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- --UH-60 Blackhawk by DMS >:D
- --[[
- CONTROLS
- ; - Hover
- L - Level
- P - Full Speed
- S - Slower
- W - Faster
- X - Engine Off
- Y - Start Engine Up
- --]]
- local NOGGER = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "THIS IS 4 WELDING"
- o1 = Instance.new("Model")
- o1.Parent = mas
- o1.Name = "UH60"
- o2 = Instance.new("Part")
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352583, 6.60000992, -67.5209045)
- o2.Rotation = Vector3.new(90.0003204, 89.7458954, -90.0001373)
- o2.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o2.Velocity = Vector3.new(-0.0139562329, -0.000156424736, 0.00617872318)
- o2.CFrame = CFrame.new(-11.0352583, 6.60000992, -67.5209045, -1.69839152e-014, 7.01181158e-009, 0.999990165, -1.92230871e-008, 1, -7.01173963e-009, -0.999990165, -1.9222993e-008, -3.9089981e-014)
- o2.FormFactor = Enum.FormFactor.Plate
- o2.Size = Vector3.new(2, 1.60000002, 1)
- o2.BottomSurface = Enum.SurfaceType.Weld
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3 = Instance.new("SpecialMesh")
- o3.Parent = o2
- o3.MeshType = Enum.MeshType.Wedge
- o4 = Instance.new("Part")
- o4.Parent = o1
- o4.BrickColor = BrickColor.new("Really black")
- o4.Transparency = 0.5
- o4.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-6.13503075, 12.0000114, -14.5210562)
- o4.Rotation = Vector3.new(180, 1.08894491e-012, 90)
- o4.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o4.Velocity = Vector3.new(0.0333469734, -0.00960316788, 0.00276769325)
- o4.CFrame = CFrame.new(-6.13503075, 12.0000114, -14.5210562, -7.01181158e-009, -0.999983132, 1.90056744e-014, -1, 7.01168945e-009, -1.92238208e-008, 1.92236715e-008, 1.90056778e-014, -0.999983132)
- o4.FormFactor = Enum.FormFactor.Plate
- o4.Size = Vector3.new(4, 0.400000006, 4)
- o4.BottomSurface = Enum.SurfaceType.Weld
- o4.LeftSurface = Enum.SurfaceType.Weld
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5 = Instance.new("SpecialMesh")
- o5.Parent = o4
- o5.Scale = Vector3.new(1.60000002, 1, 1.60000002)
- o5.MeshType = Enum.MeshType.Sphere
- o6 = Instance.new("Part")
- o6.Name = "CornerWedge"
- o6.Parent = o1
- o6.BrickColor = BrickColor.new("Really black")
- o6.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351181, 7.00000954, -76.0207672)
- o6.Rotation = Vector3.new(-90, 4.01747343e-007, -3.47542578e-013)
- o6.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o6.Velocity = Vector3.new(-0.0210033059, 0.000597949605, 0.00538502727)
- o6.CFrame = CFrame.new(-10.0351181, 7.00000954, -76.0207672, 0.999999464, 6.06575879e-015, 7.0118138e-009, -7.0118098e-009, -1.92235596e-008, 1, 4.98740284e-015, -0.999999464, -1.92235543e-008)
- o6.FormFactor = Enum.FormFactor.Custom
- o6.Size = Vector3.new(1, 3.00000048, 0.800000012)
- o6.BackSurface = Enum.SurfaceType.Weld
- o6.BottomSurface = Enum.SurfaceType.Weld
- o6.FrontSurface = Enum.SurfaceType.Weld
- o6.LeftSurface = Enum.SurfaceType.Weld
- o6.RightSurface = Enum.SurfaceType.Weld
- o6.TopSurface = Enum.SurfaceType.Weld
- o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7 = Instance.new("SpecialMesh")
- o7.Parent = o6
- o7.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o7.Scale = Vector3.new(2, 6.00000095, 1.60000002)
- o7.MeshType = Enum.MeshType.FileMesh
- o8 = Instance.new("Part")
- o8.Parent = o1
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351162, 5.20000839, -76.0211334)
- o8.Rotation = Vector3.new(-1.10142128e-006, 2.7803107e-013, 90)
- o8.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o8.Velocity = Vector3.new(-0.0217702221, 0.000597999897, 0.0051350696)
- o8.CFrame = CFrame.new(-10.0351162, 5.20000839, -76.0211334, 7.01181291e-009, -0.999993861, 4.85255773e-015, 1, 7.0117685e-009, 1.92233109e-008, -1.92232523e-008, 1.86015059e-014, 0.999993861)
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Size = Vector3.new(2.80000043, 1, 3)
- o8.BackSurface = Enum.SurfaceType.Weld
- o8.BottomSurface = Enum.SurfaceType.Weld
- o8.LeftSurface = Enum.SurfaceType.Weld
- o8.RightSurface = Enum.SurfaceType.Weld
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9 = Instance.new("SpecialMesh")
- o9.Parent = o8
- o9.MeshType = Enum.MeshType.Wedge
- o10 = Instance.new("Part")
- o10.Name = "CornerWedge"
- o10.Parent = o1
- o10.BrickColor = BrickColor.new("Really black")
- o10.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.03482533, 6.40000916, -77.8208084)
- o10.Rotation = Vector3.new(-90, 4.01748849e-007, -1.09745962e-011)
- o10.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o10.Velocity = Vector3.new(-0.0227872971, 0.000421894481, 0.00445233658)
- o10.CFrame = CFrame.new(-9.03482533, 6.40000916, -77.8208084, 0.999993861, 1.91541661e-013, 7.01184e-009, -7.01179559e-009, -1.92252649e-008, 1, 1.77792731e-013, -0.999993861, -1.92252063e-008)
- o10.FormFactor = Enum.FormFactor.Custom
- o10.Size = Vector3.new(1, 0.600000024, 0.400000036)
- o10.BackSurface = Enum.SurfaceType.Weld
- o10.BottomSurface = Enum.SurfaceType.Weld
- o10.FrontSurface = Enum.SurfaceType.Weld
- o10.LeftSurface = Enum.SurfaceType.Weld
- o10.RightSurface = Enum.SurfaceType.Weld
- o10.TopSurface = Enum.SurfaceType.Weld
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11 = Instance.new("SpecialMesh")
- o11.Parent = o10
- o11.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o11.Scale = Vector3.new(2, 1.20000005, 0.800000072)
- o11.MeshType = Enum.MeshType.FileMesh
- o12 = Instance.new("Part")
- o12.Parent = o1
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.03505802, 5.60000944, -77.820755)
- o12.Rotation = Vector3.new(-1.10148312e-006, -4.63384626e-012, 90)
- o12.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o12.Velocity = Vector3.new(-0.0231279638, 0.000421985984, 0.0043414426)
- o12.CFrame = CFrame.new(-9.03505802, 5.60000944, -77.820755, 7.01182445e-009, -0.999990284, -8.08758713e-014, 1, 7.01175384e-009, 1.92243199e-008, -1.92242275e-008, -5.9039389e-014, 0.999990284)
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(1.20000005, 1, 0.599999845)
- o12.BackSurface = Enum.SurfaceType.Weld
- o12.BottomSurface = Enum.SurfaceType.Weld
- o12.LeftSurface = Enum.SurfaceType.Weld
- o12.RightSurface = Enum.SurfaceType.Weld
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13 = Instance.new("SpecialMesh")
- o13.Parent = o12
- o13.MeshType = Enum.MeshType.Wedge
- o14 = Instance.new("Part")
- o14.Name = "CornerWedge"
- o14.Parent = o1
- o14.BrickColor = BrickColor.new("Really black")
- o14.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0350132, 3.40000963, -76.0207596)
- o14.Rotation = Vector3.new(-90.0001144, -89.7085876, -0.000351357332)
- o14.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o14.Velocity = Vector3.new(-0.0225365087, 0.000597903971, 0.00488502719)
- o14.CFrame = CFrame.new(-10.0350132, 3.40000963, -76.0207596, 7.01181824e-009, 4.29988686e-014, -0.999987066, 1, -1.92241938e-008, 7.01172365e-009, -1.92240712e-008, -0.999987066, -1.38836586e-014)
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.800000012, 2.99999952, 1)
- o14.BottomSurface = Enum.SurfaceType.Weld
- o14.FrontSurface = Enum.SurfaceType.Weld
- o14.LeftSurface = Enum.SurfaceType.Weld
- o14.RightSurface = Enum.SurfaceType.Weld
- o14.TopSurface = Enum.SurfaceType.Weld
- o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15 = Instance.new("SpecialMesh")
- o15.Parent = o14
- o15.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o15.Scale = Vector3.new(1.60000002, 5.99999905, 2)
- o15.MeshType = Enum.MeshType.FileMesh
- o16 = Instance.new("Part")
- o16.Name = "CornerWedge"
- o16.Parent = o1
- o16.BrickColor = BrickColor.new("Really black")
- o16.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.0350008, 4.40001011, -77.8207779)
- o16.Rotation = Vector3.new(-90.0006332, -89.7992325, -0.000744573248)
- o16.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o16.Velocity = Vector3.new(-0.023639055, 0.000421965029, 0.00417475775)
- o16.CFrame = CFrame.new(-9.0350008, 4.40001011, -77.8207779, 7.01182534e-009, 9.1120457e-014, -0.999993861, 1, -1.92249363e-008, 7.01178093e-009, -1.92248777e-008, -0.999993861, -7.73715266e-014)
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Size = Vector3.new(1.20000005, 0.600000024, 1)
- o16.BottomSurface = Enum.SurfaceType.Weld
- o16.FrontSurface = Enum.SurfaceType.Weld
- o16.LeftSurface = Enum.SurfaceType.Weld
- o16.RightSurface = Enum.SurfaceType.Weld
- o16.TopSurface = Enum.SurfaceType.Weld
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17 = Instance.new("SpecialMesh")
- o17.Parent = o16
- o17.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o17.Scale = Vector3.new(2.4000001, 1.20000005, 2)
- o17.MeshType = Enum.MeshType.FileMesh
- o18 = Instance.new("Part")
- o18.Parent = o1
- o18.BrickColor = BrickColor.new("Really black")
- o18.Transparency = 0.5
- o18.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0352192, 9.00001144, -70.5210342)
- o18.Rotation = Vector3.new(180, 1.25115109e-012, -180)
- o18.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o18.Velocity = Vector3.new(-0.0154815717, -0.000165722857, 0.00566284126)
- o18.CFrame = CFrame.new(-10.0352192, 9.00001144, -70.5210342, -0.999999464, 7.01181646e-009, 2.18367059e-014, 7.01181246e-009, 1, -1.92229166e-008, -2.07583381e-014, -1.92229113e-008, -0.999999464)
- o18.FormFactor = Enum.FormFactor.Plate
- o18.Size = Vector3.new(1, 3.20000005, 2)
- o18.LeftSurface = Enum.SurfaceType.Weld
- o18.TopSurface = Enum.SurfaceType.Weld
- o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o19 = Instance.new("BlockMesh")
- o19.Parent = o18
- o19.Scale = Vector3.new(0.99000001, 1, 2)
- o20 = Instance.new("Part")
- o20.Parent = o1
- o20.BrickColor = BrickColor.new("Really black")
- o20.Transparency = 0.5
- o20.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351658, 9.00000954, -67.5210648)
- o20.Rotation = Vector3.new(180, 1.96940402e-012, -180)
- o20.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o20.Velocity = Vector3.new(-0.0129342284, -0.000582333421, 0.00566279516)
- o20.CFrame = CFrame.new(-10.0351658, 9.00000954, -67.5210648, -0.999999821, 7.01181824e-009, 3.43725834e-014, 7.0118169e-009, 1, -1.92227532e-008, -3.41029898e-014, -1.92227514e-008, -0.999999821)
- o20.FormFactor = Enum.FormFactor.Plate
- o20.Size = Vector3.new(1, 3.20000005, 2)
- o20.LeftSurface = Enum.SurfaceType.Weld
- o20.TopSurface = Enum.SurfaceType.Weld
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o21 = Instance.new("BlockMesh")
- o21.Parent = o20
- o22 = Instance.new("Part")
- o22.Parent = o1
- o22.BrickColor = BrickColor.new("Really black")
- o22.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351667, 1.8000102, -68.0211029)
- o22.Rotation = Vector3.new(-1.10142128e-006, 2.78031125e-013, 180)
- o22.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o22.Velocity = Vector3.new(-0.0164252426, -0.000512895931, 0.0046629752)
- o22.CFrame = CFrame.new(-10.0351667, 1.8000102, -68.0211029, -0.999993861, -7.01181291e-009, 4.85255858e-015, 7.0117685e-009, -1, 1.92233109e-008, 1.86015076e-014, 1.92232523e-008, 0.999993861)
- o22.FormFactor = Enum.FormFactor.Plate
- o22.Size = Vector3.new(1, 1.60000002, 1)
- o22.BackSurface = Enum.SurfaceType.Weld
- o22.BottomSurface = Enum.SurfaceType.Weld
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o23 = Instance.new("SpecialMesh")
- o23.Parent = o22
- o23.MeshType = Enum.MeshType.Wedge
- o24 = Instance.new("Part")
- o24.Parent = o1
- o24.BrickColor = BrickColor.new("Really black")
- o24.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351667, 1.8000102, -67.0211105)
- o24.Rotation = Vector3.new(180, -2.78031125e-013, -180)
- o24.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o24.Velocity = Vector3.new(-0.015576127, -0.000651758979, 0.0046629752)
- o24.CFrame = CFrame.new(-10.0351667, 1.8000102, -67.0211105, -0.999993861, 7.01181291e-009, -4.85255858e-015, 7.0117685e-009, 1, -1.92233109e-008, 1.86015076e-014, -1.92232523e-008, -0.999993861)
- o24.FormFactor = Enum.FormFactor.Plate
- o24.Size = Vector3.new(1, 1.60000002, 1)
- o24.BottomSurface = Enum.SurfaceType.Weld
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o25 = Instance.new("SpecialMesh")
- o25.Parent = o24
- o25.MeshType = Enum.MeshType.Wedge
- o26 = Instance.new("Part")
- o26.Parent = o1
- o26.BrickColor = BrickColor.new("Really black")
- o26.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.9350071, 1.00000811, -67.5210495)
- o26.Rotation = Vector3.new(180, 1.59095946e-012, 90)
- o26.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o26.Velocity = Vector3.new(-0.016341351, -0.000199100818, 0.00531595852)
- o26.CFrame = CFrame.new(-10.9350071, 1.00000811, -67.5210495, -7.01181246e-009, -0.999993861, 2.77674798e-014, -1, 7.01176806e-009, -1.92236147e-008, 1.92235561e-008, -1.40185342e-014, -0.999993861)
- o26.FormFactor = Enum.FormFactor.Plate
- o26.Size = Vector3.new(2, 0.800000012, 2)
- o26.BottomSurface = Enum.SurfaceType.Weld
- o26.LeftSurface = Enum.SurfaceType.Weld
- o26.TopSurface = Enum.SurfaceType.Weld
- o26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o27 = Instance.new("CylinderMesh")
- o27.Parent = o26
- o28 = Instance.new("BlockMesh")
- o28.Parent = o26
- o29 = Instance.new("Part")
- o29.Parent = o1
- o29.BrickColor = BrickColor.new("Really black")
- o29.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352583, 6.60000992, -63.5209389)
- o29.Rotation = Vector3.new(90.0003204, 89.7505569, -90.0001373)
- o29.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o29.Velocity = Vector3.new(-0.0105597703, -0.000711876433, 0.00617872318)
- o29.CFrame = CFrame.new(-11.0352583, 6.60000992, -63.5209389, -1.73883006e-014, 7.01181158e-009, 0.999990523, -1.92230871e-008, 1, -7.0117423e-009, -0.999990523, -1.92229983e-008, -3.86856176e-014)
- o29.FormFactor = Enum.FormFactor.Plate
- o29.Size = Vector3.new(2, 1.60000002, 1)
- o29.BottomSurface = Enum.SurfaceType.Weld
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30 = Instance.new("SpecialMesh")
- o30.Parent = o29
- o30.MeshType = Enum.MeshType.Wedge
- o31 = Instance.new("Part")
- o31.Parent = o1
- o31.BrickColor = BrickColor.new("Really black")
- o31.Transparency = 0.5
- o31.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0350895, 9.00000954, -63.5211487)
- o31.Rotation = Vector3.new(180, 4.40219909e-013, -180)
- o31.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o31.Velocity = Vector3.new(-0.00953780767, -0.00113781076, 0.00566273043)
- o31.CFrame = CFrame.new(-10.0350895, 9.00000954, -63.5211487, -0.999999821, 7.01181468e-009, 7.68328679e-015, 7.01181335e-009, 1, -1.92230942e-008, -7.41369314e-015, -1.92230925e-008, -0.999999821)
- o31.FormFactor = Enum.FormFactor.Plate
- o31.Size = Vector3.new(1, 3.20000005, 2)
- o31.LeftSurface = Enum.SurfaceType.Weld
- o31.TopSurface = Enum.SurfaceType.Weld
- o31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o32 = Instance.new("BlockMesh")
- o32.Parent = o31
- o33 = Instance.new("Part")
- o33.Parent = o1
- o33.BrickColor = BrickColor.new("Really black")
- o33.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53526163, 5.00000954, -67.0208817)
- o33.Rotation = Vector3.new(180, -6.64189786e-013, -180)
- o33.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o33.Velocity = Vector3.new(-0.0142130777, -0.00171647954, 0.00298461295)
- o33.CFrame = CFrame.new(-7.53526163, 5.00000954, -67.0208817, -0.999999344, 7.01181202e-009, -1.15922989e-014, 7.01180713e-009, 1, -1.92233323e-008, 1.29402468e-014, -1.92233269e-008, -0.999999344)
- o33.CanCollide = false
- o33.FormFactor = Enum.FormFactor.Plate
- o33.Size = Vector3.new(2, 3.20000005, 1)
- o33.LeftSurface = Enum.SurfaceType.Weld
- o33.RightSurface = Enum.SurfaceType.Weld
- o33.TopSurface = Enum.SurfaceType.Weld
- o33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o34 = Instance.new("BlockMesh")
- o34.Parent = o33
- o35 = Instance.new("Part")
- o35.Name = "CornerWedge"
- o35.Parent = o1
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.53498077, 10.1000128, -41.0210495)
- o35.Rotation = Vector3.new(-89.9997406, -89.7112808, -179.999985)
- o35.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o35.Velocity = Vector3.new(0.0100360261, -0.00447525829, 0.00539082754)
- o35.CFrame = CFrame.new(-9.53498077, 10.1000128, -41.0210495, -7.01180891e-009, 2.69585494e-015, -0.999987304, -1, 1.92240535e-008, 7.01171698e-009, 1.92239398e-008, 0.999987304, 3.12718872e-014)
- o35.FormFactor = Enum.FormFactor.Symmetric
- o35.Size = Vector3.new(1, 7, 2)
- o35.BottomSurface = Enum.SurfaceType.Weld
- o35.FrontSurface = Enum.SurfaceType.Weld
- o35.LeftSurface = Enum.SurfaceType.Weld
- o35.RightSurface = Enum.SurfaceType.Weld
- o35.TopSurface = Enum.SurfaceType.Weld
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36 = Instance.new("SpecialMesh")
- o36.Parent = o35
- o36.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o36.Scale = Vector3.new(2, 14, 4)
- o36.MeshType = Enum.MeshType.FileMesh
- o37 = Instance.new("Part")
- o37.Parent = o1
- o37.BrickColor = BrickColor.new("Really black")
- o37.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-4.33498526, 1.40001416, -21.0210533)
- o37.Rotation = Vector3.new(180, 8.49545179e-014, 90)
- o37.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o37.Velocity = Vector3.new(0.0233132262, -0.00946717523, -0.000232725812)
- o37.CFrame = CFrame.new(-4.33498526, 1.40001416, -21.0210533, -7.01181024e-009, -0.999998629, 1.48273604e-015, -1, 7.01180003e-009, -1.92239025e-008, 1.92238883e-008, 1.48273626e-015, -0.999998629)
- o37.FormFactor = Enum.FormFactor.Plate
- o37.Size = Vector3.new(2, 0.800000012, 3)
- o37.BottomSurface = Enum.SurfaceType.Weld
- o37.LeftSurface = Enum.SurfaceType.Weld
- o37.TopSurface = Enum.SurfaceType.Weld
- o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o38 = Instance.new("CylinderMesh")
- o38.Parent = o37
- o39 = Instance.new("BlockMesh")
- o39.Parent = o37
- o40 = Instance.new("Model")
- o40.Name = "Rotor Blades"
- o40.Parent = o1
- o41 = Instance.new("Part")
- o41.Name = "Rotor Blades"
- o41.Parent = o40
- o41.BrickColor = BrickColor.new("Really black")
- o41.Transparency = 1
- o41.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-4.53499794, 14.3992758, -57.0210495)
- o41.Rotation = Vector3.new(179.983429, -82.6986771, 179.982941)
- o41.RotVelocity = Vector3.new(-0.055285234, 6.45095491, -0.00467602396)
- o41.Velocity = Vector3.new(-0.00750094, 0.0115722148, 0.0365658253)
- o41.CFrame = CFrame.new(-4.53499794, 14.3992758, -57.0210495, -0.127086133, -3.78471923e-005, -0.991891503, -1.07987125e-005, 0.999999821, -3.67682114e-005, 0.991891146, 6.03932949e-006, -0.127086133)
- o41.FormFactor = Enum.FormFactor.Plate
- o41.Size = Vector3.new(6, 0.400000006, 5)
- o41.BackSurface = Enum.SurfaceType.Weld
- o41.BottomSurface = Enum.SurfaceType.Motor
- o41.FrontSurface = Enum.SurfaceType.Weld
- o41.LeftSurface = Enum.SurfaceType.Weld
- o41.RightSurface = Enum.SurfaceType.Weld
- o41.TopSurface = Enum.SurfaceType.Weld
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o42 = Instance.new("Decal")
- o42.Parent = o41
- o42.Texture = "http://www.roblox.com/asset/?id=47741410"
- o42.Face = Enum.NormalId.Bottom
- o43 = Instance.new("Decal")
- o43.Parent = o41
- o43.Texture = "http://www.roblox.com/asset/?id=47741410"
- o43.Face = Enum.NormalId.Top
- o44 = Instance.new("CylinderMesh")
- o44.Parent = o41
- o44.Scale = Vector3.new(13, 1, 13)
- o45 = Instance.new("Part")
- o45.Name = "Rotor"
- o45.Parent = o40
- o45.BrickColor = BrickColor.new("Really black")
- o45.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-4.5352006, 13.6000109, -57.0209885)
- o45.Rotation = Vector3.new(180, -1.59869091e-012, -180)
- o45.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o45.Velocity = Vector3.new(-0.00205926993, -0.0043828073, 0.00163142337)
- o45.CFrame = CFrame.new(-4.5352006, 13.6000109, -57.0209885, -0.999999702, 7.01181024e-009, -2.79024206e-014, 7.01180802e-009, 1, -1.92235543e-008, 2.84416012e-014, -1.92235508e-008, -0.999999702)
- o45.Size = Vector3.new(14, 1.20000005, 5)
- o45.BackSurface = Enum.SurfaceType.Weld
- o45.BottomSurface = Enum.SurfaceType.Weld
- o45.FrontSurface = Enum.SurfaceType.Weld
- o45.LeftSurface = Enum.SurfaceType.Weld
- o45.RightSurface = Enum.SurfaceType.Weld
- o45.TopSurface = Enum.SurfaceType.Weld
- o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o46 = Instance.new("CylinderMesh")
- o46.Parent = o45
- o47 = Instance.new("Part")
- o47.Name = "Rotor"
- o47.Parent = o40
- o47.BrickColor = BrickColor.new("Really black")
- o47.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-4.53499794, 14.7992764, -57.0210495)
- o47.Rotation = Vector3.new(179.983429, -82.6986237, 179.982925)
- o47.RotVelocity = Vector3.new(-0.055285234, 6.45095491, -0.00467602396)
- o47.Velocity = Vector3.new(-0.00563052762, 0.0115722148, 0.0144516993)
- o47.CFrame = CFrame.new(-4.53499794, 14.7992764, -57.0210495, -0.127086103, -3.78487675e-005, -0.991891384, -1.07982096e-005, 0.999999702, -3.67666762e-005, 0.991890788, 6.03963053e-006, -0.127086103)
- o47.FormFactor = Enum.FormFactor.Plate
- o47.Size = Vector3.new(14, 0.400000006, 5)
- o47.BackSurface = Enum.SurfaceType.Weld
- o47.BottomSurface = Enum.SurfaceType.Weld
- o47.FrontSurface = Enum.SurfaceType.Weld
- o47.LeftSurface = Enum.SurfaceType.Weld
- o47.RightSurface = Enum.SurfaceType.Weld
- o47.TopSurface = Enum.SurfaceType.Weld
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o48 = Instance.new("CylinderMesh")
- o48.Parent = o47
- o49 = Instance.new("Model")
- o49.Parent = o1
- o50 = Instance.new("Part")
- o50.Parent = o49
- o50.BrickColor = BrickColor.new("Really black")
- o50.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0353722572, 6.60001087, -67.5209122)
- o50.Rotation = Vector3.new(180, -2.21654162e-012, -180)
- o50.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o50.Velocity = Vector3.new(-0.0139562394, -0.00484118424, -0.00316153257)
