"]
  410. LH = tors["Left Hip"]
  411. RSH = tors["Right Shoulder"]
  412. LSH = tors["Left Shoulder"]
  413. RSH.Parent = nil
  414. LSH.Parent = nil
  415. RW.Name = "RW"
  416. RW.Part0 = tors
  417. RW.C0 = CF(1.5, 0.5, 0)
  418. RW.C1 = CF(0, 0.5, 0)
  419. RW.Part1 = ra
  420. RW.Parent = tors
  421. LW.Name = "LW"
  422. LW.Part0 = tors
  423. LW.C0 = CF(-1.5, 0.5, 0)
  424. LW.C1 = CF(0, 0.5, 0)
  425. LW.Part1 = la
  426. LW.Parent = tors
  427. Effects = {}
  428.  
  429. BTAUNT = Instance.new("Sound", tors)
  430. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  431. BTAUNT.Volume = 10
  432. BTAUNT.Pitch = 1
  433. BTAUNT.Looped = false
  434. BTAUNT.TimePosition = 0.2
  435.  
  436. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  437.  
  438. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  439. bat.Size = Vector3.new(1, 1, 5)
  440. bat.CanCollide = false
  441. bat:BreakJoints()
  442.  
  443. LeDrink = it("Model")
  444. LeDrink.Parent = char
  445. LeDrink.Name = "LeDrink"
  446. RHe = it("Part")
  447. RHe.Parent = LeDrink
  448. RHe.BrickColor = BrickColor.new("Really black")
  449. RHe.Locked = true
  450. RHe.CanCollide = false
  451. RHe.Transparency = 1
  452. PMesh = it("SpecialMesh")
  453. RHe.formFactor = "Symmetric"
  454. PMesh.MeshType = "FileMesh"
  455. PMesh.MeshId = "rbxassetid://10470609"
  456. PMesh.TextureId = "rbxassetid://111405256"
  457. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  458. PMesh.Parent = RHe
  459. local RWeld = it("Weld")
  460. RWeld.Parent = RHe
  461. RWeld.Part0 = RHe
  462. RWeld.Part1 = ra
  463. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  464.  
  465. LeChips = it("Model")
  466. LeChips.Parent = char
  467. LeChips.Name = "LeChips"
  468. RHk = it("Part")
  469. RHk.Parent = LeChips
  470. RHk.BrickColor = BrickColor.new("Really black")
  471. RHk.Locked = true
  472. RHk.CanCollide = false
  473. RHk.Transparency = 1
  474. PMeshe = it("SpecialMesh")
  475. RHk.formFactor = "Symmetric"
  476. PMeshe.MeshType = "FileMesh"
  477. PMeshe.MeshId = "rbxassetid://19106014"
  478. PMeshe.TextureId = "rbxassetid://342435650"
  479. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  480. PMeshe.Parent = RHk
  481. local RWelds = it("Weld")
  482. RWelds.Parent = RHk
  483. RWelds.Part0 = RHk
  484. RWelds.Part1 = ra
  485. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  486.  
  487. local LeDrink = "wiplolnotyet"
  488. local LeChips = "wipaswelllol"
  489. local Sitt = false
  490.  
  491. -------------------------------------------------------
  492. --Start HeartBeat--
  493. -------------------------------------------------------
  494. ArtificialHB = Instance.new("BindableEvent", script)
  495. ArtificialHB.Name = "Heartbeat"
  496. script:WaitForChild("Heartbeat")
  497.  
  498. frame = 1 / 60
  499. tf = 0
  500. allowframeloss = false
  501. tossremainder = false
  502.  
  503.  
  504. lastframe = tick()
  505. script.Heartbeat:Fire()
  506.  
  507.  
  508. game:GetService("RunService").Heartbeat:connect(function(s, p)
  509. tf = tf + s
  510. if tf >= frame then
  511. if allowframeloss then
  512. script.Heartbeat:Fire()
  513. lastframe = tick()
  514. else
  515. for i = 1, math.floor(tf / frame) do
  516. script.Heartbeat:Fire()
  517. end
  518. lastframe = tick()
  519. end
  520. if tossremainder then
  521. tf = 0
  522. else
  523. tf = tf - frame * math.floor(tf / frame)
  524. end
  525. end
  526. end)
  527. -------------------------------------------------------
  528. --End HeartBeat--
  529. -------------------------------------------------------
  530.  
  531.  
  532. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  533. coroutine.resume(coroutine.create(function()
  534. local intensity = 1 * Intensity
  535. local rotM = 0.01 * Intensity
  536. for i = 0, Length, 0.1 do
  537. swait()
  538. intensity = intensity - 0.05 * Intensity / Length
  539. rotM = rotM - 5.0E-4 * Intensity / Length
  540. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  541. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  542. end
  543. Humanoid.CameraOffset = Vec3(0, 0, 0)
  544. end))
  545. end
  546.  
  547. local joyemoji = Instance.new('ParticleEmitter', tors)
  548. joyemoji.VelocitySpread = 2000
  549. joyemoji.Lifetime = NumberRange.new(1)
  550. joyemoji.Speed = NumberRange.new(40)
  551. joy= {}
  552. for i=0, 19 do
  553. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  554. end
  555. joyemoji.Size = NumberSequence.new(joy)
  556. joyemoji.Rate = 0
  557. joyemoji.LockedToPart = false
  558. joyemoji.LightEmission = 0
  559. joyemoji.Texture = "rbxassetid://1176402123"
  560. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  561.  
  562.  
  563. local LIT = Instance.new('ParticleEmitter', tors)
  564. LIT.VelocitySpread = 2000
  565. LIT.Lifetime = NumberRange.new(1)
  566. LIT.Speed = NumberRange.new(45)
  567. nani= {}
  568. for i=0, 19 do
  569. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  570. end
  571. LIT.Size = NumberSequence.new(nani)
  572. LIT.Rate = 0
  573. LIT.LockedToPart = false
  574. LIT.LightEmission = 0
  575. LIT.Texture = "rbxassetid://1492670151"
  576. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  577.  
  578. local toast = Instance.new('ParticleEmitter', tors)
  579. toast.VelocitySpread = 2000
  580. toast.Lifetime = NumberRange.new(1)
  581. toast.Speed = NumberRange.new(60)
  582. toasterstoasttoast= {}
  583. for i=0, 19 do
  584. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  585. end
  586. toast.Size = NumberSequence.new(toasterstoasttoast)
  587. toast.Rate = 0
  588. toast.LockedToPart = false
  589. toast.LightEmission = 0
  590. toast.Texture = "rbxassetid://436096230"
  591. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  592.  
  593. local ok = Instance.new('ParticleEmitter', tors)
  594. ok.VelocitySpread = 2000
  595. ok.Lifetime = NumberRange.new(1)
  596. ok.Speed = NumberRange.new(50)
  597. cool= {}
  598. for i=0, 19 do
  599. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  600. end
  601. ok.Size = NumberSequence.new(cool)
  602. ok.Rate = 0
  603. ok.LockedToPart = false
  604. ok.LightEmission = 0
  605. ok.Texture = "rbxassetid://636768448"
  606. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  607.  
  608. maincolor = BrickC("Really red")
  609. -------------------------------------------------------
  610. --Start Kyu's shitty stuff--
  611. -------------------------------------------------------
  612. function un_fun()
  613. attack = true
  614. hum.WalkSpeed = 0
  615. BTAUNT:Play()
  616. repeat
  617. swait()
  618. BTAUNT.Parent = tors
  619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  620. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  621. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  622. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  623. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  624. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  625. until BTAUNT.Playing == false
  626. attack = false
  627. hum.WalkSpeed = 40
  628. end
  629.  
  630. function Tauntmelon()
  631. attack = true
  632. hum.WalkSpeed = 0
  633. CreateSound("1486343908", tors, 10, 1)
  634. for i = 0, 9, 0.1 do
  635. swait()
  636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  640. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  641. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  642. end
  643. attack = false
  644. hum.WalkSpeed = 40
  645. end
  646.  
  647. function fbiopenup()
  648. attack = true
  649. hum.WalkSpeed = 6
  650. CreateSound("2156386052", tors, 10, 1)
  651. Character.Head.face.Texture = "rbxassetid://12117740"
  652. for i = 0, 5.56, 0.1 do
  653. swait()
  654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  658. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  659. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  660. end
  661. for i = 0,1.57,0.1 do
  662. swait()
  663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  669. end
  670. for i = 0,1.2,0.1 do
  671. swait()
  672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  678. end
  679. for i = 0,1.2,0.1 do
  680. swait()
  681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  687. end
  688. for i = 0,1.2,0.1 do
  689. swait()
  690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  696. end
  697. for i = 0,1.2,0.1 do
  698. swait()
  699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  705. end
  706. for i = 0,1,0.1 do
  707. swait()
  708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  714. end
  715. for i = 0,1,0.1 do
  716. swait()
  717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  723. end
  724. attack = false
  725. Character.Head.face.Texture = "rbxassetid://620619801"
  726. hum.WalkSpeed = 40
  727. end
  728.  
  729. function FindNearestHead(Position, Distance, SinglePlayer)
  730. if SinglePlayer then
  731. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  732. end
  733. local List = {}
  734. for i, v in pairs(workspace:GetChildren()) do
  735. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  736. table.insert(List, v)
  737. end
  738. end
  739. return List
  740. end
  741.  
  742. function SoulSteal(dude)
  743. if dude.Name ~= char then
  744. local bgf = IT("BodyGyro", dude.Head)
  745. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  746. local val = IT("BoolValue", dude)
  747. val.Name = "IsHit"
  748. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  749. local soulst = coroutine.wrap(function()
  750. local soul = Instance.new("Part",dude)
  751. soul.Size = Vector3.new(1,1,1)
  752. soul.CanCollide = false
  753. soul.Anchored = false
  754. soul.Position = torso.Position
  755. soul.Transparency = 1
  756. local PartEmmit1 = IT("ParticleEmitter", soul)
  757. PartEmmit1.LightEmission = 1
  758. PartEmmit1.Texture = "rbxassetid://569507414"
  759. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  760. PartEmmit1.Rate = 250
  761. PartEmmit1.Lifetime = NumberRange.new(1.6)
  762. PartEmmit1.Size = NumberSequence.new({
  763. NumberSequenceKeypoint.new(0, 1, 0),
  764. NumberSequenceKeypoint.new(1, 0, 0)
  765. })
  766. PartEmmit1.Transparency = NumberSequence.new({
  767. NumberSequenceKeypoint.new(0, 0, 0),
  768. NumberSequenceKeypoint.new(1, 1, 0)
  769. })
  770. PartEmmit1.Speed = NumberRange.new(0, 0)
  771. PartEmmit1.VelocitySpread = 30000
  772. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  773. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  774. local BodPoss = IT("BodyPosition", soul)
  775. BodPoss.P = 3000
  776. BodPoss.D = 1000
  777. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  778. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  779. wait(1.6)
  780. soul.Touched:connect(function(hit)
  781. if hit.Parent == char then
  782. soul:Destroy()
  783. end
  784. end)
  785. wait(1.2)
  786. while soul do
  787. swait()
  788. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  789. BodPoss.Position = tors.Position
  790. end
  791. end)
  792. soulst()
  793. end
  794. end
  795. function FaceMouse()
  796. local Cam = workspace.CurrentCamera
  797. return {
  798. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  799. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  800. }
  801. end
  802.  
