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Nov 10th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- _ _ _ _ _
  143. -- (_) (_) | (_) |
  144. -- _ _____ __ _ __ _ ___ _ __ ___ ___ __| |_| |_
  145. -- | |_ / |/ _` |/ _` |/ _ \ '_ ` _ \ / _ \/ _` | | __|
  146. -- | |/ /| | (_| | (_| | __/ | | | | | | __/ (_| | | |_
  147. -- |_/___|_|\__, |\__,_|\___|_| |_| |_| \___|\__,_|_|\__|
  148. -- __/ |
  149. -- |___/ ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★
  150.  
  151. wait(0.2)
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Character)
  174. sick.SoundId = "rbxassetid://1427189017"
  175. sick.Looped = true
  176. sick.Pitch = 1
  177. sick.Volume = 1
  178. sick:Play()
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196.  
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. Animation_Speed = 3
  202. Player_Size = 1 --Size of the player.
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204. local Speed = 25
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local DAMAGEMULTIPLIER = 1
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local Effects = IT("Folder", Character)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local UNANCHOR = true
  233. local PLAYMAINANIM = true
  234. local BOLTSOUNDS = {419011101,305734380}
  235. local SIZE = 1
  236. local UNANCHOR = true
  237. local TRUEFORM = false
  238. local HITFLOOR, HITPOS = nil
  239. local FLIGHT = false
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  514. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  515. local mesh = IT("SpecialMesh",wave)
  516. mesh.MeshType = "FileMesh"
  517. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  518. mesh.Scale = VT(size,size,size)
  519. mesh.Offset = VT(0,0,-size/8)
  520. wave.CFrame = cframe
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, waitt do
  523. Swait()
  524. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  525. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  526. if doesrotate == true then
  527. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  528. end
  529. wave.Transparency = wave.Transparency + (0.5/waitt)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  539. local mesh = IT("SpecialMesh",wave)
  540. mesh.MeshType = "FileMesh"
  541. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  542. mesh.Scale = VT(size,size,size)
  543. wave.CFrame = cframe
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, waitt do
  546. Swait()
  547. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  548. if doesrotate == true then
  549. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  550. end
  551. wave.Transparency = wave.Transparency + (0.5/waitt)
  552. if wave.Transparency > 0.99 then
  553. wave:remove()
  554. end
  555. end
  556. end))
  557. end
  558.  
  559. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  561. local mesh = IT("SpecialMesh",wave)
  562. mesh.MeshType = "FileMesh"
  563. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  564. mesh.Scale = VT(size,size,size)
  565. wave.CFrame = cframe
  566. coroutine.resume(coroutine.create(function(PART)
  567. for i = 1, waitt do
  568. Swait()
  569. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  570. if doesrotate == true then
  571. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  572. end
  573. wave.Transparency = wave.Transparency + (0.5/waitt)
  574. if wave.Transparency > 0.99 then
  575. wave:remove()
  576. end
  577. end
  578. end))
  579. end
  580.  
  581. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  582. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  583. local mesh = IT("SpecialMesh",wave)
  584. mesh.MeshType = "FileMesh"
  585. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  586. mesh.Scale = SIZE
  587. mesh.Offset = VT(0,0,-SIZE.X/8)
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale + GROW
  593. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  594. if DOESROT == true then
  595. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  596. end
  597. wave.Transparency = wave.Transparency + (0.5/WAIT)
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  607. local mesh = IT("SpecialMesh",wave)
  608. mesh.MeshType = "FileMesh"
  609. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  610. mesh.Scale = SIZE
  611. mesh.Offset = VT(0,0,0)
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW
  617. if DOESROT == true then
  618. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  619. end
  620. wave.Transparency = wave.Transparency + (0.5/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  629. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  630. local mesh = IT("SpecialMesh",wave)
  631. mesh.MeshType = "Sphere"
  632. mesh.Scale = SIZE
  633. mesh.Offset = VT(0,0,0)
  634. wave.CFrame = CFRAME
  635. coroutine.resume(coroutine.create(function(PART)
  636. for i = 1, WAIT do
  637. Swait()
  638. mesh.Scale = mesh.Scale + GROW
  639. wave.Transparency = wave.Transparency + (1/WAIT)
  640. if wave.Transparency > 0.99 then
  641. wave:remove()
  642. end
  643. end
  644. end))
  645. end
  646.  
  647.  
  648. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  649. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  650. local mesh = IT("SpecialMesh",wave)
  651. mesh.MeshType = "FileMesh"
  652. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  653. mesh.Scale = VT(size,size,size)
  654. mesh.Offset = VT(0,0,0)
  655. wave.CFrame = cframe
  656. coroutine.resume(coroutine.create(function(PART)
  657. for i = 1, waitt do
  658. Swait()
  659. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  660. if doesrotate == true then
  661. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  662. end
  663. wave.Transparency = wave.Transparency + (0.5/waitt)
  664. if wave.Transparency > 0.99 then
  665. wave:remove()
  666. end
  667. end
  668. end))
  669. end
  670.  
  671. function MagicSphere(size,waitt,cframe,color)
  672. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  673. local mesh = IT("SpecialMesh",wave)
  674. mesh.MeshType = "Sphere"
  675. mesh.Scale = VT(size,size,size)
  676. mesh.Offset = VT(0,0,0)
  677. wave.CFrame = cframe
  678. coroutine.resume(coroutine.create(function(PART)
  679. for i = 1, waitt do
  680. Swait()
  681. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  682. wave.Transparency = wave.Transparency + (1/waitt)
  683. if wave.Transparency > 0.99 then
  684. wave:remove()
  685. end
  686. end
  687. end))
  688. end
  689.  
  690. function MagicSphere2(size,waitt,cframe,color)
  691. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  692. local mesh = IT("SpecialMesh",wave)
  693. mesh.MeshType = "Sphere"
  694. mesh.Scale = VT(size,size,size)
  695. mesh.Offset = VT(0,0,0)
  696. wave.CFrame = cframe
  697. coroutine.resume(coroutine.create(function(PART)
  698. for i = 1, waitt do
  699. Swait()
  700. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  701. wave.Transparency = wave.Transparency - (1/waitt)
  702. end
  703. wave:remove()
  704. end))
  705. end
  706.  
  707. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  708. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  709. prt.Anchored=true
  710. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  711. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  712. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  713. CF=Part.CFrame
  714. Numbb=0
  715. randnumb=math.random()-math.random()
  716. for i=0,1,0.05 do
  717. wait()
  718. CF=CF*CF(0,1,0)
  719. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  720. Part.CFrame=CF*EULER(Numbb,0,0)
  721. Part.Transparency=i
  722. Numbb=Numbb+randnumb
  723. end
  724. Part.Parent=nil
  725. end),prt)
  726. end
  727.  
  728. function MagicBlock(size,waitt,cframe,color)
  729. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  730. local mesh = IT("BlockMesh",wave)
  731. wave.CFrame = cframe
  732. coroutine.resume(coroutine.create(function(PART)
  733. for i = 1, waitt do
  734. Swait()
  735. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  736. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  737. wave.Transparency = wave.Transparency + (1/waitt)
  738. if wave.Transparency > 0.99 then
  739. wave:remove()
  740. end
  741. end
  742. end))
  743. end
  744.  
  745. local EyeSizes={
  746. NumberSequenceKeypoint.new(0,2,0),
  747. NumberSequenceKeypoint.new(1,0,0)
  748. }
  749. local EyeTrans={
  750. NumberSequenceKeypoint.new(0,0.5,0),
  751. NumberSequenceKeypoint.new(1,1,0)
  752. }
  753. local PE=Instance.new("ParticleEmitter",nil)
  754. PE.LightEmission=.8
  755. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color)
  756. PE.Size=NumberSequence.new(EyeSizes)
  757. PE.Transparency=NumberSequence.new(EyeTrans)
  758. PE.Lifetime=NumberRange.new(0.35,1)
  759. PE.Rotation=NumberRange.new(0,360)
  760. PE.Rate=100
  761. PE.VelocitySpread = 10000
  762. PE.Acceleration = Vector3.new(0,85,0)
  763. PE.Drag = 5
  764. PE.Speed = NumberRange.new(0.1,5)
  765. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  766. PE.ZOffset = 0.5
  767. PE.Name = "PE"
  768. PE.Enabled = false
  769.  
  770. function Fire(art)
  771. local PARTICLES = PE:Clone()
  772. PARTICLES.Parent = art
  773. PARTICLES.Enabled = true
  774. return PARTICLES
  775. end
  776.  
  777. function CFrameFromTopBack(at, top, back)
  778. local right = top:Cross(back)
  779. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  780. end
  781.  
  782. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  783. function WACKYEFFECT(Table)
  784. local TYPE = (Table.EffectType or "Sphere")
  785. local SIZE = (Table.Size or VT(1,1,1))
  786. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  787. local TRANSPARENCY = (Table.Transparency or 0)
  788. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  789. local CFRAME = (Table.CFrame or Torso.CFrame)
  790. local MOVEDIRECTION = (Table.MoveToPos or nil)
  791. local ROTATION1 = (Table.RotationX or 0)
  792. local ROTATION2 = (Table.RotationY or 0)
  793. local ROTATION3 = (Table.RotationZ or 0)
  794. local MATERIAL = (Table.Material or "Neon")
  795. local COLOR = (Table.Color or C3(1,1,1))
  796. local TIME = (Table.Time or 45)
  797. local SOUNDID = (Table.SoundID or nil)
  798. local SOUNDPITCH = (Table.SoundPitch or nil)
  799. local SOUNDVOLUME = (Table.SoundVolume or nil)
  800. coroutine.resume(coroutine.create(function()
  801. local PLAYSSOUND = false
  802. local SOUND = nil
  803. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  804. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  805. PLAYSSOUND = true
  806. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  807. end
  808. EFFECT.Color = COLOR
  809. local MSH = nil
  810. if TYPE == "Sphere" then
  811. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  812. elseif TYPE == "Block" or TYPE == "Box" then
  813. MSH = IT("BlockMesh",EFFECT)
  814. MSH.Scale = SIZE
  815. elseif TYPE == "Wave" then
  816. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  817. elseif TYPE == "Ring" then
  818. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  819. elseif TYPE == "Slash" then
  820. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  821. elseif TYPE == "Round Slash" then
  822. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  823. elseif TYPE == "Swirl" then
  824. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  825. elseif TYPE == "Skull" then
  826. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  827. elseif TYPE == "Crystal" then
  828. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  829. end
  830. if MSH ~= nil then
  831. local MOVESPEED = nil
  832. if MOVEDIRECTION ~= nil then
  833. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  834. end
  835. local GROWTH = SIZE - ENDSIZE
  836. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  837. if TYPE == "Block" then
  838. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  839. else
  840. EFFECT.CFrame = CFRAME
  841. end
  842. for LOOP = 1, TIME+1 do
  843. Swait()
  844. MSH.Scale = MSH.Scale - GROWTH/TIME
  845. if TYPE == "Wave" then
  846. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  847. end
  848. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  849. if TYPE == "Block" then
  850. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  851. else
  852. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  853. end
  854. if MOVEDIRECTION ~= nil then
  855. local ORI = EFFECT.Orientation
  856. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  857. EFFECT.Orientation = ORI
  858. end
  859. end
  860. if PLAYSSOUND == false then
  861. EFFECT:remove()
  862. else
  863. repeat wait(1) until SOUND.Playing == false
  864. EFFECT:remove()
  865. end
  866. else
  867. if PLAYSSOUND == false then
  868. EFFECT:remove()
  869. else
  870. repeat Swait() until SOUND.Playing == false
  871. EFFECT:remove()
  872. end
  873. end
  874. end))
  875. end
  876.  