- o50.CFrame = CFrame.new(-0.0353722572, 6.60001087, -67.5209122, -0.999999464, 7.01181335e-009, -3.86859497e-014, 7.01180936e-009, 1, -1.92223535e-008, 3.97643141e-014, -1.92223482e-008, -0.999999464)
- o50.FormFactor = Enum.FormFactor.Plate
- o50.Size = Vector3.new(1, 1.60000002, 10)
- o50.LeftSurface = Enum.SurfaceType.Weld
- o50.RightSurface = Enum.SurfaceType.Weld
- o50.TopSurface = Enum.SurfaceType.Weld
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o51 = Instance.new("BlockMesh")
- o51.Parent = o50
- o52 = Instance.new("Part")
- o52.Parent = o49
- o52.BrickColor = BrickColor.new("Really black")
- o52.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352191925, 9.00001144, -46.5209732)
- o52.Rotation = Vector3.new(180, 1.79949371e-012, -180)
- o52.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o52.Velocity = Vector3.new(0.00489743287, -0.00775738712, -0.00282838894)
- o52.CFrame = CFrame.new(-0.0352191925, 9.00001144, -46.5209732, -0.999999821, 7.0118138e-009, 3.14070906e-014, 7.01181246e-009, 1, -1.92235223e-008, -3.11375003e-014, -1.92235206e-008, -0.999999821)
- o52.FormFactor = Enum.FormFactor.Plate
- o52.Size = Vector3.new(1, 3.20000005, 4)
- o52.LeftSurface = Enum.SurfaceType.Weld
- o52.RightSurface = Enum.SurfaceType.Weld
- o52.TopSurface = Enum.SurfaceType.Weld
- o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o53 = Instance.new("BlockMesh")
- o53.Parent = o52
- o54 = Instance.new("Part")
- o54.Parent = o49
- o54.BrickColor = BrickColor.new("Really black")
- o54.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964698792, 4.60001087, -67.0208206)
- o54.Rotation = Vector3.new(-1.10138694e-006, 2.95023446e-012, -4.01748139e-007)
- o54.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o54.Velocity = Vector3.new(-0.0143833831, -0.005336551, -0.0042884443)
- o54.CFrame = CFrame.new(0.964698792, 4.60001087, -67.0208206, 0.999997318, 7.01180891e-009, 5.14913057e-014, -7.01178937e-009, 1, 1.92227763e-008, -5.74222473e-014, -1.92227496e-008, 0.999997318)
- o54.FormFactor = Enum.FormFactor.Plate
- o54.Size = Vector3.new(1, 2.4000001, 11)
- o54.LeftSurface = Enum.SurfaceType.Weld
- o54.RightSurface = Enum.SurfaceType.Weld
- o54.TopSurface = Enum.SurfaceType.Weld
- o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o55 = Instance.new("BlockMesh")
- o55.Parent = o54
- o56 = Instance.new("Part")
- o56.Parent = o49
- o56.BrickColor = BrickColor.new("Really black")
- o56.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964881897, 7.00001144, -48.0210381)
- o56.Rotation = Vector3.new(180, -1.72996903e-012, -180)
- o56.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o56.Velocity = Vector3.new(0.00277190981, -0.00797501672, -0.00395532604)
- o56.CFrame = CFrame.new(0.964881897, 7.00001144, -48.0210381, -0.99999088, 7.01181824e-009, -3.01936549e-014, 7.01175118e-009, 1, -1.92229397e-008, 5.06822164e-014, -1.9222842e-008, -0.99999088)
- o56.FormFactor = Enum.FormFactor.Plate
- o56.Size = Vector3.new(1, 2.4000001, 1)
- o56.LeftSurface = Enum.SurfaceType.Weld
- o56.RightSurface = Enum.SurfaceType.Weld
- o56.TopSurface = Enum.SurfaceType.Weld
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o57 = Instance.new("BlockMesh")
- o57.Parent = o56
- o58 = Instance.new("Part")
- o58.Parent = o49
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.034996, 6.60001278, -46.0210495)
- o58.Rotation = Vector3.new(90.0000153, 89.8863602, -89.9999847)
- o58.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o58.Velocity = Vector3.new(0.00429979013, -0.00314209424, 0.0061785006)
- o58.CFrame = CFrame.new(-11.034996, 6.60001278, -46.0210495, 2.15670555e-015, 7.0118098e-009, 0.999998033, -1.92239007e-008, 1, -7.01179603e-009, -0.999998033, -1.92238794e-008, -2.15670576e-015)
- o58.FormFactor = Enum.FormFactor.Plate
- o58.Size = Vector3.new(3, 1.60000002, 1)
- o58.BottomSurface = Enum.SurfaceType.Weld
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59 = Instance.new("SpecialMesh")
- o59.Parent = o58
- o59.MeshType = Enum.MeshType.Wedge
- o60 = Instance.new("Part")
- o60.Parent = o49
- o60.BrickColor = BrickColor.new("Really black")
- o60.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.96500206, 6.60000849, -71.0210419)
- o60.Rotation = Vector3.new(-89.9999466, -89.8112946, -90.0000534)
- o60.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o60.Velocity = Vector3.new(-0.0169282798, -0.0047811931, -0.00401097396)
- o60.CFrame = CFrame.new(0.96500206, 6.60000849, -71.0210419, -6.06570797e-015, 7.01181069e-009, -0.999994576, 1.92238829e-008, 1, 7.01177116e-009, 0.999994576, -1.92238296e-008, 6.06571474e-015)
- o60.FormFactor = Enum.FormFactor.Plate
- o60.Size = Vector3.new(3, 1.60000002, 1)
- o60.BottomSurface = Enum.SurfaceType.Weld
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o61 = Instance.new("SpecialMesh")
- o61.Parent = o60
- o61.MeshType = Enum.MeshType.Wedge
- o62 = Instance.new("Part")
- o62.Parent = o49
- o62.BrickColor = BrickColor.new("Really black")
- o62.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03513813, 10.4000111, -55.021244)
- o62.Rotation = Vector3.new(-90.0002213, -89.9657364, -90.0002289)
- o62.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o62.Velocity = Vector3.new(-0.0017240945, -0.00444758032, 0.00161156664)
- o62.CFrame = CFrame.new(-5.03513813, 10.4000111, -55.021244, -2.7498059e-014, 7.0118169e-009, -0.999999821, 1.9223835e-008, 1, 7.01181557e-009, 0.999999821, -1.92238332e-008, -2.72284687e-014)
- o62.FormFactor = Enum.FormFactor.Plate
- o62.Size = Vector3.new(13, 0.400000006, 11)
- o62.LeftSurface = Enum.SurfaceType.Weld
- o62.TopSurface = Enum.SurfaceType.Weld
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63 = Instance.new("BlockMesh")
- o63.Parent = o62
- o64 = Instance.new("Part")
- o64.Parent = o49
- o64.BrickColor = BrickColor.new("Really black")
- o64.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499794, 3.60001373, -31.021059)
- o64.Rotation = Vector3.new(-90, 4.01747116e-007, 180)
- o64.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o64.Velocity = Vector3.new(0.0157589521, -0.0077804043, 0.00066717196)
- o64.CFrame = CFrame.new(-5.03499794, 3.60001373, -31.021059, -0.999999821, -1.34794348e-016, 7.0118098e-009, 7.01180847e-009, 1.92239078e-008, 1, 1.34794362e-016, 0.999999821, -1.9223906e-008)
- o64.FormFactor = Enum.FormFactor.Symmetric
- o64.Size = Vector3.new(3, 27, 2)
- o64.BackSurface = Enum.SurfaceType.Weld
- o64.BottomSurface = Enum.SurfaceType.Weld
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o65 = Instance.new("SpecialMesh")
- o65.Parent = o64
- o65.MeshType = Enum.MeshType.Wedge
- o66 = Instance.new("Part")
- o66.Name = "CornerWedge"
- o66.Parent = o49
- o66.BrickColor = BrickColor.new("Really black")
- o66.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53494644, 9.10001373, -34.0209885)
- o66.Rotation = Vector3.new(-89.9997025, -89.7294769, -179.999908)
- o66.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o66.Velocity = Vector3.new(0.0155540463, -0.00629911479, 0.00355368853)
- o66.CFrame = CFrame.new(-7.53494644, 9.10001373, -34.0209885, -7.01180847e-009, 1.15921871e-014, -0.999988854, -1, 1.92241441e-008, 7.01172631e-009, 1.92240517e-008, 0.999988854, 3.66636551e-014)
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(1, 7, 2)
- o66.BottomSurface = Enum.SurfaceType.Weld
- o66.FrontSurface = Enum.SurfaceType.Weld
- o66.LeftSurface = Enum.SurfaceType.Weld
- o66.RightSurface = Enum.SurfaceType.Weld
- o66.TopSurface = Enum.SurfaceType.Weld
- o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67 = Instance.new("SpecialMesh")
- o67.Parent = o66
- o67.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o67.Scale = Vector3.new(2, 14, 4)
- o67.MeshType = Enum.MeshType.FileMesh
- o68 = Instance.new("Part")
- o68.Parent = o49
- o68.BrickColor = BrickColor.new("Really black")
- o68.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.03531241, 6.60000896, -67.5209427)
- o68.Rotation = Vector3.new(89.9998016, 89.9406586, -89.999794)
- o68.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o68.Velocity = Vector3.new(-0.0139562655, -0.00441531371, -0.00231246091)
- o68.CFrame = CFrame.new(-1.03531241, 6.60000896, -67.5209427, 2.54761354e-014, 7.01181602e-009, 0.999999464, -1.92232523e-008, 1, -7.01181202e-009, -0.999999464, -1.9223247e-008, 2.43977778e-014)
- o68.FormFactor = Enum.FormFactor.Plate
- o68.Size = Vector3.new(10, 1.60000002, 1)
- o68.BottomSurface = Enum.SurfaceType.Weld
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69 = Instance.new("SpecialMesh")
- o69.Parent = o68
- o69.MeshType = Enum.MeshType.Wedge
- o70 = Instance.new("Part")
- o70.Parent = o49
- o70.BrickColor = BrickColor.new("Really black")
- o70.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514671, 12.0000095, -64.5210953)
- o70.Rotation = Vector3.new(-1.10142139e-006, 2.78031802e-013, -4.01749787e-007)
- o70.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o70.Velocity = Vector3.new(-0.00910921022, -0.00312838843, 0.00183375634)
- o70.CFrame = CFrame.new(-5.03514671, 12.0000095, -64.5210953, 0.999993861, 7.01181335e-009, 4.85257044e-015, -7.0117685e-009, 1, 1.92233127e-008, -1.86015042e-014, -1.92232523e-008, 0.999993861)
- o70.FormFactor = Enum.FormFactor.Plate
- o70.Size = Vector3.new(11, 0.400000006, 6)
- o70.BottomSurface = Enum.SurfaceType.Weld
- o70.TopSurface = Enum.SurfaceType.Smooth
- o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o71 = Instance.new("SpecialMesh")
- o71.Parent = o70
- o71.MeshType = Enum.MeshType.Wedge
- o72 = Instance.new("Part")
- o72.Parent = o49
- o72.BrickColor = BrickColor.new("Really black")
- o72.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499794, 9.10001373, -28.5210361)
- o72.Rotation = Vector3.new(90, -4.01747116e-007, 2.31694072e-014)
- o72.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o72.Velocity = Vector3.new(0.0202241819, -0.00812756829, 0.00143092463)
- o72.CFrame = CFrame.new(-5.03499794, 9.10001373, -28.5210361, 0.999988854, -4.04377923e-016, -7.0118098e-009, -7.01172764e-009, 1.92237e-008, -1, -2.46670936e-014, 0.999988854, 1.92236076e-008)
- o72.FormFactor = Enum.FormFactor.Symmetric
- o72.Size = Vector3.new(3, 18, 1)
- o72.BackSurface = Enum.SurfaceType.Weld
- o72.BottomSurface = Enum.SurfaceType.Weld
- o72.TopSurface = Enum.SurfaceType.Smooth
- o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73 = Instance.new("SpecialMesh")
- o73.Parent = o72
- o73.MeshType = Enum.MeshType.Wedge
- o74 = Instance.new("Part")
- o74.Parent = o49
- o74.BrickColor = BrickColor.new("Really black")
- o74.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03500652, 11.1000137, -12.5211105)
- o74.Rotation = Vector3.new(-90, 4.01746973e-007, 180)
- o74.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o74.Velocity = Vector3.new(0.0346618742, -0.0103493799, 0.00170866004)
- o74.CFrame = CFrame.new(-5.03500652, 11.1000137, -12.5211105, -0.999995887, -2.83066857e-014, 7.01180758e-009, 7.01177783e-009, 1.92241814e-008, 1, -1.91407152e-014, 0.999995887, -1.92241458e-008)
- o74.FormFactor = Enum.FormFactor.Symmetric
- o74.Size = Vector3.new(1, 2, 5)
- o74.BackSurface = Enum.SurfaceType.Weld
- o74.BottomSurface = Enum.SurfaceType.Weld
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75 = Instance.new("SpecialMesh")
- o75.Parent = o74
- o75.MeshType = Enum.MeshType.Wedge
- o76 = Instance.new("Part")
- o76.Parent = o49
- o76.BrickColor = BrickColor.new("Really black")
- o76.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03501129, 7.10001278, -41.0209999)
- o76.Rotation = Vector3.new(-90, 4.01747144e-007, -2.85756499e-013)
- o76.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o76.Velocity = Vector3.new(0.00875839312, -0.00639176555, 0.00115320762)
- o76.CFrame = CFrame.new(-5.03501129, 7.10001278, -41.0209999, 0.99999553, 4.98736938e-015, 7.01181024e-009, -7.01177783e-009, -1.92238865e-008, 1, -4.98736599e-015, -0.99999553, -1.92238456e-008)
- o76.FormFactor = Enum.FormFactor.Symmetric
- o76.Size = Vector3.new(7, 7, 5)
- o76.FrontSurface = Enum.SurfaceType.Weld
- o76.LeftSurface = Enum.SurfaceType.Weld
- o76.RightSurface = Enum.SurfaceType.Weld
- o76.TopSurface = Enum.SurfaceType.Weld
- o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o77 = Instance.new("BlockMesh")
- o77.Parent = o76
- o78 = Instance.new("Seat")
- o78.Parent = o49
- o78.BrickColor = BrickColor.new("Really black")
- o78.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.53499889, 4.80001307, -46.5210533)
- o78.Rotation = Vector3.new(-1.10144924e-006, -2.3169436e-014, -4.01747286e-007)
- o78.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o78.Velocity = Vector3.new(0.00310861971, -0.00626684865, -0.000439874944)
- o78.CFrame = CFrame.new(-3.53499889, 4.80001307, -46.5210533, 0.999999583, 7.0118098e-009, -4.04382952e-016, -7.01180669e-009, 1, 1.9223906e-008, -4.04383005e-016, -1.92239025e-008, 0.999999583)
- o78.FormFactor = Enum.FormFactor.Plate
- o78.Size = Vector3.new(2, 0.400000006, 2)
- o78.TopSurface = Enum.SurfaceType.Weld
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79 = Instance.new("Part")
- o79.Parent = o49
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.034996, 6.90001106, -49.5210571)
- o79.Rotation = Vector3.new(90, -4.01747116e-007, -180)
- o79.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o79.Velocity = Vector3.new(0.00145561935, -0.00265606889, 0.00622015959)
- o79.CFrame = CFrame.new(-11.034996, 6.90001106, -49.5210571, -0.999999225, 8.08767387e-016, -7.0118098e-009, 7.01180447e-009, -1.9223906e-008, -1, 8.08767387e-016, -0.999999225, 1.92238971e-008)
- o79.FormFactor = Enum.FormFactor.Plate
- o79.Size = Vector3.new(1, 2, 7)
- o79.LeftSurface = Enum.SurfaceType.Weld
- o79.RightSurface = Enum.SurfaceType.Weld
- o79.TopSurface = Enum.SurfaceType.Weld
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o80 = Instance.new("BlockMesh")
- o80.Parent = o79
- o81 = Instance.new("Part")
- o81.Parent = o49
- o81.BrickColor = BrickColor.new("Really black")
- o81.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499794, 5.40001297, -45.0210533)
- o81.Rotation = Vector3.new(180, 7.72314731e-015, -180)
- o81.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o81.Velocity = Vector3.new(0.00463783974, -0.00583630754, 0.00091712724)
- o81.CFrame = CFrame.new(-5.03499794, 5.40001297, -45.0210533, -0.999999821, 7.0118098e-009, 1.34794348e-016, 7.01180847e-009, 1, -1.92239078e-008, 1.34794362e-016, -1.9223906e-008, -0.999999821)
- o81.FormFactor = Enum.FormFactor.Plate
- o81.Size = Vector3.new(11, 4, 1)
- o81.FrontSurface = Enum.SurfaceType.Weld
- o81.LeftSurface = Enum.SurfaceType.Weld
- o81.RightSurface = Enum.SurfaceType.Weld
- o81.TopSurface = Enum.SurfaceType.Weld
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o82 = Instance.new("BlockMesh")
- o82.Parent = o81
- o83 = Instance.new("Part")
- o83.Name = "CornerWedge"
- o83.Parent = o49
- o83.BrickColor = BrickColor.new("Really black")
- o83.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.53504348, 9.10001373, -34.0210266)
- o83.Rotation = Vector3.new(-90, 4.01747457e-007, 180)
- o83.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o83.Velocity = Vector3.new(0.0155540137, -0.00842852704, -0.000691844267)
- o83.CFrame = CFrame.new(-2.53504348, 9.10001373, -34.0210266, -0.999988854, -4.08422313e-014, 7.01181557e-009, 7.01173342e-009, 1.92234992e-008, 1, -1.57707608e-014, 0.999988854, -1.92234069e-008)
- o83.FormFactor = Enum.FormFactor.Symmetric
- o83.Size = Vector3.new(2, 7, 1)
- o83.BackSurface = Enum.SurfaceType.Weld
- o83.BottomSurface = Enum.SurfaceType.Weld
- o83.FrontSurface = Enum.SurfaceType.Weld
- o83.LeftSurface = Enum.SurfaceType.Weld
- o83.RightSurface = Enum.SurfaceType.Weld
- o83.TopSurface = Enum.SurfaceType.Weld
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o84 = Instance.new("SpecialMesh")
- o84.Parent = o83
- o84.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o84.Scale = Vector3.new(4, 14, 2)
- o84.MeshType = Enum.MeshType.FileMesh
- o85 = Instance.new("Seat")
- o85.Parent = o49
- o85.BrickColor = BrickColor.new("Really black")
- o85.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53499699, 4.80001307, -46.5210533)
- o85.Rotation = Vector3.new(-1.10144924e-006, -2.3169436e-014, -4.01747286e-007)
- o85.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o85.Velocity = Vector3.new(0.00310861971, -0.00456328271, 0.0029566153)
- o85.CFrame = CFrame.new(-7.53499699, 4.80001307, -46.5210533, 0.999999583, 7.0118098e-009, -4.04382952e-016, -7.01180669e-009, 1, 1.9223906e-008, -4.04383005e-016, -1.92239025e-008, 0.999999583)
- o85.FormFactor = Enum.FormFactor.Plate
- o85.Size = Vector3.new(2, 0.400000006, 2)
- o85.TopSurface = Enum.SurfaceType.Weld
- o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o86 = Instance.new("Part")
- o86.Parent = o49
- o86.BrickColor = BrickColor.new("Really black")
- o86.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.73501062, 1.40001416, -21.0210571)
- o86.Rotation = Vector3.new(180, 3.86157171e-014, 90)
- o86.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o86.Velocity = Vector3.new(0.0233132225, -0.00972269941, -0.000742178061)
- o86.CFrame = CFrame.new(-3.73501062, 1.40001416, -21.0210571, -7.0118098e-009, -0.999999344, 6.73971411e-016, -1, 7.01180491e-009, -1.9223906e-008, 1.92238989e-008, 6.73971517e-016, -0.999999344)
- o86.FormFactor = Enum.FormFactor.Plate
- o86.Size = Vector3.new(2, 0.400000006, 3)
- o86.BottomSurface = Enum.SurfaceType.Weld
- o86.LeftSurface = Enum.SurfaceType.Weld
- o86.TopSurface = Enum.SurfaceType.Weld
- o86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o87 = Instance.new("CylinderMesh")
- o87.Parent = o86
- o87.Scale = Vector3.new(0.300000012, 1, 0.300000012)
- o88 = Instance.new("Part")
- o88.Parent = o49
- o88.BrickColor = BrickColor.new("Really black")
- o88.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0349731, 7.00001144, -48.0209885)
- o88.Rotation = Vector3.new(180, -2.35553764e-012, -180)
- o88.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o88.Velocity = Vector3.new(0.00277195196, -0.00286438409, 0.00623402651)
- o88.CFrame = CFrame.new(-11.0349731, 7.00001144, -48.0209885, -0.999990523, 7.01180447e-009, -4.11118859e-014, 7.01173519e-009, 1, -1.92232203e-008, 6.24091978e-014, -1.92231386e-008, -0.999990523)
- o88.FormFactor = Enum.FormFactor.Plate
- o88.Size = Vector3.new(1, 2.4000001, 1)
- o88.LeftSurface = Enum.SurfaceType.Weld
- o88.RightSurface = Enum.SurfaceType.Weld
- o88.TopSurface = Enum.SurfaceType.Weld
- o88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o89 = Instance.new("BlockMesh")
- o89.Parent = o88
- o90 = Instance.new("Part")
- o90.Parent = o49
- o90.BrickColor = BrickColor.new("Really black")
- o90.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352759175, 9.00000572, -69.0206223)
- o90.Rotation = Vector3.new(180, -2.60269801e-012, -180)
- o90.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o90.Velocity = Vector3.new(-0.0142075401, -0.00463296939, -0.00282834121)
- o90.CFrame = CFrame.new(-0.0352759175, 9.00000572, -69.0206223, -0.999999464, 7.01181824e-009, -4.54256485e-014, 7.01181424e-009, 1, -1.9222119e-008, 4.65040129e-014, -1.92221137e-008, -0.999999464)
- o90.FormFactor = Enum.FormFactor.Plate
- o90.Size = Vector3.new(1, 3.20000005, 1)
- o90.LeftSurface = Enum.SurfaceType.Weld
- o90.TopSurface = Enum.SurfaceType.Weld
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91 = Instance.new("BlockMesh")
- o91.Parent = o90
- o92 = Instance.new("Part")
- o92.Parent = o49
- o92.BrickColor = BrickColor.new("Really black")
- o92.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499794, 11.1000137, -16.5212364)
- o92.Rotation = Vector3.new(90, -4.01747457e-007, -180)
- o92.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o92.Velocity = Vector3.new(0.0312652737, -0.00979390927, 0.00170865282)
- o92.CFrame = CFrame.new(-5.03499794, 11.1000137, -16.5212364, -0.999995887, 3.07329947e-014, -7.01181557e-009, 7.01178582e-009, -1.92232754e-008, -1, -2.1567014e-014, -0.999995887, 1.92232399e-008)
- o92.FormFactor = Enum.FormFactor.Symmetric
- o92.Size = Vector3.new(1, 4, 5)
- o92.BackSurface = Enum.SurfaceType.Weld
- o92.BottomSurface = Enum.SurfaceType.Weld
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93 = Instance.new("SpecialMesh")
- o93.Parent = o92
- o93.MeshType = Enum.MeshType.Wedge
- o94 = Instance.new("Part")
- o94.Parent = o49
- o94.BrickColor = BrickColor.new("Really black")
- o94.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03500414, 10.1000128, -41.0210304)
- o94.Rotation = Vector3.new(90, -4.01747201e-007, 7.56868255e-013)
- o94.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o94.Velocity = Vector3.new(0.010036042, -0.00639176415, 0.00156979391)
- o94.CFrame = CFrame.new(-5.03500414, 10.1000128, -41.0210304, 0.999987304, -1.32096753e-014, -7.01181113e-009, -7.01171921e-009, 1.92238296e-008, -1, -1.53663567e-014, 0.999987304, 1.9223716e-008)
- o94.FormFactor = Enum.FormFactor.Symmetric
- o94.Size = Vector3.new(7, 7, 1)
- o94.BackSurface = Enum.SurfaceType.Weld
- o94.BottomSurface = Enum.SurfaceType.Weld
- o94.TopSurface = Enum.SurfaceType.Smooth
- o94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o95 = Instance.new("SpecialMesh")
- o95.Parent = o94
- o95.MeshType = Enum.MeshType.Wedge
- o96 = Instance.new("Part")
- o96.Parent = o49
- o96.BrickColor = BrickColor.new("Really black")
- o96.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499842, 11.1000137, -14.0210924)
- o96.Rotation = Vector3.new(90, -4.01747201e-007, -90)
- o96.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o96.Velocity = Vector3.new(0.0333882049, -0.0101410896, 0.00170865317)
- o96.CFrame = CFrame.new(-5.03499842, 11.1000137, -14.0210924, -9.70515443e-015, 0.999995887, -7.01181158e-009, -1.92237088e-008, -7.01178182e-009, -1, -0.999995887, -1.88711317e-014, 1.92236733e-008)
