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race car

Sep 17th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -- This works in FE, tested via Roblox Studio's "Test" tab.
  153.  
  154. local speed = 92
  155. local equipped
  156. local plr = game:GetService("Players").LocalPlayer
  157. local plrchar = plr.Character or plr.CharacterAdded:Wait()
  158.  
  159. local tool = Instance.new("Tool", plr:WaitForChild("Backpack"))
  160. tool.Name = "RaceCar"
  161. local handle = Instance.new("Part", tool)
  162. handle.Name = "Handle"
  163. handle.CanCollide = true
  164. handle.Anchored = false
  165. local mesh = Instance.new("SpecialMesh", handle)
  166. mesh.MeshId = "http://www.roblox.com/asset/?id=264666411"
  167. mesh.TextureId = "http://www.roblox.com/asset/?id=264326115"
  168. mesh.Scale = Vector3.new(3, 3, 3)
  169.  
  170. local gui = Instance.new("ScreenGui", plr:WaitForChild("PlayerGui"))
  171. gui.Name = "RaceCarGUI"
  172. local frame = Instance.new("Frame", gui)
  173. frame.Size = UDim2.new(1, 0, .3, 0)
  174. frame.Position = UDim2.new(0, 0, .7, 0)
  175. frame.BackgroundTransparency = .5
  176. frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  177. frame.BorderSizePixel = 0
  178. local SetSpeed_label = Instance.new("TextLabel", frame)
  179. SetSpeed_label.Name = "SetSpeed_label"
  180. SetSpeed_label.BorderSizePixel = 0
  181. SetSpeed_label.Size = UDim2.new(1, 0, .25, 0)
  182. SetSpeed_label.Font = Enum.Font.Arcade
  183. SetSpeed_label.Text = "Set Speed"
  184. SetSpeed_label.TextSize = 30
  185. SetSpeed_label.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  186. local SetSpeed = Instance.new("TextBox", frame)
  187. SetSpeed.BackgroundTransparency = 1
  188. SetSpeed.BorderSizePixel = 0
  189. SetSpeed.Position = UDim2.new(0, 0, .25, 0)
  190. SetSpeed.Size = UDim2.new(1, 0, .75, 0)
  191. SetSpeed.Font = Enum.Font.SourceSansLight
  192. SetSpeed.PlaceholderColor3 = Color3.fromRGB(48, 178, 96)
  193. SetSpeed.PlaceholderText = "Speed in studs"
  194. SetSpeed.Text = ""
  195. SetSpeed.TextScaled = true
  196.  
  197. local prevSpeed = plrchar:WaitForChild("Humanoid").WalkSpeed
  198. local prevJumpPower = plrchar:WaitForChild("Humanoid").JumpPower
  199.  
  200. tool.Equipped:Connect(function()
  201. prevSpeed = plrchar:WaitForChild("Humanoid").WalkSpeed
  202. prevJumpPower = plrchar:WaitForChild("Humanoid").JumpPower
  203. -- In case the player has set another speed
  204. plrchar:WaitForChild("Humanoid").WalkSpeed = speed
  205. plrchar:WaitForChild("Humanoid").JumpPower = 1
  206. equipped = true
  207. end)
  208.  
  209. tool.Unequipped:Connect(function()
  210. plrchar:WaitForChild("Humanoid").WalkSpeed = prevSpeed
  211. plrchar:WaitForChild("Humanoid").JumpPower = prevJumpPower
  212. equipped = false
  213. end)
  214.  
  215. function SignalError()
  216. SetSpeed_label.TextColor3 = Color3.fromRGB(232, 23, 23)
  217. wait(3)
  218. SetSpeed_label.TextColor3 = Color3.new(0, 0, 0)
  219. end
  220.  
  221. function SignalSuccess()
  222. SetSpeed_label.TextColor3 = Color3.fromRGB(51, 204, 40)
  223. wait(3)
  224. SetSpeed_label.TextColor3 = Color3.new(0, 0, 0)
  225. end
  226.  
  227. SetSpeed.FocusLost:Connect(function(enter)
  228. if enter == true then
  229. if tonumber(SetSpeed.Text) ~= nil then
  230. speed = tonumber(SetSpeed.Text)
  231. if equipped == true then
  232. plrchar:WaitForChild("Humanoid").WalkSpeed = speed
  233. end
  234. SignalSuccess()
  235. SetSpeed.Text = ""
  236. else
  237. SignalError()
  238. SetSpeed.Text = ""
  239. end
  240. else
  241. SetSpeed.Text = ""
  242. end
  243. end)
  244.  
  245. plrchar:WaitForChild("Humanoid").Died:Connect(function()
  246. gui:Destroy()
  247. script:Destroy()
  248. end)
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