  877. function MakeForm(PART,TYPE)
  878. if TYPE == "Cyl" then
  879. local MSH = IT("CylinderMesh",PART)
  880. elseif TYPE == "Ball" then
  881. local MSH = IT("SpecialMesh",PART)
  882. MSH.MeshType = "Sphere"
  883. elseif TYPE == "Wedge" then
  884. local MSH = IT("SpecialMesh",PART)
  885. MSH.MeshType = "Wedge"
  886. end
  887. end
  888.  
  889. function createaddongen(limb,position,size)
  890. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  891. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  893. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  894. end
  895.  
  896. function creategauntlet(limb)
  897. --main--
  898. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  899. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  901. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  902. MakeForm(part,"Wedge")
  903. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  904. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  905. MakeForm(part,"Wedge")
  906. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  907. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. --neon addons
  909. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. --misc--
  912. createaddongen(limb,0.25,0.75)
  913. createaddongen(limb,-0.2,0.25)
  914. createaddongen(limb,-0.35,0.25)
  915. createaddongen(limb,-0.65,0.45)
  916. end
  917.  
  918.  
  919. Debris = game:GetService("Debris")
  920.  
  921. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  922. local DIRECTION = CF(StartPos,EndPos).lookVector
  923. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  924. end
  925.  
  926. local HATWELD = nil
  927. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  928. PLAYMAINANIM = false
  929. if WhichPose == "Cast1" then
  930. for i=0, Time, 0.1 / Animation_Speed do
  931. Swait()
  932. if Magic == true then
  933. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  934. end
  935. if Gyro ~= nil and Gyro ~= false then
  936. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  937. end
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  944. end
  945. elseif WhichPose == "Cast2" then
  946. for i=0, Time, 0.1 / Animation_Speed do
  947. Swait()
  948. if Magic == true then
  949. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  950. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  951. end
  952. if Gyro ~= nil and Gyro ~= false then
  953. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  954. end
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  961. end
  962. elseif WhichPose == "RightArmUp" then
  963. for i=0, Time, 0.1 / Animation_Speed do
  964. Swait()
  965. if Magic == true then
  966. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  967. end
  968. if Gyro ~= nil and Gyro ~= false then
  969. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  970. end
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  977. end
  978. elseif WhichPose == "Taunt" then
  979. for i=0, Time, 0.1 / Animation_Speed do
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  987. end
  988. HATWELD.Part0 = RightArm
  989. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  990. CreateSound(319332735,Torso,10,1,false)
  991. for i=0, Time*2, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  999. end
  1000. for i=0, Time, 0.1 / Animation_Speed do
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1008. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1009. end
  1010. HATWELD.Part0 = Head
  1011. HATWELD.C0 = CF(0,0.35,0)
  1012. elseif WhichPose == "Prepare key" then
  1013. for i=0, Time, 0.1 / Animation_Speed do
  1014. Swait()
  1015. if Gyro ~= nil and Gyro ~= false then
  1016. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1017. end
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1024. end
  1025. elseif WhichPose == "Turn key" then
  1026. for i=0, Time, 0.1 / Animation_Speed do
  1027. Swait()
  1028. if Gyro ~= nil and Gyro ~= false then
  1029. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1030. end
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1037. end
  1038. end
  1039. PLAYMAINANIM = true
  1040. end
  1041.  
  1042. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  1043. function Lightning(Table)
  1044. local Color = Table.Color or C3(1,1,1)
  1045. local StartPos = Table.Start or Torso.Position
  1046. local EndPos = Table.End or Mouse.Hit.p
  1047. local SegmentLength = Table.SegmentL or 2
  1048. local Thickness = Table.Thickness or 0.1
  1049. local Dissapear = Table.DoesFade or false
  1050. local Parent = Table.Ignore or Character
  1051. local MaxDist = Table.MaxDist or 400
  1052. local Branches = Table.Branches or false
  1053. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1054. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  1055. local LIGHTNINGMODEL = IT("Model",Effects)
  1056. LIGHTNINGMODEL.Name = "Lightning"
  1057. local LastBolt = nil
  1058. for E = 1, DISTANCE do
  1059. local ExtraSize = (DISTANCE-E)/15
  1060. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1061. PART.Color = Color
  1062. MakeForm(PART,"Cyl")
  1063. if LastBolt == nil then
  1064. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1065. else
  1066. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1067. end
  1068. LastBolt = PART
  1069. if Branches == true then
  1070. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1071. if CHOICE == 1 then
  1072. local LASTBRANCH = nil
  1073. for i = 1, MRANDOM(2,5) do
  1074. local ExtraSize2 = ((DISTANCE-E)/25)/i
  1075. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1076. PART.Color = Color
  1077. MakeForm(PART,"Cyl")
  1078. if LASTBRANCH == nil then
  1079. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1080. else
  1081. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1082. end
  1083. LASTBRANCH = PART
  1084. end
  1085. end
  1086. end
  1087. end
  1088. if Dissapear == true then
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 1, 10 do
  1091. Swait()
  1092. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1093. if c.ClassName == "Part" then
  1094. c.Transparency = i/10
  1095. end
  1096. end
  1097. end
  1098. LIGHTNINGMODEL:remove()
  1099. end))
  1100. elseif Dissapear == false then
  1101. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1102. end
  1103. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1104. end
  1105.  
  1106. --//=================================\\
  1107. --|| WEAPON CREATION
  1108. --\\=================================//
  1109. for i = 1, 15 do
  1110. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1111. FACE.Color = C3(0,0,0)
  1112. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1113. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1114. end
  1115. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  1116. MakeForm(HAT1,"Cyl")
  1117. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1118. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  1119. BELT.Color = C3(15/255,15/255,15/255)
  1120. MakeForm(BELT,"Cyl")
  1121. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1122. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  1123. MakeForm(HAT2,"Cyl")
  1124. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1125. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  1126. BELT.Color = C3(15/255,15/255,15/255)
  1127. MakeForm(BELT,"Cyl")
  1128. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1129. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  1130. MakeForm(GEM,"Ball")
  1131. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1132. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
  1133. MakeForm(GEM,"Ball")
  1134. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1135. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  1136. MakeForm(GEM,"Ball")
  1137. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1138. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
  1139. MakeForm(GEM,"Ball")
  1140. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1141. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1142. BELT.Color = C3(15/255,15/255,15/255)
  1143. MakeForm(BELT,"Cyl")
  1144. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1145. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1146. BELT.Color = C3(15/255,15/255,15/255)
  1147. MakeForm(BELT,"Cyl")
  1148. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1149. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1150. BELT.Color = C3(15/255,15/255,15/255)
  1151. MakeForm(BELT,"Cyl")
  1152. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1153. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1154. BELT.Color = C3(15/255,15/255,15/255)
  1155. MakeForm(BELT,"Cyl")
  1156. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1157. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1158. MakeForm(BELT,"Ball")
  1159. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1160.  
  1161. local lightning = Instance.new("ParticleEmitter",Torso)
  1162. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1163. lightning.LightEmission = 0
  1164. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1165. lightning.LockedToPart = true
  1166. lightning.Rate = 20
  1167. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1168. lightning.Rotation = NumberRange.new(0,360)
  1169. lightning.Size = NumberSequence.new(3,3,3)
  1170. lightning.Transparency = NumberSequence.new(0,0)
  1171. lightning.Speed = NumberRange.new(0,0)
  1172. lightning.RotSpeed = NumberRange.new(0,0)
  1173. lightning.ZOffset = 5
  1174. lightning.Parent = Character.Torso
  1175. lightning.Enabled = false
  1176.  
  1177. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1178. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1179. eeeffecto.LightEmission = 0
  1180. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1181. eeeffecto.LockedToPart = true
  1182. eeeffecto.Rate = 10
  1183. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1184. eeeffecto.Rotation = NumberRange.new(0,0)
  1185. eeeffecto.Size = NumberSequence.new(9,9,9)
  1186. eeeffecto.Transparency = NumberSequence.new(0,0)
  1187. eeeffecto.Speed = NumberRange.new(0,0)
  1188. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1189. eeeffecto.Parent = Character.Torso
  1190. eeeffecto.Enabled = false
  1191.  
  1192. Humanoid.DisplayDistanceType = "None"
  1193. local naeeym2 = IT("BillboardGui",Character)
  1194. naeeym2.AlwaysOnTop = true
  1195. naeeym2.Size = UDim2.new(6,40,3,20)
  1196. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1197. naeeym2.MaxDistance = 200
  1198. naeeym2.Adornee = Character.Head
  1199. naeeym2.Name = "Name"
  1200. local tecks2 = IT("TextLabel",naeeym2)
  1201. tecks2.BackgroundTransparency = 1
  1202. tecks2.TextScaled = true
  1203. tecks2.BorderSizePixel = 0
  1204. tecks2.Text = "Warden of the Void"
  1205. tecks2.Font = "Antique"
  1206. tecks2.TextSize = 40
  1207. tecks2.TextStrokeTransparency = 0.5
  1208. tecks2.TextColor3 = Color3.new(0,0,0)
  1209. tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color
  1210. tecks2.Size = UDim2.new(1,0,0.5,0)
  1211. tecks2.Parent = naeeym2
  1212. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false)
  1213. MakeForm(EYE,"Ball")
  1214. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  1215. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false)
  1216. EYE.Color = C3(0,0,0)
  1217. MakeForm(EYE,"Ball")
  1218. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  1219. local top = Instance.new("Shirt")
  1220. top.ShirtTemplate = "rbxassetid://476542397"
  1221. top.Parent = Character
  1222. top.Name = "Cloth"
  1223. local bottom = Instance.new("Pants")
  1224. bottom.PantsTemplate = "rbxassetid://476542637"
  1225. bottom.Parent = Character
  1226. bottom.Name = "Cloth"
  1227. for _, c in pairs(Character:GetChildren()) do
  1228. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1229. c.Material = "Neon"
  1230. if c:FindFirstChildOfClass("ParticleEmitter") then
  1231. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1232. end
  1233. c.Color = C3(1,1,1)
  1234. if c == Head then
  1235. if c:FindFirstChild("face") then
  1236. c.face:remove()
  1237. end
  1238. end
  1239. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1240. c:remove()
  1241. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1242. c:remove()
  1243. end
  1244. end
  1245. local BODY = {}
  1246. for _, c in pairs(Character:GetDescendants()) do
  1247. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1248. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1249. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1250. end
  1251. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1252. elseif c:IsA("JointInstance") then
  1253. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1254. end
  1255. end
  1256. for e = 1, #BODY do
  1257. if BODY[e] ~= nil then
  1258. local STUFF = BODY[e]
  1259. local PART = STUFF[1]
  1260. local PARENT = STUFF[2]
  1261. local MATERIAL = STUFF[3]
  1262. local COLOR = STUFF[4]
  1263. local TRANSPARENCY = STUFF[5]
  1264. if PART.ClassName == "Part" and PART ~= RootPart then
  1265. PART.Material = MATERIAL
  1266. PART.Color = COLOR
  1267. PART.Transparency = TRANSPARENCY
  1268. end
  1269. PART.AncestryChanged:Connect(function()
  1270. PART.Parent = PARENT
  1271. end)
  1272. end
  1273. end
  1274. function refit()
  1275. Character.Parent = workspace
  1276. for e = 1, #BODY do
  1277. if BODY[e] ~= nil then
  1278. local STUFF = BODY[e]
  1279. local PART = STUFF[1]
  1280. local PARENT = STUFF[2]
  1281. local MATERIAL = STUFF[3]
  1282. local COLOR = STUFF[4]
  1283. local TRANSPARENCY = STUFF[5]
  1284. if PART.ClassName == "Part" and PART ~= RootPart then
  1285. PART.Material = MATERIAL
  1286. PART.Color = COLOR
  1287. PART.Transparency = TRANSPARENCY
  1288. end
  1289. if PART.Parent ~= PARENT then
  1290. Humanoid:remove()
  1291. PART.Parent = PARENT
  1292. Humanoid = IT("Humanoid",Character)
  1293. end
  1294. end
  1295. end
  1296. end
  1297. local SKILLTEXTCOLOR = BRICKC"Eggplant".Color
  1298. local SKILLFONT = "Bodoni"
  1299. local SKILLTEXTSIZE = 7
  1300.  