- o96.FormFactor = Enum.FormFactor.Symmetric
- o96.Size = Vector3.new(1, 1, 5)
- o96.LeftSurface = Enum.SurfaceType.Weld
- o96.RightSurface = Enum.SurfaceType.Weld
- o96.TopSurface = Enum.SurfaceType.Weld
- o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o97 = Instance.new("BlockMesh")
- o97.Parent = o96
- o98 = Instance.new("Part")
- o98.Parent = o49
- o98.BrickColor = BrickColor.new("Really black")
- o98.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.965000153, 4.60001087, -46.5210533)
- o98.Rotation = Vector3.new(180, 4.63388585e-014, -180)
- o98.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o98.Velocity = Vector3.new(0.00302344095, -0.00818336103, -0.00428870041)
- o98.CFrame = CFrame.new(0.965000153, 4.60001087, -46.5210533, -0.999999225, 7.0118098e-009, 8.0876564e-016, 7.01180447e-009, 1, -1.9223906e-008, 8.08765693e-016, -1.92238971e-008, -0.999999225)
- o98.FormFactor = Enum.FormFactor.Plate
- o98.Size = Vector3.new(1, 2.4000001, 4)
- o98.LeftSurface = Enum.SurfaceType.Weld
- o98.RightSurface = Enum.SurfaceType.Weld
- o98.TopSurface = Enum.SurfaceType.Weld
- o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99 = Instance.new("BlockMesh")
- o99.Parent = o98
- o100 = Instance.new("Part")
- o100.Parent = o49
- o100.BrickColor = BrickColor.new("Really black")
- o100.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0349865, 9.40001297, -48.0210228)
- o100.Rotation = Vector3.new(90.0001755, 89.6500168, -89.9998245)
- o100.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o100.Velocity = Vector3.new(0.00379406358, -0.00286437362, 0.00656731194)
- o100.CFrame = CFrame.new(-11.0349865, 9.40001297, -48.0210228, 2.10275285e-014, 7.01181246e-009, 0.999981344, -1.92238101e-008, 1, -7.01167613e-009, -0.999981344, -1.92236485e-008, -2.10275285e-014)
- o100.FormFactor = Enum.FormFactor.Plate
- o100.Size = Vector3.new(1, 2.4000001, 1)
- o100.BottomSurface = Enum.SurfaceType.Weld
- o100.TopSurface = Enum.SurfaceType.Smooth
- o100.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o101 = Instance.new("SpecialMesh")
- o101.Parent = o100
- o101.MeshType = Enum.MeshType.Wedge
- o102 = Instance.new("Part")
- o102.Parent = o49
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03497839, 8.40001392, -13.0212841)
- o102.Rotation = Vector3.new(180, -1.54461506e-014, 4.0175135e-007)
- o102.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o102.Velocity = Vector3.new(0.0330872536, -0.0102799358, 0.00133370329)
- o102.CFrame = CFrame.new(-5.03497839, 8.40001392, -13.0212841, 0.99998945, -7.01180936e-009, -2.69586182e-016, -7.01173164e-009, -1, -1.92237035e-008, -2.39931434e-014, 1.92236147e-008, -0.99998945)
- o102.FormFactor = Enum.FormFactor.Plate
- o102.Size = Vector3.new(11, 0.400000006, 3)
- o102.LeftSurface = Enum.SurfaceType.Weld
- o102.RightSurface = Enum.SurfaceType.Weld
- o102.TopSurface = Enum.SurfaceType.Weld
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o103 = Instance.new("BlockMesh")
- o103.Parent = o102
- o104 = Instance.new("Part")
- o104.Parent = o49
- o104.BrickColor = BrickColor.new("Really black")
- o104.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535161018, 11.4000111, -69.5206528)
- o104.Rotation = Vector3.new(-1.10135113e-006, 2.4713944e-013, -4.01748053e-007)
- o104.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o104.Velocity = Vector3.new(-0.013609984, -0.00435063615, -0.00207060319)
- o104.CFrame = CFrame.new(-0.535161018, 11.4000111, -69.5206528, 0.999999821, 7.0118249e-009, 4.3133967e-015, -7.01182357e-009, 1, 1.92221989e-008, -4.58299712e-015, -1.92221972e-008, 0.999999821)
- o104.CanCollide = false
- o104.FormFactor = Enum.FormFactor.Plate
- o104.Size = Vector3.new(2, 0.800000012, 4)
- o104.BottomSurface = Enum.SurfaceType.Weld
- o104.TopSurface = Enum.SurfaceType.Smooth
- o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105 = Instance.new("SpecialMesh")
- o105.Parent = o104
- o105.MeshType = Enum.MeshType.Wedge
- o106 = Instance.new("Part")
- o106.Parent = o49
- o106.BrickColor = BrickColor.new("Really black")
- o106.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964823544, 9.40001106, -65.5211029)
- o106.Rotation = Vector3.new(-89.9993896, -89.9657364, -89.9993896)
- o106.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o106.Velocity = Vector3.new(-0.0110656573, -0.00554486131, -0.0036220029)
- o106.CFrame = CFrame.new(0.964823544, 9.40001106, -65.5211029, 7.48108579e-014, 7.01180447e-009, -0.999999821, 1.92231848e-008, 1, 7.01180314e-009, 0.999999821, -1.9223183e-008, 7.50804516e-014)
- o106.FormFactor = Enum.FormFactor.Plate
- o106.Size = Vector3.new(2, 2.4000001, 1)
- o106.BottomSurface = Enum.SurfaceType.Weld
- o106.TopSurface = Enum.SurfaceType.Smooth
- o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o107 = Instance.new("SpecialMesh")
- o107.Parent = o106
- o107.MeshType = Enum.MeshType.Wedge
- o108 = Instance.new("Part")
- o108.Parent = o49
- o108.BrickColor = BrickColor.new("Really black")
- o108.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.034996, 4.60001278, -46.5210533)
- o108.Rotation = Vector3.new(180, 4.63388585e-014, -180)
- o108.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o108.Velocity = Vector3.new(0.00302344188, -0.00307266181, 0.00590077229)
- o108.CFrame = CFrame.new(-11.034996, 4.60001278, -46.5210533, -0.999999225, 7.0118098e-009, 8.0876564e-016, 7.01180447e-009, 1, -1.9223906e-008, 8.08765693e-016, -1.92238971e-008, -0.999999225)
- o108.FormFactor = Enum.FormFactor.Plate
- o108.Size = Vector3.new(1, 2.4000001, 4)
- o108.LeftSurface = Enum.SurfaceType.Weld
- o108.RightSurface = Enum.SurfaceType.Weld
- o108.TopSurface = Enum.SurfaceType.Weld
- o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o109 = Instance.new("BlockMesh")
- o109.Parent = o108
- o110 = Instance.new("Part")
- o110.Parent = o49
- o110.BrickColor = BrickColor.new("Really black")
- o110.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352468, 9.40001106, -65.5208359)
- o110.Rotation = Vector3.new(90.0001526, 89.9657364, -90.0001526)
- o110.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o110.Velocity = Vector3.new(-0.0110654309, -0.000434167072, 0.00656753313)
- o110.CFrame = CFrame.new(-11.0352468, 9.40001106, -65.5208359, -1.8332019e-014, 7.01181158e-009, 0.999999821, -1.92225755e-008, 1, -7.01181024e-009, -0.999999821, -1.92225738e-008, -1.86016126e-014)
- o110.FormFactor = Enum.FormFactor.Plate
- o110.Size = Vector3.new(2, 2.4000001, 1)
- o110.BottomSurface = Enum.SurfaceType.Weld
- o110.TopSurface = Enum.SurfaceType.Smooth
- o110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o111 = Instance.new("SpecialMesh")
- o111.Parent = o110
- o111.MeshType = Enum.MeshType.Wedge
- o112 = Instance.new("Part")
- o112.Parent = o49
- o112.BrickColor = BrickColor.new("Really black")
- o112.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.7350049, 12.1000137, -14.5210733)
- o112.Rotation = Vector3.new(180, 5.40615567e-013, 90)
- o112.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o112.Velocity = Vector3.new(0.0333895497, -0.00977353286, 0.00244190893)
- o112.CFrame = CFrame.new(-5.7350049, 12.1000137, -14.5210733, -7.01181069e-009, -0.999991596, 9.43552182e-015, -1, 7.01174985e-009, -1.92238652e-008, 1.92237906e-008, 9.43552182e-015, -0.999991596)
- o112.FormFactor = Enum.FormFactor.Plate
- o112.Size = Vector3.new(1, 0.400000006, 4)
- o112.BottomSurface = Enum.SurfaceType.Weld
- o112.LeftSurface = Enum.SurfaceType.Weld
- o112.TopSurface = Enum.SurfaceType.Weld
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o113 = Instance.new("CylinderMesh")
- o113.Parent = o112
- o114 = Instance.new("BlockMesh")
- o114.Parent = o112
- o115 = Instance.new("Part")
- o115.Parent = o49
- o115.BrickColor = BrickColor.new("Really black")
- o115.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964998722, 5.80001259, -50.5211296)
- o115.Rotation = Vector3.new(180, 2.16247444e-013, -180)
- o115.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o115.Velocity = Vector3.new(0.00013795495, -0.0076278937, -0.00412206212)
- o115.CFrame = CFrame.new(0.964998722, 5.80001259, -50.5211296, -0.999996603, 7.0118098e-009, 3.77422974e-015, 7.01178493e-009, 1, -1.92238936e-008, 3.77422974e-015, -1.92238581e-008, -0.999996603)
- o115.FormFactor = Enum.FormFactor.Plate
- o115.Size = Vector3.new(1, 4.80000019, 4)
- o115.LeftSurface = Enum.SurfaceType.Weld
- o115.RightSurface = Enum.SurfaceType.Weld
- o115.TopSurface = Enum.SurfaceType.Weld
- o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o116 = Instance.new("BlockMesh")
- o116.Parent = o115
- o117 = Instance.new("Part")
- o117.Parent = o49
- o117.BrickColor = BrickColor.new("Really black")
- o117.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514719, 11.6000109, -46.521019)
- o117.Rotation = Vector3.new(180, -2.78031152e-013, -180)
- o117.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o117.Velocity = Vector3.new(0.00600471208, -0.00562795252, 0.00177821121)
- o117.CFrame = CFrame.new(-5.03514719, 11.6000109, -46.521019, -0.999993861, 7.01181335e-009, -4.852559e-015, 7.0117685e-009, 1, -1.92233109e-008, 1.86015042e-014, -1.92232523e-008, -0.999993861)
- o117.FormFactor = Enum.FormFactor.Plate
- o117.Size = Vector3.new(11, 1.20000005, 4)
- o117.BackSurface = Enum.SurfaceType.Weld
- o117.BottomSurface = Enum.SurfaceType.Weld
- o117.TopSurface = Enum.SurfaceType.Smooth
- o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o118 = Instance.new("SpecialMesh")
- o118.Parent = o117
- o118.MeshType = Enum.MeshType.Wedge
- o119 = Instance.new("Part")
- o119.Parent = o49
- o119.BrickColor = BrickColor.new("Really black")
- o119.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514719, 12.6000118, -51.5210648)
- o119.Rotation = Vector3.new(180, -2.78031152e-013, -180)
- o119.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o119.Velocity = Vector3.new(0.00218495051, -0.00493362593, 0.00191707548)
- o119.CFrame = CFrame.new(-5.03514719, 12.6000118, -51.5210648, -0.999993861, 7.01181335e-009, -4.852559e-015, 7.0117685e-009, 1, -1.92233109e-008, 1.86015042e-014, -1.92232523e-008, -0.999993861)
- o119.FormFactor = Enum.FormFactor.Plate
- o119.Size = Vector3.new(9, 0.800000012, 2)
- o119.BottomSurface = Enum.SurfaceType.Weld
- o119.TopSurface = Enum.SurfaceType.Smooth
- o119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o120 = Instance.new("SpecialMesh")
- o120.Parent = o119
- o120.MeshType = Enum.MeshType.Wedge
- o121 = Instance.new("Part")
- o121.Parent = o49
- o121.BrickColor = BrickColor.new("Really black")
- o121.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.965000153, 6.60001278, -46.0210495)
- o121.Rotation = Vector3.new(-89.9999924, -89.9093475, -90.0000076)
- o121.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o121.Velocity = Vector3.new(0.00429979013, -0.00825279392, -0.0040109721)
- o121.CFrame = CFrame.new(0.965000153, 6.60001278, -46.0210495, -1.34794197e-015, 7.0118098e-009, -0.999998748, 1.92239025e-008, 1, 7.01180047e-009, 0.999998748, -1.922389e-008, 1.34794219e-015)
- o121.FormFactor = Enum.FormFactor.Plate
- o121.Size = Vector3.new(3, 1.60000002, 1)
- o121.BottomSurface = Enum.SurfaceType.Weld
- o121.TopSurface = Enum.SurfaceType.Smooth
- o121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o122 = Instance.new("SpecialMesh")
- o122.Parent = o121
- o122.MeshType = Enum.MeshType.Wedge
- o123 = Instance.new("Seat")
- o123.Parent = o49
- o123.BrickColor = BrickColor.new("Really black")
- o123.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.534996986, 4.80001307, -58.5210533)
- o123.Rotation = Vector3.new(90, 89.9476624, -90)
- o123.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o123.Velocity = Vector3.new(-0.00708085625, -0.00587815559, -0.00298724556)
- o123.CFrame = CFrame.new(-0.534996986, 4.80001307, -58.5210533, 4.04382952e-016, 7.0118098e-009, 0.999999583, -1.9223906e-008, 1, -7.01180669e-009, -0.999999583, -1.92239025e-008, -4.04383005e-016)
- o123.FormFactor = Enum.FormFactor.Plate
- o123.Size = Vector3.new(2, 0.400000006, 2)
- o123.TopSurface = Enum.SurfaceType.Weld
- o123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o124 = Instance.new("Part")
- o124.Parent = o49
- o124.BrickColor = BrickColor.new("Really black")
- o124.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03498793, 6.60001373, -27.5211735)
- o124.Rotation = Vector3.new(-90, 4.01747002e-007, 4.32496324e-013)
- o124.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o124.Velocity = Vector3.new(0.0200084597, -0.00826641731, 0.00108375587)
- o124.CFrame = CFrame.new(-5.03498793, 6.60001373, -27.5211735, 0.999995887, -7.54845354e-015, 7.01180802e-009, -7.01177827e-009, -1.92237373e-008, 1, -1.671443e-014, -0.999995887, -1.92237017e-008)
- o124.FormFactor = Enum.FormFactor.Symmetric
- o124.Size = Vector3.new(3, 20, 4)
- o124.LeftSurface = Enum.SurfaceType.Weld
- o124.RightSurface = Enum.SurfaceType.Weld
- o124.TopSurface = Enum.SurfaceType.Weld
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o125 = Instance.new("BlockMesh")
- o125.Parent = o124
- o126 = Instance.new("Part")
- o126.Parent = o49
- o126.BrickColor = BrickColor.new("Really black")
- o126.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03497839, 8.40001392, -16.0214748)
- o126.Rotation = Vector3.new(180, 8.8815847e-013, 4.01748906e-007)
- o126.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o126.Velocity = Vector3.new(0.030539725, -0.00986331608, 0.00133370317)
- o126.CFrame = CFrame.new(-5.03497839, 8.40001392, -16.0214748, 0.999995887, -7.01181246e-009, 1.55012891e-014, -7.01178271e-009, -1, -1.92234602e-008, 6.33531178e-015, 1.92234246e-008, -0.999995887)
- o126.FormFactor = Enum.FormFactor.Plate
- o126.Size = Vector3.new(3, 0.400000006, 3)
- o126.LeftSurface = Enum.SurfaceType.Weld
- o126.RightSurface = Enum.SurfaceType.Weld
- o126.TopSurface = Enum.SurfaceType.Weld
- o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o127 = Instance.new("BlockMesh")
- o127.Parent = o126
- o128 = Instance.new("Part")
- o128.Parent = o49
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03506517, 6.40000916, -76.020752)
- o128.Rotation = Vector3.new(180, 4.40216917e-012, -180)
- o128.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o128.Velocity = Vector3.new(-0.0212588273, -0.00153153366, 0.00105604809)
- o128.CFrame = CFrame.new(-5.03506517, 6.40000916, -76.020752, -0.999993861, 7.01182401e-009, 7.68323461e-014, 7.0117796e-009, 1, -1.92243377e-008, -6.30834022e-014, -1.92242791e-008, -0.999993861)
- o128.FormFactor = Enum.FormFactor.Custom
- o128.Size = Vector3.new(9, 0.400000036, 3)
- o128.LeftSurface = Enum.SurfaceType.Weld
- o128.TopSurface = Enum.SurfaceType.Weld
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129 = Instance.new("ManualWeld")
- o129.Name = "Part-to-Part Strong Joint"
- o129.Parent = o128
- o130 = Instance.new("BlockMesh")
- o130.Parent = o128
- o131 = Instance.new("Part")
- o131.Parent = o49
- o131.BrickColor = BrickColor.new("Really black")
- o131.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.53500342, 6.60001373, -33.9210701)
- o131.Rotation = Vector3.new(-89.9998093, -89.7353363, -180)
- o131.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o131.Velocity = Vector3.new(0.0145741608, -0.00844242424, -0.00103903841)
- o131.CFrame = CFrame.new(-2.53500342, 6.60001373, -33.9210701, -7.01180936e-009, 1.34793223e-016, -0.999989331, -1, 1.92237017e-008, 7.01173075e-009, 1.92236129e-008, 0.999989331, 2.41279334e-014)
- o131.FormFactor = Enum.FormFactor.Plate
- o131.Size = Vector3.new(4, 7.20000219, 2)
- o131.BackSurface = Enum.SurfaceType.Weld
- o131.BottomSurface = Enum.SurfaceType.Weld
- o131.LeftSurface = Enum.SurfaceType.Weld
- o131.RightSurface = Enum.SurfaceType.Weld
- o131.TopSurface = Enum.SurfaceType.Smooth
- o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o132 = Instance.new("SpecialMesh")
- o132.Parent = o131
- o132.MeshType = Enum.MeshType.Wedge
- o133 = Instance.new("Part")
- o133.Parent = o49
- o133.BrickColor = BrickColor.new("Really black")
- o133.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964934349, 7.00000954, -62.0214005)
- o133.Rotation = Vector3.new(180, -9.65390962e-013, -180)
- o133.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o133.Velocity = Vector3.new(-0.00911612064, -0.00603089156, -0.00395537075)
- o133.CFrame = CFrame.new(0.964934349, 7.00000954, -62.0214005, -0.999997318, 7.01181158e-009, -1.68492505e-014, 7.01179204e-009, 1, -1.9223771e-008, 2.27801854e-014, -1.92237444e-008, -0.999997318)
- o133.FormFactor = Enum.FormFactor.Plate
- o133.Size = Vector3.new(1, 2.4000001, 1)
- o133.LeftSurface = Enum.SurfaceType.Weld
- o133.RightSurface = Enum.SurfaceType.Weld
- o133.TopSurface = Enum.SurfaceType.Weld
- o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o134 = Instance.new("BlockMesh")
- o134.Parent = o133
- o135 = Instance.new("Part")
- o135.Parent = o49
- o135.BrickColor = BrickColor.new("Really black")
- o135.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0349379, 9.00001144, -46.5210457)
- o135.Rotation = Vector3.new(180, 6.10122955e-013, -180)
- o135.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o135.Velocity = Vector3.new(0.0048973714, -0.00349857914, 0.00566260191)
- o135.CFrame = CFrame.new(-10.0349379, 9.00001144, -46.5210457, -0.999990523, 7.01181113e-009, 1.06486543e-014, 7.01174185e-009, 1, -1.92238581e-008, 1.06486534e-014, -1.92237763e-008, -0.999990523)
- o135.FormFactor = Enum.FormFactor.Plate
- o135.Size = Vector3.new(1, 3.20000005, 4)
- o135.LeftSurface = Enum.SurfaceType.Weld
- o135.RightSurface = Enum.SurfaceType.Weld
- o135.TopSurface = Enum.SurfaceType.Weld
- o135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o136 = Instance.new("BlockMesh")
- o136.Parent = o135
- o137 = Instance.new("Part")
- o137.Parent = o49
- o137.BrickColor = BrickColor.new("Really black")
- o137.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.03499937, 5.40001392, -21.0212021)
- o137.Rotation = Vector3.new(-89.9998016, -89.7323914, -90)
- o137.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o137.Velocity = Vector3.new(0.0250166655, -0.0100208083, -0.000781117356)
- o137.CFrame = CFrame.new(-3.03499937, 5.40001392, -21.0212021, -1.3479362e-016, 7.01180936e-009, -0.999989092, 1.92237e-008, 1, 7.01172898e-009, 0.999989092, -1.92236094e-008, 2.43975135e-014)
- o137.FormFactor = Enum.FormFactor.Plate
- o137.Size = Vector3.new(1, 1.60000002, 1)
- o137.BackSurface = Enum.SurfaceType.Weld
- o137.BottomSurface = Enum.SurfaceType.Weld
- o137.TopSurface = Enum.SurfaceType.Smooth
- o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o138 = Instance.new("SpecialMesh")
- o138.Parent = o137
- o138.MeshType = Enum.MeshType.Wedge
- o139 = Instance.new("Part")
- o139.Parent = o49
- o139.BrickColor = BrickColor.new("Really black")
- o139.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03497839, 6.40001297, -15.5212584)
- o139.Rotation = Vector3.new(-90, 4.01747087e-007, -180)
- o139.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o139.Velocity = Vector3.new(0.0301126838, -0.00993277878, 0.00105597486)
- o139.CFrame = CFrame.new(-5.03497839, 6.40001297, -15.5212584, -0.999989569, 4.0437922e-016, 7.01180936e-009, 7.01173253e-009, 1.92237035e-008, 1, 2.38583533e-014, 0.999989569, -1.92236165e-008)
- o139.FormFactor = Enum.FormFactor.Custom
- o139.Size = Vector3.new(3, 4, 3.60000014)
- o139.BackSurface = Enum.SurfaceType.Weld
- o139.BottomSurface = Enum.SurfaceType.Weld
- o139.TopSurface = Enum.SurfaceType.Smooth
- o139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o140 = Instance.new("SpecialMesh")
- o140.Parent = o139
- o140.MeshType = Enum.MeshType.Wedge
- o141 = Instance.new("Part")
- o141.Parent = o49
- o141.BrickColor = BrickColor.new("Really black")
- o141.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53498602, 6.60001373, -34.1211815)
- o141.Rotation = Vector3.new(90.0001678, 89.7823944, -3.30432231e-005)
- o141.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o141.Velocity = Vector3.new(0.014404241, -0.00628518453, 0.00320656179)
- o141.CFrame = CFrame.new(-7.53498602, 6.60001373, -34.1211815, 7.01180847e-009, 4.04380136e-015, 0.999992788, 1, 1.92237195e-008, -7.01175562e-009, -1.92236591e-008, 0.999992788, -2.02190051e-014)
- o141.FormFactor = Enum.FormFactor.Plate
- o141.Size = Vector3.new(4, 6.80000257, 2)
- o141.BackSurface = Enum.SurfaceType.Weld
- o141.BottomSurface = Enum.SurfaceType.Weld
- o141.RightSurface = Enum.SurfaceType.Weld
- o141.TopSurface = Enum.SurfaceType.Smooth
- o141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o142 = Instance.new("SpecialMesh")
- o142.Parent = o141
- o142.MeshType = Enum.MeshType.Wedge
- o143 = Instance.new("Part")
- o143.Parent = o49
- o143.BrickColor = BrickColor.new("Really black")
- o143.Transparency = 0.5
- o143.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514671, 11.4000111, -69.5210953)
- o143.Rotation = Vector3.new(-1.10142139e-006, 2.78031802e-013, -4.01749787e-007)
- o143.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o143.Velocity = Vector3.new(-0.0136103593, -0.00243406789, 0.00175043812)
- o143.CFrame = CFrame.new(-5.03514671, 11.4000111, -69.5210953, 0.999993861, 7.01181335e-009, 4.85257044e-015, -7.0117685e-009, 1, 1.92233127e-008, -1.86015042e-014, -1.92232523e-008, 0.999993861)
- o143.CanCollide = false
- o143.FormFactor = Enum.FormFactor.Plate
- o143.Size = Vector3.new(7, 0.800000012, 4)
- o143.BottomSurface = Enum.SurfaceType.Weld
- o143.TopSurface = Enum.SurfaceType.Smooth
- o143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o144 = Instance.new("SpecialMesh")
- o144.Parent = o143
- o144.MeshType = Enum.MeshType.Wedge
- o145 = Instance.new("Part")
- o145.Parent = o49
- o145.BrickColor = BrickColor.new("Really black")
- o145.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.034996, 6.60001087, -47.0210419)
- o145.Rotation = Vector3.new(-89.9998245, -89.6500168, 89.9998245)
