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- Roy = game.Workspace.Mr_Anonymous1st
- Roy.Torso.Transparency = 1
- Roy["Right Arm"].Transparency = 1
- Roy["Right Leg"].Transparency = 1
- Roy["Left Arm"].Transparency = 1
- Roy["Left Leg"].Transparency = 1
- Roy.Head.Transparency = 1
- Roy.Head.Mesh.Scale = Vector3.new(0.1,0.1,0.1)
- Running = Roy.Humanoid.Running
- for i,v in pairs (Roy:GetChildren()) do
- if v.className == "Hat" then
- v:Remove()
- end
- end
- --Name Model
- nm = Instance.new("Model")
- nm.Name = "Roy"
- nm.Parent = Roy
- nh = Instance.new("Humanoid")
- nh.Parent = nm
- nh.MaxHealth = 0
- np = Instance.new("Part")
- np.Parent = nm
- np.Position = Vector3.new(0,0,0)
- np.BottomSurface = "Smooth"
- np.Size = Vector3.new(1,1,1)
- np.Name = "Head"
- np.Transparency = 0.9
- np.formFactor = "Symmetric"
- np.BrickColor = BrickColor.new("Cyan")
- np.Locked = true
- nw = Instance.new("Weld")
- nw.Parent = Roy.Head
- nw.Part0 = np
- nw.Part1 = Roy.Head
- nw.C0 = CFrame.new(0,-1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- nhm = Instance.new("BlockMesh")
- nhm.Parent = np
- nhm.Scale = Vector3.new(0,0,0)
- --body Basic
- wait()
- bp1 = Instance.new("Part")
- bp1.Parent = Roy
- bp1.BrickColor = BrickColor.new("Cyan")
- bp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bp1.CanCollide = false
- bp1.Anchored = false
- bp1.BottomSurface = "Smooth"
- bp1.FormFactor = "Symmetric"
- bp1.Size = Vector3.new(1,1,1)
- bm1 = Instance.new("BlockMesh")
- bm1.Scale = Roy.Torso.Size+Vector3.new(0,0,0)
- bm1.Parent = bp1
- bw1 = Instance.new("Weld")
- bw1.Part0 = Roy.Torso
- bw1.Part1 = bp1
- bw1.Parent = Roy.Torso
- bw1.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bp2 = Instance.new("Part")
- bp2.Parent = Roy
- bp2.BrickColor = BrickColor.new("Cyan")
- bp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bp2.CanCollide = false
- bp2.Anchored = false
- bp2.BottomSurface = "Smooth"
- bp2.FormFactor = "Symmetric"
- bp2.Size = Vector3.new(1,1,1)
- bm2 = Instance.new("BlockMesh")
- bm2.Scale = Roy["Right Arm"].Size+Vector3.new(-0.2,-0,-0.2)
- bm2.Parent = bp2
- bw2 = Instance.new("Weld")
- bw2.Part0 = Roy["Right Arm"]
- bw2.Part1 = bp2
- bw2.Parent = Roy["Right Arm"]
- bw2.C0 = CFrame.new(0.1,-.1,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(25))
- wait()
- sbp2 = Instance.new("Part")
- sbp2.Parent = Roy
- sbp2.BrickColor = BrickColor.new("Cyan")
- sbp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sbp2.CanCollide = false
- sbp2.Anchored = false
- sbp2.BottomSurface = "Smooth"
- sbp2.FormFactor = "Symmetric"
- sbp2.Size = Vector3.new(1,1,1)
- sbm2 = Instance.new("BlockMesh")
- sbm2.Scale = Roy["Right Arm"].Size+Vector3.new(-0.25,-1.05,-0.25)
- sbm2.Parent = sbp2
- sbw2 = Instance.new("Weld")
- sbw2.Part0 = Roy["Right Arm"]
- sbw2.Part1 = sbp2
- sbw2.Parent = Roy["Right Arm"]
- sbw2.C0 = CFrame.new(-0.5,0.6,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- wait()
- bp3 = Instance.new("Part")
- bp3.Parent = Roy
- bp3.BrickColor = BrickColor.new("Cyan")
- bp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bp3.CanCollide = false
- bp3.Anchored = false
- bp3.BottomSurface = "Smooth"
- bp3.FormFactor = "Symmetric"
- bp3.Size = Vector3.new(1,1,1)
- bm3 = Instance.new("BlockMesh")
- bm3.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
- bm3.Parent = bp3
- bw3 = Instance.new("Weld")
- bw3.Part0 = Roy["Right Leg"]
- bw3.Part1 = bp3
- bw3.Parent = Roy["Right Leg"]
- bw3.C0 = CFrame.new(0.15,0,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(5))
- wait()
- sbp3 = Instance.new("Part")
- sbp3.Parent = Roy
- sbp3.BrickColor = BrickColor.new("Cyan")
- sbp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sbp3.CanCollide = false
- sbp3.Anchored = false
- sbp3.BottomSurface = "Smooth"
- sbp3.FormFactor = "Symmetric"
- sbp3.Size = Vector3.new(1,1,1)
- sbm3 = Instance.new("BlockMesh")
- sbm3.Scale = Roy["Right Arm"].Size+Vector3.new(-0.24,-1.3,-0.4)
- sbm3.Parent = sbp3
- sbw3 = Instance.new("Weld")
- sbw3.Part0 = Roy["Right Leg"]
- sbw3.Part1 = sbp3
- sbw3.Parent = Roy["Right Leg"]
- sbw3.C0 = CFrame.new(0.05,1.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bp4 = Instance.new("Part")
- bp4.Parent = Roy
- bp4.BrickColor = BrickColor.new("Cyan")
- bp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bp4.CanCollide = false
- bp4.Anchored = false
- bp4.BottomSurface = "Smooth"
- bp4.FormFactor = "Symmetric"
- bp4.Size = Vector3.new(1,1,1)
- bm4 = Instance.new("BlockMesh")
- bm4.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
- bm4.Parent = bp4
- bw4 = Instance.new("Weld")
- bw4.Part0 = Roy["Left Leg"]
- bw4.Part1 = bp4
- bw4.Parent = Roy["Left Leg"]
- bw4.C0 = CFrame.new(-0.15,0,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5))
- wait()
- sbp4 = Instance.new("Part")
- sbp4.Parent = Roy
- sbp4.BrickColor = BrickColor.new("Cyan")
- sbp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sbp4.CanCollide = false
- sbp4.Anchored = false
- sbp4.BottomSurface = "Smooth"
- sbp4.FormFactor = "Symmetric"
- sbp4.Size = Vector3.new(1,1,1)
- sbm4 = Instance.new("BlockMesh")
- sbm4.Scale = Roy["Right Arm"].Size+Vector3.new(-0.24,-1.3,-0.4)
- sbm4.Parent = sbp4
- sbw4 = Instance.new("Weld")
- sbw4.Part0 = Roy["Left Leg"]
- sbw4.Part1 = sbp4
- sbw4.Parent = Roy["Left Leg"]
- sbw4.C0 = CFrame.new(-0.05,1.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bp5 = Instance.new("Part")
- bp5.Parent = Roy
- bp5.BrickColor = BrickColor.new("Cyan")
- bp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bp5.CanCollide = false
- bp5.Anchored = false
- bp5.BottomSurface = "Smooth"
- bp5.FormFactor = "Symmetric"
- bp5.Size = Vector3.new(1,1,1)
- bm5 = Instance.new("BlockMesh")
- bm5.Scale = Roy["Right Leg"].Size+Vector3.new(-0.2,0,-0.2)
- bm5.Parent = bp5
- bw5 = Instance.new("Weld")
- bw5.Part0 = Roy["Left Arm"]
- bw5.Part1 = bp5
- bw5.Parent = Roy["Left Arm"]
- bw5.C0 = CFrame.new(-0.1,-0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-25))
- wait()
- sbp5 = Instance.new("Part")
- sbp5.Parent = Roy
- sbp5.BrickColor = BrickColor.new("Cyan")
- sbp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sbp5.CanCollide = false
- sbp5.Anchored = false
- sbp5.BottomSurface = "Smooth"
- sbp5.FormFactor = "Symmetric"
- sbp5.Size = Vector3.new(1,1,1)
- sbm5 = Instance.new("BlockMesh")
- sbm5.Scale = Roy["Right Arm"].Size+Vector3.new(-0.25,-1.05,-0.25)
- sbm5.Parent = sbp5
- sbw5 = Instance.new("Weld")
- sbw5.Part0 = Roy["Left Arm"]
- sbw5.Part1 = sbp5
- sbw5.Parent = Roy["Right Arm"]
- sbw5.C0 = CFrame.new(0.5,0.6,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- wait()
- --Others
- op1 = Instance.new("Part")
- op1.Parent = Roy
- op1.BrickColor = BrickColor.new("Cyan")
- op1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- op1.CanCollide = false
- op1.Anchored = false
- op1.BottomSurface = "Smooth"
- op1.FormFactor = "Symmetric"
- op1.Size = Vector3.new(1,1,1)
- om1 = Instance.new("BlockMesh")
- om1.Scale = Roy["Left Leg"].Size+Vector3.new(0.1,-1.4,0.75)
- om1.Parent = op1
- ow1 = Instance.new("Weld")
- ow1.Part0 = Roy["Left Leg"]
- ow1.Part1 = op1
- ow1.Parent = Roy["Left Leg"]
- ow1.C0 = CFrame.new(-0.175,-0.65,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- op2 = Instance.new("Part")
- op2.Parent = Roy
- op2.BrickColor = BrickColor.new("Cyan")
- op2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- op2.CanCollide = false
- op2.Anchored = false
- op2.BottomSurface = "Smooth"
- op2.FormFactor = "Symmetric"
- op2.Size = Vector3.new(1,1,1)
- om2 = Instance.new("BlockMesh")
- om2.Scale = Roy["Left Leg"].Size+Vector3.new(0.1,-1.4,0.75)
- om2.Parent = op2
- ow2 = Instance.new("Weld")
- ow2.Part0 = Roy["Right Leg"]
- ow2.Part1 = op2
- ow2.Parent = Roy["Right Leg"]
- ow2.C0 = CFrame.new(0.175,-0.65,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- op3 = Instance.new("Part")
- op3.Parent = Roy
- op3.BrickColor = BrickColor.new("Cyan")
- op3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- op3.CanCollide = false
- op3.Anchored = false
- op3.BottomSurface = "Smooth"
- op3.FormFactor = "Symmetric"
- op3.Size = Vector3.new(1,1,1)
- om3 = Instance.new("BlockMesh")
- om3.Scale = Roy["Left Leg"].Size+Vector3.new(0.05,-0.75,-0.1)
- om3.Parent = op3
- ow3 = Instance.new("Weld")
- ow3.Part0 = Roy["Right Arm"]
- ow3.Part1 = op3
- ow3.Parent = Roy["Right Arm"]
- ow3.C0 = CFrame.new(0.375,-0.65,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(5))
- wait()
- op4 = Instance.new("Part")
- op4.Parent = Roy
- op4.BrickColor = BrickColor.new("Cyan")
- op4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- op4.CanCollide = false
- op4.Anchored = false
- op4.BottomSurface = "Smooth"
- op4.FormFactor = "Symmetric"
- op4.Size = Vector3.new(1,1,1)
- om4 = Instance.new("BlockMesh")
- om4.Scale = Roy["Left Leg"].Size+Vector3.new(0.05,-0.75,-0.1)
- om4.Parent = op4
- ow4 = Instance.new("Weld")
- ow4.Part0 = Roy["Left Arm"]
- ow4.Part1 = op4
- ow4.Parent = Roy["Right Arm"]
- ow4.C0 = CFrame.new(-0.375,-0.65,0)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5))
- -- Leg Claws
- wait()
- clp1 = Instance.new("Part")
- clp1.Parent = Roy
- clp1.BrickColor = BrickColor.new("Cyan")
- clp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp1.CanCollide = false
- clp1.Anchored = false
- clp1.BottomSurface = "Smooth"
- clp1.FormFactor = "Symmetric"
- clp1.Size = Vector3.new(1,1,1)
- clm1 = Instance.new("BlockMesh")
- clm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
- clm1.Parent = clp1
- clw1 = Instance.new("Weld")
- clw1.Part0 = Roy["Left Leg"]
- clw1.Part1 = clp1
- clw1.Parent = Roy["Left Leg"]
- clw1.C0 = CFrame.new(-0.175,-0.65,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- clp2 = Instance.new("Part")
- clp2.Parent = Roy
- clp2.BrickColor = BrickColor.new("Cyan")
- clp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp2.CanCollide = false
- clp2.Anchored = false
- clp2.BottomSurface = "Smooth"
- clp2.FormFactor = "Symmetric"
- clp2.Size = Vector3.new(1,1,1)
- clm2 = Instance.new("BlockMesh")
- clm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
- clm2.Parent = clp2
- clw2 = Instance.new("Weld")
- clw2.Part0 = Roy["Left Leg"]
- clw2.Part1 = clp2
- clw2.Parent = Roy["Left Leg"]
- clw2.C0 = CFrame.new(0.175,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- clp3 = Instance.new("Part")
- clp3.Parent = Roy
- clp3.BrickColor = BrickColor.new("Cyan")
- clp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp3.CanCollide = false
- clp3.Anchored = false
- clp3.BottomSurface = "Smooth"
- clp3.FormFactor = "Symmetric"
- clp3.Size = Vector3.new(1,1,1)
- clm3 = Instance.new("BlockMesh")
- clm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
- clm3.Parent = clp3
- clw3 = Instance.new("Weld")
- clw3.Part0 = Roy["Left Leg"]
- clw3.Part1 = clp3
- clw3.Parent = Roy["Left Leg"]
- clw3.C0 = CFrame.new(-0.55,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- clp4 = Instance.new("Part")
- clp4.Parent = Roy
- clp4.BrickColor = BrickColor.new("Cyan")
- clp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp4.CanCollide = false
- clp4.Anchored = false
- clp4.BottomSurface = "Smooth"
- clp4.FormFactor = "Symmetric"
- clp4.Size = Vector3.new(1,1,1)
- clm4 = Instance.new("BlockMesh")
- clm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
- clm4.Parent = clp4
- clw4 = Instance.new("Weld")
- clw4.Part0 = Roy["Right Leg"]
- clw4.Part1 = clp4
- clw4.Parent = Roy["Right Leg"]
- clw4.C0 = CFrame.new(0.175,-0.65,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- clp5 = Instance.new("Part")
- clp5.Parent = Roy
- clp5.BrickColor = BrickColor.new("Cyan")
- clp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp5.CanCollide = false
- clp5.Anchored = false
- clp5.BottomSurface = "Smooth"
- clp5.FormFactor = "Symmetric"
- clp5.Size = Vector3.new(1,1,1)
