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Ail Blue

May 29th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13. print("Press Q to go From this is edit by me and my youtube zaxouy12 gaming 12")
  14.  
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://692602903"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 5
  43. sick:Play()
  44. Character.Head.face.Texture = "rbxassetid://120463437"
  45.  
  46. local naeeym2 = Instance.new("BillboardGui",Character)
  47. naeeym2.AlwaysOnTop = true
  48. naeeym2.Size = UDim2.new(5,35,2,35)
  49. naeeym2.StudsOffset = Vector3.new(0,3,0)
  50. naeeym2.Adornee = Character.Head
  51. naeeym2.Name = "Name"
  52. naeeym2.PlayerToHideFrom = Player
  53. local tecks2 = Instance.new("TextLabel",naeeym2)
  54. tecks2.BackgroundTransparency = 1
  55. tecks2.TextScaled = true
  56. tecks2.BorderSizePixel = 0
  57. tecks2.Text = "Ail Blue"
  58. tecks2.Font = "SourceSansBold"
  59. tecks2.TextSize = 30
  60. tecks2.TextStrokeTransparency = 0
  61. tecks2.TextColor3 = BrickColor.new("Really blue").Color
  62. tecks2.TextStrokeColor3 = BrickColor.new("Really blue").Color
  63. tecks2.Size = UDim2.new(1,0,0.5,0)
  64. tecks2.Parent = naeeym2
  65.  
  66.  
  67. IT = Instance.new
  68. CF = CFrame.new
  69. VT = Vector3.new
  70. RAD = math.rad
  71. C3 = Color3.new
  72. UD2 = UDim2.new
  73. BRICKC = BrickColor.new
  74. ANGLES = CFrame.Angles
  75. EULER = CFrame.fromEulerAnglesXYZ
  76. COS = math.cos
  77. ACOS = math.acos
  78. SIN = math.sin
  79. ASIN = math.asin
  80. ABS = math.abs
  81. MRANDOM = math.random
  82. FLOOR = math.floor
  83.  
  84. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  85. local NEWMESH = IT(MESH)
  86. if MESH == "SpecialMesh" then
  87. NEWMESH.MeshType = MESHTYPE
  88. if MESHID ~= "nil" and MESHID ~= "" then
  89. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  90. end
  91. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  92. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  93. end
  94. end
  95. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  96. NEWMESH.Scale = SCALE
  97. NEWMESH.Parent = PARENT
  98. return NEWMESH
  99. end
  100.  
  101. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  102. local NEWPART = IT("Part")
  103. NEWPART.formFactor = FORMFACTOR
  104. NEWPART.Reflectance = REFLECTANCE
  105. NEWPART.Transparency = TRANSPARENCY
  106. NEWPART.CanCollide = false
  107. NEWPART.Locked = true
  108. NEWPART.Anchored = true
  109. if ANCHOR == false then
  110. NEWPART.Anchored = false
  111. end
  112. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  113. NEWPART.Name = NAME
  114. NEWPART.Size = SIZE
  115. NEWPART.Position = Torso.Position
  116. NEWPART.Material = MATERIAL
  117. NEWPART:BreakJoints()
  118. NEWPART.Parent = PARENT
  119. return NEWPART
  120. end
  121.  
  122. --//=================================\\
  123. --|| CUSTOMIZATION
  124. --\\=================================//
  125.  
  126. Player_Size = 1 --Size of the player.
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129.  
  130. local Speed = 16
  131. local Effects2 = {}
  132.  
  133. --//=================================\\
  134. --|| END OF CUSTOMIZATION
  135. --\\=================================//
  136.  
  137. local function weldBetween(a, b)
  138. local weldd = Instance.new("ManualWeld")
  139. weldd.Part0 = a
  140. weldd.Part1 = b
  141. weldd.C0 = CFrame.new()
  142. weldd.C1 = b.CFrame:inverse() * a.CFrame
  143. weldd.Parent = a
  144. return weldd
  145. end
  146.  
  147. --//=================================\\
  148. --|| USEFUL VALUES
  149. --\\=================================//
  150.  
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local CHANGEDEFENSE = 0
  156. local CHANGEDAMAGE = 0
  157. local CHANGEMOVEMENT = 0
  158. local ANIM = "Idle"
  159. local ATTACK = false
  160. local EQUIPPED = false
  161. local HOLD = false
  162. local COMBO = 1
  163. local Rooted = false
  164. local SINE = 0
  165. local KEYHOLD = false
  166. local CHANGE = 2 / Animation_Speed
  167. local WALKINGANIM = false
  168. local WALK = 0
  169. local VALUE1 = false
  170. local VALUE2 = false
  171. local POWERLEVEL = 1
  172. local DEATH = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. --ROBLOXIDLEANIMATION.Parent = Humanoid
  177. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  178. WEAPONGUI.Name = "Weapon GUI"
  179. local Weapon = IT("Model")
  180. Weapon.Name = "Adds"
  181. local Effects = IT("Folder", Weapon)
  182. Effects.Name = "Effects"
  183. local ANIMATOR = Humanoid.Animator
  184. local ANIMATE = Character.Animate
  185. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  186. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  187. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  188. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  189. local UNANCHOR = true
  190. local LIMITBROKEN = false
  191. local HITFLOOR, HITPOS = nil
  192. local FLIGHT = false
  193.  
  194. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  195.  
  196. --//=================================\\
  197. --\\=================================//
  198.  
  199.  
  200. --//=================================\\
  201. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  202. --\\=================================//
  203.  
  204. ArtificialHB = Instance.new("BindableEvent", script)
  205. ArtificialHB.Name = "ArtificialHB"
  206.  
  207. script:WaitForChild("ArtificialHB")
  208.  
  209. frame = Frame_Speed
  210. tf = 0
  211. allowframeloss = false
  212. tossremainder = false
  213. lastframe = tick()
  214. script.ArtificialHB:Fire()
  215.  
  216. game:GetService("RunService").Heartbeat:connect(function(s, p)
  217. tf = tf + s
  218. if tf >= frame then
  219. if allowframeloss then
  220. script.ArtificialHB:Fire()
  221. lastframe = tick()
  222. else
  223. for i = 1, math.floor(tf / frame) do
  224. script.ArtificialHB:Fire()
  225. end
  226. lastframe = tick()
  227. end
  228. if tossremainder then
  229. tf = 0
  230. else
  231. tf = tf - frame * math.floor(tf / frame)
  232. end
  233. end
  234. end)
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240.  
  241.  
  242.  