  1301. local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color
  1302. local SKILLFONT = "Bodoni"
  1303. local SKILLTEXTSIZE = 7
  1304.  
  1305. Humanoid.Died:connect(function()
  1306. refit()
  1307. end)
  1308.  
  1309. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1310. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1311. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1312. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1313. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1314. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1315. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1316. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1317. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1318. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1319. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1320. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1321. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1322. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1323. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1324. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1325. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1326. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1327. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  1328. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10")
  1329.  
  1330. --//=================================\\
  1331. --|| DAMAGING
  1332. --\\=================================//
  1333.  
  1334. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1335. local CHILDREN = workspace:GetDescendants()
  1336. for index, CHILD in pairs(CHILDREN) do
  1337. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1338. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1339. if HUM then
  1340. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1341. if TORSO then
  1342. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1343. CHILD:BreakJoints()
  1344. if FLING ~= 0 then
  1345. for _, c in pairs(CHILD:GetChildren()) do
  1346. if c:IsA("BasePart") and c.Transparency == 0 then
  1347. if BURN == true then
  1348. Fire(c)
  1349. end
  1350. local bv = Instance.new("BodyVelocity")
  1351. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1352. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1353. bv.Parent = c
  1354. Debris:AddItem(bv,0.05)
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365. --//=================================\\
  1366. --|| text above head lel
  1367. --\\=================================//
  1368.  
  1369. function chatfunc(text)
  1370. local chat = coroutine.wrap(function()
  1371. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1372. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1373. end
  1374. local Bill = Instance.new("BillboardGui",Character)
  1375. Bill.Size = UDim2.new(0,100,0,40)
  1376. Bill.StudsOffset = Vector3.new(0,5.5,0)
  1377. Bill.Adornee = Character.Head
  1378. Bill.Name = "TalkingBillBoard"
  1379. local Hehe = Instance.new("TextLabel",Bill)
  1380. Hehe.BackgroundTransparency = 1
  1381. Hehe.BorderSizePixel = 0
  1382. Hehe.Text = ""
  1383. Hehe.Font = "Antique"
  1384. Hehe.TextSize = 50
  1385. Hehe.TextStrokeTransparency = 0
  1386. Hehe.Size = UDim2.new(1,0,0.5,0)
  1387. coroutine.resume(coroutine.create(function()
  1388. while Hehe ~= nil do
  1389. Swait()
  1390. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1391. Hehe.Rotation = math.random(-5,5)
  1392. Hehe.TextColor3 = Color3.new(0,0,0)
  1393. Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color
  1394. end
  1395. end))
  1396. for i = 1,string.len(text),1 do
  1397. Swait()
  1398. Hehe.Text = string.sub(text,1,i)
  1399. end
  1400. Swait(90)--Re[math.random(1, 93)]
  1401. for i = 0, 1, .025 do
  1402. Swait()
  1403. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1404. Hehe.TextStrokeTransparency = i
  1405. Hehe.TextTransparency = i
  1406. end
  1407. Bill:Destroy()
  1408. end)
  1409. chat()
  1410. end
  1411.  
  1412. function onChatted(msg)
  1413. chatfunc(msg)
  1414. end
  1415.  
  1416. Player.Chatted:connect(onChatted)
  1417.  
  1418.  
  1419. --//=================================\\
  1420. --|| ATTACK FUNCTIONS AND STUFF
  1421. --\\=================================//
  1422.  
  1423. --------------VOID BOX-------------------
  1424.  
  1425. function VoidBox()
  1426. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1427. if HITFLOOR ~= nil then
  1428. ATTACK = false
  1429. Rooted = false
  1430. local RINGSPIN = true
  1431. local CONSTRUCTING = true
  1432. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  1433. RING.Color = C3(0,0,0)
  1434. MakeForm(RING,"Cyl")
  1435. RING.CFrame = CF(HITPOS)
  1436. CreateSound(402981977, RING, 5, 1.2, false)
  1437. coroutine.resume(coroutine.create(function()
  1438. repeat
  1439. Swait()
  1440. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. until CONSTRUCTING == false
  1448. repeat
  1449. Swait()
  1450. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1451. until RINGSPIN == false
  1452. for i = 1, 25 do
  1453. Swait()
  1454. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1455. RING.Size = RING.Size - VT(0.15,0,0.15)
  1456. --DECAL.Transparency = DECAL.Transparency + 1/25
  1457. RING.Transparency = RING.Transparency + 1/25
  1458. end
  1459. RING:remove()
  1460. end))
  1461. for i = 1, 15 do
  1462. Swait()
  1463. RING.Size = RING.Size + VT(0.75,0,0.75)
  1464. RING.Transparency = RING.Transparency - 1/15
  1465. end
  1466. local BOXSPIN = true
  1467. local PANDORASBOX = IT("Model",Effects2)
  1468. PANDORASBOX.Name = "Pandora's Box"
  1469. local BOX = IT("Model",PANDORASBOX)
  1470. BOX.Name = "Body"
  1471. local LID = IT("Model",PANDORASBOX)
  1472. LID.Name = "Lid"
  1473. --BUILDING THE BOX--
  1474. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  1475. BASE.Color = C3(0,0,0)
  1476. PANDORASBOX.PrimaryPart = BASE
  1477. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1478. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1479. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1480. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1481. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1482. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1483. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1484. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
  1485. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1486. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1487. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1488. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1489. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1490. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1491. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1492. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1493. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1494. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1495. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1496. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1497. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1498. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1499. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1500. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1501. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1502. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1503. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1504. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
  1505. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1506. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1507. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1508. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
  1509. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1510. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1511. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1512. -------------
  1513. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
  1514. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1515. LID.PrimaryPart = LIDPART
  1516. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1517. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1518. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
  1519. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1520. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1521. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1522. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
  1523. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1524. local DECAL = IT("Decal",LIDPART)
  1525. DECAL.Face = "Top"
  1526. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1527. DECAL.Color3 = C3(0,0,0)
  1528. --BUILDING THE BOX--
  1529. coroutine.resume(coroutine.create(function()
  1530. repeat
  1531. Swait()
  1532. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1533. until BOXSPIN == false
  1534. end))
  1535. for i = 1, 25 do
  1536. Swait()
  1537. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1538. end
  1539. wait(0.5)
  1540. BOXSPIN = false
  1541. CONSTRUCTING = false
  1542. coroutine.resume(coroutine.create(function()
  1543. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1544. --[[for i = 1, 45 do
  1545. Swait()
  1546. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1547. end-
  1548. LID:remove()]]--
  1549. for _, c in pairs(LID:GetChildren()) do
  1550. if c.ClassName == "Part" then
  1551. c.Anchored = false
  1552. c.CanCollide = true
  1553. if c ~= LIDPART then
  1554. weldBetween(LIDPART,c)
  1555. end
  1556. end
  1557. end
  1558. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1559. Debris:AddItem(LID,15)
  1560. wait(0.5)
  1561. local RANDOMEFFECT = MRANDOM(1,4)
  1562. if RANDOMEFFECT == 1 then
  1563. for i = 1, 45 do
  1564. wait((2-(i/15))/15)
  1565. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1566. end
  1567. wait(1)
  1568. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1569. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1570. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1571. for i = 1, 5 do
  1572. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1573. end
  1574. ApplyAoE(BASE.Position,50,1,200,375,false)
  1575. ApplyAoE(BASE.Position,250,35,75,175,false)
  1576. elseif RANDOMEFFECT == 2 then
  1577. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3))
  1578. FIELD.CFrame = BASE.CFrame
  1579. MakeForm(FIELD,"Ball")
  1580. for i = 1, 50 do
  1581. Swait()
  1582. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1583. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1584. end
  1585. wait(0.2)
  1586. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1587. coroutine.resume(coroutine.create(function()
  1588. for i = 1, 75 do
  1589. Swait()
  1590. LOOP.Volume = LOOP.Volume + 10/75
  1591. LOOP.Parent = FIELD
  1592. local CHILDREN = workspace:GetDescendants()
  1593. for index, CHILD in pairs(CHILDREN) do
  1594. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1595. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1596. if HUM then
  1597. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1598. if TORSO then
  1599. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1600. HUM.Health = HUM.Health - 0.1
  1601. TORSO.Velocity = VT(0,5,0)
  1602. HUM.PlatformStand = true
  1603. if TORSO.RotVelocity.Magnitude < 15 then
  1604. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. end
  1611. FIELD.Size = FIELD.Size + VT(3,3,3)
  1612. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1613. end
  1614. for i = 1, 500 do
  1615. Swait()
  1616. LOOP.Parent = FIELD
  1617. local CHILDREN = workspace:GetDescendants()
  1618. for index, CHILD in pairs(CHILDREN) do
  1619. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1620. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1621. if HUM then
  1622. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1623. if TORSO then
  1624. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1625. TORSO.Velocity = VT(0,5,0)
  1626. HUM.Health = HUM.Health - 0.1
  1627. HUM.PlatformStand = true
  1628. if TORSO.RotVelocity.Magnitude < 15 then
  1629. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1630. end
  1631. end
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. for i = 1, 25 do
  1638. Swait()
  1639. LOOP.Volume = LOOP.Volume + 10/25
  1640. LOOP.Parent = FIELD
  1641. local CHILDREN = workspace:GetDescendants()
  1642. for index, CHILD in pairs(CHILDREN) do
  1643. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1644. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1645. if HUM then
  1646. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1647. if TORSO then
  1648. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1649. TORSO.Velocity = VT(0,5,0)
  1650. HUM.Health = HUM.Health - 0.1
  1651. HUM.PlatformStand = false
  1652. if TORSO.RotVelocity.Magnitude < 15 then
  1653. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. FIELD.Size = FIELD.Size - VT(3,3,3)
  1661. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1662. end
  1663. FIELD:remove()
  1664. end))
  1665. elseif RANDOMEFFECT == 3 then
  1666. for i = 1, 10 do
  1667. wait(0.15)
  1668. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1669. coroutine.resume(coroutine.create(function()
  1670. local MINION = CLONE:Clone()
  1671. MINION.Parent = Effects
  1672. MINION.Name = "Shadow"
  1673. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1674. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1675. for _, c in pairs(MINION:GetChildren()) do
  1676. if c.ClassName == "Part" then
  1677. c.Material = "Neon"
  1678. c.Color = C3(0,0,0)
  1679. c.Transparency = 0.25
  1680. if c.Name == "Head" then