  803. function Eviscerate(dude)
  804. if dude.Name ~= char then
  805. local bgf = IT("BodyGyro", dude.Head)
  806. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  807. local val = IT("BoolValue", dude)
  808. val.Name = "IsHit"
  809. local ds = coroutine.wrap(function()
  810. dude:WaitForChild("Head"):BreakJoints()
  811. wait(0.5)
  812. target = nil
  813. coroutine.resume(coroutine.create(function()
  814. for i, v in pairs(dude:GetChildren()) do
  815. if v:IsA("Accessory") then
  816. v:Destroy()
  817. end
  818. if v:IsA("Humanoid") then
  819. v:Destroy()
  820. end
  821. if v:IsA("CharacterMesh") then
  822. v:Destroy()
  823. end
  824. if v:IsA("Model") then
  825. v:Destroy()
  826. end
  827. if v:IsA("Part") or v:IsA("MeshPart") then
  828. for x, o in pairs(v:GetChildren()) do
  829. if o:IsA("Decal") then
  830. o:Destroy()
  831. end
  832. end
  833. coroutine.resume(coroutine.create(function()
  834. v.Material = "Neon"
  835. v.CanCollide = false
  836. local PartEmmit1 = IT("ParticleEmitter", v)
  837. PartEmmit1.LightEmission = 1
  838. PartEmmit1.Texture = "rbxassetid://284205403"
  839. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  840. PartEmmit1.Rate = 150
  841. PartEmmit1.Lifetime = NumberRange.new(1)
  842. PartEmmit1.Size = NumberSequence.new({
  843. NumberSequenceKeypoint.new(0, 0.75, 0),
  844. NumberSequenceKeypoint.new(1, 0, 0)
  845. })
  846. PartEmmit1.Transparency = NumberSequence.new({
  847. NumberSequenceKeypoint.new(0, 0, 0),
  848. NumberSequenceKeypoint.new(1, 1, 0)
  849. })
  850. PartEmmit1.Speed = NumberRange.new(0, 0)
  851. PartEmmit1.VelocitySpread = 30000
  852. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  853. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  854. local BodPoss = IT("BodyPosition", v)
  855. BodPoss.P = 3000
  856. BodPoss.D = 1000
  857. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  858. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  859. v.Color = maincolor.Color
  860. coroutine.resume(coroutine.create(function()
  861. for i = 0, 49 do
  862. swait(1)
  863. v.Transparency = v.Transparency + 0.08
  864. end
  865. wait(0.5)
  866. PartEmmit1.Enabled = false
  867. wait(3)
  868. v:Destroy()
  869. dude:Destroy()
  870. end))
  871. end))
  872. end
  873. end
  874. end))
  875. end)
  876. ds()
  877. end
  878. end
  879.  
  880. function ragdoll(model)
  881. local char = model
  882. torso = char.HumanoidRootPart
  883. torso2 = char.Torso
  884. LW.Parent = nil
  885. RW.Parent = nil
  886. LH.Parent = nil
  887. RH.Parent = nil
  888. if hum ~= nil then
  889. hum.PlatformStand = true
  890. end
  891.  
  892. local Head = char:FindFirstChild("Head")
  893. if Head then
  894. local Neck = Instance.new("Weld")
  895. Neck.Name = "Neck"
  896. Neck.Part0 = torso
  897. Neck.Part1 = Head
  898. Neck.C0 = CFrame.new(0, 1.5, 0)
  899. Neck.C1 = CFrame.new()
  900. Neck.Parent = torso
  901. end
  902. local Limb = char:FindFirstChild("Right Arm")
  903. if Limb then
  904.  
  905. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  906. local Joint = Instance.new("Glue")
  907. Joint.Name = "RightShoulder"
  908. Joint.Part0 = torso
  909. Joint.Part1 = Limb
  910. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  911. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  912. Joint.Parent = torso
  913.  
  914. local B = Instance.new("Part")
  915. B.TopSurface = 0
  916. B.BottomSurface = 0
  917. B.formFactor = "Symmetric"
  918. B.Size = Vector3.new(1, 1, 1)
  919. B.Transparency = 1
  920. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  921. B.Parent = char
  922. local W = Instance.new("Weld")
  923. W.Part0 = Limb
  924. W.Part1 = B
  925. W.C0 = CFrame.new(0, -0.5, 0)
  926. W.Parent = Limb
  927.  
  928. end
  929. local Limb = char:FindFirstChild("Left Arm")
  930. if Limb then
  931.  
  932. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  933. local Joint = Instance.new("Glue")
  934. Joint.Name = "LeftShoulder"
  935. Joint.Part0 = torso
  936. Joint.Part1 = Limb
  937. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  938. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  939. Joint.Parent = torso
  940.  
  941. local B = Instance.new("Part")
  942. B.TopSurface = 0
  943. B.BottomSurface = 0
  944. B.formFactor = "Symmetric"
  945. B.Size = Vector3.new(1, 1, 1)
  946. B.Transparency = 1
  947. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  948. B.Parent = char
  949. local W = Instance.new("Weld")
  950. W.Part0 = Limb
  951. W.Part1 = B
  952. W.C0 = CFrame.new(0, -0.5, 0)
  953. W.Parent = Limb
  954.  
  955. end
  956. local Limb = char:FindFirstChild("Right Leg")
  957. if Limb then
  958.  
  959. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  960. local Joint = Instance.new("Glue")
  961. Joint.Name = "RightHip"
  962. Joint.Part0 = torso
  963. Joint.Part1 = Limb
  964. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  965. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  966. Joint.Parent = torso
  967.  
  968. local B = Instance.new("Part")
  969. B.TopSurface = 0
  970. B.BottomSurface = 0
  971. B.formFactor = "Symmetric"
  972. B.Size = Vector3.new(1, 1, 1)
  973. B.Transparency = 1
  974. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  975. B.Parent = char
  976. local W = Instance.new("Weld")
  977. W.Part0 = Limb
  978. W.Part1 = B
  979. W.C0 = CFrame.new(0, -0.5, 0)
  980. W.Parent = Limb
  981.  
  982. end
  983. local Limb = char:FindFirstChild("Left Leg")
  984. if Limb then
  985.  
  986. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  987. local Joint = Instance.new("Glue")
  988. Joint.Name = "LeftHip"
  989. Joint.Part0 = torso
  990. Joint.Part1 = Limb
  991. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  992. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  993. Joint.Parent = torso
  994.  
  995. local B = Instance.new("Part")
  996. B.TopSurface = 0
  997. B.BottomSurface = 0
  998. B.formFactor = "Symmetric"
  999. B.Size = Vector3.new(1, 1, 1)
  1000. B.Transparency = 1
  1001. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1002. B.Parent = char
  1003. local W = Instance.new("Weld")
  1004. W.Part0 = Limb
  1005. W.Part1 = B
  1006. W.C0 = CFrame.new(0, -0.5, 0)
  1007. W.Parent = Limb
  1008.  
  1009. end
  1010. --[
  1011. local Bar = Instance.new("Part")
  1012. Bar.TopSurface = 0
  1013. Bar.BottomSurface = 0
  1014. Bar.formFactor = "Symmetric"
  1015. Bar.Size = Vector3.new(1, 1, 1)
  1016. Bar.Transparency = 1
  1017. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1018. Bar.Parent = char
  1019. local Weld = Instance.new("Weld")
  1020. Weld.Part0 = torso
  1021. Weld.Part1 = Bar
  1022. Weld.C0 = CFrame.new(0, 0.5, 0)
  1023. Weld.Parent = torso
  1024. --]]
  1025.  
  1026. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1027.  
  1028. end
  1029.  
  1030. -------------------------------------------------------
  1031. --End Kyu's shitty stuff--
  1032. -------------------------------------------------------
  1033.  
  1034. -------------------------------------------------------
  1035. --Start Important Functions--
  1036. -------------------------------------------------------
  1037. function swait(num)
  1038. if num == 0 or num == nil then
  1039. game:service("RunService").Stepped:wait(0)
  1040. else
  1041. for i = 0, num do
  1042. game:service("RunService").Stepped:wait(0)
  1043. end
  1044. end
  1045. end
  1046. function thread(f)
  1047. coroutine.resume(coroutine.create(f))
  1048. end
  1049. function clerp(a, b, t)
  1050. local qa = {
  1051. QuaternionFromCFrame(a)
  1052. }
  1053. local qb = {
  1054. QuaternionFromCFrame(b)
  1055. }
  1056. local ax, ay, az = a.x, a.y, a.z
  1057. local bx, by, bz = b.x, b.y, b.z
  1058. local _t = 1 - t
  1059. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1060. end
  1061. function QuaternionFromCFrame(cf)
  1062. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1063. local trace = m00 + m11 + m22
  1064. if trace > 0 then
  1065. local s = math.sqrt(1 + trace)
  1066. local recip = 0.5 / s
  1067. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1068. else
  1069. local i = 0
  1070. if m00 < m11 then
  1071. i = 1
  1072. end
  1073. if m22 > (i == 0 and m00 or m11) then
  1074. i = 2
  1075. end
  1076. if i == 0 then
  1077. local s = math.sqrt(m00 - m11 - m22 + 1)
  1078. local recip = 0.5 / s
  1079. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1080. elseif i == 1 then
  1081. local s = math.sqrt(m11 - m22 - m00 + 1)
  1082. local recip = 0.5 / s
  1083. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1084. elseif i == 2 then
  1085. local s = math.sqrt(m22 - m00 - m11 + 1)
  1086. local recip = 0.5 / s
  1087. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1088. end
  1089. end
  1090. end
  1091. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1092. local xs, ys, zs = x + x, y + y, z + z
  1093. local wx, wy, wz = w * xs, w * ys, w * zs
  1094. local xx = x * xs
  1095. local xy = x * ys
  1096. local xz = x * zs
  1097. local yy = y * ys
  1098. local yz = y * zs
  1099. local zz = z * zs
  1100. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1101. end
  1102. function QuaternionSlerp(a, b, t)
  1103. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1104. local startInterp, finishInterp
  1105. if cosTheta >= 1.0E-4 then
  1106. if 1 - cosTheta > 1.0E-4 then
  1107. local theta = math.acos(cosTheta)
  1108. local invSinTheta = 1 / Sin(theta)
  1109. startInterp = Sin((1 - t) * theta) * invSinTheta
  1110. finishInterp = Sin(t * theta) * invSinTheta
  1111. else
  1112. startInterp = 1 - t
  1113. finishInterp = t
  1114. end
  1115. elseif 1 + cosTheta > 1.0E-4 then
  1116. local theta = math.acos(-cosTheta)
  1117. local invSinTheta = 1 / Sin(theta)
  1118. startInterp = Sin((t - 1) * theta) * invSinTheta
  1119. finishInterp = Sin(t * theta) * invSinTheta
  1120. else
  1121. startInterp = t - 1
  1122. finishInterp = t
  1123. end
  1124. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1125. end
  1126. function rayCast(Position, Direction, Range, Ignore)
  1127. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1128. end
  1129. local RbxUtility = LoadLibrary("RbxUtility")
  1130. local Create = RbxUtility.Create
  1131. local insta = true
  1132.  
  1133. -------------------------------------------------------
  1134. --Start Damage Function--
  1135. -------------------------------------------------------
  1136. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1137. if hit.Parent == nil then
  1138. return
  1139. end
  1140. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1141. for _, v in pairs(hit.Parent:children()) do
  1142. if v:IsA("Humanoid") then
  1143. h = v
  1144. end
  1145. end
  1146. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1147. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1148. end
  1149.  