  243. --//=================================\\
  244. --|| SOME FUNCTIONS
  245. --\\=================================//
  246.  
  247. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  248. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  249. end
  250.  
  251. function PositiveAngle(NUMBER)
  252. if NUMBER >= 0 then
  253. NUMBER = 0
  254. end
  255. return NUMBER
  256. end
  257.  
  258. function NegativeAngle(NUMBER)
  259. if NUMBER <= 0 then
  260. NUMBER = 0
  261. end
  262. return NUMBER
  263. end
  264.  
  265. function Swait(NUMBER)
  266. if NUMBER == 0 or NUMBER == nil then
  267. ArtificialHB.Event:wait()
  268. else
  269. for i = 1, NUMBER do
  270. ArtificialHB.Event:wait()
  271. end
  272. end
  273. end
  274.  
  275. function QuaternionFromCFrame(cf)
  276. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  277. local trace = m00 + m11 + m22
  278. if trace > 0 then
  279. local s = math.sqrt(1 + trace)
  280. local recip = 0.5 / s
  281. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  282. else
  283. local i = 0
  284. if m11 > m00 then
  285. i = 1
  286. end
  287. if m22 > (i == 0 and m00 or m11) then
  288. i = 2
  289. end
  290. if i == 0 then
  291. local s = math.sqrt(m00 - m11 - m22 + 1)
  292. local recip = 0.5 / s
  293. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  294. elseif i == 1 then
  295. local s = math.sqrt(m11 - m22 - m00 + 1)
  296. local recip = 0.5 / s
  297. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  298. elseif i == 2 then
  299. local s = math.sqrt(m22 - m00 - m11 + 1)
  300. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  301. end
  302. end
  303. end
  304.  
  305. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  306. local xs, ys, zs = x + x, y + y, z + z
  307. local wx, wy, wz = w * xs, w * ys, w * zs
  308. local xx = x * xs
  309. local xy = x * ys
  310. local xz = x * zs
  311. local yy = y * ys
  312. local yz = y * zs
  313. local zz = z * zs
  314. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  315. end
  316.  
  317. function QuaternionSlerp(a, b, t)
  318. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  319. local startInterp, finishInterp;
  320. if cosTheta >= 0.0001 then
  321. if (1 - cosTheta) > 0.0001 then
  322. local theta = ACOS(cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((1 - t) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = 1 - t
  328. finishInterp = t
  329. end
  330. else
  331. if (1 + cosTheta) > 0.0001 then
  332. local theta = ACOS(-cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((t - 1) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = t - 1
  338. finishInterp = t
  339. end
  340. end
  341. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  342. end
  343.  
  344. function Clerp(a, b, t)
  345. local qa = {QuaternionFromCFrame(a)}
  346. local qb = {QuaternionFromCFrame(b)}
  347. local ax, ay, az = a.x, a.y, a.z
  348. local bx, by, bz = b.x, b.y, b.z
  349. local _t = 1 - t
  350. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  351. end
  352.  
  353. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  354. local frame = IT("Frame")
  355. frame.BackgroundTransparency = TRANSPARENCY
  356. frame.BorderSizePixel = BORDERSIZEPIXEL
  357. frame.Position = POSITION
  358. frame.Size = SIZE
  359. frame.BackgroundColor3 = COLOR
  360. frame.BorderColor3 = BORDERCOLOR
  361. frame.Name = NAME
  362. frame.Parent = PARENT
  363. return frame
  364. end
  365.  
  366. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  367. local label = IT("TextLabel")
  368. label.BackgroundTransparency = 1
  369. label.Size = UD2(1, 0, 1, 0)
  370. label.Position = UD2(0, 0, 0, 0)
  371. label.TextColor3 = TEXTCOLOR
  372. label.TextStrokeTransparency = STROKETRANSPARENCY
  373. label.TextTransparency = TRANSPARENCY
  374. label.FontSize = TEXTFONTSIZE
  375. label.Font = TEXTFONT
  376. label.BorderSizePixel = BORDERSIZEPIXEL
  377. label.TextScaled = false
  378. label.Text = TEXT
  379. label.Name = NAME
  380. label.Parent = PARENT
  381. return label
  382. end
  383.  
  384. function NoOutlines(PART)
  385. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  386. end
  387.  
  388.  
  389. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  390. local NEWWELD = IT(TYPE)
  391. NEWWELD.Part0 = PART0
  392. NEWWELD.Part1 = PART1
  393. NEWWELD.C0 = C0
  394. NEWWELD.C1 = C1
  395. NEWWELD.Parent = PARENT
  396. return NEWWELD
  397. end
  398.  
  399. local SOUND = IT("Sound")
  400.  
  401. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  402. local NEWSOUND = nil
  403. coroutine.resume(coroutine.create(function()
  404. NEWSOUND = SOUND:Clone()
  405. NEWSOUND.Parent = PARENT
  406. NEWSOUND.Volume = VOLUME
  407. NEWSOUND.Pitch = PITCH
  408. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  409. --Swait()
  410. NEWSOUND:play()
  411. if DOESLOOP == false then
  412. repeat Swait() until NEWSOUND.Playing == false
  413. NEWSOUND:remove()
  414. elseif DOESLOOP == true then
  415. NEWSOUND.Looped = true
  416. end
  417. end))
  418. return NEWSOUND
  419. end
  420.  
  421. function CFrameFromTopBack(at, top, back)
  422. local right = top:Cross(back)
  423. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  424. end
  425.  
  426. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  428. local mesh = IT("SpecialMesh",wave)
  429. mesh.MeshType = "FileMesh"
  430. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  431. mesh.Scale = SIZE
  432. mesh.Offset = VT(0,0,-SIZE.X/8)
  433. wave.CFrame = CFRAME
  434. coroutine.resume(coroutine.create(function(PART)
  435. for i = 1, WAIT do
  436. Swait()
  437. mesh.Scale = mesh.Scale + GROW
  438. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  439. if DOESROT == true then
  440. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  441. end
  442. wave.Transparency = wave.Transparency + (0.5/WAIT)
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  451. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  452. local mesh = IT("SpecialMesh",wave)
  453. mesh.MeshType = "FileMesh"
  454. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  455. mesh.Scale = SIZE
  456. mesh.Offset = VT(0,0,0)
  457. wave.CFrame = CFRAME
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, WAIT do
  460. Swait()
  461. mesh.Scale = mesh.Scale + GROW
  462. if DOESROT == true then
  463. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  464. end
  465. wave.Transparency = wave.Transparency + (0.5/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  475. local mesh = IT("SpecialMesh",wave)
  476. mesh.MeshType = "Sphere"
  477. mesh.Scale = SIZE
  478. mesh.Offset = VT(0,0,0)
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. wave.Transparency = wave.Transparency + (1/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  493. if FLOOR ~= nil then
  494. coroutine.resume(coroutine.create(function()
  495. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  496. PART.CFrame = CF(POSITION)
  497. for i = 1, 45 do
  498. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  499. RingPiece.Material = FLOOR.Material
  500. RingPiece.Color = FLOOR.Color
  501. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  502. Debris:AddItem(RingPiece,SWAIT)
  503. end
  504. PART:remove()
  505. end))
  506. end
  507. end
  508.  