- o145.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o145.Velocity = Vector3.new(0.00345067261, -0.00342912273, 0.00532937748)
- o145.CFrame = CFrame.new(-10.034996, 6.60001087, -47.0210419, 2.10275285e-014, -7.01181246e-009, -0.999981344, -1.92238101e-008, -1, 7.01167613e-009, -0.999981344, 1.92236485e-008, 2.10275285e-014)
- o145.FormFactor = Enum.FormFactor.Plate
- o145.Size = Vector3.new(3, 1.60000002, 1)
- o145.BottomSurface = Enum.SurfaceType.Weld
- o145.TopSurface = Enum.SurfaceType.Smooth
- o145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o146 = Instance.new("SpecialMesh")
- o146.Parent = o145
- o146.MeshType = Enum.MeshType.Wedge
- o147 = Instance.new("Part")
- o147.Parent = o49
- o147.BrickColor = BrickColor.new("Really black")
- o147.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514719, 10.8000116, -46.520977)
- o147.Rotation = Vector3.new(180, -1.04262465e-012, -180)
- o147.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o147.Velocity = Vector3.new(0.00566403475, -0.00562795857, 0.00166712003)
- o147.CFrame = CFrame.new(-5.03514719, 10.8000116, -46.520977, -0.999999821, 7.01181158e-009, -1.81972323e-014, 7.01181024e-009, 1, -1.92237248e-008, 1.84668226e-014, -1.92237231e-008, -0.999999821)
- o147.FormFactor = Enum.FormFactor.Plate
- o147.Size = Vector3.new(11, 0.400000006, 4)
- o147.LeftSurface = Enum.SurfaceType.Weld
- o147.TopSurface = Enum.SurfaceType.Weld
- o147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o148 = Instance.new("BlockMesh")
- o148.Parent = o147
- o149 = Instance.new("Seat")
- o149.Parent = o49
- o149.BrickColor = BrickColor.new("Really black")
- o149.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.53499794, 4.80001307, -46.5210533)
- o149.Rotation = Vector3.new(-1.10144924e-006, -2.3169436e-014, -4.01747286e-007)
- o149.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o149.Velocity = Vector3.new(0.00310861971, -0.00541506568, 0.00125837023)
- o149.CFrame = CFrame.new(-5.53499794, 4.80001307, -46.5210533, 0.999999583, 7.0118098e-009, -4.04382952e-016, -7.01180669e-009, 1, 1.9223906e-008, -4.04383005e-016, -1.92239025e-008, 0.999999583)
- o149.FormFactor = Enum.FormFactor.Plate
- o149.Size = Vector3.new(2, 0.400000006, 2)
- o149.TopSurface = Enum.SurfaceType.Weld
- o149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o150 = Instance.new("Part")
- o150.Parent = o49
- o150.BrickColor = BrickColor.new("Really black")
- o150.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03495932, 9.0000124, -45.0210075)
- o150.Rotation = Vector3.new(-89.999855, -89.8286819, -89.999939)
- o150.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o150.Velocity = Vector3.new(0.00617108867, -0.00583633035, 0.0014170052)
- o150.CFrame = CFrame.new(-5.03495932, 9.0000124, -45.0210075, 8.35721415e-015, 7.01180847e-009, -0.99999553, 1.92237213e-008, 1, 7.01177605e-009, 0.99999553, -1.92236804e-008, 1.83319495e-014)
- o150.FormFactor = Enum.FormFactor.Plate
- o150.Size = Vector3.new(1, 3.20000005, 9)
- o150.LeftSurface = Enum.SurfaceType.Weld
- o150.RightSurface = Enum.SurfaceType.Weld
- o150.TopSurface = Enum.SurfaceType.Weld
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o151 = Instance.new("BlockMesh")
- o151.Parent = o150
- o152 = Instance.new("Part")
- o152.Parent = o49
- o152.BrickColor = BrickColor.new("Really black")
- o152.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535018623, 7.10001469, -40.9210434)
- o152.Rotation = Vector3.new(-89.9999771, -89.8643799, 179.999985)
- o152.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o152.Velocity = Vector3.new(0.00884326827, -0.0083221551, -0.00266783941)
- o152.CFrame = CFrame.new(-0.535018623, 7.10001469, -40.9210434, -7.01181024e-009, -3.10026192e-015, -0.999997199, -1, 1.92238936e-008, 7.01178982e-009, 1.92238687e-008, 0.999997199, 3.10026214e-015)
- o152.FormFactor = Enum.FormFactor.Plate
- o152.Size = Vector3.new(5, 7.20000029, 2)
- o152.BackSurface = Enum.SurfaceType.Weld
- o152.BottomSurface = Enum.SurfaceType.Weld
- o152.LeftSurface = Enum.SurfaceType.Weld
- o152.RightSurface = Enum.SurfaceType.Weld
- o152.TopSurface = Enum.SurfaceType.Smooth
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o153 = Instance.new("SpecialMesh")
- o153.Parent = o152
- o153.MeshType = Enum.MeshType.Wedge
- o154 = Instance.new("Part")
- o154.Parent = o49
- o154.BrickColor = BrickColor.new("Really black")
- o154.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352978706, 9.00001049, -73.5208588)
- o154.Rotation = Vector3.new(-1.10142025e-006, -2.33239122e-012, -4.01747855e-007)
- o154.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o154.Velocity = Vector3.new(-0.018028792, -0.0040080389, -0.00282832212)
- o154.CFrame = CFrame.new(-0.0352978706, 9.00001049, -73.5208588, 0.999999464, 7.01181913e-009, -4.07079054e-014, -7.01181513e-009, 1, 1.9223398e-008, 3.96295477e-014, -1.92233927e-008, 0.999999464)
- o154.FormFactor = Enum.FormFactor.Plate
- o154.Size = Vector3.new(1, 3.20000005, 2)
- o154.BottomSurface = Enum.SurfaceType.Weld
- o154.TopSurface = Enum.SurfaceType.Smooth
- o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o155 = Instance.new("SpecialMesh")
- o155.Parent = o154
- o155.MeshType = Enum.MeshType.Wedge
- o156 = Instance.new("Part")
- o156.Parent = o49
- o156.BrickColor = BrickColor.new("Really black")
- o156.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03524637, 11.2000103, -64.5207291)
- o156.Rotation = Vector3.new(180, -4.16277516e-012, -180)
- o156.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o156.Velocity = Vector3.new(-0.00944961235, -0.00312839681, 0.00172274979)
- o156.CFrame = CFrame.new(-5.03524637, 11.2000103, -64.5207291, -0.999999821, 7.0118169e-009, -7.26541291e-014, 7.01181557e-009, 1, -1.9221849e-008, 7.29237295e-014, -1.92218472e-008, -0.999999821)
- o156.FormFactor = Enum.FormFactor.Plate
- o156.Size = Vector3.new(11, 1.20000005, 6)
- o156.BackSurface = Enum.SurfaceType.Weld
- o156.LeftSurface = Enum.SurfaceType.Weld
- o156.TopSurface = Enum.SurfaceType.Weld
- o156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o157 = Instance.new("BlockMesh")
- o157.Parent = o156
- o158 = Instance.new("Part")
- o158.Parent = o49
- o158.BrickColor = BrickColor.new("Really black")
- o158.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0351600647, 9.00000954, -65.5211029)
- o158.Rotation = Vector3.new(180, -2.12386532e-012, -180)
- o158.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o158.Velocity = Vector3.new(-0.0112360148, -0.00511897635, -0.0028284397)
- o158.CFrame = CFrame.new(-0.0351600647, 9.00000954, -65.5211029, -0.999999821, 7.01180936e-009, -3.7068442e-014, 7.01180802e-009, 1, -1.92236662e-008, 3.73380289e-014, -1.92236644e-008, -0.999999821)
- o158.FormFactor = Enum.FormFactor.Plate
- o158.Size = Vector3.new(1, 3.20000005, 2)
- o158.LeftSurface = Enum.SurfaceType.Weld
- o158.TopSurface = Enum.SurfaceType.Weld
- o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o159 = Instance.new("BlockMesh")
- o159.Parent = o158
- o160 = Instance.new("Part")
- o160.Parent = o49
- o160.BrickColor = BrickColor.new("Really black")
- o160.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964886665, 7.00001049, -65.5211334)
- o160.Rotation = Vector3.new(180, 3.86158628e-014, -180)
- o160.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o160.Velocity = Vector3.new(-0.0120878238, -0.00554488366, -0.00395532977)
- o160.CFrame = CFrame.new(0.964886665, 7.00001049, -65.5211334, -0.999988973, 7.0118138e-009, 6.73973952e-016, 7.01173342e-009, 1, -1.92232896e-008, 2.41279198e-014, -1.9223183e-008, -0.999988973)
- o160.FormFactor = Enum.FormFactor.Plate
- o160.Size = Vector3.new(1, 2.4000001, 2)
- o160.LeftSurface = Enum.SurfaceType.Weld
- o160.RightSurface = Enum.SurfaceType.Weld
- o160.TopSurface = Enum.SurfaceType.Weld
- o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o161 = Instance.new("BlockMesh")
- o161.Parent = o160
- o162 = Instance.new("Part")
- o162.Parent = o49
- o162.BrickColor = BrickColor.new("Really black")
- o162.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.965000629, 5.80001307, -59.0210457)
- o162.Rotation = Vector3.new(180, 1.31293251e-013, -180)
- o162.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o162.Velocity = Vector3.new(-0.00707951933, -0.00644756109, -0.00412206398)
- o162.CFrame = CFrame.new(0.965000629, 5.80001307, -59.0210457, -0.999997914, 7.0118098e-009, 2.29149941e-015, 7.01179514e-009, 1, -1.92238989e-008, 2.29149983e-015, -1.92238776e-008, -0.999997914)
- o162.FormFactor = Enum.FormFactor.Plate
- o162.Size = Vector3.new(1, 4.80000019, 5)
- o162.LeftSurface = Enum.SurfaceType.Weld
- o162.RightSurface = Enum.SurfaceType.Weld
- o162.TopSurface = Enum.SurfaceType.Weld
- o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o163 = Instance.new("BlockMesh")
- o163.Parent = o162
- o164 = Instance.new("Part")
- o164.Name = "CornerWedge"
- o164.Parent = o49
- o164.BrickColor = BrickColor.new("Really black")
- o164.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-8.53499699, 3.60001349, -37.5210571)
- o164.Rotation = Vector3.new(90, -4.01747116e-007, 7.723149e-015)
- o164.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o164.Velocity = Vector3.new(0.0102396533, -0.00538716745, 0.00363910175)
- o164.CFrame = CFrame.new(-8.53499699, 3.60001349, -37.5210571, 0.999999821, -1.34794348e-016, -7.0118098e-009, -7.01180847e-009, 1.92239078e-008, -1, -1.34794362e-016, 0.999999821, 1.9223906e-008)
- o164.FormFactor = Enum.FormFactor.Symmetric
- o164.Size = Vector3.new(4, 14, 2)
- o164.BackSurface = Enum.SurfaceType.Weld
- o164.BottomSurface = Enum.SurfaceType.Weld
- o164.FrontSurface = Enum.SurfaceType.Weld
- o164.LeftSurface = Enum.SurfaceType.Weld
- o164.RightSurface = Enum.SurfaceType.Weld
- o164.TopSurface = Enum.SurfaceType.Weld
- o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o165 = Instance.new("SpecialMesh")
- o165.Parent = o164
- o165.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o165.Scale = Vector3.new(8, 28, 4)
- o165.MeshType = Enum.MeshType.FileMesh
- o166 = Instance.new("Part")
- o166.Name = "CornerWedge"
- o166.Parent = o49
- o166.BrickColor = BrickColor.new("Really black")
- o166.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.53499866, 3.60001349, -37.5210571)
- o166.Rotation = Vector3.new(90, 89.9657364, 1.10144845e-006)
- o166.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o166.Velocity = Vector3.new(0.0102396533, -0.00836840831, -0.00230475795)
- o166.CFrame = CFrame.new(-1.53499866, 3.60001349, -37.5210571, 7.0118098e-009, -1.34794348e-016, 0.999999821, 1, 1.92239078e-008, -7.01180847e-009, -1.9223906e-008, 0.999999821, -1.34794362e-016)
- o166.FormFactor = Enum.FormFactor.Symmetric
- o166.Size = Vector3.new(2, 14, 4)
- o166.BottomSurface = Enum.SurfaceType.Weld
- o166.FrontSurface = Enum.SurfaceType.Weld
- o166.LeftSurface = Enum.SurfaceType.Weld
- o166.RightSurface = Enum.SurfaceType.Weld
- o166.TopSurface = Enum.SurfaceType.Weld
- o166.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o167 = Instance.new("SpecialMesh")
- o167.Parent = o166
- o167.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o167.Scale = Vector3.new(4, 28, 8)
- o167.MeshType = Enum.MeshType.FileMesh
- o168 = Instance.new("Part")
- o168.Parent = o49
- o168.BrickColor = BrickColor.new("Really black")
- o168.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.96487093, 9.40001202, -50.0211411)
- o168.Rotation = Vector3.new(-89.9999237, -89.7601547, -90.0000763)
- o168.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o168.Velocity = Vector3.new(0.00209571701, -0.00769726979, -0.00362204318)
- o168.CFrame = CFrame.new(0.96487093, 9.40001202, -50.0211411, -9.83991991e-015, 7.01181824e-009, -0.999991238, 1.92232115e-008, 1, 7.01175384e-009, 0.999991238, -1.92231173e-008, 9.83989366e-015)
- o168.FormFactor = Enum.FormFactor.Plate
- o168.Size = Vector3.new(5, 2.4000001, 1)
- o168.BottomSurface = Enum.SurfaceType.Weld
- o168.TopSurface = Enum.SurfaceType.Smooth
- o168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o169 = Instance.new("SpecialMesh")
- o169.Parent = o168
- o169.MeshType = Enum.MeshType.Wedge
- o170 = Instance.new("Part")
- o170.Parent = o49
- o170.BrickColor = BrickColor.new("Really black")
- o170.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964984417, 9.40001202, -59.5210419)
- o170.Rotation = Vector3.new(-90.0002213, -89.8829651, -90.0002594)
- o170.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o170.Velocity = Vector3.new(-0.00597086782, -0.00637812261, -0.00362213957)
- o170.CFrame = CFrame.new(0.964984417, 9.40001202, -59.5210419, -3.18114133e-014, 7.01181202e-009, -0.999997914, 1.92240392e-008, 1, 7.01179736e-009, 0.999997914, -1.92240179e-008, -2.72284145e-014)
- o170.FormFactor = Enum.FormFactor.Plate
- o170.Size = Vector3.new(6, 2.4000001, 1)
- o170.BottomSurface = Enum.SurfaceType.Weld
- o170.TopSurface = Enum.SurfaceType.Smooth
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o171 = Instance.new("SpecialMesh")
- o171.Parent = o170
- o171.MeshType = Enum.MeshType.Wedge
- o172 = Instance.new("Part")
- o172.Parent = o49
- o172.BrickColor = BrickColor.new("Really black")
- o172.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964709282, 7.00000858, -69.0207977)
- o172.Rotation = Vector3.new(180, -3.79977863e-012, -180)
- o172.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o172.Velocity = Vector3.new(-0.0150594702, -0.0050588306, -0.00395517983)
- o172.CFrame = CFrame.new(0.964709282, 7.00000858, -69.0207977, -0.999997318, 7.01180891e-009, -6.63186479e-014, 7.01178937e-009, 1, -1.92229734e-008, 7.22495929e-014, -1.92229468e-008, -0.999997318)
- o172.FormFactor = Enum.FormFactor.Plate
- o172.Size = Vector3.new(1, 2.4000001, 1)
- o172.LeftSurface = Enum.SurfaceType.Weld
- o172.RightSurface = Enum.SurfaceType.Weld
- o172.TopSurface = Enum.SurfaceType.Weld
- o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o173 = Instance.new("BlockMesh")
- o173.Parent = o172
- o174 = Instance.new("Part")
- o174.Parent = o49
- o174.BrickColor = BrickColor.new("Really black")
- o174.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03516817, 9.00001049, -73.5208588)
- o174.Rotation = Vector3.new(-1.10142446e-006, -1.99257256e-012, -4.01747798e-007)
- o174.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o174.Velocity = Vector3.new(-0.018028792, -0.00187863526, 0.00141718274)
- o174.CFrame = CFrame.new(-5.03516817, 9.00001049, -73.5208588, 0.999999464, 7.01181824e-009, -3.47769502e-014, -7.01181424e-009, 1, 1.92234726e-008, 3.36985926e-014, -1.92234673e-008, 0.999999464)
- o174.FormFactor = Enum.FormFactor.Plate
- o174.Size = Vector3.new(1, 3.20000005, 2)
- o174.BottomSurface = Enum.SurfaceType.Weld
- o174.TopSurface = Enum.SurfaceType.Smooth
- o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o175 = Instance.new("SpecialMesh")
- o175.Parent = o174
- o175.MeshType = Enum.MeshType.Wedge
- o176 = Instance.new("Part")
- o176.Parent = o49
- o176.BrickColor = BrickColor.new("Really black")
- o176.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535164356, 8.20000839, -62.0210304)
- o176.Rotation = Vector3.new(180, 1.54470637e-014, -180)
- o176.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o176.Velocity = Vector3.new(-0.008604737, -0.00539206294, -0.00251496583)
- o176.CFrame = CFrame.new(-0.535164356, 8.20000839, -62.0210304, -0.999999821, 7.01181335e-009, 2.69602117e-016, 7.01181202e-009, 1, -1.92231848e-008, -5.08219768e-021, -1.9223183e-008, -0.999999821)
- o176.FormFactor = Enum.FormFactor.Plate
- o176.Size = Vector3.new(2, 4.80000019, 1)
- o176.LeftSurface = Enum.SurfaceType.Weld
- o176.TopSurface = Enum.SurfaceType.Weld
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o177 = Instance.new("BlockMesh")
- o177.Parent = o176
- o178 = Instance.new("Part")
- o178.Parent = o49
- o178.BrickColor = BrickColor.new("Really black")
- o178.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0352592, 6.60001087, -67.5209427)
- o178.Rotation = Vector3.new(180, -4.44853009e-012, -180)
- o178.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o178.Velocity = Vector3.new(-0.0139562655, -0.000582310837, 0.00532960147)
- o178.CFrame = CFrame.new(-10.0352592, 6.60001087, -67.5209427, -0.999999464, 7.01180358e-009, -7.76414997e-014, 7.01179959e-009, 1, -1.92224974e-008, 7.87198675e-014, -1.9222492e-008, -0.999999464)
- o178.FormFactor = Enum.FormFactor.Plate
- o178.Size = Vector3.new(1, 1.60000002, 10)
- o178.LeftSurface = Enum.SurfaceType.Weld
- o178.RightSurface = Enum.SurfaceType.Weld
- o178.TopSurface = Enum.SurfaceType.Weld
- o178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o179 = Instance.new("BlockMesh")
- o179.Parent = o178
- o180 = Instance.new("Part")
- o180.Parent = o49
- o180.BrickColor = BrickColor.new("Really black")
- o180.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.53499317, 7.10001469, -40.9210625)
- o180.Rotation = Vector3.new(90.0000153, 89.9010925, 1.32173636e-005)
- o180.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o180.Velocity = Vector3.new(0.00884325244, -0.00448913872, 0.00497424603)
- o180.CFrame = CFrame.new(-9.53499317, 7.10001469, -40.9210625, 7.01181024e-009, -1.61753001e-015, 0.99999851, 1, 1.92239007e-008, -7.01179914e-009, -1.92238883e-008, 0.99999851, -1.61753011e-015)
- o180.FormFactor = Enum.FormFactor.Plate
- o180.Size = Vector3.new(5, 7.20000029, 2)
- o180.BackSurface = Enum.SurfaceType.Weld
- o180.BottomSurface = Enum.SurfaceType.Weld
- o180.LeftSurface = Enum.SurfaceType.Weld
- o180.RightSurface = Enum.SurfaceType.Weld
- o180.TopSurface = Enum.SurfaceType.Smooth
- o180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o181 = Instance.new("SpecialMesh")
- o181.Parent = o180
- o181.MeshType = Enum.MeshType.Wedge
- o182 = Instance.new("Seat")
- o182.Parent = o49
- o182.BrickColor = BrickColor.new("Really black")
- o182.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.534996, 3.60001159, -58.5210533)
- o182.Rotation = Vector3.new(90, 89.9657364, -90)
- o182.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o182.Velocity = Vector3.new(-0.00759192696, -0.00161923841, 0.00533734635)
- o182.CFrame = CFrame.new(-10.534996, 3.60001159, -58.5210533, 1.34794348e-016, 7.0118098e-009, 0.999999821, -1.92239078e-008, 1, -7.01180847e-009, -0.999999821, -1.9223906e-008, -1.34794362e-016)
- o182.FormFactor = Enum.FormFactor.Plate
- o182.Size = Vector3.new(2, 0.400000006, 2)
- o182.TopSurface = Enum.SurfaceType.Weld
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o183 = Instance.new("Seat")
- o183.Parent = o49
- o183.BrickColor = BrickColor.new("Really black")
- o183.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.53499889, 4.80001307, -52.5210533)
- o183.Rotation = Vector3.new(180, 2.3169436e-014, -180)
- o183.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o183.Velocity = Vector3.new(-0.00198611803, -0.00543366373, -0.000439874828)
- o183.CFrame = CFrame.new(-3.53499889, 4.80001307, -52.5210533, -0.999999583, 7.0118098e-009, 4.04382952e-016, 7.01180669e-009, 1, -1.9223906e-008, 4.04383005e-016, -1.92239025e-008, -0.999999583)
- o183.FormFactor = Enum.FormFactor.Plate
- o183.Size = Vector3.new(2, 0.400000006, 2)
- o183.TopSurface = Enum.SurfaceType.Weld
- o183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o184 = Instance.new("Part")
- o184.Parent = o49
- o184.BrickColor = BrickColor.new("Really black")
- o184.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03512812, 11.400012, -55.0210915)
- o184.Rotation = Vector3.new(180, 7.72406549e-015, -180)
- o184.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o184.Velocity = Vector3.new(-0.00129807275, -0.00444760593, 0.00175042241)
- o184.CFrame = CFrame.new(-5.03512812, 11.400012, -55.0210915, -0.999999821, 7.0118169e-009, 1.34810376e-016, 7.01181557e-009, 1, -1.9223247e-008, 1.34783271e-016, -1.92232452e-008, -0.999999821)
- o184.FormFactor = Enum.FormFactor.Plate
- o184.Size = Vector3.new(11, 1.60000002, 13)
- o184.FrontSurface = Enum.SurfaceType.Weld
- o184.LeftSurface = Enum.SurfaceType.Weld
- o184.RightSurface = Enum.SurfaceType.Weld
- o184.TopSurface = Enum.SurfaceType.Weld
- o184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o185 = Instance.new("BlockMesh")
- o185.Parent = o184
- o186 = Instance.new("Seat")
- o186.Parent = o49
- o186.BrickColor = BrickColor.new("Really black")
- o186.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53499699, 4.80001307, -52.5210533)
- o186.Rotation = Vector3.new(180, 2.3169436e-014, -180)
- o186.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o186.Velocity = Vector3.new(-0.00198611803, -0.00373009779, 0.00295661553)
- o186.CFrame = CFrame.new(-7.53499699, 4.80001307, -52.5210533, -0.999999583, 7.0118098e-009, 4.04382952e-016, 7.01180669e-009, 1, -1.9223906e-008, 4.04383005e-016, -1.92239025e-008, -0.999999583)
- o186.FormFactor = Enum.FormFactor.Plate
- o186.Size = Vector3.new(2, 0.400000006, 2)
- o186.TopSurface = Enum.SurfaceType.Weld
- o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o187 = Instance.new("Part")
- o187.Parent = o49
- o187.BrickColor = BrickColor.new("Really black")
- o187.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.03483582, 5.60000944, -76.0207596)
- o187.Rotation = Vector3.new(180, 5.56063398e-012, -180)
- o187.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o187.Velocity = Vector3.new(-0.0215995479, 0.000171936699, 0.00434125401)
- o187.CFrame = CFrame.new(-9.03483582, 5.60000944, -76.0207596, -0.999993861, 7.01182623e-009, 9.70513681e-014, 7.01178182e-009, 1, -1.92247089e-008, -8.3302431e-014, -1.92246503e-008, -0.999993861)
- o187.FormFactor = Enum.FormFactor.Plate
- o187.Size = Vector3.new(1, 1.20000005, 3)
- o187.LeftSurface = Enum.SurfaceType.Weld
- o187.TopSurface = Enum.SurfaceType.Weld
- o187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o188 = Instance.new("BlockMesh")