  1150. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1151. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1152. if hit.Parent.DebounceHit.Value == true then
  1153. return
  1154. end
  1155. end
  1156. if insta == true then
  1157. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1158. end
  1159. local c = Create("ObjectValue"){
  1160. Name = "creator",
  1161. Value = game:service("Players").LocalPlayer,
  1162. Parent = h,
  1163. }
  1164. game:GetService("Debris"):AddItem(c, .5)
  1165. CreateSound("958257111", hit, 10, 1)
  1166. local Damage = math.random(minim, maxim)
  1167. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1168. local blocked = false
  1169. local block = hit.Parent:findFirstChild("Block")
  1170. if block ~= nil then
  1171. if block.className == "IntValue" then
  1172. if block.Value > 0 then
  1173. blocked = true
  1174. block.Value = block.Value - 1
  1175. end
  1176. end
  1177. end
  1178. if blocked == false then
  1179. h.Health = h.Health - Damage
  1180. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1181. else
  1182. h.Health = h.Health - (Damage / 2)
  1183. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1184. end
  1185. if Type == "Knockdown" then
  1186. local hum = hit.Parent.Humanoid
  1187. hum.PlatformStand = true
  1188. coroutine.resume(coroutine.create(function(HHumanoid)
  1189. swait(1)
  1190. HHumanoid.PlatformStand = false
  1191. end), hum)
  1192. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1193. local bodvol = Create("BodyVelocity"){
  1194. velocity = angle * knockback,
  1195. P = 5000,
  1196. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1197. Parent = hit,
  1198. }
  1199. local rl = Create("BodyAngularVelocity"){
  1200. P = 3000,
  1201. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1202. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1203. Parent = hit,
  1204. }
  1205. game:GetService("Debris"):AddItem(bodvol, .5)
  1206. game:GetService("Debris"):AddItem(rl, .5)
  1207. elseif Type == "Normal" then
  1208. local vp = Create("BodyVelocity"){
  1209. P = 500,
  1210. maxForce = Vector3.new(math.huge, 0, math.huge),
  1211. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1212. }
  1213. if knockback > 0 then
  1214. vp.Parent = hit.Parent.Torso
  1215. end
  1216. game:GetService("Debris"):AddItem(vp, .5)
  1217. elseif Type == "Up" then
  1218. local bodyVelocity = Create("BodyVelocity"){
  1219. velocity = Vector3.new(0, 20, 0),
  1220. P = 5000,
  1221. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1222. Parent = hit,
  1223. }
  1224. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1225. elseif Type == "DarkUp" then
  1226. coroutine.resume(coroutine.create(function()
  1227. for i = 0, 1, 0.1 do
  1228. swait()
  1229. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1230. end
  1231. end))
  1232. local bodyVelocity = Create("BodyVelocity"){
  1233. velocity = Vector3.new(0, 20, 0),
  1234. P = 5000,
  1235. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1236. Parent = hit,
  1237. }
  1238. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1239. elseif Type == "Snare" then
  1240. local bp = Create("BodyPosition"){
  1241. P = 2000,
  1242. D = 100,
  1243. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1244. position = hit.Parent.Torso.Position,
  1245. Parent = hit.Parent.Torso,
  1246. }
  1247. game:GetService("Debris"):AddItem(bp, 1)
  1248. elseif Type == "Freeze" then
  1249. local BodPos = Create("BodyPosition"){
  1250. P = 50000,
  1251. D = 1000,
  1252. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1253. position = hit.Parent.Torso.Position,
  1254. Parent = hit.Parent.Torso,
  1255. }
  1256. local BodGy = Create("BodyGyro") {
  1257. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1258. P = 20e+003,
  1259. Parent = hit.Parent.Torso,
  1260. cframe = hit.Parent.Torso.CFrame,
  1261. }
  1262. hit.Parent.Torso.Anchored = true
  1263. coroutine.resume(coroutine.create(function(Part)
  1264. swait(1.5)
  1265. Part.Anchored = false
  1266. end), hit.Parent.Torso)
  1267. game:GetService("Debris"):AddItem(BodPos, 3)
  1268. game:GetService("Debris"):AddItem(BodGy, 3)
  1269. end
  1270. local debounce = Create("BoolValue"){
  1271. Name = "DebounceHit",
  1272. Parent = hit.Parent,
  1273. Value = true,
  1274. }
  1275. game:GetService("Debris"):AddItem(debounce, Delay)
  1276. c = Create("ObjectValue"){
  1277. Name = "creator",
  1278. Value = Player,
  1279. Parent = h,
  1280. }
  1281. game:GetService("Debris"):AddItem(c, .5)
  1282. end
  1283. end
  1284. -------------------------------------------------------
  1285. --End Damage Function--
  1286. -------------------------------------------------------
  1287.  
  1288. -------------------------------------------------------
  1289. --Start Damage Function Customization--
  1290. -------------------------------------------------------
  1291. function ShowDamage(Pos, Text, Time, Color)
  1292. local Rate = (1 / 30)
  1293. local Pos = (Pos or Vector3.new(0, 0, 0))
  1294. local Text = (Text or "")
  1295. local Time = (Time or 2)
  1296. local Color = (Color or Color3.new(1, 0, 1))
  1297. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1298. EffectPart.Anchored = true
  1299. local BillboardGui = Create("BillboardGui"){
  1300. Size = UDim2.new(3, 0, 3, 0),
  1301. Adornee = EffectPart,
  1302. Parent = EffectPart,
  1303. }
  1304. local TextLabel = Create("TextLabel"){
  1305. BackgroundTransparency = 1,
  1306. Size = UDim2.new(1, 0, 1, 0),
  1307. Text = Text,
  1308. Font = "Bodoni",
  1309. TextColor3 = Color,
  1310. TextScaled = true,
  1311. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1312. Parent = BillboardGui,
  1313. }
  1314. game.Debris:AddItem(EffectPart, (Time))
  1315. EffectPart.Parent = game:GetService("Workspace")
  1316. delay(0, function()
  1317. local Frames = (Time / Rate)
  1318. for Frame = 1, Frames do
  1319. wait(Rate)
  1320. local Percent = (Frame / Frames)
  1321. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1322. TextLabel.TextTransparency = Percent
  1323. end
  1324. if EffectPart and EffectPart.Parent then
  1325. EffectPart:Destroy()
  1326. end
  1327. end)
  1328. end
  1329. -------------------------------------------------------
  1330. --End Damage Function Customization--
  1331. -------------------------------------------------------
  1332.  
  1333. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1334. for _, c in pairs(workspace:children()) do
  1335. local hum = c:findFirstChild("Humanoid")
  1336. if hum ~= nil then
  1337. local head = c:findFirstChild("Head")
  1338. if head ~= nil then
  1339. local targ = head.Position - Part.Position
  1340. local mag = targ.magnitude
  1341. if magni >= mag and c.Name ~= plr.Name then
  1342.  
  1343. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1344. end
  1345. end
  1346. end
  1347. end
  1348. end
  1349.  
  1350.  
  1351. CFuncs = {
  1352. Part = {
  1353. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1354. local Part = Create("Part")({
  1355. Parent = Parent,
  1356. Reflectance = Reflectance,
  1357. Transparency = Transparency,
  1358. CanCollide = false,
  1359. Locked = true,
  1360. BrickColor = BrickColor.new(tostring(BColor)),
  1361. Name = Name,
  1362. Size = Size,
  1363. Material = Material
  1364. })
  1365. RemoveOutlines(Part)
  1366. return Part
  1367. end
  1368. },
  1369. Mesh = {
  1370. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1371. local Msh = Create(Mesh)({
  1372. Parent = Part,
  1373. Offset = OffSet,
  1374. Scale = Scale
  1375. })
  1376. if Mesh == "SpecialMesh" then
  1377. Msh.MeshType = MeshType
  1378. Msh.MeshId = MeshId
  1379. end
  1380. return Msh
  1381. end
  1382. },
  1383. Mesh = {
  1384. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1385. local Msh = Create(Mesh)({
  1386. Parent = Part,
  1387. Offset = OffSet,
  1388. Scale = Scale
  1389. })
  1390. if Mesh == "SpecialMesh" then
  1391. Msh.MeshType = MeshType
  1392. Msh.MeshId = MeshId
  1393. end
  1394. return Msh
  1395. end
  1396. },
  1397. Weld = {
  1398. Create = function(Parent, Part0, Part1, C0, C1)
  1399. local Weld = Create("Weld")({
  1400. Parent = Parent,
  1401. Part0 = Part0,
  1402. Part1 = Part1,
  1403. C0 = C0,
  1404. C1 = C1
  1405. })
  1406. return Weld
  1407. end
  1408. },
  1409. Sound = {
  1410. Create = function(id, par, vol, pit)
  1411. coroutine.resume(coroutine.create(function()
  1412. local S = Create("Sound")({
  1413. Volume = vol,
  1414. Pitch = pit or 1,
  1415. SoundId = id,
  1416. Parent = par or workspace
  1417. })
  1418. wait()
  1419. S:play()
  1420. game:GetService("Debris"):AddItem(S, 6)
  1421. end))
  1422. end
  1423. },
  1424. ParticleEmitter = {
  1425. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1426. local fp = Create("ParticleEmitter")({
  1427. Parent = Parent,
  1428. Color = ColorSequence.new(Color1, Color2),
  1429. LightEmission = LightEmission,
  1430. Size = Size,
  1431. Texture = Texture,
  1432. Transparency = Transparency,
  1433. ZOffset = ZOffset,
  1434. Acceleration = Accel,
  1435. Drag = Drag,
  1436. LockedToPart = LockedToPart,
  1437. VelocityInheritance = VelocityInheritance,
  1438. EmissionDirection = EmissionDirection,
  1439. Enabled = Enabled,
  1440. Lifetime = LifeTime,
  1441. Rate = Rate,
  1442. Rotation = Rotation,
  1443. RotSpeed = RotSpeed,
  1444. Speed = Speed,
  1445. VelocitySpread = VelocitySpread
  1446. })
  1447. return fp
  1448. end
  1449. }
  1450. }
  1451. function RemoveOutlines(part)
  1452. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1453. end
  1454. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1455. local Part = Create("Part")({
  1456. formFactor = FormFactor,
  1457. Parent = Parent,
  1458. Reflectance = Reflectance,
  1459. Transparency = Transparency,
  1460. CanCollide = false,
  1461. Locked = true,
  1462. BrickColor = BrickColor.new(tostring(BColor)),
  1463. Name = Name,
  1464. Size = Size,
  1465. Material = Material
  1466. })
  1467. RemoveOutlines(Part)
  1468. return Part
  1469. end
  1470. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1471. local Msh = Create(Mesh)({
  1472. Parent = Part,
  1473. Offset = OffSet,
  1474. Scale = Scale
  1475. })
  1476. if Mesh == "SpecialMesh" then
  1477. Msh.MeshType = MeshType
  1478. Msh.MeshId = MeshId
  1479. end
  1480. return Msh
  1481. end
  1482. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1483. local Weld = Create("Weld")({
  1484. Parent = Parent,
  1485. Part0 = Part0,
  1486. Part1 = Part1,
  1487. C0 = C0,
  1488. C1 = C1
  1489. })
  1490. return Weld
  1491. end
  1492.  