  509. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  511. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale * GROW
  517. wave.Transparency = wave.Transparency + (0.5/WAIT)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  526. if FLOOR ~= nil then
  527. for i = 1, AMOUNT do
  528. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  529. DEBREE.Material = FLOOR.Material
  530. DEBREE.Color = FLOOR.Color
  531. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  532. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  533. coroutine.resume(coroutine.create(function()
  534. Swait(15)
  535. DEBREE.Parent = workspace
  536. DEBREE.CanCollide = true
  537. Debris:AddItem(DEBREE,SWAIT)
  538. end))
  539. end
  540. end
  541. end
  542.  
  543. function MakeForm(PART,TYPE)
  544. if TYPE == "Cyl" then
  545. local MSH = IT("CylinderMesh",PART)
  546. elseif TYPE == "Ball" then
  547. local MSH = IT("SpecialMesh",PART)
  548. MSH.MeshType = "Sphere"
  549. elseif TYPE == "Wedge" then
  550. local MSH = IT("SpecialMesh",PART)
  551. MSH.MeshType = "Wedge"
  552. end
  553. end
  554.  
  555. function CheckTableForString(Table, String)
  556. for i, v in pairs(Table) do
  557. if string.find(string.lower(String), string.lower(v)) then
  558. return true
  559. end
  560. end
  561. return false
  562. end
  563.  
  564. function CheckIntangible(Hit)
  565. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  566. if Hit and Hit.Parent then
  567. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  568. return true
  569. end
  570. end
  571. return false
  572. end
  573.  
  574. Debris = game:GetService("Debris")
  575.  
  576. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  577. local Direction = CFrame.new(StartPos, Vec).lookVector
  578. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  579. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  580. if RayHit and CheckIntangible(RayHit) then
  581. if DelayIfHit then
  582. wait()
  583. end
  584. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  585. end
  586. return RayHit, RayPos, RayNormal
  587. end
  588.  
  589. function turnto(position)
  590. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  591. end
  592.  
  593. --//=================================\\
  594. --|| WEAPON CREATION
  595. --\\=================================//
  596.  
  597. function particles(art)
  598. local EyeSizes={
  599. NumberSequenceKeypoint.new(0,1,0),
  600. NumberSequenceKeypoint.new(1,1,0)
  601. }
  602. local EyeTrans={
  603. NumberSequenceKeypoint.new(0,0.8,0),
  604. NumberSequenceKeypoint.new(1,1,0)
  605. }
  606. local PE=Instance.new("ParticleEmitter",art)
  607. PE.LightEmission=.8
  608. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  609. PE.Size=NumberSequence.new(EyeSizes)
  610. PE.Transparency=NumberSequence.new(EyeTrans)
  611. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  612. PE.Rotation=NumberRange.new(0,360)
  613. PE.Rate=999
  614. PE.VelocitySpread = 10000
  615. PE.Acceleration = Vector3.new(0,75,0)
  616. PE.Drag = 5
  617. PE.Speed = NumberRange.new(0,0,0)
  618. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  619. PE.ZOffset = -1.5
  620. PE.Name = "PE"
  621. end
  622.  
  623. Weapon.Parent = Character
  624.  
  625. Humanoid.Died:connect(function()
  626. ATTACK = true
  627. DEATH = true
  628. end)
  629.  
  630. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  631. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  632. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  633. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  634. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  635. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  636.  
  637. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  638. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  639. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  640. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  641. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  642. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  643.  
  644. --//=================================\\
  645. --|| DAMAGING
  646. --\\=================================//
  647.  
  648. function killnearest(position,range,maxstrength)
  649. for i,v in ipairs(workspace:GetChildren()) do
  650. if v.ClassName == "Model" then
  651. local body = v:GetChildren()
  652. for part = 1, #body do
  653. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  654. if(body[part].Position - position).Magnitude < range then
  655. if v.ClassName == "Model" then
  656. v:BreakJoints()
  657. end
  658. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  659. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  660. end
  661. end
  662. end
  663. end
  664. end
  665. end
  666.  
  667. --//=================================\\
  668. --|| ATTACK FUNCTIONS AND STUFF
  669. --\\=================================//
  670.  
  671. Humanoid.HealthChanged:connect(function()
  672. if DEATH == false then
  673. if Humanoid.Health ~= "inf" then
  674. Humanoid.Health = "inf"
  675. CreateSound("966270845", Torso, 10, 1)
  676. end
  677. if Humanoid.MaxHealth ~= "inf" then
  678. Humanoid.MaxHealth = "inf"
  679. end
  680. end
  681. end)
  682.  
  683. function VanishPlayer()
  684. tecks2.TextTransparency = 1
  685. tecks2.TextStrokeTransparency = 1
  686. for _, c in pairs(Character:GetChildren()) do
  687. if c.ClassName == "Part" then
  688. c.Transparency = 1
  689. if c:FindFirstChildOfClass("Decal") then
  690. c:FindFirstChildOfClass("Decal").Transparency = 1
  691. end
  692. if c:FindFirstChildOfClass("ParticleEmitter") then
  693. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  694. end
  695. elseif c.ClassName == "Accessory" then
  696. c.Handle.Transparency = 1
  697. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  698. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  699. end
  700. end
  701. end
  702. end
  703.  
  704. function Reappear()
  705. tecks2.TextTransparency = 0
  706. tecks2.TextStrokeTransparency = 0
  707. for _, c in pairs(Character:GetChildren()) do
  708. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  709. c.Transparency = 0
  710. if c:FindFirstChildOfClass("Decal") then
  711. c:FindFirstChildOfClass("Decal").Transparency = 0
  712. end
  713. if c:FindFirstChildOfClass("ParticleEmitter") then
  714. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  715. end
  716. elseif c.ClassName == "Accessory" then
  717. c.Handle.Transparency = 0
  718. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  719. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  720. end
  721. end
  722. end
  723. end
  724.  