- o188.Parent = o187
- o189 = Instance.new("Part")
- o189.Parent = o49
- o189.BrickColor = BrickColor.new("Really black")
- o189.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964754939, 9.40000534, -69.0207214)
- o189.Rotation = Vector3.new(-89.9993973, -89.9406586, -89.9994049)
- o189.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o189.Velocity = Vector3.new(-0.0140372673, -0.00505886041, -0.00362194469)
- o189.CFrame = CFrame.new(0.964754939, 9.40000534, -69.0207214, 7.3328103e-014, 7.01180802e-009, -0.999999464, 1.92236165e-008, 1, 7.01180403e-009, 0.999999464, -1.92236111e-008, 7.44064573e-014)
- o189.FormFactor = Enum.FormFactor.Plate
- o189.Size = Vector3.new(1, 2.4000001, 1)
- o189.BottomSurface = Enum.SurfaceType.Weld
- o189.TopSurface = Enum.SurfaceType.Smooth
- o189.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o190 = Instance.new("SpecialMesh")
- o190.Parent = o189
- o190.MeshType = Enum.MeshType.Wedge
- o191 = Instance.new("Part")
- o191.Parent = o49
- o191.BrickColor = BrickColor.new("Really black")
- o191.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.53510475, 8.20000839, -62.0212669)
- o191.Rotation = Vector3.new(180, -3.01201772e-013, -180)
- o191.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o191.Velocity = Vector3.new(-0.00860493816, -0.0015590298, 0.00512709003)
- o191.CFrame = CFrame.new(-9.53510475, 8.20000839, -62.0212669, -0.999999821, 7.01181246e-009, -5.2569626e-015, 7.01181113e-009, 1, -1.92228438e-008, 5.52655964e-015, -1.9222842e-008, -0.999999821)
- o191.FormFactor = Enum.FormFactor.Plate
- o191.Size = Vector3.new(2, 4.80000019, 1)
- o191.LeftSurface = Enum.SurfaceType.Weld
- o191.TopSurface = Enum.SurfaceType.Weld
- o191.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o192 = Instance.new("BlockMesh")
- o192.Parent = o191
- o193 = Instance.new("Part")
- o193.Parent = o49
- o193.BrickColor = BrickColor.new("Really black")
- o193.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352583, 7.00000954, -69.0208893)
- o193.Rotation = Vector3.new(180, -9.73106686e-013, -180)
- o193.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o193.Velocity = Vector3.new(-0.0150595475, 5.18693123e-005, 0.00623426912)
- o193.CFrame = CFrame.new(-11.0352583, 7.00000954, -69.0208893, -0.999990165, 7.01181158e-009, -1.69839152e-014, 7.01173963e-009, 1, -1.92230871e-008, 3.9089981e-014, -1.9222993e-008, -0.999990165)
- o193.FormFactor = Enum.FormFactor.Plate
- o193.Size = Vector3.new(1, 2.4000001, 1)
- o193.LeftSurface = Enum.SurfaceType.Weld
- o193.RightSurface = Enum.SurfaceType.Weld
- o193.TopSurface = Enum.SurfaceType.Weld
- o193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o194 = Instance.new("BlockMesh")
- o194.Parent = o193
- o195 = Instance.new("Part")
- o195.Parent = o49
- o195.BrickColor = BrickColor.new("Really black")
- o195.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514671, 12.6000118, -62.0211105)
- o195.Rotation = Vector3.new(-1.10142162e-006, 2.70308678e-013, -4.01749844e-007)
- o195.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o195.Velocity = Vector3.new(-0.00673087966, -0.0034755466, 0.00191707513)
- o195.CFrame = CFrame.new(-5.03514671, 12.6000118, -62.0211105, 0.999993742, 7.01181335e-009, 4.71777658e-015, -7.01176761e-009, 1, 1.92233127e-008, -1.87362959e-014, -1.92232505e-008, 0.999993742)
- o195.FormFactor = Enum.FormFactor.Plate
- o195.Size = Vector3.new(9, 0.800000012, 1)
- o195.BottomSurface = Enum.SurfaceType.Weld
- o195.TopSurface = Enum.SurfaceType.Smooth
- o195.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o196 = Instance.new("SpecialMesh")
- o196.Parent = o195
- o196.MeshType = Enum.MeshType.Wedge
- o197 = Instance.new("Part")
- o197.Parent = o49
- o197.BrickColor = BrickColor.new("Really black")
- o197.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03519726, 2.80000877, -73.52108)
- o197.Rotation = Vector3.new(-1.10141229e-006, 9.96276954e-013, 180)
- o197.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o197.Velocity = Vector3.new(-0.0206695087, -0.00187859219, 0.000556249695)
- o197.CFrame = CFrame.new(-5.03519726, 2.80000877, -73.52108, -0.999991238, -7.01181158e-009, 1.73883125e-014, 7.01174763e-009, -1, 1.92231013e-008, 3.70681269e-014, 1.92230178e-008, 0.999991238)
- o197.FormFactor = Enum.FormFactor.Custom
- o197.Size = Vector3.new(10.9999981, 0.400000036, 1.99999976)
- o197.BottomSurface = Enum.SurfaceType.Weld
- o197.TopSurface = Enum.SurfaceType.Smooth
- o197.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o198 = Instance.new("ManualWeld")
- o198.Name = "Part-to-Part Strong Joint"
- o198.Parent = o197
- o199 = Instance.new("ManualWeld")
- o199.Name = "Part-to-Part Strong Joint"
- o199.Parent = o197
- o200 = Instance.new("ManualWeld")
- o200.Name = "Part-to-Part Strong Joint"
- o200.Parent = o197
- o201 = Instance.new("SpecialMesh")
- o201.Parent = o197
- o201.MeshType = Enum.MeshType.Wedge
- o202 = Instance.new("Part")
- o202.Parent = o49
- o202.BrickColor = BrickColor.new("Really black")
- o202.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.5349865, 10.8000107, -69.5212936)
- o202.Rotation = Vector3.new(180, 2.05435755e-012, -180)
- o202.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o202.Velocity = Vector3.new(-0.0138660632, -0.000517595792, 0.00548803713)
- o202.CFrame = CFrame.new(-9.5349865, 10.8000107, -69.5212936, -0.999999821, 7.01182223e-009, 3.58553045e-014, 7.0118209e-009, 1, -1.92222522e-008, -3.5585704e-014, -1.92222505e-008, -0.999999821)
- o202.CanCollide = false
- o202.FormFactor = Enum.FormFactor.Plate
- o202.Size = Vector3.new(2, 0.400000006, 4)
- o202.LeftSurface = Enum.SurfaceType.Weld
- o202.TopSurface = Enum.SurfaceType.Weld
- o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o203 = Instance.new("BlockMesh")
- o203.Parent = o202
- o204 = Instance.new("Part")
- o204.Parent = o49
- o204.BrickColor = BrickColor.new("Really black")
- o204.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.03527141, 5.60000944, -76.020752)
- o204.Rotation = Vector3.new(180, 6.24798997e-012, -180)
- o204.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o204.Velocity = Vector3.new(-0.0215995405, -0.00323501276, -0.00245135999)
- o204.CFrame = CFrame.new(-1.03527141, 5.60000944, -76.020752, -0.999993861, 7.01182845e-009, 1.09047997e-013, 7.01178404e-009, 1, -1.92248617e-008, -9.52990535e-014, -1.92248031e-008, -0.999993861)
- o204.FormFactor = Enum.FormFactor.Plate
- o204.Size = Vector3.new(1, 1.20000005, 3)
- o204.LeftSurface = Enum.SurfaceType.Weld
- o204.TopSurface = Enum.SurfaceType.Weld
- o204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o205 = Instance.new("BlockMesh")
- o205.Parent = o204
- o206 = Instance.new("Part")
- o206.Parent = o49
- o206.BrickColor = BrickColor.new("Really black")
- o206.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.0352478, 9.00000954, -62.0210762)
- o206.Rotation = Vector3.new(90.000267, 89.9657364, -90.0002594)
- o206.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o206.Velocity = Vector3.new(-0.00826406106, -0.00347550819, 0.00141724991)
- o206.CFrame = CFrame.new(-5.0352478, 9.00000954, -62.0210762, -3.24854279e-014, 7.01180936e-009, 0.999999821, -1.92230729e-008, 1, -7.01180802e-009, -0.999999821, -1.92230711e-008, -3.27550216e-014)
- o206.CanCollide = false
- o206.FormFactor = Enum.FormFactor.Plate
- o206.Size = Vector3.new(1, 0.80000174, 5)
- o206.TopSurface = Enum.SurfaceType.Weld
- o206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o207 = Instance.new("Part")
- o207.Parent = o49
- o207.BrickColor = BrickColor.new("Really black")
- o207.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351982, 9.00000763, -65.5208435)
- o207.Rotation = Vector3.new(180, -1.75315405e-012, -180)
- o207.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o207.Velocity = Vector3.new(-0.0112357959, -0.000860078493, 0.00566282263)
- o207.CFrame = CFrame.new(-10.0351982, 9.00000763, -65.5208435, -0.999999821, 7.01181024e-009, -3.05983097e-014, 7.01180891e-009, 1, -1.92231653e-008, 3.08678999e-014, -1.92231635e-008, -0.999999821)
- o207.FormFactor = Enum.FormFactor.Plate
- o207.Size = Vector3.new(1, 3.20000005, 2)
- o207.LeftSurface = Enum.SurfaceType.Weld
- o207.RightSurface = Enum.SurfaceType.Weld
- o207.TopSurface = Enum.SurfaceType.Weld
- o207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o208 = Instance.new("BlockMesh")
- o208.Parent = o207
- o209 = Instance.new("Part")
- o209.Parent = o49
- o209.BrickColor = BrickColor.new("Really black")
- o209.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0351105, 9.40001106, -62.0209961)
- o209.Rotation = Vector3.new(90.0001526, 89.7934647, -90.0000381)
- o209.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o209.Velocity = Vector3.new(-0.00809363648, -0.00092022738, 0.00656741718)
- o209.CFrame = CFrame.new(-11.0351105, 9.40001106, -62.0209961, -4.44817955e-015, 7.01181335e-009, 0.999993503, -1.92233092e-008, 1, -7.01176583e-009, -0.999993503, -1.9223247e-008, -1.90058743e-014)
- o209.FormFactor = Enum.FormFactor.Plate
- o209.Size = Vector3.new(1, 2.4000001, 1)
- o209.BottomSurface = Enum.SurfaceType.Weld
- o209.TopSurface = Enum.SurfaceType.Smooth
- o209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o210 = Instance.new("SpecialMesh")
- o210.Parent = o209
- o210.MeshType = Enum.MeshType.Wedge
- o211 = Instance.new("Part")
- o211.Parent = o49
- o211.BrickColor = BrickColor.new("Really black")
- o211.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.03521156, 8.00001144, -62.0208244)
- o211.Rotation = Vector3.new(90.0002136, 89.9476624, -90.000206)
- o211.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o211.Velocity = Vector3.new(-0.00868973788, -0.00432734238, -0.000419890508)
- o211.CFrame = CFrame.new(-3.03521156, 8.00001144, -62.0208244, -2.54761185e-014, 7.0118138e-009, 0.999999583, -1.922316e-008, 1, -7.01181069e-009, -0.999999583, -1.92231546e-008, -2.62848892e-014)
- o211.CanCollide = false
- o211.FormFactor = Enum.FormFactor.Plate
- o211.Size = Vector3.new(1, 1.20000172, 1)
- o211.TopSurface = Enum.SurfaceType.Weld
- o211.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o212 = Instance.new("Part")
- o212.Parent = o49
- o212.BrickColor = BrickColor.new("Really black")
- o212.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03505659, 10.8000107, -72.0207062)
- o212.Rotation = Vector3.new(-1.10132123e-006, 2.53319067e-012, -4.01747855e-007)
- o212.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o212.Velocity = Vector3.new(-0.0159883723, -0.00208700029, 0.00166704319)
- o212.CFrame = CFrame.new(-5.03505659, 10.8000107, -72.0207062, 0.999999821, 7.01182135e-009, 4.42125178e-014, -7.01182001e-009, 1, 1.92216785e-008, -4.4482125e-014, -1.92216767e-008, 0.999999821)
- o212.CanCollide = false
- o212.FormFactor = Enum.FormFactor.Plate
- o212.Size = Vector3.new(11, 0.400000006, 1)
- o212.BackSurface = Enum.SurfaceType.Weld
- o212.BottomSurface = Enum.SurfaceType.Weld
- o212.TopSurface = Enum.SurfaceType.Smooth
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o213 = Instance.new("SpecialMesh")
- o213.Parent = o212
- o213.MeshType = Enum.MeshType.Wedge
- o214 = Instance.new("Part")
- o214.Parent = o49
- o214.BrickColor = BrickColor.new("Really black")
- o214.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.53524685, 4.2000103, -67.0209122)
- o214.Rotation = Vector3.new(180, -1.57552096e-012, -180)
- o214.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o214.Velocity = Vector3.new(-0.0145538179, -0.000864698261, 0.00457175542)
- o214.CFrame = CFrame.new(-9.53524685, 4.2000103, -67.0209122, -0.999999464, 7.01181024e-009, -2.74980285e-014, 7.01180625e-009, 1, -1.92231315e-008, 2.85763878e-014, -1.92231262e-008, -0.999999464)
- o214.FormFactor = Enum.FormFactor.Plate
- o214.Size = Vector3.new(2, 3.20000005, 11)
- o214.BottomSurface = Enum.SurfaceType.Weld
- o214.LeftSurface = Enum.SurfaceType.Weld
- o214.RightSurface = Enum.SurfaceType.Weld
- o214.TopSurface = Enum.SurfaceType.Weld
- o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215 = Instance.new("BlockMesh")
- o215.Parent = o214
- o216 = Instance.new("Part")
- o216.Parent = o49
- o216.BrickColor = BrickColor.new("Really black")
- o216.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352583, 7.00000954, -62.0209503)
- o216.Rotation = Vector3.new(180, -9.96276304e-013, -180)
- o216.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o216.Velocity = Vector3.new(-0.00911573879, -0.000920170976, 0.00623426912)
- o216.CFrame = CFrame.new(-11.0352583, 7.00000954, -62.0209503, -0.999990523, 7.01181158e-009, -1.73883006e-014, 7.0117423e-009, 1, -1.92230871e-008, 3.86856176e-014, -1.92229983e-008, -0.999990523)
- o216.FormFactor = Enum.FormFactor.Plate
- o216.Size = Vector3.new(1, 2.4000001, 1)
- o216.LeftSurface = Enum.SurfaceType.Weld
- o216.RightSurface = Enum.SurfaceType.Weld
- o216.TopSurface = Enum.SurfaceType.Weld
- o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o217 = Instance.new("BlockMesh")
- o217.Parent = o216
- o218 = Instance.new("Part")
- o218.Parent = o49
- o218.BrickColor = BrickColor.new("Really black")
- o218.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0351439, 11.6000109, -55.5210037)
- o218.Rotation = Vector3.new(-89.9999619, -89.9657364, 3.96520663e-005)
- o218.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o218.Velocity = Vector3.new(-0.00163738185, -0.00182282878, 0.0068729464)
- o218.CFrame = CFrame.new(-11.0351439, 11.6000109, -55.5210037, 7.01181335e-009, -4.85258907e-015, -0.999999821, 1, -1.92232541e-008, 7.01181202e-009, -1.92232523e-008, -0.999999821, 5.1221823e-015)
- o218.FormFactor = Enum.FormFactor.Plate
- o218.Size = Vector3.new(2, 12, 1)
- o218.LeftSurface = Enum.SurfaceType.Weld
- o218.TopSurface = Enum.SurfaceType.Weld
- o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o219 = Instance.new("CylinderMesh")
- o219.Parent = o218
- o219.Scale = Vector3.new(3, 1, 3)
- o220 = Instance.new("Part")
- o220.Parent = o49
- o220.BrickColor = BrickColor.new("Really black")
- o220.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03502417, 4.40001011, -76.020752)
- o220.Rotation = Vector3.new(180, 2.69536368e-012, -180)
- o220.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o220.Velocity = Vector3.new(-0.0221106112, -0.00153155113, 0.000778285321)
- o220.CFrame = CFrame.new(-5.03502417, 4.40001011, -76.020752, -0.999993861, 7.01181913e-009, 4.70429698e-014, 7.01177472e-009, 1, -1.92243768e-008, -3.32940259e-014, -1.92243181e-008, -0.999993861)
- o220.FormFactor = Enum.FormFactor.Plate
- o220.Size = Vector3.new(9, 1.20000005, 3)
- o220.LeftSurface = Enum.SurfaceType.Weld
- o220.TopSurface = Enum.SurfaceType.Weld
- o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o221 = Instance.new("BlockMesh")
- o221.Parent = o220
- o222 = Instance.new("Seat")
- o222.Parent = o49
- o222.BrickColor = BrickColor.new("Really black")
- o222.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.53499794, 4.80001307, -52.5210533)
- o222.Rotation = Vector3.new(180, 2.3169436e-014, -180)
- o222.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o222.Velocity = Vector3.new(-0.00198611803, -0.00458188076, 0.00125837035)
- o222.CFrame = CFrame.new(-5.53499794, 4.80001307, -52.5210533, -0.999999583, 7.0118098e-009, 4.04382952e-016, 7.01180669e-009, 1, -1.9223906e-008, 4.04383005e-016, -1.92239025e-008, -0.999999583)
- o222.FormFactor = Enum.FormFactor.Plate
- o222.Size = Vector3.new(2, 0.400000006, 2)
- o222.TopSurface = Enum.SurfaceType.Weld
- o222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o223 = Instance.new("Part")
- o223.Parent = o49
- o223.BrickColor = BrickColor.new("Really black")
- o223.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.0352211, 5.60000992, -73.5207901)
- o223.Rotation = Vector3.new(180, -2.23970527e-013, -180)
- o223.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o223.Velocity = Vector3.new(-0.0194767658, -0.00187862222, 0.000945089618)
- o223.CFrame = CFrame.new(-5.0352211, 5.60000992, -73.5207901, -0.999999464, 7.01181291e-009, -3.90902317e-015, 7.01180891e-009, 1, -1.92234335e-008, 4.98738082e-015, -1.92234282e-008, -0.999999464)
- o223.FormFactor = Enum.FormFactor.Plate
- o223.Size = Vector3.new(11, 3.60000014, 2)
- o223.FrontSurface = Enum.SurfaceType.Weld
- o223.LeftSurface = Enum.SurfaceType.Weld
- o223.TopSurface = Enum.SurfaceType.Weld
- o223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o224 = Instance.new("BlockMesh")
- o224.Parent = o223
- o225 = Instance.new("Part")
- o225.Parent = o49
- o225.BrickColor = BrickColor.new("Really black")
- o225.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.03514385, 6.60000992, -67.5210266)
- o225.Rotation = Vector3.new(-89.999588, -89.9406586, -89.9995956)
- o225.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o225.Velocity = Vector3.new(-0.0139563363, -0.00100824004, 0.0044803801)
- o225.CFrame = CFrame.new(-9.03514385, 6.60000992, -67.5210266, 4.98738895e-014, 7.01180758e-009, -0.999999464, 1.92228491e-008, 1, 7.01180358e-009, 0.999999464, -1.92228438e-008, 5.09522505e-014)
- o225.FormFactor = Enum.FormFactor.Plate
- o225.Size = Vector3.new(10, 1.60000002, 1)
- o225.BottomSurface = Enum.SurfaceType.Weld
- o225.TopSurface = Enum.SurfaceType.Smooth
- o225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o226 = Instance.new("SpecialMesh")
- o226.Parent = o225
- o226.MeshType = Enum.MeshType.Wedge
- o227 = Instance.new("Part")
- o227.Parent = o49
- o227.BrickColor = BrickColor.new("Really black")
- o227.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.0352006, 12.6000109, -57.0209885)
- o227.Rotation = Vector3.new(180, -1.60641433e-012, -180)
- o227.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o227.Velocity = Vector3.new(-0.00248516165, -0.00416986132, 0.00191712077)
- o227.CFrame = CFrame.new(-5.0352006, 12.6000109, -57.0209885, -0.999999821, 7.01181024e-009, -2.80372192e-014, 7.01180891e-009, 1, -1.92235543e-008, 2.83068111e-014, -1.92235525e-008, -0.999999821)
- o227.FormFactor = Enum.FormFactor.Plate
- o227.Size = Vector3.new(9, 0.800000012, 9)
- o227.LeftSurface = Enum.SurfaceType.Weld
- o227.TopSurface = Enum.SurfaceType.Weld
- o227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o228 = Instance.new("BlockMesh")
- o228.Parent = o227
- o229 = Instance.new("Part")
- o229.Parent = o49
- o229.BrickColor = BrickColor.new("Really black")
- o229.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0351973, 9.00000954, -69.0210724)
- o229.Rotation = Vector3.new(180, -1.27431822e-012, -180)
- o229.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o229.Velocity = Vector3.new(-0.0142079201, -0.000374023046, 0.00566282263)
- o229.CFrame = CFrame.new(-10.0351973, 9.00000954, -69.0210724, -0.999999464, 7.01180669e-009, -2.22410489e-014, 7.01180269e-009, 1, -1.92240446e-008, 2.33194032e-014, -1.92240392e-008, -0.999999464)
- o229.FormFactor = Enum.FormFactor.Plate
- o229.Size = Vector3.new(1, 3.20000005, 1)
- o229.LeftSurface = Enum.SurfaceType.Weld
- o229.RightSurface = Enum.SurfaceType.Weld
- o229.TopSurface = Enum.SurfaceType.Weld
- o229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o230 = Instance.new("BlockMesh")
- o230.Parent = o229
- o231 = Instance.new("Part")
- o231.Parent = o49
- o231.BrickColor = BrickColor.new("Really black")
- o231.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0351925, 6.90001106, -60.5207977)
- o231.Rotation = Vector3.new(90, -4.01747315e-007, 180)
- o231.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o231.Velocity = Vector3.new(-0.00788451266, -0.00112851616, 0.00622032676)
- o231.CFrame = CFrame.new(-11.0351925, 6.90001106, -60.5207977, -0.999993742, -3.76073819e-014, -7.01181335e-009, 7.01176761e-009, -1.92228935e-008, -1, 5.16259127e-014, -0.999993742, 1.92228331e-008)
- o231.FormFactor = Enum.FormFactor.Plate
- o231.Size = Vector3.new(1, 2, 7)
- o231.LeftSurface = Enum.SurfaceType.Weld
- o231.RightSurface = Enum.SurfaceType.Weld
- o231.TopSurface = Enum.SurfaceType.Weld
- o231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o232 = Instance.new("BlockMesh")
- o232.Parent = o231
- o233 = Instance.new("Part")
- o233.Parent = o49
- o233.BrickColor = BrickColor.new("Really black")
- o233.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03521585, 3.40000963, -73.5208282)
- o233.Rotation = Vector3.new(180, -3.19738203e-012, -180)
- o233.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o233.Velocity = Vector3.new(-0.0204137601, -0.00187861919, 0.00063958409)
- o233.CFrame = CFrame.new(-5.03521585, 3.40000963, -73.5208282, -0.999999464, 7.01180491e-009, -5.58048447e-014, 7.01180092e-009, 1, -1.92240908e-008, 5.68831955e-014, -1.92240854e-008, -0.999999464)
- o233.FormFactor = Enum.FormFactor.Custom
- o233.Size = Vector3.new(10.9999962, 0.800000012, 2)
- o233.LeftSurface = Enum.SurfaceType.Weld
- o233.TopSurface = Enum.SurfaceType.Weld
- o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o234 = Instance.new("ManualWeld")
- o234.Name = "Part-to-Part Strong Joint"
- o234.Parent = o233
- o235 = Instance.new("ManualWeld")
- o235.Name = "Part-to-Part Strong Joint"
- o235.Parent = o233
- o236 = Instance.new("ManualWeld")
- o236.Name = "Part-to-Part Strong Joint"
- o236.Parent = o233
- o237 = Instance.new("ManualWeld")
- o237.Name = "Part-to-Part Strong Joint"
- o237.Parent = o233
- o238 = Instance.new("BlockMesh")
- o238.Parent = o233
- o239 = Instance.new("Part")
- o239.Parent = o49
- o239.BrickColor = BrickColor.new("Really black")
- o239.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.03526402, 7.00000954, -62.0208855)
- o239.Rotation = Vector3.new(-89.9999008, -89.9657364, -89.9999008)
- o239.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o239.Velocity = Vector3.new(-0.00911568291, -0.00475320313, -0.00140783354)
- o239.CFrame = CFrame.new(-2.03526402, 7.00000954, -62.0208855, 1.2131482e-014, 7.01181202e-009, -0.999999821, 1.9223334e-008, 1, 7.01181069e-009, 0.999999821, -1.92233323e-008, 1.24010756e-014)
