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SheeityArtist

old anims

Sep 15th, 2017
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  1. local Animate4 = game:GetService("Players").LocalPlayer.Character:WaitForChild("Animate")
  2. Animate4:Destroy()
  3. script.Parent = game:GetService("Players").LocalPlayer
  4.  
  5. function waitForChild(parent, childName)
  6. local child = parent:findFirstChild(childName)
  7. if child then return child end
  8. while true do
  9. child = parent.ChildAdded:wait()
  10. if child.Name==childName then return child end
  11. end
  12. end
  13.  
  14. -- ANIMATION
  15.  
  16. -- declarations
  17.  
  18. local Figure = workspace:WaitForChild(game:GetService("Players").LocalPlayer.Name)
  19. if Figure then
  20. print("yes. "..Figure.Name.." located in "..Figure.Parent.Name)
  21. end
  22. local Torso = waitForChild(Figure, "Torso")
  23. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  24. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  25. local RightHip = waitForChild(Torso, "Right Hip")
  26. local LeftHip = waitForChild(Torso, "Left Hip")
  27. local Neck = waitForChild(Torso, "Neck")
  28. local Humanoid = Figure:FindFirstChildOfClass("Humanoid")
  29. local pose = "Standing"
  30.  
  31. local toolAnim = "None"
  32. local toolAnimTime = 0
  33.  
  34. local jumpMaxLimbVelocity = 0.75
  35.  
  36. -- functions
  37.  
  38. function onRunning(speed)
  39. if speed>0 then
  40. pose = "Running"
  41. else
  42. pose = "Standing"
  43. end
  44. end
  45.  
  46. function onDied()
  47. pose = "Dead"
  48. end
  49.  
  50. function onJumping()
  51. pose = "Jumping"
  52. end
  53.  
  54. function onClimbing()
  55. pose = "Climbing"
  56. end
  57.  
  58. function onGettingUp()
  59. pose = "GettingUp"
  60. end
  61.  
  62. function onFreeFall()
  63. pose = "FreeFall"
  64. end
  65.  
  66. function onFallingDown()
  67. pose = "FallingDown"
  68. end
  69.  
  70. function onSeated()
  71. pose = "Seated"
  72. end
  73.  
  74. function onPlatformStanding()
  75. pose = "PlatformStanding"
  76. end
  77.  
  78. function onSwimming(speed)
  79. if speed>0 then
  80. pose = "Running"
  81. else
  82. pose = "Standing"
  83. end
  84. end
  85.  
  86. function moveJump()
  87. RightShoulder.MaxVelocity = jumpMaxLimbVelocity
  88. LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
  89. RightShoulder:SetDesiredAngle(3.14)
  90. LeftShoulder:SetDesiredAngle(-3.14)
  91. RightHip:SetDesiredAngle(0)
  92. LeftHip:SetDesiredAngle(0)
  93. end
  94.  
  95.  
  96. -- same as jump for now
  97.  
  98. function moveFreeFall()
  99. RightShoulder.MaxVelocity = jumpMaxLimbVelocity
  100. LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
  101. RightShoulder:SetDesiredAngle(3.14)
  102. LeftShoulder:SetDesiredAngle(-3.14)
  103. RightHip:SetDesiredAngle(0)
  104. LeftHip:SetDesiredAngle(0)
  105. end
  106.  
  107. function moveSit()
  108. RightShoulder.MaxVelocity = 0.15
  109. LeftShoulder.MaxVelocity = 0.15
  110. RightShoulder:SetDesiredAngle(3.14 /2)
  111. LeftShoulder:SetDesiredAngle(-3.14 /2)
  112. RightHip:SetDesiredAngle(3.14 /2)
  113. LeftHip:SetDesiredAngle(-3.14 /2)
  114. end
  115.  
  116. function getTool()
  117. for _, kid in ipairs(Figure:GetChildren()) do
  118. if kid.className == "Tool" then return kid end
  119. end
  120. return nil
  121. end
  122.  
  123. function getToolAnim(tool)
  124. for _, c in ipairs(tool:GetChildren()) do
  125. if c.Name == "toolanim" and c.className == "StringValue" then
  126. return c
  127. end
  128. end
  129. return nil
  130. end
  131.  
  132. function animateTool()
  133.  
  134. if (toolAnim == "None") then
  135. RightShoulder:SetDesiredAngle(1.57)
  136. return
  137. end
  138.  