- clm5 = Instance.new("BlockMesh")
- clm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.5,0.5)
- clm5.Parent = clp5
- clw5 = Instance.new("Weld")
- clw5.Part0 = Roy["Right Leg"]
- clw5.Part1 = clp5
- clw5.Parent = Roy["Right Leg"]
- clw5.C0 = CFrame.new(-0.175,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- clp6 = Instance.new("Part")
- clp6.Parent = Roy
- clp6.BrickColor = BrickColor.new("Cyan")
- clp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clp6.CanCollide = false
- clp6.Anchored = false
- clp6.BottomSurface = "Smooth"
- clp6.FormFactor = "Symmetric"
- clp6.Size = Vector3.new(1,1,1)
- clm6 = Instance.new("BlockMesh")
- clm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.75,-1.6,0.5)
- clm6.Parent = clp6
- clw6 = Instance.new("Weld")
- clw6.Part0 = Roy["Right Leg"]
- clw6.Part1 = clp6
- clw6.Parent = Roy["Right Leg"]
- clw6.C0 = CFrame.new(0.55,-0.7,-0.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- --Leg Claw Nails
- clnp1 = Instance.new("Part")
- clnp1.Parent = Roy
- clnp1.BrickColor = BrickColor.new("Dark grey")
- clnp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp1.CanCollide = false
- clnp1.Anchored = false
- clnp1.BottomSurface = "Smooth"
- clnp1.FormFactor = "Symmetric"
- clnp1.Size = Vector3.new(1,1,1)
- clnm1 = Instance.new("SpecialMesh")
- clnm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.6,0.3)
- clnm1.MeshType = "Wedge"
- clnm1.Parent = clnp1
- clnw1 = Instance.new("Weld")
- clnw1.Part0 = Roy["Left Leg"]
- clnw1.Part1 = clnp1
- clnw1.Parent = Roy["Left Leg"]
- clnw1.C0 = CFrame.new(-0.175,-0.7,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- clnp2 = Instance.new("Part")
- clnp2.Parent = Roy
- clnp2.BrickColor = BrickColor.new("Dark grey")
- clnp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp2.CanCollide = false
- clnp2.Anchored = false
- clnp2.BottomSurface = "Smooth"
- clnp2.FormFactor = "Symmetric"
- clnp2.Size = Vector3.new(1,1,1)
- clnm2 = Instance.new("SpecialMesh")
- clnm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
- clnm2.MeshType = "Wedge"
- clnm2.Parent = clnp2
- clnw2 = Instance.new("Weld")
- clnw2.Part0 = Roy["Left Leg"]
- clnw2.Part1 = clnp2
- clnw2.Parent = Roy["Left Leg"]
- clnw2.C0 = CFrame.new(0.175,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- clnp3 = Instance.new("Part")
- clnp3.Parent = Roy
- clnp3.BrickColor = BrickColor.new("Dark grey")
- clnp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp3.CanCollide = false
- clnp3.Anchored = false
- clnp3.BottomSurface = "Smooth"
- clnp3.FormFactor = "Symmetric"
- clnp3.Size = Vector3.new(1,1,1)
- clnm3 = Instance.new("SpecialMesh")
- clnm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
- clnm3.MeshType = "Wedge"
- clnm3.Parent = clnp3
- clnw3 = Instance.new("Weld")
- clnw3.Part0 = Roy["Left Leg"]
- clnw3.Part1 = clnp3
- clnw3.Parent = Roy["Left Leg"]
- clnw3.C0 = CFrame.new(-0.55,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- clnp4 = Instance.new("Part")
- clnp4.Parent = Roy
- clnp4.BrickColor = BrickColor.new("Dark grey")
- clnp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp4.CanCollide = false
- clnp4.Anchored = false
- clnp4.BottomSurface = "Smooth"
- clnp4.FormFactor = "Symmetric"
- clnp4.Size = Vector3.new(1,1,1)
- clnm4 = Instance.new("SpecialMesh")
- clnm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.6,0.3)
- clnm4.MeshType = "Wedge"
- clnm4.Parent = clnp4
- clnw4 = Instance.new("Weld")
- clnw4.Part0 = Roy["Right Leg"]
- clnw4.Part1 = clnp4
- clnw4.Parent = Roy["Right Leg"]
- clnw4.C0 = CFrame.new(0.175,-0.7,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- clnp5 = Instance.new("Part")
- clnp5.Parent = Roy
- clnp5.BrickColor = BrickColor.new("Dark grey")
- clnp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp5.CanCollide = false
- clnp5.Anchored = false
- clnp5.BottomSurface = "Smooth"
- clnp5.FormFactor = "Symmetric"
- clnp5.Size = Vector3.new(1,1,1)
- clnm5 = Instance.new("SpecialMesh")
- clnm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
- clnm5.MeshType = "Wedge"
- clnm5.Parent = clnp5
- clnw5 = Instance.new("Weld")
- clnw5.Part0 = Roy["Right Leg"]
- clnw5.Part1 = clnp5
- clnw5.Parent = Roy["Right Leg"]
- clnw5.C0 = CFrame.new(-0.175,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- clnp6 = Instance.new("Part")
- clnp6.Parent = Roy
- clnp6.BrickColor = BrickColor.new("Dark grey")
- clnp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- clnp6.CanCollide = false
- clnp6.Anchored = false
- clnp6.BottomSurface = "Smooth"
- clnp6.FormFactor = "Symmetric"
- clnp6.Size = Vector3.new(1,1,1)
- clnm6 = Instance.new("SpecialMesh")
- clnm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.75,0.2)
- clnm6.MeshType = "Wedge"
- clnm6.Parent = clnp6
- clnw6 = Instance.new("Weld")
- clnw6.Part0 = Roy["Right Leg"]
- clnw6.Part1 = clnp6
- clnw6.Parent = Roy["Right Leg"]
- clnw6.C0 = CFrame.new(0.55,-0.69,-2.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- --Arm Claws
- cap1 = Instance.new("Part")
- cap1.Parent = Roy
- cap1.BrickColor = BrickColor.new("Cyan")
- cap1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap1.CanCollide = false
- cap1.Anchored = false
- cap1.BottomSurface = "Smooth"
- cap1.FormFactor = "Symmetric"
- cap1.Size = Vector3.new(1,1,1)
- cam1 = Instance.new("BlockMesh")
- cam1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam1.Parent = cap1
- caw1 = Instance.new("Weld")
- caw1.Part0 = Roy["Left Arm"]
- caw1.Part1 = cap1
- caw1.Parent = Roy["Left Arm"]
- caw1.C0 = CFrame.new(-0.05,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
- wait()
- cap2 = Instance.new("Part")
- cap2.Parent = Roy
- cap2.BrickColor = BrickColor.new("Cyan")
- cap2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap2.CanCollide = false
- cap2.Anchored = false
- cap2.BottomSurface = "Smooth"
- cap2.FormFactor = "Symmetric"
- cap2.Size = Vector3.new(1,1,1)
- cam2 = Instance.new("BlockMesh")
- cam2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam2.Parent = cap2
- caw2 = Instance.new("Weld")
- caw2.Part0 = Roy["Left Arm"]
- caw2.Part1 = cap2
- caw2.Parent = Roy["Left Arm"]
- caw2.C0 = CFrame.new(-0.4,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
- wait()
- cap3 = Instance.new("Part")
- cap3.Parent = Roy
- cap3.BrickColor = BrickColor.new("Cyan")
- cap3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap3.CanCollide = false
- cap3.Anchored = false
- cap3.BottomSurface = "Smooth"
- cap3.FormFactor = "Symmetric"
- cap3.Size = Vector3.new(1,1,1)
- cam3 = Instance.new("BlockMesh")
- cam3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam3.Parent = cap3
- caw3 = Instance.new("Weld")
- caw3.Part0 = Roy["Left Arm"]
- caw3.Part1 = cap3
- caw3.Parent = Roy["Left Arm"]
- caw3.C0 = CFrame.new(-0.75,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(95))
- wait()
- cap4 = Instance.new("Part")
- cap4.Parent = Roy
- cap4.BrickColor = BrickColor.new("Cyan")
- cap4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap4.CanCollide = false
- cap4.Anchored = false
- cap4.BottomSurface = "Smooth"
- cap4.FormFactor = "Symmetric"
- cap4.Size = Vector3.new(1,1,1)
- cam4 = Instance.new("BlockMesh")
- cam4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam4.Parent = cap4
- caw4 = Instance.new("Weld")
- caw4.Part0 = Roy["Right Arm"]
- caw4.Part1 = cap4
- caw4.Parent = Roy["Right Arm"]
- caw4.C0 = CFrame.new(0.05,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
- wait()
- cap5 = Instance.new("Part")
- cap5.Parent = Roy
- cap5.BrickColor = BrickColor.new("Cyan")
- cap5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap5.CanCollide = false
- cap5.Anchored = false
- cap5.BottomSurface = "Smooth"
- cap5.FormFactor = "Symmetric"
- cap5.Size = Vector3.new(1,1,1)
- cam5 = Instance.new("BlockMesh")
- cam5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam5.Parent = cap5
- caw5 = Instance.new("Weld")
- caw5.Part0 = Roy["Right Arm"]
- caw5.Part1 = cap5
- caw5.Parent = Roy["Right Arm"]
- caw5.C0 = CFrame.new(0.4,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
- wait()
- cap6 = Instance.new("Part")
- cap6.Parent = Roy
- cap6.BrickColor = BrickColor.new("Cyan")
- cap6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- cap6.CanCollide = false
- cap6.Anchored = false
- cap6.BottomSurface = "Smooth"
- cap6.FormFactor = "Symmetric"
- cap6.Size = Vector3.new(1,1,1)
- cam6 = Instance.new("BlockMesh")
- cam6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.8,-1.8,0.5)
- cam6.Parent = cap6
- caw6 = Instance.new("Weld")
- caw6.Part0 = Roy["Right Arm"]
- caw6.Part1 = cap6
- caw6.Parent = Roy["Right Arm"]
- caw6.C0 = CFrame.new(0.75,-1.25,-0.26775)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(-95))
- wait()
- --Arm Claw Nails
- canp1 = Instance.new("Part")
- canp1.Parent = Roy
- canp1.BrickColor = BrickColor.new("Dark grey")
- canp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp1.CanCollide = false
- canp1.Anchored = false
- canp1.BottomSurface = "Smooth"
- canp1.FormFactor = "Symmetric"
- canp1.Size = Vector3.new(1,1,1)
- canm1 = Instance.new("SpecialMesh")
- canm1.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm1.MeshType = "Wedge"
- canm1.Parent = canp1
- canw1 = Instance.new("Weld")
- canw1.Part0 = Roy["Left Arm"]
- canw1.Part1 = canp1
- canw1.Parent = Roy["Left Arm"]
- canw1.C0 = CFrame.new(-0.05,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- wait()
- canp2 = Instance.new("Part")
- canp2.Parent = Roy
- canp2.BrickColor = BrickColor.new("Dark grey")
- canp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp2.CanCollide = false
- canp2.Anchored = false
- canp2.BottomSurface = "Smooth"
- canp2.FormFactor = "Symmetric"
- canp2.Size = Vector3.new(1,1,1)
- canm2 = Instance.new("SpecialMesh")
- canm2.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm2.MeshType = "Wedge"
- canm2.Parent = canp2
- canw2 = Instance.new("Weld")
- canw2.Part0 = Roy["Left Arm"]
- canw2.Part1 = canp2
- canw2.Parent = Roy["Left Leg"]
- canw2.C0 = CFrame.new(-0.4,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- wait()
- canp3 = Instance.new("Part")
- canp3.Parent = Roy
- canp3.BrickColor = BrickColor.new("Dark grey")
- canp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp3.CanCollide = false
- canp3.Anchored = false
- canp3.BottomSurface = "Smooth"
- canp3.FormFactor = "Symmetric"
- canp3.Size = Vector3.new(1,1,1)
- canm3 = Instance.new("SpecialMesh")
- canm3.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm3.MeshType = "Wedge"
- canm3.Parent = canp3
- canw3 = Instance.new("Weld")
- canw3.Part0 = Roy["Left Arm"]
- canw3.Part1 = canp3
- canw3.Parent = Roy["Left Leg"]
- canw3.C0 = CFrame.new(-0.75,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- wait()
- canp4 = Instance.new("Part")
- canp4.Parent = Roy
- canp4.BrickColor = BrickColor.new("Dark grey")
- canp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp4.CanCollide = false
- canp4.Anchored = false
- canp4.BottomSurface = "Smooth"
- canp4.FormFactor = "Symmetric"
- canp4.Size = Vector3.new(1,1,1)
- canm4 = Instance.new("SpecialMesh")
- canm4.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm4.MeshType = "Wedge"
- canm4.Parent = canp4
- canw4 = Instance.new("Weld")
- canw4.Part0 = Roy["Right Arm"]
- canw4.Part1 = canp4
- canw4.Parent = Roy["Right Leg"]
- canw4.C0 = CFrame.new(0.05,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- wait()
- canp5 = Instance.new("Part")
- canp5.Parent = Roy
- canp5.BrickColor = BrickColor.new("Dark grey")
- canp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp5.CanCollide = false
- canp5.Anchored = false
- canp5.BottomSurface = "Smooth"
- canp5.FormFactor = "Symmetric"
- canp5.Size = Vector3.new(1,1,1)
- canm5 = Instance.new("SpecialMesh")
- canm5.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm5.MeshType = "Wedge"
- canm5.Parent = canp5