- o239.FormFactor = Enum.FormFactor.Plate
- o239.Size = Vector3.new(1, 7.20000029, 1)
- o239.BackSurface = Enum.SurfaceType.Weld
- o239.LeftSurface = Enum.SurfaceType.Weld
- o239.TopSurface = Enum.SurfaceType.Weld
- o239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o240 = Instance.new("BlockMesh")
- o240.Parent = o239
- o241 = Instance.new("Part")
- o241.Parent = o49
- o241.BrickColor = BrickColor.new("Really black")
- o241.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-9.53498268, 11.4000111, -69.5211716)
- o241.Rotation = Vector3.new(-1.10139206e-006, -4.78835396e-013, -4.01747684e-007)
- o241.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o241.Velocity = Vector3.new(-0.0136104245, -0.000517614186, 0.00557135232)
- o241.CFrame = CFrame.new(-9.53498268, 11.4000111, -69.5211716, 0.999999821, 7.01181868e-009, -8.35725396e-015, -7.01181735e-009, 1, 1.9222913e-008, 8.08766032e-015, -1.92229113e-008, 0.999999821)
- o241.CanCollide = false
- o241.FormFactor = Enum.FormFactor.Plate
- o241.Size = Vector3.new(2, 0.800000012, 4)
- o241.BottomSurface = Enum.SurfaceType.Weld
- o241.TopSurface = Enum.SurfaceType.Smooth
- o241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o242 = Instance.new("SpecialMesh")
- o242.Parent = o241
- o242.MeshType = Enum.MeshType.Wedge
- o243 = Instance.new("Part")
- o243.Parent = o49
- o243.BrickColor = BrickColor.new("Really black")
- o243.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03514576, 10.0000095, -62.0210838)
- o243.Rotation = Vector3.new(-90.0003281, -89.9657364, -90.0003281)
- o243.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o243.Velocity = Vector3.new(-0.00783817656, -0.00347555056, 0.00155602721)
- o243.CFrame = CFrame.new(-5.03514576, 10.0000095, -62.0210838, -4.0842709e-014, 7.01181513e-009, -0.999999821, 1.92240055e-008, 1, 7.0118138e-009, 0.999999821, -1.92240037e-008, -4.05731221e-014)
- o243.FormFactor = Enum.FormFactor.Plate
- o243.Size = Vector3.new(1, 1.20000005, 5)
- o243.BottomSurface = Enum.SurfaceType.Weld
- o243.LeftSurface = Enum.SurfaceType.Weld
- o243.TopSurface = Enum.SurfaceType.Weld
- o243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o244 = Instance.new("BlockMesh")
- o244.Parent = o243
- o245 = Instance.new("Part")
- o245.Parent = o49
- o245.BrickColor = BrickColor.new("Really black")
- o245.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964997411, 4.80001307, -54.5210686)
- o245.Rotation = Vector3.new(-1.10145277e-006, -2.93478322e-013, -4.01748935e-007)
- o245.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o245.Velocity = Vector3.new(-0.00368437683, -0.00707244501, -0.00426092558)
- o245.CFrame = CFrame.new(0.964997411, 4.80001307, -54.5210686, 0.99999541, 7.0118098e-009, -5.12216282e-015, -7.01177738e-009, 1, 1.92238883e-008, -5.12216324e-015, -1.92238403e-008, 0.99999541)
- o245.FormFactor = Enum.FormFactor.Plate
- o245.Size = Vector3.new(1, 2.79999995, 4)
- o245.LeftSurface = Enum.SurfaceType.Weld
- o245.RightSurface = Enum.SurfaceType.Weld
- o245.TopSurface = Enum.SurfaceType.Weld
- o245.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o246 = Instance.new("BlockMesh")
- o246.Parent = o245
- o247 = Instance.new("Seat")
- o247.Name = "AircraftSeat"
- o247.Parent = o49
- o247.BrickColor = BrickColor.new("Really black")
- o247.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53526211, 3.60000992, -68.5208817)
- o247.Rotation = Vector3.new(-1.10141639e-006, 6.71913046e-013, -4.01747457e-007)
- o247.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o247.Velocity = Vector3.new(-0.0160830114, -0.00150818331, 0.00279020378)
- o247.CFrame = CFrame.new(-7.53526211, 3.60000992, -68.5208817, 0.999999464, 7.01181202e-009, 1.17270949e-014, -7.01180802e-009, 1, 1.92233323e-008, -1.28054534e-014, -1.92233269e-008, 0.999999464)
- o247.FormFactor = Enum.FormFactor.Plate
- o247.Size = Vector3.new(2, 0.400000006, 2)
- o247.BottomSurface = Enum.SurfaceType.Weld
- o247.TopSurface = Enum.SurfaceType.Weld
- o247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o248 = Instance.new("CFrameValue")
- o248.Name = "OriginCFrame"
- o248.Parent = o247
- o248.Value = CFrame.new(14, 4, 22, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o249 = Instance.new("CFrameValue")
- o249.Name = "OriginCFrame"
- o249.Parent = o247
- o249.Value = CFrame.new(11.8655891, 3.97418189, 25.2134838, -0.287004858, -0.0088362908, -0.957888484, -0.0038436004, 0.999960005, -0.00807276275, 0.957921505, 0.00136481831, -0.287027329)
- o250 = Instance.new("CFrameValue")
- o250.Name = "OriginCFrame"
- o250.Parent = o247
- o250.Value = CFrame.new(-6.99869728, 3.93778467, 2.98191762, 0.99999994, 2.58272048e-005, -8.6247921e-005, -2.63073016e-005, 0.999984443, -0.0055727493, 8.61287117e-005, 0.00557275116, 0.999984443)
- o251 = Instance.new("CFrameValue")
- o251.Name = "OriginCFrame"
- o251.Parent = o247
- o251.Value = CFrame.new(20, 8.30000019, 35, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o252 = Instance.new("CFrameValue")
- o252.Name = "OriginCFrame"
- o252.Parent = o247
- o252.Value = CFrame.new(-4.72665453, 5.58258247, -21.8218536, -0.999987006, -3.54434633e-005, -0.00505267549, -3.24295797e-005, 0.999999821, -0.000596573518, 0.00505269598, -0.000596402038, -0.999986887)
- o253 = Instance.new("CFrameValue")
- o253.Name = "OriginCFrame"
- o253.Parent = o247
- o253.Value = CFrame.new(-36.3460846, 5.58207655, -2.90823746, -0.999314666, -3.01372311e-005, -0.0370068885, -8.60598448e-006, 0.999999821, -0.000581976259, 0.0370069034, -0.000581259141, -0.999314547)
- o255 = Instance.new("Script")
- o255.Name = "ToolScript"
- o255.Parent = o247
- table.insert(cors,coroutine.create(function()
- wait()
- NOGGER(function()
- Position =game.Players.LocalPlayer.Character.Torso.Position + script.Parent.Position
- local frame = Instance.new("CFrameValue")
- frame.Name = "OriginCFrame"
- frame.Value = script.Parent.CFrame
- frame.Parent = script.Parent
- local object = Instance.new("ObjectValue")
- object.Value = script.Parent
- seat = script.Parent
- seat.Direction.cframe = seat.CFrame
- function onSitUp(child, hopper, gui, plane)
- if child.Parent == nil then
- if seat.DropOnJump.Value == true then
- seat.Direction.maxTorque = Vector3.new(0,0,0)
- seat.Thrust.maxForce = Vector3.new(0,0,0)
- end
- hopper.Parent = script
- hopper.Active = false
- gui.Parent = script
- script.Parent.Locked = false
- script.Parent.Parent = game.Workspace
- if seat.EngineSound.Value > 0 then
- seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = true
- end
- end
- end
- function onChildAdded(part)
- if part.className == "Weld" then
- local torso = part.Part1
- if torso ~= nil then
- local char = torso.Parent
- local player = game.Players:GetPlayerFromCharacter(char)
- if player ~= nil then
- local hopper = script["Aircraft"]
- hopper.Parent = player.Backpack
- part.AncestryChanged:connect(function(child) onSitUp(child, hopper, GUI, script.Parent) end)
- if seat.Speed.Value < seat.MinSpeed.Value then
- seat.Speed.Value = seat.MinSpeed.Value
- end
- if seat.EngineSound.Value > 0 then
- seat["EngineSound".. seat.EngineSound.Value].Pitch = seat["EngineSound".. seat.EngineSound.Value].BasePitch.Value/100
- seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = false
- end
- end
- local parent = torso.Parent
- if parent ~= nil then
- script.Parent.Locked = true
- script.Parent.Parent = parent
- end
- end
- end
- end
- seat.ChildAdded:connect(onChildAdded)
- end,o255)
- end))
- o256 = Instance.new("HopperBin")
- o256.Name = "Aircraft"
- o256.Parent = o255
- o257 = Instance.new("Script")
- o257.Name = "Aircraft"
- o257.Parent = o256
- table.insert(cors,coroutine.create(function()
- wait()
- NOGGER(function()
- bin = script.Parent
- plane = nil
- hold = false
- local debounce = false
- local planedebounce = false
- local stuntdebounce = false
- local controlling = false
- local currentspeed = 0
- local turn = nil
- local CanShoot = true
- fly = false
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- function move(point, engine)
- local origincframe = engine:findFirstChild("Direction").cframe
- size = engine.Size
- target = engine.Position+((point - engine.Position).unit*100)
- local dir = (target - engine.Position).unit
- local spawnPos = engine.Position
- left = engine.CFrame*CFrame.new(-size.x/2, 0, 0).p
- right = engine.CFrame*CFrame.new(size.x/2, 0, 0).p
- md = (target - engine.Position).magnitude
- foebmd = engine.CFrame*CFrame.new(0, 0, -md).p
- toleft = (target -left).magnitude
- toright = (target -right).magnitude
- rot = ((foebmd - target).magnitude/10)
- local pos = spawnPos + (dir * 1)
- turn = math.rad((rot/10)*engine.TiltFactor.Value)
- if turn > math.rad(89) then
- turn = math.rad(89)
- end
- if toleft< toright and toleft >rot then
- engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, turn)
- elseif toleft > toright and toright >rot then
- engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, -turn)
- else
- engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)
- end
- if engine:findFirstChild("Direction").maxTorque == Vector3.new(4e3,0,4e3) then
- engine:findFirstChild("Direction").maxTorque = Vector3.new(4e3,4e3,4e3)
- end
- engine:findFirstChild("Direction").P = engine.TurnSpeed.Value
- end
- function findPlane(player)
- local list = player.Character:GetChildren()
- for x = 1, #list do
- if (list[x].Name == "AircraftSeat") then
- return list[x]
- end
- end
- return nil
- end
- function onButton1Down(mouse)
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if vehicle ~= nil and debounce == false and planedebounce == false then
- if fly == false and taxi == false then return end
- debounce = true
- controlling = true
- while true do
- wait()
- local engine = vehicle
- local Position = mouse.Hit
- local target = Position.p
- move(target, engine)
- if planedebounce == true or
- controlling == false then break end
- end
- wait(0.1)
- debounce = false
- end
- end
- function onButton1Up(mouse)
- controlling = false
- end
- function onSelected(mouse)
- mouse.Icon = "http://www.roblox.com/asset/?id=7419350"
- game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Head
- game.Workspace.CurrentCamera.CameraType = "Track"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- mouse.KeyUp:connect(onKeyUp)
- mouse.Move:connect(function() Fly(mouse) end)
- mouse.Idle:connect(function() Fly(mouse) end)
- end
- function onDeselected(mouse)
- game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Humanoid
- game.Workspace.CurrentCamera.CameraType = "Custom"
- end
- function Fly(mouse)
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if (vehicle==nil) then return end
- vehicle.Thrust.velocity = (vehicle.CFrame.lookVector * currentspeed) + Vector3.new(0,vehicle.LiftTrim.Value/100,0)
- end
- function onKeyDown(key)
- if (key~=nil) then
- key = key:lower()
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if (vehicle==nil) then return end
- if key == "y" then
- fly = true
- vehicle.Direction.cframe = vehicle.CFrame
- vehicle.Direction.maxTorque = Vector3.new(4e3,4e3,4e3)
- vehicle.Thrust.maxForce = Vector3.new(9e20,9e20,9e20)
- while fly == true do
- if currentspeed < vehicle.Speed.Value then
- currentspeed = currentspeed + 1
- elseif currentspeed > vehicle.Speed.Value then
- currentspeed = currentspeed - 1
- end
- if vehicle.Acceleration.Value > 1000 then vehicle.Acceleration.Value = 1000 end
- if vehicle.EngineSound.Value > 0 then
- vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
- end
- wait((1-(vehicle.Acceleration.Value/1000))+0.01)
- if fly == false then break end
- end
- end
- if key == "x" then
- fly = false
- currentspeed = 0
- vehicle.Direction.maxTorque = Vector3.new(0,0,0)
- vehicle.Thrust.maxForce = Vector3.new(0,0,0)
- if vehicle.EngineSound.Value > 0 then
- vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
- end
- end
- if key == "w" then
- if vehicle.Speed.Value < vehicle.MaxSpeed.Value then
- vehicle.Speed.Value = vehicle.Speed.Value + 10
- end
- end
- if key == "s" then
- if vehicle.Speed.Value > vehicle.MinSpeed.Value then
- vehicle.Speed.Value = vehicle.Speed.Value - 10
- end
- end
- if key == "p" then
- vehicle.Speed.Value = vehicle.MaxSpeed.Value
- end
- if key == ";" then
- vehicle.Speed.Value = 0
- end
- if (key=="'") and (bin.Locked.Value == false) then
- local repl = script:clone()
- repl.Parent = bin
- wait(1)
- script:remove()
- end
- if key == "l" and fly == true then
- vehicle.Direction.maxTorque = Vector3.new(4e3,0,4e3)
- local frame = vehicle:FindFirstChild("OriginCFrame")
- if frame ~= nil then
- vehicle.Direction.cframe = frame.Value
- end
- end
- end
- end
- function onKeyUp(key)
- if (key~=nil) then
- key = key:lower()
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if (vehicle==nil) then return end
- end
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDeselected)
- end,o257)
- end))
- o258 = Instance.new("CFrameValue")
- o258.Name = "OriginCFrame"
- o258.Parent = o247
- o258.Value = CFrame.new(-37, 11.000001, -3, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o259 = Instance.new("CFrameValue")
- o259.Name = "OriginCFrame"
- o259.Parent = o247
- o259.Value = CFrame.new(-37, 11.000001, -3, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o260 = Instance.new("CFrameValue")
- o260.Name = "OriginCFrame"
- o260.Parent = o247
- o260.Value = CFrame.new(52.4587097, 5.5823288, -24.354023, -0.997992039, -4.34711401e-005, -0.0633392558, -1.6819813e-006, 0.999999762, -0.000659820333, 0.0633392707, -0.00065838889, -0.9979918)
- o261 = Instance.new("CFrameValue")
- o261.Name = "OriginCFrame"
- o261.Parent = o247
- o261.Value = CFrame.new(22, 5.5999999, 17, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o262 = Instance.new("Sound")
- o262.Name = "EngineSound3"
- o262.Parent = o247
- o262.SoundId = "rbxasset://music/ufofly.wav"
- o262.Volume = 0
- o263 = Instance.new("IntValue")
- o263.Name = "BasePitch"
- o263.Parent = o262
- o263.Value = 140
- o264 = Instance.new("Sound")
- o264.Name = "EngineSound2"
- o264.Parent = o247
- o264.SoundId = "http://www.roblox.com/asset/?id=30624262"
- o264.Volume = 0
- o265 = Instance.new("IntValue")
- o265.Name = "BasePitch"
- o265.Parent = o264
- o265.Value = 40
- o266 = Instance.new("Sound")
- o266.Name = "EngineSound1"
- o266.Parent = o247
- o266.SoundId = "http://www.roblox.com/asset/?id=32786031"
- o266.Volume = 0
- o267 = Instance.new("IntValue")
- o267.Name = "BasePitch"
- o267.Parent = o266
- o267.Value = 200
- o268 = Instance.new("IntValue")
- o268.Name = "EngineSound"
- o268.Parent = o247
- o269 = Instance.new("IntValue")
- o269.Name = "MinSpeed"
- o269.Parent = o247
- o270 = Instance.new("BoolValue")
- o270.Name = "DropOnJump"
- o270.Parent = o247
- o271 = Instance.new("IntValue")
- o271.Name = "Guns"
- o271.Parent = o247
- o272 = Instance.new("IntValue")
- o272.Name = "ReloadTime"
- o272.Parent = o271
- o272.Value = 10
- o273 = Instance.new("IntValue")
- o273.Name = "ProjectileType"
- o273.Parent = o271
- o273.Value = 1
- o274 = Instance.new("Vector3Value")
- o274.Name = "Gun7Pos"
- o274.Parent = o271
- o275 = Instance.new("Vector3Value")
- o275.Name = "Gun6Pos"
- o275.Parent = o271
- o276 = Instance.new("Vector3Value")
- o276.Name = "Gun5Pos"
- o276.Parent = o271
- o277 = Instance.new("Vector3Value")
- o277.Name = "Gun8Pos"
- o277.Parent = o271
- o278 = Instance.new("Vector3Value")
- o278.Name = "Gun4Pos"
- o278.Parent = o271
- o279 = Instance.new("Vector3Value")
- o279.Name = "Gun3Pos"
- o279.Parent = o271
- o280 = Instance.new("Vector3Value")
- o280.Name = "Gun2Pos"
- o280.Parent = o271
- o281 = Instance.new("Vector3Value")
- o281.Name = "Gun1Pos"
- o281.Parent = o271
- o282 = Instance.new("IntValue")
- o282.Name = "ShotsPerMinute"
- o282.Parent = o271
- o283 = Instance.new("BoolValue")
- o283.Name = "Repeats"
- o283.Parent = o271
- o284 = Instance.new("CFrameValue")
- o284.Name = "OriginCFrame"
- o284.Parent = o247
- o284.Value = CFrame.new(52.4587097, 5.5823288, -24.354023, -0.997992039, -4.34711401e-005, -0.0633392558, -1.6819813e-006, 0.999999762, -0.000659820333, 0.0633392707, -0.00065838889, -0.9979918)
- o285 = Instance.new("IntValue")
- o285.Name = "LiftTrim"
- o285.Parent = o247
- o285.Value = 16
- o286 = Instance.new("IntValue")
- o286.Name = "Acceleration"
- o286.Parent = o247
- o286.Value = 1000
- o287 = Instance.new("IntValue")
- o287.Name = "TiltFactor"
- o287.Parent = o247
- o287.Value = 40
- o288 = Instance.new("IntValue")
- o288.Name = "MaxSpeed"
- o288.Parent = o247
- o288.Value = 165
- o289 = Instance.new("IntValue")
- o289.Name = "TurnSpeed"
- o289.Parent = o247
- o289.Value = 1200
- o290 = Instance.new("IntValue")
- o290.Name = "Speed"
- o290.Parent = o247
- o290.Value = 100
- o291 = Instance.new("BodyGyro")
- o291.Name = "Direction"
- o291.Parent = o247
- o291.CFrame = CFrame.new(14, 4, 22, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o291.maxTorque = Vector3.new(0, 0, 0)
- o291.P = 1200
- o291.MaxTorque = Vector3.new(0, 0, 0)
- o292 = Instance.new("BodyVelocity")
- o292.Name = "Thrust"
- o292.Parent = o247
- o292.Velocity = Vector3.new(0, 0.159999996, 0)
- o292.velocity = Vector3.new(0, 0.159999996, 0)
- o293 = Instance.new("Hole")
- o293.Parent = o247
- o293.FaceId = Enum.NormalId.Front
- o294 = Instance.new("Part")
- o294.Parent = o49
- o294.BrickColor = BrickColor.new("Really black")
- o294.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.03520966, 8.00001144, -62.0208244)
- o294.Rotation = Vector3.new(90.0002136, 89.9476624, -90.000206)
- o294.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o294.Velocity = Vector3.new(-0.00868973788, -0.00262377597, 0.00297659985)
- o294.CFrame = CFrame.new(-7.03520966, 8.00001144, -62.0208244, -2.54761185e-014, 7.0118138e-009, 0.999999583, -1.922316e-008, 1, -7.01181069e-009, -0.999999583, -1.92231546e-008, -2.62848892e-014)
- o294.CanCollide = false
- o294.FormFactor = Enum.FormFactor.Plate
- o294.Size = Vector3.new(1, 1.20000172, 1)
- o294.TopSurface = Enum.SurfaceType.Weld
- o294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o295 = Instance.new("Part")
- o295.Parent = o49
- o295.BrickColor = BrickColor.new("Really black")
- o295.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535275221, 4.2000103, -67.0208969)
- o295.Rotation = Vector3.new(-1.10141821e-006, 5.32895234e-013, -4.01748309e-007)
- o295.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o295.Velocity = Vector3.new(-0.0145538049, -0.004697714, -0.00307032745)
- o295.CFrame = CFrame.new(-0.535275221, 4.2000103, -67.0208969, 0.999997318, 7.01181202e-009, 9.30077667e-015, -7.01179248e-009, 1, 1.92233216e-008, -1.52317192e-014, -1.9223295e-008, 0.999997318)
- o295.FormFactor = Enum.FormFactor.Plate
- o295.Size = Vector3.new(2, 3.20000005, 11)
- o295.LeftSurface = Enum.SurfaceType.Weld
- o295.RightSurface = Enum.SurfaceType.Weld
- o295.TopSurface = Enum.SurfaceType.Weld
- o295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o296 = Instance.new("BlockMesh")
- o296.Parent = o295
- o297 = Instance.new("Part")
- o297.Parent = o49
- o297.BrickColor = BrickColor.new("Really black")
- o297.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0351963, 9.40000916, -69.0210724)
- o297.Rotation = Vector3.new(90.0001984, 89.9343948, -90.0001831)
- o297.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o297.Velocity = Vector3.new(-0.0140375635, 5.18682937e-005, 0.00656749029)
- o297.CFrame = CFrame.new(-11.0351963, 9.40000916, -69.0210724, -2.21062504e-014, 7.01180669e-009, 0.999999344, -1.92240446e-008, 1, -7.01180181e-009, -0.999999344, -1.92240375e-008, -2.34541949e-014)
- o297.FormFactor = Enum.FormFactor.Plate
- o297.Size = Vector3.new(1, 2.4000001, 1)
- o297.BottomSurface = Enum.SurfaceType.Weld
- o297.TopSurface = Enum.SurfaceType.Smooth
- o297.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o298 = Instance.new("SpecialMesh")
- o298.Parent = o297
- o298.MeshType = Enum.MeshType.Wedge
- o299 = Instance.new("Part")
- o299.Parent = o49
- o299.BrickColor = BrickColor.new("Really black")
- o299.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964867115, 11.6000109, -55.7211418)
- o299.Rotation = Vector3.new(-89.9999619, -89.8286819, -4.07535153e-005)
- o299.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o299.Velocity = Vector3.new(-0.00180732377, -0.00690574246, -0.00331653911)
- o299.CFrame = CFrame.new(0.964867115, 11.6000109, -55.7211418, 7.0118169e-009, 4.98738632e-015, -0.99999553, 1, -1.92232292e-008, 7.01178404e-009, -1.92231813e-008, -0.99999553, 4.98735922e-015)
- o299.FormFactor = Enum.FormFactor.Plate
- o299.Size = Vector3.new(2, 12, 1)
- o299.LeftSurface = Enum.SurfaceType.Weld
- o299.TopSurface = Enum.SurfaceType.Weld
- o299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o300 = Instance.new("CylinderMesh")
- o300.Parent = o299
- o300.Scale = Vector3.new(3, 1, 3)
- o301 = Instance.new("Part")
- o301.Parent = o49
- o301.BrickColor = BrickColor.new("Really black")
- o301.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-10.0350409, 9.00000954, -73.5208588)
- o301.Rotation = Vector3.new(-1.10145834e-006, 6.33297343e-013, -4.01747428e-007)
- o301.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o301.Velocity = Vector3.new(-0.018028792, 0.000250769313, 0.00566268899)
- o301.CFrame = CFrame.new(-10.0350409, 9.00000954, -73.5208588, 0.999999464, 7.01181158e-009, 1.10531235e-014, -7.01180758e-009, 1, 1.92240641e-008, -1.21314769e-014, -1.92240588e-008, 0.999999464)
- o301.FormFactor = Enum.FormFactor.Plate
- o301.Size = Vector3.new(1, 3.20000005, 2)
- o301.BottomSurface = Enum.SurfaceType.Weld
- o301.TopSurface = Enum.SurfaceType.Smooth
- o301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o302 = Instance.new("SpecialMesh")
- o302.Parent = o301
- o302.MeshType = Enum.MeshType.Wedge
- o303 = Instance.new("Part")
- o303.Parent = o49
- o303.BrickColor = BrickColor.new("Really black")