  1493. -------------------------------------------------------
  1494. --Start Effect Function--
  1495. -------------------------------------------------------
  1496. EffectModel = Instance.new("Model", char)
  1497. Effects = {
  1498. Block = {
  1499. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1500. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1501. prt.Anchored = true
  1502. prt.CFrame = cframe
  1503. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1504. game:GetService("Debris"):AddItem(prt, 10)
  1505. if Type == 1 or Type == nil then
  1506. table.insert(Effects, {
  1507. prt,
  1508. "Block1",
  1509. delay,
  1510. x3,
  1511. y3,
  1512. z3,
  1513. msh
  1514. })
  1515. elseif Type == 2 then
  1516. table.insert(Effects, {
  1517. prt,
  1518. "Block2",
  1519. delay,
  1520. x3,
  1521. y3,
  1522. z3,
  1523. msh
  1524. })
  1525. else
  1526. table.insert(Effects, {
  1527. prt,
  1528. "Block3",
  1529. delay,
  1530. x3,
  1531. y3,
  1532. z3,
  1533. msh
  1534. })
  1535. end
  1536. end
  1537. },
  1538. Sphere = {
  1539. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1540. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1541. prt.Anchored = true
  1542. prt.CFrame = cframe
  1543. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1544. game:GetService("Debris"):AddItem(prt, 10)
  1545. table.insert(Effects, {
  1546. prt,
  1547. "Cylinder",
  1548. delay,
  1549. x3,
  1550. y3,
  1551. z3,
  1552. msh
  1553. })
  1554. end
  1555. },
  1556. Cylinder = {
  1557. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1558. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1559. prt.Anchored = true
  1560. prt.CFrame = cframe
  1561. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1562. game:GetService("Debris"):AddItem(prt, 10)
  1563. table.insert(Effects, {
  1564. prt,
  1565. "Cylinder",
  1566. delay,
  1567. x3,
  1568. y3,
  1569. z3,
  1570. msh
  1571. })
  1572. end
  1573. },
  1574. Wave = {
  1575. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1576. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1577. prt.Anchored = true
  1578. prt.CFrame = cframe
  1579. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1580. game:GetService("Debris"):AddItem(prt, 10)
  1581. table.insert(Effects, {
  1582. prt,
  1583. "Cylinder",
  1584. delay,
  1585. x3 / 60,
  1586. y3 / 60,
  1587. z3 / 60,
  1588. msh
  1589. })
  1590. end
  1591. },
  1592. Ring = {
  1593. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1594. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1595. prt.Anchored = true
  1596. prt.CFrame = cframe
  1597. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1598. game:GetService("Debris"):AddItem(prt, 10)
  1599. table.insert(Effects, {
  1600. prt,
  1601. "Cylinder",
  1602. delay,
  1603. x3,
  1604. y3,
  1605. z3,
  1606. msh
  1607. })
  1608. end
  1609. },
  1610. Break = {
  1611. Create = function(brickcolor, cframe, x1, y1, z1)
  1612. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1613. prt.Anchored = true
  1614. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1615. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1616. local num = math.random(10, 50) / 1000
  1617. game:GetService("Debris"):AddItem(prt, 10)
  1618. table.insert(Effects, {
  1619. prt,
  1620. "Shatter",
  1621. num,
  1622. prt.CFrame,
  1623. math.random() - math.random(),
  1624. 0,
  1625. math.random(50, 100) / 100
  1626. })
  1627. end
  1628. },
  1629. Spiral = {
  1630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1631. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1632. prt.Anchored = true
  1633. prt.CFrame = cframe
  1634. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1635. game:GetService("Debris"):AddItem(prt, 10)
  1636. table.insert(Effects, {
  1637. prt,
  1638. "Cylinder",
  1639. delay,
  1640. x3,
  1641. y3,
  1642. z3,
  1643. msh
  1644. })
  1645. end
  1646. },
  1647. Push = {
  1648. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1649. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1650. prt.Anchored = true
  1651. prt.CFrame = cframe
  1652. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1653. game:GetService("Debris"):AddItem(prt, 10)
  1654. table.insert(Effects, {
  1655. prt,
  1656. "Cylinder",
  1657. delay,
  1658. x3,
  1659. y3,
  1660. z3,
  1661. msh
  1662. })
  1663. end
  1664. }
  1665. }
  1666. -------------------------------------------------------
  1667. --End Effect Function--
  1668. -------------------------------------------------------
  1669.  
  1670. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1671. local NSound = nil
  1672. coroutine.resume(coroutine.create(function()
  1673. NSound = Instance.new("Sound", PARENT)
  1674. NSound.Volume = VOLUME
  1675. NSound.Pitch = PITCH
  1676. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1677. swait()
  1678. NSound:play()
  1679. game:GetService("Debris"):AddItem(NSound, 10)
  1680. end))
  1681. return NSound
  1682. end
  1683.  
  1684.  
  1685. coroutine.resume(coroutine.create(function()
  1686. while text ~= nil do
  1687. swait()
  1688. text.Rotation = math.random(-1.8,1.8)
  1689. end
  1690. end))
  1691.  
  1692. angery = false
  1693.  
  1694.  
  1695. -------------------------------------------------------
  1696. --End Important Functions--
  1697. -------------------------------------------------------
  1698.  
  1699. lul = Instance.new("Sound", tors) --le musice
  1700. lul.Pitch = 1
  1701.  
  1702. local mu = math.random(1,14)
  1703. if mu == 1 then
  1704. lul.SoundId = "rbxassetid://488472970"
  1705. end
  1706. if mu == 2 then
  1707. lul.SoundId = "rbxassetid://472279232"
  1708. end
  1709. if mu == 3 then
  1710. lul.SoundId = "rbxassetid://1241998626"
  1711. end
  1712. if mu == 4 then
  1713. lul.SoundId = "rbxassetid://1829612866"
  1714. end
  1715. if mu == 5 then
  1716. lul.SoundId = "rbxassetid://2556042199"
  1717. end
  1718. if mu == 6 then
  1719. lul.SoundId = "rbxassetid://1138145518"
  1720. end
  1721. if mu == 7 then
  1722. lul.SoundId = "rbxassetid://1246460167"
  1723. end
  1724. if mu == 8 then
  1725. lul.SoundId = "rbxassetid://1463709693"
  1726. lul.Pitch = 1.4
  1727. end
  1728. if mu == 9 then
  1729. lul.SoundId = "rbxassetid://212675193"
  1730. end
  1731. if mu == 10 then
  1732. lul.SoundId = "rbxassetid://279206904"
  1733. end
  1734. if mu == 11 then
  1735. lul.SoundId = "rbxassetid://251072363"
  1736. end
  1737. if mu == 12 then
  1738. lul.SoundId = "rbxassetid://130872377"
  1739. end
  1740. if mu == 13 then
  1741. lul.SoundId = "rbxassetid://214902446"
  1742. end
  1743. if mu == 14 then
  1744. lul.SoundId = "rbxassetid://1283123885"
  1745. end
  1746.  
  1747. lul.Volume = 4.7
  1748. lul.TimePosition = 0
  1749. lul.Looped = true
  1750. lul:Play()
  1751.  
  1752. NEWS = Instance.new("Sound", tors) --O NO
  1753. NEWS.SoundId = "http://www.roblox.com/asset/?id=130768126"
  1754. NEWS.Volume = 100
  1755. NEWS.Pitch = 1
  1756. NEWS.Looped = false
  1757. NEWS.TimePosition = 1
  1758.  
  1759. AAAAA = Instance.new("Sound", tors) --aaa
  1760. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1761. AAAAA.Volume = 10
  1762. AAAAA.Pitch = 1
  1763. AAAAA.Looped = false
  1764. AAAAA.TimePosition = 1
  1765.  
  1766. MERKIO = Instance.new("Sound", tors) --why
  1767. MERKIO.SoundId = "http://www.roblox.com/asset/?id=131122314"
  1768. MERKIO.Volume = 10
  1769. MERKIO.Pitch = 1
  1770. MERKIO.Looped = false
  1771. MERKIO.TimePosition = 0
  1772.  
  1773. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1774. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=301529288"
  1775. MERKIO2.Volume = 10
  1776. MERKIO2.Pitch = 1
  1777. MERKIO2.Looped = false
  1778. MERKIO2.TimePosition = 0
  1779.  
  1780. thonks = Instance.new("Sound", tors) --wat?
  1781. thonks.SoundId = "http://www.roblox.com/asset/?id=131154740"
  1782. thonks.Volume = 10
  1783. thonks.Pitch = 1
  1784. thonks.Looped = false
  1785. thonks.TimePosition = 0
  1786.  
  1787. gudsong = Instance.new("Sound", tors) --seizure time
  1788. gudsong.SoundId = "http://www.roblox.com/asset/?id=164147183"
  1789. gudsong.Volume = 10
  1790. gudsong.Pitch = 1
  1791. gudsong.Looped = true
  1792. gudsong.TimePosition = 6.6
  1793.  
  1794. -------------------------------------------------------
  1795. --Start Music Option--
  1796. -------------------------------------------------------
  1797. ;
  1798. -------------------------------------------------------
  1799. --End Music Option--
  1800. -------------------------------------------------------
  1801. --hi fat >:)
  1802. -------------------------------------------------------
  1803. --Start Attacks N Stuff--
  1804. -------------------------------------------------------
  1805.  
  1806. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1807. attack = true
  1808.  
  1809. hum.WalkSpeed = 40
  1810. lul:Pause()
  1811. Character.Head.face.Texture = "rbxassetid://620619801"
  1812. NEWS:Play()
  1813. repeat
  1814. NEWS.Parent = tors
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1822. until NEWS.Playing == false
  1823. local S = Instance.new("Explosion",workspace)
  1824. S.Position = tors.Position
  1825. S.BlastPressure = 999
  1826. S.BlastRadius = 45
  1827. S.ExplosionType = 0
  1828. attack = false
  1829. hum.WalkSpeed = 40
  1830. lul:Resume()
  1831. Character.Head.face.Texture = "rbxassetid://620619801"
  1832. attack = false
  1833. hum.WalkSpeed = 40
  1834. end
  1835.  
  1836. function sneakonehundred()
  1837. attack = true
  1838. hum.WalkSpeed = 0.03
  1839. Character.Head.face.Texture = "rbxassetid://1667792"
  1840. CreateSound("1542642349", tors, 10, 1.05)
  1841. for i = 0,20,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1848. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1849. end
  1850. CreateSound("1928284867", tors, 10, 1.05)
  1851. wait(0.25)
  1852. Character.Head.face.Texture = "rbxassetid://1223903433"
  1853. for i = 0,7,0.1 do
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1860. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1861. end
  1862. Character.Head.face.Texture = "rbxassetid://620619801"
  1863. attack = false
  1864. hum.WalkSpeed = 40
  1865. end
  1866.  
  1867. function WRY() --WRYYYYYYY
  1868. attack = true
  1869. hum.WalkSpeed = 0.30
  1870. CreateSound("794081034", hed, 10, 1)
  1871. Character.Head.face.Texture = "rbxassetid://396389196"
  1872. for i = 0,2,0.1 do
  1873. swait()
  1874. CameraEnshaking(1, 2)
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1881. end
  1882. for i = 0,14.7,0.1 do
  1883. swait()
  1884. CameraEnshaking(1, 3)
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1891. end
  1892. attack = false
  1893. Character.Head.face.Texture = "rbxassetid://620619801"
  1894. hum.WalkSpeed = 40
  1895. end
  1896.  