- canw5 = Instance.new("Weld")
- canw5.Part0 = Roy["Right Arm"]
- canw5.Part1 = canp5
- canw5.Parent = Roy["Right Leg"]
- canw5.C0 = CFrame.new(0.4,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- wait()
- canp6 = Instance.new("Part")
- canp6.Parent = Roy
- canp6.BrickColor = BrickColor.new("Dark grey")
- canp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- canp6.CanCollide = false
- canp6.Anchored = false
- canp6.BottomSurface = "Smooth"
- canp6.FormFactor = "Symmetric"
- canp6.Size = Vector3.new(1,1,1)
- canm6 = Instance.new("SpecialMesh")
- canm6.Scale = Roy["Left Leg"].Size+Vector3.new(-0.9,-1.85,-0.25)
- canm6.MeshType = "Wedge"
- canm6.Parent = canp6
- canw6 = Instance.new("Weld")
- canw6.Part0 = Roy["Right Arm"]
- canw6.Part1 = canp6
- canw6.Parent = Roy["Right Leg"]
- canw6.C0 = CFrame.new(0.75,-2.1,-0.23)*CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- --neck
- wait()
- np1 = Instance.new("Part")
- np1.Parent = Roy
- np1.BrickColor = BrickColor.new("Cyan")
- np1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- np1.CanCollide = false
- np1.Anchored = false
- np1.BottomSurface = "Smooth"
- np1.FormFactor = "Symmetric"
- np1.Size = Vector3.new(1,1,1)
- nm1 = Instance.new("BlockMesh")
- nm1.Scale = Roy.Head.Size+Vector3.new(-1,1,-.3)
- nm1.Parent = np1
- nw1 = Instance.new("Weld")
- nw1.Part0 = Roy.Torso
- nw1.Part1 = np1
- nw1.Parent = Roy.Torso
- nw1.C0 = CFrame.new(0,1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- --Head
- hp1 = Instance.new("Part")
- hp1.Parent = Roy
- hp1.BrickColor = BrickColor.new("Cyan")
- hp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp1.CanCollide = false
- hp1.Anchored = false
- hp1.BottomSurface = "Smooth"
- hp1.FormFactor = "Symmetric"
- hp1.Size = Vector3.new(1,1,1)
- hm1 = Instance.new("BlockMesh")
- hm1.Scale = Roy.Head.Size+Vector3.new(0,1,1)
- hm1.Parent = hp1
- hw1 = Instance.new("Weld")
- hw1.Part0 = Roy.Head
- hw1.Part1 = hp1
- hw1.Parent = Roy.Torso
- hw1.C0 = CFrame.new(0,0.95,-0.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp2 = Instance.new("Part")
- hp2.Parent = Roy
- hp2.BrickColor = BrickColor.new("White")
- hp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp2.CanCollide = false
- hp2.Anchored = false
- hp2.BottomSurface = "Smooth"
- hp2.FormFactor = "Symmetric"
- hp2.Size = Vector3.new(1,1,1)
- hm2 = Instance.new("BlockMesh")
- hm2.Scale = Roy.Head.Size+Vector3.new(-1.5,-0.5,-0.9)
- hm2.Parent = hp2
- hw2 = Instance.new("Weld")
- hw2.Part0 = Roy.Head
- hw2.Part1 = hp2
- hw2.Parent = Roy.Torso
- hw2.C0 = CFrame.new(-0.45,1.25,-1.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp3 = Instance.new("Part")
- hp3.Parent = Roy
- hp3.BrickColor = BrickColor.new("White")
- hp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp3.CanCollide = false
- hp3.Anchored = false
- hp3.BottomSurface = "Smooth"
- hp3.FormFactor = "Symmetric"
- hp3.Size = Vector3.new(1,1,1)
- hm3 = Instance.new("BlockMesh")
- hm3.Scale = Roy.Head.Size+Vector3.new(-1.5,-0.5,-0.9)
- hm3.Parent = hp3
- hw3 = Instance.new("Weld")
- hw3.Part0 = Roy.Head
- hw3.Part1 = hp3
- hw3.Parent = Roy.Torso
- hw3.C0 = CFrame.new(0.45,1.25,-1.35)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp4 = Instance.new("Part")
- hp4.Parent = Roy
- hp4.BrickColor = BrickColor.new("Royal purple")
- hp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp4.CanCollide = false
- hp4.Anchored = false
- hp4.BottomSurface = "Smooth"
- hp4.FormFactor = "Symmetric"
- hp4.Size = Vector3.new(1,1,1)
- hm4 = Instance.new("BlockMesh")
- hm4.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.7,-0.9)
- hm4.Parent = hp4
- hw4 = Instance.new("Weld")
- hw4.Part0 = hp2
- hw4.Part1 = hp4
- hw4.Parent = Roy.Torso
- hw4.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp5 = Instance.new("Part")
- hp5.Parent = Roy
- hp5.BrickColor = BrickColor.new("Royal purple")
- hp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp5.CanCollide = false
- hp5.Anchored = false
- hp5.BottomSurface = "Smooth"
- hp5.FormFactor = "Symmetric"
- hp5.Size = Vector3.new(1,1,1)
- hm5 = Instance.new("BlockMesh")
- hm5.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.7,-0.9)
- hm5.Parent = hp5
- hw5 = Instance.new("Weld")
- hw5.Part0 = hp3
- hw5.Part1 = hp5
- hw5.Parent = Roy.Torso
- hw5.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp6 = Instance.new("Part")
- hp6.Parent = Roy
- hp6.BrickColor = BrickColor.new("Really black")
- hp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp6.CanCollide = false
- hp6.Anchored = false
- hp6.BottomSurface = "Smooth"
- hp6.FormFactor = "Symmetric"
- hp6.Size = Vector3.new(1,1,1)
- hm6 = Instance.new("BlockMesh")
- hm6.Scale = Roy.Head.Size+Vector3.new(-1.8,-0.8,-0.9)
- hm6.Parent = hp6
- hw6 = Instance.new("Weld")
- hw6.Part0 = hp4
- hw6.Part1 = hp6
- hw6.Parent = Roy.Torso
- hw6.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp7 = Instance.new("Part")
- hp7.Parent = Roy
- hp7.BrickColor = BrickColor.new("Really black")
- hp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp7.CanCollide = false
- hp7.Anchored = false
- hp7.BottomSurface = "Smooth"
- hp7.FormFactor = "Symmetric"
- hp7.Size = Vector3.new(1,1,1)
- hm7 = Instance.new("BlockMesh")
- hm7.Scale = Roy.Head.Size+Vector3.new(-1.8,-0.8,-0.9)
- hm7.Parent = hp7
- hw7 = Instance.new("Weld")
- hw7.Part0 = hp5
- hw7.Part1 = hp7
- hw7.Parent = Roy.Torso
- hw7.C0 = CFrame.new(0,0,-0.01)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp8 = Instance.new("Part")
- hp8.Parent = Roy
- hp8.BrickColor = BrickColor.new("Cyan")
- hp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp8.CanCollide = false
- hp8.Anchored = false
- hp8.BottomSurface = "Smooth"
- hp8.FormFactor = "Symmetric"
- hp8.Size = Vector3.new(1,1,1)
- hm8 = Instance.new("BlockMesh")
- hm8.Scale = Roy.Head.Size+Vector3.new(-.45,-0.5,0.5)
- hm8.Parent = hp8
- hw8 = Instance.new("Weld")
- hw8.Part0 = Roy.Head
- hw8.Part1 = hp8
- hw8.Parent = Roy.Torso
- hw8.C0 = CFrame.new(0,0.6,-1.9)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- hp9 = Instance.new("Part")
- hp9.Parent = Roy
- hp9.BrickColor = BrickColor.new("Cyan")
- hp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- hp9.CanCollide = false
- hp9.Anchored = false
- hp9.BottomSurface = "Smooth"
- hp9.FormFactor = "Symmetric"
- hp9.Size = Vector3.new(1,1,1)
- hm9 = Instance.new("BlockMesh")
- hm9.Scale = Roy.Head.Size+Vector3.new(-.55,-0.8,0.4)
- hm9.Parent = hp9
- hw9 = Instance.new("Weld")
- hw9.Part0 = Roy.Head
- hw9.Part1 = hp9
- hw9.Parent = Roy.Torso
- hw9.C0 = CFrame.new(0,0.25,-1.75)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- --Snout
- sp1 = Instance.new("Part")
- sp1.Parent = Roy
- sp1.BrickColor = BrickColor.new("Cyan")
- sp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp1.CanCollide = false
- sp1.Anchored = false
- sp1.BottomSurface = "Smooth"
- sp1.FormFactor = "Symmetric"
- sp1.Size = Vector3.new(1,1,1)
- sm1 = Instance.new("CylinderMesh")
- sm1.Scale = Roy.Head.Size+Vector3.new(-1.6,-0.825,-0.6)
- sm1.Parent = sp1
- sw1 = Instance.new("Weld")
- sw1.Part0 = hp8
- sw1.Part1 = sp1
- sw1.Parent = Roy.Torso
- sw1.C0 = CFrame.new(-0.325,0.35,-.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp2 = Instance.new("Part")
- sp2.Parent = Roy
- sp2.BrickColor = BrickColor.new("Cyan")
- sp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp2.CanCollide = false
- sp2.Anchored = false
- sp2.BottomSurface = "Smooth"
- sp2.FormFactor = "Symmetric"
- sp2.Size = Vector3.new(1,1,1)
- sm2 = Instance.new("CylinderMesh")
- sm2.Scale = Roy.Head.Size+Vector3.new(-1.6,-0.825,-0.6)
- sm2.Parent = sp2
- sw2 = Instance.new("Weld")
- sw2.Part0 = hp8
- sw2.Part1 = sp2
- sw2.Parent = Roy.Torso
- sw2.C0 = CFrame.new(0.325,0.35,-.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- --temples
- tep1 = Instance.new("Part")
- tep1.Parent = Roy
- tep1.BrickColor = BrickColor.new("Really black")
- tep1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tep1.CanCollide = false
- tep1.Anchored = false
- tep1.BottomSurface = "Smooth"
- tep1.FormFactor = "Symmetric"
- tep1.Size = Vector3.new(1,1,1)
- tem1 = Instance.new("CylinderMesh")
- tem1.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.825,-0.7)
- tem1.Parent = tep1
- tew1 = Instance.new("Weld")
- tew1.Part0 = sp1
- tew1.Part1 = tep1
- tew1.Parent = Roy.Torso
- tew1.C0 = CFrame.new(0,-0.01,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- tep2 = Instance.new("Part")
- tep2.Parent = Roy
- tep2.BrickColor = BrickColor.new("Really black")
- tep2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tep2.CanCollide = false
- tep2.Anchored = false
- tep2.BottomSurface = "Smooth"
- tep2.FormFactor = "Symmetric"
- tep2.Size = Vector3.new(1,1,1)
- tem2 = Instance.new("CylinderMesh")
- tem2.Scale = Roy.Head.Size+Vector3.new(-1.7,-0.825,-0.7)
- tem2.Parent = tep2
- tew2 = Instance.new("Weld")
- tew2.Part0 = sp2
- tew2.Part1 = tep2
- tew2.Parent = Roy.Torso
- tew2.C0 = CFrame.new(-0,-0.01,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- --Fangs
- fp1 = Instance.new("Part")
- fp1.Parent = Roy
- fp1.BrickColor = BrickColor.new("White")
- fp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- fp1.CanCollide = false
- fp1.Anchored = false
- fp1.BottomSurface = "Smooth"
- fp1.FormFactor = "Symmetric"
- fp1.Size = Vector3.new(1,1,1)
- fm1 = Instance.new("SpecialMesh")
- fm1.Scale = Roy.Head.Size+Vector3.new(-1.85,-0.8,-0.4)
- fm1.MeshType = "Wedge"
- fm1.Parent = fp1
- fw1 = Instance.new("Weld")
- fw1.Part0 = hp8
- fw1.Part1 = fp1
- fw1.Parent = Roy["Left Arm"]
- fw1.C0 = CFrame.new(-0.3,-.5,-.65)*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- wait()
- fp2 = Instance.new("Part")
- fp2.Parent = Roy
- fp2.BrickColor = BrickColor.new("White")
- fp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- fp2.CanCollide = false
- fp2.Anchored = false
- fp2.BottomSurface = "Smooth"
- fp2.FormFactor = "Symmetric"
- fp2.Size = Vector3.new(1,1,1)
- fm2 = Instance.new("SpecialMesh")
- fm2.Scale = Roy.Head.Size+Vector3.new(-1.85,-0.8,-0.4)
- fm2.MeshType = "Wedge"
- fm2.Parent = fp2
- fw2 = Instance.new("Weld")
- fw2.Part0 = hp8
- fw2.Part1 = fp2
- fw2.Parent = Roy["Left Arm"]
- fw2.C0 = CFrame.new(0.3,-.5,-.65)*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- wait()
- --Tail
- tp0 = Instance.new("Part")
- tp0.Parent = Roy
- tp0.Transparency = 1
- tp0.BrickColor = BrickColor.new("Cyan")
- tp0.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp0.CanCollide = false
- tp0.Anchored = false
- tp0.Size = Vector3.new(1,1,1)
- tp0.BottomSurface = "Smooth"
- tp0.FormFactor = "Symmetric"
- tm0 = Instance.new("CylinderMesh")
- tm0.Scale = Vector3.new(0.8,1.2,0.8)
- tm0.Parent = tp0
- tw0 = Instance.new("Weld")
- tw0.Part0 = Roy.Torso
- tw0.Part1 = tp0
- tw0.Parent = Roy.Torso
- tw0.C0 = CFrame.new(0,-0.55,0.6)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- tp1 = Instance.new("Part")
- tp1.Parent = Roy
- tp1.BrickColor = BrickColor.new("Cyan")
- tp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp1.CanCollide = false
- tp1.Anchored = false
- tp1.Size = Vector3.new(1,1,1)
- tp1.BottomSurface = "Smooth"
- tp1.FormFactor = "Symmetric"
- tm1 = Instance.new("CylinderMesh")
- tm1.Scale = Vector3.new(0.8,1.2,0.8)
- tm1.Parent = tp1
- tw1 = Instance.new("Weld")
- tw1.Part0 = tp0
- tw1.Part1 = tp1
- tw1.Parent = Roy.Torso
- tw1.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(315),0,0)
- wait()
- tp2 = Instance.new("Part")
- tp2.Parent = Roy
- tp2.BrickColor = BrickColor.new("Cyan")
- tp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp2.CanCollide = false
- tp2.Anchored = false
- tp2.Size = Vector3.new(1,1,1)
- tp2.BottomSurface = "Smooth"
- tp2.FormFactor = "Symmetric"
- tm2 = Instance.new("CylinderMesh")
- tm2.Scale = Vector3.new(0.75,1,0.75)
- tm2.Parent = tp2
- tw2 = Instance.new("Weld")