  1681. c:ClearAllChildren()
  1682. local MSH = IT("BlockMesh",c)
  1683. MSH.Scale = VT(0.5,1,1)
  1684. end
  1685. end
  1686. end
  1687. local TORSO = MINION.Torso
  1688. local HUMAN = MINION.Humanoid
  1689. HUMAN.WalkSpeed = 100
  1690. HUMAN.MaxHealth = math.huge
  1691. HUMAN.Health = math.huge
  1692. HUMAN.DisplayDistanceType = "None"
  1693. HUMAN.Died:connect(function()
  1694. MINION:remove()
  1695. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1696. end)
  1697. wait(1)
  1698. local findNearestTorso = function(POS)
  1699. local list = game.Workspace:GetDescendants()
  1700. local torso = nil
  1701. local dist = 9999
  1702. local temp = nil
  1703. local human = nil
  1704. local temp2 = nil
  1705. for x = 1, #list do
  1706. temp2 = list[x]
  1707. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1708. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1709. human = temp2:findFirstChildOfClass("Humanoid")
  1710. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1711. if (temp.Position - POS).magnitude < dist then
  1712. torso = temp
  1713. dist = (temp.Position - POS).magnitude
  1714. end
  1715. end
  1716. end
  1717. end
  1718. return torso, dist
  1719. end
  1720. for i = 1, 40 do
  1721. if HUMAN.Health == 0 then
  1722. break
  1723. end
  1724. wait(0.3)
  1725. local target,dist= findNearestTorso(TORSO.Position)
  1726. if target then
  1727. HUMAN:MoveTo(target.Position)
  1728. if dist < 999 then
  1729. CreateSound(348663022, TORSO, 10, 1, true)
  1730. wait(0.5)
  1731. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1732. --ANIM:Play()
  1733. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1734. ApplyAoE(TORSO.Position,10,0,0,85,false)
  1735. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1736. for i = 1, 5 do
  1737. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1738. end
  1739. break
  1740. end
  1741. end
  1742. end
  1743. MINION:remove()
  1744. end))
  1745. end
  1746. elseif RANDOMEFFECT == 4 then
  1747. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1748. FIELD.Color = C3(0,0,0)
  1749. FIELD.CFrame = BASE.CFrame
  1750. MakeForm(FIELD,"Ball")
  1751. FIELD.CanCollide = true
  1752. for i = 1, 50 do
  1753. Swait()
  1754. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1755. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1756. end
  1757. wait(0.2)
  1758. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1759. coroutine.resume(coroutine.create(function()
  1760. local E = 0
  1761. for i = 1, 75 do
  1762. E = E + 1
  1763. Swait()
  1764. if E >= 35 then
  1765. E = 0
  1766. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1767. end
  1768. LOOP.Volume = LOOP.Volume + 10/75
  1769. LOOP.Parent = FIELD
  1770. local CHILDREN = workspace:GetDescendants()
  1771. for index, CHILD in pairs(CHILDREN) do
  1772. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1773. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1774. if HUM then
  1775. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1776. if TORSO then
  1777. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1778. for _, c in pairs(CHILD:GetChildren()) do
  1779. if c:IsA("BasePart") then
  1780. local bv = Instance.new("BodyVelocity")
  1781. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1782. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1783. bv.Parent = c
  1784. Debris:AddItem(bv,0.05)
  1785. end
  1786. end
  1787. HUM.Health = HUM.Health - 0.3
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1794. end
  1795. for i = 1, 180 do
  1796. E = E + 1
  1797. Swait()
  1798. if E >= 35 then
  1799. E = 0
  1800. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1801. end
  1802. LOOP.Parent = FIELD
  1803. local CHILDREN = workspace:GetDescendants()
  1804. for index, CHILD in pairs(CHILDREN) do
  1805. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1806. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1807. if HUM then
  1808. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1809. if TORSO then
  1810. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1811. for _, c in pairs(CHILD:GetChildren()) do
  1812. if c:IsA("BasePart") then
  1813. local bv = Instance.new("BodyVelocity")
  1814. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1815. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1816. bv.Parent = c
  1817. Debris:AddItem(bv,0.05)
  1818. end
  1819. end
  1820. HUM.Health = HUM.Health - 0.3
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1828. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1829. for i = 1, 5 do
  1830. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1831. end
  1832. FIELD:remove()
  1833. end))
  1834. elseif RANDOMEFFECT == 5 then
  1835. end
  1836. wait(0.5)
  1837. for i = 1, 25 do
  1838. Swait()
  1839. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1840. end
  1841. PANDORASBOX:remove()
  1842. RINGSPIN = false
  1843. end))
  1844. ATTACK = false
  1845. Rooted = false
  1846. end
  1847. end
  1848. --------------VOID STAR-------------------
  1849.  
  1850. --Explosion--
  1851. function Expld(rad,pos)
  1852. local ex = Instance.new("Explosion",game.Workspace)
  1853. ex.BlastRadius = rad
  1854. ex.BlastPressure = 0
  1855. ex.Position = pos
  1856. ex.Visible = false
  1857. ex.Hit:connect(function(hit)
  1858. if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
  1859. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
  1860. end
  1861. end)
  1862. end
  1863.  
  1864. local asd = Instance.new("ParticleEmitter")
  1865. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1866. asd.LightEmission = .1
  1867. asd.Texture = "http://www.roblox.com/asset/?ID=249481494"
  1868. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1869. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1870. asd.Transparency = bbb
  1871. asd.Size = aaa
  1872. asd.ZOffset = .9
  1873. asd.Acceleration = Vector3.new(0, -15, 0)
  1874. asd.LockedToPart = false
  1875. asd.EmissionDirection = "Back"
  1876. asd.Lifetime = NumberRange.new(1, 2)
  1877. asd.Rotation = NumberRange.new(-100, 100)
  1878. asd.RotSpeed = NumberRange.new(-100, 100)
  1879. asd.Speed = NumberRange.new(10)
  1880. asd.Enabled = false
  1881. asd.VelocitySpread = 999
  1882.  
  1883. function getbloody(victim,amount)
  1884. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1885. PART.CFrame = victim.CFrame
  1886. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1887. Debris:AddItem(PART,5)
  1888. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1889. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1890. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1891. local prtcl = asd:Clone()
  1892. prtcl.Parent = PART
  1893. prtcl:Emit(amount*10)
  1894. end
  1895.  
  1896. function Kill(Char)
  1897. local NewCharacter = IT("Model",Effects)
  1898. NewCharacter.Name = "Ow im ded lul ;-;"
  1899. for _, c in pairs(Char:GetDescendants()) do
  1900. if c:IsA("BasePart") and c.Transparency == 0 then
  1901. if c.Parent == Char then
  1902. getbloody(c,5)
  1903. end
  1904. c:BreakJoints()
  1905. c.Material = "Glass"
  1906. c.Color = C3(0.5,0,0)
  1907. c.CanCollide = true
  1908. c.Transparency = 0.3
  1909. if c:FindFirstChildOfClass("SpecialMesh") then
  1910. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1911. end
  1912. if c.Name == "Head" then
  1913. c:ClearAllChildren()
  1914. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1915. end
  1916. if c.ClassName == "MeshPart" then
  1917. c.TextureID = ""
  1918. end
  1919. if c:FindFirstChildOfClass("BodyPosition") then
  1920. c:FindFirstChildOfClass("BodyPosition"):remove()
  1921. end
  1922. if c:FindFirstChildOfClass("ParticleEmitter") then
  1923. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1924. end
  1925. c.Parent = NewCharacter
  1926. c.Name = "DeadPart"
  1927. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1928. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1929. end
  1930. end
  1931. Char:remove()
  1932. Debris:AddItem(NewCharacter,5)
  1933. end
  1934.  
  1935.  
  1936. function ApplyAoE3(POSITION,RANGE,BRUTAL)
  1937. local CHILDREN = workspace:GetDescendants()
  1938. for index, CHILD in pairs(CHILDREN) do
  1939. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1940. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1941. if HUM then
  1942. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1943. if TORSO then
  1944. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1945. if BRUTAL == true then
  1946. Kill(CHILD)
  1947. else
  1948. CHILD:BreakJoints()
  1949. end
  1950. end
  1951. end
  1952. end
  1953. end
  1954. end
  1955. end
  1956.  
  1957. function VoidStar()
  1958. ATTACK = true
  1959. Rooted = true
  1960. for i=0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. end
  1969. coroutine.resume(coroutine.create(function()
  1970. local POS = Mouse.Hit.p
  1971. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0))
  1972. MakeForm(RAY,"Cyl")
  1973. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0))
  1974. MakeForm(SPHERE,"Ball")
  1975. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1976. MakeForm(SHIELD,"Ball")
  1977. SHIELD.CFrame = CF(POS)
  1978. RAY.CFrame = CF(POS)
  1979. SPHERE.CFrame = CF(POS)
  1980. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1981. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1982. for i = 1, 200 do
  1983. Swait()
  1984. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1985. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1986. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1987. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1988. ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true)
  1989. end
  1990. for i = 1, 45 do
  1991. Swait()
  1992. RAY.Transparency = RAY.Transparency + 1/45
  1993. SPHERE.Transparency = RAY.Transparency
  1994. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1995. end
  1996. RAY:remove()
  1997. SHIELD:remove()
  1998. SPHERE:remove()
  1999. end))
  2000. for i=0, 1, 0.1 / Animation_Speed do
  2001. Swait()
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. end
  2009. ATTACK = false
  2010. Rooted = false
  2011. end
  2012.  
  2013. --------------RIFT WORLD-------------------
  2014.  
  2015. function RiftForm()
  2016. ATTACK = true
  2017. Rooted = false
  2018. UNANCHOR = false
  2019. RootPart.Anchored = true
  2020. for i=0, 5, 0.1 / Animation_Speed do
  2021. Swait()
  2022. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2029. end
  2030. CreateSound("1368598393", Effects, 10, 1)
  2031. for i=0, 2, 0.1 / Animation_Speed do
  2032. Swait()
  2033. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2034. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2035. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2042. end
  2043. CreateSound("1368583274", Effects, 10, 1)
  2044. for i=0, 6, 0.1 / Animation_Speed do
  2045. Swait()
  2046. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  2047. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  2048. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2049. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
  2050. MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
  2051. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
  2052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2058. end
  2059. CreateSound("907329532", Effects, 10, 0.9)
  2060. Swait(175)
  2061. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
  2062. CreateSound("1368605755", Effects, 10, 1)
  2063. CreateSound("1368637781", Effects, 10, 1)
  2064. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
  2065. TRUEFORM = true
  2066. for i=0, 1, 0.1 / Animation_Speed do
  2067. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
  2068. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  2069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2075. end
  2076. UNANCHOR = true
  2077. RootPart.Anchored = false
  2078. ATTACK = false
  2079. Rooted = false
  2080. end
  2081.  
  2082. -- LIMIT BROKEN
  2083.  
  2084. local DECAL = IT("Decal")
  2085. function MakeRing()
  2086. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2087. local MSH = IT("BlockMesh", RING)
  2088. local TOP = DECAL:Clone()
  2089. local BOTTOM = DECAL:Clone()
  2090. TOP.Parent = RING
  2091. BOTTOM.Parent = RING
  2092. TOP.Face = "Top"
  2093. BOTTOM.Face = "Bottom"
  2094. TOP.Texture = "http://www.roblox.com/asset/?id=1259031636"
  2095. BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636"
  2096. local function REMOVE()
  2097. coroutine.resume(coroutine.create(function()
  2098. local SIZE = MSH.Scale.X
  2099. for i = 1, 35 do
  2100. Swait()
  2101. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2102. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2103. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2104. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2105. end
  2106. RING:remove()
  2107. end))
  2108. end
  2109. return RING, MSH, REMOVE
  2110. end
  2111.  
  2112. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2113. local TORSO = Torso
  2114. local HUM = Humanoid
  2115. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2116. coroutine.wrap(function()
  2117. VT = Vector3.new
  2118. MRANDOM = math.random
  2119. local A = TIME
  2120. local B = INTENSITY
  2121. local C = true
  2122. local HUMANOID = Humanoid
  2123. local TIMER = A or 35
  2124. local SHAKE = B or 5
  2125. local FADE = C or true
  2126. if HUMANOID then
  2127. local FADER = SHAKE / TIMER
  2128. for i = 1, TIMER do
  2129. wait()
  2130. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2131. end
  2132. HUMANOID.CameraOffset = VT(0, 0, 0)
  2133. end
  2134.  