  1897. function DANCEFORME()
  1898. attack = true
  1899. texth.Text = "REEEEEEE"
  1900. text.Text = ""
  1901. lul:Pause()
  1902. Character.Head.face.Texture = "rbxassetid://15177601"
  1903. MERKIO:Play()
  1904. repeat
  1905. for i = 0,0.37,0.03 do
  1906. swait()
  1907. MERKIO.Parent = tors
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1910. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1911. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1914. end
  1915. for i = 0,0.37,0.03 do
  1916. swait()
  1917. MERKIO.Parent = tors
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1924. end
  1925. until MERKIO.Playing == false
  1926. MERKIO:Stop()
  1927. Character.Head.face.Texture = "rbxassetid://620619801"
  1928. attack = false
  1929. lul:Resume()
  1930. texth.Text = ""
  1931. text.Text = "scared "
  1932. hum.WalkSpeed = 40
  1933. end
  1934.  
  1935. function takethat()
  1936. attack = true
  1937. hum.WalkSpeed = 0
  1938. CreateSound("137473066", tors, 10, 1.05)
  1939. for i = 0,8.3,0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1947. end
  1948. CreateSound("135165859", tors, 10, 1.05)
  1949. for i = 0,6,0.1 do
  1950. swait()
  1951. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1956. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1958. end
  1959. attack = false
  1960. Character.Head.face.Texture = "rbxassetid://620619801"
  1961. hum.WalkSpeed = 40
  1962. end
  1963. function thonki()
  1964. attack = true
  1965. text.Text = "Hmmmm"
  1966. hum.WalkSpeed = 6.5
  1967. Character.Head.face.Texture = "rbxassetid://1528105298"
  1968. thonks:Play()
  1969. lul:Pause()
  1970. repeat
  1971. for i = 0,8.3,0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1979. end
  1980. until thonks.Playing == false
  1981. thonks:Stop()
  1982. attack = false
  1983. text.Text = "scared"
  1984. Character.Head.face.Texture = "rbxassetid://620619801"
  1985. lul:Resume()
  1986. hum.WalkSpeed = 40
  1987. end
  1988. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1989. attack = true
  1990. Character.Head.face.Texture = "rbxassetid://266304560"
  1991. for i = 0,6,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1999. end
  2000. CreateSound("1093102664", hed, 10, 1)
  2001. CameraEnshaking(3, 8)
  2002. for i = 0,2,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2009. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2010. end
  2011. Character.Head.face.Texture = "rbxassetid://30128383"
  2012. hum.MaxHealth = 0
  2013. ragdoll(char)
  2014. CreateSound("534269232", hed, 5, 1)
  2015. end
  2016.  
  2017. function dead()
  2018. attack = true
  2019. hum.WalkSpeed = 0.20
  2020. CreateSound("137225991", hed, 10, 1)
  2021. Character.Head.face.Texture = "rbxassetid://297512410"
  2022. for i = 0,1.1,0.1 do
  2023. swait()
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2028. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2030. end
  2031. for i = 0,1.1,0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2039. end
  2040. for i = 0,1.1,0.1 do
  2041. swait()
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2048. end
  2049. for i = 0,1.1,0.1 do
  2050. swait()
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2056. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2057. end
  2058. for i = 0,1.1,0.1 do
  2059. swait()
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2064. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2066. end
  2067. for i = 0,1.1,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2075. end
  2076. for i = 0,1.1,0.1 do
  2077. swait()
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2083. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2084. end
  2085. for i = 0,1.1,0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2093. end
  2094. for i = 0,1.1,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2102. end
  2103. Character.Head.face.Texture = "rbxassetid://273309187"
  2104. for i = 0,9,0.1 do
  2105. swait()
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2112. end
  2113. attack = false
  2114. Character.Head.face.Texture = "rbxassetid://620619801"
  2115. hum.WalkSpeed = 40
  2116. end
  2117.  
  2118. function ShutTheHellUp()
  2119. attack = true
  2120. hum.WalkSpeed = 2.01
  2121. CreateSound("336377340", hed, 10, 1)
  2122. for i = 0,3,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2130. end
  2131. for i = 0,1.2,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2139. end
  2140. for i = 0,1.2,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2148. end
  2149. for i = 0,1.2,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2157. end
  2158. for i = 0,1.2,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2166. end
  2167. for i = 0,2,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2175. end
  2176. for i = 0,2,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2184. end
  2185. hum.WalkSpeed = 40
  2186. attack = false
  2187. end
  2188.  
  2189. function NO_U()
  2190. attack = true
  2191. hum.WalkSpeed = 4.01
  2192. Character.Head.face.Texture = "rbxassetid://304904077"
  2193. CreateSound("1543318456", hed, 10, 1)
  2194. for i = 0,6,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2202. end
  2203. for i = 0,3.2,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2211. end
  2212. hum.WalkSpeed = 40
  2213. Character.Head.face.Texture = "rbxassetid://620619801"
  2214. attack = false
  2215. end
  2216.  
  2217. function EndMySufferingV2()
  2218. attack = true
  2219. hum.WalkSpeed = 1.01
  2220. CreateSound("577475178", hed, 10, 1)
  2221. for i = 0,18,0.1 do
  2222. swait()
  2223. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2224. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2225. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2226. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2227. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2229. end
  2230. attack = false
  2231. hum.WalkSpeed = 40
  2232. end
  2233.  
  2234. function Victory()
  2235. attack = true
  2236. hum.WalkSpeed = 1.01
  2237. Character.Head.face.Texture = "rbxassetid://616284160"
  2238. Humanoid.Jump = true
  2239. CreateSound("130834939", hed, 10, 1)
  2240. for i = 0,3.7,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2248. end
  2249. Humanoid.Jump = true
  2250. for i = 0,3.7,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2258. end
  2259. Humanoid.Jump = true
  2260. for i = 0,3.7,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2268. end
  2269. Humanoid.Jump = true
  2270. for i = 0,3.7,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2278. end
  2279. Humanoid.Jump = true
  2280. for i = 0,3.7,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2288. end
  2289. attack = false
  2290. Character.Head.face.Texture = "rbxassetid://620619801"
  2291. hum.WalkSpeed = 40
  2292. end
  2293.  
  2294. function WhatHuh()
  2295. attack = true
  2296. hum.WalkSpeed = 1.01
  2297. CreateSound("130766865", hed, 10, 1)
  2298. Character.Head.face.Texture = "rbxassetid://276732672"
  2299. for i = 0,4,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2307. end
  2308. for i = 0,6.7,0.1 do
  2309. swait()
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2316. end
  2317. for i = 0,8.1,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2325. end
  2326. for i = 0,1,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2334. end
  2335. for i = 0,1,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2343. end
  2344. for i = 0,4,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2352. end
  2353. attack = false
  2354. Character.Head.face.Texture = "rbxassetid://620619801"
  2355. hum.WalkSpeed = 40
  2356. end
  2357.  
  2358. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2359. attack = true
  2360. Character.Head.face.Texture = "rbxassetid://266304560"
  2361. for i = 0,6,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2369. end
  2370. CreateSound("1093102664", hed, 10, 1)
  2371. CameraEnshaking(3, 8)
  2372. for i = 0,2,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2379. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2380. end
  2381. Character.Head.face.Texture = "rbxassetid://30128383"
  2382. hum.MaxHealth = 0
  2383. ragdoll(char)
  2384. CreateSound("534269232", hed, 5, 1)
  2385. end
  2386.  
  2387. function AnotherOne() --WhAT ANOTHER ONE
  2388. attack = true
  2389. hum.WalkSpeed = 1.01
  2390. local icri = CreateSound("1205111204", hed, 10, 1)
  2391. swait(165)
  2392. local FRAME = tors.CFrame
  2393. repeat
  2394. swait()
  2395. Character.Head.face.Texture = "rbxassetid://582931093"
  2396. CameraEnshaking(1, 10)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2402. tors.CFrame = FRAME * CF(0,1,0)
  2403. swait()
  2404. tors.CFrame = FRAME
  2405. until icri.Playing == false
  2406. Character.Head.face.Texture = "rbxassetid://620619801"
  2407. attack = false
  2408. hum.WalkSpeed = 40
  2409. end
  2410.  
  2411.  
  2412. function NEN()
  2413. attack = true
  2414. hum.WalkSpeed = 1.01
  2415. CreateSound("230292011", hed, 10, 1)
  2416. Character.Head.face.Texture = "rbxassetid://705269463"
  2417. for i = 0,4,0.1 do
  2418. swait()
  2419. CameraEnshaking(1, 3)
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2426. end
  2427. attack = false
  2428. Character.Head.face.Texture = "rbxassetid://620619801"
  2429. hum.WalkSpeed = 40
  2430. end
  2431.  
  2432. function Ashes() --Straight from... Whatever it was called.
  2433. attack = true
  2434. hum.WalkSpeed = 1.01
  2435. Character.Head.face.Texture = "rbxassetid://360687027"
  2436. CreateSound("290084602", tors, 10, 1)
  2437. for i = 0,6.2,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2445. end
  2446. for i = 0,6.2,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2454. end
  2455. attack = false
  2456. Character.Head.face.Texture = "rbxassetid://620619801"
  2457. hum.WalkSpeed = 40
  2458. end
  2459.  
  2460.  
  2461. function BOI()
  2462. attack = true
  2463. hum.WalkSpeed = 1.01
  2464. CreateSound("390901873", hed, 10, 1)
  2465. Character.Head.face.Texture = "rbxassetid://282463320"
  2466. for i = 0,4,0.1 do
  2467. swait()
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2474. end
  2475. for i = 0,4,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2483. end
  2484. attack = false
  2485. Character.Head.face.Texture = "rbxassetid://620619801"
  2486. hum.WalkSpeed = 40
  2487. end
  2488.  
  2489. function DrinkdaDrink()
  2490. attack = true
  2491. RHe.Transparency = 0
  2492. hum.WalkSpeed = 3
  2493. local Munch = CreateSound("554208103", hed, 5, 1)
  2494. swait(2)
  2495. repeat
  2496. for i = 0,6,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2501. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2502. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2504. end
  2505. until Munch.Playing == false
  2506. hum.WalkSpeed = 40
  2507. RHe.Transparency = 1
  2508. attack = false
  2509. end
  2510.  
  2511. function EatdaChips()
  2512. attack = true
  2513. RHk.Transparency = 0
  2514. hum.WalkSpeed = 3
  2515. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2516. swait(2)
  2517. repeat
  2518. for i = 0,6,0.1 do
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2522. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2523. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2524. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2526. end
  2527. until Muncha.Playing == false
  2528. hum.WalkSpeed = 40
  2529. RHk.Transparency = 1
  2530. attack = false
  2531. end
  2532.  
  2533. function Sittyboi()
  2534. attack = false
  2535. lul:Pause()
  2536. text.Text = "when are you coming?..."
  2537. AAAAA.SoundId = "rbxassetid://1239136800"
  2538. AAAAA.TimePosition = 0
  2539. AAAAA:Play()
  2540. hum.WalkSpeed = 0
  2541. repeat
  2542. swait()
  2543. for i = 0, 1, 0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2547. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2548. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2551. end
  2552. until AAAAA.Playing == false
  2553. attack = false
  2554. AAAAA:Stop()
  2555. lul:Resume()
  2556. text.Text = "scared"
  2557. hum.WalkSpeed = 40
  2558. end
  2559.  
