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- print ("Script Entity Enter Loaded");
- (function () {
- // position Vec3 (Vec3.ZERO)
- // orientation Quaternion (Quaternion.IDENTITY)
- // volume Number 1.0
- // pitch 0.0625 – 16.0 1 no change in pitch min +- 2 octaves
- // loop boolean false
- // secondOffset number 0.0
- // localOnly boolean false
- // { "soundURL":"http","position": Vec3.ZERO, "volume": 1.0, "pitch": 1.0, "loop": false, "secondOffset": 0.0, "localOnly": false }
- var soundURL = null;//SoundCache.getSound(SOUND_URL);
- var lastSoundURL = null;
- var soundVolume = null;
- var soundData = null;
- var pitch = null;
- var injector = null;
- var properties = null;
- this.leaveEntity = function (entityID) {
- print("Entity Leaving bounding box");
- }
- this.enterEntity = function (entityID) {
- print("Entity Entered in bounding box");
- properties = Entities.getEntityProperties(entityID, ["position", "userData"]);
- if (!properties.userData) {
- print("Click Sound emitter " + entityID + " missing user data.");
- return;
- } try {
- soundData = JSON.parse(properties.userData);
- print("SoundURL " + soundData.soundURL);
- // need to check that all this stuff even exists and throw error if not.s
- soundURL = SoundCache.getSound(soundData.soundURL);
- //receiverName = soundData.receiverName;
- soundVolume = !isNaN(soundData.soundVolume) ? Number(soundData.soundVolume) : 0.0;
- soundLoop = soundData.isLoop;
- soundLocal = soundData.isLocal;
- pitch = soundData.pitch;
- } catch (e) { }
- injector = Audio.playSound(soundURL, {
- position: properties.position,
- volume: soundVolume,
- loop: soundLoop,
- localOnly: soundLocal,
- pitch: pitch
- });
- }
- this.unload = function () {
- if (injector) {
- injector.stop();
- injector = null;
- }
- };
- })
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