  139. if (toolAnim == "Slash") then
  140. RightShoulder.MaxVelocity = 0.5
  141. RightShoulder:SetDesiredAngle(0)
  142. return
  143. end
  144.  
  145. if (toolAnim == "Lunge") then
  146. RightShoulder.MaxVelocity = 0.5
  147. LeftShoulder.MaxVelocity = 0.5
  148. RightHip.MaxVelocity = 0.5
  149. LeftHip.MaxVelocity = 0.5
  150. RightShoulder:SetDesiredAngle(1.57)
  151. LeftShoulder:SetDesiredAngle(1.0)
  152. RightHip:SetDesiredAngle(1.57)
  153. LeftHip:SetDesiredAngle(1.0)
  154. return
  155. end
  156. end
  157.  
  158. function move(time)
  159. local amplitude
  160. local frequency
  161.  
  162. if (pose == "Jumping") then
  163. moveJump()
  164. return
  165. end
  166.  
  167. if (pose == "FreeFall") then
  168. moveFreeFall()
  169. return
  170. end
  171.  
  172. if (pose == "Seated") then
  173. moveSit()
  174. return
  175. end
  176.  
  177. local climbFudge = 0
  178.  
  179. if (pose == "Running") then
  180. if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
  181. RightShoulder.MaxVelocity = jumpMaxLimbVelocity
  182. else
  183. RightShoulder.MaxVelocity = 0.15
  184. end
  185. if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
  186. LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
  187. else
  188. LeftShoulder.MaxVelocity = 0.15
  189. end
  190. amplitude = 1
  191. frequency = 9
  192. elseif (pose == "Climbing") then
  193. RightShoulder.MaxVelocity = 0.5
  194. LeftShoulder.MaxVelocity = 0.5
  195. amplitude = 1
  196. frequency = 9
  197. climbFudge = 3.14
  198. else
  199. amplitude = 0.1
  200. frequency = 1
  201. end
  202.  
  203. desiredAngle = amplitude * math.sin(time*frequency)
  204.  
  205. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  206. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  207. RightHip:SetDesiredAngle(-desiredAngle)
  208. LeftHip:SetDesiredAngle(-desiredAngle)
  209.  
  210.  
  211. local tool = getTool()
  212.  
  213. if tool then
  214.  
  215. animStringValueObject = getToolAnim(tool)
  216.  
  217. if animStringValueObject then
  218. toolAnim = animStringValueObject.Value
  219. -- message recieved, delete StringValue
  220. animStringValueObject.Parent = nil
  221. toolAnimTime = time + .3
  222. end
  223.  
  224. if time > toolAnimTime then
  225. toolAnimTime = 0
  226. toolAnim = "None"
  227. end
  228.  
  229. animateTool()
  230.  
  231.  
  232. else
  233. toolAnim = "None"
  234. toolAnimTime = 0
  235. end
  236. end
  237.  
  238.  
  239. -- connect events
  240.  
  241. Humanoid.Died:connect(onDied)
  242. Humanoid.Running:connect(onRunning)
  243. Humanoid.Jumping:connect(onJumping)
  244. Humanoid.Climbing:connect(onClimbing)
  245. Humanoid.GettingUp:connect(onGettingUp)
  246. Humanoid.FreeFalling:connect(onFreeFall)
  247. Humanoid.FallingDown:connect(onFallingDown)
  248. Humanoid.Seated:connect(onSeated)
  249. Humanoid.PlatformStanding:connect(onPlatformStanding)
  250. Humanoid.Swimming:connect(onSwimming)
  251. -- main program
  252.  
  253. local runService = game:service("RunService");
  254.  
  255. game:GetService("Players").LocalPlayer.CharacterAdded:connect(function()
  256. print("Respawning with old anims")
  257. Figure = game:GetService("Players").LocalPlayer.Character
  258. Animate4 = Figure:WaitForChild("Animate")
  259. Animate4:Destroy()
  260. Humanoid = Figure:FindFirstChildOfClass("Humanoid")
  261. Torso = waitForChild(Figure, "Torso")
  262. RightShoulder = waitForChild(Torso, "Right Shoulder")
  263. LeftShoulder = waitForChild(Torso, "Left Shoulder")
  264. RightHip = waitForChild(Torso, "Right Hip")
  265. LeftHip = waitForChild(Torso, "Left Hip")
  266. Neck = waitForChild(Torso, "Neck")
  267. end)
  268.  
  269. while Figure.Parent~=nil do
  270. local _, time = wait(0.1)
  271. move(time)
  272. end
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