  2135. end)()
  2136. end
  2137. end
  2138.  
  2139. function NS(...)
  2140. local tab = {...}
  2141. local fat = {}
  2142. for i = 1, #tab do
  2143. local v = tab[i]
  2144. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  2145. end
  2146. return NumberSequence.new(fat);
  2147. end
  2148.  
  2149. local hed = Character:WaitForChild("Head")
  2150.  
  2151. cors = {}
  2152. mas = Instance.new("Model",game:GetService("Lighting"))
  2153. ParticleEmitter1 = Instance.new("ParticleEmitter")
  2154. ParticleEmitter1.Name = "Death"
  2155. ParticleEmitter1.Texture = "rbxassetid://249481494"
  2156. ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  2157. ParticleEmitter1.EmissionDirection = "Top"
  2158. ParticleEmitter1.Parent = mas
  2159. ParticleEmitter1.Enabled = false
  2160. ParticleEmitter1.Speed = NumberRange.new(8)
  2161. ParticleEmitter1.Size = NumberSequence.new(8,0)
  2162. ParticleEmitter1.Transparency = NumberSequence.new(0,1)
  2163. ParticleEmitter1.Drag = 1.2
  2164. ParticleEmitter1.LockedToPart = true
  2165. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  2166. ParticleEmitter1.Rate = 195
  2167. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2168. ParticleEmitter1.LightEmission = 0
  2169. ParticleEmitter1.Rotation = NumberRange.new(-360,360)
  2170. ParticleEmitter1.VelocitySpread = 100.2
  2171. ParticleEmitter1.ZOffset = 2.5
  2172.  
  2173.  
  2174. for i,v in pairs(mas:GetChildren()) do
  2175. v.Parent = script
  2176. pcall(function() v:MakeJoints() end)
  2177. end
  2178. mas:Destroy()
  2179. for i,v in pairs(cors) do
  2180. spawn(function()
  2181. pcall(v)
  2182. end)
  2183. end
  2184.  
  2185. local DParticles = script.Death
  2186. DParticles:remove()
  2187. DParticles.Name = "ArchangelDeathParticles"
  2188. local BODY = {}
  2189. for _, c in pairs(Character:GetDescendants()) do
  2190. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2191. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2192. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2193. end
  2194. table.insert(BODY, {
  2195. c,
  2196. c.Parent,
  2197. c.Material,
  2198. c.Color,
  2199. c.Transparency
  2200. })
  2201. elseif c:IsA("JointInstance") then
  2202. table.insert(BODY, {
  2203. c,
  2204. c.Parent,
  2205. nil,
  2206. nil,
  2207. nil
  2208. })
  2209. end
  2210. end
  2211.  
  2212. function ApplyAoE2(POSITION, RANGE)
  2213. local PARTS = {}
  2214. for index, CHILD in pairs(workspace:GetDescendants()) do
  2215. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2216. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2217. if HUM then
  2218. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2219. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2220. CHILD:BreakJoints()
  2221. for index, PART in pairs(CHILD:GetChildren()) do
  2222. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2223. local P = DParticles:Clone()
  2224. P.Parent = PART
  2225. P.Enabled = true
  2226. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  2227. PART.Anchored = true
  2228. table.insert(PARTS, {PART, P})
  2229. end
  2230. end
  2231. end
  2232. end
  2233. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  2234. local FOLDER = IT("Folder", CHILD)
  2235. FOLDER.Name = "ewdfrfgrwefd"
  2236. local P = DParticles:Clone()
  2237. P.Parent = CHILD
  2238. P.Enabled = true
  2239. CHILD:BreakJoints()
  2240. CHILD.CanCollide = false
  2241. CHILD.Anchored = true
  2242. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  2243. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  2244. table.insert(PARTS, {CHILD, P})
  2245. end
  2246. end
  2247. coroutine.resume(coroutine.create(function()
  2248. if #PARTS > 0 then
  2249. for i = 1, 85 do
  2250. Swait()
  2251. for E = 1, #PARTS do
  2252. local F = PARTS[E]
  2253. local A = F[1]
  2254. local B = F[2]
  2255. A.Transparency = A.Transparency + 0.011764705882352941
  2256. B.Rate = math.ceil(B.Rate * 1.2)
  2257. for index, E in pairs(A:GetChildren()) do
  2258. if E:IsA("Decal") or E:IsA("Texture") then
  2259. E.Transparency = E.Transparency + 0.011764705882352941
  2260. elseif E:IsA("JointInstance") then
  2261. E:remove()
  2262. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  2263. E.Enabled = false
  2264. end
  2265. end
  2266. end
  2267. end
  2268. for E = 1, #PARTS do
  2269. local F = PARTS[E]
  2270. local A = F[1]
  2271. local B = F[2]
  2272. B.Enabled = false
  2273. Debris:AddItem(A, 3)
  2274. end
  2275. end
  2276. end))
  2277. end
  2278.  
  2279. function VoidThunder2()
  2280. ATTACK = true
  2281. Rooted = true
  2282. local GYRO = IT("BodyGyro", RootPart)
  2283. GYRO.D = 20
  2284. GYRO.P = 4000
  2285. GYRO.MaxTorque = VT(0, 40000, 0)
  2286. local RING, MESH, DELET = MakeRing()
  2287. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2288. RING.CFrame = CF(HITPOS)
  2289. for i = 0, 0.6, 0.1 / Animation_Speed do
  2290. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2291. Swait()
  2292. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2293. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. end
  2301. coroutine.resume(coroutine.create(function()
  2302. local CFRAME = RootPart.CFrame
  2303. for i = 1, 100 do
  2304. CFRAME = CFRAME * CF(0, 0, -35)
  2305. do
  2306. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2307. if HITFLOOR then
  2308. Swait()
  2309. do
  2310. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2311. coroutine.resume(coroutine.create(function()
  2312. local RING, MESH, DELET = MakeRing()
  2313. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2314. for i = 1, 25 do
  2315. Swait()
  2316. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2317. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2318. end
  2319. ApplyAoE2(RING.Position, 65)
  2320. SHAKECAM(RING.Position, 80, 12, 15)
  2321. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2322. WACKYEFFECT({
  2323. Time = 25,
  2324. EffectType = "Sphere",
  2325. Size = VT(22, 22, 22),
  2326. Size2 = VT(85, 85, 85),
  2327. Transparency = 0,
  2328. Transparency2 = 1,
  2329. CFrame = CF(RING.Position),
  2330. MoveToPos = nil,
  2331. RotationX = 0,
  2332. RotationY = 0,
  2333. RotationZ = 0,
  2334. Material = "Neon",
  2335. Color = C3(0,0,0),
  2336. })
  2337. for e = 1, 3 do
  2338. WACKYEFFECT({
  2339. EffectType = "Wave",
  2340. Size = VT(25, 0, 25),
  2341. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2342. Transparency = 0,
  2343. Transparency2 = 1,
  2344. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2345. MoveToPos = nil,
  2346. RotationX = 0,
  2347. RotationY = 3,
  2348. RotationZ = 0,
  2349. Material = "Neon",
  2350. Color = C3(0,0,0),
  2351. SoundID = nil,
  2352. SoundPitch = nil,
  2353. SoundVolume = nil
  2354. })
  2355. WACKYEFFECT({
  2356. Time = 35,
  2357. EffectType = "Sphere",
  2358. Size = VT(22, 45, 22),
  2359. Size2 = VT(25, 45 + e * 75, 25),
  2360. Transparency = 0,
  2361. Transparency2 = 1,
  2362. CFrame = CF(RING.Position) * TURN,
  2363. MoveToPos = nil,
  2364. RotationX = 0,
  2365. RotationY = 0,
  2366. RotationZ = 0,
  2367. Material = "Neon",
  2368. Color = C3(0,0,0),
  2369. SoundID = nil,
  2370. SoundPitch = MRANDOM(9, 12) / 10,
  2371. SoundVolume = 10
  2372. })
  2373. end
  2374. wait(0.3)
  2375. DELET()
  2376. end))
  2377. end
  2378. end
  2379. end
  2380. end
  2381. end))
  2382. Rooted = false
  2383. for i = 0, 0.2, 0.1 / Animation_Speed do
  2384. Swait()
  2385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2391. end
  2392. DELET()
  2393. GYRO:remove()
  2394. ATTACK = false
  2395. Rooted = false
  2396. end
  2397.  