- tw2.Part0 = tp1
- tw2.Part1 = tp2
- tw2.Parent = Roy.Torso
- tw2.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- tp3 = Instance.new("Part")
- tp3.Parent = Roy
- tp3.BrickColor = BrickColor.new("Cyan")
- tp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp3.CanCollide = false
- tp3.Anchored = false
- tp3.Size = Vector3.new(1,1,1)
- tp3.BottomSurface = "Smooth"
- tp3.FormFactor = "Symmetric"
- tm3 = Instance.new("CylinderMesh")
- tm3.Scale = Vector3.new(0.7,1,0.7)
- tm3.Parent = tp3
- tw3 = Instance.new("Weld")
- tw3.Part0 = tp2
- tw3.Part1 = tp3
- tw3.Parent = Roy.Torso
- tw3.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- tp4 = Instance.new("Part")
- tp4.Parent = Roy
- tp4.BrickColor = BrickColor.new("Cyan")
- tp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp4.CanCollide = false
- tp4.Anchored = false
- tp4.Size = Vector3.new(1,1,1)
- tp4.BottomSurface = "Smooth"
- tp4.FormFactor = "Symmetric"
- tm4 = Instance.new("CylinderMesh")
- tm4.Scale = Vector3.new(0.65,1,0.65)
- tm4.Parent = tp4
- tw4 = Instance.new("Weld")
- tw4.Part0 = tp3
- tw4.Part1 = tp4
- tw4.Parent = Roy.Torso
- tw4.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)--300 mark
- wait()
- tp5 = Instance.new("Part")
- tp5.Parent = Roy
- tp5.BrickColor = BrickColor.new("Cyan")
- tp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp5.CanCollide = false
- tp5.Anchored = false
- tp5.Size = Vector3.new(1,1,1)
- tp5.BottomSurface = "Smooth"
- tp5.FormFactor = "Symmetric"
- tm5 = Instance.new("CylinderMesh")
- tm5.Scale = Vector3.new(0.6,1,0.6)
- tm5.Parent = tp5
- tw5 = Instance.new("Weld")
- tw5.Part0 = tp4
- tw5.Part1 = tp5
- tw5.Parent = Roy.Torso
- tw5.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- tp6 = Instance.new("Part")
- tp6.Parent = Roy
- tp6.BrickColor = BrickColor.new("Cyan")
- tp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp6.CanCollide = false
- tp6.Anchored = false
- tp6.Size = Vector3.new(1,1,1)
- tp6.BottomSurface = "Smooth"
- tp6.FormFactor = "Symmetric"
- tm6 = Instance.new("CylinderMesh")
- tm6.Scale = Vector3.new(0.55,1,0.55)
- tm6.Parent = tp6
- tw6 = Instance.new("Weld")
- tw6.Part0 = tp5
- tw6.Part1 = tp6
- tw6.Parent = Roy.Torso
- tw6.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- tp7 = Instance.new("Part")
- tp7.Parent = Roy
- tp7.BrickColor = BrickColor.new("Cyan")
- tp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp7.CanCollide = false
- tp7.Anchored = false
- tp7.Size = Vector3.new(1,1,1)
- tp7.BottomSurface = "Smooth"
- tp7.FormFactor = "Symmetric"
- tm7 = Instance.new("CylinderMesh")
- tm7.Scale = Vector3.new(0.5,1,0.5)
- tm7.Parent = tp7
- tw7 = Instance.new("Weld")
- tw7.Part0 = tp6
- tw7.Part1 = tp7
- tw7.Parent = Roy.Torso
- tw7.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- tp8 = Instance.new("Part")
- tp8.Parent = Roy
- tp8.BrickColor = BrickColor.new("Cyan")
- tp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp8.CanCollide = false
- tp8.Anchored = false
- tp8.Size = Vector3.new(1,1,1)
- tp8.BottomSurface = "Smooth"
- tp8.FormFactor = "Symmetric"
- tm8 = Instance.new("CylinderMesh")
- tm8.Scale = Vector3.new(0.45,1,0.45)
- tm8.Parent = tp8
- tw8 = Instance.new("Weld")
- tw8.Part0 = tp7
- tw8.Part1 = tp8
- tw8.Parent = Roy.Torso
- tw8.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)--280 mark
- wait()
- tp9 = Instance.new("Part")
- tp9.Parent = Roy
- tp9.BrickColor = BrickColor.new("Cyan")
- tp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp9.CanCollide = false
- tp9.Anchored = false
- tp9.Size = Vector3.new(1,1,1)
- tp9.BottomSurface = "Smooth"
- tp9.FormFactor = "Symmetric"
- tm9 = Instance.new("CylinderMesh")
- tm9.Scale = Vector3.new(0.4,1,0.4)
- tm9.Parent = tp9
- tw9 = Instance.new("Weld")
- tw9.Part0 = tp8
- tw9.Part1 = tp9
- tw9.Parent = Roy.Torso
- tw9.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- wait()
- tp10 = Instance.new("Part")
- tp10.Parent = Roy
- tp10.BrickColor = BrickColor.new("Cyan")
- tp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp10.CanCollide = false
- tp10.Anchored = false
- tp10.Size = Vector3.new(1,1,1)
- tp10.BottomSurface = "Smooth"
- tp10.FormFactor = "Symmetric"
- tm10 = Instance.new("CylinderMesh")
- tm10.Scale = Vector3.new(0.35,1,0.35)
- tm10.Parent = tp10
- tw10 = Instance.new("Weld")
- tw10.Part0 = tp9
- tw10.Part1 = tp10
- tw10.Parent = Roy.Torso
- tw10.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- wait()
- tp11 = Instance.new("Part")
- tp11.Parent = Roy
- tp11.BrickColor = BrickColor.new("Cyan")
- tp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp11.CanCollide = false
- tp11.Anchored = false
- tp11.Size = Vector3.new(1,1,1)
- tp11.BottomSurface = "Smooth"
- tp11.FormFactor = "Symmetric"
- tm11 = Instance.new("CylinderMesh")
- tm11.Scale = Vector3.new(0.3,1,0.3)
- tm11.Parent = tp11
- tw11 = Instance.new("Weld")
- tw11.Part0 = tp10
- tw11.Part1 = tp11
- tw11.Parent = Roy.Torso
- tw11.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- wait()
- tp12 = Instance.new("Part")
- tp12.Parent = Roy
- tp12.BrickColor = BrickColor.new("Cyan")
- tp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp12.CanCollide = false
- tp12.Anchored = false
- tp12.Size = Vector3.new(1,1,1)
- tp12.BottomSurface = "Smooth"
- tp12.FormFactor = "Symmetric"
- tm12 = Instance.new("CylinderMesh")
- tm12.Scale = Vector3.new(0.25,1,0.25)
- tm12.Parent = tp12
- tw12 = Instance.new("Weld")
- tw12.Part0 = tp11
- tw12.Part1 = tp12
- tw12.Parent = Roy.Torso
- tw12.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- wait()
- tp13 = Instance.new("Part")
- tp13.Parent = Roy
- tp13.BrickColor = BrickColor.new("Cyan")
- tp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp13.CanCollide = false
- tp13.Anchored = false
- tp13.Size = Vector3.new(1,1,1)
- tp13.BottomSurface = "Smooth"
- tp13.FormFactor = "Symmetric"
- tm13 = Instance.new("CylinderMesh")
- tm13.Scale = Vector3.new(0.2,1,0.2)
- tm13.Parent = tp13
- tw13 = Instance.new("Weld")
- tw13.Part0 = tp12
- tw13.Part1 = tp13
- tw13.Parent = Roy.Torso
- tw13.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- wait()
- tp14 = Instance.new("Part")
- tp14.Parent = Roy
- tp14.BrickColor = BrickColor.new("Cyan")
- tp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp14.CanCollide = false
- tp14.Anchored = false
- tp14.Size = Vector3.new(1,1,1)
- tp14.BottomSurface = "Smooth"
- tp14.FormFactor = "Symmetric"
- tm14 = Instance.new("CylinderMesh")
- tm14.Scale = Vector3.new(0.15,1,0.15)
- tm14.Parent = tp14
- tw14 = Instance.new("Weld")
- tw14.Part0 = tp13
- tw14.Part1 = tp14
- tw14.Parent = Roy.Torso
- tw14.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- wait()
- tp15 = Instance.new("Part")
- tp15.Parent = Roy
- tp15.BrickColor = BrickColor.new("Cyan")
- tp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- tp15.CanCollide = false
- tp15.Anchored = false
- tp15.Size = Vector3.new(1,1,1)
- tp15.BottomSurface = "Smooth"
- tp15.FormFactor = "Symmetric"
- tm15 = Instance.new("CylinderMesh")
- tm15.Scale = Vector3.new(0.1,1,0.1)
- tm15.Parent = tp15
- tw15 = Instance.new("Weld")
- tw15.Part0 = tp14
- tw15.Part1 = tp15
- tw15.Parent = Roy.Torso
- tw15.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- --Belly Plate
- wait()
- bpp1 = Instance.new("Part")
- bpp1.Parent = Roy
- bpp1.BrickColor = BrickColor.new("Olive")
- bpp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp1.CanCollide = false
- bpp1.Anchored = false
- bpp1.Size = Vector3.new(1,1,1)
- bpp1.BottomSurface = "Smooth"
- bpp1.FormFactor = "Symmetric"
- bpm1 = Instance.new("BlockMesh")
- bpm1.Scale = Vector3.new(0.8,0.55,0.8)
- bpm1.Parent = bpp1
- bpw1 = Instance.new("Weld")
- bpw1.Part0 = Roy.Torso
- bpw1.Part1 = bpp1
- bpw1.Parent = Roy.Torso
- bpw1.C0 = CFrame.new(0,0.5,-0.15)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp2 = Instance.new("Part")
- bpp2.Parent = Roy
- bpp2.BrickColor = BrickColor.new("Olive")
- bpp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp2.CanCollide = false
- bpp2.Anchored = false
- bpp2.Size = Vector3.new(1,1,1)
- bpp2.BottomSurface = "Smooth"
- bpp2.FormFactor = "Symmetric"
- bpm2 = Instance.new("BlockMesh")
- bpm2.Scale = Vector3.new(1.6,1.2,0.8)
- bpm2.Parent = bpp2
- bpw2 = Instance.new("Weld")
- bpw2.Part0 = Roy.Torso
- bpw2.Part1 = bpp2
- bpw2.Parent = Roy.Torso
- bpw2.C0 = CFrame.new(0,-0.35,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp3 = Instance.new("Part")
- bpp3.Parent = Roy
- bpp3.BrickColor = BrickColor.new("Olive")
- bpp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp3.CanCollide = false
- bpp3.Anchored = false
- bpp3.Size = Vector3.new(1,1,1)
- bpp3.BottomSurface = "Smooth"
- bpp3.FormFactor = "Symmetric"
- bpm3 = Instance.new("BlockMesh")
- bpm3.Scale = Vector3.new(0.2,0.2,0.8)
- bpm3.Parent = bpp3
- bpw3 = Instance.new("Weld")
- bpw3.Part0 = Roy.Torso
- bpw3.Part1 = bpp3
- bpw3.Parent = Roy.Torso
- bpw3.C0 = CFrame.new(0,-0.975,-0.175)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp4 = Instance.new("Part")
- bpp4.Parent = Roy
- bpp4.BrickColor = BrickColor.new("Olive")
- bpp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp4.CanCollide = false
- bpp4.Anchored = false
- bpp4.Size = Vector3.new(1,1,1)
- bpp4.BottomSurface = "Smooth"
- bpp4.FormFactor = "Symmetric"
- bpm4 = Instance.new("CylinderMesh")
- bpm4.Scale = tm1.Scale+Vector3.new(0,0,0)
- bpm4.Parent = bpp4
- bpw4 = Instance.new("Weld")
- bpw4.Part0 = tp1
- bpw4.Part1 = bpp4
- bpw4.Parent = Roy.Torso
- bpw4.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp5 = Instance.new("Part")
- bpp5.Parent = Roy
- bpp5.BrickColor = BrickColor.new("Olive")
- bpp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp5.CanCollide = false
- bpp5.Anchored = false
- bpp5.Size = Vector3.new(1,1,1)
- bpp5.BottomSurface = "Smooth"
- bpp5.FormFactor = "Symmetric"
- bpm5 = Instance.new("CylinderMesh")
- bpm5.Scale = tm2.Scale+Vector3.new(0,0,0)
- bpm5.Parent = bpp5
- bpw5 = Instance.new("Weld")
- bpw5.Part0 = tp2
- bpw5.Part1 = bpp5
- bpw5.Parent = Roy.Torso
- bpw5.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp6 = Instance.new("Part")
- bpp6.Parent = Roy
- bpp6.BrickColor = BrickColor.new("Olive")
- bpp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp6.CanCollide = false
- bpp6.Anchored = false
- bpp6.Size = Vector3.new(1,1,1)
- bpp6.BottomSurface = "Smooth"
- bpp6.FormFactor = "Symmetric"
- bpm6 = Instance.new("CylinderMesh")
- bpm6.Scale = tm3.Scale+Vector3.new(0,0,0)
- bpm6.Parent = bpp6
- bpw6 = Instance.new("Weld")
- bpw6.Part0 = tp3
- bpw6.Part1 = bpp6
- bpw6.Parent = Roy.Torso
- bpw6.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp7 = Instance.new("Part")
- bpp7.Parent = Roy
- bpp7.BrickColor = BrickColor.new("Olive")
- bpp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp7.CanCollide = false
- bpp7.Anchored = false
- bpp7.Size = Vector3.new(1,1,1)
- bpp7.BottomSurface = "Smooth"
- bpp7.FormFactor = "Symmetric"
- bpm7 = Instance.new("CylinderMesh")
- bpm7.Scale = tm4.Scale+Vector3.new(0,0,0)
- bpm7.Parent = bpp7
- bpw7 = Instance.new("Weld")
- bpw7.Part0 = tp4
- bpw7.Part1 = bpp7
- bpw7.Parent = Roy.Torso
- bpw7.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp8 = Instance.new("Part")
- bpp8.Parent = Roy
- bpp8.BrickColor = BrickColor.new("Olive")
- bpp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp8.CanCollide = false
- bpp8.Anchored = false
- bpp8.Size = Vector3.new(1,1,1)
- bpp8.BottomSurface = "Smooth"
- bpp8.FormFactor = "Symmetric"
- bpm8 = Instance.new("CylinderMesh")
- bpm8.Scale = tm5.Scale+Vector3.new(0,0,0)
- bpm8.Parent = bpp8
- bpw8 = Instance.new("Weld")
- bpw8.Part0 = tp5
- bpw8.Part1 = bpp8
- bpw8.Parent = Roy.Torso
- bpw8.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp9 = Instance.new("Part")
- bpp9.Parent = Roy
- bpp9.BrickColor = BrickColor.new("Olive")