- o303.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-8.03522682, 7.00000954, -62.0210724)
- o303.Rotation = Vector3.new(-90.0000076, -89.7601547, -90.0001755)
- o303.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o303.Velocity = Vector3.new(-0.00911584217, -0.00219784235, 0.00368687278)
- o303.CFrame = CFrame.new(-8.03522682, 7.00000954, -62.0210724, -2.08929587e-014, 7.01181602e-009, -0.999991238, 1.92235863e-008, 1, 7.01175207e-009, 0.999991238, -1.92235046e-008, -1.213146e-015)
- o303.FormFactor = Enum.FormFactor.Plate
- o303.Size = Vector3.new(1, 7.20000029, 1)
- o303.FrontSurface = Enum.SurfaceType.Weld
- o303.LeftSurface = Enum.SurfaceType.Weld
- o303.TopSurface = Enum.SurfaceType.Weld
- o303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o304 = Instance.new("BlockMesh")
- o304.Parent = o303
- o305 = Instance.new("Part")
- o305.Parent = o49
- o305.BrickColor = BrickColor.new("Really black")
- o305.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0349979, 3.00001097, -58.5210533)
- o305.Rotation = Vector3.new(90, 89.9657364, 90)
- o305.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o305.Velocity = Vector3.new(-0.00784746185, -0.0014062915, 0.00567859085)
- o305.CFrame = CFrame.new(-11.0349979, 3.00001097, -58.5210533, -1.34794348e-016, -7.0118098e-009, 0.999999821, 1.92239078e-008, -1, -7.01180847e-009, 0.999999821, 1.9223906e-008, -1.34794362e-016)
- o305.FormFactor = Enum.FormFactor.Plate
- o305.Size = Vector3.new(28, 0.800000012, 1)
- o305.BottomSurface = Enum.SurfaceType.Weld
- o305.TopSurface = Enum.SurfaceType.Smooth
- o305.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o306 = Instance.new("SpecialMesh")
- o306.Parent = o305
- o306.MeshType = Enum.MeshType.Wedge
- o307 = Instance.new("Part")
- o307.Parent = o49
- o307.BrickColor = BrickColor.new("Really black")
- o307.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.965002537, 3.00001073, -58.5210533)
- o307.Rotation = Vector3.new(-90, -89.9657364, 90)
- o307.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o307.Velocity = Vector3.new(-0.00784746185, -0.00651699305, -0.0045108851)
- o307.CFrame = CFrame.new(0.965002537, 3.00001073, -58.5210533, 1.34794348e-016, -7.0118098e-009, -0.999999821, -1.92239078e-008, -1, 7.01180847e-009, -0.999999821, 1.9223906e-008, 1.34794362e-016)
- o307.FormFactor = Enum.FormFactor.Plate
- o307.Size = Vector3.new(28, 0.800000012, 1)
- o307.BottomSurface = Enum.SurfaceType.Weld
- o307.TopSurface = Enum.SurfaceType.Smooth
- o307.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o308 = Instance.new("SpecialMesh")
- o308.Parent = o307
- o308.MeshType = Enum.MeshType.Wedge
- o309 = Instance.new("Part")
- o309.Parent = o49
- o309.BrickColor = BrickColor.new("Really black")
- o309.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535245419, 10.8000069, -69.5207138)
- o309.Rotation = Vector3.new(180, -3.78431834e-012, -180)
- o309.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o309.Velocity = Vector3.new(-0.0138655724, -0.00435059145, -0.00215385063)
- o309.CFrame = CFrame.new(-0.535245419, 10.8000069, -69.5207138, -0.99999398, 7.0118169e-009, -6.60488171e-014, 7.01177472e-009, 1, -1.92218277e-008, 7.95281877e-014, -1.92217584e-008, -0.99999398)
- o309.CanCollide = false
- o309.FormFactor = Enum.FormFactor.Plate
- o309.Size = Vector3.new(2, 0.400000006, 4)
- o309.LeftSurface = Enum.SurfaceType.Weld
- o309.RightSurface = Enum.SurfaceType.Weld
- o309.TopSurface = Enum.SurfaceType.Weld
- o309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o310 = Instance.new("BlockMesh")
- o310.Parent = o309
- o311 = Instance.new("Seat")
- o311.Parent = o49
- o311.BrickColor = BrickColor.new("Really black")
- o311.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.534995437, 4.80001307, -56.5210533)
- o311.Rotation = Vector3.new(90.0000305, 89.8615189, -89.9999771)
- o311.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o311.Velocity = Vector3.new(-0.00538261002, -0.00615588436, -0.00298724696)
- o311.CFrame = CFrame.new(-0.534995437, 4.80001307, -56.5210533, 3.23505536e-015, 7.0118098e-009, 0.999997079, -1.92238954e-008, 1, -7.01178937e-009, -0.999997079, -1.92238652e-008, -3.23505599e-015)
- o311.FormFactor = Enum.FormFactor.Plate
- o311.Size = Vector3.new(2, 0.400000006, 2)
- o311.TopSurface = Enum.SurfaceType.Weld
- o311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o312 = Instance.new("Part")
- o312.Parent = o49
- o312.BrickColor = BrickColor.new("Really black")
- o312.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03526354, 5.40001011, -62.0208817)
- o312.Rotation = Vector3.new(90.0001068, 89.9476624, -90.0000992)
- o312.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o312.Velocity = Vector3.new(-0.00979710557, -0.00347552868, 0.000917352736)
- o312.CFrame = CFrame.new(-5.03526354, 5.40001011, -62.0208817, -1.18618901e-014, 7.01181202e-009, 0.999999583, -1.9223334e-008, 1, -7.01180891e-009, -0.999999583, -1.92233287e-008, -1.26706608e-014)
- o312.CanCollide = false
- o312.FormFactor = Enum.FormFactor.Plate
- o312.Size = Vector3.new(1, 4.00000143, 5)
- o312.TopSurface = Enum.SurfaceType.Weld
- o312.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o313 = Instance.new("Part")
- o313.Parent = o49
- o313.BrickColor = BrickColor.new("Really black")
- o313.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352583, 6.60000992, -71.0208664)
- o313.Rotation = Vector3.new(90.0003204, 89.7505569, -90.0001373)
- o313.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o313.Velocity = Vector3.new(-0.0169281308, 0.000329594361, 0.00617872318)
- o313.CFrame = CFrame.new(-11.0352583, 6.60000992, -71.0208664, -1.73883006e-014, 7.01181158e-009, 0.999990523, -1.92230871e-008, 1, -7.0117423e-009, -0.999990523, -1.92229983e-008, -3.86856176e-014)
- o313.FormFactor = Enum.FormFactor.Plate
- o313.Size = Vector3.new(3, 1.60000002, 1)
- o313.BottomSurface = Enum.SurfaceType.Weld
- o313.TopSurface = Enum.SurfaceType.Smooth
- o313.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o314 = Instance.new("SpecialMesh")
- o314.Parent = o313
- o314.MeshType = Enum.MeshType.Wedge
- o315 = Instance.new("Part")
- o315.Parent = o49
- o315.BrickColor = BrickColor.new("Really black")
- o315.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03521538, 10.4000072, -72.0207977)
- o315.Rotation = Vector3.new(180, -6.64186913e-013, 4.01749304e-007)
- o315.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o315.Velocity = Vector3.new(-0.016158808, -0.00208691973, 0.00161163206)
- o315.CFrame = CFrame.new(-5.03521538, 10.4000072, -72.0207977, 0.999994814, -7.01181158e-009, -1.15922481e-014, -7.01177294e-009, -1, -1.92235845e-008, -2.31845064e-014, 1.92235294e-008, -0.999994814)
- o315.CanCollide = false
- o315.FormFactor = Enum.FormFactor.Plate
- o315.Size = Vector3.new(11, 0.400000006, 1)
- o315.BackSurface = Enum.SurfaceType.Weld
- o315.BottomSurface = Enum.SurfaceType.Weld
- o315.TopSurface = Enum.SurfaceType.Smooth
- o315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o316 = Instance.new("SpecialMesh")
- o316.Parent = o315
- o316.MeshType = Enum.MeshType.Wedge
- o317 = Instance.new("Part")
- o317.Parent = o49
- o317.BrickColor = BrickColor.new("Really black")
- o317.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352497, 4.60000992, -67.0209045)
- o317.Rotation = Vector3.new(180, -1.38243833e-012, -180)
- o317.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o317.Velocity = Vector3.new(-0.0143834548, -0.000225860451, 0.00590098789)
- o317.CFrame = CFrame.new(-11.0352497, 4.60000992, -67.0209045, -0.999996483, 7.01181069e-009, -2.41280994e-014, 7.01178493e-009, 1, -1.92231173e-008, 3.19461525e-014, -1.92230836e-008, -0.999996483)
- o317.FormFactor = Enum.FormFactor.Plate
- o317.Size = Vector3.new(1, 2.4000001, 11)
- o317.LeftSurface = Enum.SurfaceType.Weld
- o317.RightSurface = Enum.SurfaceType.Weld
- o317.TopSurface = Enum.SurfaceType.Weld
- o317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o318 = Instance.new("BlockMesh")
- o318.Parent = o317
- o319 = Instance.new("Part")
- o319.Parent = o49
- o319.BrickColor = BrickColor.new("Really black")
- o319.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-11.0352497, 7.00001049, -65.5209122)
- o319.Rotation = Vector3.new(180, -1.35926838e-012, -180)
- o319.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o319.Velocity = Vector3.new(-0.0120876366, -0.000434155576, 0.00623426167)
- o319.CFrame = CFrame.new(-11.0352497, 7.00001049, -65.5209122, -0.999996126, 7.01181069e-009, -2.3723709e-014, 7.01178227e-009, 1, -1.92231138e-008, 3.23505227e-014, -1.92230782e-008, -0.999996126)
- o319.FormFactor = Enum.FormFactor.Plate
- o319.Size = Vector3.new(1, 2.4000001, 2)
- o319.LeftSurface = Enum.SurfaceType.Weld
- o319.RightSurface = Enum.SurfaceType.Weld
- o319.TopSurface = Enum.SurfaceType.Weld
- o319.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o320 = Instance.new("BlockMesh")
- o320.Parent = o319
- o321 = Instance.new("Part")
- o321.Parent = o49
- o321.BrickColor = BrickColor.new("Really black")
- o321.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352039523, 6.60001087, -47.020977)
- o321.Rotation = Vector3.new(89.9997711, 89.8615189, 90.0002823)
- o321.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o321.Velocity = Vector3.new(0.00345072779, -0.00768796122, -0.00316167576)
- o321.CFrame = CFrame.new(-0.0352039523, 6.60001087, -47.020977, -3.45072685e-014, -7.01181468e-009, 0.999997079, 1.92235063e-008, -1, -7.01179292e-009, 0.999997079, 1.92234832e-008, 2.80371531e-014)
- o321.FormFactor = Enum.FormFactor.Plate
- o321.Size = Vector3.new(3, 1.60000002, 1)
- o321.BottomSurface = Enum.SurfaceType.Weld
- o321.TopSurface = Enum.SurfaceType.Smooth
- o321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o322 = Instance.new("SpecialMesh")
- o322.Parent = o321
- o322.MeshType = Enum.MeshType.Wedge
- o323 = Instance.new("Seat")
- o323.Parent = o1
- o323.BrickColor = BrickColor.new("Really black")
- o323.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.53526449, 3.60000992, -68.5208817)
- o323.Rotation = Vector3.new(-1.10141639e-006, 6.79636252e-013, -4.01747428e-007)
- o323.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o323.Velocity = Vector3.new(-0.0160830114, -0.00363764097, -0.00145540922)
- o323.CFrame = CFrame.new(-2.53526449, 3.60000992, -68.5208817, 0.999999583, 7.01181202e-009, 1.18618901e-014, -7.01180891e-009, 1, 1.9223334e-008, -1.26706608e-014, -1.92233287e-008, 0.999999583)
- o323.FormFactor = Enum.FormFactor.Plate
- o323.Size = Vector3.new(2, 0.400000006, 2)
- o323.TopSurface = Enum.SurfaceType.Weld
- o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o324 = Instance.new("Part")
- o324.Parent = o1
- o324.BrickColor = BrickColor.new("Really black")
- o324.Transparency = 0.5
- o324.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.53519106, 9.00000954, -73.5207825)
- o324.Rotation = Vector3.new(-1.10143196e-006, 9.65392588e-013, -4.01747371e-007)
- o324.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o324.Velocity = Vector3.new(-0.0180287268, -0.000813906663, 0.00354000949)
- o324.CFrame = CFrame.new(-7.53519106, 9.00000954, -73.5207825, 0.999999464, 7.01181069e-009, 1.68492793e-014, -7.01180669e-009, 1, 1.9223604e-008, -1.79276353e-014, -1.92235987e-008, 0.999999464)
- o324.FormFactor = Enum.FormFactor.Plate
- o324.Size = Vector3.new(4, 3.20000005, 2)
- o324.BottomSurface = Enum.SurfaceType.Weld
- o324.TopSurface = Enum.SurfaceType.Smooth
- o324.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o325 = Instance.new("SpecialMesh")
- o325.Parent = o324
- o325.MeshType = Enum.MeshType.Wedge
- o326 = Instance.new("Part")
- o326.Parent = o1
- o326.BrickColor = BrickColor.new("Really black")
- o326.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03511858, 5.60000944, -76.3208313)
- o326.Rotation = Vector3.new(180, 5.25171052e-012, -180)
- o326.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o326.Velocity = Vector3.new(-0.0218543448, -0.00148984068, 0.00094500219)
- o326.CFrame = CFrame.new(-5.03511858, 5.60000944, -76.3208313, -0.999993861, 7.01182978e-009, 9.16596375e-014, 7.01178537e-009, 1, -1.92243697e-008, -7.79106936e-014, -1.9224311e-008, -0.999993861)
- o326.FormFactor = Enum.FormFactor.Custom
- o326.Size = Vector3.new(7, 1.20000005, 3.5999999)
- o326.LeftSurface = Enum.SurfaceType.Weld
- o326.TopSurface = Enum.SurfaceType.Weld
- o326.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o327 = Instance.new("ManualWeld")
- o327.Name = "Part-to-Part Strong Joint"
- o327.Parent = o326
- o328 = Instance.new("BlockMesh")
- o328.Parent = o326
- o329 = Instance.new("Part")
- o329.Parent = o1
- o329.BrickColor = BrickColor.new("Really black")
- o329.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.0350728, 4.40001011, -77.8207626)
- o329.Rotation = Vector3.new(-1.10150859e-006, -4.86555544e-012, 180)
- o329.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o329.Velocity = Vector3.new(-0.0236390401, -0.00128157355, 0.000778326474)
- o329.CFrame = CFrame.new(-5.0350728, 4.40001011, -77.8207626, -0.999993861, -7.01182445e-009, -8.4919959e-014, 7.01178005e-009, -1, 1.92248333e-008, -7.1171015e-014, 1.92247747e-008, 0.999993861)
- o329.FormFactor = Enum.FormFactor.Custom
- o329.Size = Vector3.new(7, 1.20000005, 0.600000024)
- o329.BottomSurface = Enum.SurfaceType.Weld
- o329.TopSurface = Enum.SurfaceType.Smooth
- o329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o330 = Instance.new("ManualWeld")
- o330.Name = "Part-to-Part Strong Joint"
- o330.Parent = o329
- o331 = Instance.new("SpecialMesh")
- o331.Parent = o329
- o331.MeshType = Enum.MeshType.Wedge
- o332 = Instance.new("Part")
- o332.Parent = o1
- o332.BrickColor = BrickColor.new("Really black")
- o332.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03511667, 6.40001011, -77.8208084)
- o332.Rotation = Vector3.new(-1.10149017e-006, -7.52223544e-012, -4.01754392e-007)
- o332.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o332.Velocity = Vector3.new(-0.0227872953, -0.00128154852, 0.00105609198)
- o332.CFrame = CFrame.new(-5.03511667, 6.40001011, -77.8208084, 0.99998492, 7.01183112e-009, -1.31287776e-013, -7.01172098e-009, 1, 1.92243412e-008, 9.73200944e-014, -1.92242009e-008, 0.99998492)
- o332.FormFactor = Enum.FormFactor.Custom
- o332.Size = Vector3.new(7, 0.400000036, 0.600000024)
- o332.BottomSurface = Enum.SurfaceType.Weld
- o332.TopSurface = Enum.SurfaceType.Smooth
- o332.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o333 = Instance.new("ManualWeld")
- o333.Name = "Part-to-Part Strong Joint"
- o333.Parent = o332
- o334 = Instance.new("SpecialMesh")
- o334.Parent = o332
- o334.MeshType = Enum.MeshType.Wedge
- o335 = Instance.new("Part")
- o335.Parent = o1
- o335.BrickColor = BrickColor.new("Really black")
- o335.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03502703, 3.40000963, -76.020752)
- o335.Rotation = Vector3.new(-1.1014879e-006, -3.13555909e-012, 180)
- o335.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o335.Velocity = Vector3.new(-0.0225365032, -0.00153154996, 0.000639423553)
- o335.CFrame = CFrame.new(-5.03502703, 3.40000963, -76.020752, -0.999987066, -7.01182001e-009, -5.47258297e-014, 7.01172542e-009, -1, 1.92243412e-008, -2.56106188e-014, 1.92242187e-008, 0.999987066)
- o335.FormFactor = Enum.FormFactor.Custom
- o335.Size = Vector3.new(9, 0.800000012, 3)
- o335.BottomSurface = Enum.SurfaceType.Weld
- o335.TopSurface = Enum.SurfaceType.Smooth
- o335.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o336 = Instance.new("SpecialMesh")
- o336.Parent = o335
- o336.MeshType = Enum.MeshType.Wedge
- o337 = Instance.new("Part")
- o337.Parent = o1
- o337.BrickColor = BrickColor.new("Really black")
- o337.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03505182, 7.00000954, -76.0207596)
- o337.Rotation = Vector3.new(-1.10143958e-006, -1.14302632e-012, -4.01747684e-007)
- o337.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o337.Velocity = Vector3.new(-0.0210033003, -0.00153153855, 0.00113935582)
- o337.CFrame = CFrame.new(-5.03505182, 7.00000954, -76.0207596, 0.999999464, 7.01181602e-009, -1.99495724e-014, -7.01181202e-009, 1, 1.92237355e-008, 1.88712164e-014, -1.92237302e-008, 0.999999464)
- o337.FormFactor = Enum.FormFactor.Custom
- o337.Size = Vector3.new(9, 0.800000012, 3)
- o337.BottomSurface = Enum.SurfaceType.Weld
- o337.TopSurface = Enum.SurfaceType.Smooth
- o337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o338 = Instance.new("ManualWeld")
- o338.Name = "Part-to-Part Strong Joint"
- o338.Parent = o337
- o339 = Instance.new("SpecialMesh")
- o339.Parent = o337
- o339.MeshType = Enum.MeshType.Wedge
- o340 = Instance.new("Part")
- o340.Parent = o1
- o340.BrickColor = BrickColor.new("Really black")
- o340.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-3.03499889, 2.80001378, -21.0210571)
- o340.Rotation = Vector3.new(180, 3.08925757e-014, -180)
- o340.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o340.Velocity = Vector3.new(0.0239094701, -0.0100208288, -0.00114216446)
- o340.CFrame = CFrame.new(-3.03499889, 2.80001378, -21.0210571, -0.999999464, 7.0118098e-009, 5.39177181e-016, 7.0118058e-009, 1, -1.9223906e-008, 5.39177234e-016, -1.92239007e-008, -0.999999464)
- o340.FormFactor = Enum.FormFactor.Plate
- o340.Size = Vector3.new(1, 3.60000014, 1)
- o340.LeftSurface = Enum.SurfaceType.Weld
- o340.RightSurface = Enum.SurfaceType.Weld
- o340.TopSurface = Enum.SurfaceType.Weld
- o340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o341 = Instance.new("BlockMesh")
- o341.Parent = o340
- o342 = Instance.new("Part")
- o342.Name = "CornerWedge"
- o342.Parent = o1
- o342.BrickColor = BrickColor.new("Really black")
- o342.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.535061359, 10.1000128, -41.0210304)
- o342.Rotation = Vector3.new(-90, 4.01747201e-007, 180)
- o342.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o342.Velocity = Vector3.new(0.010036042, -0.00830825232, -0.00225121109)
- o342.CFrame = CFrame.new(-0.535061359, 10.1000128, -41.0210304, -0.999987066, -1.34792571e-014, 7.01181113e-009, 7.01171743e-009, 1.92238279e-008, 1, 1.56359385e-014, 0.999987066, -1.92237124e-008)
- o342.FormFactor = Enum.FormFactor.Symmetric
- o342.Size = Vector3.new(2, 7, 1)
- o342.BackSurface = Enum.SurfaceType.Weld
- o342.BottomSurface = Enum.SurfaceType.Weld
- o342.FrontSurface = Enum.SurfaceType.Weld
- o342.LeftSurface = Enum.SurfaceType.Weld
- o342.RightSurface = Enum.SurfaceType.Weld
- o342.TopSurface = Enum.SurfaceType.Weld
- o342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o343 = Instance.new("SpecialMesh")
- o343.Parent = o342
- o343.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o343.Scale = Vector3.new(4, 14, 2)
- o343.MeshType = Enum.MeshType.FileMesh
- o344 = Instance.new("Part")
- o344.Parent = o1
- o344.BrickColor = BrickColor.new("Really black")
- o344.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.53499794, 4.00001049, -46.5210533)
- o344.Rotation = Vector3.new(90, 89.9657364, -90)
- o344.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o344.Velocity = Vector3.new(0.00276790513, -0.00541506568, 0.00114727858)
- o344.CFrame = CFrame.new(-5.53499794, 4.00001049, -46.5210533, 1.34794348e-016, 7.0118098e-009, 0.999999821, -1.92239078e-008, 1, -7.01180847e-009, -0.999999821, -1.9223906e-008, -1.34794362e-016)
- o344.FormFactor = Enum.FormFactor.Plate
- o344.Size = Vector3.new(2, 1.20000005, 8)
- o344.LeftSurface = Enum.SurfaceType.Weld
- o344.RightSurface = Enum.SurfaceType.Weld
- o344.TopSurface = Enum.SurfaceType.Weld
- o344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o345 = Instance.new("BlockMesh")
- o345.Parent = o344
- o346 = Instance.new("Part")
- o346.Parent = o1
- o346.BrickColor = BrickColor.new("Really black")
- o346.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.534998894, 4.00001144, -57.5210533)
- o346.Rotation = Vector3.new(180, 7.72314731e-015, -180)
- o346.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o346.Velocity = Vector3.new(-0.00657244725, -0.00601701904, -0.00309833535)
- o346.CFrame = CFrame.new(-0.534998894, 4.00001144, -57.5210533, -0.999999821, 7.0118098e-009, 1.34794348e-016, 7.01180847e-009, 1, -1.92239078e-008, 1.34794362e-016, -1.9223906e-008, -0.999999821)
- o346.FormFactor = Enum.FormFactor.Plate
- o346.Size = Vector3.new(2, 1.20000005, 6)
- o346.LeftSurface = Enum.SurfaceType.Weld
- o346.RightSurface = Enum.SurfaceType.Weld
- o346.TopSurface = Enum.SurfaceType.Weld
- o346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o347 = Instance.new("BlockMesh")
- o347.Parent = o346
- o348 = Instance.new("Part")
- o348.Parent = o1
- o348.BrickColor = BrickColor.new("Really black")
- o348.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.53499794, 4.00001144, -52.5210533)
- o348.Rotation = Vector3.new(90, 89.9657364, -90)
- o348.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o348.Velocity = Vector3.new(-0.00232683215, -0.00458188076, 0.00114727882)
- o348.CFrame = CFrame.new(-5.53499794, 4.00001144, -52.5210533, 1.34794348e-016, 7.0118098e-009, 0.999999821, -1.92239078e-008, 1, -7.01180847e-009, -0.999999821, -1.9223906e-008, -1.34794362e-016)
- o348.FormFactor = Enum.FormFactor.Plate
- o348.Size = Vector3.new(2, 1.20000005, 8)
- o348.LeftSurface = Enum.SurfaceType.Weld
- o348.RightSurface = Enum.SurfaceType.Weld
- o348.TopSurface = Enum.SurfaceType.Weld
- o348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o349 = Instance.new("BlockMesh")
- o349.Parent = o348
- o350 = Instance.new("Part")
- o350.Parent = o1
- o350.BrickColor = BrickColor.new("Really black")
- o350.Transparency = 0.5
- o350.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964998722, 7.2000103, -54.5211143)
- o350.Rotation = Vector3.new(90, -4.01747116e-007, 2.47140768e-013)
- o350.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o350.Velocity = Vector3.new(-0.00266227638, -0.00707243942, -0.00392765272)