  2398. function Nuke()
  2399. ATTACK = true
  2400. Rooted = true
  2401. local CHARGE = false
  2402. local BLASTS = {468991944, 468991990}
  2403. coroutine.resume(coroutine.create(function()
  2404. repeat
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2412. until CHARGE == true
  2413. for i = 0, 0.4, 0.1 / Animation_Speed do
  2414. Swait()
  2415. WACKYEFFECT({
  2416. Time = 15,
  2417. EffectType = "Sphere",
  2418. Size = VT(120, 120, 120),
  2419. Size2 = VT(0, 0, 0),
  2420. Transparency = 1,
  2421. Transparency2 = 0.7,
  2422. CFrame = CF(RootPart.Position),
  2423. MoveToPos = nil,
  2424. RotationX = 0,
  2425. RotationY = 0,
  2426. RotationZ = 0,
  2427. Material = "Neon",
  2428. Color = C3(123, 0, 123),
  2429. SoundID = nil,
  2430. SoundPitch = nil,
  2431. SoundVolume = nil
  2432. })
  2433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. end
  2440. coroutine.resume(coroutine.create(function()
  2441. local POS = RootPart.Position
  2442. wait(0.2)
  2443. for i = 1, 5 do
  2444. WACKYEFFECT({
  2445. Time = 65,
  2446. EffectType = "Sphere",
  2447. Size = VT(4, 4, 4),
  2448. Size2 = VT(0, 0, 1000),
  2449. Transparency = 1,
  2450. Transparency2 = 0,
  2451. CFrame = CF(POS),
  2452. MoveToPos = nil,
  2453. RotationX = MRANDOM(-2, 2),
  2454. RotationY = MRANDOM(-12, 12),
  2455. RotationZ = MRANDOM(-2, 2),
  2456. Material = "Neon",
  2457. Color = C3(123, 0, 123),
  2458. SoundID = nil,
  2459. SoundPitch = nil,
  2460. SoundVolume = nil
  2461. })
  2462. end
  2463. wait(1)
  2464. SHAKECAM(POS, 9999999999, 25, 25)
  2465. ApplyAoE2(POS, 450)
  2466. WACKYEFFECT({
  2467. Time = 85,
  2468. EffectType = "Sphere",
  2469. Size = VT(240, 240, 240),
  2470. Size2 = VT(700, 700, 700),
  2471. Transparency = 0,
  2472. Transparency2 = 1,
  2473. CFrame = CF(POS),
  2474. MoveToPos = nil,
  2475. RotationX = 0,
  2476. RotationY = 0,
  2477. RotationZ = 0,
  2478. Material = "Neon",
  2479. Color = C3(123, 0, 123),
  2480. SoundID = nil,
  2481. SoundPitch = 1,
  2482. SoundVolume = 10
  2483. })
  2484. for i = 1, 20 do
  2485. WACKYEFFECT({
  2486. Time = 85,
  2487. EffectType = "Sphere",
  2488. Size = VT(240, 240, 240),
  2489. Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3),
  2490. Transparency = 0.8,
  2491. Transparency2 = 1,
  2492. CFrame = CF(POS),
  2493. MoveToPos = nil,
  2494. RotationX = 0,
  2495. RotationY = 0,
  2496. RotationZ = 0,
  2497. Material = "Neon",
  2498. Color = C3(123, 0, 123),
  2499. SoundID = nil,
  2500. SoundPitch = 1,
  2501. SoundVolume = 10
  2502. })
  2503. WACKYEFFECT({
  2504. Time = 100,
  2505. EffectType = "Wave",
  2506. Size = VT(50, 4, 50),
  2507. Size2 = VT(800, 0, 800) * 1.2,
  2508. Transparency = 0,
  2509. Transparency2 = 1,
  2510. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2511. MoveToPos = nil,
  2512. RotationX = 0,
  2513. RotationY = 0,
  2514. RotationZ = 0,
  2515. Material = "Neon",
  2516. Color = C3(123, 0, 123),
  2517. SoundID = nil,
  2518. SoundPitch = nil,
  2519. SoundVolume = nil
  2520. })
  2521. end
  2522. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2523. for i = 1, 5 do
  2524. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2525. WACKYEFFECT({
  2526. Time = 120,
  2527. EffectType = "Wave",
  2528. Size = VT(300, 2, 300),
  2529. Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2,
  2530. Transparency = 0,
  2531. Transparency2 = 1,
  2532. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2533. MoveToPos = nil,
  2534. RotationX = 0,
  2535. RotationY = 0,
  2536. RotationZ = 0,
  2537. Material = "Neon",
  2538. Color = C3(123, 0, 123),
  2539. SoundID = nil,
  2540. SoundPitch = nil,
  2541. SoundVolume = nil
  2542. })
  2543. end
  2544. end))
  2545. for i = 0, 1, 0.1 / Animation_Speed do
  2546. Swait()
  2547. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. end
  2554. ATTACK = false
  2555. Rooted = false
  2556. end))
  2557. for i = 1, 30 do
  2558. wait(0.01)
  2559. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2560. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2561. if HITFLOOR then
  2562. ApplyAoE2(HITPOS, 65)
  2563. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2564. WACKYEFFECT({
  2565. Time = 25,
  2566. EffectType = "Sphere",
  2567. Size = VT(44, 44, 44),
  2568. Size2 = VT(170, 170, 170),
  2569. Transparency = 0,
  2570. Transparency2 = 1,
  2571. CFrame = CF(HITPOS),
  2572. MoveToPos = nil,
  2573. RotationX = 0,
  2574. RotationY = 0,
  2575. RotationZ = 0,
  2576. Material = "Neon",
  2577. Color = C3(123, 0, 123),
  2578. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2579. SoundPitch = MRANDOM(9, 12) / 10,
  2580. SoundVolume = 10
  2581. })
  2582. for e = 1, 3 do
  2583. WACKYEFFECT({
  2584. EffectType = "Wave",
  2585. Size = VT(50, 0, 50),
  2586. Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6),
  2587. Transparency = 0,
  2588. Transparency2 = 1,
  2589. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2590. MoveToPos = nil,
  2591. RotationX = 0,
  2592. RotationY = 3,
  2593. RotationZ = 0,
  2594. Material = "Neon",
  2595. Color = C3(123, 0, 123),
  2596. SoundID = nil,
  2597. SoundPitch = nil,
  2598. SoundVolume = nil
  2599. })
  2600. WACKYEFFECT({
  2601. Time = 35,
  2602. EffectType = "Sphere",
  2603. Size = VT(44, 90, 44),
  2604. Size2 = VT(50, 90 + e * 150, 50),
  2605. Transparency = 0,
  2606. Transparency2 = 1,
  2607. CFrame = CF(HITPOS) * TURN,
  2608. MoveToPos = nil,
  2609. RotationX = 0,
  2610. RotationY = 0,
  2611. RotationZ = 0,
  2612. Material = "Neon",
  2613. Color = C3(123, 0, 123),
  2614. SoundID = nil,
  2615. SoundPitch = MRANDOM(9, 12) / 10,
  2616. SoundVolume = 10
  2617. })
  2618. end
  2619. end
  2620. end
  2621. CHARGE = true
  2622. end
  2623.  
  2624. function Beam()
  2625. ATTACK = true
  2626. Rooted = true
  2627. local GYRO = IT("BodyGyro", RootPart)
  2628. GYRO.D = 20
  2629. GYRO.P = 4000
  2630. GYRO.MaxTorque = VT(0, 40000, 0)
  2631. local RING, MESH, DELET = MakeRing()
  2632. local POS = RootPart.Position + VT(0, 25, 0)
  2633. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2634. CreateSound(459523787, RING, 8, 1, false)
  2635. local BLASTS = {468991944, 468991990}
  2636. coroutine.resume(coroutine.create(function()
  2637. local E = 0
  2638. repeat
  2639. E = E + 5
  2640. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2641. Swait()
  2642. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. until ATTACK == false
  2650. GYRO:remove()
  2651. DELET()
  2652. end))
  2653. for i = 1, 50 do
  2654. Swait()
  2655. MESH.Scale = MESH.Scale + VT(33, 0, 33)
  2656. end
  2657. for i = 1, 25 do
  2658. Swait()
  2659. WACKYEFFECT({
  2660. Time = 15,
  2661. EffectType = "Sphere",
  2662. Size = VT(16, 16, 16),
  2663. Size2 = VT(0, 0, 0),
  2664. Transparency = 1,
  2665. Transparency2 = 0,
  2666. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2667. MoveToPos = RING.Position,
  2668. RotationX = 0,
  2669. RotationY = 0,
  2670. RotationZ = 0,
  2671. Material = "Neon",
  2672. Color = C3(123, 0, 123),
  2673. SoundID = nil,
  2674. SoundPitch = nil,
  2675. SoundVolume = nil
  2676. })
  2677. end
  2678. local LOOP = 0
  2679. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
  2680. MakeForm(BEAM, "Cyl")
  2681. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2682. repeat
  2683. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2684. if DISTANCE < 2000 then
  2685. BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4))
  2686. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2687. ApplyAoE2(Mouse.Hit.p, 35)
  2688. WACKYEFFECT({
  2689. Time = 35,
  2690. EffectType = "Sphere",
  2691. Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2,
  2692. Size2 = VT(20, 300, 20),
  2693. Transparency = 0,
  2694. Transparency2 = 1,
  2695. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2696. MoveToPos = nil,
  2697. RotationX = 0,
  2698. RotationY = 0,
  2699. RotationZ = 0,
  2700. Material = "Neon",
  2701. Color = C3(123, 0, 123),
  2702. SoundID = nil,
  2703. SoundPitch = MRANDOM(9, 12) / 10,
  2704. SoundVolume = 10
  2705. })
  2706. Swait()
  2707. LOOP = LOOP + 1
  2708. end
  2709. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2710. coroutine.resume(coroutine.create(function()
  2711. for i = 1, 15 do
  2712. Swait()
  2713. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2714. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2715. end
  2716. BEAM:remove()
  2717. end))
  2718. ATTACK = false
  2719. Rooted = false
  2720. end
  2721. --
  2722.  
  2723. function RiftWorld()
  2724. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2725. CHOICE = 6
  2726. back = CreateSound(395371531, Character, 9999, 0.7, true)
  2727. chatfunc("Welcome to my w o r l d...")
  2728. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2729. sillsky.SkyboxBk = "rbxassetid://149397692"
  2730. sillsky.SkyboxDn = "rbxassetid://149397686"
  2731. sillsky.SkyboxFt = "rbxassetid://149397697"
  2732. sillsky.SkyboxLf = "rbxassetid://149397684"
  2733. sillsky.SkyboxRt = "rbxassetid://149397688"
  2734. sillsky.SkyboxUp = "rbxassetid://149397702"
  2735. sillsky.StarCount = 0
  2736. sillsky.SunAngularSize = 0
  2737. sillsky.MoonAngularSize = 0
  2738. sillsky.MoonTextureId = ""
  2739. sillsky.CelestialBodiesShown = false
  2740. game.Lighting.FogColor = Color3.new(0,0,0)
  2741. game.Lighting.FogEnd = 1400
  2742. if HITFLOOR ~= nil then
  2743. ATTACK = false
  2744. Rooted = false
  2745. local RINGSPIN = true
  2746. local CONSTRUCTING = true
  2747. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
  2748. RING.Color = C3(0,0,0)
  2749. MakeForm(RING,"Cyl")
  2750. RING.CFrame = CF(HITPOS)
  2751. coroutine.resume(coroutine.create(function()
  2752. repeat
  2753. Swait()
  2754. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2755. until CONSTRUCTING == false
  2756. repeat
  2757. Swait()
  2758. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2759. until RINGSPIN == false
  2760. for i = 1, 25 do
  2761. Swait()
  2762. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2763. RING.Size = RING.Size - VT(0.15,0,0.15)
  2764. --DECAL.Transparency = DECAL.Transparency + 1/25
  2765. RING.Transparency = RING.Transparency + 1/25
  2766. end
  2767. RING:remove()
  2768. end))
  2769. for i = 1, 15 do
  2770. Swait()
  2771. RING.Size = RING.Size + VT(0,0,0)
  2772. RING.Transparency = RING.Transparency - 1/15
  2773. end
  2774. end
  2775. local RANDOMEFFECT = MRANDOM(1)
  2776. local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
  2777. BASE.Color = C3(0,0,0)
  2778. BASE.Transparency = 1
  2779. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2780. if RANDOMEFFECT == 1 then
  2781. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2782. FIELD.CFrame = BASE.CFrame
  2783. MakeForm(FIELD,"Ball")
  2784. for i = 1, 50 do
  2785. Swait()
  2786. FIELD.Size = VT(0,0,0)
  2787. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2788. end
  2789. end
  2790. wait(0.2)
  2791. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
  2792. FIELD.CFrame = BASE.CFrame
  2793. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2794. coroutine.resume(coroutine.create(function()
  2795. for i = 1, 75 do
  2796. Swait()
  2797. LOOP.Volume = LOOP.Volume + 10/75
  2798. LOOP.Parent = FIELD
  2799. local CHILDREN = workspace:GetDescendants()
  2800. for index, CHILD in pairs(CHILDREN) do
  2801. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2802. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2803. if HUM then
  2804. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2805. if TORSO then
  2806. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2807. HUM.Health = HUM.Health - 0
  2808. TORSO.Velocity = VT(0,5,0)
  2809. HUM.PlatformStand = true
  2810. if TORSO.RotVelocity.Magnitude < 15 then
  2811. TORSO.Anchored = true
  2812. end
  2813. end
  2814. end
  2815. end
  2816. end
  2817. end
  2818. FIELD.Size = FIELD.Size + VT(90,90,90)
  2819. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2820. end
  2821. for i = 1, 500 do
  2822. Swait()
  2823. LOOP.Parent = FIELD
  2824. local CHILDREN = workspace:GetDescendants()
  2825. for index, CHILD in pairs(CHILDREN) do
  2826. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2828. if HUM then
  2829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2830. if TORSO then
  2831. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2832. TORSO.Velocity = VT(0,5,0)
  2833. HUM.Health = HUM.Health - 0
  2834. HUM.PlatformStand = true
  2835. if TORSO.RotVelocity.Magnitude < 15 then
  2836. TORSO.Anchored = false
  2837. end
  2838. end
  2839. end
  2840. end
  2841. end
  2842. end
  2843. end
  2844. CHOICE = MRANDOM (1,5)
  2845. for i = 1, 25 do
  2846. Swait()
  2847. LOOP.Volume = LOOP.Volume + 10/25
  2848. LOOP.Parent = FIELD
  2849. local CHILDREN = workspace:GetDescendants()
  2850. for index, CHILD in pairs(CHILDREN) do
  2851. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2853. if HUM then
  2854. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2855. if TORSO then
  2856. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2857. TORSO.Velocity = VT(0,5,0)
  2858. HUM.Health = HUM.Health - 0
  2859. HUM.PlatformStand = false
  2860. if TORSO.RotVelocity.Magnitude < 15 then
  2861. TORSO.Anchored = false
  2862. end
  2863. end
  2864. end
  2865. end
  2866. end
  2867. FIELD.Size = FIELD.Size - VT(3,3,3)
  2868. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2869. end
  2870. end
  2871. end))
  2872. FIELD:Remove()
  2873. ATTACK = false
  2874. Rooted = false
  2875. end
  2876.  