  725. function Warp()
  726. ATTACK = true
  727. Rooted = true
  728. for i = 1, 50 do
  729. Swait()
  730. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  731. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  738. end
  739. if VALUE2 == false then
  740. VALUE2 = true
  741. elseif VALUE2 == true then
  742. VALUE2 = false
  743. end
  744. ATTACK = false
  745. Rooted = false
  746. end
  747.  
  748. function RivalingOverthrower()
  749. if HITFLOOR ~= nil then
  750. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  751. local HITBODY = Mouse.Target.Parent
  752. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  753. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  754. if TORS ~= nil and HUMAN ~= nil then
  755. ATTACK = true
  756. Rooted = true
  757. TORS.Anchored = true
  758. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  759. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  760. local FLOOR = HITFLOOR
  761. local POS = HITPOS
  762. print(FLOOR)
  763. UNANCHOR = false
  764. RootPart.Anchored = true
  765. CreateSound("1295446488", Torso, 10, 1)
  766. for i=0, 1, 0.1 / Animation_Speed do
  767. Swait()
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. end
  775. local TAUNTS = {"907329532","966261603","966270845"}
  776. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  777. for i=0, 1, 0.1 / Animation_Speed do
  778. Swait()
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  785. end
  786. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  787. CreateSound("260411131", TORS, 10, 1)
  788. TORS.Anchored = false
  789. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. for i=0, 1, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  798. end
  799. for i=0, 2, 0.1 / Animation_Speed do
  800. Swait()
  801. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  807. end
  808. for i = 1, 15 do
  809. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  810. end
  811. WELD:remove()
  812. local grav = Instance.new("BodyPosition",TORS)
  813. grav.P = 20000
  814. grav.D = 100
  815. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  816. grav.position = TORS.Position + VT(0,50,0)
  817. grav.Name = "GravityForce"
  818. for i=0, 1, 0.1 / Animation_Speed do
  819. Swait()
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  826. end
  827. for i=0, 2, 0.1 / Animation_Speed do
  828. Swait()
  829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  835. end
  836. CreateSound("1295446488", Torso, 10, 1)
  837. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  838. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  839. for i=0, 2, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  847. end
  848. VanishPlayer()
  849. for i = 1, 50+(25*POWERLEVEL) do
  850. Swait()
  851. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  852. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  853. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  854. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  855. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  856. end
  857. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  858. Reappear()
  859. for i=0, 2, 0.1 / Animation_Speed do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  867. end
  868. for i = 1, 15 do
  869. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  870. end
  871. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  872. grav.Position = POS
  873. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  874. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  875. CreateSound("289842971", TORS, 3, 1)
  876. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  877. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  878. killnearest(POS,POWERLEVEL*10,5)
  879. if POWERLEVEL > 3 then
  880. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  881. end
  882. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  883. for i=0, 1, 0.1 / Animation_Speed do
  884. Swait()
  885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  891. end
  892. HITBODY:BreakJoints()
  893. grav:remove()
  894. ATTACK = false
  895. Rooted = false
  896. UNANCHOR = true
  897. RootPart.Anchored = false
  898. if POWERLEVEL > 1 then
  899. POWERLEVEL = POWERLEVEL - 1
  900. end
  901. end
  902. end
  903. end
  904. end
  905.  
  906. function ChunkChuck()
  907. if HITFLOOR ~= nil then
  908. ATTACK = true
  909. Rooted = true
  910. CreateSound("966270845", Head, 10, 1)
  911. for i=0, 1, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  919. end
  920. for i=0, 1, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  928. end
  929. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  930. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  931. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  932. CHUNK.Color = HITFLOOR.Color
  933. CHUNK.Material = HITFLOOR.Material
  934. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  935. CreateSound("260411131", CHUNK, 10, 1)
  936. CreateSound("289842971", Torso, 3, 1)
  937. repeat
  938. Swait()
  939. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  940. turnto(Mouse.Hit.p)
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  947. until HOLD == true
  948. for i=0, 1, 0.1 / Animation_Speed do
  949. Swait()
  950. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  957. end
  958. CHUNK.CanCollide = true
  959. CHUNK.Anchored = false
  960. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  961. for i = 1, 25 do
  962. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  963. end
  964. local bv = Instance.new("BodyVelocity")
  965. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  966. bv.velocity = RootPart.CFrame.lookVector*400
  967. bv.Parent = CHUNK
  968. local HIT = CHUNK.Touched:Connect(function(hit)
  969. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  970. hit.Parent:BreakJoints()
  971. end
  972. end)
  973. CreateSound("138079201", CHUNK, 10, 1)
  974. Debris:AddItem(CHUNK,5)
  975. for i=0, 1, 0.1 / Animation_Speed do
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  983. end
  984. ATTACK = false
  985. Rooted = false
  986. if POWERLEVEL > 1 then
  987. POWERLEVEL = POWERLEVEL - 1
  988. end
  989. end
  990. end
  991.  