  2560. function HELP()
  2561. attack = true
  2562. hum.WalkSpeed = 1.01
  2563. Character.Head.face.Texture = "rbxassetid://307972876"
  2564. CreateSound("1123321019", hed, 10, 1)
  2565. for i = 0,15,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2573. end
  2574. CreateSound("198462271", hed, 10, 1)
  2575. for i = 0,8,0.1 do
  2576. Character.Head.face.Texture = "rbxassetid://341497730"
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2584. end
  2585. for i = 0,8,0.1 do
  2586. Character.Head.face.Texture = "rbxassetid://341497730"
  2587. swait()
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2594. end
  2595. CreateSound("948494432", hed, 10, 1)
  2596. for i = 0,7.5,0.1 do
  2597. Character.Head.face.Texture = "rbxassetid://249062487"
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2605. end
  2606. CreateSound("1542642349", hed, 10, 1)
  2607. for i = 0,10,0.1 do
  2608. Character.Head.face.Texture = "rbxassetid://270636807"
  2609. swait()
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616. end
  2617. CreateSound("269597232", hed, 10, 1)
  2618. for i = 0,6,0.1 do
  2619. Character.Head.face.Texture = "rbxassetid://265057155"
  2620. swait()
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627. end
  2628. attack = false
  2629. Character.Head.face.Texture = "rbxassetid://620619801"
  2630. hum.WalkSpeed = 40
  2631. end
  2632.  
  2633. danci = false
  2634.  
  2635. function dingidongo() --my head burns
  2636. attack = true
  2637. danci = true
  2638. hum.WalkSpeed = 27.6
  2639. texth.Text = "Having a Seizure."
  2640. text.Text = ""
  2641. gudsong:Play()
  2642. lul:Pause()
  2643. gudsong.TimePosition = 6.6
  2644. Character.Head.face.Texture = "rbxassetid://315792941"
  2645. repeat
  2646. for i = 0,1.87,0.23 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2650. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2651. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2652. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2654. end
  2655. if gudsong.TimePosition == 11.937 then
  2656. gudsong.TimePosition = 6.6
  2657. end
  2658. for i = 0,1.87,0.23 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2666. end
  2667. until danci == false
  2668. gudsong:Stop()
  2669. attack = false
  2670. lul:Resume()
  2671. texth.Text = ""
  2672. text.Text = "scared"
  2673. attack = false
  2674. Character.Head.face.Texture = "rbxassetid://620619801"
  2675. hum.WalkSpeed = 40
  2676. end
  2677.  
  2678. function hap() --much hap
  2679. attack = true
  2680. hum.WalkSpeed = 0.10
  2681. CreateSound("363808674", hed, 10, 1)
  2682. Character.Head.face.Texture = "rbxassetid://315792941"
  2683. for i = 0,12,0.1 do
  2684. swait()
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2691. end
  2692. CreateSound("233168827", hed, 10, 1)
  2693. Character.Head.face.Texture = "rbxassetid://335761015"
  2694. for i = 0,10,0.1 do
  2695. swait()
  2696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2702. end
  2703. CreateSound("363808674", hed, 10, 1)
  2704. attack = false
  2705. Character.Head.face.Texture = "rbxassetid://620619801"
  2706. hum.WalkSpeed = 40
  2707. end
  2708.  
  2709. function Gumilol()
  2710. attack = true
  2711. hum.WalkSpeed = 0
  2712. local Senses = CreateSound("605297168", hed, 6, 1)
  2713. swait(2)
  2714. repeat
  2715. swait()
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2718. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2719. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2720. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2721. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2722. until Senses.TimePosition > 2.7
  2723. for i = 0, 3, 0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2727. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2728. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2731. end
  2732. root.Anchored = true
  2733. repeat
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2737. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2738. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2741. until Senses.Playing == false
  2742. hum.WalkSpeed = 40
  2743. attack = false
  2744. root.Anchored = false
  2745. end
  2746. function oofmyass()
  2747. attack = true
  2748. hum.WalkSpeed = 0
  2749. CreateSound("663306786", tors, 3, 1)
  2750. for i = 0, 12, 0.1 do
  2751. swait()
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2754. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2755. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2756. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2758. end
  2759. CreateSound("663307468", tors, 6, 1)
  2760. for i = 0, 6, 0.1 do
  2761. swait()
  2762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2763. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2764. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2765. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2766. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2767. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2768. end
  2769. hum.WalkSpeed = 40
  2770. attack = false
  2771. end
  2772. function WoodyGotWood()
  2773. attack = true
  2774. hum.WalkSpeed = 0
  2775. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2776. swait(2)
  2777. repeat
  2778. swait()
  2779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2780. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2781. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2782. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2783. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2784. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2785. until Woodlenny.TimePosition > 3.6
  2786. root.Anchored = true
  2787. repeat
  2788. swait()
  2789. for i = 0, 2, 0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2793. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2794. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2795. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2797. end
  2798. for i = 0, 1.6, 0.1 do
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2802. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2803. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2806. end
  2807. until Woodlenny.Playing == false
  2808. hum.WalkSpeed = 40
  2809. attack = false
  2810. root.Anchored = false
  2811. end
  2812.  
  2813. function LeChange()
  2814. attack = false
  2815. hum.WalkSpeed = 40
  2816. lul.Pitch = 1
  2817. lul:Stop()
  2818. local mue = math.random(1,14)
  2819. if mue == 1 then
  2820. lul.SoundId = "rbxassetid://488472970"
  2821. end
  2822. if mue == 2 then
  2823. lul.SoundId = "rbxassetid://472279232"
  2824. end
  2825. if mue == 3 then
  2826. lul.SoundId = "rbxassetid://1241998626"
  2827. end
  2828. if mue == 4 then
  2829. lul.SoundId = "rbxassetid://1829612866"
  2830. end
  2831. if mue == 5 then
  2832. lul.SoundId = "rbxassetid://2556042199"
  2833. end
  2834. if mue == 6 then
  2835. lul.SoundId = "rbxassetid://1138145518"
  2836. end
  2837. if mue == 7 then
  2838. lul.SoundId = "rbxassetid://1246460167"
  2839. end
  2840. if mue == 8 then
  2841. lul.SoundId = "rbxassetid://1463709693"
  2842. lul.Pitch = 1.4
  2843. end
  2844. if mue == 9 then
  2845. lul.SoundId = "rbxassetid://212675193"
  2846. end
  2847. if mue == 10 then
  2848. lul.SoundId = "rbxassetid://279206904"
  2849. end
  2850. if mue == 11 then
  2851. lul.SoundId = "rbxassetid://251072363"
  2852. end
  2853. if mue == 12 then
  2854. lul.SoundId = "rbxassetid://130872377"
  2855. end
  2856. if mue == 13 then
  2857. lul.SoundId = "rbxassetid://214902446"
  2858. end
  2859. if mue == 14 then
  2860. lul.SoundId = "rbxassetid://1283123885"
  2861. end
  2862. hum.WalkSpeed = 40
  2863. lul:Play()
  2864. attack = false
  2865. root.Anchored = false
  2866. end
  2867.  
  2868. function SCREAM()
  2869. attack = true
  2870. hum.WalkSpeed = 70
  2871. lul:Pause()
  2872. Character.Head.face.Texture = "rbxassetid://1667792"
  2873. local A = math.random(1,83)
  2874. if A == 1 then
  2875. AAAAA.SoundId = "rbxassetid://156731158"
  2876. AAAAA.TimePosition = 0
  2877. end
  2878. if A == 2 then
  2879. AAAAA.SoundId = "rbxassetid://1120163413"
  2880. AAAAA.TimePosition = 0
  2881. end
  2882. if A == 3 then
  2883. AAAAA.SoundId = "rbxassetid://131154740"
  2884. AAAAA.TimePosition = 0
  2885. end
  2886. if A == 4 then
  2887. AAAAA.SoundId = "rbxassetid://164147183"
  2888. AAAAA.TimePosition = 0
  2889. end
  2890. if A == 5 then
  2891. AAAAA.SoundId = "rbxassetid://152828706"
  2892. AAAAA.TimePosition = 0
  2893. end
  2894. if A == 6 then
  2895. AAAAA.SoundId = "rbxassetid://212675193"
  2896. AAAAA.TimePosition = 0
  2897. end
  2898. if A == 7 then
  2899. AAAAA.SoundId = "rbxassetid://279206904"
  2900. AAAAA.TimePosition = 0
  2901. end
  2902. if A == 8 then
  2903. AAAAA.SoundId = "rbxassetid://485725775"
  2904. AAAAA.TimePosition = 0
  2905. end
  2906. if A == 9 then
  2907. AAAAA.SoundId = "rbxassetid://1320508461"