- bpp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp9.CanCollide = false
- bpp9.Anchored = false
- bpp9.Size = Vector3.new(1,1,1)
- bpp9.BottomSurface = "Smooth"
- bpp9.FormFactor = "Symmetric"
- bpm9 = Instance.new("CylinderMesh")
- bpm9.Scale = tm6.Scale+Vector3.new(0,0,0)
- bpm9.Parent = bpp9
- bpw9 = Instance.new("Weld")
- bpw9.Part0 = tp6
- bpw9.Part1 = bpp9
- bpw9.Parent = Roy.Torso
- bpw9.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp10 = Instance.new("Part")
- bpp10.Parent = Roy
- bpp10.BrickColor = BrickColor.new("Olive")
- bpp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp10.CanCollide = false
- bpp10.Anchored = false
- bpp10.Size = Vector3.new(1,1,1)
- bpp10.BottomSurface = "Smooth"
- bpp10.FormFactor = "Symmetric"
- bpm10 = Instance.new("CylinderMesh")
- bpm10.Scale = tm7.Scale+Vector3.new(0,0,0)
- bpm10.Parent = bpp10
- bpw10 = Instance.new("Weld")
- bpw10.Part0 = tp7
- bpw10.Part1 = bpp10
- bpw10.Parent = Roy.Torso
- bpw10.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp11 = Instance.new("Part")
- bpp11.Parent = Roy
- bpp11.BrickColor = BrickColor.new("Olive")
- bpp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp11.CanCollide = false
- bpp11.Anchored = false
- bpp11.Size = Vector3.new(1,1,1)
- bpp11.BottomSurface = "Smooth"
- bpp11.FormFactor = "Symmetric"
- bpm11 = Instance.new("CylinderMesh")
- bpm11.Scale = tm8.Scale+Vector3.new(0,0,0)
- bpm11.Parent = bpp11
- bpw11 = Instance.new("Weld")
- bpw11.Part0 = tp8
- bpw11.Part1 = bpp11
- bpw11.Parent = Roy.Torso
- bpw11.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp12 = Instance.new("Part")
- bpp12.Parent = Roy
- bpp12.BrickColor = BrickColor.new("Olive")
- bpp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp12.CanCollide = false
- bpp12.Anchored = false
- bpp12.Size = Vector3.new(1,1,1)
- bpp12.BottomSurface = "Smooth"
- bpp12.FormFactor = "Symmetric"
- bpm12 = Instance.new("CylinderMesh")
- bpm12.Scale = tm9.Scale+Vector3.new(0,0,0)
- bpm12.Parent = bpp12
- bpw12 = Instance.new("Weld")
- bpw12.Part0 = tp9
- bpw12.Part1 = bpp12
- bpw12.Parent = Roy.Torso
- bpw12.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp13 = Instance.new("Part")
- bpp13.Parent = Roy
- bpp13.BrickColor = BrickColor.new("Olive")
- bpp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp13.CanCollide = false
- bpp13.Anchored = false
- bpp13.Size = Vector3.new(1,1,1)
- bpp13.BottomSurface = "Smooth"
- bpp13.FormFactor = "Symmetric"
- bpm13 = Instance.new("CylinderMesh")
- bpm13.Scale = tm10.Scale+Vector3.new(0,0,0)
- bpm13.Parent = bpp13
- bpw13 = Instance.new("Weld")
- bpw13.Part0 = tp10
- bpw13.Part1 = bpp13
- bpw13.Parent = Roy.Torso
- bpw13.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp14 = Instance.new("Part")
- bpp14.Parent = Roy
- bpp14.BrickColor = BrickColor.new("Olive")
- bpp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp14.CanCollide = false
- bpp14.Anchored = false
- bpp14.Size = Vector3.new(1,1,1)
- bpp14.BottomSurface = "Smooth"
- bpp14.FormFactor = "Symmetric"
- bpm14 = Instance.new("CylinderMesh")
- bpm14.Scale = tm11.Scale+Vector3.new(0,0,0)
- bpm14.Parent = bpp14
- bpw14 = Instance.new("Weld")
- bpw14.Part0 = tp11
- bpw14.Part1 = bpp14
- bpw14.Parent = Roy.Torso
- bpw14.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpp15 = Instance.new("Part")
- bpp15.Parent = Roy
- bpp15.BrickColor = BrickColor.new("Olive")
- bpp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpp15.CanCollide = false
- bpp15.Anchored = false
- bpp15.Size = Vector3.new(1,1,1)
- bpp15.BottomSurface = "Smooth"
- bpp15.FormFactor = "Symmetric"
- bpm15 = Instance.new("CylinderMesh")
- bpm15.Scale = tm12.Scale+Vector3.new(0,0,0)
- bpm15.Parent = bpp15
- bpw15 = Instance.new("Weld")
- bpw15.Part0 = tp12
- bpw15.Part1 = bpp15
- bpw15.Parent = Roy.Torso
- bpw15.C0 = CFrame.new(0,0,-0.05)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Belly Plate Scales
- wait()
- bpsp1 = Instance.new("Part")
- bpsp1.Parent = Roy
- bpsp1.BrickColor = BrickColor.new("Really black")
- bpsp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp1.CanCollide = false
- bpsp1.Anchored = false
- bpsp1.Size = Vector3.new(1,1,1)
- bpsp1.BottomSurface = "Smooth"
- bpsp1.FormFactor = "Symmetric"
- bpsm1 = Instance.new("BlockMesh")
- bpsm1.Scale = Vector3.new(0.85,0.1,0.8)
- bpsm1.Parent = bpsp1
- bpsw1 = Instance.new("Weld")
- bpsw1.Part0 = Roy.Torso
- bpsw1.Part1 = bpsp1
- bpsw1.Parent = Roy.Torso
- bpsw1.C0 = CFrame.new(0,0.75,-0.16)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp2 = Instance.new("Part")
- bpsp2.Parent = Roy
- bpsp2.BrickColor = BrickColor.new("Really black")
- bpsp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp2.CanCollide = false
- bpsp2.Anchored = false
- bpsp2.Size = Vector3.new(1,1,1)
- bpsp2.BottomSurface = "Smooth"
- bpsp2.FormFactor = "Symmetric"
- bpsm2 = Instance.new("BlockMesh")
- bpsm2.Scale = Vector3.new(0.85,0.1,0.8)
- bpsm2.Parent = bpsp2
- bpsw2 = Instance.new("Weld")
- bpsw2.Part0 = Roy.Torso
- bpsw2.Part1 = bpsp2
- bpsw2.Parent = Roy.Torso
- bpsw2.C0 = CFrame.new(0,0.35,-0.16)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp3 = Instance.new("Part")
- bpsp3.Parent = Roy
- bpsp3.BrickColor = BrickColor.new("Really black")
- bpsp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp3.CanCollide = false
- bpsp3.Anchored = false
- bpsp3.Size = Vector3.new(1,1,1)
- bpsp3.BottomSurface = "Smooth"
- bpsp3.FormFactor = "Symmetric"
- bpsm3 = Instance.new("BlockMesh")
- bpsm3.Scale = Vector3.new(1.65,0.1,0.8)
- bpsm3.Parent = bpsp3
- bpsw3 = Instance.new("Weld")
- bpsw3.Part0 = Roy.Torso
- bpsw3.Part1 = bpsp3
- bpsw3.Parent = Roy.Torso
- bpsw3.C0 = CFrame.new(0,0.-0.15,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp4 = Instance.new("Part")
- bpsp4.Parent = Roy
- bpsp4.BrickColor = BrickColor.new("Really black")
- bpsp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp4.CanCollide = false
- bpsp4.Anchored = false
- bpsp4.Size = Vector3.new(1,1,1)
- bpsp4.BottomSurface = "Smooth"
- bpsp4.FormFactor = "Symmetric"
- bpsm4 = Instance.new("BlockMesh")
- bpsm4.Scale = Vector3.new(1.65,0.1,0.8)
- bpsm4.Parent = bpsp4
- bpsw4 = Instance.new("Weld")
- bpsw4.Part0 = Roy.Torso
- bpsw4.Part1 = bpsp4
- bpsw4.Parent = Roy.Torso
- bpsw4.C0 = CFrame.new(0,0.-0.55,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp5 = Instance.new("Part")
- bpsp5.Parent = Roy
- bpsp5.BrickColor = BrickColor.new("Really black")
- bpsp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp5.CanCollide = false
- bpsp5.Anchored = false
- bpsp5.Size = Vector3.new(1,1,1)
- bpsp5.BottomSurface = "Smooth"
- bpsp5.FormFactor = "Symmetric"
- bpsm5 = Instance.new("BlockMesh")
- bpsm5.Scale = Vector3.new(0.25,0.1,0.8)
- bpsm5.Parent = bpsp5
- bpsw5 = Instance.new("Weld")
- bpsw5.Part0 = Roy.Torso
- bpsw5.Part1 = bpsp5
- bpsw5.Parent = Roy.Torso
- bpsw5.C0 = CFrame.new(0,0.-0.95,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp6 = Instance.new("Part")
- bpsp6.Parent = Roy
- bpsp6.BrickColor = BrickColor.new("Really black")
- bpsp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp6.CanCollide = false
- bpsp6.Anchored = false
- bpsp6.Size = Vector3.new(1,1,1)
- bpsp6.BottomSurface = "Smooth"
- bpsp6.FormFactor = "Symmetric"
- bpsm6 = Instance.new("BlockMesh")
- bpsm6.Scale = Vector3.new(1.65,0.05,0.8)
- bpsm6.Parent = bpsp6
- bpsw6 = Instance.new("Weld")
- bpsw6.Part0 = Roy.Torso
- bpsw6.Part1 = bpsp6
- bpsw6.Parent = Roy.Torso
- bpsw6.C0 = CFrame.new(0,0.-0.9,-0.255)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp7 = Instance.new("Part")
- bpsp7.Parent = Roy
- bpsp7.BrickColor = BrickColor.new("Really black")
- bpsp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp7.CanCollide = false
- bpsp7.Anchored = false
- bpsp7.Size = Vector3.new(1,1,1)
- bpsp7.BottomSurface = "Smooth"
- bpsp7.FormFactor = "Symmetric"
- bpsm7 = Instance.new("BlockMesh")
- bpsm7.Scale = Vector3.new(0.25,0.1,0.25)
- bpsm7.Parent = bpsp7
- bpsw7 = Instance.new("Weld")
- bpsw7.Part0 = Roy.Torso
- bpsw7.Part1 = bpsp7
- bpsw7.Parent = Roy.Torso
- bpsw7.C0 = CFrame.new(0,0.-1.05,-0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp8 = Instance.new("Part")
- bpsp8.Parent = Roy
- bpsp8.BrickColor = BrickColor.new("Really black")
- bpsp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp8.CanCollide = false
- bpsp8.Anchored = false
- bpsp8.Size = Vector3.new(1,1,1)
- bpsp8.BottomSurface = "Smooth"
- bpsp8.FormFactor = "Symmetric"
- bpsm8 = Instance.new("BlockMesh")
- bpsm8.Scale = Vector3.new(0.25,0.25,0.25)
- bpsm8.Parent = bpsp8
- bpsw8 = Instance.new("Weld")
- bpsw8.Part0 = Roy.Torso
- bpsw8.Part1 = bpsp8
- bpsw8.Parent = Roy.Torso
- bpsw8.C0 = CFrame.new(0,0,0.15)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp9 = Instance.new("Part")
- bpsp9.Parent = Roy
- bpsp9.BrickColor = BrickColor.new("Really black")
- bpsp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp9.CanCollide = false
- bpsp9.Anchored = false
- bpsp9.Size = Vector3.new(1,1,1)
- bpsp9.BottomSurface = "Smooth"
- bpsp9.FormFactor = "Symmetric"
- bpsm9 = Instance.new("CylinderMesh")
- bpsm9.Scale = Vector3.new(0.8,0.1,0.8)
- bpsm9.Parent = bpsp9
- bpsw9 = Instance.new("Weld")
- bpsw9.Part0 = bpp5
- bpsw9.Part1 = bpsp9
- bpsw9.Parent = Roy.Torso
- bpsw9.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- bpsp10 = Instance.new("Part")
- bpsp10.Parent = Roy
- bpsp10.BrickColor = BrickColor.new("Really black")
- bpsp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp10.CanCollide = false
- bpsp10.Anchored = false
- bpsp10.Size = Vector3.new(1,1,1)
- bpsp10.BottomSurface = "Smooth"
- bpsp10.FormFactor = "Symmetric"
- bpsm10 = Instance.new("CylinderMesh")
- bpsm10.Scale = Vector3.new(0.75,0.1,0.75)
- bpsm10.Parent = bpsp10
- bpsw10 = Instance.new("Weld")
- bpsw10.Part0 = bpp6
- bpsw10.Part1 = bpsp10
- bpsw10.Parent = Roy.Torso
- bpsw10.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp11 = Instance.new("Part")
- bpsp11.Parent = Roy
- bpsp11.BrickColor = BrickColor.new("Really black")
- bpsp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp11.CanCollide = false
- bpsp11.Anchored = false
- bpsp11.Size = Vector3.new(1,1,1)
- bpsp11.BottomSurface = "Smooth"
- bpsp11.FormFactor = "Symmetric"
- bpsm11 = Instance.new("CylinderMesh")
- bpsm11.Scale = Vector3.new(0.7,0.1,0.7)
- bpsm11.Parent = bpsp11
- bpsw11 = Instance.new("Weld")
- bpsw11.Part0 = bpp7
- bpsw11.Part1 = bpsp11
- bpsw11.Parent = Roy.Torso
- bpsw11.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp12 = Instance.new("Part")
- bpsp12.Parent = Roy
- bpsp12.BrickColor = BrickColor.new("Really black")
- bpsp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp12.CanCollide = false
- bpsp12.Anchored = false
- bpsp12.Size = Vector3.new(1,1,1)
- bpsp12.BottomSurface = "Smooth"
- bpsp12.FormFactor = "Symmetric"
- bpsm12 = Instance.new("CylinderMesh")
- bpsm12.Scale = Vector3.new(0.65,0.1,0.65)
- bpsm12.Parent = bpsp12
- bpsw12 = Instance.new("Weld")
- bpsw12.Part0 = bpp8
- bpsw12.Part1 = bpsp12
- bpsw12.Parent = Roy.Torso
- bpsw12.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp13 = Instance.new("Part")
- bpsp13.Parent = Roy
- bpsp13.BrickColor = BrickColor.new("Really black")
- bpsp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp13.CanCollide = false
- bpsp13.Anchored = false
- bpsp13.Size = Vector3.new(1,1,1)
- bpsp13.BottomSurface = "Smooth"
- bpsp13.FormFactor = "Symmetric"
- bpsm13 = Instance.new("CylinderMesh")
- bpsm13.Scale = Vector3.new(0.6,0.1,0.6)
- bpsm13.Parent = bpsp13
- bpsw13 = Instance.new("Weld")
- bpsw13.Part0 = bpp9
- bpsw13.Part1 = bpsp13
- bpsw13.Parent = Roy.Torso
- bpsw13.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp14 = Instance.new("Part")
- bpsp14.Parent = Roy
- bpsp14.BrickColor = BrickColor.new("Really black")