  992. function Boost()
  993. ATTACK = true
  994. Rooted = true
  995. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  996. for i = 1, 50 do
  997. Swait()
  998. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  999. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1000. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1007. end
  1008. POWERLEVEL = POWERLEVEL + 1
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function XEvent()
  1014. if HITFLOOR ~= nil then
  1015. VALUE2 = false
  1016. CreateSound("966270845", Effects, 10, 1)
  1017. local POS = HITPOS
  1018. local FLOOR = HITFLOOR
  1019. local STARTPOS = RootPart.CFrame
  1020. ATTACK = true
  1021. Rooted = true
  1022. for i=0, 2, 0.1 / Animation_Speed do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1030. end
  1031. UNANCHOR = false
  1032. RootPart.Anchored = true
  1033. CreateSound("1295446488", Effects, 10, 1)
  1034. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1035. for i=0, 1, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1043. end
  1044. CreateSound("289315275", Effects, 10, 1)
  1045. for i=0, 5, 0.1 / Animation_Speed do
  1046. Swait()
  1047. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1048. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1055. end
  1056. CreateSound("260411131", Effects, 3, 1)
  1057. for i=0, 1, 0.1 / Animation_Speed do
  1058. Swait()
  1059. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1060. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1067. end
  1068. for i=0, 0.3, 0.1 / Animation_Speed do
  1069. Swait()
  1070. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1071. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1078. end
  1079. for i=0, 0.3, 0.1 / Animation_Speed do
  1080. Swait()
  1081. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1082. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1089. end
  1090. local BURNMARKS = {}
  1091. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1092. MakeForm(DEATHRAY1,"Cyl")
  1093. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1094. MakeForm(DEATHRAY2,"Cyl")
  1095. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1096. local AMOUNT = POWERLEVEL * 25
  1097. for i = 1, POWERLEVEL * 50 do
  1098. Swait()
  1099. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1100. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1101. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1102. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1103. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1104. table.insert(BURNMARKS,MARK)
  1105. MakeForm(MARK,"Cyl")
  1106. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1107. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1108. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1109. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1110. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1111. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1112. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1113. AMOUNT = AMOUNT - 1
  1114. end
  1115. local AMOUNT = POWERLEVEL * 25
  1116. for i = 1, POWERLEVEL * 50 do
  1117. Swait()
  1118. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1119. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1120. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1121. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1122. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1123. table.insert(BURNMARKS,MARK)
  1124. MakeForm(MARK,"Cyl")
  1125. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1126. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1127. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1128. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1129. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1130. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1131. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1132. AMOUNT = AMOUNT - 1
  1133. end
  1134. DEATHRAY1:remove()
  1135. DEATHRAY2:remove()
  1136. loopsound:remove()
  1137. for i=0, 1, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1145. end
  1146. RootPart.CFrame = STARTPOS
  1147. for i=0, 0.1, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1155. end
  1156. for i = 1, 10+(5*POWERLEVEL) do
  1157. Swait()
  1158. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1159. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1160. end
  1161. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1162. CreateSound("414517163", Effects, 10, 1)
  1163. IT("EchoSoundEffect",SOUND)
  1164. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1165. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1166. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1167. for i = 1, 25 do
  1168. Swait()
  1169. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1170. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1171. killnearest(POS,POWERLEVEL*100,500)
  1172. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1173. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1174. end
  1175. for i = 1, 50 do
  1176. Swait()
  1177. for e=1,#BURNMARKS do
  1178. if BURNMARKS[e]~=nil then
  1179. local Thing=BURNMARKS[e]
  1180. if Thing~=nil then
  1181. local Part=Thing
  1182. Part.Transparency = Part.Transparency + (1/50)
  1183. end
  1184. end
  1185. end
  1186. end
  1187. for e=1,#BURNMARKS do
  1188. if BURNMARKS[e]~=nil then
  1189. local Thing=BURNMARKS[e]
  1190. if Thing~=nil then
  1191. local Part=Thing
  1192. Part:remove()
  1193. end
  1194. end
  1195. end
  1196. ATTACK = false
  1197. Rooted = false
  1198. UNANCHOR = true
  1199. RootPart.Anchored = false
  1200. POWERLEVEL = 1
  1201. end
  1202. end
  1203.  
  1204. function Taunt()
  1205. ATTACK = true
  1206. Rooted = true
  1207. CreateSound("966270845", Head, 10, 1.1)
  1208. for i=0, 1, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. end
  1217. for i=0, 2, 0.1 / Animation_Speed do
  1218. Swait()
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1225. end
  1226. ATTACK = false
  1227. Rooted = false
  1228. end
  1229.  
  1230. function BreakLimit()
  1231. ATTACK = true
  1232. Rooted = false
  1233. UNANCHOR = false
  1234. RootPart.Anchored = true
  1235. for i=0, 5, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1244. end
  1245. CreateSound("1368598393", Effects, 10, 1)
  1246. for i=0, 2, 0.1 / Animation_Speed do
  1247. Swait()
  1248. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1249. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1250. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1257. end
  1258. CreateSound("1368583274", Effects, 10, 1)
  1259. for i=0, 6, 0.1 / Animation_Speed do
  1260. Swait()
  1261. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1262. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1263. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1264. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1265. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1266. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1273. end
  1274. CreateSound("907329532", Effects, 10, 1.1)
  1275. Swait(175)
  1276. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1277. CreateSound("1368605755", Effects, 10, 1)
  1278. CreateSound("1368637781", Effects, 10, 1)
  1279. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1280. LIMITBROKEN = true
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1284. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1291. end
  1292. UNANCHOR = true
  1293. RootPart.Anchored = false
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297.  
  1298. -- LIMIT BROKEN
  1299.  
  1300. function RivalingOverthrower2()
  1301. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1302. local HITBODY = Mouse.Target.Parent
  1303. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1304. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1305. if TORS ~= nil and HUMAN ~= nil then
  1306. ATTACK = true
  1307. Rooted = false
  1308. VanishPlayer()
  1309. TORS.Anchored = true
  1310. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1311. CreateSound("260411131", RootPart, 3, 1)
  1312. for i = 1, 75 do
  1313. Swait()
  1314. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1315. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1316. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1317. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1318. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1319. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1320. end
  1321. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1322. Reappear()
  1323. CreateSound("1368583274", RightArm, 10, 1)
  1324. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1325. MakeForm(ORB,"Ball")
  1326. ORB.Color = C3(0, 0, 255)
  1327. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1328. for i=0, 4, 0.1 / Animation_Speed do
  1329. Swait()
  1330. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1331. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1332. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1333. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1340. end
  1341. for i = 1, 5 do
  1342. Swait()
  1343. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1344. ORB.Size = ORB.Size * 0.8
  1345. end
  1346. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1347. MakeForm(BEAM,"Ball")
  1348. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1349. MakeForm(BEAM2,"Cyl")
  1350. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1351. ORB.Color = BRICKC("Really blue").Color
  1352. for i = 1, 5 do
  1353. Swait()
  1354. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1355. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1356. BEAM.Size = BEAM.Size + VT(2,0,2)
  1357. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1358. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1359. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1360. ORB.Size = ORB.Size * 1.3
  1361. end
  1362. CreateSound("1368605755", Effects, 10, 1)
  1363. HITBODY:BreakJoints()
  1364. TORS.Anchored = false
  1365. local POS = TORS.Position
  1366. for i = 1, 25 do
  1367. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1368. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1369. end
  1370. for i=0, 2, 0.1 / Animation_Speed do
  1371. Swait()
  1372. killnearest(POS,15,700)
  1373. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1374. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1375. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1376. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1377. RootPart.CFrame = CF(RootPart.Position,POS)
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. end
  1385. for i = 1, 5 do
  1386. Swait()
  1387. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1388. BEAM.Size = BEAM.Size - VT(2,0,2)
  1389. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1390. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1391. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1392. ORB.Size = ORB.Size * 0.8
  1393. end
  1394. turnto(POS)
  1395. ORB:remove()
  1396. BEAM:remove()
  1397. BEAM2:remove()
  1398. ATTACK = false
  1399. Rooted = false
  1400. end
  1401. end
  1402. end
  1403.  