  2908. AAAAA.TimePosition = 0
  2909. end
  2910. if A == 10 then
  2911. AAAAA.SoundId = "rbxassetid://143382469"
  2912. AAAAA.TimePosition = 0
  2913. end
  2914. if A == 11 then
  2915. AAAAA.SoundId = "rbxassetid://316007896"
  2916. AAAAA.TimePosition = 0
  2917. end
  2918. if A == 12 then
  2919. AAAAA.SoundId = "rbxassetid://130768299"
  2920. AAAAA.TimePosition = 0
  2921. end
  2922. if A == 13 then
  2923. AAAAA.SoundId = "rbxassetid://915288747"
  2924. AAAAA.TimePosition = 0
  2925. end
  2926. if A == 14 then
  2927. AAAAA.SoundId = "rbxassetid://597084853"
  2928. AAAAA.TimePosition = 0
  2929. end
  2930. if A == 15 then
  2931. AAAAA.SoundId = "rbxassetid://1051512943"
  2932. AAAAA.TimePosition = 0
  2933. end
  2934. if A == 16 then
  2935. AAAAA.SoundId = "rbxassetid://212718942"
  2936. AAAAA.TimePosition = 0
  2937. end
  2938. if A == 17 then
  2939. AAAAA.SoundId = "rbxassetid://130872377"
  2940. AAAAA.TimePosition = 0
  2941. end
  2942. if A == 18 then
  2943. AAAAA.SoundId = "rbxassetid://513919776"
  2944. AAAAA.TimePosition = 0
  2945. end
  2946. if A == 19 then
  2947. AAAAA.SoundId = "rbxassetid://1651820713"
  2948. AAAAA.TimePosition = 0
  2949. end
  2950. if A == 20 then
  2951. AAAAA.SoundId = "rbxassetid://130761235"
  2952. AAAAA.TimePosition = 0
  2953. end
  2954. if A == 21 then
  2955. AAAAA.SoundId = "rbxassetid://2000897208"
  2956. AAAAA.TimePosition = 0
  2957. end
  2958. if A == 22 then
  2959. AAAAA.SoundId = "rbxassetid://841541884"
  2960. AAAAA.TimePosition = 0
  2961. end
  2962. if A == 23 then
  2963. AAAAA.SoundId = "rbxassetid://839044936"
  2964. AAAAA.TimePosition = 0
  2965. end
  2966. if A == 24 then
  2967. AAAAA.SoundId = "rbxassetid://520168377"
  2968. AAAAA.TimePosition = 0
  2969. end
  2970. if A == 25 then
  2971. AAAAA.SoundId = "rbxassetid://655669511"
  2972. AAAAA.TimePosition = 0
  2973. end
  2974. if A == 26 then
  2975. AAAAA.SoundId = "rbxassetid://1125711065"
  2976. AAAAA.TimePosition = 0
  2977. end
  2978. if A == 27 then
  2979. AAAAA.SoundId = "rbxassetid://482886779"
  2980. AAAAA.TimePosition = 0
  2981. end
  2982. if A == 28 then
  2983. AAAAA.SoundId = "rbxassetid://470406966"
  2984. AAAAA.TimePosition = 0
  2985. end
  2986. if A == 29 then
  2987. AAAAA.SoundId = "rbxassetid://363239413"
  2988. AAAAA.TimePosition = 0
  2989. end
  2990. if A == 30 then
  2991. AAAAA.SoundId = "rbxassetid://1183260037"
  2992. AAAAA.TimePosition = 0
  2993. end
  2994. if A == 31 then
  2995. AAAAA.SoundId = "rbxassetid://644321050"
  2996. AAAAA.TimePosition = 0
  2997. end
  2998. if A == 32 then
  2999. AAAAA.SoundId = "rbxassetid://962124783"
  3000. AAAAA.TimePosition = 0
  3001. end
  3002. if A == 33 then
  3003. AAAAA.SoundId = "rbxassetid://328782098"
  3004. AAAAA.TimePosition = 0
  3005. end
  3006. if A == 34 then
  3007. AAAAA.SoundId = "rbxassetid://1868475933"
  3008. AAAAA.TimePosition = 0
  3009. end
  3010. if A == 35 then
  3011. AAAAA.SoundId = "rbxassetid://606775826"
  3012. AAAAA.TimePosition = 0
  3013. end
  3014. if A == 36 then
  3015. AAAAA.SoundId = "rbxassetid://299132320"
  3016. AAAAA.TimePosition = 0
  3017. end
  3018. if A == 37 then
  3019. AAAAA.SoundId = "rbxassetid://153109732"
  3020. AAAAA.TimePosition = 0
  3021. end
  3022. if A == 37 then
  3023. AAAAA.SoundId = "rbxassetid://457506669"
  3024. AAAAA.TimePosition = 0
  3025. end
  3026. if A == 38 then
  3027. AAAAA.SoundId = "rbxassetid://335628150"
  3028. AAAAA.TimePosition = 0
  3029. end
  3030. if A == 39 then
  3031. AAAAA.SoundId = "rbxassetid://488032404"
  3032. AAAAA.TimePosition = 0
  3033. end
  3034. if A == 40 then
  3035. AAAAA.SoundId = "rbxassetid://1375131348"
  3036. AAAAA.TimePosition = 0
  3037. end
  3038. if A == 41 then
  3039. AAAAA.SoundId = "rbxassetid://1314602285"
  3040. AAAAA.TimePosition = 0
  3041. end
  3042. if A == 42 then
  3043. AAAAA.SoundId = "rbxassetid://744281932"
  3044. AAAAA.TimePosition = 0
  3045. end
  3046. if A == 43 then
  3047. AAAAA.SoundId = "rbxassetid://434976383"
  3048. AAAAA.TimePosition = 0
  3049. end
  3050. if A == 44 then
  3051. AAAAA.SoundId = "rbxassetid://1842306658"
  3052. AAAAA.TimePosition = 0
  3053. end
  3054. if A == 45 then
  3055. AAAAA.SoundId = "rbxassetid://643472343"
  3056. AAAAA.TimePosition = 0
  3057. end
  3058. if A == 46 then
  3059. AAAAA.SoundId = "rbxassetid://221258319"
  3060. AAAAA.TimePosition = 0
  3061. end
  3062. if A == 47 then
  3063. AAAAA.SoundId = "rbxassetid://1679015957"
  3064. AAAAA.TimePosition = 0
  3065. end
  3066. if A == 48 then
  3067. AAAAA.SoundId = "rbxassetid://567908972"
  3068. AAAAA.TimePosition = 0
  3069. end
  3070. if A == 49 then
  3071. AAAAA.SoundId = "rbxassetid://717014037"
  3072. AAAAA.TimePosition = 0
  3073. end
  3074. if A == 50 then
  3075. AAAAA.SoundId = "rbxassetid://744323533"
  3076. AAAAA.TimePosition = 0
  3077. end
  3078. if A == 51 then
  3079. AAAAA.SoundId = "rbxassetid://889774006"
  3080. AAAAA.TimePosition = 0
  3081. end
  3082. if A == 52 then
  3083. AAAAA.SoundId = "rbxassetid://167137736"
  3084. AAAAA.TimePosition = 0
  3085. end
  3086. if A == 53 then
  3087. AAAAA.SoundId = "rbxassetid://251074756"
  3088. AAAAA.TimePosition = 0
  3089. end
  3090. if A == 54 then
  3091. AAAAA.SoundId = "rbxassetid://977558364"
  3092. AAAAA.TimePosition = 0
  3093. end
  3094. if A == 55 then
  3095. AAAAA.SoundId = "rbxassetid://328728034"
  3096. AAAAA.TimePosition = 0
  3097. end
  3098. if A == 56 then
  3099. AAAAA.SoundId = "rbxassetid://1266243649"
  3100. AAAAA.TimePosition = 0
  3101. end
  3102. if A == 57 then
  3103. AAAAA.SoundId = "rbxassetid://964618925"
  3104. AAAAA.TimePosition = 0
  3105. end
  3106. if A == 58 then
  3107. AAAAA.SoundId = "rbxassetid://1803630339"
  3108. AAAAA.TimePosition = 0
  3109. end
  3110. if A == 59 then
  3111. AAAAA.SoundId = "rbxassetid://840189092"
  3112. AAAAA.TimePosition = 0
  3113. end
  3114. if A == 60 then
  3115. AAAAA.SoundId = "rbxassetid://1559029429"
  3116. AAAAA.TimePosition = 0
  3117. end
  3118. if A == 61 then
  3119. AAAAA.SoundId = "rbxassetid://1638542850"
  3120. AAAAA.TimePosition = 0
  3121. end
  3122. if A == 62 then
  3123. AAAAA.SoundId = "rbxassetid://803576871"
  3124. AAAAA.TimePosition = 0
  3125. end
  3126. if A == 63 then
  3127. AAAAA.SoundId = "rbxassetid://698882646"
  3128. AAAAA.TimePosition = 0
  3129. end
  3130. if A == 64 then
  3131. AAAAA.SoundId = "rbxassetid://1151976352"
  3132. AAAAA.TimePosition = 0
  3133. end
  3134. if A == 65 then
  3135. AAAAA.SoundId = "rbxassetid://406116544"
  3136. AAAAA.TimePosition = 0
  3137. end
  3138. if A == 66 then
  3139. AAAAA.SoundId = "rbxassetid://316022829"
  3140. AAAAA.TimePosition = 0
  3141. end
  3142. if A == 67 then
  3143. AAAAA.SoundId = "rbxassetid://171914461"
  3144. AAAAA.TimePosition = 0
  3145. end
  3146. if A == 68 then
  3147. AAAAA.SoundId = "rbxassetid://287491840"
  3148. AAAAA.TimePosition = 0
  3149. end
  3150. if A == 69 then
  3151. AAAAA.SoundId = "rbxassetid://430752531"
  3152. AAAAA.TimePosition = 0
  3153. end
  3154. if A == 70 then
  3155. AAAAA.SoundId = "rbxassetid://531023877"
  3156. AAAAA.TimePosition = 0
  3157. end
  3158. if A == 71 then
  3159. AAAAA.SoundId = "rbxassetid://271588868"
  3160. AAAAA.TimePosition = 0
  3161. end
  3162. if A == 72 then
  3163. AAAAA.SoundId = "rbxassetid://602958674"
  3164. AAAAA.TimePosition = 0
  3165. end
  3166. if A == 73 then
  3167. AAAAA.SoundId = "rbxassetid://899472110"
  3168. AAAAA.TimePosition = 0
  3169. end
  3170. if A == 74 then
  3171. AAAAA.SoundId = "rbxassetid://793986125"
  3172. AAAAA.TimePosition = 0
  3173. end
  3174. if A == 75 then
  3175. AAAAA.SoundId = "rbxassetid://317643401"
  3176. AAAAA.TimePosition = 0
  3177. end
  3178. if A == 76 then
  3179. AAAAA.SoundId = "rbxassetid://427265119"
  3180. AAAAA.TimePosition = 0
  3181. end
  3182. if A == 77 then
  3183. AAAAA.SoundId = "rbxassetid://318250043"
  3184. AAAAA.TimePosition = 0
  3185. end
  3186. if A == 78 then
  3187. AAAAA.SoundId = "rbxassetid://272135781"
  3188. AAAAA.TimePosition = 0
  3189. end
  3190. if A == 79 then
  3191. AAAAA.SoundId = "rbxassetid://302662929"
  3192. AAAAA.TimePosition = 0
  3193. end
  3194. if A == 80 then
  3195. AAAAA.SoundId = "rbxassetid://1226918619"
  3196. AAAAA.TimePosition = 0
  3197. end
  3198. if A == 81 then
  3199. AAAAA.SoundId = "rbxassetid://973891000"
  3200. AAAAA.TimePosition = 0
  3201. end
  3202. if A == 82 then
  3203. AAAAA.SoundId = "rbxassetid://1002843959"
  3204. AAAAA.TimePosition = 0
  3205. end
  3206. if A == 83 then
  3207. AAAAA.SoundId = "rbxassetid://1441494988"
  3208. AAAAA.TimePosition = 0
  3209. end
  3210. AAAAA:Play()
  3211. repeat
  3212. swait()
  3213. AAAAA.Parent = tors
  3214. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3215. until AAAAA.Playing == false
  3216. hum.WalkSpeed = 40
  3217. attack = false
  3218. lul:Resume()
  3219. Character.Head.face.Texture = "rbxassetid://620619801"
  3220. hum.WalkSpeed = 40
  3221. end
  3222.  