- bpsp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp14.CanCollide = false
- bpsp14.Anchored = false
- bpsp14.Size = Vector3.new(1,1,1)
- bpsp14.BottomSurface = "Smooth"
- bpsp14.FormFactor = "Symmetric"
- bpsm14 = Instance.new("CylinderMesh")
- bpsm14.Scale = Vector3.new(0.55,0.1,0.55)
- bpsm14.Parent = bpsp14
- bpsw14 = Instance.new("Weld")
- bpsw14.Part0 = bpp10
- bpsw14.Part1 = bpsp14
- bpsw14.Parent = Roy.Torso
- bpsw14.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp15 = Instance.new("Part")
- bpsp15.Parent = Roy
- bpsp15.BrickColor = BrickColor.new("Really black")
- bpsp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp15.CanCollide = false
- bpsp15.Anchored = false
- bpsp15.Size = Vector3.new(1,1,1)
- bpsp15.BottomSurface = "Smooth"
- bpsp15.FormFactor = "Symmetric"
- bpsm15 = Instance.new("CylinderMesh")
- bpsm15.Scale = Vector3.new(0.5,0.1,0.5)
- bpsm15.Parent = bpsp15
- bpsw15 = Instance.new("Weld")
- bpsw15.Part0 = bpp11
- bpsw15.Part1 = bpsp15
- bpsw15.Parent = Roy.Torso
- bpsw15.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp16 = Instance.new("Part")
- bpsp16.Parent = Roy
- bpsp16.BrickColor = BrickColor.new("Really black")
- bpsp16.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp16.CanCollide = false
- bpsp16.Anchored = false
- bpsp16.Size = Vector3.new(1,1,1)
- bpsp16.BottomSurface = "Smooth"
- bpsp16.FormFactor = "Symmetric"
- bpsm16 = Instance.new("CylinderMesh")
- bpsm16.Scale = Vector3.new(0.45,0.1,0.45)
- bpsm16.Parent = bpsp16
- bpsw16 = Instance.new("Weld")
- bpsw16.Part0 = bpp12
- bpsw16.Part1 = bpsp16
- bpsw16.Parent = Roy.Torso
- bpsw16.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp17 = Instance.new("Part")
- bpsp17.Parent = Roy
- bpsp17.BrickColor = BrickColor.new("Really black")
- bpsp17.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp17.CanCollide = false
- bpsp17.Anchored = false
- bpsp17.Size = Vector3.new(1,1,1)
- bpsp17.BottomSurface = "Smooth"
- bpsp17.FormFactor = "Symmetric"
- bpsm17 = Instance.new("CylinderMesh")
- bpsm17.Scale = Vector3.new(0.4,0.1,0.4)
- bpsm17.Parent = bpsp17
- bpsw17 = Instance.new("Weld")
- bpsw17.Part0 = bpp13
- bpsw17.Part1 = bpsp17
- bpsw17.Parent = Roy.Torso
- bpsw17.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp18 = Instance.new("Part")
- bpsp18.Parent = Roy
- bpsp18.BrickColor = BrickColor.new("Really black")
- bpsp18.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp18.CanCollide = false
- bpsp18.Anchored = false
- bpsp18.Size = Vector3.new(1,1,1)
- bpsp18.BottomSurface = "Smooth"
- bpsp18.FormFactor = "Symmetric"
- bpsm18 = Instance.new("CylinderMesh")
- bpsm18.Scale = Vector3.new(0.35,0.1,0.35)
- bpsm18.Parent = bpsp18
- bpsw18 = Instance.new("Weld")
- bpsw18.Part0 = bpp14
- bpsw18.Part1 = bpsp18
- bpsw18.Parent = Roy.Torso
- bpsw18.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- bpsp19 = Instance.new("Part")
- bpsp19.Parent = Roy
- bpsp19.BrickColor = BrickColor.new("Really black")
- bpsp19.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- bpsp19.CanCollide = false
- bpsp19.Anchored = false
- bpsp19.Size = Vector3.new(1,1,1)
- bpsp19.BottomSurface = "Smooth"
- bpsp19.FormFactor = "Symmetric"
- bpsm19 = Instance.new("CylinderMesh")
- bpsm19.Scale = Vector3.new(0.3,0.1,0.3)
- bpsm19.Parent = bpsp19
- bpsw19 = Instance.new("Weld")
- bpsw19.Part0 = bpp15
- bpsw19.Part1 = bpsp19
- bpsw19.Parent = Roy.Torso
- bpsw19.C0 = CFrame.new(0,-0,-0.001)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- wait()
- --Spikes
- sp1 = Instance.new("Part")
- sp1.Parent = Roy
- sp1.BrickColor = BrickColor.new("Cyan")
- sp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp1.CanCollide = false
- sp1.Anchored = false
- sp1.Size = Vector3.new(1,1,1)
- sp1.BottomSurface = "Smooth"
- sp1.FormFactor = "Symmetric"
- sm1 = Instance.new("SpecialMesh")
- sm1.Scale = Vector3.new(0.3,1.5,0.5)
- sm1.Parent = sp1
- sm1.MeshType = "Wedge"
- sw1 = Instance.new("Weld")
- sw1.Part0 = Roy.Head
- sw1.Part1 = sp1
- sw1.Parent = Roy.Torso
- sw1.C0 = CFrame.new(0,2.15,-0.5)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- sp2 = Instance.new("Part")
- sp2.Parent = Roy
- sp2.BrickColor = BrickColor.new("Cyan")
- sp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp2.CanCollide = false
- sp2.Anchored = false
- sp2.Size = Vector3.new(1,1,1)
- sp2.BottomSurface = "Smooth"
- sp2.FormFactor = "Symmetric"
- sm2 = Instance.new("SpecialMesh")
- sm2.Scale = Vector3.new(0.3,1.25,0.5)
- sm2.Parent = sp2
- sm2.MeshType = "Wedge"
- sw2 = Instance.new("Weld")
- sw2.Part0 = Roy.Head
- sw2.Part1 = sp2
- sw2.Parent = Roy.Torso
- sw2.C0 = CFrame.new(0,2,0.25)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- sp3 = Instance.new("Part")
- sp3.Parent = Roy
- sp3.BrickColor = BrickColor.new("Cyan")
- sp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp3.CanCollide = false
- sp3.Anchored = false
- sp3.Size = Vector3.new(1,1,1)
- sp3.BottomSurface = "Smooth"
- sp3.FormFactor = "Symmetric"
- sm3 = Instance.new("SpecialMesh")
- sm3.Scale = Vector3.new(0.3,1,0.5)
- sm3.Parent = sp3
- sm3.MeshType = "Wedge"
- sw3 = Instance.new("Weld")
- sw3.Part0 = Roy.Head
- sw3.Part1 = sp3
- sw3.Parent = Roy.Torso
- sw3.C0 = CFrame.new(0,1.2,1.15)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp4 = Instance.new("Part")
- sp4.Parent = Roy
- sp4.BrickColor = BrickColor.new("Cyan")
- sp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp4.CanCollide = false
- sp4.Anchored = false
- sp4.Size = Vector3.new(1,1,1)
- sp4.BottomSurface = "Smooth"
- sp4.FormFactor = "Symmetric"
- sm4 = Instance.new("SpecialMesh")
- sm4.Scale = Vector3.new(0.3,0.9,0.5)
- sm4.Parent = sp4
- sm4.MeshType = "Wedge"
- sw4 = Instance.new("Weld")
- sw4.Part0 = Roy.Head
- sw4.Part1 = sp4
- sw4.Parent = Roy.Torso
- sw4.C0 = CFrame.new(0,0.4,0.8)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp5 = Instance.new("Part")
- sp5.Parent = Roy
- sp5.BrickColor = BrickColor.new("Cyan")
- sp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp5.CanCollide = false
- sp5.Anchored = false
- sp5.Size = Vector3.new(1,1,1)
- sp5.BottomSurface = "Smooth"
- sp5.FormFactor = "Symmetric"
- sm5 = Instance.new("SpecialMesh")
- sm5.Scale = Vector3.new(0.3,0.85,0.5)
- sm5.Parent = sp5
- sm5.MeshType = "Wedge"
- sw5 = Instance.new("Weld")
- sw5.Part0 = Roy.Torso
- sw5.Part1 = sp5
- sw5.Parent = Roy.Torso
- sw5.C0 = CFrame.new(0,1.25,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp6 = Instance.new("Part")
- sp6.Parent = Roy
- sp6.BrickColor = BrickColor.new("Cyan")
- sp6.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp6.CanCollide = false
- sp6.Anchored = false
- sp6.Size = Vector3.new(1,1,1)
- sp6.BottomSurface = "Smooth"
- sp6.FormFactor = "Symmetric"
- sm6 = Instance.new("SpecialMesh")
- sm6.Scale = Vector3.new(0.3,0.7,0.5)
- sm6.Parent = sp6
- sm6.MeshType = "Wedge"
- sw6 = Instance.new("Weld")
- sw6.Part0 = Roy.Torso
- sw6.Part1 = sp6
- sw6.Parent = Roy.Torso
- sw6.C0 = CFrame.new(0,0.4,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp7 = Instance.new("Part")
- sp7.Parent = Roy
- sp7.BrickColor = BrickColor.new("Cyan")
- sp7.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp7.CanCollide = false
- sp7.Anchored = false
- sp7.Size = Vector3.new(1,1,1)
- sp7.BottomSurface = "Smooth"
- sp7.FormFactor = "Symmetric"
- sm7 = Instance.new("SpecialMesh")
- sm7.Scale = Vector3.new(0.3,0.675,0.5)
- sm7.Parent = sp7
- sm7.MeshType = "Wedge"
- sw7 = Instance.new("Weld")
- sw7.Part0 = tp1
- sw7.Part1 = sp7
- sw7.Parent = Roy.Torso
- sw7.C0 = CFrame.new(0,0,.65)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp8 = Instance.new("Part")
- sp8.Parent = Roy
- sp8.BrickColor = BrickColor.new("Cyan")
- sp8.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp8.CanCollide = false
- sp8.Anchored = false
- sp8.Size = Vector3.new(1,1,1)
- sp8.BottomSurface = "Smooth"
- sp8.FormFactor = "Symmetric"
- sm8 = Instance.new("SpecialMesh")
- sm8.Scale = Vector3.new(0.3,0.65,0.25)
- sm8.Parent = sp8
- sm8.MeshType = "Wedge"
- sw8 = Instance.new("Weld")
- sw8.Part0 = tp2
- sw8.Part1 = sp8
- sw8.Parent = Roy.Torso
- sw8.C0 = CFrame.new(0,0,.625)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp9 = Instance.new("Part")
- sp9.Parent = Roy
- sp9.BrickColor = BrickColor.new("Cyan")
- sp9.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp9.CanCollide = false
- sp9.Anchored = false
- sp9.Size = Vector3.new(1,1,1)
- sp9.BottomSurface = "Smooth"
- sp9.FormFactor = "Symmetric"
- sm9 = Instance.new("SpecialMesh")
- sm9.Scale = Vector3.new(0.24,0.57,0.25)
- sm9.Parent = sp9
- sm9.MeshType = "Wedge"
- sw9 = Instance.new("Weld")
- sw9.Part0 = tp3
- sw9.Part1 = sp9
- sw9.Parent = Roy.Torso
- sw9.C0 = CFrame.new(0,0,.6)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp10 = Instance.new("Part")
- sp10.Parent = Roy
- sp10.BrickColor = BrickColor.new("Cyan")
- sp10.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp10.CanCollide = false
- sp10.Anchored = false
- sp10.Size = Vector3.new(1,1,1)
- sp10.BottomSurface = "Smooth"
- sp10.FormFactor = "Symmetric"
- sm10 = Instance.new("SpecialMesh")
- sm10.Scale = Vector3.new(0.24,0.57,0.25)
- sm10.Parent = sp10
- sm10.MeshType = "Wedge"
- sw10 = Instance.new("Weld")
- sw10.Part0 = tp4
- sw10.Part1 = sp10
- sw10.Parent = Roy.Torso
- sw10.C0 = CFrame.new(0,0,.56)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp11 = Instance.new("Part")
- sp11.Parent = Roy
- sp11.BrickColor = BrickColor.new("Cyan")
- sp11.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp11.CanCollide = false
- sp11.Anchored = false
- sp11.Size = Vector3.new(1,1,1)
- sp11.BottomSurface = "Smooth"
- sp11.FormFactor = "Symmetric"
- sm11 = Instance.new("SpecialMesh")
- sm11.Scale = Vector3.new(0.19,0.54,0.25)
- sm11.Parent = sp11
- sm11.MeshType = "Wedge"
- sw11 = Instance.new("Weld")
- sw11.Part0 = tp5
- sw11.Part1 = sp11
- sw11.Parent = Roy.Torso
- sw11.C0 = CFrame.new(0,0,.52)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp12 = Instance.new("Part")
- sp12.Parent = Roy
- sp12.BrickColor = BrickColor.new("Cyan")
- sp12.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp12.CanCollide = false
- sp12.Anchored = false
- sp12.Size = Vector3.new(1,1,1)
- sp12.BottomSurface = "Smooth"
- sp12.FormFactor = "Symmetric"
- sm12 = Instance.new("SpecialMesh")
- sm12.Scale = Vector3.new(0.19,0.46,0.25)
- sm12.Parent = sp12
- sm12.MeshType = "Wedge"
- sw12 = Instance.new("Weld")
- sw12.Part0 = tp6
- sw12.Part1 = sp12
- sw12.Parent = Roy.Torso
- sw12.C0 = CFrame.new(0,0,.44)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp13 = Instance.new("Part")
- sp13.Parent = Roy
- sp13.BrickColor = BrickColor.new("Cyan")
- sp13.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp13.CanCollide = false
- sp13.Anchored = false
- sp13.Size = Vector3.new(1,1,1)
- sp13.BottomSurface = "Smooth"
- sp13.FormFactor = "Symmetric"
- sm13 = Instance.new("SpecialMesh")
- sm13.Scale = Vector3.new(0.15,0.46,0.25)
- sm13.Parent = sp13
- sm13.MeshType = "Wedge"
- sw13 = Instance.new("Weld")
- sw13.Part0 = tp7
- sw13.Part1 = sp13
- sw13.Parent = Roy.Torso
- sw13.C0 = CFrame.new(0,0,.44)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp14 = Instance.new("Part")
- sp14.Parent = Roy
- sp14.BrickColor = BrickColor.new("Cyan")
- sp14.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp14.CanCollide = false
- sp14.Anchored = false
- sp14.Size = Vector3.new(1,1,1)
- sp14.BottomSurface = "Smooth"
- sp14.FormFactor = "Symmetric"
- sm14 = Instance.new("SpecialMesh")
- sm14.Scale = Vector3.new(0.15,0.42,0.25)
- sm14.Parent = sp14
- sm14.MeshType = "Wedge"
- sw14 = Instance.new("Weld")
- sw14.Part0 = tp8
- sw14.Part1 = sp14
- sw14.Parent = Roy.Torso
- sw14.C0 = CFrame.new(0,0,.4)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp15 = Instance.new("Part")
- sp15.Parent = Roy
- sp15.BrickColor = BrickColor.new("Cyan")