- o350.CFrame = CFrame.new(0.964998722, 7.2000103, -54.5211143, 0.999996126, -4.31340348e-015, -7.0118098e-009, -7.01178138e-009, 1.92238918e-008, -1, -4.31340348e-015, 0.999996126, 1.9223851e-008)
- o350.FormFactor = Enum.FormFactor.Plate
- o350.Size = Vector3.new(1, 4, 2)
- o350.LeftSurface = Enum.SurfaceType.Weld
- o350.TopSurface = Enum.SurfaceType.Weld
- o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o351 = Instance.new("BlockMesh")
- o351.Parent = o350
- o352 = Instance.new("Part")
- o352.Parent = o1
- o352.BrickColor = BrickColor.new("Really black")
- o352.Transparency = 0.5
- o352.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.53522778, 9.00000954, -73.5207977)
- o352.Rotation = Vector3.new(-1.10142412e-006, 7.72306007e-014, -4.01748423e-007)
- o352.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o352.Velocity = Vector3.new(-0.0180287398, -0.00294334767, -0.000705574173)
- o352.CFrame = CFrame.new(-2.53522778, 9.00000954, -73.5207977, 0.999997199, 7.01181335e-009, 1.34792821e-015, -7.01179248e-009, 1, 1.92234229e-008, -7.54845524e-015, -1.92233944e-008, 0.999997199)
- o352.FormFactor = Enum.FormFactor.Plate
- o352.Size = Vector3.new(4, 3.20000005, 2)
- o352.BottomSurface = Enum.SurfaceType.Weld
- o352.TopSurface = Enum.SurfaceType.Smooth
- o352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o353 = Instance.new("SpecialMesh")
- o353.Parent = o352
- o353.MeshType = Enum.MeshType.Wedge
- o354 = Instance.new("Part")
- o354.Parent = o1
- o354.BrickColor = BrickColor.new("Really black")
- o354.Transparency = 0.5
- o354.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03526354, 8.00000954, -62.0208817)
- o354.Rotation = Vector3.new(90.0001068, 89.9233856, -90.0000916)
- o354.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o354.Velocity = Vector3.new(-0.00868978724, -0.00347552868, 0.00127839937)
- o354.CFrame = CFrame.new(-5.03526354, 8.00000954, -62.0208817, -1.1322707e-014, 7.01181202e-009, 0.999999106, -1.92233323e-008, 1, -7.01180536e-009, -0.999999106, -1.92233216e-008, -1.3209832e-014)
- o354.CanCollide = false
- o354.FormFactor = Enum.FormFactor.Plate
- o354.Size = Vector3.new(1, 1.20000005, 3)
- o354.LeftSurface = Enum.SurfaceType.Weld
- o354.TopSurface = Enum.SurfaceType.Weld
- o354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o355 = Instance.new("BlockMesh")
- o355.Parent = o354
- o355.Scale = Vector3.new(0.300000012, 1, 1)
- o356 = Instance.new("Part")
- o356.Parent = o1
- o356.BrickColor = BrickColor.new("Really black")
- o356.Transparency = 0.5
- o356.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352482796, 9.00000954, -67.5207367)
- o356.Rotation = Vector3.new(180, -3.91561913e-012, -180)
- o356.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o356.Velocity = Vector3.new(-0.0129339499, -0.00484126154, -0.00282836473)
- o356.CFrame = CFrame.new(-0.0352482796, 9.00000954, -67.5207367, -0.999996006, 7.0118169e-009, -6.83404478e-014, 7.01178893e-009, 1, -1.92218348e-008, 7.72368551e-014, -1.92217886e-008, -0.999996006)
- o356.FormFactor = Enum.FormFactor.Plate
- o356.Size = Vector3.new(1, 3.20000005, 2)
- o356.LeftSurface = Enum.SurfaceType.Weld
- o356.TopSurface = Enum.SurfaceType.Weld
- o356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o357 = Instance.new("BlockMesh")
- o357.Parent = o356
- o358 = Instance.new("Part")
- o358.Parent = o1
- o358.BrickColor = BrickColor.new("Really black")
- o358.Transparency = 0.5
- o358.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0353722386, 9.00000954, -70.5209122)
- o358.Rotation = Vector3.new(180, -2.15475446e-012, -180)
- o358.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o358.Velocity = Vector3.new(-0.0154814683, -0.00442459201, -0.00282825902)
- o358.CFrame = CFrame.new(-0.0353722386, 9.00000954, -70.5209122, -0.99999851, 7.01181335e-009, -3.76075581e-014, 7.01180269e-009, 1, -1.92223499e-008, 4.08426311e-014, -1.92223339e-008, -0.99999851)
- o358.FormFactor = Enum.FormFactor.Plate
- o358.Size = Vector3.new(1, 3.20000005, 2)
- o358.LeftSurface = Enum.SurfaceType.Weld
- o358.TopSurface = Enum.SurfaceType.Weld
- o358.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o359 = Instance.new("BlockMesh")
- o359.Parent = o358
- o359.Scale = Vector3.new(0.99000001, 1, 2)
- o360 = Instance.new("Part")
- o360.Parent = o1
- o360.BrickColor = BrickColor.new("Really black")
- o360.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03526354, 3.00000906, -67.0208817)
- o360.Rotation = Vector3.new(-1.10141627e-006, 6.87359512e-013, -4.01747371e-007)
- o360.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o360.Velocity = Vector3.new(-0.0150648616, -0.00278120814, 0.00058407872)
- o360.CFrame = CFrame.new(-5.03526354, 3.00000906, -67.0208817, 0.999999702, 7.01181202e-009, 1.1996686e-014, -7.0118098e-009, 1, 1.9223334e-008, -1.25358682e-014, -1.92233305e-008, 0.999999702)
- o360.FormFactor = Enum.FormFactor.Plate
- o360.Size = Vector3.new(7, 0.800000012, 11)
- o360.LeftSurface = Enum.SurfaceType.Weld
- o360.RightSurface = Enum.SurfaceType.Weld
- o360.TopSurface = Enum.SurfaceType.Weld
- o360.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o361 = Instance.new("BlockMesh")
- o361.Parent = o360
- o362 = Instance.new("Part")
- o362.Parent = o1
- o362.BrickColor = BrickColor.new("Really black")
- o362.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964699745, 6.60000992, -63.5208359)
- o362.Rotation = Vector3.new(-89.9995193, -89.8405151, -89.9995956)
- o362.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o362.Velocity = Vector3.new(-0.0105596818, -0.00582257379, -0.00401071692)
- o362.CFrame = CFrame.new(0.964699745, 6.60000992, -63.5208359, 5.01433069e-014, 7.01180891e-009, -0.999996126, 1.92227709e-008, 1, 7.01178093e-009, 0.999996126, -1.92227319e-008, 5.87701207e-014)
- o362.FormFactor = Enum.FormFactor.Plate
- o362.Size = Vector3.new(2, 1.60000002, 1)
- o362.BottomSurface = Enum.SurfaceType.Weld
- o362.TopSurface = Enum.SurfaceType.Smooth
- o362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o363 = Instance.new("SpecialMesh")
- o363.Parent = o362
- o363.MeshType = Enum.MeshType.Wedge
- o364 = Instance.new("Part")
- o364.Parent = o1
- o364.BrickColor = BrickColor.new("Really black")
- o364.Transparency = 0.40000000596046
- o364.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964867115, 9.40001297, -54.5211487)
- o364.Rotation = Vector3.new(-89.9999619, -89.826416, -90.0000458)
- o364.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o364.Velocity = Vector3.new(-0.00172534306, -0.00707237842, -0.00362203992)
- o364.CFrame = CFrame.new(0.964867115, 9.40001297, -54.5211487, -5.12217976e-015, 7.0118169e-009, -0.99999541, 1.92232292e-008, 1, 7.01178315e-009, 0.99999541, -1.92231795e-008, 5.12215265e-015)
- o364.FormFactor = Enum.FormFactor.Plate
- o364.Size = Vector3.new(4, 2.4000001, 1)
- o364.BottomSurface = Enum.SurfaceType.Weld
- o364.TopSurface = Enum.SurfaceType.Smooth
- o364.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o365 = Instance.new("SpecialMesh")
- o365.Parent = o364
- o365.MeshType = Enum.MeshType.Wedge
- o366 = Instance.new("Part")
- o366.Parent = o1
- o366.BrickColor = BrickColor.new("Really black")
- o366.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.0352602, 4.60000944, -71.520874)
- o366.Rotation = Vector3.new(180, -6.25573703e-013, -180)
- o366.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o366.Velocity = Vector3.new(-0.0182044823, -0.00215632212, 0.000806258526)
- o366.CFrame = CFrame.new(-5.0352602, 4.60000944, -71.520874, -0.999998748, 7.01181202e-009, -1.09183208e-014, 7.01180269e-009, 1, -1.92233305e-008, 1.36142098e-014, -1.92233163e-008, -0.999998748)
- o366.FormFactor = Enum.FormFactor.Plate
- o366.Size = Vector3.new(7, 2.4000001, 2)
- o366.LeftSurface = Enum.SurfaceType.Weld
- o366.TopSurface = Enum.SurfaceType.Weld
- o366.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o367 = Instance.new("BlockMesh")
- o367.Parent = o366
- o368 = Instance.new("Part")
- o368.Parent = o1
- o368.BrickColor = BrickColor.new("Really black")
- o368.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-2.53526425, 5.00000858, -67.0208817)
- o368.Rotation = Vector3.new(180, -6.71913046e-013, -180)
- o368.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o368.Velocity = Vector3.new(-0.0142130787, -0.00384593708, -0.00126099994)
- o368.CFrame = CFrame.new(-2.53526425, 5.00000858, -67.0208817, -0.999999464, 7.01181202e-009, -1.17270949e-014, 7.01180802e-009, 1, -1.92233323e-008, 1.28054534e-014, -1.92233269e-008, -0.999999464)
- o368.CanCollide = false
- o368.FormFactor = Enum.FormFactor.Plate
- o368.Size = Vector3.new(2, 3.20000005, 1)
- o368.LeftSurface = Enum.SurfaceType.Weld
- o368.RightSurface = Enum.SurfaceType.Weld
- o368.TopSurface = Enum.SurfaceType.Weld
- o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o369 = Instance.new("BlockMesh")
- o369.Parent = o368
- o370 = Instance.new("Part")
- o370.Parent = o1
- o370.BrickColor = BrickColor.new("Really black")
- o370.Transparency = 0.5
- o370.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352473259, 9.00000954, -63.5207291)
- o370.Rotation = Vector3.new(180, -4.15505174e-012, -180)
- o370.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o370.Velocity = Vector3.new(-0.0095374519, -0.00539671909, -0.00282836566)
- o370.CFrame = CFrame.new(-0.0352473259, 9.00000954, -63.5207291, -0.999999702, 7.0118169e-009, -7.25193289e-014, 7.01181468e-009, 1, -1.9221849e-008, 7.30585162e-014, -1.92218454e-008, -0.999999702)
- o370.FormFactor = Enum.FormFactor.Plate
- o370.Size = Vector3.new(1, 3.20000005, 2)
- o370.LeftSurface = Enum.SurfaceType.Weld
- o370.TopSurface = Enum.SurfaceType.Weld
- o370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o371 = Instance.new("BlockMesh")
- o371.Parent = o370
- o372 = Instance.new("Part")
- o372.Parent = o1
- o372.BrickColor = BrickColor.new("Really black")
- o372.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-5.03499794, 3.00001097, -53.0210533)
- o372.Rotation = Vector3.new(-1.1014489e-006, 0, -4.01747144e-007)
- o372.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o372.Velocity = Vector3.new(-0.00317728566, -0.00472539477, 0.000583853107)
- o372.CFrame = CFrame.new(-5.03499794, 3.00001097, -53.0210533, 0.99999994, 7.0118098e-009, 0, -7.01180936e-009, 1, 1.92239078e-008, 0, -1.92239078e-008, 0.99999994)
- o372.FormFactor = Enum.FormFactor.Plate
- o372.Size = Vector3.new(11, 0.800000012, 17)
- o372.LeftSurface = Enum.SurfaceType.Weld
- o372.RightSurface = Enum.SurfaceType.Weld
- o372.TopSurface = Enum.SurfaceType.Weld
- o372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o373 = Instance.new("BlockMesh")
- o373.Parent = o372
- o374 = Instance.new("Part")
- o374.Parent = o1
- o374.BrickColor = BrickColor.new("Really black")
- o374.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.964698792, 6.60001087, -67.5208206)
- o374.Rotation = Vector3.new(-89.9995346, -89.8643799, -89.9995804)
- o374.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o374.Velocity = Vector3.new(-0.0139561612, -0.00526711904, -0.00401071599)
- o374.CFrame = CFrame.new(0.964698792, 6.60001087, -67.5208206, 5.13565054e-014, 7.01180891e-009, -0.999997199, 1.92227763e-008, 1, 7.01178848e-009, 0.999997199, -1.92227478e-008, 5.7557034e-014)
- o374.FormFactor = Enum.FormFactor.Plate
- o374.Size = Vector3.new(2, 1.60000002, 1)
- o374.BottomSurface = Enum.SurfaceType.Weld
- o374.TopSurface = Enum.SurfaceType.Smooth
- o374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o375 = Instance.new("SpecialMesh")
- o375.Parent = o374
- o375.MeshType = Enum.MeshType.Wedge
- o376 = Instance.new("Part")
- o376.Parent = o1
- o376.BrickColor = BrickColor.new("Really black")
- o376.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.0351603, 5.60000944, -77.8208084)
- o376.Rotation = Vector3.new(-90.0007553, -89.7992325, -0.000863527996)
- o376.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o376.Velocity = Vector3.new(-0.0231280103, -0.002985097, -0.00245145429)
- o376.CFrame = CFrame.new(-1.0351603, 5.60000944, -77.8208084, 7.01183156e-009, 1.05678168e-013, -0.999993861, 1, -1.92242009e-008, 7.01178715e-009, -1.92241423e-008, -0.999993861, -9.19292244e-014)
- o376.FormFactor = Enum.FormFactor.Custom
- o376.Size = Vector3.new(1.20000005, 0.600000024, 0.999999821)
- o376.BackSurface = Enum.SurfaceType.Weld
- o376.BottomSurface = Enum.SurfaceType.Weld
- o376.LeftSurface = Enum.SurfaceType.Weld
- o376.RightSurface = Enum.SurfaceType.Weld
- o376.TopSurface = Enum.SurfaceType.Smooth
- o376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o377 = Instance.new("SpecialMesh")
- o377.Parent = o376
- o377.MeshType = Enum.MeshType.Wedge
- o378 = Instance.new("Part")
- o378.Parent = o1
- o378.BrickColor = BrickColor.new("Really black")
- o378.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352765918, 1.80000997, -68.0208969)
- o378.Rotation = Vector3.new(-1.10141832e-006, 5.17448877e-013, 180)
- o378.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o378.Velocity = Vector3.new(-0.0164250676, -0.00477179512, -0.00382816163)
- o378.CFrame = CFrame.new(-0.0352765918, 1.80000997, -68.0208969, -0.999997079, -7.01181202e-009, 9.03118641e-015, 7.0117907e-009, -1, 1.92233198e-008, 1.55013043e-014, 1.92232914e-008, 0.999997079)
- o378.FormFactor = Enum.FormFactor.Plate
- o378.Size = Vector3.new(1, 1.60000002, 1)
- o378.BackSurface = Enum.SurfaceType.Weld
- o378.BottomSurface = Enum.SurfaceType.Weld
- o378.TopSurface = Enum.SurfaceType.Smooth
- o378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o379 = Instance.new("SpecialMesh")
- o379.Parent = o378
- o379.MeshType = Enum.MeshType.Wedge
- o380 = Instance.new("Part")
- o380.Name = "CornerWedge"
- o380.Parent = o1
- o380.BrickColor = BrickColor.new("Really black")
- o380.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.03506112, 4.40001011, -77.8207397)
- o380.Rotation = Vector3.new(90, -4.01747684e-007, -180)
- o380.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o380.Velocity = Vector3.new(-0.0236390214, -0.00298514869, -0.00261817523)
- o380.CFrame = CFrame.new(-1.03506112, 4.40001011, -77.8207397, -0.999986112, 5.58041162e-014, -7.01182001e-009, 7.01171921e-009, -1.92243323e-008, -1, -2.45322561e-014, -0.999986112, 1.92242133e-008)
- o380.FormFactor = Enum.FormFactor.Custom
- o380.Size = Vector3.new(1, 0.600000024, 1.20000005)
- o380.BackSurface = Enum.SurfaceType.Weld
- o380.BottomSurface = Enum.SurfaceType.Weld
- o380.FrontSurface = Enum.SurfaceType.Weld
- o380.LeftSurface = Enum.SurfaceType.Weld
- o380.RightSurface = Enum.SurfaceType.Weld
- o380.TopSurface = Enum.SurfaceType.Weld
- o380.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o381 = Instance.new("SpecialMesh")
- o381.Parent = o380
- o381.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o381.Scale = Vector3.new(2, 1.20000005, 2.4000001)
- o381.MeshType = Enum.MeshType.FileMesh
- o382 = Instance.new("Part")
- o382.Name = "CornerWedge"
- o382.Parent = o1
- o382.BrickColor = BrickColor.new("Really black")
- o382.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-1.03510308, 6.40000916, -77.8207397)
- o382.Rotation = Vector3.new(89.9994965, 89.7735825, -179.999359)
- o382.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o382.Velocity = Vector3.new(-0.0227872375, -0.00298513076, -0.00234041177)
- o382.CFrame = CFrame.new(-1.03510308, 6.40000916, -77.8207397, -7.01182401e-009, 7.87193254e-014, 0.999992192, -1, -1.9224327e-008, -7.01176761e-009, 1.9224256e-008, -0.999992192, 6.11961857e-014)
- o382.FormFactor = Enum.FormFactor.Custom
- o382.Size = Vector3.new(0.400000036, 0.600000024, 1)
- o382.BottomSurface = Enum.SurfaceType.Weld
- o382.FrontSurface = Enum.SurfaceType.Weld
- o382.LeftSurface = Enum.SurfaceType.Weld
- o382.RightSurface = Enum.SurfaceType.Weld
- o382.TopSurface = Enum.SurfaceType.Weld
- o382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o383 = Instance.new("SpecialMesh")
- o383.Parent = o382
- o383.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o383.Scale = Vector3.new(0.800000072, 1.20000005, 2)
- o383.MeshType = Enum.MeshType.FileMesh
- o384 = Instance.new("Part")
- o384.Name = "CornerWedge"
- o384.Parent = o1
- o384.BrickColor = BrickColor.new("Really black")
- o384.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352239609, 7.00000763, -76.0207901)
- o384.Rotation = Vector3.new(90.000061, 89.8863602, 179.999985)
- o384.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o384.Velocity = Vector3.new(-0.0210033264, -0.00366091938, -0.00310611376)
- o384.CFrame = CFrame.new(-0.0352239609, 7.00000763, -76.0207901, -7.01181335e-009, -2.2914884e-015, 0.999998033, -1, -1.92234264e-008, -7.0117987e-009, 1.92234086e-008, -0.999998033, -6.60490288e-015)
- o384.FormFactor = Enum.FormFactor.Custom
- o384.Size = Vector3.new(0.800000012, 3.00000048, 1)
- o384.BottomSurface = Enum.SurfaceType.Weld
- o384.FrontSurface = Enum.SurfaceType.Weld
- o384.LeftSurface = Enum.SurfaceType.Weld
- o384.RightSurface = Enum.SurfaceType.Weld
- o384.TopSurface = Enum.SurfaceType.Weld
- o384.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o385 = Instance.new("SpecialMesh")
- o385.Parent = o384
- o385.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o385.Scale = Vector3.new(1.60000002, 6.00000095, 2)
- o385.MeshType = Enum.MeshType.FileMesh
- o386 = Instance.new("Part")
- o386.Parent = o1
- o386.BrickColor = BrickColor.new("Really black")
- o386.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352249146, 5.20000839, -76.0207901)
- o386.Rotation = Vector3.new(-89.9999542, -89.9137726, 2.64346327e-005)
- o386.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o386.Velocity = Vector3.new(-0.0217699297, -0.00366091914, -0.00335606816)
- o386.CFrame = CFrame.new(-0.0352249146, 5.20000839, -76.0207901, 7.01181291e-009, -3.23504964e-015, -0.999998868, 1, -1.922343e-008, 7.01180447e-009, -1.92234193e-008, -0.999998868, 5.66134884e-015)
- o386.FormFactor = Enum.FormFactor.Custom
- o386.Size = Vector3.new(2.80000019, 3.00000048, 0.999999821)
- o386.BackSurface = Enum.SurfaceType.Weld
- o386.BottomSurface = Enum.SurfaceType.Weld
- o386.LeftSurface = Enum.SurfaceType.Weld
- o386.RightSurface = Enum.SurfaceType.Weld
- o386.TopSurface = Enum.SurfaceType.Smooth
- o386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o387 = Instance.new("SpecialMesh")
- o387.Parent = o386
- o387.MeshType = Enum.MeshType.Wedge
- o388 = Instance.new("Part")
- o388.Name = "CornerWedge"
- o388.Parent = o1
- o388.BrickColor = BrickColor.new("Really black")
- o388.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0350928307, 3.40000963, -76.020752)
- o388.Rotation = Vector3.new(90, -4.01747684e-007, -180)
- o388.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o388.Velocity = Vector3.new(-0.0225365032, -0.00366098061, -0.00360613572)
- o388.CFrame = CFrame.new(-0.0350928307, 3.40000963, -76.020752, -0.999986827, 5.4995403e-014, -7.01182001e-009, 7.01172365e-009, -1.92243395e-008, -1, -2.53410269e-014, -0.999986827, 1.92242151e-008)
- o388.FormFactor = Enum.FormFactor.Custom
- o388.Size = Vector3.new(1, 2.99999952, 0.800000012)
- o388.BackSurface = Enum.SurfaceType.Weld
- o388.BottomSurface = Enum.SurfaceType.Weld
- o388.FrontSurface = Enum.SurfaceType.Weld
- o388.LeftSurface = Enum.SurfaceType.Weld
- o388.RightSurface = Enum.SurfaceType.Weld
- o388.TopSurface = Enum.SurfaceType.Weld
- o388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o389 = Instance.new("SpecialMesh")
- o389.Parent = o388
- o389.MeshId = "http://www.roblox.com/asset/?id=11294911"
- o389.Scale = Vector3.new(2, 5.99999905, 1.60000002)
- o389.MeshType = Enum.MeshType.FileMesh
- o390 = Instance.new("Part")
- o390.Parent = o1
- o390.BrickColor = BrickColor.new("Really black")
- o390.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-0.0352764726, 1.80000997, -67.0208969)
- o390.Rotation = Vector3.new(180, -5.02002465e-013, -180)
- o390.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o390.Velocity = Vector3.new(-0.0155759435, -0.00491065951, -0.00382816186)
- o390.CFrame = CFrame.new(-0.0352764726, 1.80000997, -67.0208969, -0.999996841, 7.01181202e-009, -8.76159615e-015, 7.01178893e-009, 1, -1.92233198e-008, 1.57708878e-014, -1.92232879e-008, -0.999996841)
- o390.FormFactor = Enum.FormFactor.Plate
- o390.Size = Vector3.new(1, 1.60000002, 1)
- o390.BottomSurface = Enum.SurfaceType.Weld
- o390.TopSurface = Enum.SurfaceType.Smooth
- o390.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o391 = Instance.new("SpecialMesh")
- o391.Parent = o390
- o391.MeshType = Enum.MeshType.Wedge
- o392 = Instance.new("Part")
- o392.Parent = o1
- o392.BrickColor = BrickColor.new("Really black")
- o392.Position =game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0.864744604, 1.00000978, -67.5208969)
- o392.Rotation = Vector3.new(-1.10141843e-006, 5.09725671e-013, -90)
- o392.RotVelocity = Vector3.new(0.00013886411, 0.000849122996, -0.000425891747)
- o392.Velocity = Vector3.new(-0.0163412187, -0.00522453897, -0.00470348168)
- o392.CFrame = CFrame.new(0.864744604, 1.00000978, -67.5208969, -7.01181202e-009, 0.99999696, 8.89639128e-015, -1, -7.01178982e-009, 1.92233198e-008, 1.92232896e-008, -1.56360961e-014, 0.99999696)
- o392.FormFactor = Enum.FormFactor.Plate
- o392.Size = Vector3.new(2, 0.800000012, 2)
- o392.BottomSurface = Enum.SurfaceType.Weld
- o392.LeftSurface = Enum.SurfaceType.Weld
- o392.TopSurface = Enum.SurfaceType.Weld
- o392.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o393 = Instance.new("CylinderMesh")
- o393.Parent = o392
- o394 = Instance.new("BlockMesh")
- o394.Parent = o392
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- o1.Parent = game.Workspace
- o1:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(20,4,30))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = o247.CFrame
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