  3223. lolxdtest = false --dont remove or script wont work
  3224. MoreTaunts = false
  3225. mouse.KeyDown:connect(function(key)
  3226. if key == 'm' then
  3227. MERKIO:Stop()
  3228. AAAAA:Stop()
  3229. thonks:Stop()
  3230. danci = false
  3231. elseif key == 'n' and angery == true then
  3232. angery = false
  3233. MoreTaunts = false
  3234. print"Back to normal Taunts"
  3235. end
  3236. if attack == false then
  3237. if lolxdtest == false then
  3238. if key == 'q' then
  3239. THEBESTOVERUSEDJOKEEVER()
  3240. elseif key == 'e' then
  3241. SCREAM()
  3242. elseif key == 'b' and angery == false then
  3243. angery = true
  3244. MoreTaunts = true
  3245. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3246. elseif key == 'n' and angery == true then
  3247. angery = false
  3248. elseif key == 'r' then
  3249. sneakonehundred()
  3250. elseif key == 't' then
  3251. DANCEFORME()
  3252. elseif key == 'y' and MoreTaunts == false then
  3253. takethat()
  3254. elseif key == 'f' then
  3255. Tauntmelon()
  3256. elseif key == 'z' then
  3257. EndMySufferingV2()
  3258. elseif key == 'g' then
  3259. un_fun()
  3260. elseif key == 'p' then
  3261. HELP()
  3262. elseif key == 'u' and MoreTaunts == false then
  3263. BOI()
  3264. elseif key == 'o' then
  3265. NO_U()
  3266. elseif key == 'f' then
  3267. Ashes()
  3268. elseif key == 'h' and MoreTaunts == false then
  3269. NEN()
  3270. elseif key == 'g' then
  3271. AnotherOne()
  3272. elseif key == 'k' and MoreTaunts == false then
  3273. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3274. elseif key == 'j' and MoreTaunts == false then
  3275. WhatHuh()
  3276. elseif key == 'i' then
  3277. fbiopenup()
  3278. elseif key == 'l' and MoreTaunts == false then
  3279. Victory()
  3280. elseif key == 'z' then
  3281. EndMySufferingV2()
  3282. elseif key == 'x' and MoreTaunts == false then
  3283. ShutTheHellUp()
  3284. elseif key == 'v' then
  3285. dead()
  3286. elseif key == 'c' and MoreTaunts == false then
  3287. WRY()
  3288. elseif key == "y" and MoreTaunts == true then
  3289. thonki()
  3290. elseif key == "u" and MoreTaunts == true then
  3291. Gumilol()
  3292. elseif key == "j" and MoreTaunts == true then
  3293. WoodyGotWood()
  3294. elseif key == "h" and MoreTaunts == true then
  3295. oofmyass()
  3296. elseif key == "k" and MoreTaunts == true then
  3297. DrinkdaDrink()
  3298. elseif key == "l" and MoreTaunts == true then
  3299. EatdaChips()
  3300. elseif key == "x" and MoreTaunts == true then
  3301. Sittyboi()
  3302. elseif key == "c" and MoreTaunts == true then
  3303. LeChange()
  3304. end
  3305. end
  3306. end
  3307. end)
  3308.  
  3309. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3310. local Hitboxpart = Instance.new("Part", EffectModel)
  3311. RemoveOutlines(Hitboxpart)
  3312. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3313. Hitboxpart.CanCollide = false
  3314. Hitboxpart.Transparency = 1
  3315. Hitboxpart.Anchored = true
  3316. Hitboxpart.CFrame = Pose
  3317. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3318. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3319. end
  3320. wait2 = false
  3321. combo = 1
  3322.  
  3323.  
  3324.  
  3325.  
  3326. mouse.Button1Down:connect(function(key)
  3327. if attack == false then
  3328. attack = true
  3329. hum.WalkSpeed = 3.01
  3330. if combo == 1 then
  3331. for i = 0, 1.2, 0.1 do
  3332. swait()
  3333. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3335. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3336. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3337. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3338. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3339. end
  3340. CreateSound("608537390", ra, 3, .8)
  3341. local sude = Instance.new("Part", ra)
  3342. sude.Size = Vector3.new(1, 1, 1)
  3343. sude:BreakJoints()
  3344. sude.Transparency = 1
  3345. sude.CanCollide = false
  3346. local dmgweld = Instance.new("Weld", sude)
  3347. dmgweld.Part0 = ra
  3348. dmgweld.Part1 = sude
  3349. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3350. local function death(part)
  3351. local tor = part.Parent:findFirstChild("Torso")
  3352. if tor ~= nil then
  3353. CreateSound("1615641704", ra, 7, 1)
  3354. local heds = part.Parent:findFirstChild("Head")
  3355. local vel = Instance.new("BodyVelocity", tor)
  3356. vel.Velocity = tor.CFrame.lookVector * -754
  3357. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3358. local vels = Instance.new("BodyVelocity", heds)
  3359. vels.Velocity = heds.CFrame.lookVector * -546745
  3360. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3361. tor:BreakJoints()
  3362. if tor then
  3363. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3364. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3365. end
  3366. wait(1.4)
  3367. sude:destroy()
  3368. end
  3369. end
  3370. sude.Touched:connect(death)
  3371. for i = 0, 1.2, 0.1 do
  3372. swait()
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3375. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3376. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3377. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3378. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3379. end
  3380. end
  3381. hum.WalkSpeed = 40
  3382. wait2 = false
  3383. attack = false
  3384. end
  3385. end)
  3386.  
  3387. -------------------------------------------------------
  3388. --End Attacks N Stuff--
  3389. -------------------------------------------------------
  3390.  
  3391.  
  3392. while jumping do
  3393. Humanoid.Jump = true
  3394. wait(0.9)
  3395. end
  3396.  
  3397.  
  3398.  
  3399.  
  3400. -------------------------------------------------------
  3401. --Start Animations--
  3402. -------------------------------------------------------
  3403. local equipped = false
  3404. local idle = 0
  3405. local change = 1
  3406. local val = 0
  3407. local toim = 0
  3408. local idleanim = 0.4
  3409. hum.Animator.Parent = nil
  3410. while true do
  3411. swait()
  3412. sine = sine + change
  3413. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3414. local velderp = root.Velocity.y
  3415. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3416. if equipped == true or equipped == false then
  3417. if attack == false then
  3418. idle = idle + 1
  3419. else
  3420. idle = 0
  3421. end
  3422. if 1 < root.Velocity.y and hitfloor == nil then
  3423. Anim = "Jump"
  3424. if attack == false then
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3430. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3431. end
  3432. elseif -1 > root.Velocity.y and hitfloor == nil then
  3433. Anim = "Fall"
  3434. if attack == false then
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3439. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3440. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3441. end
  3442. elseif torvel < 1 and hitfloor ~= nil then
  3443. Anim = "Idle"
  3444. change = 1
  3445. if attack == false then
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3452. end
  3453. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3454. Anim = "Walk"
  3455. change = 1
  3456. if attack == false then
  3457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3459. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3460. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3463. end
  3464. end
  3465. end
  3466. if 0 < #Effects then
  3467. for e = 1, #Effects do
  3468. if Effects[e] ~= nil then
  3469. local Thing = Effects[e]
  3470. if Thing ~= nil then
  3471. local Part = Thing[1]
  3472. local Mode = Thing[2]
  3473. local Delay = Thing[3]
  3474. local IncX = Thing[4]
  3475. local IncY = Thing[5]
  3476. local IncZ = Thing[6]
  3477. if 1 >= Thing[1].Transparency then
  3478. if Thing[2] == "Block1" then
  3479. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3480. local Mesh = Thing[1].Mesh
  3481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3483. elseif Thing[2] == "Block2" then
  3484. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3485. local Mesh = Thing[7]
  3486. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3488. elseif Thing[2] == "Block3" then
  3489. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3490. local Mesh = Thing[7]
  3491. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3493. elseif Thing[2] == "Cylinder" then
  3494. local Mesh = Thing[1].Mesh
  3495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3497. elseif Thing[2] == "Blood" then
  3498. local Mesh = Thing[7]
  3499. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3502. elseif Thing[2] == "Elec" then
  3503. local Mesh = Thing[1].Mesh
  3504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3506. elseif Thing[2] == "Disappear" then
  3507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3508. elseif Thing[2] == "Shatter" then
  3509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3510. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3511. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3512. Thing[6] = Thing[6] + Thing[5]
  3513. end
  3514. else
  3515. Part.Parent = nil
  3516. table.remove(Effects, e)
  3517. end
  3518. end
  3519. end
  3520. end
  3521. end
  3522. end
  3523.  
  3524.  
  3525. local equipped = false
  3526. local idle = 0
  3527. local change = 1
  3528. local val = 0
  3529. local toim = 0
  3530. local idleanim = 0.4
  3531. hum.Animator.Parent = nil
  3532. while true do
  3533. swait()
  3534. sine = sine + change
  3535. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3536. local velderp = root.Velocity.y
  3537. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3538. if equipped == true or equipped == false then
  3539. if attack == false then
  3540. idle = idle + 1
  3541. else
  3542. idle = 0
  3543. end
  3544. if 1 < root.Velocity.y and hitfloor == nil then
  3545. Anim = "Jump"
  3546. if attack == false then
  3547. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3551. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3552. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3553. end
  3554. elseif -1 > root.Velocity.y and hitfloor == nil then
  3555. Anim = "Fall"
  3556. if attack == false then
  3557. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3561. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3562. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3563. end
  3564. elseif torvel < 1 and hitfloor ~= nil then
  3565. Anim = "Idle"
  3566. change = .5
  3567. if attack == false then
  3568. if angery == false then
  3569. VALUE1 = false
  3570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3576. if VALUE1 == false and math.random(1,200) == 1 then
  3577. coroutine.resume(coroutine.create(function()
  3578. VALUE1 = true
  3579. for i = 1, 25 do
  3580. swait()
  3581. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3582. end
  3583. VALUE1 = false
  3584.  
  3585. end))
  3586. end
  3587. elseif angery == true then
  3588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3594. if VALUE1 == false and math.random(1,200) == 1 then
  3595. coroutine.resume(coroutine.create(function()
  3596. VALUE1 = true
  3597. for i = 1, 25 do
  3598. swait()
  3599. FT.Parent = tors
  3600. RA.Parent = ra
  3601. LA.Parent = la
  3602. RL.Parent = rl
  3603. LL.Parent = ll
  3604. for _,v in next, char:GetDescendants() do
  3605. if(v:IsA'DataModelMesh')then
  3606. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3607. end
  3608. end
  3609. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3610. end
  3611. VALUE1 = false
  3612. FT.Parent = nil
  3613. RA.Parent = nil
  3614. LA.Parent = nil
  3615. RL.Parent = nil
  3616. LL.Parent = nil
  3617. for _,v in next, char:GetDescendants() do
  3618. if(v:IsA'DataModelMesh')then
  3619. v.Offset = Vector3.new(0,0,0)
  3620. end
  3621. end
  3622.  
  3623. end))
  3624. end
  3625. end
  3626. end
  3627. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3628. Anim = "Walk"
  3629. change = 1
  3630. if attack == false then
  3631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3637. end
  3638. end
  3639. end
  3640. if 0 < #Effects then
  3641. for e = 1, #Effects do
  3642. if Effects[e] ~= nil then
  3643. local Thing = Effects[e]
  3644. if Thing ~= nil then
  3645. local Part = Thing[1]
  3646. local Mode = Thing[2]
  3647. local Delay = Thing[3]
  3648. local IncX = Thing[4]
  3649. local IncY = Thing[5]
  3650. local IncZ = Thing[6]
  3651. if 1 >= Thing[1].Transparency then
  3652. if Thing[2] == "Block1" then
  3653. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3654. local Mesh = Thing[1].Mesh
  3655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3657. elseif Thing[2] == "Block2" then
  3658. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3659. local Mesh = Thing[7]
  3660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3662. elseif Thing[2] == "Block3" then
  3663. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3664. local Mesh = Thing[7]
  3665. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3667. elseif Thing[2] == "Cylinder" then
  3668. local Mesh = Thing[1].Mesh
  3669. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3671. elseif Thing[2] == "Blood" then
  3672. local Mesh = Thing[7]
  3673. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3674. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3676. elseif Thing[2] == "Elec" then
  3677. local Mesh = Thing[1].Mesh
  3678. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3680. elseif Thing[2] == "Disappear" then
  3681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3682. elseif Thing[2] == "Shatter" then
  3683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3684. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3685. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3686. Thing[6] = Thing[6] + Thing[5]
  3687. end
  3688. else
  3689. Part.Parent = nil
  3690. table.remove(Effects, e)
  3691. end
  3692. end
  3693. end
  3694. end
  3695. end
  3696. end
  3697. -------------------------------------------------------
  3698. --End Animations And Script--
  3699. -------------------------------------------------------
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