- sp15.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp15.CanCollide = false
- sp15.Anchored = false
- sp15.Size = Vector3.new(1,1,1)
- sp15.BottomSurface = "Smooth"
- sp15.FormFactor = "Symmetric"
- sm15 = Instance.new("SpecialMesh")
- sm15.Scale = Vector3.new(0.13,0.35,0.25)
- sm15.Parent = sp15
- sm15.MeshType = "Wedge"
- sw15 = Instance.new("Weld")
- sw15.Part0 = tp9
- sw15.Part1 = sp15
- sw15.Parent = Roy.Torso
- sw15.C0 = CFrame.new(0,0,.33)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp16 = Instance.new("Part")
- sp16.Parent = Roy
- sp16.BrickColor = BrickColor.new("Cyan")
- sp16.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp16.CanCollide = false
- sp16.Anchored = false
- sp16.Size = Vector3.new(1,1,1)
- sp16.BottomSurface = "Smooth"
- sp16.FormFactor = "Symmetric"
- sm16 = Instance.new("SpecialMesh")
- sm16.Scale = Vector3.new(0.13,0.28,0.25)
- sm16.Parent = sp16
- sm16.MeshType = "Wedge"
- sw16 = Instance.new("Weld")
- sw16.Part0 = tp10
- sw16.Part1 = sp16
- sw16.Parent = Roy.Torso
- sw16.C0 = CFrame.new(0,0,.26)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp17 = Instance.new("Part")
- sp17.Parent = Roy
- sp17.BrickColor = BrickColor.new("Cyan")
- sp17.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp17.CanCollide = false
- sp17.Anchored = false
- sp17.Size = Vector3.new(1,1,1)
- sp17.BottomSurface = "Smooth"
- sp17.FormFactor = "Symmetric"
- sm17 = Instance.new("SpecialMesh")
- sm17.Scale = Vector3.new(0.09,0.28,0.25)
- sm17.Parent = sp17
- sm17.MeshType = "Wedge"
- sw17 = Instance.new("Weld")
- sw17.Part0 = tp11
- sw17.Part1 = sp17
- sw17.Parent = Roy.Torso
- sw17.C0 = CFrame.new(0,0,.26)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp18 = Instance.new("Part")
- sp18.Parent = Roy
- sp18.BrickColor = BrickColor.new("Cyan")
- sp18.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp18.CanCollide = false
- sp18.Anchored = false
- sp18.Size = Vector3.new(1,1,1)
- sp18.BottomSurface = "Smooth"
- sp18.FormFactor = "Symmetric"
- sm18 = Instance.new("SpecialMesh")
- sm18.Scale = Vector3.new(0.09,0.22,0.25)
- sm18.Parent = sp18
- sm18.MeshType = "Wedge"
- sw18 = Instance.new("Weld")
- sw18.Part0 = tp12
- sw18.Part1 = sp18
- sw18.Parent = Roy.Torso
- sw18.C0 = CFrame.new(0,0,.2)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- sp19 = Instance.new("Part")
- sp19.Parent = Roy
- sp19.BrickColor = BrickColor.new("Cyan")
- sp19.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- sp19.CanCollide = false
- sp19.Anchored = false
- sp19.Size = Vector3.new(1,1,1)
- sp19.BottomSurface = "Smooth"
- sp19.FormFactor = "Symmetric"
- sm19 = Instance.new("SpecialMesh")
- sm19.Scale = Vector3.new(0.07,0.21,0.25)
- sm19.Parent = sp19
- sm19.MeshType = "Wedge"
- sw19 = Instance.new("Weld")
- sw19.Part0 = tp13
- sw19.Part1 = sp19
- sw19.Parent = Roy.Torso
- sw19.C0 = CFrame.new(0,0,.19)*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait()
- --Facial Horns
- lhp1 = Instance.new("Part")
- lhp1.Parent = Roy
- lhp1.BrickColor = BrickColor.new("Dark grey")
- lhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- lhp1.CanCollide = false
- lhp1.Anchored = false
- lhp1.Size = Vector3.new(1,1,1)
- lhp1.BottomSurface = "Smooth"
- lhp1.FormFactor = "Symmetric"
- lhm1 = Instance.new("CylinderMesh")
- lhm1.Scale = Vector3.new(0.9,0.5,0.9)
- lhm1.Parent = lhp1
- lhw1 = Instance.new("Weld")
- lhw1.Part0 = Roy.Head
- lhw1.Part1 = lhp1
- lhw1.Parent = Roy.Torso
- lhw1.C0 = CFrame.new(0.575,1.45,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(10))
- wait()
- lhp2 = Instance.new("Part")
- lhp2.Parent = Roy
- lhp2.BrickColor = BrickColor.new("Dark grey")
- lhp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- lhp2.CanCollide = false
- lhp2.Anchored = false
- lhp2.Size = Vector3.new(1,1,1)
- lhp2.BottomSurface = "Smooth"
- lhp2.FormFactor = "Symmetric"
- lhm2 = Instance.new("CylinderMesh")
- lhm2.Scale = Vector3.new(0.75,0.5,0.75)
- lhm2.Parent = lhp2
- lhw2 = Instance.new("Weld")
- lhw2.Part0 = lhp1
- lhw2.Part1 = lhp2
- lhw2.Parent = Roy.Torso
- lhw2.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- lhp3 = Instance.new("Part")
- lhp3.Parent = Roy
- lhp3.BrickColor = BrickColor.new("Dark grey")
- lhp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- lhp3.CanCollide = false
- lhp3.Anchored = false
- lhp3.Size = Vector3.new(1,1,1)
- lhp3.BottomSurface = "Smooth"
- lhp3.FormFactor = "Symmetric"
- lhm3 = Instance.new("CylinderMesh")
- lhm3.Scale = Vector3.new(0.6,0.5,0.6)
- lhm3.Parent = lhp3
- lhw3 = Instance.new("Weld")
- lhw3.Part0 = lhp2
- lhw3.Part1 = lhp3
- lhw3.Parent = Roy.Torso
- lhw3.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- lhp4 = Instance.new("Part")
- lhp4.Parent = Roy
- lhp4.BrickColor = BrickColor.new("Dark grey")
- lhp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- lhp4.CanCollide = false
- lhp4.Anchored = false
- lhp4.Size = Vector3.new(1,1,1)
- lhp4.BottomSurface = "Smooth"
- lhp4.FormFactor = "Symmetric"
- lhm4 = Instance.new("CylinderMesh")
- lhm4.Scale = Vector3.new(0.45,0.5,0.45)
- lhm4.Parent = lhp4
- lhw4 = Instance.new("Weld")
- lhw4.Part0 = lhp3
- lhw4.Part1 = lhp4
- lhw4.Parent = Roy.Torso
- lhw4.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- lhp5 = Instance.new("Part")
- lhp5.Parent = Roy
- lhp5.BrickColor = BrickColor.new("Dark grey")
- lhp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- lhp5.CanCollide = false
- lhp5.Anchored = false
- lhp5.Size = Vector3.new(1,1,1)
- lhp5.BottomSurface = "Smooth"
- lhp5.FormFactor = "Symmetric"
- lhm5 = Instance.new("CylinderMesh")
- lhm5.Scale = Vector3.new(0.2,0.5,0.2)
- lhm5.Parent = lhp5
- lhw5 = Instance.new("Weld")
- lhw5.Part0 = lhp4
- lhw5.Part1 = lhp5
- lhw5.Parent = Roy.Torso
- lhw5.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- jlhp1 = Instance.new("Part")
- jlhp1.Parent = Roy
- jlhp1.BrickColor = BrickColor.new("Cyan")
- jlhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- jlhp1.CanCollide = false
- jlhp1.Anchored = false
- jlhp1.Size = Vector3.new(1,1,1)
- jlhp1.BottomSurface = "Smooth"
- jlhp1.FormFactor = "Symmetric"
- jlhm1 = Instance.new("CylinderMesh")
- jlhm1.Scale = Vector3.new(0.95,0.5,0.95)
- jlhm1.Parent = jlhp1
- jlhw1 = Instance.new("Weld")
- jlhw1.Part0 = Roy.Head
- jlhw1.Part1 = jlhp1
- jlhw1.Parent = Roy.Torso
- jlhw1.C0 = CFrame.new(0.525,1.35,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(10))
- wait()
- rhp1 = Instance.new("Part")
- rhp1.Parent = Roy
- rhp1.BrickColor = BrickColor.new("Dark grey")
- rhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- rhp1.CanCollide = false
- rhp1.Anchored = false
- rhp1.Size = Vector3.new(1,1,1)
- rhp1.BottomSurface = "Smooth"
- rhp1.FormFactor = "Symmetric"
- rhm1 = Instance.new("CylinderMesh")
- rhm1.Scale = Vector3.new(0.9,0.5,0.9)
- rhm1.Parent = rhp1
- rhw1 = Instance.new("Weld")
- rhw1.Part0 = Roy.Head
- rhw1.Part1 = rhp1
- rhw1.Parent = Roy.Torso
- rhw1.C0 = CFrame.new(-0.575,1.45,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(-10))
- wait()
- rhp2 = Instance.new("Part")
- rhp2.Parent = Roy
- rhp2.BrickColor = BrickColor.new("Dark grey")
- rhp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- rhp2.CanCollide = false
- rhp2.Anchored = false
- rhp2.Size = Vector3.new(1,1,1)
- rhp2.BottomSurface = "Smooth"
- rhp2.FormFactor = "Symmetric"
- rhm2 = Instance.new("CylinderMesh")
- rhm2.Scale = Vector3.new(0.75,0.5,0.75)
- rhm2.Parent = rhp2
- rhw2 = Instance.new("Weld")
- rhw2.Part0 = rhp1
- rhw2.Part1 = rhp2
- rhw2.Parent = Roy.Torso
- rhw2.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- rhp3 = Instance.new("Part")
- rhp3.Parent = Roy
- rhp3.BrickColor = BrickColor.new("Dark grey")
- rhp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- rhp3.CanCollide = false
- rhp3.Anchored = false
- rhp3.Size = Vector3.new(1,1,1)
- rhp3.BottomSurface = "Smooth"
- rhp3.FormFactor = "Symmetric"
- rhm3 = Instance.new("CylinderMesh")
- rhm3.Scale = Vector3.new(0.6,0.5,0.6)
- rhm3.Parent = rhp3
- rhw3 = Instance.new("Weld")
- rhw3.Part0 = rhp2
- rhw3.Part1 = rhp3
- rhw3.Parent = Roy.Torso
- rhw3.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- rhp4 = Instance.new("Part")
- rhp4.Parent = Roy
- rhp4.BrickColor = BrickColor.new("Dark grey")
- rhp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- rhp4.CanCollide = false
- rhp4.Anchored = false
- rhp4.Size = Vector3.new(1,1,1)
- rhp4.BottomSurface = "Smooth"
- rhp4.FormFactor = "Symmetric"
- rhm4 = Instance.new("CylinderMesh")
- rhm4.Scale = Vector3.new(0.45,0.5,0.45)
- rhm4.Parent = rhp4
- rhw4 = Instance.new("Weld")
- rhw4.Part0 = rhp3
- rhw4.Part1 = rhp4
- rhw4.Parent = Roy.Torso
- rhw4.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- rhp5 = Instance.new("Part")
- rhp5.Parent = Roy
- rhp5.BrickColor = BrickColor.new("Dark grey")
- rhp5.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- rhp5.CanCollide = false
- rhp5.Anchored = false
- rhp5.Size = Vector3.new(1,1,1)
- rhp5.BottomSurface = "Smooth"
- rhp5.FormFactor = "Symmetric"
- rhm5 = Instance.new("CylinderMesh")
- rhm5.Scale = Vector3.new(0.2,0.5,0.2)
- rhm5.Parent = rhp5
- rhw5 = Instance.new("Weld")
- rhw5.Part0 = rhp4
- rhw5.Part1 = rhp5
- rhw5.Parent = Roy.Torso
- rhw5.C0 = CFrame.new(0,-0.475,0)*CFrame.fromEulerAnglesXYZ(math.rad(5),0,0)
- wait()
- jrhp1 = Instance.new("Part")
- jrhp1.Parent = Roy
- jrhp1.BrickColor = BrickColor.new("Cyan")
- jrhp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- jrhp1.CanCollide = false
- jrhp1.Anchored = false
- jrhp1.Size = Vector3.new(1,1,1)
- jrhp1.BottomSurface = "Smooth"
- jrhp1.FormFactor = "Symmetric"
- jrhm1 = Instance.new("CylinderMesh")
- jrhm1.Scale = Vector3.new(0.95,0.5,0.95)
- jrhm1.Parent = jrhp1
- jrhw1 = Instance.new("Weld")
- jrhw1.Part0 = Roy.Head
- jrhw1.Part1 = jrhp1
- jrhw1.Parent = Roy.Torso
- jrhw1.C0 = CFrame.new(-0.525,1.35,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(245),0,math.rad(-10))
- wait()
- --Wings
- wp1 = Instance.new("Part")
- wp1.Parent = Roy
- wp1.BrickColor = BrickColor.new("Cyan")
- wp1.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- wp1.CanCollide = false
- wp1.Anchored = false
- wp1.Size = Vector3.new(1,1,1)
- wp1.BottomSurface = "Smooth"
- wp1.FormFactor = "Symmetric"
- wm1 = Instance.new("CylinderMesh")
- wm1.Scale = Vector3.new(0.95,0.5,0.95)
- wm1.Parent = wp1
- ww1 = Instance.new("Weld")
- ww1.Part0 = Roy.Torso
- ww1.Part1 = wp1
- ww1.Parent = Roy.Torso
- ww1.C0 = CFrame.new(-0.6,0.3,0.25)*CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(-110))
- wait()
- wp2 = Instance.new("Part")
- wp2.Parent = Roy
- wp2.BrickColor = BrickColor.new("Cyan")
- wp2.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- wp2.CanCollide = false
- wp2.Anchored = false
- wp2.Size = Vector3.new(1,1,1)
- wp2.BottomSurface = "Smooth"
- wp2.FormFactor = "Symmetric"
- wm2 = Instance.new("CylinderMesh")
- wm2.Scale = Vector3.new(0.95,0.5,0.95)
- wm2.Parent = wp2
- ww2 = Instance.new("Weld")
- ww2.Part0 = Roy.Torso
- ww2.Part1 = wp2
- ww2.Parent = Roy.Torso
- ww2.C0 = CFrame.new(0.6,0.3,0.25)*CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(110))
- wait()
- wp3 = Instance.new("Part")
- wp3.Parent = Roy
- wp3.BrickColor = BrickColor.new("Cyan")
- wp3.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- wp3.CanCollide = false
- wp3.Anchored = false
- wp3.Size = Vector3.new(1,1,1)
- wp3.BottomSurface = "Smooth"
- wp3.FormFactor = "Symmetric"
- wp3.Transparency = 0.99
- wm3 = Instance.new("BlockMesh")
- wm3.Scale = Vector3.new(0.1,3,3)
- wm3.Parent = wp3
- ww3 = Instance.new("Weld")
- ww3.Part0 = Roy.Torso
- ww3.Part1 = wp3
- ww3.Parent = Roy.Torso
- ww3.C0 = CFrame.new(-1.1,1,2.05)*CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(-15),0)
- wp3s1 = Instance.new("Decal")
- wp3s1.Face = "Left"
- wp3s1.Texture = "http://www.roblox.com/asset/?id=77039505"