  1404. function ChunkChuck2()
  1405. if HITFLOOR ~= nil then
  1406. ATTACK = true
  1407. Rooted = false
  1408. for i=0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1416. end
  1417. local DIST = (RootPart.Position - HITPOS).Magnitude
  1418. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1419. for i=0, 0.1, 0.1 / Animation_Speed do
  1420. Swait()
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1427. end
  1428. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1429. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1430. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1431. CHUNK.Color = HITFLOOR.Color
  1432. CHUNK.Material = HITFLOOR.Material
  1433. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1434. CreateSound("260411131", CHUNK, 10, 1)
  1435. CreateSound("289842971", Torso, 3, 1)
  1436. for i=0, 1, 0.1 / Animation_Speed do
  1437. Swait()
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. end
  1445. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1446. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1447. repeat
  1448. Swait()
  1449. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1450. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1457. until HOLD == true
  1458. for i=0, 1, 0.1 / Animation_Speed do
  1459. Swait()
  1460. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1467. end
  1468. coroutine.resume(coroutine.create(function()
  1469. local COLLISION = false
  1470. CHUNK.CFrame = RootPart.CFrame
  1471. for i = 1, 300 do
  1472. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1473. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1474. local TRAIL = CHUNK:Clone()
  1475. TRAIL.CanCollide = false
  1476. TRAIL.Transparency = 0.9
  1477. TRAIL.Parent = Effects
  1478. TRAIL.CFrame = CHUNK.CFrame
  1479. coroutine.resume(coroutine.create(function()
  1480. for i = 1, 10 do
  1481. Swait()
  1482. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1483. end
  1484. TRAIL:remove()
  1485. end))
  1486. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1487. if HIT ~= nil then
  1488. COLLISION = true
  1489. break
  1490. end
  1491. end
  1492. CHUNK:remove()
  1493. if COLLISION == true then
  1494. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1495. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1496. end
  1497. end))
  1498. turnto(CHUNK.Position)
  1499. for i=0, 1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1507. end
  1508. ATTACK = false
  1509. Rooted = false
  1510. end
  1511. end
  1512.  
  1513. function XEvent2()
  1514. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1515. if FLOOR then
  1516. local BURNMARKS = {}
  1517. local POS = HITPOS
  1518. ATTACK = true
  1519. Rooted = false
  1520. local AMOUNT = 200
  1521. for i=0, 3, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1530. end
  1531. CreateSound("1368583274", Effects, 10, 0.5)
  1532. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1533. MakeForm(ORB,"Ball")
  1534. ORB.Color = C3(0,0,0)
  1535. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1536. for i=0, 12, 0.1 / Animation_Speed do
  1537. Swait()
  1538. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1539. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1540. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1541. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1542. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1549. end
  1550. for i = 1, 50 do
  1551. Swait()
  1552. ORB.Size = ORB.Size * 0.9
  1553. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1554. end
  1555. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1556. MakeForm(BEAM,"Ball")
  1557. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1558. MakeForm(BEAM2,"Cyl")
  1559. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1560. ORB.Color = BRICKC("Really blue").Color
  1561. CreateSound("1368598393", Effects, 10, 0.3)
  1562. CreateSound("1368605755", Effects, 10, 0.3)
  1563. CreateSound("1368637781", Effects, 10, 0.3)
  1564. for i = 1, 10 do
  1565. local COLOR = C3(0,0,0)
  1566. ORB.Size = VT(10,10,10)
  1567. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1568. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1569. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1570. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1571. BEAM.Size = BEAM.Size + VT(4,0,4)
  1572. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1573. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1574. BEAM.Color = COLOR
  1575. ORB.Color = COLOR
  1576. BEAM2.Color = COLOR
  1577. end
  1578. for i = 1, 400 do
  1579. Swait()
  1580. local COLOR = C3(0, 0, 255)
  1581. BEAM.Color = COLOR
  1582. ORB.Color = COLOR
  1583. BEAM2.Color = COLOR
  1584. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1585. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1586. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1587. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1588. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1589. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1590. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1591. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1592. table.insert(BURNMARKS,MARK)
  1593. MakeForm(MARK,"Cyl")
  1594. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1595. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1596. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1597. AMOUNT = AMOUNT - 1
  1598. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1599. end
  1600. local AMOUNT = 200
  1601. for i = 1, 400 do
  1602. Swait()
  1603. local COLOR = C3(0, 0, 255)
  1604. BEAM.Color = COLOR
  1605. ORB.Color = COLOR
  1606. BEAM2.Color = COLOR
  1607. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1608. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1609. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1610. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1611. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1612. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1613. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1614. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1615. table.insert(BURNMARKS,MARK)
  1616. MakeForm(MARK,"Cyl")
  1617. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1618. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1619. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1620. AMOUNT = AMOUNT - 1
  1621. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1622. end
  1623. for i = 1, 40 do
  1624. Swait()
  1625. local COLOR = C3(0, 0, 255)
  1626. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1627. BEAM.Size = BEAM.Size - VT(2,0,2)
  1628. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1629. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1630. ORB.Size = ORB.Size * 0.9
  1631. BEAM.Color = COLOR
  1632. ORB.Color = COLOR
  1633. BEAM2.Color = COLOR
  1634. end
  1635. ORB:remove()
  1636. BEAM:remove()
  1637. BEAM2:remove()
  1638. CreateSound("1368583274", Effects, 10, 0.375)
  1639. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1640. MakeForm(ORB,"Ball")
  1641. ORB.Color = C3(0, 0, 255)
  1642. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1643. for i=0, 18, 0.1 / Animation_Speed do
  1644. Swait()
  1645. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1646. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1647. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1648. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1649. RootPart.CFrame = CF(RootPart.Position,POS)
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1656. end
  1657. for i = 1, 50 do
  1658. Swait()
  1659. ORB.Size = ORB.Size * 0.9
  1660. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1661. end
  1662. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1663. MakeForm(BEAM,"Ball")
  1664. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1665. MakeForm(BEAM2,"Cyl")
  1666. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1667. ORB.Color = BRICKC("Dark blue").Color
  1668. CreateSound("1368598393", Effects, 10, 1)
  1669. CreateSound("1368605755", Effects, 10, 1)
  1670. CreateSound("1368637781", Effects, 10, 1)
  1671. CreateSound("314970772", Effects, 10, 1)
  1672. for i = 1, 60 do
  1673. Swait()
  1674. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1675. local COLOR = C3(314970772)
  1676. ORB.Size = VT(10,10,10)
  1677. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1678. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1679. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1680. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1681. BEAM.Size = BEAM.Size + VT(6,0,6)
  1682. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1683. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1684. BEAM.Color = COLOR
  1685. ORB.Color = COLOR
  1686. BEAM2.Color = COLOR
  1687. end
  1688. for _, c in pairs(workspace:GetChildren()) do
  1689. if c ~= Character then
  1690. if c.ClassName == "Model" then
  1691. c:BreakJoints()
  1692. for _, g in pairs(c:GetChildren()) do
  1693. if g ~= Character then
  1694. if g.ClassName == "Part" then
  1695. g.Anchored = false
  1696. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1697. end
  1698. end
  1699. end
  1700. elseif c.ClassName == "Folder" then
  1701. for _, g in pairs(c:GetChildren()) do
  1702. if g ~= Character then
  1703. if g.ClassName == "Part" then
  1704. g.Anchored = false
  1705. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1706. end
  1707. end
  1708. end
  1709. elseif c.ClassName == "Part" then
  1710. c.Anchored = false
  1711. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1712. end
  1713. end
  1714. end
  1715. for e=1,#BURNMARKS do
  1716. if BURNMARKS[e]~=nil then
  1717. local Thing=BURNMARKS[e]
  1718. if Thing~=nil then
  1719. local Part=Thing
  1720. Part:remove()
  1721. end
  1722. end
  1723. end
  1724. ORB:remove()
  1725. BEAM:remove()
  1726. BEAM2:remove()
  1727. Swait(100)
  1728. for i = 1, 60 do
  1729. Swait()
  1730. end
  1731. ATTACK = false
  1732. Rooted = false
  1733. end
  1734. end
  1735.  