  2877. --------------VOID BEAM-------------------
  2878.  
  2879. function killnearest(position,range,maxstrength)
  2880. for i,v in ipairs(workspace:GetChildren()) do
  2881. local body = v:GetChildren()
  2882. for part = 1, #body do
  2883. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2884. if(body[part].Position - position).Magnitude < range then
  2885. if v.ClassName == "Model" then
  2886. v:BreakJoints()
  2887. end
  2888. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2889. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2890. end
  2891. end
  2892. end
  2893. if v.ClassName == "Part" then
  2894. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2895. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2896. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2897. end
  2898. end
  2899. end
  2900. end
  2901.  
  2902. function CheckTableForString(Table, String)
  2903. for i, v in pairs(Table) do
  2904. if string.find(string.lower(String), string.lower(v)) then
  2905. return true
  2906. end
  2907. end
  2908. return false
  2909. end
  2910.  
  2911. function CheckIntangible(Hit)
  2912. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2913. if Hit and Hit.Parent then
  2914. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2915. return true
  2916. end
  2917. end
  2918. return false
  2919. end
  2920.  
  2921. Debris = game:GetService("Debris")
  2922.  
  2923. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2924. local Direction = CFrame.new(StartPos, Vec).lookVector
  2925. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2926. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2927. if RayHit and CheckIntangible(RayHit) then
  2928. if DelayIfHit then
  2929. wait()
  2930. end
  2931. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2932. end
  2933. return RayHit, RayPos, RayNormal
  2934. end
  2935.  
  2936. function turnto(position)
  2937. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2938. end
  2939.  
  2940. function VoidBeam()
  2941. ATTACK = true
  2942. Rooted = true
  2943. for i=0, 1, 0.1 / Animation_Speed do
  2944. Swait()
  2945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2949. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. end
  2952. CreateSound("348663022", Torso, 5, 1)
  2953. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2954. for i = 1, 5 do
  2955. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2956. Swait(15)
  2957. end
  2958. local soundeffect = IT("Sound",Torso)
  2959. soundeffect.SoundId = "rbxassetid://487186990"
  2960. soundeffect.Looped = true
  2961. soundeffect.Volume = 10
  2962. soundeffect.Playing = true
  2963. repeat
  2964. turnto(Mouse.Hit.p)
  2965. MagicSphere2(25,25,CF(StartPos),"Eggplant")
  2966. MagicSphere(25/10,25,CF(StartPos),"Eggplant")
  2967. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2968. local distance = (StartPos - RayPos).magnitude
  2969. local RayBeam = IT("Part",Effects)
  2970. RayBeam.Material = "Neon"
  2971. RayBeam.Anchored = true
  2972. RayBeam.BrickColor = BRICKC"Eggplant"
  2973. local mesh = IT("SpecialMesh",RayBeam)
  2974. mesh.MeshType = "Cylinder"
  2975. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2976. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2977. MagicSphere(15,5,CF(RayPos),"Eggplant")
  2978. killnearest(RayPos,15,100)
  2979. for i = 1, 3 do
  2980. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2981. end
  2982. Swait()
  2983. if KEYHOLD == false then
  2984. coroutine.resume(coroutine.create(function()
  2985. for i = 1, 5 do
  2986. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2987. Swait()
  2988. end
  2989. RayBeam:remove()
  2990. end))
  2991. else
  2992. RayBeam:remove()
  2993. end
  2994. until KEYHOLD == false
  2995. soundeffect:remove()
  2996. ATTACK = false
  2997. Rooted = false
  2998. end
  2999. ----------------------------------
  3000. function Teleport()
  3001. ATTACK = true
  3002. Rooted = false
  3003. for i=0, 0.5, 0.1 / Animation_Speed do
  3004. Swait()
  3005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3007. end
  3008. for e = 1, #BODY do
  3009. if BODY[e] ~= nil then
  3010. local STUFF = BODY[e]
  3011. local PART = STUFF[1]
  3012. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3013. local PRT = PART:Clone()
  3014. PRT.Anchored = true
  3015. PRT.CanCollide = false
  3016. PRT.Material = "Neon"
  3017. PRT.Color = C3(123,0,123)
  3018. PRT.Name = "WarpEffect"
  3019. PRT.Parent = Effects
  3020. PRT.CFrame = PART.CFrame
  3021. PRT:BreakJoints()
  3022. if PRT:FindFirstChildOfClass("Sound") then
  3023. PRT:FindFirstChildOfClass("Sound"):remove()
  3024. end
  3025. if PRT:FindFirstChildOfClass("Decal") then
  3026. PRT:FindFirstChildOfClass("Decal"):remove()
  3027. end
  3028. coroutine.resume(coroutine.create(function()
  3029. for i = 1, 100 do
  3030. Swait()
  3031. PRT.Transparency = PRT.Transparency + 1/100
  3032. end
  3033. PRT:remove()
  3034. end))
  3035. end
  3036. end
  3037. end
  3038. CreateSound(289556450, Torso, 10, 1)
  3039. local POS = RootPart.Orientation
  3040. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3041. RootPart.Orientation = POS
  3042. RootJoint.Parent = RootPart
  3043. for i=0, 0.5, 0.1 / Animation_Speed do
  3044. Swait()
  3045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3047. end
  3048. for i=0, 0.1, 0.1 / Animation_Speed do
  3049. Swait()
  3050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3051. end
  3052. ATTACK = false
  3053. Rooted = false
  3054. end
  3055.  
  3056. function Warden_Zap()
  3057. ATTACK = true
  3058. Rooted = false
  3059. local GYRO = IT("BodyGyro",RootPart)
  3060. GYRO.D = 750
  3061. GYRO.P = 20000
  3062. GYRO.MaxTorque = VT(0,40000000,0)
  3063. CreateSound(348663022,RightArm,1.5,2,false)
  3064. Pose("Cast1",0.8,1,true,GYRO)
  3065. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
  3066. local Hitpos = LightningTable.End
  3067. ApplyAoE(Hitpos,10,35)
  3068. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3069. for i = 1, 4 do
  3070. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3071. end
  3072. Pose("Cast1",0.8,1,true)
  3073. GYRO:remove()
  3074. ATTACK = false
  3075. Rooted = false
  3076. end
  3077.  
  3078. function VoidThunder()
  3079. ATTACK = true
  3080. Rooted = false
  3081. local GYRO = IT("BodyGyro",RootPart)
  3082. GYRO.D = 750
  3083. GYRO.P = 20000
  3084. GYRO.MaxTorque = VT(0,40000000,0)
  3085. CreateSound(469345336,Torso,3,2,false)
  3086. Pose("Cast2",1.5,2,true,GYRO)
  3087. coroutine.resume(coroutine.create(function()
  3088. local FRAME = RootPart.CFrame
  3089. for i = 1, 25 do
  3090. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  3091. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  3092. local Hitpos = LightningTable.End
  3093. ApplyAoE(Hitpos,20,15)
  3094. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3095. for i = 1, 4 do
  3096. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3097. end
  3098. wait(0.05)
  3099. end
  3100. end))
  3101. Pose("Cast2",1.5,0.7,true)
  3102. GYRO:remove()
  3103. ATTACK = false
  3104. Rooted = false
  3105. end
  3106.  
  3107. function Inferno_Ring()
  3108. ATTACK = true
  3109. Rooted = false
  3110. local GYRO = IT("BodyGyro",RootPart)
  3111. GYRO.D = 750
  3112. GYRO.P = 20000
  3113. GYRO.MaxTorque = VT(0,40000000,0)
  3114. local FIRE = IT("Model",Effects)
  3115. FIRE.Name = "Fire"
  3116. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0))
  3117. FIRE.PrimaryPart = MAIN
  3118. local FIRES = {}
  3119. for i = 1, 45 do
  3120. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3))
  3121. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3122. local F = Fire(PRT)
  3123. table.insert(FIRES,F)
  3124. end
  3125. repeat
  3126. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3127. Pose("Cast1",1.5,0.01,false,GYRO)
  3128. until HOLD == true
  3129. coroutine.resume(coroutine.create(function()
  3130. for i = 1, 4 do
  3131. ApplyAoE(MAIN.Position,21,-15,true)
  3132. CreateSound(463598785,MAIN,3,1,false)
  3133. for E = 1, #FIRES do
  3134. if FIRES[E] ~= nil then
  3135. FIRES[E].Acceleration = VT(0,300,0)
  3136. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3137. end
  3138. end
  3139. wait(0.3)
  3140. end
  3141. for E = 1, #FIRES do
  3142. if FIRES[E] ~= nil then
  3143. FIRES[E].Enabled = false
  3144. end
  3145. end
  3146. Debris:AddItem(FIRE,5)
  3147. end))
  3148. CreateSound(138474143,RightArm,3,1,false)
  3149. Pose("RightArmUp",1.5,0.5,true)
  3150. GYRO:remove()
  3151. ATTACK = false
  3152. Rooted = false
  3153. end
  3154.  
  3155. function Warden_Wall()
  3156. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3157. if HITFLOOR ~= nil then
  3158. if HITFLOOR.Anchored == true then
  3159. local WALL = HITFLOOR:Clone()
  3160. WALL.Size = VT(45,45,5)
  3161. WALL.Parent = Effects
  3162. WALL.Name = "Wall"
  3163. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3164. CreateSound(130972023,WALL,5,0.8,false)
  3165. ATTACK = true
  3166. Rooted = true
  3167. local HIT = WALL.Touched:Connect(function(hit)
  3168. if hit.Parent ~= Character then
  3169. hit:BreakJoints()
  3170. end
  3171. end)
  3172. coroutine.resume(coroutine.create(function()
  3173. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3174. for i = 1, 90 do
  3175. Swait()
  3176. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3177. end
  3178. HIT:disconnect()
  3179. wait(5)
  3180. for i = 1, 46 do
  3181. Swait()
  3182. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3183. end
  3184. WALL:remove()
  3185. end))
  3186. Pose("RightArmUp",1.5,1.2,true)
  3187. ATTACK = false
  3188. Rooted = false
  3189. end
  3190. end
  3191. end
  3192.  