- wp3s1.Parent = wp3
- wp3s1.Specular = 0
- wp3s2 = Instance.new("Decal")
- wp3s2.Face = "Right"
- wp3s2.Texture = "http://www.roblox.com/asset/?id=77039480"
- wp3s2.Parent = wp3
- wp3s2.Specular = 0
- wait()
- wp4 = Instance.new("Part")
- wp4.Parent = Roy
- wp4.Transparency = 0.99
- wp4.BrickColor = BrickColor.new("Cyan")
- wp4.Position = Roy.Torso.Position+Vector3.new(0,0,0)
- wp4.CanCollide = false
- wp4.Anchored = false
- wp4.Size = Vector3.new(1,1,1)
- wp4.BottomSurface = "Smooth"
- wp4.FormFactor = "Symmetric"
- wm4 = Instance.new("BlockMesh")
- wm4.Scale = Vector3.new(0.1,3,3)
- wm4.Parent = wp4
- ww4 = Instance.new("Weld")
- ww4.Part0 = Roy.Torso
- ww4.Part1 = wp4
- ww4.Parent = Roy.Torso
- ww4.C0 = CFrame.new(1.1,1,2.05)*CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(15),0)
- wp4s1 = Instance.new("Decal")
- wp4s1.Face = "Left"
- wp4s1.Texture = "http://www.roblox.com/asset/?id=77039505"
- wp4s1.Parent = wp4
- wp4s1.Specular = 0
- wp4s2 = Instance.new("Decal")
- wp4s2.Face = "Right"
- wp4s2.Texture = "http://www.roblox.com/asset/?id=77039480"
- wp4s2.Parent = wp4
- wp4s2.Specular = 0
- wait()
- GuiHolder = "Mr_Anonymous1st"
- PlayerGui = game.Players:findFirstChild(GuiHolder).PlayerGui
- Character = game.Players:findFirstChild(GuiHolder).Character
- BGGui = Instance.new("ScreenGui")
- BGGui.Parent = PlayerGui
- BGGui.Name = "BGGui"
- BG = Instance.new("ImageLabel")
- BG.Parent = BGGui
- BG.Size = UDim2.new(0, 215, 0, 215)
- BG.Position = UDim2.new(0, 0, 0, 150) -- To get one right under this do (0, 0, 0, 200)
- BG.BackgroundColor3 = Color3.new(157,51,255)
- BG.BackgroundTransparency = 0.5
- Ta = Instance.new("TextButton")
- Ta.Parent = BG
- Ta.Size = UDim2.new(0, 50, 0, 50)
- Ta.Position = UDim2.new(0, 5, 0, 5) -- To get one right under this do (0, 0, 0, 200)
- Ta.Text = "look"
- function looking1()
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = 0.3
- wait()
- end
- wait(2)
- for i = 1, 8 do
- hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = -0.3
- wait()
- end
- wait(2)
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = 0
- wait()
- end
- end
- Ta.MouseButton1Down:connect(looking1)
- Ta2 = Instance.new("TextButton")
- Ta2.Parent = BG
- Ta2.Size = UDim2.new(0, 50, 0, 50)
- Ta2.Position = UDim2.new(0, 60, 0, 5) -- To get one right under this do (0, 0, 0, 200)
- Ta2.Text = "cross-eye"
- function looking2()
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(0.025,0,0)
- hw5.C0 = hw5.C0*CFrame.new(-0.025,0,0)
- wait()
- end
- wait(2)
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(-0.025,0,0)
- hw5.C0 = hw5.C0*CFrame.new(0.025,0,0)
- wait()
- end
- end
- Ta2.MouseButton1Down:connect(looking2)
- Ta3 = Instance.new("TextButton")
- Ta3.Parent = BG
- Ta3.Size = UDim2.new(0, 50, 0, 50)
- Ta3.Position = UDim2.new(0, 115, 0, 5) -- To get one right under this do (0, 0, 0, 200)
- Ta3.Text = "WingStretch"
- function wingstretch()
- for i = 1, 4 do
- ww4.C0 = ww4.C0*CFrame.new(-0.025,0,0.1)
- ww3.C0 = ww3.C0*CFrame.new(0.025,0,0.1)
- wm4.Scale = wm4.Scale+Vector3.new(0,-0.05,0.1)
- wm3.Scale = wm3.Scale+Vector3.new(0,-0.05,0.1)
- wait()
- end
- wait(2)
- for i = 1, 4 do
- ww4.C0 = ww4.C0*CFrame.new(0.025,0,-0.1)
- ww3.C0 = ww3.C0*CFrame.new(-0.025,0,-0.1)
- wm4.Scale = wm4.Scale+Vector3.new(0,0.05,-0.1)
- wm3.Scale = wm3.Scale+Vector3.new(0,0.05,-0.1)
- wait()
- end
- end
- Ta3.MouseButton1Down:connect(wingstretch)
- Ta4 = Instance.new("TextButton")
- Ta4.Parent = BG
- Ta4.Size = UDim2.new(0, 50, 0, 50)
- Ta4.Position = UDim2.new(0, 115, 0, 60) -- To get one right under this do (0, 0, 0, 200)
- Ta4.Text = "R-Look"
- function SSLook1()
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = -0.3
- wait()
- end
- wait(4)
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = 0
- wait()
- end
- end
- Ta4.MouseButton1Down:connect(SSLook1)
- Ta5 = Instance.new("TextButton")
- Ta5.Parent = BG
- Ta5.Size = UDim2.new(0, 50, 0, 50)
- Ta5.Position = UDim2.new(0, 60, 0, 60) -- To get one right under this do (0, 0, 0, 200)
- Ta5.Text = "L-Look"
- function SSLook2()
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(-0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(-0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = 0.3
- wait()
- end
- wait(4)
- for i = 1, 4 do
- hw4.C0 = hw4.C0*CFrame.new(0.0249,0,0)
- hw5.C0 = hw5.C0*CFrame.new(0.0249,0,0)
- Roy.Torso.Neck.DesiredAngle = 0
- wait()
- end
- end
- Ta5.MouseButton1Down:connect(SSLook2)
- Ta6 = Instance.new("TextButton")
- Ta6.Parent = BG
- Ta6.Size = UDim2.new(0, 50, 0, 50)
- Ta6.Position = UDim2.new(0, 5, 0, 60) -- To get one right under this do (0, 0, 0, 200)
- Ta6.Text = "Open Muzzle"
- function OM()
- for i = 1, 4 do
- hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
- wait()
- end
- wait(1)
- for i = 1, 4 do
- hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
- wait()
- end
- end
- Ta6.MouseButton1Down:connect(OM)
- Ta7 = Instance.new("TextButton")
- Ta7.Parent = BG
- Ta7.Size = UDim2.new(0, 50, 0, 50)
- Ta7.Position = UDim2.new(0, 5, 0, 115) -- To get one right under this do (0, 0, 0, 200)
- Ta7.Text = "Nope!"
- function No()
- for i = 1, 2 do
- Roy.Torso.Neck.DesiredAngle = 0.2
- wait(0.25)
- Roy.Torso.Neck.DesiredAngle = -0.2
- wait(0.25)
- end
- wait()
- Roy.Torso.Neck.DesiredAngle = 0
- end
- Ta7.MouseButton1Down:connect(No)
- Ta8 = Instance.new("TextButton")
- Ta8.Parent = BG
- Ta8.Size = UDim2.new(0, 50, 0, 50)
- Ta8.Position = UDim2.new(0, 60, 0, 115) -- To get one right under this do (0, 0, 0, 200)
- Ta8.Text = "Blame John!!"
- function Blame()
- for i = 1, 4 do
- hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
- wait()
- end
- nm.Name = "Blame John!"
- wait(1)
- for i = 1, 4 do
- hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
- wait()
- end
- nm.Name = "Roy"
- end
- Ta8.MouseButton1Down:connect(Blame)
- Ta9 = Instance.new("TextButton")
- Ta9.Parent = BG
- Ta9.Size = UDim2.new(0, 50, 0, 50)
- Ta9.Position = UDim2.new(0, 115, 0, 115) -- To get one right under this do (0, 0, 0, 200)
- Ta9.Text = "MEEP!"
- function Awkward()
- for i = 1, 6 do
- hm4.Scale = hm4.Scale+Vector3.new(-0.025,-0.025,0)
- hm6.Scale = hm6.Scale+Vector3.new(-0.025,-0.025,0)
- hm5.Scale = hm5.Scale+Vector3.new(-0.025,-0.025,0)
- hm7.Scale = hm7.Scale+Vector3.new(-0.025,-0.025,0)
- hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
- Roy.Humanoid.Jump = true
- wait()
- end
- wait(1)
- for i = 1, 6 do
- hm4.Scale = hm4.Scale+Vector3.new(0.025,0.025,0)
- hm6.Scale = hm6.Scale+Vector3.new(0.025,0.025,0)
- hm5.Scale = hm5.Scale+Vector3.new(0.025,0.025,0)
- hm7.Scale = hm7.Scale+Vector3.new(0.025,0.025,0)
- hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
- wait()
- end
- end
- Ta9.MouseButton1Down:connect(Awkward)
- Ta10 = Instance.new("TextButton")
- Ta10.Parent = BG
- Ta10.Size = UDim2.new(0, 50, 0, 50)
- Ta10.Position = UDim2.new(0, 170, 0, 115) -- To get one right under this do (0, 0, 0, 200)
- Ta10.Text = "MEEP!"
- function Awkward2()
- for i = 1, 3 do
- hm4.Scale = hm4.Scale+Vector3.new(-0.025,-0.025,0)
- hm6.Scale = hm6.Scale+Vector3.new(-0.025,-0.025,0)
- hm5.Scale = hm5.Scale+Vector3.new(-0.025,-0.025,0)
- hm7.Scale = hm7.Scale+Vector3.new(-0.025,-0.025,0)
- hw8.C0 = hw8.C0*CFrame.new(0,0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,-0.0149,0)
- wait()
- end
- nm.Name = "Run for it!!"
- wait(1)
- for i = 1, 3 do
- hm4.Scale = hm4.Scale+Vector3.new(0.025,0.025,0)
- hm6.Scale = hm6.Scale+Vector3.new(0.025,0.025,0)
- hm5.Scale = hm5.Scale+Vector3.new(0.025,0.025,0)
- hm7.Scale = hm7.Scale+Vector3.new(0.025,0.025,0)
- hw8.C0 = hw8.C0*CFrame.new(0,-0.0149,0)
- hw9.C0 = hw9.C0*CFrame.new(0,0.0149,0)
- wait()
- end
- nm.Name = "Roy"
- end
- Ta10.MouseButton1Down:connect(Awkward2)
- for i = 1, 5 do
- tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-0.75),0)
- tw3.C0 = tw3.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw4.C0 = tw4.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw5.C0 = tw5.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw6.C0 = tw6.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw7.C0 = tw7.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw8.C0 = tw8.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw9.C0 = tw9.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw10.C0 = tw10.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw11.C0 = tw11.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw12.C0 = tw12.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw13.C0 = tw13.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(-1),0)
- tw14.C0 = tw14.C0*CFrame.new(0,0,0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(-1),0)
- tw15.C0 = tw15.C0*CFrame.new(0,0,0.012)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(-1),0)
- wait()
- end
- wait(0.75)
- while true do
- for i = 1, 10 do
- tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(0.75),0)
- tw3.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw4.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw5.C0 = tw8.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw6.C0 = tw9.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw7.C0 = tw7.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw8.C0 = tw8.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw9.C0 = tw9.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw10.C0 = tw10.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw11.C0 = tw11.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw12.C0 = tw12.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw13.C0 = tw13.C0*CFrame.new(0,0,-0.005)*CFrame.fromEulerAnglesXYZ(math.rad(0.5),math.rad(-1),0)
- tw14.C0 = tw14.C0*CFrame.new(0,0,-0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(1),math.rad(-1),0)
- tw15.C0 = tw15.C0*CFrame.new(0,0,-0.012)*CFrame.fromEulerAnglesXYZ(math.rad(1),math.rad(-1),0)
- wait()
- end
- for i = 1, 10 do
- tw0.C0 = tw0.C0*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(-0.75),0)
- tw3.C0 = tw3.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw4.C0 = tw4.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw5.C0 = tw5.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw6.C0 = tw6.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw7.C0 = tw7.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw8.C0 = tw8.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw9.C0 = tw9.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw10.C0 = tw10.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw11.C0 = tw11.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw12.C0 = tw12.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw13.C0 = tw13.C0*CFrame.new(0,0,0.005)*CFrame.fromEulerAnglesXYZ(math.rad(-0.5),math.rad(1),0)
- tw14.C0 = tw14.C0*CFrame.new(0,0,0.0125)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(1),0)
- tw15.C0 = tw15.C0*CFrame.new(0,0,0.012)*CFrame.fromEulerAnglesXYZ(math.rad(-1),math.rad(1),0)
- wait()
- end
- tw3.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw4.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw5.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw6.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw7.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw8.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-5),0,0)
- tw9.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- tw10.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- tw11.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- tw12.C0 = CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-2.5),0,0)
- tw13.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- tw14.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- tw15.C0 = CFrame.new(0,-0.5,-0.025)*CFrame.fromEulerAnglesXYZ(math.rad(0),0,0)
- wait(0.75)
- end
- --mediafire
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