  1736. --//=================================\\
  1737. --|| ASSIGN THINGS TO KEYS
  1738. --\\=================================//
  1739.  
  1740. function MouseDown(Mouse)
  1741. HOLD = true
  1742. if ATTACK == false then
  1743. end
  1744. end
  1745.  
  1746. function CastProperRay(StartPos, Vec, Length, Ignore)
  1747. local Direction = CFrame.new(StartPos, Vec).lookVector
  1748. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1749. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1750. return RayHit, RayPos, RayNormal
  1751. end
  1752.  
  1753. function MouseUp(Mouse)
  1754. HOLD = false
  1755. end
  1756.  
  1757. function KeyDown(Key)
  1758. KEYHOLD = true
  1759. if LIMITBROKEN == false then
  1760. if Key == "t" and ATTACK == false then
  1761. Taunt()
  1762. end
  1763.  
  1764. if Key == "z" and ATTACK == false then
  1765. Warp()
  1766. end
  1767.  
  1768. if Key == "b" and ATTACK == false then
  1769. RivalingOverthrower()
  1770. end
  1771.  
  1772. if Key == "c" and ATTACK == false then
  1773. ChunkChuck()
  1774. end
  1775.  
  1776. if Key == "v" and ATTACK == false then
  1777. if POWERLEVEL < 5 then
  1778. Boost()
  1779. end
  1780. end
  1781.  
  1782. if Key == "q" and ATTACK == false then
  1783. BreakLimit()
  1784. end
  1785.  
  1786. if Key == "x" and ATTACK == false then
  1787. XEvent()
  1788. end
  1789. else
  1790. if Key == "b" and ATTACK == false then
  1791. RivalingOverthrower2()
  1792. end
  1793.  
  1794. if Key == "c" and ATTACK == false then
  1795. ChunkChuck2()
  1796. end
  1797.  
  1798. if Key == "x" and ATTACK == false then
  1799. XEvent2()
  1800. end
  1801.  
  1802. if Key == "q" and ATTACK == false then
  1803. LIMITBROKEN = false
  1804. POWERLEVEL = 1
  1805. end
  1806.  
  1807. if Key == "w" and ATTACK == false then
  1808. FLIGHT = true
  1809. repeat
  1810. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1811. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1812. Swait()
  1813. until KEYHOLD == false
  1814. FLIGHT = false
  1815. end
  1816. if Key == "s" and ATTACK == false then
  1817. FLIGHT = true
  1818. repeat
  1819. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1820. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1821. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1822. Swait()
  1823. until KEYHOLD == false
  1824. FLIGHT = false
  1825. end
  1826. if Key == "a" and ATTACK == false then
  1827. FLIGHT = true
  1828. repeat
  1829. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1830. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1831. Swait()
  1832. until KEYHOLD == false
  1833. FLIGHT = false
  1834. end
  1835. if Key == "d" and ATTACK == false then
  1836. FLIGHT = true
  1837. repeat
  1838. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1839. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1840. Swait()
  1841. until KEYHOLD == false
  1842. FLIGHT = false
  1843. end
  1844. end
  1845. end
  1846.  
  1847. function KeyUp(Key)
  1848. KEYHOLD = false
  1849. end
  1850.  
  1851. Mouse.Button1Down:connect(function(NEWKEY)
  1852. MouseDown(NEWKEY)
  1853. end)
  1854. Mouse.Button1Up:connect(function(NEWKEY)
  1855. MouseUp(NEWKEY)
  1856. end)
  1857. Mouse.KeyDown:connect(function(NEWKEY)
  1858. KeyDown(NEWKEY)
  1859. end)
  1860. Mouse.KeyUp:connect(function(NEWKEY)
  1861. KeyUp(NEWKEY)
  1862. end)
  1863.  
  1864. --//=================================\\
  1865. --\\=================================//
  1866.  
  1867.  
  1868. function unanchor()
  1869. if UNANCHOR == true then
  1870. g = Character:GetChildren()
  1871. for i = 1, #g do
  1872. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1873. g[i].Anchored = false
  1874. end
  1875. if g[i].ClassName == "Accessory" then
  1876. g[i].Handle.Anchored = false
  1877. end
  1878. end
  1879. if LIMITBROKEN == false then
  1880. RootPart.Anchored = false
  1881. end
  1882. end
  1883. end
  1884.  
  1885.  
  1886. --//=================================\\
  1887. --|| WRAP THE WHOLE SCRIPT UP
  1888. --\\=================================//
  1889.  