  3193. function Prison_Key()
  3194. if Mouse.Target ~= nil then
  3195. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3196. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3197. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3198. local GYRO = IT("BodyGyro",RootPart)
  3199. GYRO.D = 750
  3200. GYRO.P = 20000
  3201. GYRO.MaxTorque = VT(0,40000000,0)
  3202. local grav = Instance.new("BodyPosition",TORSO)
  3203. grav.D = 15
  3204. grav.P = 20000
  3205. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3206. grav.position = TORSO.Position
  3207. local GYRO2 = IT("BodyGyro",TORSO)
  3208. GYRO2.D = 750
  3209. GYRO2.P = 20000
  3210. GYRO2.MaxTorque = VT(0,40000000,0)
  3211. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3212. grav.Name = "Jail"
  3213. local LOCKPARTS = {}
  3214. ATTACK = true
  3215. Rooted = false
  3216. local LOCK = IT("Model",Effects)
  3217. LOCK.Name = "Lock"
  3218. local LOCK2 = IT("Model",LOCK)
  3219. LOCK2.Name = "Metal"
  3220. --CREATE LOCK--
  3221. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3222. LOCK.PrimaryPart = BASE
  3223. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3224. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3225. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3226. MakeForm(PRT,"Cyl")
  3227. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3228. PRT.Color = C3(0,0,0)
  3229. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3230. MakeForm(PRT,"Cyl")
  3231. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3232. PRT.Color = C3(0,0,0)
  3233. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3234. for i = 1, 45 do
  3235. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3236. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3237. end
  3238. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3239. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3240. LOCK2.PrimaryPart = PRT
  3241. ---------------
  3242. local CHILDREN = LOCK:GetDescendants()
  3243. for index, CHILD in pairs(CHILDREN) do
  3244. if CHILD:IsA("BasePart") then
  3245. CHILD.Transparency = 1
  3246. end
  3247. end
  3248. for i = 1, 75 do
  3249. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3250. Swait()
  3251. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3252. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3253. local CHILDREN = LOCK:GetDescendants()
  3254. for index, CHILD in pairs(CHILDREN) do
  3255. if CHILD:IsA("BasePart") then
  3256. CHILD.Transparency = CHILD.Transparency - 1/75
  3257. end
  3258. end
  3259. end
  3260. HUM.DisplayDistanceType = "None"
  3261. local KEY = IT("Model",Effects)
  3262. KEY.Name = "Key"
  3263. --CREATE KEY--
  3264. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false)
  3265. KEY.PrimaryPart = KBASE
  3266. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3267. local WLD = weldBetween(RightArm,KBASE)
  3268. for i = 1, 45 do
  3269. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false)
  3270. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3271. weldBetween(KBASE,PRT)
  3272. end
  3273. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3274. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3275. weldBetween(KBASE,PRT)
  3276. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
  3277. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3278. weldBetween(KBASE,PRT)
  3279. --------------
  3280. Rooted = true
  3281. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3282. coroutine.resume(coroutine.create(function()
  3283. for i = 1, 10 do
  3284. Swait()
  3285. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3286. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3287. end
  3288. CreateSound(1149318312,BASE,5,1,false)
  3289. CreateSound(160772554,BASE,3,1,false)
  3290. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3291. for i = 1, 4 do
  3292. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3293. end
  3294. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3295. wait(1)
  3296. TORSO.Parent.Parent = LOCK
  3297. for i = 1, 75 do
  3298. Swait()
  3299. local CHILDREN = KEY:GetDescendants()
  3300. for index, CHILD in pairs(CHILDREN) do
  3301. if CHILD:IsA("BasePart") then
  3302. CHILD.Transparency = i/25
  3303. end
  3304. end
  3305. local CHILDREN = LOCK:GetDescendants()
  3306. for index, CHILD in pairs(CHILDREN) do
  3307. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3308. CHILD.Transparency = CHILD.Transparency + 1/75
  3309. elseif CHILD.ClassName == "Decal" then
  3310. CHILD.Transparency = CHILD.Transparency + 1/75
  3311. end
  3312. end
  3313. end
  3314. TORSO.Parent:ClearAllChildren()
  3315. KEY:remove()
  3316. LOCK:remove()
  3317. end))
  3318. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3319. GYRO:remove()
  3320. ATTACK = false
  3321. Rooted = false
  3322. end
  3323. end
  3324. end
  3325.  
  3326. function Hat()
  3327. ATTACK = true
  3328. Rooted = false
  3329. Pose("Taunt",0.4,1.2,false)
  3330. ATTACK = false
  3331. Rooted = false
  3332. end
  3333.  
  3334. --//=================================\\
  3335. --|| ASSIGN THINGS TO KEYS
  3336. --\\=================================//
  3337.  
  3338. function MouseDown(Mouse)
  3339. HOLD = true
  3340. if ATTACK == false then
  3341. end
  3342. end
  3343.  
  3344. function CastProperRay2(StartPos, Vec, Length, Ignore)
  3345. local Direction = CFrame.new(StartPos, Vec).lookVector
  3346. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3347. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3348. return RayHit, RayPos, RayNormal
  3349. end
  3350.  
  3351. function MouseUp(Mouse)
  3352. HOLD = false
  3353. end
  3354.  
  3355. function KeyDown(Key)
  3356. KEYHOLD = true
  3357. if TRUEFORM == false then
  3358.  
  3359. if Key == "z" and ATTACK == false then
  3360. Warden_Zap()
  3361. end
  3362.  
  3363. if Key == "f" and ATTACK == false then
  3364. Teleport()
  3365. end
  3366.  
  3367. if Key == "g" and ATTACK == false then
  3368. Prison_Key()
  3369. end
  3370.  
  3371. if Key == "e" and ATTACK == false then
  3372. VoidStar()
  3373. end
  3374.  
  3375. if Key == "q" and ATTACK == false then
  3376. VoidBox()
  3377. end
  3378.  
  3379. if Key == "b" and ATTACK == false then
  3380. VoidThunder()
  3381. end
  3382.  
  3383. if Key == "c" and ATTACK == false then
  3384. Inferno_Ring()
  3385. end
  3386.  
  3387. if Key == "v" and ATTACK == false then
  3388. Warden_Wall()
  3389. end
  3390.  
  3391. if Key == "x" and ATTACK == false then
  3392. VoidBeam()
  3393. end
  3394.  
  3395. if Key == "t" and ATTACK == false then
  3396. Hat()
  3397. end
  3398.  
  3399. if Key == "p" and ATTACK == false then
  3400. RiftForm()
  3401. lightning.Enabled = true
  3402. eeeffecto.Enabled = true
  3403. SKILL2TEXT:remove()
  3404. SKILL5TEXT:remove()
  3405. SKILL9TEXT:remove()
  3406. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3407. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3408. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3409. RiftWorld()
  3410. end
  3411. else
  3412. if Key == "p" and ATTACK == false then
  3413. TRUEFORM = false
  3414. lightning.Enabled = false
  3415. eeeffecto.Enabled = false
  3416. SKILL2TEXT:remove()
  3417. SKILL5TEXT:remove()
  3418. SKILL9TEXT:remove()
  3419. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  3420. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  3421. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  3422. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3423. back:remove()
  3424. sillsky:remove()
  3425. game.Lighting.FogEnd = 90000000
  3426. CreateSound(464600985, Character, 99999, 0.8, false)
  3427. end
  3428.  
  3429. if Key == "z" and ATTACK == false then
  3430. Warden_Zap()
  3431. end
  3432.  
  3433. if Key == "f" and ATTACK == false then
  3434. Teleport()
  3435. end
  3436.  
  3437. if Key == "g" and ATTACK == false then
  3438. Prison_Key()
  3439. end
  3440.  
  3441. if Key == "e" and ATTACK == false then
  3442. Nuke()
  3443. end
  3444.  
  3445. if Key == "q" and ATTACK == false then
  3446. VoidBox()
  3447. end
  3448.  
  3449. if Key == "b" and ATTACK == false then
  3450. VoidThunder2()
  3451. end
  3452.  
  3453. if Key == "c" and ATTACK == false then
  3454. Inferno_Ring()
  3455. end
  3456.  
  3457. if Key == "v" and ATTACK == false then
  3458. Warden_Wall()
  3459. end
  3460.  
  3461. if Key == "x" and ATTACK == false then
  3462. Beam()
  3463. end
  3464.  
  3465. if Key == "t" and ATTACK == false then
  3466. Hat()
  3467. end
  3468. end
  3469. end
  3470.  
  3471. function KeyUp(Key)
  3472. KEYHOLD = false
  3473. end
  3474.  
  3475. Mouse.Button1Down:connect(function(NEWKEY)
  3476. MouseDown(NEWKEY)
  3477. end)
  3478. Mouse.Button1Up:connect(function(NEWKEY)
  3479. MouseUp(NEWKEY)
  3480. end)
  3481. Mouse.KeyDown:connect(function(NEWKEY)
  3482. KeyDown(NEWKEY)
  3483. end)
  3484. Mouse.KeyUp:connect(function(NEWKEY)
  3485. KeyUp(NEWKEY)
  3486. end)
  3487.  
  3488. --//=================================\\
  3489. --\\=================================//
  3490.  
  3491.  
  3492. function unanchor()
  3493. if UNANCHOR == true then
  3494. g = Character:GetChildren()
  3495. for i = 1, #g do
  3496. if g[i].ClassName == "Part" then
  3497. g[i].Anchored = false
  3498. end
  3499. end
  3500. end
  3501. end
  3502.  
  3503.  
  3504.  
  3505. --//=================================\\
  3506. --|| WRAP THE WHOLE SCRIPT UP
  3507. --\\=================================//
  3508.  
  3509. local FF = IT("ForceField",Character)
  3510. FF.Visible = false
  3511.  
  3512. Humanoid.Changed:connect(function(Jump)
  3513. if Jump == "Jump" and (Disable_Jump == true) then
  3514. Humanoid.Jump = false
  3515. end
  3516. end)
  3517.  
  3518. while true do
  3519. Swait()
  3520. script.Parent = WEAPONGUI
  3521. Humanoid.Parent = Character
  3522. if Humanoid then
  3523. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3524. IDLEANIMATION:Play()
  3525. end
  3526. if ANIMATE.Parent == Character then
  3527. ANIMATE:Destroy()
  3528. end
  3529. SINE = SINE + CHANGE
  3530. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3531. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3532. Humanoid.HipHeight = 1
  3533. Humanoid.Name = "VoidWarden"
  3534. Humanoid.PlatformStand = false
  3535. if PLAYMAINANIM == true then
  3536. if TORSOVELOCITY < 1 then
  3537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3543. elseif TORSOVELOCITY > 1 then
  3544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  3550. end
  3551. end
  3552. unanchor()
  3553. Humanoid.MaxHealth = 1.0E298
  3554. Humanoid.Health = 1.0E298
  3555. if Rooted == false then
  3556. Disable_Jump = false
  3557. Humanoid.WalkSpeed = Speed
  3558. elseif Rooted == true then
  3559. Disable_Jump = true
  3560. Humanoid.WalkSpeed = 0
  3561. end
  3562. for _, c in pairs(Character:GetChildren()) do
  3563. if c.ClassName == "Part" and c.Name ~= "Eye" then
  3564. c.Material = "Neon"
  3565. if c:FindFirstChildOfClass("ParticleEmitter") then
  3566. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3567. end
  3568. c.Color = C3(1,1,1)
  3569. if c == Head then
  3570. if c:FindFirstChild("face") then
  3571. c.face:remove()
  3572. end
  3573. end
  3574. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  3575. c:remove()
  3576. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3577. c:remove()
  3578. end
  3579. end
  3580. sick.SoundId = "rbxassetid://1427189017"
  3581. sick.Looped = true
  3582. sick.Pitch = 1
  3583. sick.Volume = 3
  3584. sick:Resume()
  3585. sick.Parent = Torso
  3586. refit()
  3587. if Head:FindFirstChildOfClass("Sound") then
  3588. Head:FindFirstChildOfClass("Sound"):remove()
  3589. end
  3590. end
  3591.  
  3592. if Humanoid.Health < 1.0E298 then
  3593. refit()
  3594. Humanoid.MaxHealth = 1.0E298
  3595. Humanoid.Health = Humanoid.Health + 1.0E298
  3596.  
  3597. end
  3598.  
  3599.  
  3600. --//=================================\\
  3601. --\\=================================//
  3602.  
  3603.  
  3604.  
  3605.  
  3606.  
  3607. --//====================================================\\--
  3608. --|| END OF SCRIPT
  3609. --\\====================================================//--
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