  1890. Humanoid.Changed:connect(function(Jump)
  1891. if Jump == "Jump" and (Disable_Jump == true) then
  1892. Humanoid.Jump = false
  1893. end
  1894. end)
  1895.  
  1896. Speed = 12
  1897. Humanoid.JumpPower = 200
  1898.  
  1899. local FF = IT("ForceField",Character)
  1900. FF.Visible = false
  1901.  
  1902. while true do
  1903. Swait()
  1904. ANIMATE.Parent = nil
  1905. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1906. IDLEANIMATION:Play()
  1907. SINE = SINE + CHANGE
  1908. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1909. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1910. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1911. if LIMITBROKEN == false then
  1912. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1913. if HITFLOOR ~= nil then
  1914. if HITFLOOR.CanCollide == false then
  1915. HITFLOOR = nil
  1916. end
  1917. end
  1918. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1919. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1920. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1921. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1922. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1923. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1924. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1925. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. end
  1930. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1931. ANIM = "Jump"
  1932. if ATTACK == false then
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1939. end
  1940. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1941. ANIM = "Fall"
  1942. if ATTACK == false then
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1949. end
  1950. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1951. if ANIM == "Fall" then
  1952. Rooted = true
  1953. CreateSound("289842971", Torso, 3, 1)
  1954. Humanoid.WalkSpeed = 0
  1955. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1956. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1957. for i=0, 1, 0.1 / Animation_Speed do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1965. end
  1966. Rooted = false
  1967. end
  1968. ANIM = "Idle"
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1976. end
  1977. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1978. if ANIM == "Fall" then
  1979. Rooted = true
  1980. CreateSound("289842971", Torso, 3, 1)
  1981. Humanoid.WalkSpeed = 0
  1982. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1983. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1984. for i=0, 1, 0.1 / Animation_Speed do
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1992. end
  1993. Rooted = false
  1994. end
  1995. ANIM = "Walk"
  1996. WALK = WALK + 1 / Animation_Speed
  1997. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1998. WALK = 0
  1999. if WALKINGANIM == true then
  2000. WALKINGANIM = false
  2001. elseif WALKINGANIM == false then
  2002. WALKINGANIM = true
  2003. end
  2004. end
  2005. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2006. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2007. if ATTACK == false then
  2008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2014. end
  2015. end
  2016. if ATTACK == false and POWERLEVEL > 2 then
  2017. killnearest(Torso.Position,POWERLEVEL*2,15)
  2018. end
  2019. if sick.SoundId ~= "rbxassetid://692602903" then
  2020. sick.SoundId = "rbxassetid://692602903"
  2021. sick.Volume = 5
  2022. sick:Play()
  2023. end
  2024. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2025. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2026. else
  2027. VALUE2 = false
  2028. if ATTACK == false and POWERLEVEL > 2 then
  2029. killnearest(Torso.Position,15,15)
  2030. end
  2031. local RANDOM = MRANDOM(1,4)
  2032. if MRANDOM(1,5) == 1 then
  2033. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2034. end
  2035. if MRANDOM(1,5) == 1 then
  2036. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2037. end
  2038. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2039. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2040. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2042. POWERLEVEL = 100
  2043. RootPart.Anchored = true
  2044. if FLIGHT == false then
  2045. ANIM = "Levitate"
  2046. if ATTACK == false then
  2047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2053. end
  2054. else
  2055. ANIM = "Fly"
  2056. if ATTACK == false then
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2063. end
  2064. end
  2065. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2066. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2067. if sick.SoundId ~= "rbxassetid://1501357995" then
  2068. sick.SoundId = "rbxassetid://1501357995"
  2069. sick.Volume = 5
  2070. sick:Play()
  2071. sick.Pitch = 1
  2072. end
  2073. end
  2074. unanchor()
  2075. Humanoid.MaxHealth = "inf"
  2076. Humanoid.Health = "inf"
  2077. if Rooted == false then
  2078. Disable_Jump = false
  2079. if ANIM == "Jump" or ANIM == "Fall" then
  2080. Humanoid.WalkSpeed = Speed*3
  2081. else
  2082. Humanoid.WalkSpeed = Speed
  2083. end
  2084. elseif Rooted == true then
  2085. Disable_Jump = true
  2086. Humanoid.WalkSpeed = 0
  2087. end
  2088. q = Character:GetChildren()
  2089. for u = 1, #q do
  2090. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2091. if q[u].Handle:FindFirstChild("PE") == nil then
  2092. particles(q[u].Handle)
  2093. elseif q[u].Handle:FindFirstChild("PE") then
  2094. if LIMITBROKEN == false then
  2095. local EyeSizes={
  2096. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2097. NumberSequenceKeypoint.new(1,0,0)
  2098. }
  2099. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2100. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2101. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2102. else
  2103. local EyeSizes={
  2104. NumberSequenceKeypoint.new(0,4,0),
  2105. NumberSequenceKeypoint.new(1,0,0)
  2106. }
  2107. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2108. q[u].Handle.PE.Speed = NumberRange.new(25)
  2109. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2110. end
  2111. end
  2112. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2113. if q[u]:FindFirstChild("PE") == nil then
  2114. particles(q[u])
  2115. elseif q[u]:FindFirstChild("PE") then
  2116. if LIMITBROKEN == false then
  2117. local EyeSizes={
  2118. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2119. NumberSequenceKeypoint.new(1,0,0)
  2120. }
  2121. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2122. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2123. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2124. else
  2125. local EyeSizes={
  2126. NumberSequenceKeypoint.new(0,4,0),
  2127. NumberSequenceKeypoint.new(1,0,0)
  2128. }
  2129. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2130. q[u].PE.Speed = NumberRange.new(25)
  2131. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2132. end
  2133. end
  2134. end
  2135. end
  2136. script.Parent = PlayerGui
  2137. if VALUE2 == false then
  2138. if HITFLOOR ~= nil then
  2139. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2140. end
  2141. Speed = 12
  2142. Character.Parent = workspace
  2143. Weapon.Parent = Character
  2144. elseif VALUE2 == true then
  2145. Speed = 45
  2146. Character.Parent = Cam
  2147. Weapon.Parent = workspace
  2148. end
  2149. Effects.Parent = Weapon
  2150. FF.Parent = Character
  2151. local MATHS = {"0","1"}
  2152. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2153. Humanoid.PlatformStand = false
  2154. sick.Parent = Character
  2155. end
  2156.  
  2157. --//=================================\\
  2158. --\\=================================//
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164. --//====================================================\\--
  2165. --|| END OF SCRIPT
  2166. --\\====================================================//--
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